Podcasts about game based learning

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Best podcasts about game based learning

Latest podcast episodes about game based learning

Buiten de krijtlijnen
#206 | Hoe kan gamification bijdragen tot een effectieve didactiek - Live op SETT Vlaanderen

Buiten de krijtlijnen

Play Episode Listen Later Mar 17, 2025 47:39


Hoe kan gaming bijdragen tot effectieve didactiek? Om deze vraag te beantwoorden, verwelkom ik drie experts die gaming en onderwijs vanuit verschillende perspectieven benaderen:Lander Van der Biest stond tien jaar voor de klas in de derde graad van het basisonderwijs. Hij verdiepte zich in het gebruik van videogames binnen het onderwijs en onderzocht de educatieve meerwaarde ervan. Als oprichter van Gamekunde deelt hij zijn inzichten met collega's en bij eduCentrum vzw coördineert hij de GameHive, waar hij op zoek gaat naar de nieuwste en meest relevante videogames en VR-oplossingen.Wouter Buelens werkte vier jaar als onderzoeker digitale didactiek aan het Expertisecentrum Onderwijs en Leren van Thomas More. Hij is medeauteur van 'Wijze lessen. Digitale didactiek' en is nu pedagogisch directeur aan HBO Verpleegkunde Genk leerkrachten en begeleidt leerkrachten van het Atlas college in het ontwerpen van online leerpaden.En last but not least, Liesbeth Last, die als fervent gamer en voorlopig enige leerkracht Esports in België lesgeeft aan het KTA Brugge. Daarnaast is ze wetenschappelijk medewerker aan de KU Leuven, waar ze maandelijks concrete lesimpulsen publiceert gebaseerd op populaire videogames.ShownotesGamekundeGamehivehttps://www.kuleuven.be/thomas/page/videogames-overzicht/https://ktabrugge.be/esports/Meer lezen:Bolat, Y. I., & Taş, N. (2023). A meta-analysis on the effect of gamified-assessment tools' on academic achievement in formal educational settings. Education and Information Technologies, 28(5), 5011-5039. https://doi.org/10.1007/s10639-022-11411-yDahalan, F., Alias, N., & Shaharom, M. S. N. (2024). Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review. Education and Information Technologies, 29(2), 1279-1317. https://doi.org/10.1007/s10639-022-11548-wDehghanzadeh, H., Farrokhnia, M., Dehghanzadeh, H., Taghipour, K., & Noroozi, O. (2024). Using gamification to support learning in K‐12 education: A systematic literature review. British Journal of Educational Technology, 55(1), 34-70. https://doi.org/10.1111/bjet.13335Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J. (2020). The impact of gamification in educational settings on student learning outcomes: A meta-analysis. Educational Technology Research and Development, 68(4), 1875-1901. https://doi.org/10.1007/s11423-020-09807-zVanbecelaere, S., Demedts, F., Reynvoet, B., & Depaepe, F. (2023). Toward a framework for analyzing adaptive digital games' research effectiveness. International Journal of Serious Games, 10(4), Article 4. https://doi.org/10.17083/ijsg.v10i4.618Ontdek hier het hele vormingsaanbod van het Expertisecentrum Onderwijs en Leren!Volg Buiten De Krijtlijnen op Twitter, Instagram of LinkedIn. Alle info over de opleiding onderwijskundig leiderschap vind je hier!

House of #EdTech
Leveling Up Learning: Gamification in Education - HoET259

House of #EdTech

Play Episode Listen Later Mar 16, 2025 30:49


In this episode of House of #EdTech, I discuss the what, why, and how of gamification in education! By incorporating game design elements into your teaching, you can boost student motivation, engagement, and learning outcomes—all while making lessons more interactive and fun! Segment 1: What is Gamification in Education? Definition of gamification and how it differs from game-based learning The psychology behind gamification: motivation, engagement, and dopamine Why gamification works in both K-12 and higher education settings Segment 2: Why Gamification Works Teachers and schools successfully implementing gamification How gamified learning platforms like Classcraft, Kahoot!, and Quizizz enhance the classroom experience The impact of leaderboards, challenges, and achievements on student motivation Segment 3: Practical Gamification Strategies for Educators Points, Badges, and Leaderboards (PBL): Reward students for progress and effort Quests and Challenges: Break down lessons into missions and problem-solving activities Choice and Autonomy: Let students pick their learning paths through differentiated tasks Storytelling & Themes: Create immersive experiences (e.g., a classroom space mission or historical adventure) Resources & Links Mentioned: Classcraft – Gamify classroom management Kahoot! – Interactive quizzes Quizizz – Fun game-based assessments Minecraft: Education Edition – Learning through creativity

The 10 Minute Teacher Podcast
How Fortnite Can be Free Physics Fun for Everyone!

The 10 Minute Teacher Podcast

Play Episode Listen Later Mar 10, 2025 10:48


In the ever-evolving landscape of educational technology, Fortnite Creative is emerging as a groundbreaking tool for physics education and game-based learning. Andrew Vanden Heuvel, an innovative educator, is transforming the way students engage with STEM education through virtual laboratories and interactive learning experiences. By leveraging the immersive world of Fortnite, Heuvel's Fortnite physics project is redefining student engagement and creative learning environments. This digital curriculum not only enhances physics education but also bridges the gap between e-sports in education and video game design, offering students a unique platform to explore and create.   Key Takeaways: Fortnite Creative is utilized as a virtual laboratory for physics education. The Fortnite physics project offers a game-based learning approach to STEM education. Students can engage in interactive learning experiences, such as skydiving and racing simulations. The project encourages students to become creators, not just consumers, in the digital curriculum. E-sports in education is gaining traction, with potential for significant growth and academic integration.   Explore the full potential of educational gaming and discover how Fortnite Creative is shaping the future of interactive learning. Show notes and bio: https://www.coolcatteacher.com/e883

The Digital2Learn Podcast
Ep. 264: Game-based Learning and the Power of Play w/ Ray Kimball Part Two

The Digital2Learn Podcast

Play Episode Listen Later Jan 28, 2025 23:07


Dr. Ray Kimball takes us on a journey of discovery as he unpacks the importance and efficacy of game-based learning and how we can more fully utilize these teaching and learning tools in our course writing and teaching practice.   Resources   Website  Connect  LinkedIn 

Der nerdige & niveauvolle Trashtalk
Episode 58 - Serious Gaming, Game Based Learning & Resilienz: Können Kriegsspiele unser Land retten? (Staffel 5)

Der nerdige & niveauvolle Trashtalk

Play Episode Listen Later Jan 28, 2025 113:15


Nicht nur Deutschland und Europa, sondern die ganze Welt, befinden sich in einer ökonomischen, politischen und ökologischen Krise. Können Rollenspiele, LARPs, Brettspiele und CoSims dafür die Lösung sein? Denn all diese verschiedenen Unterhaltungsmedien haben das Potential, durch spielbasiertes Lernen und realistische Simulationen unser Land, unsere Demokratie und generell unsere westliche Lebensweise krisenresistenter und sicherer zu machen. Aber was genau kann man von Kriegsspielen, Katastrophensimulationen und politischen Gedankenspielen lernen? Und wo liegen die Grenzen des Spiel- und Simulierbaren?

Teaching Channel Talks
[Episode 108] Game-Based Learning for Literacy Success (w/Brandon Cardet Hernandez, Mrs. Wordsmith)

Teaching Channel Talks

Play Episode Listen Later Jan 22, 2025 21:15 Transcription Available


Join Dr. Wendy Amato in this episode of Teaching Channel Talks for an inspiring conversation with Brandon Cardet-Hernandez, President of Mrs. Wordsmith. Discover how Mrs. Wordsmith is revolutionizing literacy education with tools like Word Tag and Readdiculous, blending explicit instruction with gamified learning. Brandon shares his passion for addressing the literacy crisis, unpacking the impact of reading proficiency on health, economic success, and personal growth. Learn how innovative solutions and bold strategies can empower educators and families to close literacy gaps and create brighter futures for all students.Resources for Continued LearningIn this episode, Dr. Wendy Amato speaks with Brandon Cardet-Hernandez about the critical state of literacy in the United States. They discuss the importance of explicit instruction, phonics-based learning, and innovative tools that educators can use to bridge literacy gaps.Explore the tools and resources mentioned in the episode to support literacy in your classroom or at home:Word Tag: Boost vocabulary skills with this engaging game that combines spaced repetition and game-based learning. Ideal for classroom and at-home use, Word Tag has been shown to increase vocabulary scores by 43% in just one month. Learn more and try it free for three months!Readiculous: Strengthen foundational reading skills with this Science of Reading-backed phonics game. With just 10 minutes of gameplay daily, Readiculous helps young learners master phonemes and sight words in a fun and interactive way. Discover more and claim your free trial!Looking to boost your teaching skills and advance your salary? Teaching Channel's graduate-level courses are designed to help educators grow professionally while making a greater impact in their classrooms.5274: Explicit Writing Instruction with the Science of Reading in Mind: This course offers actionable strategies to align your writing instruction with the Science of Reading. It's perfect for educators who want to enhance their teaching practices while working toward career advancement.

The Digital2Learn Podcast
Ep. 263: Game-based Learning and the Power of Play w/ Ray Kimball, Part One

The Digital2Learn Podcast

Play Episode Listen Later Jan 21, 2025 20:17


Dr. Ray Kimball takes us on a journey of discovery as he unpacks the importance and efficacy of game-based learning and how we can more fully utilize these teaching and learning tools in our course writing and teaching practice.   Resources   Website  Connect  LinkedIn 

Speaking of Higher Ed: Conversations on Teaching and Learning
24. Level Up: Gamification and Game Based Learning in Higher Ed

Speaking of Higher Ed: Conversations on Teaching and Learning

Play Episode Listen Later Dec 18, 2024 38:54


“Have you ever wondered if the principles of gaming could transform how your students learn?” In this episode of Speaking of Higher Ed, we explore gamification and game-based learning in higher education with Jeff Mastromonico and Arthur Takahashi. You'll hear about the differences between these approaches, how they can boost student engagement, and practical examples like escape rooms and simulations. Discover how you can incorporate gamified elements into your courses, align them with your teaching objectives, and create more engaging learning experiences across any discipline.  Get free access to more of our content, visit our show page for full episodes and additional resources. 

Tech Talk For Teachers
Game-Based Learning and Immersive Game Development, with Heather Healy

Tech Talk For Teachers

Play Episode Listen Later Sep 25, 2024 30:51


In this episode, Heather Healy, Vice President of Strategic Partnerships at Super League, joins us to discuss immersive game-based learning and its role in educational spaces. She talks about what these spaces are like as well as the advantages they can bring to our students and classrooms. Heather and her team at Super League are collaborating with AVID and Roblox to bring this type of immersive learning experience to students, teachers, and families through the development of AVID Creator Planet, a free game that will be released on Roblox later this year. Visit AVID Open Access to learn more.

Future of Education Podcast: Parental guide to cultivating your kids’ academics, life skill development, & emotional growth

Dr. Joshua Prieur, an education expert at Prodigy Games, emphasizes the potential of game-based learning to enhance student motivation and engagement. He highlights Prodigy's success, noting that students using the platform showed increased performance on end-of-year assessments. The discussion also covers the importance of personalized learning and the balance between fun and academic rigor in gamified education. Dr. Prieur stresses the need for intentional use of educational technology to support traditional classroom instruction. Show NotesConnect With: Dr. Joshua Prieur: Website // LinkedIn 2Hr Learning: Website // LinkedInI Hear Everything: IHearEverything.com // LinkedIn

De Innovatie Delegatie
Aflevering 80 Pitch Podium met Play IT Game Based Learning en de Gezamenlijke Brandweer

De Innovatie Delegatie

Play Episode Listen Later Aug 30, 2024 23:47


Met het Pitch Podium willen wij luisteraars inspireren en motiveren om zelf ook met innovatie aan de slag te gaan. In deze nieuwe aflevering van het Pitch Podium gaat iTanks' Gerben Besuyen in gesprek met: - Pim Walet, Business Development Manager van Play IT Game Based Earning, over de toegankelijkheid en voordelen van het verbeteren van de kennis en kwaliteiten van je team door middel van simulaties en game based learning.  - Arie Kleijwegt, Afdelingshoofd Preparatie en Ondersteuning Ledenbedrijven bij de Gezamenlijke Brandweer, over de taken en specialiteiten van de organisatie en hoe zij altijd klaarstaan voor het Havengebied met de laatste innovaties op het gebied van brand- en ongevallenbestrijding. Abonneer nu op de Innovatie Delegatie door op + of op 'volgen' te drukken en ontvang de nieuwste aflevering meteen in je playlist!      

Irish Tech News Audio Articles
TU Dublin Researchers Combat Maths Anxiety with Game-Based Learning

Irish Tech News Audio Articles

Play Episode Listen Later Jun 17, 2024 4:04


The Happy Maths programme, an impactful engagement initiative led by researchers at the School of Computer Science in TU Dublin, is generating interest in the world of primary education by using game-based learning to address the pervasive issue of maths anxiety. Funded by Science Foundation Ireland (SFI) and the Irish Research Council (IRC), the Happy Maths research team will host the very first Happy Maths Cup on the University's campus in Grangegorman on Tuesday, 18 June, which will see 100 pupils from 20 primary school classes compete using the games created by researchers to help more young people have fun with maths. Maths anxiety is a significant concern in Ireland, affecting one out of six primary school students, particularly those in areas of social disadvantage. A recent survey involving 1,338 parents and 1,714 primary school students revealed that maths anxiety is more prevalent in DEIS (Delivering Equality of Opportunity in Schools) pupils, perpetuating a cycle of social inequalities and limiting future career opportunities for these children. Anxiety is also more severe among girls, exacerbating gender inequalities in STEM education and careers. Happy Maths, which was created byTU Dublin's Dr Pierpaolo Dondio and Dr Mariana Rocha, aims to break this cycle by offering a more creative and playful approach to maths education, which aligns with the new maths curriculum introduced by the Minister for Education. Norma Foley TD last year. The programme's evaluation shows promising results, with high engagement levels from anxious and non-anxious students and marked improvements in specific maths skills. "Maths enters a child's life through games: a simple card game, a board game, counting, or a game of chess," said Dr Pierpaolo Dondio, a lecturer in the School of Computer Science at TU Dublin. "The new maths curriculum introduced by Minister Foley is characterised by playfulness and creativity, offering opportunities for reasoning and solving real-life problems. Happy Maths offers a new approach using game-based learning in mathematics, which teachers can use to implement the curriculum when it commences in 2025." Happy Maths explicitly targets several UN Sustainable Development Goals (SDGs), including Good Health and Well-being (SDG 3), Quality Education (SDG 4), and Gender Equality (SDG 5). By improving the quality of maths education and mitigating the effects of maths anxiety, it aims to enhance children's overall well-being and promote gender equality in education. The Happy Maths programme has already made significant strides, earning the TU Dublin President Award 2019/2020 and three international awards for "best game" at the Irish Conference on Game-Based Learning and the European Conference on Game-Based Learning. In 2023, Dr Dondio was named a Fulbright Scholar, expanding the programme's reach and evaluating its effectiveness in collaboration with the University of Chicago and Georgetown University. "We did not expect kids would engage with our games so much, and this is evidence that maths can be taught in novel and creative ways," Dr Dondio remarked. "The Happy Maths Cup will celebrate and reward our best players with a day of fun competition. Happy Maths has provided a one-of-a-kind journey where the vibrant enthusiasm of the students rejuvenated our spirits, infusing us with youthful energy and a renewed passion for mathematics." Building on the lessons learned over the past three years, the Happy Maths research team is developing a new version of their games that better adapts and personalises content to each child's needs. This next phase aims to close the performance gap between boys and girls and ensure that all children, regardless of socioeconomic background, can enjoy and excel in maths. The Happy Maths Cup will take place on TU Dublin's Grangegorman Campus on Tuesday, 18th of June 2024.

Neurology Minute
Game Based Learning in Neuroscience

Neurology Minute

Play Episode Listen Later May 23, 2024 2:03


Dr. Jason Crowell and Drs. Sarah Louise Edwards and Zachary London discuss the current state of game-based learning in neuroscience education. Show reference: https://www.neurology.org/doi/10.1212/NE9.0000000000200103   

Neurology® Podcast
Game Based Learning in Neuroscience

Neurology® Podcast

Play Episode Listen Later May 20, 2024 18:56


Dr. Jason Crowell talks with Drs. Sarah Louise Edwards and Zachary London about the current state of game-based learning in neuroscience education. Read the related article in Neurology: Education.  This podcast is sponsored by argenx. Visit www.vyvgarthcp.com for more information. Disclosures can be found at Neurology.org.    

Naruhodo
Naruhodo Entrevista #15: Helen Suzuki

Naruhodo

Play Episode Listen Later Apr 8, 2024 113:23


Dando sequência à série "Naruhodo Entrevista" de conversas descontraídas com cientistas brasileiras e brasileiros, chegou a vez da Doutora em Ciências da Comunicação, Helen Suzuki.Só vem!> OUÇA (113min 23s)*Naruhodo! é o podcast pra quem tem fome de aprender. Ciência, senso comum, curiosidades, desafios e muito mais. Com o leigo curioso, Ken Fujioka, e o cientista PhD, Altay de Souza.Edição: Reginaldo Cursino.http://naruhodo.b9.com.br*Helen Suzuki é Doutora em Ciências da Comunicação pela Escola de Comunicações e Artes da Universidade de São Paulo (ECA/USP, 2019) realizado com bolsa CAPES no Programa de Doutorado Sanduíche no Exterior (PDSE Edital n19/2016) vinculado na Pós-Graduação da Shizuoka University (Japão, 2017).Mestra em Ciências da Comunicação pela ECA/USP (2014) e aluna Especial do Curso de Pós-Graduação na Universidade de Estudos Estrangeiros de Kyoto (Japão, 2013). Realizou a coleta de dados para a pesquisa do mestrado no Japão, com o apoio do Programa Santander de Bolsa de Mobilidade Internacional.Especialização (Lato Sensu) em Pesquisa de Mercado pela Escola de Comunicações e Artes da Universidade São Paulo (ECA/USP, 2019). Especialização (Lato Sensu) em Arquitetura da Informação pela Faculdade Impacta de Tecnologia (FIT, 2010). Graduação em Comunicação Social com habilitação em Produção Editorial pela Universidade Anhembi Morumbi (2007).Participou como pesquisadora no Centro de Estudos de Telenovela (CETVN - ECA/USP) e no Observatório Ibero-Americano de Ficção Televisiva (OBITEL) em 2012, 2013 e 2015. Desde 2015 integra o Grupo de Estudos Linguagens e Discursos nos Meios de Comunicação (GELiDis - ECA/USP). Trabalhou com Televisão Interativa (iTV), foi editora e roteirista em cursos de treinamento com Game-Based Learning e também foi Design Instrucional em cursos de e-Learning.Atualmente é Docente nos cursos de Produção Editorial, Jornalismo e Relações Públicas na Universidade Anhembi Morumbi (UAM-SP) e trabalha no IEMI com Inteligência de Mercado.*PARCERIA: ALURAAprofunde-se de vez: garantimos conhecimento com profundidade e diversidade, para se tornar um profissional em T - incluindo programação, front-end, data science, devops, ux & design, mobile, inovação & gestão.Navegue sua carreira: são mais de 1450 cursos e novos lançamentos toda semana, além de atualizações e melhorias constantes.Conteúdo imersivo: faça parte de uma comunidade de apaixonados por tudo que é digital. Mergulhe na comunidade Alura.Aproveite o desconto para ouvintes Naruhodo no link:alura.tv/naruhodo*APOIE O NARUHODO PELA PLATAFORMA ORELO!Um aviso importantíssimo: o podcast Naruhodo agora está no Orelo: https://bit.ly/naruhodo-no-oreloE é por meio dessa plataforma de apoio aos criadores de conteúdo que você ajuda o Naruhodo a se manter no ar.Você escolhe um valor de contribuição mensal e tem acesso a conteúdos exclusivos, conteúdos antecipados e vantagens especiais.Além disso, você pode ter acesso ao nosso grupo fechado no Telegram, e conversar comigo, com o Altay e com outros apoiadores.E não é só isso: toda vez que você ouvir ou fizer download de um episódio pelo Orelo, vai também estar pingando uns trocadinhos para o nosso projeto.Então, baixe agora mesmo o app Orelo no endereço Orelo.CC ou na sua loja de aplicativos e ajude a fortalecer o conhecimento científico.https://bit.ly/naruhodo-no-orelo

Heterodox Out Loud
What Happens When Students Take Over the Class

Heterodox Out Loud

Play Episode Listen Later Mar 27, 2024 62:19


What really happened in 1945? Explore how students grapple with historical events and figures to understand their distinctness and uniqueness. In this episode of Heterodox Out Loud, host John Tomasi interviews Professor Mark Carnes of Barnard College. Professor Carnes talks about his innovative approach to teaching history, which he calls "reacting to the past." He explains how this method challenges traditional teaching by immersing students in historical contexts through Live-Action Role-Playing (LARP).Professor Carnes shares the components of this approach, its impact on students' engagement, the complexity of character roles, and the unique insights it generates. By making history come alive in a way that traditional teaching methods may not achieve, "reacting to the past" provides a unique and engaging way to learn about the past.In This Episode:Teaching history through role-playing gamesEngaging students in historical complexitiesAdoption of live-action role-playing gamesConnecting with historical figures through gameplayThe transformative power of immersive learningFind out more about The Reacting Consortium here: https://reactingconsortium.org/Find out more about Mark here: https://barnard.edu/profiles/mark-c-carnes About Mark Carnes:Mark Carnes received his B.A. from Harvard and Ph.D. from Columbia. For the first half of his career, he was a very conventional historian, General Editor of the 17-million-word American National Biography (Oxford), and author or editor of dozens of books on American history. But around the turn of the century, he pioneered the Reacting to the Past program, where students played complex games set in the past, their roles informed by important texts. He has co-authored six games in the Reacting series, published by the University of North Carolina Press, and is the author of Minds on Fire: How Role-Immersion Games Transform College (Harvard, 2014).  He teaches at Barnard College, Columbia University. Follow Heterodox Academy on:Twitter: https://bit.ly/3Fax5DyFacebook: https://bit.ly/3PMYxfwLinkedIn: https://bit.ly/48IYeuJInstagram: https://bit.ly/46HKfUgSubstack: https://bit.ly/48IhjNF

CLIMEcasts
Virtual Simulation in Medical Education

CLIMEcasts

Play Episode Listen Later Mar 20, 2024 50:29 Transcription Available


In this episode our guest, Rachel Umoren, MBBCh, MS,  joins Kate Mulligan, PhD to discuss Virtual Simulation in Medical Education.   General Resources:Virtual Simulation in Medical Education TranscriptSimulation and Game-Based Learning for the Health Professions by Rachel UmorenHealthcare Simulation DictionarySociety for Simulation in HealthcareVirtual prenatal counseling simulatorJMIR Medical Education - Increasing Realism and Variety of Virtual Patient Dialogues for Prenatal Counseling Education Through a Novel Application of ChatGPT: Exploratory Observational StudyJMIR Serious Games - Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot StudyVirtual simulations on newborn resuscitation and careVirtual Essential Newborn Care (2023, updated version) https://sites.uw.edu/virtualenc/Virtual simulations for neonatal education - PubMed (nih.gov)Electronic Helping Babies Breathe (2019)Doctor Creates Virtual Reality Simulation to Save Babies' Lives - On the Pulse (seattlechildrens.org)eHBB: a randomised controlled trial of virtual reality or video for neonatal resuscitation refresher training in healthcare workers in resource-scarce settings | BMJ OpenUsing Mobile Virtual Reality Simulation to Prepare for In-Person Helping Babies Breathe Training: Secondary Analysis of a Randomized Controlled Trial (the eHBB/mHBS Trial) - PMC (nih.gov)Virtual disaster evacuation simulatorEvacuation of Vulnerable and Critical Patients: Multimodal Simulation for Nurse-Led Patient Evacuation. - Abstract - Europe PMCEVAC: Evacuation of Vulnerable and Critical Pediatric Patients for Nurses - PubMed (nih.gov)EVAC Washington.eduVirtual team training simulations

Tech Talk For Teachers
Game-Based Learning and Assessment, with Rebecca Kantar

Tech Talk For Teachers

Play Episode Play 34 sec Highlight Listen Later Feb 28, 2024 46:45


 In this episode, we are joined by Rebecca Kantar, Vice President of Education at Roblox. Rebecca shares her experiences and insights into the world of game-based and simulation-based learning and assessment. She digs into the benefits and limitations of these approaches as well as the exciting opportunities she sees for the future. Visit AVID Open Access to learn more.

Experience Points
Silviana Falcon on Lectures at Play

Experience Points

Play Episode Play 32 sec Highlight Listen Later Feb 25, 2024 28:07


Silviana Falcon on Lectures at PlayIn this podcast episode, host Dave Eng discusses educational games and their integration into traditional lectures with guest Silviana Falcon. Silviana shares her experience of using educational games as fundamental components of her lectures over eight years. She emphasizes the value of creating a welcoming learning environment through interactive games that foster camaraderie and teamwork among students. One of the games she uses, "StarPower" by Garry Shirts from 1969, simulates a three-tier society based on wealth, enabling students to experience power dynamics and economic decisions. Silviana's approach involves gradually introducing games to engage students and enhance their understanding. The episode underscores the benefits of well-chosen educational games for deeper learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you'll get the next episode of Experience Points delivered directly to you.I'd also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at dave@universityxp.comGame on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/106Support the show

SPS Digital Learning Hour
Power Up Your Learning Episode 2: Level 1 Goals of the Game!

SPS Digital Learning Hour

Play Episode Listen Later Jan 23, 2024 31:05


In Level 1 of Power Up Your Classroom we delve into the why of the game. By understanding the unique characteristics of gamification and game-based learning, we will be prepared to integrate both types into our classrooms. My goal for today's episode is to give you a greater understanding of the why behind Gamification and Game-Based Learning and the what they are. You might even begin to see how you are already doing some of these inside your classroom with your students and you don't even know it. Tools Available in Springfield: ⁠⁠⁠⁠Office 365⁠⁠⁠⁠ ⁠⁠⁠⁠23 Tools for 2023 (Springfield Teachers)⁠⁠⁠⁠ ⁠⁠⁠⁠Nearpod⁠⁠⁠⁠ ⁠⁠⁠⁠Newsela⁠⁠⁠⁠ ⁠⁠⁠⁠Reading Progress⁠⁠⁠⁠ Newly Formed Amazon Affiliate Link: Power Up Your Classroom Book from Amazon Other Resources: ⁠Simon Sinek: How great leaders inspire action | TED Talk⁠ ⁠Google Graveyard - Killed by Google⁠ Course Launch Video by Jacob Aringo Cate Tolnai Website You can find me at: Website: ⁠⁠⁠https://www.beardedtechedguy.com⁠⁠⁠ Instagram: ⁠⁠⁠@beardedteched⁠⁠⁠ Facebook: ⁠⁠⁠@beardedteched⁠⁠⁠ Twitter: ⁠⁠⁠@beardedteched⁠⁠⁠ Show Credits:  ⁠Summer Adventures⁠ – ⁠Serge Pavkin Music⁠ from Pixabay  --- Send in a voice message: https://podcasters.spotify.com/pod/show/spsdigitallearninghour/message

Leadership Currency with Dr. Doug McKinley

Game based learning is a teaching method that uses the power of games to define and support learning outcomes. A GBL environment achieves this through intentionally designed educational games that have elements such as engagement, immediate rewards, and healthy competition. All so that while participants play, they stay motivated to learn. Dr. McKinley is joined by consultant Marie Pawlak, a fabulous and passionate facilitator who features GBL as her primary strategic advantage. Her creativity and unique approach to adult learning is both captivating and inspiring.To Order Doug's Books: The Resiliency QuestMad About UsVisit Doug's Website: DougMcKinley.comTo Listen to Leadership Currency Podcast: Leadership Currency Podcast

Nice Games Club
Game-based Learning (with Jennifer Javornik)

Nice Games Club

Play Episode Listen Later Nov 16, 2023


Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the game development industry in the midwest US, and a whole lot more.Game-based LearningEventsGame DesignProductionSerious Play ConferenceWisconsin Games AllianceFilament GamesJennifer JavornikGuestChief Partnerships Officer at Filament GamesExternal linkLinkedIn

The Gamification Quest
An Award-Winning, Game-Based Solution to Organization Culture

The Gamification Quest

Play Episode Listen Later Nov 14, 2023 39:11


My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining client-service quality. Jordan and Scott created a two-step, game-based solution for this client: first, employees played a turn-based conversation game with an AI-powered chatbot that and then attended a live 50-minute debrief session where they learned about key empathetic behaviors, discussed their experiences. The program results showed double-digit improvement in evidence-based empathizing skills and participant mindset. Not only were employees exhibiting more empathetic behaviors in conversation, but their beliefs around their potential to enhance these abilities also saw measurable improvement over the course of the program. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry. Monica is the President of Sententia, Inc. and leads the company's education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning). She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

Eko Nugroho has been at the forefront of driving the implementation of game-based learning and gamification in Indonesia over the past 14 years. Alongside his team at Kummara.com, Eko has offered consultancy and advisory services in the realm of serious meaningful games and interactive learning to various companies and organizations. Additionally, Eko serves as an advisory board member at Ludere Nusantara Foundation (Ludenara.org), a non-profit organization dedicated to assisting teachers in implementing game-based learning programs and enhancing the overall quality of education throughout Indonesia. Eko is also a distinguished gamification expert and has been recognized as a finalist for the Gamification World Award. He is widely acclaimed as an international speaker, having presented at renowned events such as Gamification Europe, Gamicon48V US, and the Connected Learning Summit at MIT, among others.

CISO Tradecraft
#153 - Game-Based Learning (with Andy Serwin & Eric Basu)

CISO Tradecraft

Play Episode Listen Later Oct 30, 2023 46:13


On this episode we talk about the differences between Gamification and Game-Based Learning. We think you will enjoy hearing how Game-Based learning gets folks into the flow and creates novel training that resonates.  We also have a great discussion on how games can be applicable for Board Members and Techies.  You just need to get the right type of game for the right audience and let the magic happen. Big Thanks to our Sponsors Haiku - https://www.haikuinc.io/ Risk3Sixty - https://risk3sixty.com/whitepaper/ Transcripts https://docs.google.com/document/d/1XmkMO7eJR3yAnXJPOCTaA5J9sakk639Q Chapters 00:00 Introduction 03:38 What is Game-Based Learning? 07:55 Training Board of Directors 10:18 Gamification vs Game-Based Learning 14:30 Do Your Duties 21:09 Delaware Fiduciary Duties 22:54 Building a Forge 26:11 Tailored Game Types 33:35 Teaching Girl Scouts Linux Commands 40:17 Retaining Your Best People

Edtech Insiders
Game-Based Learning and the Future of Education: Insights from Rebecca Kantar of Roblox

Edtech Insiders

Play Episode Listen Later Oct 20, 2023 66:47 Transcription Available


Rebecca Kantar serves as Vice President of Education and Director of the Roblox Community Fund at Roblox Corporation (NYSE: RBLX), a technology platform bringing the world together through play. Rebecca is responsible for growing Roblox's education vertical into a self-sustaining ecosystem of outstanding educational content creators, bringing deeper learning curricular materials to educators and students. Roblox Education connects educational organizations with extraordinary Roblox developer studios through Roblox Community Fund grants.Rebecca came to Roblox in 2020 when Roblox acquired Imbellus Inc., a simulation-based assessment technology company Rebecca founded and led. Rebecca founded Imbellus with conviction that better educational assessments would drive deeper teaching and learning and in turn, more students graduating ready for adulthood. In delivering operational, fair, valid, and reliable assessments at scale, Imbellus demonstrated the potential for simulation-based assessments to measure deep thinking skills in high-stakes workforce and educational contexts. Rebecca led Imbellus in raising over $23M, signing multimillion-dollar development contracts with Fortune 500 corporations and in completing successful M&A transactions with Roblox Corporation and McKinsey & Company. Prior to launching Imbellus, Rebecca founded an expert network that Gerson Lehrman Group (GLG) acquired in 2012.Rebecca serves as a Vice Chair of the Museum of Science Board of Trustees, where she serves on the Campaign Cabinet and as Vice Chair of the Trustee Nominating Committee. Rebecca has served as an advisor to the Common Application and to the MA Common Start Coalition. Rebecca grew up in Newton, MA and currently lives in Massachusetts.Links:Roblox's educational partner site, for organizations or developers interested in building experiences in various subjects - including well-being, social/emotional learning on Roblox: https://education.roblox.com/partners/Recommended Resources:Whiteboard Advisors newsletterCOVID-19 Policy Update by John BaileyEmily in Your Phone newsletter to stay up to date on state of public school happeningsNice White Parents podcastGet ready to explore the future of education! Join Edtech Insiders for a virtual conference featuring 30+ of the top voices shaping the future of Al + Education. A full day of keynote speakers, panel discussions, and networking!Register now here: AI+EDU Virtual Conference

The Gamification Quest
Bernardo Letayf and Roman Rackwitz: 2023 GamiCon48V Pre-Conference Podcast

The Gamification Quest

Play Episode Listen Later Oct 18, 2023 33:21


Bernardo Letayf and Roman Rackwitz are renowned gamification experts on the cutting edge of innovation with their latest project, TABI. With a passion for merging gaming principles with various fields, they bring extensive expertise to the world of technology and engagement. TABI, their groundbreaking software, promises to revolutionize user experiences, education, and employee motivation. Through gamified solutions, Rackwitz and Letayf aim to enhance engagement and productivity in diverse domains. Their podcast interview offers valuable insights into their visionary work, shedding light on how TABI is poised to reshape the way we interact with technology and engage with content. Hosted by Monica Cornetti: Monica works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. She is the President of Sententia, Inc. and leads the company's education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning).  Monica is  the author of the books Lipstick Lessons; What Were You Thinking?; Totally Awesome Training Activities Guide: Put Gamification to Work for You; and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.

Things Fall Apart
Gamification vs. Game-Based Learning: What's up? w/ Dr. James York & Dr. Jonathan deHaan (Ludic Language Pedagogy)

Things Fall Apart

Play Episode Listen Later Oct 7, 2023 69:17


On today's podcast we're joined by two founders of Ludic Language Pedagogy or LLP. LLP is an open access academic journal and community focused on publishing actionable ideas on “ludic”, or playful, ideas, and language learning, such as through tabletop RPGs, live action role playing, card games, and video games. For example, recently published papers include “Teaching Spanish with The Legend of Zelda: Ocarina of Time” and “Places, people, practices, and play: Animal Crossing New Horizons here and there.”James and Jonathan are currently writing a book on ludic pedagogy, and they led a session at our recent Conference to Restore Humanity! on ludic teaching that is definitely worth checking out. This conversation centers the distinction of gamification from game-based learning: what's the difference? Why does it matter? How does it apply to teaching and learning?GuestsDr. James York is the editor in chief of LLP and a senior assistant professor at Meiji University, where he teaches and conducts research on the application of games, play and literacy. Dr. Jonathan deHaan is an associate editor and associate professor in the Faculty of International Relations at the University of Shizuoka, who focuses on teaching literacy with games.ResourcesLudic Language PedagogyLLP @ Conference to Restore HumanityPac Manhattan Hosted on Acast. See acast.com/privacy for more information.

The DIESOL Podcast | EdTech in ESL
DIESOL 090 - Playing Game Shows with Ryan O'Donnell

The DIESOL Podcast | EdTech in ESL

Play Episode Listen Later Sep 25, 2023 51:31


Ryan O'Donnell has been building out slide decks to play classroom versions of famous game shows for years. Join us as he shares some favorites and we figure out applications for ESOL classrooms! Show Notes: www.DIESOL.org/90 Want to support the show? Leave us a review right here in your podcatcher! Subscribe to the show on YouTube Subscribe on Patreon  or Buy us a Coffee Thank you!!

Process Safety with Trish & Traci
Podcast ep 52: Game-Based Learning Revolutionizes Process Safety Education in the Chemical Industry

Process Safety with Trish & Traci

Play Episode Listen Later Sep 5, 2023 30:37


In our latest episode, we sit down with Dr. Cheryl Bodnar, one of the brilliant minds behind "Contents Under Pressure," an immersive game designed to teach process safety. Discover the story behind the game and its impact on education and industry. https://contentsunderpressure.engineering.uconn.edu/ Transcript: https://chemicalprocessing.com/33010965

Teach Your Kids
Game-Based Learning: The Prodigy Approach with Rohan Mahimker

Teach Your Kids

Play Episode Listen Later Aug 30, 2023 55:28


Rohan Mahimker (@RohanMahimker) is the co-CEO and founder of Prodigy Education, an innovative platform that has transformed the way children learn mathematics. A graduate in Engineering from the University of Waterloo, Rohan's vision is to make learning math as engaging as playing a video game. Under his leadership, Prodigy has aligned itself with state and provincial curricula, reaching millions of students worldwide. His commitment to free access to educational content emphasizes equality and accessibility. SELECTED LINKS FROM THE EPISODEConnect with Rohan Mahimker: Website | X | LinkedInConnect with Teach Your Kids: Website | X | Instagram | SubstackConnect with Manisha:  X | InstagramJoin our premium community with expert support and adviceProdigy GameMastery Learning HourThe Best PreK-12th Grade Math Curriculum of 2023Tutoring with adaptive learning apps | ModuloFind the perfect homeschool curriculum for your unique child | ModuloIncredible (And Free) School Hotline Provides Support For Parents And KidsMindset: The New Psychology of Success - Carol S. Dweck, PhDArt For Kids HubCosmic Kids YogaWatch Formula 1: Drive to Survive | Netflix Official SiteThis site contains product affiliate links. We may receive a commission if you make a purchase after clicking on one of these links.Time Codes:00:00:00 — Manisha Snoyer introduces the podcast and her guest, Rohan Mahimker, the co-CEO and founder of Prodigy Education.00:03:25 — Rohan Mahimker acknowledges Prodigy as a core curriculum resource used by homeschooling families. Manisha speaks about its utilization during the pandemic.00:07:33 — The crucial role that professional educators have played in aligning Prodigy Game's content with classroom curricula.00:09:00 — Rohan explains how mastery-based learning excels in math. He discusses its cumulative nature and effectiveness in student progression.00:18:23 — A powerful example of Prodigy's positive impact on socioeconomically disadvantaged students in Toronto is shared.00:21:45 — The conversation shifts to parents creating avatars in Prodigy to play with their kids, promoting education as a family activity.00:24:43 — Rohan and Manisha discuss the importance of growth mindset in learning, and how Prodigy Game fosters this by praising learning instead of just accomplishments.00:27:40 — Discussion about screen time, and acknowledgement that Prodigy Game strikes a balance between being engaging and not overly addictive.00:31:13 — Rohan elaborates on how Prodigy's business model allows any child to progress through the entire grade 1 to 8 math curriculum for free. Manisha emphasizes the importance of reaching under-resourced communities with Prodigy.00:37:37 — Rohan discusses the educational standards and the cumulative, and linear nature of math00:40:20 — The upcoming Prodigy app is discussed, promising to benefit students, parents, and teachers. Prodigy English is introduced as an innovative approach to English learning.00:49:00 — Manisha narrates the transformation of a teenage girl from hating math to excelling in it, thanks to Prodigy.00:53:52 — Rohan shares his personal learning journey outside of his professional life, emphasizing his interest in racing and the physics involved in it.This podcast is made possible through a generous grant from the Vela Education Fund VELA Education Fund is catalyzing a vibrant alternative education ecosystem. VELA provides trust-based funding to entrepreneurs, fosters community-building and knowledge-sharing, and increases visibility through storytelling that promotes cultural awareness and acceptance of the out-of-system space. Today, VELA serves the largest community of out-of-system education entrepreneurs in the country, with over 2,000 community members. About half of VELA's community members operate small learning environments, and the other half are ecosystem and community builders offering direct services and support across the out-of-system space. Learn more at velaedfund.org.

Overthrowing Education
Encore of Episode 2: Jon Cassie: Game-Based Learning

Overthrowing Education

Play Episode Listen Later Aug 27, 2023 42:26


  Jump into the Overthrowing Education archives with me in this encore episode!   We start with a conversation filled with practical tools about games and gamification with educator, author and expert Jon Cassie of Game Level Learn and Qulia: The School for Deeper Learning. Then play along as Jon is subjected to The Five Minute Game Show where he has to determine whether the unusual games describes are Fact or Fantasy. Special Thanks to our guests Jon Cassie and Micaela Blie (and check out a great interview with her on our episode, “From Blah to Hazzah”). Our Edu-Gamerama Fauxmercial actors are , Yossie Frankel (Also our announcer) and Batsheva Frankel. And thanks to the wonderful band Distant Cousins for our theme song, Raise it Up.

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

For this episode, we continue discussing the steps to creating a gamified experience and focus on our existing or potential players! This is the third part of the series, so if you haven't listened to or seen Gamification Intro (Episode 295) or Setting Up With Objectives for Gamification (Episode 296), you probably want to start there!

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education
James Fielder Making Sure the Objectives Are Right in Gamification | Episode 293

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

Play Episode Listen Later Jun 19, 2023 40:07


James "Pigeon" Fielder, Ph.D. joined CSU as an Instructor after retiring from the U.S. Air Force as a Lieutenant Colonel and Associate Professor of Political Science at the U.S. Air Force Academy. He is also serving as a Marine Corps University Non-Resident Krulak Fellow for academic years 2021-2026, is the Director of Professional and Educational Games for Mobius Worlds Publishing, and consults on organizational wargaming, crisis response exercises, and scenario planning. Pigeon researches interpersonal trust and emergent political processes through cyber-based interaction, and through tabletop and live-action gaming as natural experiments. He also has over two decades of experience designing, executing, and assessing training exercises and wargames, from small-group tabletop discussions to multi-day exercises engaging 5,000+ participants. He is also serving on the editorial board of Simulation & Gaming and The MORS Journal of Wargaming, was a TEDxMileHigh speaker on games, and has been interviewed on game-related topics by Reuters, USA Today, and NBC News.

The STEM Space
111. How AI will Transform Education ft. André Thomas

The STEM Space

Play Episode Listen Later Jun 2, 2023 18:00


Show Summary:In this episode, Natasha continues her conversation with André Thomas, game-based learning expert and Director of the LIVE Lab in the Visualization program at Texas A&M University. Explore the exciting world of artificial intelligence (AI) as André shares his views on how it can personalize learning experiences, enhance engagement, and potentially revolutionize various aspects of our lives. Sign up for André's online course Introduction to Game-Based Learning and get 30% off with code OMYM0GLinks from the Show:Related The STEM Space Podcast Episodes 110. How to Implement Game-Based Learning ft. André Thomas (part 1)68. Game-Based Learning with André Thomas101. How ChatGPT Will Transform Education35. Question EverythingVivify STEM LessonsIntro to Coding: Communication STEM ActivityOther STEM ResourcesChatGPT15 Tips To Help Businesses Use AI And Automation Responsibly And Effectively (Forbes)Ethics of Artificial Intelligence (UNESCO)Rayyan - AI Powered Tool for Systematic Literature ReviewsAutoGPT OfficialJoin The STEM Space!Game-Based Learning (GBL) ResourcesGame Based Learning (YouTube)A&M-developed calculus video game helps students pass, pursue STEM careersVariant: Limits Educational Trailer (YouTube)Variant: Limits (game)TED Talk: The Effective Use of Game-Based Learning in EducationTexas A&M University LIVE Lab: Introduction to Game-Based Learning - GET 30% WITH CODE OMYM0GTHE STEM SPACE SHOWNOTESTHE STEM SPACE FACEBOOK GROUPVIVIFY INSTAGRAMVIVIFY FACEBOOKVIVIFY TWITTER

The STEM Space
110. How to Implement Game-Based Learning ft. André Thomas

The STEM Space

Play Episode Listen Later May 26, 2023 23:51


Show Summary:In this episode, Natasha and André discusses game-based learning and its immense potential in any classroom setting. They talk about the difference between gamification and game-based learning, tips for engaging all students, and a not-to-be-missed online summer workshop providing educators with the chance to earn professional development credit hours.André Thomas returns for an engaging discussion that will be shared over 2 episodes! In the next episode, they will talk about AI so we thought it would be fun to have ChatGPT provide his bio: Renowned as both a game-based learning expert and a professor at Texas A&M University, André Thomas boasts an illustrious career that originated in the dynamic world of the movie industry. From crafting captivating graphics for blockbuster hits like Men in Black, he transitioned to the realm of game development, lending his artistic prowess to renowned titles such as Madden NFL. Now, drawing from his rich experiences, André employs his expertise to create immersive educational games that masterfully teach subjects like calculus. Join us as we delve into his fascinating journey and uncover the transformative power of game-based learning in education.Links from the Show:Texas A&M University LIVE Lab: Introduction to Game-Based Learning - GET 30% WITH CODE OMYM0GRelated The STEM Space Podcast Episodes 68. Game-Based Learning with André Thomas79. The Impact of STEM Vivify STEM Blog PostsThe Importance of FailureHow to Teach Growth Mindset and Failing ForwardGame-Based Learning (GBL) ResourcesFive Reasons Why The Use Of Games In Education Is Cool (Article about Malta conference: Transform-ED: Education Through Gaming and AI)Game Based Learning (YouTube)A&M-developed calculus video game helps students pass, pursue STEM careersVariant: Limits Educational Trailer (YouTube)Variant: Limits (game)TED Talk: The Effective Use of Game-Based Learning in EducationTHE STEM SPACE SHOWNOTESTHE STEM SPACE FACEBOOK GROUPVIVIFY INSTAGRAMVIVIFY FACEBOOKVIVIFY TWITTER

Teachers Talk Radio
How to Enhance Sustained Attention: The Late Late Show with Paul Hazzard

Teachers Talk Radio

Play Episode Listen Later May 25, 2023 60:23


Dr Éadaoin Slattery of Dublin City University (DCU) discusses attention and how it can be improved. She describes self-alert training. How can Minecraft have positive benefits for pupils?  Listen in and you'll find out what it can do for your class.   If you try the self-alert training be sure to leave a comment about how it went.   Éadaoin Slattery, M.Sc., Ph.D.  Post-Doctoral Researcher in Game-Based Learning and Assessment  Centre for Assessment Research, Policy and Practice in Education (CARPE) Institute of Education, St. Patrick's Campus  Dublin City University    Recent publications: Slattery, E. J., Butler, D., O'Leary, M., & Marshall, K. (2023). Primary school students' experiences using Minecraft Education during a national project-based initiative: An Irish study. TechTrends.    Slattery, E. J., Butler, D., O'Leary, M., & Marshall, K. (2023). Teachers' experiences using Minecraft Education in primary school: An Irish perspective. Irish Educational Studies.   Slattery, E. J., O'Callaghan, E., Ryan, P., & Fortune, D. & McAvinue, L. P. (2022). Popular interventions to enhance sustained attention in children and adolescents: A critical systematic review. Neuroscience & Biobehavioral Reviews.   Slattery, E. J., Ryan, P., Fortune, D. G., & McAvinue, L. P. (2022). Unique and overlapping contributions of sustained attention and working memory to parent and teacher ratings of inattentive behaviour. Child Neuropsychology.

Marketing and Education
Unconferences, Game-Based Learning, and Professional Development: A Conversation with Kyle Calderwood

Marketing and Education

Play Episode Listen Later May 4, 2023 51:50 Transcription Available


In this episode of All Things Marketing and Education, Elana Leoni talks with Kyle Calderwood, a technology coordinator at Tabernacle School District and Google-certified educator. They discuss “unconferences,” owning professional development as an educator, and game-based learning. Kyle shares his expertise in integrating gaming in the classroom and working with teachers across the country on this issue. They also speak to how EdTech products and services play alongside of professional development in education. Throughout the conversation, Elana and Kyle keep things informal and share some personal anecdotes about their history of collaboration.

Overthrowing Education
Adam Bellow: Breakout and Game-Based Learning

Overthrowing Education

Play Episode Listen Later Apr 3, 2023 46:18


My guest today is Adam Bellow the co-founder of the very cool Breakout EDU. We talk Game-based and play-based learning in general and a lot about the magic of escape rooms. It's a fun episode with some practical ideas, as well. Also, in this episode I give a sort of overview of a game for humanities classes call Battle of the Big Ideas. For more information see below.   It's not too early to be thinking about end of the year gifts for your colleagues or yourself for making it through this school year and Overthrowing Education swag is the perfect gift!   Resources and Links: Breakout Edu Find out more about Battle of the Big Ideas and how you can adapt and use it in curriculum: DM me @overthrowinged or @BatshevaFrankel or send an email to Batsheva@overthrowingeducation.com

Tests and the Rest: College Admissions Industry Podcast

Education is serious business but that doesn't mean that it can't be fun! Amy and Mike invited educator Julie Post to share the latest tips and tools for game-based learning. What are five things you will learn in this episode? What is game-based learning? What makes game-based learning effective? What are some examples of effective game-based learning? How can educators implement game-based principles into instruction? What are the limits of game-based learning? MEET OUR GUEST Meet Julie Post, the owner and primary instructor at Brain-Grow Education. As an undergrad, she attended Columbia University and designed the first Education major there, graduating summa cum laude.  She then moved on to Harvard University where she earned her Ed.M in Education. Julie has been teaching full-time for 18 years. She is a firm believer in hard work, implementing effective strategies, and designing a curriculum that is engaging and rewarding. Julie appeared in episode 325 as the subject of a Test Prep Profile. Find Julie at julie@brain-grow.com. LINKS Educational Games for Students Gamification Definition & Meaning Mathchops The Super Mario Effect - Tricking Your Brain into Learning More | Mark Rober | TEDxPenn Beginner's Mindset for Advanced Results RELATED EPISODES HOW DO I MOTIVATE MY STUDENT? FEEDBACK-DRIVEN METACOGNITION WINNING THE GAME OF SCHOOL ABOUT THIS PODCAST Tests and the Rest is THE college admissions industry podcast. Explore all of our episodes on the show page. ABOUT YOUR HOSTS Mike Bergin is the president of Chariot Learning and founder of TestBright. Amy Seeley is the president of Seeley Test Pros. If you're interested in working with Mike and/or Amy for test preparation, training, or consulting, feel free to get in touch through our contact page.  

The DIESOL Podcast | EdTech in ESL
DIESOL 078 - Practical Games & Motivation with Jose Goulette

The DIESOL Podcast | EdTech in ESL

Play Episode Listen Later Jan 23, 2023 56:35


In Episode 78, we sit down with Jose Goulette to talk about simple and practical ways to engage students and motivate learning. Jose has easy ways to turn everyday resources like Uno cards and strings & pencils into fun learning activities with the class. Join in to hear how Jose integrates Gamification & Game Based Learning into his classes without a lot of extra effort.  Show Notes: www.DIESOL.org/78 Want to support the show? Leave us a review right here in your podcatcher! Subscribe on Patreon  or Buy us a Coffee Thank you!!

Shifting Our Schools - Education : Technology : Leadership
239: How to Balance Structure vs Agency with Design-Based Learning and Scratch

Shifting Our Schools - Education : Technology : Leadership

Play Episode Listen Later Dec 5, 2022 45:17


Sponsors:  Quizalize.com Get started with 1 mont free premium subscrption when you visit bit.ly/SHIFTINGSCHOOLS Guest: Francisco Cervantes Francisco Cervantes is the Director of Creative Learning of the Scratch Foundation. Francisco has extensive experience researching, designing, and implementing educational resources in K–12 computer science. https://scratch.mit.edu/ https://www.scratchfoundation.org/ ScratchEd's Creative Computing Curriculum Guide

The STEM Space
87. How is STEM More Than a Problem?

The STEM Space

Play Episode Listen Later Oct 28, 2022 13:42


Show Summary: In today's episode of The STEM Space, Claire shares an epiphany she had about teaching engineering to her students. Engineering and STEM tend to focus on identifying and solving a problem, but Claire proposes a shift for the way we frame engineering to one that is more inclusive, promotes empathy, and emphasizes growth mindset.Links from the Show: Related The STEM Space Podcast Episodes 79. The Impact of STEM (has Claire's apple cobbler recipe)68. Game Based Learning with André Thomas60. Why Should You Have More Than One Solution?Vivify STEM Blog Posts How to Teach Growth Mindset and Failing ForwardScientific Method vs. Engineering Design Process: Which is used in STEM learning?12 Ways to Boose Social-Emotional Learning with STEMVivify STEM Lessons & Products Roller Coaster STEM ActivityDesign a Mars Colony: STEM / STEAM Project GuideEngineering Design Teacher Slides - FREE in the Vivify STEM Resource Library!Other STEM Resources Invention ConventionSmart City Challenge 2022Article/Study: Shower thoughts explained! Scientists figure out why we get great ideas while washingAqua Notes Water Proof Note Pad (Vivify Amazon Affiliate Link)THE STEM SPACE SHOWNOTES: https://www.vivifystem.com/thestemspace/2022/87/how-is-stem-more-than-a-problemTHE STEM SPACE FACEBOOK GROUPVIVIFY INSTAGRAMVIVIFY FACEBOOKVIVIFY TWITTERVIVIFY TIKTOK

You Can Learn Chinese
Game-based learning with Fred Poole, Ph.D.

You Can Learn Chinese

Play Episode Listen Later Jul 25, 2022 47:12


In this special episode, John and Jared interview game-based learning expert Fred Poole who is a professor at Michigan State University, an avid gamer, and also an advanced speaker of Chinese and Spanish. Links from the episode:Fred Poole at GithubGame and Activity Book by Fred Poole (PDF)Identity RPG game Sherlock Holmes and the Case of the Curly Haired Company | Mandarin Companion Level 1 graded readerSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Credibility Nation Show
Sprucing Up Fan Engagement Through A Game-Based Learning and Service-Centric Culture with Chris Bryant (CNS 265)

The Credibility Nation Show

Play Episode Listen Later Jul 20, 2022 6:57


In this episode, Chris Bryant, the Chief Experience Officer of Bryant Group Experience, talks about sprucing up fan engagement through a game-based learning and service-centric culture. He is also an award-winning expert, master trainer, and speaker in elevating the customer, client, and fan experience.Chris brings years of experience working with legendary brands like Nordstrom and the Ritz Carlton Hotel Company. He works with professional sports franchises that are seeking to spruce up their fan engagement. He deploys game-based learning and programs and promotes a service-centric culture to help them not only engage their fans but keep them coming back. Whether you're in a corporation or sports franchise, if you realize the need to spruce up fan engagement, you should consider reaching out to Chris Bryant by visiting his website at http://bryantgroup.co/ or https://www.linkedin.com/in/MrChrisBryant.Mitchell Levy is the Global Credibility Expert at AHAthat, the first AHA leadership (Thought Leadership) platform on the market for thought leaders, experts and companies to unleash their genius to the world. His passion is helping entrepreneurs, business owners and C-Suite Executives get known as thought leaders & become best-selling authors with the AHA platform. He is an accomplished entrepreneur who has created 20 businesses in Silicon Valley including four publishing companies that have published over 800 books. Mitchell is an international best-selling author with 60 business books, has provided strategic consulting to over 100 companies, has advised over 500 CEOs on critical business issues, and has been chairman of the board of a NASDAQ-listed company.Visit https://www.credibilitynation.com to learn more about the Credibility Nation community.Visit https://www.ahathat.com/author to learn how you can become an Amazon best-selling author in 4 months.

The STEM Space
68. Game Based Learning with André Thomas

The STEM Space

Play Episode Listen Later Jun 17, 2022 33:05


Show Summary:Have you used game-based learning in your classroom? Can gaming actually improve learning outcomes? In this episode of The STEM Space, Natasha chats with renowned game-based learning expert and Texas A&M University professor André Thomas. His career started in the movie industry creating graphics for movies like Men in Black, then moved into the world of graphics for games like Madden NFL, and he now uses those experiences to develop immersive games to teach educational content like calculus. We discuss his background, how to engage students in the gaming industry, and ways for teachers to leverage game-based learning in their classrooms.Links from the Show:Related The STEM Space Podcast Episodes 17. We All Need a Lesson in Failure18. What You Should Know About Failure36. Are You A Visualizer?Vivify STEM Blog PostsThe Importance of FailureHow to Teach Growth Mindset and Failing ForwardVivify STEM Lessons & ProductsGrowth Mindset Back to School Rocket About Me ActivityBinary Code Reference Sheet and Activity ideas (FREE!)Intro to Coding: Communication STEM ActivityWho is an Engineer or Scientist? STEM Career Game & ActivityOther STEM ResourcesTED Talk: The Effective Use of Game-Based Learning in EducationAndré Thomas: 5 Ways to Break into the Video Game IndustryGame Based Learning - YouTubeBMW 5 Series InkBBC News: “Gaming worth more than video and music combined”A&M-developed calculus video game helps students pass, pursue STEM careersVariant: Limits Educational Trailer (YouTube)Variant: Limits (game)TriseumIntroduction to Game-Based Learning (Texas A&M Online Course)André's Favorite Low-Tech/No Tech Games:How to Play Mexican Train (Domino Game) - WikiHow YouTubePandemic Board GameTHE STEM SPACE SHOWNOTES: https://www.vivifystem.com/thestemspace/2022/68/game-based-learning-with-andre-thomasTHE STEM SPACE FACEBOOK GROUPVIVIFY INSTAGRAMVIVIFY FACEBOOKVIVIFY TWITTER

The Good Practice Podcast
297 — Can gamification level up our learning?

The Good Practice Podcast

Play Episode Listen Later Jun 7, 2022 38:45


Gamification promises fun activities, increased user engagement and – ultimately – better workplace learning. But do points and badges really make a difference? In this week's episode of The Mind Tools L&D Podcast, Ross G, Sean, Tracey and podcasting n00b Sam Brown tackle this issue. We discuss: The difference between ‘gamification' and ‘game-based learning' Good and bad examples of gamification Common gamification mistakes. Find out more about Twitter Data Dash at: https://twitterdatadash.com/ For more on gamification, including examples, see: com, ‘What is gamification'?, at: https://www.gamify.com/what-is-gamification Growth Engineering, ‘The ultimate definition of gamification (with 6 real world examples)', at: https://www.growthengineering.co.uk/definition-of-gamification/ Training Industry, ‘Game-Based Learning vs Gamification: Do You Know the Difference?', at: https://trainingindustry.com/articles/learning-technologies/game-based-learning-vs-gamification-do-you-know-the-difference In ‘What I Learned This Week', Sean shared the origins of the croissant: https://lesaffre.uk/2020/07/27/what-are-the-origins-of-the-croissant Tracey discussed the origins of Neptune balls: https://www.theguardian.com/environment/2021/jan/15/seagrass-neptune-balls-sieve-millions-of-plastic-particles-from-water-study-finds And Ross discussed the meaning of sailor tattoos: https://mymodernmet.com/traditional-sailor-tattoos-decoded/ For more from us, including access to our back catalogue of podcasts, visit mindtoolsbusiness.com. There, you'll also find details of our award-winning performance support toolkit, our off-the-shelf e-learning, and our custom work.  Connect with our speakers  If you'd like to share your thoughts on this episode, connect with our speakers on Twitter:  Ross Garner @RossGarnerMT Tracey McDonald @TraceyMcDonald Sean Brown @SeanBrownHRTech Sam Brown @SBrownMT

Education On Fire - Sharing creative and inspiring learning in our schools
257: Game-based learning for maths with Mangahigh

Education On Fire - Sharing creative and inspiring learning in our schools

Play Episode Listen Later Jun 6, 2022 31:20


Alex Cull is the Global Marketing Director for Mangahigh, an organisation which provides online maths games to students to help foster a love of the subject and personalise education. She also focuses on future proofing education and reducing maths anxiety. Get your students excited, engaged and excelling at maths! Adaptive quizzes, innovative games and social competitions Aligned to the National Curriculum Real-time analytics with AI support for differentiation A digital resource for blended learning Use in class, for setting homework, revision and much more on any handheld device. You can even use your teacher platform to connect to your whiteboard and play activities with the whole class to explore ideas together. Easy to use Class and individual teaching Works on all devices Access 24/7 Mangahigh is a trusted by over 5,000 schools globally and is a trusted resource for 100,000s of teachers. Website https://www.mangahigh.com/ (www.mangahigh.com) Resource Mentioned https://stevenbartlett.com/the-diary-of-a-ceo-podcast/ (The Diary of a CEO - podcast) Show Sponsor The National Association for Primary Education speaks for young children and all who live and work with them. Find out more about their online CPD events this summer at https://nape.org.uk/online-events (nape.org.uk/online-events) Ocean Plastic & Climate Change – Join Ellie Jackson author of the Wild Tribe Heroes book series as we invite pupils to write a story based on this topic in a writing festival (13th June 2022) 

HiTech Podcast
056 | Game-Based Learning Series: Game Away & Construct 3

HiTech Podcast

Play Episode Listen Later May 24, 2022 49:59


Wrapping up our three-part series on game-based learning with breakdown and summary. Josh and Will love video games, so we hope that these episodes provide some insights into how the best parts of games can make the best parts of your course even better. We offer up the Construct3 tool as an option for building your own video game whether for academic or personal purposes. For more on our conversation, check out the episode page here. For all of our episodes and resources for each app we discuss, head over to our website at hitechpod.us. --- Send in a voice message: https://podcasters.spotify.com/pod/show/hitechpod/message

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

Tammie Schrader is a science and computer science coordinator at Northeast Washington Education Service 101 for the State of Washington.  She serves 59 public schools in their science and computer science implementation.  Recently, Tammie has worked with the Department of Education and been a guest at their Education Games Expo in Washington D.C.  She also spoke at the White House Game Jam in 2014, that was sponsored by The Department of Education and the White House.  She has since spoken 6 other times at the White House on Computer Science, Games, Assessment and Technology.   She has been a moderator and guest speaker at the SciC is Cool conferences and does professional development for Washington Education Association around UDL and Science, STEM, as well as Game-Based Learning in education. Before accepting a job serving the northeast region, Tammie was a science teacher at Cheney Middle School, in Cheney, Washington for 15 years.  She taught Life Science as well as Computer Programming, Gaming Programming, Robotics as well as coaching the Science Olympiad Team, Robotics Club, SeaPerch Team as well as Future Business Leaders of America at her middle school.  Tammie has her B.A. in Education as well as a B.S. in Biology.  She earned her M.A. in Education and Teaching At-Risk Students.   She currently is an adjunct science methods instructor at Whitworth University and St. Martin's University.  In 2013, Tammie was selected as a Hope Street Fellow, working on Education Policy around coding in the classroom.  She was also awarded a National Science Foundation grant working with Filament Games on Educational Video Games in the classroom.  Tammie is currently enrolled as a Ph.D. candidate and is writing her dissertation on Leadership, Policy and Game-Based Learning in the Classroom, which is scheduled to be finished in December of 2022.  She served on the Professional Education Standards Board for five years.  Tammie was awarded over 50 grants for her classroom to integrate technology and the latest practices.  Tammie was selected as a 2008-2009 Teacher Fellow for the Department of Education.  She was also Pacific Northwest Earth Science Teacher of the Year, as well as being selected to work on Washington State STEM programs.   Tammie worked for ACTS (Academy Creating Teacher Scientists) at Battelle Northwest National Laboratory for several years during the summer.  She is National Board Certified in Early Adolescent Science.  Tammie spent the first 7 years of her career life in Southern California working on the Space Shuttle Program for Rocketdyne International.