Podcasts about fable anniversary

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Best podcasts about fable anniversary

Latest podcast episodes about fable anniversary

Gaming History 101
Gettin' Tipsy

Gaming History 101

Play Episode Listen Later Aug 14, 2024 145:34


This week Trees has too much at a charity event while Fred has too much hosting a Rock Band party. 2:30 - Trees' Week 29:45 - Fred's Week 1:07:00 - Fortnite Minute 1:11:30 - EA Sports FC 24 1:12:15 - Call of Duty 1:15:30 - Titanfall 2 1:21:45 - Diablo IV 1:33:30 - Marvel Snap! 1:51:30 - Fable Anniversary 2:00:00 - MtG Arena 2:12:00 - Super Mario Wonder

Video Game Purists
Gettin' Tipsy

Video Game Purists

Play Episode Listen Later Aug 14, 2024 145:34


This week Trees has too much at a charity event while Fred has too much hosting a Rock Band party. 2:30 - Trees' Week 29:45 - Fred's Week 1:07:00 - Fortnite Minute 1:11:30 - EA Sports FC 24 1:12:15 - Call of Duty 1:15:30 - Titanfall 2 1:21:45 - Diablo IV 1:33:30 - Marvel Snap! 1:51:30 - Fable Anniversary 2:00:00 - MtG Arena 2:12:00 - Super Mario Wonder

Gaming History 101
Enjoying A Banquet

Gaming History 101

Play Episode Listen Later Jul 30, 2024 189:08


This week Trees has a super busy weekend while Fred has a super chill one. 2:15 - Trees' Week 44:30 - Fred's Week 1:29:30 - Fortnite Minute 1:31:15 - Marvel Snap! 1:40:45 - House Flipper 2 2:06:15 - Final Fantasy XVI 2:32:00 - MtG Arena 2:41:00 - The Punisher Arcade/NES 2:48:00 - Killzone 2:52:00 - Fable Anniversary

Video Game Purists
Enjoying A Banquet

Video Game Purists

Play Episode Listen Later Jul 30, 2024 189:08


This week Trees has a super busy weekend while Fred has a super chill one. 2:15 - Trees' Week 44:30 - Fred's Week 1:29:30 - Fortnite Minute 1:31:15 - Marvel Snap! 1:40:45 - House Flipper 2 2:06:15 - Final Fantasy XVI 2:32:00 - MtG Arena 2:41:00 - The Punisher Arcade/NES 2:48:00 - Killzone 2:52:00 - Fable Anniversary

Tattered Couch Podcast
Ep: 81- Fable Anniversary

Tattered Couch Podcast

Play Episode Listen Later May 26, 2024 63:28


We had fun revisiting an old favorite for us. hard to talk about something with such a basic story but its a great time. Just play this game!

Muskelnerdene
144. Armored Core VI: Fires of Rubicon, Fable, Starfield - Knebøy eller benpress? - stemme i hodet

Muskelnerdene

Play Episode Listen Later Sep 5, 2023 65:36


Richard anmelder Fable Anniversary fra 2014. Originalspillet kom ut 10 år før, og spørsmålet er om spillet har holdt seg til i dag?? Nils har kommet seg til Act II i Baldur's Gate III og Kevin har begynt på From Software-spillet Armored Core IV: Fires of Rubicon! Munnfull det der ass. Knebøy eller benpress? Hva er best og kan man klare seg med bare benpress? Vi diskuterer også det sykt rare med at noen mennesker IKKE hører en stemme i hodet sitt når de tenker, mens andre gjør det! Er halvparten av oss skap-mentalpasienter eller er resten vandrende, tankeløse kjøttstykker?

Double Barrel Gaming
Ninja Theory Bringing Amazing NEW Tech To Hellblade 2, Does Xbox Need The Fable Trilogy Remastered?

Double Barrel Gaming

Play Episode Listen Later Oct 25, 2022 93:23


Time Stamps: 01:00 Guest & Panel Intros 03:00 Obsidian's Founder discussed the studio returning to the Fallout Series during an interview with Dual Shockers, they WANT to make a NEW Fallout, the question will it be a sequel to New Vegas? 32:00 In recent days, the "Attack on the Xbox Series S" have been a top conversation. Some developers are "Supposedly" calling for Microsoft to remove the Series S requirements. Though, currently, the Xbox Series S has 4X more 120FPS titles than the PS5. IS the Series S "Holding back the Generation"? 53:00 Ninja Theory bringing NEW Tech in BOTH Sound and Video production to Hellblade 2 Senua's Saga. Though "How" impressive is it? 1:11:00 Does Xbox "Need" a Fable Trilogy Reboot? MY answer is ABSOLUTELY, though some in the chat think otherwise! Considering the franchise in nearly 20 years old, maybe a "Remake of Fable Anniversary is in order? 1:35:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://anchor.fm/craig-ravitch/support

Acme Podcasts Inc
Episode 49: ...And It All Ends On A Darkman (Sam Raimi, 1990) Reference

Acme Podcasts Inc

Play Episode Listen Later Nov 16, 2021 84:56


We're finishing up Venture Bros (for now; waiting on that movie), but we catch up with Ghost and Molly McGee and Amphibia, and we talk about FFXIV and Fable Anniversary exploits, among other stuff.

Joystick & Mouse | Video Games News & Reviews

Nintendo looses its crown. Game developers are finding new, more creative ways to enhance their brand recognition. XBox has some news on that Fable game we've ... oh, wait. No they don't and an huge update (the last free one) is coming for our favorite island. We break it all down for you on this episode of Joystick and mouse. Oh yeah, one last thing. JAYDIMES IS BACK!!!!! http://www.joystickandmouse.com http://shop.joystickandmouse.com/ https://www.patreon.com/joystickandmouse Show Links The Nintendo Switch loses its crown as the king of consoles but it has been a hell of a run and should we honestly be surprised that a new console has outsold a 3 year old one even if it does have a fancy new screen. https://kotaku.com/playstation-5-ends-switchs-three-year-run-as-best-selli-1847885112 Free-to-play gaming companies like Roblox can monetize users in various ways, one of which is by displaying ads. However, no one really likes their game being interrupted by a 30-second video. Therefore, companies have to straddle a challenging line between optimizing income and keeping users happy. https://www.fool.com/investing/2021/10/18/the-new-creative-advertising-strategy-video-game-c/ This past Sunday, the official Twitter account for Xbox Game Studios Publishing posted a tweet which appeared to suggest Fable news was incoming.“We're excited to kick off something special tomorrow,” it said, adding “just give us one more day to prepare the chickens” with a chicken emoji. “We'd call it our Fable Anniversary, but that name was already taken.” https://www.videogameschronicle.com/news/xbox-apologises-for-confusion-after-seemingly-teasing-fable-news/ You know that island you haven't looked at in over a year? Well it might be time to fire up the ol' Switch and stomp the cockkroaches becasue there is HUGE update for Animal Crossing coming in November. It's sort of like a list so we'll take a look at it and see if it's enough to make us jump back into the game. https://www.imore.com/everything-announced-october-2021-animal-crossing-direct Full Stream Ahead In his latest edition of his Power On newsletter, Bloomberg's Mark Gurman hinted that Apple was considering maybe, possibly but not now having a cloud gaming service to piggyback on its Apple Arcade service. An interesting concept but, would it fly? https://9to5mac.com/2021/10/17/report-apple-has-considered-launching-a-cloud-gaming-service-alongside-apple-arcade/

Super Amibos
SAC 309 - Last Stop, Final Fantasy I e 2, Fable Anniversary, A Classic Horror Story

Super Amibos

Play Episode Listen Later Aug 6, 2021 92:59


SAC no ar! Essa semana batemos um papo sobre Last Stop, um adventure focado em narrativa com elementos fantásticos à la "Além da Imaginação". Além disso, conversamos sobre a versão Pixel Remaster de Final Fantasy I e II, lançada recentemente pela Square-Enix. E por fim, conversamos sobre Fable Anniversary e o filme A Classic Horror Story Transmitido ao vivo no nosso Twitch: www.twitch.tv/superamibos Seja um Patrão do Super Amibos: - APOIA.SE: apoia.se/superamibos Acompanhe o Super Amibos: - YouTube: www.youtube.com/superamibos - Facebook: www.facebook.com/superamibos - Twitter: twitter.com/superamibos - Curious Cat: curiouscat.me/superamibos - Site: www.superamibos.com.br Música de abertura/encerramento: Cascade, por Kubbi Kubbi – Cascade licenciada sob Creative Commons

Super Fun Game Review Podcast Go!
Episode 99 - Fable Anniversary

Super Fun Game Review Podcast Go!

Play Episode Listen Later Jul 11, 2021 67:21


In this episode we review the remaster of the critically acclaimed 2004 title. Will Fable Anniversary earn it's halo or horns? Find out in this review! Support the show at patreon.com/superfunpodcast Like us at facebook.com/superfunpodcast Follow us on twitter @superfunpodcast Check out our Instagram at superfungamereviewpodcastgo Watch our gameplay footage and episodes on youtube username is Super Fun

Good Game Well Pod
Episode 7: Fable Anniversary and The Lost Chapters

Good Game Well Pod

Play Episode Listen Later Mar 3, 2021 69:24


Here we go creating another fable based podcast. After a long hiatus the boys are back in town...Bowerstone South to be exact. And we're talking all the ins and outs of the soon to be rebooted classic. Will you go the route of good karma by listening, or be an evil butt like Alex? The choice is yours. Questions or Comments? Email the show and we may read them on the air: Goodgwpod@gmail.com Youtube:https://youtube.com/channel/UC-VqSjES4TIa5M2aN4odKJg Spotify:https://open.spotify.com/show/6iVaoMC6IFiWeAfkzuWuhS Twitter:@gw_pod

ORMcast
#24 Посленовогодняя вылазка в эфир

ORMcast

Play Episode Listen Later Jan 12, 2021 54:10


Дата релиза Mass Effect: Legendary Edition — 12 марта https://dtf.ru/games/607187-v-neskolkih-onlayn-magazinah-poyavilas-data-reliza-mass-effect-legendary-edition-12-marta The Room 4: Old Sins выйдет 11 февраля https://dtf.ru/games/607190-golovolomka-the-room-4-old-sins-vyydet-na-pk-11-fevralya Поклонники Ghost of Tsushima помогли собрать денег на восстановление святилища на острове Цусима https://stopgame.ru/newsdata/46316 За ситуацией вокруг Cyberpunk 2077 начали следить польские органы по защите прав потребителей **https://stopgame.ru/newsdata/46315** В улучшенном издании System Shock 2 добавят поддержку VR https://stopgame.ru/newsdata/46312 Съёмки фильма по Borderlands должны скоро начаться в Венгрии https://stopgame.ru/newsdata/46311 Sony представила линейку телевизоров 2021 года — без Mini-LED, но с HDMI 2.1, 120 Гц, Dolby Vision и Google TV https://dtf.ru/hard/604309-sony-predstavila-lineyku-televizorov-2021-goda-bez-mini-led-no-s-hdmi-2-1-120-gc-dolby-vision-i-google-tv Twitch будет менять смайл PogChamp каждые 24 часа https://stopgame.ru/newsdata/46300 Apple отняла 39 000 игр у китайцев https://dtf.ru/gameindustry/600707-apple-udalila-39-000-igr-iz-kitayskogo-app-store Epic Games купила торговый центр https://dtf.ru/gameindustry/600204-epic-games-kupila-torgovyy-centr Кевин Файги подтвердил, что третий «Дэдпул» получит возрастной рейтинг R и станет частью киновселенной Marvel https://dtf.ru/cinema/607228-kevin-faygi-podtverdil-chto-tretiy-dedpul-poluchit-vozrastnoy-reyting-r-i-stanet-chastyu-kinovselennoy-marvel Цена биткоина впервые достигла $40 тысяч https://vc.ru/crypto/194536-cena-bitkoina-vpervye-dostigla-40-tysyach Илон Маск стал самым богатым бизнесменом в мире https://www.forbes.ru/newsroom/milliardery/418117-ilon-mask-stal-samym-bogatym-biznesmenom-v-mire Впечатления недели: Макс: перепрошел Fable Anniversary Коля: Приехал в МСК, купил моник (ACER ET221Qbi) и отдельное рабочее место для жены Смотрим "Доктор Хэрроу" (https://www.kinopoisk.ru/series/1112955/) Миша: Добрался до Control, купил себе черный дилдо (30 километров)

Respawn Aim Fire
Ep. 171 - Why the Xbox Games Showcase Was a Success

Respawn Aim Fire

Play Episode Listen Later Jul 28, 2020 100:46


We're officially a video podcast presented by Affable Idiots! Subscribe to us on YouTube to view all the amazing new content coming your way: RAF: www.youtube.com/channel/UCOTUaXn4ddGQgWN1Fwft92Q Affable Idiots: www.youtube.com/channel/UCtb8TChp1Qo5hptuLpxm-Zw AAWY - And Also With You: www.youtube.com/channel/UCM4sWIQaSffIwiWLOFdx_YQ Time Codes: 0:00 - Intro 1:55 - Play Time: Paper Mario: The Origami King, Pokemon GO Fest, Fable Anniversary, Ring Fit Adventure 10:12 - Fetch Quests 20:30 - Quest Log - Microsoft: Halo TV Show Update 22:55 - Quest Log - Sony: Preorder Limitations 27:25 - Quest Log - Nintendo: Mario Sports Trademarked, Partner Showcase 34:18 - Quest Log - Third Party: Ubisoft Keeps Slipping Up 41:05 - Main Quest: Xbox Games Showcase Discussion To support us, head to Patreon.com/respawnaimfire to play along with us every week, influence our BARF game each month, and get dope, sexy wallpapers each month. If you’d like to ask us a question and/or share your thoughts please contact us @RespawnAimFire or email us at RespawnAimFire@gmail.com.

GameWarXP
GameWarXP Debate #54 em The Show Must Go On (02-04-2020)

GameWarXP

Play Episode Listen Later Apr 3, 2020 73:24


GameWarXP Debate #54 em The Show Must Go On Sejam bem vindos ao nosso encontro semanal, ao vivo! Neste debate de número #54, invertemos um pouco a ordem, onde iniciamos pelos DROP´s e os temas na sequência, sendo: DROP´S SEMANAL: (Começa em 04:47) 1) Jogos gratuitos: Steam, Epic Games Store, Ubisoft Store, IndieGala e outros! 2) Xbox GwG Abril/20! Project Cars 2 e Knights of Pen and Paper (XONE), Fable Anniversary e Toybox Turbos (X360). 3) Lançamento instantâneo: Call of Duty: Modern Warfare 2 Campaign Remastered disponibilizado para PS4 na última terça, 31/03. 4) Lançamento: Final Fantasy VII Remake antecipado em algumas regiões! 5) Anunciado: série Nier terá 2 novos jogos, segundo Square Enix! 6) Editora Europa: durante a quarentena libera todo seu acervo digital, incluindo revistas e guias oficiais de games! 7) Parabéns Ubisoft: Ghost Recon Breakpoint e o novo Friend Pass. Convide até 3 amigos para jogar! 8) Consequências do Corona: QuakeCon 2020 cancelada! Filmes e jogos adiados! 9) Consequências do Corona: Flamengo demite 5 integrantes de sua equipe de League of Legends! 10) Consequências do Corona: Infraestrutura mundial da Internet tendo serviços limitados/reduzidos! 11) Exemplo! Rockstar doará receitas de Red Dead e GTA Online para impactados pelo coronavírus; Sony cria fundo de U$100M! 12) NVIDIA e COVID-19: Projeto Folding @ Home: Empreste sua placa de vídeo para ajudar nas pesquisas para cura! 13) PlayStation Japan Studio divide-se para auxiliar no desenvolvimento externo. 14) Phil Spencer causando: se sente "ainda melhor", após o detalhamento do PS5; preço competitivo e reação ágil! 15) Nintendo e seus métodos: Mario criado na plataforma Dreams, para PS4, foi obrigado a ser removido! 16) Cancelamento: Revista Oficial do Xbox chegando ao fim nos Estados Unidos! 17) Rumor: Dusk Golem informa que Resident Evil 8 é muito diferente e dividirá fãs! 18) Capcom e novo remake? É o que aponta a parceria com estúdio de ex-PlatinumGames! Tema 1: Dublagem/Legenda em PT-BR é essencial nos dias de hoje? (Começa em 48:13) Enjoy! Assista, aprecie e, se possível, inscreva-se! Gostou de nosso formato? Ajude-nos divulgando! Confira todos os nossos canais através dos link´s agrupados em https://bit.ly/GameWarXP

Byte Me
We Might Be Getting a Bunch of Mario Games

Byte Me

Play Episode Listen Later Apr 2, 2020


It's Mario's 35 Anniversary and Nintendo has "plans to re-release most of Super Mario's 35-year back catalog this year." That means we are getting a new Paper Mario and Super Mario 64, Super Mario Sunshine and Super Mario Galaxy should be hitting the switch.In other video game news: Finally, Some Good Coronavirus News Ghost Recon Break Point Now Has a Friends Pass Artifact is Back! Gloomhaven Sequel Raises Millions in First Day on Kickstarter E3’s Cancellation Has It’s First Confirmed Publisher Cancellation Don’t Forget that Steam Lets You Play Couch Coop Over the Internet! Microsoft Dungeons Officially Pushed Back Why The Series X Controller Uses Batteries What You're PlayingColby: Pikiniku, Animal Crossing, Yakuza 0Cliff: Ori and the Will of the Wisps, Civ 6Dylan: Animal CrossingQuestionsVinny: What games do you play that you feel would benefit from seasonal events that don't do it already? Currently doing the Bunny Event for Animal Crossing and it is phenomenal.Megan: What game are you looking forward to playing the most this month?Benjamin Cee: Do any of you plan to Platinum/ fill up Gamer Cards for Final Fantasy VII Remake?Kim Cruz: Is there a dream guest you guys wish to have on the podcast?Mansocks: What is your goto food during your #stayathome time? Cheap/Free GamesHUMBLE CONQUER COVID-19 BUNDLEhttps://www.humblebundle.com/conquer-covid19-bundleUPlayRayman LegendsGame with GoldProject CARS 2 ($59.99 ERP): Available April 1 to 30 - Project CARS 2 is the thrill of intense racing action in beautiful cars at stunning venues. Authentic and intuitive handling, truly dynamic weather, and a wealth of game modes delivers racing fun for everyone.Knights of Pen and Paper Bundle ($22.49 ERP): Available April 16 to May 15 - Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience. As both the playing characters AND the game master, you can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!Fable Anniversary ($39.99 ERP): Available April 1 to 15 - Fable Anniversary is a spectacular HD remaster of the original Fable with all-new models, textures, lighting, achievements, The Lost Chapters content, and more!Toybox Turbos ($9.99 ERP): Available April 16 to 30 - Codemasters reboots the classic table top racing experience in Toybox Turbos! Collect & customize 35 vehicles, take on 18 crazy tracks & send your rivals into a spin with awesome power-ups, including mines, machine guns & giant car-mounted hammers! Master 6 modes in the single-player game, or take on 4 player multiplayer - local, online, or with a mix - perfect for one-more-go gaming sessions!Game PassTotally Reliable Delivery Service (April 1) (Xbox) - Buckle up your back brace and fire up the delivery truck, it's time to deliver! Join up to three of your friends and haphazardly get the job done in an interactive sandbox world. Delivery attempted, that's a Totally Reliable Delivery Service guarantee!Nier Automata: Become as Gods (2 April) (PC & Xbox)Gears Tactics (28 April) (PC)Epic Game StoreGone Home: June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the...

The Xbox Drive
The Xbox Drive Episode 134: Ryan is McGuyver

The Xbox Drive

Play Episode Listen Later Apr 2, 2020


The Most Horse-Powerful Podcast On The Internet, The Xbox Drive is back with Episode 134. This week Sean played Gears 5: Gridiron. Ryan played Doom Eternal.Cleaning the GarageiTunes 5-Star Review from Todd Oxtra: One of my favorite podcasts that elevates the xbox discussion. Smart and funny conversation. Definitely a must listen.Ryan fixed his Xbox because he's McGuyver.The PlaylistRyan: More DOOM: EternalSean: Finished DOOM: Eternal; Gears 5 GridironBraking NewsCall of Duty: Modern Warfare 2 Campaign Remastered Shadow Drops...for PS4. Xbox One and PC coming on April 30. https://www.gamespot.com/articles/call-of-duty-modern-warfare-2-remastered-will-rele/1100-6475461/NieR Replicant announced, NieR Automata comes to Game Pass today! Replicant is a remake of the original Japanese version of NieR and is coming to Xbox One later this year.https://ca.ign.com/articles/nier-replicant-remaster-ver-122474487139-square-enix-nier-automata-remake-reincarnationMinecraft Dungeons delayed to May 26 for Xbox One, Playstation 4, Nintendo Switch, and PC. Will feature Cross-platform multiplayer across Xbox One, Windows 10, Nintendo Switch and PlayStation 4 in the near future through a free update after the game's release.https://www.minecraft.net/en-us/article/minecraft-dungeons-launching-may-26Wasteland 3 delayed due to COVID-19https://www.gamesindustry.biz/articles/2020-03-31-wasteland-3-delayed-due-to-covid-19April Games with Gold: Project Cars 2, Knights of Pen and Paper Bundle. Fable Anniversary and Toybox Turbos. https://news.xbox.com/en-us/2020/03/31/games-with-gold-april-2020/Games leaving Game Pass announced (no date announced but expect the middle of the month as usual):PreyGuacamelee!MX vs ATV ReflexThe Book of Unwritten Tales 2Samurai Showdown 2Source: Xbox Game Pass AppThe CarpoolEgg.Shen @eggshen8: Do you have a series 2 elite controller? If so, do you wish you had the upcoming series x controller share button? I was think about pulling the trigger and buying one this week in a ‘treat yo self' quarantine move, but I am really on the fence if I should wait.Egg.Shen via Discord: Just downloaded Ori 2 from Game Pass. Do you recommend playing through the first installment before I play Ori 2? I heard the 2nd is so much better but I don't like skipping through a good story (if there is one).Todd Oxtra @toxtra: After hearing Ryan say he was playing Buffy, I found out it's not BC on Xbox One. What are the games you want BC, but are no longer? Do Licensing rights/publisher deals make BC the biggest future concern? Only 39 OG XBox and only half of the 360 games are BC on Xbox1Seumas MacIsaac @FamousSeumas: With Predator Hunting Grounds coming exclusively to PS4, what game based on a horror movie would you like to come exclusively to Xbox (I know Blair Witch was a timed exclusive, but let's think of another movie okay)Sean:http://twitter.com/seancapri http://twitch.tv/seancapriRyan:http://twitter.com/ryanturford http://game-moose.comDiscord [You, Me & Capri]:https://discord.gg/zN4cZbA

Today on Xbox
Gears 5 Operation 3

Today on Xbox

Play Episode Listen Later Apr 1, 2020 2:01


Here’s your news for Wednesday the 1st of April.   Missing live sports? Gears 5 Operation 3 is now available and includes the brand-new mode Gridiron, which sees two teams fighting to run a neutral flag into their opponent’s endzone. With no respawns and a two-minute time-limit per round, this mode is INTENSE. Operation 3 also brings a new map and arena, in addition to new heroes, villains, and more.   Next, Soul Calibur VI just launched new DLC Character Haohmaru [how-maru], who you might recognize from the Saumurai Shodown series. Unlock Season Pass 2 to obtain the new Character Creation Set as well.   Also, it wouldn’t be April Fools without a few whacky game modes, and World of Tanks is showing up with their Turret Town 4v4 Multi-Base Assault Game Mode. You’ll only have 12 rounds of a single shell type, and all enemy health bars, nameplates, and map-icons will be disabled. One tip: Lock your turret in 3rd person view with RB, so you can look around without revealing your position.   If you’re looking for something that will keep you on the edge of your seat, look no further than The Complex, a brand new interactive sci-fi movie. After a bioweapon attack on London, it’s up to you to make the tough decisions that will lead to one of 8 possible outcomes.   Finally, the April Games with Gold are here! Xbox Live Gold and Xbox Game Pass Ultimate members can now download Project Cars 2 for Xbox One, and Fable Anniversary for Xbox One and Xbox 360. Starting April 16, Download Knights of Pen and Paper Bundle for Xbox One, and Toybox Turbos for Xbox One and Xbox 360.   That’s all for today and we’ll see you tomorrow.  

Game Pass Gamecast
Fable Anniversary - Episode 7

Game Pass Gamecast

Play Episode Listen Later Aug 16, 2019 72:49


Join the Bonus Accessory crew every Friday as they break down a game/series that is available on one of the best values in gaming, Xbox Game Pass, along with touching on topical issues within the gaming landscape. This weeks, the guys decide the fate of one of the original Xbox's flagship titles, Fable, in its remastered form: Fable Anniversary. For its impact on the console RPG experience in 2004, does it still resonate through the halls of gaming's greats in 2019? Be sure to subscribe and turn on notifications to be the first to listen to new episodes as soon as they drop every Friday! Enter to win a FREE 3 Month Subscription to Xbox Game Pass: https://tinyurl.com/yxf6c8gx Game Pass Gamecast YouTube: https://www.youtube.com/channel/UCwHgapC88TRFVLuehFt73OQ Game Pass Gamecast Twitter: twitter.com/GPGCPodcast Travis White: twitter.com/travless_ Mike Pipak: twitter.com/toysxldier Adam Marsh: twitter.com/ac_marshy --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/bonusaccessory/support

What's Up ATM?
Fable (the video game) and Its Unspoken Representation

What's Up ATM?

Play Episode Listen Later Aug 15, 2019 47:51


Tyler brings us on journey down memory lane with this episode has he discusses why a game that came out in 2004, has MORE representation than Skyrim.

We Got Game Pass
Remember It Don't Play It - Fable Anniversary - Xbox 360 - Review Discussion - WGGP 02

We Got Game Pass

Play Episode Listen Later Mar 12, 2019 15:43


Fable, Fable, Fable one of the most fondly thought of original Xbox games got a 360 remaster in the Fable III engine. That sounds great on paper but does one of the first mission based "open World" games hold up?Everything We Got Game Passhttp://forgetbeingcool.com/wggpEverything Keithhttp://forgetbeingcool.com/KeithEverything Davehttp://forgetbeingcool.com/david

Noclip
#02 - The Return of Theme Hospital

Noclip

Play Episode Listen Later Aug 29, 2018 41:49


We talk to Bullfrog and Lionhead legends Gary Carr and Mark Webley about the design of PC cult classic Theme Hospital, and how their careers twisted and turned to see them return to create a spiritual successor. Learn more about Two Point Hospital: https://www.twopointhospital.com/ Play Theme Hospital: https://www.gog.com/game/theme_hospital Download CorsixTH: http://corsixth.com/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Google Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Episode transcription: http://noclippodcast.libsyn.com/02-the-return-of-theme-hospital Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyer Funded by 4,197 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to Noclip, the podcast about video games and the people who make them. On today's episode, we pay a much needed visit to the video game doctor, as we celebrate the return of a PC cult classic. Bullfrog are synonymous with a wonderful period in time for games development in the United Kingdom. Producing many cult classics including Populus, Dungeon Keeper, Syndicate, and Theme Park. But to me, the jewel in Bullfrog's crown has always been their lesser-known follow up to the theme park management game. While becoming an instant classic in the UK, Theme Hospital is much lesser known here in the United States. So it was quite the surprise to me when, on a date with an American, the girl across the table from me mentioned it as one of her favorite games ever. I think that was the moment I decided I wanted to marry you, was when you mentioned you liked Theme Hospital. - [Lindsay] Oh yeah, that's, like, an important aspect of our relationship. - [Danny] Yeah, what do you remember about that game? - [Lindsay] I remember all the little goofy components of it, like how the people look, and how you can pop heads, and how you can deal with a million Elvis' and the helicopter comes in and has a thousand people on it, and the fancy man comes around with his top hat. - [Danny] Oh yeah, I forgot about the VIP. - [Lindsay] The fancy man. - [Danny] Yeah. And you had to make sure that he didn't, like-- - [Lindsay] See all your rats and shit, like-- So you be, like, "This way, Sir." - [Danny] Or somebody would get sick right in front of him. He kind of looked like the Monopoly man. - [Lindsay] Yeah, he was so fancy. And he, remember when he stopped by all the wards and looked in all the windows, he peaked in. He'd be like, "Oops, not that one, "no one works in there." - [Danny] I wonder how much it mattered. Because when he was walking around, I always thought, oh, I better make sure that wherever he walks we have fire extinguishers. - [Lindsay] Totally. - [Danny] But I bet it was just, like-- - [Lindsay] It was predetermined before he even landed on his helicopter or however he got there. - [Danny] I think this might be the first time I've ever worked on a Noclip project which is a game that you care about? Is that true? I guess Rocket League you liked. - [Lindsay] Rocket League I liked for a few minutes. None of the other video games you've ever done a podcast on, I mean done a documentary on, I've ever even heard of. - [Danny] Yeah. You're not a final fan of C14 fan? - [Lindsay] I've heard of Final Fantasy. I didn't know there were 14 of them, but-- - [Danny]There's way more than 14 of them. - [Lindsay] I've heard of it. Oh, really? - [Danny] Yeah. And since it is the first time I've kind of worked on something that you actually have a deep knowledge of-- - [Lindsay] Oh, I'm excited. - [Danny] If you had any questions, let me be those sort of the translator between you and the developers. What would you ask if you had any questions? - [Lindsay] Well my big question is when they are going to make a sequel. Because as fun as it is to play that pixelly thing, they better make a sequel. My real questions are about the silly things, like how the handyman could smell cabbage or just little silly components that they put in there. - [Danny] It's the doctors, isn't it, it smells faintly of cabbage. - [Lindsay] It smells faintly of cabbage, yeah. - [Danny] When you were hiring them. Oh yeah, I guess the handyman, too. - [Lindsay] Anybody could smell like cabbage in real life. Anyone could smell like cabbage. So I had that question, and also about shooting rats. Like, what that's about and sometimes you could unlock that secret level where it was just rat shooting. And that was really cool. - [Danny] It was kind of random, though. - [Lindsay] Yeah yeah, it was just like-- - [Danny] Like, why does this happen? - [Lindsay] Right, I have some experience in hospitals and I've never once shot a rat, but they thought it was important that we have that component. - [Danny] I can answer the first question. - [Lindsay] Oh, when the sequel's coming out? - [Danny] Yeah, so I decided I wanted to do this a while back, and it took a while for me to hunt down the two main dudes who worked on Theme Hospital. It turns out both of them ended up having really prolific careers and getting to the top of Lionhead Studios, who made a bunch of games. - [Lindsay] The Movies. - [Danny] They made The movies, I remember you love, which is so funny, you love The Movies because it's probably Lionhead's most obscure game. - [Lindsay] The Movies was really hard. I've never made any progress at all in that game. I think I'm doing something wrong, actually. - [Danny] And the guys who, I think both of them actually worked on The Movies as well. - [Lindsay] Well then I have further questions for them of how you achieve anything in that game. - [Danny] We'll have to leave that for another podcast. - [Danny] But I ended up finding them because they're working on a spiritual successor. So after, I think it's been eight, 19 years? Around two decades, and finally you can play a new hospital management game, it's coming out really soon, so-- - [Lindsay] Yes. - [Danny] Let me ask the questions and I'll get back to you. - [Lindsay] Report back. - [Danny] Like report back to you-- - [Lindsay] Thank you. - [Danny] On the condition of our patient. - [Lindsay] Of our fair game. - [Danny] Yeah. - [Mark] Yeah, I'm Mark Webley, I'm one of the founders and I guess I'm game director at Two Point Studios. - [Gary] I'm Gary Carr, I'm also a founder and I'm creative director at Two Point Studios. - [Mark] I kind of heard about Bullfrog, I didn't really know that much about them until I saw this EA poster, a friend of mine worked at EA, and it was a poster with all their games on, it kind of looked like interesting games. You saw this one in the middle, which is, looks incredible, I said, "What the hell was that?" And it was Populus, and I thought, wow that just looks insane, I mean, you kind of looked back at it and you might not see it, but at the time it was, in my view, whoa that looks so different and cool. - [Gary] I think I started a couple years before Mark, I think I started in 89. - [Mark] Yeah, you were definitely before me. - [Gary] So I done my first game at Bullfrog was Powermonger, I was there at the back in the Populus and I did a little bit on the data disks but not very much if I'm honest. I did a little bit actually on Syndicate, but it was called Cyber Assault when I worked on it. - [Mark] I thought it was called Quaz at one point. - [Gary] It was called Bub as well. - [Mark] Bub? Yeah. Just something easy to type. - [Gary] That's the game that we could never actually decide what it was going to be. It was in production forever. - [Danny] Back in the early 90's, the team at Bullfrog was only around eight people led by the excitable hand of a man called Peter Molyneux. The studio operated out of a makeshift office crammed into an attic above a stereo shop and a flat occupied by a chain-smoking old lady. Peter had used his charm to persuade Commodore to lend them a suite of Amiga's and it was on these computers that the team worked on games, games like Powermonger, Syndicate, Magic Carpet, Flood, and Dungeon Keeper. Gary, an artist, left for a time after they had completed the iconic Theme Park. He went to work at famed UK developers the Bitmap Brothers for a number of years before being tempted back to Bullfrog by a devilish dungeon keeper. - [Gary] Yeah, Peter has got a great way of, kind of, sort of making people believe that these things are going to be what they want them to be and he's brilliant at that and I loved the guy for it. But I wanted to come back and do something that wasn't Theme, so I kept saying, "Could the game idea possibly be a dungeon-y game?" And he sort of said, "Could be." What he meant was it could be, but it's not. So I came back, but actually it was the best decision of my life, it really was because it was great to work with Mark. We're very different people, and we both have sort of different things we bring together and we had-- - [Mark] We argue a lot. - [Gary] We argue a lot and we had total freedom. I mean, back then there was only about three or four people that had the luxury to sort of take an idea and own it, and we were one of those few. So it was a great time in our careers, we were at the right time, I think, to sort of build a team together and make that game. When Mark and I were probably at similar age and different types of experience, I'd had a bit more games experience at the time, Mark had had a lot more management experience at the time. - [Mark] But I was a lot smarter. - [Gary] Yeah, I think so. But at this point in time, I think it was when Bullfrog was splitting up into creating teams within Bullfrog because we'd gotten a little bit bigger. So Mark kicked off what was called Pluto, believe it or not, which was the design and series team that was gonna do all the theme games and I was brought in to sort of partner with Mark on this game, we had no idea what was going to be coming and it ended up being Theme Hospital. - [Mark] Well at that time, it was just me and you to start with, it was just, I mean, the team at its maximum size was probably about five or six. So it was pretty small teams, there's no producer, there's no designer, so I was programming, Gary as doing the art and-- - [Gary] And we were kind of making it up as we went along so that process kind of carried on for a while and I think that kind of originally it was a game about a hospital, a game about a theme park was kind of great, you got rides and exciting things and lots of fun just without even having to go outside the box. - [Gary] Try too hard. - [Mark] And then afterwards it was different. We kind of thought about the flow of the game the patient, the diagnosis, and the treatment of patients, but the sticking point was after. In fact, we were on the research back in Gilford, it's right next to the hospital, so we'd often spend out lunchtime walk around Dart U we'd probably get choked out now. - [Gary] Trying to get inspiration, weren't we? - [Mark] Yeah, just walking around the corridors, and just kind of seeing what's in the hospital. We're going to have lunch in the cafeteria and it was, it came to a point where I think you just, you said, "This is it, isn't it. "There's nothing more, it's just "boring corridors and plain walls." - [Gary] They're all very similar, it doesn't matter if it's the US or the UK, I think hospitals share, they always have the same floor tiles. They have these slightly curved floors where obviously they're easy to wash in up corners so the floors slightly curve, they have this kind of shiny, painted up to about waist-high where I think that can be washed down as well. - [Mark] Hosed down. - [Gary] Hosed down. And they have a few machines with little screens on them and they all sort of makeshift beds that seems to be some sort of crash unit near it. And that's it, and we just suddenly thought, Oh my God, how does this compete with things like roller coasters, and water fluids, and all that kind of color? And we got really scared and we also spent about, and this has been said many times, but we spent about a month in different hospitals trying to do some research, trying to find a game out of all that. - [Mark] Integrate on the street. - [Gary] On the street, we went to Brimley and Rolsory, and we just spent time in all these hospitals and we just kind of got so weary. - [Mark] Gary even got circumcised. - [Gary] No, I didn't. We viewed operations, we were invited to go and look around the morgue and we went into business meetings about how one hospital could strategically beat another hospital to people that have been in injuries. And it just sounds like, oh god this is so grim. - [Mark] We were setting up the ambulance. - [Gary] That's right. Do you remember that? - [Mark] Yeah yeah. - [Gary] And then we sort of went for lunch and again in the canteen that looked very much like a real canteen, they have lots of really unhealthy food. And, uh, we just suddenly I think just landed on this idea at the same time to sort of just let's just make it up. Because we actually knew nothing about hospitals, we didn't know how they really worked. - [Danny] Mark and Gary did their game design due diligence and visited hospitals all around the Greater London Area. They were kicked out of an operation for distracting a surgeon once, and almost visited a morgue before losing their nerve. It was these experiences that brought the boys to the conclusion that they were better off distancing themselves from the grim reality of hospitals as much as they could. They knew that the subject matter wasn't really the focus of the gameplay experience. It wasn't like people who played Theme Park all wanted to run Theme Parks, and the same could be true here. Through their experience they understood that the drive of this game came from the problems players would encounter and the ways in which they would solve them. So they didn't have to make a game about running a real hospital, they just had to make a game that was fun and challenging. It was around this time that Bullfrog was acquired by Electronic Arts. And when their new bosses turned up to see what the team was working on, they were, a bit confused. - [Gary] And when they'd come to the studio and have a look at all the games, it's kind of like, a hospital game? No, I don't get it. It's like, oh, think about ER and things, we were trying to jazz it up. It's actually a really popular, exciting show. They'd say, "But this isn't like ER, is it." - [Mark] I guess that's the problem. I think everybody probably would assume science fiction or fantasy-- - [Gary] Or killing or blowing up. - [Mark] Making some sim game around that would be the best possible subject matter, but I think coming up with, if we stay in kind of reality, and relatable subject, but then you twist that into something else is, makes it way more interesting. - [Danny] EA was right. It wasn't really ER. For one, Theme Hospital didn't have any real illnesses. The people in this world suffered from conditions like Slack Tongue, Bloaty Head, Kidney Beans and Third Degree Sideburns. One condition originally called Elvitus had to be changed when Elvis' estate got wind of it. The character art, which did look a lot like Elvis, was slightly changed, and the condition was renamed King Complex. Another legal faux-pas came with the original box-art of Theme Hospital, which carried a red cross. The Red Cross wasn't too happy about that, so they changed it to a green star. The guys were starting to warm up so I figured it was probably about the time to ask Lindsay's questions. First of all, what was with all the doctors that smelled faintly of cabbage? Who wrote this stuff? And why did Theme Hospital have a rat shooting mini game? - [Gary] One thing I think Lionhead and Bullfrog haven't probably promoted enough is the great writers who have actually made us look even, well, made us look way better than we actually are. Because it's actually, it's interesting, there wasn't that many visual illnesses in Theme Hospital, but a lot of people remember the wonderful names and they paint their own pictures. - [Mark] Yeah, and the descriptions of how they're contracted, so. - [Gary] So I think, but the writing was really important to us. - [Mark] There was a guy called James Leech. - [Gary] But James Leech did the original, but James also worked with a guy called Mark Hill throughout, on and off through the Lionhead days, and that was something we wanted to bring, keep that consistency of writing. So, it was probably Mark, probably is, he's really strong. - [Mark] Yeah, if you've got enough, if you've shot enough rats in a level, you could unlock a secret in between levels, you rat shoot. And it was basically just a lot of rats. You had a certain amount of time to kill as many as you can, and if you kind of chain them together, if you've got enough, if you've got a streak as it were, you could level up your weapons. - [Gary] That's right. - [Mark] And they were really difficult, I think the rat was two by one pixels, you know it was some of my best work, and you had to get a headshot. So you literally had to be almost pixel perfect, certainly in the harder levels. - [Gary] It was hard, yeah. - [Mark] And it's weird, things like that used to happen because we didn't have design documents. We didn't have, you know, we weren't scheduled to do, this week we're on this, next week we're on that. So, you know, this is just when developers just start dicking about really. - [Voiceover] Could people please try not to be sick in the corridors. - [Danny] Theme Hospital was a critical and commercial success, but once they were done post-acquisition Bullfrog saw an exodus of developers as Peter Molyneux left to form a new studio, Lionhead. Mark followed his old boss to Lionhead while Gary was part of another group that founded the studio Mucky Foot. There, he worked on the art for Urban Chaos, Startopia, and Blade 2, and left once the studio closed in 2003 whereupon he joined Lionhead to work on The Movies. By this stage the two friends found themselves in lead positions at the company. They shepherded many games through the studio during this time including Black and White, Fable, Kinect Sports, and unreleased projects such as Project Milo and "BC". They worked together at Lionhead for a decade, but as time passed the job became less like the good old days. Microsoft had acquired Lionhead in 2006 and the now 200 person studio had run into financial difficulty. So as the years wore on, the influence of their parent company was having an erosive effect on the team's creativity. Gary found it especially difficult to get his ideas to gain traction, and so he decided to leave. - [Gary] I guess the thing I enjoyed most of the Bullfrog era was definitely Theme Hospital. It just was, because it was a point when I was ready to do more than just the artwork on a game. So I felt I was much more stepping into being a kind of a co-creating role rather than just making things look as pretty as I could. Then, I enjoyed my period with Mucky Foot, which was a company I sort of helped formulate, and we had some great years there. Lionhead, I guess the challenges were always working with Peter on such ambitious ideas because Peter would, I was in a team that wasn't Fable, so my part of that was Peter would throw some incredibly outlandish ideas around and it was kind of my job to get a little group of people together to try and realize that ambition. And it was really exciting, I mean, we literally went from making things on Kinect or things like Milo and Cabige, which was a bit nice for a while, it was just weird and wonderful opportunities to try and make a difference and do something strange and interesting, so I enjoyed that, too. - [Danny] By the time Mark's tenure was coming to a close, Peter Molyneux had long left the company and Mark was creative director of Lionhead. His final act at the studio was to help get Fable: Anniversary out the door, and it was then that he stepped away from a job where he'd spent most of his adult life. - [Mark] Yeah, I mean, I was there from the beginning, and my tenure was 15 to 16 years. - [Gary] It was 16 nearly, I think. - [Mark] Yeah, I left in the beginning of 2013. But it was a long and anxious period that I was kind of working through. I mean things had changed, obviously Peter had gone, and the kind of vision for Lionhead was, well, a vision for the Europe Microsoft was free to play console stuff and it wasn't really, I wasn't really enjoying it anymore. I think that's the best thing to say. You know, I kind of, if I was going to do it again, I wanted to fall back in love with making games and-- - [Gary] You're quite an emotional person, if you don't like something, you let people know about it. - [Mark] And I sulk about it. - [Danny] Mark and Gary were free agents and worked odd jobs here and there for old friends. They enjoyed the easier workload after years of grind at the top of one of the UK's largest developers. Perhaps it was then, given the benefit of hindsight, that the two remembered just how much fun they had had working on those old games together. So it was then, one evening, when Mark was picking up pizza, Gary pitched him an idea about starting a small, independent studio, and working on games sort of like they used to, in a cramped old flat stuck above a stereo shop and a chain-smoking old lady. - [Gary] Yeah, I kind of didn't think. I thought, well who'd be interested in, you know, revisiting-- - [Mark] Two old farts you know, making old games, who's interested in it? And I think that was kind of-- - [Gary] We had to go on a journey of discovery. And actually it was when we started sort of talking to some people when we were still trying to find a partner to make this, we certainly realized there was a lot of interest. - [Mark] We did a tour, didn't we? - [Gary] We did a tour, we sort of went on the roads, and met up with a bunch of either, we were looking to either sell publish, initially, maybe do a kickstarter, or partner with a small publisher. We didn't know, you know, who would go for this. So we just sort of started looking into it. And we just literally got in the car, booked into a sort of cheap hotel, motel-type places, and just knocked on doors and that's how we started. Which was great fun because this was a couple of 50 year old guys, basically in a band back together again. - [Mark] And going on tour, so we just, our wives probably thought, look at them, they're pathetic. What do they think right now? - [Danny] Mark and Gary thought there might still be a thirst for their old sim games. The classic Bullfrog titles were still selling well over on GOG and new games like Prison Architect and City Skylines were creating a whole new generation of fans. They had considered crowdfunding the project at one point, but they were warned away by some of the developers they talked to during their road-trip. So, they wrote a pitch for a new hospital game that would evolve the ideas of a game they had made almost two decades earlier. They knew they needed financial help. The guys were experienced and understood the type of game they wanted to create would require more money and time than they personally had. They shot the pitch around to publishers, and while some were receptive, there was one in particular that seemed very keen: SEGA. They negotiated terms with SEGA from the end of 2015 right up to the summer of 2016. And as it happens, right as the deal was signed, news broke that Microsoft would be closing Lionhead Studios. So, somewhat ahead of schedule, Gary and Mark rushed to hire their new team. - [Gary] We kind of imagined we'd take them over a period of time, but Lionhead closed, and it was suddenly these brilliant people were out of work. - [Mark] Tons of brilliant people. - [Gary] And they weren't around for long. - [Mark] No, we were going to lose them. - [Gary] Companies were coming to Gilford doing presentations just going, "You should come work for us." And we, you know, we had to kind of promise-- - [Mark] That was a risky thing to do. Because obviously we had to sort of lay out a huge amount of our expenditure earlier than we would ordinarily do it, but the point thing is we made a huge advancement in the development in the game and also this team, I wouldn't swap them for the world. They're amazing bunch of people. - [Gary] Some of them have worked with us for over twenty years. But Alan, who's sat behind Mark right now, I think he was your best mate at school, wasn't he? - [Mark] Pretty much. I mean Pram, Pram reminds me of Chris. Pram literally knocked on the door, and one of the guys we've worked with for over twenty years, I hired him out of college. And now he's absolutely integral to this team. So that's the kind of things we like to do. It's to build those relationships. - [Danny] Mark and Gary founded Two Point Studios, and over the coming years built a team of 16 people to help make this game. Some were old friends and colleagues, others new kids on the block. Their game was going to be called Two Point Hospital. The spiritual successor to a Bullfrog classic. But it wouldn't be enough to simply re-make an old game. For one, Theme Hospital was a 2D game. When Edge Magazine came to visit the studio in the mid 90's, they barely took notice of it, as gamers were far more interested in 3D screenshots of games like Dungeon Keeper. But time would prove to be kinder to Theme Hospital. While those early 3D games aged quickly as 3D technology improved, 2D games have a sort of timeless, inviting quality to them. Plus, to create these sophisticated sandbox they were aiming for, Two Point Hospital would have to be in 3D. - [Gary] We knew how Theme Hospital had done better over 20 years and some of it's contemporary. - [Mark] So we needed to come up with a style which incorporated something that felt like it was fresh and up-to-date, but we felt if the game does have legs, if people do love this game and we can keep it around for long enough, won't look out of sorts in two, three, four years time. So, we went for something quite organic feeling, it doesn't feel like it's rendered, it feels more like it's made of clay or plasticine, and it feels drawn rather than engineered, - [Gary] And I think also that that art style back then was, with was certainly Theme Park and Theme Hospital had, we had quite a big proportion of female players, which back then was certainly unheard of for our types of games. Obviously something like the sims, which came later, it just blew their market wide open. But I think we didn't have an art style that was-- - [Mark] Exact not footing. - [Gary] Yeah, it kind of, it was accessible, I'm not going to be patronizing and suggest that, you know, we made something that was appealing to girls, Because I wouldn't even have a clue how that would, you know-- - [Mark] I think it felt accessible, it felt like it wasn't aimed at any particular type of gamer. - [Gary] Because you're looking at the game not from a fixed angle, you could be above or sort of, like, low down, you could kind of twist the camera. So a lot of these kind of considerations were kind of worked through and then, - [Mark] And then the US, is it Where's Wilbur in the US? Where's Wally? - [Danny] Oh yeah, Waldo they say over here. - [Gary] Waldo, that's it. And we, you know, to make something readable when you've got so much on screen, and I don't know if you need a screenshot with some of the later levels where you've got absolutely vast marks with hundreds of people on screen. To get a clean read and not get it to look noisy and kind of, I don't know, slightly put you on edge because everything's moving and they've been shimmering because everything's trying to fight for your attention was a real consideration for us. In fact, I've seen some footage that's just gone out last night, and the guy's captured all his footage top down. - [Danny] Right. - [Gary] Imagine being a designer or an artist trying to design a game that looks good from anything possible conceivable angle. It's really difficult. - [Danny] Theme Hospital was accessible, not just with both men and women, but with gamers and non-gamers, and young and old too. It was one of those games that was effortless to pick up. But after the first few missions, Theme Hospital's rough edges began to show. First of all the game got rather hard really quickly. And secondly, there just wasn't any interesting progression. Each level in Theme Hospital was almost identical to the previous one. So to combat this, the team created a world where each hospital takes places in a unique region with its own biome and its own unique needs. - [Gary] Because the regions are very different, the people in that area are very different, some are rich, some are poor regions, and some of the challenges are different. In some cases, you may be running a hospital that's actually funded rather than you get paid for curing people from the individuals, they don't pay, you just get a budget at the beginning of the level. And that just makes the plagues spin completely different, so we wanted to kind of make it stay fresh as much as possible. And also give people the opportunity to circle back and go back and do things that they probably struggled earlier on and keep that fresh by putting new challenges in there. - [Mark] And you have the ability to progress through the county reasonably easy. But if you really want to max out the game, you can kind of return to earlier hospitals, you can unlock things in later levels, you can do research, maybe unlock certain qualifications, come back to one of the earlier hospitals and train the staff in those things, upgrade those machines. - [Gary] So the game doesn't have that pinch point, which the original game had where it just got too hard for me, I think I got to about level seven and would find it a real struggle. And we didn't want to do that again. - [Danny] When I ask the guys about the features that excite them most, there's one that immediately stands out. Two Point Hospital features characters with a variety of personality traits that are not only affected by the world around them, but also by the people around them. They want you to care a lot more about your employees in this game, but more than that, this system has the ability to create wonderful emergent moments as doctors and patients clash with both each other, and the rules of the world. M This is what's real new cutting edge stuff is we've got this, the brains the little people now, is they've got these traits and of course they also have the conditions they're under combined to make quite unique animation blends, which means they do things, they react almost uniquely. It doesn't feel like it's pre-canned. You see somebody walk up to somebody and they'll respond completely different to the next person based on how those two people feel about each other. - [Danny] Could you give an example? Like is it, if two doctors don't like each other, or if they have a tough patient, or how does that sort of manifest? - [Gary] It's just patient is a good example, I mean, they as well as the personality traits, the things that are going on, if doctors has just treated a patient and they die, that has an effect on their happiness, they go on a break to the staff room, and that could end up in an argument with another doctor, and then just that argument could just-- - [Mark] And it's not all emotional, sometimes it's just that the habitual things, like you have a fantastic doctor who may just never wash his hands when he goes to the toilet. - [Gary] Right, now that has an impact on the game. It's not just funny, it actually has an impact and in fact, there was somebody who was showing the game to in San Francisco the other week, and this person has an amazing hospital, doing really well, but when you put the filter on to look at hygiene, the hospital is really clean, but all the staff are really filthy, and I mean you couldn't work it out, and she'd built this massive facility with a toilet which only had two cubicles and she put no sinks in it and no hand dryers and put no sanitizer units anywhere in the hospital. So all these doctors were working on all these patients, filthy. And we put this kind of filter over it and showed her all the instants of filth trails in the game, and Mark just went, I can see your problem. He said, "Do you ever wash your hands "when you go to the toilet?" And this girl was just so embarrassed and immediately went and put this bathroom, a sink into the bathroom, to the toilet. And all the staff just ran to cure, to wash their hands, it's that stuff. - [Mark] Everything in the game affects something else so the people, the machines, the way and the sick, and everything in your world is important. - [Gary] If you have a brilliant surgeon but he's an angry man or woman, right, your job is to try and work out how to diffuse that situation to get them to do even better. And that's kind of the fun depth that the game has. Maybe this person just needs more caffeine in their life. Maybe this person needs more weird executive toys in the office. Those kind of things, it's just you getting that extra ten percent out of their performance which is the real depth I think this game supports. - [Danny] As Gary just said in Two Point Hospital you can have an angry surgeon, man or woman. Another evolution from games past that shows not only just how far games have come in terms of representation, but also in terms of technology. If there's one thing I keep hearing when I interview designers today, it's that technology provides, it provides answers. Many design problems that used to exist in the past have been rendered moot by the advancement of technology. And Two Point's character variety is a perfect example of this. The original Theme Hospital had four main character types: A nurse who was a women, a doctor who was a man, a receptionist who was a woman, and a janitor who was a dusty-looking old man. So I asked Mike and Gary, why? - [Mark] It covered respective times people have said that we made a sexist game, but we had to make the game run in four megabytes. I mean, it was a time and memory, and it wasn't a question of, like, well doctors are just men and nurses are just women, it was just a question of like, we had to make a call with it, and I think you had new, you had different heads, but it was pretty much the same body, different jackets and stuff, and we couldn't have made-- - [Gary] I was really keen on skin tone was important. I did not want to have a particular skin tone, but we just did not have the time or the memory, mainly the memory. - [Mark] The character variation was important to us back then, and it was only 21 years ago but you very rarely got very different clothing variations and we did manage to get an element of that in. But the basic model of the man and the woman, that was the huge memory part of this. You know, so rightly or wrongly, I could have made a male nurse and a female doctor, I could have made a young janitor, I could have made a male reception administration staff. All of those things are absolutely true. You know, 20 odd years down the line it just seems critically incorrect but it wasn't our intention, I'd like to think we're quite right on. But the decision was made that the doctors were male and the nurses were female, rightly or wrongly, it was a call I made but I certainly didn't mean the offend anybody. - [Danny] But it sounds like that's something that's been changed for Two Point? - [Mark] Totally. - [Gary] Absolutely. I mean, you know, that would have, that's absolutely goes without saying, he's not trying to correct anything, it's just that we had no choice back then to make a decision, rightly or wrongly, but it was just never going to be a situation. I mean, we've got so many more other types now of staff anyway, and what they do is very different. I mean, and thank God our initiative stuff in this game do all sorts of things, they're not just manning, I mean the little bit of footage you've probably seen, it may look like, oh look, there's somebody on the reception desk again. They do all sorts of different roles. - [Mark] Yeah so we've got a marketing department which you open up later in the game, so the assistants can work, if they have the qualification, they can work in marketing, - [Gary] They're kind of civil-servant-y type people, aren't they. They do a cross of different things, but the other things is we've taken a variation to a ridiculous level now. You can have hundreds of people, in fact, somebody took a fantastic screenshot within the studio, it's on our Twitter feed, and it's just about three hundred people just jammed into section and no two, they're all completely different characters. We've got this amazing modular system which puts on things such as steam goggles if it wants to, you know, boots, every component can be different and it just randomly generates them. So you really are lucky if you see two characters that look vaguely similar. Certainly more similar people in Yorkshire than there are in our game. - [Danny] What excites me most about Two Point Hospital isn't replaying a style of game that I enjoyed in my youth, it's that this game seems to be free of the technological restrictions of its predecessor. It's full of neat little features like teaching janitors to vacuum up gDannys. So even that old dog has a new trick. The guys are busy finalizing the game so I didn't want to take too much more of their time. But before they left, I had to ask them the most important question: What new illnesses could we look forward to treating in Two Point Hospital? - [Mark] Turtle Head is an affliction where the head shrinks down to a very small and it has to be a, I'm only saying that because I know it's on our website. - [Gary] There's another one where the guy's foot is like a camel's foot and it's called Camel Toe and that has to be, that's not in there, it's just hardly been-- - [Mark] That was one of my favorites ones. I thought you liked it. - [Gary] Mark, he's trying to get that in the game. I have to say as well-- - [Mark] I say we've talked about it now in the press, so we have to put it in. - [Danny] Lads, you sound like you're having a great laugh. This sounds like a very professionally exciting period in your lives. Is that fair to say? - [Mark] I mean, 21 years ago, releasing Theme Hospital, that was an amazing time. We had such good time, and just kind of starting a studio and going "Wouldn't it be cool to be able to "recapture some of that kind of--" - [Gary] Actually we started our families. I mean, we both got married, you might have been before me. Side having your family at the beginning, I think-- - [Mark] Yeah, I hear you, Sam was born just as we started. - [Gary] There's a story: Sam actually worked with us here. Sam's Mark's firstborn, was born right at the beginning. - [Mark] Pretty much as we started. - [Gary] As we started, and he's one of the engineers and creatives on this, it's very odd, it's very strange, but that's what makes it fun, right, because we got to a stage in our careers where we just want to actually enjoy coming into work, not have to be some, the problem with games is you get promoted, that's the problem with games. And when you get promoted, you stop making games. You start becoming that person nobody likes. You have to get a game done, and it has to be done like this, and nobody likes people telling people what to do. So we've basically set up this company so nobody, we don't have to tell people what to do and no one tells us what to do and yeah, it's great fun coming into work everyday. I don't think we've had one day where I haven't felt this is the best thing I've done in my life. - [Danny] Two Point Hospital should be available to purchase on PC, Mac, and Linux around the time you hear this podcast. You can learn more about the game at twopointhospital.com. If you're interested in playing the original Theme Hospital and you should be, it's really good, it's available on GOG.com. If fact, if you're a fan of GOG, you should check out our documentary on the company and their game preservation efforts over on our YouTube channel: YouTube.com/Noclipvideo. I'd also like to recommend a patch for that game: Corsix TH. It's a tremendous community-created wrapper that updates the GOG version of Theme Hospital to work with modern resolutions with sharper graphics and updated menus. A wonderful testament to the fan passion that has surrounded this game for 19 years. As ever thanks to our Patrons for supporting our work. You can support our documentaries, this podcast, and more by joining up at Patreon.com/Noclip. You'll also get access to this podcast early via a special RSS feed. Thanks so much to Gary and Mark for their time, Lauran Carter over at SEGA for setting the whole thing up, and my wonderful wife for chatting to me about one of our favorite games. Sorry for the delay in getting this episode number two out. It was supposed to be up about six weeks ago, But then my baby girl decided to come a couple of weeks early. So we've been rather busy here in the O'Dwyer household. We have a bunch of fun podcasts planned for between now and the end of the year, so of course, keep this feed running. Until then, play some games. We'll talk again soon.

Square Roots - THE Classic RPG Podcast
Fable Part 6 - Deep Lisa Turtle Lore Dive

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Jul 9, 2018 84:04


Did Fable harness the power of the Xbox and our hearts? Or was it a fetid balverine of disappointment? We give our final review of Fable as we finish the game and delve into the extra Lost Chapters content. Topics include: a glyph that unlocks prime Saved by the Bell knowledge; Vanessa's molten lava attraction; Matthew's trail of carnage and SO MUCH MORE. 04:40 - Level Up 15:05 - The Quest Log 01:07:35 - Bullshit Minigame Corner 01:10:00 - Squarely Against This Week: We finish Fable! And the Lost Chapter! Next Week: We play until you reach Banon and the Returners Base in Final Fantasy VI. Our intro music for this series is THEoneNILS’s cover of the Oakvale theme! TheOneNils YouTube: https://www.youtube.com/user/THEoneNILS TheOneNils Patreon: https://www.patreon.com/THEoneNILS Our Outro music is a cover of the Fable Anniversary theme by MetalLouis! MetalLouis YouTube: https://www.youtube.com/user/MetalLouis MetalLouis Patreon: https://www.patreon.com/metallouis Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com  

Square Roots - THE Classic RPG Podcast
Fable Part 5 - You Kracken, Me Up!

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Jul 2, 2018 92:59


Since Jim has given up on his Fable quest, he's resorted to coming up with the worst Dad Jokes to help us through rescuing The Scarlet Robe, infiltrating a prison, stopping a kidnapping, looting a graveyard, and other spooky RPG tasks! It may not be the penultimate episode of Fable that you expected, but it's the one you deserve. This Week: We rescue the Scarlet Robe! Next Week: We finish Fable! And the Lost Chapter! Our intro music for this series is THEoneNILS’s cover of the Oakvale theme! TheOneNils YouTube: https://www.youtube.com/user/THEoneNILS TheOneNils Patreon: https://www.patreon.com/THEoneNILS Our Outro music is a cover of the Fable Anniversary theme by MetalLouis! MetalLouis YouTube: https://www.youtube.com/user/MetalLouis MetalLouis Patreon: https://www.patreon.com/metallouis Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Square Roots - THE Classic RPG Podcast
Fable Part 4 - The Sock Method

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Jun 25, 2018 79:18


We're still giving inappropriate books to schoolchildren in Fable, but that's not the least of our adventures. There's scorpion slaying! Murdertimes! John striking out bad! Trying out fun names for big evil door heads! Plus: we meet the Jack of Blades, and deep secrets are revealed! This Week: We conquer the Arena! Next Week: We rescue The Scarlet Robe! Our intro music for this series is THEoneNILS’s cover of the Oakvale theme! TheOneNils YouTube: https://www.youtube.com/user/THEoneNILS TheOneNils Patreon: https://www.patreon.com/THEoneNILS Our Outro music is a cover of the Fable Anniversary theme by MetalLouis! MetalLouis YouTube: https://www.youtube.com/user/MetalLouis MetalLouis Patreon: https://www.patreon.com/metallouis Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Square Roots - THE Classic RPG Podcast
Fable Part 3 - Rear Eye for the Right Guy

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Jun 18, 2018 81:07


HELLO PATRIOTS. GET YOUR BACKSTAGE PASSES READY, IF YOU'RE HERE FOR THE RIGHT REASONS. WE'VE TAKEN THIS PODCAST IN A LUCRATIVE NEW DIRECTION. Did we say lucrative? We mean patriotic. And not les patriotes, we're talking real American Patriots! NO CANADIAN HISTORY LEARNING HERE. Also: Vanessa leans in to her poly preferences, we discover teaching school children in Albion can be rewarding, Matthew keeps murdering, John gets a crush on a boss, and burp fart my butt my butt. 06:00 - Level Up 19:15 - The Quest Log 01:05:55 - Bullshit Mini Game Corner 01:13:45 - Squarely Against This Week: We defeat Twinblades and enter the Witchwood! Next Week: We conquer the Arena! Our intro music for this series is THEoneNILS’s cover of the Oakvale theme! TheOneNils YouTube: https://www.youtube.com/user/THEoneNILS TheOneNils Patreon: https://www.patreon.com/THEoneNILS Our Outro music is a cover of the Fable Anniversary theme by MetalLouis! MetalLouis YouTube: https://www.youtube.com/user/MetalLouis MetalLouis Patreon: https://www.patreon.com/metallouis Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Square Roots - THE Classic RPG Podcast
Fable Part 2 - Spotify: The Monster of Blades

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Jun 11, 2018 81:10


Now we find out just what happens when you fall in love with Matthew and then he asks you to follow him somewhere. The answer? You get sacrificed at the Temple of Scorn, and then can't skip more than two songs without paying their premium: YOUR SOUL. Also in this episode: mushroom talk, fishing, Yuko's Island Express, Matthew gives excellent Troll advice, and much more! 02:25 - Level Up 10:15 - The Quest Log 01:07:00 - Bullshit Mini Game Corner 01:11:05 - Squarely Against This Week: We escort the travellers through the Darkwood! Next Week: We enter the mysterious world of the Witchwood! Our intro music for this series is THEoneNILS’s cover of the Oakvale theme! TheOneNils YouTube: https://www.youtube.com/user/THEoneNILS TheOneNils Patreon: https://www.patreon.com/THEoneNILS Our Outro music is a cover of the Fable Anniversary theme by MetalLouis! MetalLouis YouTube: https://www.youtube.com/user/MetalLouis MetalLouis Patreon: https://www.patreon.com/metallouis Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Nördliv - En podcast om spel och nörderi
Avsnitt 167 – ”Flying Pigs in Hell!”

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later May 20, 2018 111:17


Medverkande denna gång är: Danny, Fredrik, Robb och Carl. SPEL I FOKUS (Tid: 0t 05m 31s) Denna gång så tar Danny & Fredrik och pratar lite om State of Decay 2, Robb tjötar lite om Fable Anniversary och så har Fredrik testat på Betan för Onrush! NYHETER (Tid: 0t 31m 55s) Denna vecka snackar vi om Rage 2 som utvecklas utav Svenska Avalanche Studios, Sony slutar tillverka fysiska spel till PS Vita, Battlefield V nu officiellt utannonserad, vi tjötar lite om att COD Black Ops 4 och vad vi tror om deras Battle Royale och att de skippar singel kampanj och sist men inte minst så tar vi upp Microsofts nya handkontroll som de har utvecklat för personer med ett fysiskt handikapp (imponerande och härligt initiativ)! VECKANS DISKUSSION (Tid: 0t 48m 25s) Speluppskjutningar! Många ser dessa som djävulens påfund, vissa ser det som oundvikligen gott! Öppen diskussion kring när spel skjuts upp! ÖVRIGA NÖRDÄMNEN (Tid: 1t 17m 35s) Fredrik och Danny har sett Deadpool 2 och pratar lite kort om den, Fredrik har sett på den Danska Zombie serien The Rain och hans åsikter ang. den. Fredrik har även sett Barry, en  serie om en Hitman som vill bli skådis istället, samt att vi får höra Carl prata om lite bordsspelen The Resistance och Ultimate Werewolf. info@nordlivpodcast.se★ Support this podcast on Patreon ★

A Band of Gamers
161 Dirty Plats

A Band of Gamers

Play Episode Listen Later Mar 6, 2018 104:43


Is Nintendo playing it safe with the Switch? It's probably the only safe bet in this entire episode to be fair. Hear how the PlayStation Vita has been doing the handheld thing with proper controllers for years now. How the guys risk their lives to enjoy IPA's every episode. Graphic warning labels that can't stop cancer. Horrible games for dirty platinums. A pop album that makes Shane and Joel squirm. All culminating at the end with an argument about respected bands that can't get no respect on ABOG.   0:02:05 Side A Video Games News XBOX Game Pass games being added in March include Sea of Thieves, Rise of the Tomb Raider, Super Lucky's Tail, Oxenfree, The Final Station and Resident Evil: Revelations 2 The Witcher 2, Crackdown, Fable Anniversary and Forza Horizon now available on XBOX One as backwards compatible 360 games and have an added XBOX One X enhanced patch PlayStation dropping PS3 and Vita games starting in March 2019. They're no longer including two on each platform every month as a "free" offering with the PlayStation Plus membership Bloodborne and Ratchet & Clank added as the PlayStation Plus games for this month Brews First World Problems | Stewart Brewing Space Dust IPA | Elysian Brewing Company Cryo Haze IPA | Untitled Art (collaboration with Central State Brewery) Playing Review: The Station (PS4) Karl's dirty platinum trophies quest for charity: Tekken 7, Plants Vs. Zombies: Garden Warfare, Minecraft: Story Mode, Virginia, 36 Fragments of Midnight & Little Adventure on the Prairie Fortnite (PS4) Monster Hunter: World (PS4) Crackdown (XBOX 360 via XBOX One X Enhanced) Gears of War 4 (XBOX One) Nex Machina (PS4)   1:03:48 Side B Music Recommended Album  DON BROCO Technology Listening To Avenged Sevenfold Hail To The King Daniele Luppi, Parquet Courts Milano Jack White Acoustic Recordings 1998-2016 The Budos Band III Black Panther The Album Music From And Inspired By   1:34:32 Side C Community Community plans for Midwest Gaming Classic 2018 Sunday morning coffee, muffin and Gears of War 4 Sea of Thieves ABOG crew sets sail on launch day March 20th   Join The Community Discord Facebook Group Links Subscribe To Podcast (RSS Feed) Website ABandofGamers.com Twitter @ ABandofGamers Instagram.com/ABandofGamers Email ABOGpod@gmail.com Intro, segue and outro music provided by Tiny Rockets and used with permission.  Thank you for listening! If you ejoy the show and would like to support ABOG, please tell a friend and share it on social media.

The Sandbox Podcast
The Sandbox Podcast: Episode 91, Consoles Are The New Black

The Sandbox Podcast

Play Episode Listen Later Oct 8, 2017 76:57


On this episode Coolit is on vacation this week. Some serious console gaming talk. Minecraft. Black Desert Online. Battlefront 2 beta. Cuphead. Wild West Online. Divinity Original Sin. Fable Anniversary. Oblivion: Shivering Isles. Dragon’s Dogma: Dark Arisen. Star Citizen getting closer to 3.0. SWTOR server merges coming. @SandboxPodcast @Nateryl @SandboxQuint The Sandbox Podcast Discord http://www.sandboxpodcast.com/

People Who Play Podcast
Episode 13: Battlefront II Beta, loot boxes, and Andrew House steps down from Playstation,

People Who Play Podcast

Play Episode Listen Later Oct 8, 2017 84:31


In this episode Jay talks about playing Fable Anniversary on BC, Jamie gives impressions on Battlefront II Beta and discusses the hit and miss nature of loot boxes in gaming. They cover Assassins Creed getting its first difficulty selection, updates to the Blizzard App, Andrew House stepping down as President of Playstation, Nintendo upping Switch production, and the long awaited gifting feature coming to Xbox.

TrueAchievements Podcast
TrueAchievements Episode 90

TrueAchievements Podcast

Play Episode Listen Later Oct 6, 2017 53:11


Welcome to episode 90 of the TrueAchievements podcast. This week, we're back up to our full complement of regular hosts, and we've got a lot to talk about, so you can expect a longer podcast than last week. You can also help us decide if Rich is a monster for leaving the stickers on game cases. Let us know if the comments if you are #TeamBoxSticker or #TeamNoBoxSticker. On this show, we give you the chance to win a code for Zombie Vikings, I give you my impressions of FIFA 18 and Destiny 2, Rich and Jack get behind the wheel of Forza Motorsport 7 and we can finally say that we've played Cuphead after covering news about the game for what feels like forever. We also give you our thoughts on this week's ID@Xbox streams, discuss this week's biggest news announcements, take a look at what we've been playing over the past seven days, look at the games coming our way next week and answer your questions, including our question of the week.  Links: [UPDATE] Forza Motorsport 5 Delisted from Xbox Games Store Forza Motorsport 7 Changes To VIP Announced Gone Home and Rayman 3 HD Now Free with Games with Gold Microsoft Gives Up on Groove and Embraces Spotify The Sims 4's Launch Day DLC Detailed Ghost Recon Wildlands' PvP Mode Dated for October Select Xbox Insiders Can Now Gift Digital Xbox One Games Insiders Can Now Install Xbox One X 4K Content Updates on Xbox One - Here's How Fable Anniversary and Fable II Pub Games Now Backwards Compatible Help us decide is Rich is a monster in our Twitter poll

The Sandbox Podcast
The Sandbox Podcast: Episode 90, Keep it Classic

The Sandbox Podcast

Play Episode Listen Later Oct 1, 2017 75:55


  On this episode Nateryl is on vacation. Guild Wars 2. Elder Scrolls Online. Fable Anniversary. Fallout New Vegas. Kingdoms of Amalur. Oblivion. The lure of Xbox One X. Snes Classic. Sonic Mania. Legends of Aria. Isometric games with rotating cameras rage. Metal Gear Solid. Red Dead Redemption 2. Star Citizen. Elite Dangerous. @SandboxPodcast @Nateryl […]

Battle Bards
Battle Bards Episode 99: Tropical resort

Battle Bards

Play Episode Listen Later May 31, 2017 58:01


The Battle Bards are on vacation at a tropical beach paradise! In the team's 99th episode, they examine beach, resort, and island music cues from MMORPGs. Can it still be a resort when everything around you is out for murder? As long as the music is this good, who cares? Episode 99 show notes Intro (feat. "Maple Island 1" from MapleStory 2 and “Castaways” from World of Warcraft) "Starter Beach" from Wonderland Online "Dolphin Island" from Rose Online "Costa del Sol" from FFXIV "Caribbean Port" from Pirates of the Burning Sea "Oceania Town" from Uncharted Waters Online "Port BGM" from Lime Odyssey "A Tropical Getaway" from WildStar Which one did we like the best? Jukebox Picks: "Run Program" from Tron Run_r, "Theme" from The Tenth Line, and "Oakvale" from Fable Anniversary note Outro (feat. "Palmgil Oasis" from Aura Kingdom) Stinger Email the Battle Bards! Follow Battle Bards on iTunes, Stitcher,Player.FM , Google Play and Pocket Casts! Find more podcasts at The Gaming and Entertainment Network!

The Gamers' Inn
TGI 221 – Tore Bjorn Toblerone

The Gamers' Inn

Play Episode Listen Later Jun 3, 2016 55:57


Overwatch is still on our minds, but it's not all sunshine and rainbows after a less than stellar custom game filled evening. Ryan jumped back into Witcher 3 for the Wine and Blood expansion, while Joce went back in time to enjoy Fable Anniversary. Speaking of Fable, for our topic of the week we take […]

PlayTogether
#27 – Holiday Special Remastered HD Edition

PlayTogether

Play Episode Listen Later Dec 23, 2014 152:10


Jahresende! Wir haben unseren großen Jahresrückblick etwas vorgezogen, und präsentieren euch unsere total subjektiven Awards in dieser Episode. Wir sind sehr gespannt, was eure Highlights in diesem Jahr sind! Lasst es uns in den Kommentaren wissen. Ansonsten bleibt uns nichts anderes übrig, als euch ein schönes Weihnachtsfest und einen guten Rutsch ins hoffentlich großartige Spielejahr 2015 zu wünschen! Themen: Awards und Highlights 2014 -Rückblick: Was wurde aus unseren Most Wanted 2013 (gekürt in Episode 20)? Carsten: Dark Souls 2, Kingdom Hearts 3, Dragon Age: Inquisition, Mirrors Edge 2, The Order 1886 Timo: Watch_Dogs, Fable Anniversary, Donkey Kong Country Tropical Freeze, Destiny -Top 5 Spiele 2014 Carsten: 1. Dragon Age: Inquisition, 2. Dark Souls 2, 3. The Wolf Among Us, 4. Child of Light, 5. Valiant Hearts Timo: 1. Mario Kart 8, 2. Hyrule Warriors, 3. Lara Croft and the Temple of Osiris, 4. Valiant Hearts, 5. Threes Außerdem: -Unsere Lieblingsepisode PlayTogether 2014 -Bester Videospielcharacter -Bester Film -Bester Soundtrack -Best New Hardware/Gadget -Best Soundtrack/Score -Größte Enttäuschung -Größte Überraschung -Spiele aus 2014, die wir unbedingt noch nachholen wollen -Unsere Most Wanted 2015 Carsten: Bloodbourne, The Legend of Zelda, The Witcher 3, Uncharted 4: A Thief's End, Rise of the Tomb Raider, (The Legend of Zelda: Majoras Mask 3D) Timo: Halo 5, Quantum Break, Captain Toad, The Legend of Zelda, No Man's Sky, (Heroes of Might & Magic 3 HD) -Was sonst noch so geschah Was wir gespielt haben: The Elder Scrolls V: Skyrim, Lara Croft and the Temple of Osiris, Dragon Age: Inquisition, Goodbye Deponia, The Wolf among us, Towerfall Ascension, Peggle 2 ProTipps: Carsten: Konsolenkost Timo: Super Mario: How Nintendo conquered America von Jeff Ryan (Affiliate Link) Intro: Castlemania 2010 (Benjamin Briggs) auf overclocked remix Outro: Ode an die Freude (Flashmob Nürnberg)

The Geek's Den
Show #18 WWE 2K15 and Fable

The Geek's Den

Play Episode Listen Later Aug 11, 2014 43:00


This weeks show starts JD, Dan and Mike.  We talk about WWE 2k15 and the pre-order bounus, Bastion, E3 and Fable Anniversary. 

IGN UK Podcast
IGN UK Podcast #219: Lionheads or Tales?

IGN UK Podcast

Play Episode Listen Later Feb 21, 2014 65:49


Happy Friday friends and readers! It's that time of week again, when IGN UK's finest descend upon our microphones to bring you whimsy and insanity in equal measure. This week, we've even managed to coerce a couple of Lionhead's finest into joining us! We start off with Luke, Stu and Chris dissecting the week's biggest news, from the shock revelation that BioShock creator Irrational is hugely downsizing to the Titanfall announcements, and we even find time to chat about the Fantastic Four casting. Following that, Alex and Krupa sit down with the esteemed Tim and Craig from Fable Anniversary developer Lionhead to chat all about the game and life at the studio. Then it's back to LSC (see, it's like a drug but not 'cos we're good boys) to guide you home. Oh what larks await you! There may not be a full video version this week for reasons beyond our control (or continuing incompetence on our part) but you can check out the segment with the Fable boys below, then click through the link or download to listen at your leisure!

Constantly Calibrating Podcast (Gaming & Geek Culture)
Calibrating Guardians of the Titanfall

Constantly Calibrating Podcast (Gaming & Geek Culture)

Play Episode Listen Later Feb 20, 2014 54:39


Do you like it when a 2-man team from a traditionally 3-man team gaming podcast discuss things primarily not in the realm of gaming? Then you're in luck, as Josh & Brad delve into shows like Arrow & Agents of Shield, as well as the first Guardians of the Galaxy trailer. There are also gaming discussions in the form of The Wolf Among Us Episode 2, Fable Anniversary, and some potentially shocking thoughts on Titanfall with its recent beta. Give it a listen, as we have a feeling you'll enjoy it!

Constantly Calibrating Podcast (Gaming & Geek Culture)
Calibrating The Fable of Aunt Gertrude

Constantly Calibrating Podcast (Gaming & Geek Culture)

Play Episode Listen Later Feb 12, 2014 70:56


For this week's journey down the auditory rabbit hole we take an in-depth look at both Fable Anniversary, as well as some more thoughts on Everquest Next Landmark. Better get used to hearing about the latter game, as we're quite fond of it and it will likely come up fairly regularly. In addition, we talk about rumors swirling about Lex Luthor's appearance in Batman vs. Superman vs. Batman and a Side of Taquitos; plus a whole lot of other stuff.  

Comunidad Xbox Podcast
Podcast 1x03 Comunidadxbox.com Analizamos Fable Anniversary, Contrast y Deus Ex:Human Revolution Director´s Cut

Comunidad Xbox Podcast

Play Episode Listen Later Feb 10, 2014 88:30


Una vez más, os ofrecemos el nuevo Podcast quincenal de ComunidadXbox.com. Hoy, os traemos noticias, una triple sección de análisis con Fable Anniversary, Contrast y Deus Ex:Human Revolution Director´s Cut, un nuevo tema de debate y todos los lanzamientos más inminentes para Xbox360 y Xbox One. Por otro lado, en este nuevo Podcast contamos con la participación de los dos Takeshis del foro, que os traen una pequeña aventura muy explosiva. Que lo disfrutéis. Música utilizada en el Podcast: Miguel Rios: Bienvenidos (Base instrumental) Resident Evil 2 BSO: Scape from laboratory (Fragmento) White Comic: This nightmare. Juan Eduart: Dark Night. Juan Eduart: Trance Itza. Kevin McLeod: Cephalopod. StanSB: It´s a disaster. Ahrix Nova. Keonsi391: Electrohouse12. Fracx: In your memory. Laszlo: Imaginary friends. Magnifikate: Light and darkness. Stan B: Let this go. Tedd: Freedom. BoB Hayley Williams: Airplanes. Feint: Freefall. Feint: The journey ft Veela. We are FM: My world. Kevin McLeod: In a Heartbeat. Kevin McLeod: Crusade. Kevin McLeod: Five Armies. Kevin McLeod: Future gladiator. Kevin McLeod: Prelude and action. Kevin McLeod: Hidden agenda. Kevin McLeod: Beach party. Kevin McLeod: The Complex. Kevin McLeod: The Descent. Kevin McLeod: Pinball Spring 160. EpicAction Royalty Free Music: Ancient Heroes.

Comunidad Xbox Podcast
Podcast 1x03 Comunidadxbox.com Analizamos Fable Anniversary, Contrast y Deus Ex:Human Revolution Director´s Cut

Comunidad Xbox Podcast

Play Episode Listen Later Feb 10, 2014 88:30


Una vez más, os ofrecemos el nuevo Podcast quincenal de ComunidadXbox.com. Hoy, os traemos noticias, una triple sección de análisis con Fable Anniversary, Contrast y Deus Ex:Human Revolution Director´s Cut, un nuevo tema de debate y todos los lanzamientos más inminentes para Xbox360 y Xbox One. Por otro lado, en este nuevo Podcast contamos con la participación de los dos Takeshis del foro, que os traen una pequeña aventura muy explosiva. Que lo disfrutéis. Música utilizada en el Podcast: Miguel Rios: Bienvenidos (Base instrumental) Resident Evil 2 BSO: Scape from laboratory (Fragmento) White Comic: This nightmare. Juan Eduart: Dark Night. Juan Eduart: Trance Itza. Kevin McLeod: Cephalopod. StanSB: It´s a disaster. Ahrix Nova. Keonsi391: Electrohouse12. Fracx: In your memory. Laszlo: Imaginary friends. Magnifikate: Light and darkness. Stan B: Let this go. Tedd: Freedom. BoB Hayley Williams: Airplanes. Feint: Freefall. Feint: The journey ft Veela. We are FM: My world. Kevin McLeod: In a Heartbeat. Kevin McLeod: Crusade. Kevin McLeod: Five Armies. Kevin McLeod: Future gladiator. Kevin McLeod: Prelude and action. Kevin McLeod: Hidden agenda. Kevin McLeod: Beach party. Kevin McLeod: The Complex. Kevin McLeod: The Descent. Kevin McLeod: Pinball Spring 160. EpicAction Royalty Free Music: Ancient Heroes.

5 auf einen Streich | Development meets Creativity
5 auf einen Streich - Folge 029

5 auf einen Streich | Development meets Creativity

Play Episode Listen Later Feb 8, 2014 2:30


https://portalzine.de/services/podcast-5aes/folge/029/ ÜBER DIE FOLGE -------------------------------------- Folge 029 - 08.02.2014: Stefanie Heinzmann, Randy Grubb Decopods, Ototo Synthesizer Kit, Smartphone Reparatur und Fable Anniversary für die XBOX 360. LINKS -------------------------------------- * Fable Anniversary XBOX360 - Lionshead- http://www.lionhead.com/ * Smartphone Reparatur Tipps- http://lifehacker.com/the-most-common-smartphone-repairs-you-can-do-yourself-1515709328/ * Ototo Synthesizer Kit- https://www.kickstarter.com/projects/905018498/ototo-make-music-from-anything * Randy Grubb Decopods- http://www.youtube.com/watch?v=lo_zXe2UWKw * Stefanie Heinzmann- https://www.facebook.com/stefanieheinzmann SOCIAL MEDIA -------------------------------------- ♡ Blog: https://portalzine.de/news ♡ Facebook: https://www.facebook.com/portalZINE ♡ Instagram: https://www.instagram.com/pztv/ ♡ Twitter: https://twitter.com/portalzine PORTALZINE® NMN - Development meets Creativity -------------------------------------- Alexander Gräf Stettiner Str. Nord 20 49624 Löningen Deutschland https://portalzine.de #podcast #tech #geek #woche #portalzine #pztv

Rebel FM
Rebel FM Episode 205 - 020714

Rebel FM

Play Episode Listen Later Feb 7, 2014 109:09


This week Anthony returns from crunch hell to talk about his first self-built gaming PC — but first we talk about Starbound, Octodad, Pac-man Battle Royale, Fable Anniversary and more.  This week's music, in order of appearance:  Nine Inch Nails - Last;  Paul Leonard Morgain - Mega City One; 

Constantly Calibrating Podcast (Gaming & Geek Culture)
Calibrating Springtime for Gaming

Constantly Calibrating Podcast (Gaming & Geek Culture)

Play Episode Listen Later Jan 30, 2014 71:53


Spring is fast approaching from within the wintery hell most of us find ourselves in, which means it's time for our annual Springtime Gaming Showcase (name pending). This week we showcase 9 (or more) of our most anticipated games releasing through June of this year; games such as Titanfall, Fable Anniversary, Watch_Dogs, WildStar, Final Fantasy X/X-2, and much more. In addition to that, we ask a question that's on many minds this week: what's up with Epic? The much beloved gaming & engine developer recently sold their Gears of War franchise to Microsoft, which leaves the question of what else are they developing currently. We discuss all of that, this week on Constantly Calibrating!

Thenutgallery.com Movie Review Podcast
thenutgallery.com Podcast Ep 91

Thenutgallery.com Movie Review Podcast

Play Episode Listen Later Jan 24, 2014 75:12


Top project now canceled. February Movie Releases: The Lego Movie, The Monuments Men, Robocop, About Last Night, Endless Love, Vampire Academy, Winter's Tale, 3 Days to Kill, Pompeii, Non-Stop. February DVD and Bluray Releases: Escape Plan, Free Birds, Romeo and Juliet, The Best Man Holiday, Enders Game, The Counselor, Diana, Grame of Thrones Season 3, Gravity, Thor 2, Bullet. February Video Game Releases: Naruto Shippuden, Rekoil, Fable Anniversary, Lego Movie Videogame, The Raven, Yaiba Ninja Gaiden Z, Lightning Returns Final Fantasy XIII, Earth Defence Force 2025, Plants vs Zombies Garden Warfare, Donkey Kong Country Tropical Freeze, Thief, Castlevania Lords of Shadow 2. Movie Classic: A Christmas Story. The List: Best TV Villians. Closing Music by Kara Square and Piero Peluche "The Most Generic Thing".

Midlife Gamer Podcast
Episode 210 - Double Bagger

Midlife Gamer Podcast

Play Episode Listen Later Jan 24, 2014 123:10


Jetpack Joyride, Halo 4, Rogue Legacy, Legend of Zelda: Windwaker HD and Broken Age News - Retailer price drops for Xbox One and Wii U as Nintendo prepare for a drop is sales, RESOGUN due to get DLC, Dead Rising 3 receives a whopping title update, Fable Anniversary coming along with a trilogy bundle, a possible PlayStation Now release window for EU, The Last of Us DLC dated, dedicated devs means no delays for No Man's Sky, Rayman Legends coming to Next-Gen platforms, Twitch looking to allow users to broadcast mobile gameplay and can Matthew boil and egg?

G.E.E.K Podcast
G.E.E.K 33 - Eurogamer Expo 2013

G.E.E.K Podcast

Play Episode Listen Later Sep 30, 2013 68:08


The G.E.E.Ks head to Eurogamer Expo 2013! Featuring geeksclusive interviews with the developers of Fable Anniversary and Surgeon Simulator! Plus they get hands on with the Xbox One, PS4, Oculus Rift and some amazing future releases including Assassin's Creed 4, Forza 5, Wolfenstein and many more! See acast.com/privacy for privacy and opt-out information.

Midlife Gamer Podcast
Episode 195 - Ten Grand Deeper

Midlife Gamer Podcast

Play Episode Listen Later Jun 8, 2013 117:35


Gears of War: Judgement, CSR Racing, the completion of Sleeping Dogs, Defiance, Scrabble, Running With Friends and Uno & Friends. News - Metal Gear Solid 5 voice actor announced, Fable Anniversary getting the HD treatment, no less than a god cracks the final cube of Curiosity with GodUs, Saints Row 4's collectors edition detailed, Harmonix reveal Fantasia: Music Evolved, Plants vs. Zombies 2: Its About Time announced, Beyond: Two Souls gets a UK release date, Star Wars Knights of the Old Republic comes to iPad, a new Halo game and Rock Band songs start to drop off the marketplace.

Stevivor's Friendly Fire Show
Friendly Fire Cast 022: Bright, shiny, E3-like distractions

Stevivor's Friendly Fire Show

Play Episode Listen Later Jun 6, 2013 52:54


On this week's Friendly Fire Cast, Ben and Steve forget they're doing a podcast halfway through and just ramble about full E3 schedules. You'll love it! When they're concentrating, the boys also talk about the recent robbery at MMGN, Donkey Kong Country Returns 3D, Animal Crossing: New Leaf, Call of Juarez: Gunslinger, Fantastia: Music Evolved, Fable: Anniversary, Halo: Spartan Assault and actual E3-related news. Secret Sound We've got a new (slightly less challenging, since no one guessed last week) secret sound for this week! If you can guess it, you can pick up a copy of Defiance on PS3. Send guesses in via a comment on this post (on MMGN or Stevivor) or via email to friendlyfirecast@gmail.com. Good luck! Next Week - Live(ish) from E3! Next week's Friendly Fire Cast will be recorded during E3 in Los Angeles when we find a rare free moment between playing unreleased games, drinking someone else's bar tab and maybe even writing about some of those games. Maybe. What do you want to know about E3? Post your questions below, from what type of pizza is available mid-jog between Activision and Sony's booths, to suggestions on the easiest way to sneak in, and maybe even a serious question -- we'll answer anything E3 related!