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Join us for an epic look back at 2024 as we celebrate some of the most incredible guests and legendary industry icons who've graced the podcast this year. From fascinating stories to behind-the-scenes tales, this bumper episode is packed with highlights you won't want to miss. Have a very Merry Christmas, and don't forget to join us next week for our festive Christmas quiz! Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes: Netscape: The Spectacular Rise and Fall with Tara Hernandez - The Retro Hour EP452: http://bit.ly/3Df8jnW Inside SEGA's Golden Era: A Chat with Mike Fischer - The Retro Hour EP411: https://bit.ly/3ZUWmgg Comix Zone: Creating a Mega Drive Cult Classic - The Retro Hour EP457: https://bit.ly/4g9CJGX Amstrad CPC 40th Anniversary with Roland Perry Pt 1 - The Retro Hour EP425: https://bit.ly/4g7razQ Yoko Shimomura: The Music of Street Fighter II & Kingdom Hearts - The Retro Hour EP444: https://bit.ly/4gaUMfD Resurrecting Arcades: Meet Europe's Biggest Arcade Importer - The Retro Hour EP453: https://bit.ly/3ZOfcp8 Domark: The Inside Story With Co-Founder Dominic Wheatley - The Retro Hour EP416: https://bit.ly/3DbnAWJ Orbital: Paul Hartnoll on Rave Culture & Video Game Music - The Retro Hour EP431: https://bit.ly/3VDioBD Secrets of id Software Marketing: Mike Wilson's Insider Stories - The Retro Hour EP439: https://bit.ly/41rXoBr Revolution in the Valley: The Birth of the Apple Macintosh - The Retro Hour EP440: https://bit.ly/4ix4w5z From Bullfrog to Two Point: Syndicate, Theme Hospital and Beyond with Mark Webley & Gary Carr: https://bit.ly/3VExjLD Strategic Simulations & Saints Row - The Retro Hour EP450: https://bit.ly/49Cnhk3 The Father of Internet Radio: Carl Malamud - The Retro Hour EP419: https://bit.ly/4ixSI32 Dragon's Lair to Disney: The Journey of Darlene Lacey - The Retro Hour EP434: https://bit.ly/3DeX4Mp Burnout 1&2 to Sonic Rivals with Joe Bonar - The Retro Hour EP428: https://bit.ly/3ZxgMdz
Helen Panos/Dynamis Learning Dynamis Learning is a K-12 Tutoring/SAT/ACT Prep, Advocacy & Academic Planning Company. They also help with college essay writing, college application assistance, and Governor's Honors Program. The company assists students in-person in the metro Atlanta area, and virtually nationwide. Helen also hosts the Smart Parents Successful Students Podcast. Shariff James & […]
Helen Panos/Dynamis Learning Dynamis Learning is a K-12 Tutoring/SAT/ACT Prep, Advocacy & Academic Planning Company. They also help with college essay writing, college application assistance, and Governor's Honors Program. The company assists students in-person in the metro Atlanta area, and virtually nationwide. Helen also hosts the Smart Parents Successful Students Podcast. Shariff James & […]
This week we sit down with industry legends Mark Webley and Gary Carr! From Gary's start at Palace Software working on the classic Barbarian, to Mark's entry into Bullfrog, working on classics like Syndicate, Theme Park and Theme Hospital. Plus, how they continued this legacy with the making of Two Point Hospital and Two Point Campus. Contents: 00:00 - The Week's Retro News Stories 36:16 - Mark Webley & Gary Carr Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com/products/the-art-of-the-box Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Sonic Mania ported to Dreamcast: https://tinyurl.com/46hk3rwe Dead Rising remaster: https://tinyurl.com/2s4t9473 GameCube gets achievements: https://tinyurl.com/2u99k2eh Sega Neptune game announced: https://tinyurl.com/2p9aauks
Credit unions and their members are givers - that's just a fact but that fact also is central to the self identity of credit unions and how they see their role in their communities.Enter Givio, an entirely different kind of fintech. Over the years of this show we've poked into all manner of fintechs but Givio is different, it's something we haven't seen before and it is exciting because Givio (as the name hints) is a new take on giving.I became acquainted with Givio when a longtime friend asked me to take a look at Dig Deep Vermont, a grassroots effort to raise $45 million to help farmers across Vermont deal with the massive damages done to agriculture by recent flooding and extreme weather. Vermont is a state where farming matters, to the economy and also to the aesthetics. Vermont farms are just pretty. Most are still family owned and operated. And now some 350 Vermont farm families are fighting to survive.Enter Dig Deep Vermont, which is backed by a cross section of important local institutions, from the state's ski resorts to the Association of Vermont Credit Unions (and there's a show in the library with Joe Bergeron, CEO of the Association, who tells why Vermont credit unions are involved in Dig Deep. Here's the link). How would people who want to help those farmers donate? That's where Givio enters the story. Literally within a couple days of entering the project Givio had created 15 website buttons that direct donations to 14 Vermont counties along with a state fund. Donations pass through a 501 C 3, meaning they are tax deductible.Requests for aid also are vetted before money is turned over.Find the donate button here and see how smooth this transaction is. Know you'll also be helping Vermont's needy farmers.As I learned about this I knew I had to talk with Gary Carr, Givio's CEO - and I had a question to ask him: Could Givio's tools help any credit union in the US raise donations to help cope with a disaster in its community?The answer is yes - and a mechanism can be set up literally in a day or two.There's also Givio's app - available in the leading app stores - which is free and it allows users to direct donations to literally thousands of charities with a few clicks on the screen. Givio also has a donation tool - now installed at 30+ credit unions and banks, including Visions in New York State, Stanford Federal Credit Union, and American Airlines Federal Credit Union. This version of Givio is behind the institution's firewall - accessible only by members - and it can be deployed in various ways including a targeted campaign to assist a specific organization or a la carte donations by a member to his/her favorite charities. Costs of installing Givio at a credit union are very, very low.Remember, credit unions and their members are givers. Givio makes it easy to give and to give wisely.Listen up.Like what you are hearing? Find out how you can help sponsor this podcast here. Very affordable sponsorship packages are available. Email rjmcgarvey@gmail.com And like this podcast on whatever service you use to stream it. That matters. Find out more about CU2.0 and the digital transformation of credit unions here. It's a journey every credit union needs to tak
It's time to talk about the finale of THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel . What did Danny and Pete think of the finale, entitled "The Creation of a Thousand Forests", starring Chloe Grace Moretz, Jack Reynor, and Gary Carr? Check out the review! This episode was originally a LIVE YouTube video. Follow the link to see the entire video: https://youtu.be/WRI5dLFGVvI --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
It's time to talk about the finale of THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel . What did Danny and Pete think of the finale, entitled "The Creation of a Thousand Forests", starring Chloe Grace Moretz, Jack Reynor, and Gary Carr? Check out the review! This episode was originally a LIVE YouTube video. Follow the link to see the entire video: https://youtu.be/WRI5dLFGVvI --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Wait a minute... Danny and Pete are all of a sudden on board for THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel . What was it about this episode, entitled "The Doodad", starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun, that has Danny and Pete so excited? Check out the review and find out! This episode was originally a LIVE YouTube video. Follow the link to see the entire video: https://youtu.be/s9bCTy8hvL8 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Wait a minute... Danny and Pete are all of a sudden on board for THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel . What was it about this episode, entitled "The Doodad", starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun, that has Danny and Pete so excited? Check out the review and find out! This episode was originally a LIVE YouTube video. Follow the link to see the entire video: https://youtu.be/s9bCTy8hvL8 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
It seems like Danny (From The Lasser Cast) and Pete are not feeling THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel . We are up to Episode 6, entitled "Fuck you and Eat Shit" and both reviewers have their critiques. So what is the problem with this Time Travelling VR show, starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review and find out! This episode was originally a LIVE YouTube video. Follow this link to see the entire video: https://youtu.be/NI5fRMBuZSM --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
It seems like Danny (From The Lasser Cast) and Pete are not feeling THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel . We are up to Episode 6, entitled "Fuck you and Eat Shit" and both reviewers have their critiques. So what is the problem with this Time Travelling VR show, starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review and find out! This episode was originally a LIVE YouTube video. Follow this link to see the entire video: https://youtu.be/NI5fRMBuZSM --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Danny from THE LASSER CAST returns to Review episode 5 o THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel Danny and Pete review Episode 5 "What about Bob?" What did the duo think of the episode , starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review This episode was originally a LIVE YouTube video. Follow the link to see the entire video: https://youtu.be/g_9w_uFAMvg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Danny from THE LASSER CAST returns to Review episode 5 o THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel Danny and Pete review Episode 5 "What about Bob?" What did the duo think of the episode , starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review This episode was originally a LIVE YouTube video. Follow the link to see the entire video: https://youtu.be/g_9w_uFAMvg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Danny from THE LASSER CAST returns to Review episode 4 of THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel Danny and Pete review Are the duo onboard for this Sci Fi Time travel thriller? What did the duo think of episode 4, starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review! This episode was originally a LIVE YouTube video. Follow this link to see the entire video: https://youtu.be/4lU3EAJgvxA --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Danny from THE LASSER CAST returns to Review episode 4 of THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel Danny and Pete review Are the duo onboard for this Sci Fi Time travel thriller? What did the duo think of episode 4, starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review! This episode was originally a LIVE YouTube video. Follow this link to see the entire video: https://youtu.be/4lU3EAJgvxA --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Danny from THE LASSER CAST returns to Review the first 3 episodes of THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel Danny and Pete review Episode 1 "Pilot" Episode 2 "Empathy Bonus" Episode 3 "Haptic Drift" What did the duo think of the first three episodes, starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review! This episode was originally a LIVE YouTube video. Follow this link to see the entire video: https://youtu.be/MJfDmasYpOY --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Danny from THE LASSER CAST returns to Review the first 3 episodes of THE PERIPHERAL - Amazon Prime's new Sci - Fi Thriller, based upon the 2014 William Gibson Novel Danny and Pete review Episode 1 "Pilot" Episode 2 "Empathy Bonus" Episode 3 "Haptic Drift" What did the duo think of the first three episodes, starring Chloe Grace Moretz, Jack Reynor, Gary Carr and Louis Herthun? Check out the review! This episode was originally a LIVE YouTube video. Follow this link to see the entire video: https://youtu.be/MJfDmasYpOY --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
The Peripheral is a new show on Amazon Prime based on William Gibson's 2014 science fiction mystery thriller of the same name. It stars Chloe Grace Moretz, Gary Carr, and Jack Reynor. It is executively produced by the minds behind Westworld and the first two episodes we review were written by show creator Scott B. Smith. Welcome to Today's Episode. Enjoy!
Are we real or just VR? This week we'll chat with the stars and the producers of the new Prime Video series, The Peripheral! Hear from Lisa Joy, Vincenzo Natali, Jonah Nolan, JJ Feild, T'Nia Miller and Gary Carr about this mind bending new series. Hear more about the unique settings, how the characters connect to one another and some of the crazy tech you'll see on the series. THE PERIPHERAL IS NOW STREAMING ON PRIME VIDEO! There's another great show that is starting it's third season on Apple TV+ today, too. We're also joined this week by the producers and stars of Ghostwriter. You'll hear us chat with Princess Map, Daire McLeod, Nour Assaf, Luke Matheny and Andrew Orenstein about how Season 3 really feels like Season 1 all over again. Hear about some of the stories that the series will tackle this season, why this group of characters have such a unique bond and more. WATCH GHOSTWRITER NOW STREAMING ON APPLE TV+! Speaking of Ghostwriter, we're also joined by Josh Zaharia, who is also in the series. He'll also talk to us about player young Butcher on this last season of The Boys. Could we see that character again at some point? We'll ask him about that and what it was like filming such an intense episode. Plus, you know we're going to ask about his time on Superman & Lois, too. We're not done yet! We'll also review the new DC animated movie Batman & Superman: Battle of the Super Sons. Nerd news wise we'll be talking about that HUGE Black Adam cameo, talk of a Marvel side character getting her own movie and trailers for Titans, Creed III and the latest Diary of a Wimpy Kid movie. We've got a lot to talk about, so enjoy! Find out even more about us at https://www.downandnerdypodcast.com Learn more about your ad choices. Visit megaphone.fm/adchoices
In partnership with Conwy Employment Hub we try to give you the best advice to get yourself back into work into a job or career you are going to love. Listen in to the show to get more insights on how to really improve your working life to enjoy your social life to get that […]
Gary Carr had a special guest, Tansy Rogerson joined him on Drive Time sponsored by Instant Explorers. Tansy came in to break some very SPOOKY news! Ghosts have escaped in Rhyl Town Centre and its up to you to help find them this Saturday as part of the Halloween Ghostly Scavenger Hunt. Listen again to […]
It is important to tell the truth about America's history in the treatment of our Black brothers & sisters. And the truth is the enslaved built America with their bare hands, but we will rebuild with UNITED States of America with our hearts. Gary shares a personal heartfelt story of his growing up in America. You Equals Me Foundationhttps://www.youequalsme.org/You = Me ® Logo Wear (Free shipping in USA)https://www.etsy.com/shop/YouEqualsMeEtsyStore?ref=profile_headerOne Worlder's Grouphttps://www.youequalsme.org/join-contactAuthor: Ijeoma Oluo "So You Want to Talk About Race"https://www.amazon.com/You-Want-Talk-About-Race/dp/1538475278Author: Ibram X Kendi " How to Be An Antiracist"https://www.amazon.com/Ibram-X-Kendi/e/B00IMUM1R0Support the show
Welcome to another episode of Cleaning Dishes. I know your read to laugh today/ On this episode of Cleaning Dishes, we watched Godzilla Versus Kong, Trigonometry and Eagle Eye. Godzilla versus Kong and Trigonometry can be found on HBOmax. Eagle Eye you can watch on Amazon Prime. More details below. Godzilla versus Kong Platform: HBOmax Directed by: Adam Wingard Written by: Terry Rossio, Michael Dougherty, Zach Shields Starring: Alexander Skarsgård, Millie Bobby Brown, Rebecca Hall, Brain Tyree Henry Championship match for the world and Skull Island, Godzilla versus Kong. On side of the earth we have Godzilla from Godzilla: King of Monsters and on the other side of the earth hailing from Skull Island, Kong. Trigonometry Platform: HBOmax Directed by: Athina Rachel Tsangari and Stella Corradi Written by: Duncan Macmillan and Effie Woods Starring: Ariane Labed as Ray, Thalissa Teixeira as Gemma and Gary Carr as Kieran A young couple are looking for a roommate to occupy a room in their flat. They find a roommate in a young woman named Ray, who opens up a door of unique possibility. Eagle Eye Platform: Amazon Prime Directed by: D.J. Caruso Written by: John Glenn, Travis Wright, Hillary Seitz and Dan Mcdermott Starring: Shia LaBeouf, Michelle Monaghan, Rosario Dawson, Billy Bob Thronton After the death of his twin brother, Jerry Shaw gets unwillingly recruited to help an underground government. Fenix Fitness website FNX 15% off coupon code: FNXISz7 Follow Us on Social Media: Facebook: www.facebook.com/cleaningdishes Twitter: https://twitter.com/Cleaning_Dishes Instagram: https://instagram.com/cleaningdishes?igshid=1nytq24e1ndeh Youtube: www.youtube.com/channel/UCsa9NtQ1SjUvVggW_dRLtvQ Anchor: https://anchor.fm/cleaningdishes19 --- Send in a voice message: https://anchor.fm/cleaningdishes19/message Support this podcast: https://anchor.fm/cleaningdishes19/support
A triple threat podcast this week as Paul Middlemiss, Nicky Ison and John Curtis sit down with Robert Bannister, Dan Simpson and Gary Carr to discuss their times together at Britannic Lodge CC, the merger with Hornchurch CC and eventual move to Upminster CC.
Gary Carr talks about how his training business has been able to thrive since Illinois started offering licenses for concealed carry. Today’s episode is also brought to you by these quality sponsors Firearm Trainers Association (FTA) FTAProtect.com – As an instructor you help your students become better firearm owners and having a quality insurance product helps to […] The post EP-060 Teaching CCW in Chicago land first appeared on The Firearm Trainer Podcast.
Gary Carr talks about how his training business has been able to thrive since Illinois started offering licenses for concealed carry. Today’s episode is also brought to you by these quality sponsors Firearm Trainers Association (FTA) FTAProtect.com – As an instructor you help your students become better firearm owners and having a quality insurance product helps to […]
Noiseman433 is Jon Silpayamanant, a musician, performance artist, and visual artist. As a musician, Silapayamanant has toured and performed nationally and internationally and has been a guest lecturer/instructor at DepPauw University. Recent projects saw him on tour with noise performance troupe Cock E.S.P. and power electronics group Think Machine, as well as organizing Indianapolis’ first festival of noise and performance art. He has performed in master classes for such musicians as Janos Starker, the Borromeo String Quartet, Gary Carr, Fritz Maag, Steven Kates, and the American String Quartet amongst others. As a performance artist Silpayamanant has given performances or performance/installations at the Emison Art Center, the Peeler Art Gallery, Penn State University Conference Center, DePauw School of Music and others and was performance artist in residence at the Art Loft (Indianapolis). He has participated with workshops with such performance artists/troupes as Goat Island, William Pope L, Robbie McCauley, Rachel Rosenthal and Tim Miller. A recent project allowed Silpayamanant to perform Fluxus works for a Dick Higgins retrospective exhibition curated by Hannah Higgins. In the past Silpayamanant has won several awards for his visual art and has had works published in carious publications. He has also participated in theater productions as director, musician, stage designer, and actor. From Bivouac Archive 01 (2003)
Noiseman433 is Jon Silpayamanant, a musician, performance artist, and visual artist. As a musician, Silapayamanant has toured and performed nationally and internationally and has been a guest lecturer/instructor at DepPauw University. Recent projects saw him on tour with noise performance troupe Cock E.S.P. and power electronics group Think Machine, as well as organizing Indianapolis’ first festival of noise and performance art. He has performed in master classes for such musicians as Janos Starker, the Borromeo String Quartet, Gary Carr, Fritz Maag, Steven Kates, and the American String Quartet amongst others. As a performance artist Silpayamanant has given performances or performance/installations at the Emison Art Center, the Peeler Art Gallery, Penn State University Conference Center, DePauw School of Music and others and was performance artist in residence at the Art Loft (Indianapolis). He has participated with workshops with such performance artists/troupes as Goat Island, William Pope L, Robbie McCauley, Rachel Rosenthal and Tim Miller. A recent project allowed Silpayamanant to perform Fluxus works for a Dick Higgins retrospective exhibition curated by Hannah Higgins. In the past Silpayamanant has won several awards for his visual art and has had works published in carious publications. He has also participated in theater productions as director, musician, stage designer, and actor. From Bivouac Archive 01 (2003)
Noiseman433 is Jon Silpayamanant, a musician, performance artist, and visual artist. As a musician, Silapayamanant has toured and performed nationally and internationally and has been a guest lecturer/instructor at DepPauw University. Recent projects saw him on tour with noise performance troupe Cock E.S.P. and power electronics group Think Machine, as well as organizing Indianapolis’ first festival of noise and performance art. He has performed in master classes for such musicians as Janos Starker, the Borromeo String Quartet, Gary Carr, Fritz Maag, Steven Kates, and the American String Quartet amongst others. As a performance artist Silpayamanant has given performances or performance/installations at the Emison Art Center, the Peeler Art Gallery, Penn State University Conference Center, DePauw School of Music and others and was performance artist in residence at the Art Loft (Indianapolis). He has participated with workshops with such performance artists/troupes as Goat Island, William Pope L, Robbie McCauley, Rachel Rosenthal and Tim Miller. A recent project allowed Silpayamanant to perform Fluxus works for a Dick Higgins retrospective exhibition curated by Hannah Higgins. In the past Silpayamanant has won several awards for his visual art and has had works published in carious publications. He has also participated in theater productions as director, musician, stage designer, and actor. From Bivouac Archive 01 (2003)
Hear how Gary took his management and marketing skills he had developed over decades in London and consulted for various services industry within Kenya. Email us if you want to be interviewed or have any suggestions: africainvestingstories@gmail.com LIKE, SUBSCRIBE & FOLLOW us on our various Social Media We post Monday & Thursdays Check out our Sister Podcast: TAXI CHRONICLES
In the latest episode, Lauran chats to her friend and mentor, Gary Carr of Two Point Studios. Listen in while they cover bloaty heads, mucky feet, deliver a eulogy for Fable Legends and Gary reveals what it's like to work alongside Peter Molyneux.
Sega Europe has acquired Two Point Hospital developer Two Point Studios for an undisclosed fee. The British studio had already been working with Sega Europe in a publishing capacity via the company's Searchlight program, which was established to find new development talent working on projects with franchise potential. Two Point, the studio was established back in 2016 by Lionhead alumni Gary Carr, Mark Webley, and Ben Hymers. Since then, the trio have established a 17-strong team with experience working on franchises like like Fable, Alien, and Black and White. --- Support this podcast: https://anchor.fm/pixel-sultan/support
Noiseman433 is Jon Silpayamanant, a musician, performance artist, and visual artist. As a musician, Silapayamanant has toured and performed nationally and internationally and has been a guest lecturer/instructor at DepPauw University. Recent projects saw him on tour with noise performance troupe Cock E.S.P. and power electronics group Think Machine, as well as organizing Indianapolis’ first festival of noise and performance art. He has performed in master classes for such musicians as Janos Starker, the Borromeo String Quartet, Gary Carr, Fritz Maag, Steven Kates, and the American String Quartet amongst others. As a performance artist Silpayamanant has given performances or performance/installations at the Emison Art Center, the Peeler Art Gallery, Penn State University Conference Center, DePauw School of Music and others and was performance artist in residence at the Art Loft (Indianapolis). He has participated with workshops with such performance artists/troupes as Goat Island, William Pope L, Robbie McCauley, Rachel Rosenthal and Tim Miller. A recent project allowed Silpayamanant to perform Fluxus works for a Dick Higgins retrospective exhibition curated by Hannah Higgins. In the past Silpayamanant has won several awards for his visual art and has had works published in carious publications. He has also participated in theater productions as director, musician, stage designer, and actor. From Bivouac Archive 01 (2003)
Gary Carr shares his experience with Dynatrace IaaS cloud support and a deep dive into how Dynatrace open AI provides intelligence into the capabilities and technologies of Azure, GCP and AWS.
Gary Carr shares his experience with Dynatrace IaaS cloud support and a deep dive into how Dynatrace open AI provides intelligence into the capabilities and technologies of Azure, GCP and AWS.
Gary Carr shares his experience with Dynatrace IaaS cloud support and a deep dive into how Dynatrace open AI provides intelligence into the capabilities and technologies of Azure, GCP and AWS.
Gary Carr shares his experience with Dynatrace IaaS cloud support and a deep dive into how Dynatrace open AI provides intelligence into the capabilities and technologies of Azure, GCP and AWS.
Noiseman433 is Jon Silpayamanant, a musician, performance artist, and visual artist. As a musician, Silapayamanant has toured and performed nationally and internationally and has been a guest lecturer/instructor at DepPauw University. Recent projects saw him on tour with noise performance troupe Cock E.S.P. and power electronics group Think Machine, as well as organizing Indianapolis’ first festival of noise and performance art. He has performed in master classes for such musicians as Janos Starker, the Borromeo String Quartet, Gary Carr, Fritz Maag, Steven Kates, and the American String Quartet amongst others. As a performance artist Silpayamanant has given performances or performance/installations at the Emison Art Center, the Peeler Art Gallery, Penn State University Conference Center, DePauw School of Music and others and was performance artist in residence at the Art Loft (Indianapolis). He has participated with workshops with such performance artists/troupes as Goat Island, William Pope L, Robbie McCauley, Rachel Rosenthal and Tim Miller. A recent project allowed Silpayamanant to perform Fluxus works for a Dick Higgins retrospective exhibition curated by Hannah Higgins. In the past Silpayamanant has won several awards for his visual art and has had works published in carious publications. He has also participated in theater productions as director, musician, stage designer, and actor. From Bivouac Archive 01 (2003)
In the latest episode of Across The Margin’s podcast, host Michael Shields dives into the seedy underworld of 1970’s New York City with the help of the incredibly talented actor Gary Carr, in an episode that revolves around HBO’s series The Deuce. The drama series, whose second season premieres September 9th at 9 p.m., is a show about the legalization, and subsequent rise of, the porn industry in America. Created by David Simon (The Wire, Treme, Show Me A Hero) and writer/producer George Pelecanos, The Deuce chronicles a unique period of time in America when the sex trade became mainstream and porn’s popularity exploded. This episode provides a glimpse into what lies ahead in The Deuce’s second season, while marveling at the weighty themes present in the entire series, from the ills of capitalism to the misfortunes of gentrification and to the corruptions of the justice system in America.Gary Carr is a multi-talented actor, director and musician, and he shares his insight into The Deuce and his role as C.C., a pimp, in this terse but informative episode. Carr is best known for his role as Sergeant Fidel Best in Death in Paradise and as the charming jazz musician Jack Ross in Downton Abbey, and his brilliant turn as C.C. in The Deuce is one for which he will be remembered for years to come. Join in as Michael and Gary dissect the psychology between pimps and their girls, the unity that exists between those that dwell in society’s margins, and the humanization of those often shunned by society that can be found in The Deuce, plus much, more! See acast.com/privacy for privacy and opt-out information.
We talk to Bullfrog and Lionhead legends Gary Carr and Mark Webley about the design of PC cult classic Theme Hospital, and how their careers twisted and turned to see them return to create a spiritual successor. Learn more about Two Point Hospital: https://www.twopointhospital.com/ Play Theme Hospital: https://www.gog.com/game/theme_hospital Download CorsixTH: http://corsixth.com/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Google Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Episode transcription: http://noclippodcast.libsyn.com/02-the-return-of-theme-hospital Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyer Funded by 4,197 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to Noclip, the podcast about video games and the people who make them. On today's episode, we pay a much needed visit to the video game doctor, as we celebrate the return of a PC cult classic. Bullfrog are synonymous with a wonderful period in time for games development in the United Kingdom. Producing many cult classics including Populus, Dungeon Keeper, Syndicate, and Theme Park. But to me, the jewel in Bullfrog's crown has always been their lesser-known follow up to the theme park management game. While becoming an instant classic in the UK, Theme Hospital is much lesser known here in the United States. So it was quite the surprise to me when, on a date with an American, the girl across the table from me mentioned it as one of her favorite games ever. I think that was the moment I decided I wanted to marry you, was when you mentioned you liked Theme Hospital. - [Lindsay] Oh yeah, that's, like, an important aspect of our relationship. - [Danny] Yeah, what do you remember about that game? - [Lindsay] I remember all the little goofy components of it, like how the people look, and how you can pop heads, and how you can deal with a million Elvis' and the helicopter comes in and has a thousand people on it, and the fancy man comes around with his top hat. - [Danny] Oh yeah, I forgot about the VIP. - [Lindsay] The fancy man. - [Danny] Yeah. And you had to make sure that he didn't, like-- - [Lindsay] See all your rats and shit, like-- So you be, like, "This way, Sir." - [Danny] Or somebody would get sick right in front of him. He kind of looked like the Monopoly man. - [Lindsay] Yeah, he was so fancy. And he, remember when he stopped by all the wards and looked in all the windows, he peaked in. He'd be like, "Oops, not that one, "no one works in there." - [Danny] I wonder how much it mattered. Because when he was walking around, I always thought, oh, I better make sure that wherever he walks we have fire extinguishers. - [Lindsay] Totally. - [Danny] But I bet it was just, like-- - [Lindsay] It was predetermined before he even landed on his helicopter or however he got there. - [Danny] I think this might be the first time I've ever worked on a Noclip project which is a game that you care about? Is that true? I guess Rocket League you liked. - [Lindsay] Rocket League I liked for a few minutes. None of the other video games you've ever done a podcast on, I mean done a documentary on, I've ever even heard of. - [Danny] Yeah. You're not a final fan of C14 fan? - [Lindsay] I've heard of Final Fantasy. I didn't know there were 14 of them, but-- - [Danny]There's way more than 14 of them. - [Lindsay] I've heard of it. Oh, really? - [Danny] Yeah. And since it is the first time I've kind of worked on something that you actually have a deep knowledge of-- - [Lindsay] Oh, I'm excited. - [Danny] If you had any questions, let me be those sort of the translator between you and the developers. What would you ask if you had any questions? - [Lindsay] Well my big question is when they are going to make a sequel. Because as fun as it is to play that pixelly thing, they better make a sequel. My real questions are about the silly things, like how the handyman could smell cabbage or just little silly components that they put in there. - [Danny] It's the doctors, isn't it, it smells faintly of cabbage. - [Lindsay] It smells faintly of cabbage, yeah. - [Danny] When you were hiring them. Oh yeah, I guess the handyman, too. - [Lindsay] Anybody could smell like cabbage in real life. Anyone could smell like cabbage. So I had that question, and also about shooting rats. Like, what that's about and sometimes you could unlock that secret level where it was just rat shooting. And that was really cool. - [Danny] It was kind of random, though. - [Lindsay] Yeah yeah, it was just like-- - [Danny] Like, why does this happen? - [Lindsay] Right, I have some experience in hospitals and I've never once shot a rat, but they thought it was important that we have that component. - [Danny] I can answer the first question. - [Lindsay] Oh, when the sequel's coming out? - [Danny] Yeah, so I decided I wanted to do this a while back, and it took a while for me to hunt down the two main dudes who worked on Theme Hospital. It turns out both of them ended up having really prolific careers and getting to the top of Lionhead Studios, who made a bunch of games. - [Lindsay] The Movies. - [Danny] They made The movies, I remember you love, which is so funny, you love The Movies because it's probably Lionhead's most obscure game. - [Lindsay] The Movies was really hard. I've never made any progress at all in that game. I think I'm doing something wrong, actually. - [Danny] And the guys who, I think both of them actually worked on The Movies as well. - [Lindsay] Well then I have further questions for them of how you achieve anything in that game. - [Danny] We'll have to leave that for another podcast. - [Danny] But I ended up finding them because they're working on a spiritual successor. So after, I think it's been eight, 19 years? Around two decades, and finally you can play a new hospital management game, it's coming out really soon, so-- - [Lindsay] Yes. - [Danny] Let me ask the questions and I'll get back to you. - [Lindsay] Report back. - [Danny] Like report back to you-- - [Lindsay] Thank you. - [Danny] On the condition of our patient. - [Lindsay] Of our fair game. - [Danny] Yeah. - [Mark] Yeah, I'm Mark Webley, I'm one of the founders and I guess I'm game director at Two Point Studios. - [Gary] I'm Gary Carr, I'm also a founder and I'm creative director at Two Point Studios. - [Mark] I kind of heard about Bullfrog, I didn't really know that much about them until I saw this EA poster, a friend of mine worked at EA, and it was a poster with all their games on, it kind of looked like interesting games. You saw this one in the middle, which is, looks incredible, I said, "What the hell was that?" And it was Populus, and I thought, wow that just looks insane, I mean, you kind of looked back at it and you might not see it, but at the time it was, in my view, whoa that looks so different and cool. - [Gary] I think I started a couple years before Mark, I think I started in 89. - [Mark] Yeah, you were definitely before me. - [Gary] So I done my first game at Bullfrog was Powermonger, I was there at the back in the Populus and I did a little bit on the data disks but not very much if I'm honest. I did a little bit actually on Syndicate, but it was called Cyber Assault when I worked on it. - [Mark] I thought it was called Quaz at one point. - [Gary] It was called Bub as well. - [Mark] Bub? Yeah. Just something easy to type. - [Gary] That's the game that we could never actually decide what it was going to be. It was in production forever. - [Danny] Back in the early 90's, the team at Bullfrog was only around eight people led by the excitable hand of a man called Peter Molyneux. The studio operated out of a makeshift office crammed into an attic above a stereo shop and a flat occupied by a chain-smoking old lady. Peter had used his charm to persuade Commodore to lend them a suite of Amiga's and it was on these computers that the team worked on games, games like Powermonger, Syndicate, Magic Carpet, Flood, and Dungeon Keeper. Gary, an artist, left for a time after they had completed the iconic Theme Park. He went to work at famed UK developers the Bitmap Brothers for a number of years before being tempted back to Bullfrog by a devilish dungeon keeper. - [Gary] Yeah, Peter has got a great way of, kind of, sort of making people believe that these things are going to be what they want them to be and he's brilliant at that and I loved the guy for it. But I wanted to come back and do something that wasn't Theme, so I kept saying, "Could the game idea possibly be a dungeon-y game?" And he sort of said, "Could be." What he meant was it could be, but it's not. So I came back, but actually it was the best decision of my life, it really was because it was great to work with Mark. We're very different people, and we both have sort of different things we bring together and we had-- - [Mark] We argue a lot. - [Gary] We argue a lot and we had total freedom. I mean, back then there was only about three or four people that had the luxury to sort of take an idea and own it, and we were one of those few. So it was a great time in our careers, we were at the right time, I think, to sort of build a team together and make that game. When Mark and I were probably at similar age and different types of experience, I'd had a bit more games experience at the time, Mark had had a lot more management experience at the time. - [Mark] But I was a lot smarter. - [Gary] Yeah, I think so. But at this point in time, I think it was when Bullfrog was splitting up into creating teams within Bullfrog because we'd gotten a little bit bigger. So Mark kicked off what was called Pluto, believe it or not, which was the design and series team that was gonna do all the theme games and I was brought in to sort of partner with Mark on this game, we had no idea what was going to be coming and it ended up being Theme Hospital. - [Mark] Well at that time, it was just me and you to start with, it was just, I mean, the team at its maximum size was probably about five or six. So it was pretty small teams, there's no producer, there's no designer, so I was programming, Gary as doing the art and-- - [Gary] And we were kind of making it up as we went along so that process kind of carried on for a while and I think that kind of originally it was a game about a hospital, a game about a theme park was kind of great, you got rides and exciting things and lots of fun just without even having to go outside the box. - [Gary] Try too hard. - [Mark] And then afterwards it was different. We kind of thought about the flow of the game the patient, the diagnosis, and the treatment of patients, but the sticking point was after. In fact, we were on the research back in Gilford, it's right next to the hospital, so we'd often spend out lunchtime walk around Dart U we'd probably get choked out now. - [Gary] Trying to get inspiration, weren't we? - [Mark] Yeah, just walking around the corridors, and just kind of seeing what's in the hospital. We're going to have lunch in the cafeteria and it was, it came to a point where I think you just, you said, "This is it, isn't it. "There's nothing more, it's just "boring corridors and plain walls." - [Gary] They're all very similar, it doesn't matter if it's the US or the UK, I think hospitals share, they always have the same floor tiles. They have these slightly curved floors where obviously they're easy to wash in up corners so the floors slightly curve, they have this kind of shiny, painted up to about waist-high where I think that can be washed down as well. - [Mark] Hosed down. - [Gary] Hosed down. And they have a few machines with little screens on them and they all sort of makeshift beds that seems to be some sort of crash unit near it. And that's it, and we just suddenly thought, Oh my God, how does this compete with things like roller coasters, and water fluids, and all that kind of color? And we got really scared and we also spent about, and this has been said many times, but we spent about a month in different hospitals trying to do some research, trying to find a game out of all that. - [Mark] Integrate on the street. - [Gary] On the street, we went to Brimley and Rolsory, and we just spent time in all these hospitals and we just kind of got so weary. - [Mark] Gary even got circumcised. - [Gary] No, I didn't. We viewed operations, we were invited to go and look around the morgue and we went into business meetings about how one hospital could strategically beat another hospital to people that have been in injuries. And it just sounds like, oh god this is so grim. - [Mark] We were setting up the ambulance. - [Gary] That's right. Do you remember that? - [Mark] Yeah yeah. - [Gary] And then we sort of went for lunch and again in the canteen that looked very much like a real canteen, they have lots of really unhealthy food. And, uh, we just suddenly I think just landed on this idea at the same time to sort of just let's just make it up. Because we actually knew nothing about hospitals, we didn't know how they really worked. - [Danny] Mark and Gary did their game design due diligence and visited hospitals all around the Greater London Area. They were kicked out of an operation for distracting a surgeon once, and almost visited a morgue before losing their nerve. It was these experiences that brought the boys to the conclusion that they were better off distancing themselves from the grim reality of hospitals as much as they could. They knew that the subject matter wasn't really the focus of the gameplay experience. It wasn't like people who played Theme Park all wanted to run Theme Parks, and the same could be true here. Through their experience they understood that the drive of this game came from the problems players would encounter and the ways in which they would solve them. So they didn't have to make a game about running a real hospital, they just had to make a game that was fun and challenging. It was around this time that Bullfrog was acquired by Electronic Arts. And when their new bosses turned up to see what the team was working on, they were, a bit confused. - [Gary] And when they'd come to the studio and have a look at all the games, it's kind of like, a hospital game? No, I don't get it. It's like, oh, think about ER and things, we were trying to jazz it up. It's actually a really popular, exciting show. They'd say, "But this isn't like ER, is it." - [Mark] I guess that's the problem. I think everybody probably would assume science fiction or fantasy-- - [Gary] Or killing or blowing up. - [Mark] Making some sim game around that would be the best possible subject matter, but I think coming up with, if we stay in kind of reality, and relatable subject, but then you twist that into something else is, makes it way more interesting. - [Danny] EA was right. It wasn't really ER. For one, Theme Hospital didn't have any real illnesses. The people in this world suffered from conditions like Slack Tongue, Bloaty Head, Kidney Beans and Third Degree Sideburns. One condition originally called Elvitus had to be changed when Elvis' estate got wind of it. The character art, which did look a lot like Elvis, was slightly changed, and the condition was renamed King Complex. Another legal faux-pas came with the original box-art of Theme Hospital, which carried a red cross. The Red Cross wasn't too happy about that, so they changed it to a green star. The guys were starting to warm up so I figured it was probably about the time to ask Lindsay's questions. First of all, what was with all the doctors that smelled faintly of cabbage? Who wrote this stuff? And why did Theme Hospital have a rat shooting mini game? - [Gary] One thing I think Lionhead and Bullfrog haven't probably promoted enough is the great writers who have actually made us look even, well, made us look way better than we actually are. Because it's actually, it's interesting, there wasn't that many visual illnesses in Theme Hospital, but a lot of people remember the wonderful names and they paint their own pictures. - [Mark] Yeah, and the descriptions of how they're contracted, so. - [Gary] So I think, but the writing was really important to us. - [Mark] There was a guy called James Leech. - [Gary] But James Leech did the original, but James also worked with a guy called Mark Hill throughout, on and off through the Lionhead days, and that was something we wanted to bring, keep that consistency of writing. So, it was probably Mark, probably is, he's really strong. - [Mark] Yeah, if you've got enough, if you've shot enough rats in a level, you could unlock a secret in between levels, you rat shoot. And it was basically just a lot of rats. You had a certain amount of time to kill as many as you can, and if you kind of chain them together, if you've got enough, if you've got a streak as it were, you could level up your weapons. - [Gary] That's right. - [Mark] And they were really difficult, I think the rat was two by one pixels, you know it was some of my best work, and you had to get a headshot. So you literally had to be almost pixel perfect, certainly in the harder levels. - [Gary] It was hard, yeah. - [Mark] And it's weird, things like that used to happen because we didn't have design documents. We didn't have, you know, we weren't scheduled to do, this week we're on this, next week we're on that. So, you know, this is just when developers just start dicking about really. - [Voiceover] Could people please try not to be sick in the corridors. - [Danny] Theme Hospital was a critical and commercial success, but once they were done post-acquisition Bullfrog saw an exodus of developers as Peter Molyneux left to form a new studio, Lionhead. Mark followed his old boss to Lionhead while Gary was part of another group that founded the studio Mucky Foot. There, he worked on the art for Urban Chaos, Startopia, and Blade 2, and left once the studio closed in 2003 whereupon he joined Lionhead to work on The Movies. By this stage the two friends found themselves in lead positions at the company. They shepherded many games through the studio during this time including Black and White, Fable, Kinect Sports, and unreleased projects such as Project Milo and "BC". They worked together at Lionhead for a decade, but as time passed the job became less like the good old days. Microsoft had acquired Lionhead in 2006 and the now 200 person studio had run into financial difficulty. So as the years wore on, the influence of their parent company was having an erosive effect on the team's creativity. Gary found it especially difficult to get his ideas to gain traction, and so he decided to leave. - [Gary] I guess the thing I enjoyed most of the Bullfrog era was definitely Theme Hospital. It just was, because it was a point when I was ready to do more than just the artwork on a game. So I felt I was much more stepping into being a kind of a co-creating role rather than just making things look as pretty as I could. Then, I enjoyed my period with Mucky Foot, which was a company I sort of helped formulate, and we had some great years there. Lionhead, I guess the challenges were always working with Peter on such ambitious ideas because Peter would, I was in a team that wasn't Fable, so my part of that was Peter would throw some incredibly outlandish ideas around and it was kind of my job to get a little group of people together to try and realize that ambition. And it was really exciting, I mean, we literally went from making things on Kinect or things like Milo and Cabige, which was a bit nice for a while, it was just weird and wonderful opportunities to try and make a difference and do something strange and interesting, so I enjoyed that, too. - [Danny] By the time Mark's tenure was coming to a close, Peter Molyneux had long left the company and Mark was creative director of Lionhead. His final act at the studio was to help get Fable: Anniversary out the door, and it was then that he stepped away from a job where he'd spent most of his adult life. - [Mark] Yeah, I mean, I was there from the beginning, and my tenure was 15 to 16 years. - [Gary] It was 16 nearly, I think. - [Mark] Yeah, I left in the beginning of 2013. But it was a long and anxious period that I was kind of working through. I mean things had changed, obviously Peter had gone, and the kind of vision for Lionhead was, well, a vision for the Europe Microsoft was free to play console stuff and it wasn't really, I wasn't really enjoying it anymore. I think that's the best thing to say. You know, I kind of, if I was going to do it again, I wanted to fall back in love with making games and-- - [Gary] You're quite an emotional person, if you don't like something, you let people know about it. - [Mark] And I sulk about it. - [Danny] Mark and Gary were free agents and worked odd jobs here and there for old friends. They enjoyed the easier workload after years of grind at the top of one of the UK's largest developers. Perhaps it was then, given the benefit of hindsight, that the two remembered just how much fun they had had working on those old games together. So it was then, one evening, when Mark was picking up pizza, Gary pitched him an idea about starting a small, independent studio, and working on games sort of like they used to, in a cramped old flat stuck above a stereo shop and a chain-smoking old lady. - [Gary] Yeah, I kind of didn't think. I thought, well who'd be interested in, you know, revisiting-- - [Mark] Two old farts you know, making old games, who's interested in it? And I think that was kind of-- - [Gary] We had to go on a journey of discovery. And actually it was when we started sort of talking to some people when we were still trying to find a partner to make this, we certainly realized there was a lot of interest. - [Mark] We did a tour, didn't we? - [Gary] We did a tour, we sort of went on the roads, and met up with a bunch of either, we were looking to either sell publish, initially, maybe do a kickstarter, or partner with a small publisher. We didn't know, you know, who would go for this. So we just sort of started looking into it. And we just literally got in the car, booked into a sort of cheap hotel, motel-type places, and just knocked on doors and that's how we started. Which was great fun because this was a couple of 50 year old guys, basically in a band back together again. - [Mark] And going on tour, so we just, our wives probably thought, look at them, they're pathetic. What do they think right now? - [Danny] Mark and Gary thought there might still be a thirst for their old sim games. The classic Bullfrog titles were still selling well over on GOG and new games like Prison Architect and City Skylines were creating a whole new generation of fans. They had considered crowdfunding the project at one point, but they were warned away by some of the developers they talked to during their road-trip. So, they wrote a pitch for a new hospital game that would evolve the ideas of a game they had made almost two decades earlier. They knew they needed financial help. The guys were experienced and understood the type of game they wanted to create would require more money and time than they personally had. They shot the pitch around to publishers, and while some were receptive, there was one in particular that seemed very keen: SEGA. They negotiated terms with SEGA from the end of 2015 right up to the summer of 2016. And as it happens, right as the deal was signed, news broke that Microsoft would be closing Lionhead Studios. So, somewhat ahead of schedule, Gary and Mark rushed to hire their new team. - [Gary] We kind of imagined we'd take them over a period of time, but Lionhead closed, and it was suddenly these brilliant people were out of work. - [Mark] Tons of brilliant people. - [Gary] And they weren't around for long. - [Mark] No, we were going to lose them. - [Gary] Companies were coming to Gilford doing presentations just going, "You should come work for us." And we, you know, we had to kind of promise-- - [Mark] That was a risky thing to do. Because obviously we had to sort of lay out a huge amount of our expenditure earlier than we would ordinarily do it, but the point thing is we made a huge advancement in the development in the game and also this team, I wouldn't swap them for the world. They're amazing bunch of people. - [Gary] Some of them have worked with us for over twenty years. But Alan, who's sat behind Mark right now, I think he was your best mate at school, wasn't he? - [Mark] Pretty much. I mean Pram, Pram reminds me of Chris. Pram literally knocked on the door, and one of the guys we've worked with for over twenty years, I hired him out of college. And now he's absolutely integral to this team. So that's the kind of things we like to do. It's to build those relationships. - [Danny] Mark and Gary founded Two Point Studios, and over the coming years built a team of 16 people to help make this game. Some were old friends and colleagues, others new kids on the block. Their game was going to be called Two Point Hospital. The spiritual successor to a Bullfrog classic. But it wouldn't be enough to simply re-make an old game. For one, Theme Hospital was a 2D game. When Edge Magazine came to visit the studio in the mid 90's, they barely took notice of it, as gamers were far more interested in 3D screenshots of games like Dungeon Keeper. But time would prove to be kinder to Theme Hospital. While those early 3D games aged quickly as 3D technology improved, 2D games have a sort of timeless, inviting quality to them. Plus, to create these sophisticated sandbox they were aiming for, Two Point Hospital would have to be in 3D. - [Gary] We knew how Theme Hospital had done better over 20 years and some of it's contemporary. - [Mark] So we needed to come up with a style which incorporated something that felt like it was fresh and up-to-date, but we felt if the game does have legs, if people do love this game and we can keep it around for long enough, won't look out of sorts in two, three, four years time. So, we went for something quite organic feeling, it doesn't feel like it's rendered, it feels more like it's made of clay or plasticine, and it feels drawn rather than engineered, - [Gary] And I think also that that art style back then was, with was certainly Theme Park and Theme Hospital had, we had quite a big proportion of female players, which back then was certainly unheard of for our types of games. Obviously something like the sims, which came later, it just blew their market wide open. But I think we didn't have an art style that was-- - [Mark] Exact not footing. - [Gary] Yeah, it kind of, it was accessible, I'm not going to be patronizing and suggest that, you know, we made something that was appealing to girls, Because I wouldn't even have a clue how that would, you know-- - [Mark] I think it felt accessible, it felt like it wasn't aimed at any particular type of gamer. - [Gary] Because you're looking at the game not from a fixed angle, you could be above or sort of, like, low down, you could kind of twist the camera. So a lot of these kind of considerations were kind of worked through and then, - [Mark] And then the US, is it Where's Wilbur in the US? Where's Wally? - [Danny] Oh yeah, Waldo they say over here. - [Gary] Waldo, that's it. And we, you know, to make something readable when you've got so much on screen, and I don't know if you need a screenshot with some of the later levels where you've got absolutely vast marks with hundreds of people on screen. To get a clean read and not get it to look noisy and kind of, I don't know, slightly put you on edge because everything's moving and they've been shimmering because everything's trying to fight for your attention was a real consideration for us. In fact, I've seen some footage that's just gone out last night, and the guy's captured all his footage top down. - [Danny] Right. - [Gary] Imagine being a designer or an artist trying to design a game that looks good from anything possible conceivable angle. It's really difficult. - [Danny] Theme Hospital was accessible, not just with both men and women, but with gamers and non-gamers, and young and old too. It was one of those games that was effortless to pick up. But after the first few missions, Theme Hospital's rough edges began to show. First of all the game got rather hard really quickly. And secondly, there just wasn't any interesting progression. Each level in Theme Hospital was almost identical to the previous one. So to combat this, the team created a world where each hospital takes places in a unique region with its own biome and its own unique needs. - [Gary] Because the regions are very different, the people in that area are very different, some are rich, some are poor regions, and some of the challenges are different. In some cases, you may be running a hospital that's actually funded rather than you get paid for curing people from the individuals, they don't pay, you just get a budget at the beginning of the level. And that just makes the plagues spin completely different, so we wanted to kind of make it stay fresh as much as possible. And also give people the opportunity to circle back and go back and do things that they probably struggled earlier on and keep that fresh by putting new challenges in there. - [Mark] And you have the ability to progress through the county reasonably easy. But if you really want to max out the game, you can kind of return to earlier hospitals, you can unlock things in later levels, you can do research, maybe unlock certain qualifications, come back to one of the earlier hospitals and train the staff in those things, upgrade those machines. - [Gary] So the game doesn't have that pinch point, which the original game had where it just got too hard for me, I think I got to about level seven and would find it a real struggle. And we didn't want to do that again. - [Danny] When I ask the guys about the features that excite them most, there's one that immediately stands out. Two Point Hospital features characters with a variety of personality traits that are not only affected by the world around them, but also by the people around them. They want you to care a lot more about your employees in this game, but more than that, this system has the ability to create wonderful emergent moments as doctors and patients clash with both each other, and the rules of the world. M This is what's real new cutting edge stuff is we've got this, the brains the little people now, is they've got these traits and of course they also have the conditions they're under combined to make quite unique animation blends, which means they do things, they react almost uniquely. It doesn't feel like it's pre-canned. You see somebody walk up to somebody and they'll respond completely different to the next person based on how those two people feel about each other. - [Danny] Could you give an example? Like is it, if two doctors don't like each other, or if they have a tough patient, or how does that sort of manifest? - [Gary] It's just patient is a good example, I mean, they as well as the personality traits, the things that are going on, if doctors has just treated a patient and they die, that has an effect on their happiness, they go on a break to the staff room, and that could end up in an argument with another doctor, and then just that argument could just-- - [Mark] And it's not all emotional, sometimes it's just that the habitual things, like you have a fantastic doctor who may just never wash his hands when he goes to the toilet. - [Gary] Right, now that has an impact on the game. It's not just funny, it actually has an impact and in fact, there was somebody who was showing the game to in San Francisco the other week, and this person has an amazing hospital, doing really well, but when you put the filter on to look at hygiene, the hospital is really clean, but all the staff are really filthy, and I mean you couldn't work it out, and she'd built this massive facility with a toilet which only had two cubicles and she put no sinks in it and no hand dryers and put no sanitizer units anywhere in the hospital. So all these doctors were working on all these patients, filthy. And we put this kind of filter over it and showed her all the instants of filth trails in the game, and Mark just went, I can see your problem. He said, "Do you ever wash your hands "when you go to the toilet?" And this girl was just so embarrassed and immediately went and put this bathroom, a sink into the bathroom, to the toilet. And all the staff just ran to cure, to wash their hands, it's that stuff. - [Mark] Everything in the game affects something else so the people, the machines, the way and the sick, and everything in your world is important. - [Gary] If you have a brilliant surgeon but he's an angry man or woman, right, your job is to try and work out how to diffuse that situation to get them to do even better. And that's kind of the fun depth that the game has. Maybe this person just needs more caffeine in their life. Maybe this person needs more weird executive toys in the office. Those kind of things, it's just you getting that extra ten percent out of their performance which is the real depth I think this game supports. - [Danny] As Gary just said in Two Point Hospital you can have an angry surgeon, man or woman. Another evolution from games past that shows not only just how far games have come in terms of representation, but also in terms of technology. If there's one thing I keep hearing when I interview designers today, it's that technology provides, it provides answers. Many design problems that used to exist in the past have been rendered moot by the advancement of technology. And Two Point's character variety is a perfect example of this. The original Theme Hospital had four main character types: A nurse who was a women, a doctor who was a man, a receptionist who was a woman, and a janitor who was a dusty-looking old man. So I asked Mike and Gary, why? - [Mark] It covered respective times people have said that we made a sexist game, but we had to make the game run in four megabytes. I mean, it was a time and memory, and it wasn't a question of, like, well doctors are just men and nurses are just women, it was just a question of like, we had to make a call with it, and I think you had new, you had different heads, but it was pretty much the same body, different jackets and stuff, and we couldn't have made-- - [Gary] I was really keen on skin tone was important. I did not want to have a particular skin tone, but we just did not have the time or the memory, mainly the memory. - [Mark] The character variation was important to us back then, and it was only 21 years ago but you very rarely got very different clothing variations and we did manage to get an element of that in. But the basic model of the man and the woman, that was the huge memory part of this. You know, so rightly or wrongly, I could have made a male nurse and a female doctor, I could have made a young janitor, I could have made a male reception administration staff. All of those things are absolutely true. You know, 20 odd years down the line it just seems critically incorrect but it wasn't our intention, I'd like to think we're quite right on. But the decision was made that the doctors were male and the nurses were female, rightly or wrongly, it was a call I made but I certainly didn't mean the offend anybody. - [Danny] But it sounds like that's something that's been changed for Two Point? - [Mark] Totally. - [Gary] Absolutely. I mean, you know, that would have, that's absolutely goes without saying, he's not trying to correct anything, it's just that we had no choice back then to make a decision, rightly or wrongly, but it was just never going to be a situation. I mean, we've got so many more other types now of staff anyway, and what they do is very different. I mean, and thank God our initiative stuff in this game do all sorts of things, they're not just manning, I mean the little bit of footage you've probably seen, it may look like, oh look, there's somebody on the reception desk again. They do all sorts of different roles. - [Mark] Yeah so we've got a marketing department which you open up later in the game, so the assistants can work, if they have the qualification, they can work in marketing, - [Gary] They're kind of civil-servant-y type people, aren't they. They do a cross of different things, but the other things is we've taken a variation to a ridiculous level now. You can have hundreds of people, in fact, somebody took a fantastic screenshot within the studio, it's on our Twitter feed, and it's just about three hundred people just jammed into section and no two, they're all completely different characters. We've got this amazing modular system which puts on things such as steam goggles if it wants to, you know, boots, every component can be different and it just randomly generates them. So you really are lucky if you see two characters that look vaguely similar. Certainly more similar people in Yorkshire than there are in our game. - [Danny] What excites me most about Two Point Hospital isn't replaying a style of game that I enjoyed in my youth, it's that this game seems to be free of the technological restrictions of its predecessor. It's full of neat little features like teaching janitors to vacuum up gDannys. So even that old dog has a new trick. The guys are busy finalizing the game so I didn't want to take too much more of their time. But before they left, I had to ask them the most important question: What new illnesses could we look forward to treating in Two Point Hospital? - [Mark] Turtle Head is an affliction where the head shrinks down to a very small and it has to be a, I'm only saying that because I know it's on our website. - [Gary] There's another one where the guy's foot is like a camel's foot and it's called Camel Toe and that has to be, that's not in there, it's just hardly been-- - [Mark] That was one of my favorites ones. I thought you liked it. - [Gary] Mark, he's trying to get that in the game. I have to say as well-- - [Mark] I say we've talked about it now in the press, so we have to put it in. - [Danny] Lads, you sound like you're having a great laugh. This sounds like a very professionally exciting period in your lives. Is that fair to say? - [Mark] I mean, 21 years ago, releasing Theme Hospital, that was an amazing time. We had such good time, and just kind of starting a studio and going "Wouldn't it be cool to be able to "recapture some of that kind of--" - [Gary] Actually we started our families. I mean, we both got married, you might have been before me. Side having your family at the beginning, I think-- - [Mark] Yeah, I hear you, Sam was born just as we started. - [Gary] There's a story: Sam actually worked with us here. Sam's Mark's firstborn, was born right at the beginning. - [Mark] Pretty much as we started. - [Gary] As we started, and he's one of the engineers and creatives on this, it's very odd, it's very strange, but that's what makes it fun, right, because we got to a stage in our careers where we just want to actually enjoy coming into work, not have to be some, the problem with games is you get promoted, that's the problem with games. And when you get promoted, you stop making games. You start becoming that person nobody likes. You have to get a game done, and it has to be done like this, and nobody likes people telling people what to do. So we've basically set up this company so nobody, we don't have to tell people what to do and no one tells us what to do and yeah, it's great fun coming into work everyday. I don't think we've had one day where I haven't felt this is the best thing I've done in my life. - [Danny] Two Point Hospital should be available to purchase on PC, Mac, and Linux around the time you hear this podcast. You can learn more about the game at twopointhospital.com. If you're interested in playing the original Theme Hospital and you should be, it's really good, it's available on GOG.com. If fact, if you're a fan of GOG, you should check out our documentary on the company and their game preservation efforts over on our YouTube channel: YouTube.com/Noclipvideo. I'd also like to recommend a patch for that game: Corsix TH. It's a tremendous community-created wrapper that updates the GOG version of Theme Hospital to work with modern resolutions with sharper graphics and updated menus. A wonderful testament to the fan passion that has surrounded this game for 19 years. As ever thanks to our Patrons for supporting our work. You can support our documentaries, this podcast, and more by joining up at Patreon.com/Noclip. You'll also get access to this podcast early via a special RSS feed. Thanks so much to Gary and Mark for their time, Lauran Carter over at SEGA for setting the whole thing up, and my wonderful wife for chatting to me about one of our favorite games. Sorry for the delay in getting this episode number two out. It was supposed to be up about six weeks ago, But then my baby girl decided to come a couple of weeks early. So we've been rather busy here in the O'Dwyer household. We have a bunch of fun podcasts planned for between now and the end of the year, so of course, keep this feed running. Until then, play some games. We'll talk again soon.
"Manufacturing Issues and Challenges," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan - answers your business communications' questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks with MSU pProfessor, Dr. Charles Ballard about MSU's latest "State of the State" political survey. Finally, Jack Ebling, Tom Crawford talk with Malcolm Moran, Director of the Sports Capital Journalism Program at Indiana University/Purdue University/Indianapolis (IUPUI) about the impact the Supreme Court gambling ruling will have on collegiate sports. #AskBizRap
"Manufacturing Issues and Challenges," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan - answers your business communications' questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks with MSU pProfessor, Dr. Charles Ballard about MSU's latest "State of the State" political survey. Finally, Jack Ebling, Tom Crawford talk with Malcolm Moran, Director of the Sports Capital Journalism Program at Indiana University/Purdue University/Indianapolis (IUPUI) about the impact the Supreme Court gambling ruling will have on collegiate sports. #AskBizRap
"Manufacturing Talent in a High Tech World," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Kopietz, of the M.M.A. Next, Phil Zeller of Dale Carnegie answers your business communications questions in our "Ask Phil" segment. Also, Michigan Patrick Shiels talks with U.S. Senator, Gary Peters. Finally, Jack Ebling and Tom Crawford talk about the business of the NFL Draft with legendary sports agent, Leigh Steinberg. #AskBizRap
"Manufacturing Technology," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan - answers your business communications' questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks with business man Felix Sharp about American/Cuban relations. Finally, Jack Ebling, Tom Crawford talk with NFL Network analyst and Okemos native, Cynthia Frelund, about the business of sports analytics. #AskBizRap
"Manufacturing Talent in a High Tech World," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Kopietz, of the M.M.A. Next, Phil Zeller of Dale Carnegie answers your business communications questions in our "Ask Phil" segment. Also, Michigan Patrick Shiels talks with U.S. Senator, Gary Peters. Finally, Jack Ebling and Tom Crawford talk about the business of the NFL Draft with legendary sports agent, Leigh Steinberg. #AskBizRap
"Manufacturing Technology," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan - answers your business communications' questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks with business man Felix Sharp about American/Cuban relations. Finally, Jack Ebling, Tom Crawford talk with NFL Network analyst and Okemos native, Cynthia Frelund, about the business of sports analytics. #AskBizRap
"Opportunities & Threats for the Manufacturer," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan - answers your business communications' questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks about the Mark Zuckerberg testimony on Capitol Hill. Finally, Jack Ebling, Tom Crawford and Doug Warren talk declining attendance in college sports in our business of sports segment. #AskBizRap
"Opportunities & Threats for the Manufacturer," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan - answers your business communications' questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks about the Mark Zuckerberg testimony on Capitol Hill. Finally, Jack Ebling, Tom Crawford and Doug Warren talk declining attendance in college sports in our business of sports segment. #AskBizRap
In 1956, a successful partnership crumbles while in 2012, lessons are learned from an awkward performance at The Orillia Opera House. Featuring: Christopher Long (https://goldenagethinkingblog.wordpress.com/author/calchrislong/) Gary Carr Rebecca Carr Robert Shaw (http://www.lonelystreet.com/) Derek Marshall (http://derekmarshall.ca/) - - - Paying Tribute is an engaging and dynamic narrative, storytelling mini-series featuring the stories of six nostalgia-based entertainers in North America. Featuring: Jason Allin, Matt Macis, Crystal Stark, Dan Kamin, Kitten Monroe and Athena Reich. - - - Credits for Episode 2: Music Sad Piano Solstace by Ross Bugden Creative Commons License: https://creativecommons.org/licenses/by/4.0/ 12Mornings by Jason Shaw Creative Commons License: https://creativecommons.org/licenses/by/3.0/deed.en_US Rags2RichesRag by Audionautix Creative Commons License: https://creativecommons.org/licenses/by/4.0/ Energy by Bensound Creative Commons License: https://creativecommons.org/licenses/by/3.0/ Solo Acoustic Blues by Jason Shaw Creative Commons License: https://creativecommons.org/licenses/by/3.0/deed.en_US Bird in Hand by Audionautix Creative Commons License: https://creativecommons.org/licenses/by/4.0/ Lazy Day by Audionautix Creative Commons License: https://creativecommons.org/licenses/by/4.0/ Chasin It by Jason Shaw Creative Commons License: https://creativecommons.org/licenses/by/3.0/deed.en_US i Like Peanuts by Audionautix Creative Commons License: https://creativecommons.org/licenses/by/4.0/ Marathon Man by Jason Shaw Creative Commons License: https://creativecommons.org/licenses/by/3.0/deed.en_US Sound Effects from: https://www.zapsplat.com Special thanks to Gary Carr for additional sound editing.
"Manufacturing Technologies," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan answers your business communication questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks with Michigan 2018 Gubernatorial Candidate, Gretchen Whitmer (D-East Lansing) about the state of Michigan's roads. Finally, Jack Ebling, Tom Crawford and Doug Warren talk about Fox Sports outbidding NBC and CBS for the rights to Thursday Night Football. #AskBizRap
"Manufacturing Technologies," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Also, Phil Zeller of Dale Carnegie - SW Michigan answers your business communication questions in our "Ask Phil" segment. Then, Michael Patrick Shiels talks with Michigan 2018 Gubernatorial Candidate, Gretchen Whitmer (D-East Lansing) about the state of Michigan's roads. Finally, Jack Ebling, Tom Crawford and Doug Warren talk about Fox Sports outbidding NBC and CBS for the rights to Thursday Night Football. #AskBizRap
In the first episode of the 6-part mini-series we hear about Nicholas Arnold's journey as a Jerry Lewis Tribute Artist in Toronto while exploring the early days of vaudeville and comedy in the 1950s. Paying Tribute is an engaging and dynamic narrative mini-series featuring the stories of six nostalgia-based entertainers in North America. Featuring: Jason Allin, Matt Macis, Crystal Stark, Dan Kamin, Kitten Monroe and Athena Reich. For additional content, follow the podcast on Facebook at: https://www.facebook.com/PayingTributePodcast Credits for Episode 1x01: Featured Interview: Christopher Long (https://goldenagethinkingblog.wordpress.com) Clips and Music: Payday by Jason Farnham Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0 Jive & Ride by S Strong https://soundcloud.com/stelios_strong Creative Commons — Attribution 3.0 Unported— CC BY 3.0 http://creativecommons.org/licenses/b... Music provided by Music for Creators https://youtu.be/_P4UbvpLW9s Tea Time by Go Soundtrack Jumpin Boogie Woogie by Audionautix Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: http://audionautix.com/ Music promoted by Audio Library https://youtu.be/S2wYQlC0Usw Psalms by Miguel Johnson - Composer https://soundcloud.com/migueljohnsonm... Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0) http://creativecommons.org/licenses/b... Music promoted by Audio Library https://youtu.be/VE1TD65wgeo Big Swing Band by Jason Shaw The music in this video is released under Creative Commons License Attribution-NoDerivs 3.0. All credit for the music is to http://audionautix.com (Jason Shaw) SUNDAY MORNING by Nicolai Heidlas Music https://soundcloud.com/nicolai-heidlas https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ Creative Commons — Attribution 3.0 Unported— CC BY 3.0 http://creativecommons.org/licenses/b... Music promoted by Audio Library https://youtu.be/dUJzAwxSauA If I Had a Chicken by Kevin MacLeod Creative Commons: https://creativecommons.org/licenses/by/3.0/ Corncob by Kevin MacLeod Creative Commons: https://creativecommons.org/licenses/by/3.0/ Breaktime by Kevin MacLeod Creative Commons: https://creativecommons.org/licenses/by/3.0/ Reawakening by Kevin MacLeod Creative Commons: https://creativecommons.org/licenses/by/3.0/ Happy Bee by Kevin MacLeod Creative Commons: https://creativecommons.org/licenses/by/3.0/ Bedtime Stories by Ross Bugden Creative Commons: https://creativecommons.org/licenses/by/4.0/ Find Ross Bugden at: https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ Gonna Start by Kevin MacLeod Creative Commons: https://creativecommons.org/licenses/by/3.0/ Dancing on Green Grass by The Green Orbs Visit The Green Orbs at https://greenorbslab.wordpress.com/about/ Martin and Lewis Radio Show Clips: Creative Commons: http://creativecommons.org/licenses/by-nc-sa/2.0/ Sound Effects from https://www.zapsplat.com Special thanks to Gary Carr for additional sound editing
"Manufacturing Technologies," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Phil Zeller or Dale Carnegie answers your business communications' questions in our "Ask Phil" segment. Michael Patrick Shiels talks Mackinac Island tourism with with Tim Hygh. Finally, Jack Ebling and Tom Crawford talk about the questions surrounding Michigan State spending over $500,000 tracking social media activity during the Larry Nassar trial. #AskBizRap
"Manufacturing Technologies," with our panel of experts, Gary Carr, Bekum America Corporation, Tom Alongi, UHY Advisors, Pam Hurt, NCMS - National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Puruleski Kopietz, of the M.M.A. Phil Zeller or Dale Carnegie answers your business communications' questions in our "Ask Phil" segment. Michael Patrick Shiels talks Mackinac Island tourism with with Tim Hygh. Finally, Jack Ebling and Tom Crawford talk about the questions surrounding Michigan State spending over $500,000 tracking social media activity during the Larry Nassar trial. #AskBizRap
"Manufacturing Talent in a High Tech World," with our panel of experts, Gary Carr, Bekum America Corp., Tom Alongi, UHY Advisors, Pam Hurt, National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Kopietz, of the M.M.A. #AskBizRap
"Manufacturing Talent in a High Tech World," with our panel of experts, Gary Carr, Bekum America Corp., Tom Alongi, UHY Advisors, Pam Hurt, National Center for Manufacturing Sciences, Brett Gerrish, Michigan Manufacturers Association (M.M.A), moderated by Elyse Kopietz, of the M.M.A. #AskBizRap