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Side Quests is back and this episode's host is podcaster, and prisoner who is released by Aras, Dave Cox! The game he is talking about today is Immortal: Unchained by Toadman Interactive! You can also find him on twitter and listen to his podcasts Crouching Tiger Hidden Podcast and Monster Dear Monster. We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Eigentlich ist es kein Wunder, dass Micha als Horrorfan das Soulslike-Genre mag: Nicht nur ästhetisch sind diese oft nah an Albträumen angelehnt, sondern auch inhaltlich hat man ständig das Gefühl von ständiger Bedrohung. Jeder unvorsichtige Schritt kann der letzte sein und die Welt hat nichts geringeres vor, als einen mit Haut und Haar verschlingen zu wollen. Bloodborne kommt einem als erstes in den Sinn, aber in diese Kerbe schlägt zum Beispiel auch The Surge, dass Sci-Fi in den Mix wirbelt. Bei diesem Spiel kreuzen sich auch die Geschmäcker von Manu und Micha. Daher waren beide gespannt, was Dolmen auf den Tisch legt: Der AA-Titel ist ebenfalls in einer futuristischen Welt angesiedelt, fügt der ganzen Souls-Formel aber noch ein interessantes Ressourcen-Management hinzu. Ebenfalls besonders: Ein stärkerer Fokus auf Schusswaffen, ähnlich wie bei Immortal: Unchained. Leider stehen den interessanten Ideen einige technische Schwierigkeiten und unausgewogene Spielmechaniken im Weg. Warum sich das Spiel trotzdem für Hardcore-Fans des Souls-Genres eignen könnte, erfahrt ihr im Cast. Dolmen erscheint für alle Plattformen außer für Switch und Mobile.
Ojojoj, det blir ett fullspäckat avsnitt den här veckan! Ämnena blir många men korta, vi har varit effektiva under sommaren. Vi bjuder på massor av nyheter kring vad DC håller på med, Panos och Felix har sett nya filmatiseringen av Dune, Martin har spelat Dark Souls med skjutvapen och Julia har sett konstiga dokumentärer. Mer av det vanliga? Det kan ni ge er på! Lyssna på avsnittet på Spotify, Soundcloud eller där du hittar dina podcasts. Har DU något att säga till oss? Tips på något att prata om, åsikter om något vi sagt eller vill kanske bara säga hej? Skriv till oss på Facebook, följ oss på Instagram @medisradio och mejla till oss på medisradio@gmail.com Musik: Pontus Ljung
This week I was a busy bee and read two books I borrowed from the library towards the end of last year. They were books 23 and 25 of the long-running immortals series by Lynsay Sands; Runaway Vampire and Immortal Unchained. I enjoyed both of them, to hear me rambling about why, give this episode a listen. If you have any suggestions for books I should read, leave me a comment or head over to my Twitter account @allaboutraye
Kole, David, and Jala talk about the end of the PS Vita, Immortal: Unchained, and we ask you what obscure game you wish people would stream. The Brief: British game devs launch POC in Play initiative. University of Texas adds game design curriculum. PlayStation adds remote play to iOS, which is a feature for nobody. Sony ceases production on the PS Vita. The Multiplayer: Which obscure game do you wish people would stream? The Grind: Jala: Octopath Traveler. Abyss Odyssey. Vampyr. Super Mario Odyssey. David: Abyss Odyssey. Immortal: Unchained. Kole: The Evil Within DLC.
Feeling left out of the hype surrounding the launch of Kingdom Hearts III, Michael requests a quick and simple summary of what he’s been missing out on. We discuss Kingdom Hearts I & II at length, the series’ timeline, and argue about the best game order for newcomers to the series. We also talk briefly about: Kingdom Hearts III, Transistor, Pyre, Immortal: Unchained, The Surge, Hollow Knight, Slay the Spire, LOST SPHEAR, Deus Ex: Mankind Divided, Deep Rock Galactic, Minit, and Dark Souls: Remastered.
Hello skeletons! This week's guest is Briar, a very charming person with a huge love of the Souls games. We start with their SEVEN playthroughs of Demon's and talk about all of the games (even Immortal Unchained!) from there. Also: love advice! So you know it's going to be a good one. Don't Give Up, Skeleton is on Patreon (https://patreon.com/dontgiveupskeleton), which is a great way to support the show if you can. Donations go to keeping the podcast bills paid, as well as my ever growing collection of Souls games. You can also support the show by leaving an iTunes (https://itunes.apple.com/us/podcast/dont-give-up-skeleton/id1106166382?mt=2) review, or by sharing the podcast with your friends. Merch! Wear a skelly on your belly! (https://www.teepublic.com/t-shirt/2442044-dont-give-up-skeleton-logo-shirt?store_id=124826)
In this episode, Rachel rolls credits on Skyrim and anticipates delivery of Kingdom Hearts III, Michael and Twig recap a couch co-op marathon, and we jump deep into Final Fantasy III. We also talk about New Super Mario Bros. U Deluxe, The Binding of Isaac: Afterbirth+, Enter the Gungeon, Metroid (“SP” Version), Darkest Dungeon, Resident Evil 2 (2019), West of Loathing, Immortal: Unchained, Momodora: Reverie Under the Moonlight, Return of the Obra Dinn, and CrossCode.
Stef,Fred et Dom jase de Titans, The punisher, The Office, Les murs de Berlin, Planet Hulk, Ace Combat 7, Immortal Unchained et bien d'autres blabla!
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Sabrina, Gräns, Venom - vi går igenom resten av 2018! Amanda och Melina fangirlar den nya Dr Who, Lotta vill ha en egen jingel till sina rants hon har i (princip) varje avsnitt och Denice ser ändå fram emot den nya Lejonkungen. LÄNKAR: Lottas dåliga recension till Venom: filmtopp.se/2018/10/05/recension-venom-2018 Lottas lite bättre recension för Halloween 7: filmtopp.se/2018/10/14/recension-halloween-2018 Trailern till Immortal Unchained: youtube.com/watch?v=y80di1V5Zxw Ladda ner avsnittet eller lyssna direkt i din mobil! Följ oss på facebook, instagram och twitter där vi heter iamnomanpodcast. Medverkande: Charlotta, Melina, Denice och Amanda. Avsnittet spelades in 10 november 2018. Musiken gjordes av Gonzalo Maldonado. Podcasten producerades med stöd av Studiefrämjandet.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello everyone! This episode is quite a bit different from the usual. Recently, I was introduced to a game called Immortal:Unchained. I believe I've mentioned it on one or two episodes of this podcast, and if you've been following me, or Twin Humanitities, or SenPlus on Twitter, then you probably saw us talking about it. I was struck at how many Demon's Souls/Dark Souls vibes the game was giving me, so I wrote to the developer and asked if any of their staff had played the games, and if so, would they be willing to come onto the show and talk about their experiences. I was very surprised and delighted when they got me in touch with Johannes, the Lead Level Designer for Toadman. We sat down and talked all about Immortal, and just a little bit about Dark Souls and how it relates to the game. Forgive me for geeking out a bit, I was pretty excited! I hope you enjoy this as something a bit different from the normal Don't Give Up, Skeleton episodes. Thanks for listening everyone! Don't Give Up, Skeleton is on Patreon (https://patreon.com/dontgiveupskeleton), which is a great way to support the show if you can. Donations go to keeping the podcast bills paid, as well as my ever growing collection of Souls games. You can also support the show by leaving an iTunes (https://itunes.apple.com/us/podcast/dont-give-up-skeleton/id1106166382?mt=2) review, or by sharing the podcast with your friends. Merch! Wear a skelly on your belly! (https://www.teepublic.com/t-shirt/2442044-dont-give-up-skeleton-logo-shirt?store_id=124826)
Immortal Unchained part three, with pals!
Immortal Unchained part two, pushing onwards into this mysterious game!
Discutimos pouco inspirado Immortal: Unchained, o inconsistente Shadow of the Tomb Raider, a alegria das visitas que é Tricky Towers, os retrôs Beat 'em Up Bundle e NES Online e a tradição japonesa em forma de jogo, Dragon Quest XI.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Ouça: Música do Encerramento Assista: Review de Dragon Quest XI do Tim Rogers Blocos do Podcast: Immortal: Unchained: 00:06:16 Shadow of the Tomb Raider: 00:19:35 Tricky Towers: 00:36:19 Beat 'em Up Bundle: 00:43:42 NES Online: 00:57:05 Dragon Quest XI: 01:10:26 Lançamentos: 01:31:49 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Tsumi to Batsu", por Sheena Ringo
This week, we are having a look at Immortal Unchained, a game that has taken us aback
On today's show, Marc talks about the very very okay, souls-like game, Immortal: Unchained, as well as a smidgen more of Into the Breach and Arcade Islands: Volume One before letting everyone know that The Big Lebowski is actually a not-so-great movie. Anyway, something-something soulsy and bowlsy, cheers and enjoy the anime-zing(ly I got friggin' carded at Best Buy for buying an R-rated movie) show.
On today's show, Marc talks about the very very okay, souls-like game, Immortal: Unchained, as well as a smidgen more of Into the Breach and Arcade Islands: Volume One before letting everyone know that The Big Lebowski is actually a not-so-great movie. Anyway, something-something soulsy and bowlsy, cheers and enjoy the anime-zing(ly I got friggin' carded at Best Buy for buying an R-rated movie) show. Anyway, that's it and that's all folks, and, if you're feeling extra generous, you can become a patron, donate a little something-something, or subscribe to show your support for the site, podcast(s), and all the ridiculous jazz we make over here at Pixelated Sausage. And don't forget, you can also support the site by shopping at Amazon if that's your jam--you can probably buy your favorite blueberry jam on Amazon too.
Juaquin Phoenix to star in Joker Origin movie. September Movie Releases: Peppermint, The Nun, The Predator, A Simple Flavor, White Boy Rick, Unbroken Path to Redemptin, The House with a Clock on its Walls, The Sisters Brothers, Night School, Little Women, Hellfest. September DVD Releases: Hereditary, Won't you be my Neighbor, Oceans 8, Distored, Jurassic World Fallen Kingdom, Billionaire Boys Club, Fahrenheit 451, Solo A Star Wars Story, Uncle Drew, Gotti, Hot Summer Nights, The Occupation. September Video Game Releases: Destiny 2 Forsaken, Dragon Quest XI Echoes of an Elusive Age, Immortal Unchained, NBA 2k19, NBA Live 19, SNK Heroines Tag Team Frenzy, Marvel's Spiderman, NHL 19, Shadow of the Tomb Raider, Black Cover Quarted Knights, Xenoblade Chronicles 2 Torna the Golden Country, Valkyria Chronicles 4, Pathfinder Kingmaker, Life is Strange 2 Episode 1, FIFA 19, Dragon Ball Fighter Z. Movie Classic: Star Wars The Phantom Menace. What have we been up to lately.
Juaquin Phoenix to star in Joker Origin movie. September Movie Releases: Peppermint, The Nun, The Predator, A Simple Flavor, White Boy Rick, Unbroken Path to Redemptin, The House with a Clock on its Walls, The Sisters Brothers, Night School, Little Women, Hellfest. September DVD Releases: Hereditary, Won't you be my Neighbor, Oceans 8, Distored, Jurassic World Fallen Kingdom, Billionaire Boys Club, Fahrenheit 451, Solo A Star Wars Story, Uncle Drew, Gotti, Hot Summer Nights, The Occupation. September Video Game Releases: Destiny 2 Forsaken, Dragon Quest XI Echoes of an Elusive Age, Immortal Unchained, NBA 2k19, NBA Live 19, SNK Heroines Tag Team Frenzy, Marvel's Spiderman, NHL 19, Shadow of the Tomb Raider, Black Cover Quarted Knights, Xenoblade Chronicles 2 Torna the Golden Country, Valkyria Chronicles 4, Pathfinder Kingmaker, Life is Strange 2 Episode 1, FIFA 19, Dragon Ball Fighter Z. Movie Classic: Star Wars The Phantom Menace. What have we been up to lately.
В собрании, посвященном итогам Gamescom 2017 и тому, что случилось после, мы обсуждаем: * Immortal: Unchained — фантастический ролевой экшен-шутер в стиле Dark Souls * Состоялся анонс X4: Foundations (с 8:04) * Microsoft и Sony — о кроссплатформенности для Minecraft (c 13:50) * В Final Fantasy XV открывается фестиваль по Assassin’s Creed (с 20:03) *...
Die gamescom ist natürlich nicht die Messe, die nun eine Masse an Neuankündigungen hervorbringt, wie wir es jedes Jahr während der E3 erleben. Aber ein bisschen was Neues gibt es dann doch, auch für uns Daheimgebliebene. Deshalb können wir in dieser Folge über spannende Themen wie Anno 1800 und Age of Empires 4, aber auch kleinere Titel wie das Souls-like Immortal: Unchained oder Planet of the Apes: Last Frontier sprechen. Falls ihr selber auf der gamescom gewesen seid, könnt ihr uns ja in den Kommentaren hier oder auf Facebook schreiben, was eure Highlights oder vielleicht auch Lowlights gewesen sind. 00:00:00 Intro & Begrüßung 00:02:25 Anno 1800 00:12:31 Age of Empires 4 00:32:28 Planet of the Apes: Last Frontier 00:36:08 Biomutant 00:41:26 Immortal: Unchained 00:51:58 Jurassic World Evolution 00:55:16 Viel Aufgewärmtes von der E3, wie so oft 01:00:03 Wir freuen uns wie Bolle auf Kingdom Come: Deliverance 01:05:38 Die beste Zeit für Videospielfans 01:09:18 Wir haben nichts (Neues) gezockt 01:11:18 Verabschiedung & Outro Musik: Live at WFMU on Beastin' the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0
Die gamescom ist natürlich nicht die Messe, die nun eine Masse an Neuankündigungen hervorbringt, wie wir es jedes Jahr während der E3 erleben. Aber ein bisschen was Neues gibt es dann doch, auch für uns Daheimgebliebene. Deshalb können wir in dieser Folge über spannende Themen wie Anno 1800 und Age of Empires 4, aber auch kleinere Titel wie das Souls-like Immortal: Unchained oder Planet of the Apes: Last Frontier sprechen. Falls ihr selber auf der gamescom gewesen seid, könnt ihr uns ja in den Kommentaren hier oder auf Facebook schreiben, was eure Highlights oder vielleicht auch Lowlights gewesen sind. 00:00:00 Intro & Begrüßung 00:02:25 Anno 1800 00:12:31 Age of Empires 4 00:32:28 Planet of the Apes: Last Frontier 00:36:08 Biomutant 00:41:26 Immortal: Unchained 00:51:58 Jurassic World Evolution 00:55:16 Viel Aufgewärmtes von der E3, wie so oft 01:00:03 Wir freuen uns wie Bolle auf Kingdom Come: Deliverance 01:05:38 Die beste Zeit für Videospielfans 01:09:18 Wir haben nichts (Neues) gezockt 01:11:18 Verabschiedung & Outro Musik: Live at WFMU on Beastin’ the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0