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By Matthew Nemeth Back with another gaming talk this week to discuss Polyarc VR Update, Starfield And Stray Get 20% OFF @manscaped + Free Shipping with promo code ETALKUK at MANSCAPED.com! #ad #manscapedpod Check below for the free podcast Click here for a list of our iTunes feeds. Information matthew@entertainmenttalk.org Please rate and review us on iTunes @etalkuk Twitter Patreon matthew@entertainmenttalk.org Facebook Page Matt's Twitch Kualo Domains Click here for the ad-free podcast
By Matthew Nemeth Back with another gaming talk this week to discuss Polyarc VR Update, Starfield And Stray Get 20% OFF @manscaped + Free Shipping with promo code ETALKUK at MANSCAPED.com! #ad #manscapedpod Check below for the free podcast Click here for a list of our iTunes feeds. Information matthew@entertainmenttalk.org Please rate and review us on iTunes @etalkuk Twitter Patreon matthew@entertainmenttalk.org Facebook Page Matt's Twitch Kualo Domains Click here for the ad-free podcast
On this edition of VR News of the Week we start the episode a bit off topic talking the latest in our lives (If you don't care, skip to 6:52). We then go into the VR news starting with some impressive Ghosts of Tabor revenue numbers. As well we talk the newly announced VR MOBA game from Polyarc, the makers of Moss 1 and 2, Glassbreakers: Champions Of Moss. We also talk a teaser of a new game of Cloudhead Games. The new beta signups for Racket Club from Resolution Games, more game updates, and more! Listen for all of the news!Mondays are dedicated to our series of episodes about the discussion of Virtual Reality (VR) newsPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRGet 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvr Support the show
"Your time has come at last, dear reader." In this podcast we explore the world of Moss and its anthropomorphic inhabitants. Delving into the world created by Polyarc, Chris, Jon and Tony venture into the games' wonderfully realised series of dioramas. Please listen to find out how the trio of hosts guided Quill in her quest to save Moss. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_557.mp3 Music featured in this issue: 1. Twofold by Jason Graves2. Home To Me by Jason Graves/Malukah Edit by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Follow The Trophy Room Patreon: https://www.patreon.com/pstrophyroom Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom ____________________________________________ The week on The Trophy Room A PlayStation Podcast hosts Kyle and Joseph talk about their predictions to the February State of Play and what we're expecting to see from the 10 PlayStation third-party games, five new PlayStation VR2 games, and the extensive look at Rocksteady's Suicide Squad Kill the Justice league that PlayStation seemingly has the marketing rights to and whether no PS5 first party games will be shown at a PlayStation showcase. Microsoft makes their most convincing closing arguments to EU regulatory bodies as its shows its made ABK deals with both Nintendo and a commitment to bring Activision Blizzard King and Xbox games to its cloud competitor Nvidia Cloud Gaming service a deal to strengthen Xbox Game Pass chances it scoring big and locking in Call of Duty for the long term as well as our interview with Moss Book One and Book 2 developer Polyarc on porting the game to PS VR2 and much more!
Trent Kusters chats with Polyarc's Chris Alderson (Art Director, Co-Founder) and Josh Stiksma (Design Director). Together they discuss founding Polyarc and deciding to develop for VR; developing the first Moss and first announcing at E3; how the early feedback shaped the overall design of the series; the art and design choices they made to help the player connect with Quill, the game's protagonist; and finding the balance between VR experiences and traditional gameplay when designing Moss' dioramas. Listen to the full episode here or watch this episode on our Youtube channel.
This week, Cherlynn and Devindra dive into the world of AI art with Senior Editor Dan Cooper and Creative Futurist John LePore. We know Dall-E and Midjourney can create some truly compelling images from a bit of text, but do they owe a debt to all of the images that they were trained on? Also, we explore the sorry state of Meta and Cherlynn gushes about the new Pixel Buds Pro. Stay tuned to the end of the show for our chat with Joshua Stiksma, Design Director of Moss 2, who discusses the current state of VR game development. Is AI-generated art borrowed or stolen? – 1:30 Meta's many problems and a reversal on Instagram plans – 27:35 Pixel Buds Pro review – 42:16 Bloomberg report reveals a few details about Grand Theft Auto 6 – 51:37 Playstation VR 2 will have live-streaming support and cinematic mode – 53:25 RIP Car Thing by Spotify – 54:35 Filipino politician wants to make ghosting illegal – 58:08 Listener Mailbag – 1:00:55 Working on – 1:08:05 Pop culture picks – 1:12:34 Interview with Polyarc design director Joshua Stiksma on Moss: Book II – 1:17:56
This week on the show: Chris Alderson of Polyarc Games joins us to talk about the MetaQuest release of Moss: Book II and what the studio learned about creating virtual characters you can't help but form a bond with. [6:30]And Félix Lajeunesse of Felix & Paul Studios is here to bring us up to speed on the latest with their collaboration with NASA — the final episode Space Explorers: The ISS Experience and the upcoming Artemis mission livestream. [30:50]All that plus HEADLINES.SHOW NOTESSDCC Activations @ Everything ImmersiveTender Claws Human UnionMeow Wolf Workers CollectiveCommunication Workers of AmericaWalkabout MiniGolf VR Tour SignUpThe Metaverse And How it Will Revolutionize EverythingThe NoPro DiscordThe Denver Immersive GatheringWho's The Bossk? The Force AwakensNoPro Patreon Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.
This week Jason speaks with Chris Alderson and Doug Burton of Polyarc about Moss Book II, out now on PSVR and Meta Quest 2. He then recaps the Philadelphia Fusion's surprising run in the Midseason Madness, and ends with some video game-related event to watch for at San Diego Comic-Con 2022.
Lisa talks with Designer Doug Burton and Artist Cooley Callahan about Polyarc's upcoming and highly-anticipated sequel, Moss: Book II. The three discuss what it was like working on the first Moss, their favorite moments from the new game, and where they see the industry headed next. The two also give practical advice for those who want to break into game development.For more information, follow @OtherGamingPod on Twitter and Instagram and join our Facebook Group at facebook.com/groups/thatothergamingpodcast.
Moss is known to many as one of the premiere VR gaming experiences you can have on any platform. The newly released Moss: Book 2 is coming to Quest 2 soon, and today we're joined by Chris Alderson, Co-Founder and Art Director of Polyarc Games, to learn what it takes to bring Quill to life. --Guest Links-- Web: https://www.polyarcgames.com/ Twitter: @PolyarcGames https://twitter.com/PolyarcGames YouTube: https://www.YouTube.com/PolyarcGames Facebook: https://www.facebook.com/polyarcgames Instagram: https://www.instagram.com/polyarcgames -- Between Realities Links -- Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva All the most current VR news with the best journalists in the industry! https://www.UploadVR.com We'd like to thank our Patrons: -VIP- RobynzReality Jonathun Zug CreeperBetty PotamWorks Cody - All-access- Studioform VR (studioformcreative.com) Aspin Darkfire John Westra Lindsay Sherman -Official - deliriemVR Samson Egilman Glitch Fandango Graham Gettel The Virtual Boys Podcast QUIKCOSPLAY Jansen Fox Brittany Meland Q2C VR Gamer Denise Dettlaff Michael McQuade Bluebell You're support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast. -- Affiliate Links -- If you're going to buy VR stuff then why not support us by clicking though one of our links to make your purchase! Every little bit helps []-) Walk, run and jump in VR using your own two feet! Cybershoes - https://www.cybershoes.io/product/cybershoes-gaming-station/?aff=14 Make your headset as comfy as it can be! Studioform VR - https://www.studioformcreative.com/?ref=25z8i95j09
It's a whole hour focusing on the Meta Quest, from the recent showcase to what's worth playing right now. Kevin Gossett plays host as Kathryn Yu and Patrick McLean blast through:Meta Quest Gaming ShowcaseMoss: Book II by PolyarcGhostbusters VR by nDreams + Sony Pictures Virtual RealityAmong Us VR - Innersloth, Schell Games, and Robot TeddyRed Matter 2 by Vertical RobotA quick detour to talk about another upcoming game: The Last ClockwinderThen it's on to what they've been playing:Area Man Lives by Numinous Games (also on Viveport & Steam)Lost Recipes by Schell Games (Quest exclusive)Unbinary by Ludact (also on Viveport & Steam)Want more Quest Games to check out? Explore NoPro's MUST PLAY Guide to the Quest. Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.
Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2. Chapters: (00:00) Who is Chris Bourassa? (13:05) Moss 1 Design Responsibilities (22:16) Player Empathy & Game Balancing (32:44) Design Director Moves (40:41) Game Dev Origin & Full Sail University (58:13) Working on Midnight Club LA (01:07:56) Designing Stronghold For Red Dead Redemption (01:20:19) Startup Life (01:28:06) Final Round (01:39:51) John's Final Thoughts & Teaser Episode Resources: Chris Bourassa's Twitter: https://twitter.com/Bourassa86 Polyarc's Careers :https://www.polyarcgames.com/work Connect with the host: http://elkingpin.com Show: https://outofplayarea.com Learn more about Full Sail University https://www.fullsail.edu/
Today I'm joined by Danny Bulla – Design Director & Co-Founder of Polyarc Games We discuss his time at Midway, Rockstar, and Bungie. The forming of Polyarc Games, and why it's important to surround yourself with the right people His credits include: Moss 2 (In Development) Moss Destiny Red Dead Redemption Blacksite: Area 51 Be sure to join us LIVE every Wednesday night at 7pm Eastern using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/2vQH9rE JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #GameDesign #Rockstar #RedDeadRedemption #Destiny #Bungie #Polyarc #Moss --- Support this podcast: https://anchor.fm/jamesondurall/support
This week was a very special week - it was the Upload VR Showcase Winter 2021! You can watch it back over on youtube.com/UploadVRJoin Jamie and Zeena as they unpack every announcement made at the show, including Cities VR, Zenith and Moss Book II (no, Project 4 was not featured!!!).This podcast was supported by Polyarc: https://www.polyarcgames.com/store
In this week's developer Interview, Josh sits down with Coolie Calihan an environment artist at Polyarc developers of the upcoming Moss Book 2. They talk about the struggles that can come from building pieces of a game and then realizing tweaks need to be made once putting all of them together. If you like what you hear be sure to follow Polyarc on Twitter, add Moss to your Steam wishlist, and or pick up the game on your favorite VR platform. Links: Polyarc Twitter: https://twitter.com/PolyarcGames Polyarc Website: https://www.polyarcgames.com/ Moss Steam Page: https://store.steampowered.com/app/846470/Moss/ Indie Pod Twitter: https://twitter.com/IndiePod If you love Indie Games and want to stay informed, or better yet entertained, be sure to tune in each and every Friday for new episodes of Indie Pod. In which we run you through all the news surrounding the world of Indie Game Development, as well as check out Indies over on crowdfunding sites, answer your listener questions, and even interview a developer or two. So be sure to subscribe to Indie Pod: An Indie Games Podcast on your favorite listening platform. Learn more about your ad choices. Visit podcastchoices.com/adchoices
This episode is brought to you by AppFigures! Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months. Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack. Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com About this episode: Coolie Calihan is currently an environment artist at Polyarc working on Moss: Book II. He spent over a decade at Bungie shipping AAA games and was interested in discovering new ways to develop smaller games. We go through the breakdowns of key differences and his overall though about VR development. Connect with us: https://twitter.com/BLUchamps Get Moss: Book II Buy Now: https://www.polyarcgames.com/store Trailer: https://www.youtube.com/watch?v=Zyeo_w-sP4M&ab_channel=PolyarcGames About the Game: https://www.polyarcgames.com/bookii --- Support this podcast: https://anchor.fm/gamedevunchained/support
In episode 13 of Out of Play Area, we sit down with Corinne Scrivens who is an Art Director at PolyArc in Seattle Washington. She's worked as an artist at Arena Net, at Bungie on Destiny 1 & 2, and lets you know as an artist, your portfolio is everything. Chapters: (00:00) Who Is Corinne Scrivens? (08:04) Learning New Tools (14:46) It's all about the Portfolio (26:36) Neversoft Motion Capture Internship (40:14) Finding Work In Washington (52:33) Armor Sets for Guild Wars at Arena Net (01:06:43) Networking into Bungie (01:29:12) Destiny DLC Characters (01:53:35) Moss is My Dream Game (02:05:42) John's Final Thoughts Show Links & Info: Corrine's Artstation - https://www.artstation.com/corinne Corinne's LinkedIn - https://www.linkedin.com/in/corinne-scrivens-a455547/ Website - https://corinnescrivens.com/ Follow Corinne Scrivens on Twitter - https://twitter.com/artofco Gamasutra Article: https://www.gamasutra.com/view/news/337303/Catch_Corinne_Scrivens_postmortem_of_Moss_at_GDC_2019.php Follow your host John Diaz on Twitter: https://twitter.com/elkingpin Connect with us http://outofplayarea.com
Jeff and Christian welcome Jimmy Wong from the Command Zone to the show this week to discuss Nintendo's new Switch OLED, Sony's latest State of Play, a confirmed Assassin's Creed Infinity, and more! The Playlist: Magic Arena, A Plaguetale: Innocence, Black Skylands VR Talk: Ragna Rock, Demeo Parting Gifts! BONUS CONTENT: Interview with Polyarc's Josh Stiksma and Moss Book 2
Jeff and Christian welcome Jimmy Wong from the Command Zone to the show this week to discuss Nintendo's new Switch OLED, Sony's latest State of Play, a confirmed Assassin's Creed Infinity, and more! The Playlist: Magic Arena, A Plaguetale: Innocence, Black Skylands VR Talk: Ragna Rock, Demeo Parting Gifts! BONUS CONTENT: Interview with Polyarc's Josh Stiksma and Moss Book 2
Jeff and Christian welcome Jimmy Wong from the Command Zone to the show this week to discuss Nintendo's new Switch OLED, Sony's latest State of Play, a confirmed Assassin's Creed Infinity, and more! The Playlist: Magic Arena, A Plaguetale: Innocence, Black Skylands VR Talk: Ragna Rock, Demeo Parting Gifts! BONUS CONTENT: Interview with Polyarc's Josh Stiksma and Moss Book 2
Jeff and Christian welcome Jimmy Wong from the Command Zone to the show this week to discuss Nintendo's new Switch OLED, Sony's latest State of Play, a confirmed Assassin's Creed Infinity, and more! The Playlist: Magic Arena, A Plaguetale: Innocence, Black Skylands VR Talk: Ragna Rock, Demeo Parting Gifts! BONUS CONTENT: Interview with Polyarc's Josh Stiksma and Moss Book 2
Jeff and Christian welcome Jimmy Wong from the Command Zone to the show this week to discuss Nintendo's new Switch OLED, Sony's latest State of Play, a confirmed Assassin's Creed Infinity, and more! The Playlist: Magic Arena, A Plaguetale: Innocence, Black Skylands VR Talk: Ragna Rock, Demeo Parting Gifts! BONUS CONTENT: Interview with Polyarc's Josh Stiksma and Moss Book 2
In milestone episode 10, Danny Bulla, a co-founder and Design Director at Polyarc Games in Seattle, WA shares what it takes to leave the comfort of Bungie to open your own VR game dev studio with trusted friends. We talk about the power of empathy to be the best designer, giving objective feedback, and the hub for game development and music that Seattle has become. Chapters: (00:00) Who is Danny Bulla? (10:29) Convey Your Vision (22:04) Leaving Bungie to Open Polyarc (34:04) Breaking Down Design Direction (46:53) Trust Your Teammates (55:59) Seattle The Hollywood of Game Dev (01:06:47) Merging Music & Game Dev (01:18:16) Old Lessons from Midway Austin & Mookie (01:27:19) Remember Mega Ran (01:32:40) John's Final Thoughts Episode External Resources: Connect with Danny Bulla on LinkedIn - https://www.linkedin.com/in/dannybulla/ Follow Danny Bulla on Twitter - https://twitter.com/DBulla Danny's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,295310/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com
In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot). She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more. Chapters: (00:00) Who is Kristen Quinn? (09:55) Hiring At PolyArc (19:43) Supporting Your Team (31:46) Finding a Partner (40:00) Adapting from AAA to Smaller Teams (51:18) Effective Audio Design & Direction (59:56) Inferiority Complexes (01:09:02) Repetitive Dialogue (01:17:06) Kristen's Wrap Up (01:20:50) John's Final Thoughts More Info: Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097 Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/ Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com
In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit's own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA. Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design. I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he's gone on to work for various studios throughout the US and in the UK. In this episode we'll discuss: ----more---- Chapters: (0:00) the dream of being a game dev consultant for Hollywood (3:10) cheers, sante , salud, let's enjoy a stout (4:28) developing in the pandemic (6:00) working in mobile slot games at Scientific Games in Austin Texas. (15:28) figuring out game development was his calling (18:15) meeting Steven Spielberg while working on Boom Blox (30:20) finding the right college to achieve his goals (43:20) discuss the responsibilities of a game designer (53:00) approaching high-level puzzle design (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc ----more---- Links mentioned in the show: Show Notes & Transcription on Medium Doug's Game Credits on Mobygames Reducing Bias in Game Audio Hiring xMiraMira's Sims Melanin Pack Follow Doug's team Polyarc - @PolyarcGames Follow Doug's work - @Dougomite_Dev Follow your host John Diaz - @elkingpin http://outofplayarea.com
In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit's own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA. Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design. I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he's gone on to work for various studios throughout the US and in the UK. In this episode we'll discuss: (0:00) the dream of being a game dev consultant for Hollywood (3:10) cheers, sante , salud, let's enjoy a stout (4:28) developing in the pandemic (6:00) working in mobile slot games at Scientific Games in Austin Texas. (15:28) figuring out game development was his calling (18:15) meeting Steven Spielberg while working on Boom Blox (30:20) finding the right college to achieve his goals (43:20) discuss the responsibilities of a game designer (53:00) approaching high-level puzzle design (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc Links mentioned in the show: Doug Burton's Game Credits on Mobygames Reducing Bias in Game Audio Hiring xMiraMira's Sims Melanin Pack Follow Doug's team Polyarc - @PolyarcGames Follow Doug's work - @Dougomite_Dev Follow your host John Diaz - @elkingpin Out of Play Area Home
Johner Riehl, Vice President and PR Lebowski at Wonacott Communications joins me on this episode. Johner has been in the industry for over 23 years and shares about the Public Relations side of videogames. Hear about his PR experience doing launches for the Neo Geo Pocket Color, GameCube, Game Boy Advance, Pokemon, Pikmin, working with Nintendo, Microsoft, and Midway, plus writing books and running a website. Learn how he got started in the industry, working at Wonacott, advice on getting PR for a game, working with influencers and streamers, and thoughts on future opportunities. Hosted by John ‘JP’ Podlasek (See gamedevadvice.com for in-depth show notes and links.) In This Episode We Discuss: [01:02] Introductions [01:10] Johner’s current role as Vice President and PR Lebowski [02:44] Working on PR for Polyarc [03:41] How to reach out for PR and spread the word on new games [05:31] Adjustments and challenges of work during COVID-19 [06:30] The impact of GDC, E3, and the PAXs cancelations on indie developers [07:11] Johner’s start in the industry and moving out west [11:25] What he wishes he’d known before getting in the industry [12:38] Advice for someone wanting game exposure and PR [14:37] The price of User Acquisition going through the roof [19:26] Working on console launches, Pokemon, Pikmin, and other games [23:12] What Johner is curious about right now in the industry [29:12] Opportunities around streamers and influencers [30:15] Positive effects of videogames during COVID-19 [31:51] Johner’s thoughts on VR and working on Moss [34:50] The importance of frame rate in games and VR [35:59] Funny stories from working in PR and live events [38:20] The games Johner is playing now [39:36] What it takes to make a podcast and run an editorial website [40:30] Supporting small game sites and treating people with respect [42:30] Finding Johner online and reaching out Resources: *Johner Riehl Twitter *Wonacott Communications Website *Wonacott Communications Email *Johner Riehl Hats *LA Times VR Article Mentioned Game Dev: *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice Email *Game Dev Advice Website *Game Dev Advice Hotline: (224) 484-7733 – give a call! *Level Ex Website - hiring for all kinds of roles *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links
Game industry veteran Richard Lico joins me on this episode to discuss his career. Hear how he got started in the industry going from SCAD’s 3D Computer Art program to now being the Studio Animation Director at Polyarc 20 years later. Richard talks about working on Triple-A games like Halo, Destiny, and more recently, the indie VR hit, Moss. Learn about working at Bungie, advice to fellow animators and artists, his excitement around VR, a few wild stories, and his online animation school. Hosted by John ‘JP’ Podlasek (See gamedevadvice.com for in-depth show notes and links.) In This Episode We Discuss: [01:07] Introductions [02:19] Richard’s current role as the Studio Animation Director [03:41] How Polyarc started and evolved [04:12] His story getting into the industry [07:47] What he wishes he’d known before getting started [10:47] Advice for someone looking to get a first job [14:42] Career advice for fellow animators on how to bring characters to life [18:11] Richard’s favorite project so far [19:16] What Richard’s curious about right now in the industry [19:44] Concerns around the industry and crunch culture [25:59] Thoughts on opportunities for the game industry [29:40] Glimpse into the VR creation process [32:34] Wild West game development and SWAT teams [37:38] Discussion about Final Fantasy 7, and the nostalgia that follows [38:16] The secret weapon of AR and VR, including Half-Life [40:40] Finding Richard online, including Animation Sherpa Full Bio: Annie and D.I.C.E nominated animation director at Polyarc with 20 years of experience making games. Previously animation lead at Bungie and Monolith Productions. Richard's latest adventures have been in VR, animating Moss. As well as opening an animation school, "Animation Sherpa". Resources: *Richard Lico Twitter *Richard Lico Vimeo portfolio *Animation Sherpa website *Polyarc website *Polyarc Twitter Game Dev: *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Hotline: (224) 484-7733 - give me a call and ask a question for the show *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links
Richard Lico returns after two years to catch us up with how he and his team at Polyarc are doing after the success of their first indie title Moss VR. We discuss all the major milestones and dive into the business side of things. Support us on Patreon! Grab some Merch! This episode is brought to you by Quixel. Goto Quixel.com and enter code GDU10 for 10% off for the first year! Give us a rating on iTunes: apple.co/2IKxTmU
Jason Graves is renowned for his textural concept scores and innovative orchestration in cinematic narrative games such as Tomb Raider, The Order: 1886, Dead Space, and Lone Echo, for which he made his first appearance on The Annotator (Episode 13). One of Graves' most recent projects has been for VR video game, MOSS from Polyarc.In Moss, players guide a young mouse hero named Quill on an epic journey while also manipulating the field of play as their own character and key ally to Quill. Moss brings together classic components of a great game – characters, combat, and exploration – with the exciting, interactive opportunities of virtual reality. In this episode, Jason Graves shares about how both his and Polyarc's greatest desire was for the player to make a true emotional connection with the game, including through Jason's original music. Jason also talks about how he was first introduced to the Malukah, who has performed on three of his game scores, but Moss finally being his opportunity to take full advantage of her mesmerizing talents. ANNOTATED TRACKS02:20- "Dear Reader"08:07- "Cinder Skies"13:30- "Legends Old and New"19:28- "Home to Me"SOUNDTRACKThe original soundtrack was released by Materia Collective on August 3, 2018. It can be found on Bandcamp, Amazon.com, itunes.com, Spotify and Apple Music.MORE ABOUT THE COMPOSERYou can also hear more music and find out more about Jason Graves at his official site: http://www.jasongraves.com/. You can also follow him on Twitter @jgmusicABOUT THE ANNOTATORProduced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.FOLLOW USTwitter @audioannotatorFacebook @TheAnnotatorEmail theannotatorpodcast@gmail.comSUBSCRIBEiTunesSpotifyStitcher RadioGoogle Play PodcastsRSS Feed
Everything Virtual - Your Source for Everything VR and Virtual Reality
In what was definitely one of the highlights of our E3 coverage this year, Ronnie had the pleasure of speaking with Danny Bulla. Danny is the Design Director and Co-Founder of Polyarc Games. In this episode, Danny speaks about the development of their hit title “Moss”, what it was like going from Bungie to VR development, and many of the challenges and joys of working in this exciting new […] --- Support this podcast: https://anchor.fm/everythingvirtual/support
Eric, Jason, and Chris are joined by their very special guest Chris Alderson from Polyarc. A Veteran of the gaming industry, Chris spent many years at Monolith Studios and Bungie working on iconic games and characters, and serving as head of Character Design at Bungie. In 2014 he took the leap with 2 friends and started Polyarc, the makers of the amazingly beautiful and critically acclaimed PSVR game Moss. For his interview Chris went full bore, not only cracking open and ancient beer rescued from the Polyarc fridge also being the subject of ridicule in You Are Wrong Because Reasons. So, sit back and enjoy! Oh, AND BUY MOSS ON PSVR!!!! You'll thank us for it!
Eric, Jason, and Chris are joined by their very special guest Chris Alderson from Polyarc. A Veteran of the gaming industry, Chris spent many years at Monolith Studios and Bungie working on iconic games and characters, and serving as head of Character Design at Bungie. In 2014 he took the leap with 2 friends and […]
Come join the IBeatItFirst crew for another curse word and alcohol fueled talk about games. This week Jason finally reaches his breaking point with Final Fantasy XV, Eric plays a ton of VR, Chris breaks a racing game, and we all learn to hate each other just a little bit more. Jason has You Are […]
On today's show: part two of Justin's conversations with Moss developer Polyarc in beautiful Seattle, Washington. Plus: we think about what games have taught us something about ourselves. Join us!
On today's program we welcome the team at Polyarc in our first of two interviews on Moss for PS VR. Enjoy the show!
Richard Lico has over 20 years of experience in the industry spending the bulk of the last decade at Bungie as a Animation Lead. He has made his mark on the Halo franchise and was the first animator on the Destiny franchise and now he is embarking his journey to the indie world with Polyarc Games (https://www.polyarcgames.com/.) Listen in on his adventure from being a self taught artist to being the highest-level animator at Bungie and then finally becoming an "Animation Director of one" at Polyarc. https://www.linkedin.com/in/foofinu/ https://vimeo.com/user6891441