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Released in 1987, the Sharp X68000 would lead the way for Japanese computer systems, ending its reign around 1996. Utilizing the Yamaha YM2151 sound chip would make the computer sing some of the best FM synthesis based VGM ever released. Today on XVGM Radio, we're joined by our third host NikoTengoku to spotlight just a … Read more "Episode 119 – The Sounds of the Sharp X68000"
Show Notes As has become tradition around here at the WaveBack podcast, every October Matt and Kris focus on the music of a different Castlevania game in chronological order. This time they're cracking their whips at an often overlooked entry in Konami's classic vampire killing franchise, and one that didn't find its way to North America until well after its initial release overseas. Watch out for trees being struck by lightning because tonight they listen to the music of Akumajo Dracula for the Sharp X68000. Useful Links Akumajo Dracula Konami Kukeiha Club Background Music Various songs from the PlayStation version of Castlevania Chronicles Social Stuff WaveBack Overplay WaveBack Discord Support us on Patreon WaveBack Facebook Geekade Facebook Twitter Instagram YouTube Twitch Website
Today's broadcast is C1E73 for Scene Sunday, March 26th 2023. Today's episode is a focus on the original chiptunes and cover works of Chipist and VGMporium podcast host rayjkayj on a program we're calling "UNKAYJ THE RAYJ"! Tracklist: Track# (total / "chapter") - Track Name – System (approximated) - Production Source – Compo / Event (or N/A) - Timestamp (all tracks were composed by rayjkayj except for covers where original composer will be listed) A1) Earcatcher: 00:00:00 A2) Intro – 00:00:21 "Chapter 1": 2011 – 2018: All tracks made in VGM Music Maker (VGMMM), which emulate the YM2612 FM chip of the Sega Genesis and the SN7689 PSG chip of the Genesis and Master System. For the purposes of considering these "of a certain system", think of the PSG-only tracks as Master System and the rest as Genesis. None of these were made for any compos or events. 01 / 01) Chill Stroll – 00:03:48 02 / 02) Messman – 00:06:06 : 03 / 03) Messman (Stage Select) - 00:07:44 04 / 04) Elephant Land – 00:08:41 05 / 05) Schizo Mania Syndrome – 00:09:22 06 / 06) Title [cover – originally from Chronos - originally on ZX Spectrum – originally composed by Tim Follin] - 00:10:18 07 / 07) Sprite Theme – 00:13:10 08 / 08) Swingin Bartime – 00:14:40 09 / 09) western warez – 00:15:47 10 / 10) Wave Master – 00:16:46 11 / 11) A Mini Game – 00:18:01 12 / 12) Operation! [cover – originally from Mega Man Battle Network – originally on GBA – originally composed by Akari Kaida] - 00:19:03 13 / 13) Tin Roof Rattle – 00:20:57 14 / 14) Shortune3 – 00:22:12 15 / 15) PSG Battery – 00:24:45 16 / 16) JaHamitUp – 00:25:30 17 / 17) On to Grasstown [cover – originally from Cave Story – originally on multiple platforms – originally composed by Daisuke "Pixel" Amaya] - 00:26:31 18 / 18) Enemy Battle [cover – originally from Golden Sun – originally on GBA – originally composed by Motoi Sakuraba] - 00:29:36 "Chapter 2": 2018 – Present 19 / 01) Snake Man [cover – originally from Mega Man 3 – originally on NES – originally composed by Yasuaki Fujita] - C64 – Deflemask – N/A - 00:32:20 20 / 02) Credit Roll – PC Engine – Deflemask - 21 Days of VGM April 2022 [Day 3] - 00:34:35 21 / 03) That One Crazy Mini Boss – Sega Arcade – Deflemask - 21 Days of VGM April 2020 [Day 5] - 00:36:27 22 / 04) Cedar Sanctuary (rainy day) - Wildchip - Sunvox - 21 days of VGM April 2020 [Day 6]- 00:38:01 23 / 05) Lounge de Capybara - Genesis - Deflmask - 21 Days of VGM April 2020 {DAY 11} - 00:40:25 24 / 06) Weird Workshop (upgrading gear) - SNES - Sunvox - 21 Days of VGM April 2020 {DAY?} - 00:42:53 25 / 07) Battle Theme (Iito Style) - SNES – Sunvox - 21 Days of VGM April 2020 [Day 17] - 00:44:11 26 / 08) Shmup (PSG) - Master System PSG – Deflemask - 21 Days of VGM April 2020 {DAY?} - 00:46:14 27 / 09) Shmup (FM) - Master System FM – Deflemask - 21 Days of VGM April 2020 {DAY?} – 00:48:11 28 / 10) Match End [cover – originally from Namachuke 68 originally on Sharp X68000 – originally composed by Yuji Takenouchi] - Master System FM – Sunvox – NA – 00:50:03 29 / 11) Beach Side Obstacle Course – SNES - Ableton Live - 21 Days of VGM Summer 2020 [Day 7] - 00:51:36 30 / 12) Overgrown Corporate Building – SNES – Ableton Live - 21 Days of VGM Summer 2020 [Day 10] - 00:53:14 31 / 13) Sky Buster Stage 1 – Genesis – Deflemask - 21 Days of VGM Summer 2020 [Day 11] - 00:56:05 32 / 14) Puzzle Shop in Cheeky Town – PC Engine – Deflmask - 21 Days of VGM Summer 2020 [Day 14] - 00:57:59 33 / 15) Hyperdude: Hella Dude Stage – NES - Deflmask – 21 Days of VGM Summer 2020 {DAY 6} - 01:00:50 34 / 16) Wily Tower 4 [cover – original from Mega Man: The Wily Wars – originally on Mega Drive – originally composed by Kinuyo Yamashita] - PC98 (using the Neo Geo module) - Deflemask – N/A - 01:02:51 35 / 17) Select Your Bowler – Genesis – Deflemask – N/A - 01:05:19 36 / 18) Cwunch Phase – Master System (PSG) - Deflmask – N/A - 01:06:21 37 / 19) Chord Breaks – PC Engine – Deflmask – N/A - 01:08:57 38 / 20) MS Shifter – Genesis – Deflmask – N/A - 01:11:04 39 / 21) Treasure Castle [cover – originally from Socket – originally on Genesis – originally composed by Fumito Tamayama, Yoko Suzuki, and/or Shigenori Masuko] - NES – Deflmask – N/A - 01:12:24 40 / 22) Guhlitch-A-b00ngi – PC98 (using Neo Geo Module) - Deflemask - Battle of the Bits: Glitch.98 Battle – 01:14:14 41 / 23) Blazing Hero Unleashed – Sega Arcade – Deflemask – 7 days of VGM Sept 2022: Giant Robots [Day 7] - 01:14:58 42 / 24) Renzoku Wa – Genesis – Deflmask – N/A - 01:16:30 43 / 25) Mega Trive Tun – Genesis – Deflmask - Aug4th Tri-Tone Tag – 01:20:45 44 / 26) Young Executive Forum [cover – NON-VGM – from music album "Fansub Last Words – originally by Ventla] - Genesis – Deflemask – N/A - 01:21:49 45 / 27) Jookbi – Master System (FM + PSG) - Deflemask – N/A - 01:22:56 B1) Outro – 01:25:40 B2) Outtakes – 01:40:28 Music Block Runtime: 01:21:59, Total Episode Runtime: 01:40:57 Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. And please check out rayjkayj's own podcast, VGMPorium on Spotify or wherever podcasts are sold! Link for Spotify users: https://open.spotify.com/show/4dmLZz58rXVtsnw7spiqBE?si=47361552fc244844 Link for non-Spotify users: https://podcasts.apple.com/us/podcast/vgmporium-video-game-music-and-more/id1599013627 Produced using Ardour / Audacity in Linux (either KDE Neon, Garuda KDE Dr460nized, openSUSE Tumbleweed KDE, Elementary)S 7, Manjaro Xfce, Fedora 37, or SteamOS 3 on any combination of the Gaming PC "Big Rig", the Steam Deck, Living Room desktop, Mac Mini or one of three Linux laptops – Neon on Laptop or Garuda on Big Rig the most likely and most common). Recorded with a Shure SM7B XLR dynamic microphone on a RØDE PSA1+ boom arm through a Cloudlifter and a Focusrite 4i4 XLR-to-USB interface! You can also find all of our audio episodes on Archive.org as well as the occasional additional release only available there, such as remixes of previous releases and other content. Our YouTube Channel, for the time being is in dormancy, but will be returning with content, hopefully, in 2022. Meanwhile, all the old stuff is still there, and can be found here: https://www.youtube.com/user/NerdNoiseRadio Occasional blogs and sometimes expanded show notes can be found here: nerdnoiseradio.blogspot.com. Nerd Noise Radio is also available on The Retro Junkies Network at www.theretrojunkies.com, and is a member of the VGM Podcast Fans community at https://www.facebook.com/groups/VGMPodcastFans/ We are also a member of Podcasters of Des Moines at https://www.facebook.com/groups/1782895868426870/ Or, if you wish to connect with us directly, we have two groups of our own: Nerd Noise Radio - Easy Mode: https://www.facebook.com/groups/276843385859797/ for sharing tracks, video game news, or just general videogame fandom. Nerd Noise Radio - Expert Mode: https://www.facebook.com/groups/381475162016534/ for going deep into video game sound hardware, composer info, and/or music theory. Or you can reach us by e-mail at nerd.noise.radio@gmail.com You can also follow us on Twitter at @NerdNoiseRadio. And we are also now on Spotify, TuneIn, Pandora, iHeartRadio, Stitcher, and Vurbl. Amazon and Audible coming soon! Also, be on the lookout for a Discord channel! Thanks for listening! Join us again April 1st for C1E74 (Channel 1, Episode 74): A very special soundtrack that no one ever seems to talk about, and again late April (or early May) for C2E12: House Music - Delicious VGM on "Noise from the Hearts of Nerds", as well as Tasty VGM and Talk on "Nerd Noise Game Club"! And wherever you are - Fly the N! Cheers!
Bem-vindos ao Retrohitz, um serviço cultural da Municipalidade de Retrópolis! Sobre o episódio 230 Duas continuações de shmups (Afterburner 2 e Xenon 2) para a volta do Sharp X68000. Lista de músicas do episódio Afterburner 2 Red Out Maximum Power Final Take Off Super Stripe After Burner City 202 Xenon 2 Main Theme Special Mode … Continue lendo Retrohitz 230 – Sharp X68000: Afterburner 2 e Xenon 2 →
Neil is back and ready to talk about some new mini console, the Sharp X68000. Chris wonders what a movie about Pac-Man would be. Dave is quite excited by a 3D version of Monkey Island. All that and your answers to our Community Question Of The Week PLUS a special surprise from banjoguyollie..... 00:00 - Show Opening 12:07 - Big Mini News ( Sharp X68000) Story Link: https://www.timeextension.com/news/2022/08/arcade-manufacturer-zuiki-appears-to-be-teasing-a-new-x68000-mini 22:20 - Wacca Wacca Wacca ( Pac-Man the movie) Story Link: https://ew.com/movies/pac-man-live-action-movie/ 38:41 - Monkey Island 3D - But Amazing! Story Link: https://twitter.com/mausmoto/status/1558076988438761472 50:48 - Community Question of the Week 58:36 - banjoguyollie's Daddy Mulk Remix Link: https://www.youtube.com/watch?v=6Z2aEsID3zU
Este é o episódio 216 do Retrohitz. Neste episódio Sentindo falta do Gradius Ultimate Collection CD? Pois é, nós também. Este é o CD 7, e tem músicas de NEC PC-80, Sharp X1 e Sharp X68000. Lista de músicas: KONAMI MORNING MUSIC (Loading) Beginning Of The History (Air Battle) Challenger 1985 (Stage 1 BGM) Beat … Continue lendo Retrohitz 216 – Gradius Ultimate Collection CD 7 →
I swear I’m not trying to out-obscure myself every few episodes, but I stumbled on this one and had to share. I mean, I’ve said how much I love a good shooter soundtrack and how much I love a good X68000 soundtrack. Now, a good X68000 shooter soundtrack? Yeah, right in my wheelhouse. Anyway, you’ll […]
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City Island. Sit back, relax, and get ready to catch...the Last Wave.Old favorites return (Takeshi Ako, MUSE, T's Music), new favorites appear (Dr. Shrimp, +TEK), we've got cocktail spelling bees and Cocktail Soft productions. We've got games to appeal to kids and adults alike...but specifically, adult games that kids should not be exposed to and vice versa. Maybe you want to take your fake dog on a walk? You can. Maybe you want to practice English with the Peanuts gang? You can! It's all here...waiting...for you...DOWNLOAD - THE LAST WAVE (5/30/21)PlaylistBGM 15 - Takeshi Abo(King's Bounty, FM Towns)Milk and Roses - Dr. Shrimp(Shino-sensei no Yuuwaku Jugyou, PC)Pet Store - Unknown(Koinu-chan no Hajimete no Osanpo: Koinu no Kokoro Ikusei Game, Game Boy Advance)Impression (Practice) - T's Music(Evil Zone, Sony Playstation)C-O-C-K-T-A-I-L - Unknown(Snoopy to Issho ni DS Eigo Lesson, Nintendo DS)Night - MUSE(Can Can Bunny 5: Extra, Sharp X68000)Sea Weed - Naotoshi Nishino(Ururun Quest: Koiyuuki, Somy Playstation 2)No Bones About It! (True Credits) - +TEK(Skeleton Boomerang, Steam)
Programa de Radio No.140 Podcast 289Transmitido el 19 de Mayo 2021 por Radio y TV. Querétaro 100.3 FMEn este episodio tendremos la música del compositor Sakuraba Motoi, músico de formación académica que se inclinó por el Rock Progresivo y que conforme al paso del tiempo lo adaptó en la realización de música de videojuegos hasta fusionarlo con la orquesta para ambientar videojuegos que requieren ese dinamismo y acción que sólo el compositor puede transmitir en videojuegos como Star Ocean, Valkyrie Profile y Dark Soul, mañana nos enfocaremos en sus primeros trabajos programados en computadora para sistemas como la NEC PC98 y la Sharp X68000.
This week, I’m getting back to the game soundtrack I had to pull an audible on – Star Trader for the X68000! I originally thought the soundtrack for this version was the same as the original version of the game on the PC-88. As it turns out, I was way off! The original version of […]
Bienvenidos otro programa mas junto con Comikari,Udamaster,Stand y Rocquito. En esta parte hablaremos del Commodore Amiga, Sharp X68000, Master System y Nintendo NES Enlace para unirse a nuestro grupo de Telegram: https://t.me/joinchat/ApGEcQ2DYUp_7-q7GuLLIg ----------------- Twitter de los participantes y del programa: @drmjuegos @udamaster @jtorresar @rocquitojuegos @DRMstandAlone
Who else but Motoi Sakuraba could get me to check out the soundtrack for a side-scrolling shooter that started life on the Sharp X68000? Yeah, probably Falcom Sound Team, but Sakuraba got me here this time. Anyway, this was one I only recently learned about myself and I’m happy to share my newfound love of […]
#Frequencymodulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal". (Dodge & Jerse 1997, p. 115) FM synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. #FMsynthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (implemented as phase modulation) was the basis of several musical instruments beginning as early as 1974. Yamaha built the first prototype digital synthesizer in 1974, based on FM synthesis,[1] before commercially releasing the Yamaha GS-1 in 1980.[2] The Synclavier I, manufactured by New England Digital Corporation beginning in 1978, included a digital FM synthesizer, using an FM synthesis algorithm licensed from Yamaha.[3] Yamaha's groundbreaking DX7 synthesizer, released in 1983, brought FM to the forefront of synthesis in the mid-1980s. FM synthesis had also become the usual setting for games and software until the mid-nineties. Through sound cards like the AdLib and Sound Blaster, IBM PCs popularized Yamaha chips like OPL2 and OPL3. OPNB was used as main basic sound generator board in SNK Neo Geo operated arcades (MVS) and home console (AES). The related OPN2 was used in the Fujitsu FM Towns Marty and Sega Genesis as one of its sound generator chips. Similarly, Sharp X68000 and MSX (Yamaha computer unit) also use #FM -based soundchip, OPM. An analog (or analogue) synthesizer is a synthesizer that uses analog circuits and analog signals to generate sound electronically. The earliest analog synthesizers in the 1920s and 1930s, such as the Trautonium, were built with a variety of vacuum-tube (thermionic valve) and electro-mechanical technologies. After the 1960s, analog synthesizers were built using operational amplifier (op-amp) integrated circuits, and used potentiometers (pots, or variable resistors) to adjust the sound parameters. Analog synthesizers also use low-pass filters and high-pass filters to modify the sound. While 1960s-era analog synthesizers such as the Moog used a number of independent electronic modules connected by patch cables, later analog synthesizers such as the Minimoog integrated them into single units, eliminating patch cords in favour of integrated signal routing systems. #synthesizer weki --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/vegansteven/message
#Frequencymodulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitude of a modulating signal". (Dodge & Jerse 1997, p. 115) FM #synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. FM synthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (implemented as phase modulation) was the basis of several musical instruments beginning as early as 1974. Yamaha built the first prototype digital synthesizer in 1974, based on FM synthesis,[1] before commercially releasing the Yamaha GS-1 in 1980.[2] The Synclavier I, manufactured by New England Digital Corporation beginning in 1978, included a digital FM synthesizer, using an FM synthesis algorithm licensed from Yamaha.[3] Yamaha's groundbreaking DX7 synthesizer, released in 1983, brought FM to the forefront of synthesis in the mid-1980s. FM synthesis had also become the usual setting for games and software until the mid-nineties. Through sound cards like the AdLib and Sound Blaster, IBM PCs popularized Yamaha chips like OPL2 and OPL3. OPNB was used as main basic sound generator board in SNK Neo Geo operated arcades (MVS) and home console (AES). The related OPN2 was used in the Fujitsu FM Towns Marty and Sega Genesis as one of its sound generator chips. Similarly, Sharp X68000 and MSX (Yamaha computer unit) also use FM-based soundchip, OPM. weki --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/vegansteven/message
Amigo Aaron and "THE Brent" are back! This time around, dem' boys are looking at the Japanese SUPER gaming computer, the SHARP x68000! Watch as we play Wings of Fury and Final Fight! --- Support this podcast: https://anchor.fm/arg-presents/support
Join special guest Brendan Bailey as he walks us through the history and allure of this Japanese only gaming PC from the late 80s. More info / resources on the X68k - X68000 wiki - https://gamesx.com/wiki/doku.php?id=x68000:x68000 NFGames Forum (go to X6800) - https://nfggames.com/forum2/index.php
An early Super NES title, Lagoon is a Zelda-ish adventure that is today most remembered for its soundtrack. But here’s the thing: That music was initially composed for the game’s first incarnation on the Sharp X68000, which is both maybe the best version of its music and also a version you probably haven’t heard before. Happy discotastic Friday. Track listing: 0:13: Moonchild / Lagoon / Zoom Sound Team 2:34: Keep the Faith / Lagoon / Zoom Sound Team 3:22: Voice of the Spirits / Lagoon / Zoom Sound Team 4:31: Premonition / Lagoon / Zoom Sound Team 8:07: Castle Mark Philips / Lagoon / Zoom Sound Team 10:00: Senegul / Lagoon / Zoom Sound Team 11:22: Voloh / Lagoon / Zoom Sound Team 12:59: Run to the Hills / Lagoon / Zoom Sound Team 14:39: Castle Siegfried / Lagoon / Zoom Sound Team 17:02: Valley / Lagoon / Zoom Sound Team 19:40: Reach for the Sky / Lagoon / Zoom Sound Team 21:53: Unusable 1 / Lagoon / Zoom Sound Team 25:20: Desert Plains / Lagoon / Zoom Sound Team 26:18: Prince of Darkness / Lagoon / Zoom Sound Team 29:15: Master of Water / Lagoon / Zoom Sound Team 31:09: Shop / Lagoon / Zoom Sound Team 31:59: Game Over / Lagoon / Zoom Sound Team 33:05: Tales from the Peaceful World / Lagoon / Zoom Sound Team If you liked this episode, then here: https://singingmountainpod.com/episodes/29-italo-disco-video-games Drew on Twitter: https://twitter.com/drewgmackie Singing Mountain on Twitter: https://twitter.com/singmopod On Facebook: https://facebook.com/singingmountainpod/ On iTunes: https://itunes.apple.com/us/podcast/singing-mountain/id1252832457 On Spotify: https://open.spotify.com/show/2ISyNLUc1ALxzvjBqw4ru3 On Google Play: https://play.google.com/music/m/Ifofiaeephbs27wb6cqr24dlgl4 On Instagram: https://www.instagram.com/singingmountainpod/ On SoundCloud: @singingmountain On YouTube: https://www.youtube.com/channel/UC9f9iAcO1ZMTYVH91c2Jsyw Official website: https://singingmountainpod.com/ Patreon: https://www.patreon.com/tablecakes TableCakes Productions: https://www.tablecakes.com Subscribe to the newsletter: https://tablecakesproductions.substack.com/subscribe
Nitro Game Injection is proud to present Castellum Sanguis LXVIII, a tribute album dedicated to the game Akumajo Dracula, developed for the Sharp X68000 home computer and released internationally as Castlevania Chronicles for the Playstation! The album, directed by Brenna “Sindra” Wilkes and published by SindraVania Projects, features musical performances by veteran musicians of the video game ...Continue reading ‘Nitro Game Injection #328: Bloody Towers (Castellum Sanguis LXVIII Listening Party)’ »
Fini la farniente sur les plages de sable chaud et d’étendues d’eau à perte de vue ! Le podcast Shmup’Em-All fait sa rentrée et en profite pour faire un récapitulatif de l’actualité shmup de l’été. Au programme énormément de sujets, que cela soit Ketsui Deathtiny, la ressortie de Valist Leznalt sur Sharp X68000, les sorties estivales … L’article Podcast Shmup’Em-All #67 – Le rush de la rentrée est apparu en premier sur Shmup'Em-All.
There's a treasure trove of rare games and consoles in Video Game Alley in Seoul. We visit and share our experiences of seeing lots of hard-to-find collectibles as well as our purchases. Then we talk about our time at ComicCon Seoul and all of the wonderful cosplay and art we had the privilege of viewing. If you could own any rare, odd, or obscure piece of gaming hardware, what would you want? We asked our Twitter and Facebook audience and got a ton of responses. Some of the things discussed are the Nintendo Playstation, FM Towns Marty, Vectrex, Apple Pippin, Sega Neptune, PS1 Net Yaroze, Sharp X68000, and MORE! Thanks to all of our Twitter/Facebook friends for your responses! You can follow us at
Neural Gear, developed by Fill in Cafe and published by Cross Media Soft, is a 3rd person rail shooter (riding in the light of Space Harrier) released strictly for the Sharp X68000 on November of 1990. While the game doesn’t win any awards in the visual department it makes up for it in audio. Composed… Read More »
Back in the Commodore 64’s heyday, the lengthy tape loading times meant that computer games enthusiasts needed something to nod their heads and tap their feet to as their screens flickered with raster bars and intro screens. Thus, the ‘loader’ track was born! Join me as I check out some SID chip jams from games old and new (three tracks on the playlist are from games released this decade!) along with some loading tunes from the Sharp X68000, Amiga, and Atari ST.
Back in the Commodore 64's heyday, the lengthy tape loading times meant that computer games enthusiasts needed something to nod their heads and tap their feet to as their screens flickered with raster bars and intro screens. Thus, the ‘loader' track was born! Join me as I check out some SID chip jams from games old and new (three tracks on the playlist are from games released this decade!) along with some loading tunes from the Sharp X68000, Amiga, and Atari ST.
Today’s Expansion Pack tends to lean heavy on the Sharp X68000 (not planned) but that’s not a bad thing. Some amazing tracks selected from the Pixelated Audio team for your listening pleasure. Be sure to let us know your thoughts about the music as well! Track List: 00:00:00 Victory is Imminent – Lord Monarch (FM… Read More »
Patrick and Steve talk about the Sharp X68K, a powerful Japanese home computer that debuted in 1987. It featured audio similar to the Sega Genesis/ Mega Drive, but with some differences of course.
The Sharp X68000 was a real monster of a home computer for its time. It was only available in Japan, but it boasted a wealth of great arcade ports as well as some inventive original titles. This episode features some of my musical picks from Sharp’s 16-bit powerhouse, incorporating both the system’s built-in FM synthesis chip, and the optional MIDI card expansions.
The Sharp X68000 was a real monster of a home computer for its time. It was only available in Japan, but it boasted a wealth of great arcade ports as well as some inventive original titles. This episode features some of my musical picks from Sharp's 16-bit powerhouse, incorporating both the system's built-in FM synthesis chip, and the optional MIDI card expansions.
Granada is a top-down tank shooter developed and published by Wolf Team in 1990 for the Sharp X68000. It also saw a port to the Sega Genesis the same year. Join in as we listen to the FM synth as well as some MIDI versions of the soundtrack composed by Motoi Sakuraba. Track List: 0:00:00 Advance Granada… Read More »
Dean and Paul deliver a news and info update as well as bringing focus to an often-overlooked system, the Sharp X68000. The Retro Asylum has been listed in the Video Games category of the prestigious 2015 UK Podcaster Awards! We want to really encourage every member of our awesome community to help us be in with a chance of winning the award by voting for us on the dedicated page: http://ukpodcasters.com/directory/podcast/uk-retro-gaming-podcast-games-culture-curators/ Nine Worlds on 7-9 August 2015. It's about gaming, film, cosplay, fandom, literature, science, geek culture, meeting people and having a really big party: https://nineworlds.co.uk/ Sharp X68000, XM6 Pro68k emulator: http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html Sinclair Vega: http://www.retro-computers.co.uk/ Jump on our forums for stacks of retro chat: http://retroasylum.com/phpbb/index.php Check out our Official Retro Asylum YouTube channel to see the team playing and review the best retro games out there! http://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Main Site Sponsors http://www.playexpo.net For all the latest news on Play Margate keep an eye on their site. http://www.funstock.co.uk Loads of excellent gift ideas here, from Neo Geo X, JXD Android Gaming Tablet and much more! Get 5% off your order using the discount code ‘asylum' at checkout. http://www.retrotowers.co.uk The only place to pick up the fantastic Everdrive and retro console cables and peripherals. For 5% off your order use the discount code ‘retroasylum' at checkout. July site Sponsors- Dino Dini, Mads Kristensen, Nicholas Lees, Darron Tungate, John McManus, Michael Keith, Retrotowers.co.uk, Retromash.com. If you'd like to sponsor the show please visit our website at retroasylum.com and click the donate button at the bottom of our homepage. Everything pledged goes straight back into maintaining the site, so if you enjoy the show please consider donating. Any feedback is more than welcome and please leave us an iTunes review if you haven't already.
Este é o episódio 121 do Retrohitz. Neste episódio, a trilha sonora de três jogos (Arkanoid 2, Galaga’88 e Gradius) do cultuado Sharp X68000. Duração: 45 minutos Lista de músicas: Arkanoid 2 Galaga’88 Gradius Download em ZIP Não se esqueça de deixar seu comentário aí embaixo; afinal, seu comentário é o nosso salário. No entanto, … Continue lendo Retrohitz #121 – X68000: Arkanoid 2 + Galaga 88 + Gradius →
Download “Episode 24: The Sharp X68000” here!
Este é o episódio 110 do Retrohitz. Neste episódio, a trilha sonora do jogo Granada, da Telenet, para o mítico Sharp X68000. E você que achava que trilha sonora e tiros numa guerra era exclusividade de Canon Fodder… Duração: 16 minutos Lista de músicas: IPL ( Wolf Team Rogo ) Advance ‘GRANADA’ ( Opening Demo … Continue lendo Retrohitz #110: Jogos: Granada X68000 →
Tues 1 July 2014 Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. En este Score hablan sobre: Beat 'em Ups, juegos Retro y pseudo-retro, desarrollo de homebrews para Génesis y SuperNES, el trabajo de Argonaut Software y su chip Super FX, y la Sharp x68000. Cuentan algunas anécdotas sobre escaparse a jugar arcades en tiempos de escuela, cambiar tareas por juegos y rentar cartuchos en los recesos entre clases. 00:07:25 Dreamer - Streets of Rage 2. Compositor: Yuzo Koshiro. Director: Noriyoshi Ohba. Sega Ancient/Sega, Diciembre 20, 1992 (Sega Mega Drive/Genesis). 00:27:14 Two Years Gone - Iridion II. Compositor: Manfred Linzner. Shin'en/Majesco Games, Mayo 12, 2003 (Game Boy Advance). 00:42:31 The Starlit Wilds (Campfire Scene) - Shovel Knight. Compositor: Jake Kaufman. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 00:44:07 Flowers of Antimony (The Explodatorium) - Shovel Knight. Compositora: Manami Matsumae. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 01:12:33 Ending (Staff Credits) - Metroid Fusion. Compositor: Minako Hamano y Akira Fujiwara. Director: Yoshio Sakamoto. Nintendo R&D1/Nintendo, Noviembre 17, 2002 (Game Boy Advance). 01:27:15 Closed In Upon Me (Stage 2) - Altered Beast. Compositor: Tohru Nakabayashi. Dirección: Makoto Uchida. Sega, 1988 (Arcade-Sega System 16). 01:53:09 Trantor - Vortex. Compositor: Justin Scharvona. Argonaut Software/Electro Brain, Septiembre 1994 (Super NES). 02:11:52 Torvus Bog Subterranean Theme - Metroid Prime 2: Echoes. Compositor: Kenji Yamamoto. Director: Mark Pacini. Retro Studios/Nintendo, Noviembre 15, 2004 (GameCube). 02:33:08 Tower of Gears - Castlevania Chronicles. Compositor: Konami Kukeiha Club . Director: Hideo Ueda. Konami, Julio 23, 1993 (Sharp X68000).
Fecha de grabación: 1 de julio de 2014. Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. En este Score hablan sobre: Beat 'em Ups, juegos Retro y pseudo-retro, desarrollo de homebrews para Génesis y SuperNES, el trabajo de Argonaut Software y su chip Super FX, y la Sharp x68000. Cuentan algunas anécdotas sobre escaparse a jugar arcades en tiempos de escuela, cambiar tareas por juegos y rentar cartuchos en los recesos entre clases. 00:07:25 Dreamer - Streets of Rage 2. Compositor: Yuzo Koshiro. Director: Noriyoshi Ohba. Sega Ancient/Sega, Diciembre 20, 1992 (Sega Mega Drive/Genesis). 00:27:14 Two Years Gone - Iridion II. Compositor: Manfred Linzner. Shin'en/Majesco Games, Mayo 12, 2003 (Game Boy Advance). 00:42:31 The Starlit Wilds (Campfire Scene) - Shovel Knight. Compositor: Jake Kaufman. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 00:44:07 Flowers of Antimony (The Explodatorium) - Shovel Knight. Compositora: Manami Matsumae. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 01:12:33 Ending (Staff Credits) - Metroid Fusion. Compositor: Minako Hamano y Akira Fujiwara. Director: Yoshio Sakamoto. Nintendo R&D1/Nintendo, Noviembre 17, 2002 (Game Boy Advance). 01:27:15 Closed In Upon Me (Stage 2) - Altered Beast. Compositor: Tohru Nakabayashi. Dirección: Makoto Uchida. Sega, 1988 (Arcade-Sega System 16). 01:53:09 Trantor - Vortex. Compositor: Justin Scharvona. Argonaut Software/Electro Brain, Septiembre 1994 (Super NES). 02:11:52 Torvus Bog Subterranean Theme - Metroid Prime 2: Echoes. Compositor: Kenji Yamamoto. Director: Mark Pacini. Retro Studios/Nintendo, Noviembre 15, 2004 (GameCube). 02:33:08 Tower of Gears - Castlevania Chronicles. Compositor: Konami Kukeiha Club . Director: Hideo Ueda. Konami, Julio 23, 1993 (Sharp X68000).
PixelTunes Radio Episode 8: Mike’s Picks Ed finally breaks down and lets Mike pick all of the tracks this time. The result is one fine collection of tunes! From obscure consoles like the Sharp X68000, to the old familiar NES, … Continue reading →
Este é o episódio 88 do Retrohitz. Neste episódio, músicas do fantástico computador Sharp X68000. Duração: 86 minutos Lista de músicas: ’88 ACID REVIVAL – MACK Be Invoked – hally DEEPXPEED – Speeeed Hysteria demo-5 – Utabi GENOCIDE – hally , Utabi KICKPRESSURE – FAAST TYKOON metazaxxxiremix (remixed by Saitone) – coova lilil Neo X … Continue lendo Retrohitz #88 – Músicas do Sharp X68000 →
640KB. RAM heaven. Welcome to Show 029! This week's Topic: The IBM Personal Computer, Part I. Thanks to my son, Joshua, for helping me out with this week's podcast! Topics and links discussed in the podcast... Digital Retro - a book with info and pictures about a wide variety of retro computers. Check it out! Is your favorite in there? Some of mine are... A non retro link? Sure, why not? The BoltTalk podcast and blog covers the San Diego Chargers, a US professional football team. And, the host listens to Retrobits... The London-based Science Museum announces a £1 million partnership with Nintendo. Excellent! The IT Crowd from Channel 4 in the UK - funny, and retrocomputing aware! More fun stuff on the Byte Cellar vintage computing blog...Amigas in FPGA, Sharp X68000, and more! As usual, great entry on Wikipedia for the topic of the week, the IBM PC! Check out some of the corresponding links also! Be sure to send any comments, questions or feedback to retrobits@gmail.com. For online discussions on Retrobits Podcast topics, check out the Retrobits Podcast forum on the PETSCII Forums page! Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl