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ES IST DA! GTA 6! Naja zumindest der erste Trailer, das Spiel erscheint erst 2025 ...Grund genug für Dome und René sich mit Dennis Hilla von Gameswelt fachkundiges Personal einzuladen und in aller Ausführlichkeit über GTA zu quatschen. Back to Vice City, Baby!Außerdem im News Dive:René hat Spaß mit Tricky Towers Hilla zockt Ghostrunner 2Mini-Review zu Avatar: Frontiers of PandoraViel Spaß beim Hören!Spenden kann man hier: https://bit.ly/pixelburg-spende ❤️00:00:00 In dieser Folge...00:00:08 Intro & Anmod00:05:20 Avatar00:16:56 Ghostrunner 200:21:54 Tricky Towers00:28:51 GTA VI Trailer00:01:32:32 Abmod & OutroPixelburg News Dive auf Twitter & auf InstagramDominik Ollmann auf TwitterRené Deutschmann auf Twitter, Twitch und YouTubeDennis Hilla auf Twitter (00:00) - In dieser Folge... (00:08) - Intro & Anmod (05:20) - Avatar (16:56) - Ghostrunner 2 (21:54) - Tricky Towers (28:51) - GTA VI Trailer (01:32:32) - Abmod & Outro
Neste episódio, falamos sobre o modo multiplayer local de Mario Kart 8, Crash Nitro Fueled, GTA San Andreas, Dragon Ball Fighter|, Resident Evil 5 e 6, Overcooked, Mortal Kombat, Tricky Towers, It Takes Two, a Way Out, e mais! Sugira um tema pra gente: https://forms.gle/oMGxpmsSowAur2w16 Acesse nosso grupo do Telegram: https://t.me/jogandocasualmente Siga-nos no Twitter em https://twitter.com/Jcasualmente Nos apoie financeiramente em https://apoia.se/jogandocasualmente ou então em https://picpay.me/jogandocasualmenteComo forma de agradecimento aos contribuintes, produzimos episódios bônus exclusivos, enviamos os episódios de forma adiantada e o Notícias Casuais é sempre a versão completa. Também damos alguns prêmios como cartões presente pra gastar na sua loja de jogos favorita e jogos gratuitos na plataforma de sua escolha. Gosta do nosso trabalho? Considere ajudar!
Bartłomiej Kosiak Konsultant z zakresu bezpieczeństwa z wykorzystaniem najlepszych praktyk i rozwiązań Microsoft. Wiedzę i doświadczenie wykorzystuje we współpracy z klientami podczas projektów szkoleniowych oraz wdrożeniowych oraz infrastruktury chmurowej. Chętnie dzielę się wiedzą z zakresu bezpieczeństwa na spotkaniach i eventach dotyczących technologii Microsoft.Indiańskie imię: Bodaway (Fire maker)---------Partnerzy odcinka:SOLID.JobsFEITIANLinux Magazine----------------Pytania wstępne: Z jakiego sprzętu korzystasz na co dzień (pytanie dot. komputera, telefonu, mikrofonu, itp. w zależności od wykorzystywanych sprzętów)?Czy wybór takiego sprzętu podyktowany był tym czym się zajmujesz na co dzień czy raczej z osobistych decyzji?Czym się zajmujesz na co dzień? Na czym polega Twoja praca?Pytania do tematu:Czym są klucze bezpieczeństwa? (krótko o technicznym aspekcie kluczy – czym są, jak wyglądają)Dla kogo są takie klucze? Raczej dla osób technicznych? Osób od bezpieczeństwa czy dla każdego? Czy jeśli firma używa np. AD i MFA, to potrzebuję takich kluczy?Gdzie możemy takie klucze wykorzystywać? Jaki jest cel stosowania takich kluczy? Czy zwiększają bezpieczeństwo? Jak?Na co zwrócić uwagę podczas zakupu takiego klucza? Korzystasz z kluczy firmy Feitian? Jakie masz z nimi doświadczenie? Jak się sprawdzają w codziennym użytkowaniu? Które z ich kluczy mógłbyś polecić? Odbiegając od tematu – pytanie kończące dla każdego gościa: jaką książkę, film lub grę z dowolnego gatunku chciałbyś polecić?Film: Fall, Deadpool Książki (Komiksy): Fables, Lazarus, Indiana Jones Gry: Heroes 3 (HOTA), Tricky Towers, Dying Light/ Planszówki: Terraformacja Marsa, Zamki Burgundii, Brzdęk Patronite – https://patronite.pl/CDAp Zapraszam do śledzenia Podcastu na portalach społecznościowych: Twitter – https://twitter.com/AMolendowskiInstagram – https://www.instagram.com/artur_z.m/LinkedIn – https://www.linkedin.com/in/artur-molendowski/Facebook – https://www.facebook.com/chwiladlaadmina/www – https://chwiladlaadmina.pl
This week on the Classicl337 podcast, the two go over some new releases and news which include: PlayStation Plus games for Sept 2021, Xbox Games with Gold Sept 2021, Stardew Valley Creator Still Unsure About Future Updates, Says He's Currently Focused On The "Next Game", Binding of Isaac is going to turn 10 and Everything Announced at PlayStation Showcase 2021. The two then go over some games they've been playing. Scott is enjoying Axiom Verge 2, double dipping in Ratchet and Clank: Rift Apart and Tricky Towers. Whilst Kevin completed Resident Evil Remake and Resident Evil 2 Remake – saw the credits to Ultimate Mortal Kombat 11 and can't go back to the game, finished Erica and won't go back to the game, finished Costume Quest with his 6-year-old and put in 47 hours in Project X Zone 2 while on the can. Enjoy!Support the show: United States Amazon Affiliate Links: • Our Mic - Kingston Qaudcast - https://amzn.to/34NXhjg • Twitch Prime Trial - https://amzn.to/2P9XyGP • Audible Trial - https://amzn.to/33NknFE • Amazon Family Trial - https://amzn.to/2rObI8G • Amazon Affiliate Link - https://amzn.to/2Npbkog Canadian Amazon Affiliate Links: • Our Mic - Kingston Qaudcast - https://amzn.to/2YbZDpG • Amazon Affiliate Link -https://amzn.to/2rPinha NEWSPlayStation Plus games for Sept 2021Xbox Games with Gold Sept 2021 Everything Announced at PlayStation Showcase 2021Stardew Valley Creator Still Unsure About Future Updates, Says He's Currently Focused On The "Next Game"Binding of Isaac is going to turn 10 !
"Take a shower your attitude stinks" is the theme, bit of ranting this evening. Along with some good things going on. Thanks for listening! SEO stuff: Weird Beard Games, Tricky Towers, Devolver Digital, Gris, Golf Story, Sidebar Games, can you pet the dog, Gonner 2, art in heart, raw fury, crimzon clover, yotsubane, degica, nintendo, mario, black friday, --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/trevorsgamecorner/message Support this podcast: https://anchor.fm/trevorsgamecorner/support
Midt i den første maskeuge taler vi om COD Black Ops Cold War, Tricky Towers, Duck Game og Deadly Priminition 2. Vi har set High Score og en masse andet spas.
Midt i den første maskeuge taler vi om COD Black Ops Cold War, Tricky Towers, Duck Game og Deadly Priminition 2. Vi har set High Score og en masse andet spas.
С вами Карина mishookoo, Антон Пластинкин и Александр Литовченко. В этом выпуске обсуждаем чарующую Ghost of Tsusima и свежие трейлеры с Ubisoft Forward, холиварим о Metacritic и, конечно же, хайпим долгожданный запуск Spotify в России! — Импульсивные вылазки в бар и возвращение проблем тридцатилетних. — Игровой процесс, наполненный смыслом – почему Антон зря отменил предзаказ Ghost of Tsushima. — Генри Кавилл рубится в танки, возрождение Константина, преднекстгеновые телодвижения Микрософта и новое платье Ассасина. — Что показали на Ubisoft Forward? Ни единой шутки про вышки. — «Ценность для жанра» – для кого и для чего вообще нужен Metacritic? — Моноспектакль о чистке PlayStation и официальных сервис-центрах Sony. — Плейлист «Для пьяных белых девушек, которые едут домой» и ещё с десяток поводов установить Spotify. Рекомендации: — The Invention of Lying (https://www.kinopoisk.ru/film/397774/); — Tricky Towers (https://www.trickytowers.com/); — Fall Guys: Ultimate Knockout (https://fallguys.com/); — The Haunting of Hill House (https://www.netflix.com/title/80189222); — Se7en (https://www.kinopoisk.ru/film/377/); — The Last Dance (https://www.netflix.com/title/80203144). Ссылки и материалы: — Как я научился не волноваться и возненавидел Metacritic (https://kanobu.ru/articles/kak-yanauchilsya-nevolnovatsya-ivoznenavidel-metacritic-375551/); — Soundiiz – сервис для тех, кто готов купить трактор и переехать в Spotify (https://soundiiz.com/).
This week it’s light on news but heavy on sales and Kevin has got you covered with some highlights. The two then go over some news which include Resident Evil Creator Says His Future Games Will Be Inspired by Coronavirus Pandemic, Capcom says no future updates for Resident Evil 3, Orange Pixel games are coming to the Switch, Dead Space writer teases something “Big” at PS5 event and Alex Kidd is coming back with a new game! Kevin has been playing some 3DS titles which are Sega titles which are unique to the 3DS which are After Burner II 3D and Space Harrier II 3D along with getting stuck in a box again with the Binding of Isaac while Scott has been cruising in Forza Horizon 4 and sharping his katana in Katana Zero.Enjoy!Support the show:United States Amazon Affiliate Links: • Our Mic - Kingston Qaudcast - https://amzn.to/34NXhjg • Twitch Prime Trial - https://amzn.to/2P9XyGP • Audible Trial - https://amzn.to/33NknFE • Amazon Family Trial - https://amzn.to/2rObI8G • Amazon Affiliate Link - https://amzn.to/2NpbkogCanadian Amazon Affiliate Links: • Our Mic - Kingston Qaudcast - https://amzn.to/2YbZDpG• Amazon Affiliate Link - https://amzn.to/2rPinhaNEWS:Resident Evil Creator Says His Future Games Will Be Inspired By Coronavirus PandemicCapcom: Resident Evil 3 Is A “Finished Product,” No Future UpdatesOrange Pixel games coming to the SwitchDead Space Writer Teases "Big" Game Reveal at PS5 Event New Alex KiddSALESPCBundle for Racial Justice and Equality - Buy 1,509 items for $5 Regularly ~$8,329 Save 99%!NINTENDO SWITCH SALESSuper Bomberman R -$9.99 (75% off until 6/16) All of the Telltale Walking Dead games are on sale! Contra Anniversary Collection - $9.99 (50% off) The Elder Scrolls V: Skyrim - $29.99 (50% off) Hotline Miami Collection - $8.74 (65% off until 6/17)Ori and the Blind Forest: Definitive Edition - $14 (30% off) Axiom Verge $11.99 (40% off)Golf Story - $7.49 (50% off) Ends 06/16/2020 Firewatch - $5.99 (70% off until 6/17)Castlevania Anniversary Collection $9.99 (50% off)Katana ZERO $10.04 (33% off)Tricky Towers - $8.99 (40% off) BOXBOY! + BOXGIRL! - $6.99 Mark of the Ninja: Remastered - $4.99 (75% off)WONDER BOY RETURNS REMIX $11.33Downwell 67% off $.993DS SalesSteamWorld Dig - $2.24 (75% off)SteamWorld Dig 2 - $7.99 (60% off)SteamWorld Heist - $3.74 (75% off)Sega 3DS games on Sale3D Altered Beast - $2.99 (50% off)3D After Burner II - $2.99 (50% off)3D Ecco the Dolphin - $2.99 (50% off)3D Fantasy Zone - $2.99 (50% off)3D Fantasy Zone II - $2.99 (50% off)3D Galaxy Force II - $2.99 (50% off)3D Gunstar Heroes - $2.99 (50% off)3D Out Run - $2.99 (50% off)3D Shinobi III: Return of the Ninja Master - $2.99 (50% off)3D Space Harrier - $2.99 (50% off)3D Streets of Rage - $2.99 (50% off)3D Streets of Rage 2 - $2.99 (50% off)3D Super Hang-On - $2.99 (50% off)3D Thunder Blade - $2.99 (50% off)7th Dragon III Code: VFD - $14.99 (50% off)Rhythm Thief & the Emperor's Treasure - $9.99 (50% off)SEGA 3D Classics Collection - $9.99 (50% off)PlayStation Sale HighlightsAlien: Isolation $5.99 80%Alien: Isolation - THE COLLECTION $7.99 80%Battlefield™ 1 $2.99 85%DiRT Rally $4.99 75%Fibbage: The Hilarious Bluffing Party Game $3.49 50%Mortal Kombat X $5.99 70% Pang Adventures $3.99 60%Tetris® Effect $19.99 50%UNO® $2.99 70%Unravel Yarny Bundle $8.99 70%Watch Dogs 2 $9.99 80%Watch Dogs™ $6.99 65%Wonder Boy: The Dragon's Trap $7.99 60%Yooka-Laylee $9.99 75%ZOMBI $3.99 80%Xbox One SalesArcade Classics Anniversary Collection $4.99 75%Assassin's Creed IV: Black Flag $8.99 70%Brothers - A Tale of Two Sons $3.99 80%Burnout Paradise Remastered $4.99 75%Crash Bandicoot N. Sane Trilogy $19.99 50%Dead Rising 4 Deluxe Edition $8.99 85%DOOM (1993) $2.49 50%DOOM II (Classic)$2.49 50%DOOM 3 $4.99 50%Hungry Shark World $2.49 75%LIMBO $2.49 75%Resident Evil $4.99 75%Resident Evil 0 $4.99 75%Resident Evil 4 $7.99 60%Resident Evil 5 $7.99 60%Resident Evil 6 $7.99 60%RESIDENT EVIL 7 biohazard $9.99 50%Spyro Reignited Trilogy $19.99 50%The Sims 4 $3.99 90%Xbox 360 SalesAlice: Madness Returns $4.99 75%Command & Conquer 3 $4.94 67%Command & Conquer Red Alert 3 $4.94 67%Dead Space $3.74 75%Dead Space 2 $4.99 75%Dead Space 3 $4.99 75
Cette semaine, on a un nouvel animateur invité: Tierry! On parle du jeu de société "Dinosaur's Island", du jeu "Tricky Towers" et du documentaire "Won't you be my neighbor?"
Cette semaine, on a un nouvel animateur invité: Tierry! On parle du jeu de société "Dinosaur's Island", du jeu "Tricky Towers" et du documentaire "Won't you be my neighbor?"
Levins takes on the return of 2004's Metal Wolf Chaos XD and runs through a stack of recent multiplayer indie games he's been playing, including Heave-Ho, Nidhogg 2, Tricky Towers and Towerfall Ascension. Jon's been playing Witcheye and PixelDungeon on his iPhone. SUBSCRIBE ON ITUNES / STITCHERALL THE SMALL GAMES ON FACEBOOKFOLLOW US ON TWITTERTWITTER: LEVINS / JONINSTAGRAM: LEVINS / JONEMAIL: ALLTHESMALLGAMES@GMAIL.COM-All The Small Games is a monthly podcast about indie games, hosted by Andrew Levins and Jon Valenzuela. Get in touch with the show by emailing us at allthesmallgames@gmail.com See acast.com/privacy for privacy and opt-out information.
Wir sind allesamt zu mittelalterlichen Schlächtern geworden. Und zwar in Mordhau. Im blutigen Chaos dieses Multiplayer-Games fühlen wir uns eben wohl. Ausserdem haben wir den neusten Trailer von Death Stranding gesehen und sind jetzt doch ein bisschen gehyped. Playlist: Days Gone Mordhau Rage 2 Tricky Towers Marginalia hero Fell seal arbiters mark Good News: Gog 2.0 Death stranding Wir freuen uns über Feedback, Fragen, Vorschläge etc. E-Mail: podcast@onemorelevel.ch Facebook: https://www.facebook.com/podcastonemorelevel Twitter: @onemorelevel_ch // Phil @laz0rbrain // Aebi @aebi_san // Beni @banjipark // Schmidi @schmidiii // Raphi @Borderless6 Discord: https://discord.gg/uYxxUDN Webseite: http://www.onemorelevel.ch Intro Song “Super Mario Bros. 2 (Jack G Quick Extended Remix)” by Jack G https://goo.gl/3tx4ub Licenced under Creative Commons Attributed 3.0: https://creativecommons.org/licenses/by-nc-sa/3.0/
This week Daddy Dudley is back to talk about his new fatherhood with Uncle Dan, and correct him on Imperial Settlers. Dudley is playing Baba is You. They played ripping good game of Letters From Whitechapel. Dan is taking his Tetris beyond boundaries with Tricky Towers. They saw Detective Pikachu and Minecraft is ten years old.
Join us this week as we talk about some spicy rumors surrounding Nintendo and Microsoft’s growing relationship, how to tactically play Tetris, and the fact that an heir to the Koopa throne is Mario’s new boss. Yikes. But, seriously is name is actually Doug Bowser. Feel free to listen and let us know what you...
Trice is back and we're talking about falling block puzzle games. We learn how to stay savvy and strong with Tetris and how to chill with the Doctor. We also stretch the limits of what qualifies as soup. • 00:03:32 - Falling Block Games • 00:12:00 - Dr. Mario (World) • 00:23:20 - Tetris Effect • 00:49:01 - Tricky Towers
Danny talks to Steven Spohn about growing up as a gamer with a disability, and the work he does at the Ablegamers charity to make games more accessible. (Recorded January 10th) iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,913 Patrons. -------------------------------------------------------------- - [Danny] Hello and welcome to Noclip; the podcast about people who play and make video games. I'm your host Danny O'Dwyer and today I'm joined by somebody who kind of has a finger in both of the pies we generally talk about; people who play games and also people who make games. We're gonna talk to him about a lot of different areas of his work and also the ways in which he enjoys playing games as well. He is the COO of AbleGamers, he is a fellow Trending Gamer nominee survivor. I am delighted to be joined by Mr. Steven Spohn. How are you doing my friend? - [Steven]I'm doing well. Can we just talk about pies for the next 15 minutes? - [Danny] I wanted to bring up the pie because I was trying to think about how you fit into the world of video games and, in a way, your work at AbleGamers is involved in both sides of the equation. You help individuals who have trouble accessing video games to get controllers and the means by which to play the games they wanna do, but you're also talking to game studios and hardware manufacturers about they ways in which they can make it so you don't have to do the other thing. - [Steven] Yeah. The truth is when I did the game awards video, one of the things that they captured me saying was that I don't know how I got where I am and I don't know what I'm doing and it was the absolute most truthful thing I had said during the whole piece. I don't know exactly what you would call my job. My job is literally whatever AbleGamers needs and sometimes that's talking to hardware, sometimes that's talking to developers, sometimes that's talking to fundraisers, sometimes that's talking to people with disabilities who need tech support, so I have really become the Jack of all video game trade at the moment. - [Danny] I've got a lot of questions about your work at AbleGamers and we've got some from the Patrons too. We've actually been, like, I feel like we've been working on the AbleGamers documentary, in some respect, either us having conversations or filming stuff like we did last summer, it feels like it's been going on forever and it's something that we eventually will get done. Today I kind of wanna talk a bit more about Steven; about how you came to be in the position you're in because, like you said, in a way I can't imagine anyone else doing your job, but also I couldn't imagine anyone doing your job until you did it. So, let's go all the way back. When did you start playing games or when did you start getting interested in games? - [Steven] I became interested in video games actually thanks to a friend I had made in high school. We were in a vo-tech class and we were doing AutoCAD designing and... - [Danny] Oh, cool. - [Steven] I, for just a brief hot second, I wanted to be an assistant engineer and then I wondered how much work it is and I said, "Nah". - [Danny] What was the name of the class? It sounded like volt-tech class. - [Steven] It was vo-tech. - [Danny] Vo-tech? - [Steven] Yeah, vocational technical school. - [Danny] Oh, okay, okay. - [Steven] Yeah, vo-tech is like the American, "We're not going to real school, we're going to fancy 'you're going to learn actual useful life skills' classes". - [Danny] Awesome. - [Steven] Yeah, like its where your mechanics go and all the people who are gonna do computers and what they do is, or at least in my school, you did your math and your science in the morning and then they shipped you on a bus during lunch to go to the other school. It's kinda cool. - [Danny] Wow, we had something similar in Ireland. It was called Leaving Cert. Applied and it was where all my friends who are tradesmen went. Like electricians and plumbers and then they all ended up moving to Australia anyway because the economy crashed and nobody was building houses. So you were in that class and you were learning AutoCAD. Was that the first piece of software you ever encountered? - [Steven] It was the first time that I had really worked on computers for more than a few minutes. Of course, everybody had Oregon Trail on their MathLab or whatever, but I grew up poor so we didn't own a computer and that was really the only time I got to have hands on a computer from multiple hours at a time. One of my friends there worked at a computer shop and he was telling me how he just got all these parts for computers secondhand because people would turn them in for repairs and then they wouldn't want them, so he would just end up fixing them and taking them home, and I was like, "That's amazing", so he started talking me into getting into video gaming and he told me about this fabulous game where you could go online and you could have a life and you could do amazing things like walking around the town of Britain and you could fight dragons and you could own a house, and I was like, "This is amazing", and so he sort of talked me into this persistent world, he was a Guild Master in his own right. That's how I got sucked in to Ultima Online and from there I just became super interested in the alternative reality that video games present. - [Danny] Was there an element of the escapism that appealed to you? Escapism is something that we all enjoy, but perhaps somebody in your position, maybe, was there an added element of escapism for you? - [Steven] For me it was the timing of where it hit me in life. I had gone into my senior year of high school and I had discovered friends and it sounds corny, cheesy; it's something that I'm probably gonna get up on a stage and give a TED Talk about one day, but it's interesting how our school system kind of segregates people with disabilities away from the main population if you let them. They'll put you in a special classroom and they will put you in a special room to eat lunch and they really keep you almost walled off from everyone else and I was super lucky that I had a friend who talked me into doing that and I made friends. Long story short, I sort of got a huge case of senior-itis and I just didn't want to do the school thing anymore. I wanted to go have a social life because holy crap having friends is awesome! And so I just wanted to go experience that and have fun with it and it was fantastic. The only problem was that I was just at the age where we were transitioning from middle-teens to late-teens so it was a couple of years of doing... - [Danny] Hell. - [Steven] Oh, hell! But also doing video games in your friends garage, to, "Hey, let's go to the club and pick up girls." and its like "Well, the club has a stair to get into it, so I can't do that, oh damn". So I started kind of being walled off by life. Just happenstance of things not being wheelchair accessible and here's my other friend going, "Hey, here's a world where your wheelchair doesn't eff-ing matter". I don't know if I can say swears on this show. - [Danny] Say whatever you want, man. - [Steven] Right, cool, so they were like "Who the fuck cares if you're in a wheelchair. Go play this world where everybody's equal", and I was like "Oh, this is my first experience where everything is a level playing field" and it was amazing, so... Was it escaping or was it choosing to forge a different path in life? I don't think I'll ever really know the answer to that, but consequently, through the butterfly effect, deciding to do that and take that friend's advice led me to where I am right now. - [Danny] You're an incredibly social person. I feel like everyone in the industry has met you and had a conversation with you. I've noticed that you're very good at advocating for people's time, which is something that a lot of people who like having friends and like being social, they sort of don't put themselves out there to, you know, they don't want to be a bother or something like that but I've always found you to be incredibly inviting and sort of proactive in your friendships, which I think is a really important trait, especially the older you get. Video games, in that way I suppose, have sort of provided you with a lot then, in terms of both your social life and your professional life. Is it fair to say that most of that sort of revolves around the world of games? - [Steven] I think it is now. I mean, you hit the nail right on the head. When you're in your thirties, going out and making new friendships is exceedingly difficult and we could literally talk for the rest of the podcast about the difficulties of living the disabled life and having to fit in to the norms of society. But as far as the video games industry has been, to me it's been a very welcoming and inviting place and I am super honest guy, you know, you follow me on twitter, we've been friends for a couple years now. I, to my own detriment, I am way too honest sometimes and I am sure that there are people in the industry who love me and there are people who probably wish I would just stop talking so much and I feel like if you don't have some people that think you talk too much then you're probably not making change and that's what I'm trying to do. I have terminal illnesses, I have a disability for those of you who don't know me. I am aware that there is that shot clock ticking and I don't talk about it a lot but I'm aware it's there probably more than your average person and I'm trying to use all the time I've got to do something with it. - [Danny] It's an interesting dichotomy you bring up there, in that, in many ways, who could say a bad thing about Steven and AbleGamers, you know what I mean? At least, who could say it out loud? But you are kind of creating problems for companies, right? Like you're creating a problem that, by the fact that you're even having the conversation with it was a problem that they thought didn't exist. You're fashioning it for them. Is that the case? Like, is it different now talking to companies than it was when you first started doing this work? - [Steven] The difference really is that I didn't make the problem. I shined a spotlight on a problem that was in the darkness. It was always there and the more technology advances, the less accessible it becomes, just by the very definition of advancing technology. So, we banded together, me and Mark Barlet and Craig Kaufman, and a bunch of amazing people, now AbleGamers, got together and decided that we were going to take this problem head on and we changed a multi-billion dollar industry. I tell you the weirdest thing that I could ever say to another human being because it is entirely factual, you could prove it, in fact, we're doing a documentary talking about it, so it's, you know, it's something that's kind of shock and awe to even try to talk about it, but here we are, years later, where developers went from laughing at us and walking away to now coming to talk to us, so, you know, it's pretty amazing. I am very fortunate in my position that I am able to walk all these different sides of the video game life. - [Danny] When you think about some of the ways in which you guys have changed the industry, the one that comes to mind right away, for me at least, because it's probably the most recent, is the work that you guys did with Microsoft on the, is it the Adaptive Controller, is that what the name is? - [Steven] Yeah, it's called the Adaptive Controller. - [Danny] What other stuff comes to mind for you, over the years? - [Steven] You know, I think some of the biggest were going into Harmonix and getting to talk to Alex. Sitting down in his office and doing the whole Rock Band thing and talking about the various ways that you might wanna play the game. The fastest way I can tell this anecdote is we were sitting in his office and we were talking about how, if someone wants to play the video game, how many buttons would they have to use at minimum? Could you do this if you only had three fingers on on hand? Could you do it if you were one-handed? You know, yes, no, yes, no. So we talked about that for a minute and I just came up with a question to ask; "Why did you come up with three buttons as the minimum to be able to play?" and his answer was, "Well, it's just the number that we thought was the smallest that people would ever wanna do". I said, "Well, what about somebody who only has the ability to push one button?" He said, "Well, we never thought anybody would want to be able to play Rock Band with just one button." I looked him in the face and I said, "I would." And the color just drained out of his face and he just nods his head and goes, "Okay, we'll have to work on that" and that was sort of a great beginning point for, not only my friendship with Alex, but AbleGamers as a company we have worked with Harmonix ever since and they've been really great partners of the business and I've made some good friends over there as well. It's this amazing thing of how, one of my friends put it best, my job title is to go out and be who I am very visibly and let people learn lessons from my experiences and I've been able to thread this needle of using personal experience and second hand experience from the gamers I've met along the way to then translate that into the friendships that I've forged in the industry and then turn that into making changes for other people. So it's this tightrope act of making sure to be friends with everybody because the only way that you really can get people to make change is if they want to. If they don't want to, they're not gonna change. - [Danny] When you think about changing those games, were there games when you were growing up that you were like "Oh man, I'd really love to play that", but then you realized that there were barriers in your way to doing so? - [Steven] Yeah, I can tell you that I wanted to play Dance Dance Revolution and that'd be a great sound bite. Of course I'm in a wheelchair but I've always been a very realistic kind of guy. I am a logic-based person, I have the weird sort or emotional Spock thing going on where I wear my heart on my sleeve and I will fight for anybody if I believe in them, but there has to be logic in my brain, also why this is a thing, and I'm never gonna be on Dancing With The Stars. I'm never gonna be a ninja. It's just not in the cards for me. So I am okay with that and there was no particular game that I wanted to play that made me start advocating for people. It was simply having a disease that was advancing slowly, taking away abilities one by one, made me go, "Oh, shit, I guess I need some technology" and somewhere along the way I discovered that it was a lot more fun to help other people than to help myself. - [Danny] What was it like then for you, trying to gain access to that technology? Presumably you were doing that before AbleGamers existed, so was it a case where your conditions were getting worse and you were effectively looking for solutions as the issues presented themselves? - [Steven] So it's interesting when you're doing a technology upgrade as someone with a disability because it's often a mismatch of just MacGyver-ing your way through technology. To eat potato chips, I used to use hot dog tongs as I couldn't lift up my biceps, but I could rotate my wrist so I would just pick up one chip at a time with a hot dog tong. It's the same thing with video games. I used a little tiny dental hygiene tool that has a little crook on the end of it, has a little rubber tip and I would use that to push W, A, S, D when I couldn't reach it and operate the mouse with the other hand. So I was already using technology, it was just this way... Doing things the low-tech way was beginning to start to fail, so I had to find a little bit more high-tech solutions. - [Danny] And how did you do that? Did you fashion stuff yourself? Were there people out there making custom rigs for people? - [Steven] Well, you know, I started doing it by finding ways to play video games with only the mouse and just getting rid of keyboard entirely. Fortunately, I had found a program called TrackIR which generally allows you to look around in the cockpit of a Microsoft Flight Simulator and when you're looking around, you're also telling the computer to push different directions and I found that you could use this to push keyboard buttons and it was a totally unintended thing that this program was offering. They were trying to use it to help people have a more virtual experience, more immersion, and I ended up using it as a disability tool and now I teach others how to do the same thing. - [Danny] That's incredible. So you sort of hacked it in a way to be quick key-binding stuff. How many buttons could you set up on a TrackIR? How many directional ways are there to use it? - [Steven] So the best way to think about it is to think about a dartboard. - [Danny] Okay. - [Steven] If you think about each position, each little block, being a different key then the laser pointer that is attached to the brim of one of my hats allows the laser pointer to move around based on the way I'm looking. - [Danny] Right. - [Steven] So I can move it to whatever block. The only downside of that technology, of course, is if you're thinking about moving in a straight line. If you gotta get to block number three, you gotta run through block number one through two. - [Danny] Right. - [Steven] So, it sort of becomes this interesting way of lining up the buttons so that they don't do the wrong thing at the wrong time. - [Danny] It sounds like key-binding is something that is one of the most powerful ways of allowing people to use controllers in these interesting ways. You say using a mouse only; I imagine setting up 'run' to be right-click or something like that would maybe fix one sort of problem. We talk about the hardware issue, but also one of the biggest issues in games that has sort of been slowly fixed over the past five, 10 years, well, maybe closer to five, is the ability to re-bind controls, which certainly has never been something that was standard and is a lot more common now. Is that a big issue with accessibility as well? - [Steven] Yeah, re-mapping has gotten a lot better. Now, re-mapping is almost as standard as closed captioning is for TV shows and movies. That's a lot thanks to the groundwork that people have done, demanding it to be a thing. It's not just a disability thing. Everybody loves for you to be able to re-map things so that they're more comfortable, so that your hand isn't stretched out in weird ways that the developers didn't quite think somebody would try to do. So it's good for everybody, it's good design and it allows us to be comfortable playing video games. - [Danny] So what other big games were you a fan of? Or what other games were you a big fan of, rather, back in those days, back in the Ultima Online days? Eventually those doors closed, but you could've got back into that fantasy world. So what other games are your favorites when you look back? - [Steven] Back then Diablo was huge, I loved that game. Star Wars Galaxies actually was the bait that Mark used to get me into AbleGamers. - [Danny] How'd he do that? - [Steven] Okay, so I loved Star Wars Galaxies so much. Star Wars Galaxies was, and maybe is, my favorite game of all time and they had just changed it to the NGE and the NGE made it more into an action simulator game, which took away a lot of the accessibility. - [Danny] Oh, really? - [Steven] Yeah, in SWG, the original vanilla version, you had macros, you had slash commands, you had buttons on the screen that you could click, you could do macro ability to do more than one action at a time. It was a very very friendly game for people with disabilities and they didn't even realize they were designing it that way. They were just trying to make it friendly for everybody. So, it just happened to be accessible and I happened to latch on to it as the most amazing thing since pizza and it was great and they changed it and then, right after that, they were gonna change it again for the combat upgrade and they were gonna make it into this, I don't even know what kind of 'Barbie Ken Dreamhouse' thing they were trying to do with this game, but it was just destroying it from the inside out and then then closed it so I literally told Mark that I would come work for AbleGamers, volunteer my time, and at the time I was just being a writer and trying to help the cause, and I would do it, but only if he would give me the email for Smedley so I could tell him off. - [Danny] And did you? - [Steven] I did, yeah, absolutely. - [Danny] Oh, God. - [Steven] I wonder if he still has that email. - [Danny] Did he respond? - [Steven] No. I was nobody then, so just an angry guy yelling at him, which he had a bunch of those already. - [Danny] How long is the email, do you reckon? Is it like one paragraph or was it like 20 paragraphs? - [Steven] It was like five paragraphs with expletives and doing something between rational explanation of why he should change it back to, you know, "I hope both your eyebrows catch on fire!" It was not my most refined moment but I was just so passionate about it. - [Danny] Yeah, shoot your shot, fair enough. So what have you been playing at the moment? We were playing a bunch of PUBG I remember last year and then you went off and joined the Fortnite gang. You said you could never be a ninja but there you are, every day, playing Fortnite. Are you still playing it? - [Steven] Actually, no. I don't play Fortnite as much as I used to. It is still a fun game for me, but I've actually began to fall away from first-person shooters a little bit. I've been doing the Rocket League thing, I've been really into Kingdom: Two Crowns recently, just playing that 8-bit life. Yeah, it's the third installment of this franchise where you're just a little dude or a queen that's got a kingdom to take care of and there's little greedy things that are trying to take all your money and beat up your people to get it, so there's no fighting involved so, I don't know, I'm one of those gamers that, I used to run a violent game like a Diablo and then I would run The Sims Online. I would just bounce back and forth to satisfy both sides of my brain, so I guess right now I'm just like, "I don't wanna shoot people, I just wanna watch little monsters be murdered." - [Danny] Okay so by that rationale, Rocket League is the violent game? - [Steven] Yeah, well, if you've ever seen me play Rocket League, it depends how many times I get scored on. - [Danny] Oh dude, I swear to God, I have never been as angry and stressed out as when I play Rocket League online. - [Steven] It's like a stress test, they should replace that at the doctor's office. - [Danny] I swear to God, I had to start playing on PS4 because then I couldn't type shit at people. Then I just started doing it on that as well, bringing up the little PlayStation keyboard. In between goals where you've hardly any time to trash talk anyone and you just figure out ways of doing it. - [Steven] What a save, what a save, what a save! - [Danny] Oh, yeah, totally and all that sarcastic stuff for sure, yeah. It's ridiculous. Did you do a 'Top 10' list or anything for 2018? - [Steve] You know, I think I'm one of the three video game industry people that didn't do a 'Top 10' post. - [Danny] You need to get Alex Navarro over at Giant Bomb to email you as well next year. - [Steven] Apparently, yeah. Next year I need to get on the list, I was like, "every one of my friends has a list, what the hell?" Damn. - [Danny] So what was the stuff last year that really caught your eye? Were you playing a lot of those games? Well, playing Rocket League I guess, since 2017. - [Steven]Yeah, it was a good year for video games, man. The one I wish I could have played the most was Spider-Man. Man, that looked like an amazing game. I couldn't personally play it, so it was actually one of the only games that I sat on Twitch and watched friends play from the beginning to the end. It was so good. I loved it so much. - [Danny] Is that because it's a console game and it's just the accessibility issue? - [Steven] It was the way that the accessibility was set up was just a little bit rough for trying to aim and change your weapons. Anything that has a weapon wheel just adds another layer of complication for people who have a limited number of buttons that they can push, so, yeah. Even if you were using a QuadStick on a console, the weapon wheel is just difficult, so, you know. - [Danny] How does the QuadStick interface with the PlayStation? Because obviously Microsoft now has a controller that's like officially doing it. Do you have to hack it to get it to work? - [Steven] Yeah, its just an adaptor. - [Danny] Oh, really, just like off the shelf? You just get it off Amazon or something, or eBay? - [Steven] Well no, it's not off the shelf, but there are adapters out there that let you use PlayStation and Xbox things, vice versa, depending on which console you need to use the most, so we can put a QuadStick on either one. It doesn't really work on a Swtich, unfortunately, looking at you Nintendo. But, yeah, PlayStation and Xbox works just fine. - [Danny] Is it the type of thing that they know about and they're cool with or they know about it and they're just gonna go, "Ah, whatever"? Like what is it that Nintendo are doing that stops people being able to make adapters for that? - [Steven] You know, I'm not really sure what I can say, legally. I can tell you that it's still works on Xbox and PlayStation and it doesn't work on Nintendo. - [Danny] Fair enough. Sorry, you were saying, what other games are you playing? - [Steven] The God of War series was, of course, super amazing. I had a lot of strange indie taste as well, like Tricky Towers was a really good game I found. Just something sort of different. I loved Into the Breach. I think the only one I've lost a lot of time into was Odyssey. Odyssey is just so good; I can't stop playing it. - [Danny] My wife is playing it too. It's the most game I've ever seen. - [Steven] It is ridiculous, it is. I mean there were so many good games that came out last year, but Odyssey is maybe the first one in forever that I've been playing off-stream. There's usually, for me, only two kinds of games that I play; either I play them for work or I play them for stream work. Don't you get it where it's like, I'm sure, just like you, I don't like play just to play very much, so when I do, a game's gotta be great and Odyssey was fantastic. - [Danny] Did you play the Origins? The one that came out the year before? - [Steven] I didn't. You know, Odyssey was actually my first venture into Assassin's Creed world. - [Danny] Oh, cool. It's crazy how people are, I feel like there's two groups of people; there's the people who played so much Origins that they just can't play Odyssey because it's just like, it's just so too much, too quickly and then there's people who didn't play Origins who are loving Odyssey because it's a lot of the same sort of systems and stuff that worked there, but in a much bigger map with so much stuff. It's ridiculous how much stuff is in that game. Like how much of the map have you uncovered? My wife's been playing for months and like a third of the map has been opened up. - [Steven] You know, I probably have got a little over half of it at this point, and it just seems like the game just keeps going and, I gotta say, I'm into it though. It's one of those games where I'm finding I don't mind how much time has been sunk into it. Normally by like hour 50 I'm like, "Alright, come on, we gotta wrap this up", but this one I'm like, "You know, I could probably play this off and on for the next year, I'd be alright with that." - [Danny] What is it about it? Is it the setting or the combat or is it the ticking off the things on the list? There's a lot of 'do these things' and then you do the things and they give you stuff for it and you're like, "Yeah, give me more things to do." Is it that? - [Steven] I think it's a combination of the story and the never-ending tasks. I love the bounty hunting system, oh my goodness. I love how you just randomly get hunted and then you get to kill them and then more people hunt you. It's just awesome. - [Danny] That's rad. What are you playing at the moment? So you're playing that at the moment still, are you? - [Steven] Yeah, I mean whenever I get spare time, that's where I'm sinking my time right now. That was after I beat Far Cry. I don't know if you got a chance to sink your teeth into that but, man, that was a mind trip. - [Danny] Yeah, that was another one, my wife is basically just on the Ubisoft open world ticket at the moment, so that was another one I watched her play a lot in the evenings. Had you played previous Far Cry games? Was that your first foray into that one as well? - [Steven] That was another first note as well. It seemed to be my year to break into story games. I guess now we're looking back at it and I liked it but, this is gonna turn into spoiler-cast if I'm not careful, but, man, the ending in that game. At the end of the day I am a writer who just happens to be doing other things right now and so I love, love, love a good story. So, if it had something that can just grab my attention and make me wanna find out what happens at the end, then I'm in. - [Danny] You're one of the first people we're talking to in 2019, I mean you're one of the first people we're talking to on this podcast, this is the 5th episode. I feel like I haven't been able to stop and take stock of what's coming out this year. Is there anything, I have a list in front of me here but is there anything off the top of your head that you're looking forward to? Because I feel like 2018 actually ended up being a fantastic year but I worry that we ended up going into a slower one, when that happens. But is there anything off the top of your head that's popping out that you're looking forward to in 2019? - [Steven] I don't know, it can't be a slower year than last year. Last year was just boom, boom, boom. I would say, right off the top, and the same thing everyone is gonna say is Anthem. If Anthem is bad then I am going to riot. I'm going to grab a pitchfork and I'm going to the studio and I'm gonna stand there and be like, "You guys fix it." I'm gonna do it in a very non-threatening way. I'm just gonna stand there and it's gonna be a safety pitchfork, there's gonna be little plastic things on top of it. - [Danny]Orange tips. - [Steven] Yeah, orange tips on it. I'm gonna have a peaceful vest on me and just be like, "I just want you to fix the game." - [Danny] Well you say you're a fan of stories, does that mean, are you a fan of Dragon Age and Mass Effect, the other BioWare games? - [Steven] Oh yeah, oh my goodness. Dragon Age: Origins is... So Dragon Age: Origins, I love it so much, so anybody who really is a fan of mine may have picked up my one and only book that I have out there and if you look hard enough at the book, you'll see that one of the main characters is actually nearly directly pulled out of the Origins video game. - [Danny] Oh, careful, this is fucking EA man! - [Steven] I did not steal their IP, but that was like my main inspiration. It was so good. - [Danny] That's awesome. - [Steven] It was like, you know, the character and the everything just was so great to me that I was like, "I have to create my own version of this and plug it in somewhere", and I ended up doing that. - [Danny] That's right, what's the name of the book? Where can you get it? - [Steven] It's a horrible book, you don't wanna go find it. - [Danny] Hey man, I a 33 year old video game fan. I don't read books, I just buy them and put them on my shelf. - [Steven] That's fair. So the book is called The Finder. You can get it on Amazon still. I got it under my pen name, Steven Rome. Honestly, I hired an editor but the editor really kind of let me down so there's grammatical errors and there's an audio book uploaded to it. I really tried pretty hard and it sold actually pretty well. So I've actually got a screenshot. Back in the day, you could put your Amazon book up to be downloaded for 72 hours for free and I put it up to be downloaded for free and it was downloaded as much as Game of Thrones was bought. - [Danny] Oh wow. - [Steven] So I've got picture of my book right beside George R. R. Martin's Game of Thrones. - [Danny] That's rad. Yeah I see it here, right here on Amazon. Go pick it up everyone, 13.95 paperback, Amazon Prime, you can have it by the time your next bowel movement comes, that's the way Amazon works now, it's pretty good. - [Steven] Yeah, if you need bad reading material, then... It's so sad too, because it's one of those things. It was a good story in my head and then it's like you can tell there's a certain point in there that I just wanted the book to be done. So I was just like, "You know what, I'm just done with it", and it goes from a very slow-paced book to "Alright, it's done." - [Danny] Steven, I feel like people go their entire lives trying to write their books so do not kill, or kick yourself over the fact that your first novel wasn't exactly what you needed it to be. That's incredible. Are you writing another one? Are you looking to write another one? Are you too busy with AbleGamers stuff? - [Steven] You know, I am super busy, but this is actually AbleGamers' 15th year. So, as I was saying to you privately when I agreed to come talk to you, not only because we're good friends and I wanted to help you launch this thing and if three of my fans will come listen, that'd be great. You know, its one of those things where I'd like to get into the writing and doing some of my own flights of fancy that I've been putting on the back burner for so long because I feel like after 15 years I've put in a little bit of blood and sweat into the cause and now maybe I can do a couple of other things I wanna do before the shot clock quite runs out. - [Danny] Well, I think there'll be a lot of people who would be interested in experiencing whatever you put out there into the universe, so... Let me tell you about this place called Patreon.com and it lets people do their dreams and get funded by the people who want to experience those dreams. - [Steven] Really, I'd never heard of that, Danny! Do you have one of those? - [Danny] Steven, can I ask you some questions from people who pay us money? - [Steven] Nope! I'm out of here, bye everybody. - [Danny] Thank you to Steve for being here. If you wanna get your questions in, go to Patreon.com/Noclip. If you're on the $5 tier you also get this podcast early. You don't get it exclusively. We had some people be like, "Hey, I can't get the podcast" and we had to be like, "No, you literally can't, everything we do is available, except the behind the scenes stuff". But if you're on the $5 tier you get this beautiful podcast early as well as a bunch of other stuff and we put the word out for some questions, we got a bunch of them. I'm gonna ask about two or three of them here. This one's from Matthew Glenn, he said, "What accessibility feature should indies and small teams prioritize when hoping to be more accessible?" Any come to mind? - [Steven] You know, I think the thing about being an indie, and I've had so many great conversations with Rami about this, indies have such a luxury of being flexible. Being an indie developer is super hard, right? It is back breaking work in a mental way. It is blood, sweat, part of your soul going into this game and here I am telling you you have to do even more. To indie developers out there, keep in mind everybody on the accessibility side understands that you didn't need one more thing to worry about, but if you add things like re-mappable keys, you add things like sliders for all of your settings, or allowing people to edit the INI files instead of keeping them hidden or encoded. Allow people to move the game as much as they can, without breaking your game or altering it, ` then let them play it your way and you'll have more sales and you'll have happier customers. It's interesting how some games tackled problems. Let's take, for example, one of my favorite indie games of 2018 called Raft. Raft was a cool little indie game where you basically were on a raft, spoiler! You had to fish junk out of the ocean and build a bigger, better raft that had air conditioning somehow, I don't know. It was a fun game but the settings in it were bare and minimal and when I reached out to say, "Hey, I can't play your game because the mouse sensitivity is very low, you capped it barely above what you'd need to move the mouse across the screen if you got an entire mousepad, not to mention you don't have the ability to re-map, you didn't have stuff like that. And within two days they turned around; they added the ability to map the mouse, the added the ability to uncap the mouse sensitivity. These are all things that don't take developers a lot of time, but if you don't do them, they can lock people out of your games. I happen to be one of the people that gets caught up in those times when you're alienated, so I always recommend, you know, do as much as you can with little effort and things like adding settings and adding re-mapping are often relatively easy, nothing is "easy" in development, but if you do it early in development cycle, it's doable without too much cost. - [Danny] Raymond Harris asked the question, "Have you tried Microsoft's new accessibility controller, if so, what do you like and dislike about it? I mean you guys were involved in the whole R and D aspect of that, is that correct? - [Steven] I was privileged to be one of the people that Microsoft pulled into it first. Me and my co-worker Craig, we were the ones that were asked to come sign some NDAs and check this out on a low key, 'here's a tablet with a drawing on it because our lawyers won't even allow you to look at the real prototypes, so here's what it looks like' kind of thing. Yeah and then from there we brought in AbleGamers and we became an entire organization to help, not just one or two of us, but everybody had a hand in making this thing better, so it was great to get to be a part of that and it's honestly going to go down in my brain as one of the highlights of my career. I had a very small part in personally bringing about a controller that is now available in freaking Walmart. Well, technically the Microsoft Store, whatever. Walmart, Microsoft Store, same difference. I'm definitely not gonna get an angry message from Microsoft PR tomorrow, its fine, right? - [Danny] Matthew Rogers asked the question, "Do you find that people with disabilities often write off video games as a hobby and don't realize that there are organizations like AbleGamers out there?" - [Steven] I do. I think one of the things that my job has become has been fighting against the stigma of being a gamer, let alone having a disability, so, in a lot of ways, 15 years ago when I got into this game and when AbleGamers first started, we were not only fighting for people with disabilities, which, back in the early 2000s and early 90s, was not as welcomed as it is now and neither is being a gamer and both of those had negative connotations on them. If you were a gamer, you're lazy. If you were disabled, you're lazy. We had to fight all these stereotypes and yeah, I think that there are so many companies out there who don't even understand what we do, what I do and my daily operations and what my company does and what even is represented by gamers with disabilities being a part of the world. I don't know that everybody's quite yet aware. I think we're making it so. I think people like Danny are helping us push the narrative into the mainstream that it's not some little niche bunch of people that just wanna play a couple of games, but gamers with disabilities are everywhere. People like Halfcoordinated who are out there on the stage of Games Done Quick, who are out there pushing, me being on award shows pushing. I think we're all doing our parts and I think everybody who is listening can do their part by saying to their friends, to their family whenever the situation comes up, that people with disabilities want to enjoy every hobby, including gaming. I think it's gonna be interesting watching companies get involved more and more as they figure this out. - [Danny] We go back and look at the commercials of the 90s, where the prevalent idea of the teenage boy, the white teenage boy, right? The able-bodied, white teenage boy was the... - [Steven] Straight, able-bodied, white teenage boy. - [Danny] Yeah, lets keep going! Eventually we'll find that gamer. The one that gave birth to us all. Do you find that accessibility and people with disabilities have a place at the table now in a way that they didn't five or 10 years ago, or it is for people like you that are visible, but for most people it's not? - [Steven] Here's the thing. I think that accessibility has come a long way in a lot of ways thanks to the work that has been done at AbleGamers and our allies and our people that care about our narrative, right? There's no question, accessibility is better. Full stop, period, end of sentence. However, to continue the conversation, if you are not somebody that has a high profile, you do not have as good of a chance of things being made accessible quickly. I am extremely privileged, in that if somebody gets a hold of me and says, "I can't play this game because of this feature being in the way", chances are I can get to a developer and say, "Hey, is there something you can do about this?" Sometimes they can do it quickly, sometimes they can't. I've had developers literally, and I will not tell you who, go behind their bosses back and find code and tell me slash commands in engines to get around the accessibility things because the publisher didn't want to deal with the problem and the developer cared enough that they were like, "Just tell them to do this and it'll be fine." Okay, cool, I am super privileged in that I can do that, but there's not a lot of people in my position that can do that and I can't do that for every single person all the time. Everybody at AbleGamers has their people that they can turn to and they can make magic happen sometimes, but there's only so many of us and only so many hours in the day, so you can't do that for everybody. What happens if you're a gamer who can't play a certain game and its because of a feature in a game and there's nothing that can be done until that feature is changed? Well, you can tweet and you can email and you can send a feedback report, but you have to wait your turn, right? So there's definitely a position of privilege there for people like you and me who are in the game industry because we have the right ears. We try to do that honorably. Danny and I try to use our power for good. At least I do, Danny, I don't know... - [Danny] No, no, honestly please don't even say us both in the same sentence because you give me credit that I do not deserve. The work that you've done is literally changing people's lives. Maybe I'm making people smile a little bit, but you're doing some work that is really affecting people in incredibly important ways. - [Steven] I think we all have a different part to play though. I think that everybody who's listening has their part to play. This magnification of positivity that I have turned my "brand" into, if you will, is 100% honesty and compassion. We're all playing a part. I think anybody who's listening to the 75 minutes of this that we've done so far is doing their part by absorbing this information that they might not have known, about the struggles of people with disabilities. They may not have known that these are problems and issues. Now they can watch out for them. Now they can be an advocate. But, to get back to the original question, you do everything that you can and I think that we're in a position that we can make as much change for as many people as we possibly can, but I think that there are minority groups who are very vocal. The LGBT community which, of course, I support and Blacks in Gaming is one of my favorite GDC groups. I support every minority I can because I know my own struggles and while I may not know theirs, I know how difficult mine were and I can imagine and empathize with their struggles and I try to amplify where I can. The problem that I always find, and it breaks my heart, is that I'll see people that I respect so much in the industry, tweeting about how we need to support races, genders and sexualities and then they'll leave out disability and I don't understand why we're still not putting disability on the same level as these other minorities. Because guaranteed every single one of those groups, there's also people with disabilities within that group. So I would like to see when we're all unifying a bit more, to say that my LGBT friends who are disabled need support, my black friends, my latino friends need support. We are all in this together and I think that if we continue to amplify each other, we'll make this battle just a little bit easier. - [Danny] Is that why you make yourself so public? Like, you talked about your brand, right? You don't strike me, I'm not gonna bullshit you, you don't strike me as someone who suffers fools, you've got an incredibly intelligent head on your shoulders and you talk about this like feel-good brand that's really really important. Do you have to be watchful of people who would try to utilize that for their own optics? Like who would try and manipulate or would try and use the feel-good narrative to make their brand look good and then ultimately not really invest in your mission in a way that is substantive? - [Steven] Oh, absolutely. It is a hard and fast rule at my place of work, that no one with a disability is to do work without being compensated in some way. It does not have to financial because sometimes the government frowns upon that kind of thing, so maybe someone who is on government assistance can't take a payment because then that could endanger their insurance, and that we would feel horrible about, so instead maybe they get a copy of the game. Maybe they get a free tablet. Maybe a new webcam, who knows? It's that you don't use people. You utilize their skills, you utilize their experiences, you do not use them. And I think that's something you have to watch out for, and again, just anybody who has followed me so far, or if you plan on following me, Danny knows all too well that I am a lover but I'm also a fighter. If I see an injustice, I will strap on a sword and I'll go to town. I have no problem with picking up the battleax and running into the fight. I am not somebody who thinks the world is rose colored and we can just all love each other because that's the right thing to do. I think sometimes there comes a time where all people must fight. - [Danny] And whenever the battle happens, I'll be, hopefully, standing right beside you, swinging my morning star as well. Steven Spohn, an absolute pleasure to talk to you as ever, my friend. Where can people follow your work? What are you up to? Where can they consume your delicious content? - [Steven]I don't want that advertisement on my phone. My most active place right now is Twitter. I find it's the best place to amplify positive messages to fight some of the darkness; you can find me @StevenSpohn and you can find me on Twitch at the acronym that is my name: SteveInSpawn, like the comic book character, and I stream on twitch five days a week, just trying to showcase that people with disabilities are out there and we're not innocent snow flowers that don't so anything but sit around and watch TV. We're out there playing games, we make dick jokes and we're funny and inappropriate and we're just human beings like everyone else and I'd encourage anyone that has a disability that happens to be listening to the amazing Danny O'Dwyer, that you too should go out and live your life as visibly as you can because that's the only way that we're gonna change the world. - [Danny] Steven, thank you so much for your time. I really appreciate it. We'd love to have you back on if you're up for it again in the future. - [Steven] I'd be more than happy, Danny. Thanks for having me. - [Danny] No problem. Thank you, as well, for listening, everyone out there. We don't know who's up next week, but if you follow @NoClipVideo on the Twitters, you'll get an update over there. I'm @DannyODwyer on Twitter. If you have any feedback or any ideas for guests, you can also hit up our sub-Reddit, r/Noclip, or if you're a patron there is always a Patreon post you can just jump into, or hit us up on the DMs. The podcast is available on iTunes, Spotify, Stitcher, Google Play, the whole sha-bang. Anywhere podcasts are sold, stick 'noclip' in there and hopefully we'll pop up. We also have a new YouTube channel as well. If you type 'noclip podcast' into YouTube, we'll get that short URL soon enough, but until then if you hit that up, you'll be able to watch, slash, I mean 'watch', it's just a static image, pretty much with some gameplay in the background, but it's up there on YouTube. We also have full transcriptions as well. We don't talk about it very often. We do closed captions on all of our videos, but we actually also provide full transcriptions of the docs if you go to our Libsyn page, so that's like noclippodcast.libsyn.com and there's a link in all the descriptions no matter how you're listening to this and you can go check that out as well. Patrons get the show early. $5 if they're on the $5 tier. Thank you to them for making this ad-free and making it possible in the first place. Patreon.com/Noclip if you're interested in that. I hope, wherever you are, this finds you well. I hope you're enjoying some video games and we look forward to talking to you again on the next edition of the Noclip podcast, next week. See you then.
Farwell (and good riddance 2018). Here's the last official regular podcast for 2018, with your regular videogame podcast programming. So let's get our Anime talk on. Oh, and BIDETS. // 0:00:00 – Preamble // 0:27:46 – Chroma Squad, Samurai Flamenco, Paper Mario // 0:35:15 – The Long Dark, Amended // 0:41:12 – Smash Bros. Ultimate … Continue reading "Episode 98 – Christmas Recovery"
I årets sista avsnitt är det bara Malin och Niklas som trotsat kylan och tagit sig till inspelningen. Niklas har inte hunnit med att se eller spela något nytt sedan han var med senast. Malin å andra sidan har hunnit med en hel del sedan senaste gången hon belönade podden med sin närvaro. Malin har bland annat sett, första säsongen av Netflix reimagining av She-Ra, första säsongen av Avatar The Last Airbender-skaparnas nya Netflix-serie The Dragon Prince och så har hon även sett den svenska långfilmen Gräns som är baserad på en novell av John Ajvide Lindqvist. I speldelen berättar Malin om indieutvecklaren Toby Fox's nya spel Deltarune som är en uppföljare till Undertale. Malin har även spelat en hel del Tricky Towers som är perfekt, om än något frustrerande, att spela när man väntar på att maten ska bli klar. Utöver detta så berättar Malin om Escape Room-spelet Exit och hon och Niklas pratar även lite snabbt om det massiva brädspelet Gloomhaven och den andra utgåvan HP Lovecraft spelet Mansion of Madness. Det var allt för i år. Så ha en god jul och ett gott nytt år, så hörs vi igen i januari! Tack & Förlåt, Puss Hej!
TYP drops by for some good ol fashioned Radio Trivia fun! But that doesn't stop us from talkin' bout Tricky Towers, NBA Playgrounds 2, Digger Dan DX, Gradius and a swordless NES Zelda run?! And if that wasn't enough we dive into the mailbag too!
We're (finally) talking Switch 2.0, Tricky Towers, Guacamelee, Assassin's Creed and so much more. Plus, a very important update at Peer's behest!
Episode 14 of the Nindie Nation podcast is here and we’re coming at you LIVE, straight in your face! Jeff and Josh can barely contain their excitement for Guacamelee! and have reviews for Tricky Towers, Joggernauts, and Sinner: Sacrifice for Redemption. Jeff has also had a breakthrough in The Messenger and it may be his favorite game this year! Plus, as always, the guys go over new releases and sales all on the Switch eShop.
It's Jonny Playstar with guests Kiyo, Doro and Rob for another fun discussion!How much does Kiyo love Mario Party? Will Jonny buy the Splatoon amiibo?All this and more, while we laugh a bunch at Meltan!Do you agree or disagree with Nintendo’s move or our opinions? Let us know in the comments what you think or would like to hear in the next episode of Metro Kingdom Radio!Bowsette mods 1:25Guacamelee release, Tricky Towers 2:45Pokemon GO, Meltan, changes coming soon, Gen 4 coming, day of the girl 7:10 16:00 23:16Animal Crossing Pocket Camp updates + Pokemon Eevee 25:05Pokemon Thunderbolt, Uniqlo contest, Uniqlo shirts 28:17 29:57Splatoon 2 Octoling Amiibo, and costumes 36:25Dragalia Lost, interview, Halloween event, hitting the top 10 charts 39:06Super Mario Party, joycon shortage, special joycons 49:30Youtube : https://www.youtube.com/channel/UC_NVdbydvzsmXg8LMx65xqwSoundcloud : https://soundcloud.com/metrokingdomradioiTunes : https://itunes.apple.com/us/podcast/metro-kingdom-radio/id1435034966Reddit : https://www.reddit.com/r/MetroKingomRadio/Facebook : https://www.facebook.com/MetroKingdomRadio/Twitter : https://twitter.com/MetroKingRadio
Discutimos pouco inspirado Immortal: Unchained, o inconsistente Shadow of the Tomb Raider, a alegria das visitas que é Tricky Towers, os retrôs Beat 'em Up Bundle e NES Online e a tradição japonesa em forma de jogo, Dragon Quest XI.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Ouça: Música do Encerramento Assista: Review de Dragon Quest XI do Tim Rogers Blocos do Podcast: Immortal: Unchained: 00:06:16 Shadow of the Tomb Raider: 00:19:35 Tricky Towers: 00:36:19 Beat 'em Up Bundle: 00:43:42 NES Online: 00:57:05 Dragon Quest XI: 01:10:26 Lançamentos: 01:31:49 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Tsumi to Batsu", por Sheena Ringo
For første gang på lenge er det Jon Cato, Lars og Mats som er på plass i studio for å lage LOLbua. Vi snakker blant annet om det hemmelige livet på oljeplattformer, Ant Man, Trials Fusion, den nye Uncharted-filmen med Nathan Filion, Captain Toad's Adventure, Tricky Towers og mye mer. Lytterne bidrar denne gangen på flere måter, blant annet i lytterspalten der vi tenker tilbake på Biowares storhetsdager og spill som Star Wars: Knights of the Old Republic. Produsenter denne uken er Cobrakar84 og TTMXMP. Takk for støtten! Hvis du vil bli produsent, brevvenn, swapper eller støtte oss på en annen måte, se www.patreon.com/lolbua Bli med i vår Discord-kana: discord.gg/yScbdHP Følg vår facebookside: www.facebook.com/lolbua2000/ Bli med i vårt community LOLbua Entourage: www.facebook.com/groups/930773487035216/ Følg oss på Twitter: twitter.com/lolbua Instagram: www.instagram.com/lolbua Vår hjemmeside: www.lolbua.no
For første gang på lenge er det Jon Cato, Lars og Mats som er på plass i studio for å lage LOLbua. Vi snakker blant annet om det hemmelige livet på oljeplattformer, Ant Man, Trials Fusion, den nye Uncharted-filmen med Nathan Filion, Captain Toad's Adventure, Tricky Towers og mye mer. Lytterne bidrar denne gangen på flere måter, blant annet i lytterspalten der vi tenker tilbake på Biowares storhetsdager og spill som Star Wars: Knights of the Old Republic. Produsenter denne uken er Cobrakar84 og TTMXMP. Takk for støtten! Hvis du vil bli produsent, brevvenn, swapper eller støtte oss på en annen måte, se www.patreon.com/lolbua Bli med i vår Discord-kana: discord.gg/yScbdHP Følg vår facebookside: www.facebook.com/lolbua2000/ Bli med i vårt community LOLbua Entourage: www.facebook.com/groups/930773487035216/ Følg oss på Twitter: twitter.com/lolbua Instagram: www.instagram.com/lolbua Vår hjemmeside: www.lolbua.no
Pour son quatrième épisode, nous accueillerons avec joie un nouveau petit ...nouveau, cette fois-ci c:est JB alias Le Commandant alias Kamen Soviet alias le type responsable des AMV Enfer 2 et 3 qui nous accompagne. Pour fêter ça, on a même délivré Axel de la cave dans laquelle nous l:avions enfermé depuis le premier épisode. Dans cet épisode, on parle de jeux anciens mais géniaux qu sont "Lumines" et "Skies of Arcadia", on reviendra dans le présent pour aborder le cas du très sympathique "Tricky Towers" qui est notre jeu du Canapé Game pour cet épisode et enfin on se projette dans le turfu avec nos prédictions 100% pas sûres concernant l:E3 qui approche. Mais Le Canapé Game ce n:est pas que du jeu vidéo puisqu:on on parlera aussi de cinéma avec la sortie enfin réelle de "L:homme qui tua Don Quichotte" de Terry Gilliam. Enfin, last but not least, retrouvez aussi le coup de coeur du Canapé Game pour la série d:animation surréaliste "Néo Yokio". Bref, le Canapé Game est de retour et tout va bien. Un épisode enregistré le 02 juin 2018. Avec Nemo, Xefir, JB, Otak et Axel. Au sommaire de ce numéro L:édito de Nemo : Le sens du timing et un pompier pas bien malien. (3:21 => 6:15) Les coups de coeur / coups de gueule de l:équipe (6:15 => 13:38) Axel : L:E3 arrive, figurez vous !. Otak: Les betas leaks de Pokemon / La déception "Mutafukaz" JB : Le film "En Guerre". Nemo: La sortie du manga "Au grand air" chez Nobi-nobi (on vous aime les gars 23:38) Le quiz de l:émission : Notre pas du tout plagié Bruger Quiz (23:38 => 34:41) La chronique de Otak : Skies of Arcadia (34:41 => 45:20) La pause musicale choisie par Axel : Cette année là par Anotoki, YMCK - Album "Cloclo Made in Japan" (45:20 => 49:55) La chronique de JB : L:homme qui tua Don Quichotte (49:55 => 1:02:38) Le jeu du Canapé Game : Tricky Towers (1:02:38 => 1:08:50) La chronique de Nemo : L:anime Neo Yokio (1:08:50 => 1:19:00) Les prédictions du Canapé Game pour l:E3. (1:19:00 => 1:32:12) Remerciements puis la musique de fin de Nemo: Puppy Love - Earthworm Jim 2 OST (1:32:12 => 1:38:00)
We talk about the PS4's latest masterpiece. No, not Tricky Towers... God of War. 0:03:30 - Intro 0:08:17 - Game of The Week 0:40:54 - News 0:49:36 - Simon's Quiz 0:52:50 - PSRQA 1:08:35 - Goodbyes n Stuff Website - www.playstationradio.co.uk Email - fishandchips@playstationradio.co.uk Twitter - @PSRadioUK Facebook - www.facebook.com/playstationradiouk YouTube - www.youtube.com/playstationradiouk Ben PSN - Confused_Dude Simon PSN - SiborgSimoSctlnd Ben Twitter - @Confused_Dude Simon Twitter - @SimonSiThornton
GameEnthus Podcast ep333: "Real" Gamars or Yondu's Restraint This week Karrie(@Karriebearr) from TinyBuild and Strangely Compelling joins Tiny(@Tiny415) Mike(@AssaultSuit) and Aaron(@Ind1fference) talk about: Party Hard, Hello Neighbor, Tiny Build, Arc Systemworks, Riot Games, Pax South, Pax Australia, Super Saiyan Showdown, Dragonball Z Fighters, Fantasy Winter Olympic Draft, Extra Life United, Rivals of Aether, Sonic Mania, Tricky Towers, Godzilla, Guardians of the Galaxy Vol.2, Star Wars Epidsode VIII The Last Jedi, Rogue One, Stranger Things, Beyond Stranger Things, Star Trek Discovery, The Monster Squad, Labryinth, Black Lightning, Ni No Kuni 2, Gamars, In the Hunt, Thor DS, Stardew Valley, Steamworld Dig 2, Army of Two, Horizon Zero Dawn, Gorogoa, Rogue Legacy, Hidden Folks, Animal Crossing Pocket Camp, Full Metal Furies, Hollow Knight, Enter the Gungeon, Overwatch, Tiny Metal, Never Stop Sneaking, Darkest Dungeon, Mario and Luigi, Mafia 2, InnerSpace, Immortal Redneck, Slime-San, Metal Gear Rising, Candleman, Xbox Game Pass, Tesla vs Lovecraft, God of War, Miitomo and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Download the GE iOS / WP apps and check out GameEnthus. Show Length: 133 minutes Direct Download Show Links Follow Karrie TinyBuild Strangely Compelling New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Kiaun's Show The Analog Circle Podcast Gary's Show TheGamesMenRPG Open Forum Radio GeeksGoneRaw SingleSimulcast Show Music Bobby Caldwell - Open Your Eyes A Tribe Called Quest - 1nce Again instrumental Bobby Caldwell - What You Won't Do for Love Alicia Keys - No One instrumental Bobby Caldwell - My Flame Sadat X - Lump Lump instrumental Santigold - Disparate Youth Raphael Saadiq - Get Involved instrumental Wu-Tang Clan - Method Man instrumental
This week on Spawn Point, we're playing this season's biggest hit: Super Mario Odyssey, plus the LEGO Ninjago Movie game, Goose vs Rad in Tricky Towers and Ask Spawn Point!
Welcome to episode 95 of the TrueAchievements podcast, where this week sat down for a little longer than normal to discuss our impressions of the newly released Xbox One X, some big new games, and all the Xbox related news from the past week. On this show, we give you the chance to win an Xbox One code for Tricky Towers, Rich rants about the lack of a Kinect adaptor for the Xbox One X and what's stopping him from playing Need for Speed Payback Achievements, we talk a length about Call of Duty: WWII and how much of a visual boost the "the world's most powerful console" gives the game, I rave about how stunning Forza Motorsport 7 is with HDR, and we chat about yesterday's announcement that Respawn have been purchased by EA. We also give you our thoughts on this week's ID@Xbox streams, discuss the rest of this week's biggest news announcements, take a look at what we've been playing over the past seven days, look at the games coming our way next week and answer your questions, including our question of the week. Links: Xbox One X Review Forza Motorsport 7 Latest Patch And New DLC Details Battlefield 1 November Update and Operation Campaigns Titanfall Developer Respawn Entertainment Becomes an EA Owned Studio Phil Spencer Talks First-Party Plans and More in Recent Interview Telltale Games Cuts A Quarter Of Their Staff In Restructuring Effort EA SPORTS UFC 3 Revealed with Conor McGregor Back on the Cover Fortnite's Latest Patch Introduces the Bush Update
This week the gang (EIC Ben, Reviews Editor Richard and Home Counties Editor Joel) talk about: That Tomb Raider trailer, Wolfenstein: The New Colossus, DOOM, INSIDE and much more coming to Nintendo Switch, Epic Games and Fortnite break down boundaries, Playerunknown’s Battlegrounds is the most popular game on Steam and doesn’t appreciate Fortnite, Destiny 2, Madden NFL18, Tricky Towers, NBA 2K18, The Escapists 2, XCOM 2: War of the Chosen, NHL 18, Forza 7 demo, Batman: Arkham Knight, Metroid: Samus Returns,
In Games in Schools and Libraries episode 75 Ian Sovine joins Donald Dennis to talk about his time volunteering at the Waccamaw Neck Branch Library in Pawleys Island before heading off to college. Games Recommended by IanTricky TowersMachi KoroOne Night Ultimate WerewolfSheriff of NottinghamCatanGames in Schools and Libraries is produced by Inverse Genius in association with the Georgetown County Library SystemGames in Schools and Libraries Guild at Board Game GeekFacebook group for WNBTeens: https://www.facebook.com/WNBTeensEmail us: onboardgames.net@gmail.comHome: gamesschoolslibraries.com Inverse Genius: http://www.inversegenius.com/ Music by Ian SovinePermalink
This episode, Dylan is joined by trailer craftsman M. Joshua Cauller, whose work includes trailers for games such as That Dragon, Cancer; Tricky Towers; and Poly Bridge. Josh touches on a lot of different topics related to his craft, including how he got started, how to create player-centric trailers, and the importance of balancing emotional tension in trailers. We also discuss the tight-knit trailer-making community, problems with indies not viewing game dev as a business, setting the right player expectations while also using emotional intelligence to craft your trailer. Games include Celeste. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
This episode, Dylan is joined by trailer craftsman M. Joshua Cauller, whose work includes trailers for games such as That Dragon, Cancer; Tricky Towers; and Poly Bridge. Josh touches on […]
- Bonjour à toutes et tous. Voici le Podcast numéro #045 de Geek0Rama ! C'est pas vrai ?! Ikson & Octokom se sont penchés sur un mélange hallucinant entre Tetris, le Jenga et Mario Kart. Un jeu multi excellent qui offre des soirées formidables en local, ou un peu de chaleur humaine en multi en ligne. Foncez écouter ce podcast pour aller jouer à ce titre qui en vaut le coup ! Chlabichla & SlipDeBain 1000 sont là ! Pour nous parler d'un titre multi coopératif, mais pas trop non plus. Crasse et coup de p... vilain sont au programme pour un étrange jeu aux charmes incroyables ! Et oui ! Bonne écoute à toutes et tous ! (Et surtout à toutes dit Ikson !) Plus d'informations sur notre site officiel -
Hello! Trump is racist in the streets and even more racist in the sheets that he has used to make his KKK robes. Episode #378 Segmented Thusly: Movie Monologue = Star Trek VI: The Undiscovered Country, Star Trek: Nemesis, Ghostbusters (2016), We Are Twisted Fucking Sister and Tomorrowland. Television Talk = @Midnight 90's Episode & Modern Family (Season 8 Premier) Book Banter = Player's Handbook by Wizards RPG Team Game Gabbin' = PS4 Cleanup (Badland: GOTY Edition, Broken Age, Dark Star, Galak-Z: The Dimensional, Zombi, Tricky Towers and Table Top Racing: World Tour) Internet Intercourse = Danny O'Dwyer: No Clip, Jessica Nigri 1 Million Subscribers Video, Drunks & Dragons and Critical Hit.
We slam the Videoball guy, playcast released on IOS, Overwatch gets Lucioball, GTA gets Entourage mode, Rebel Galaxy and Tricky Towers on Plus and new games are released. Download the mp3
I chat with an indie game dev from WeirdBeard Games about one of my favorite puzzle games EVER! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/iheartindie/support
With Hurricane Matthew bringing us a little bit of wind and rain, we huddle inside to talk about video games. But first, we talk about the new HBO show Westworld and the blurring line between reality and simulation that the show portends, as well as violence in simulations and games. And then there are even more shows and films to discuss, from Steve Jobs to Luke Cage to X-Men: Apocalypse. We also talk about the waning memory of Hanson’s “MMMBop” and Dan’s new Ward theme. Games include Super Mario 3D World, Witcher 3: The Wild Hunt, Rocket League, BioShock Remastered, Sportsfriends, Tricky Towers, and Overwatch. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
Today on live with Big Pete and the Shufflers, the Well Damn! Radio Crew sits down and plays in real time, unedited and uncut!, Weird Beards 2016 tile-matching puzzle game, "Tricky Towers" on PlayStation 4.
Sista bossen är besegrad och hjältens inventory är fylld till bredden med prylar, pinaler och potions som aldrig kommit till användning. Är du också en in-game-hoarder? Då är veckans P3 Spel för dig! Behöver Alan Wake verkligen 100 kaffetermosar? Och känns det verkligen sannolikt att cowboyen John Marsten skulle plocka blommor när han har fru och barn att rädda? P3 Spel-panelens Susanne Möller och Victor Leijonhufvud synar vårt maniska hoardande och bjuder på en och annan bekännelse. Vi går dessutom på djupet med människans uråldriga samlarinstinkter tillsammans med psykologen Volen Ivanov. Vad är det som får oss att fylla ett helt Skyrim-hus med ost? I recensioner får indiepusslaren Pan-Pan betyg, det blir spelintryck från Samorost 3 och Tricky Towers och i veckans krönika hörs Michael Gill som just återvänt från sitt livs största resa. P3 Spel med Angelica Norgren sänds lördag 18.03 i P3.
This week your usual Glitchy crew are joined by Nathan to discuss Tricky Towers, Puyo Puyo Tetris, Reigns and a little indie game called No Man's Sky.
Another backdated episode, the news may be a little outdated! We'll be back on track next week, I promise :) Join Mike and Kieran as we discuss the Megaman Legacy Collection and some board games...but mainly we discuss Tricky Towers and why it's so much fun
Olá Amigos e Amigas Gamers! Sejam todos bem-vindos ao mais novo episódio da série Detonando Agora! Neste programa falamos sobre Pokemon GO, o DLC Blood and Wine de The Witcher 3, I am Setsuna e Tricky Towers! Para tanto trouxemos dois convidados! Temos Davi Silva, nosso ouvinte de longa data e contribuinte aqui do site! E Senhor JM diretamente lá do 404 Podcast! Fiquem tranquilos que é tudo sem spoiler! Apertem o play e vamos lá! Já conhecem a nossa forja de armaduras? elo7.com.br/gamercomoagente Lembrando que para a galera do Rio de Janeiro, estaremos no Anime Wings no dia 9 de outubro, que vai ser em Bonsucesso na UNISUAM com endereço na Avenida Paris, 72. O evento vai rolar das 12hrs até as 19hrs. Então se quiserem nos conhecer ao vivo e conhecer a nossa forja, não deixem de ir. Conheçam o 404 Podcast! O nosso mestre platinador, Rodrigo Estevão participou do episódio Vida de Torcedor! Dúvidas, sugestões, críticas e xingamentos é só falar: gamercomoagente@gmail.com Deixem seus comentários nas postagens e não deixem de acessar o nosso Facebook e Twitter!
Tom F returns from the forests of Sweden and joins Pip, Alex and John to discuss: what Tom was doing in the forests of Sweden, Obduction, Deus Ex: Mankind Divided, Tricky Towers, Fallout 4: Nuka World, and what features we’d want our augmented limbs to have. Show notes: Tom’s been at Stugan! A game developers’ [...]
Looks like we're not quite over the space games at the moment. Anthony opens with a fine space simulator know as the Kerbal Space Program. No one seems to get it, but it's okay. Nothing could be worse than... well, you know. Regardless, Justin is taking advantage of that "games with gold" and stepping past and into Beyond Good And Evil. He also updates us on his Pokemon Yellow experience of trying to catch them all. Plenty of Zubats. Brian's last and talks about the game Tricky Towers on the PS4. Yet, the game everyone is waiting to talk about is Deus Ex: Mankind Divided. For news we get a PlayStation price increase, Dark Souls 3 DLC, Playstation Now coming to the PC along with a DualShock 4 USB adapter, and more. The Drunken Show Notes: July's Top Sales Belonged to Nintendo's 3DS - IGN Resident Evil 7's gameplay leans more on horror than survival Dragon Quest XI confirmed for NX, simultaneous launch with PS4 and 3DS versions suggested Big City Stories: Free-to-Play City Builder Launching August 23 on PS4 PlayStation Plus Prices Increase Next Month PlayStation Now Coming to PC, DualShock 4 USB Wireless Adaptor Unveiled Dark Souls 3's First DLC Called "Ashes of Ariandel," Release Date Revealed ReCore Mixes Platforming With Color-Coded Combat Dark Souls 3’s First DLC Gets a Release Date Haven Remake Coming to Halo 5: Guardians Where to find us: Creep us on Facebook Stalk us on Twitter Or throw us that review on iTunes or Stitcher Questions, comments, concerns? E-mail us: brian@pxlpts.com And be sure to check out what we're doing at our website: Pixelated Points Theme music: 'My Lady Carey's Dompe' performed by Jon Sayles
Show notes: http://bit.ly/2bv6EJ1 Two Week Catch-Up: Robert learns how to water the lawn & continues his anime spree with Food Wars! Darrell brings his kids to Suicide Squad, begins the draft for his Final Fantasy league, watches 10 Cloverfield Lane, & plays more Diablo Jermaine listens to the Suicide Squad soundtrack, plays Tricky Towers, & gets a "Slip 'n Slide" for the kids Nerdy News: Robert shares news that Ford vows to go "full-autonomous" by 2021 Jermaine joins millions in the public outcry over Black Desert's newfound "pay-to-play" model Darrell backs Google in its resistance of removing Reddit streaming links Trailer Talk: The Arrival Robert: "Why is it always 'there's only one person who can save the world?' Totally unrealistic & unconvincing - 2.5 stars" Jermaine: "Wow. I was super-hyped for this movie but the more we discussed it, the more I disliked it - three stars" Darrell: "Why her? Why does she take off the mask? Why is there a canary there? Three stars" Kong: Skull Island Jermaine: "Is Samuel L. Jackson even really in this movie? Two stars" Darrell: "Projectile Palm Trees! Four stars" Robert: "Yeah! Also, I might just go for Tom Hiddleston. Three stars" Review - Suicide Squad Jermaine: "Giant building, giant light in the sky - race towards the building. Recommend" Darrell: "I enjoyed the movie. It had flaws and holes but that's what made me like it. Recommend" Robert: "Why do the villains all have hearts of gold? What nonsense. Whatever the complete opposite of a recommendation is, I give this movie" Recommendations: Darrell highly recommends the Hamilton soundtrack -- "Been listening nonstop!" Robert plays Volleyball with Haikyuu! -- "Speed lines everywhere! Flaming fireball punch!" Jermaine loves Hearthstone - One night in Karazhan -- "I can't believe I haven't recommended this yet" Credits: "It wasn't airplanes, it was beauty that killed the beast" "Haikyuu! theme song" by Hayashi Yuki from Haikyuu!
Join Alex and Tigs as they talk about Inside, Star Ocean: Integrity and Faithlessness, Kentucky Route Zero Act IV, Box Box Boy, Resident Evil: Beginning Hour, Sly 1, Sly 2, Sly 3, Odin Sphere Leifthrasir, I Am Setsuna, 1010, No Man’s Sky, Headlander, Absu, Tricky Towers, Ultratron, Seum: Speed Runners from Hell and more on this episode of Griefed! Recorded on Monday, August 15, 2016.
-=Happy Birthday Carl!=- In this episode, The Prof (@profplaysgames) and The Dev (@summerspeak) discuss No Man's Sky, PS Neo, Final Fantasy XV, Gamescom, Destiny, Overcooked, Tricky Towers, and Ren Faires.
While we waited for No Man's Sky to launch we figured may as well record this weeks PodQuest. Most of us had a chance to play Batman: The Telltale Series and see Suicide Squad. Aside from that Gal*Gun:Double Peace, Abzu, Tricky Towers, Overcooked, and board games are all discussed. Also we talk a bit about what we're expecting from No Man's Sky and the latest patch notes for 1.03.
While we waited for No Man's Sky to launch we figured may as well record this weeks PodQuest. Most of us had a chance to play Batman: The Telltale Series and see Suicide Squad. Aside from that Gal*Gun:Double Peace, Abzu, Tricky Towers, Overcooked, and board games are all discussed. Also we talk a bit about what we're expecting from No Man's Sky and the latest patch notes for 1.03. Intro and Outro music Mega Man 2 'Project X2 - Title Screen' OC ReMix courtesy of Project X over at OCRemix
While we waited for No Man's Sky to launch we figured may as well record this weeks PodQuest. Most of us had a chance to play Batman: The Telltale Series and see Suicide Squad. Aside from that Gal*Gun:Double Peace, Abzu, Tricky Towers, Overcooked, and board games are all discussed. Also we talk a bit about what we're expecting from No Man's Sky and the latest patch notes for 1.03. The post PodQuest 112 – Telltale Batman, Suicide Squad, and No Man's Sky first appeared on One-Quest.com.
Overwatch gets its first seasonal event, so Rob, Bob and Tom share impressions on the temporary mode: Lucioball. We talk about this month's PlayStation Plus games, including Rebel Galaxy and Tricky Towers, Rob recommends The Magic Circle, and Tom returns to Bastion to get its Platinum Trophy. Subscribe and listen to our 2nd podcast, GoPlayThat Micro: https://soundcloud.com/goplaythatmicro Email the show: podcast@goplaythat.com Music by: www.RainbowKitten.com
This week's episode sees us playing Tetris with a twist - Tricky Towers is an indie game out of the Netherlands, out now for PS4 and Windows PC. It's a classic gaming stalwart with a brand new physics engine - equal parts cuddly cute and devilishly difficult. Mike gets absolutely legless as he dives into his Videogame Shoebox... that's right, it's time for the original Rayman, which came out in 1995 and featured a character with no arms, no legs, no neck, and yet has the ability to run, jump and even glide! And from one retro platformer to another retro-inspired one: Angelo spends some time with Yooka-Laylee - the Toybox Mode has just been made available to Kickstarter backers, so let's see if it's any good! ...plus, of course, we have all the latest in gaming news - this is Player Attack! http://www.playerattack.com
Bajo, Hex, Goose and D.A.R.R.E.N. are back in the Good Game Spawn Point studio for more gaming goodness! This week we play I am Setsuna and Tricky Towers!
Nesta edição do Podcast SUPERNOVAS: nossas opiniões sobre No Man's Sky, The Witcher 3: Blood and Wine, Tricky Towers e muito mais!
Nesta edição do Podcast SUPERNOVAS: nossas opiniões sobre No Man's Sky, The Witcher 3: Blood and Wine, Tricky Towers e muito mais!
In this episode Brad and Eric stack tetrominoes together to build some tricky towers.
We have a very special show for you this week. Kahlief has come back with some very cool interviews with from developers of his favorite games of Playstation Experience 2015. He chats with devlopers on Metrico+, Tricky Towers, GNOG and...Destiny!
This week we talk Super Rude Bear, Tricky Towers, PlayStation VR, and share our expectations for Paris Games Week.