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Welcome to Trilith Institute Talks! In this episode of Trilith Institute Talks, host Hunter Barcroft discusses the future of the gaming industry with Todd Harris, CEO of Resurgens Gaming. Alongside film students Sydney Gene and Dusty, the conversation delves into Harris's impactful career in eSports and game development, from his early days at Hi-Rez Studios to his current ventures with Resurgens and Skill Shot. They discuss the evolution of gaming, the importance of community, and how gaming has adapted and thrived during the pandemic. Harris shares insights on starting a career in the gaming industry, the rise of free-to-play models, the significance of social gaming, and provides advice for indie developers on marketing their games. The episode also highlights the importance of game jams and offers resources for aspiring game developers. Episode Timestamps 00:00 Introduction to Trilith Institute Talks 00:46 Meet Todd Harris: CEO of Resurgens Gaming 02:08 The Journey of High Res Studios 03:26 The Rise of eSports in Georgia 06:11 Gaming During the Pandemic 10:13 The Power of Gaming Communities 23:37 Marketing for Indie Game Developers 26:40 The Future of Gaming and Digital Distribution 28:25 The Future of Gaming and Streaming 29:56 The Impact of Microtransactions 31:24 Defining Microtransactions and Pay-to-Win 36:11 The Social Aspect of Gaming 40:52 The Indie Game Development Scene 48:17 Getting Started in the Game Industry 57:45 Conclusion and Final Thoughts About Trilith Institute Support The Next Generation of Storytellers Take A Professional Education Course Get Involved With Trilith Institute Contact Us Follow Us On Social Media! Trilith Institute Talks Instagram Trilith Institute Instagram Trilith Institute Facebook Trilith Institute LinkedIn
One great way to build a portfolio in gaming is to work with Indie Game Developers. You get access to opportunities. Build your credits and hone your craft. Michael Everhard recognizes this, and has taken an interesting approach to his latest collaboration. He's teamed up with a studio for a game he's passionate about and taken on a role beyond simply voice actor. Rather than regular payment, he's entered into a profit sharing arrangement. For gaming studios in tight budgets, this could be a new way to approach them with your marketing. Michael shares plenty of tips on doing just that. Michael is also a Nimble Jedi, and we get into that too. CONNECT WITH MICHAEL EVERHARD Michael Everhard Website - http://www.michaeleverhard.com Michael Everhard Website - http://www.britishelearningvoiceover.com Michael Everhard on BlueSky - https://bsky.app/profile/michaeleverhardvo.bsky.social Michael Everhard on Instagram - https://www.instagram.com/michaeleverhardvoiceover Shoni Island Steam: https://store.steampowered.com/app/2813990/Shoni_Island/ Golden Horde https://goldenhordestudios.com/# Cave Bear Games https://cavebeargames.com/ Marc Scott on Instagram - https://instagram.com/marcscott VOpreneur® on YouTube - https://youtube.com/@vopreneur RESOURCES FOR VOICE ACTORS * Voice Over Marketing Playbook Visit https://voiceovermarketingplaybook.com * The VOpreneur Guide to Testimonials Visit https://vopreneur.com/testimonials * Get an instant $25 credit when you sign up for VoiceZam Visit https://voicezam.com/marcscott * For voice over services: Visit https://marcscottvoiceover.com * Want VOpreneur Swag? Visit https://teespring.com/stores/vopreneur * Join the VOpreneur Facebook Group Visit https://facebook.com/groups/vopreneur EVERYDAY VOPRENEURS IN THIS EPISODE * Thanks to "Uncle Roy" for production assistance! Visit https://antlandproductions.com * Thanks to Christy Harst for VO contributions! Visit https://christyharst.com * Thanks to Krysta Wallrauch for VO contributions! Visit https://krystawallrauch.com If you need guidance with your voice over business or learning how to more effectively market, I can help. Book a 15 minute free consultation with me to discuss your specific needs. Book Your Consult KEY TAKEAWAYS There's more than one way to play the voice over game. Voice acting can be a collaborative process in indie games. Profit-sharing models can be beneficial for voice actors. Building relationships in the industry can lead to future projects. Collaborative approaches can open new opportunities in game development. LinkedIn groups can be valuable for networking in the industry. You can find Indie Game gigs on Facebook, Twitter and others. Automation tools like Nimble can significantly enhance workflow efficiency.
This chat features indie game developers James Carbutt and Will Todd. The English duo are best known for their free-to-play 2019 title The Good Time Garden, but they've been hard at work at another game called Thank Goodness You're Here - set to release this year. In their chat, Carbutt and Todd discuss quitting their jobs to pursue full-time development, pitching their project, getting funding, and what it takes to run a small studio with no experience. Tune into Ibele, Carbutt, and Todd to hear: *The turning point that led Carbutt and Todd to quit their jobs to pursue indie game dev *What to include in an indie game pitch to get picked up *Two unexpected challenges when developing your own game Social Links: *Wishlist on Thank Goodness You're Here on Steam: https://store.steampowered.com/app/2366980/Thank_Goodness_Youre_Here/ *Follow Coal Supper on Twitter: https://twitter.com/coalsupper *Follow Carbutt on Instagram: https://www.instagram.com/james.carbutt/
Welcome to IndieGameBusiness! Today, we're honored to have Eliana Oikawa, CEO at WINGS & COO at Game Habitat, here to discuss the crucial topic of "Publishers Vs. Investors For Indie Game Developers." During our conversation, Eliana will shed light on the important work of WINGS and their ongoing Women's Day Sale on Steam. We'll explore what sets WINGS apart from traditional publishers and investors, as well as the application process and criteria for aspiring developers. Eliana will delve into the financial climate of investments, highlighting the challenges faced by diverse teams in the current landscape. We'll discuss strategies for overcoming these challenges and fostering greater inclusivity in indie game development. Stay connected with Eliana Oikawa and WINGS on social media: Twitter: https://twitter.com/wingsfundme LinkedIn (Eliana Oikawa): www.linkedin.com/in/elianaoikawa LinkedIn (WINGS): https://www.linkedin.com/company/wings-interactive/ Instagram: https://www.instagram.com/wingsfundme Join us as we explore the intersection of women and indie game development, and discover how initiatives like WINGS are making a difference in the industry. #WomenInGaming #IndieGameDevelopment #WINGSInteractive #GameHabitat #IndieGameBusiness #DiverseTeams #FinancialInvestments #ElianaOikawa --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
Twitter, now rebranded "X," has been an important avenue for homebrewers and other indie game developers to connect with each other and promote their work. Tech industry veterans Conor and Nick discuss the decline of the app under Elon Musk, the rise of alternative platforms, and what it might all mean for the homebrew community. This is an update of a similar episode from December 2022. Find that one in our feed, or listen here. You can find links to ALL of our social media accounts (regardless of where they are as you're listening to this) at homebrewgameclub.com.
It's finally here! ASH HAS BEAT THE LEAGUE & Pokémon Scarlet and Violet fight to keep the Pokémon Company on top of the Monster taming genre but us Indie Game Developers have a new member on the team and it has talent from some of the best artists to grace the internet. --- Send in a voice message: https://anchor.fm/debonair-gaming/message
Here on the only podcast where we try to get your game up and running. --- Send in a voice message: https://anchor.fm/debonair-gaming/message
Here's my panel talk with Graeme Cowie (Geezer Games), Mike Tucker (Bitmap Bureau), Ally Low (Lowtek Software) and Daniel Crocker (Wave Software). These lads all make new games for old systems.Please check out their awesome games below.https://www.geezergames.co.uk/http://lowtek.co.uk/https://www.wavegamestudios.com/https://bitmapbureau.com/Thanks to Retro Unlim for allowing me to share this.https://www.youtube.com/user/RetroUnlim
Bradley and Zach introduce themselves and begin to walk through their idea for a podcast. The focus of the podcast is going to center around Indie Game Development. Both hosts are aspiring Indie Game Developers at the beginning of their journey, and I mean the VERY beginning. In this episode they cover their history of their history with board games and video games and the impact they have had on their lives and they begin to flesh out the details of what this show will become in the future. As they are new to podcasting, game design and development, and pretty much any type of content creation as a whole they wanted to bring others along for the ride with them. Their goal is to chronical their journey through learning game development, podcasting, reaching an audience, and other sorts of creative endeavors and build a community to learn from, grow with, and support each other. This is the (extremely lol!) humble beginning of Tallest Tower Games Studio!Intro and Outro Music:I dunno(different intro) by CDMartin (c) copyright 2012 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/CDMartin/36262
Tatie interviews Brazilian Indie Game Developer, João Brant of Long Hat House. Together they discuss his award-winning 2D metroidvania platformer Dandara, inspired by the Afro-Brazilian warrior and historical figure by the same name. João dives deep into the history, storytelling, art, and mechanics that make his game unique. João also explores industry topics and shares his advice to aspiring Indie Game Developers. Dandara: Trials of Fear Edition is available on mobile, console, and PC.
We sit down with the Director of Business Development from GlobalTopRound, Pontus Mahler to discuss getting funding for your indie game. We will cover topics such as: 1. How developers can make their funding presentations more appealing to investors 2. How developers can execute successfully to secure funding 3. How developers can use their funds to complete their projects 4. How to proceed next with publishing You can find Pontus on LinkedIn at https://www.linkedin.com/in/pontusmah... To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Watch Indie's live stream: twitch.tv/INDIE Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Donate to Extra Life with our link: extra-life.org/participant/IndieGameBusiness Join the Indie Game Business Extra Life Team: extra-life.org/team/indiegamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support
This is the hundred and fifteenth episode of the GameDev.tv Community Podcast. This episode was taken from a live GameDev.tv twitch AMA.Rick Davidson has been making video games for a living for more than 13 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Tim Ruswick makes games about demonic hearts and animal fight clubs. Indie game evangelist. Content creator. Solo game dev. Founder of Game Dev Underground is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get developers together, the core focus of the underground is to get games where they belong: in the hands of gamers.Both are GameDev.tv Instructors. Let us know if you want more episodes like this.Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=85TIDIO&affcode=45216_dezckag6Level Design Lobby: https://gumroad.com/a/100856947Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unreal VR Course:https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=85TIDIO &affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
This is the ninetieth episode of the GameDev.tv Community Podcast. “Everyone is capable of being good at programmer or 3D art or whatever they choose. It’s a choice.” -Rick DavidsonRick has been making video games for a living for more than 13 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Rick’s Linkedin: https://www.linkedin.com/in/davidsonrick/Level Design Lobby: https://gumroad.com/a/100856947Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Unreal VR Course:https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
Mr_K and Musketshot play this newly released reverse horror game called Carrion. You get to play as this mutant monster that is basically a blob with many tentacles and mouths to feed. Your prey? Humans!! Any and all working in this underground facility where you as the monster were made. Nothing more satisfying than stretching out your tentacles and grabbing someone from behind unexpectant and dragging them flailing and screaming to their doom. After reading this, you know you want to play this. So, what are you waiting for? Have fun.Support the show (https://www.buymeacoffee.com/INDIEstructable)
⮕ Subscribe for more Bonus Stage: https://bit.ly/3bZHRey On today's episode we talk about a bunch of fantastic looking games from black indie game developers, publisher reactions to the BLM movement, the story behind Kerbel Space Program 2 and helping of excitement for the possible Bloodborne remaster on PC and PS5! Social Twitter - @bonusstagepod Instagram - @bonusstagepodcast Email - bonusstagefeedback@gmail.com Luka Instagram - @luka_sheehan Twitter - @luka_sheehan Website - www.lukasheehan.com George Instagram - @jooji_art / @goosejam Twitter - @PaperThinGeorge Website - www.joojiad.com Sully Instagram - @sullyiqbal Twitter - @sully_iqbal Website - www.sullyiqbal.com #VideoGamesPodcast #BonusStage
Deconstruction of Supercell — Five Items That Stood Out Joakim is telling about Supercell and his opinion why the company is still standing out. Deconstructor of Fun released an essay on Supercell this week. It's an insightful article written by Miska Katkoff. Joakim wanted to take a closer look and share his five important thoughts on what a gaming startup founder should take away from this essay? Free consult for you! Talk to Simon Usiskin of JWR Ventures Simon put up a new website and I thought to catch up on his consulting offer. Free hour consult for everyone that wants to talk about games! Simon is an advisor/consultant with 30 years of experience and I have held leadership roles in companies and founded B2B businesses with a focus on broadcast, digital media, software and adtech. He is passionate about helping companies scale up and maximise their potential, helping to grow wonderful and talented teams around me as well as steering digital businesses to maximise their potential. Check out the JWR Ventures. Nordic Game Event and Game Music Jacob is giving us an update about the online event end of May, still looking for extra sponsors and partners. He is telling about some speakers and panels. One panel is about composing music for games. Thor Mýrdal is telling us about his backgroup as a composer and the pannel The mission of the Nordic Game community website is to sustain and share the Nordic games industry’s success by providing the latest news about the games industry in the Nordic region and Nordic Game events, such as the annual industry conference and the Discovery Contest season tour plan, qualifiers and finals. https://nordicgame.com/about/ Reed think about Esports Every week Cris Reed is talking about esports and is giving his opinion on the lastest esports news. Cris has The Level Up Experience on Linkedin. Indie Game Developers can showcase their games on Utomik.com Doki Tops of Utomik.com is explaning how indie game developers can showcase their games on his platform for and during events. Event organizer INDIGO is the first to co-operate with Utomik where online visitors are getting the chance the play the games that indies want to showcase. PodcastGameConsultant.com; Reinout, the podcast host, is a games investor and strategic business consultant specializing in the games industry. Each week Reinout releases two new episodes of his games podcast show to his gaming industry audience from all over the world. More Episodes, check it out here.
People that worked with me on this episode; Doki Tops of Utomik.com and Cris Reed of The Level Up Experience. Quick word; The games industry is doing realy well during this lockdown. All good, but lets make sure that we, as an industry, will also look after people that are being hurt, financially, physically and emotionally. It is our audience(s) that is under pressure by COVID-19, the corona virus. Let's make sure we also do our part to make the world healty and secure again! Interview today was with Doki. He explains Utomik. Utomik is your unlimited play PC gaming subscription service with a weekly growing library. Their pitch is; Dive into 1000+ PC Games instantly. Your unlimited play subscription! Try the best pc-game subscription service 14-days free! New games added weekly. No Video Streaming. Family Fun. Don't Wait. Just Play. Cancel Anytime. One Subscription. Try For Free. Discover More. And of course the weekly item about esports; Reed Thinks. Cris is giving his perspective on esports. Tech, finance and investors today! If you want to listen to interviews I did before with Dean, Oscar, Jacob/Teddy, Odile and others, go check it out; https://podcastgameconsultant.com.
My interviews with devs of some of my favourite games of 2016 continues this week as I welcome the creator of Hyper Light Drifter and co-founder of Heart Machine, Alex Preston. We talk about the creation of Hyper Light Drifter, the global community of Indie Game Developers, why you have to be a crazy person to make videogames and how a VHS tape about the making of Donkey Kong Country changed his life. We also hit on his deep love of Zelda and Super Metroid, the magic of Phantasy Star Online, the elegant thrills of DoDonPachi, why Overwatch is one of of our favourite games of the year and why Destiny is the perfect warm blanket. I also personally want to wish everyone a very Merry Christmas. Thanks as always for listening to the show, and I hope you all have a wonderful festive season. You deserve it. "Come out to the coast, we'll get together, have a few laughs..." PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Godzila, Super Mario Bros. 3, Link to the Past, Super Metroid, Phantasy Star Online, Diablo 2, Destiny, Hyper Light Drifter, Cave Story, Overwatch, Donkey Kong Country, Final Fantasy 6 and 12, Samurai Gun, DoDonPachi, Ikaruga and Donkey Kong Country. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
Mario Valle dejó su puesto como ejecutivo en Electronic Arts y se lanzó como inversionista porque vio una oportunidad histórica de invertir en videojuegos de creadores independientes de los mercados emergentes. Mario nos cuenta sobre su fondo Altered Ventures, por qué funcionan como un publisher de videojuegos y no le piden a los desarrolladores que les cedan un porcentaje de sus compañías, por qué sí necesitas un prototipo jugable y no tanto un vertical slice, qué necesitas para crear un prototipo, por qué hay que tomarse en serio los hobbies y el cambio de mentalidad necesario en mercados emergentes para volverse competitivos. Perfiles sociales de Mario: LinkedIn: https://www.linkedin.com/in/mariovalle/ Twitter: https://twitter.com/bilbeny Página: http://www.altered.vc/ Enlaces recomendados: La Realidad Virtual cambiará tu experiencia con los videojuegos: https://youtu.be/c2IJpq3QRDo Mario Valle en el podcast "El valle de los tercos": https://cuonda.com/el-valle-de-los-tercos/mario-valle-fundador-de-altered-ventures-un-inversionista-innovador-que-cree-en-el-talento-de-paises-emergentes Mario Valle, el eterno emprendedor, en Red Bull MX: https://www.redbull.com/mx-es/mario-valle-el-eterno-emprendedor. Mario Valle (Altered Ventures LLC) - Funding for Indie Game Developers: https://youtu.be/-CNT-yTKdSM ¿Se puede ganar dinero jugando videojuegos? Mario en el canal de Pequeño Cerdo Capitalista: https://youtu.be/lZcD1nFuMwQ Curso de Introducción al Trading: https://platzi.com/cursos/trading-basico/
This is the trailer for BosBattle, an interview show about Boston's video game industry launching on September 17, 2018. Subscribe now to get the first three episodes when we launch. Hosted by Dylan Martin and Stephanie MacDonald. Music by Jesse Gertz: https://www.jessegertz.com/. Learn more at http://bosbattle.com.
On the Geektown Radio podcast this week we have a little change from our usual tv and film people interviews. We've recently returned from a long weekend at the brilliant Insomnia 63 Gaming Festival, and had a chance to chat with a number of the indie game developers. We also have all the usual latest UK TV news, air date information.The first developer we spoke to was Sole Survivor Games, the duo behind the wonderfully entertaining 'Honey, I Joined a Cult', which puts you in control of your own 1970s cult. The object is to build and expand your base, manage your resources, and generally make as much money out of your followers as humanly possible! We chatted with the guys, neither of whom have any background or experience in game development, about coming up with the concept, the obvious 'Prison Architect' inspiration (and more importantly, how it differs), and about risking quitting perfectly good jobs to put it all on the line and live their dream of developing a video game!The second people we spoke with were Level Boss Games about their upcoming title 'Stuntfall'. In the game, you are a ragdoll stuntman on a green screen set filming a scene for any of 5 different themed films. Your task is to complete objectives to win points with the director. Singleplayer sees you play through a series of films utilising the game's mechanics to complete each scene, whereas multiplayer is focused on the more competitive aspect of the modes and mechanics with matches of Humans and AI playing for the sheer purpose of winning.The last people we chatted with were FreeJam, the award-winning developer of free-to-play PC hit, 'Robocraft', who were showing off their new title, 'CardLife'. 'CardLife' is a 'Minecraft-esque' online multiplayer survival game set in a cardboard Science Fantasy world. You can encounter and battle a host of fantastical creatures and craft your own creations using their unique Connect the Dots crafting system where you can draw customisable cardboard shapes that slot together to create new Tools, Building Prefabs, Weapons, Vehicles, Creature Companions and much much more. Also On This Week's Show:Darryl returns the co-host chair so we chat about tv shows, films and games we’ve been watching and playing since he was last on.We take a look at all the latest tv & film news, including the latest renewals & cancellations, Brendan Fraser joining 'Doom Patrol', casting changes in the Arrowverse, and Armando Iannucci’s Sci-fi Comedy Pilot ‘Avenue 5’.We give you our recommendations for upcoming TV in the next 7 days. See acast.com/privacy for privacy and opt-out information.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
Browsing around on the App Store has been part of our daily routine pretty much ever since we first started building our games. The App Store is the playground we play in, and thus it’s super important to keep a keen eye on the market. With the Store refreshing each Thursday, it’s always a bit of a buzz to have a good look around at just who the movers and shakers are, and what’s working right now. Visit us for the Full Show Notes & Links to all the Resources: Website: RisingHighAcademy.com We truly do appreciate you taking time out of your day to listen and hope you got some value. If you enjoyed today’s show, it would go such along way if you hit that Subscribe button. We’d also be forever grateful if you’d consider sparing just a quick minute to Leave us an Honest Rating & Review. We always read each and every one personally and it always makes our day! Thanks so much, Kevin & Jilly. Say Hello & Connect with us: Website: RisingHighAcademy.com Facebook - Twitter - InstagramSupport the show (https://risinghighacademy.com/join-the-academy/)
Its NOT a Game out here in these Indie Game Developer Streets.?? This episode we chop it up with Ron Jones (@oddboy_im_called) the Founder of #IndieCluster. Indie Cluster is an Atlanta Based organization of independent game developers. Indie Cluster's goal is to unite the Indie Game Developers of Atlanta, help them gain exposure for their games, and help educate and empower the community about game developement. HELLA ??? in here about stuff like #GameJams and #GameGyms?! GetchuSome #IndieGameDev Knowledge ? #TechPodcast #DigiGoodTimes indiecluster.com/ indiecluster.com/games www.digigoodtimes.com ⦿Episode 63 Playlist⦿ • j.robb - owe the world • Childish Gambino - Sweatpants • Small Eyez - Man + Phone Vol: 5 - The Road To Kujichagulia - A Beat Therapy Mix
Based out of Asheville, NC, Miles Tilmann and Rich Grillotti make up the leadership of PixelJam, an indie game development company. Since 2005, they've created their own video games mostly in the retro pixelation format that defined the look and feel of 1980s console games such as Gamma Bros., Dino Run, and PotatoMan Seeks The Troof. However, some games have other visual styles like Glorkian Warrior, show they can shed the retro feel and still make an engaging game. They've also produced mobile games for late night cable station, Adult Swim, such as Hipster Kickball and Pizza City.
Based out of Asheville, NC, Miles Tilmann and Rich Grillotti make up the leadership of PixelJam, an indie game development company. Since 2005, they’ve created their own video games mostly in the retro pixelation format that defined the look and feel of 1980s console games such as Gamma Bros., Dino Run, and PotatoMan Seeks The Troof. However, some games have other visual styles like Glorkian Warrior, show they can shed the retro feel and still make an engaging game. They’ve also produced mobile games for late night cable station, Adult Swim, such as Hipster Kickball and Pizza City.
Based out of Asheville, NC, Miles Tilmann and Rich Grillotti make up the leadership of PixelJam, an indie game development company. Since 2005, they’ve created their own video games mostly in the retro pixelation format that defined the look and feel of 1980s console games such as Gamma Bros., Dino Run, and PotatoMan Seeks The Troof. However, some games have other visual styles like Glorkian Warrior, show they can shed the retro feel and still make an engaging game. They’ve also produced mobile games for late night cable station, Adult Swim, such as Hipster Kickball and Pizza City.
Peggy Anne Salz and Shahab Zagari welcome Rachel Presser owner of Sonic Toad Consulting and Media, who is here today to discuss App Marketing and Business Development. Read her latest ebook, The Definitive Guide to Taxes for Indie Game Developers, to learn more on how app developers could be misundertsanding the credits and benefits they are entitled to.
In this episode of Legal Moves, I discuss more important tax issues with expert and former tax professional Rachel Presser. We talk about bookkeeping, separating your business and personal expenses, and other vital tax problems that indie developers run into. We also discuss Rachel's awesome new book, The Definitive Guide to Taxes for Indie Game Developers.
In this episode, I talk business with Rachel Presser of Himalaya Studios and Sonic Toad Consulting. We delve into tax issues for indie developers, including hobbies versus businesses and getting Kickstarter funds. Don't miss it! I apologize for the echo on my voice - I recorded in a new setting and haven't worked out the kinks yet.
Brian and Ike continue to discuss Self Publishing including areas of marketing, user acquisition, and funding. Self Publishing vs. Mobile Publisher Part 2 In today's video game market, marketing is essential for your video game's survival and become successful. The debate continues - should you hire a publisher or perform the necessary work needed yourself? Marketing is concrete for Indie Game Developers. It's important to establish a relationship with the press (PR, bloggers) so you can call on them to review your video game and share it with their audiences building awareness for your game. Challenges of marketing: Hard to tell if working - billboard ex. How do you reach more people? Don't know what draws people in? Endless activity - tough, double-edged sword Gravity of the charts - end cap ex. Social Media is huge. Facebook is a great tool to post updates, reach out to fans and build relationships with them and cross promote other games. You can use tools such as Chartboost and PlayHaven. Business Perspective The question is should you have someone else handle marketing so you can just use your time to develop? First consider how much time is spent: Writing blog posts Emailing press Marketing on Social Media Advertising with Chartboost or PlayHaven Next, consider your personality and what comes naturally to you. If you're already blogging and are comfortable with social media then be the rock star of your company! Keep in mind people want people. Customers want to know their developers and publishers have a hard time portraying this. Think of Developers as Rock Stars and unless you're marketing yourself and your games, you're going to fail. Great games will find it's audience, but that's usually less that 1%. Use great marketing to kick people to the other side of the fence. Importance of User Acquisition Publishers will do this and will essentially advertise in a more advanced fashion. You can actually measure how many people saw ad, downloaded, and opened game. Viral growth is like nuclear fusion. Once a reaction is started, it continues to grow. Start with just enough people to get the game out, then through their word of mouth it starts growing at a greater rate then the people you're bringing in directly. #1 Goal Get enough people to buy game Shoot up to #1 in store Because everyone's looking at it, #1 for 3 months Only had to juice it in the beginning to get people's eyes on it #2 Goal Get more money out of the person than what spent to get them Formula examples Since User Acquisition is an art in itself, it can be a full time job because it's constantly changing and might be hard to do for developers. Whereas it would be a publishers sole job to work the ad networks and use their big portfolios to get more bang for the buck. They might get a profit that possibly you would not have gotten otherwise. A publisher can help make your game social and provide overall professionalism. Self Publish or Publisher? Think about how many hats you're wearing. To self publish can depend on time, strength, team size and people you can take on to handle some responsibilities. It might be better to outsource your social media and PR. If you're going to use a publisher, find one you can trust that can help with marketing and keep you focused on what is important in the game. A publisher should: Utilize User Acquisition Stand by promise by living up to bench marks and goals Have marketing plan following a year All this and more need to be performed either by yourself or hired out in order to make your video game successful. Take a good look at what is feasible and go from there! Listen now to Game Design Dojo Episode #002
La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their