Podcasts about great cthulhu

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Best podcasts about great cthulhu

Latest podcast episodes about great cthulhu

Keeping the Bones
The Call of Cthulhu, Pt. 3 - Madness from the Sea

Keeping the Bones

Play Episode Listen Later Apr 30, 2024 47:49


A 2021 news report from Shanghai prompts Jesse to pick up where his uncle left off in investigating the brutal cult of the Great Old Ones and their high priest Great Cthulhu. What he finds adds up to true cosmic horror, in this final episode of Season One of Keeping the Bones.This episode was inspired by The Call of Cthulhu, Part 3: Madness from the Sea, by H.P. Lovecraft, which you can read here: https://www.hplovecraft.com/writings/texts/fiction/cc.aspxVoice performers:Jing BeecherArthur BeecherJesse KellerHeidi DotimasNicolas GalvanteDeborah BranhamKamajhia

Octothorpe
74: Great Cthulhu

Octothorpe

Play Episode Listen Later Jan 5, 2023 3:30


John and Alison read a poem by Sandra Bond. Credits Cover art: The Great Cthulhu and John Coxon by Alison Scott Alt text: Liz and Alison (dressed in their Sunday best) take John (dressed in Star Wars cosplay but with short trousers) to see Cthulhu, depicted in a cage at the zoo. Theme music: “Fanfare for Space” by Kevin MacLeod (CC BY 4.0)

Another F*****g Guy With A Podcast
Ep. 040 (Part 1) - Fascism, Degeneracy & the Leftist Myth

Another F*****g Guy With A Podcast

Play Episode Listen Later Oct 24, 2022 66:58


In episode 40 (part 1), we get into the global far-right movement from Putin's Russia to the United States that is on a march of destruction and misery across the planet and their employment of age-old, anti-left disinformation campaigns and conspiracy theories to attain and maintain power.Twitter: https://twitter.com/anotherguypodPatreon: https://www.patreon.com/anotherguypodSHOW NOTES:Undercover with Russia's fake arms dealers https://www.bbc.com/news/world-62983444Tweet thread on Alexander Dugin by Alexander Reid Ross on: https://twitter.com/areidross/status/1562097752590401537The Myth of the Left https://jaredyatessexton.substack.com/p/the-myth-of-the-leftLGBTQ Institute in Germany Was Burned Down by Nazis https://www.teenvogue.com/story/lgbtq-institute-in-germany-was-burned-down-by-nazisDegeneracy, Fascism and Great Cthulhu https://medium.com/@AnonymousTranswoman/degeneracy-fascism-and-great-cthulhu-a228531b554dRussia's “Gay Propaganda” Law Imperiles LGBT Youth https://www.hrw.org/report/2018/12/12/no-support/russias-gay-propaganda-law-imperils-lgbt-youth

Cthulhu
349 - Three Join Silence Stories, part 14

Cthulhu

Play Episode Listen Later Jun 2, 2022


I'm getting tired of waiting for Great Cthulhu to finish his knap, so I've filled in some of the waiting time by throwing together another podcast. In this episode we continue following the boys as they head south, and then start the final story in "Three John Silence Stories".Download the show

Terrible Warriors
Dear Great Cthulhu 03: Bringing It Home With You

Terrible Warriors

Play Episode Listen Later Mar 4, 2022 52:51


A cult is snatching away Heralds and now the media has a new story, the powers that the old ones will not stop giving to our Heralds are infectious and your family is at risk, YOU are at risk. As fear against the unknown spreads all the pressures of our three characters will collide and what results at the end of this hour… is beautiful. Against all odds our heralds find a way to come together.  This is the final chapter of our Actual Play of Darla Burrow's Dear Great Cuthulu PLEASE Stop Giving Me Super Powers! Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Velvet Duke, and Euan Justin Ecock is our audio editor. Theme music is by Epic Game Music Dear Great Cthulhu, Please Stop Giving Me Superpowers! is created by Darla Burrow. Visit her store at basicandbizarre.itch.io and follow her on Twitter @basicnbizarre

Terrible Warriors
Dear Great Cthulhu 02: Don't Forget to Feed the Void

Terrible Warriors

Play Episode Listen Later Feb 24, 2022 71:34


Our Heralds have a lot of handle as we return to our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers!  As Harlow tries to balance his responsibilities at home with his commitments to his community, Xavier and Olivian will both confront new powers bestowed upon them by the Old Ones as they face up against the pressure of human society pushing up against the Herald's community. Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Velvet Duke, and Euan Justin Ecock is our audio editor. Theme music is by Epic Game Music Dear Great Cthulhu, Please Stop Giving Me Superpowers! is created by Darla Burrow. Visit her store at basicandbizarre.itch.io and follow her on Twitter @basicnbizarre

Terrible Warriors
Dear Great Cthulhu 01: Heralds of the Old Ones

Terrible Warriors

Play Episode Listen Later Feb 17, 2022 75:34


We continue where we left of last week and create the Heralds that we will play in our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers!  In this episode we go from having no characters, no setting, and nothing to worry about to be being embroiled in a tense community where if we lose focus for even one day we may literally be devoured by a mysterious void that lives next door!  Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Velvet Duke, and Euan Justin Ecock is our audio editor. Theme music is by Epic Game Music Dear Great Cthulhu, Please Stop Giving Me Superpowers! is created by Darla Burrow. Visit her store at basicandbizarre.itch.io and follow her on Twitter @basicnbizzare

Terrible Warriors
Dear Great Cthulhu 00: Session Zero

Terrible Warriors

Play Episode Listen Later Feb 10, 2022 58:28


We return from our holiday break and are very excited to break open and play the latest game from Darla Burrow, who you may remember used to run our Edmonton Crew in years past! Dear Great Cthulhu, Please Stop Giving Me Superpowers is all about building a support group and a community while also being given randomly generated powers from ancient beings with unknowable designs. In this episode we'll go over the game's premise and begin the prep work to start creating the world we'll play in and the Heralds we will play as… Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Velvet Duke, and Euan Justin Ecock is our audio editor. Theme music is by Epic Game Music Dear Great Cthulhu, Please Stop Giving Me Superpowers! is created by Darla Burrow. Visit her store at basicandbizarre.itch.io and follow her on Twitter @basicnbizzare

The Amber Clave
The Amber Clave Season 3 Episode 21

The Amber Clave

Play Episode Listen Later Oct 20, 2021 37:27


The knot deal with an issue caused by another knot. Season Finale! We have started recording season 4, but life keeps getting in the way. We will be taking an extended break before season 4 so we can work on getting our backlog built out.  GM: Megan Players: Aser as Rigel Sloan, Landan as Garrett, and Shaunna as Rafaella Stel Music by Rob Anderson. Logo by Taylor Livingston. Editing and Production by Lucas - check out his show Ballad of the Seven Dice! If you want to hear the latest news about the show and keep up with what's going on in the world of Numenera, check us out on Twitter @amberclave or go to our website. You can now join us on the Redacted Files discord! Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Drue, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Slacker Initiative, Skie Borne Stories, Stuart, Terryann, and Tom. The Amber Clave is a member of The Redacted Files Podcast Network! Find more from us on our other shows: The Redacted Files - A multisystem Actual Play Podcast Firefly Podcast- a Firefly Actual Play Podcast Gold Wings, Black Skies- a streamed Tachyon Squadron show Deniable Operations - a community content feed Other sound credits: hyperfun, Long Note Two -   Kevin MacLeod Link: https://incompetech.filmmusic.io/  License: http://creativecommons.org/licenses/by/4.0/    Graham Plowman - The Great Old Ones and Other Beings - 01 Great Cthulhu https://gplowman.bandcamp.com/ Tyrell Corporation, Aggressor, Cosmic Death Machine - Karl Casey at White Bat Audio https://whitebataudio.com/ Endless by Rafael Krux Link: https://incompetech.filmmusic.io License: http://creativecommons.org/licenses/by/4.0/   Michaël Ghelfi - RPG Ambiences Vol. 1 - 27 Sailing Ship https://michaelghelfi.bandcamp.com/ reddit - Dreamheaven  Link:https://incompetech.filmmusic.io/  License: http://creativecommons.org/licenses/by/4.0/

Tales from the Orne Library
What's in the Cellar?

Tales from the Orne Library

Play Episode Listen Later Oct 3, 2021 55:51


Faced with execution for a murder he claims he didn't commit, Arthur Blackwood puts forth a desperate plea to his law partner, Joseph Kline. Kline hires Harold Knight and Psychologist Norman Versailles. Together, they must search the Blackwood's summer cabin for whatever scraps of evidence they can find to prove his innocence. Blackwood claims that there is a monster in the cabin, but can this wild claim be true? Music Credits: "Welcome to Arkham," "Azathoth," "Yog-sothoth," "The Terrible Old Man," and "Great Cthulhu" by Graham Plowman "Private Reflection" by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4241-private-reflection License: http://creativecommons.org/licenses/by/4.0/ "Spooky Spooks" by the Victor Military Band Theme by Noah Yardley

Tales from the Orne Library
The Shadow over Providence part 1: Lights Out

Tales from the Orne Library

Play Episode Listen Later Sep 5, 2021 44:10


The Milton Hotel in Providence Rhode Island is bustling with activity tonight. There's a wedding on the second floor, the Geological society is holding their annual conference there as well. But the main event, is the Kingdom of Fire Exhibit, a collection of Egyptian artifacts all the way from the British Museum. It is at this exhibit that our investigators find themselves, but what will they do when things suddenly take a dark turn? Music Credits: "Welcome to Arkham," "The King in Yellow," "The Terrible Old Man," "Great Cthulhu," "Nyaralthotep," and "Lost on Sentinel Hill" by Graham Plowman "Private Reflection" by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4241-private-reflection License: http://creativecommons.org/licenses/by/4.0/ "Spooky Spooks" by the Victor Military Band Theme by Noah Yardley

Midnight Train Podcast
The Necronomicon

Midnight Train Podcast

Play Episode Listen Later Jul 26, 2021 115:45


In today's episode we are taking a different approach. We are starting off in the realm of fiction and learning about the Necronomicon, a fictitious book made up by a man we've discussed in the past. Then we switch gears and head into the real world, the land of the living, as some say, except we are looking at the land of the dead. We will be discussing a few true life Necronomicon books, or books of the dead. We have some examples of true to life books discussing preparation of the dead, helping them cross over, even what to do and expect when you get to the other side. Without further ado, let's get into this by visiting a previous subject, the one and only magnificently weird… H.P. Lovecraft!        Since we've discussed ol H.P. in a separate episode we are not going to get into the man himself really. If you want to hear our take on Lovecraft, make sure to check out episode 37 from way back in January of 2020. What we are going to look at, however, is the book that he references in 10 separate stories. Those stories include: The Call of The Cthulhu, The Dunwich Horror, The Haunter of The Dark, The Thing On The Doorstep, and several others. The book we are talking about is, of course, the mother fuckin' necronomicon. That's right… The Necronomicon as most of you know it, was made up by Lovecraft himself.  The book became such a part of his stories that Lovecraft wrote a short history of the book itself. That being said, let's see what the history of the book is as written by the creepy genius, himself:    Original title Al Azif—azif being the word used by Arabs to designate that nocturnal sound (made by insects) suppos'd to be the howling of daemons.      Composed by Abdul Alhazred, a mad poet of Sanaá, in Yemen, who is said to have flourished during the period of the Ommiade caliphs, circa 700 A.D. He visited the ruins of Babylon and the subterranean secrets of Memphis and spent ten years alone in the great southern desert of Arabia—the Roba el Khaliyeh or “Empty Space” of the ancients—and “Dahna” or “Crimson” desert of the modern Arabs, which is held to be inhabited by protective evil spirits and monsters of death. Of this desert many strange and unbelievable marvels are told by those who pretend to have penetrated it. In his last years Alhazred dwelt in Damascus, where the Necronomicon (Al Azif) was written, and of his final death or disappearance (738 A.D.) many terrible and conflicting things are told. He is said by Ebn Khallikan (12th cent. biographer) to have been seized by an invisible monster in broad daylight and devoured horribly before a large number of fright-frozen witnesses. Of his madness many things are told. He claimed to have seen fabulous Irem, or City of Pillars, and to have found beneath the ruins of a certain nameless desert town the shocking annals and secrets of a race older than mankind. He was only an indifferent Moslem, worshipping unknown entities whom he called Yog-Sothoth and Cthulhu.      In A.D. 950 the Azif, which had gained a considerable tho' surreptitious circulation amongst the philosophers of the age, was secretly translated into Greek by Theodorus Philetas of Constantinople under the title Necronomicon. For a century it impelled certain experimenters to terrible attempts, when it was suppressed and burnt by the patriarch Michael. After this it is only heard of furtively, but (1228) Olaus Wormius made a Latin translation later in the Middle Ages, and the Latin text was printed twice—once in the fifteenth century in black-letter (evidently in Germany) and once in the seventeenth (prob. Spanish)—both editions being without identifying marks, and located as to time and place by internal typographical evidence only. The work both Latin and Greek was banned by Pope Gregory IX in 1232, shortly after its Latin translation, which called attention to it. The Arabic original was lost as early as Wormius' time, as indicated by his prefatory note; and no sight of the Greek copy—which was printed in Italy between 1500 and 1550—has been reported since the burning of a certain Salem man's library in 1692. An English translation made by Dr. Dee was never printed, and exists only in fragments recovered from the original manuscript. Of the Latin texts now existing one (15th cent.) is known to be in the British Museum under lock and key, while another (17th cent.) is in the Bibliothèque Nationale at Paris. A seventeenth-century edition is in the Widener Library at Harvard, and in the library of Miskatonic University at Arkham. Also in the library of the University of Buenos Ayres. Numerous other copies probably exist in secret, and a fifteenth-century one is persistently rumoured to form part of the collection of a celebrated American millionaire. A still vaguer rumour credits the preservation of a sixteenth-century Greek text in the Salem family of Pickman; but if it was so preserved, it vanished with the artist R.U. Pickman, who disappeared early in 1926. The book is rigidly suppressed by the authorities of most countries, and by all branches of organised ecclesiasticism. Reading leads to terrible consequences. It was from rumours of this book (of which relatively few of the general public know) that R.W. Chambers is said to have derived the idea of his early novel The King in Yellow.   That was the history of the necronomicon as written by Lovecraft. Lovecraft stated that the name of the book came to him in a dream. Some claim however that Lovecraft was inspired by Robert W. Chambers' collection of stories titled The King In Yellow even though he isn't thought to have read the book until the late 1920s. Another person theorized that the book was derived from Nathanial Hawthorne. When asked about the Necronomicon, Lovecraft always maintained that it was wholly his invention even though The History Of The Necronomicon played as an historical text.    Despite the book showing up in several stories the details of the book were pretty sparse. There were a few passages and words that were attributed to the necronomicon. The book's physical properties are not really talked about but generally it's described as being bound in some sort of leather and with metal clasps. As for the passages attributed to the book, there is a fairly long one that is described in the Dunwich Horror. The passage reads as follows:              Nor is it to be thought...that man is either the oldest or the last of earth's masters, or that the common bulk of life and substance walks alone. The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, they walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They had trod earth's fields, and where They still tread them, and why no one can behold Them as They tread. By Their smell can men sometimes know Them near, but of Their semblance can no man know, saving only in the features of those They have begotten on mankind; and of those are there many sorts, differing in likeness from man's truest eidolon to that shape without sight or substance which is Them. They walk unseen and foul in lonely places where the Words have been spoken and the Rites howled through at their Seasons. The wind gibbers with Their voices, and the earth mutters with Their consciousness. They bend the forest and crush the city, yet may not forest or city behold the hand that smites. Kadath in the cold waste hath known Them, and what man knows Kadath? The ice desert of the South and the sunken isles of Ocean hold stones whereon Their seal is engraven, but who hath seen the deep frozen city or the sealed tower long garlanded with seaweed and barnacles? Great Cthulhu is Their cousin, yet can he spy Them only dimly. Iä! Shub-Niggurath! As a foulness shall ye know Them. Their hand is at your throats, yet ye see Them not; and Their habitation is even one with your guarded threshold. Yog-Sothoth is the key to the gate, whereby the spheres meet. Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, after winter summer. They wait patient and potent, for here shall They reign again.   Another is a considerably smaller snippet that is actually found in 2 stories, call of the Cthulhu and the nameless city, which goes as follows :          That is not dead which can eternal lie. And with strange aeons even death may die.   It is in Call of the Cthulhu that this small couplet is said to be from the Necronomicon.   In at least one story, the book was discovered to be disguised as another book.    When asked about the contents Lovecraft once wrote:          "if anyone were to try to write the Necronomicon, it would disappoint all those who have shuddered at cryptic references to it."   According to Lovecraft's "History of the Necronomicon", copies of the original Necronomicon were held by only five institutions worldwide:   The British Museum The Bibliothèque nationale de France Widener Library of Harvard University in Cambridge, Massachusetts The University of Buenos Aires The library of the fictional Miskatonic University in the also fictitious Arkham, Massachusetts The Miskatonic University also holds the Latin translation by Olaus Wormius, printed in Spain in the 17th century.   Other copies, Lovecraft wrote, were kept by private individuals. Joseph Curwen, as noted, had a copy in The Case of Charles Dexter Ward (1941). A version is held in Kingsport in "The Festival" (1925). The provenance of the copy read by the narrator of "The Nameless City" is unknown; a version is read by the protagonist in "The Hound" (1924).   Although Lovecraft always maintained he created the book, there have always been plenty of people who believed the book to be real. There have been several books published that are supposedly translations of the actual Necronomicon. Interestingly enough the Vatican received calls every year from people that believe the real Necronomicon resides there. There have been hoaxes and others who have added their cards into library files to make it appear as if they have a copy but it is checked out. In Norway, the library of Tromso lists that they have a translated version but it is listed as unavailable.    In 1978 a version of the necronomicon popped up that had been edited by George Hay. Hay was a writer and the founder of the science fiction foundation. The version included an introduction by the paranormal researcher and writer Colin Wilson. Wilson also wrote a story, "The Return of the Lloigor", in which the Voynich manuscript turns out to be a copy of the Necronomicon. Which is a pretty cool idea. The Voynich manuscript will be a bonus we're going to tackle so make sure you become a Patreon Poopr to get access to that and all of the other amazing bonuses.    Kenneth Grant, the British occultist, disciple of Aleister Crowley, (another future bonus episode topic) and head of the Typhonian Ordo Templi Orientis, suggested in his 1972 book The Magical Revival that there was an unconscious connection between Crowley and Lovecraft. Grant claimed that the Necronomicon existed as an astral book as part of the Akashic records and could be accessed through ritual magic or in dreams.  The Akashic records are a pretty crazy topic which we will definitely cover one day. In theosophy and anthroposophy, the Akashic records are a compendium of all universal events, thoughts, words, emotions, and intent ever to have occurred in the past, present, or future in terms of all entities and life forms, not just human. They are believed by theosophists to be encoded in a non-physical plane of existence known as the mental plane. There are anecdotal accounts but there is no scientific evidence for the existence of the Akashic records.   In 2004, Necronomicon: The Wanderings of Alhazred, by Canadian occultist Donald Tyson, was published by Llewellyn Worldwide. The Tyson Necronomicon is generally thought to be closer to Lovecraft's vision than other published versions.[citation needed] Donald Tyson has clearly stated that the Necronomicon is fictional, but that has not prevented his book from being the center of some controversy. Tyson has since published Alhazred, a novelization of the life of the Necronomicon's author. Tyson had also been known to back Grant's thoughts about Crowley, Lovecraft and the Akashic records.   l The most famous of these versions of the book is the  “Simon Necronomicon,” named for its pseudo mononymous compiler (widely believed to be occultist Peter Levenda). The book is cobbled together from a mishmash of recontextualized Sumerian and Babylonian texts peppered with added references to fictional deities created by Lovecraft and the orientalist magical system of Aleister Crowley. Simon's text basically steals the work of pioneering Assyriologists like R.C. Thompson, from whose Devils and Evil Spirits of Babylonia many of the translations are lifted. In their original context, these texts were incantations against evil spirits and the various ills they caused, not spells for conjuring them. (“Simon” has a tendency to present descriptions of demons' evil natures in English, but slips back into transliterated Akkadian when the texts begin to call for the spirits to be cast out, leading to an implication that the demons are being invoked rather than exorcised.) These ancient Mesopotamian incantations have come to be considered “satanic” through a centuries-long process of reinterpretation. The Simon Necronomicon reads its ancient sources through a combination of medieval demonology, 19th-century Theosophy, and 20th-century pulp fiction.   But despite its clear origins as a hoax, the Simon Necronomicon has been used as evidence in murder trials like that of Rod Ferrell and his so-called “Vampire Clan.” In 1996, Ferrell murdered the parents of one of his friends in a brutal but mundane home invasion. But numerous factors that emerged in media coverage of the crime-- including Ferrell's self-identification as a vampire and the discovery of a copy of the Simon Necronomicon in his car--led to the murders being reframed as a satanic ritual killing. This information on the Simon Necronomicon comes from an article written by Gabriel McKee for The Institute For The Study of The Ancient World.   So that's a basic history of the Lovecraft Necronomicon. Versions of this book have been in storytelling through the ages. Including Moody's favorite movies like… The evil dead series. It also makes an appearance in Jason goes to hell to build the narrative that the Necronomicon was used in some capacity to bring Jason Vohees back. The Necronomicon was again shown in Pumpkinhead 2: Electric Boogaloo. Oh wait… Make that “Blood Wings”, wrong sequel. This version of the necronomicon was shown to be written in sumerian instead of Arabic.  So what about real life books of the dead? Well, there are some out there. The Egyptian book of the dead is probably the most famous.    The Egyptian Book of the Dead is a collection of spells which enable the soul of the deceased to navigate the afterlife. The famous title was given the work by western scholars; the actual title would translate as The Book of Coming Forth by Day or Spells for Going Forth by Day and a more apt translation to English would be The Egyptian Book of Life. Although the work is often referred to as "the Ancient Egyptian Bible" there is no such thing although the two works share the similarity of being ancient compilations of texts written at different times eventually gathered together in book form. The Book of the Dead was never codified and no two copies of the work are exactly the same. They were created specifically for each individual who could afford to purchase one as a kind of manual to help them after death. The afterlife was considered to be a continuation of life on earth and, after one had passed through various difficulties and judgment in the Hall of Truth, a paradise which was a perfect reflection of one's life on earth. After the soul had been justified in the Hall of Truth it passed on to cross over Lily Lake to rest in the Field of Reeds where one would find everything that one had lost in life and could enjoy it eternally. In order to reach that paradise, however, one needed to know where to go, how to address certain gods, what to say at certain times, and how to comfort oneself in the land of the dead; which is why one would find an afterlife manual extremely useful.    The Book of the Dead originated from concepts depicted in tomb paintings and inscriptions from as early as the Third Dynasty of Egypt (c. 2670 - 2613 BCE). By the 12th Dynasty (1991 - 1802 BCE) these spells, with accompanying illustrations, were written on papyrus and placed in tombs and graves with the dead. Their purpose, as historian Margaret Bunson explains, "was to instruct the deceased on how to overcome the dangers of the afterlife by enabling them to assume the form of several mythical creatures and to give them the passwords necessary for admittance to certain stages of the underworld". They also served, however, to provide the soul with fore-knowledge of what would be expected at every stage. Having a Book of the Dead in one's tomb would be the equivalent of a student in the modern day getting their hands on all the test answers they would ever need in every grade of school. At some point prior to 1600 BCE the different spells had been divided in chapters and, by the time of the New Kingdom (1570 - 1069 BCE), the book was extremely popular. Bunson notes, "These spells and passwords were not part of a ritual but were fashioned for the deceased, to be recited in the afterlife". If someone were sick, and feared they might die, they would go to a scribe and have them write up a book of spells for the afterlife. The scribe would need to know what kind of life the person had lived in order to surmise the type of journey they could expect after death. Prior to the New Kingdom, The Book of the Dead was only available to the royalty and the elite. The popularity of the Osiris Myth in the period of the New Kingdom made people believe the spells were indispensible because Osiris featured so prominently in the soul's judgment in the afterlife.  As more and more people desired their own Book of the Dead, scribes obliged them and the book became just another commodity produced for sale. Bunson writes, "The individual could decide the number of chapters to be included, the types of illustrations, and the quality of the papyrus used. The individual was limited only by his or her financial resources"       It continued to vary in form and size until c. 650 BCE when it was fixed at 190 uniform spells but, still, people could add or subtract what they wanted to from the text. Other copies of the book continued to be produced with more or less spells depending on what the buyer could afford. The one spell which every copy seems to have had, however, was Spell 125. so what was spell 125 you ask, well we'll tell you.       Spell 125 is actually pretty cool and it's a story that spans other religious texts in different forms. It is essentially the judging of a person at the gates of the afterlife. In this case it is the judging of the heart of the deceased by the god Osiris in the Hall of Truth. As it was vital that the soul pass the test of the weighing of the heart in order to gain paradise, knowing what to say and how to act before Osiris, Thoth, Anubis, and the Forty-Two Judges was considered the most important information the deceased could arrive with. When a person died, Anubis would guide that person to the Hall of Truth so that they could make the Negative Confession. This was a list of 42 sins the person could honestly say they had never indulged in. Once the Negative Confession was made, Osiris, Thoth, Anubis, and the Forty-Two Judges would confer and, if the confession was accepted, the heart of the deceased was then weighed in the balance against the white feather of Ma'at, the feather of truth. If the heart was found to be lighter than the feather, the soul passed on toward paradise; if the heart was heavier, it was thrown onto the floor where it was devoured by the monster goddess Ammut and the soul would cease to exist. wow… Crazy! The reason that this spell is included in every book is fairly obvious. One needed to know the different gods' names and what they were responsible for but one also needed to know such details as the names of the doors in the room and the floor one needed to walk across; one even needed to know the names of one's own feet. As the soul answered each deity and object with the correct response, they would hear the reply, "You know us; pass by us" and could continue. The spell finished up with a summary of what to wear and even what to offer. It read as follows: "The correct procedure in this Hall of Justice: One shall utter this spell pure and clean and clad in white garments and sandals, painted with black eye-paint and anointed with myrrh. There shall be offered to him meat and poultry, incense, bread, beer, and herbs when you have put this written procedure on a clean floor of ochre overlaid with earth upon which no swine or small cattle have trodden."   There were quite a number of slips the soul might make, however, between arrival at the Hall of Truth and the boat ride to paradise. The Book of the Dead includes spells for any kind of circumstance but it does not seem one was guaranteed to survive these twists and turns. Not every detail described above was included in the vision of every era of Egyptian history. In some periods the modifications are minor while, in others, the afterlife is seen as a perilous journey toward a paradise that is only temporary. At some points in the culture the way to paradise was very straightforward after the soul was justified by Osiris while, in others, crocodiles might thwart the soul or bends in the road may prove dangerous or demons might appear to trick or even attack. In these cases, the soul needed spells to survive and reach paradise. Spells included in the book include titles such as "For Repelling A Crocodile Which Comes To Take Away", "For Driving Off A Snake", "For Not Being Eaten By A Snake In The Realm Of The Dead", "For Not Dying Again In The Realm Of The Dead", "For Being Transformed Into A Divine Falcon", "For Being Transformed Into A Lotus""For Being Transformed Into A Phoenix", “For being transformed into more than meets the eye” and so on. The Book of the Dead, as noted, was never used for magical transformations on earth; the spells only worked in the afterlife. The claim that The Book of the Dead was some kind of sorcerer's text is as wrong and unfounded as the comparison with the Bible. The Egyptian Book of the Dead is also nothing like The Tibetan Book of the Dead, although these two works are often equated as well.    The information about the Egyptian book of the dead was taken from a great article on worldhistory.org It's a great resource for anything historical!   And speaking of the Tibetan Book Of The Dead, let's see what that's all about! Although in Tibet there is no single text directly referred to as the Tibetan Book of the Dead, this English work is the primary source for Western understandings of Tibetan Buddhist conceptions of death. These understandings have been highly influenced by Western spiritualist movements of the 20th and 21st centuries, resulting in efforts to adapt and synthesize various frameworks of “other” religious traditions, particularly those from Asian societies that are viewed as esoteric or mystical, including tantric or Tibetan Buddhism. Isn't Tantric sex about having an intense orgasm without having intercourse? It's also a great band. This has resulted in creative forms of appropriation, reinterpretation, and misrepresentation of Tibetan views and rituals surrounding death, which often neglect the historical and religious realities of the tradition itself. The Tibetan Book of the Dead is a prime example of such a process. Despite the lack of a truly existing “book of the dead,” numerous translations, commentaries, and comparative studies on this “book” continue to be produced by both scholars and adherents of the tradition, making it a focal point for the dissemination and transference of Tibetan Buddhism in the West.   The set of Tibetan block prints that was the basis for the original publication of the Tibetan Book of the Dead in 1927 by Walter Y. Evans-Wentz (1878–1968) consisted of portions of the collection known in Tibetan as The Great Liberation through Hearing in the Intermediate State or Bardo Thödol (Bar do thos grol chen mo). This work is said to have been authored by Padmasambhava in the 8th century CE, who subsequently had the work buried; it was rediscovered in the 14th century by the treasure revealer (gter ston) Karma Lingpa (Kar ma gling pa; b. c. 1350). However, as a subject for literary and historical inquiry, it is nearly impossible to determine what Tibetan texts should be classified under the Western conceptual rubric of the Tibetan Book of the Dead. This is due partly to the Tibetan tendency to transmit textual traditions through various redactions, which inevitably change the content and order of collected works. Despite this challenge, the few systematic efforts made by scholars of Tibetan and Buddhist studies to investigate Bardo Thödol literature and its associated funerary tradition have been thorough, and the works produced by Bryan Cuevas and Donald Lopez Jr. are particularly noteworthy.   The Bardo Thödol is essentially a funerary manual designed to guide an individual toward recognizing the signs of impending death and traversing the intermediate state (bar do) between death and rebirth, and to guide one's consciousness to a favorable next life. These instructions provide detailed descriptions of visions and other sensory experiences that one encounters when dying and during the post-mortem state. The texts are meant to be read aloud to the deceased by the living to encourage the consciousness to realize the illusory or dreamlike nature of these experiences and thus to attain liberation through this recognition. This presentation is indicative of a complex and intricate conceptual framework built around notions of death, impermanence, and their soteriological propensities within a tantric Buddhist program developed in Tibet over a millennium, particularly within the context of the Nyingma (rNying ma) esoteric tradition known as Dzogchen (rDzogs chen). Tibet and other tantric Buddhist societies throughout the Himalaya have developed a variety of technologies for practically applying Buddhist understandings of death, and so this particular “book” is by no means the only manual utilized during the dying and post-mortem states, nor is it even necessarily included in all Tibetan or Himalayan funerary traditions. Nevertheless, this work has captured the interests of Western societies for the past century and has unofficially become the principal introduction not only to Tibetan death rites but also to Tibetan Buddhism in general for the West. Information in this summary was taken from the Oxford Research Encyclopedia website.     To go along with these, there is also the lesser known Texan book of the dead. This one is followed by a certain group of people in the Americas. There are some interesting passages in it and they read as follows:    you say you want to go to heaven? Well, I got the plans Kinda walks like Sasquatch But it breeds like kubla khan In original dialect, it's really quite cryptical   Following this it says:   It's given me powers but kept me low Many have scorned this Modern day pharisees fat with espressos   Interesting… It continues:   you want to know paradise Do you want to know hell? Want to drink that cool clear liquor? Better dig a little deeper in the well  It goes on to reveal the mantra you need to recite to move on in the afterlife:           Do you want that mantra? Well, here you go   One for the money, two for the show And a knick knack paddy whack Give the lord a handicap Ooh ee ooh ah ah Twing twang walla walla bing bang Oh ee ooh ah ah Twing twang walla walla bing bang, oh yeah Ooh eee ooh ah ah B-I-N-G-O Ooh eee ooh ah ah E-I-E-I-O   It finishes with an emphatic phrase to remind you that on the afterlife, you're not running shots anymore, it reads:   "It is written, I have spoken So put this in your pipe and smoke it"   Ok so if you made it through that with us you probably surmised that it was a bunch of hogwash. Texan book of the dead is actually a song by the band clutch but we figured we'd have some fun.  Some think the song has a deeper meaning referring to the ridiculousness of trendy ideas about spirituality and the process of life and death.    https://www.digitaltrends.com/movies/necromicon-movies-book-of-the-dead/ BECOME A PRODUCER! http://www.patreon.com/themidnighttrainpodcast   Find The Midnight Train Podcast: www.themidnighttrainpodcast.com www.facebook.com/themidnighttrainpodcast www.twitter.com/themidnighttrainpc www.instagram.com/themidnighttrainpodcast www.discord.com/themidnighttrainpodcast www.tiktok.com/themidnighttrainp   And wherever you listen to your favorite podcasts.   Subscribe to our official YouTube channel: OUR YOUTUBE   Support our sponsors www.themidnighttraintrainpodcast.com/sponsors

Tales from the Orne Library
Something from Down There part 4: The Abyss Below

Tales from the Orne Library

Play Episode Listen Later Jul 19, 2021 50:38


Still reeling from the cave-in, our investigators regroup and weigh their options. Before them lies answers, but in the way stands the remaining black-pus oozing zombies. One can meet quite a swift end if one is not careful. The deep places of the earth keep their secrets close and they do not take kindly to intruders. Can our investigators brave the deep and come out on top, or with they remain just another secret of the earth? Music Credits: "Lost on Sentinel Hill," "The King in Yellow," and "Great Cthulhu," by Graham Plowman "Spooky Spooks" by the Victor Military Band Theme by Noah Yardley "Poor Wayfaring Stranger" arranged by Benjamin Vanroekel.

yellow abyss great cthulhu
Tales from the Orne Library
Something from Down There part 3: From the Grave

Tales from the Orne Library

Play Episode Listen Later Jul 11, 2021 47:41


After dealing with mountain lions and claim jumpers, our investigators are finally ready to venture into the Owens Brother's silver mine. Petrus has a strange encounter that night that sets the mood for the day to come. Some question are answered, while more still are created. Can our investigators survive their excursion into the mine or will they be stuck between a rock and a hard place? Music Credits: "Under the Nameless City," "Great Cthulhu," "Nyarlathotep," "Hounds of Tindalos," and "Azathoth" by Graham Plowman "Spooky Spooks" by the Victor Military Band Theme by Noah Yardley "Poor Wayfaring Stranger" arranged by Benjamin Vanroekel.

Cthulhu
332 - Carnacki the Ghost Finder, part 9

Cthulhu

Play Episode Listen Later May 29, 2021


The stars are aligning and soon the Great Cthulhu will.... no, hang on. It's Saturday. Oh. My bad.So with that in mind, here's more Ghost hunting and more history of the Zulu war. Download the Show

Tales from the Orne Library
The Serpent Gospel part 2: The Serpent on the Mount

Tales from the Orne Library

Play Episode Listen Later Apr 18, 2021 50:29


The arrival of Jeremiah Carew has made quite a stir around the town of Blackwood. The bizarre sermon he conducted has been the talk of the town all day and well into the night. Now, mysterious amber lights and a strange booming is coming from the top of Bishop's Peak. Danni, Marshal Douglas, and Reverend Arthur, awoken by these phenomena, steel themselves as they prepare to investigate. But the whatever lies atop Bishop's Peak is likely to provide more questions than answers. Music Credits: "Under the Nameless City," "The King in Yellow," "Yog-Sothoth," and "Great Cthulhu" by Graham Plowman "Spooky Spooks" by the Victor Military Band Theme by Noah Yardley "Poor Wayfaring Stranger" arranged by Benjamin Vanroekel.

Horror Fictional and True Stories
The Shadow Over Innsmouth

Horror Fictional and True Stories

Play Episode Listen Later Mar 9, 2021 152:42


The narrator explains how he instigated a secret investigation of the ruined town of Innsmouth, Massachusetts, — a former seaport isolated from other nearby towns by vast salt marshes — by the U.S. government after fleeing it on July 16, 1927. The investigation ultimately concluded with the arrest and detention of many of the town's residents in concentration camps as well as a submarine torpedoing Devil Reef, which the press mistakenly reported as Prohibition liquor raids. He proceeds to describe in detail the events surrounding his initial interest in the town, which lies along the route of his tour across New England, taken when he was a 21-year-old student at Oberlin College. While he waits for the bus that will take him to Innsmouth, he busies himself in the neighboring Newburyport by gathering information on the town and its history from the locals; all of it having superstitious overtones. The town was once a profitable port and shipbuilding center during the colonial period and the American Revolution. It industrialized in the early 19th century but began to decline after the War of 1812 interrupted shipping. The Innsmouth South Seas merchant Obed Marsh built a profitable gold refinery but the town only deteriorated further after riots and a mysterious epidemic eliminated half of its residents in 1845. Obed also founded a pagan cult called the Esoteric Order of Dagon, which became the town's primary religion. Outsiders and government officials, including Census Bureau agents and school inspectors, are treated with hostility. The narrator finds Innsmouth to be a mostly deserted fishing town, full of dilapidated buildings and people who walk with a distinctive shambling gait, have "queer narrow heads with flat noses and bulgy, stary eyes," Both the town and its residents are saturated with the odor of dead fish. The only person in town who appears normal is a grocery store clerk from neighboring Arkham, who was transferred there by the chain. The narrator gathers much information from the clerk, including a map of the town and the name of Zadok Allen, an elderly local who might give him information when plied with drink. The narrator hears repeatedly that outsiders are never welcomed in Innsmouth, and that strangers, particularly government investigators, have disappeared when they pry too deeply into the town. The narrator meets Zadok, who after the narrator gives him a bottle of whisky explains that while trading in the Caroline Islands Obed discovered a Kanak tribe in Pohnpei who offered human sacrifices to a race of immortal fish-like humanoids known as the Deep Ones. The Kanak also bred with Deep Ones, producing hybrid offspring which have the appearance of normal humans in childhood and early adulthood but eventually slowly transform into Deep Ones themselves and leave the surface to live in ancient undersea cities for eternity. When hard times fell on the town, the Esoteric Order of Dagon performed similar sacrifices to the Deep Ones in exchange for wealth in the form of large fish hauls and unique jewelry. When Obed and his followers were arrested, the Deep Ones retaliated by swimming up the Manuxet River, attacking the town, and killing more than half of its population. The survivors were left with no other choice than to join the Esoteric Order of Dagon and continue Obed's practices. Male and female inhabitants were forced to breed with the Deep Ones, producing hybrids who upon maturing permanently migrate underwater to live in the city of Y'ha-nthlei, which is located underneath Devil Reef. The town is now dominated by Obed's grandson Barnabas Marsh, who is almost fully transformed into a Deep One. Zadok explains that these ocean-dwellers have designs on the surface world and have been planning the use of shoggoths to conquer or transform it. Zadok sees strange waves approaching the dock and tells the narrator that they have been seen, urging him to leave town immediately. The narrator is unnerved, but ultimately dismisses the story. Once he leaves, Zadok disappears and is never seen again. After being told that the bus is experiencing engine trouble, the narrator has no choice but to spend the night in a musty hotel, the Gilman House. While attempting to sleep, he hears noises at his door as if someone is trying to enter. Wasting no time, he escapes out a window and through the streets while a town-wide hunt for him occurs, forcing him at times to imitate the peculiar walk of the Innsmouth locals as he walks past search parties in the darkness. Eventually, he makes his way towards railroad tracks and hears a procession of Deep Ones passing in the road before him. Against his judgment, he opens his eyes to see the creatures. He finds that they have grey-green skin, fish-like heads with unblinking eyes, gills on their necks, webbed hands, and communicated in unintelligible croak-like voices. Horrified, the narrator faints but wakes up at noon the next day alone and unharmed. After reaching Arkham and alerting government authorities about Innsmouth, the narrator discovers that his grandmother Eliza Orne was related to Obed Marsh's family, although the origins of her mother were unclear. The narrator's uncle Douglas Orne had previously visited Arkham to research his ancestry before killing himself by gunshot. After returning home to Toledo, the narrator begins researching his family tree and discovers that he is a descendant of Obed Marsh through his second wife Pth'thya-l'yi, and in 1930 begins to start transforming into a Deep One. He begins having dreams of grandmother and Pth'thya-l'yi in Y'ha-nthlei, which was damaged but not destroyed by the submarine attack. They explain that the Deep Ones will remain underwater for the time being but will eventually return to invade the surface world "for the tribute Great Cthulhu craved." After briefly glimpsing a shoggoth in one of his dreams, he awakens to find that he has fully acquired the "Innsmouth look." He becomes suicidal and purchases an automatic rifle to shoot himself, but cannot bring himself to do it. As the narrator concludes his story, he suffers a mental breakdown and embraces his fate. He decides to break out his cousin, who is even further transformed than he, from a sanatorium in Canton and take him to live in Y'ha-nthlei.

Dungeons 'n Dagons
Watchers of Easter Island - Call of Cthulhu: Shadows of Yog-Sothoth (#9)

Dungeons 'n Dagons

Play Episode Listen Later Jan 9, 2021 284:36


Our heroes close in on the remnants of the Hermetic Order as the day of Great Cthulhu's awakening draws ever closer.

Dungeons 'n Dagons
In Cthulhu We Trust - Call of Cthulhu: Shadows of Yog-Sothoth (finale)

Dungeons 'n Dagons

Play Episode Listen Later Jan 9, 2021 231:10


The dread city of Rl'yeh rises. Will our heroes be able to stop the summoning of Great Cthulhu? Join us in the horrifying finale to the Shadows of Yog-Sothoth campaign.

The Rolled Standard
#6: Call Of Cthulhu 7e Starter Set Review

The Rolled Standard

Play Episode Listen Later Nov 13, 2020 62:50


Today Chris, Aaron, and Nate sit down and talk about their new experiences with the Call of Cthulhu starter set,  take a peek behind the Keeper's screen, and (spoilers) look into the stats of The Great Cthulhu.  Join us as we go over Paper Chase, Edge of Darkness, and much more on this episode of The Rolled Standard. --- Support this podcast: https://anchor.fm/therolledstandard/support

Tales from the Orne Library
The Devil in the Details part 3: ...So it shall be

Tales from the Orne Library

Play Episode Listen Later Jun 26, 2020 83:31


Gathering once more at the steps of the Orne Library, our investigators once more consolidate their information. Now knowing where they can find the mysterious perpetrator, they sent out, ready to end the killings. Can they survive as the mystery killer comes on to their investigation? Will there ever be a happy ending for them? Music Credits "Carcosa," "Lost on Sentinel Hill," "Under the Nameless City," "Great Cthulhu," "The King in Yellow," and "Yog-Sothoth" by Graham Plowman "Spooky Spooks" by the Victor Military Band

lost devil yellow yog sothoth nameless city great cthulhu victor military band
Tales from the Orne Library
The Devil in the Details part one: Hitting the Books

Tales from the Orne Library

Play Episode Listen Later Jun 12, 2020 58:19


*As a heads up* this is technically episode two of this arc, but due to technical difficulties and equipment malfunctions, the true first episode had to be scrapped as it was very difficult to listen too. As such, there is a brief recap at the start of this episode that will explain all the events of the first so that you are not lost. After the mysterious appearance of Emma Carlyle's bloodied corpse, our investigators began the dark investigation into her unnatural demise, along with the other unexplainable deaths that have plagued the Miskatonic University this spring. The Orne Library beckons to them with it's treasure trove of knowledge, but can they resist the draw of its darker secrets? Music credits: "Under the Nameless City," "Welcome to Arkham," "Great Cthulhu," "Nyarlathotep," and "The Terrible Old Man" by Graham Plowman "Spooky Spooks" by the Victor Military Band

Cthulhu
304 - The Turn of the Screw, part 5

Cthulhu

Play Episode Listen Later Jan 5, 2020


Greetings and welcome to the new year!Hopefully this year will be when Great Cthulhu rises from his sleep to bring us all home...into his belly!In this episode we continue The Turn of the Screw, and Travels in the Interior of Africa.Enjoy!Download the show

Rag-NERD-rok Podcast
Fate Core – “Amerinomicon 2: Wilderness Survival, Pt. 1”

Rag-NERD-rok Podcast

Play Episode Listen Later Jun 19, 2019 83:06


And we’re back with the first episode of Alex’s Pilot Season winning campaign, “Amerinomicon!” In the world of Amerinomicon, Great Cthulhu has arisen and conquered the world. Civilization trembles on the edge of madness in the clutches of the Great Old Ones. Humanity has one last hope: a ragtag group of would-be heroes transporting a [...]

Rag-NERD-rok Podcast
RNR Pilot Season – Fate Core – “Amerinomicon”

Rag-NERD-rok Podcast

Play Episode Listen Later Mar 6, 2019 149:39


This week, Alex rounds out the Rag-NERD-rok Pilot Season with a pulp-action-horror game set in a nightmare America ruled by the Great Old Ones! After R’lyeh rose from the waves and Great Cthulhu awoke, humanity became a cattle race, allowed to exist as feed stock to the gibbering horrors that dwell beyond time and space. [...]

Major Spoilers Podcast Network Master Feed
Munchkin Land #182: Sandy Petersen Interview Part 2

Major Spoilers Podcast Network Master Feed

Play Episode Listen Later Jul 12, 2016 35:26


This week, Dr. Brad Will sits down with Sandy Petersen once again to talk the Cthulhu mythos, how that turned into the Call of Cthulhu role playing game, Sandy's involvement with DOOM!, and the creation of the Cthulhu Wars board game. This episode of Munchkin Land is sponsored by Loot Crate. Go to www.lootcrate.com/munchkin and use the code munchkin to save $3.00 off any new order. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers VIP. It will help ensure Munchkin Land continues far into the future! Contact us at podcast@majorspoilers.com CTHULHU WARS The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge! Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. The game has a huge map of Earth to fight over, and 72 high-quality figures, all drawn from the dread Cthulhu Mythos, including Cthulhu himself, Cultists, Shoggoths, and many other horrors. We’ve designed these figures to 28mm scale, compatible with many other tabletop games. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make your game even more fun.

Munchkin Land
Munchkin Land #182: Sandy Petersen Interview Part 2

Munchkin Land

Play Episode Listen Later Jul 12, 2016 35:26


This week, Dr. Brad Will sits down with Sandy Petersen once again to talk the Cthulhu mythos, how that turned into the Call of Cthulhu role playing game, Sandy's involvement with DOOM!, and the creation of the Cthulhu Wars board game. This episode of Munchkin Land is sponsored by Loot Crate. Go to www.lootcrate.com/munchkin and use the code munchkin to save $3.00 off any new order. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers VIP. It will help ensure Munchkin Land continues far into the future! Contact us at podcast@majorspoilers.com CTHULHU WARS The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge! Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. The game has a huge map of Earth to fight over, and 72 high-quality figures, all drawn from the dread Cthulhu Mythos, including Cthulhu himself, Cultists, Shoggoths, and many other horrors. We’ve designed these figures to 28mm scale, compatible with many other tabletop games. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make your game even more fun.

Back in the Field
Episode 025 - Halloween II

Back in the Field

Play Episode Listen Later Oct 23, 2014 35:48


HALLOWEEN! This week we talk about Gina's potential malfeasance, ships, but not the ones you expect us to talk about, Great Cthulhu, and drones. Remember to send us asks for our special Q&A episode next week! Shout-outs to Prentice Penny, and to all the crew who made the set look extra great.

Clinically Inane
Episode 82 – Best of 2013

Clinically Inane

Play Episode Listen Later Dec 29, 2013 65:19


Over the past couple of weeks, we put out a call for your favorite moments / episodes. We got quite a good response to it, so we put together the best moments of the past year. It was so much fun to re-live all these moments and we hope you enjoy them as well. There are some missing, but that's only cuz they were entire episodes, not just moments we could cut out for you. Here's the list of episodes in order that we pulled from Episode 40 - Definitely Dark Side. Definitely, Definitely Dark Side Episode 51 - Trin Miller Episode 53 - The Justin Scale Episode 54 - Dementor D*ck Episode 59 - Jay Swanson Episode 61 - Viking Funeral Episode 62 - Surfing Aliens Pt. 1 Episode 63 - Surfing Aliens Pt. 2 Episode 64 - Jaimie Cordero Episode 65 - Tyler J. Hill Episode 69 - It's the Great Cthulhu, Charlie Brown Episode 72 - Kat Ogden Honerable Mention Episode 76 - Colton Anderson Returns! Episode 78 - Brian Lewis Episode 81 - Cos Fit with Mr. A The post Episode 82 – Best of 2013 appeared first on Clinically Inane.

charlie brown best of 2013 brian lewis viking funeral jay swanson great cthulhu jaimie cordero
Clinically Inane
Episode 69 – It’s the Great Cthulhu, Charlie Brown

Clinically Inane

Play Episode Listen Later Sep 15, 2013 73:07


Curtis, Boet, and Sean sit down to discuss the myriad ways that Charlie Brown, Cthulhu, and the Evil Dead all come from the same universe. They also talk Blackstreet, Backstreet Boys, and Curtis deciding to go to a Convention or to Oktoberfest. The post Episode 69 – It’s the Great Cthulhu, Charlie Brown appeared first on Clinically Inane.