Podcasts about level ex

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Best podcasts about level ex

Latest podcast episodes about level ex

The MM+M Podcast
The Neuroscience of Driving HCP Behavior Change, sponsored by Relevate Health

The MM+M Podcast

Play Episode Listen Later Nov 4, 2024 20:34


In this podcast, George Griffith, EVP of omnichannel marketing at Relevate Health, and Sam Glassenberg, founder/CEO of Level Ex, join MM+M's Marc Iskowitz to explain how Relevate plans to integrate Level Ex's HCP-oriented video-game content into its omnichannel approach, as well as the role games may play in driving deeper engagement and behavior change at scale. Check us out at: mmm-online.com Follow us: YouTube: @MMM-onlineTikTok: @MMMnewsInstagram: @MMMnewsonlineTwitter/X: @MMMnewsLinkedIn: MM+M To read more of the most timely, balanced and original reporting in medical marketing, subscribe here.

Wintrust Business Lunch
Wintrust Business Lunch 6/24/24: Gen Z debt, Level Ex on SpaceX, build-to-rent communities

Wintrust Business Lunch

Play Episode Listen Later Jun 24, 2024


Segment 1: Ilyce Glink, owner of Think Glink Media and Best Money Moves, joins John to talk about how Generation Z has been disproportionately pummeled by rising prices, higher housing costs, larger student loan balances and more overall debt than the millennials before them, how your name could help you get a free ride to college, and the impact climate […]

Mingis on Tech
Game developer creates a game for Doctors | Ep. 161

Mingis on Tech

Play Episode Listen Later Jun 20, 2024 38:29


For years, there existed a church and state separation between the world of video games and business training. Even concepts of ‘gamification' haven't much moved the needle when it comes to figuring out new ways to train people beyond papers, lectures and presentations. But with better technology now available, businesses can create “games” that will offer better training and education for workers. Keith Shaw chats with Sam Glassenberg, CEO of medical games company Level Ex, about what is causing this shift in the market.

Game Dev Advice: The Game Developer's Podcast
Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy Basso of Animal Well

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jun 10, 2024 92:55


In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance. Billy shares his game development journey, highlighting the initial challenges in both developing and marketing the game. Learn how he initially relied on Twitter/X for promotion until partnering with industry veteran Dan Edelman, which significantly boosted the game's visibility and led to a successful launch. Billy also dives into his development process, including the decision to create his own game engine, and building his technical skills at DePaul, as well as game studios like Phosphor, NetherRealm, and Level Ex. Reflecting on the industry, Billy expresses a preference for smaller, diverse games over massive live service ones. He also shares his thoughts on VR and his dislike for AI-generated assets. Emphasizing the importance of creating meaningful, well-crafted experiences and building things yourself, Billy offers valuable insights. We wrap up with his excitement around the community response to the game and his advice to aspiring developers. He encourages patience, embracing challenges, and seeking learning opportunities. Bio: Billy Basso is the sole developer of ANIMAL WELL. Prior to this he spent the past 10 years programming games at larger studios, including NetherRealm Studios, Phosphor Games, and Level Ex. He also has had graphics work featured in SIGGRAPH. Show Links: * ANIMAL WELL - website * ANIMAL WELL - Discord * ANIMAL WELL - Steam * ANIMAL WELL - Nintendo Switch * ANIMAL WELL - PlayStation Store * Limited Run Games ANIMAL WELL Collector's & Limited Editions - website * videogamedunkey - YouTube * videogamedunkey interview with Billy Basso - YouTube * Publisher BIGMODE - website * BIGMODE's Journey from YouTubers to Publishers - GameIndustry.Biz website * Billy Basso and Dan Adelman AMA - Reddit * In Living Color | Fire Marshall Bill - YouTube * DePaul | Software Engineering - website * Handmade Hero - website * Mr. Roper's Smiles at the Camera - YouTube * Hulk Hogan Racial Slur Scandal - ABC News * Analogue Duo - website * Wired's Analogue Duo Review - website * Crow Country - website Connect With Links: * Billy Basso - website * Billy Basso - Twitter/X Game Dev Advice Links:  * YouTube - check out this episode with 100% more video * Patreon - 1:1 career coaching through the Gain Wisdom membership * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Game Dev Advice hotline: (224) 484-7733 * Level Ex Jobs - Current openings for advancing the practice of medicine through play * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev Advice: The Game Developer's Podcast
Working on Marvel's Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer's Journey with Roxanne Splitt of Insomniac Games

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later May 2, 2024 78:20


In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel's Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA project, learning from experts and tackling challenges related to space and human physiology. Hear discussion about the significance of an amazing Metacritic score, sales data, and the impact of receiving recognition for working on successful game projects. We then get into the importance of emotional connection in game development, with them sharing excitement around the impact of player reactions from gamers and streamers. Hear as we stress the significance of developers' intentions to create games that evoke positive responses and resonate with players on a deep level. Listen to thoughts on changes happening in the game industry, live service games, player engagement, and the challenges of predicting elements that will resonate with both players and developers. Wrapping up we get into personal experiences and insights gained from navigating the game industry, offering advice on maintaining a long-term perspective in one's career. Roxanne shares the transformative impact of parenthood on their perspective, while JP reflects on lessons learned through experience and shifting perspectives. In conclusion, we share some personal anecdotes and professional reflections, and the need to focus on the long term perspective of your game development journey. Bio: Roxanne Splitt is a Game Designer at Insomniac Games with over 14 years of professional experience. They got their start working in Serious Games, leading teams to tackle critical, real-world challenges for a wide variety of audiences spanning from doctors to postal employees, and even astronauts. After over a decade working in games for learning they made the switch to AAA, joining Insomniac in 2021 and contributing to Marvel's Spider-Man 2 as a Combat Designer. They are currently an Associate Design Director working on the upcoming Marvel's Wolverine. Show Links: * Halo 2 Documentary - YouTube * Billy Basso's Animal Well check it out! - website * IGDA - website * Level Ex's work with NASA - ZDNET website * Marvel's Spider-Man 2 on Metacritic - website * Helldivers 2 - website * Final Fantasy VII Rebirth - Wikipedia * Everything is temporary - Reddit thread Connect With Links: * Roxanne Splitt - LinkedIn Game Dev Advice Links:  * YouTube Channel - check out this episode with 100% more video * Patreon - 1:1 career coaching through the Gain Wisdom membership * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Game Dev Advice hotline: (224) 484-7733 * Level Ex Jobs - Current openings for advancing the practice of medicine through play * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev Advice: The Game Developer's Podcast
Working on Jedi Starfighter, Portfolios, DirectX's Mission, Embracing AI, the Neuroscience of Play, Empathy, the Industry's Next Growth Market, and Helping Ukraine with Founder and CEO Sam Glassenberg of Level Ex

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Feb 2, 2024 58:06


In this episode, I spoke with Sam Glassenberg, Founder and CEO of Level Ex, as we dive into subjects encompassing the gaming industry, technology, and healthcare. Sam recounts his unexpected journey into gaming, beginning as an animator at LucasArts and eventually helping lead Microsoft's DirectX Graphics team. We then transition to discussing the critical importance of having a portfolio for job seekers, the interesting challenges of working in Tech Art, the foundational value of solid engineering principles, and the innovative ways Level Ex pushes Unity3D beyond its limits. Our conversation also touches on the essential qualities of empathy, adaptability, and curiosity in the gaming industry. Sam fondly recalls working on his two favorite projects, Star Wars: Jedi Starfighter and Gastro Ex. We also explore the role of generative AI in skill enhancement, the unique challenges of movie-based games, and the exciting yet still maturing potential of AR/VR/XR technologies. Sam then shares an amusing story from a medical conference and emphasizes the need for improved medical training, along with his interest in casual and hyper-casual mobile games. As the episode nears its end, Sam provides insights from his recent trip to Kiev where Level Ex is helping assist the Ukrainian armed forces in medical training and his experiences presenting at NATO. He sheds light on the neuroscience behind game design and identifies professional video games as a burgeoning opportunity within the industry. We conclude with Sam encouraging game developers to embrace AI and where to find him online for further discussions and collaboration. Bio: Sam Glassenberg is the CEO and Founder of Level Ex - the world's first medical video game company. Sam leads a team of veteran game developers and designers who are establishing a new genre of medical games: pushing the limits of game design, physics, and rendering to capture the most terrifying challenges of medicine. Offering the only games certified to provide AMA Category 1 Continuing Medical Education credit, Level Ex's games are played by over a million medical professionals. 20 out of the top 40 medical device and pharmaceutical companies use Level Ex game technology to train and sell their products. Level Ex's games are used by leading medical societies - and NASA - to disseminate the latest guidelines and techniques for topics ranging from COVID to Space Health. Through their work, Level Ex is rapidly establishing 'play' as a fundamental force accelerating adoption in medicine.  Show Links: * DirectX - Wikipedia * FarBridge - website * ArtStation - website * SIGGRAPH 2019 Real-Time Live! - YouTube * Star Wars: Jedi Starfighter - Wikipedia * Gastro Ex - website * ChatGPT - website Connect With Links: * Sam Glassenberg - LinkedIn * Sam Glassenberg - blog * Sam Glassenberg - X/Twitter * Level Ex - website * Level Ex - YouTube Game Dev Advice Links:  * YouTube - check out this episode with 100% more video * Patreon - 1:1 career coaching through the Gain Wisdom membership * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Game Dev Advice hotline: (224) 484-7733 * Level Ex Jobs - Current openings for advancing the practice of medicine through play * Subscribe and go to the website for full show notes with links * X/Twitter - not really using it to be honest Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev Advice: The Game Developer's Podcast
Starting Bungie, UEFN, Teamwork, Making Halo, AI Concerns, Portfolios, UGC, Game Industry Optimism, Diversity, Building EQ, and the Fourth Curtain Podcast with founder and CEO Alex Seropian of Look North World

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jan 8, 2024 48:44


 I welcome Alex Seropian, founder and CEO of Look North World on this episode kicking off the 5th (wow, 5th) year of the podcast. Hear as Alex shares insights about his current role, including hosting The Fourth Curtain podcast and his new studio, Look North World. Learn about the growing significance of user-generated content (UGC) in the gaming industry and the potential for UGC to become a major part of the industry in the coming years. Alex also reflects on his journey in the game industry, from his early exposure to video games to the founding of Bungie after college and working on games like Marathon and Halo. We then get into his curiosity about the future of the game industry, particularly in relation to the impact of technology, such as AI and virtual reality. He also raises concerns about job stability and diversity within our industry, emphasizing the importance of building a diverse workforce. Alex then shares his excitement about the Steam Deck hardware and highlights his ongoing passion for gaming. In closing, Alex offers a piece of advice for those working in the industry, expressing optimism about the future of the game industry, and the role of entertainment in people's lives. We acknowledge the fluctuations and challenges within the industry but maintain a positive outlook for its future. Bio: Alex Seropian is an entrepreneur and video game developer who has been creating video games for more than 30 years. He is currently the founder and CEO of Look North World, a developer of games & entertainment for creator communities. Alex started in the video game industry by founding Bungie (Halo, Marathon, Myth). He is also the founder of Wideload Games and Industrial Toys. Alex has held executive positions at Microsoft, Disney, and Electronics Arts. Along with starting companies, he is the host of The Fourth Curtain Podcast, a mentor and advisor to numerous startups, and serves as a board advisor to the Tumo Center in Armenia. Show Links: * The Fourth Curtain Podcast - website * UGC - GamesBeat * Bungie - Wikipedia * UEFN Game Engine - website * Steam Deck - Steam website Connect With Links: * Alex Seropian - LinkedIn * Look North World - website * Alex Seropian - X/Twitter Game Dev Advice Links:  * YouTube - check out this episode with 100% more video * Patreon - 1:1 career coaching through the Gain Wisdom membership * website - show notes, links, stuff * X/Twitter - pretty dormant  * info@gamedevadvice.com - reach out! * Game Dev Advice hotline: (224) 484-7733 * Level Ex website - Careers page for advancing the practice of medicine through play * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Real Leaders Podcast
Ep. 381 Sam Glassenberg, Founder & CEO of Level Ex

Real Leaders Podcast

Play Episode Listen Later Sep 4, 2023 25:56


Sam Glassenberg is the founder and CEO of Level Ex, the world's leading medical video game studio, which creates games played by more than one million clinicians. In this episode, Sam shares how he has spent his career leading teams and companies at the cutting edge of the video game industry. -- If you haven't yet had the chance, make sure to register for our 2024 Real Leaders Impact Awards. Our Impact Award winners gain access to a values aligned community, credibility through Real Leaders, and access to our network of Impact capital sources. Apply now to claim your discounted application ⁠https://eunbi5zgbx7.typeform.com/to/XNdfGsS2#app_first_name=xxxxx&company_name=xxxxx&work_email=xxxxx&campaign_name=xxxxx&channel=LN&owner=Z⁠ Also, check out Outsource Access for all of your Virtual Staffing Needs. At an affordable rate you can outsource the work you need to get done at an extremely affordable rate. You can find more info about them here using this link. https://outsourceaccess.com/

The DaVinci Hour
Interview with Eric Gantwerker, M.D., Pediatric Otolaryngologist and VP, Medical Director of Level Ex │ Using Video Games to Transform Medical Education

The DaVinci Hour

Play Episode Listen Later Aug 24, 2023 43:14


In this episode Maxwell Cooper, M.D. interviews Eric Gantwerker, M.D., pediatric otolaryngologist and VP, Medical Director at Level Ex, a company developing video games for medical education. He is also a Co-Host of the Backtable Innovation Podcast. Dr.. Gantwerker gives the listeners an overview of his practice as a pediatric otolaryngologist and how he balances his clinical work with his endeavors in medical education and entrepreneurship. Dr. Gantwerker gives an overview of Level Ex, a video game studio company developing games to educate physicians and healthcare workers. Dr. Gantwerker oversees all the medical and educational functions of the company and discusses how video games have been shown to be effective learning tools for knowledge retention and development of skills. He discusses the business model of Level Ex consisting of allowing the games to be played for free on any device and partnering with healthcare companies looking to have their products or services featured in Level Ex's games. Lastly, Dr. Gantwerker discusses Level Ex's acquisition by BrainLab and what Level Ex is developing in the near future. *Views expressed in this podcast are those of the individuals, not their respective institutions   Thank you to our sponsor Doc2Doc Lending, the Personal Lending platform designed for Doctors, by Doctors. Check out https://doc2doclending.com/davinci to learn more today.   Level Ex Website: https://www.levelex.com/ Eric Gantwerker, MD LinkedIn: https://www.linkedin.com/in/drericgant/   The DaVinci Hour Podcast Website: https://www.dviacademy.com/the-davinci-hour LinkedIn: https://www.linkedin.com/company/the-davinci-hour/ DaVinci MedTech YouTube: https://www.youtube.com/@davincimedtech Instagram: https://www.instagram.com/davincimedtech/ Twitter: https://twitter.com/DavinciMedtech Website: https://www.dviacademy.com/

Game Dev Advice: The Game Developer's Podcast
The Job Episode - Resume Strategies, Applying For Positions, Portfolios and Websites, Interviewing Tips, and Much More with John Podlasek

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jun 12, 2023 25:31


I put this information together for a presentation at DePaul University in Chicago recently. The audience found it helpful, plus listener Chris Hardin thought it'd make a great episode. So I made some tweaks and recorded it solo as a short episode :)  While it's intended for folks looking to get their first job there are different ideas and strategies that should be helpful if you're already working in the industry. I cover strategies around resumes, applying for jobs, doing due diligence, interviewing strategies, following up afterwards, the importance of your portfolio/website, and other areas. It's not meant to be extensive, but tips and ideas to help in your game development journey. (Plus if you'd like to go deeper my Gain Wisdom Patreon level has monthly private coaching included.) Bio: John Podlasek is the Director of Talent Acquisition at Level Ex, bringing over 30 years of experience in the video game & technology sectors. He is known for recruiting top game development talent and has played key Production roles in successful game franchises such as Mortal Kombat and Marvel Avengers Initiative. With a deep background in team organization and growth, John's worked at companies like Midway Games, Disney, Zynga, Viacom, and others, plus is the host of the popular Game Dev Advice podcast with a global following. Resources: * Joe Hobbs Game Development Advice Contact List, also follow him on Twitter: https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vRYveFAl_GuvBo0iuy3EvgPm0fWAGci-Z8e5CZ6hoYz9n8gcoK4dgE0RML-x0pWqRNjGqte-V7phtqB/pubhtml  * GrackleHQ: www.gracklehq.com  * GameDevMap: www.gamedevmap.com   * Game Developer (formerly Gamasutra): https://www.gamedeveloper.com/  * GDC YouTube channel: www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ  * Unity blog: https://blog.unity.com/  * Unreal Engine blog: https://www.unrealengine.com/en-US/feed/blog  * 80lv: https://80.lv/  * Designer Notes: http://www.designer-notes.com/  * GameIndustry.biz: http://gamesindustry.biz  * Game Industry News: https://www.gameindustry.com/  * Breaking the Wheel - Producers: https://www.breakingthewheel.com/  * VentureBeat's GameBeat: https://venturebeat.com/category/games/  * YouTube Why Level Ex? https://youtu.be/GsWoygM_r3Q  * My interview about the TurboGrafx 16-bit gaming days and other things: https://youtu.be/U4BP-3GX2kc  * My YouTube presentation Careers Beyond Traditional Game Development mentioned earlier: https://youtu.be/ib_MegZm5-4 Game Dev Advice Links:  * Game Dev Advice Patreon - please support this work if you find it useful * Game Dev Advice Twitter * Game Dev Advice email: info@gamedevadvice.com * Game Dev Advice website * Level Ex Careers - we're hiring for lots of roles! * Game Dev Advice hotline: (224) 484-7733 * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

T-Minus 10
#32: Advancing The Practice of Medicine Through Play (with Dr. Eric Gantwerker, VP & Medical Director at Level Ex)

T-Minus 10

Play Episode Listen Later Apr 12, 2023 23:53


What you'll get out of this episodeListen in as host Tim Fitzpatrick chats with Eric Gantwerker about how Level Ex brings together the best minds across healthcare and interactive entertainment to accelerate the adoption of new skills and treatments in medicine. Eric shares how he and his team think about designing new games, entering new markets, and finding ways to make medical education available anytime, anywhere. Since joining the team nearly 8 years ago, Level Ex has seen more than 1 million users and partnered with 30 out of the top 40 life sciences and medical device companies, including Medtronic, Johnson & Johnson and Boston Scientific.In this episode you'll discover: How we know games work, including the story of how a young boy was able to safely pull over his grandma's car and wait for EMS from playing Mario Kart.  Why games are such powerful mechanisms for knowledge and skill transfer.  How Level Ex identifies intent to help their users put behaviors into practice. How Eric thinks about outcomes, and what goes into planning and design in order to generate evidence required to make Level Ex a renowned medical education tool What factors go into needs assessment, market analysis, and the sizing of new markets created by game-based opportunities The top qualities of innovators and early stage teams when entering healthcare markets with novel technology, and why listening and asking questions is key to their success The power of adaptable platforms and matching platforms to learning tasks and skills development Final Frontier - 5 Questions in 50 Seconds Top Challenge: Awareness Top Opportunity: Personalization Tech Trend You're Following: LLMs, AI, ML Top Media Recs: What Video Games Have to Teach Us About Learning and Literacy, By James Paul Gee (Link to PDF →) Healthcare / Tech Leader(s) You're Following: Justin Barad, Osso VR (LinkedIn →) Danny Goel, Precision OS (LinkedIn →) Richard Vincent, FundamentalVR (LinkedIn →) Bertalan Mesko, MD (LinkedIn →) Rafael Grossman, MD (LinkedIn →) Quotables“We've relied on outside PI's to run studies, and we have studies on a bunch of what we call our core games. You know AirwayX there was a study looking at inhibition times and confidence and skill. We looked at PulX and the interest in anatomy and pulmonary function and interest going into pulmonary interventional specialties. We just had a study come back about our dermatology game which is one of our first knowledge-based mechanics and it actually showed that practicing clinicians did better in clinical scenarios” @DrEricGant on #T-Minus 10 w/ @trfitzpatrick Recommended Resources BackTable Innovation Podcast Advancing The Practice Of Medicine Through Play (LevelEx) Play LevelEx Games (LevelEx) Level Ex study shows the efficacy of game-based training for experienced dermatologists (Fierce Healthcare) 59 practicing dermatologists participated Participants played five game modules physicians' scores and practical knowledge increased three-quarters of participants preferred learning through medical video games over traditional continuing medical education Join the ConversationEric Gantwerker on LinkedInEric Gantwerker on TwitterLove that play has found it's rightful place per Sam Glassenberg's vision! - Eric Gantwerker on LinkedInAbout Your HostTim Fitzpatrick is the CEO of IKONA Health, a company using neurobiology and immersive technology to improve how patients learn about their care and treatment options. Tim co-founded IKONA based on his own patient experiences while serving in the US Navy and now in the VA health system. He has served as Principal Investigator on multiple federal research grants, has co-authored papers on learning science, VR, and mental health in the age of COVID-19, and has partnered with top healthcare investors and institutions including the National Science Foundation, Department of Defense, National Artificial Intelligence Institute, StartUp Health, On Deck, FundRx, MATTER and NVIDIA.T-Minus 10 is a part of the Slice of Healthcare podcast network. 

Video Games Real Talk
Doctors, Video Games, and The Unintended Benefits of Play

Video Games Real Talk

Play Episode Listen Later Oct 28, 2022 55:13


To kick off season 4 of VGRT we are excited to have Sam Glassenberg, CEO and Founder of Level Ex. As CEO of Level Ex, Sam leads a team of game developers who are pushing the limits of video game tech and design to make games for doctors - accelerating the adoption of new skills and treatments in medicine. Before Level Ex, he was the CEO of the leading independent game publisher in Hollywood, releasing games based on popular films, including The Hunger Games and Mission: Impossible. Sam's career began at LucasArts, creating Star Wars games for PlayStation and Xbox. He serves on numerous industry advisory boards and speaks internationally on video games in medicine. What you will learn: How Sam is creating video games for doctors. Sam's journey working with companies like LucasArts. How Sam transitioned from a passion for animation to an engineer to becoming a businessman to a CEO. And so much more! Sam Glassenberg Links: Company website: https://www.levelex.com/ LinkedIn: https://www.linkedin.com/in/glassenberg/ Visit our website: https://videogamesrealtalk.com/ Follow us on Twitter: https://twitter.com/VG_RealTalk Follow Alexander on Twitter: https://twitter.com/starveup About Us: Video Games Real Talk is hosted by Alexander Fernandez, games industry entrepreneur & CEO of Streamline Media Group. Alexander has a 20-year history of developing & supporting entertainment & enterprise video games for some of the world's best-loved franchises & brands gives your hosts a wealth of experience. Each episode shares insights from inside the industry. We cover multiple disciplines, perspectives, & expertise from across the world. You can expect candid conversations & access to insider information, trends, & forecasts from leaders & innovators in their field. VGRT is produced by Krystal Alvarado & David Burton, original music by Pharoh Beats & our YouTube videos are edited by Devon Chew.

Physician's Guide to Doctoring
Be a Better Teacher in Every Setting with Eric Gantwerker, MD, MS, MMSc, FACS

Physician's Guide to Doctoring

Play Episode Listen Later Oct 5, 2022 41:39


Eric Gantwerker, MD, MS, MMSc (MedEd), FACS is back for a second interview. He is a pediatric otolaryngologist at Cohen Children's Hospital at Northwell Health, associate professor of otolaryngology at Zucker School of Medicine at Hofstra, and vice president/ medical director at Level Ex, a medical videogame company. In a previous episode, we discussed leveraging video games for skill building. In this episode, we talk about education. As physicians, we are responsible for teaching in a lecture setting, on rounds, in office hours, and for some of us, in the operating room, so we discuss what we know of current educational science and how to apply it to each of those settings. Dr. Gantwerker holds a Master of Medical Science (MMSc) in medical education with a focus on educational technology, educational research, cognitive science of learning, and curriculum development from Harvard Medical School and a Master of Science in physiology and biophysics from Georgetown University. His clinical focus includes complex aerodigestive disorders, airway reconstruction, children with tracheostomies, persistent obstructive sleep apnea, and quality improvement.

The MATTER Health Podcast
Getting Under Your Skin: Addressing the Burden of Skin Cancer thru Technology

The MATTER Health Podcast

Play Episode Listen Later Aug 4, 2022 57:09 Transcription Available


According to the American Academy of Dermatology, skin cancer is the most common form of cancer, with one in every five Americans estimated to develop it in their lifetime. With the prevalence of skin cancer continuing to increase among adults and children, advancements in technology may be the key to prevention.Traci Dunn, chief human resources officer and head of diversity, equity and inclusion at VillageMD, lead us through a conversation with Scott Barrows, director of the OSF Innovation Design Lab, Kyoko Crawford, co-founder and CEO of SkinIO and Sam Glassenberg, founder and CEO of Level Ex, where they will explore the burden of skin cancer across various communities, the importance of early detection and screening for prevention and how the development of inclusive and accessible technologies are key to assisting providers and health systems with supporting patients.

BackTable Innovation
Ep. 30 Host Stories with Dr. Bryan Hartley and Dr. Eric Gantwerker

BackTable Innovation

Play Episode Listen Later Jul 1, 2022 69:30


In this special host episode, Dr. Aaron Fritts interviews the BackTable Innovation co-hosts Eric Gantwerker and Bryan Hartley about their own entrepreneurial journeys, lessons along the way, and what we've learned from our amazing guests thus far. Dr. Gantwerker describes his interest and experiences in gamified learning, and Dr. Hartley shares about his experience in the Stanford Biodesign fellowship. Tune in to hear more about our hosts! The CME experience for this Podcast is powered by CMEfy - click here to reflect and unlock credits & more: https://earnc.me/GLzOsk --- CHECK OUT OUR SPONSOR Athletic Greens https://www.athleticgreens.com/backtableinn --- SHOW NOTES In this special host episode, our podcast founder Dr. Aaron Fritts interviews BackTable innovation co-hosts Dr. Eric Gantwerker and Dr. Bryan Hartley about their own entrepreneurial journeys, lessons they've learned along the way, and how they joined our podcast. Dr. Gantwerker explains his interest in medical education and gamified learning. He describes his decision to pursue a master's degree in Medical Education at Harvard Medical School after he finished his pediatric ENT fellowship. In Boston, he was able to learn about game-based learning and the evolving landscape of medical education. Upon graduating his program, he was presented with an opportunity to serve as a subject matter expert consultant for his current company, Level Ex. Though it was a tough choice, he decided to split his time between clinical practice and business development for Level Ex. He currently serves as the company's Medical Director, a role that allows him to be cross-functional and horizontally integrated in all departments. Dr. Hartley shares about his interventional radiology background and why he felt a pull towards entrepreneurship and the Stanford Biodesign fellowship. The program's structure helped him and his teammates identify a clinical need, innovate solutions, and implement a business plan. His experience in the program has culminated in the founding of Pulmera, a device company focused on innovating novel technologies to improve the diagnosis of early stage lung cancer. All the hosts agree that sufficient clinical experience is key to refining product-market fit. Having subject matter expertise helps physicians develop their ideas and gain confidence in their product. Additionally, building a reputation in their clinical specialty is helpful for fundraising purposes. Finally, we discuss the difference between formal and informal learning. While the former pathway can help entrepreneurs generate ideas and build networks, the latter pathway is ideal for entrepreneurs who already have product ideas and funding. We highlight former podcast guests who pursued each of these strategies. --- RESOURCES Dr. Eric Gantwerker LinkedIn: https://www.linkedin.com/in/drericgant/ Dr. Bryan Hartley LinkedIn: https://www.linkedin.com/in/bryan-hartley-md/ Level Ex: https://www.levelex.com/ Pulmera: http://www.pulmera.com/ Brain Lab: https://www.brainlab.com/ Harvard Master's in Medical Education: https://hms.harvard.edu/education-admissions/masters-degree-programs/master-medical-sciences-medical-education MATTER Healthcare Incubator: https://matter.health/join?gclid=CjwKCAjw-8qVBhANEiwAfjXLrukkmTXIy_pJ1P2vzZfX0Zy9stxvzXCmQwVO2S7f6ni_Z4wBcarxfxoCN3IQAvD_BwE Stanford Biodesign Fellowship: https://biodesign.stanford.edu/programs/fellowships/innovation-fellowships.html?gclid=CjwKCAjw-8qVBhANEiwAfjXLrkzkwkOZmT5YZR3095LeS1WUdNHCHQuqwbzLQu7WXz5L3Tc2ZcqtthoCkQ4QAvD_BwE Biodesign Principles Book: https://www.amazon.com/Biodesign-Process-Innovating-Medical-Technologies/dp/110708735X/ref=asc_df_110708735X/?tag=hyprod-20&linkCode=df0&hvadid=312126345020&hvpos=&hvnetw=g&hvrand=7250507859082880420&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9031015&hvtargid=pla-448919250867&psc=1

Heroes of Reality
Episode 160: Advancing the Practice of Medicine Through Play

Heroes of Reality

Play Episode Listen Later Apr 23, 2022 62:31


Sam has spent his career leading teams and companies at the cutting-edge of the video game industry. Today his team at Level Ex harnesses video game technology and cognitive neuroscience to engage and train over 750,000 medical professionals. Before Level Ex, he was the CEO of the leading independent game publisher in Hollywood, releasing games based on popular films, including The Hunger Games and Mission: Impossible. Sam also led the DirectX graphics team at Microsoft, where he accepted a Technical Emmy on behalf of his team for advancing the visual realism of video games across the industry. His career began at LucasArts, creating Star Wars games for PlayStation and Xbox. Sam serves on numerous industry advisory boards and speaks internationally on video games in medicine.

Financial Residency
Medical Education in a Video Game with Eric Gantwerker, MD, MS, MMSc, of Level Ex

Financial Residency

Play Episode Listen Later Mar 25, 2022 34:02


Eric Gantwerker, MD, MS, MMSc (MedEd), FACS is a pediatric otolaryngologist at Cohen Children's Hospital at Northwell Health/Hofstra, associate professor of otolaryngology at Zucker School of Medicine at Hofstra/Northwell, and vice president, medical director at Level Ex. Level Ex is a medical video game company that utilizes game technology and psychology to create interactive educational experiences for healthcare professionals. As the medical director, he oversees all the medical and educational functions of the company including strategy, design and development, and efficacy studies. We talk about video games, which is his favorite role-playing game and first-person shooter. OK, not really. We talk about the origin of Level-Ex, how he became a part of it, and the advantages of practicing challenging colonoscopies on your phone.  Dr. Gantwerker holds a Master of Medical Science (MMSc) in medical education with a focus on educational technology, educational research, cognitive science of learning, and curriculum development from Harvard Medical School and a Master of Science in physiology and biophysics from Georgetown University. His clinical focus includes complex aerodigestive disorders, airway reconstruction, children with tracheostomies, persistent obstructive sleep apnea, and quality improvement. 

Physician's Guide to Doctoring
Medical Education in a Video Game with Eric Gantwerker, MD, MS, MMSc, of Level Ex

Physician's Guide to Doctoring

Play Episode Listen Later Mar 25, 2022 33:16


Eric Gantwerker, MD, MS, MMSc (MedEd), FACS is a pediatric otolaryngologist at Cohen Children's Hospital at Northwell Health/Hofstra, associate professor of otolaryngology at Zucker School of Medicine at Hofstra/Northwell, and vice president, medical director at Level Ex. Level Ex is a medical video game company that utilizes game technology and psychology to create interactive educational experiences for healthcare professionals. As the medical director, he oversees all the medical and educational functions of the company including strategy, design and development, and efficacy studies. We talk about video games, which is his favorite role-playing game and first-person shooter. OK, not really. We talk about the origin of Level-Ex, how he became a part of it, and the advantages of practicing challenging colonoscopies on your phone.  Dr. Gantwerker holds a Master of Medical Science (MMSc) in medical education with a focus on educational technology, educational research, cognitive science of learning, and curriculum development from Harvard Medical School and a Master of Science in physiology and biophysics from Georgetown University. His clinical focus includes complex aerodigestive disorders, airway reconstruction, children with tracheostomies, persistent obstructive sleep apnea, and quality improvement. 

Dermasphere - The Dermatology Podcast
Bonus - Derm Heroes!

Dermasphere - The Dermatology Podcast

Play Episode Listen Later Mar 18, 2022 33:33


Dermasphere has partnered with Level Ex on their FREE dermatology VIDEO GAME, Top Derm! *WE* are the Derm Heroes; can you complete our CHALLENGE??!?!?!?!? In this episode, we discuss the process and philosophy of using these new technologies to create educational content; guest stars include other Derm Heroes Dr. Peter Lio and Dr. Shraddha Desai, as well as moderator (and Level Ex representative) Dr. Eric Gantwerker! Also, we are partnering with Level Ex at the 2022 AAD meeting: If you achieve FIRST PLACE in their contest, you a) get to see yourself turned into a superhero in a piece of art!, and b) we invite your to be a guest on Dermasphere! So many exclamation points!!!!! To get the game (and for more information): www.levelex.com/games/top-derm Connect with us! - Web: dermaspherepodcast.com/ - Twitter: @DermaspherePC - Instagram: dermaspherepodcast - Facebook: www.facebook.com/DermaspherePodcast/ - Check out Luke and Michelle's other podcast, SkinCast! healthcare.utah.edu/dermatology/skincast/ Luke and Michelle report no financial conflicts of interest… BUT check out our friends at: Kikoxp.com (a social platform for doctors to share knowledge)

Becker’s Healthcare Digital Health + Health IT
Sam Glassenberg, Founder & CEO of Level Ex

Becker’s Healthcare Digital Health + Health IT

Play Episode Listen Later Mar 18, 2022 10:55


Sam Glassenberg, Founder & CEO of Level Ex, joined the podcast to discuss interesting healthcare subjects such as the state of medicine in healthcare, video games in medicine, and more

RadCast
The Gamification of Medical Education with Dr Eric Gantwerker, Medical Director at Level Ex.

RadCast

Play Episode Listen Later Mar 4, 2022 41:54


In this episode we speak to Dr Eric Gantwerker, who is a Paediatric ENT doctor from the US and Medical Director at Level Ex, a company who specialise in making (actual fun) educational video games for doctors. He explains the educational theory that backs up the use of gaming for education, runs us through their current games, gives us a sneak peak into their upcoming Radiology offerings and tells us what the future has in store for medical education. Will we all be learning in the metaverse? Does anyone actually know what that means???...

Becker’s Healthcare Digital Health + Health IT
Sam Glassenberg, Founder & CEO of Level Ex

Becker’s Healthcare Digital Health + Health IT

Play Episode Listen Later Feb 25, 2022 11:28


Sam Glassenberg, Founder & CEO of Level Ex, joined the podcast to discuss interesting healthcare subjects such as the state of medicine in healthcare, video games in medicine, and more.

Becker’s Healthcare Podcast
Sam Glassenberg, Founder & CEO of Level Ex

Becker’s Healthcare Podcast

Play Episode Listen Later Feb 17, 2022 10:55


Sam Glassenberg, Founder & CEO of Level Ex, joined the podcast to discuss interesting healthcare subjects such as the state of medicine in healthcare, video games in medicine, and more.

Game Dev Advice: The Game Developer's Podcast
Work with Meaning, Unity, Treating PTSD, Magic Leap, AI, Healthcare Heroes, GDC, and the Future with Skip Rizzo from the USC Institute for Creative Technologies

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jan 31, 2022 66:04


I welcome Albert “Skip” Rizzo, a clinical psychologist and 25 year veteran of gaming technology and VR for clinical uses. Learn how a patient playing Tetris sparked his interest in gaming, and years later he joined USC to use VR to help kids with ADHD. Hear the critical importance of building content that engages and motivates patients, along with the differences between games and film.  We then dive into the Bravemind program to help vets suffering from PTSD, how he's rebuilt their technology, added new locations, and created a pre-deployment program for soldiers. Learn how he expanded into helping with sexual trama around a civilian context and working on different types of civilian PTSD, along with teenagers who've grown up with abuse and difficult living conditions.    Learn Skip's mission is to get the content into the hands of people who can benefit with ADHD, stroke rehab, pain management, and other areas. We then discuss the importance of mutual respect, a shared purpose, and curiosity. Hear about the need for meaning in one's work, the heroes who work in healthcare, and the enormous stress they're under in this COVID world. He then shares a new project for helping healthcare professionals dealing with stress using questions and dialogue.  Hear about his favorite projects around work for autism, ADHD, disadvantaged youth, resilience training for pre-deployment, the importance of narrative, and one of my favorite games I worked on. We then talk about technology, the future, metaverse concerns, and companies investing in VR. Learn how Brainlab is using AR to help neurosurgeons prepare for difficult surgeries and the value of the Magic Leap. We wrap up with him sharing how he and others worked with a young Palmer Lucky, how he's getting back into moderate gaming through VR, the challenges he's had to overcome to gain acceptance in the traditional clinical psychology field, how AI is the next big frontier, and where to find him online.  Bio: Albert “Skip” Rizzo is a clinical psychologist and Director of Medical Virtual Reality at the USC Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology.  His career began as a clinician providing rehabilitative services for persons with traumatic brain injuries and stroke. Over the last 25 years, Skip has conducted research on the design, development and evaluation of VR targeting the areas of clinical assessment, treatment and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer's disease, stroke and other clinical conditions. Some of his recent work has involved the creation of artificially intelligent virtual human (VH) patients that novice clinicians can use to practice skills required for challenging diagnostic interviews and for creating online virtual human healthcare guides, and clinical interviewers with automated sensing of facial, gestural, and vocal behaviors useful for inferring the state of the user interacting with these virtual human entities.  Show Links: * How Video Games Are Saving Those Who Served article * Full Spectrum Warrior Wikipedia * My You're Not Getting Any Younger; Learn How To Ride a Motorcycle article * Level Ex website * Brainlab website Connect Links: * Skip Rizzo YouTube  * Skip Rizzo Twitter * Skip Rizzo website * Skip Rizzo email - rizzo@ict.usc.edu Game Dev Advice Links:  * Game Dev Advice Patreon - please help support the show if you find it entertaining/useful * Game Dev Advice Twitter * Game Dev Advice email (info@gamedevadvice.com) * Game Dev Advice website * Level Ex Careers page - we're hiring for tons of roles! * Game Dev Advice Hotline: (224) 484-7733 * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

BackTable Innovation
Ep. 13 Gamer Gone Good: How Sam Glassenberg Built a Videogame Studio That's Advancing the Practice of Medicine

BackTable Innovation

Play Episode Listen Later Dec 17, 2021 43:51


In this episode, video game developer and entrepreneur Sam Glassenberg joins our host Dr. Eric Gantwerker to discuss the emerging genre of medical education-based video games and his continual goal of improving user experience. From his early career in the gaming industry, Sam knew that he wanted to address technical and business constraints that artists face in transforming their visions into products. When he fused this vision with healthcare applications, he found himself on an unconventional path towards founding Level Ex, a gaming studio built with the intention of helping physicians develop and maintain clinical skills. What started as a small favor evolved into a preliminary app for fiber optic intubations, and it has since grown into a company that caters to the educational needs of more than 750K players.Sam describes his company's free-to-play model, and how ad revenues allow his team to adopt a user-centered approach to innovation.  Throughout our interview, Sam gives practical advice on networking across interdisciplinary fields, learning business skills on the job, and collaborating with competitors to push the boundaries of healthcare gaming. RESOURCES MENTIONED Level Ex- https://www.levelex.com/  JAZZ Venture Partners- https://jazzvp.com/

Game Dev Advice: The Game Developer's Podcast
Working on Uncharted, 4-Day Work Week, Crunch, XTC, Psychology in Design, Sustainable Game Development, and the USC Games Program with Richard Lemarchand

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Nov 22, 2021 82:42


I welcome Richard Lemarchand from the USC Games program tonight. We begin by discussing his Associate Professor role in the USC School of Cinematic Arts and the recent release of his book, A Playful Production Process, for Game Designers (and Everyone). Hear about how he got his first job at MicroProse, the importance of psychology in game design, along with wishing he'd known how to manage projects better when starting. We discuss the effects of crunch, the importance of managing projects, and how his book is a textbook of his class covering intermediate level design and production.  We then share stories of outdated GDDs, Mark Cerny's Game Design Macro format, and moving over to Crystal Dynamics in the mid-90s to work on the Gex and Soul Reaver series. Hear about going over to Naughty Dog to work on Jax, the critically acclaimed Uncharted series, and how the game industry is really more like a dozen industries. Learn Rich's advice for game designers to understand psychology, systems dynamics, along with having T-shaped skills. Hear how soft skills were taught back at Crystal Dynamics, cultivating empathy, and treating others with respect. We then discuss Uncharted 2, his favorite game to work on, how well the team worked together, and the quality of the storytelling and the cast.  Hear about his interests in VR, immersive design, narrative design, and storytelling that doesn't involve violence as a core mechanic. We then discuss how crunch is the biggest threat to the industry, how it's getting better, and studios moving to the 4-day work week. Towards the end we get into a great story about promoting Uncharted 3, trivia about Jake's journal, and his recommended games - Subnautica, Boyfriend Dungeon, Beast Breaker, Jett, and Ring Fit Adventure. At the end we discuss music, the band XTC, the importance of audio, his book, how to get in contact with him, along with his parting advice.  Bio: Richard Lemarchand is an Associate Professor in the USC Games program at the University of Southern California, where he teaches game design, development, and production, and is working on a series of experimental virtual reality game design research projects as part of the USC Game Innovation Lab. Previously he was a lead game designer at Naughty Dog and led the design of all three PlayStation 3 games in the Uncharted series, including Uncharted 2: Among Thieves, winner of ten AIAS Interactive Achievement Awards, five Game Developers Choice Awards, four BAFTAs, and over 200 Game of the Year awards. He also worked on Jak 3 and Jak X: Combat Racing for Naughty Dog, and helped to create the game series Gex, Pandemonium, and Soul Reaver at Crystal Dynamics. He is also the author of a new book, A Playful Production Process, for Game Designers (and Everyone), published by the MIT Press in October 2021. Show Links: * A Playful Production Process, for Game Designers (and Everyone) MIT Press * USC Games program website * Jason VandenBerghe's 2013 GDC Talk YouTube  *Soul Reaver 2 wikipedia * Game Design Workshop Amazon * Mark Cerny wikipedia * Naughty Dog website * Jax X: Combat Racing wikipedia * Uncharted wikipedia * Thinking in Systems Amazon * T-Shaped Skills wikipedia * Young Horses website * The Well-Played Game Amazon * Subnautica website * Boyfriend Dungeon website * Beast Breaker Nintendo * Jett: The Far Shore website * Ring Fit Adventure Nintendo * XTC Spotify Connect Links: * Richard Lemarchand Twitter * Richard Lemarchand email * Richard Lemarchand website * Richard Lemarchand LinkedIn Game Dev Advice Links:  * New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful * Game Dev Advice Twitter * Game Dev Advice email (info@gamedevadvice.com) * Game Dev Advice website * Level Ex website - we're hiring * Game Dev Advice Hotline: (224) 484-7733, give a call! * Subscribe and go to the website full show notes Learn more about your ad choices. Visit podcastchoices.com/adchoices

So You Want to Transform Healthcare
Medical Education of the Future Will Look...Like a Video Game?

So You Want to Transform Healthcare

Play Episode Listen Later Nov 16, 2021 32:05


Sam Glassenberg, founder and CEO of Level Ex, speaks with host Dr. M Christine Stock, Managing Director of Medical Affairs at Health2047. Sam Glassenberg has been leading teams at the cutting edge of the video game industry. They discuss how Sam and his team at Level Ex harnesses video game technology and cognitive neuroscience to engage and train medical professionals.

Game Dev Advice: The Game Developer's Podcast
Marathon Not A Sprint, ArtStation Is Key, Seizing Opportunities, Virtual Boy, Paying It Forward, Working In Mexico, Personal Projects, and My Origin Story with Glenn De Leon Garza

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Oct 20, 2021 46:59


I welcome Glenn De Leon Garza, a talented 3D artist on this episode. We begin by talking about the impact of COVID in Mexico, along with his responsibilities now as an art director. Then hear about his transition from being a 3D artist into an art director and management role, plus his thoughts on giving good direction. We then transition to getting his first job as a 3D artist, the challenges of working in the industry from Mexico, and differences in salaries with the U.S. Hear what his first years were like as a new artist and his secret for getting better. Learn what Glenn wishes he'd known when starting in the industry, advice he gives new artists, and needing to understand your weaknesses. Hear about the importance of finding a mentor and his secret to attracting people to his portfolio. We then discuss the importance of ArtStation, always having your portfolio ready, and advice on progressing through personal projects.  Learn Glenn's thoughts on managing others, his favorite two projects to work on, and excitement around this new generation of PlayStation and XBox hardware when it's truly next gen. We then discuss concerns around too many sequels, thoughts around VR, plus Nintendo's failed Virtual Boy. Towards the end we examine the different communication styles with Eastern European developers, his current favorite game and the upcoming one he's excited about. Then Glenn turns the table and interviews me about what I'm playing, working on Mortal Kombat, and how I got my start in the game industry. After being interviewed we wrap up with how to get in contact with him, along with his one piece of parting advice to others.  Bio: Glenn De Leon Garza is a talented 3D artist heading up creative teams that have developed games including Star Wars: The Old Republic, Borderlands 3, Friday the Thirteenth: The Game and The Sims. He's currently working from his home in Monterrey, Nuevo Leon, Mexico, and welcomes other artists to reach out since he's passionate about helping others level up their skills and finding their way in the industry. Show Links: *Devoted Studios website *CGBot website *Star Citizen Wikipedia *ArtStation website *Nintendo Virtual Boy Wikipedia *Fire Emblem: Three Houses Nintendo *My TurboGrafx-16 Interview YouTube *GameShark Wikipedia Connect Links: *Glenn on ArtStation *Glenn on Instagram *Glenn's LinkedIn Game Dev Advice Links:  *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful *Game Dev Advice Twitter *Game Dev Advice email (info@gamedevadvice.com) *Game Dev Advice website *Level Ex website - we're hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

B2B Content Show
Personifying your audience w/ Melyssa Nocar

B2B Content Show

Play Episode Listen Later Sep 15, 2021 14:32


Jeremy Shere, founder & CEO of Tribal knowledge Podcasting, talks with Melyssa Nocar, Sr VP of Marketing at Level Ex.Highlights:Striving to understand and personify the audienceEngaging prospects in ways that align with their goals, values, and prioritiesThe importance of being nimble and collaborativeLearn more about Level Ex Connect with guest on LinkedIn

Game Dev Advice: The Game Developer's Podcast
Startup Principles, Working on StarCraft II and Fortnite, Burnout, Empathic Design, UI is Key, Tools Development, VC Ecosystem, Mental Health, and Crossplay with Matt Schembari

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Sep 5, 2021 46:03


I welcome Matt Schembari, CEO of Lightforge Games. We begin by discussing his lifelong love of games and how he got his first job in the industry, followed by the other studios he's worked at. Our discussion pivots into burnout and the effects it has on a person, along with a crisis of identity, and thoughts on mental health. We then discuss the industry turnover rate and constant loss of talent that's happening, along with the key principles Lightforge Games has been founded on.  Hear Matt's thoughts on empathic design, targeting tool development as a career choice, the importance of UI, and ideas around focusing your career. We then discuss the need to be a team player, mentoring others, and developing as a leader. Listen to the most important skill he thinks people should have and the importance of learning and developing. We then pivot into his experience working on StarCraft II and FortNite, including the development of crossplay, along with the rise of Twitch players. Hear about threats to the industry around big companies needing to get their shit together, the rise of startup studios working together and sharing ideas collectively, and the VC ecosystem. Listen to his excitement around AR and a funny story about a trip to Korea to promote StarCraft II. Towards the end we discuss thoughts about being all-remote, how the studio was founded on not asking people to move, and working asynchronously with employees in different parts of the world. We then wrap up talking about the importance of empathy and the belief in it creating better games. Bio: Matt Schembari has spent his career in the video games industry with a resume that spans both Blizzard Entertainment and Epic Games. He is currently the CEO of Lightforge Games. Show Links: *Lightforge Games website *StarCraft II Wikipedia *FarSide Cartoon JPG *Crossplay Fortnite The Gamer *StarCraft II expansion pack Korean news *Miro website *Notion website *Tangle website Connect Links: *Lightforge Games Twitter *Lightforge Games website *Matt Schembari LinkedIn *Matt Schembari Twitter Game Dev Advice Links:  *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we're hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Branch Out
#41: Advancing the Practice of Medicine Through Play w/ VP, Medical Director of Level Ex, Dr. Eric Gantwerker

Branch Out

Play Episode Listen Later Aug 26, 2021 60:24


Dr. Eric Gantwerker, VP and Medical Director of Level Ex, is leveraging his expertise of education technology to help create video games for doctors that capture the challenges of practicing medicine.***If you enjoyed the podcast, would you please consider leaving a short review on Apple Podcasts?  It takes less than 60 seconds, and it really helps us get the word out about the show.For more thoughts about physician independence and autonomy, visit us at:sycamoredocs.comtwitter.com/sycamoredocsyoutube.com/sycamoredocsfacebook.com/sycamoredocsinstagram.com/sycamoredocsCredits:Theme Music - White Waves by Shearwater

Game Dev Advice: The Game Developer's Podcast
Creativity is a Business, LotR's Inspiration, Toxic Workplace Cultures, Using Agents, Defining Your Terms, Twitter For Connecting, Asking For Advice, and Creating Friendships with Marta Svetek

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jul 31, 2021 74:44


I welcome Marta Svetek, a London-based actor working in video games, film and TV. We begin by discussing the state of COVID-19 in London and how her roles of acting and other work are centered around creating digital characters. Learn about her passion of playing games from a young age, Lord of the Rings, and how she landed her first game VO role working for Creative Assembly.  Hear about how her work has dramatically picked up over the last year, including as a lead character in the upcoming Battlefield 2042. We then discuss the actual process of doing VO in a recording studio, protecting your voice, along with what she'd wished she'd known when younger. We talk about a key mentor, the business of agents and talent representation, and working on her own terms. Learn the importance of asking advice, types of typical contracts, and how actors can work from anywhere now. We then get into the need of meeting people, why more work is moving to the UK because of buyouts, and sticking to your rate. Hear about the dicey world of talent agents, how to connect with people when networking, using Twitter as a resource, and how to connect with people.   Towards the end we talk about the importance of understanding the gaming medium if auditioning, what to never say during the casting, and her favorite projects to work on. Learn about the importance of the collaboration process, her thoughts on indie development, and what it's like doing “efforts” for games.  Hear about our anger and frustration with the recent news, again, of toxic abuse in the industry, how crunch contributes to this, and a personal experience of hers. We then wrap up with the games she's playing, how to connect online, parting advice on making friends, and the value of the Games Industry Gathering network. Bio: Marta Svetek is a London-based actor working in video games, film and TV. Specialising in Voice and Mocap work she has worked on a variety of popular titles, including lead roles in Total War: Warhammer 2 and the newly announced Battlefield 2042. She is represented globally by Audere Talent Management and The Mocap Agency. Show Links: *Will Tidman interview *Total War: Warhammer *Aranessa Saltspite character *Battlefield 2042 *Beavis & Butt-Head's Weiner Takes All *Tom Keegan *Audere Talent *The VoiceOver Network *Rokoko Mocap Suits *Activision Blizzard on GamesRadar *Valheim *Raft by Redbeet Interactive *Outriders *Mordhau *Games Industry Gathering *The Mess on Soundcloud (drums) Connect Links: *Marta Svetek on Twitter *Marta Svetek website *Marta Svetek on YouTube *Marta Svetek voice reels on Soundcloud Game Dev Advice:  *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful *Game Dev Advice Twitter *info@gamedevadvice.com *Game Dev Advice website *Game Dev Advice Hotline: (224) 484-7733, give a call! *Level Ex website - we're hiring, check it out *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

CFO Thought Leader
718: An Appetite for Impact | Sean Mulloy, CFO, Level Ex

CFO Thought Leader

Play Episode Listen Later Jul 18, 2021 28:31


Dermasphere - The Dermatology Podcast
Bonus - Level Ex and Top Derm!

Dermasphere - The Dermatology Podcast

Play Episode Listen Later Jul 5, 2021 44:30


Luke and Michelle discuss the new (and free!) dermatology game, "Top Derm," with two of its creators: Dr. Eric Gantwerker and Dr. Peter Lio! For more information, check out the Top Derm game in your app store. Also: http://www.levelex.com @LevelExTeam @DrEricGant LinkedIn: LevelExInc; EricGantwerker Dr. Lio: ChicagoEczema.com @chieczema Dermasphere: http://www.dermaspherepodcast.com This episode represents a partnership between Dermasphere and LevelEx. Luke and Michelle otherwise report no conflicts of interest.

Game Dev Advice: The Game Developer's Podcast
Battlefield Mobile, Gratitude, Getting Sh*t Done, Marvel XP, Bad Interview, Pareto Principle, Game Dev Identity, and Surviving a Layoff with Justin Fischer of Industrial Toys/EA

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jul 1, 2021 56:41


I welcome Justin Fischer, Lead Development Director at Industrial Toys of EA. We begin by discussing the state of COVID-19 in LA and how his scrappiness landed him an internship at Chicago's Wideload Games. Learn about how he cut his teeth at Wideload Games and Disney Interactive working on projects with tight budgets, like Hail to the Chimp, Guilty Party and Marvel XP. Hear about the challenges and life lessons of tieing too much of your identity into being a game developer, going through a layoff, and the hidden value shown over time. We then pivot into advice for aspiring designers, artists, engineers and producers, along with how to advance in production, and what it means to view it as a service role.   Learn about the value of seeking to understand before being understood, validating someone's viewpoint, and his excitement around working on Battlefield Mobile. Hear about the other favorite game he's worked on, the industry's challenge of so few mid-tier publishers, along with thoughts on AR. Towards the end we talk about the power of the mobile and tablet platforms, a challenging interview story, and the current games he's playing. We then wrap up sharing how to connect with Justin online, along with parting advice on working with others. Bio: Justin Fischer has worked in one form of production or another for almost 20 years - in music, television, software development and, primarily, games. He is currently the Lead Development Director for Industrial Toys, an EA studio in Pasadena currently working on Battlefield Mobile. He also holds an MBA from Northwestern University. Show Links: *Wideload Games *Marvel XP *Guilty Party *Stubbs the Zombie *Disney Interactive Layoff *Pareto Principle *Atlassian Jira *Metroid 3DS *Industrial Toys *Battlefield Mobile Connect Links: *Justin Fischer Twitter *Breaking The Wheel website *Better Development Through Science: How Aliens, Odysseus, and Toyota Can Help Improve Production GDC Talk on YouTube Game Dev Advice:  *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we're hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev Advice: The Game Developer's Podcast
Horror Games, Career Strategies, What Publishers Want, Capital Is King, Poland and Israel's Game Dev Scenes, and Finding Your Own Way with Scott Millard of Feardemic

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jun 12, 2021 48:30


I welcome Scott Millard, Managing Director at Feardemic. We begin discussing his Krakow, Poland location, and the country's forward-thinking and vibrant game development industry. We then shift to COVID-19's impact, plus his current role as a Managing Director at Feardemic working on horror games. Listen to his origin story starting at Sega's Oziesoft followed by lots of acquisitions, a controversial perspective on big companies, and his advice to finding your own way when starting out. Hear his idea on the most important skill to learn, what publishers are looking for in developers, and helping distribute classic games like DOOM II, Tomb Raider, and Command & Conquer.  We then talk about game classification ratings, a time-intensive mistake, and what's happening with Stadia and Xbox in the console wars. Hear about Game Pass, niche markets, the music industry's approach to streaming, plus the chip shortage. Towards the end we talk about the challenges around AR/VR, an AK-47 meeting room, current games he's excited about, Israel's game dev scene, where to find online, and the importance of being thankful.  Bio: Mr. Millard is Managing Director of FEARDEMIC sp. z o.o, a wholly owned subsidiary of BLOOBER TEAM S.A, a publisher of computer games and their related entertainment products. Previously Mr. Millard had held various positions in the games industry. Most notably the Asian distribution of Bethesda games including the Award winning Elder Scrolls Skyrim and Asia versions of The Elder Scrolls Online. Previously Mr. Millard served as Managing Director of Namco Bandai Partners Singapore Pte Ltd and Namco Bandai Partners Korea Ltd, a post he held for near 7 years that saw him oversee the releases of dozens of triple A titles. Mr. Millard was co-founder of a Korean Games Association that represents the interests of foreign and local publishers operating in the packaged games sector in the Korean domestic market. In 2005 Mr. Millard held the post of Vice President, Intellectual Property Rights (IPR) Committee, European Union Chamber of Commerce Korea. He consults for several games industry organisations and companies, and is a regular blogger and producer of opinion pieces for various publications. Show Links: Feardemic Games Bloober Team Unfold Games Dark Fracture DOOM II In Sound Mind Grim Deadhouse Sonata  Connect Links: Feardemic website Feardemic Twitter Game Dev Advice:  *New: Game Dev Advice Patreon - please help support if you find this useful *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we're hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit megaphone.fm/adchoices

Game Dev Advice: The Game Developer's Podcast
Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Apr 30, 2021 55:38


I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs. Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm.  We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching.  We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving.  Bio: Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach. Show Links: Perforce Swarm git WorldsAway Stormfront Studios Quake GitHub No Man’s Sky Surviving Mars Perforce Software JetBrains Connect Links: Norman on Twitter Game Dev Advice:  *New: Game Dev Advice Patreon - please help support if you find this useful *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

AMM Conversation
S4, E3: Dr. Eric Gantwerker discusses the broad impact "video games for doctors" is having on medical education

AMM Conversation

Play Episode Listen Later Apr 20, 2021 31:36


TOPIC:  Effective Strategies to Engage Healthcare Professionals (HCPs) Via Social and Multimedia  LENGTH: 31:36 HOST: Jason E. Carris GUEST:  Dr. Eric Gantwerker, a pediatric otolaryngologist and VP, Medical Director at Level Ex where he leads medical and educational strategy, directs CME and product development, and oversees the physician advisory board. Eric has a Masters in Medical Education from Harvard Medical School and specializes in applying emerging technology to medical education. Topical timestamps: 1:16, Level Ex is advancing the practice of medicine by learning through play 2:31, Dr. Gantwerker explains the pandemic accelerated the need for both asynchronous learning, as well as synchronous remote learning 6:15, Restricted access during the pandemic took its toll, but technology is stepping up and providing solutions to a lack of in-person meetings and learning 8:08, Dr. Gantwerker foresees a hybrid future for medical meetings and Med-Ed 10:05, Gaming is a $90 billion business 12:51, Med-Ed no longer needs the see one, do one, teach one model 14:44, Dr. Gantwerker runs through examples of video games for docs, including a dosing game that produced surprising results 16:08, More than 700,000 HCPs are spending 12+ minutes per engagement in the Level Ex platform 20:03, The average video “gamer” is 35 years old 21:21, Games can be tailored by medical specialty, therapy, experience level, etc.  25:27, The pandemic sparked an “unbelievable uptick” in interest in video games for docs 27:35, Dr. Gantwerker hopes Med-Ed will find a way to eliminate passive modes of information delivery 29:09, Medicine needs to shake off tradition and embrace technology adoption, innovation, and a new creativity Resources: Find additional medical media resources via AMM's Knowledge Exchange Center. Next week:  CMI Media Group's Ryan Burchinow hosts a roundtable of industry insiders from Reddit, Doximity, and Sermo in a captivating discussion of how medical media can best engage HCPs via social and multimedia. The easiest way to know when the next episode drops is to subscribe or follow the podcast.   Contact us: AMM Conversation is the official podcast of the Association of Medical Media. Send questions and comments about this podcast series to jcarris525@gmail.com.      

NeuroFrontiers
Pressing Play: Do Video Games Have a Role in Healthcare?

NeuroFrontiers

Play Episode Listen Later Mar 17, 2021


Host: Jerome Lisk, MD Guest: Eric Gantwerker, MD, MMSc, FACS The rise of gaming in medical education has become a much bigger and faster-moving phenomenon than we may know. To find out more, Dr. Jerome Lisk is joined by Dr. Eric Gantwerker from Level EX, which develops video games that are designed to improve clinical decision-making skills. Together, they talk about the evolving role of video games in healthcare settings and why we may be pressing play sooner than we think.

Game Dev Advice: The Game Developer's Podcast
Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Feb 28, 2021 85:10


I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping her even busier now.  Listen to her origin story about arcades, wanting to be an astronaut, Star Wars, going into Industrial Design, and grad school at the HITLab in Seattle. Hear how being a Cartographer started her career at Microsoft and translated into a new role as a Geopolitical Specialist. We then talk about consulting for Google, joining then leading the IGDA, Gamergate threats, 50 over 50 list, and mental health advocacy.  We reflect on lessons learned over time, marketing yourself, imposter syndrome, networking, finding a mentor strategy, and future meetups. Listen to ideas for those working now, parallel career paths, autonomy, bad managers, and her love for Halo. Hear about working on Age of Empires, BioWare projects, the long road left with Diversity and Inclusion, and developer leverage against being exploited. We then explore games as human narrative, VR’s challenges, democratized dev tools, Tehran game dev, and the global game community.  We then wrap up with a challenging situation back on Halo 2, games she’s playing now, how to find online, Mark Twain, not always comparing yourself to others, mentors, and having that creative drive to always get better. Bio: Kate Edwards is a 27+ year veteran and an outspoken, award-winning advocate of the game industry and the Executive Director of the Global Game Jam, as well as the former Executive Director of the International Game Developers Association (IGDA). She is also a professional geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Ubisoft, LEGO, Google, Amazon, Facebook, and other companies. She was also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play, and was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020  Show Links: Global Game Jam IGDA Thomas Furness interview Cartography Encarta Steve Baller “Developers!” Gamergate  ‘50 Over 50’ Take This Safe In Our World Age of Empires Google’s Union Tehran Game Event Halo 2 Whirling Dervish Cloudpunk Connect Links: Kate on Twitter  Kate on LinkedIn Geogrify website Game Dev Advice:  *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev Advice: The Game Developer's Podcast
Stack the Job Deck, Canada, Iron Galaxy, PSX Conference, Recruiter Horror Stories, Dot-com Bubble, LT, and Wisdom From Perspective with Adam Boyes of Iron Galaxy Studios

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jan 30, 2021 62:27


I welcome Adam Boyes, game industry veteran and Co-CEO of Iron Galaxy Studios. We start by discussing COVID-19 and thoughts on staying mentally healthy along with his current position. Adam then shares his passion for games and journey for getting in through QA. Learn how Canada’s grown their game industry through tax incentives, plus Adam’s perspective and advice on building a career.  We then discuss him leaving the industry for entrepreneurial pursuits, moving overseas, coming back to Vancouver for Next Level Games, then going to Midway Games. Learn about his inspiration from an EVE Online event to create the PlayStation Experience, plus working on Blitz: The League.    Adam shares about working with linebacker Lawrence Taylor, what he’s excited about, and the value of games for kids. Learn how mobile games have grown the industry and his inspiration for the infamous Red Shirt Gang. Learn what he’s playing right now and tips to help your odds for getting in the industry.  We then wrap up with recruiter horror stories, how to connect with Adam, and parting thoughts about how to treat others - be present and pleasant.  Bio: As Co-CEO of Iron Galaxy Studios, Adam Boyes is responsible for the Company’s finances, strategic development, partnerships and alliances. Most recently, Boyes was Vice President of Third Party Relations & Developer Technology Group at Sony Interactive Entertainment America where he oversaw Publisher & Developer Relations, Portfolio Strategy, Financial Strategy, Partner Alliance, Technical Account Management, Developer Technology Group and the 3rd Party Production team - driving them to record revenue and profitability numbers consistently year over year. Previously, Boyes was Executive Producer and Director of Product Development at Midway Games and Capcom respectively. Timeline: [02:05] Discussion about COVID-19’s impact [04:10] Hear how Adam got started in the industry [07:15] Learn the tax advantages for Canadian game dev [08:15] Thoughts on getting started in the industry then leaving [15:25] Hear about going to Next Level Games then Midway Games [20:40] Learn about EVE Online inspiring PSX conference [25:00] Hear about working on Blitz: The League and Lawrence Taylor [32:00] Discussion about new games, tech, and the value of play [40:15] Shares a favorite industry inspired story, the Red Shirt Gang [46:30] Learn about some of his favorite games right now [48:20] Hear tips for getting a first job and stacking the deck in your favor [52:45] Cold solicitors and recruiter horror stories [55:00] Learn how to find him online and final thoughts on how to treat people Show Links To Check Out: EA Vancouver  Dot-com Bubble   Next Level Games   PlayStation Experience   Blitz: The League   Lawrence Taylor  Sahara  Level Ex  Castaways Chicago Grackle HQ  Connect With: Adam on Twitter https://twitter.com/amboyes  Iron Galaxy on Twitter https://twitter.com/IronGalaxy  Game Dev Advice:  *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring *Game Dev Advice Hotline: (224) 484-7733, give a call! *Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Dev Advice: The Game Developer's Podcast
Interviewing Tips, Global Teams, NY Comic Con, Running LiveOps, Crunching, Mentors, Mass Effect, Austin Game Dev, QA Life, and Relationships Matter with Patrick Moran of Kongregate

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jan 2, 2021 86:37


I welcome Patrick Moran, game industry veteran and GM at Kongregate’s Tonic division on this episode. We start by discussing COVID-19 and his current role. Learn how his team’s spread over the globe, plus the unique business model he’s leading around LiveOps and buying games. Patrick then shares what it was like trying to break into the industry and the method used for getting his first job. Hear about life crunching in QA on Deus Ex, making mobile and DS games as a Designer, and the importance of patience. Learn what people to reach out to and how to get your first job, along with the importance of mentorship. Hear the culture challenge he faced at Wideload as it was coming to terms with being owned by Disney and later getting laid off. Hear thoughts on how Design is always changing and what to do for advancing your career. Patrick then shares about being resourceful, knowing your audience, working at Amazon, at BioWare, and the importance of boundaries.   Hear thoughts on the advantages of working remotely, how it’s been accelerated, and forced some people to change. Hear about LiveOps, metaverses and communities, how Garena grew into a massive company in SE Asia, plus growth markets like Latin America and Africa. Learn his opinion about the industry’s lack of mentorship being the root cause of crunch, sexism, burnout, and other huge issues. Patrick then shares about meeting an executive coach and learning how they help people in leadership roles, along with concerns around VR and excitement around AR. Hear a hilarious story about New York Comic Con, Deadpool, Stan Lee, and drinking. Thoughts on RimWorld, deep interest in A.I., and amazement for MS Flight Simulator.  We then wrap up with more thoughts around mentorship, final advice, and how to find online.  Bio: Patrick Moran is an award-winning video game business leader and entrepreneur, with developer and publisher experience across mobile, console, and PC platforms during his almost 20 years in the industry. He’s currently the General Manager of Kongregate’s Tonic division, and has held various roles at BioWare, Ion Storm Austin, Amazon Games, Disney Interactive, MobilityWare, and other studios. Timeline: [02:00] Discussion about COVID-19’s impact [03:30] Talk about his GM role at Kongregate and how they’re evolving [05:37] Patrick shares about his distributed global team and their business model [08:20] Hear about the game industry in 2000 and the unusual way he got his first job [15:40] Patrick shares about his first role as a Designer after working in QA [20:35] Learn his advice around patience and ambition [25:25] Who you should reach out to for getting a first job [31:35] How your career will evolve based on your network of peers [37:50] Learn about his favorite games worked on and the importance of your audience [41:00] How his career trajectory changed after working on Mass Effect [44:30] The advantages of working remotely and how games can have massive growth  [47:50] LiveOps, metaverses, and markets like SE Asia, Latin America, and Africa [55:40] Belief a lack of mentorship is the root cause of many ongoing industry issues [1:05:30] Hear concerns around VR and interest around AR [1:08:10] Funny story about New York Comic Con, Deadpool, and Stan Lee [1:18:25] Hear about Rimworld and Flight Simulator [1:21:50] Learn how to find him online and final thoughts Show Links: Wideload Games Wikipedia New World website Surviv.io website Garena Wikipedia Avengers Initiative YouTube Total MK Interview YouTube RimWorld website MS Flight Simulator Steam Connect: Patrick Moran Twitter Game Dev Advice:  *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring *Game Dev Advice Hotline: (224) 484-7733 – give a call! *Subscribe and go to the website for full show notes and more links

TopMedTalk
TopMedTalk | Computer gamer to life saver

TopMedTalk

Play Episode Listen Later Dec 20, 2020 40:44


What happens when cutting edge computer game creators, fresh from working on top titles in their industry such as 'Hunger Games' and 'Mission Impossible', use their skills to simulate high stress moments from the real world of anesthesia and surgery? Using "the neuro-science of game design" to help accelerate learning within the profession: "The motivation for starting Level Ex, what if we actually took the top game designers and developers in the industry? We're talking the executive producer of "Mortal Kombat", the creative director of "Call of Duty", the marketing director of "Words with Friends"; put them with top physicians from multiple specialties, to capture the challenges of the practice of medicine using video game mechanics". "This doesn't recreate the mannequin, what this does replace is the five hundred live patients you need to train on in order to encounter those five to ten rare scenarios because we can recreate the rare and the difficult and then we can help you train your visualization skills, your recognition skills, your deductive reasoning skills, on those cases." The key point here is not that motor function is being copied by a screen interactive experience but instead the aim is to "optimise cognitive load" and recreate the thought process alongside an emotional experience. "We're not introducing you to how to do a fiber optic intubation, we're going to present dozens of rare difficult challenging once in a lifetime cases". Here computer games can currently excel in their teaching ability, "it's a cognitive skill, it's a decision making algorithm". As time ticks by in the simulation "you do get to a point where there's no return and you have like three minutes to do this successfully and so your algorithm and decision making is absolutely crucial". It's about taking in data and making decisions in a way that is not possible on a mannequin or ethical on a live patient. "Everything that goes into the app is peer reviewed" and, with any computer game you can earn points as you go along; this game though gives you (Continuing Medical Education) CME points. Google Play: https://play.google.com/store/apps/details?id=com.levelex.airwayex&hl=en_GB Apple: https://apps.apple.com/us/app/airway-ex/id1154656060 Open Anesthesia is here: https://www.openanesthesia.org/ Presented by Desiree Chappell and Monty Mythen with their guests. Sam Glassenberg, CEO and Founder of Level Ex, before which he was CEO of the leading independent game publisher in Hollywood, releasing games based on popular films, including The Hunger Games and Mission: Impossible, he also led the DirectX graphics team at Microsoft, where he accepted a Technical Emmy on behalf of his team for advancing the visual realism of video games across the industry. His career began at LucasArts, creating Star Wars games for PlayStation and Xbox. Sam serves on numerous industry advisory boards and speaks internationally on video games in medicine. Robert H. Thiele, Associate Professor, Departments of Anesthesiology and Biomedical Engineering, Division Chief, Critical Care Anesthesiology, Board of Directors, University Physicians Group, University of Virginia School of Medicine. He has a background in engineering and has been using technology to improve education since his residency in 2008. He is co-founder of www.OpenAnesthesia.org which lead to the development of Self-Study, and also authored one of the first iBooks focused on cardiac and critical care ultrasound.

ProspectiveDoctor | Helping you achieve your medical school dreams | AMCAS | MCAT
The Intersection of Video Games and Medicine with Dr. Eric Gantwerker

ProspectiveDoctor | Helping you achieve your medical school dreams | AMCAS | MCAT

Play Episode Listen Later Dec 17, 2020 33:22


Dr. Eric Gantwerker, medical director of Level Ex, discusses the role of technology and mentorship in medical education. Level Ex is a company that develops professional video games to help physicians further their clinical skills. [02:23] Why Pediatric Otolaryngology? [05:32] Dr. Gantwerker’s Passion for Medical Education [07:57] Networking Leads to New Opportunities [10:30] Seeking Out Mentors in Medical School [14:46] Level Ex: Medical Video Games for Doctors [18:00] Dr. Gantwerker’s Role in Level Ex [19:30] Level Ex Game Based Training for COVID-19 [21:44] New Level Ex Projects in Development [23:56] Internship and Career Openings at Level Ex [26:35] The Future of Medical Education [30:18] Dr. Gantwerker’s Advice to Pre-Meds and Medical Students View detailed show notes

Game Dev Advice: The Game Developer's Podcast
SXSW, Keys to Kickstarter, Smash TV, Editing Challenges, Ready Player One, Games Are Harder Than Film, Persistence, Magic Leap, HoloLens, and Film Festivals with Joshua Tsui of Insert Coin

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Dec 3, 2020 45:25


On this episode, I welcome Joshua Tsui, game industry veteran and creator of the new documentary, Insert Coin. We start by discussing his current role in experiential design at Edge Experiential, then dive into his journey in developing Insert Coin, detailing his inspiration behind it, the research and interview process, and the many challenges he encountered along the way. Joshua describes working with Kenny Fedesna and others from Midway Games on the documentary, plus shares candid thoughts on whether or not he’s going to make a sequel of Insert Coin or even continue making films. Hear how much harder it is to make a game than a movie, SXSW, and Covid-19’s impact on film festivals. Learn how Midway Games changed in the 2000s and thoughts on the Oculus Quest, Nintendo Switch, Magic Leap, and the HoloLens platforms. Joshua then shares about how to connect with him and the movie through social media, and then I wrap up with a recommendation – go stream this movie. Bio: Joshua Tsui spent over two decades working in video game development as a director on key franchises such as Mortal Kombat, Fight Night, and Tony Hawk. Having studied film in college, he accidentally got into games development and put his Filmmaking career on hold to join Midway Games. His new documentary, Insert Coin, brings him back to his roots with a subject he holds dear. It was released on November 25th and is available for streaming and viewing at selected theaters right now. Timeline: [00:59] Introducing Joshua Tsui [02:23] About his role in Experiential Design [03:38] The inspiration behind Insert Coin [06:14] Joshua’s experience with Kickstarter [08:36] How he did the research for Insert Coin along with lessons learned creating a documentary [10:36] Working with Kenny from Midway on the documentary [15:10] Challenges Joshua had to overcome while making his film -- including his struggles with editing [20:51] How interviewing went easier than expected [23:09] A funny story about interviewing Ernest Cline, Author of Ready Player One [26:47] Discussions of a movie sequel and what’s easier -- making a game or a film? [29:45] The impact of Covid-19 on film distribution and film festivals [31:20] Joshua’s candid thoughts on continuing to make films [33:01] Rumors of Midway in the 2000s along with the weirdness of game development then [35:23] The most used gaming devices in his household, plus thoughts on AR and VR [40:08] How to connect with Joshua and stream Insert Coin [43:06] Outro Links: Insert Coin Edge Experiential Midway Games Polygon article Kickstarter WrestleMania Ready Player One SXSW Virtual Cinema at Alamo Drafthouse Viacom New Media Oculus Pokémon GO HoloLens 2 Connect: Insert Coin Twitter Insert Coin Instagram Insert Coin Facebook Joshua’s Twitter Joshua’s Instagram Game Dev Advice: *New: Game Dev Advice Patreon – check it out *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Hotline: (224) 484-7733 – give me a call with a question! *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links.

Game Dev Advice: The Game Developer's Podcast
Artist Turned Indie Filmmaker, Layoff Transition, New Artist Tools, Actor Types, E3 Stories, Key Skills For Getting Hired, and LA Traffic, with Mehran Torgoley of Cult Cinema

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Nov 18, 2020 58:54


On this episode I welcome Mehran Torgoley, Director & Writer at Cult Cinema, LLC. We start by discussing a few projects he’s currently working on and how he began at a small game studio outside of Chicago. While sharing what he wishes he’d known when starting out in the industry, Mehran emphasizes the significance of commitment, pushing through hesitation, and passion. We reminisce on our days at Midway Games before diving into useful advice for people going into game development or film, as well as people looking to advance their careers. He touches on the importance of networking, having a great portfolio, being prepared, and keeping your skills current. Mehran speaks on the weirdness of auditions and why he doesn’t want to work on games he’d love to play, then shares how Unreal Engine’s being used in film and TV. He shares thoughts on the relevant threats to the game and film industries, such as massive game updates, COVID-19’s impact on theaters, thoughts on TV series, and the power shift in film. We conclude with some funny game and film industry stories, along with details on Mehran’s experience transitioning from an artist to a writer and filmmaker.   Bio: Mehran Torgoley is a Director & Writer, originally from Chicago, IL. After over a decade working on AAA titles at Midway Games, Shiny Entertainment and Double Helix, Mehran transitioned to directing. His work includes feature films, music videos and commercial projects, including the award winning short film, Committed. He has contributed to projects for clients such as Justin Bieber, Fox Studios, and Image8nineteen. In 2019, he co-founded Cult Cinema, LLC. Curse of Aurore is Mehran’s feature film directorial debut, and is currently enjoying a successful theatrical release in Canada.   Timeline: [1:00] Introducing Mehran Torgoley [2:04] How COVID-19 is impacting him [2:41] Mehran’s current role and projects plus pivoting from a game artist to film [4:43] How he got started in game development [9:16] What he wishes he’d known when starting out in the industry [13:02] Reminiscing on his times at Midway and making lifelong friends [14:48] Advice for someone looking to get a first job in game development or film [16:49] How he hires people for his films plus the challenges around auditions [21:27] Advice for someone looking to advance their career in game development or film [24:45] Using game engines to create hit TV series and how film and TV is now catching up with games [27:30] Mehran’s favorite games and movies [30:46] Thoughts on the success of Nintendo, the new consoles, and love for Ori and the Will of the Wisps [32:45] E3 and missing the “exhales” of the game industry [35:25] Frustration around massive game updates, COVID-19’s impact on theaters, thoughts on TV series, and power shift change [40:36] Mehran’s candid thoughts on AR, MR, and VR [41:26] A water bottle prank at Midway [43:00] One degree of separation from Bruce Willis meeting [45:05] Working on a mockumentary and a fun dinner with Rooster McConaughey [47:42] Star Wars, Quentin Tarantino’s influence, and his transition from an artist to a writer [56:07] How to connect with Mehran [56:35] Cut to outro   Links: Terraglyph Interactive Studios MLB Slugfest Hash Animation:Master Softimage Curse of Aurore Unreal Engine Star Wars: The Mandalorian Metroid Psi-Ops Ori and the Will of the Wisps E3 Expo Prop Culture on Disney+ Water Sort Puzzle Room Enough Blender   Connect: Curse of Aurore Twitter Instagram  YouTube   Game Dev Advice: *New: Game Dev Advice Patreon – check it out *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Hotline: (224) 484-7733 – give me a call with a question! *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

Game Dev Advice: The Game Developer's Podcast
Creative Directors, Diversity and Inclusion, Level Ex, Your Mutant Ability, Van Halen, Making For Honor, Mythic Quest, Player Motivation, and Hades with Jason VandenBerghe of Level Ex

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Oct 21, 2020 88:48


On this episode we welcome Jason VandenBerghe, VP Studio Creative Director at Level Ex. We start by discussing COVID-19, his excitement about making games for doctors, and thoughts about the future of game design. He shares his story of breaking into the industry with The X-Files Game and his transition from programmer to producer to creative director at EA. Jason then offers specific advice for people in the industry and those looking to break in while telling about the fastest hire ever made at Ubisoft. He shares intriguing stories on his favorite games so far, including the development of For Honor at Ubisoft and working with Van Halen on Guitar Hero. He speaks about his excitement for this golden age of design experimentation right now, along with threats that include a backlash to diversity and inclusion, engaging with players, and the dangers of self-defeating beliefs amongst developers. Before telling a few more hilarious industry stories Jason shares candid thoughts on AR & VR, and his love for Beat Saber. We wrap things up talking about his two current favorite games that include his must-play “Game of the Year”, along with parting advice to game designers. Jason VandenBerghe has led creative teams for over two decades, developing triple-A games for Ubisoft (For Honor), Activision (Call of Duty), and Electronic Arts (James Bond 007). At Level Ex, he employs game design methodologies, honed through extensive experience in the consumer games industry, to capture the greatest challenges of medical and surgical procedures as video game mechanics.    Discussion Details: [01:10] Introducing Jason VandenBerghe [02:00] Thoughts about pandemic life [03:40] His passion around game design [09:51] The challenges and excitement of working at Level Ex [13:39] What it’s like to work with medical professionals [15:37] How he started in the industry on The X-Files Game [22:00] Going from Programming into Production then Creative Director at EA [24:49] When his annual reviews changed, he knew he was in the right path [26:21] What he wishes he’d known when starting out [28:38] Quality vs. Sales - his NPD discovery [32:14] Key advice for getting your first job and the fastest hire ever made [37:46] How to advice your current career [44:29] Favorite projects so far – For Honor and Guitar Hero: Van Halen [54:51] Excitement around Diversity and Inclusion, which is long overdue in the industry [1:00:36] Threats including the backlash about Diversity and Inclusion, triple-A player engagement, and self-defeating beliefs [1:05:20] Thoughts on AR & VR and love for Beat Saber [1:07:55] Funny stories about Mythic Quest roots and Red Steel 2 [1:16:57] Playing the game of spotting Creative Directors at GDC [1:18:36] His love for Spelunky 2 and obsession with Hades [1:21:18] Player psychology and motivation [1:23:19] Why he wanted to be a filmmaker [1:24:12] How to connect [1:24:49] Parting piece of advice – tear down the walls [1:26:28] Cut to outro   Show Links: Noah Falstein Wikipedia Level Ex website Level Ex SIGGRAPH 2019 YouTube The X-Files Game Wikipedia James Bond 007: Everything or Nothing Wikipedia For Honor Wikipedia Playing Hard IMDb (on Steam) Guitar Hero: Van Halen IMDb Unity website Beat Saber website Red Steel 2 IGN Mythic Quest: Raven’s Banquet IMDb Spelunky 2 Steam Hades Steam GDC Engines of Play: Talk 3 YouTube Thoughts on Games for Change YouTube   Connect with Jason: The_DarkLorde Twitter The_DarkLorde website Jason VandenBerghe Designing the Future at Level Ex Jason VandenBerghe YouTube videos   Game Dev Advice: *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Hotline: (224) 484-7733 – give a call and ask a question *www.gamedevadvice.com for full show notes with links

The MM+M Podcast
Episode 70: Level Ex's Genevieve Paquette

The MM+M Podcast

Play Episode Listen Later Oct 7, 2020 30:23


Genevieve Paquette, chief development officer of medical gaming company Level Ex, joins MM+M's Larry Dobrow to discuss the state of the union for gamification efforts and the company's new COVID-specific levels to its cardiology games.

TopMedTalk
TopMedTalk | Computer gamer to life saver

TopMedTalk

Play Episode Listen Later Sep 12, 2020 40:58


What happens when cutting edge computer game creators, fresh from working on top titles in their industry such as 'Hunger Games' and 'Mission Impossible', use their skills to simulate high stress moments from the real world of anesthesia and surgery? Using "the neuro-science of game design" to help accelerate learning within the profession: "The motivation for starting Level Ex, what if we actually took the top game designers and developers in the industry? We're talking the executive producer of "Mortal Kombat", the creative director of "Call of Duty", the marketing director of "Words with Friends"; put them with top physicians from multiple specialties, to capture the challenges of the practice of medicine using video game mechanics". "This doesn't recreate the mannequin, what this does replace is the five hundred live patients you need to train on in order to encounter those five to ten rare scenarios because we can recreate the rare and the difficult and then we can help you train your visualization skills, your recognition skills, your deductive reasoning skills, on those cases." The key point here is not that motor function is being copied by a screen interactive experience but instead the aim is to "optimise cognitive load" and recreate the thought process alongside an emotional experience. "We're not introducing you to how to do a fiber optic intubation, we're going to present dozens of rare difficult challenging once in a lifetime cases". Here computer games can currently excel in their teaching ability, "it's a cognitive skill, it's a decision making algorithm". As time ticks by in the simulation "you do get to a point where there's no return and you have like three minutes to do this successfully and so your algorithm and decision making is absolutely crucial". It's about taking in data and making decisions in a way that is not possible on a mannequin or ethical on a live patient. "Everything that goes into the app is peer reviewed" and, with any computer game you can earn points as you go along; this game though gives you (Continuing Medical Education) CME points. Google Play: https://play.google.com/store/apps/details?id=com.levelex.airwayex&hl=en_GB Apple: https://apps.apple.com/us/app/airway-ex/id1154656060 Open Anesthesia is here: https://www.openanesthesia.org/ Presented by Desiree Chappell and Monty Mythen with their guests. Sam Glassenberg, CEO and Founder of Level Ex, before which he was CEO of the leading independent game publisher in Hollywood, releasing games based on popular films, including The Hunger Games and Mission: Impossible, he also led the DirectX graphics team at Microsoft, where he accepted a Technical Emmy on behalf of his team for advancing the visual realism of video games across the industry. His career began at LucasArts, creating Star Wars games for PlayStation and Xbox. Sam serves on numerous industry advisory boards and speaks internationally on video games in medicine. Robert H. Thiele, Associate Professor, Departments of Anesthesiology and Biomedical Engineering, Division Chief, Critical Care Anesthesiology, Board of Directors, University Physicians Group, University of Virginia School of Medicine. He has a background in engineering and has been using technology to improve education since his residency in 2008. He is co-founder of www.OpenAnesthesia.org which lead to the development of Self-Study, and also authored one of the first iBooks focused on cardiac and critical care ultrasound.

Marketing Smarts from MarketingProfs
Turn Training Into Fun and Games (Literally): Level Ex CEO Sam Glassenberg on Marketing Smarts [Podcast]

Marketing Smarts from MarketingProfs

Play Episode Listen Later Jul 23, 2020 31:24


Sam Glassenberg, founder and CEO of videogame company Level Ex, explains how his team is revolutionizing education by developing videogames that train medical professionals to diagnose, perform procedures, and more.

Game Dev Advice: The Game Developer's Podcast
Going Indie, Changing Crunch, Mocap SWAT, Bungie, Wild West Days, Management Lessons, and VR with Richard Lico

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later May 7, 2020 44:59


Game industry veteran Richard Lico joins me on this episode to discuss his career. Hear how he got started in the industry going from SCAD’s 3D Computer Art program to now being the Studio Animation Director at Polyarc 20 years later. Richard talks about working on Triple-A games like Halo, Destiny, and more recently, the indie VR hit, Moss. Learn about working at Bungie, advice to fellow animators and artists, his excitement around VR, a few wild stories, and his online animation school. Hosted by John ‘JP’ Podlasek (See gamedevadvice.com for in-depth show notes and links.) In This Episode We Discuss: [01:07] Introductions [02:19] Richard’s current role as the Studio Animation Director [03:41] How Polyarc started and evolved [04:12] His story getting into the industry [07:47] What he wishes he’d known before getting started [10:47] Advice for someone looking to get a first job [14:42] Career advice for fellow animators on how to bring characters to life [18:11] Richard’s favorite project so far [19:16] What Richard’s curious about right now in the industry [19:44] Concerns around the industry and crunch culture [25:59] Thoughts on opportunities for the game industry [29:40] Glimpse into the VR creation process [32:34] Wild West game development and SWAT teams [37:38] Discussion about Final Fantasy 7, and the nostalgia that follows [38:16] The secret weapon of AR and VR, including Half-Life [40:40] Finding Richard online, including Animation Sherpa Full Bio: Annie and D.I.C.E nominated animation director at Polyarc with 20 years of experience making games. Previously animation lead at Bungie and Monolith Productions. Richard's latest adventures have been in VR, animating Moss. As well as opening an animation school, "Animation Sherpa". Resources: *Richard Lico Twitter *Richard Lico Vimeo portfolio *Animation Sherpa website *Polyarc website *Polyarc Twitter Game Dev: *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Hotline: (224) 484-7733 - give me a call and ask a question for the show *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

Medical Mnemonist (from MedSchoolCoach)
54 Video Game Mechanics for Fostering Medical Learning with Dr. Eric Gantwerker - Level Ex

Medical Mnemonist (from MedSchoolCoach)

Play Episode Listen Later Apr 22, 2020 31:34


Dr. Eric Gantwerker is the medical director of Level Ex games which include CardioEx, PulmEx, AirwayEx, and GastroEx. Gaming is a great way to inspire attention and active learning in medicine but also one we rarely use in education. Today’s episode will cover some of the psychology and research behind game design in medical learning. Intro 2:55 Gaming as an Active Learning Strategy for Medical Students 11:39 Why Students (and Teachers) Should Consider Adding Gamified Curriculum in Medicine 15:48 Game Design for Education & for FUN! 22:00 Games and Apps for Medical Student Education Resources Chase DiMarco at the Florida Mensa Regional Gathering Twine Polycraft EcoMUVE Fold.it Microbe Invader Habatica Prognosis The Body VR Touch Surgery Plague Inc, Bio Inc Unity

Game Dev Advice: The Game Developer's Podcast
Triple-A to Indie, Lessons From Blizzard, Growing Remote Teams, Future Game Trends, Animal Crossing, and Magehunter with Richard Khoo

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Apr 21, 2020 53:51


Richard Khoo, Co-Founder and Game Director of indie studio Khookey joins me on this episode. He shares how he went from a Modder to Designer to Co-Founder working at places like Blizzard, Riot Games, Wargaming, and Pocket Gems. We talk about being recruited by Blizzard in 2004, advice for getting into the industry, furthering your career after you’re in, favorite projects, a few funny stories, growing remote teams, COVID-19 and mental health, along with his upcoming game, Magehunter. Hosted by John ‘JP’ Podlasek (See gamedevadvice.com for in-depth show notes and links.) In This Episode We Discuss: [01:11] Introductions [02:11] Richard’s current role as Co-Founder and Game Director [03:47] Advantages of developing in Unity [04:30] Getting started in the industry [08:35] What he wishes he’d known before getting in the industry [10:44] Advice for someone looking to get a first job [13:34] The three tracks for advancing your current career [19:28] Richard’s favorite project so far [21:56] Thoughts on nostalgia and the game industry [23:54] Advantages around building remote teams [27:31] Concerns around the Free-to-play model and what can replace it [29:42] Thoughts on opportunities in the market [33:56] Working on Heroes of the Storm at Blizzard [39:35] Discussion about Animal Crossing, especially during times like now [43:02] Streaming recommendations [46:00] Mental health and personal development during COVID-19 [50:43] Finding Richard online Resources: *Khookey website *Magehunter website *Richard Khoo LinkedIn *Magehunter Twitter *Magehunter Discord Game Dev: *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Hotline: (224) 484-7733 *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

Game Dev Advice: The Game Developer's Podcast
COVID-19, VR Meditation, Rubber Duck Debugging, Judas Priest, and Breaking into the Game Industry with Andreja Djokovic

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Apr 5, 2020 47:43


GDA24 Timestamps: [01:11] Introductions [01:20] COVID-19 [02:50] What Are Your Current Roles in the Game Industry? [04:30] Pursuing VR [06:25] Immersive Meditation Experience Through VR [07:40] Babaroga [09:18] How Did You Get Started? [11:30] Video Game QA in the 90s [14:34] What Would You Have Liked to Have Known When You Started? [16:20] Imposter Syndrome as a Newbie Engineer [18:20] What Advice Would You Give to Someone Looking to Get Their First Job? [19:00] Rubber Duck Debugging [19:40] Any Advice for Someone Furthering Their Career? [21:36] Gaming Industry Always on The Edge of Innovation [22:48] What Has Been Your Favorite Project to Work On? [24:00] Working with Judas Priest [26:42] What Are You Curious About Right Now? [27:30] Concerns About the Industry [30:03] Any Funny Stories? [31:38] What Games Are You Playing Right Now? [32:05] Anything That I Should Have Asked You About That I Didn’t? [36:18] Where Can People Find You? [37:15] Meditation As a Tool For Stress [45:08] Closing Thoughts   Description:  Founder & CEO of Andreja Djokovic speaks on the recent events happening and the impacts it has on the gaming industry. Andreja talks about his current roles as the founder of Babaroga, and his newest project, Third Eye Center. Starting in QA, Andreja has worked his way through the industry and has shown his success with countless collaborations and whole project developments as well as running his company, Babaroga for over 18 years. Hear how Andreja believes that VR is worth pursuing. Even though VR has not seen the adaptation that was expected, he feels that it’s just a matter of time that a tremendous shift will be seen. With Third Eye Center, Andreja has brought meditation to VR. Third Eye Center is a live feed, VR experience that is described as being transformative and immersive. Learn how Andreja was able to get his start in the video game industry. From a witty newspaper ad starting out as a QA and what his first interview question was. You get a peek into what QA in the 90s looked like and learn something that Andreja would tell his younger self. With resilience and persistence, you have the first characteristics needed to succeed in the industry. Hear how even a successful name in the game, had beginnings that started with insecurity and a life lesson he learned that changed how he approached problems. Andreja gives his own advice to those who are looking to get their first job and those who are already in the industry who are wanting to further advance their career. Mentions of the Rubber Duck Debugging Method are explained and how the constant shift in innovation of the industry can excite you. Hear some of Andreja’s favorite games and projects, including working with the band Judas Priest. Talks of what he’s curious about and what concerns he has about the industry is discussed. See how working in the game industry has changed Andreja’s perspective on gaming over the years and his favorite interview question for potential candidates. Lastly, the discussion turns back to the importance of meditation as a tool to allow yourself to process situations and build a space between the stimulus and response in a challenging world. Resources: Guest: *Andreja Djokovic Babaroga website *Andreja Djokovic Twitter *Andreja Djokovic LinkedIn *Third Eye Center Website Game Dev: *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Level Ex website - we’re hiring! *Game Dev Advice Hotline: (224) 484-7733 In the News: *The Many Ways the Video Game Community is Helping Coronavirus Relief Efforts GamesRadar+  *Gaming Companies Launch ‘Play Apart Together’ to Push WHO Messaging Insider *COVID-19 Global Case Map Johns Hopkins *XR Association Releases Results of Fourth Augmented and Virtual Reality Survey MarTech Series Book/Stories: *The Pragmatic Programmer Andrew Hunt & David Thomas *How an On-Air Panic Attack Improved My Life ABC News Dan Harris

Game Dev Advice: The Game Developer's Podcast
Indie and Mid-Level Narrative Design, Post-Apocalyptic Worlds, Toxic Gamer Culture, AR/VR, and Online Testing with Edwin McRae

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Mar 13, 2020 41:42


Edwin McRae talks about his role as a narrative designer and the various projects he’s working on. Hear how housesitting in New Zealand allows him to move around and work remotely with clients in the U.S., Poland, Denmark, Germany, and locally. Learn how he was a writer for the #1 soap opera in New Zealand and how he made the jump into game development. Hear what he’d wished he’d know when starting in the industry and what it was like working on hugely popular Diablo II-style Path of Exile game. Learn how being a narrative designer is very different than writing for TV or film along with advice for someone trying to get into games. Learn about procedural generation and the with favorite projects he's worked on.  Hear his thoughts on interactive fiction including some of his favorite games like A Dark Room, plus discussion on game engines and a book he’s written. Hear concerns about the ongoing toxic gamer culture and the potential backlash to shady engagement tactics. Learn a controversial opinion on AR, along with accolades for VR. Hear how designers are obsessed with post-apocalyptic storylines and sometimes break the 4th wall of design with continuity issues. Learn now quality TV shows are an inspiration for his narrative design work and what games he’s playing now that influence him. Hear how user experience is one of the most important aspects of narrative design, the importance of online beta play testing, and what happens in focus tests. Learn where to find Edwin online, thoughts on being in the industry now, along with how SIGGRAPH-winning Level Ex is excelling in a unique genre. Resources: *New: Game Dev Advice Patreon *Edwin McRae website *Narrative Design For Indies website *Books website *Facebook site *Game Writer Discord *Path of Exile website *Tencent Wikipedia *80 Days website *Guardian Maia YouTube *Ink Script from Inkle Studios *Project Haven Steam *Drugwars Wikipedia *A Dark Room Wikipedia *Lara Croft and the Guardian of Light Wikipedia *Mad Max Wikipedia *Level Ex website *Top 15 Game Design Podcasts You Must Follow in 2019 website picked Game Dev Advice at no. 8! *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Game Dev Advice Hotline: (224) 484-7733 *And thanks to Charles Dike Production podcast editing  *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links About My Guest  Edwin McRae has been working as a writer and narrative designer in the games industry for ten years. He helps indie and mid-level developers create in-game narratives that work in harmony with game mechanics. More recently, Edwin has written three GameLit novels and a couple of non-fiction books on Narrative Design, the latest of which is coming out in March of 2020.

RESET
Medical Video Gaming Company Creates New Way Of Learning

RESET

Play Episode Listen Later Mar 9, 2020 9:27


Playing video games is a common hobby for many people, but for some medical professionals gaming is a new way of learning. Reset learns more about the expansion of Level Ex in Chicago and how their virtual games are preparing medical professionals.

Game Dev Advice: The Game Developer's Podcast
Console Wars, Oculus, SXSW, Palmer Luckey, Sonic the Hedgehog, and Facebook Concerns with Blake J. Harris

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Feb 19, 2020 43:19


Bestselling author Blake J. Harris talks about the Console Wars documentary premiering at SXSW after 7 long years in the making, along with it being adapted into an upcoming TV series. Hear how all the key people from that era of the SEGA vs Nintendo battle is part of the documentary to capture what it was really like. Learn my perspective from working for the TurbGrafx-16 and going head-to-head with the SEGA Genesis, along with how surprising it was when they started beating Nintendo after losing the 8-bit battle. Hear how Console Wars changed his life after working as a commodities broker through his 20s while also writing the book until getting picked up by a publisher. Learn how he met the former CEO of SEGA and his unorthodox way of recruiting Tom Kalinske to the company. Learn how CBS All Access will release the documentary along with working on the TV series. Learn how unusual it was writing The History of the Future and the meteoric rise of the Palmer Luckey and the Oculus VR platform. How the controversy around Luckey caused his firing at Facebook after the Oculus buyout, along with our concerns about Facebook. Hear how he spent 3.5 years writing the book and had access to 25,000 emails to verify people’s stories. Learn how his opinion of VR is tainted, hopes for Nintendo and Apple in the mixed reality space, and the privacy risks around VR.   Hear how he unwinds with the Nintendo Switch and thoughts about the Sonic the Hedgehog movie listening to fan feedback. Learn thoughts on breaking the stereotype around videogame based movies and books’ not being commercially successful and plans to be on a panel at SXSW along with another anticipated documentary, Josh Tsui’s Insert Coin.  Resources: *Blake J. Harris website *Blake J. Harris Twitter *Tom Kalinske Twitter *Al Nilsen Twitter *Hayao Nakayama (former CEO of SEGA) Wikipedia *Jordan Vogt-Roberts IMDb *Mike Rosolio IMDb *Palmer Luckey Wikipedia *Third Eye Center website *Industry Review Boards are Needed to Protect VR User Privacy World Economic Forum *Sonic the Hedgehog Movie Design To Be Changed Following Criticism Kotaku *Nintendo vs SEGA Console Wars Movie Premieres in March Game Rant *Insert Coin trailer SXSW *Top 15 Game Design Podcasts You Must Follow in 2019 website picked Game Dev Advice at no. 8! *Level Ex website - we’re hiring for all kinds of roles *New: Game Dev Advice Patreon *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Game Dev Advice Hotline: (224) 484-7733 *And thanks to Charles Dike Production podcast editing  *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links About My Guest  Blake J. Harris is the bestselling author of Console Wars: SEGA, Nintendo and the Battle that Defined a Generation, which is currently being adapted for television by Legendary Entertainment, and producers Seth Rogen & Evan Goldberg and Scott Rudin. Harris has written for ESPN, IGN, Fast Company, /Film and The AV Club and appears regularly on Paul Scheer’s How Did This Get Made? podcast (where he interviews the biggest names responsible for the worst movies ever made). His latest book The History of the Future: Oculus, Facebook and the Revolution that swept Virtual Reality was published by HarperCollins in 2019.

Game Dev Advice: The Game Developer's Podcast
Indie Dev Challenges, AI, Spatial Computing, Fortnite, New Platforms, and Predator VR with David Turkiewicz

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jan 26, 2020 54:44


Lead Game Designer David Turkiewicz talks about his current role at Phosphor Games, starting in QA, immigrating from Poland as a kid, and how the NES changed his life. Learn how his love for gaming, comics and animation steered him to The American Academy of Art in Chicago. Hear about his lack of confidence held him back from a UI job and decided to start in QA instead.  Learn the advice he’d give himself in hindsight with 15 years of experience, along with the initiative he took in QA to use Midway Games’s wiki to learn about game development. His thoughts on the importance of learning and developing games, even if they’re small, and about having passion. Hear advice for mid or senior-level designers, why you need to challenge yourself, and the power of YouTube. Hear about his first designer project on Stranglehold, his indie release SARCOPH, and the challenges of the game market. Learn why he loves the Switch, concerns about the industry, along with what he’s excited about. Learn from his experience in the AR/VR space and working on location-based games, like Predator VR.  Hear how I gave him advice which helped him focus on being a designer, later working at a studio on a Facebook world builder that pivoted to social casinos. Learn what it was like during the shift from Facebook gaming to mobile, what games he’s playing now, and how he got his nickname. Hear their thoughts about the importance of creating content, putting it out for the world, getting feedback, and doing it again.  Resources: *Turk Twitter *Phosphor Studios website *Alex Ross website *IGDA website *Mortal Kombat: Shaolin Monks Wikipedia *Midway Games Wikipedia *Unity3D website *Unreal Engine website *John Woo Presents Stranglehold Wikipedia *Psi-Ops: The Mindgate Conspiracy Eurogamer  *SARCOPH App Store *GameSpy Wikipedia *Predator VR Steam preview *Spooky Cool Labs VentureBeat *Discord website *Slack website *Top 15 Game Design Podcasts You Must Follow in 2019 website picked Game Dev Advice at no. 8! *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Game Dev Advice Hotline: (224) 484-7733 *And thanks to Charles Dike Production podcast editing  *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links About My Guest  David Turkiewicz is a Game Designer living in Chicago. He started as a QA tester at Midway Games, working on games like Mortal Kombat, NBA Ballers, and Blitz the League. He’s now a Lead Game Designer at Phosphor Studios helping other Designers, Programmers, and Artists work together to bring awesome game worlds to life. Over his career he’s contributed to a diverse list of game including: Predator VR (LBE), Damaged Core (Oculus Rift), Heroes Reborn: Gemini (PS4, XBOX One), Wizard of Oz (Facebook), The Dark Meadow (iOS), Tony Hawk Shred (PS3, XBOX 360), and John Woo Presents Stranglehold (XBOX 360, PS3, PC).

The Disruptors - Innovation, Startups and Growth
#22 - Sam Glassenberg :How video games are transforming healthcare

The Disruptors - Innovation, Startups and Growth

Play Episode Listen Later Jan 21, 2020 52:14


Video games have obviously taken the world by storm. But when most people think of video games they think of something folks do as purely entertainment, with little practical value to their lives. But the promise of games goes way beyond mere distraction - the modalities and mechanics of games can actually be used to develop skills in ways that would be impossible to acquire otherwise.My guest today is Sam Glassenberg, and after earning his stripes as a game developer at LucasArts and Microsoft, he stumbled almost by accident upon an opportunity to help doctors become much better at their jobs. The result was Level Ex, a gaming company that helps surgeons and other physicians improve through simulations of real world medical situations. Today he has over 500,000 medical professionals playing his games regularly.In this episode we discuss the origins of Level Ex, how Sam things about game mechanics to drive user adoption, why these types of games offer unique advantages in terms of user adoption and monetization, the future of VR and much more.For more ideas on how to transform your organization through growth-based innovation, visit us at www.digintent.com. And if you enjoyed this episode we'd love a review!

Game Dev Advice: The Game Developer's Podcast
Mid-Tier Indie Vs. Triple-A Dev, Game Engines, Star Wars AR, VR Challenges, Going Viral, and Gender Diversity with Chip Sineni

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Dec 9, 2019 70:01


Game Director Chip Sineni talks about the project he’s working on that dates back 20 years and how he got into the industry back in 1994 starting in QA. Learn about odd arrangement of the Beavis and Butt-Head console games each done by different developers. Hear his thoughts about the industry now with tools like Unity3D and Unreal Engine letting developers explore game ideas without publishers, along with challenges to get market attention. Learn thoughts on Twitter’s evolution, how to get into the industry now, and the differences around the type of work and mindsets in Triple-A vs Indie development. Hear a deeper dive on the game engine differences, pros and cons, between Unreal and Unity. Learn about some parallels between his game Corpse of Discovery and Death Stranding. Hear about key lessons he learned working with industry legends like George Gomez, Mark Turmell, Sal Divita, and Ed Boon at Midway Games, including the importance of 60FPS. Learn about the Japanese RPG-inspired game Septerra Core that never found an audience, thoughts about streaming services, and how the industry market leaders and genres are always changing.  Learn the challenges of big publishers to figure out what the next breakout game will be, and how ones like Ubisoft have been hammered recently in the marketplace. Hear thoughts on the interesting state of VR, his AR projects, along with difficulties on the platforms. Learn about his A-ha video that went viral, and the Star Wars AR video he created that got covered by the press and upset ILM. Hear thoughts about the slow pace of gender diversity in the industry, his love for Untitled Goose Game, and how genres get resurrected.  Resources: *Chip Sineni Twitter *Chip Sineni LinkedIn *Phosphor Studios website *Trixi Studios website *Beavis and Butt-Head Wikipedia *Unity3D website *Unreal Engine website *Corpse of Discovery Kill Screen *Septerra Core Wikipedia *Viacom New Media MobyGames *Grand Theft Auto Online website *Death Stranding Wikipedia *Ubisoft Entertainment Bloomberg *Fragments Asobo Studio website *A-ha AR video Verge *Star Wars AR Mashable *Untitled Goose Game Wikipedia *Goat Simulator website *Top 15 Game Design Podcasts You Must Follow in 2019 website picked Game Dev Advice at no. 8! *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Game Dev Advice Hotline: (224) 484-7733 *And thanks to Charles Dike Production podcast editing  *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links About My Guest  Chip Sineni has been professionally making games for over 25 years in Console, PC, Mobile, VR, and AR. Midway and Viacom alumni, currently co-founder of two development studios; PHOSPHOR STUDIOS and TRIXI STUDIOS. Notable titles he’s had significant roles in: Corpse of Discovery, HORN, The Dark Meadow, NETHER, Kinect Adventures, The Brookhaven Experiment, NBC Heroes, Psi-Ops, NFL Blitz, NBA Ballers, MLB Slugfest, Beavis and Butt-Head Virtual Stupidity, and Septerra Core.

Game Dev Advice: The Game Developer's Podcast
When Coin-Op was King, NBA Jam, the ‘90s, Pakistan, Sega, Shaq, and Book Publishing with Reyan Ali

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Nov 23, 2019 40:42


NBA Jam writer Reyan Ali talks about being born in the U.S., moving to Pakistan when he was young, and how the NES and Sega Mega Drive II video games influenced him. How the release of NBA Jam got him interested in the NBA, along with getting into Mortal Kombat and working on website in Pakistan. Learn how he wrote a FAQ for the team’s arcade classic The Grid without having actually having played the game by emailing the dev team member John Vogel. Hear how he decided to write a book about NBA Jam after being a longtime freelance journalist writing and interviewing for Rolling Stone, Wired, Spin and other publications. Learn how his extensive pitch to Boss Fight Books helped him land the book deal before having talked to anyone who’d actually worked on the game. Hear about the interview process researching the book, including the CEO of Acclaim, Shaq, John Romero, Nolan Buschnell, musician George Clinton and many others. Learn how the book evolved from just NBA Jam into being a more detailed account of Midway Games, and the fall of arcade games from their peak. Hear how the process created strong relationships with key developers, like Mark Turmell and others. Learn about the surreal process of tracking down and interviewing Shaq. Hear about how much money NBA Jam earned and later ended up being owned by Acclaim. Learn his dream about arcades and companies like Two Bit Circus working to bring them back.  Hear what Reyan’s doing now, favorite current games, and plans for the future. Hear him ask me about the challenges at Midway Games during the transition from arcade games to console-only, the resurgence of Mortal Kombat, and thoughts on the company filing for bankruptcy.  Resources: *Buy NBA Jam (the book) in print and digital at Boss Fight Books *Order NBA Jam (the book) on Amazon Kindle *Follow NBA Jam (the book) on Twitter *DJ Jazzy Jeff and George Clinton Recall Becoming NBA Jam Hidden Characters Polygon *Sega Mega II (and Genesis) Wikipedia *The Grid Wikipedia *NBA Jam Wikipedia *Two Bit Circus website *RenderWare Wikipedia *Insert Coin YouTube trailer *Raw Thrills website *Level Ex website - we’re hiring for all kinds of roles *Game Dev Advice Twitter *Game Dev Advice email *Game Dev Advice website *Game Dev Advice Hotline: (224) 484-7733 *And thanks to Charles Dike Production podcast editing  *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links About My Guest  Reyan Ali is a writer from Columbus, Ohio. His work has been published by Wired, Spin, The Atlantic, The A.V. Club, and alt-weekly papers across the country. Born in Dallas, he grew up in Karachi, Pakistan, where he devoured '90s NBA action almost exclusively through trading cards, Beckett Basketball magazine, and NBA Jam: Tournament Edition on the Sega Mega Drive II.

Data Book
3: Podcast: Playing a Medical Video Game App for CME Credit

Data Book

Play Episode Listen Later Nov 21, 2019 20:21


Sam Glassenberg, CEO and founder of Level Ex, discusses the inception of Level Ex and developing a video game app that physicians can use to earn CME credit. 

Outcomes Rocket
How Gamification can Improve Outcomes with Eric Gantwerker, Vice President, Medical Director at Level Ex, Inc.

Outcomes Rocket

Play Episode Listen Later Oct 24, 2019 27:02


Promoting genuine learning through virtual reality https://outcomesrocket.health/ericgantwerker/2019/10/

Inside the Skev
Sam Glassenberg-Level Ex

Inside the Skev

Play Episode Listen Later Oct 1, 2019 31:48


This week on, “Inside the Skev,” we sit down with Sam Glassenberg from Level Ex. Sam is a Skevanston resident, and founder of Level Ex, which is a company that creates breathtaking video games for doctors that capture the challenges of practicing medicine: from puzzling diagnoses to rare surgical complications. Level Ex has been dubbed the, “Deep Dish Hotdog of Chicago Tech.”In this episode we discuss Sam’s history in the video game industry, his current role as CEO and Founder of Level Ex, what Level Ex does, and his advice for people looking to get into the video game industry. We also discuss the grant Level Ex received from NASA to develop medical training for astronauts on their way to Mars.Level Ex can be found at https://www.level-ex.com/ The current games available for download can be found Here:Airway Ex-AppleAirway Ex-AndroidGastro Ex-AppleGastro Ex-AndroidPulm Ex-ApplePulm Ex-AndroidCardio Ex-AppleCardio Ex-AndroidPlease share this episode and tag @samzg @levelexteam #levelex #medicaltraining #skevanston #videogames #virtualreality #vr #gaming #medicalgaming #airwayex #pulmex #gastroex #cardioex #chicagobusiness #chicagomedical @crainschicago @NASA #space #spacetravel #spacetraining #spacevr #spacelevelex #insidetheskevI’d like to thank several people for help with today’s show. This includes my real estate brokerage, Dreamtown Realty in Evanston for helping me with my graphics for the show. And if you have interest in buying or selling real estate, email me at aaron@skevanston.com or go to my real estate website at http://www.aaronmasliansky.com And don’t forget to subscribe! Thank you.  

DataPoint
Why 500,000 healthcare professionals would play medical video games - A conversation with Level Ex CEO Sam Glassenberg

DataPoint

Play Episode Listen Later Jul 30, 2019 31:35


Today's guest: Sam Glassenberg | CEO & Founder, Level Ex Greg and Sam talk about the archaic nature of medical education and healthcare's "low bar" for implementing new technology -- and how Level Ex is applying true state-of-the-art solutions to help improve physicians performance & help industry to connect in ways that are both meaningful and valuable to them. Important links: Level Ex: https://www.level-ex.com/ Sam on LinkedIn: https://www.linkedin.com/in/glassenberg/ Sam on Twitter: https://twitter.com/samzg Level Ex on Twitter: https://twitter.com/LevelExTeam Download Level Ex Games on iTunes: https://apps.apple.com/us/developer/level-ex-inc/id1081974613 Download Level Ex Games on Google Play: https://play.google.com/store/apps/developer?id=Level+Ex,+Inc.&hl=en_US

Game Dev Advice: The Game Developer's Podcast
Triple-A Art, Roots of Mocap, SonyPlayStation, Being a Problem Solver with Dwayne Mason of NXA Studios

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Jul 19, 2019 59:49


Dwayne Mason of NXA Studios talks about his current role in the company and his career and entrepreneurial aspirations going back to his teens. Hear about the computer revolution while studying to be a graphic designer. How PC Paint and Corel Draw changed his trajectory and focus toward the future. Learn about a chance encounter working as a valet being a big break. Hear how motion capture data was first used for sports analysis and working as a gofer. Learn how the hustling lead to a full-time job out in California and being the first mocap specialist ever at Biovision. How that lead to working for different sports broadcasts and visiting Industrial Light & Magic. Learn how the mocap business transitioned from sports analysis to video game platforms like the Sega Saturn. How he landed an opportunity to setup a motion capture studio for Sony Playstation San Diego in 1996. Learn how this grew into building out Sony’s central art services group over 11.5 years. Discover how setting up Domino's Pizza franchises was one of the most valuable learning experiences he’s had. Hear hard-learned advice for how to advance your career by being a problem solver. Learn what it’s like to create kontent on the Mortal Kombat series, along with Capcom games and the Assassin’s Creed games plus others. Hear how Battlefront II is his favorite game right now. How bigger games and DLC’s longtail has improved his business’s stability and growth. Learn Dwayne’s thoughts on the future of automation and tech. Hear how the company started in China, grew to three studios in the country, plus Argentina. Hear thoughts on VR and what needs to happen for it to be mainstream. Learn his advice for anyone thinking about a video game career. Resources:*NXA Studios website*NXA Studios Facebook*NXA Studios LinkedIn*NXA Studios Argentina Facebook*PCPaint Wikipedia*Corel DRAW website*Stargate Wikipedia*Georgia Tech website*Biovision’s BVH file format*Solaris Unix Wikipedia*Waffle House Wikipedia*Ion Storm PC Gamer*Mortal Kombat website*Speedtree website*Level Ex website - and we’re hiring!*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Game Dev Advice Hotline (224) 484-7733 - give a call*And thanks to Charles Dike Production podcast editing *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

Incident Report
Finally, DOPE Medical Video Games! (w/Sam Glassenberg)

Incident Report

Play Episode Listen Later Mar 20, 2019 64:40


Sam Glassenberg’s company, Level Ex, has finally brought us state-of-the-art mobile video games that actually TEACH while truly engaging healthcare professionals. It’s about time we got CME for playing video games! Full video, links, and more at zdoggmd.com/incident-report-235

Game Dev Unchained
0163: Non Gaming Industry with John Podlasek

Game Dev Unchained

Play Episode Listen Later Nov 6, 2018 62:46


The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals.   John has over 25 years of experience and have worked in the industry since the launch of NEC TurboGrafx-16 back in the summer of 1989 and seen a lot. He has survived three layoffs and has since ventured off to innovate game tech outside of gaming. We talk about his aspirations to make Game Dev Advice and help train the future students to navigate this rocky profession.