Podcasts about Nexon

Japanese-South Korean video game company

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Best podcasts about Nexon

Latest podcast episodes about Nexon

Blockchain Gaming World
30 May 2025 | Weekly news roundup

Blockchain Gaming World

Play Episode Listen Later May 31, 2025 35:26


Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the week's news including:[0:30] OpenSea's OS2 is now live for everyone with its new Voyages XP system.[1:08] This is part of the future SEA token launch, which will also include historical trading activity.[4:47] OpenSea now supports token swaps and NFT trading across 19 blockchains.[8:25] The SEA token will be a big event; "The event" according to OpenSea. [11:40] Oncade has raised $4 million from a16z CSX for its stablecoin webstore platform.[13:26] We're also seeing stablecoins becoming a key part of the tradfi payment and banking system.[17:28] YGG launched LOL Land as part of its new push into "casual degen" gaming.[17:55] Does "casual degen" make sense? Jon is not so sure.[19:45] LOL Land has a free channel and an expensive premium channel. Not much crossover.[24:43] Disney+ subscribers can now access Dapper Labs' Disney Pinnacle NFT collectibles.[27:44] Interestingly, you can trade these NFTs but only during special weekend events.[28:55] It's another example how, without much fanfare, crypto is leaking into mainstream products.[30:05] Nexon's Henesys blockchain for MapleStory N is peaking at over 50,000 DAUWs.[30:51] It's also banned 6,000 accounts for botting etc. [31:18] The marketplace has 600,000 active wallets, 6 million item sales and $5 million trading volume.[34:14] Someone has already made $40,000 in profit from NFT trading.

Blockchain Gaming World
23 May 2025 | Weekly news roundup

Blockchain Gaming World

Play Episode Listen Later May 23, 2025 54:14


Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the week's news including:[0:28] Following Nyan Heroes, Blast Royale and Tatsumeeko, Ember Sword has shut down.[2:15] The background is a lot of web3 game devs raised their funding back in 2021-22.[4:12] $5 million isn't much money to make a good game, either web2 or web3. [5:07] And most teams raising money were inexperienced. They had never made a game before.[6:15] A team of 10 game devs probably costs around $1 million a year.[6:58] Ambitious games like Nyan Heroes and Ember Sword probably required +50 devs.[7:35] Hence $5-10 million of funding doesn't last very long. It's not a rug or a con.[9:30] If your game's retention isn't good enough, you can never scale or monetize it to success.[11:44] It's very hard to get anyone to play a new game because of Fortnite/Roblox.[15:23] As weaker projects shut down, the top blockchain games become clear.[15:54] Examples? EVE Frontier (thanks for the hat!), [16:51] Also Wildcard, Proof of Play, Mythical Games, Faraway, MapleStory N etc.[22:04] Blast Royale is being open-sourced so the community could continue to develop it.[24:00] Voya Games has bucked the trend, raising $5 million for idle gaming ecosystem Craft World.[26:50] CEO Oli Loeffler has been slowly building the game and company for the past 3 years. [28:10] The game combines individual resource management with collaborative events. [30:56] There's always something to do and blockchain adds a longer term retention layer.[31:34] Your resources in the main game are only valuable if you can get them into the collab events.[33:45] Would Craft World be a good match for Ronin?[35:05] Off The Grid will launch a web2 version on Steam in June.[37:38] The first NFT sales from Off The Grid have started - highest price to-date is over $1,000.[39:30] But some Steam users hate blockchain so the game will likely get review bombed.[41:30] Jon went to the Avalanche Summit London and was impressed with its momentum.[42:34] He also spoke to Nexon's Dominic Jang about MapleStory Universe and MapleStory N's launch.[43:00] The MSU marketplace has done $1.6 million-worth of NFT trading volume.[45:23] Main markets to-date for MapleStory N players are LATAM, Brazil, southeast Asia.[46:25] Success for Nexon isn't about the game, it's about the ecosystem, esp. 3rd party apps.[51:05] Ava Labs' CEO Emin Gün Sirer also spoke well about the overall vision for Avalanche.

Blockchain Gaming World
16 May 2025 | Weekly news roundup

Blockchain Gaming World

Play Episode Listen Later May 16, 2025 57:40


Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the week's news including:[0:20] Nexon has launched MapleStory N and its NXPC token on its Avalanche-based L1. [2:25] MapleStory is the OG IP for Nexon - a 2D side-scrolling MMORPG, now with blockchain. [5:00] The NXPC token seems to have launched well on various exchanges, up 30%.[6:14] However, the game is geo-locked for some countries including South Korea, US and UK.[8:45] Its free NFT on OpenSea was minted 1.7 million times, so there's high demand.[10:07] Paradise Tycoon is launching its own Avalanche-based chain - Paradise Chain. [11:14] Pixelmon is also bringing its games to Avalanche.[15:24] The first title to use crypto for IAP payments in an iOS game is Crazy Defense Heroes.[19:12] It's not clear how useful this will be existing web3 mobile games as it will require retrofitting.[20:48] Adding this to Crazy Defense Heroes is likely more experimental than revenue generating.[23:40] Animoca is looking to IPO in the US.[24:15] Animoca was originally floated in Australia but was delisted in 2020. [27:38] Animoca's 2024 financials said it was worth $4.3 billion so there will be demand for its shares.[31:11] Pixels has announced an AI agent mini-game integration with AI Veronica.[34:16] Blocklords' Battleborne mode is live, adding exciting new gameplay to the base farming game.[45:31] Why Playful Studios has spent 7 years making its character collection action game Wildcard.[49:31] Wildcard is a web2 game that's designed for streaming.[50:41] Thousands is its integrated web3 streaming platform with revenue share for creators.

Vertigo - La 1ere
Lʹinvitée : Aude de Nexon à la galerie "Aarlo u Viggo"

Vertigo - La 1ere

Play Episode Listen Later May 15, 2025 21:51


Aude de Nexon artiste renommée notamment pour ses tableaux dans lesquels les corps se dévoilent par fragments le tout dans une atmosphère de contorsion et dʹeffacement. Née en 1978 à Lille, installée depuis 2019 à Lausanne elle crée ses œuvres avec des matériaux traditionnels tels que : lʹhuile, le fusain etc… Elle a aussi travaillé comme décoratrice dans le cinéma avec des chefs décorateurs parmi lesquels: Bertrand tavernier, catherine Corsini, ou encore Tonie Marshall. Elle vient aujourdʹhui nous présenter sa nouvelle exposition qui aura lieu du 17 mai au12 juillet à la galerie Aarlo u Viggo à Buchilllon. Aude de Nexon est lʹinvitée de Pierre Philippe Cadert

Vertigo - La 1ere
Aude de Nexon à la galerie "Aarlo u Viggo"

Vertigo - La 1ere

Play Episode Listen Later May 15, 2025 55:45


It's No Fluke
E170 Creators Corp: Why UGC and Gaming are The Future of Brand Activations

It's No Fluke

Play Episode Listen Later May 2, 2025 46:28


Anne-Margot Rodde, Founder & CEO, Creators Corp.For nearly two decades, Anne-Margot Rodde has been a pioneering force in video games, digital media, and the metaverse, holding strategic roles at leading agencies and driving high-profile projects for brands like Microsoft Xbox and PlayStation. Margot launched her first gaming venture with experiential agency WePlay, serving clients such as EA, Riot Games, Nexon, Epic Games, and IGN. After the pandemic opened new doors, she transitioned from the agency world to launch Creators Corp., an award-winning Fortnite Creative studio at the intersection of the creator economy and the metaverse. Creators Corp. specializes in designing original games that inspire and engage global audiences, partnering with IP holders and content creators across entertainment and gaming, while thoughtfully integrating brands where it adds value.Jake Laumann, Data Analyst at Creators Corp. As a former esports leader at Major League Baseball and video game expert, Jake Laumann holds the position of data analyst at Creators Corp., where he supports the team with gameplay optimization and on-platform marketing. 

Blockchain Gaming World
2 May 2025 | Weekly news roundup

Blockchain Gaming World

Play Episode Listen Later May 2, 2025 49:45


Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the week's news including:[0:45] Pixels' new ecosystem-wide PIXEL staking feature is now live, supporting three games.[1:57] Pixels' daily activity has declined a lot, as has the PIXEL token price over the past year. [2:58] Pixels' vision now is to better target its rewards towards committed players.[4:30] Staking and the future vPIXEL token (June) use the Apptoken standard which gives devs more control.[7:03] You stake PIXEL into any of the supported games, which return a share of their overall rewards.[10:37] The goal is to build a platform any web3 (or web2) game could also plug into.[15:05] PC RPG MapleStory N will launch on 15th May.[16:56] This is a big IP for Nexon to release on blockchain and it's been very careful in the design.[19:58] Blockchain gaming platform Ultra announced a partnership with Vaulta (ex-EOS).[24:11] Wildcard streaming platform Thousands generated almost $78,000 from one 2-hour stream.[29:15] To-date the platform has a payer conversation rate of 51% and ARPV (per viewer) of $109.[35.27] Nintendo appears to have integrated web3 tech into the mobile version of Pokemon Home. [40:55] Epic Games Store will now let devs - including of blockchain game - earn $1M of IAP without fee.[45:25] This could be important for experienced mobile devs like Mythical and Limit Break.

Deconstructor of Fun
TWIG #329: Royal Match Goes All-In, Discord Shifts Gears, Call of Duty Meets Its Match

Deconstructor of Fun

Play Episode Listen Later May 1, 2025 68:10


We start where we ended last week: the $50M Royal Match campaign and the issue of overspending. Then it's all about Discord's new CEO and how that signals a potential pivot toward enterprise, ending the platform's gaming-first DNA.Then, the crew covers NetEase's sudden executive shakeup and the surprising Delta Force vs. Call of Duty Mobile battle before unpacking Blizzard's Nexon partnership in Korea. We cap it off with an explanation on why VCs are suddenly frothing over AI in gaming. 02:39 MAU Event and Fireside Chat04:15 Royal Match Campaign Follow-up19:53 Discord's New CEO and Future29:26 NetEase Executive Departures33:19 AI in Gaming Venture Capital37:12 Delta Force vs. Call of Duty Mobile41:08 Blizzard's Publishing Strategy: Nexon Partnership46:34 The Impact of Distribution Duopoly on Gaming53:35 The Future of Game Distribution and Innovation01:02:55 Web Shops and the Changing Revenue Landscape

Press X to Start
Level 9.17 - Nothing Obscur About Expedition 33's Ratings!

Press X to Start

Play Episode Listen Later May 1, 2025 61:06


SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Clair Obscur's critical acclaim, Ghost Of Yotei's non-linear story, Nintendo trying to run our pockets even more, Marathon's Alpha Test and much more! Gaming News - Time code: 1:54 Clair Obscur looking to be the runaway success of the year as it launches to the best game rating of 2025 so far; Sucker Punch drops new details about Ghost Of Yotei's twisty story campaign; ARC Raiders is opening up early access again; Indiana Jones is selling faster on PS5 than anywhere else; Nintendo subtly confirms pricey upgrade costs for the new Kirby & Mario Party games; Blizzard enlisting Nexon to publish Overwatch mobile & a new StarCraft; Overwatch's new Gundam collab was heavily informed by Gunpla. What Have We Been Playing - Time code: 43:51 Sean & DJ talk about their time with the Alpha test for Marathon DJ gushes about Clair Obscur: Expedition 33 If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps!  Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S  Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on IG & Twitter Be good to each other, Peace!

The Gamers' Inn
TGI 644 – Daredevil Swears in French

The Gamers' Inn

Play Episode Listen Later Apr 30, 2025 93:13


Jocelyn is away this week, so Jon Jagger from the CORE podcast joins Ryan to discuss Clair Obscur: Expedition 33. A brand-new French RPG that has old-school turn-based RPG vibes. We keep things light on spoilers, discussing the events of the prologue and the mechanics that are introduced during Act I. Jon also finished Ghost of Tsushima before Scott. Over in the news, Frostpunk is getting a revamp with Frostpunk 1886 in 2027, we have Canadian pricing for Nintendo Switch 2 Editions of games, Blizzard is looking to Nexon to help with Overwatch mobile, and EA layoffs impact Respawn and other EA functions.

Video Games 2 the MAX
Is Clair Obscur Expedition 33 the Frontrunner for Game of the Year? # 440

Video Games 2 the MAX

Play Episode Listen Later Apr 29, 2025 91:02


In a week where two massive RPGs dropped on all consoles and PC (bar Switch), one of them being the much-leaked Elder Scrolls IV: Oblivion Remastered and the other, the much hyped indie title Clair Obscur Expedition 33, although both have received their fair share of praise, it is the game from Sandfall Interactive's 30-person team that has garnered the major discussion with critics and users giving the highest scores we've seen this year. Could it wind up being the Game of the Year? Sean's been playing it, and he has some thoughts that may indeed echo that sentiment. There's also some gaming news to get through as more rumors of a Fallout 3 Remastered surface, Ghost of Yotei has a release date and so does the Remedyverse multiplayer title FBC: Firebreak. Palworld Dev speaks on Xbox Game Pass working for indies. Blizzard working with Nexon on Overwatch 3? And will the Switch 2 be the biggest console launch ever? You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/O0m4jiR37RE

Gamereactor TV - English
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - English

Play Episode Listen Later Apr 29, 2025 3:44


Gamekings
Gamekings Daily over In 50 jaar alle developers werkeloos & nieuwe StarCraft

Gamekings

Play Episode Listen Later Apr 29, 2025 25:43


Klaar staat, net als elke doordeweekse dag, een nieuwe episode van Gamekings Daily. In deze vodcast praten twee presentatoren over de laatste ontwikkelingen in de wereld die videogames heet. En dat alles in pak-hem-beet 20 minuten tijd. Vandaag schuift Daan opnieuw aan in de studio. Samen met JJ praat hij over de opmerkelijke uitspraak van de ontwikkelaar van NieR Automata die tegen de Japanse media Famitsu melde dat 'er over 50 jaar niemand meer een baan heeft in de game-development wereld'. Verder kijken de twee naar de mogelijkheid dat er een nieuwe Starcraft game komt. 15 jaar na het laatste deel. Deze twee onderwerpen zie en hoor je voorbijkomen in de GK Daily van dinsdag 29 april 2025.Pakt AI het werk af van iedereen in de game-development industrie?GK Daily is er op maandag, dinsdag, woensdag en donderdag. Op de vrijdag hebben we EvdWL, de uitgebreide podcast over alle ontwikkelingen in die week. In deze editie praten Daan en JJ over het interview dat Yoko Taro, de man achter NieR Automata, hield met Famitsu. De Japanner ziet het niet echt zonnig in voor de mensen die games maken. Volgens hem gaat AI dat werk allemaal overnemen. Zijn Daan en JJ het met hem eens? gaat het zo;n vaart lopen en hoe ziet de industrie er dan uit? Het antwoord krijg je in deze video.Nexon zou werken aan de nieuwe StarcraftStarCraft is een iconische real-time strategy RTS ontwikkeld door Blizzard Entertainment. De serie debuteerde in 1998 met StarCraft, een spel dat zich afspeelt in een futuristisch melkwegstelsel waar drie unieke rassen — de menselijke Terrans, de insectachtige Zerg en de psionische Protoss — strijden om overheersing. Na Broodwar in 2010 hebben we niks meer van de serie vernomen. Komt daar binnenkort verandering in? En hoe gaat die game er dan uitzien?   Timestamps:00:00:00 Gamekings Daily van 28 april00:00:19 Introductie00:01:18 ''Over 50 jaar werkt niemand meer in de gamesindustrie''00:14:20 BULLETTIME 5K2K00:17:15 Na tig jaar weer een nieuwe starcraft?

Gamereactor TV - Italiano
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Italiano

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - Norge
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Norge

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - Español
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Español

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - Inglês
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Inglês

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - Germany
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Germany

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - France
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - France

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - Suomi
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Suomi

Play Episode Listen Later Apr 29, 2025 3:44


Gamereactor TV - Sverige
GRTV News - Report: Nexon working on new Starcraft and Overwatch games

Gamereactor TV - Sverige

Play Episode Listen Later Apr 29, 2025 3:44


Kinda Funny Games Daily: Video Games News Podcast
Ghost of Yotei's Non-Linear Campaign Explained - Kinda Funny Games Daily 04.28.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Apr 28, 2025 77:05


Wishlist Now!Empyreal Steam Page - https://nwzo.io/click/dzexr/ Empyreal PlayStation Store page - https://store.playstation.com/en-gb/concept/10012299 Empyreal Xbox Store Page - https://www.xbox.com/en-GB/games/store/empyreal/9nv4j14zzqqn Go to http://auraframes.com and use code KINDAFUNNY to get $35-off plus free shipping on their best-selling Carver Mat frame. Sucker Punch shares new Ghost of Yotei details, Nexon could publish Overwatch mobile and a new StarCraft game, and Clair Obscur and Oblivion sales are in! Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report   - - Sucker Punch shares new Ghost of Yotei details as the game's non-linear campaign is explained - Blizzard reportedly taps Nexon to publish Overwatch mobile and a new StarCraft game - Superchats - Clair Obscur: Expedition 33 passes one million copies shipped, not including Game Pass players - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

The SideQuest
The SideQuest LIVE! March 28, 2025: Videos and Games and Directs, oh my!

The SideQuest

Play Episode Listen Later Mar 31, 2025 68:47


The team gets together to talk Nintendo Directs, Metroid Prime 4, The First Berserker: Khazan, and more! VIDEO GAMES = Finally! Subscribe and rate us via iTunes Subscribe on: Amazon Podcasts, Spotify, iHeartRadio, Pandora DISCORD LINK Watch us on TWITCH! RSS feed: http://sidequesting.podbean.com/feed Hosts: Dali, J.J., Zach, Taylor, Sam, Tom, Jonny With Special Guest: Veerender Singh Jubbal | Rolling Stone | IGN SIDEQUESTING PATREON EXECUTIVES: Tom Johnson, Punkdefied SIDEQUESTING PATREON PRODUCERS: Stefan Swandlund, Zero the Prototype, Exageneus, Jeff Grubb NEWS: Nintendo Direct news! Legend of Zelda release date WHAT WE'RE ENJOYING  Pokemon Red Xenoblade Chronicles X & 3 The First Berserker: Khazan Review & Preview products supplied by publishers SnackQuesting: Water Music Intro: Professor Kliq – Bust This Bust That Music Outro: N.I.M. – Choice Comments? Questions? Email us at: sidequesting @ gmail.com Image courtesy: Nexon

Le Business Club de France des Entrepreneurs
L. de Carolis - Cryptors in the City

Le Business Club de France des Entrepreneurs

Play Episode Listen Later Mar 22, 2025 13:00


INÉDITUne émission présentée par Michel PicotL'invité : Louis de CarolisPrésident de cofondateur de l'appli :  "Cryptors in the city". Un jeu original qui allie street art, ville et autre lieux publics historiques... Une version revisitée du célèbre Pokémon Go.Dans l'actualité : TIL, filiale de MSC va investir 1 milliard d'euros pour construire un porte conteneur XXL sur le Port 2000 du Havre. 1000 emplois seront créés.Daan Tech et son célèbre mini lave vaisselle BOB, est en redressement judiciaire. La PME de Vendée lance un appel au grand public Quick revient en France avec pour ambitions de créer 300 restaurants (contre 160 actuellement).Éco RégionsUne belle histoire entre deux entreprises … Nous allons à Oradour sur Vayres et à Nexon dans la Haute Vienne  pour découvrir deux entreprises très complémentaires SCOPEMA et Rêve de Van… Un reportage de 7àLimoges Une initiative intéressante de la Ferme de la Raudais près de Dinan en Bretagne. Ils ont fait le choix de proposer aux investisseurs de devenir sociétaire voire copropriétaire de leur ferme pour le prix de 500 euros : prix pour une part. Une démarche originale de Rémi Goupil qu'il nous explique au micro de Tébéo.Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

Recarga Activa
992: Lo mejor del Nacon Connect 2025, Epic retira Dark and Darker de su tienda

Recarga Activa

Play Episode Listen Later Mar 7, 2025 34:17


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos. La Recarga Activa de hoy: Cinco nuevos juegos en el Nacon Connect, entre ellos una expansión de RoboCop y lo nuevo de ACE Team Epic retira Dark and Darker de su tienda mientras las disputas legales entre Nexon e Ironmancer siguen sin resolverse ¿A qué vamos a jugar este fin de semana? Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices

Daybreak
How the MG Windsor left Tata and Hyundai behind to become India's top-selling EV

Daybreak

Play Episode Listen Later Mar 6, 2025 13:18


This year the JSW MG Windsor became the highest selling electric car in India. It recently even managed to outperform Tata's most popular offerings like the Nexon and Punch EV. It recorded total sales of over 10,000 units in a single quarter, beating all the models from Tata, Mahindra, and Hyundai.The obvious question here is – what did MG do differently? And the answer is simple – by doing for EVs what Reliance did for cell phones in the early 2000s. Tune inDaybreak is produced from the newsroom of The Ken, India's first subscriber-only business news platform. Subscribe for more exclusive, deeply-reported, and analytical business stories.

코리아헤럴드 팟캐스트
한국 게임사들, 글로벌 시장에 주목

코리아헤럴드 팟캐스트

Play Episode Listen Later Jan 22, 2025 14:29


진행자: 홍유, Elise Youn Korean game companies zero in on global market 기사요약: 한국 게임사들이 글로벌 시장 확장을 위해 신작 출시를 준비하며 넥슨과 크래프톤은 각각 던전앤파이터와 배틀그라운드의 성공을 이어가며 다양한 장르에서 새로운 도전을 계획하고 있다. [1] Korean game companies are gearing up for a breakout year with a slate of highly anticipated new titles readying for release to woo gaming fans across the globe, as the companies look to expand markets beyond Korean borders. to gear up for: 준비하다 breakout year: 도약의 해 [2] Nexon and Krafton are poised to carry on positive momentum in fresh genres this year after clocking in another year of success thanks to hit titles such as side-scrolling action role playing game Dungeon & Fighter and battle royale shooter PUBG: Battlegrounds, respectively. poised to: 준비가 갖춰져있다 to clock in: 출근하다 [3] Coming off of its 30th anniversary last year and likely having logged its best annual sales of over 4 trillion won ($2.7 billion), Nexon will launch The First Berserker: Khazan, a hardcore action RPG based on Dungeon & Fighter, on March 28 globally. log: 기록하다 [4] The action-packed RPG will be released for PlayStation 5, Xbox Series X/S and personal computers, as the game developer aims to win the hearts of console gamers who make up a large kets. A demo version was released last weeks to build anticipation and keep fans engaged. chunk: 조각 engage: 참여하다 기사원문: https://www.koreaherald.com/article/10402202

The Two Vague Podcast
Episode 123 - Iteration

The Two Vague Podcast

Play Episode Listen Later Dec 1, 2024 63:13


Aron Koh from JOFSOFT joins Ben this week to talk about the development of their latest game Pizza Bandit AND one of his favorite words—rather appropriately, iteration.  They start out talking about Aron's childhood favorite PC games, how Sierra On-line games inspired him to work in the online gaming industry after he graduated, and his experiences working for the Korean game company Nexon on “games as service” games. Next, Ben and Aron share their thoughts and philosophies about how software is improved through incremental changes.  Finally, Aron expounds upon Pizza Bandit's development timeline and forthcoming genre blending plans while Ben pitches mission and story ideas. *** 00:00:20 - Skewed console game experience, Korean games, and starting a career at Nexon  00:03:30 - Sitting down, breaking windows, opening doors, and “games as service” opinions 00:06:40 - Our favorite Nexon games, many of which are still doing strong business in China  00:08:33 - Start somewhere, how games as service companies improve games, and QuizQuiz 00:11:07 - Moving to the United States, and Korea's big three: Nexon, NCSOFT, and Netmarble   00:13:22 - The definition, the waterfall method, three spectrums, and assorted game engines 00:19:14 - Don't talk about Frostbite, no plans for a 16-bit version, and inspired by Outriders  00:23:06 - Rift Sweepers lessons, gameplay iterations, reusing assets, and finding the balance 00:28:09 - Antiquated hacking with discs, and balancing Pizza Bandit missions from feedback  00:31:55 - A time traveling bounty hunter, "Cowboy Bebop" adjacent, and plan for more cooking 00:34:28 - Keeping the pizza parlor dream alive, pizza purism, and the home of Hawaiian pizza  00:36:34 - Australia's favorite, sweet potato pizza, yam confusion, and other Kimchi variants 00:40:46 - When game development becomes work, prototyping joy, and mundane content  00:43:12 - Frustrations finding balance, making the hard pivot, and the semantics of change 00:47:08 - Taking design risks during development, expectations, and hikers not swimming 00:50:30 - The financial risk, always in debate, knowing your audience, and using feedback  00:54:43 - The Remnant franchise, Western and Eastern gamer differences, and the Alpha test 00:57:16 - Stories from PAX, one chef and three zombie killers, doubling down, and Ben's idea 01:00:16 - Ontario Canada in 1962, it will always be invented, and Hawaiian pizza prevention   *** Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://substack.com/@twovaguepodcast On Bluesky: https://bsky.app/profile/twovaguepodcast.com For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com -AND-  …for all of your PRI and 2VP merch check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries References, Links, and Tags For more information on JOFSOFT's freshman release Pizza Bandit…  https://www.jofsoft.com/ WISHLIST Pizza Bandit on Steam HERE… https://store.steampowered.com/app/2475010/Pizza_Bandit/ #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #JOFSOFT #PizzaBandit

코리아헤럴드 팟캐스트
축구 팬들에게 잊지 못할 경험 안겨준 넥슨

코리아헤럴드 팟캐스트

Play Episode Listen Later Oct 30, 2024 17:09


진행자: 간형우, Chelsea Proctor Soccer legends impress fans at 2024 Nexon Icons Match 기사 요약: 400만 명 이상이 온라인과 현장에서 지켜본 넥슨의 ‘아이콘 매치' [1] More than 4 million fans gathered to watch a match featuring legendary soccer players hosted by Nexon, the game developer that published the FIFA Online series, the firm said Friday. gather: 모이다 legendary: 전설적인   [2] For the Nexon Icons Match event, held at Seoul World Cup Stadium from Oct. 19-20, players were split into two teams -- former forwards played for FC Spear while defenders joined Shield UTD. A total of 64,210 fans attended the event, many of whom wore the players' classic uniforms. split into: 나누다 spear: 창 shield: 방패   [3] The event drew an online viewership of around 3.6 million, with the number of concurrent viewers peaking at 270,000. The match's exclusive broadcaster MBC, recorded a 3.5 percent audience rating. concurrent: 동시에 발생하는 exclusive: 독점적인   [4] “The Icon Match brought together famous soccer legends from around the world, delighting both gamers and soccer fans. I look forward to organizing more events that connect soccer with gaming,” said Park Jung-moo, head of Nexon's FC Group. delight: 기쁨을 주다 look forward to: 기대하다 기사 원문: https://www.koreaherald.com/view.php?ud=20241025050625  

Object Subject Form
User-Generated Content and the Future of Gaming

Object Subject Form

Play Episode Listen Later Sep 24, 2024 83:02


“Learn how to create a revenue avenue for yourself through solo entrepreneurship, using the tools and platforms that are around you that allow you to do things on your own without relying on an employer. There are going to be some major changes in the next few years; the earlier you learn how to create ways to survive, the better.” — Margot Rodde User-generated content (UGC) is redefining the gaming industry, but how can independent creators leverage UGC to build sustainable careers and innovate within immersive gaming experiences? Margot Rodde is the CEO of Creators Corp., an award-winning Fortnite Creative studio exploring new possibilities in the creator economy and the metaverse. By partnering with IP holders across sports and entertainment, the studio creates unique, original games that entertain, inspire, and engage fans around the world. With nearly two decades of innovation in video games, digital media, and virtual worlds, Margot has held strategic roles at agencies like Momentum Worldwide and Amplify, working on projects for clients such as Microsoft, Xbox, and PlayStation. In 2013, she launched WePlay, an experiential agency whose clients included EA, Riot Games, Nexon, Epic Games, IGN, and more. In Episode 8 of Object Subject Form, Margot and Simon talk about the impact of user-generated content on the future of gaming and discuss how independent creators are growing communities and building sustainable careers by developing immersive gaming experiences. — Follow Margot: LinkedIn – https://www.linkedin.com/in/anne-margot-rodde/ — Creators Corp website: https://www.creatorscorp.gg/ — Connect with me: https://zaap.bio/simonclowes

Deconstructor of Fun
TWIG #295 GTA UGC Future, the Borderlands Movie, and VR Headset Wars

Deconstructor of Fun

Play Episode Listen Later Aug 16, 2024 65:17


Get the latest dose of game industry news shaken, not stirred. In this episode, Eric Kress, Jen Donahoe, and Laura Taranto debate the merits of VR, discuss Zynga's match-three strategies, and evaluate market trends in the mobile gaming sector. Plus, the crew takes a look at the dreadful reception of the Borderlands movie and the ongoing challenges in launching successful game franchises. To cap the episode off, we take a deep dive into the reason behind Bungie's recent layoffs. 00:00 Intro 02:34 Economic Insights 03:17 Transmedia Failures 4:48 College Tours and Family Updates 06:41 Gaming Events and AWS Support 16:01 Market Reports and Industry Growth 30:32 Exploring Match-Three Puzzle Games 31:27 Harry Potter Hogwarts Mystery 32:42 Playtika's Strategic Shift 35:28 Bungie's Layoffs and Sony's Acquisition Strategy 42:54 Nexon's Earnings and Market Strategy 45:32 Take-Two Interactive's Performance and GTA VI 54:40 Zynga's Portfolio and Market Performance 64:11 Concluding Thoughts and Future Episodes --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support

The Harvest Season
Dredge the Diver

The Harvest Season

Play Episode Listen Later Aug 14, 2024 47:50


Jonnie and Kev talk about the Dave the Diver Dredge DLC Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: What Have We Been Up To 00:16:41: Dave The Diver 00:23:02: Dredge DLC 00:44:17: Outro Links Dave the Diver Dredge DLC Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Jonnie: Hello Divers and welcome to another episode of The Harvest Season. My name is Jonny. (0:00:35) Kev: And my name is Kevin. (0:00:37) Jonnie: And we’re here today to talk about… Cottagecore games! (0:00:40) Kev: Are– no, or– well, is Dave Cottagecore? (0:00:43) Kev: I don’t know. (0:00:45) Kev: Maybe? (0:00:45) Jonnie: I’m pretty sure it’s Cottagecore. Like, it’s very… It’s very Cottagecore. (0:00:49) Kev: Yeah. (0:00:50) Kev: It’s Vibes, right? (0:00:51) Jonnie: Yeah, I think… Yeah, yeah. (0:00:53) Jonnie: I think this is gonna end up being episode 3 in Dave the Diver month, because, you know, I caused a bit of chaos for Al and… (0:01:00) Jonnie: We shuffled the episodes! (0:01:04) Jonnie: As always, transcripts are available… Transcripts are available in the show notes and on the website. (0:01:08) Jonnie: But today, the topic that we’re going to be talking about is the Dredge DLC. (0:01:14) Jonnie: Kiv, we’re a year on for when we first covered Dredge as a part of fishing month, which was this time last year. (0:01:17) Kev: Jeez, I guess it has been a year. (0:01:23) Jonnie: Dredge, definitely not Cottagecore. Dave the Diver, more Cottagecore than Dredge. (0:01:27) Jonnie: That’s what I’m going to say, even with the Dredge elements thrown in. (0:01:28) Kev: Yep, you know what, there is farming in Dave, so close enough. (0:01:30) Jonnie: So, as always, no news for this episode. There will be a bit of a catch-up in a couple of weeks (0:01:45) Jonnie: when we’re all back to recording at… Just a little bit ahead of when the episodes are released, (0:01:51) Jonnie: instead of a lot ahead of when the episodes are released. But what have we been up to? (0:01:55) Jonnie: Kiv, what have you been up to? (0:01:56) Kev: Um, so actually just this week, I actually hit credits on Dave the Diver, the whole thing. (0:02:03) Kev: Um, so I guess, you know, I’ll say that for a second when we get to the main topic, but (0:02:09) Kev: um, I spent a lot of time doing that, but other than that, um, the big one, have you (0:02:14) Kev: heard of Zenless Zone Zero? (0:02:16) Jonnie: I have not. (0:02:16) Kev: Okay. (0:02:17) Kev: Have you heard of miHoYo? (0:02:19) Kev: I sure hope you have. (0:02:21) Jonnie: No. (0:02:22) Kev: Okay. (0:02:23) Kev: Okay, um, have you heard of genshi? (0:02:23) Jonnie: I don’t know any of these words. (0:02:26) Kev: It may not work. (0:02:28) Jonnie: Yes, that’s like the… (0:02:30) Jonnie: That’s like the… (0:02:30) Kev: That may not work. (0:02:32) Jonnie: The big titty… (0:02:34) Jonnie: Gacha game, right? (0:02:38) Kev: That’s correct. Well, that descriptor might not be narrow enough, but yes, you’re on the right track. (0:02:44) Jonnie: Okay. (0:02:44) Jonnie: It’s the really popular big titty. (0:02:46) Kev: Yeah, the really popular one. Yeah, that one. It’s not nike. (0:02:52) Kev: So, miHoYo is the company/developer. (0:02:56) Kev: We’re behind Genshin Impact. (0:02:58) Kev: They have, since Genshin published a few other, released a few games. (0:03:04) Kev: One of them called Honkai Star Rail, which is very similar to Genshin, but that one’s turn-based while Genshin is a Breath of the Wild style game. (0:03:14) Kev: And then, just, I think at the start of July, they released a game called Zenless Zone Zero, which again, very similar. (0:03:23) Kev: Similar which has gotcha mechanics (0:03:26) Kev: Animes style type thing (0:03:28) Kev: the genre this time is more of a (0:03:32) Kev: Character action game for lack of a better word of putting it and think near automata that will make fry (0:03:38) Kev: The mash buttons and get hit lots of enemies basically (0:03:42) Kev: The game is free. I got it on my playstation, but you could even get it on mobile (0:03:49) Kev: It is terrifying how excellent the game is (0:03:55) Kev: the actual (0:03:56) Kev: combat portion is (0:03:59) Kev: simple compared to other games, but it is a (0:04:02) Kev: Very it feels good. It controls very well (0:04:06) Kev: the visual presentation is (0:04:09) Kev: Beyond stellar the it has a very it very strong aesthetic like a urban cyberpunk ish kind of thing (0:04:19) Kev: The the other colors are bright the music is (0:04:23) Kev: Phenomenal, even the UI feels Persona. (0:04:27) Kev: Very, very nice. (0:04:30) Kev: It is, as with the other ones, it does have the gacha mechanic for different characters you can play as. (0:04:37) Kev: But here’s the great thing, right? I don’t really care about most of the characters, so I’m okay. (0:04:44) Kev: I did a pull or two or whatever and got some characters, but I’m not hurtin’ like some other games might be. (0:04:52) Kev: Um… yeah. (0:04:53) Jonnie: So I’ve just looked this up in the background while you’ve been talking about it and like because I’m a bit of a sucker (0:04:58) Jonnie: for a for a gacha game (0:04:59) Jonnie: But there was something about like the Genshin impacts and Honkai star rails and never really pulled me and I was like (0:05:04) Jonnie: I don’t know I feel like this one’s this one and hearing me talk about it sounds pretty good because it’s been a sucker for (0:05:08) Jonnie: a long time and (0:05:11) Jonnie: Like so my first real experience with with gacha games was our Final Fantasy record keeper. I don’t know if you recall (0:05:18) Kev: Oh, that’s a deep thought. All right. (0:05:20) Jonnie: That one yeah, and I go really into (0:05:23) Jonnie: that one which was weird because like that’s like the only Final Fantasy game (0:05:26) Jonnie: I’ve ever played right so I have no connection to the characters it just (0:05:30) Kev: Hahaha! (0:05:30) Jonnie: turns out that I really like those sorts of games and then slightly more recently (0:05:33) Kev: Okay. (0:05:35) Jonnie: there was the Marvel Strike Force uh gotcha that was yeah I well I don’t know (0:05:38) Kev: Okay. (0:05:39) Kev: Oh, that was Gotcha? I didn’t realize that. (0:05:43) Jonnie: if it was exactly gotcha I can’t remember exactly the the recruitment (0:05:48) Jonnie: mechanics but it was kind of like enough of overlap where it was you know just (0:05:52) Jonnie: designed to get you to put money (0:05:53) Jonnie: in for absurd you know resource upgrading stuff to five stars (0:05:54) Kev: Sure. It’s designed, yeah, designed for the micro-generated action shirt. (0:06:00) Jonnie: exactly and so I kind of been feeling the pool and there was there was one (0:06:00) Kev: Um… (0:06:07) Jonnie: afk journey that was like all over ads on every platform like two or three (0:06:12) Kev: Yeah, oh, yeah. (0:06:12) Jonnie: months ago and I downloaded that tried that one that one that one didn’t quite (0:06:16) Jonnie: grab me it had some pretty cool mechanics going on but it just there (0:06:19) Jonnie: wasn’t maybe quite enough going on. But yeah, I guess given the (0:06:23) Jonnie: legacy of the developer and me maybe feeling like I’m ready to (0:06:27) Jonnie: be heard again by another Gachi game. I’ve just downloaded (0:06:28) Kev: Yeah (0:06:30) Jonnie: this one. (0:06:31) Kev: Okay, um well dang yeah, yeah, I’ve heard of afk journey. I think I heard you talk about it (0:06:39) Kev: but (0:06:40) Jonnie: I probably did. I probably talked about it on the show. (0:06:41) Kev: Yeah, yeah. Yeah, it’s been a minute. But um, I (0:06:46) Kev: Mean like if you are in need of another gotcha to anyone else like I can heartily recommend this one (0:06:52) Kev: like you know, I’m still (0:06:55) Kev: early in pretty much. I don’t think I played a full week at this point. (0:06:59) Kev: Maybe. I haven’t hit any huge road blocks. What’s fun about this one is there’s a lot of skill to the component, right? (0:07:09) Kev: Because you can dodge attacks and parry and stuff like that, right? So, you know, you can, you don’t feel bottlenecked by not having S rank characters or whatever. (0:07:20) Kev: Yeah, I got through, they give you three starter characters and I got through most of it. (0:07:25) Kev: pretty much everything I played up to now with those three (0:07:28) Kev: because I enjoyed them. (0:07:30) Kev: I’m sure some people might dig some of the other characters, I don’t think there’s one or two that I think are cool, but I’m not dying to get them. (0:07:40) Kev: I haven’t wailed yet, as the term goes. (0:07:44) Kev: There is a bear, there’s a playable bear there, that’s kind of fun. (0:07:48) Kev: He’s a bear with a big cinder block, like cement blocking, I don’t know what it is, he works in a construction company. (0:07:56) Kev: company. (0:07:56) Kev: Anyways. (0:07:58) Kev: No, it’s great, it’s free, the biggest con I think it has, well, it’s free to download, (0:08:03) Jonnie: Kevin, you can’t keep saying a gacha game is free. We all know they’re not really free. They’re like fake-free. (0:08:10) Kev: free to start. (0:08:15) Kev: But the biggest knock I have against it aside from, you know, the trappings of the genre, (0:08:22) Kev: the gacha mechanics or whatever. (0:08:25) Kev: The game is just fake. (0:08:29) Kev: Filled to the brim with nonsense words and features and holy mackerel it is overwhelming. (0:08:38) Kev: Because they have to make up a name for every little thing, there’s bangboos and proxies and carrots and oh my goodness it’s beyond overwhelming. (0:08:51) Kev: But that’s okay because when I get to the actual little gameplay where I fight stage-full venomous, (0:08:58) Kev: none of that matters and I enjoy myself. (0:09:03) Kev: So yeah, if you can get past the wave of just overwhelming nonsense, jargon, techno-babble, I think it’s a great time. (0:09:15) Jonnie: Awesome, I am looking forward to getting sucked into this whole- (0:09:18) Kev: He’s sick. Let me know when you get in and we can… (0:09:22) Kev: Geez, I don’t know what multiplayer stuff there is but we can at least talk about our units. (0:09:28) Jonnie: Exactly exactly (0:09:30) Kev: What’s your favorite JPEG that you pulled? (0:09:32) Kev: Okay, but yeah, that’s all I’ve been really up to aside from Dave. What about you, Johnny? What’s been going on with you? (0:09:41) Jonnie: Nothing too much I kind of been dead for the last month (0:09:44) Jonnie: So I think last time I was on the show Al and I were talking about starstruck vagabond (0:09:50) Jonnie: and (0:09:51) Jonnie: The couple of days before we recorded that episode work called me and I said hey (0:09:55) Jonnie: We need someone to go on an international trip. (0:09:58) Jonnie: For like two weeks, in like three days, how would you like to be that person? (0:10:02) Jonnie: And I was like shocked, because it was an international trip, but it was an international trip home. (0:10:07) Jonnie: So I got up at 4am to record that episode with Al, and then immediately went to the airport to get on a flight to disappear for two weeks. (0:10:14) Jonnie: Which was great. (0:10:16) Jonnie: And then I got back, and as happens with international travel now, you sit on a plane with a bunch of other gross humans, and then you come back and you get really sick. (0:10:24) Jonnie: um and so that’s kind yeah (0:10:24) Kev: Oh, yeah, good time. (0:10:28) Jonnie: so that’s kind of what happened with me. I just got really sick and uh I feel like there’s two (0:10:34) Jonnie: there’s two versions of being sick right like there’s the version when you feel poorly you (0:10:40) Jonnie: probably shouldn’t be out in public but kind of mentally you’re fine right and like it’s one of (0:10:44) Jonnie: those great times of being sick where you can sit down you play video games (0:10:46) Kev: Yeah, sure the maybe more inconvenient time or what have you yeah, I get that (0:10:53) Jonnie: Then there’s the sort of sick where your brain just doesn’t work and all you want to do is sleep or do the most mindless activity possible. (0:11:05) Jonnie: And I was in the second category so I have literally not played anything for about a month and a half now. (0:11:05) Kev: And of course, jeez Louise, what did you have? (0:11:14) Kev: What took you out of that long? (0:11:15) Jonnie: I don’t know like it was well so was the travel like I didn’t get to put the time to play any game cells on the travel and then it was just. (0:11:23) Jonnie: What are those sicknesses that like it just kind of wiped me out for about a week it was probably covered if I’m being honest. (0:11:30) Jonnie: And then by the time I was kind of better work was then crazy enough that it was just like the brain space to actually sit down and play something was just not there. (0:11:39) Jonnie: So I literally have not played anything in a couple of weeks. (0:11:40) Kev: Mmm good times (0:11:42) Jonnie: And then as I started to feel better the Olympics started and I am very into watching the Olympics in Australia. (0:11:52) Jonnie: the olympic sta- (0:11:53) Jonnie: I really like they start their day at about 6 30 our time so you kind of get home and you’re (0:11:57) Jonnie: like making dinner and the olympics is just firing up for the day so you can get very sucked into (0:12:00) Kev: Oh, that’s nice, that’s good timing. (0:12:03) Jonnie: yeah it’s it’s really good timing um this week in particular i’ve got really into watching judo (0:12:09) Jonnie: uh which is a it’s so cool it’s such a cool sport uh not a sport that I have any interest in doing (0:12:09) Kev: Oh, Judo’s so cool. (0:12:16) Jonnie: like sometimes you watch an olympic sport and you think oh could I do that judo zero interest in (0:12:20) Jonnie: doing, but man it’s a cool sport. (0:12:22) Kev: Yeah, yeah, I haven’t followed Judo. (0:12:25) Kev: Have there been gold medalists yet? (0:12:28) Jonnie: - Yeah, there’s been medals, I think. (0:12:31) Jonnie: I think they’re through most of the judo now, (0:12:34) Jonnie: but it’s just been really interesting sort of, you know, (0:12:36) Jonnie: seeing like, it’s one of those martial arts (0:12:38) Jonnie: that’s very, like most martial arts, very technique driven. (0:12:42) Jonnie: But I guess it kind of being that more grapple (0:12:44) Jonnie: or throw style has been very interesting for me. (0:12:47) Jonnie: And it’s one of the things that I love about the Olympics (0:12:49) Jonnie: is learning about weird niche sports (0:12:52) Jonnie: that you don’t really see any other time (0:12:54) Kev: Yeah. Yeah. Well, first off, on Judo, I did Taekwondo when I was younger, for many, (0:12:55) Jonnie: and getting into it. (0:12:56) Jonnie: Have you watched any of the Olympics, kid? (0:13:02) Kev: many years, actually. So I love martial arts. Judo, obviously, is a different beast, because (0:13:08) Kev: it feels almost at times like one move, a touch of death sort of thing. So the, you know, the mental (0:13:16) Kev: dance, the standoff feels extra intense, in my opinion. But I… (0:13:24) Kev: Personally, I’ve caught up with a lot of the highlights and, you know, headlines and things (0:13:30) Kev: like that. I haven’t really sat down to watch many of the events themselves. I’ve watched (0:13:33) Kev: some of the gymnastics stuff, because out in the United States, we have, you know, it’s a mobile. (0:13:38) Kev: So, of course, that gets the, well, the press coverage. But I will say, this Olympics probably (0:13:45) Kev: the strongest memes to come out. Maybe all of them. Shooting in particular. Hats off to that (0:13:53) Kev: Turkish guy. (0:13:55) Jonnie: That Turkish guy is so cool. He makes every other shooter just look super friggin lame. (0:13:55) Kev: Okay. Okay. (0:14:00) Jonnie: Like I don’t like shooting. Like I hate it when they have all of the eye masks and everything (0:14:06) Jonnie: else. It’s the same with archery where it’s like to me the skill is meant to be in you the human (0:14:11) Jonnie: doing it. Not having all of this stuff to point you and having it be a good contest and like how (0:14:15) Jonnie: still can you hold your arm. So I think that dude makes the rest of the shooters look hella (0:14:16) Kev: The- (0:14:20) Kev: Oh, absolutely, the- like, the- you know, the picture, the picture once he- like, the part that kills me is his other hand’s just in his pocket. (0:14:28) Kev: Like, he’s not, you know, doing it to a hand at old or anything, just- just bam. (0:14:28) Jonnie: - Yeah, it’s (laughs) (0:14:33) Kev: Uh, I don’t know if you ever heard, but he- it turns out he actually did, in fact, serve in the Turkish military. (0:14:38) Kev: And he, uh, actually did the same thing like 10 years ago, where he got- I don’t- I don’t know if it was what, uh, event it was, (0:14:45) Kev: but he did some shooting and. (0:14:47) Kev: No, no, no equipment was over. (0:14:49) Kev: Wild, wild stuff. (0:14:50) Jonnie: Yeah, he won a world championship like 11 years ago or something like that, yeah (0:14:50) Kev: Um, okay. (0:14:53) Kev: That’s what it was. (0:14:54) Kev: Okay. (0:14:54) Kev: Yeah. (0:14:55) Kev: Um, oh yeah, good, good stuff. (0:14:58) Kev: Um, yeah, Olympics, good time. (0:15:01) Jonnie: The other spot I’m going to talk about briefly, because I find the acts mind-blowing and how they do it even more insane, but it’s synchronized diving. (0:15:10) Kev: Oh, oh, yeah, I saw I did see some of that (0:15:13) Kev: that’s (0:15:14) Kev: Insane insane. What was it? China that did the two women? I think I think there’s women that uh, (0:15:19) Jonnie: Yep, there’s that video of them diving side by side, and the first time you watch it you think there’s just one of them because they are that in sync. (0:15:20) Kev: Yeah, you know the one though with the red (0:15:27) Jonnie: It’s so good. And those people are so, they’re so impressive. It’s just the technique to do that individually combined with having to time that perfectly with another human being is insane. (0:15:33) Kev: Oh, yeah (0:15:41) Kev: it really is like holy moly it’s like specific rib they’re moving in sync they’re sharing the (0:15:48) Kev: same brain path that’s it’s oh man you’re right sync synchronized diving is is so cool so cool (0:15:54) Jonnie: Cool, um, the only other thing I want to bring up, it’s somewhat news, but I just (0:16:01) Jonnie: saw that the the hardy hank plush is now out on makeshift. I’m like really 50/50 on it if (0:16:08) Kev: Oh, it is really good. I’m yup. Yeah. Yeah, the good good call cuz well, I guess I don’t know when people are gonna listen to this one. It’ll probably still be up the campaign or whatever. But yeah, I think that thank thank from Baren breakfast as a makeshift plush. It’s really, really good. I’m I’m hurting cuz I’m hoping I can get it. I’m I’m doing the best the budgeting to do it, but it is really good. (0:16:08) Jonnie: I want to get it because it’s so cool. (0:16:36) Jonnie: All right, well shall we get into Dave the diver X (0:16:42) Kev: Let’s dive right in okay, so first off (0:16:45) Kev: I’m gonna update my thoughts because when I talked with Al we I don’t know if it’s like chapter 2 or 3 something like (0:16:51) Kev: That and like I said, I hate credits this week (0:16:55) Kev: So all the stuff I said in the episode maintains true I like the mechanics I (0:17:02) Kev: like the fish part of it (0:17:05) Kev: the I did more bosses and (0:17:08) Kev: It’s interesting how they approach bosses (0:17:12) Kev: some of them were fairly challenging, I think (0:17:16) Kev: Al was right that they add a lot of weird one-off mechanics later in the game (0:17:21) Kev: Which I didn’t mind as much as him, but it is an interesting design choice to say the least (0:17:28) Kev: The story was you know (0:17:31) Kev: Very basic or whatever, but it was for their fun characters (0:17:36) Kev: and (0:17:38) Kev: Seeing some of the the horrors of the deep good times good times (0:17:43) Kev: And I’m not even talking about the mutated dredge whores. I’m talking about the regular whores (0:17:47) Kev: Yeah, but I mean overall I really really enjoyed it. I did the Godzilla DLC as well (0:17:53) Kev: That was super fun and enjoyable (0:17:56) Kev: We have another episode on that so I won’t get into detail, but yeah two thumbs up for me on Dave the diver overall (0:18:03) Kev: What about you Johnny? (0:18:07) Jonnie: No, and I have to say I did not get into Dave the Diver that much, and so you kind of like roped into doing this diving, you know, thing, anyway, and then Goncho shows up and he’s like, he shows up and he’s like, you’re going to be my waitress now and like serve people, which you do did the tutorial of that, I got everything perfect, right, I put everyone’s tea perfectly. (0:18:33) Jonnie: And his immediate comment was “It was a bit sloppy.” (0:18:37) Jonnie: I was just like f*ck off and I turned the game off and I haven’t played it since. (0:18:38) Kev: Oh good times, that’s… (0:18:41) Jonnie: Like that, it really, it really annoyed me. (0:18:43) Jonnie: Yeah, okay, I need to do a version of that without Squirt. (0:18:45) Jonnie: I need to do a version of that without Squirt, it just like, it rained me so much. (0:18:52) Jonnie: Yeah, so I probably didn’t get into Dave the Diver that much. (0:18:56) Jonnie: I didn’t really like the start of the game, I guess to be blunt. (0:19:01) Jonnie: I didn’t like the serving aspect of the sushi side of things. (0:19:07) Jonnie: I want to play Dave the Diver, not Dave the Waitstaff. (0:19:09) Kev: Yeah, you know what, you’re right, it is, that’s a very minimal part of the game, like, you could probably skip that whole gameplay portion, like manage the restaurant maybe, but yeah, you know, that part is more or less negligible because the diving portion is absolutely the bread and butter, the main sell of the game. (0:19:11) Jonnie: I (0:19:30) Jonnie: Yeah, and so when they said like oh now and the way I feel like it’s done is where the the sushi chef (0:19:37) Jonnie: Just like forces you to (0:19:39) Jonnie: Serve the sushi. I just didn’t get why that was even in (0:19:44) Jonnie: The game like that to me like there’s nothing (0:19:48) Jonnie: fun or enjoyable about (0:19:50) Jonnie: That it’s not like I’m not playing Dave the server at a restaurant. I’m playing Dave the diver (0:19:57) Jonnie: I want to go diving and bring stuff back and have that yet (0:20:00) Jonnie: Do all of the upgrades and all of those sorts of things that that you and I talked about on the first episode (0:20:05) Jonnie: That sounded great, but I don’t want to have this (0:20:10) Jonnie: Stupid minigame. I have to do (0:20:12) Jonnie: Every you know after every couple of dives to go and do it and I didn’t like the way it was done (0:20:19) Jonnie: Like I thought the the goncho the the character the way he kind of forces you into doing it (0:20:26) Jonnie: Really brought to me the wrong way. I thought the whole approach of that character was really annoying (0:20:30) Jonnie: and off-putting and I kind of just turned off the game after that because I was like I’m just not (0:20:34) Jonnie: interested. Like if there was an option to just skip that entire portion of the game and just get (0:20:41) Jonnie: like you know from tonight’s you know sushi sales you get however much money that’s what I want. I (0:20:48) Jonnie: don’t want to do a timer based running and meeting people and you know fulfilling their orders to me (0:20:54) Jonnie: that’s just yeah it wasn’t something that appealed to me and so I kind of just didn’t… (0:21:01) Jonnie: I didn’t give the game a chance because I wasn’t interested in that. (0:21:03) Kev: Mm-hmm. Well, you know what I’ll agree that Dave needs to learn how to say no cuz he just goes with every single thing everyone requests him (0:21:12) Kev: You hadn’t seen half of it (0:21:15) Kev: Poor Dave he puts it way too much (0:21:16) Jonnie: Yeah, and like, I kind of get that that’s the character, which is fine, it just really (0:21:23) Jonnie: annoyed me in the context of the game being Dave the Diver, and that being the part of (0:21:29) Jonnie: the game that I was interested in, and it just kind of felt like this weird minigame (0:21:32) Kev: Yeah (0:21:33) Kev: Yeah, I’m surprised they don’t give you an option to just you know auto or skip it or whatever (0:21:38) Kev: Um, at least I don’t think so. I’m trying to think I mean later on they they give you tools to (0:21:46) Kev: Skip a lot of it if you want to but like there’s no just one button. I just want to you know, just (0:21:51) Kev: Skip the night or whatever (0:21:52) Jonnie: Yeah, so, you know, it’s a bit unfortunate because for me it doesn’t really feel connected to the rest of the game (0:22:00) Jonnie: In a way other than maybe they had this idea for this as a mechanic and they kind of weached it in because (0:22:07) Jonnie: Personally, it’s just I don’t find that I don’t find the mechanics that were inherent in that side of the game fun (0:22:14) Jonnie: I don’t really like rushing around (0:22:18) Jonnie: meeting orders (0:22:20) Jonnie: needing to do things perfectly. (0:22:23) Jonnie: In a game that to me is, I’m interested in the exploration and catching fish and finding stuff. (0:22:30) Kev: You’re right, it is super conally dissonant, right, just because the diving parts, they can get stressful, but they’re also very chill at the same time because you’re exploring, and it’s generally low pressure, unless you’re under attack by Narwhal, but yeah, you’re right, it is kind of awesome. (0:22:53) Jonnie: Yeah, so anyway, that’s kind of, you know, (0:22:56) Jonnie: my take on the game was like, (0:22:57) Jonnie: I liked what I saw from the diving side of things. (0:23:01) Jonnie: And I kind of just wish that that was what I could have done. (0:23:03) Jonnie: But let’s talk about the Dredge DLC. (0:23:06) Jonnie: And where I want to start this conversation, Kev, (0:23:08) Jonnie: is the thing that sort of stood out to me the most (0:23:12) Jonnie: when I was looking into the DLC is kind of how you engage (0:23:15) Jonnie: with the Dredge, yeah, the Dredge DLC, (0:23:19) Jonnie: where it can only happen on days that are foggy. (0:23:23) Jonnie: And that’s not every single day. (0:23:26) Jonnie: So there’s, you know, you can only do it once (0:23:28) Jonnie: every couple of days. (0:23:28) Jonnie: And how did you feel about that? (0:23:30) Kev: Yeah, this is probably the one of the biggest talking points about the DLC or at least the same negative talking points (0:23:40) Kev: So like I mentioned I just hit credits (0:23:45) Kev: It’s been I don’t remember how many weeks since I first started playing before I even sat down with Al to record it. Um, (0:23:51) Kev: The I hit the dredge DLC for the first time just last night (0:23:56) Jonnie: Wow. (0:23:56) Kev: Yeah, it’s it is (0:24:00) Kev: Random (0:24:01) Kev: Completely random. I got it post credits. I don’t think that’s nice. That’s a requirement (0:24:05) Kev: In fact, I I know it’s actually not you have to only hit like chapter 2 till that can unlock but yeah (0:24:12) Kev: it took that long for me to (0:24:15) Kev: To see it right and like I guess you could find a speed run through it by just skipping dives (0:24:20) Kev: Basically, you know just going in and out or whatever but obviously I was enjoying the game and playing it (0:24:25) Kev: So I wasn’t in a rush to do that per se (0:24:28) Kev: And I wanted to see how long it would take (0:24:30) Kev: Yeah, it took me many weeks to hit the DLC, which is absolutely wild and kind of an awful way to (0:24:37) Kev: To make it accessible, you know, it’d be nice if there’s a person you could just talk to say hey, I want to dredge it up (0:24:44) Jonnie: Yeah, that’s interesting, right? And it’s an interesting way of doing DLC, (0:24:50) Jonnie: particularly in a time where you expect that a lot of people have already completed a large (0:24:56) Jonnie: portion of the game, and so they’re having to play through multiple days just to engage with (0:25:01) Jonnie: the DLC content. So that kind of was the one thing that stood out to me that felt (0:25:05) Jonnie: a little bit interesting, and your idea of like, is there just someone that you could talk to to (0:25:09) Jonnie: be like, “Hey, up the fogginess so that we can engage more with this” would have been… (0:25:15) Jonnie: would have been a good little move. But maybe let’s talk about some of the new mechanics that (0:25:23) Jonnie: the Dredge DLC introduced. And starting with the biggest one, because it just seems like a huge (0:25:28) Jonnie: thing to add to the game, is the fact that you can drive the boat kind of like you can in Dredge. (0:25:31) Kev: Yep, yep, yeah, so that’s the first it’s the it’s really the first thing you do with the DLC. Obviously, you know, it gets foggy and some guy approaches you. And then when you start it, yeah, you’re driving the boat straight up to it’s like even the visual style is very dredge like it. I don’t know how the dredge ship, obviously, I have not played dredge myself right now. But I don’t know how it controls work and whatnot. But it feels fine. It looks a lot like what I’ve seen. (0:26:01) Kev: I don’t know how it works from dredges ship controlling. Granted, the map is a lot more simple. I don’t think there are at least I haven’t yet seen the threats in the overworld to attack the boat like in dredge. (0:26:16) Jonnie: No, and I don’t think there are any threats in the overall to attack the boat, but it (0:26:20) Jonnie: kind of is just crazy to me that that was like, you know, that’s a huge thing to add (0:26:24) Jonnie: to a game, right? (0:26:25) Kev: Yeah, it definitely is. (0:26:25) Jonnie: Where it’s not like, you know, movement mechanics and, like, there’s physics, like, there’s (0:26:31) Jonnie: a lot that has to go into adding something like that to a game like this where there’s (0:26:38) Jonnie: no, like, there’s the movement, obviously, of Dave, but that’s very different to the (0:26:43) Jonnie: movement of a ship. (0:26:44) Jonnie: So it kind of feels like a mini response. (0:26:46) Jonnie: Just a new big system to add and even particularly the way that the art assets work, right? (0:26:52) Jonnie: Because it’s, I don’t know, this was just one of those things. (0:26:54) Jonnie: It’s like, it’s awesome that they did it because it kind of really links the Dave, the diver to dredge in a, in a very clean, thematic, visually aligned way. (0:27:05) Jonnie: It just seems so crazy to add this to, to what Dave, the diver was. (0:27:10) Kev: Yeah, absolutely, right, because the second portion is, you know, the actual dive portion where you’re down in the water, hunting down the aberrations. (0:27:18) Kev: But yeah, it was really nice. They went the extra mile. Like this is what I’d call an A+ collaboration crossover because, you know, really blending the DNA of the two games. (0:27:29) Jonnie: Absolutely. And so, you know, from there, there was a few minigames that I saw that were added (0:27:35) Jonnie: that were very reminiscent of the Dretching minigames from Dretch. We’ve got sort of the (0:27:42) Jonnie: reticle moving around and it’s kind of like a little timing-based minigame. Did you get to try (0:27:50) Kev: Um, no, I didn’t because, uh, like I said, I just did last night. (0:27:54) Kev: I didn’t even get fully through the night or whatever, but I pretty, so you have to (0:27:58) Kev: hit a vortex to dive right in, to start the diving portion. (0:28:02) Kev: And I pretty much just did that right away. (0:28:04) Kev: I, like, I didn’t really, uh, I don’t know. (0:28:06) Kev: I just didn’t think about looking more. (0:28:08) Kev: Um, but that is fascinating. (0:28:09) Jonnie: Cool. Well, let’s, let’s, yeah, let’s talk about the diving then, how does it compare (0:28:15) Jonnie: tonally to the rest of Dave’s The Diving? (0:28:18) Kev: Okay, so it is a night dive which, so as we discussed with Al, or you know when we (0:28:28) Kev: talk about the episode Al, a regular night dive is already pretty dangerous because everything (0:28:33) Kev: is already aggressive and then will attack you. And so here it’s again the same time the ocean (0:28:41) Kev: looks darker. They do change the color scheme to better match dredge. (0:28:49) Kev: But other than that, I guess it’s kind of what you’d expect because yeah, it’s slightly dredge (0:28:57) Kev: colored but there’s the scary aberration fish and you’re just hunting them all a day of the (0:29:03) Kev: diver mechanics. Yeah, I’m kidding. (0:29:04) Jonnie: And so when you’ve kind of got that total, I’m assuming there’s a bunch of aberrant fish that you are now catching and that have been added. (0:29:14) Kev: Yeah, that’s correct. Yeah, they’re all, you know, well, I guess it’s kind of true and dredge that they’re normal fish, but just, just weird like there’s a three headed fish, some fish now have fangs, some have horns, so on and so forth, right. (0:29:28) Kev: There’s a, I saw Marlin with very scary eyes. So yeah, what’s nice is that in regular night dives, a lot of fish can be grouped together. (0:29:44) Kev: And they can attack you can be difficult to navigate that many aggressive fish at once, but at least from what I experienced the dredge fish were pretty spaced out so you could engage on them one on one with a little more room to breathe. (0:29:58) Jonnie: Nice, was there anything else that felt different about the dives, (0:30:02) Jonnie: or was it really kind of just like a different dive in a slightly different location with some (0:30:10) Kev: There’s also new weapons, which is interesting because the weapon is a big part of how you interact with the game, right? (0:30:23) Kev: So, for instance, one of them is called the… was it made rain gun? Yeah, it is… it can… yeah, so your oxygen is your health, right? So you can recover… (0:30:41) Kev: You can recover health using that gun, which is an interesting mechanic because, you know, over… well, I’d say it’s fairly grounded. (0:30:50) Kev: There’s CC people. Dave is generally fairly grounded with their mechanics, but this one’s a little more video game-y and whatnot, and they just explain it away because they’re aberrant fish and it works like that. (0:31:01) Kev: I’m trying to think… was the gravity gun you? Okay. (0:31:06) Jonnie: I think the only new weapon was the life force one. I think the gravity gun was (0:31:11) Kev: Oh, was it? Okay. Yeah, because I found that on the dive. I didn’t know if that was new. That might have been just my first time encountering it. (0:31:16) Kev: But yeah, I’m trying… again, I didn’t get the chance to play as much as I wanted, but at least when you first dive in, like, I didn’t… (0:31:28) Kev: It’s… I’m trying to think here, like, all the… like, so the fish will attack you. I can’t think of any of them doing super crazy and whatnot. I think some of them are pretty fast. (0:31:41) Kev: But that’s… yeah, no, otherwise it feels a lot like a night dive, which I think it’s not bad. (0:31:48) Kev: Oh, there are… so there are crabs in the game in standard, Dave. You unlock them pretty late in the game, and you can get aberrant crabs and whatnot as well. (0:32:01) Kev: And from what I understand from the DLC, there are, like, three areas. I didn’t get to all of them. There are… (0:32:10) Kev: I don’t know all of them. I’ve heard that they’re kind of samey, but… oh, one interesting thing about the aberrant fish. (0:32:19) Kev: You have to use them that night, or they’ll just disappear. You can sell them to a certain vendor, but unlike other fish, they cannot stay in your inventory or at the restaurant. (0:32:34) Jonnie: And I also read that they can only be sold to a certain character that comes in to specifically (0:32:42) Jonnie: eat that sushi. (0:32:43) Jonnie: It’s not like anyone that comes to the sushi restaurant will eat aberrant fish. (0:32:47) Jonnie: Which makes sense, right? (0:32:48) Kev: yep yep yep not everyone’s that adventurous I think would you eat a (0:32:49) Jonnie: Like, not everyone is about that aberrant fish. (0:32:53) Jonnie: Yeah. (0:32:54) Jonnie: I mean, probably. (0:32:55) Kev: three-headed cod I probably would too (0:32:56) Jonnie: Who knows? (0:32:58) Jonnie: Probably. (0:32:59) Jonnie: Who knows? (0:33:00) Jonnie: Hey, that’s how I become Codman. (0:33:05) Kev: but yeah I’m trying to think no I think one thing that is really unfortunate (0:33:13) Kev: From what I understand, there’s no new bosses in the dredge DLC. (0:33:18) Kev: And that’s really unfortunate, because the Godzilla DLC brought in a boss, and dredge has a good helping of monsters to choose from, right? (0:33:31) Kev: So it’s a shame we didn’t get a single one of them. (0:33:34) Jonnie: Yeah, it’s even maybe a shame that there wasn’t some, like, a madness-style mechanic. (0:33:40) Jonnie: You know, you could imagine it sort of sitting alongside the oxygen meter, and maybe rather (0:33:44) Jonnie: than a boss, you know, there’s just the risk that you get attacked by some Cthulian-inspired (0:33:54) Jonnie: creature or, you know, they didn’t really play with, I guess, that sort of madness-Cthulian (0:33:59) Kev: Ooh, yeah, that’s good. (0:34:00) Jonnie: side of things, which would have been really fascinating I think in the way data is set up. (0:34:05) Kev: I didn’t even think about that. (0:34:06) Kev: That would have been a great mechanic, right? (0:34:07) Kev: Like, obviously dredged tonally, you know, that’s very different, right? (0:34:11) Kev: The horrors and whatnot, but at least just a different meter. (0:34:15) Kev: We call it a fear meter, whatever you want to call it. (0:34:16) Kev: Like, uh, uh, it is a shame that they didn’t introduce something. (0:34:21) Jonnie: Yeah, and I think that’s probably the the biggest outside of the difficulty of interacting, (0:34:26) Jonnie: but the biggest criticism I’ve seen of the the the dredge DLC is just the the lack of those (0:34:32) Jonnie: you know bosses that you know are a decent portion of the game and to your point would have (0:34:40) Jonnie: made sense to add in the context of of dredge and what that brings to the day of the dive universe. (0:34:48) Jonnie: Anything else I guess about the DLC specifically? (0:34:51) Kev: so I will say that um there are there is a good amount of the fifth um gosh how many are there (0:35:00) Kev: there’s looking at at least 30 of them which is a pretty good amount to be quite frank um so I do (0:35:08) Kev: give them props for that like I said there are three smallish areas um so it is a fairly sizable (0:35:17) Kev: DLC, you know, at least compared to the Godzilla. (0:35:21) Kev: The Godzilla one, while a lot of fun, was relatively small in scale. (0:35:26) Kev: It’s like a couple of boss fights, really, and finding Godzilla, which is a very minor thing. (0:35:33) Kev: I do wonder if these aberrants are from Dredge directly, or if they made up new ones. (0:35:39) Kev: Like, I’m looking at this one called the Gazing Shark. It looks like a hammerhead, but with giant eyes at the end. (0:35:44) Kev: I don’t know. (0:35:45) Kev: But yeah, other than that, like, I can’t have any direct thoughts. (0:35:49) Kev: Or I don’t have any (0:35:51) Kev: More detailed thoughts. (0:35:53) Kev: Um, like I said that (0:35:54) Jonnie: Cool. Well, one thing I am keen to talk about a little bit is how cool the idea of this as a (0:36:01) Jonnie: DLC is. It’s really cool to see two indie developers teaming up and doing a cross-collaboration (0:36:10) Jonnie: like this. There hasn’t been a ton of these before. I’m probably struggling to think of any, (0:36:15) Jonnie: but I’m sure these sorts of collaborations have been done somewhat infrequently in the past. (0:36:21) Jonnie: But I think in the stage that really… (0:36:24) Jonnie: I would say popular within the niche of people that are following gaming stuff elsewhere, right? (0:36:36) Jonnie: They’re not getting to the level of AAAs, but within people that are engaging with gaming culture or gaming communities, (0:36:42) Jonnie: these games kind of get to a level of popularity. (0:36:44) Jonnie: It’s really nice to see this sort of collaboration coming through as a way to introduce people to other games (0:36:54) Jonnie: who haven’t played, but it’s probably been on their list and could be a little bit of a prompt to get them to do it. (0:37:04) Jonnie: So I would love to see more of the style of collaboration between games because I just think it’s such a cool concept. (0:37:12) Jonnie: The overlap really made sense, right? (0:37:14) Jonnie: It wasn’t just like, “Hey, we’re two indie developers that want to cross-promote our games.” (0:37:20) Jonnie: It’s like no there’s actually a way that we can do this that makes total sense in the (0:37:24) Jonnie: context of both of our games and I just think it’s really clever in that regard. (0:37:31) Kev: Okay, so, like, okay, I was going to say that, right? Like, this, like, I know we kind of covered it quickly, because it’s somewhat, so aside from the dredge, you know, the actual boat controls, like, a lot of it is just, you know, more stylized, Dave, the divering, right, and that’s not a bad thing, and so, but, like, overall, I do really enjoy this DLC, for a lot of the same reasons you said, I think is really, really successful. (0:37:57) Kev: I think I should put, we should put an asterisk though, Dave the Diver is… (0:38:01) Kev: not an indie game. It’s by Mint Rocket, which is a subdivision of Nexon, which is a huge Korean game. (0:38:11) Kev: They do MapleStory and other things. But, I mean, Dredge though, that one’s indie, and it’s very cool that they got to do such an in-depth collaboration, right? (0:38:25) Kev: I think it especially benefits Dredge, because Dredge got a lot of love for sure, but I think… (0:38:31) Kev: Dave had a little more lasting power, maybe because of these DLCs, so I agree. It is a great way to get people’s eyes on Dredge. (0:38:39) Kev: I’ve wanted to play Dredge for a while, and this certainly does motivate me to play it. (0:38:46) Jonnie: Yeah, absolutely. And I don’t know why, but for some reason, maybe I just assumed that (0:38:51) Jonnie: Dave the Diver was edgy because it gives big indie energy. (0:38:52) Kev: well I mean (0:38:56) Kev: yeah I mean it’s pixel right like first of all it’s the pixels and and it’s the (0:39:01) Kev: it’s doesn’t feel triple-a because it’s not you know big (0:39:05) Kev: high-five le graphics fast-action or whatever right (0:39:08) Kev: uh… it (0:39:09) Kev: and it’s not just you let’s not forget the game awards uh… nominated a the (0:39:13) Kev: doctor for the game of the year and uh… everyone got a (0:39:18) Kev: got a little upset at them for that uh… (0:39:21) Kev: But, uh, yeah. (0:39:22) Kev: Uh, uh, you know, but regardless of that, like, I think the points still stand. (0:39:27) Kev: Like it’s, it was a really good way to integrate the two together. (0:39:32) Kev: Um, like I, I struggled to think of the last cola, uh, crossover collaboration (0:39:38) Kev: that worked this well, because I’m obviously thematically to fish games or (0:39:42) Kev: whatever, but even the boat just worked really well, um, with, uh, Dave the (0:39:48) Kev: diverged like I know it’s a fridge mechanic or whatever but it (0:39:52) Kev: feels right at home and in Dave the Diver because of the setting in this (0:39:57) Kev: you know it’s special blue hole place and and they introduced a lot of one-off (0:40:04) Kev: things like that so it doesn’t stick out or any particular way which is I think a (0:40:10) Jonnie: Yeah, absolutely (0:40:12) Jonnie: One final question if they were gonna do a collab with David I was gonna do a collab with (0:40:18) Jonnie: another game property (0:40:21) Jonnie: Thing where would you want that color to come from? (0:40:24) Kev: Yeah, that’s what I’ve been thinking about because yeah, that’s that’s the next question right um (0:40:29) Kev: I’m just honestly I’m trying to think here um (0:40:35) Kev: Well see okay, are we talking about putting something in a day the diver or getting Dave the diver into something else? (0:40:42) Jonnie: Let’s say putting something into Dave the Diver. (0:40:42) Kev: because (0:40:45) Kev: Okay (0:40:47) Kev: Because I was about to bring up new kids gonna be tough to compete with that (0:40:52) Kev: Okay bringing something (0:40:54) Kev: Else into you know what you know what I I would be remiss if I didn’t bring up a big the cat DLC (0:41:08) Jonnie: Big the cat, oh, I love it. (0:41:10) Jonnie: That’s a real throwback for… (0:41:12) Kev: and you know they they kind of got that same body shape going on give them a little (0:41:17) Kev: you know when you complete the dlc a little big the cat so you can wear i’m down for this (0:41:22) Kev: i’m down for this help them uh help them fish for froggy way way down there and you yeah and (0:41:27) Kev: eggman has a machine down there yeah I mean there already were robots machines you have to fight in (0:41:32) Kev: read the diver yeah i’m down for this um yeah what about you you have any ideas (0:41:34) Jonnie: amazing amazing that sounds great um maybe slightly uh more grim but I would really love (0:41:44) Jonnie: to see kind of like a uh dave the diver final dlc that’s a collab with spirit thera (0:41:50) Kev: Darn it darn it. That’s perfect. I didn’t think about it. That’s perfect (0:41:57) Jonnie: like just the whole vibe of the game I feel like a closing moment that is somehow linked (0:42:01) Jonnie: into sphera would be yeah kind of kind of (0:42:04) Jonnie: amazing it feels like there’s a (0:42:05) Kev: Okay, hold on, but here’s the monkey paw you have (0:42:09) Kev: You know a big part of spirit fair is is taking care of the guests, right? (0:42:13) Kev: So now you have to do that with the bancho where it’s sushi restaurant (0:42:16) Jonnie: Look, I’m okay, if it was more like Spiritfare, I could suffer through that. (0:42:26) Jonnie: I would probably play through Dave the Diver just to experience a little bit more. (0:42:30) Kev: I can see it working. You have the spirit fair boat, you know, has the multiple levels so you’re doing the sushi portion (0:42:35) Jonnie: Yup (0:42:37) Kev: But you have to go up and down the levels (0:42:38) Jonnie: That’s a and or you could just have the restaurant be a new room on the Spiritfarer boat (0:42:43) Jonnie: Maybe Dave the diver needs to come to Spiritfarer mate. Maybe you’re right. Maybe I’m thinking about it the wrong way around (0:42:47) Kev: maybe does Dave die at the end of it yep there you go yeah you’re right that (0:42:49) Jonnie: Yes (0:42:51) Jonnie: That is that I feel like that is the natural that that is the natural ending (0:43:03) Kev: truly would be the final DLC there you go with perfect I love it ship it I’m (0:43:08) Kev: reaching out to mint rocket right now (0:43:10) Jonnie: - Amazing. (0:43:12) Jonnie: - Well, I think that was everything I had to cover. (0:43:18) Kev: Oh one thing not specifically to dredge something that I forgot to mention that I want to say since last episode (0:43:24) Kev: I don’t think I ever brought up that I am in fact a real certified scuba diver. So I (0:43:31) Kev: Very much appreciate this (0:43:34) Kev: obviously, I will not be diving to the (0:43:37) Kev: Abyss, you know (0:43:39) Kev: abyssal horror deaths sword and polar waters (0:43:41) Kev: But it is it is very cool to see that I love scuba diving. So it is very cool to see (0:43:48) Kev: game kind of capture that love up (0:43:51) Kev: Yeah, all right. Um, all right, I guess then (0:43:55) Kev: If that’s the case, I think that puts a nice little bow on day of the diver month (0:44:01) Kev: Like I know you weren’t (0:44:02) Jonnie: No, there’s still one more episode to go, Kim. One more episode to go. (0:44:05) Kev: Wait, there is oh, I thought we search the order. I’ve got all this out out cut it all out (0:44:07) Jonnie: Yeah, next- next- next week? (0:44:10) Kev: Never mind. Oh (0:44:11) Jonnie: Next- next week I believe there will be the story episode for the- (0:44:14) Kev: I thought that came out before I don’t know why thought never mind. Okay. Well (0:44:18) Kev: There you go. Well, okay (0:44:20) Kev: Well in that case, I think that covers the dredge DLC (0:44:24) Kev: It’s you know, like I still give it two thumbs up as DLC. Definitely. It’s great crossover (0:44:31) Kev: Like it’s hard to talk about because of it. It’s so much, you know, just kind of pointing out what’s great about David diver the base game (0:44:40) Kev: But it works really well, so, you know two thumbs up (0:44:44) Kev: Thanks for coming on to talk to me about it, John (0:44:48) Kev: Thank you, Al, for having us. Thank you listeners for listening and, Johnny, where should people go to find you and it’s probably not somewhere that personal, but I know there is one place. (0:45:02) Jonnie: If you want to chat about anything THS-related, the best way to do that is go to patreon.com/thspod (0:45:11) Jonnie: to support the show and get access to the Slack where we talk about all the sorts of games that (0:45:15) Jonnie: we’re playing. Kiv referenced Big the Cat a while back. There are some bonus episodes, one of which (0:45:24) Jonnie: is Kiv introducing me to various Sonic characters that I had not come across before. It came from (0:45:30) Jonnie: I think the cat coming up in just a- (0:45:32) Jonnie: I do that every single episode that Kev and I do together. (0:45:34) Kev: I put the effort we got to do around two at some point (0:45:35) Jonnie: Which, that was a lot of fun to record, and yeah, we absolutely do, we absolutely do. (0:45:42) Jonnie: But that’s the main place that you can find me, Kev, where can people find you? (0:45:45) Kev: Find to me at Koopa prez on my personal Twitter if you want to see me talk mostly repost other things (0:45:53) Kev: Find to me that’s right. It’s great. I don’t see my art or more importantly find me on Rainbow Road radio a (0:46:02) Kev: Mutual a show I do with our mutual friend Alex (0:46:05) Kev: discussing all thing Mario all things Mario, excuse me, um, I don’t know what episode will be out when this drops, but (0:46:12) Kev: most recently we talked about the (0:46:16) Kev: Mario cartoons or some of them (0:46:20) Kev: Boy boy, that was quite a trip (0:46:23) Kev: Due to my everyone, but yeah (0:46:26) Kev: If you want to see if you have any questions comments or mostly complaints about the show reach to al at the Scott pot (0:46:33) Kev: I’m or mess on Scott on Twitter and mess on respectively (0:46:39) Kev: Find the podcast at THS pod on Tumblr and Twitter (0:46:43) Kev: Go to harvest season club (0:46:45) Kev: for all the episodes, provide feedback, links to all the stuff we’re talking about (0:46:49) Kev: uhm, the patreon as Johnny mentioned, patreon.com/thspod (0:46:54) Kev: and uh, yeah, I think that covers it. (0:46:57) Kev: Until next time, dear diver farmer people, have a good harvest! (0:47:03) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our (0:47:14) Theme Tune: pro farmers, Kevin, Stuart and Alisa. (0:47:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:47:22) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed (0:47:28) Theme Tune: in this episode. (0:47:38) Kev: Uh, you know what? I forgot to mention that you didn’t reach it, but there’s a mermaid village and there’s a manatee helping far. Like, you don’t do anything with it, but it’s, it’s their farming. I wish I love manatees. Okay. That’s all.

Sacred Symbols: A PlayStation Podcast
#316 | Days Pass, and This Emptiness Fills My Heart

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Jul 22, 2024 235:34


We're truly in the doldrums of summer when it comes to console gaming, at least when considering news, releases, and other notable happenings. But we have a show to do nonetheless, and there are still a series of interesting tidbits worth discussing. Nexon's Bungie-inspired shooter The First Descendant has found itself in some controversy around in-game art, Amazon's Fallout TV series received a ton of Emmy nominations (with Twisted Metal on Peacock receiving one of its own), Sony will show off a slew of games on the show floor at Beijing's ChinaJoy '24 convention, Black Ops 6's beta details have been revealed, and more. We round things out with listener inquiries, as we usually do, this week approaching topics like our game of the year so far for 2024, immersion, playing games with our spouses, and the generational gap (in player age) when it comes to the hardcore space. Tickets to Sacred Vs Dukes live show: https://bit.ly/sacreddukes Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:41:47 - Snark Tank dash cam crash update 0:46:10 - F Cancer 0:48:56 - Where was Dustin on Saturday? 1:13:28 - Dustin's baby publicity 1:29:50 - Too similar? 1:38:14 - Sony at ChinaJoy 1:42:03 - Black Ops 6 beta details 1:49:39 - New Emmy nominations 1:54:07 - Crash 5 cancelled? 1:58:19 - First Descendant copies Destiny? 2:03:59 - Gamers love microtransations 2:11:32 - AAA console games bomb on iOS 2:20:49 - Valve's low employee count 2:24:01 - What we're playing 2:44:29 - GOTY so far? 2:54:20 - Gaming nostalgia 3:13:18 - Immersion problems 3:21:24 - Gaming with your significant other 3:26:30 - Gaming demographics 3:37:45 - DEI layoffs Learn more about your ad choices. Visit podcastchoices.com/adchoices

PS THIS IS AWESOME!
Ruin Has Come to Our Family

PS THIS IS AWESOME!

Play Episode Listen Later Jul 18, 2024 103:24


In Episode 335 of "PS THIS IS AWESOME," Fred discusses his experience with "Darkest Dungeon II" and his new racing wheel setup, while Jake dives into "Dragon's Dogma 2." We also address listener feedback about the podcast version being incorrect, and thank you for letting us know.In the news, the critically acclaimed RPG "Sea of Stars" is getting DLC, confirmed by the developer on Twitter. "Warhammer 40K: Space Marines 2" has been leaked online, with gameplay videos circulating. The developer expressed disappointment, emphasizing the hard work put into the game. A new trailer for "The Casting of Frank Stone" by Supermassive Games, set to release on September 3, 2024, showcases a Grindhouse vibe and features mechanics similar to "The Quarry.""The First Descendant" faced criticism for its in-game icons resembling those from "Destiny 2," and Nexon announced updates following feedback. Despite this, the game saw 10 million players in its first week. "Flintlock: The Siege of Dawn" received mixed reviews for its repetitive enemy types and story, though its combat and visuals were praised. "Double Dragon Revive" appears too modern and forced, while "Metro Awakening" for VR2 looks promising. Lastly, a "Genshin Impact" console bundle has been announced.New game releases include "Darkest Dungeon 2," "Retaliate" on July 15, "Demon Slayer: Kimetsu no Yaiba! Sweep the Board," "EvilvEvil," "Flintlock: The Siege of Dawn," "Flock," "Let's School," and "Nobody Wants to Die" on July 16. "Bo: Path of the Teal Lotus," "Over Horizon X Steel Empire," and "Schim" release on July 18, and "EA Sports College Football" and "Kunitsu-Gami: Path of the Goddess" launch on July 19.Tune in for more detailed discussions and insights!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome  Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.

Press X to Start
Level 8.28 - CD Projekt Is Going All In With The Witcher 4

Press X to Start

Play Episode Listen Later Jul 17, 2024 71:17


SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about CD Projekt's ambitious plans for The Witcher 4, The big overhaul coming to Game Pass, the highly anticipated Concord beta, Zenless Zone Zero, The First Descendant and much more! Gaming News - Time code: 2:09 The Witcher 4 looking to potentially be the most advanced CD Projekt game yet; Xbox Game Pass is getting a complete overhaul; Zenless Zone Zero racks up 25 million dollars in just 5 days; Nexon stands up for The First Descendants "drop rates" in the midst of it reaching 10 million players; Sonic Team lead doesn't understand how they've gone 30 years without ever making an RPG; Major UK retailer, GAME, no longer accepting pre-orders; PS5 outpaces PS4 in sales while the Xbox series continues to fall; Astro Bot team opted out of going full open world to ensure for more control over the game's variety; Disney's twitter got hacked. What Have We Been Playing - Time code: 40:55 DJ & Sean give their in-depth impressions of the Concord beta and speak more on their time with The First Descendant DJ talks more about Zenless Zone Zero If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps!  Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S  Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on IG & Twitter Be good to each other, Peace!

The Inner Gamer Podcast
401: The First Descendant, FragPunk and Dragon Age Inquisition

The Inner Gamer Podcast

Play Episode Listen Later Jul 9, 2024 140:24


We have some fantastic conversations this week. First, we play Nexon's new looter shooter called The First Descendant. Brett played it in beta back in October of 2022 and now it's out in full release. It's part Warframe and part Destiny. Will it be good enough to take some player's away from the other games? Brett also gets into the closed beta for FragPunk. It's a Valorant-like game with a mix of Counter-Strike and Overwatch making a fun, gorgeously designed hero shooter with fast combat and a card system that really changes the game.We go back 10 years to Dragon Age: Inquisition. In preparation for Dragon Age: Veilguard, we wanted to see how this game held up and why or why not we think this new direction is the right one for Veilguard. Brett also beat both Baldur's Gate 3 and Cyberpunk 2077 and these games have truly redefined RPG's for him. What does this mean for the future of RPG's? Will they ever be able to live up to these games?Lastly, Helldivers 2 has lost 90% of its active players. Can they come back? What do they need to regain people's interest? We still love it but will it stay that way after a year?Show Notes:1:18 - Housekeeping2:29 - The First Descendant Early Review: Destiny Meets Warframe34:20 - Can FragPunk Go Up Against Valorant?1:00:02 - Dragon Age Inquisition in 2024: Did It Age Well?1:25:11 - Redefining RPG's: Baldur's Gate 3 and Cyberpunk 20771:49:36 - Helldivers 2 Lost 90% of Its Active Players: What Can Bring It Back?2:14:29 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64

Oral Arguments for the Court of Appeals for the Ninth Circuit
Nexon Korea Corporation v. Ironmace Co. Ltd.

Oral Arguments for the Court of Appeals for the Ninth Circuit

Play Episode Listen Later Jul 8, 2024 20:46


Nexon Korea Corporation v. Ironmace Co. Ltd.

Dev Game Club
DGC Ep 383: Homeworld Bonus Interview with Alex Garden

Dev Game Club

Play Episode Listen Later Mar 20, 2024 78:28


Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52    Interview 1:03:49 Break 1:04:24 Outro Comments Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the company and working for some years, fixing someone else's bugs, the crystal sphere, "Spaghetti Ball," the lightning bolt, focusing on the loss, pulling together the team, a 50000-line demo, starting with multiplayer to demo, demoing for gods, "this has changed how I'll make games," not knowing how to tell stories in space, creating a reference for the ships, believing you can overcome the difficulties, finding your home and knowing you were in the right, the gravity of the situation and losing people, every life being precious, you are not the target audience, making the story and the gameplay the same, lack of dynamic range, one revolution multiple evolution, changing the licensor, ships with fantastic shapes and colors, the main ship and why it has that design, ship scale on LODs, a frequency domain audio engine, doing a lot procedurally, clock radios, joining the rebellion, what sticks with you today, trusting your vision, expectations smashed, the new game gods, trying to make designers rock stars, knowing your collaborators. Games, people, and influences mentioned or discussed: Madden (franchise), Triple Play, The Divide, PlayStation, Impossible Creatures, Warhammer 40K: Dawn of War, Company of Heroes, Nexon, Xbox Live, Zune, Zynga, US Robotics, Distinctive Software, Chris Taylor, Don Mattrick, Omar Sharif On Bridge, Where in the World is Carmen Sandiego, Sega Genesis, Beavis and Butthead, Conceptual Interface Devices, Luke Moloney, Radical Entertainment, Electronic Arts, NASA/JPL, Ptolemy, Battlestar Galactica, Jon Mavor, Greg McMartin, Scott Lynch, Sierra, Valve, Erin Daly, Rob Cunningham, Aaron Kambeitz, Jane Jensen, Rob Lowe, Roberta and Ken Williams, Peter Molyneux, Black & White, Wing Commander, Chris Roberts, Star Citizen, The Breakfast Club, Blizzard, Starcraft, Republic Commando, Games Workshop, Blur Entertainment, Chris Foss, Peter Elson, Monkey Island, Shane Alfreds, Deus Ex, Warren Spector, Harvey Smith, Tim Cain, Fallout, Ion Storm, Ken Levine, Cliff Bleszinski, Killcreek (Stevie Case), John Romero, Hal Barwood, Wil Wright, Tim Schafer, Larry Holland, Gabe Newell, American McGee, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

RARE BITS
Crypto Chaos Reigns Supreme - Bat-Cowls, Blockchain Art, and Battle Royale Mashups Set the Stage

RARE BITS

Play Episode Listen Later Mar 13, 2024 16:46


From El Salvador's Bitcoin Bet to NFT Dumps, Memecoin Madness, and Solana's Soaring Success - Strap In for a Wild Ride! In a whirlwind of crypto chaos, the world witnesses a mind-boggling array of events unfold. DC Comics teams up with a candy company to sell 3D Bat-cowls as NFTs, while Sotheby's auctions off "blockchain art" from the OG digital artists. Readyverse Studios whips up a battle royale game that promises to blend iconic characters from various franchises into one massive brawl. Meanwhile, NFT collections like Yuga Labs' Bored Apes face price plummets, while Solana defies gravity with a meteoric rise. Memecoin mania grips the market as Pepe the frog coins skyrocket, and Donald Trump hints at crypto-friendliness if re-elected. MicroStrategy doubles down on Bitcoin with a billion-dollar buy, and Gnosis Chain activates new tech for faster transactions. BlockGames shamelessly copies marketing strategies, Nexon launches a play-to-earn version of MapleStory, and El Salvador's Bitcoin bet seems to be paying off – for now. Buckle up, because this crypto chaos is just getting started!

Tech Path Podcast
180 Million Users Coming to Avalanche Destroying Polygon Again

Tech Path Podcast

Play Episode Listen Later Mar 12, 2024 15:25


MapleStory Universe was originally planned to launch on Ethereum scaling network Polygon, as announced this time last year—but on Monday, South Korean gaming giant Nexon revealed that it will use the Avalanche blockchain instead.~This episode is sponsored by CoinLedger~Use our code for a discount! "CRYPTOTAX10" ➜ https://bit.ly/CoinLedgerPBN00:00 Intro00:19 Sponsor: Coinledger00:45 MapleStory comes to Avalanche01:29 Nexon leaves Polygon02:01 Demographic02:31 What is Nexon?03:37 MapleStory Universe05:07 Minting + Marketplace06:41 In-game minting speed07:33 Pulsar Transactions08:22 Why AVAX?09:34 Shopping experience10:04 Epic Pulsar Giveaway Soon!10:30 AVAX NFT ranking11:25 MapleStory x GDC12:29 GDC x AVAX booth13:56 Off The Grid will be HUGE14:34 AVAX chart15:03 Outro#Crypto #Avalanche #GDC2024~180 Million Users Coming!

Let's Play: Daily Gaming News
Friday, January 9th 2024

Let's Play: Daily Gaming News

Play Episode Listen Later Feb 10, 2024 16:12


.Today on Lets Play: Daily Gaming News-IGN workers unionizingDark and Darker dev says Nexon's "trade secret and copyright" lawsuit against it has been dismissedNintendo president asked about Palworld during earnings Q&AStories included in Friday Re:PlaySony State of Play January 30th, 2024New The Day Before report alleges employees fined for making mistakesMicrosoft weighs launching Indiana Jones on the PS5Star Wars Jedi: Survivor has won this year's video game soundtrack GrammyFollow Nate on Twitter @NateBenderama Hosted on Acast. See acast.com/privacy for more information.

Normies Like Us
Episode 281: Whatcha? | Episode 281 | Normies Like Us Podcast

Normies Like Us

Play Episode Listen Later Feb 6, 2024 140:08


Whatcha 281: Episode 281 - Your hosts are excited to recap what they've been enjoying, reading, listening to, but most of all what they've been WATCHING on this WHATCHA! So get ready to celebrate another milestone episode by hearing about some Normie Pop Culture and tune in for a very special episode of Normies Like Us. Thank you so much for listening, Normies! Insta: @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/

Pixelated Playgrounds

What do you get when you cross the mechanical sensibilities of a casual MMO / mobile game developer with the aesthetics and charm of an indie game studio, then top it off with a dash of abnormally high production value? In the case of Dave the Diver, it is a tasty frozen cocktail of relaxing, tropical fun! For this podcast, Josh and Bryan retire to the tropics and try their hand at sushi restaurant operation / scuba diving. The publisher of several MMO megahits, Nexon, tried their hand at a casual game and took the gaming community by storm in 2023. Listen in as Bryan and Josh do their best to roll up what makes this potent combination of fishing, restaurant management, and undersea adventure a game worth diving deep into.Three Word Reviews: Bryan - Deeper Restaurant SimJosh - Deep Sea Stardew

Press X to Start
Level 8.1 - Naughty Dog Finds A Way To May TLOU2 Even More Stressful

Press X to Start

Play Episode Listen Later Jan 12, 2024 57:31


SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Gaming News - Time code: 3:08 Sony drops a sneak peak at its' 2024 lineup; TLOU2 Remastered's new roguelike mode is even stressing out the devs; TLOU show dominates the Creative Arts Emmys; Prince Of Persia: The Lost Crown to run 60fps or more across all consoles; Dragon's Dogma 2 makes a case for the first big hit of the year with new gameplay showcase; Days Gone dev team working on a brand new IP; Ex-Activision exec claims discrimination against "old white guys"; Nexon gets a 9M dollar fine after false loot box drop rates; Logan Paul finally refunds people for his failed NFT game; Valve officially makes "Boomer Shooters" an official genre. What Have We Been Playing - Time code: 44:11 Sean finally tries out the Saint's Row reboot now that it's free and then cleanses his palette with Like A Dragon Gaiden. If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps!  Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S  Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @maztr_sr on IG Be good to each other, Peace!

Heron's Home Podcast
Episode 421: Removing the Human Element

Heron's Home Podcast

Play Episode Listen Later Jan 12, 2024 86:33


We come into the studio hot today, as we rap about all the news happening this week. We talk about Nexon committing the unthinkable to the Maple Story community, the coming regulatory storm awaiting A.I. and GPT companies, and the case against Israel in the ICJ gets deeper. Let's get right into another amazing conversation! --- Send in a voice message: https://podcasters.spotify.com/pod/show/khary-robertson/message Support this podcast: https://podcasters.spotify.com/pod/show/khary-robertson/support

The Metacast
Nexon's CEO on Leaving a Legacy, Fostering Talent, & AI in Games

The Metacast

Play Episode Listen Later Jan 7, 2024 49:45


Owen Mahoney, CEO of Nexon, is back for another phenomenal conversation – this time on the heels of the announcement that Owen is soon stepping down from the CEO role after a decade of market-beating performance. He and host, Aaron Bush, discuss Owen's legacy at Nexon, what he wished he knew about being CEO when he started, what goes into great succession planning, and more about Nexon's next CEO, Junghun Lee. Then the duo discusses how AI-driven software is already enabling AAA games to be made with smaller creative teams (such as Embark Studios' THE FINALS) and how that shifting reality will have a profound impact on AAA publishing in the coming years. Lastly, Owen and Aaron wrap up by discussing what Owen aims to spend more time doing post-Nexon.Also, if you haven't listened to our previous conversation with Owen, which covers how Nexon manages long-lasting virtual worlds and builds antifragility into its business, you can do so here: https://naavik.co/podcast/owen-mahoney/ And here are the book recommendations Owen mentioned during our conversation:Mindstorms: Children, Computers, And Powerful Ideas: https://www.amazon.com/Mindstorms-Children-Computers-Powerful-Ideas/dp/0465046746  Flow: The Psychology of Optimal Experience: https://www.amazon.com/Flow-Psychology-Experience-Perennial-Classics/dp/0061339202/ Designing Games: A Guide to Engineering Experiences: https://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937/ We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Blerd-ish!
Ep 262- Controversy in the upcoming "The Game Awards"

Blerd-ish!

Play Episode Listen Later Nov 29, 2023 53:59


We discuss the decision of The Game Awards inclusion of Dave the Diver from billion dollar gaming corporation, Nexon. We also break down Geoff Keighley vague and problematic understanding of what is an indie game. --- Support this podcast: https://podcasters.spotify.com/pod/show/blerd-ish/support

Whiskey & International Relations Theory
Episode 33: Status? You Just Met Us!

Whiskey & International Relations Theory

Play Episode Listen Later Oct 15, 2023 75:07


The second installment of our live taping at the British International Studies Association annual convention in Glasgow is a "Whisky Optional" roundtable on status and international-relations theory. Our guests are: Ali Bilgic of Loughborough University, Michelle Murray of Bard College, Rohan Mukherjee of the London School of Economics, and Steven Ward of the University of Cambridge. The taping was sponsored by the Clydeside Distillery.Related readings:  Ali Bilgic, Turkey, Power and the West: Gendered International Relations and Foreign Policy; Michelle Murray, The Struggle for Recognition in International Relations: Status, Revisionism, and Rising Powers; Rohan Mukherjee, Ascending Order: Rising Powers and the Politics of Status in International Institutions; and Steven Ward, Status and the Challenge of Rising Powers. Some articles mentioned include (implicitly or explicitly) include: Ward, "Lost in Translation: Social Identity Theory and the Study of Status in World Politics," Larson and Shevchenko, "Status seekers: Chinese and Russian responses to US primacy," and Musgrave and Nexon, "Defending Hierarchy from the Moon to the Indian Ocean: Symbolic Capital and Political Dominance in Early Modern China and the Cold War." An important edited collection on status and international politics is Status and World Politics, eds. Paul, Larson, and Wohlforth.The classic "chickens" article is Ivan D. Chase, "Social Process and Hierarchy Formation in Small Groups: A Comparative Perspective."