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Read transcriptHULK SMASH… your expectations! This week on Play Comics, we're going green with rage as we dive into 2005's The Incredible Hulk: Ultimate Destruction – the game that asked the important question: “What if we gave players the power to literally punch a helicopter out of the sky and then use a bus as a baseball bat?” Developed by Radical Entertainment for the PS2, Xbox, and GameCube, this comic book adaptation threw subtlety out the window faster than Banner throws a tantrum. Forget stealth missions or carefully planned strategies – this game was all about embracing your inner gamma-powered toddler and turning entire city blocks into your personal sandbox of destruction. Joining us for this episode of controlled chaos is Matt Storm from the fantastic podcasts “Fun” and Games and Reignite! They'll help us explore how this title managed to capture the pure, unadulterated joy of being an unstoppable force of nature with anger management issues. Together, we'll discuss whether throwing cars at military helicopters counts as a valid combat strategy, and why sometimes the best solution to every problem is just… more smashing. So strap in, podcast listeners – we're about to go from zero to “HULK STRONGEST THERE IS!” faster than you can say “you wouldn't like me when I'm angry.” Warning: No buildings, vehicles, or military installations were harmed in the making of this episode… but we can't make the same promise about our gaming controllers. HULK PODCAST! Learn such things as: Does anyone want to play as Bruce Banner? Will anyone write a comic based on a game that's based on a comic? Is this game just a modern retelling of Rampage? And if so, is that a problem? And so much more! You can find Matt @dj_stormageddon on Instagram, and Twitch, @djstormageddon on BlueSky, and to check out all of the shows they do check out DJStormageddon.com for “Fun” and Games (for looks at video games), Reignite (for a deep look at a video game series which started in the mass Effect universe and is now in the Dragon Age universe), or Screen Snark (which has ended but when I checked you could still grab episodes). If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and Capes on the Couch for the promos today. Intro/Outro Music by Backing Track, who is really angry that they didn't get to talk about this game. And we don't want to see them angry.Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
Tonight we mutate into real gamers with real viewers while we play the Prototype series ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 https://podcasters.spotify.com/pod/show/retro-renegades ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Prototype (stylized as [PROTOTYPE]) is a 2009 action-adventure video game developed by Radical Entertainment and published by Activision. It was released in June 2009 for the PlayStation 3, Xbox 360, and Microsoft Windows. In July 2015, the game was re-released alongside its sequel as the Prototype Biohazard Bundle for the PlayStation 4 and Xbox One. Separate versions of the two games became available in August 2015.[1] In Prototype, players control an amnesiac shapeshifter named Alex Mercer as he attempts to stop an outbreak of a virus called Blacklight in Manhattan, which mutates individuals into powerful, violent monsters. Alex also attempts to uncover his mysterious past while coming into conflict with both the US military and a black operations force called Blackwatch. Outside of the main story, players can freely explore the game's open world and engage in several different side activities. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://retro-renegades-shop.fourthwall.com/ https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
In the earliest days of the gaming biz, Human Engineered Software was a trailblazer, bringing big names like Jeff Minter to the US. The company's founder, Jay Balakrishnan, is a serial entrepreneur who not only would help create the mass market for software at retail but would also have a long and storied career in games beyond Hes ware with such companies as Radical Entertainment and Dynamics. I spoke to Jay in November and December of 2023, and after a few technical hiccups we finally got a connection going and we jump right into that today, so don't worry that I don't start things off with my traditional chronology obsessed focus, we'll wrap around and cover the whole story as we go along. Enjoy! Recorded: November-December 2023 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Human_Engineered_Software https://en.wikipedia.org/wiki/Jeff_Minter https://de.wikipedia.org/wiki/Auto_Becker https://archive.org/details/ArticleHESWARESignsNimoy https://archive.org/details/HESWARESpokesmanLeonardNimoyAndJayBalakrishanAt1984CES https://www.mobygames.com/game/76/shamus/ https://archive.org/details/HESWARENewInvestmentsPressRelease https://en.wikipedia.org/wiki/VisiCalc https://en.wikipedia.org/wiki/Vizastar https://en.wikipedia.org/wiki/Radical_Entertainment https://en.wikipedia.org/wiki/Dynamix https://en.wikipedia.org/wiki/WildTangent https://www.mobygames.com/person/27385/jay-balakrishnan/credits/ https://www.straight.com/article-87384/indies-may-just-take-over-the-gaming-world https://www.straight.com/article/hollywood-touch-may-be-too-much-for-games https://www.bcbusiness.ca/industries/general/vancouver-gaming-industry-digital-warfare/ https://ataripodcast.libsyn.com/antic-interview-285-jay-balakrishnan-hesware https://www.linkedin.com/in/jaybalakrishnan Copyright Karl Kuras
Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52 Interview 1:03:49 Break 1:04:24 Outro Comments Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the company and working for some years, fixing someone else's bugs, the crystal sphere, "Spaghetti Ball," the lightning bolt, focusing on the loss, pulling together the team, a 50000-line demo, starting with multiplayer to demo, demoing for gods, "this has changed how I'll make games," not knowing how to tell stories in space, creating a reference for the ships, believing you can overcome the difficulties, finding your home and knowing you were in the right, the gravity of the situation and losing people, every life being precious, you are not the target audience, making the story and the gameplay the same, lack of dynamic range, one revolution multiple evolution, changing the licensor, ships with fantastic shapes and colors, the main ship and why it has that design, ship scale on LODs, a frequency domain audio engine, doing a lot procedurally, clock radios, joining the rebellion, what sticks with you today, trusting your vision, expectations smashed, the new game gods, trying to make designers rock stars, knowing your collaborators. Games, people, and influences mentioned or discussed: Madden (franchise), Triple Play, The Divide, PlayStation, Impossible Creatures, Warhammer 40K: Dawn of War, Company of Heroes, Nexon, Xbox Live, Zune, Zynga, US Robotics, Distinctive Software, Chris Taylor, Don Mattrick, Omar Sharif On Bridge, Where in the World is Carmen Sandiego, Sega Genesis, Beavis and Butthead, Conceptual Interface Devices, Luke Moloney, Radical Entertainment, Electronic Arts, NASA/JPL, Ptolemy, Battlestar Galactica, Jon Mavor, Greg McMartin, Scott Lynch, Sierra, Valve, Erin Daly, Rob Cunningham, Aaron Kambeitz, Jane Jensen, Rob Lowe, Roberta and Ken Williams, Peter Molyneux, Black & White, Wing Commander, Chris Roberts, Star Citizen, The Breakfast Club, Blizzard, Starcraft, Republic Commando, Games Workshop, Blur Entertainment, Chris Foss, Peter Elson, Monkey Island, Shane Alfreds, Deus Ex, Warren Spector, Harvey Smith, Tim Cain, Fallout, Ion Storm, Ken Levine, Cliff Bleszinski, Killcreek (Stevie Case), John Romero, Hal Barwood, Wil Wright, Tim Schafer, Larry Holland, Gabe Newell, American McGee, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Secrets only diehards will ever find. Scott Tailford presents 9 Times Developers KNEW You'd Break Their Game... See acast.com/privacy for privacy and opt-out information.
2nd Opinion Podcast | Gaming is our Passion, Podcasting is our Profession!
Welcome back to the regularly scheduled 2nd Opinion Podcast! Things have been rough these past few weeks, with the holidays upon us things have been getting crazier every day! We plan on setting up a lot of content for the future, including interviews, bringing back our Head2Head segment, as well as having our co-host rejoin the show! We hope you enjoy this episode of the podcast and please make sure to subscribe! SHOWNOTES (1. SOLEB WILL TALK ABOUT COMPUTER DYING, NEW JOB, AND NEW CONTENT COMING TO THE CHANNEL (2.WHAT HAVE WE BEEN GAMING? (3. GAMING NEWS TOPICS The PlayStation Wrap-Up Report Is Available To View Your 2021 Gaming Stats https://www.gameinformer.com/2022/01/20/the-playstation-wrap-up-report-is-available-to-view-your-2021-gaming-stats Xbox Game Pass Titles Include Death's Door, WindJammers 2, And More! Danganronpa: Trigger Happy Havoc Anniversary Edition (Console, PC, Cloud) - January 18 Death's Door (Console, PC, Cloud) - January 20 | Our Review Hitman Trilogy (Console, PC, Cloud) - January 20 Nobody Saves The World (Console, PC, Cloud) - January 18 Pupperazzi (Console, PC, Cloud) - TBA Rainbow Six Extraction (Console, PC, Cloud) - January 20 Windjammers 2 (Console, PC, Cloud) - TBA Taiko no Tatsujin: The Drum Master! (Console, PC) - TBA Rainbow Six Siege Deluxe Edition (PC) - January 20 (4. Lego Star Wars: The Skywalker Saga April Release Date Revealed With New Gameplay Overview Trailer https://www.gameinformer.com/2022/01/20/lego-star-wars-the-skywalker-saga-april-release-date-revealed-with-new-gameplay-overview (5. Microsoft Set to Acquire Activision Blizzard for Over $68 Billion The move further bolsters Microsoft's Xbox Game Studios lineup, which added Zenimax|Bethesda just last year. Once this deal goes through, every studio under the Activision Blizzard umbrella will become part of the green brand. That includes, Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch, etc. END SHOW TOPIC - SONY, ITS TIME TO STEP IT UP! MUSIC INFORMATION This Song certificate is granted by Artlist Ltd (hereinafter: "Artlist"), to: Caleb Soleb Gayle (hereinafter: the "Client") as of 20 Jan 2022, regarding the use of the song Future Groove (feat. Floating Anarchy) created by Peter Spacey (hereinafter: the "Song") by the Client. Artlist hereby grants the Client a non-exclusive, worldwide license to integrate and synchronize the Song into an audio-visual work and use the Song as part of the Project in accordance with Artlist's Terms of Use and Personal License. #2ndOpinionPodcast #XboxBuysActivision #GamingPodcast --- Send in a voice message: https://anchor.fm/2nd-opinion-podcast/message
Shortly after our original episode this week posted, Microsoft dropped a bombshell on the video game world by announcing that they are purchasing Activision Blizzard for a whopping $67.8 billion, more than ten times the amount they paid for Bethesda. In a post on Xbox Wire written by CEO of Xbox Gaming himself, Phil Spencer, he stated that they are “incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.” This means Microsoft would now own franchises like Diablo, Crash Bandicoot, Spyro the Dragon, Overwatch, Star Craft, Warcraft, Candy Crush, Pitfall, and of course Call of Duty, all of which will be added to Xbox Game Pass upon acquisition. Support Us on Patreon! Email the Show: arsenalxpodcast@gmail.com Visit our Website: bossrush.net Corey Dirrig: Twitter | Instagram Stoy Jovic: Twitter Josh Finney: Twitter Follow us on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group | Facebook You can find Arsenal X Live on Twitch every Sunday night or on YouTube and your podcast service of choice every Tuesday morning. Remember if you're watching on YouTube to follow the channel. If you're listening on Apple Podcasts or Spotify, leave us a review and a five-star rating. Thanks for listening!
Side Quests is back and so is host Viktor Devonne! He is a podcaster, burlesque performer/producer, and denizen of Springfield! The game he is talking about today is The Simpsons: Hit & Run by Radical Entertainment! You can find this episode's host on twitter or check out all his other projects here!
Entrevistamos a Javier Arevalo (Jare), Lead programmer en Lingokids que nos hablará de toda su trayectoria profesional en el mundo de los videojuegos. Una entrevista con muchísimo contenido en el que hacemos un repaso desde sus comienzos en TopoSoft y Noriaworks hasta su paso por High Voltage Software, Pyro Studios o Radical Entertainment. También Jare […] Lee la entrada completa en Jare y la edad de oro de los videojuegos en España.
Wilson Wednesday’s #3 - Radical Entertainment
Hot off the heels (hot on the heels?...whichever) of Mario Is Missing! We're talking about the next Radical Entertainment and The Software Toolworks jam: Mario's Time Machine. Ah, Mario's Time Machine. It most certainly is a game. Thanks to Mastermold Mike Lanham for a surprise gift. DAVE WORD SLAMS HIS BOSS! We discuss the kind of person who works out in jeans, we talk about fake breasts, we recall what it was like to make our moms cry for the first time, and we pitch the Summer 2018 NES Classic. Tyler didn't make any notes for this episode, so you know how good this one is going to be. Continue reading → The post Ep. 447 – Mario’s Time Machine appeared first on TADPOG: Tyler and Dave Play Old Games.
Comics on Consoles returns for the first new issue of 2016!The summer of 2003 saw the release of one of the single most polarizing comic book movies ever created in the form of director Ang Lee's Hulk. How exactly do you turn a film like that into a licensed superhero video game?The task fell on Vancouver-based Radical Entertainment, who came up with a great plan on paper: half the game would be played using the mind of Bruce Banner in a stealth experience, while the other half would unleash Marvel's iconic green behemoth into a world of destructible environments, and skirmishes with entire armies. Which one do you think fared better with gamers and comics fans? Still, Hulk would ultimately lead to the character's best console game ever, and host Chris Clow walks you through this very important first step in issue #3 of Comics on Consoles.Plus, Chris announces the subject of issue #4!Music by BenSound.com. "Set Me Free" by Velvet Revolver available for purchase from Amazon and iTunes.
Summer's truly here now, and it's hot out there - so listen to our podcast while you brave the heat! In Episode 8, we're discussing FIFA 13, Source Filmmaker, the new Lara Croft, Guild Wars 2, Game of Thrones, Dragon's Dogma, Twitter PR disaster, digital games court ruling, Radical Entertainment, Mass Effect 3 DLC, SEGA closures, Sony and Gaikai, Portal 2, Eve Online, plus contests and our Question of the Episode! As a bonus, we get excited about release dates.
This week Nathan is playing more Skyrim (of course) as well as some older XBLA games. Sean checks out the new Mass Effect 3 ending, finishes Max Payne 3 and plays through The Walking Dead episode 2. Jon starts his time with 999. As for news, most of Radical Entertainment has been laid off, more information on The Cave comes up and we run through the official winners of E3.
[News] James, Neil and Mij discuss the latest gaming headlines. Nintendo unveils the 3DS XL. Square Enix will not remake Final Fantasy VII until it has bettered it. BioWare promises more Mass Effect 3 DLC. Sega restructures to go digital. Resident Evil 6 Collector's Edition detailed. Half-Life 3 concept art leaked. Activision shuts down Radical Entertainment. www.gameburst.co.ukpod@gameburst.co.uktwitter.com/gameburstfacebook.com/gameburst
In which the theme does emerge for the show, one New York, for completely arbitrary reasons! Title and Stage 1 background by Ash Hogg from CJ In The USA by Genesis Software; Alex Theme by Sascha Dikiciyan & Cris Velasco from PROTOTYPE by Radical Entertainment; Main theme by Michael McCuistion from Spider-Man 2 (console) by Treyarch; Soviet Connection (theme) by Michael Hunter from Grand Theft Auto IV by Rockstar North; and Ending theme by Naoki Tokiwa, Kentaro Koyama from Gunblade NY by Sega.
Welcome to Episode 10 of ORS Reviews! What better way to mark Ep 10 than to shake things up a bit? Firstly Chris takes the helm on his own for this one! And Secondly we are proud to bring you our First interview to ORS Reviews! Chris sat down and had a great chat with the Studio Vice-President of Radical Entertainment, Dave Fracchia. You may recognise that name...That is because we met Dave at GAMEfest back in September. He is one of the guys behind the upcoming game Prototype 2. Hear what Dave has to say about what is sure to be a contender for best action game come the end of the year. Enjoy! ---------------------------------------------------------------------------------------------- Be a part of the show by contacting us in a number of ways: Join our Facebook page here: http://www.facebook.com/OperationRetroshock and Twitter: @Retroshock316 these places are where you can discuss anything that happens on the show and request things for the future! So check it out! Skype: Vinto316 - Leave us a voicemail to do with your thoughts on what has been covered or just something to be played on the show. Don’t forget to hit the subscribe button here on Podbean or Itunes