Podcasts about city skylines

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Best podcasts about city skylines

Latest podcast episodes about city skylines

PS THIS IS AWESOME!
First Descendant (Re-Uploaded)

PS THIS IS AWESOME!

Play Episode Listen Later Jul 10, 2024 70:30


n Episode 333 of "PS THIS IS AWESOME," Fred shares his thoughts on "The First Descendant," describing it as a mix between "Destiny" and "Horizon." Jake has successfully beaten "Doom Eternal."We didn't receive any listener feedback or questions this week.In the news, 2K is working on an unannounced remake, sparking excitement among fans. "City Skylines 2," developed by Paradox Interactive, has been delayed to address stability issues, pushing the console release to 2025. Rolling Stone reports that the "Horizon Zero Dawn" TV show on Netflix is currently on hold due to allegations of toxicity against the showrunner from his time on "The Umbrella Academy."Amazon Prime Day is coming up on July 16-17, featuring some notable deals on physical game copies and accessories. Highlights include the Nioh Collection on PS5 for $30, "Demon's Souls" remake on PS5 for $30, "Returnal" for $30, "GTAV" for $20, "Control" for $21, and "Dying Light 2" for $25. Additionally, external hard drives and the Logitech G29 Racing wheel with pedals are on sale, with the latter available for $200, a $100 discount.New game releases include "Final Fantasy 14: Dawntrail," "Hot Blood," and "The First Descendant" on July 2. July 4 brings "Fate Seeker 2," "The Legend of Heroes: Trails Through Daybreak," and "Zenless Zone Zero." "Bleak Faith: Forsaken" releases on July 5.Tune in for more details and discussions on these topics and more! Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.

Football Manager Therapy
FMT Episode 172: The Wonderkids Are Alright

Football Manager Therapy

Play Episode Listen Later Jun 11, 2024 88:16


Now what's all this we've been hearing about guests on the podcast? It can't be true can it? Sorry to burst your bubble, but it is. FMT are back and this time they've brought a fiend - it's king of the wonderkids Salty B! Rich, Kev, Jeb & Mr Jebbles all sit down with Salty and talk Wonderkids United, City Skylines, building an online presence and pitch possibly the best videogame crossover in history. It's going to get silly. We love having guests on the pod and we loved this chat with Salty. Hope you like it half as much as we did. VIVA LA FMT! Salty's links: twitch.tv/saltybfm Our links: linktr.ee/fmtpod

Multiplayer Rumble
Round 27 - O Papel das Mulheres nos Videojogos! com Marta Casaca

Multiplayer Rumble

Play Episode Listen Later Mar 10, 2024 87:57


Conversa da Semana: Esta semana o episódio recai sobre o papel das mulheres na indústria em Portugal e ainda da representação feminina como personagens nos videojogos! Buff or Nerf (Notícias da Semana): Nerfs: - WB apostará em mais Live-Service - Suicide Squad baixou já 40% no preço - Leaks das gravações da série TLOU 2 - House Flipper 2 Console Release Date Pushed Back Buffs: - Ghost of Tsushima no PC - Mariana Mortágua joga COD e City Skylines na PS - Fallout (Amazon) - 12 de Abril - Dune: Awakening Trailer Insert Coin (Recomendações da Semana): - Metroid Dread - Uncharted: The Lost Legacy - Final Fantasy VII: Rebirth - The Last of Us Part II Esta é uma produção Café Mais Geek® Play --- Send in a voice message: https://podcasters.spotify.com/pod/show/multiplayer-rumble/message

Heron's Home Podcast
Episode 430: Self Censorship

Heron's Home Podcast

Play Episode Listen Later Feb 12, 2024 72:06


Once more we have returned to the studio for fun and interesting conversation. We talk about how poor studio management killed City Skylines 2, Chinese ex-pat Ai Wei Wei talks about American censorship, and the Presidential primaries are in shambles. Let's chop it all down to size! --- Send in a voice message: https://podcasters.spotify.com/pod/show/khary-robertson/message Support this podcast: https://podcasters.spotify.com/pod/show/khary-robertson/support

The Build Up
Episode 107: Shaping City Skylines with MaryAnne Gilmartin

The Build Up

Play Episode Listen Later Feb 8, 2024 37:34


In this episode of "The Build Up," join hosts Malessa and Candice as they sit down with the self-made powerhouse of real estate, MaryAnne Gilmartin. From her unexpected entry into the industry to becoming the Founder and CEO of MAG Partners, MaryAnne shares the challenges, triumphs, and groundbreaking projects that have defined her career. Malessa and Candice discuss Fannie Mae's new 95% Financing Program that offers real estate investors a unique advantage in property purchases. Filmed at Brown Harris Stevens' Studio 1873, Part of the Mastery of Real Estate (MORE) Network. Subscribe Now: https://podcasts.apple.com/us/podcast/the-build-up/id1716615268 Connect with Candice Milano here:  https://www.bhsusa.com/real-estate-agent/candice-milano Connect with Malessa Rambarran here:  https://www.bhsusa.com/real-estate-agent/malessa-rambarran Brown Harris Stevens is one of the largest privately owned real estate brokerages in the country, with more than 40 offices across four states: New York, New Jersey, Connecticut, and Florida.  https://bhsusa.com/ #thebuildup #nyc #realestate

All Vorbe
#334 Podcastul MARȚafoii

All Vorbe

Play Episode Listen Later Jan 24, 2024 78:55


Podcastul TĂU dedicat cerebralului joc de table: șahul intelectualului Timestamps: 0:00 Intro 3:37 Paul s-a jucat Super Mario Land 1 și 2, Super Mario World 1 și 2 21:00 Edgar s-a jucat multe și mărunte dar ne promite Alan Wake 2 24:01 Reproducerea Amfibiei 35:27 Știri: Segmentul Săptămânal Concedieri La Embracer; Ubisoft vrea să îți fure jocurile din buzunar 50:51 Cifre despre utilizarea AI în game dev; Remedy DAT ÎN JUDECATĂ DE ROCKSTAR??? City Skylines 2 primește abuz; 1:02:23 Xbox Direct: Avowed, Indiana Jones and the Great Circle, Ara: History Unknown 1:08:16 Tim Sweeney a pierdut procesul; Harmonix muncesc la Fornai; Cel mai mare update de Starfil; John Halo nu crede că John Halo face sex, canonic YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

Nicksher
Ivan Terry - City Skylines (Original Mix)

Nicksher

Play Episode Listen Later Jan 19, 2024 8:44


▼ Follow Nicksher Music: » Spotify Playlist: https://open.spotify.com/playlist/4dI7kNNcEGQ8MSGLYVh39T?si=Zg1yjJAHTASjK7xa5S-Lew » SoundCloud: https://soundcloud.com/nickshermusic » YouTube: https://www.youtube.com/channel/UCcTF27v-cpxlBfLdQODpFTw » Facebook: https://www.facebook.com/groups/1706975586219784/ » Beatport: https://beatport.com/label/nicksher-music/57468 » VK: https://vk.com/club123650463 » Instagram: https://www.instagram.com/nickshermusic/ --- ▼ Follow Ivan Terry: SoundCloud: https://soundcloud.com/ivanterrydj VK: https://vk.com/ivanterry

Video Games: A Comedy Show
ep.268 - City Skylines 1 + 2

Video Games: A Comedy Show

Play Episode Listen Later Dec 4, 2023 87:09


For bonus video game content check out our Patreon: patreon.com/supernpcradio   Today, we discuss tabletop games, Pokemon, and the huge city builder City Skylines.   The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime Scott Thiede: @swthiede Garrett Palm: @garrettpalm    

Game Over a Gameliner Podcast
S4 Ep8: Super Mario Bros. Wonder, AI & Virtual Reality

Game Over a Gameliner Podcast

Play Episode Listen Later Nov 18, 2023 102:24


Een nieuwe week is aangebroken, dus ook een nieuwe Game Over Podcast. Bram heeft Patrick Meurs en Anita bereid gevonden gezellig de week door te nemen. Er wordt natuurlijk uitgebreid gesproken over Super Mario Bros. Wonder, over Virtual Reality-games en over de toekomst die AI ons te bieden heeft. Ook onderwerpen als de Meta Quest 3, City Skylines 2 en Lords of the Fallen passeren deze week de revue. Dus pak je drankje en je snack er maar bij, want het is weer tijd voor wat gezelligheid.

The Spitting Nonsense Podcast
#241 S4:E41 Prairie Madness, DUESPN+, Horrors of Seinfeld Ai, Blizzcon 2023, Christmas Massacre, Seizures of City Skylines, Doritos Silent Cruncher

The Spitting Nonsense Podcast

Play Episode Listen Later Nov 8, 2023 98:58


The pair you are about to hear are not professionals. Their opinions and beliefs are not fact. They are just two idiots that are Spitting Nonsense. Hi, We are Jasmine and Zach here to present you with some nerdy news! We upload our news podcast on Wednesdays and our bonus episode on Saturdays! Support us by following us on Discord at: discord.gg/yjxsKww Give us feedback and let us know how you feel in our #questions-and-suggestions channel on the Discord listed above. --- Send in a voice message: https://podcasters.spotify.com/pod/show/spittingnonsense/message

Scarlett
Game Pass zieht an! - (Folge 66)

Scarlett

Play Episode Listen Later Nov 8, 2023 35:59


Willkommen zur 66. Ausgabe von Scarlett. In der heutigen Folge sprechen wir über Alan Wake 2, schauen uns die neuen Game-Pass-Hits an und hoffen auf “Besserung” beim Kult-Studio Bungie Ihr möchtet unser Projekt dauerhaft unterstützen? Kommt auf unsere Patreon-Seite: patreon.com/Scarlett_Podcast  Twitch: Dimi2go  Hier geht's zu unserem Discord: https://discord.gg/VcxZdyq6  Email: Podcast@insidexbox.de 00:00 - 05:10 Intro 05:10 - 16:00 Alan Wake 2  16:00 - 17:30 Game Pass Abgänge 17:30 - 19:50 Game Pass Zugänge 19:50 - 23:10 City Skylines 2 23:10 - 27:30 Jusant 27:30 - 30:00 Game Pass Games 30:00 - 32:40 Bungie 32:40 - 34:25 Blizzcon 34:25 - 35:58 Xbox Verkäufe Japan & Outro

Grumpy Gamers
#159 - Advertising in Gaming, Alan Wake 2, City Skylines 2, Blizzcon 2023 Recap

Grumpy Gamers

Play Episode Listen Later Nov 7, 2023 107:39


We talk about Fornite's recent successes, Bungie lay offs, and advertising in gaming. Plus we have a smorgasbord of new games to talk about. Lovely. Our feature recaps last weekend's Blizzcon.What We've Been Playing:City Skylines 2Alan Wake 2Dave the Diver

Gaming Trend Podcast
Robocop: Rogue City Review, City Skylines 2 Impressions

Gaming Trend Podcast

Play Episode Listen Later Nov 6, 2023 109:01


This week, David reviewed Robocop: Rogue City and found it full of delight despite its unmistakable AA production. Anthony confirms Cities Skylines 2's poor performance but still loves it. They get into all the layers of the Bungie layoffs as well as full screen pop ads on Xbox. 00:00:00 Robocop: Rogue City review 00:36:39 Cities Skylines 2 has poor performance but is still fun 00:58:09 The multilayered problems of the Bungie layoffs 01:31:03 Xbox is placing full screen ads on your console. Terrible idea.

Digital Logik PC Gaming
Goodbyes Aren’t Always Forever

Digital Logik PC Gaming

Play Episode Listen Later Oct 31, 2023


Daize is taking a break from the show for a while, but we’ll be seeing her at DLGcon next week. Emilio checks out The Finals beta while Cniper enjoys City Skylines 2. TOPICSNowhere Manor, Slay the Princess, BEAST, DEATHGRIP, Manor Lords, The Finals,  As Dusk Falls, Cities Skylines 2, Dungeon 100 For more, check out dlgaming.net!

AWOI Gaming
#209: Alan Wake 2! Game of The Year?

AWOI Gaming

Play Episode Listen Later Oct 30, 2023 66:13


The AWOI  gaming crew is back to give you all the gaming news this week! Alan Wake 2 is out and  it is a Game of The Year Contender! Apparently Insomniacs new Wolverine game is in the same  Universe as  Spiderman 2.  Disney's Dreamlight Valley is Foregoing  being a free to play game and doing a normal release. Capcom is working on the next Resident Evil game in it's new engine! Sony defends its new Playstation plus prices and the crew reacts. Bethesda thought it was infallible  before Fallout 76.Ubisoft's Skull and Bones has been delayed again alongside another big IP game. New game pass games are out including Dead Space remake and City Skylines 2 so check them out! And More!  Recommended Games Perry: Super Mario Wonder and Alan Wake 2  Stone:   Hades 2 Show of the week Perry: Pluto  Stone: Goblin Slayer

DroppedFrames
Dropped Frames Episode 369

DroppedFrames

Play Episode Listen Later Oct 29, 2023 167:43


Zeke is out this week as the ConVID as taken him and many others this week after a brief jaunt through Vegas for TwitchCon! Taking up the mantle for the week is GassyMexican to chat about all the new info coming out of TwitchCon! Then we get into possibly another Game of the Year contender: Alan Wake 2! 0:00 - Ghost Cohh 2:20 - What happens in Vegas 5:40 - TwitchCon 41:30 - Twitch CEO 53:00 - Stories 57:00 - Stream Together 1:10:00 - Twitch Alerts 1:11:30 - Chat warnings 1:15:00 - Twitch embeds 1:21:25 - Simulcasting 1:30:20 - Pete Hinds retiring 1:32:40 - Star Citizen: Squadron 42... Looks good? 1:37:00 - Capcom thriving 1:39:30 - Skull & Bones... Delayed again? 1:41:00 - XBOX Partner Showcase 1:44:00 - Alan Wake 2 1:59:40 - City Skylines 2 2:03:50 - Paradox parts ways with Hairbrained Schemes 2:04:20 - Lords of the Fallen 2:08:00 - Marvel's Spider-Man 2 2:12:10 - Lord of the Rings: Return to Moria 2:29:20 - Endless Dungeon 2:33:30 - Cohh producing a game 2:43:30 - ShoutoutsSee omnystudio.com/listener for privacy information.

BLASTONEWS
Super Mario Bros. Wonder est le MARIO LE PLUS FORT de NINTENDO [Blastonews]

BLASTONEWS

Play Episode Listen Later Oct 28, 2023 99:42


00:00 Début 23:59 A quoi on joue 38:52 Xbox conference 54:58 TES VI annoncé trop tôt 01:02:50 Bundle PS5 slim & connexion obligatoire 01:07:21 Licenciements chez MediaMolecule 01:12:23 City Skylines pas si cata que ça 01:17:52 Mario Wonder est le meilleur départ d'un jeu Mario 01:22:51 Les Statistiques du SELL sont dispo

Digital Logik PC Gaming

With Halloween right around the corner, the gang decides to stream Phasmophobia on Twitch. Thankfully Nick knows what he’s doing because Bobby can’t figure out how closet doors work. Christian gets ready to play City Skylines 2 on release while Emilio continues to play Cyberpunk 2077 and Amanda leads the charge in Starship Troopers: Extermination. TOPICSGo Home Annie, Stormgate, Cities Skylines 2, Laika: Aged Through Blood, Fallout TV Show, Phasmophobia, Cyberpunk 2077, Starship Troopers: Extermination, Baldur's Gate 3

Gramy na Maxa
Gramy na Maxa odc. 825 24.10.2023

Gramy na Maxa

Play Episode Listen Later Oct 24, 2023 60:42


W 825 odcinku Gramy na Maxa czas na pojedynek pomiędzy dwoma tytanami gatunku soulslike tego roku: Lords of The Fallen vs Lies of P! Mimo tego, robimy jeszcze recenzje City Skylines 2! Zapraszamy do odsłuchu!

Speljuntan
143. Pokémon Gogh

Speljuntan

Play Episode Listen Later Oct 4, 2023 64:48


Oktoberfesten kan börja när Speljuntan samlas för att gå igenom den senaste tidens historierevisionism i spelvärlden, Epic's taskiga tajming och kalabaliken på konstfronten (som Pikachu får stå till svars för). Vidare vittnar Angelica om pausade promenader när hon varit ute på vift i Monster Hunter Now. Elisabeth har haft ett bättre flyt när hon grävt fram en riktigt gammal pärla i form av Psychonauts.  Vi har såklart också tagit vårt ansvar och bjuder på oktobers releaseradar som är tjockare än Snorlax.  Sugen på att bubbla om veckans avsnitt? Då bjuder vi in till en nystädad Discord. Join us, won't you på https://discord.gg/7YdyEEnVsB. Vill du ta det längre så kan du alltid gå in och stötta juntan genom att bli patreon på www.speljuntan.se - det är något du aldrig kommer ångra! Spel som nämns i avsnittet: Fortnite, Knights of the Old Republic, EA Sports FC24 (nya FIFA),(gamla) FIFA, Monster Hunter World, Monster Hunter Now, Psychonauts, Diablo 4 Spelen i månadens releaseradar: Hellboy Web of Wyrd, Assassins Creed Mirage, Detective Pikachu Returns, Forza Motorsport, Lords of the fallen, Marvel's Spider-Man, Super Mario Bros. Wonder, City Skylines 2, Alan Wake, Jusant Tidskoder:  (01:19) Veckans personliga fråga (06:48) Pokémon x Van Gogh (17:14) Debaclet Epic (27:38) Den försvunna remaken (31:40) Nya FIFA (41:30) Reklam (42:28) Spelintryck (58:40) Releaseradarn  

Erben der Nerdheit
NERDKELLER PODCAST #510 - Der KI Schleichscheich

Erben der Nerdheit

Play Episode Listen Later Oct 3, 2023 60:44


Karim ist im Auto unterwegs und redet mit Martin über City Skylines, die neuesten Sims 4 Addons und die Zukunft der KI gesteuerten Simulationsspiele. - Michi ist auch dabei, zumindest ein wenig (als Techniksklave) Viel Spaß mit dieser Episode!Euer nerdekeller.eu Team

The Daily Zeitgeist
Constitutional Right To Livable Planet? Political Video Games?? 08.17.23

The Daily Zeitgeist

Play Episode Listen Later Aug 17, 2023 64:05 Transcription Available


In episode 1533, Jack and Miles are joined by producer, comedian, and co-host of Get Played, Matt Apodaca, to discuss… Good News? Montana Courts Say Kids Have Right to Livable Planet, Ron DeSantis to Disney - Can We Just Like...Move On? An Upcoming Video Game Is So Realistic It Simulates A Homelessness Crisis, Getting Laid Off, and Gen Z Going Broke... And More! Good News? Montana Courts Say Kids Have Right to Not F**ked Planet Ron DeSantis to Disney - Can We Just Like...Move On? An Upcoming Video Game Is So Realistic It Simulates A Homelessness Crisis, Getting Laid Off, and Gen Z Going Broke... LISTEN: Couldn't Catch My Breathe by DJ HouseplantsSee omnystudio.com/listener for privacy information.

KYN Pods
Baldurs Gate 3 is the NEW KING! | Gaming Gone Weird #48

KYN Pods

Play Episode Listen Later Aug 17, 2023 61:33


Join Nicktana and Pieter as they review, speculate, and discuss everything you need to know when it comes to gaming news.Visit our website:KnowYourNews.comSend in Superchats for gaming topics you'd like to discuss!http://www.kynchat.comTopics Include:0:00 Intro, Welcome to Gaming Gone Weird9:23 Games coming out this week!12:17 Baldur's Gate, The New KING!30:07 "What if there was only ONE console?"36:41 "The Lost Ronin"44:40 City Skylines 2, The realness is CRAZY52:53 Pokemon VGC Player BANNED From Worlds?!57:48 OUTRO / Thank youCheck out our socials:Facebook: facebook.com/knowyournewsTikTok: tiktok.com/@knowyournewsInstagram: instagram.com/knowyournewzTwitter: twitter.com/knowyournewz

Power Unlimited
'VR-games beginnen nu écht vet te worden!'' - Powerpraat

Power Unlimited

Play Episode Listen Later Jul 27, 2023 96:59


Batsa! Een nieuwe week betekent uiteraard ook een nieuwe verse Powerpraat! Deze week bespreken Tjeerd, Wouter en Florian alle aankondigen van de SDCC, Mortal Kombat 1, Spider-Man 2 en nog veel meer! Check het snel baklap! 00:00:00 Intro 00:02:45 Comments van de week intro en rectificaties 00:04:55 Comment van de week 1 (PU 30 jaar Magazine) 00:06:25 YoPost extra oproep 00:08:25 Comment van de week 1 continued 00:09:55 Zoekwoord voor PU-USB archief 00:11:20 Comment van de week 2 (ADHD) 00:14:19 Vrienden van de show 00:16:30 Comment van de week 2 continued 00:19:00 Wouter zijn uitgesproken meningen (Oppenheimer, Pikmin 4) 00:20:53 Comment van de week 3 (Sterke verhalen) 00:26:35 Nog een rectificatie 00:28:30 Wouter heeft Mortal Kombat 11 gespeeld 00:37:48 en Remnant 2 00:41:41 PlayStation 5 problemen 00:44:30 Remnant 2 continued 00:48:53 Florian heeft Halls of Torment en Vampire Survivors gespeeld 00:53:35 en MAD WAY 00:55:40 en Synapse VR 00:58:30 en Pixel Ripped 01:03:20 VR Discussie 01:07:46 City Skylines 2 01:13:12 Diablo IV 01:16:10 Tjeerd heeft Final Fantasy 16 gespeeld 01:22:29 San Diego Comic Con aankondigingen 01:26:00 Mortal Kombat 1 Kombat pack 01:27:30 Marvel's Spider-Man 2 01:33:00 Nog meer aankondigingen 01:35:40 Outro

Low Five Gaming

Low Five Gaming

Play Episode Listen Later Jun 15, 2023 27:33 Transcription Available


Subscriber-only episodeWhat if you could experience the future of gaming today? The Xbox Game Showcase has the inside scoop on all the highly-anticipated games set to release in the coming years. From Fable to South of Midnight and Star Wars Outlaws to 33 Immortals, we're breaking down the most exciting titles and giving you our expert(?) opinions on art, gameplay, and multiplayer fun. We're not stopping there, though! Join us as we share our impressions and reactions to some of the games featured at the event, like Microsoft Flight Simulator 2024, Hellblade: Senua's Saga, Yakuza: Like a Dragon, and Fallout 76: Atlantic City. What makes these games stand out in terms of sound design, visual design, and their depiction of mental illness? How is Xbox finally hitting its stride in the current gaming landscape, and what role do corporate sponsorships play in the gaming community? All of these questions and more will be answered as we discuss the games that caught our attention.Finally, hold on to your gaming controllers as we express our enthusiasm for upcoming video game releases like Cyberpunk 2020, Dungeons of Hinterberg, and City Skylines. We explore the importance of incorporating these games into educational settings and using creative tools for teaching. Don't miss out on our excitement as we look to the future of gaming and the incredible experiences these new releases have to offer!Visit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.

Middle Aged Gaming
Our Favorite Summerfest Games - Starfield, City Skylines 2 and More

Middle Aged Gaming

Play Episode Listen Later Jun 14, 2023 23:23


The latest episode of the Middle-Aged Gaming podcast is out now! In this episode, the guys talk about their favorite Summerfest games, including Starfield, PalWorld, and City Skylines 2. Adam explains how the shipbuilding and weapon systems work in Starfield, and discusses some of his concerns as we get closer to the release date. So whether you're a fan of Starfield, City Skylines 2, or just gaming in general, be sure to check out this episode of the Middle-Aged Gaming Podcast! Follow Us Here: YouTube: https://www.youtube.com/@magedgaming Twitch: https://www.twitch.tv/middleagedgaming2020 Twitter: https://twitter.com/GamingAged Instagram: https://www.instagram.com/middledagedgaming/ Facebook: https://www.facebook.com/middleagedgaming2020/

Nerd Shit Live!
Xbox Show Case/Summer Games Fest 2023, Alamo Drafthouse Sucks, We Got Starfield Questions | PAK #116

Nerd Shit Live!

Play Episode Listen Later Jun 13, 2023 101:34


#summergamefest2023 #summergamefest #xbox #xboxshowcase #gaming #videogames #movie #alamodrafthouse #amc #starfield #bethesda #microsoft #starwars #twistedmetal Timestamps 0:00:00 - Intro 0:03:10 - Alamo Drafthouse Experience Was Disappointing 0:09:10 - Transformers: Rise of the Beats Discussion (Non-Spoiler) 0:17:10 - Back to the Theater 0:19:03 - Loz Movie 0:28:45 - The Batman Reference 0:36:16 - Netflix Price Hikes 0:44:10 - David Zaslov Fires the Head of CNN 0:48:10 - Summer Games Fest 2023 0:52:10 - Back to Transformers (Spoilers) 0:53:39 - Summer Game Fest Continued (Spider-Man) 0:58:10 - Twisted Metal Trailer 1:05:55 - Xbox Showcase 2023 1:18:10 - Star Wars Outlaws 1:23:10 - Flight Simulator/Dune Crossover 1:24:59 - Hellblade 2 is coming 1:27:45 - City Skylines 2: For Nick 1:30:10 - Xbox Games Recap 1:34:05 - COTW Socials Discord: https://discord.gg/4sc6Ugq3 Instagram: http://instagram.com/pressanykey.tv Twitter: https://twitter.com/pressanykeytv TikTok: https://www.tiktok.com/@pressanykey.tv Spotify: https://open.spotify.com/show/0RVAOM96JKNZAWunDbqY0a?si=51b6f25dcd1b4f1d Apple Podcasts: https://podcasts.apple.com/us/podcast/press-any-key/id1531803331

The Hot Seed Podcast
Ep.108 Great Value

The Hot Seed Podcast

Play Episode Listen Later Mar 29, 2023 93:51


In this episode, The Terminator meets I.Robot as  A.l. may be taking over the world,  while what took over our news this weekend was pretty major with Jonathan Majors. Don't we live in a nation where you're suppose to be innocent until proven guilty? During Video Game Corner, Shawn expresses his love for the upcoming "City Skylines 2" game and is E3 going to come to an end? And finally, what are we going to do? When are we going to wake up?? No parent should drop their kids off at school and not expect to pick them up??? Mass school shootings are too much of the norm! Our love is with all the students, teachers, admin, and families affected by the Nashville School Shooting.Subscribe on YouTube @thehotseedpodcastListen and Subscribe at https://thehotseedpodcast.buzzsprout.com/Follow The Hot Seed Podcast:Instagram https://www.instagram.com/thehotseedpodcast/Facebook https://m.facebook.com/hotseedpodcast/ Xbox Gamertags:Senih2x | DaStoreytella | NJFatboy973 | Flatline09

The Girls on Games Podcast
GoGCast 390: CSGO 2, Hardspace: Shipbreaker, City Skylines 2 and more - GoGCast 390

The Girls on Games Podcast

Play Episode Listen Later Mar 10, 2023 76:25


The rumour mill is spinning fast! We look at all the latest rumours on Counter Strike 2, which of course, had Simon positively buzzing with excitement. Plus, Leah shares her first impressions of Hardspace: Shipbreaker and check out the announcement trailer for Cities Skyline 2. What is Everyone Playing? (00:24:30) Hardspace: Shipbreaker (30:58) This Week's News (00:35:16) CSGO2 rumours following NVDIA driver update, game branch update on Steam and insider knowledge (00:35:16) Cities Skyline 2 announced (00:55:30) Golden Girls JRPG (00:57:05) Final Fantasy 14 getting a Puma Shoe Line (00:59:42) A fascinating GDC Talk: Managing a community with millions of people for Vampire Survivors (01:03:19) Fungus taking over a community giving The Last of Us vibes (01:07:31) Outro and Wrap-up (01:12:27) - Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames

The Xboxcast
#NuNews: Le Xbox Caste

The Xboxcast

Play Episode Listen Later Feb 27, 2023 112:11


Earthquakes in New Zealand are just part of the weather!    Lee claims there's not much news. Now where have we heard that before? Normally he says it right before a 3-hour podcast...    We're back into the charts, and games are going up and down like they do. Could there be any surprises this week? Or is COD still number 1? You'll have to just listen to find out.  City Skylines got a remastered version and a Series X update. Bringing 4K60 to the console and other exciting things that you want from your city builder.    Could Xbox be forced to sell Call of Duty? If the ABK deal goes through, it could be a possibility. And it looks like the tide in the industry is turning against Sony. So we'll be very interested in the future of these franchises... Microsoft has agreed to bring COD to Nintendo day-and-date for the next 10 years should the deal pass, so thats a win in our books. With all the stuff going on, would you be interested in a roudup podcast? From the first anouncement to the latest news - we could sit down and go through it each step of the way. Only if you want it, of course...    LG has a new TV thats wireless. Kinda. No wires to the TV apart from the power cable. But a really ugly box to plug everything into. So swings and roundabouts... And it joins a brand new Xbox controller - Stellar Shift. It looks super nice and shiny. But Lee maintains his is better. Typical.    If you'd like to support the podcast, but don't know how, then just leave a review on your podcast platform of choice. It takes 2 seconds and helps in more ways than you can imagine.    -- For everything about the podcast, check out our official website!  Follow us on Twitter, find all our links on LinkTree and support us on Patreon.    -- Your hosts are:   Kyle: XarCrius on Xbox and Twitter Lee: Leehoward on Xbox and Twitter  Simone: GymBeanNZ on Xbox and Twitter 

GameEnthus Podcast - video games and everything else
GameEnthus Podcast ep449: Brood Man or ...and there never was

GameEnthus Podcast - video games and everything else

Play Episode Listen Later Apr 5, 2022 109:17


  GameEnthus Podcast ep449: Brood Man or ...and there never was   This week Starla, Mik and Grant (Our_Plays) from Our Family Plays Games joins Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about:  Halo Show, Star Trek, OFPG Voices, Dub This, Moon Knight, Dinosaur Island Rawr 'n' Write, Welcome To, Three Sisters, Ganz Schon Clever, Roll and Writes, Great Heartland Hauling Company, Is It Cake?, The Batman, Founders of Teotihuacan, Creature Comforts, Everdell, Origins First Builders, Tower Tensuu, Bitoku, Meadow, Istanbul the dice game, Root, Welcome to the Moon, City Skylines, Arma 3, Fortnite, XCOM, Midnight Sons, Legion, Star Wars, Psychonauts 2, A Hat in Time, GTA V, PayDay 2, Blank Slate, King of Tokyo, Yu-Gi-Oh, Mario Kart 8 Deluxe, Smash Bros., Horizon Forbidden West, Rogue One, Fallen Order, and more.            If you like the show please leave us an itunes, Google, Youtube, Stitcher or Spotify review, a tweet, an email or a voicemail (202-573-7686).   Show Length:  109 minutes Direct Download (click on 3 dots to download) ep449 on Youtube   Show Links Follow OFPG OFPG's Linktree  OFPG on Youtube Team GameEnthus' Extra Life Page   New videos GameEnthus.com   Youtube.com/user/GameEnthus   Community Info Support Scar's creations at PTCAC Consistently Good Catering Gary Leavor's Memorial Extra Life Page Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast SingleSimulcast  Rap Godz theblacktop.tv Knoxville by Night - A World of Darkness Play Cast | RSS.com Podcasting Should I Be Mad About This? | Podcast on Spotify   Audio Breaks 00:00 Intro 01:13 Show Intro/OFPG's anecdotes 18:40 Aaron's anecdotes 26:24 Tiny's anecdotes 41:52 Games OFPG Played 51:53 Games Aaron Played 01:06:45 Video Games Aaron Played/More nerd stuff 01:31:02 Games Tiny Played 01:40:07 WrapUp Music from Uppbeat (free for Creators!): https://uppbeat.io/t/ill-kitchen/food-for-thought License code: J1LCUAPTSN7E0YPA            

Starside Chat
PlayStation State of Play and more Elden Ring talk

Starside Chat

Play Episode Listen Later Mar 14, 2022 72:47


We may never be done talking about Elden Ring. We're definitely turning a corner on our first real experience with a souls/borne game. But before we get back to talking about it, we go over some recent news and talk about Sony's most recent State of Play! [News of the Week] F-Zero X coming to switch online Amazon working on a God of War live action series by creators of The Expanse show Forespoken delayed to October Nintendo delays advanced wars remake indefinitely Stadia news: Games coming to the platform: City Skylines, Overcooked: All You Can Eat, and Golf with your Friends Stadia expected to be at the Google For Games Developer Summit on March 15 Steam Deck runs Windows Now Overwatch 2 beta [Games out this week] Assassin's Creed Valhalla: Dawn of Ragnarok DLC Have A Nice Death (early access) Paradise Killer comes to PS4/5 and Xbox consoles (March 16) Tunic (March 16) Stranger of paradise: final fantasy origin (March 18) [Features] PlayStation State of Play [What We're Playing/Watching] Getsufumaden Undying Moon Elden Ring Unraid --- Send in a voice message: https://anchor.fm/starside-cafe/message

1 Player Podcast
1P 243: Cities:Skylines

1 Player Podcast

Play Episode Listen Later Feb 19, 2022 37:46


This week Julius tells us about City: Skylines a cooperative city building game by Rustan Håkansson, who designed Nations & Nations: The Dice Game.  Cities: Skylines is based on a video game IP and sounds like a big 'ol jigsaw of a game.  Check it out!

Noticias XR by Emiliusvgs
Noticias XR #15 Keanu Revees se sincera sobre el metaverso | Se viene Among us VR y City Skylines VR

Noticias XR by Emiliusvgs

Play Episode Listen Later Dec 16, 2021 9:03


Estas noticias están super interesantes, tenemos la opinión de Keanu respecto al metaverso, se vienen importantes juegos para el mundo de la realidad virtual (among us, city skylines, moss, resident evil 4).

Bits Pack
¡Nintendo Direct! Bayonetta, Kirby y La pelicula de Mario Bross.

Bits Pack

Play Episode Listen Later Oct 1, 2021 59:52


Saludos Banda, en este episodio numero 24 platicamos un poco de City Skylines, Forza Horizon 4 y Psyconauts 2, asi como nuesstra opinion del Nintendo Direct Press Start

GameBurst
GameBurst News - 12 Sep 2021

GameBurst

Play Episode Listen Later Sep 12, 2021 54:12


The team are back with the gaming headlines this week. Plus a bumper pick-of-the-week: including, Townscaper, Slay the Spire, Eleven, Solar Sphere, Road 96, Hades, 4th Eva Movie, Civ VI, City Skylines, Xbox X/S, AC:O DLC, & Terraforming Mars: Card Game. #GameBurst More info -> Music includes 69 Police (David Holmes)

Waypoint Radio
Episode 416: The Assassination of Gengar by the Coward Nintendo

Waypoint Radio

Play Episode Listen Later Aug 6, 2021 103:19


Gita Jackson joins Rob and Cado today to talk about Neo The World Ends With You, a worthy successor to the original The World Ends With You, whose episodic structure and focus on character writing makes it feel like playing a CW show. After the break, Cado fills in the crew on Gengar's fall from grace as the new patch hits in Pokemon Unite. Then Rob and Gita talk infrastructure games and how roads and bridges can cause all sorts of headaches in City Skylines. Then, Cado joins the other scavengers in the Exclusion Zone in Chernobylite, and talks about how the zone looks and feels great, but the base building aspect is maybe not all the way there. Then they take a quick dip in the question bucket and talk jobs and the myriad ways management can (and will) undercut workers' ability to organize.Discussed: Neo The World Ends With You 8:05, Pokemon Unite 47:22, City Skylines 1:02:55, Hell Let Loose 1:08:55, Chernobylite 1:10:26, The Question Bucket 1:23:26 See acast.com/privacy for privacy and opt-out information.

Elevator World
EW 2021 Photo Contest: Hit Us With Your Best Shot

Elevator World

Play Episode Listen Later Jun 15, 2021 6:43


Welcome to the Elevator World News Podcast. Today's podcast news podcast is sponsored by elevatorbooks.com: www.elevatorbooks.com EW 2021 PHOTO CONTEST: HIT US WITH YOUR BEST SHOT If you've ever wanted to show off your artistic side, your chance has arrived with the ELEVATOR WORLD 2021 Photo Contest, with its ninth-annual version now open for submissions. Are you a vertical-transportation expert? Froilan Robas used his knowledge last year to win with an elevator photo. Know where to find a great machine or component? Mohammed Muhsin grabbed a first-place award. Got an eye for an awesome skyline or tall building? Greg Riegler does, and proved it with his photo of Taipei 101. The complete roundup of 10 categories is Elevators (Commercial), Elevators (Private Residence), Escalators & Moving Walks, Historical & Legacy Equipment, Machines & Components, City Skylines & Tall Buildings, Who Reads EW?, Industry Art/Illustrations, Hoistways and a new category, Projects in Action, which allows you to showcase your construction/repair or manufacturing team at work. Note, the Industry Art/Illustrations category can be any type of art or illustration, including, but not limited to, hand-drawn, painted and computer-generated images that are original and relevant to the industry. So, do you have ideas for some great shots? Send us your best and you may well win one of many great prizes and be published in EW! To read the full transcript of today's podcast, visit: elevatorworld.com/news Subscribe to the Podcast: iTunes │ Google Play | SoundCloud │ Stitcher │ TuneIn

Drugs Like Coffee
#2 The Man With The Gun

Drugs Like Coffee

Play Episode Listen Later Apr 23, 2021 238:17


Are we nerds?  Update on Spence's EVH guitar.  Spence pimps his PC.  Toys R Us is fondly remembered.  Spence declares he was spoiled.  We tell the Goldeneye story.  Realizing guns are obtainable.  Car-guy talk and toxic car culture.  Brockton: City of Thieves and Degenerates.  Restaurant etiquette and tipping.  Can Opener story.  Sex-crazed servers.  Spence is unaffected by the closing PS3, P, and Vita stores.  Tom is shamed for playing Labyrinth Life.  Tom reveals the underground world of Animal Crossing cataloging and villager trafficking.  Spence plays City Skylines which leads to Fall Out 4 talk.  We talk guitar and loopers.  Spence triggers Tom by calling actors performances crap.  Spencer gushes about the Mandalorian.  Spencer is pro-mom-&-pop shop.  We talk about buying TV's at Wal-Mart.  Tom is the reason Building 19 went under and Spence recalls 2nd hand Battle Bot publications.  Spence admits he cried over unknown dog book.  Tom is haunted by “A Walk To Remember” which mirrors a book Spence read.  Spence gushes about the Metro trilogy.  Press F or whatever to dislike emersion. Links to all of our social media are at http://drugslikecoffee.transistor.fm

Pas le temps de jouer (Podcast)
Valheim Skylines

Pas le temps de jouer (Podcast)

Play Episode Listen Later Apr 22, 2021 92:45


Valheim, c'est le jeu inattendu de 2021, avec un succés fulgurant et une petite équipe de développeurs. City Skylines, c'est le renouveau d'un genre aprés la déconfiture de la licence référence dans le domaine.

Thumb Cramps
Superhot: Mind Control Delete and Other Games

Thumb Cramps

Play Episode Listen Later Mar 18, 2021 56:09


On this week’s Thumb Cramps we take a look at Superhot: Mind Control Delete for the PC, City: Skylines for the PC and Evoland for the Nintendo Switch. We also think about becoming Knife Guys,Email us at ThumbCrampsPod@gmail.comFind us on Twitter;Jackson | Duscher | Zammit | Thumb CrampsWatch us on Twitch;Jackson | Duscher | Sanspants RadioYou can now physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Want to help support the show?Sanspants+ | Podkeep | USB Tapes | MerchWant to get in contact with Sanspants Radio?Twitter | Website | Facebook | RedditSign up to our newsletter here. Join our facebook group here.Theme music by the wonderfully talented Benny Davis! You can find all his stuff at his website or check out his YouTube channel. See acast.com/privacy for privacy and opt-out information.

Fenómeno Mutante
132. Growth Hacking a martillazos

Fenómeno Mutante

Play Episode Listen Later Feb 15, 2021 49:36


Puedes ver a los mutantes en directo [canal de YouTube](https://www.youtube.com/channel/UCjvBKDb1anWtM4vnHfNz27g) o en [twitch](https://twitch.com/fenomenomutante). Este directo fue memorable. Primero por todos los que nos acompañásteis y luego porque Óscar tuvo algunos percances. Siempre resuelto con una sonrisa y unos martillazos que, confiamos, no se escuchen demasiado. En este episodio: - Óscar nos habla de su nuevo descubrimiento: Bubble.io - Esquivamos un martillazo. - Dani ha probado Audio Hijack para el audio. - Óscar sigue regalando dinero gracias a Coinbase. - Dani ha hecho Growth Hacking con éxito. - Óscar nos recomienda Switchy para acortar URL's. - Dani se queda dormido "jugando" a City Skylines. - Y celebramos el final del episodio sin más martillazos. A Dani puedes encontrarlo en [danielprimo.io](https://www.danielprimo.io/) y a Óscar en [misingresospasivos.com](https://www.misingresospasivos.com/). ¡Nos escuchamos en próximo lunes! Subscribe to Fenómeno Mutante on Soundwise

Bounty Board
Episode 121: November Bounties (The AC Episode)

Bounty Board

Play Episode Listen Later Dec 4, 2020 105:40


Happy Friday everyone! We’re back in business and back on time with our releases! Hooray! Join the Bounty Board crew as they discuss their bounties for the last month and moreover their favorites for the year. Caleb goes deep on why he loves Assassin’s Creed Valhalla, for like…a long time. Ben talks about Ori and the Will of the Wisps, Ryan discusses why he has returned to Snowrunner and hopes to find more consistent players, and Tech talks at length about why Apex is crushing it this year, and why he has always loved city-planners like Planet Coaster and City Skylines. The end of the year rapidly approaches!Join us on this week’s episode of Bounty Board!BLACK LIVES MATTERNews:Console Scalpers Have Orders CanceledFortnite Teases God of War and Mandalorian Cross OverCyberpunk 2077 Photo Mode Gets TrailerCyberpunk 2077 Teases Cybernights EventAC Valhalla’s Hadrian’s Wall a Delight for History BuffsMicrosoft CEO Satya Nadella Discusses Gaming StrategyHOW TO SUPPORT BLMYou can listen to us below, or on iTunes , Stitcher, Spotify, and Google Play! So whether you have an Apple or Android device, we are available for streaming and download. Give us a rating and a subscribe, we would really appreciate it. You can also catch the episode on YOUTUBE!!!@LubWub@sketchsawyer@sergeantsodium@TechSupreme

Know Your Place Podcast
Episode 70 - City Skylines

Know Your Place Podcast

Play Episode Listen Later Oct 9, 2020 42:36


On this week's episode, I play cities skylines. I vaguely model it off of Louisville.

Rhyme and Reason
Playstation Launch Date - Use New Gaming to Develop Your Skills

Rhyme and Reason

Play Episode Listen Later Sep 17, 2020 5:23


PS5 is launching on Nov 12, and in this episode we briefly evaluate your choices of systems. We also emphasize the ongoing need to use gaming yo develop your business skills, using games such as Farming Simulator, City Skylines, and more.

Cheesy Controller Podcast
XtraSlice 19: Jade Empire

Cheesy Controller Podcast

Play Episode Listen Later May 31, 2020 61:52


City Skylines, The Last of Us 2, Civilization IV, and Persona 5 Royal

Create the Future: An Engineering Podcast
City Skylines with Roma Agrawal

Create the Future: An Engineering Podcast

Play Episode Listen Later May 28, 2020 30:24


Often considered to be the world’s first skyscraper, the Home Insurance Building was completed on 1 March 1885, on the corner of Adams and LaSalle Street in Chicago. At 138 feet (42m) high, it wasn’t the tallest building in Chicago at the time – but its historical significance stems not from its height, but its engineering. Made possible by several technological breakthroughs at the time, the Home Insurance Building differed from traditional construction methods by using a structure made from iron and, more importantly, steel. This gave it a unique architecture and weight-bearing frame. Compared to previous building designs – which had reached a practical height limit to avoid their weight-bearing masonry walls getting too thick and heavy – this new design proved lighter, stronger, and a more practical way to increase height. Though there is debate over whether the Home Insurance Building was “the first skyscraper”, or indeed the first to use a steel frame, a combination of other factors helped it to popularize the idea. It provided a template for the second and third generation skyscrapers surrounding us today; it enabled, over a century later, the myriad of unique city skylines we now see around the world. London’s skyline, in particular, has seen immense change over the centuries. Today, you need only turn your head to see yet another iconic structure towering above you: the “Walkie-Talkie”, “Gherkin”, or “Cheesegrater” for example. But with the number of skyscrapers continuing to grow, how do we future proof them to account for people’s needs decades or centuries into the future? How do we ensure that they complement their surroundings while still encouraging innovation? On what metrics do we define a good or successful structure? We answer these questions in this episode of Create the Future with Roma Agrawal, a structural engineer who spent six years working on one of London’s most recent and distinctive additions: the Shard. We also speak to Roma about her work promoting engineering as a career, why female representation in engineering varies so significantly around the world, and what it was like to be photographed by Annie Leibovitz alongside Emma Thompson and Rita Ora.

Cheesy Controller Podcast
XtraSlice 18: Chris' Breaking Point feat. @MrAveMatic

Cheesy Controller Podcast

Play Episode Listen Later May 24, 2020 70:11


This week the Cheesy boys and MrAveMatic gather to talk about Uncharted 4, Monster Hunter World, Dragon Quest, Unravel, Overwatch, SkullGirls, Paper Mario, Apex, Animal Crossing, Akane, GTAV, Frank Ocean and, City Skylines

En Tiempos de Carga
En Tiempos de Carga [S03E01] — Simuladores

En Tiempos de Carga

Play Episode Listen Later Apr 7, 2020 66:40


Tamara (@Tamslator), Marcos (@soquam), Fer (@ferporbar) y Violeta (@Vayo_SB) vuelven a la carga con un nuevo episodio de En Tiempos de Carga en pos de hacer de la cuarentena una travesía un poco más llevadera. Durante estas semanas de clausura, no han sido pocos los servidores que han echado humo al multiplicarse el número de jugadores online. Al mismo tiempo que la comunidad tiraba la casa por la ventana, gastándose cientos de euros en nuevos títulos y periféricos, la OMS, contra todo pronóstico, recomendaba desde su cuenta de Twitter echarse unas partidas durante el confinamiento. Son tiempos locos, de cambios insólitos, donde los simuladores se presentan como el género perfecto para sumergirse en una rutina que, momentáneamente, nos ha sido arrebatada. En esta hora de podcast, se habla de taxonomía videojueguil, sobre la popularidad del género, su evolución y sus posibilidades. Aparecen nombres como ‘Game Dev Tycoon’, ‘City Skylines’, ‘Crusaders Kings II’, ‘Choices’ o los submarinos de ‘Silent Hunter’… Y, por supuesto, también se habla autores: Will Wright (‘Los Sims‘, ‘Spore’), Eric «ConcernedApe» Barone (‘Stardew Valley’) y Aki Maita (Tamagotchi) demuestran que existen un sinfín de puntos de vista a la hora de entender los videojuegos de simulación. Sin duda, un género inabarcable.

Off Our Chest
COVID-19

Off Our Chest

Play Episode Listen Later Mar 31, 2020 131:28


Since we last released an episode the world as we know it has changed. Tom Brady plays for Tampa Bay, everyone in the world is sick or buying to much toilet paper, No one is allowed to go anywhere besides the grocery store and a pharmacy, and our pets heads are falling off. (If you know that reference you’re my best friend).D-hop got traded from the Texans and Steve has had some issues getting over it. We have Collin on the show and discuss what’s been going on since the world’s been quarantined. We took a little break but we are back and here to help everyone get through the long days. Taylor talks about how he’s been playing some “weird” video games due to what’s been going on in the world. City Skylines is dope by the way! Highly recommend it. Collin answers the “official” guest questions.We go over the best fast food places to eat and what our orders are. Taylor gets Dave worked up over Natural Selection. Listen to how we get him going lol.Instacart - Groceries delivered in as little as 1 hour. Free delivery on your first order over $35.Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the show (https://www.patreon.com/OffourChestPodcast)

We're not Wizards, Tabletop and Board Games Podcast
Rustan Håkansson - Nations, Skylines, Tribes and Designing..

We're not Wizards, Tabletop and Board Games Podcast

Play Episode Listen Later Feb 16, 2020 49:01


Delighted to be joined by Rustan Håkansson to chat about design, crunch time, roll and write games, video-gaming and what he likes to do when he isn't designing games.  It's a very interesting chat. In the next couple of weeks we'll be running a competition to win some promo cards for City Skylines and for Tribes as well!! Yipee!! Links of Notes  https://boardgamegeek.com/boardgamedesigner/37300/rustan-hakansson https://twitter.com/rustan_h  OUR LINKS OF NOTES - Connect with US! Apple Podcasts     Our Blog, Reviews, Previews and Thoughts  Our YouTube Channel Our BGG Guild  Board Game Geek Page  Website   Facebook  Twitter  Instagram  

Hot Garbage Gaming Podcast
Overwatch 2 or Overwatch Boo?

Hot Garbage Gaming Podcast

Play Episode Listen Later Nov 7, 2019 110:07


We're back again! Brendan, Dan, Zach, and Leslee catch up on EA coming back to Steam with new games, delays for Watch Dogs Legion, and Ubisoft calling Breakpoint a mess. Also Sony stopping PSVue service, Google Stadia Founders Packs, Fallout First, and Blizzcon2019. The gang also talks about Destiny 2 and their love of White Claw. Leslee will be streaming Death Stranding, Saturday 11/9. Feel free to jump in chat with her and Brendan! https://www.twitch.tv/baltica2ga

Spillpedagogene: En podcast om spill og digital kultur
Intervjuspesial 2 - Valgspillet (Thomas Blekeli

Spillpedagogene: En podcast om spill og digital kultur

Play Episode Listen Later Oct 20, 2019 32:07


Tobias får selskap av NRKs Thomas Blekeli til en prat om City Skylines og hvordan spillet ble brukt i NRKs valgsending i beste sendetid fredag 30. august. Vi får komme bak kulissene, og høre både om hvordan programmet ble til, og om det massive arbeidet som ligger bak en slik monstersending. Her er det overaskende mange paralleller mellom TV produksjon med spill, spillpedagogisk undervisning.

Second Take Podcast
Variety Hour - The Office, The Games, City Skylines & Sam Bur

Second Take Podcast

Play Episode Listen Later Oct 8, 2019 33:13


We are talking about the things we love this week on the Second Take Variety Hour!Like us and continue the discussion on Facebook, Twitter, our Website,OR consider giving to our Patreon,AND, find all of our sister podcasts at www.thatsnotcanonproductions.comLike us and continue the discussion on Facebook, Twitter, our Website,OR consider giving to our Patreon,AND, find all of our sister podcasts at www.thatsnotcanonproductions.com

The Morning Four
Mar. 20 - City skylines and National Day of Happiness, plus your daily affirmation

The Morning Four

Play Episode Listen Later Mar 20, 2019 4:01


Today is the National Day of Happiness and something that gives us happiness is a big city skyline. Plus, we have a feel-good story about Leto High School in Tampa.

Rand(Nerds);
Rand(Nerds); Episode 108

Rand(Nerds);

Play Episode Listen Later Feb 25, 2019


Welcome to Episode 108 We kick off by not talking about No Mans Sky and instead end up talking briefly about City Skylines and other strategy games. TheSuffolkRam has been playing 7 Days to Die, building tunnels and fighting Zombies. Skazz has been beating up and buying out his enemies in Penny Punching Princess in … Continue reading "Rand(Nerds); Episode 108"

Rand(Nerds);
Rand(Nerds); Episode 108

Rand(Nerds);

Play Episode Listen Later Feb 25, 2019 80:41


Welcome to Episode 108 We kick off by not talking about No Mans Sky and instead end up talking briefly about City Skylines and other strategy games. TheSuffolkRam has been playing 7 Days to Die, building tunnels and fighting Zombies. Skazz has been beating up and buying out his enemies in Penny Punching Princess in a quest to retake a kingdom. Middlemeister has been watching time travel TV series Russian Doll, while Ram and Skazz talk about Animal World Notes: Survive the blood moon in 7 Days to Die Bribe everyone, as is the capitalist way, in Penny Punching Princess Groundhog day with a twist in Russian Doll Make Rock Paper Scissior exciting in Animal World Thanks for Listening, Come join us on our next podcast livestream but following us on our YouTube channel or our Twitch Channel Cheers TheSuffolkRam, Skazz and Middlemeister

The Elijah Bailey Show
Celebrating Representation In Video Games, Citty: Skylines & Equality Through The Hemp Field w/ Reece Dodd

The Elijah Bailey Show

Play Episode Listen Later Feb 21, 2019 78:38


Oklahoma's Favorite Podcast, The Elijah Bailey Show is back with a very familiar voice joining! Reece Dodd the star of our 23rd episode "A Society Built On Hemp" is back in the studio joining your host, Richard (The Buckity) Taplin and Elijah (5000) Bailey to show his vision in a digital way. Reece has developed a society built on hemp in the game City: Skylines and sits down to show us his world as well as talk about how the transitions of equality and self-sufficiency in the game came be brought to life in our society. At the top of the show we pay our respects to some of the most notable black video game characters and close out the show with the Anime and Manga of the month updates. You don't want to miss this epic conversation and hopefully Reece inspires you to pick up City: Skylines and create your own vision! To get to what interest you faster use the time stamps listed below and for exclusive videos, gameplay and more join our exclusive community on patreon linked below. Anytime during your listen send us a tweet @ElijahBaileySho. Remember you can watch us live on twitch at elijah_5000 every Sunday at 2:00 p.m. CST. So join the conversation as the worlds most illustrious podcast, covers it all from the latest video game, film and comic news to this seasons anime. 100% auditorial pleasure right here coming from Blacken Studios!   Follow Our Friend Reece D. at:   - reecespeaces4you on Twitch - Rpdodd on Reddit   Show Topics: - The Disrespect- 2:45 - Black Video Game Characters- 11:00     - Franklin Clinton- 11:15     - Afro Samurai- 13:57     - Marcus Halloway - 15:25     - James Heller- 17:37     - Nadine Ross- 18:58     - Andre Bishop- 21:30     - CJ- 23:40 - A Social Built On Hemp w/ Reece Dodd (City: Skylines)- 27:55 - Anime/Manga Of The Month- 1:06:20     - Anime of the Month- 1:06:30     - Manga of the Month- 1:08:25       Merch!!!  Use PROMO CODE: ELIJAHBAILEYSHOW at www.riptapparel.com to receive a 10% discount on all purchases.   Join the Bailey Mafia on our Patreon page     Highlight Of The Month: - Anime of the Month: Saga of Tanya the Evil - Manga of the Month: Danberu Nan Kiro Moteru    Find Our Show: You can find more episodes of The Elijah Bailey Show on Apple Podcast, Spotify, Goggle Play Music, Stitcher Radio, Podcast Addict and our official Podbean page.   Find The Host: The Elijah Bailey Show is hosted by Richard Taplin and Elijah Bailey. If you have any questions for your hosts, you can reach us at: - Facebook at The Elijah Bailey Show  - Twitter at @ElijahBaileySho - Instagram at @ElijahBaileySho - Snapchat at @elijahbaileysho - Twitch: twitch.tv/elijah_5000 & twitch.tv/aospodcast   Original Music For The Show: - Music for the Intro, Anime Shmanime & Post Show Info. by beatsbyNeVs - Music for Pre-show and commercial music by YaFueCopyright (follow on Facebook, Instagram, Twitter & SoundCloud at YaFueCopyright to support his amazing work)   #gamingnews #CitySkylines #BlackVideoGameCharacters #WatchDogs2 #Prototype2 #Uncharted4 #FightNightChampions #AfroSamurai #GrandTheftAuto5 #Xbox #PS4 #Microsoft #Sony #JumpForce #Spotify #Funimation #Crunchyroll #Twitch #Netflix #BlackenStudiosBlackenGamingNetwork #YouTube #BlackenStudios #Podcast #Entertainment #OKCPodcastCommunity #PodcastingSmarter #Podbean #StitcherRadio #PodcastAddict #GooglePlayMusic #Anime #VideoGames #Geeks #Nerds #TheExtraordinaryJourneyOfABlackNerd #Podbean #iTunes #Patreon #BlackenStudios #OklahomasFavoritePodcast

Hit Start Gaming
Episode 21: News for the week of November 4th 2018

Hit Start Gaming

Play Episode Listen Later Nov 12, 2018 30:29


In this episode we talk about the video game news for the week of November 4th. We also pay respects to the man himself Stan Lee. We touch on Fallout 76, Prima Games, and the acquisition of Obsidian by Microsoft. Are you all ready for Fallout 76?Links to come later!

Hit Start Gaming
Episode 19: The Review on Red Dead, Blizzcon, and Smash Direct

Hit Start Gaming

Play Episode Listen Later Nov 5, 2018 54:37


In this episode we talk about gaming news for the week of October 28th. We finally give our reviews for Red Dead Redemption 2. We then focus on Blizzcon and the news from Smash Direct. We also talk about Q4 releases and go into detail Overkill's Walking Dead. Thanks so much for listening. Links will be posted at a later time when I have adequate internet. Tomas' internet is non existent so I'm using my phone as a mobile hotspot. :(

Hit Start Gaming
Episode 17: One on Playstation Classic, Soul Calibur and more!!!

Hit Start Gaming

Play Episode Listen Later Oct 29, 2018 26:29


In this episode we talk about the news of the week: The Play Station Classic! The games are out and we discuss the full list. What games are we missing? What games did you want? We also talk about Soul Calibur DLC and Monster Hunter. Be sure to check us out on social media or itunes and give us feedback: https://www.facebook.com/groups/hitstartgaming/https://twitter.com/HitStartPodcastLinks for this week:https://arstechnica.com/gaming/2018/10/playstation-classics-full-game-list-is-missing-at-least-one-of-your-faves/https://www.ign.com/articles/2018/10/29/monster-hunter-world-ships-10-million-units-breaks-capcom-recordhttps://www.playstationlifestyle.net/2018/10/29/soulcalibur-6-2b-screenshots-show-the-android-in-action/#/slide/1

Hit Start Gaming
Episode 16: Horror Stories

Hit Start Gaming

Play Episode Listen Later Oct 26, 2018 33:35


In this episode we tell some horror stories based in the gaming universe. We talk about "The Forest" as well as SCP. Matt also gives us his original horror story called "The Chosen." The links will be provided at a later date as Tomas' internet is total ass.

Emergent Gamer Podcast
EG Presents 186: It's Haunted

Emergent Gamer Podcast

Play Episode Listen Later Oct 25, 2018 82:16


In spook-tified episode 186, Kevin Oats (http://twitter.com/kevinoats1) doesn't want it. It's scary. It's haunted. It's not for him. We talk a lot of stuff, the conversation is broad, but our main focuses were AC Odyssey, Black Ops 4 and City Skylines on Nintendo Switch. We are found on the OG Podcast Network @ ogpodcastnetwork.com (http://ogpodcastnetwork.com) in the Games & Hobbies section. Please follow our show links and hosts:Emergent Gamer YoutubeEmergent Gamer TwitchEmergent Gamer TwitterEmergent InstagramEmergent Gamer on OG Podcasts NetworkHOSTS on TWITCH:Felix HergoodNeo AoshiHOSTS ON MIXERFelix HergoodLockeandKeyTrip ZeroHOSTS on TWITTER:Felix HergoodLockeTrip ZeroNeo AoshiSub Felix on Youtube

Mission Daily
How Recycled Materials Are Changing City Skylines

Mission Daily

Play Episode Listen Later Oct 25, 2018 44:41


Steven Kieran and James Timberlake are co-founders of the award-winning architecture firm, KieranTimberlake. In this interview, Steve and James share their thoughts on mass customization in architecture and how recycled materials are changing city skylines. Enter October’s Giveaway for a chance to win a 12-in MacBook and $300 Apple app store credit! The contest ends at the end of the month so be sure to click the link with your chance to win: themission.co/giveaway. This week, The Mission Daily is presenting interviews from our new podcast, The Future of Cities. You can subscribe to The Future of Cities by visiting themission.co/cities. To view the full show notes and more, go to themissiondaily.com The Mission creates custom media for world-class companies. To connect with our team of creatives, please reach us at info@themission.co

Gamer Friends
That Ninja Money

Gamer Friends

Play Episode Listen Later Oct 23, 2018 74:53


This week we are diving into Red Dead’s 100-hour work weeks, Black Ops 4, City Skylines, a new Sims expansion, Fallout 76’s stress test and praising the latest Kotaku feature on SonicFox.We get into all things Marvel-related with Iron Fist, Luke Cage, and Daredevil...and maybe speculate on the fate of Jessica Jones. We talk about the new Glass trailer and get real black with our thoughts on the finale of Insecure, Black Panther 2 and Black Widow (according to ScarJo, that counts too). We finish the segment with the controversy surrounding the popular blerd site, Geeks of Color.After that we’re talking about what we’re playing. The list includes...Destination 2? Oh no, Destiny 2 (sorry, it’s been a while for some of us), Halo 4, Two Dots, For(t)za 4 and Assassin’s Creed.Thanks for listening as always and we’ll see y’all in two weeks!

Rand(Nerds);
Rand(Nerds); Episode 98

Rand(Nerds);

Play Episode Listen Later Oct 7, 2018


Welcome to Episode 98 We’re joined this episode by a special guest, Inky, Skazz infamous other half, also homemade beer! Inky kicks us off with a barrage of games: Holy potatoes! A weapon shop?!, Final Fantasy XV Pocket Edition HD, Stardew Valley, City Skylines, Reigns: Kings and Queens, Armello for switch and a game called … Continue reading "Rand(Nerds); Episode 98"

Rand(Nerds);
Rand(Nerds); Episode 98

Rand(Nerds);

Play Episode Listen Later Oct 7, 2018 100:19


Welcome to Episode 98 We’re joined this episode by a special guest, Inky, Skazz infamous other half, also homemade beer! Inky kicks us off with a barrage of games: Holy potatoes! A weapon shop?!, Final Fantasy XV Pocket Edition HD, Stardew Valley, City Skylines, Reigns: Kings and Queens, Armello for switch and a game called Paper for phone Skazz has been replaying Spec Ops: The Line, he also finished playing Dear Ester Landmark Edition, same game but with acheviments. But manily hes been talking to his child and getting stuck in a tent in A Story about my Uncle. TheSuffolkRam surprises Skazz for the first time tonight by reveling hes played Guild Wars 2. As a gamer who only played three MMO and not for very long. He talks about about what hes likes and how the game run Ram carry’s on the surprises by watching Steins:gate and reading Ready Player One, we discuss and compare the Film and the Book. We then move onto discussing the recent closure of Telltale studios, why it happened, and what the future hold for there recently released Season 3 of The Walking Dead which has not been finished. We discuss what 4chan has contributed to internet culture, missing the days of teletext and when Ram got took for a ride by a boar. Plus Valve’s future and how we guess how the legal system works in the USA. Notes: Inky numerous games list: Holy potatoes!: A weapon shop?!, Final Fantasy XV Pocket Edition HD, Stardew Valley, City Skylines, Reigns: Kings and Queens, Armello Skazz replay of Spec Ops: The Line, Dear Ester: Landmark Edition and A Story about my Uncle Ram has been playing a game you would not expect with Guild Wars 2 Pick up the book version of Ready Player One to compare yourself with the film. The recently closure of Telltale games. For our younger listeners who may have never got to experience the joy of Teletext Follow us on twitter Like us on facebook Subscribe to our YouTube channel Join us on google+ Join our Steam Group Why not come join us  for our next live stream? See our YouTube channels for details Cheers TheSuffolkRam, Skazz and Inky

Hit Start Gaming
Episode 9: News about Crossplay and Red Dead.

Hit Start Gaming

Play Episode Listen Later Oct 1, 2018 23:39


In this episode we go into detail about Sony announcing crossplay. We also emphasize news on the Red Dead gameplay trailer as well as the Student Game Awards. News was pretty light this week as we are drawing close to some huge releases coming out. Let us know what you are looking forward to.

Hit Start Gaming
News! Episode 5: The one about Nintendo Direct!

Hit Start Gaming

Play Episode Listen Later Sep 17, 2018 36:06


In this episode we are talking about Nintendo Direct! Was it great or was it a let down. We also hit on the news from the week of 9/9/2018 to 9/15/2018.

The Gaming Hub Podcast
Episode 122 - Nintendo Direct Reactions and Xbox's Release Strategy

The Gaming Hub Podcast

Play Episode Listen Later Sep 16, 2018 105:00


This week, we break down the latest Nintendo direct, including the announcements of Luigi's Mansion 3, City Skylines and Civilization VI, and a lot of Final Fantasy games coming to the Switch. We also give our thoughts on some of the latest releases, including Spider-Man and NHL 19. In addition, Alan Wake is getting a live action TV show, and we talk about when you can play the FIFA 19 demo. Finally, Microsoft's Aaron Greenberg had some interesting thoughts on Xbox's release strategy for first-party titles going forward - are they approaching releases like Crackdown 3 and Ori and the Will of the Wisps the right way? Lastly, we detail the new releases for the upcoming week, answer community questions in our fan mail segment, and conduct our second Patron exclusive giveaway! To become part of the community, use any of the links below! Links: Email: thegaminghubpodcast@gmail.com Facebook: https://www.facebook.com/groups/725468307840683/ Twitch: www.twitch.tv/txhgaminghub Twitter: https://twitter.com/TXHGamingHub Discord: https://discord.gg/TgjEmdf Patreon: https://www.patreon.com/gaminghub Website: www.thexboxhub.com

Noclip
#02 - The Return of Theme Hospital

Noclip

Play Episode Listen Later Aug 29, 2018 41:49


We talk to Bullfrog and Lionhead legends Gary Carr and Mark Webley about the design of PC cult classic Theme Hospital, and how their careers twisted and turned to see them return to create a spiritual successor. Learn more about Two Point Hospital: https://www.twopointhospital.com/ Play Theme Hospital: https://www.gog.com/game/theme_hospital Download CorsixTH: http://corsixth.com/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Google Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Episode transcription: http://noclippodcast.libsyn.com/02-the-return-of-theme-hospital Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyer Funded by 4,197 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to Noclip, the podcast about video games and the people who make them. On today's episode, we pay a much needed visit to the video game doctor, as we celebrate the return of a PC cult classic. Bullfrog are synonymous with a wonderful period in time for games development in the United Kingdom. Producing many cult classics including Populus, Dungeon Keeper, Syndicate, and Theme Park. But to me, the jewel in Bullfrog's crown has always been their lesser-known follow up to the theme park management game. While becoming an instant classic in the UK, Theme Hospital is much lesser known here in the United States. So it was quite the surprise to me when, on a date with an American, the girl across the table from me mentioned it as one of her favorite games ever. I think that was the moment I decided I wanted to marry you, was when you mentioned you liked Theme Hospital. - [Lindsay] Oh yeah, that's, like, an important aspect of our relationship. - [Danny] Yeah, what do you remember about that game? - [Lindsay] I remember all the little goofy components of it, like how the people look, and how you can pop heads, and how you can deal with a million Elvis' and the helicopter comes in and has a thousand people on it, and the fancy man comes around with his top hat. - [Danny] Oh yeah, I forgot about the VIP. - [Lindsay] The fancy man. - [Danny] Yeah. And you had to make sure that he didn't, like-- - [Lindsay] See all your rats and shit, like-- So you be, like, "This way, Sir." - [Danny] Or somebody would get sick right in front of him. He kind of looked like the Monopoly man. - [Lindsay] Yeah, he was so fancy. And he, remember when he stopped by all the wards and looked in all the windows, he peaked in. He'd be like, "Oops, not that one, "no one works in there." - [Danny] I wonder how much it mattered. Because when he was walking around, I always thought, oh, I better make sure that wherever he walks we have fire extinguishers. - [Lindsay] Totally. - [Danny] But I bet it was just, like-- - [Lindsay] It was predetermined before he even landed on his helicopter or however he got there. - [Danny] I think this might be the first time I've ever worked on a Noclip project which is a game that you care about? Is that true? I guess Rocket League you liked. - [Lindsay] Rocket League I liked for a few minutes. None of the other video games you've ever done a podcast on, I mean done a documentary on, I've ever even heard of. - [Danny] Yeah. You're not a final fan of C14 fan? - [Lindsay] I've heard of Final Fantasy. I didn't know there were 14 of them, but-- - [Danny]There's way more than 14 of them. - [Lindsay] I've heard of it. Oh, really? - [Danny] Yeah. And since it is the first time I've kind of worked on something that you actually have a deep knowledge of-- - [Lindsay] Oh, I'm excited. - [Danny] If you had any questions, let me be those sort of the translator between you and the developers. What would you ask if you had any questions? - [Lindsay] Well my big question is when they are going to make a sequel. Because as fun as it is to play that pixelly thing, they better make a sequel. My real questions are about the silly things, like how the handyman could smell cabbage or just little silly components that they put in there. - [Danny] It's the doctors, isn't it, it smells faintly of cabbage. - [Lindsay] It smells faintly of cabbage, yeah. - [Danny] When you were hiring them. Oh yeah, I guess the handyman, too. - [Lindsay] Anybody could smell like cabbage in real life. Anyone could smell like cabbage. So I had that question, and also about shooting rats. Like, what that's about and sometimes you could unlock that secret level where it was just rat shooting. And that was really cool. - [Danny] It was kind of random, though. - [Lindsay] Yeah yeah, it was just like-- - [Danny] Like, why does this happen? - [Lindsay] Right, I have some experience in hospitals and I've never once shot a rat, but they thought it was important that we have that component. - [Danny] I can answer the first question. - [Lindsay] Oh, when the sequel's coming out? - [Danny] Yeah, so I decided I wanted to do this a while back, and it took a while for me to hunt down the two main dudes who worked on Theme Hospital. It turns out both of them ended up having really prolific careers and getting to the top of Lionhead Studios, who made a bunch of games. - [Lindsay] The Movies. - [Danny] They made The movies, I remember you love, which is so funny, you love The Movies because it's probably Lionhead's most obscure game. - [Lindsay] The Movies was really hard. I've never made any progress at all in that game. I think I'm doing something wrong, actually. - [Danny] And the guys who, I think both of them actually worked on The Movies as well. - [Lindsay] Well then I have further questions for them of how you achieve anything in that game. - [Danny] We'll have to leave that for another podcast. - [Danny] But I ended up finding them because they're working on a spiritual successor. So after, I think it's been eight, 19 years? Around two decades, and finally you can play a new hospital management game, it's coming out really soon, so-- - [Lindsay] Yes. - [Danny] Let me ask the questions and I'll get back to you. - [Lindsay] Report back. - [Danny] Like report back to you-- - [Lindsay] Thank you. - [Danny] On the condition of our patient. - [Lindsay] Of our fair game. - [Danny] Yeah. - [Mark] Yeah, I'm Mark Webley, I'm one of the founders and I guess I'm game director at Two Point Studios. - [Gary] I'm Gary Carr, I'm also a founder and I'm creative director at Two Point Studios. - [Mark] I kind of heard about Bullfrog, I didn't really know that much about them until I saw this EA poster, a friend of mine worked at EA, and it was a poster with all their games on, it kind of looked like interesting games. You saw this one in the middle, which is, looks incredible, I said, "What the hell was that?" And it was Populus, and I thought, wow that just looks insane, I mean, you kind of looked back at it and you might not see it, but at the time it was, in my view, whoa that looks so different and cool. - [Gary] I think I started a couple years before Mark, I think I started in 89. - [Mark] Yeah, you were definitely before me. - [Gary] So I done my first game at Bullfrog was Powermonger, I was there at the back in the Populus and I did a little bit on the data disks but not very much if I'm honest. I did a little bit actually on Syndicate, but it was called Cyber Assault when I worked on it. - [Mark] I thought it was called Quaz at one point. - [Gary] It was called Bub as well. - [Mark] Bub? Yeah. Just something easy to type. - [Gary] That's the game that we could never actually decide what it was going to be. It was in production forever. - [Danny] Back in the early 90's, the team at Bullfrog was only around eight people led by the excitable hand of a man called Peter Molyneux. The studio operated out of a makeshift office crammed into an attic above a stereo shop and a flat occupied by a chain-smoking old lady. Peter had used his charm to persuade Commodore to lend them a suite of Amiga's and it was on these computers that the team worked on games, games like Powermonger, Syndicate, Magic Carpet, Flood, and Dungeon Keeper. Gary, an artist, left for a time after they had completed the iconic Theme Park. He went to work at famed UK developers the Bitmap Brothers for a number of years before being tempted back to Bullfrog by a devilish dungeon keeper. - [Gary] Yeah, Peter has got a great way of, kind of, sort of making people believe that these things are going to be what they want them to be and he's brilliant at that and I loved the guy for it. But I wanted to come back and do something that wasn't Theme, so I kept saying, "Could the game idea possibly be a dungeon-y game?" And he sort of said, "Could be." What he meant was it could be, but it's not. So I came back, but actually it was the best decision of my life, it really was because it was great to work with Mark. We're very different people, and we both have sort of different things we bring together and we had-- - [Mark] We argue a lot. - [Gary] We argue a lot and we had total freedom. I mean, back then there was only about three or four people that had the luxury to sort of take an idea and own it, and we were one of those few. So it was a great time in our careers, we were at the right time, I think, to sort of build a team together and make that game. When Mark and I were probably at similar age and different types of experience, I'd had a bit more games experience at the time, Mark had had a lot more management experience at the time. - [Mark] But I was a lot smarter. - [Gary] Yeah, I think so. But at this point in time, I think it was when Bullfrog was splitting up into creating teams within Bullfrog because we'd gotten a little bit bigger. So Mark kicked off what was called Pluto, believe it or not, which was the design and series team that was gonna do all the theme games and I was brought in to sort of partner with Mark on this game, we had no idea what was going to be coming and it ended up being Theme Hospital. - [Mark] Well at that time, it was just me and you to start with, it was just, I mean, the team at its maximum size was probably about five or six. So it was pretty small teams, there's no producer, there's no designer, so I was programming, Gary as doing the art and-- - [Gary] And we were kind of making it up as we went along so that process kind of carried on for a while and I think that kind of originally it was a game about a hospital, a game about a theme park was kind of great, you got rides and exciting things and lots of fun just without even having to go outside the box. - [Gary] Try too hard. - [Mark] And then afterwards it was different. We kind of thought about the flow of the game the patient, the diagnosis, and the treatment of patients, but the sticking point was after. In fact, we were on the research back in Gilford, it's right next to the hospital, so we'd often spend out lunchtime walk around Dart U we'd probably get choked out now. - [Gary] Trying to get inspiration, weren't we? - [Mark] Yeah, just walking around the corridors, and just kind of seeing what's in the hospital. We're going to have lunch in the cafeteria and it was, it came to a point where I think you just, you said, "This is it, isn't it. "There's nothing more, it's just "boring corridors and plain walls." - [Gary] They're all very similar, it doesn't matter if it's the US or the UK, I think hospitals share, they always have the same floor tiles. They have these slightly curved floors where obviously they're easy to wash in up corners so the floors slightly curve, they have this kind of shiny, painted up to about waist-high where I think that can be washed down as well. - [Mark] Hosed down. - [Gary] Hosed down. And they have a few machines with little screens on them and they all sort of makeshift beds that seems to be some sort of crash unit near it. And that's it, and we just suddenly thought, Oh my God, how does this compete with things like roller coasters, and water fluids, and all that kind of color? And we got really scared and we also spent about, and this has been said many times, but we spent about a month in different hospitals trying to do some research, trying to find a game out of all that. - [Mark] Integrate on the street. - [Gary] On the street, we went to Brimley and Rolsory, and we just spent time in all these hospitals and we just kind of got so weary. - [Mark] Gary even got circumcised. - [Gary] No, I didn't. We viewed operations, we were invited to go and look around the morgue and we went into business meetings about how one hospital could strategically beat another hospital to people that have been in injuries. And it just sounds like, oh god this is so grim. - [Mark] We were setting up the ambulance. - [Gary] That's right. Do you remember that? - [Mark] Yeah yeah. - [Gary] And then we sort of went for lunch and again in the canteen that looked very much like a real canteen, they have lots of really unhealthy food. And, uh, we just suddenly I think just landed on this idea at the same time to sort of just let's just make it up. Because we actually knew nothing about hospitals, we didn't know how they really worked. - [Danny] Mark and Gary did their game design due diligence and visited hospitals all around the Greater London Area. They were kicked out of an operation for distracting a surgeon once, and almost visited a morgue before losing their nerve. It was these experiences that brought the boys to the conclusion that they were better off distancing themselves from the grim reality of hospitals as much as they could. They knew that the subject matter wasn't really the focus of the gameplay experience. It wasn't like people who played Theme Park all wanted to run Theme Parks, and the same could be true here. Through their experience they understood that the drive of this game came from the problems players would encounter and the ways in which they would solve them. So they didn't have to make a game about running a real hospital, they just had to make a game that was fun and challenging. It was around this time that Bullfrog was acquired by Electronic Arts. And when their new bosses turned up to see what the team was working on, they were, a bit confused. - [Gary] And when they'd come to the studio and have a look at all the games, it's kind of like, a hospital game? No, I don't get it. It's like, oh, think about ER and things, we were trying to jazz it up. It's actually a really popular, exciting show. They'd say, "But this isn't like ER, is it." - [Mark] I guess that's the problem. I think everybody probably would assume science fiction or fantasy-- - [Gary] Or killing or blowing up. - [Mark] Making some sim game around that would be the best possible subject matter, but I think coming up with, if we stay in kind of reality, and relatable subject, but then you twist that into something else is, makes it way more interesting. - [Danny] EA was right. It wasn't really ER. For one, Theme Hospital didn't have any real illnesses. The people in this world suffered from conditions like Slack Tongue, Bloaty Head, Kidney Beans and Third Degree Sideburns. One condition originally called Elvitus had to be changed when Elvis' estate got wind of it. The character art, which did look a lot like Elvis, was slightly changed, and the condition was renamed King Complex. Another legal faux-pas came with the original box-art of Theme Hospital, which carried a red cross. The Red Cross wasn't too happy about that, so they changed it to a green star. The guys were starting to warm up so I figured it was probably about the time to ask Lindsay's questions. First of all, what was with all the doctors that smelled faintly of cabbage? Who wrote this stuff? And why did Theme Hospital have a rat shooting mini game? - [Gary] One thing I think Lionhead and Bullfrog haven't probably promoted enough is the great writers who have actually made us look even, well, made us look way better than we actually are. Because it's actually, it's interesting, there wasn't that many visual illnesses in Theme Hospital, but a lot of people remember the wonderful names and they paint their own pictures. - [Mark] Yeah, and the descriptions of how they're contracted, so. - [Gary] So I think, but the writing was really important to us. - [Mark] There was a guy called James Leech. - [Gary] But James Leech did the original, but James also worked with a guy called Mark Hill throughout, on and off through the Lionhead days, and that was something we wanted to bring, keep that consistency of writing. So, it was probably Mark, probably is, he's really strong. - [Mark] Yeah, if you've got enough, if you've shot enough rats in a level, you could unlock a secret in between levels, you rat shoot. And it was basically just a lot of rats. You had a certain amount of time to kill as many as you can, and if you kind of chain them together, if you've got enough, if you've got a streak as it were, you could level up your weapons. - [Gary] That's right. - [Mark] And they were really difficult, I think the rat was two by one pixels, you know it was some of my best work, and you had to get a headshot. So you literally had to be almost pixel perfect, certainly in the harder levels. - [Gary] It was hard, yeah. - [Mark] And it's weird, things like that used to happen because we didn't have design documents. We didn't have, you know, we weren't scheduled to do, this week we're on this, next week we're on that. So, you know, this is just when developers just start dicking about really. - [Voiceover] Could people please try not to be sick in the corridors. - [Danny] Theme Hospital was a critical and commercial success, but once they were done post-acquisition Bullfrog saw an exodus of developers as Peter Molyneux left to form a new studio, Lionhead. Mark followed his old boss to Lionhead while Gary was part of another group that founded the studio Mucky Foot. There, he worked on the art for Urban Chaos, Startopia, and Blade 2, and left once the studio closed in 2003 whereupon he joined Lionhead to work on The Movies. By this stage the two friends found themselves in lead positions at the company. They shepherded many games through the studio during this time including Black and White, Fable, Kinect Sports, and unreleased projects such as Project Milo and "BC". They worked together at Lionhead for a decade, but as time passed the job became less like the good old days. Microsoft had acquired Lionhead in 2006 and the now 200 person studio had run into financial difficulty. So as the years wore on, the influence of their parent company was having an erosive effect on the team's creativity. Gary found it especially difficult to get his ideas to gain traction, and so he decided to leave. - [Gary] I guess the thing I enjoyed most of the Bullfrog era was definitely Theme Hospital. It just was, because it was a point when I was ready to do more than just the artwork on a game. So I felt I was much more stepping into being a kind of a co-creating role rather than just making things look as pretty as I could. Then, I enjoyed my period with Mucky Foot, which was a company I sort of helped formulate, and we had some great years there. Lionhead, I guess the challenges were always working with Peter on such ambitious ideas because Peter would, I was in a team that wasn't Fable, so my part of that was Peter would throw some incredibly outlandish ideas around and it was kind of my job to get a little group of people together to try and realize that ambition. And it was really exciting, I mean, we literally went from making things on Kinect or things like Milo and Cabige, which was a bit nice for a while, it was just weird and wonderful opportunities to try and make a difference and do something strange and interesting, so I enjoyed that, too. - [Danny] By the time Mark's tenure was coming to a close, Peter Molyneux had long left the company and Mark was creative director of Lionhead. His final act at the studio was to help get Fable: Anniversary out the door, and it was then that he stepped away from a job where he'd spent most of his adult life. - [Mark] Yeah, I mean, I was there from the beginning, and my tenure was 15 to 16 years. - [Gary] It was 16 nearly, I think. - [Mark] Yeah, I left in the beginning of 2013. But it was a long and anxious period that I was kind of working through. I mean things had changed, obviously Peter had gone, and the kind of vision for Lionhead was, well, a vision for the Europe Microsoft was free to play console stuff and it wasn't really, I wasn't really enjoying it anymore. I think that's the best thing to say. You know, I kind of, if I was going to do it again, I wanted to fall back in love with making games and-- - [Gary] You're quite an emotional person, if you don't like something, you let people know about it. - [Mark] And I sulk about it. - [Danny] Mark and Gary were free agents and worked odd jobs here and there for old friends. They enjoyed the easier workload after years of grind at the top of one of the UK's largest developers. Perhaps it was then, given the benefit of hindsight, that the two remembered just how much fun they had had working on those old games together. So it was then, one evening, when Mark was picking up pizza, Gary pitched him an idea about starting a small, independent studio, and working on games sort of like they used to, in a cramped old flat stuck above a stereo shop and a chain-smoking old lady. - [Gary] Yeah, I kind of didn't think. I thought, well who'd be interested in, you know, revisiting-- - [Mark] Two old farts you know, making old games, who's interested in it? And I think that was kind of-- - [Gary] We had to go on a journey of discovery. And actually it was when we started sort of talking to some people when we were still trying to find a partner to make this, we certainly realized there was a lot of interest. - [Mark] We did a tour, didn't we? - [Gary] We did a tour, we sort of went on the roads, and met up with a bunch of either, we were looking to either sell publish, initially, maybe do a kickstarter, or partner with a small publisher. We didn't know, you know, who would go for this. So we just sort of started looking into it. And we just literally got in the car, booked into a sort of cheap hotel, motel-type places, and just knocked on doors and that's how we started. Which was great fun because this was a couple of 50 year old guys, basically in a band back together again. - [Mark] And going on tour, so we just, our wives probably thought, look at them, they're pathetic. What do they think right now? - [Danny] Mark and Gary thought there might still be a thirst for their old sim games. The classic Bullfrog titles were still selling well over on GOG and new games like Prison Architect and City Skylines were creating a whole new generation of fans. They had considered crowdfunding the project at one point, but they were warned away by some of the developers they talked to during their road-trip. So, they wrote a pitch for a new hospital game that would evolve the ideas of a game they had made almost two decades earlier. They knew they needed financial help. The guys were experienced and understood the type of game they wanted to create would require more money and time than they personally had. They shot the pitch around to publishers, and while some were receptive, there was one in particular that seemed very keen: SEGA. They negotiated terms with SEGA from the end of 2015 right up to the summer of 2016. And as it happens, right as the deal was signed, news broke that Microsoft would be closing Lionhead Studios. So, somewhat ahead of schedule, Gary and Mark rushed to hire their new team. - [Gary] We kind of imagined we'd take them over a period of time, but Lionhead closed, and it was suddenly these brilliant people were out of work. - [Mark] Tons of brilliant people. - [Gary] And they weren't around for long. - [Mark] No, we were going to lose them. - [Gary] Companies were coming to Gilford doing presentations just going, "You should come work for us." And we, you know, we had to kind of promise-- - [Mark] That was a risky thing to do. Because obviously we had to sort of lay out a huge amount of our expenditure earlier than we would ordinarily do it, but the point thing is we made a huge advancement in the development in the game and also this team, I wouldn't swap them for the world. They're amazing bunch of people. - [Gary] Some of them have worked with us for over twenty years. But Alan, who's sat behind Mark right now, I think he was your best mate at school, wasn't he? - [Mark] Pretty much. I mean Pram, Pram reminds me of Chris. Pram literally knocked on the door, and one of the guys we've worked with for over twenty years, I hired him out of college. And now he's absolutely integral to this team. So that's the kind of things we like to do. It's to build those relationships. - [Danny] Mark and Gary founded Two Point Studios, and over the coming years built a team of 16 people to help make this game. Some were old friends and colleagues, others new kids on the block. Their game was going to be called Two Point Hospital. The spiritual successor to a Bullfrog classic. But it wouldn't be enough to simply re-make an old game. For one, Theme Hospital was a 2D game. When Edge Magazine came to visit the studio in the mid 90's, they barely took notice of it, as gamers were far more interested in 3D screenshots of games like Dungeon Keeper. But time would prove to be kinder to Theme Hospital. While those early 3D games aged quickly as 3D technology improved, 2D games have a sort of timeless, inviting quality to them. Plus, to create these sophisticated sandbox they were aiming for, Two Point Hospital would have to be in 3D. - [Gary] We knew how Theme Hospital had done better over 20 years and some of it's contemporary. - [Mark] So we needed to come up with a style which incorporated something that felt like it was fresh and up-to-date, but we felt if the game does have legs, if people do love this game and we can keep it around for long enough, won't look out of sorts in two, three, four years time. So, we went for something quite organic feeling, it doesn't feel like it's rendered, it feels more like it's made of clay or plasticine, and it feels drawn rather than engineered, - [Gary] And I think also that that art style back then was, with was certainly Theme Park and Theme Hospital had, we had quite a big proportion of female players, which back then was certainly unheard of for our types of games. Obviously something like the sims, which came later, it just blew their market wide open. But I think we didn't have an art style that was-- - [Mark] Exact not footing. - [Gary] Yeah, it kind of, it was accessible, I'm not going to be patronizing and suggest that, you know, we made something that was appealing to girls, Because I wouldn't even have a clue how that would, you know-- - [Mark] I think it felt accessible, it felt like it wasn't aimed at any particular type of gamer. - [Gary] Because you're looking at the game not from a fixed angle, you could be above or sort of, like, low down, you could kind of twist the camera. So a lot of these kind of considerations were kind of worked through and then, - [Mark] And then the US, is it Where's Wilbur in the US? Where's Wally? - [Danny] Oh yeah, Waldo they say over here. - [Gary] Waldo, that's it. And we, you know, to make something readable when you've got so much on screen, and I don't know if you need a screenshot with some of the later levels where you've got absolutely vast marks with hundreds of people on screen. To get a clean read and not get it to look noisy and kind of, I don't know, slightly put you on edge because everything's moving and they've been shimmering because everything's trying to fight for your attention was a real consideration for us. In fact, I've seen some footage that's just gone out last night, and the guy's captured all his footage top down. - [Danny] Right. - [Gary] Imagine being a designer or an artist trying to design a game that looks good from anything possible conceivable angle. It's really difficult. - [Danny] Theme Hospital was accessible, not just with both men and women, but with gamers and non-gamers, and young and old too. It was one of those games that was effortless to pick up. But after the first few missions, Theme Hospital's rough edges began to show. First of all the game got rather hard really quickly. And secondly, there just wasn't any interesting progression. Each level in Theme Hospital was almost identical to the previous one. So to combat this, the team created a world where each hospital takes places in a unique region with its own biome and its own unique needs. - [Gary] Because the regions are very different, the people in that area are very different, some are rich, some are poor regions, and some of the challenges are different. In some cases, you may be running a hospital that's actually funded rather than you get paid for curing people from the individuals, they don't pay, you just get a budget at the beginning of the level. And that just makes the plagues spin completely different, so we wanted to kind of make it stay fresh as much as possible. And also give people the opportunity to circle back and go back and do things that they probably struggled earlier on and keep that fresh by putting new challenges in there. - [Mark] And you have the ability to progress through the county reasonably easy. But if you really want to max out the game, you can kind of return to earlier hospitals, you can unlock things in later levels, you can do research, maybe unlock certain qualifications, come back to one of the earlier hospitals and train the staff in those things, upgrade those machines. - [Gary] So the game doesn't have that pinch point, which the original game had where it just got too hard for me, I think I got to about level seven and would find it a real struggle. And we didn't want to do that again. - [Danny] When I ask the guys about the features that excite them most, there's one that immediately stands out. Two Point Hospital features characters with a variety of personality traits that are not only affected by the world around them, but also by the people around them. They want you to care a lot more about your employees in this game, but more than that, this system has the ability to create wonderful emergent moments as doctors and patients clash with both each other, and the rules of the world. M This is what's real new cutting edge stuff is we've got this, the brains the little people now, is they've got these traits and of course they also have the conditions they're under combined to make quite unique animation blends, which means they do things, they react almost uniquely. It doesn't feel like it's pre-canned. You see somebody walk up to somebody and they'll respond completely different to the next person based on how those two people feel about each other. - [Danny] Could you give an example? Like is it, if two doctors don't like each other, or if they have a tough patient, or how does that sort of manifest? - [Gary] It's just patient is a good example, I mean, they as well as the personality traits, the things that are going on, if doctors has just treated a patient and they die, that has an effect on their happiness, they go on a break to the staff room, and that could end up in an argument with another doctor, and then just that argument could just-- - [Mark] And it's not all emotional, sometimes it's just that the habitual things, like you have a fantastic doctor who may just never wash his hands when he goes to the toilet. - [Gary] Right, now that has an impact on the game. It's not just funny, it actually has an impact and in fact, there was somebody who was showing the game to in San Francisco the other week, and this person has an amazing hospital, doing really well, but when you put the filter on to look at hygiene, the hospital is really clean, but all the staff are really filthy, and I mean you couldn't work it out, and she'd built this massive facility with a toilet which only had two cubicles and she put no sinks in it and no hand dryers and put no sanitizer units anywhere in the hospital. So all these doctors were working on all these patients, filthy. And we put this kind of filter over it and showed her all the instants of filth trails in the game, and Mark just went, I can see your problem. He said, "Do you ever wash your hands "when you go to the toilet?" And this girl was just so embarrassed and immediately went and put this bathroom, a sink into the bathroom, to the toilet. And all the staff just ran to cure, to wash their hands, it's that stuff. - [Mark] Everything in the game affects something else so the people, the machines, the way and the sick, and everything in your world is important. - [Gary] If you have a brilliant surgeon but he's an angry man or woman, right, your job is to try and work out how to diffuse that situation to get them to do even better. And that's kind of the fun depth that the game has. Maybe this person just needs more caffeine in their life. Maybe this person needs more weird executive toys in the office. Those kind of things, it's just you getting that extra ten percent out of their performance which is the real depth I think this game supports. - [Danny] As Gary just said in Two Point Hospital you can have an angry surgeon, man or woman. Another evolution from games past that shows not only just how far games have come in terms of representation, but also in terms of technology. If there's one thing I keep hearing when I interview designers today, it's that technology provides, it provides answers. Many design problems that used to exist in the past have been rendered moot by the advancement of technology. And Two Point's character variety is a perfect example of this. The original Theme Hospital had four main character types: A nurse who was a women, a doctor who was a man, a receptionist who was a woman, and a janitor who was a dusty-looking old man. So I asked Mike and Gary, why? - [Mark] It covered respective times people have said that we made a sexist game, but we had to make the game run in four megabytes. I mean, it was a time and memory, and it wasn't a question of, like, well doctors are just men and nurses are just women, it was just a question of like, we had to make a call with it, and I think you had new, you had different heads, but it was pretty much the same body, different jackets and stuff, and we couldn't have made-- - [Gary] I was really keen on skin tone was important. I did not want to have a particular skin tone, but we just did not have the time or the memory, mainly the memory. - [Mark] The character variation was important to us back then, and it was only 21 years ago but you very rarely got very different clothing variations and we did manage to get an element of that in. But the basic model of the man and the woman, that was the huge memory part of this. You know, so rightly or wrongly, I could have made a male nurse and a female doctor, I could have made a young janitor, I could have made a male reception administration staff. All of those things are absolutely true. You know, 20 odd years down the line it just seems critically incorrect but it wasn't our intention, I'd like to think we're quite right on. But the decision was made that the doctors were male and the nurses were female, rightly or wrongly, it was a call I made but I certainly didn't mean the offend anybody. - [Danny] But it sounds like that's something that's been changed for Two Point? - [Mark] Totally. - [Gary] Absolutely. I mean, you know, that would have, that's absolutely goes without saying, he's not trying to correct anything, it's just that we had no choice back then to make a decision, rightly or wrongly, but it was just never going to be a situation. I mean, we've got so many more other types now of staff anyway, and what they do is very different. I mean, and thank God our initiative stuff in this game do all sorts of things, they're not just manning, I mean the little bit of footage you've probably seen, it may look like, oh look, there's somebody on the reception desk again. They do all sorts of different roles. - [Mark] Yeah so we've got a marketing department which you open up later in the game, so the assistants can work, if they have the qualification, they can work in marketing, - [Gary] They're kind of civil-servant-y type people, aren't they. They do a cross of different things, but the other things is we've taken a variation to a ridiculous level now. You can have hundreds of people, in fact, somebody took a fantastic screenshot within the studio, it's on our Twitter feed, and it's just about three hundred people just jammed into section and no two, they're all completely different characters. We've got this amazing modular system which puts on things such as steam goggles if it wants to, you know, boots, every component can be different and it just randomly generates them. So you really are lucky if you see two characters that look vaguely similar. Certainly more similar people in Yorkshire than there are in our game. - [Danny] What excites me most about Two Point Hospital isn't replaying a style of game that I enjoyed in my youth, it's that this game seems to be free of the technological restrictions of its predecessor. It's full of neat little features like teaching janitors to vacuum up gDannys. So even that old dog has a new trick. The guys are busy finalizing the game so I didn't want to take too much more of their time. But before they left, I had to ask them the most important question: What new illnesses could we look forward to treating in Two Point Hospital? - [Mark] Turtle Head is an affliction where the head shrinks down to a very small and it has to be a, I'm only saying that because I know it's on our website. - [Gary] There's another one where the guy's foot is like a camel's foot and it's called Camel Toe and that has to be, that's not in there, it's just hardly been-- - [Mark] That was one of my favorites ones. I thought you liked it. - [Gary] Mark, he's trying to get that in the game. I have to say as well-- - [Mark] I say we've talked about it now in the press, so we have to put it in. - [Danny] Lads, you sound like you're having a great laugh. This sounds like a very professionally exciting period in your lives. Is that fair to say? - [Mark] I mean, 21 years ago, releasing Theme Hospital, that was an amazing time. We had such good time, and just kind of starting a studio and going "Wouldn't it be cool to be able to "recapture some of that kind of--" - [Gary] Actually we started our families. I mean, we both got married, you might have been before me. Side having your family at the beginning, I think-- - [Mark] Yeah, I hear you, Sam was born just as we started. - [Gary] There's a story: Sam actually worked with us here. Sam's Mark's firstborn, was born right at the beginning. - [Mark] Pretty much as we started. - [Gary] As we started, and he's one of the engineers and creatives on this, it's very odd, it's very strange, but that's what makes it fun, right, because we got to a stage in our careers where we just want to actually enjoy coming into work, not have to be some, the problem with games is you get promoted, that's the problem with games. And when you get promoted, you stop making games. You start becoming that person nobody likes. You have to get a game done, and it has to be done like this, and nobody likes people telling people what to do. So we've basically set up this company so nobody, we don't have to tell people what to do and no one tells us what to do and yeah, it's great fun coming into work everyday. I don't think we've had one day where I haven't felt this is the best thing I've done in my life. - [Danny] Two Point Hospital should be available to purchase on PC, Mac, and Linux around the time you hear this podcast. You can learn more about the game at twopointhospital.com. If you're interested in playing the original Theme Hospital and you should be, it's really good, it's available on GOG.com. If fact, if you're a fan of GOG, you should check out our documentary on the company and their game preservation efforts over on our YouTube channel: YouTube.com/Noclipvideo. I'd also like to recommend a patch for that game: Corsix TH. It's a tremendous community-created wrapper that updates the GOG version of Theme Hospital to work with modern resolutions with sharper graphics and updated menus. A wonderful testament to the fan passion that has surrounded this game for 19 years. As ever thanks to our Patrons for supporting our work. You can support our documentaries, this podcast, and more by joining up at Patreon.com/Noclip. You'll also get access to this podcast early via a special RSS feed. Thanks so much to Gary and Mark for their time, Lauran Carter over at SEGA for setting the whole thing up, and my wonderful wife for chatting to me about one of our favorite games. Sorry for the delay in getting this episode number two out. It was supposed to be up about six weeks ago, But then my baby girl decided to come a couple of weeks early. So we've been rather busy here in the O'Dwyer household. We have a bunch of fun podcasts planned for between now and the end of the year, so of course, keep this feed running. Until then, play some games. We'll talk again soon.

The Xboxcast
#216: Underground Warframe Trading

The Xboxcast

Play Episode Listen Later May 19, 2018 85:05


Kyle and Simone are still away and so we have mixed things up. A guest introducing the podcast! This is almost a special episode...   Today Lee and Paul are joined by Rebekah and her sister Charlie as we learn the best ways to trade in for Warframes in Warframe, the upcoming expansions for Overwatch and City Skylines, how Minecraft and Te Papa are teaching kids about earthquake safety. and we finish off with more war stories from Paul (this time it's not about his warmongering ways).   -- You can follow The Xboxcast all over the internet Website Twitter Facebook YouTube   -- Your hosts are: Kyle: XarCrius on Twitter and Xbox Lee: Leehoward on Twitter, Xbox and Mixer Simone: GymBean44 on Twitter and Xbox Paul: HippoHQ on Twitter, Xbox, YouTube and Mixer  

Horrible Gamers
HGP#157 Sony Makes Us Angry!

Horrible Gamers

Play Episode Listen Later Jun 25, 2017 183:07


This week the HGP crew talk about Ghost Reacon, Hatred, Guns Of Boom, Gears of War 4, City Skylines, and Eric get very upset with Sony. 

Horrible Gamers
HGP#152 Twas The Night Before E3 (E3 Predictions)

Horrible Gamers

Play Episode Listen Later Jun 11, 2017 133:40


This week we gather to talk about our predictions on E3 as well as talk about what we've been playing. Guns Of Boom, City Skylines, Friday The 13th, Ghost Recon Wildlands, and more.

Horrible Gamers
HGP#151 Pre3

Horrible Gamers

Play Episode Listen Later Jun 4, 2017 181:45


The whole crew returns along with Jim Piper (CPTN Hook) and this week we talk about Friday The 13th, Speedrunners, Bulletstorm, CrossOut, City Skylines and a bunch more.  

Horrible Gamers
HGP#145 City Shirt Pockets

Horrible Gamers

Play Episode Listen Later Apr 23, 2017 119:03


This week on the show Jesus and Ryan bring back an old friend (Evan Tanaka) and they get into City Skylines, Voodoo Vince, Wonderboy, and a few other games.

Player Vs. Podcast
Player Vs. Podcast 40: Share Your Jacket, End Up Gay

Player Vs. Podcast

Play Episode Listen Later Feb 7, 2016 103:20


PVPCast hits the big 4-0, but we’ve got no time for a midlife crisis! Josh, Alexander, Chris, and Sarah cover a ton of games this week including Dragon’s Dogma: Dark Arisen, City Skylines, Mortal Kombat X, Fallout 4, To Be Or Not To Be: A Choose Your Own Hamlet Adventure, and Titan Souls. After the jump the gang discusses the free game of the week, Dr. Langeskov, The Tiger and The Terribly Cursed Emerald: A Whirlwind Heist (apparently we’ve got a long game title theme this week). Finally we get into some Stars Wars discussion (SPOILERS), a little anime, a little comic books, and an improv tabletop game called Fiasco. Music: “Starman” and “Queen Bitch” by the late great David Bowie. RIP.  

3 Player Co-Op
3 Player Co-Op, Episode 126 - Na Na Na Na Naaaaaa

3 Player Co-Op

Play Episode Listen Later Jan 28, 2016 82:58


FNAF World has been pulled from Steam, WWE 2K16 should have pulled their DLC, a kid beats Youtube's copyright claim in the most awesome way ever, Diablo 2.4.0 patch broke as much as it fixed, what's new in the Xbox Dashboard update, City Skylines has an update, what happens when you cheat in a live streamed championship game of Halo? SFV has a Cinematic Story mode added in free update this summer, TMNT are back and Nintendo is launching a mobile app. All the and more in TPC 126, Na Na Na Na Naaaaaa

TPC Podcast Network
3 Player Co-Op, Episode 126 - Na Na Na Na Naaaaaa

TPC Podcast Network

Play Episode Listen Later Jan 28, 2016 82:58


FNAF World has been pulled from Steam, WWE 2K16 should have pulled their DLC, a kid beats Youtube's copyright claim in the most awesome way ever, Diablo 2.4.0 patch broke as much as it fixed, what's new in the Xbox Dashboard update, City Skylines has an update, what happens when you cheat in a live streamed championship game of Halo? SFV has a Cinematic Story mode added in free update this summer, TMNT are back and Nintendo is launching a mobile app. All the and more in TPC 126, Na Na Na Na Naaaaaa

Big Red Barrel Podcasts
Big Red Barrelcast 105: J Smooth

Big Red Barrel Podcasts

Play Episode Listen Later Jan 28, 2016 75:58


The Big Red Barrelcast returns after a short hiatus to tickle your eardrums with their first podcast of 2016! This time, they pontificate about: What'd we get for Christmas? Homeworld Resident Evil 0 Alpha and Beta season Destiny 2 City Skylines expansion Drive Club gets hardcore Shout outs Bonus content for our lovely app owners

Podcast Confirmed
Episode 54: Fallout Discussion

Podcast Confirmed

Play Episode Listen Later Dec 14, 2015


Me and Harry are joined by James to discuss a few games we have been playing over the holiday break such as Dirt Rally, Puzzle Pirates and City Skylines. Also our thoughts on some news in games including Psychonauts 2, Telltale Batman, The Next Witcher Game, Just Cause 3 and Star Wars Battlefront. Then I leave and let Harry and James discuss Fallout 3/4/NV and spoilers from Telltale Game of Thrones. Just as a warning the audio quality for this episode is really bad compared to usual...

Grunt Free Press Podcast
Grunt Free Press Podcast Episode 15

Grunt Free Press Podcast

Play Episode Listen Later Oct 26, 2015 91:48


It's Halloween, so here's the early edition of the Grunt Free Press Podcast. Will Clay Cuckolds and AbsoluteDeicide give you a trick... or a treat? I don't know, but you're a pssy. Topics - Back scratchin' forks, City Skylines, NHL '16, fots and pssies, Friday the 13th: The Game update, Twitch pies, Out for Social Justice, The Halo countdown, fk story, Halo 5 on PC? Nope, $150 Elite Controller, Rebel Galaxy, custom soundtracks, slow dashboard, Amnesia: A Machine for Pigs, Obscure, Fatal Frame 5: Maiden of Black Water, suicide woods, Mass Effect 2 sucks, hard drive blues. Music - Type O Negative - Black No. 1, Talking Heads - Psycho Killer, The Cranberries - Zombie

Grunt Free Press Podcast
Grunt Free Press Podcast Episode 14

Grunt Free Press Podcast

Play Episode Listen Later Oct 20, 2015 78:46


The end is near. As I look at my backlog and ponder my life choices, time seems fleeting as I prepare to enter the Halo Hole my life will become in less than a week. Clay tortured some prisoners, too. And special thanks to Ralph for closing out the show. Topics - Gayme news, Anime still sucks, Prison Architect, City Skylines, Tropico, Fatal Frame 5, Amnesia: A Machine for Pigs, Uncharted 2, Uncharted 3, The Dualshock 4 is cheap and it sucks, Friday the 13th: The Game: The Kickstarter, "Chi ha" versus "ki ma" debate, NHL 16, zombie disasters, waiting for DOOM codes. Music - The Streets - The Way of the Dodo, Castlevania - Stage 1, Wombstomp - Always Trust the Man in the Van

Big Red Barrel Podcasts
Big Red Barrelcast 84: Patchouli Oil

Big Red Barrel Podcasts

Play Episode Listen Later Mar 26, 2015 57:44


The Big Red Barrelcast returns to tickle your ear drums with their ramblings! On this week's episode, Kev and Dave are reunited with Pacman to blabber on about City Skylines, GTA Heists and Steering wheels. This time, they pontificate about: City Skylines Sid Meier's Starships Far Cry 4 DLC GTA finally gets heists Star Citizen Steering wheels GTA TV Shout outs bonus content for our lovely app owners