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***AUDIO ISSUES IN THIS EPISODE*** We apologize in advance. Our recording software messed up. Listen to our other episodes to hear the quality we typically bring. This is not a representative episode. Apologies to our listener. Episode 379 – “Final Boss Breakdown”Fred's well over 70 hours into Octopath Traveler II and stuck on the true final boss—his patience is wearing thin, and if this boss doesn't go down soon, he's threatening to leap off a cliff. Meanwhile, Jake's still deep in Clair Obscur: Expedition 33 and holding off on DOOM: The Dark Ages until he wraps up that beautifully strange ride.We did get some listener feedback this week, mostly someone roasting us for using AI. (Fair enough—we're still humans with mics, we promise.)In the news, the June PS Plus titles were announced and it's a stacked lineup: NBA 2K25, Alone in the Dark, Bomb Rush Cyberfunk, and Destiny 2: The Final Shape (dropping May 28). Also this week, the FTC officially dropped its long-standing challenge against Microsoft's acquisition of Activision Blizzard. Microsoft is calling it a win for players and, in a timely coincidence, Hellblade 2 has been confirmed for a PS5 release.There's talk of a State of Play hitting in June, though insiders say it'll be smaller in scale and likely follow Summer Game Fest. Sony also announced it's shutting down the PlayStation Stars rewards program, which honestly never really took off. New signups are done, and it'll fully close in November 2026.Elsewhere, Cyberpunk 2077's sequel—codenamed Orion—will return to Night City and introduce a gritty new setting described as “Chicago gone wrong.” And in weird news, Clair Obscur has somehow sold 3.3 million copies in 33 days. Is this real life?Lastly, if you're hardware shopping, Sony is dropping $50 off the PS5 Pro through June 11th via PlayStation Direct.Good time to jump in.By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
EPISODE 378: Bungie in Crisis, Kojima's Legacy, and a Ton of Games!Fred is 68 hours into Octopath Traveler II with just two storylines left to go, while Jake is still exploring Clair Obscur: Expedition 33. No listener feedback this week, but the news is pretty loaded.Bungie is facing some serious trouble with their upcoming game Marathon. They discovered plagiarized art assets in the alpha build, which led to scrapping the planned gameplay reveal. The team morale is tanking, and now there's a big question mark over whether they'll make their September release. On the Sony side, Jade Raymond recently left Haven Studios, the team behind Fairgames. This came after some internal concerns and delays pushed Fairgames into a 2026 release. It definitely adds to the uncertainty around Sony's live-service plans, which have had a rough ride lately.Over at SNK, Fatal Fury: City of the Wolves didn't hit the mark, and their CEO has stepped down. Meanwhile, Hideo Kojima is thinking long term—he's given his assistant a USB stick full of creative ideas, almost like a will, to keep Kojima Productions going strong when he's no longer around. Kojima's also pleased that Death Stranding 2 is scoring higher in internal reviews than the first game, though he admits he prefers more divisive feedback. He's all about bold storytelling and isn't interested in playing it safe.And get ready for a huge wave of new games dropping this week. There's RoadCraft, a disaster recovery sim from the makers of MudRunner; the classic S.T.A.L.K.E.R. trilogy finally coming to PS5; and Teenage Mutant Ninja Turtles: Splintered Fate, a rogue-like ninja adventure. If you're into quirky stuff, Duck Detective has two new cases where you play as a down-on-his-luck duck detective solving mysteries. There's also a mix of retro platformers, deckbuilders, action RPGs, VR zombie shooters, samurai remasters, and even a dark fantasy open-world RPG called Tainted Grail: The Fall of Avalon. It's quite a lineup!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
Fred's now 63 hours into Octopath Traveler II, and Jake's diving into Clair Obscur: Expedition 33. No listener feedback this week—but plenty of PlayStation news to break down:Helldivers II continues to crush it with new content—this time, it's a full-on war against the Illuminate.Guilty Gear Strive grand finals at EVO Japan were derailed by an overheating PS5—hardware reliability in question.Fallout Season 2 hits Amazon this December, heading to the Mojave with major New Vegas vibes. Season 3 already confirmed.A former Rockstar dev says GTA VI didn't enter full production until 2018. We also break down Trailer 2—and yes, Rockstar insists it's running on a stock PS5.Naughty Dog's new game, Intergalactic: The Heretic Prophet, stars Tati Gabrielle as a bounty hunter on a cursed planet. Big themes, big reactions—both good and bad.DOOM: The Dark Ages ships with just 85MB on disc—another hit to physical game preservation.Death Stranding 2 has officially gone gold.Mafia: The Old Country looks gritty and cinematic—new trailer shows off the 1900s Sicily setting. It's a focused $50 narrative experience dropping August 8th.By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
Fred is now 54 hours deep into Octopath Traveler II and also took the time to check out the Until Dawn movie adaptation. Jake's been messing with Rochard on the Steam Deck, though he's run into a glitch, and has started exploring the world of emulators on the handheld.No listener feedback this week, but there's plenty of news to cover. Grand Theft Auto VI has been officially pushed to May 2026—coincidentally landing right on Fred's birthday. In a surprise announcement, Gears of War: Reloaded, a remaster of the original, is coming to PS5 this August for $39.99. Oblivion Remaster is already the third best-selling game of 2025 after just one week, and Clair Obscur continues to dominate attention in the indie scene.PS Plus Essential titles for May include Balatro, Ark: Survival Ascended, and Warhammer 40k: Boltgun. A State of Play stealth-dropped focusing on Borderlands 4, though Fred wasn't impressed by the overhyped music in the intro. Lastly, Supermassive's Blade Runner game has been officially canceled.Thanks for joining us as we dig through the latest PlayStation headlines. Be sure to share the show, drop us a rating, and consider supporting us on Patreon to help keep the podcast alive and thriving!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
This episode! The boys travel down 8 paths to find out the truth behind the shadows in OCTOPATH TRAVELER II! How does it play? How are the characters? Is it better than the first game? Tune in to find out! Also, Willie has been playing some DOOM, and Dalton dives into Oblivion Remastered and finished reading The House in Fata Morgana! Come join our Discord and Vote on polls for games! bit.ly/TSMPDISCORDPatreon! https://www.patreon.com/thesteammachinepodcast Big Thanks to Our patrons who donate 10 dollars or more!Nate “Sir Cogsworth the 7th of June-iper”Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and ExtinctionJames “The Steam Machine Hall Monitor” HallTeam Retrogue Check Him out on YouTube“Mr. Puzzles” Dane HimselfFlyin' Brian Doran GreyThe RPG Wolverine Logan JoreidThe DankestLINK TO WEBSITE! https://bit.ly/TheSteamMachinePodcastShoutout to YABSPOD(Yet Another BS Podcast)Shoutout to JRPG ReportShoutout to Revival and ExtinctionShoutout to TeamRetrogueShoutout to Dane and Jeff's Media DumpShout to Grumpy Jeff's Pro Wrestling Power HourMerch Link! https://tsmpproductions.threadless.comBandcamp link for Nile the Nightmare- https://nilethenightmare.bandcamp.com/
In een kaasplank van een aflevering gaan we een hele zwik games langs die we deze week hebben mogen spelen. Keez werd gegrepen door de AA charme van Eternal Strands, terwijl indie lieveling Tunic zich nog moet bewijzen. De retro aura van Final Fantasy IV blijft dertig jaar na dato indruk maken. Maarten deed een dagje speed daten met Rain World, 12 minutes, Void Basterds en Octopath Traveler II. Verder kijken we naar de toekomst van Xbox, duiken we in de brievenbus en gaan we zowaar met onze supporters op avontuur. Mis ‘m niet: De Videogame Show!Miss Pac Man (00:01:15)De Videogame Club / Keez' pols (00:08:00)Rain World (00:11:30)Final Fantasy IV (00:19:45)Octopath Traveler II (00:25:35)Void Basterds (00:25:35)Eternal Strands (00:31:00)12 minutes (00:39:25)Tunic (00:42:45)Xbox Developer Direct (00:49:45)Ninja Gaiden (00:51:00)South Of Midnight (00:53:20)Claire Obscure Expedition 33 (00:54:35)De toekomst van Xbox en Xcloud (00:57:00)DOOM The Dark Ages (00:59:22)Wie spelen er nog nieuwe games?? (01:03:40)Skyrim (01:09:10)Alpha Protocol (01:10:20)Sega Rally (01:12:40)Riro Games (01:09:50)Dishonored (01:14:50) Hosted on Acast. See acast.com/privacy for more information.
Volvemos con una semanita de retraso, pero lo hacemos fresquitos y con energía. Después de hablar de nuestro día a día en el mundo de los videojocs y de cómo encontramos placeres culpables en juegos como Picross 3D, pasamos a las noticias, donde hablamos si merece la pena pillar una Switch ahora mismo, fantaseamos sobre el destino de Concord y los desvaríaos de Chris Robert en su Star Citizen. De ahí nos vamos de la mano de Travol a los lugares oscuros de la mente de un escritor con los DLCs de Alan Wake II, nos mola el "Remedyverso" y las interconexiones que crean estas dos expansiones (¿se sigue usando ese término?) dentro de ese mundo. Parece que este ciclo ha terminado pero se vienen más cositas de mano de Remedy: la serie y la segunda parte de Control. De pesadilla en pesadilla saltamos con JK a Mouthwashing, una aventura en primera persona con estética PSX que nos pondrá en la piel de una tripulación aislada en el espacio. Tendremos que enfrentarnos a nuestros fantasmas mientras conseguimos que la tripula.ASUME TU RESPONSABILIDAD. Rodor nos lleva sin embargo a lugares más calmados - o al menos preciosistas - con Octopath Traveler II, ese JRPG muy continuista con su primera parte, donde recorreremos las historias de ocho personajes, siempre con un efecto tilt-shift muy apetecible. Con esto os dejamos por ahora. Dadle al play!! Siempre en ambos sentidos. Jk_eye, Travol y RodoR Melodía del programa: ‘Los Gremlins en Kioto' de Icarus Crash. Versión chiptune por Gryzor87.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos:1️⃣ Octopath Traveler II llega a Xbox, Game Pass mediante2️⃣ Concord se publicará a precio reducido3️⃣ Bespoke Pixel es el nuevo estudio barcelonés de David Polfeldt, veterano de Ubisoft MassiveSuscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.
It's time for the Comic Talk Headlines with Generally Nerdy! Some legitimately frightening new music.PS VR 2 headed to PCDC's Elseworlds returns with styleSome surprises in TVNew movie trailers.And so much more...Plus, don't forget to subscribe for more fresh content. MusicFollow-ups/CorrectionsMayhem Festival - Oct 12 in Southern California with 23 bands. Full return to a touring show in 2025. https://metalinjection.net/tour-dates/bad-omens-parkway-drive-architects-more-announced-for-one-off-mayhem-festival-2024 New Music/VideoA Day to Remember - Feedback https://youtu.be/iXVnysmQ4e0 Always crispy production, but the song is weak.Vomit Forth - Blood Soaked Death Dream https://youtu.be/SyeGbluMm5M this is heavy as balls! Currently working on a new record.Evergrey - Cold Dreams https://youtu.be/tXWj0lEXkNc sounds a bit like emo Opeth in a way.Tours/FestivalsSoulfly - with Eyehategod, Mutilation Barbecue, and Skinflint. Albuquerque, NM Oct 19 through 11/9 in Tempe AZ.https://www.stubhub.com/soulfly-tickets/performer/348752 Carnifex - with Cryptopsy, and Mental Cruelty. 10/4 in Pomona CA, through 11/3 in Reno NV. https://www.bandsintown.com/a/35112-carnifex Signs of the Swarm - with Ov Sulfur, Cane Hill, 156/Silence, and A Wake In Providence. Aug 29 in Worcester, MA through Sept 28 in Lakewood OH.https://bnds.us/3bwbeg Reg ‘ol NewsMetal Hippie - Brian Fair has started a workout series on YouTube.https://www.youtube.com/@BrianFairMetalHippyWorkout Black Dahlia Murder - New music next week as teased by their socials. first new record with guitarist Brian Eschbach taking over vocal duties. https://metalinjection.net/upcoming-releases/the-black-dahlia-murder-to-release-new-music-next-week SuggestsTardigrade Inferno - Burn The Circus (2023)The band define their genre as "Dark Cabaret Metal".Gaming/TechFollow-ups/CorrectionsMax - subscription prices jumped to $17 a month. Or $21 a month for ultimate ad-free. Standard with ads will remain $10. Starting next billing cycle. https://www.engadget.com/max-just-raised-subscription-prices-again-160849334.html TrailersBehemoth - Skydance Interactive (Walking Dead: Saints and Sinners [VR]) is trying their hand at Shadow of the Colossus. With Souls-bourn style difficulty. For VR platforms this fall.https://youtu.be/_oX1AuoJFAI https://www.engadget.com/skydances-behemoth-brings-giant-climbable-monster-fights-to-vr-140057216.html MK1 Season 6 - https://youtu.be/ltJ_f8bpleI possibly the coolest looking skins.Halo Infinite - https://youtu.be/1BkVowEaqRU Tenrai IV June 4.Reg ‘ol NewsSilent Hill Transmission - https://youtu.be/KUWjJ1zOxwo Silent Hill 2 gameplay trailer. (WOW… the nurse re-design is pretty great!) Oct 8th on PS5 and Steam. Return to Silent Hill - movie version of Silent Hill 2?PSVR 2 - FINALLY getting a PC adaptor. $60 price tag.https://www.engadget.com/sonys-ps-vr2-adaptor-for-pc-will-arrive-on-august-7-with-a-60-price-tag-155751937.html SuggestsComic Books/BooksFollow-ups/CorrectionsBatman: Gotham by Gaslight - The Kryptonian Age - The lead book from the rebooted Elseworlds line.Written by Andy Diggle with art by Leandro Fernandez, this twelve-issue series introduces a 19th-century Justice League, featuring characters like Catwoman and a Green Lantern. The story follows their unification against a significant threat, revealing a secret Kryptonian history. The series kicks off on June 11, 2024, and aims to explore the broader DC universe within this gothic settinghttps://comicbook.com/comics/news/dc-reveals-batman-gotham-by-gaslight-the-kryptonian-age-first-look-preview/ Witcher - Dark Horse Comics and CD Projekt Red are adapting Andrzej Sapkowski's short story "The Edge of the World" from "The Last Wish" into a graphic novel. This new adaptation will feature writer Magdalena Salik, artist Tommaso Bennato, colorist Chris O'Halloran, and letterer Hassan Otsmane-Elhaou. The graphic novel will be available on December 17, 2024, in bookstores and December 18 in comic stores for $17.99https://comicbook.com/gaming/news/dark-horse-adapting-famous-the-witcher-story-in-new-graphic-novel/ SuggestsGotham by Gaslight - one-shot by Brian Augustyn and Mike Mignola, with inks by P. Craig Russell. The story revolves around a 19th-century version of Bruce Wayne making his debut as Batman just as Jack the Ripper has arrived in Gotham City.TV ShowsFollow-ups/CorrectionsThe Office - The reboot might not be called “The Office” after all. It is still in the same world as the Steve Carell show, this time led by Domnall Gleeson and Sabrina Impacciatore, with Greg Daniels serving as showrunner once again. The new name seems to be “The Paper” according to Daniels' bio page on the WGA website.TrailersTomb Raider: Legend of Lara Croft - https://youtu.be/6pF3ZbZRnRU oct 10Umbrella Academy - Season 4 Aug 8th https://youtu.be/s0LVj0yo308 Reg ‘ol News300 - Zack Snyder is in negotiations with WB or a prequel series to the blockbuster movie from 2006. https://variety.com/2024/tv/news/300-tv-series-early-development-warner-bros-television-zack-snyder-1236017708/ Hostel - Eli Roth's torture porn franchise is being turned into a TV show with Paul Giamatti set to star. Roth and Chris Briggs will co-write and executive produce the series, which is described as a "modern adaptation" and "reinvention" of the original films. Although a platform or network hasn't been attached yet, the project is in development. Giamatti was previously considered for a role in the original film, marking his long standing connection to the franchisehttps://comicbook.com/tv-shows/news/eli-roth-hostel-tv-series-paul-giamatti/ American Gladiators - Produced by MGM Alternative and Flor-Jon Films, the new series will feature classic events like Gauntlet, Hang Tough, and The Eliminator.https://comicbook.com/tv-shows/news/american-gladiators-reboot-amazon-prime-video/ Pixar- Inside Out, Pixar's biggest movie in recent years, is going to series, titled Dream Productions. Set for a 2025 release. Though it will be the SECOND series for the production house. The first is set to be Win or Lose, an animated series about a little league team.https://comicbook.com/tv-shows/news/inside-out-tv-series-dream-productions-pixar-disney-plus/ Like a Dragon - A live-action series based on the Like a Dragon (formerly known as Yakuza) game series by Sega is coming to Amazon Prime Video this fall. The series, also titled "Like a Dragon: Yakuza," will have six episodes and will be released in two batches on October 25 and November 1, 2024. The show is set in Kamurocho and follows the story of Kazuma Kiryu and his friends in 1995 and 2005https://comicbook.com/gaming/news/like-a-dragon-yakuza-live-action-sega-series-amazon-prime-video/ SuggestsHow I Met Your Mother - One of the last great sitcoms. created by Craig Thomas and Carter Bays for CBS. The series, which aired from September 19, 2005, to March 31, 2014, follows the main character, Ted Mosby, and his group of friends in New York City's Manhattan. As a framing device, Ted, in 2030, recounts to his son, Luke, and daughter, Penny, the events from September 2005 to May 2013 that led him to meet their mother. MoviesFollow-ups/CorrectionsMasters of the Universe - Nicholas Galitzine has been cast as Prince Adam. No nerdy credits, he has mostly been in rom-coms. https://cosmicbook.news/masters-universe-nicholas-galitzine-he-man Predator: Badlands - Elle Fanning has been cast as the lead. https://www.hollywoodreporter.com/movies/movie-news/elle-fanning-to-star-in-new-predator-badlands-1235913917/ TrailersMoana 2 - https://youtu.be/IcM9aj5nUI8 Nov 27.Return to Silent Hill - https://youtu.be/dSU4DtWgeLc Venom 3 - https://youtu.be/__2bjWbetsA the Klintar are coming? OctoberAlien: Romulus - https://youtu.be/OzY2r2JXsDM Aug 16.Wolfs - https://youtu.be/9hRQyb5cCA8 Brad Pitt and George Clooney together again. September 20.Reg ‘ol NewsPeaky Blinders - Netflix has confirmed a "Peaky Blinders" movie with Cillian Murphy returning as Tommy Shelby. Set to begin production later this year, the film will be directed by Tom Harper, who directed episodes of the first season, and written by series creator Steven Knight. Murphy will also serve as a producer. https://comicbook.com/tv-shows/news/peaky-blinders-movie-netflix-cillian-murphy-tommy-shelby/ Pixar - President Jim Morris has said that they are working on THIRD installments for Finding Nemo AND The Incredibles.https://comicbook.com/tv-shows/news/inside-out-tv-series-dream-productions-pixar-disney-plus/ SuggestsGodzilla Minus One - now available on Netflix so get your ass over there and WATCH IT!.Rumor MillConfirmations/RefutationsCONFIRM - Venom 3 - Trailer seems to confirm at least SOME of the rumors from last week.New SourcesBlade - MORE sources are picking up that Mahershala Ali is leaving the project in favor of Jurassic World reboot.New RumorsTransformers X GI Joe - Chris Hemsworth rumored to be in negotiations for the live-action movie. He is voicing the young Optimus Prime in the Transformers One animated movie.New Jedi Order - Daisy Ridley's next turn as Rey has been canceled. OR it has been changed DRASTICALLY. Ridley HAS said that she STILL hasn't read the scriptFortnite - Not to be outdone by Mortal Kombat. Fortnite's next collab will apparently be with the Boys as well.XBox Game Pass - Octopath Traveler II rumored to be headed to the service by the end of June.Star Fox - The Gamecube Star Fox game, Assault, is rumored to be in development. Said to be a prequel of sorts to a new Star Fox game coming likely to the Switch 2.Giancarlo Esposito - The movie we will see him in is supposedly Captain America Brave New World. The villain is Bushman? And we will get him in the second season of Moonknight, which would be the series he alluded to at comic con.MCU - Jordan Peele is rumored to be headed to the MCU in the director's chair.SPECULATIONGiancarlo Esposito won't be Bushman, he will be someone a little more significant.Jordan Peele won't direct for the Disney types.You can support this show by visiting our merch store, or by leaving us an Apple Podcasts review.
It's time for the Comic Talk Headlines with Generally Nerdy! Some legitimately frightening new music.PS VR 2 headed to PCDC's Elseworlds returns with styleSome surprises in TVNew movie trailers.And so much more...Plus, don't forget to subscribe for more fresh content. MusicFollow-ups/CorrectionsMayhem Festival - Oct 12 in Southern California with 23 bands. Full return to a touring show in 2025. https://metalinjection.net/tour-dates/bad-omens-parkway-drive-architects-more-announced-for-one-off-mayhem-festival-2024 New Music/VideoA Day to Remember - Feedback https://youtu.be/iXVnysmQ4e0 Always crispy production, but the song is weak.Vomit Forth - Blood Soaked Death Dream https://youtu.be/SyeGbluMm5M this is heavy as balls! Currently working on a new record.Evergrey - Cold Dreams https://youtu.be/tXWj0lEXkNc sounds a bit like emo Opeth in a way.Tours/FestivalsSoulfly - with Eyehategod, Mutilation Barbecue, and Skinflint. Albuquerque, NM Oct 19 through 11/9 in Tempe AZ.https://www.stubhub.com/soulfly-tickets/performer/348752 Carnifex - with Cryptopsy, and Mental Cruelty. 10/4 in Pomona CA, through 11/3 in Reno NV. https://www.bandsintown.com/a/35112-carnifex Signs of the Swarm - with Ov Sulfur, Cane Hill, 156/Silence, and A Wake In Providence. Aug 29 in Worcester, MA through Sept 28 in Lakewood OH.https://bnds.us/3bwbeg Reg ‘ol NewsMetal Hippie - Brian Fair has started a workout series on YouTube.https://www.youtube.com/@BrianFairMetalHippyWorkout Black Dahlia Murder - New music next week as teased by their socials. first new record with guitarist Brian Eschbach taking over vocal duties. https://metalinjection.net/upcoming-releases/the-black-dahlia-murder-to-release-new-music-next-week SuggestsTardigrade Inferno - Burn The Circus (2023)The band define their genre as "Dark Cabaret Metal".Gaming/TechFollow-ups/CorrectionsMax - subscription prices jumped to $17 a month. Or $21 a month for ultimate ad-free. Standard with ads will remain $10. Starting next billing cycle. https://www.engadget.com/max-just-raised-subscription-prices-again-160849334.html TrailersBehemoth - Skydance Interactive (Walking Dead: Saints and Sinners [VR]) is trying their hand at Shadow of the Colossus. With Souls-bourn style difficulty. For VR platforms this fall.https://youtu.be/_oX1AuoJFAI https://www.engadget.com/skydances-behemoth-brings-giant-climbable-monster-fights-to-vr-140057216.html MK1 Season 6 - https://youtu.be/ltJ_f8bpleI possibly the coolest looking skins.Halo Infinite - https://youtu.be/1BkVowEaqRU Tenrai IV June 4.Reg ‘ol NewsSilent Hill Transmission - https://youtu.be/KUWjJ1zOxwo Silent Hill 2 gameplay trailer. (WOW… the nurse re-design is pretty great!) Oct 8th on PS5 and Steam. Return to Silent Hill - movie version of Silent Hill 2?PSVR 2 - FINALLY getting a PC adaptor. $60 price tag.https://www.engadget.com/sonys-ps-vr2-adaptor-for-pc-will-arrive-on-august-7-with-a-60-price-tag-155751937.html SuggestsComic Books/BooksFollow-ups/CorrectionsBatman: Gotham by Gaslight - The Kryptonian Age - The lead book from the rebooted Elseworlds line.Written by Andy Diggle with art by Leandro Fernandez, this twelve-issue series introduces a 19th-century Justice League, featuring characters like Catwoman and a Green Lantern. The story follows their unification against a significant threat, revealing a secret Kryptonian history. The series kicks off on June 11, 2024, and aims to explore the broader DC universe within this gothic settinghttps://comicbook.com/comics/news/dc-reveals-batman-gotham-by-gaslight-the-kryptonian-age-first-look-preview/ Witcher - Dark Horse Comics and CD Projekt Red are adapting Andrzej Sapkowski's short story "The Edge of the World" from "The Last Wish" into a graphic novel. This new adaptation will feature writer Magdalena Salik, artist Tommaso Bennato, colorist Chris O'Halloran, and letterer Hassan Otsmane-Elhaou. The graphic novel will be available on December 17, 2024, in bookstores and December 18 in comic stores for $17.99https://comicbook.com/gaming/news/dark-horse-adapting-famous-the-witcher-story-in-new-graphic-novel/ SuggestsGotham by Gaslight - one-shot by Brian Augustyn and Mike Mignola, with inks by P. Craig Russell. The story revolves around a 19th-century version of Bruce Wayne making his debut as Batman just as Jack the Ripper has arrived in Gotham City.TV ShowsFollow-ups/CorrectionsThe Office - The reboot might not be called “The Office” after all. It is still in the same world as the Steve Carell show, this time led by Domnall Gleeson and Sabrina Impacciatore, with Greg Daniels serving as showrunner once again. The new name seems to be “The Paper” according to Daniels' bio page on the WGA website.TrailersTomb Raider: Legend of Lara Croft - https://youtu.be/6pF3ZbZRnRU oct 10Umbrella Academy - Season 4 Aug 8th https://youtu.be/s0LVj0yo308 Reg ‘ol News300 - Zack Snyder is in negotiations with WB or a prequel series to the blockbuster movie from 2006. https://variety.com/2024/tv/news/300-tv-series-early-development-warner-bros-television-zack-snyder-1236017708/ Hostel - Eli Roth's torture porn franchise is being turned into a TV show with Paul Giamatti set to star. Roth and Chris Briggs will co-write and executive produce the series, which is described as a "modern adaptation" and "reinvention" of the original films. Although a platform or network hasn't been attached yet, the project is in development. Giamatti was previously considered for a role in the original film, marking his long standing connection to the franchisehttps://comicbook.com/tv-shows/news/eli-roth-hostel-tv-series-paul-giamatti/ American Gladiators - Produced by MGM Alternative and Flor-Jon Films, the new series will feature classic events like Gauntlet, Hang Tough, and The Eliminator.https://comicbook.com/tv-shows/news/american-gladiators-reboot-amazon-prime-video/ Pixar- Inside Out, Pixar's biggest movie in recent years, is going to series, titled Dream Productions. Set for a 2025 release. Though it will be the SECOND series for the production house. The first is set to be Win or Lose, an animated series about a little league team.https://comicbook.com/tv-shows/news/inside-out-tv-series-dream-productions-pixar-disney-plus/ Like a Dragon - A live-action series based on the Like a Dragon (formerly known as Yakuza) game series by Sega is coming to Amazon Prime Video this fall. The series, also titled "Like a Dragon: Yakuza," will have six episodes and will be released in two batches on October 25 and November 1, 2024. The show is set in Kamurocho and follows the story of Kazuma Kiryu and his friends in 1995 and 2005https://comicbook.com/gaming/news/like-a-dragon-yakuza-live-action-sega-series-amazon-prime-video/ SuggestsHow I Met Your Mother - One of the last great sitcoms. created by Craig Thomas and Carter Bays for CBS. The series, which aired from September 19, 2005, to March 31, 2014, follows the main character, Ted Mosby, and his group of friends in New York City's Manhattan. As a framing device, Ted, in 2030, recounts to his son, Luke, and daughter, Penny, the events from September 2005 to May 2013 that led him to meet their mother. MoviesFollow-ups/CorrectionsMasters of the Universe - Nicholas Galitzine has been cast as Prince Adam. No nerdy credits, he has mostly been in rom-coms. https://cosmicbook.news/masters-universe-nicholas-galitzine-he-man Predator: Badlands - Elle Fanning has been cast as the lead. https://www.hollywoodreporter.com/movies/movie-news/elle-fanning-to-star-in-new-predator-badlands-1235913917/ TrailersMoana 2 - https://youtu.be/IcM9aj5nUI8 Nov 27.Return to Silent Hill - https://youtu.be/dSU4DtWgeLc Venom 3 - https://youtu.be/__2bjWbetsA the Klintar are coming? OctoberAlien: Romulus - https://youtu.be/OzY2r2JXsDM Aug 16.Wolfs - https://youtu.be/9hRQyb5cCA8 Brad Pitt and George Clooney together again. September 20.Reg ‘ol NewsPeaky Blinders - Netflix has confirmed a "Peaky Blinders" movie with Cillian Murphy returning as Tommy Shelby. Set to begin production later this year, the film will be directed by Tom Harper, who directed episodes of the first season, and written by series creator Steven Knight. Murphy will also serve as a producer. https://comicbook.com/tv-shows/news/peaky-blinders-movie-netflix-cillian-murphy-tommy-shelby/ Pixar - President Jim Morris has said that they are working on THIRD installments for Finding Nemo AND The Incredibles.https://comicbook.com/tv-shows/news/inside-out-tv-series-dream-productions-pixar-disney-plus/ SuggestsGodzilla Minus One - now available on Netflix so get your ass over there and WATCH IT!.Rumor MillConfirmations/RefutationsCONFIRM - Venom 3 - Trailer seems to confirm at least SOME of the rumors from last week.New SourcesBlade - MORE sources are picking up that Mahershala Ali is leaving the project in favor of Jurassic World reboot.New RumorsTransformers X GI Joe - Chris Hemsworth rumored to be in negotiations for the live-action movie. He is voicing the young Optimus Prime in the Transformers One animated movie.New Jedi Order - Daisy Ridley's next turn as Rey has been canceled. OR it has been changed DRASTICALLY. Ridley HAS said that she STILL hasn't read the scriptFortnite - Not to be outdone by Mortal Kombat. Fortnite's next collab will apparently be with the Boys as well.XBox Game Pass - Octopath Traveler II rumored to be headed to the service by the end of June.Star Fox - The Gamecube Star Fox game, Assault, is rumored to be in development. Said to be a prequel of sorts to a new Star Fox game coming likely to the Switch 2.Giancarlo Esposito - The movie we will see him in is supposedly Captain America Brave New World. The villain is Bushman? And we will get him in the second season of Moonknight, which would be the series he alluded to at comic con.MCU - Jordan Peele is rumored to be headed to the MCU in the director's chair.SPECULATIONGiancarlo Esposito won't be Bushman, he will be someone a little more significant.Jordan Peele won't direct for the Disney types.You can support this show by visiting our merch store, or by leaving us an Apple Podcasts review.
#SquareEnix #OctopathTraveler2 @OTII Having played through all of Octopath Traveler II lately I find myself not only feeling like this is Square Enix's most underrated RPG ever, but that it shines a light on hw Turn-Based Combat is here to stay AndyBru Youtube: https://www.youtube.com/watch?v=GRWe6... Twitch: https://www.twitch.tv/andybru48 Twitter: https://twitter.com/Andy_Bru_ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ BECOME A SAGE OF THE LODGE: https://anchor.fm/the-landi-lodge/support Follow On Twitch - https://twitch.tv/the_landi_lodge Follow on Twitter - https://twitter.com/LandiLodge Follow On Instagram - https://www.instagram.com/the.landi.lodge Follow On Spotify - https://open.spotify.com/show/3cwYtaThE4pE2rjDnF1go4?si=77f7838c66c94552 Follow The Midgar Minute: https://open.spotify.com/show/4tGqI5mQ0sjJwcrz3LSlmb Join this channel to get access to perks: https://www.youtube.com/channel/UC4Bn89Iye6whFlQ9gzeEWwA/join Turn your videos into live streams with Restream https://restre.am/ANIm --- Support this podcast: https://podcasters.spotify.com/pod/show/the-landi-lodge/support
We got a good one despite being down a Jerruh. On the docket, Octopath Traveler 2, Balatro, qomp2 and a Mystery History! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Intro and Hellos: (0:00:10) Mystery History: (0:06:00) Octopath Traveler II: (0:28:09) Balatro: (0:46:58) qomp2: (0:57:48) Outros and Goodbyes: (1:04:21) Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Takuma Endo has been a pillar of the Japanese game development scene for decades, with work including Tenchu, but more recently Octopath Traveler. Recently he was in Australia for PAX AUS 2023 and Paul got some time to have a chat about his incredible career, so tune in for an awesome new episode Consider supporting the Dev Diary Patreon for early access to episodes of both Dev Diary and Next Gen, as well as much more! Join the Dev Diary Discord and engage with me and the growing community. Follow Paul and submit your ideas for future guests on Twitter. Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces, and shows such as Patched, and Gamer School
We're going back to the heady days of licensed multi-platform games in the early 00s this month as we play 007: Everything or Nothing and talk about the era of arcane save processes, weird genre mashups, awful final missions, and the ways in which the whole medium could turn on a relatively short dime to become something new. Was this game an unheralded prelude to the next-gen era? Maybe! We talk about it. Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy Type-0, Final Fantasy XIV, GoldenEye, The Binding of Isaac, Star Ocean The Second Story R, Octopath Traveler II, 007: Everything or Nothing, 007: NightFireNext Month's Game Club: Prince of Persia: The Lost CrownMusic this EpisodeGun Barrel by Sean Callery and Jeff TymoschukEverything or Nothing by MyaTheme of RENA by Motoi SakurabaThe Leaflands (Day) by Yasunori NishikiNearly Civilized by EstheroTimestamps(00:00:00) - Segment 1: Games Played(00:32:00) - Segment 2: 007: Everything or Nothing(01:58:10) - Segment 3: Questions
المشاركين في الحلقة: - سعيد الشامسي - أحمد البناي - محمد الشامسي (خمبوش) ضيف الحلقة: - عبدالله السويدي ألعاب الحلقة: Granblue Fantasy: Relink 00:15:08 Cocoon 00:27:12 Octopath Traveler II 00:42:00 Pikmin 4 01:07:21
We got the full crew this week to talk about Prince of Persia, Octopath Traveler II, Mama's Bakery and more! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Hellos: (0:00:10) Prince of Persia: The Lost Crown: (0:07:40) Octopath Traveler II: (0:18:24) Mama's Bakery: (0:31:30) Vampire Survivors DLC, then Mobile Games: (0:50:20) Outro: (0:57:54) Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Welcome to another episode of The Gamerheads Podcast! Our annual State of the Gamerheads Nation is not just a look back at the achievements of the last year but also looking to the future adventures we'll share. From the camaraderie of gaming conventions to the eclectic conversations that enrich our community, we're setting the stage for a year brimming with more guests, content, and live streams. As we navigate the maze of gaming resolutions, here's a twist: we're not just talking about beating "Octopath Traveler II" but reshaping our entire gaming diet. We explore the challenges of sticking to our New Year intentions with humor and a dash of candor, from curtailing the comfort of familiar titles to embracing indie darlings. We're also considering a deeper, book club-style engagement with the games we cherish.As the horizon of 2024 comes into view, we're turning the spotlight on the upcoming gaming blockbusters and hidden indie jewels waiting to be uncovered. We can hardly contain our excitement for 'Star Wars Outlaws' and 'Suicide Squad Kills the Justice League', while Mike adds a dash of nostalgia with his anticipation for revivals like 'Tomb Raider' and 'Prince of Persia: The Lost Crown.' But it's not all about looking forward – we also talk about our current forays into virtual reality with Meta Quest. Join us as we share our most memorable VR moments and mishaps. Check out our sponsor!Discover how Magic Mind, our favorite energy drink, can fuel your energy levels.You can get it at magicmind.com/gamerheads. Using the code Gamerheads20, you also get up to 56% off your first subscription or 20% off your one-time purchase.Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - RecusedScott Gratton - Wheel IntroVarious Artists - Return to Control
This week on NintenDomain, Shake drops by to talk about his favorite games of 2023 and Trey has finally played Octopath! Support the show and get bonus epiosodes at: www.patreon.com/nintendomainpodcast Music: Intro: Octopath Traveler II: Battle Break 1: Persona 5 Tactica: Beneath the Mask Break 2: Persona 5 Tactica: Revolution in your Heart Outro: Octopath Traveler II: Song of Hope Topic Times: 00:08:23 Shake's best of Switch games for 2023 01:01:43 Got Item: Dragon Quest Builders 2 Tetris 99 F-Zero 99 Dragon Quest Monsters Sonic Dream Team Lego 2K Drive Fortnite 01:31:01 Octopath Traveler II 01:36:17 Weekly News
Semana de rumores sobre el Nintendo Switch 2, un nuevo Nintendo Direct y mucho más. Estos fueron algunos de los temas más importantes tratados en el programa. Todos los rumores del Nintendo Switch 2. No habrá DLC de The Legend of Zelda: Tears of the Kingdom. Conozcan Touhou Luna Nights. Se anuncia Journey Record. Roblox en camino a PlayStation. POPUCOM un puzzle muy ingenioso. Todo sobre los nuevos personajes de Mortal Kombat 1. Gargoyles Remastered ya tiene fecha de lanzamiento. IRA ya tiene fecha de lanzamiento. Lo nuevo de Lies of P. Nuevos juegos a Nintendo Switch Online. Los clásicos de Final Fantasy siguen vendiendo muy bien. Se anuncia Morkull Ragast's Rage para varias plataformas. La reseña de esta semana es Octopath Traveler II. Que disfruten el programa.
Mario is getting a new official voice. Also, someone has finally tried Octopath Traveler II.Merch: https://game-mess.creator-spring.com/listing/rip-e3Patreon: https://patreon.com/gamemessDiscord: https://discord.gg/gamemess
Who have been the hottest new characters in 2023 gaming so far? John & Drew have opinions! Whether it's from Fire Emblem Engage or even Xbox exclusives, we have it covered! They also give parenting advice on vacationing teenagers, come to the defense of Dunkin' and investigate if AI ladies can be a...turn on...in their most not-family-friendly show yet. PLUS the games they played including Diablo IV, Pikmin 4, Army of Ruin, Disney's Illusion Island, Octopath Traveler II, Final Fantasy VII Remake & more! Our Substack including links to all our socials and our merch store: https://dadsafterdarkshow.substack.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/dads-after-dark/message
Sam puts magnets on her arms. Kelley sits down to play Diablo 4 with a proper English muffin. Chris gets hit with a pie for money. And Phil has the cast roll a head-petting check. The post RPG Cast – Episode 686: “Head Harem” appeared first on RPGamer.
On this week's Random Encounter, we're looking at a lost Nintendo game, and what might become one of the greatest RPG soundtracks of all time.If you are from the West, you may not have heard of Marvelous: Another Treasure Island. This late-era SNES/Super Famicom title was never localized, but it had a massive impact on gaming history, especially for The Legend of Zelda franchise. Josh chats with us about if the game holds up today, or if it is a link best left in the past. And then Patrick is here for a mini-Rhythm Encounter to talk about a potential "Music of the Year" contender, the Octopath Traveler II soundtrack! Let's break and boost!Featuring: Jono Logan, Patrick Gann, and Joshua Lindquist; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Marvelous: Another Treasure Island ReviewOctopath Traveler II Original Soundtrack ReviewOctopath Traveler II Review
Welcome to Dense Pixels, a gaming podcast featuring Brad and Micah, where they discuss the latest gaming news, share their impressions, and explore thought-provoking topics. In this episode, they delve into the recent Microsoft-Activision injunction decision and the binding agreement between Microsoft and PlayStation to keep Call of Duty on PlayStation consoles. Micah shares his surprising impressions of Exoprimal, a game that exceeded his expectations. Brad provides his impressions of Octopath Traveler II, highlighting the improvements it brings compared to the original game. They also discuss the upcoming official Assassin's Creed Mirage haptic gaming suit and the exciting news about Xbox Game Pass Core. Lastly, they engage in a compelling discussion on the "release it now, fix it later" approach in gaming, pondering how many games will follow in the footsteps of titles like No Man's Sky and Cyberpunk 2077.
With 2023 just over halfway complete, John & Drew discuss the games they've enjoyed most up to this point and review the biggest Switch releases for the rest of the year? Who has the biggest load dropping on them before the ball drops? PLUS the games they played including ElecHead, Disney Speedstorm, Final Fantasy VII Remake, Octopath Traveler II, Super Mario Party & more! Our Substack including links to all our socials and our merch store: https://dadsafterdarkshow.substack.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/dads-after-dark/message
Matt makes twenty slices of toast. Josh is still fighting sewer rat six. Kelley's dog is NOT a baby. And Chris saves E3 with the power of...no...he can't do it. No GEX allowed. The post RPG Cast – Episode 684: “Remember What I Said at the Fazoli's Drive Thru?” appeared first on RPGamer.
Joël has a fascinating discovery! He learned a new nuance around working with dependency graphs. Stephanie just finished playing a 100-hour video game on Nintendo Switch: a Japanese role-playing game called Octopath Traveler II. On the work front, she is struggling with a lot of churn in acceptance criteria and ideas about how features should work. How do these get documented? What happens when they change? What happens when people lose this context over time? Strangler Fig Pattern (https://shopify.engineering/refactoring-legacy-code-strangler-fig-pattern) Octopath Traveler 2 (https://octopathtraveler2.square-enix-games.com/en-us/) Empowering other departments (https://www.bikeshed.fm/388) Transcript: JOËL: You're the one who controls the pacing here. STEPHANIE: Oh, I am. Okay, great. Hello and welcome to another episode of The Bike Shed, a weekly podcast from your friends at thoughtbot about developing great software. I'm Stephanie Minn. JOËL: And I'm Joël Quenneville. And together, we're here to share a bit of what we've learned along the way. STEPHANIE: So, Joël, what's new in your world? JOËL: So long-time Bike Shed listeners will know that I'm a huge fan of dependency graphs for modeling all sorts of problems and particularly when trying to figure out how to work in an iterative fashion where you can do a bunch of small chunks of work that are independent, that can be shipped one at a time without having your software be in a breaking state in all of these intermediate steps. And I recently made a really exciting discovery, or I learned a new nuance around working with dependency graphs. So the idea is that if you have a series of entities that have dependencies on each other, so maybe you're trying to build, let's say, some kind of object model or maybe a series of database tables that will reference each other, that kind of thing, if you draw a dependency graph where each bubble on your graph points to other bubbles that it depends on, that means that it can't be created without those other things already existing. Then, in order to create all of those entities for the first time, let's say they're database tables, you need to work your way from kind of the outside in. You start with any bubbles on your graph that have no arrows going out from them. That means they have no dependencies. They can be safely built on their own, and then you kind of work your way backwards up the arrows. And that's how I've sort of thought about working with dependency graphs for a long time. Recently, I've been doing some work that involves deleting entities in such a graph. So, again, let's say we're talking about database tables. What I came to realize is that deleting works in the opposite order. So, if you have a table that have other tables that depend on it, but it doesn't depend on anything, that's the first one you want to create. But it's also the last one you want to delete. So, when you're deleting, you want to start with the table that maybe has dependencies on other tables, but no other tables depend on it. It is going to be kind of like the root node of your dependency graph. So I guess the short guideline here is when you're creating, work from the bottom up or work from the leaves inward, and when you're deleting, work from the top-down or work from the root outward or roots because a graph can have multiple roots; it's not a tree. STEPHANIE: That is interesting. I'm wondering, did you have a mental model for managing deleting of dependencies prior? JOËL: No. I've always worked with creating new things. And I went into this task thinking that deleting would be just like creating and then was like, wait a minute, that doesn't work. And then, you know, a few cycles later, realized, oh, wait, deleting is the opposite of creating when you're navigating the graph. And, all of a sudden, I feel like I've got a much clearer mental model or just another way of thinking about how to work with something like this. STEPHANIE: Cool. That actually got me thinking about a case where you might have a circular dependency. Is that something you've considered yet? JOËL: Yes. So, when you have a dependency graph, and you've got a circular dependency, that's a big problem because...so, in the creating model, there is no leaf node, if you will, because they both reference each other. So that means that each of these entities cannot be created on its own, the entire cycle. And maybe you've got only two, but maybe your cycle is, you know, ten entities big. The entire cycle is going to be shipped as one massive change. So something that I often try to do is if I draw a dependency graph out and notice, wait a minute, I do have cyclical dependencies, the question then becomes, can I break that cycle to allow myself to work iteratively? Because otherwise, I know that there's a big chunk that can't be done iteratively. It just has to be done all at once. STEPHANIE: Yeah, that's really interesting because I've certainly been in that situation where I don't realize until it's too late, where I've started going down the path thinking that, you know, I could just remove this one thing, or make this one change, and then find myself suddenly, you know, coming to the realization, oh, this other thing is now going to have to change. And then, at that point, there's almost kind of like the sunken cost fallacy [laughs] a little bit where you're like, well, I'm already in it. So, why don't I keep going? But your strategy of trying to find a way to break that cyclica...that is two words combined. [laughs] I meant to say circular dependency [laughs] is the right way to avoid just having to do it all in one go. Have you had to break up a cycle like that before? JOËL: Yes. I do it on a semi-frequent basis. The fancy term here for what I'm looking for when I'm building out a dependency graph is a directed acyclic graph. That's a graph theory or a computer science term that you'll hear thrown around a lot, DAG. I often like to...when building out a series of tasks that might also form a graph because you don't just model entities in your system; you might model a series of tasks as a graph. If there's a cycle in the graph, typically, I can break that using something like the strangler fig pattern, which is a way to kind of have some intermediate steps that are non-breaking that then lead you to the refactor that you want. And I've used the strangler fig pattern for a long time, never realizing until later that, oh, what I'm actually doing is breaking cycles in my task dependency graph. STEPHANIE: Hmm. I'm curious if you have noticed how these cycles come to be because I almost imagine that they get introduced over time, where you maybe did start with a parent and then you, you know, had dependencies. But then, over time, somehow, that circular dependency gets introduced. And I'm wondering if part of figuring out how to break that cycle is determining how things were introduced, like, over time. JOËL: In my experience, this happens in a lot of different ways because I'm using dependency graphs like this to give myself a mental model for a lot of different kinds of things. So maybe I'm thinking in terms of database tables. And so those might get a circular dependency that gets added over time as the system grows. But I'm also using it sometimes to model maybe a series of tasks. So I take a large task, and I break it down into subtasks that are all connected to each other. And that doesn't tend to sort of evolve over time in the same way that a series of database tables do. So I think it's very context-dependent. But there are definitely situations where it will be like you said, something that kind of evolves over time. STEPHANIE: That makes sense. Well, I'm excited for you to get to deleting some potential code or database tables that are no longer in use. That sounds like a developer's dream [laughs] to clean up all that stuff. JOËL: It's interesting because it's...a move operation is effectively what's happening. So I'm recreating tables in another system, pointing the ActiveRecord to this new system, and then deleting the existing ones in the local database. So, in a sense, I'm kind of traveling up this dependency graph from the leaf nodes into the root and then back down from the root to the leaves as I'm creating and then deleting everything or creating in one system, and then going back and deleting in the other system. STEPHANIE: Got it. Okay, so not necessarily a net negative but, like you said, a move or just having to gradually replace to use a new system. JOËL: That's right. And we're trying not to do this as, you know, okay, we're going to take the system down and move 50 tables from one system to another. But instead, saying, like, you know, one at a time, we're going to move these things over. And it's going to be small, incremental change over the course of a couple of weeks. And they're all pretty safe to deploy, and we feel good about them. STEPHANIE: That's good. I'm glad you feel good. [laughs] We should all be able to feel good when we make changes like that. JOËL: It's going to make my Fridays just so much more low-key just, like, yeah, hit that deploy button. It's okay. So, Stephanie, what is new in your world? STEPHANIE: So this is not work-related at all. But I just finished playing a 100-hour video game on my Nintendo Switch. [laughs] I finished a Japanese role-playing game called Octopath Traveler II. And I have never really played a game like this before. I've not, you know, put in many, many hours into something that then had an end, like, a completion. So, at the end of this very long game that had a very, you know, compelling and engaging story and I was invested in all of these characters, and by the time the credits were rolling, I felt a little sad to be leaving this world that I have been in many evenings over the last couple of months. Yeah, I don't know, I'm feeling both a little sad because, you know like I said, I got really invested in this game, but now I'm also kind of glad to have some free time back in [laughs] my life because that has definitely been the primary, like, evening activity that I've been doing to relax. JOËL: It sounds like this game had a very, like, a particularly immersive world that really pulled you in. STEPHANIE: It did. It did. It has these eight, like, different characters that you follow, like, different chapters and all of their stories, and then they all kind of come together as well. And the world was huge in this game. There were so many little towns to explore. And I didn't realize I was a completionist type. But I found myself running around opening every chest, talking to every NPC, and making sure that I, you know, collected all of my items [chuckles] before moving on. I also finished all of the side quests, which is, I think, you know, how I managed to put in over 100 hours into it. But yeah, it was very immersive, and I really enjoyed it. I don't know if this will become a norm for me. I know there are some people who are, you know, JRPG diehards and play a lot of these kinds of games, but they're a real, like, time investment for sure. JOËL: Are there achievements for completing everything? STEPHANIE: Not that I can tell on the Switch. I do know that, like, on other systems, you can see your progress on having done all of the things there are to do. But I think it's actually kind of better for me to just play [laughs] to just, like, think that I've done it all but not really, like, have something that tells me whether or not I've done it because then I would feel a lot more neurotic, I think, about being able to let it go where I am now. [laughs] JOËL: Right. If we've got, like, an explicit checklist of things or a progress bar, then it feels like you got to get to all the things. STEPHANIE: Yeah, exactly. I think there are still, you know, a couple more things that I wrote down on my little checklist of tasks that I would want to do once I feel like I want to come back to the game. But for now, like I said, I watched the credits roll. I teared up a little bit, you know, thinking about and reminiscing on my adventure with these characters, and I'm ready to put it down for a bit. JOËL: Did I hear correctly that you made a checklist for this game of things you wanted to do? STEPHANIE: Yes, [laughs] I did. JOËL: That's amazing. I love that. STEPHANIE: Yeah, you know, there are just so many things almost kind of like work where I had to, like, break down some of my goals. I wanted to, like, hit a certain level. I wanted to, you know, make sure I defeat these bosses that would help me get to those levels. And yeah, I got very into it. It was definitely a big part of my life for a couple of months. I got it originally because I needed a game to play on my flight to Asia back when I went to Japan. And I'm like, oh, like, this looks, you know, fun and engaging, and it will distract me for my, you know, over 10-hour flight. Turns out it distracted me for many, many more hours over several months [laughs] since then. But I had a great time. So yeah, that's what's new for me. Again, it's something I'd never really done before. I will say though I am very behind on my reading goal as a result. [chuckles] JOËL: I feel like this is a classic developer thing to do is, like, use the tools that we're used to in our job and then apply them to other parts of our life. And now it's just like, okay, well, I made a Kanban board to track my progress in this video game. You know, or, in my case, I'm definitely guilty of having drawn a dependency graph for the crafting tree for some video game. So I feel you really strongly there. STEPHANIE: Yes, I'm nodding heavily in agreement. I think it just scratches the same kind of itch of, you know, achieving, like, little things and then achieving one big thing. JOËL: So, speaking of places that are nice to have checklists and, like, well-defined requirements, you and I were talking earlier, and you have recently found some frustration around having user stories be defined well on your current project. STEPHANIE: Yes. So I've been reflecting a little bit about my current project and noticing what I think I might call product smells; I'm not quite sure, just some things I'm seeing in our day-to-day workflow that is getting me thinking. And I'm curious to hear if you've experienced something similar. But I find myself being tasked with a ticket that is quite vague. And maybe this was written by a product owner, or maybe it was written by another developer. And it is not quite actionable yet, so I have to go through the process of figuring out what I'm really needing to do here. I think another thing that has been quite frustrating is, you know, maybe we do find out what we want to do. And, like, I'll go back into the ticket, write down the requirements that I gathered, and do the ticket. I'll ship whatever change was required, and then I'll hear back from someone in a meeting or either as a one-off request in Slack. And it'll be like, "Hey, like, actually, you know, we want this to be different." And maybe you previously said that "Oh, the value for something would be 30. But now we found out more information; it should be 20. And so could you, like, make that change?" And then I'm not really sure what the best way to document a change like that is because it, you know, maybe existed in the previous ticket, but now it has changed. And do I create a new ticket for this, or do I just go ahead and make the code change? Like, who would know this information that we're now carrying about 20 being the value for, let's say, like, days or not meaning something in the code that we're writing? And I guess I've just been really curious about how to make sure that this doesn't become the norm where a lot of these conversations are just happening, and, you know, the people who happen to be in them know that this change happened. But then later on, someone is asking questions about, like, hey, like, when did this change? Or I expected this to be 30. But is this, you know, behaving as expected? So that was [laughs] a bit of a nebulous way of describing just, like, this churn that I feel with being the executor of work. But then, like, a lot of these things changing above me or separate from me and figuring out how to manage that. JOËL: When you were describing this scenario where you've done the work, and then someone's like, "Oh, could we change this value from, like, 30 to 20?" I'm thinking in my mind of the sort of beam that a lot of our designers face where it's like, you know, they have a design. They work on it; they do it. And then show it to a client, and the client is like, "I love this design. But could we just shift this box over, like, one pixel?" Like, they're, like, tiny, tiny, little changes that are kind of requested for change after you've done, like, this big thing. And, oftentimes, those pile-up. It's like, you shift it one pixel. It's like, oh, actually, you know what? Why don't we do it two pixels? And then it's like never-ending cycles, sometimes of, like, minute little changes. STEPHANIE: Yeah. But the minute changes really add up into, I think, really different behavior than what you maybe had decided as a team originally. And in the process of changing and evolving, I don't really know where documentation fits in. I've been working on this project that had a pretty comprehensive product design doc, where they had decided upfront on, you know, how the application is going to behave in many different scenarios. But again, like, that has changed over time. And when I recently had to onboard someone new to this project, you know, we sent over this document, and we're like, yeah, you can, you know, feel free to peruse it. But it's actually quite outdated. And then, similarly, right now, since the features that I'm working on are going through QA, there's been a lot of back and forth about, I'm seeing this, but the doc said that Y is supposed to happen, and I'm not sure if that's a bug or not. And I or someone else has to respond with that context that we were holding in our head about when that change happened. JOËL: That's really interesting. And I think it varies a lot based off the size of the organization. In a smaller organization, you're probably doing a lot of the requirements gathering yourself. You're talking to all the stakeholders. You're probably doing the QA yourself, or you're walking somebody else through QA. Versus a large organization, there might be an entirely separate product team, and a separate QA team, and a separate dev team. And a danger that I've often seen is where all of these teams are just kind of tossing work over the fence. And all you're given is a, you know, a ticket of, like, execute on this. Basically, turn these specs into code. And then you do that, and then you toss it over the fence to the QA team. And they check does the code do these things? And there's so much context that can easily get lost from one step to another. That being said, I think a lot of devs find it frustrating to do some of the requirements gathering work. How do you feel in general about scoping out a ticket or doing follow-up conversations with the product team about, like, "Hey, your idea for the ticket is this. How do you feel about doing these things? Or what if we cut these things?" Are those conversations that you enjoy having? Is that a fun part of the developer role for you? Or do you kind of wish that, like, somebody else did all of that so that you could, like, go heads down just writing code? STEPHANIE: I think it depends. That's a great question. Actually, I have so many thoughts in response. So let me try to figure out where I want to go from here. But I think I used to not like it. I used to be stressed out by it, and sometimes I still am. But when I thought my role was purely executing, to receive a ticket that is a bit vague, you know, I might have been left feeling, like, stuck, like, not knowing where to go from there. But now that has changed a bit because I received some really helpful feedback from an old manager of mine who was kind of invested in my growth. And she really suggested learning to become more comfortable with ambiguity because that just becomes more and more your job, I think, as you progress in your career. And so now I at least know what information I need to go get and have, you know, strategies for doing so. And also knowing that it's my job, like, knowing that no one else might be doing it, and it might just be me so that I can therefore get this ticket done. Because, like you said, that problem of throwing the work over the fence to someone else, at some point, that doesn't work because everyone has too much on their plates. And you have to just decide to be the one to seek the information that you need. JOËL: I think one way that, as developers, we bring a lot of value is that we help to cut through a lot of that ambiguity. I think if we see our role as merely translating a requirements document into code, that's a very simplistic point of view of what a talented developer does. So, like you said, as we grow in our careers, we start dealing with less and less defined things. We often have to start defining the problems that we're given. And we have to have these conversations with other teams to figure out what exactly we want to do. And maybe better understand why is it that we want to do this thing. What is the purpose of it? How are we going to get there? And my favorite: Do we have to do all of these things to hit the minimum value of this goal? Can I split this into multiple tickets? I love breaking down work. If I can make the ticket smaller, I'm all about that. STEPHANIE: Yes. I'm well aware. It's interesting about what you said, though, is that, like, yes, that becomes, in some ways, our superpower. But, for me, where the pain comes in is when that's not part of the expectations, where I am maybe tasked with something that is not clear enough, and yet, the time that I need to find that clarity is not given the respect that it, I think, deserves to build a good product because the expectation is that I should already be making progress on this ticket and that it will be delivered soon. You know, in that situation, I wish I had been in the room earlier. I wish I had been part of the process for developing the product strategy, or even just, like, have come in earlier to be able to ask, you know, why are we building this? And, like, what are some of the limitations on the technical side that we have? Because often, I find that it is a little too...not necessarily too late, but it is quite down the road that we then have to have these conversations, and it doesn't feel good. JOËL: I think that's one of the powerful things that came out of the agile movement was the idea that you have these cross-functional teams, that you don't have a separate product team, a separate dev team, a separate QA team, a separate design team that are all these isolated islands. But instead, you say, okay, we have a cross-functional team that is working on this aspect of the product. And it will be some product people, some dev people, some designers kind of all working together and communicating with each other. I know, shocking concept. And even depending on the context, a big idea is that the client or the customer is a part of that team. So, when we at thoughtbot work with a client, especially when they are maybe a smaller client like a startup founder, we make sure that they feel like they are a part of the team. They are involved in various meetings where we decide things. They have input. You know, they're part of that feedback cycle that we build. But that can also be the case for a larger company where your internal stakeholders are kind of built-in to be sort of part of your team. STEPHANIE: I've seen so many different flavors of trying to do Agile [laughs] that it has lost a little bit of meaning for me these days. And maybe we've incorporated some aspects of it. But then that idea of the tight feedback loops and then a cross-functional team where everyone is communicating that part has gotten a little bit lost, at least on my project. And I imagine that this is common, and our listeners might be finding themselves in a similar situation where things are starting to feel a little more like handing off and a little more like waterfall. [laughs] I'm curious, though, if you found yourself being requested to make a change from what the original decision was, how would you go about documenting that or not documenting it? Where do you think the best place for that information about how this feature now is supposed to work where should that live? JOËL: Are you talking about where do we document that a decision was made to change the original requirements of a task? STEPHANIE: Yes. JOËL: In general, I think that should live on the ticket just because as long as the ticket is live, I think it's good to have all the context on that ticket for whoever's working on it to have access at a glance. Sometimes it's worth it to say, you know what? We don't want to just keep this ticket live for weeks or maybe months on end. Let's ship this ticket, and create a follow-up to make a change later, especially if it's a change that's less important where it's like, you know what? It would be nice to have if...but, again, like, scope creep is a real danger. And so, again, me with the aggressive breaking up of tickets, I love to say, "That's a great idea. It would make a great change, not part of this ticket." So oftentimes, those changes I will push them into another ticket. STEPHANIE: That's interesting. What about documentation beyond the current work? So I'm thinking about once, you know, a feature is delivered, how do people in the organization then know how this feature is supposed to work? Like moving forward as something that is customer-facing. JOËL: That can vary a lot by organization, I think because there's a couple of different aspects to this. You have maybe some internal-facing documentation; maybe some customer support people need to know about the way the interface has changed. And then you also have customer-facing documentation where maybe you want some sort of, you know, you want a blog post talking about the new feature or some kind of release notes or something like that to be shared with your customers. And compiling that might look very different than what you do for your internal service reps. STEPHANIE: Yeah, I like that. It's true that the customer documentation is really helpful. At least for, the product that I'm working on, it has very comprehensive documentation about how to use that for its customers. And that has been really helpful because, hopefully, that should be the truest [laughs] information out there. But sometimes, you know, I find myself in meetings where none of us really know what happens. For example, a question that was asked recently is our product has a free trial capability. But it was unclear what happens to all of the data that the customer is getting access to as a feature. Like, what happens to that data after the free trial ends? Like, if they then have purchased a license, do they still have access to their free trial data? If, you know, there's a lapse between then, does it just get deleted, or will it show up again? And no one really knew the answer to that. And I think that was another area that got my spidey senses tingling a little bit; I think because it reminded me of...there was a definition I read somewhere of legacy code that is basically when the person who has the most context about how a piece of code works and then they leave the company and that institutional knowledge no longer exists, like, that is legacy code. And I almost think that that also applies to product a little bit where a legacy product is something where no one quite knows what is supposed to happen, but it's still being used by users. JOËL: That's a really fun definition there. I think there's sort of two related questions that are slightly different here, which is, one, how does the code behave? So, what happens when someone's trial period expires? And it's quite possible that no one on the team knows what actually happens when that time expires. And then the second question is, what should happen when a trial expires? And it's possible, again, that the product team didn't think through any of the edge cases. They only went for the happy path. And so it's possible if that is also fully undefined and no one knows. STEPHANIE: Yeah, I like that distinction you made a lot because they definitely go hand in hand, where someone realizes that some weird edge case happened, and then suddenly, they're asking those questions. And, you know, we realized, like, oh, like, that just didn't have enough, like, intention or thought behind how it was coded. So, like, it really is; who knows, right? Just whatever seems to happen. And I think that this actually kind of reminds me of a previous episode we did about empowering other departments in the company because, ultimately, a lot of those questions about, like, how does this work? What happens? Ends up going to a developer who has to go and read the code and report back. And while, you know, we do have that power, it can also be a bit of a curse, I think. [laughs] JOËL: I think this is an area where, as developers, we're maybe particularly skilled. Because of the work that we do, our brains are kind of wired to think about all of the edge cases, and sometimes they can be really annoying. But I think there's a lot of value sometimes when maybe the product team comes to us with a maybe somewhat nebulously scoped ticket or a series of tickets for, let's say, a free trial period feature that only goes through the happy path. And then sometimes it's up to us to push back or to follow up and say, "Okay, great. We've got a bunch of tickets for a free trial period. Have you thought about what happens after a trial expires but the person hasn't converted to a paying customer?" And then, oftentimes, the answer is like, "Oh, no, we didn't think about that." And I think oftentimes, as developers, our job is to kind of, like, seek out a lot of those edge cases. And we have a lot of techniques and methodologies that we use to try to find edge cases, things like test-driven development, various modeling tools that we'll try to use to make sure that we don't just crash or do something bad in our code. But what should the actual behavior be? That's a conversation that we need to have. And hopefully, that's one that maybe the product team has already had on their own. But oftentimes, the benefit of having that cross-functional team is the ability to kind of have that back and forth and say, "Hey, what about this edge case? Have we thought about that? How do we want that to behave?" STEPHANIE: Yeah, that actually made me think about the idea of tech debt but almost at a product level, where, hey, it turns out that we have all of these things that we didn't quite think through, and it's now causing problems. But how much do we invest in revisiting it? Because, you know, maybe this feature is several years old, and it was working just okay enough for it to, you know, be valuable. But we're now discovering these things and, you know, like, do we invest in them? Or are we more focused on, you know, coming up with new things and new features for our customers? JOËL: That's a classic prioritization problem. It also kind of reminds me of the idea of an MVP. What are the actual, like, minimum set of features that you need in order to try out something or to ship something to customers? And, you know, maybe we don't need some special behavior if your trial account doesn't convert. Maybe we're okay [laughs] that you log in, and the app just crashes. Probably not, because we would probably want you to convert to a paying customer at some point. But maybe we're okay if you just get a screen that says, "You have no projects," when, in fact, you did have projects. It's just that you're no longer on the free trial. Again, for business reasons, probably we want a call to action there that says, "You have five projects. They are not available to you. Please pay to unlock your projects again." That probably converts better. But, again, now that is a business decision. And that becomes a prioritization question that the team as a whole gets to address. Sometimes it can also be some really fun prioritization things where if you're on a really tight schedule, you might ship some features live knowing that you have a time limit, but you don't have to necessarily ship other things. So let's say you've got a 30-day trial, and maybe you ship that before you've even implemented what the dashboard will look like after your free trial has expired, and that's fine because no one's going to hit that condition for 30 days. So now you've got 30 days to go out and handle that condition. And maybe that's okay because it allowed you to get to market a little bit faster, allowed you to cut scope, break those tickets, yes, and just move that much faster. But it does require discipline because now you're on the clock. You've got 30 days to fix that edge case or potentially face some unhappy customers. STEPHANIE: Yeah, I think that's quite a funny way to handle it. It's really ruthless prioritization [laughs] there. But what you said was very interesting to me because I was thinking about how there is such a focus on new feature development and that being the thing that will attract customers or generate more money. But there is something to be said about investigating some of our old features of our existing system and finding opportunities there. And oftentimes, revisiting them will reduce the amount of pain [chuckles] that, you know, developers feel having to kind of keep track or have an eye on, like, where things are airing out, but then don't have the time to really invest in making it better or making that part of the product better. JOËL: I think that's a great opportunity then to have a conversation with other parts of the team. Typically, I think you have to convert some of those into more of a business case. So the business people in the company or the product people might not care about the sort of raw metrics that you see as a developer. Oh, we got an exception with a stack trace in this part of our app. What does that even mean? But if you say, hey, people who signed up for a free trial and then didn't immediately convert within 30 days who want to come back a month later and convert are unable to do so. And we've seen that that's about 10% of the people who signed up for a free trial. Well, now that's an interesting business question. Are we losing out on potentially 10% of customer acquisition? I'll bet the sales and marketing people care a lot about that. I'll bet the business people care a lot about that. The product people probably care a lot about that. And now we can have a conversation about should we prioritize this thing? Are these metrics that we should improve? Is this a part of our code that's worth investing in? STEPHANIE: Yeah, I like that because, in some ways, asking those questions about how does it work? Like, that is really an opportunity because then you can find out, and then you can make decisions about whether it's currently providing enough value as is or if there is something hiding under there to leverage. JOËL: And I think that's one of the other places where, as developers, we provide value to clients is that we can sort of talk both languages. We can talk product language. We can talk business language. But we can also talk code. And so when we see things like that in code, sort of translate that into, like, what are the business impacts of this code change? Which then allows everyone to make the best possible decisions for the mission of the organization that you're a part of. So we've talked about a variety of sort of patterns and anti-patterns that surround working through some of this churn on a product. I'm curious, Stephanie, for you, what's maybe one concrete thing that you've done recently that you've found has really helped you navigate this and maybe help reduce some of the stress that you feel as you navigate through this? STEPHANIE: Yeah, I think, for me, one of the worst things is when that discussion is had in a meeting or a [inaudible 35:45] and then is not put anywhere. And so, one thing I've been making sure to do is either asking the person who made the request to write it down, either on the ticket or in Slack. Or I will write it down, you know, I will document the outcomes of what we talked about and putting it in a public space so that people are aware. I think that small action has been helpful because we hold so much of this in our heads. And I've been finding that it ends up being hard for people to rotate onto different projects and, you know, get onboarded and up to speed effectively because there's so much knowledge and context transfer happening. But even just putting it in a place where maybe it's not relevant to everyone, but at least they see it. And then the next time that they're asked or maybe, like, do come around to working on this, they, like, have some fragment of a memory that they saw something about this. So that has been really helpful. It actually dovetails really nicely into what we were talking about with opportunities, too, because once it's out there, like, maybe someone else will see it and have an idea about how it could be better or that change not being what they expected, and they can weigh in a little more. So that's what I'm trying to do. And I think it's also nice to see how often that happens, right? If we're constantly seeing things changing because we have a written record of it, that could be helpful in bringing up and investigating further as to, like, why is this happening? Like, why do we experience this churn? And is that something we want to address? JOËL: Yeah, because an element that we haven't talked at all about is any sort of feedback cycle or retrospective, where we can talk about these things and having that written trail and saying, "Oh, we changed this decision five times in the past week, like, really churned there." Now maybe that prioritizes it to be an important thing to talk about and to improve for the next cycle. STEPHANIE: What I feel really strongly about is when, you know, each individual on a team is feeling this pain, but it not being known that it's actually a collective issue. Because maybe these things are happening in one-on-one conversations, and we don't realize that, like, oh, maybe there is something bigger here that we could improve on. And so the more eyes on it there are, the more visible it is, I think, that the easier it is to address. JOËL: I love that, the power of writing things down. On that note, shall we wrap up? STEPHANIE: Let's wrap up. Show notes for this episode can be found at bikeshed.fm. JOËL: This show has been produced and edited by Mandy Moore. STEPHANIE: If you enjoyed listening, one really easy way to support the show is to leave us a quick rating or even a review in iTunes. It really helps other folks find the show. JOËL: If you have any feedback for this or any of our other episodes, you can reach us @_bikeshed, or you can reach me @joelquen on Twitter. STEPHANIE: Or reach both of us at hosts@bikeshed.fm via email. JOËL: Thanks so much for listening to The Bike Shed, and we'll see you next week. ALL: Byeeeeee!!!!!! ANNOUNCER: This podcast is brought to you by thoughtbot, your expert strategy, design, development, and product management partner. We bring digital products from idea to success and teach you how because we care. Learn more at thoughtbot.com.
You won't believe it, but Drew signed up for Amazon Luna! Are we about to get a whole bunch of reviews of the games the Switch can't handle?! Maybe! Also, what's your favorite modern 2D Nintendo game, did Metroid start the fire and they give their opinions on Xbox v FTC. PLUS the games they played including Street Fighter 6, Cat Quest, Vampire Survivors, Octopath Traveler II, Final Fantasy VII Remake, Cupboards and Drawers & more! Our Substack including links to all our socials and our merch store: https://dadsafterdarkshow.substack.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/dads-after-dark/message
------NEW EPISODES EVERY OTHER MONDAY(ISH...)BEWARE SPOILERS FOR THE GAME IN THE TITLE AND IN THIS CASE HBO'S SUCCESSION------TWITTER ON US: @controllerpodEMAIL AT US: controllerfreakpodcast @ gmail.comWEBSITE FIND YOU IN RESPECT OF US: www.controllerpod.com------Conceived by: JuliaArt by: JuliaEdited by: OwenOriginal music by: Aaron
Chris suffers from "The Curse of the Steam Deck." Kelley can't pickpocket, so she mugs people at night. And Ryan likes practical grave robbers. Curl up in your clothmap quilt and enjoy our cozy '60s demon world. The post RPG Cast – Episode 681: “Ganon Is Afraid of Homemade Apple Pie” appeared first on RPGamer.
Howdy, friends! We've got a treat that'll make y'all happier than a fox in a henhouse! This week, we have an in-depth discussion about Octopath Traveler II, an excellent choice from our $100 Patron and special guest, The Black Stones! The talk avoids major story spoilers, but there's still tons to go over because Octopath Traveler II is a pretty special game. Its battle system is unique and highly engaging, its music is to die for, and its story is masterfully written and seamlessly interwoven into the game's mechanics. Shucks, I guarantee this episode'll have you eatin' better than a sow in an apple field! Also in this Episode The PlayStation Showcase sure did happen Should we drop numbers from Final Fantasy game titles? No. But let's grouse about it anyway A new Dragon Quest Monsters game is in development because sometimes the world is OK Our watch of The Legend of Korra reaches the end of Book One Game Genie! It was rad! It was waaaay far out!! And so on Timestamps 00:00 - Intro 06:21 - Octopath Traveler II 56:48 - Random Encounters 1:02:45 - The Tavern/What We're Playing 1:25:05 - Summer of Korra 1:41:55 - The Nostalgia Nook/Outro Music Used in this Episode Do Your Best! [Breath of Fire III] Octopath Traveler Main Theme [Octopath Traveler II] The Legend of Korra Main Theme [The Legend of Korra] A Curious Tale [Secret of Mana] Partitio's Theme [Octopath Traveler II] Learn more about your ad choices. Visit megaphone.fm/adchoices
In this thrilling episode, Karl & Will spotlight on the incredible soundtrack to Octopath Traveler II! Enjoy some top shelf VGM from one of the most talented composers in the industry!
Blizzard's recent announcement to cancel the PvE mode in Overwatch 2 has us hankering for the days of the original game and wishing that would could jump back in to our good ole 6v6 matchups. In this episode, we talk about why Overwatch 2 hasn't captured the magic of the original as well as our current progress in Octopath Traveler II and Jedi Survivor. 0:00 - Introduction 7:38 - Blizzard cancels Overwatch 2's PvE mode 36:41 - Octopath Traveler II update 1:01:20 - Star Wars: Jedi Survivor update LINKS: Subscribe: - YouTube (https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1) - Podcast services: (https://teamchatpodcast.com/where-to-listen/) Join our Discord (https://discord.gg/jkh48jk) Support the show and get perks! (https://www.patreon.com/teamchatpodcast) Follow TCP on social media: - Facebook (https://www.facebook.com/TeamChatPodcast/) - Instagram (https://www.instagram.com/teamchatpodcast/) - Twitter (https://twitter.com/TeamChatPodcast) Follow the hosts: - Jerrett (https://twitter.com/jtwilson) - Mogan (https://twitter.com/MoganATX)
Join Dave and Dylan in Episode 91 of the Offshore Gamescast for their Octopath Traveler II review. From Square Enix, Octopath Traveler II follows eight characters in a beautiful turn-based RPG.Make sure to stay tuned until the end to hear some fun facts about the game!Thanks for listening!Thank you to YouTuber BattleBunny for the gameplay footage!Use code "OFFSHORE" at dubby.gg for 10% off!Full Episode and Show Notes: https://offshoregamescast.com/octopath-traveler-ii-review-8-heads-are-better-than-1Follow & Support Us:Website: https://offshoregamescast.com/Merch: https://offshoregamescast.com/merch/Twitter: https://twitter.com/offshoregcInstagram: https://www.instagram.com/offshoregamescast/TikTok: https://www.tiktok.com/@offshoregamescastYouTube: https://www.youtube.com/channel/UCxYgs3zLKxD6R8-owiO42EQLile's Indie Corner: https://www.youtube.com/@lilesindiecorner/featured
It's a Nintendo-filled episode! This week we're talking about The Super Mario Bros. Movie, Pokémon Scarlet, Advance Wars 1+2: Re-Boot Camp, Octopath Traveler II, and how much we love the Nintendo Switch.
We got some goodies this week including Bayonetta Origins, Octopath Traveler II, and more Fitness Boxing! Plus Perry sat down with Frozax Games to discuss Tents and Trees! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Casey IS NOT Here (0:00:09) Bayonetta Origins (0:07:00) Octopath Traveler II (0:56:08) Fitness Boxing FOTNS (0:31:00) Poll Results Time (1:08:55) Outro (1:22:35) Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
While Garrett plays Octopath Traveler II and Kyle works his way through Bloodborne, there is a new game on the horizon: Diablo 4. With tomorrow's (at the time of recording this) Beta weekend right around the corner, Kyle shares his concerns and Garrett shares his desires. Resident Evil 4 also looks righteous, though certainly different than its original incarnation. Your emails and more. Supportourbromance.com or you can't pet the dog.
On this episode Brad, Damiani, and Jones talk Octopath Traveler II, Dead Cells: Return to Castlevania, Fatal Frame: Mask of the Lunar Eclipse, and more! 00:00 - Opening 00:48 - Jones Catch Up 20:14 - Octopath Traveler II 45:23 - Dead Cells 1:08:45 - Fatal Frame: Mask of the Lunar Eclipse 1:19:34 - Sort it Out! 1:40:29 - keep it Up! 1:49:30 - Disney Dreamlight Valley 2:06:44 - The Legend of Zelda: Breath of the Wild 2:28:54 - Question 1 2:34:44 - Question 2 2:38:55 - Question 3 2:46:45 - Question 4 2:51:11 - Question 5 Thank you to these wonderful "Shout-Out!" tier patrons: Jabbawabs Elthanas Greg “TheDarkKnight” Kettering Raymond Wheeler III ZeoVGM Special mention to our Everything Producer: Jabbawabs
JV makes dreams come true with his review of Kirby's Return to Dream Land. KC sets off on a new trail with Octopath Traveler II. And we catch up on all the latest Nintendo Switch news out in the world! SUPPORT US ON PATREON https://www.patreon.com/theswitchcast JOIN OUR NINTENDO SWITCH COMMUNITY Facebook - https://www.facebook.com/groups/TheSw... Twitter - @TeamPocket Discord - https://discord.gg/Ty6bwnt Email - KC@TheSwitchCast.com Apple Podcasts - https://itunes.apple.com/us/podcast/t... The SwitchCast Friend Code List - http://bit.ly/scfriendcodelist
Episode #277 of BGMania: A Video Game Music Podcast. This week on the show, Bryan from RPGera has another solo Spotlight episode, this time focusing on the recently released Octopath Traveler II! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak & Xancu. EPISODE PLAYLIST AND CREDITS Main Theme from Octopath Traveler II [Yasunori Nishiki, 2023] Partitio, the Merchant from Octopath Traveler II [Yasunori Nishiki, 2023] Normal Battle 1 from Octopath Traveler II [Yasunori Nishiki, 2023] The Harborlands from Octopath Traveler II [Yasunori Nishiki, 2023] The Brightlands -Night- from Octopath Traveler II [Yasunori Nishiki, 2023] Tempest on the Battlefield from Octopath Traveler II [Yasunori Nishiki, 2023] Critical Clash 2 from Octopath Traveler II [Yasunori Nishiki, 2023] Ku, Land of the Scarlet Sunset from Octopath Traveler II [Yasunori Nishiki, 2023] Battle on the Sea from Octopath Traveler II [Yasunori Nishiki, 2023] Fierce Confrontation from Octopath Traveler II [Yasunori Nishiki, 2023] Song of Hope from Octopath Traveler II [Yasunori Nishiki, 2023] Vide, the Wicked from Octopath Traveler II [Yasunori Nishiki, 2023] Those Who Deny the Dawn from Octopath Traveler II [Yasunori Nishiki, 2023] Ending Theme from Octopath Traveler II [Yasunori Nishiki, 2023] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast The Movie Bar --- Send in a voice message: https://anchor.fm/bgmania/message
This week Jake, Jean-Luc, and Michael talk about the Resident Evil 4 demo, Octopath Traveler II, Sons of the Forest, and Destiny 2 Lightfall. Learn more about your ad choices. Visit megaphone.fm/adchoices
Do androids dream of electric sheep? Does Mark Zuckerberg play Destiny 2? These questions and more on today's episode of Into the Aether.Discussed: Octopath Traveler II, LA Noire, Destiny 2, Final Fantasy VII: Crisis Core — Reunion---Find us everywhere: https://intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Mastodon: https://theaether.space/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://theaether.space/@bbProduced by AJ Fillari: https://theaether.space/@aj---Season 5 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/---Timecodes: (00:00) - It's Bigley Time (00:56) - Octopath Traveler II, too (20:01) - That's right kids: It's Elder Scrolls Blades (23:56) - It's Mario Time (27:28) - L.A. Noire (56:38) - Destiny 2 (01:29:05) - Crisis Core: Final Fantasy VII — Reunion (01:56:38) - Best Buy Gift Card ---Thanks to all of our amazing patrons including our Eternal Gratitude members: | Brett S | Evan B | Robert L | min2 | Aaron G | Matthew S | Erik M | Brady H | Joshua J | Tony L | Danny K | Shanna P | Seth MC | Adam B | Andy H | Demo | Maxwell L | Spiritofthunder | Jason W | Jason T | Corey T | Minnow Eats Whale | Caleb W | Jesse W | Mike T | Codes | Wesley | Erik B | Butterfly B | Gabe O | Lasse B | Jeff N | Sergio L | ninjadeathdog | Rory B | A42PoundMoose | Mr Andrew S | Peter | Stellar.Bees | Brendan K | Scott R | wreckx | Noah OR | Michael G | Arcturus | Chris R | hepahe | Chase A | Anna | Nick Q | Chris M | RB | Karen H | Michaela W | Adam F | Scott H | Lauren H | Ben G | Therese K | jgprinters | Matt H | Murray | Trevor B | David P | Jason K | Bede R | Kamrin H | Andrew D | Kyle S | Philip N ★ Support this podcast on Patreon ★
This special Thursday edition of GameFace tackles PlayStation VR2, Final Fantasy XVI, Octopath Traveler II, Sony's State of Play, Kirby's Return to Dream Land Deluxe, and more!
Octopath Traveler II has gotten Jason thinking of a brand new taxonomy... the two types of video game. This week, the gang talks about flow vs. thought, JRPG story-telling, the brilliance of Octopath Traveler II (and how it out-classes the first game), and mysteries in Metroid Prime, Elden Ring, and so much more.One More Thing: Kirk: Cocaine BearMaddy: RobocopJason: Tracers in the Dark by Andy GreenbergLinks: Tell us why you like Triple Click! Email memberstories@maximumfun.org or leave us a message at (323) 601-8719. Triple Click LIVE IN BROOKLYN, May 18th: https://www.eventbrite.com/e/triple-click-live-tickets-513213584647Featuring excerpts from Yasunori Nishiki's Octopath Traveler 2 score Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
VIDEO SHOW (watch the video on Twitch)! Sons of the Forest, Octopath Traveler II, LumenCraft, more on Hogwarts Legacy, Mafia Definitive Edition, Kirby Return to Dreamland Deluxe Demo, Heirloom, The Edge of Allegoria, gaming news, etc. Head to videogameoutsiders.com for the entire back catalog of vgo and weekly bonus shows for only 1.99 a month - listen on the VGO app or on the web ilovevgo.com. Join our discord on videogameoutsiders.com to chat with friends, play in a game event, or support us for other weekly perks. Head to Twitch.tv/johnandmichelle and sub free with Amazon Prime for the back catalog of game streams and video shows. Hit up VGOmerch.com to get a cool hat, mousepad, or shirt!
Yo, check it out! There's a whole bunch of swans right in front of us! I've seen some wild stuff in this city, but this is a first. It's like we're in a friggin' storybook or something. You think they got lost or what? Or maybe they're just taking a break from Central Park. Who knows? Only in New York, man.Discussed: Like a Dragon: Ishin!, Wild Hearts, Octopath Traveler IISleep Buddy: https://sleepbuddy.online---Find us everywhere: https://intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Mastodon: https://theaether.space/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://theaether.space/@bbProduced by AJ Fillari: https://theaether.space/@aj---Season 5 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/---Timecodes: (00:00) - A Normal Intro for a Normal Episode (00:56) - Talking about the 3DS bonus (02:35) - Talking about NEW games (02:51) - A game that takes place in the past // Like a Dragon: Ishin (45:15) - Talk about Wild Hearts, amirite??? // Wild Hearts (01:02:00) - A big day for Stephen // Octopath Traveller II (01:25:23) - An Octopath Buyer's Guide // Ranking the characters (01:45:30) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members: | Brett S | Evan B | Robert L | min2 | Aaron G | Matthew S | Erik M | Brady H | Joshua J | Tony L | Danny K | Shanna P | Seth MC | Adam B | Andy H | Demo | Maxwell L | Spiritofthunder | Jason W | Jason T | Corey T | Minnow Eats Whale | Caleb W | Jesse W | Mike T | Codes | Wesley | Erik B | Butterfly B | Gabe O | Lasse B | Jeff N | Sergio L | ninjadeathdog | Rory B | A42PoundMoose | Mr Andrew S | Peter | Stellar.Bees | Brendan K | Scott R | wreckx | Noah OR | Michael G | Arcturus | Chris R | hepahe | Chase A | Anna | Nick Q | Chris M | RB | Karen H | Michaela W | Adam F | Scott H | Lauren H | Ben G | Therese K | jgprinters | Matt H | Murray | Trevor B | David P | Jason K | Bede R | Kamrin H | Andrew D | Kyle S | Philip N ★ Support this podcast on Patreon ★
On this episode of Random Encounter, we're talking about two big recent RPGs, Octopath Traveler II and Like a Dragon: Ishin!When the original Octopath Traveler came out in 2018, we'd never seen anything like its HD-2D art style. Now, Square Enix is back with a sequel, Octopath Traveler II, that addresses many of the criticisms leveled at the game five years ago. Does Zach think that OTII measures up? And speaking of games we've been waiting years for, Ryū ga Gotoku Ishin was a samurai spin-off from the Yakuza series, never released in the West. Thankfully, that's changed with its recent remake, Like a Dragon: Ishin! Jono has been losing his mind since he got his hands on it, but does this remake of a pre-Yakuza 0 entry of the series stand up to more modern games?Featuring: Jono Logan, Zach Wilkerson; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Octopath Traveler II ReviewLike a Dragon: Ishin! ReviewOctopath Traveler ReviewOctopath Traveler: Champions of the Continent Review
This week on All Things Nintendo, Brian and Wesley give a massive round up of impressions for games like Kirby's Return to Dream Land Deluxe, Octopath Traveler II, Metroid Prime Remastered, Theatrhythm Final Bar Line, and more. Before that, the two speculate what Pokémon Day 2023 might have in store for us, Xbox's new plans for Switch (yes, you read that right), and what the final trailer for The Super Mario Bros. Movie might have for us. If you'd like to follow Brian on social media, you can do so on his Instagram: @BrianPShea. You can follow Wesley on Twitter: @LeBlancWes. The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday! 00:00:00 – Introduction 00:01:02 – Pokémon Day Predictions 00:12:23 – Xbox's Plans for Call of Duty on Switch/Speculation 00:21:10 – Evo 2023 Lineup Announced 00:27:34 – New Mario Movie Trailer Incoming 00:34:52 – Kirby's Return to Dream Land Deluxe Review 00:45:04 – Theatrhythm Final Bar Line Review 01:00:51 – Octopath Traveler II Impressions 01:05:25 – Metroid Prime Remastered Review 01:12:05 – Akka Arrh Impressions 01:16:24 – Dust and Neon Impressions 01:20:36 – Kaiju Wars Impressions If you'd like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces." For Game Informer's other podcast, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry!
Oh man, as a huge fan of Tingle, let me tell you about Tingle Kiwami - it's a game that puts our favorite little green freak right smack in the middle of the Yakuza universe! And let me tell you, it's incredible! The world is super colorful and whimsical, and Tingle's unique personality and magical powers make the game feel like a fresh take on classic Yakuza gameplay. I had a blast using Tingle's dance moves to make friends, solve puzzles, and take down bad guys. Plus, the story is full of bloody twists and turns that kept me hooked, and the graphics and sound are totally on point. Discussed: Metroid Prime Remastered, Game Boy & Game Boy Advance, Kirby's Return to Dreamland Deluxe, Sea of Stars, Octopath Traveler II---Find us everywhere: https://intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Mastodon: https://theaether.space/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://theaether.space/@bbProduced by AJ Fillari: https://theaether.space/@aj---Season 5 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/---Timecodes: (00:00) - Intro (01:01) - The spectre of the episode (02:02) - The crux of the episode // Last week's Nintento Direct (11:54) - Wii Punch out (12:14) - Jumping in! // Metroid Prime: Remastered (17:54) - Conceding to rumors (22:39) - Getting into this // GBC and GBA Virtual Consoles (38:03) - Dude, The Beetles? (39:56) - It's Demo day (43:07) - It's Demo day // Kirby's Return to Dreamland (46:55) - It's Demo day // Sea of Stars (57:26) - It's Demo day // Octopath Traveler 2 (01:20:14) - Wrapping up! ---Thanks to all of our amazing patrons including our Eternal Gratitude members: | Evan B | Robert L | min2 | Aaron G | Matthew S | Erik M | Brady H | Joshua J | Tony L | Danny K | Shanna P | Seth MC | Adam B | Andy H | Demo | Maxwell L | Spiritofthunder | Jason W | Jason T | Corey T | Minnow Eats Whale | Caleb W | Jesse W | Mike T | Codes | Wesley | Erik B | Butterfly B | Gabe O | Lasse B | Jeff N | Sergio L | ninjadeathdog | Rory B | A42PoundMoose | Mr Andrew S | Peter | Stellar.Bees | Brendan K | Scott R | wreckx | Noah OR | Michael G | Arcturus | Chris R | hepahe | Chase A | Anna | Nick Q | Chris M | RB | Karen H | Michaela W | Adam F | Scott H | Lauren H | Ben G | Therese K | jgprinters | Matt H | Murray | Trevor B | David P | Jason K | Bede R | Kamrin H | Andrew D | Kyle S | Philip N ★ Support this podcast on Patreon ★
Download for Mobile | Podcast Preview | Full Timestamps New Death Metal Shirts! http://tinyurl.com/CSBshirts Aging is Tech Shadows of Doubt: Pepe Silvia Corkboard Simulator Yoko Taro Convinces Sega to Make Game Where Sega is Evil A Beef n Beer for Platinum Why Devs Don't Get Credited Why Natsu-mon Summer Vacation is a Good Game Concept Watch us record the podcast live on twitch.tv/castlesuperbeast Go to http://joinhoney.com/superbeast to get PayPal Honey for free.-- Go to http://bombas.com/SUPERBEAST and use code SUPERBEAST for 20% off your first purchase. -- Go to http://greenchef.com/superbeast60 and use code superbeast60 to get 60% off plus free shipping Yoko Taro's New Game Turns Sega Classics Into Women Metroid Prime Remastered credits removes names of the original developers New ENENRA Demo now available on #Steam Nintendo Direct Feb 2023 Every Game Announcement And Update Pikmin 4 — 21st July 2023 Xenoblade Chronicles 3 Expansion Pass DLC Vol. 3 — 15th February Samba de Amigo: Party Central — Summer 2023 Fashion Dreamer — 2023 Dead Cells: Return To Castlevania — 6th March 2023 TRON: Identity — 11th April 2023 Ghost Trick: Phantom Detective — Summer 2023 DECAPOLICE — 2023 Bayonetta Origins: Cereza and the Lost Demon — 17th March 2023 Splatoon 3 DLC — Spring 2023 Fire Emblem Engage Expansion Pass — Out Now Harmony: The Fall of Reverie — June 2023 Disney Illusion Island — 28th July 2023 Advance Wars 1+2: Re-Boot Camp — 21st April 2023 Octopath Traveler II — 24th February 2023 We Love Katamari REROLL + Royal Reverie — 2nd June 2023 Sea Of Stars — 29th August 2023 Omega Strike — 27th April 2023 Etrian Odyssey Origins Collection — 1st June 2023 Kirby's Return to Dream Land Deluxe — 24th February 2023 Nintendo Switch Online Game Boy / GBA — Out Now Metroid Prime Remastered — Out Now Baten Kaitos I & II HD Remaster — Summer 2023 Fantasy Life i: The Girl Who Steals Time — 2023 Professor Layton and the New World of Steam — 2023 Mario Kart 8 Deluxe - Wave 4 DLC — Spring 2023 WBSC eBaseball: Power Pros — Out Now The Legend of Zelda: Tears of the Kingdom — 12th May 2023 Natsu-Mon! 20th Century Summer Vacation — Summer 2023 (Japan)