Podcasts about cosmo canyon

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Best podcasts about cosmo canyon

Latest podcast episodes about cosmo canyon

The ProfNoctis Weekly Show
Hope vs DisPear in FF7 Rebirth – Deep Dive with Aleczandxr | Final Fantasy Fridays

The ProfNoctis Weekly Show

Play Episode Listen Later Apr 12, 2025 100:52


Join ProfNoctis and Evan as they sit down with acclaimed video essayist Aleczandxr for a powerful deep dive into the soul of Final Fantasy VII Rebirth.In this special DLC installment of the Rebirth Lecture Series, we explore how hope, despair, and the human spirit are intricately woven into the game's narrative. From Aerith's heartbreaking choices to Sephiroth's overwhelming pull toward oblivion, we discuss the emotional storytelling, Yogācāra Buddhist influences, the mystery of the White Materia, and why the small, joyful moments matter most.Whether you're a hardcore theorycrafter or a first-time player moved by the story's emotional punch, this conversation will give you a fresh lens to appreciate Final Fantasy VII Rebirth—and life itself.

Hero with 1000 Potions
Final Fantasy VII Rebirth 10: Bugenhagen's Boogie Monsters

Hero with 1000 Potions

Play Episode Listen Later Mar 31, 2025 81:51


We feel spiritual fulfillment at Cosmo Canyon, get high on Chocobo gliding, and claw our way through the Trial of the Watcher. Did anybody remember to bring a Soft? This episode begins Chapter 10: Watcher of the Vale and ends at finding Seto.

The Thirsty Mage
Final Fantasy VII Rebirth: Cosmo Canyon

The Thirsty Mage

Play Episode Listen Later May 19, 2024 62:06


Our Final Fantasy VII Rebirth is winding down as David and Casey share their favourite moments and memories from the third to last region: Cosmo Canyon.

Scanline Talks
Final Fantasy VII Rebirth Spoilercast – Episode 5 (Chapter 10)

Scanline Talks

Play Episode Listen Later May 2, 2024


After a slight upturn in quality at Gongaga, Chapter 10 breaks everyone's spirits as the gang makes their way into Cosmo Canyon. It also happens to be the most racist chapter in the whole game! Fun!! A huge thank you to Jackson (@headfallsoff) for helping us with a chapter breakdown for this series, and giving us clear stopping points!

On The Rocks
Episode 408: Episode 358 - Final Fantasy VII Rebirth

On The Rocks

Play Episode Listen Later Apr 9, 2024 55:05


This week we're reviewing one of the our most anticipated games of 2024: Final Fantasy VII Rebirth! Does this title pick up where the excellent FF7 Remake left off? Dave leads us on a journey of his experience playing it over the last few weeks, while we pair it with a familiar but improved cocktail.Cosmo Canyon- 2 oz. Whiskey - 4 oz. Merlot (or Red Blend) - 1 tbsp Simple Syrup - 1 tbsp Lemon JuiceOn The Rocks does not support underage drinking!____________________________Check us out on iTunes!Email us at PodcastOTR@gmail.com if you have ideas for future drink/pop-culture pairings!

The Hot Gamers Only Podcast
The ULTIMATE Final Fantasy 7 Rebirth Spoilercast ft. DylWingo

The Hot Gamers Only Podcast

Play Episode Listen Later Apr 4, 2024 280:00


Looking for the ultimate Final Fantasy VII Rebirth spoilercast? You've come to the right place! Join us and special guest Dylwingo for over 4 and a half hours of discussion on everything the game has to offer! Spoilers ahead and timestamps below! Timestamps: 00:00:00 - Intro 00:01:20 - Overall Impressions 00:21:40 - Prologue - Zack, Nibelheim 5 Years Ago 00:42:30 - Chapter 1 - Kalm, Queen's Blood  00:48:00 - Chapter 2 - Open World 01:04:00 - Chapter 3 - Mythril Mines 01:14:50 - Chapter 4 - Junon 01:31:20 - Chapter 5 - Shinra-8 Cruise Ship 01:33:50 - Chapter 6 - Costa Del Sol 01:45:15 - Chapter 7 - Mt. Corel, Barret and Dyne 02:02:00 - Chapter 8 - Gold Saucer 1, Corel Prison 02:28:30 - Chapter 9 - Me? Gongaga! 02:47:50 - Chapter 10 - Cosmo Canyon, Red XIII 03:03:30 - Chapter 11 - Nibelheim 03:25:20 - Chapter 12 - Gold Saucer 2 03:37:40 - Chapter 13 - Temple of the Ancients 03:55:20 - Chapter 14 - Forgotten Capital, Final Boss, Ending 04:35:50 - Final Thoughts & Outro Huge thanks to Dyl for joining us on this mammoth spoilercast! You can find him here: Twitter: https://twitter.com/DylWingo Twitch: https://www.twitch.tv/dylwingo YouTube: https://www.youtube.com/@dylwingo808 Remember to follow us on twitter at @hotgamersonly and subscribe to our youtube channel for the video version at youtube.com/hotgamersonly. You can also follow the boys on twitter: Ethan @ChaoticAether, Hunter @ReaperHunter23 and Kyle @KDavisSRL. Be sure to also follow us on your favorite podcast service and we greatly appreciate anyone who leaves a review!

The Brothers' Take
Ep. 208 : 'Nanaki!' (FFVII Rebirth Spoilercast Ch. 10)

The Brothers' Take

Play Episode Listen Later Apr 1, 2024 79:43


The FFVII Rebirth Spoilercast continues and in this week's Episode the Brothers have reached Cosmo Canyon and are Back in the Room to tell you all about it! From the True identity of Red XIII to the newly expanded lore of the Gi Tribe, find out what worked for the Brothers and what ultimately didn't! Spoilers ahead! Chapters; 0:00 Intro 2:24 Red's Voice 9:36 The Music & The Location 19:26 Who Aerith has been talking to this whole time! 25:10 Bugenhagen! 30:00 The Protorelic Quest 33:08 The Gi 43:00 The Black Materia 51:41 Seto & Nanaki 1:06:08 The Summons 1:11:01 Glide de Chocobo & Exploration 1:15:44 FF9 Remake Rumours 1:18:34 Outro Please be sure to get in touch and share your own thoughts on chapter 10 and if you enjoyed this episode please consider leaving a Review and following our Podcast. Follow Our Podcast ; Link Tree : https://linktr.ee/TheBrothersTake Facebook : https://www.facebook.com/thebrotherstake Instagram : https://www.instagram.com/TheBrothersTake/ X : https://twitter.com/TheBrothersTake?s=07 Thanks for Listening!

Analytic Dreamz: Notorious Mass Effect
"FINAL FANTASY 7 REBIRTH - EVERYTHING YOU NEED TO KNOW"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Feb 7, 2024 11:17


Linktree: https://linktr.ee/AnalyticDive into the heart of Final Fantasy VII Rebirth with Analytic Dreamz! Join us as we dissect the latest updates, uncover gameplay secrets, and explore the expansive world beyond Midgar.Get your bearings with this comprehensive breakdown:Unleash the Power: Witness iconic locations like Cosmo Canyon and Nibelheim come to life! Peek at new mini-games, tag-team attacks, and the return of beloved characters like Vincent Valentine.Beyond Midgar: Embark on a globe-spanning adventure with a demo available right now on PlayStation 5. Earn exclusive gear and a story skip by completing the demo!Relive the Legend: Witness Sephiroth's one-winged return and Aerith's enigmatic fate. Delve into a story that caters to both newcomers and veterans alike.Dive Deeper: Master a revamped combat system with synergy moves, skill trees, and more Materia than ever before. Red XIII joins the fray with unique mechanics, adding another layer of strategic depth.The Saga Continues: Rebirth is the heart of a planned trilogy, promising nearly 100 hours of epic adventure. Development is already underway for the final chapter, ensuring a cohesive narrative journey.Exclusive Encounter: Experience Rebirth exclusively on PlayStation 5 for now, with a potential PC release on the horizon. Immerse yourself in stunning 4K graphics or smooth 60fps action.Don't miss out on this in-depth analysis! Tune in to Notorious Mass Effect and prepare to be reborn!Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

RPG Bookclub
Final Fantasy VII - Part 5 - Me? Gongaga, Cosmo Canyon, and Nibelheim (featuring The Game Professor!)

RPG Bookclub

Play Episode Listen Later Dec 21, 2022 115:54


This Week: We play until it's time to leave Nibelheim. Next Week: We play some more! Go to www.rpgbook.club to vote on our next game, which will be either Skies of Arcadia or Paper Mario! Find The Game Professor on Youtube at GamesAsLit101 ------------------------------------------------- Discord Twitter Ko-fi Merch Youtube Year 4's Intro/Outro Music is "Trading Village of Redmont" from Ys III: Wanderers from Ys, by Falcom jdk. Copyright © Nihon Falcom Corporation

Nerdelandslaget
Sidequest: Dypdykk (Final Fantasy 7) med Alexander Sandtorv

Nerdelandslaget

Play Episode Listen Later Oct 21, 2022 43:42


Klassikerne blir ikke større enn denne. Dette er spillet som introduserte hele JRPG-sjangeren til vesten, og som sørget for at Final Fantasy-serien ble allemannseie. Det er med ærefrykt Alexander Sandtorv og jeg tar fatt på oppdraget med å dypdykke ned i Midgar, Cosmo Canyon, Junon, Rocket Town og alle de andre fantastiske locationene i dette uforglemmelige eventyret. Vi må selvfølgelig også snakke om det øyeblikket og den sjangerdefinerende, kulturhistorisk viktige musikken. Det er bare å lene seg tilbake! Hosted on Acast. See acast.com/privacy for more information.

FINAL PODCAST
Red XIII / Cosmo Canyon in Rebirth | Final Podcast 56

FINAL PODCAST

Play Episode Listen Later Oct 4, 2022 122:10


TroubadorPoet joins us! https://www.fanfiction.net/u/4371634/MinstrelofMay Video version here: https://youtu.be/dyOzKuUQNWY

FF Weekly
Final Fantasy VII: Cosmo Canyon

FF Weekly

Play Episode Listen Later Jul 9, 2022 64:39


We visit a magical place and see more examples of clumsy representation in FFVII. We hear a bit from John Eric Bentley (voice of Barrett) via Crashing Game night, and experience one of the most emotional moments of the game.

Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino

This week, Josh and Zed join the Shinra intern Chadley through an unforgettable simulation known as SURVIVOR: MIDGAR. Ten FF7 heroes and ten FF7 villains square off in a battle for the Sole Survivor prize, taking them all the way from the 69th floor of the Shinra building through Cosmo Canyon and beyond. Follow along with all the action here. The post Final Fantasy VII: Survivor Midgar appeared first on PostShowRecaps.com.

Final Fantasy VII: The Post Show Recap
Final Fantasy VII: Survivor Midgar

Final Fantasy VII: The Post Show Recap

Play Episode Listen Later Sep 26, 2021 189:26


This week, Josh and Zed join the Shinra intern Chadley through an unforgettable simulation known as SURVIVOR: MIDGAR. Ten FF7 heroes and ten FF7 villains square off in a battle for the Sole Survivor prize, taking them all the way from the 69th floor of the Shinra building through Cosmo Canyon and beyond. Follow along with all the action here. The post Final Fantasy VII: Survivor Midgar appeared first on PostShowRecaps.com.

Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
Final Fantasy VII, Recap Part 3 | From Gold Saucer Through Cosmo Canyon

Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino

Play Episode Listen Later Jan 24, 2021 106:08


In this week's podcast, Josh and Zed dive deep into two different characters: Barret Wallace, leader of AVALANCHE; and Red XIII, a fire-tailed, four-legged enigma of a creature. The post Final Fantasy VII, Recap Part 3 | From Gold Saucer Through Cosmo Canyon appeared first on PostShowRecaps.com.

Final Fantasy VII: The Post Show Recap
Final Fantasy VII, Recap Part 3 | From Gold Saucer Through Cosmo Canyon

Final Fantasy VII: The Post Show Recap

Play Episode Listen Later Jan 24, 2021 106:08


In this week's podcast, Josh and Zed dive deep into two different characters: Barret Wallace, leader of AVALANCHE; and Red XIII, a fire-tailed, four-legged enigma of a creature. The post Final Fantasy VII, Recap Part 3 | From Gold Saucer Through Cosmo Canyon appeared first on PostShowRecaps.com.

All of the Day
All of the Day episode 19: End of Kiseki - you are (not) alone

All of the Day

Play Episode Listen Later Nov 25, 2020 66:37


All of the Day is back! The boys get ready to celebrate Turkey day and talk about the gaming news of the week. Did you know a bunch of flash games got archived? Perhaps you can finally enjoy those Meet n Fuck Kingdom games! And did you hear about the Melee tournament that got cancelled? Shameful. Setzer discusses why Halo 4 isn't very good, Cheston got around to playing Tetris Effect and Derek finished Trails of Cold Steel IV thus ending the Kiseki arc of this program. What's next? Who knows!  E-mail: allofthedaypodcast@gmail.com Twitter: @allofthedaypod Intro theme: Cosmo Canyon theme from Final Fantasy VII Outro theme: Central City from Sonic and the Dark Brotherhood (sorry)

Final Fanservice
BONUS: Great Warrior ~ Cosmo Canyon

Final Fanservice

Play Episode Listen Later Oct 25, 2020 3:09


Performed and arranged by this asshole right here, Vincent Kenny.

Final Fanservice
Final Fantasy VII Part 13: Cosmo Canyon

Final Fanservice

Play Episode Listen Later Oct 20, 2020 52:41


*This show contains spoilers!* Cosmo Canyon Part 2 Hosts Vince (Transformation Sequence) and Jessy (Naruto Reviewto) are long-time FF stans and are excited to share with you their thoughts on the story, art, music, themes and gameplay on this behemoth of a series. Season 1 is breaking down the epic 1997 RPG Final Fantasy VII. This episode we get high and explore the nature of the planet maaan, then we stare into a bonfire and weep Oedipal tears. Also there's like a ghost boss who keeps sucking my HPs. Let us know what you think of the game on Twitter! @finalfanservice Looking for other ways to interact with us? Vince will be playing the chunks of the Final Fantasy game currently being reviewed on Wednesday and Thursday afternoons at 6pm EST (11pm GMT). Check it out! twitch.tv/sequencepod The opening music is a remix of Nobuo Uematsu's song Prelude, arranged by me, Vince Kenny. The ending music is Cry of the Planet by Mega Ran & Lost Perception, and is used with permission. Check out more of Ran's amazing tracks at megaran.com.

Final Fanservice
Final Fantasy VII Part 12: Me? Gongaga!

Final Fanservice

Play Episode Listen Later Oct 2, 2020 57:23


*This show contains spoilers!* Gongaga & Cosmo Canyon Part 1 Hosts Vince (Transformation Sequence) and Jessy (Naruto Reviewto) are long-time FF stans and are excited to share with you their thoughts on the story, art, music, themes and gameplay on this behemoth of a series. Season 1 is breaking down the epic 1997 RPG Final Fantasy VII. This episode we find a rusty shithole of a town, both Aeris and Tifa definitely are not hiding something, and we smoke dank weed in Cosmo Canyon. Let us know what you think of the game on Twitter! @finalfanservice Looking for other ways to interact with us? Vince will be playing the chunks of the Final Fantasy game currently being reviewed on Wednesday and Thursday afternoons at 6pm EST (11pm GMT). Check it out! twitch.tv/sequencepod The opening music is a remix of Nobuo Uematsu's song Prelude, arranged by me, Vince Kenny. The ending music is Cry of the Planet by Mega Ran & Lost Perception, and is used with permission. Check out more of Ran's amazing tracks at megaran.com.

On The Rocks
Episode 300 - The Covid-eo Game Awards

On The Rocks

Play Episode Listen Later Jul 27, 2020 125:18


This week we're celebrating our 300th Episode with an awards show we hope to only hold once: The Covid-eo Game Awards! What are some of our game awards for the first half of 2020? We're also discussing our favorite games and movies from 2011, which was the year On The Rocks started! Drinks - The Gelatinous Cube - The Rum Where It Happens - The Cosmo Canyon Indie Corner (1:05:14) - Long Gone Days (itch.io) - A Normal Lost Phone (itch.io) - No Delivery (itch.io) The Weekly Question (1:30:23) What are our favorite video games and movies from 2011? On The Rocks does not support underage drinking! ____________________________ Check us out on iTunes and Patreon! Email us at PodcastOTR@gmail.com if you have ideas for future drink/pop-culture pairings!

Square Roots - THE Classic RPG Podcast
Final Fantasy VII Part 5 - Did Sephiroth Do This?

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Mar 23, 2020 140:40


This week on a big, large, huge episode of Square Roots we ask: what happened to our first recording of this episode? Who doesn't love the pep? Why don't we all go to the Gun Arm Emporium? Who is better than Bette Midler? Will you smash like and subscribe on a lifestream livestream? Which Paul Verhoeven movie is the best? What even is Cait Sith? This Week: We find the secret of Cosmo Canyon! Next Week: We complete the Temple of the Ancients! Our Patreon: patreon.com/squarerootspodcast Thanks to Tetrimino for letting us use their fantastic mix of J-E-N-O-V-A and Birth of a God! Check out Tetrimino on YouTube: https://www.youtube.com/user/TetriminoVGBand Tetrimino on Facebook: https://www.facebook.com/TetriminoVGBand Search for Tetrimino on Patreon as TetriminoVGBand! Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Square Roots - THE Classic RPG Podcast
Final Fantasy VII Part 4 - No Down Side

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Mar 16, 2020 114:45


Matthew is on assignment for this chunker as we dig down into mid section of Disc 1. How long is this disc anyhow? Features of this chunker include: stealing from baby birds, a bit of Barret's back story, a chocobo dance number, Jim's Summon Review Corner, and possibly the worst minigame of all time. This Week: We reach North Coral and prep to get on the Gold Saucer tram! Next Week: We find the secret of Cosmo Canyon! Our Patreon: patreon.com/squarerootspodcast Thanks to Tetrimino for letting us use their fantastic mix of J-E-N-O-V-A and Birth of a God! Check out Tetrimino on YouTube: https://www.youtube.com/user/TetriminoVGBand Tetrimino on Facebook: https://www.facebook.com/TetriminoVGBand Search for Tetrimino on Patreon as TetriminoVGBand! Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Those Who Fight
Chapter 11: Wishing Against Fate

Those Who Fight

Play Episode Listen Later Jan 16, 2020 68:17


Hosts Allen and Erin spend the day in Cosmo Canyon, learning about planet science and the nature of the Lifestream - the metaphysical heart of Final Fantasy VII. Erin gives us a very brief introduction to the heretical teachings of Gnosticism and how it relates to many of our favorite pop culture artifacts, we kill a whole-ass boss with just a Phoenix Down, and we get decidedly serious talking about the unique pains of losing a parent. Intro: Cosmo Canyon, acoustic guitar version by Daisuke Minamizawa Outro: Great Warrior, piano cover by TPR

Let's Talk Games!
EP28: Get White Materia, Speak to Planet, ????, Save World

Let's Talk Games!

Play Episode Listen Later Dec 11, 2019 24:26


Every F'n FF
FFVII 25: Master and Commander

Every F'n FF

Play Episode Listen Later Dec 5, 2019 114:35


Now that our Chocobreeding divergence is over, we're headed back to Rocket Town in pursuit of the Huge Materia. We slaughter our way to space and reflect on our place in the world. We also return to Cosmo Canyon and use our huge brains to figure stuff out and discuss what certain summons taste like.Listen to the Those Who Fight podcast - http://thosewhofight.libsyn.com/Theme Music: "Liberi Fatali (Remix)" by DJ Cutman - https://music.djcutman.com/Final Fantasy VII Original Soundtrack - https://spoti.fi/2XBKpwg

ffvii master and commander dj cutman cosmo canyon rocket town those who fight
No One Can Know About This: A Podcast Where We Play Every Final Fantasy

It’s the final day at the cabin so let’s go to the grocery store and load up on necessities! Then we start disk 3 by accidentally entering the final dungeon. So we reset and check out Cosmo Canyon.   T-shirts and mugs: http://etsy.com/shop/nockat Email: NOCKATpodcast@gmail.com @NOCKATpodcast patreon.com/nockat

disk grinds cosmo canyon
Smashterpieces
20.2 - Final Fantasy VII (Part 2)

Smashterpieces

Play Episode Listen Later Nov 7, 2019 40:52


The adventure continues as we come back for the second part of our discussion on Smashterpiece #20: Final Fantasy VII. Come join us as we take our first steps onto the world map and finally begin exploring the wide world of Cloud and co! This episode covers the events from the end of Midgar to the end of Cosmo Canyon, and in that span of time we find ourselves hearing stories of the past, taming Chocobos, gambling our time away, and learning about the lifestream. What do we think of Sephiroth, possibly the most iconic villain in JRPG history? Why does Joe think the Chocobo Farm is running a grift? Cait Sith who? All that and more in today’s episode!Join us next time as we continue our adventure to find Sephiroth and save the world!

Every F'n FF
FFVII 11: I Did It All For Nanaki

Every F'n FF

Play Episode Play 35 sec Highlight Listen Later Aug 30, 2019 122:49


This week we're doing some more homecoming celebrations at Cosmo Canyon! We learn a new name, ride an old man's apparatus, and learn about the Lifestream! Afterwards we hang around the campfire, go walking into spiderwebs, and do some ghostbustin'.Theme Music: "Liberi Fatali (Remix)" by DJ Cutman - https://music.djcutman.com/Final Fantasy VII Original Soundtrack - https://spoti.fi/2XBKpwg

ffvii lifestream dj cutman cosmo canyon nanaki
Superb Diamond Range
Classic Video Game Music Part 2 | #41 | podcast | Final Fantasy 7 | FFVII | Castlevania Symphony of the night | Streets of Rage | Sega | Square Enix | superb diamond range

Superb Diamond Range

Play Episode Listen Later Jul 13, 2019 61:15


#41   Disclaimer: Regarding Copyright Infringement. Content will not be monetised. All respect and credit goes to the creators of these legendary games and composers. Sega, Konami, [Merlin] Xelon Entertainment and Square Enix. Yuzo Koshiro, Michiru Yamane and the great Nobuo Uematsu.   In this show majority of the music is from my personal favourite game of all time Final Fantasy 7, as well as music and gameplay sound from Streets of Rage 1 (Still holds up) and another one of my favourites Castlevania: Symphony of the night!   Firstly, I play a comparison of the music from FFVII on the PC Vs original PS1 Music. Much prefer the original PS1. More comparisons can be found by the Great Aaron Mavrinac who took the time to put together a musical comparison. Here is a link to Aaron's Youtube channel: https://www.youtube.com/watch?v=7EAlFvLFtt8 I thank him for waking me up to this.   Track List is as follows:    Aaron Mavrinac FFVII PC (1st) Vs PS1(2nd) music comparison.   Streets of Rage 1 intro music, character select and first stage.   Castlevania Symphony of the night intro music and first stage.   FFVII   Secret of the deep sea   Cosmo Canyon   Cid's theme   Hurry   Countdown   Fort condor   Gold saucer   Birth of a God   Aerith's theme   To finish on the Greatest: One-Winged Angel   Podcast:   https://podcasts.apple.com/us/podcast/superb-diamond-range/id930684983?mt=2     https://podcasts.google.com/?feed=aHR0cDovL3N1cGVyYmRpYW1vbmRyYW5nZS5saWJzeW4uY29tL3Jzcw     https://tunein.com/podcasts/Educational/Superb-Diamond-Range-p677627/     https://www.stitcher.com/podcast/libsyn-9/superb-diamond-range   Follow on:   https://twitter.com/superbdiamondra     https://www.youtube.com/channel/UCztKXSrR8fC4CbVVJ9aC8_w   Contact the show:   superbdiamondrange@gmail.com

No One Can Know About This: A Podcast Where We Play Every Final Fantasy

Welcome to Cosmo Canyon, where the secrets of the universe are kept! We meet Bugenhagen, and he teaches us all about Red XIII’s past. Apparently Red’s name was actually Nanaki, and he’s a very old child. His father was a wastrel! Or was he?! Get ready for some TM!   T-shirts and mugs: http://etsy.com/shop/nockat Email: NOCKATpodcast@gmail.com @NOCKATpodcast patreon.com/nockat

tongue tm red xiii bugenhagen cosmo canyon nanaki
No One Can Know About This: A Podcast Where We Play Every Final Fantasy
S4E15 - Ice 2 Be Back Doing Business 2gether

No One Can Know About This: A Podcast Where We Play Every Final Fantasy

Play Episode Listen Later Jul 4, 2019 55:09


We find the town of Gongaga, meet the Turks again and find out who they’re shipping for, then finally make it to Cosmo Canyon before ending the night. But wait, there’s more! Join us for breakfast the following morning too!   Listen to Daniel K’s Let’s plays! https://itunes.apple.com/us/podcast/daniel-ks-lets-plays/id1247263511?mt=2   T-shirts and mugs: http://etsy.com/shop/nockat Email: NOCKATpodcast@gmail.com @NOCKATpodcast patreon.com/nockat

The Experience Points Podcast
EXP Podcast #531: Final Fantasy VII Debrief Part 3

The Experience Points Podcast

Play Episode Listen Later Jul 3, 2019 52:16


From the red stone bluffs of Cosmo Canyon to the strange "underwater" ruins of the Forgotten City, we continue our journey through Final Fantasy VII in Part 3 of our ongoing debrief. This week we experience one of, if not the, most important deaths in video game history. But is it how we remembered?   - Runtime: 52 min 15 sec - Music from Final Fantasy VII OST - Music by Brad Sucks

Video Game Grooves
Episode 47 :: Final Fantasy VII, Battletoads

Video Game Grooves

Play Episode Listen Later Jun 17, 2019 93:45


Ah, June! When the game industry's fancy lightly turns to thoughts of exclusives! And release dates! And launch windows! For us at Video Game Grooves, our fancy turns to the same thing as ever: video game music on vinyl records! But we'll play along, and this episode we're talking about a couple of staples at E3 2019 as well as years prior! We kick off the event with The Big One: the picture disc release of Final Fantasy VII, by Square Enix. Anthony digs deep into Nobuo Uematsu's beloved score to this classic RPG to pluck out a pair of underappreciated gems. A remake is coming (allegedly! we'll believe it when it's available for sale…), but we wade into the luscious MIDI sounds of the 1997 game and discuss its impact on young gamers, and the music of Uematsu himself and what it's made of. Then we move on to a newer (and older) E3 fixture with Battletoads by David Wise. Jeremy wrangles this iam8bit release to discuss a bit about Rare, about Wise's entry into the games industry, and a bit about the eclectic nature of the game itself and its iconic experience. Moving along to the new releases, we brave the street festival outside Paul's place to make sure you know about all the latest announcements and releases and their need to drain your pockets and occupy your shelf space. Finally, we proceed from Battletoads and its exclusive San Diego Comic Con variant to discuss the phenomenon of "convention exclusives", and whether they are an innocent benefit of labels and fans getting together in one place, or an abusive chase system that leaves few happy and many feeling left out. Join us and chime in! Outro: "Cosmo Canyon" - Final Fantasy VII, by Nobuo Uematsu Twitter - @vg_grooves, @walnutsoap, @jeremy_lamont, @ajohnagnello Links: Pulstar (Brave Wave, Fangamer and Bigwax) Desert Child (Limited Run Games) (sold out) Skies of Arcadia (Wayô Records) Little Big Adventure/Twinsen's Adventure (Kickstarter) The Dark Pictures: Man of Medan (Namco Bandai) Battletech (Black Screen Records) Bonus Levels (DIBIA$E Bandcamp) The Sensible EP (ReadOnlyMemory) Image Gallery  

Alexander Schmid Podcast
Side Quests 022: Final Fantasy VII 010

Alexander Schmid Podcast

Play Episode Listen Later Oct 14, 2018 51:02


In this episode of Side Quests, Mr. Wes Schantz and I discuss (a) Cosmo Canyon and the unity of opposites, (b) Bugenhagen and the heroic trip to the underworld, (c) the climb out of the Inferno and Plato's Cave and reintegration of the self and into society. --- Send in a voice message: https://anchor.fm/alexander-schmid9/message Support this podcast: https://anchor.fm/alexander-schmid9/support

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast
Spotlight: Nobuo Uematsu, Part Two

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

Play Episode Listen Later Jun 6, 2016 109:01


This week, we continue with our Spotlight on Nobuo Uematsu. Enjoy!   PART II   Last week we looked at the beginnings of Nobuo Uematsu’s career, from being hired at Square Co. to his first two masterpieces that we can agree on with his soundtracks of FF4 and FF6. As a reminder, this is a special kind of Spotlight, one where you sit back, and enjoy the music.   Let’s continue from 1995. Chrono Trigger, the one fucking game that we need to play but can’t because of the official order of things, was a gigantic project for Square, and is often cited with FF6 as the greatest RPG game ever. Most of the music was composed by veteran composer Yasunori Mitsuda, but Nobuo would leave his mark on the classic game as well, composing 8 of the tracks for the game. Here’s the haunting theme “Silent Light”:   https://www.youtube.com/watch?v=9T4WB2zfmps   No, no no no. Silent LIGHT. Not Silent night… Jesus.. That was Josef Mohr.   https://www.youtube.com/watch?v=5ccv48ZiX1I&index=10&list=PLTHOcnhIuPOvEJd8WJI6kaJbQG0NeKtaY   1996 would be kind-of a dud year for Uematsu. The little known game “Dynami Tracer” would be his only solo work in 1996, and it’s definitely not one of his better soundtracks… But we wouldn’t wanna keep you wanting! Here’s a little piece called...music factory.   https://www.youtube.com/watch?v=x-T4JU01UoA&list=PL70567EDAFF96BD39&index=3   We’re not gonna even bother with his next work, contributing to the album for Front Mission: Gun Hazard with a half a billion of other Square composers. His next game was 1997’s fucking Final Fantasy 7. We can’t give you just one. Here’s his band, the black mages’ version of perhaps the most popular FF7 song One Winged Angel:   https://www.youtube.com/watch?v=LHzEaKFqboI   One of the most beautiful pieces from the game, Aerith’s theme, taking a cue from Terra’s theme in the last game, here’s an orchestral version of that song:   https://www.youtube.com/watch?v=NU0TcnsLop8   We can’t forget Kaleb’s favorite. This is Cosmo Canyon.   https://www.youtube.com/watch?v=qBk58XDx5gY   His next game would be that of FInal Fantasy 8. Nobuo has stated that with 8’s soundtrack, he worked hard to reflect the charcter’s emotions at certain parts of the game. It would be one of the more successful FF soundtracks with what is now as of 2016 the second-biggest video game music single ever, Faye Wong’s “Eyes on Me” selling over 500,000 copies.   Now… Final Fantasy VIII… This is a tough one because neither of us really care for the soundtrack of FF8. There’s something about the tone of the instrumentation and the terrible engrish lyrics of “eyes on me” that leaves us with a bad taste in our mouths, but no one can deny the power of the opener, Liberi Fatali!!!!   https://www.youtube.com/watch?v=j4MMhY4RyxQ   Eh, fuck it, we’ll give you “Eyes on Me”.   https://www.youtube.com/watch?v=ANw53vQFJeM   Along this stream of Final Fantasy games, the often-underappreciated Final Fantasy IX would follow. FF9 would take a departure from the previous games with the soundtrack offering a more medieval scottish highlands inspired milieu. Nobuo would do the entire 160 tracks on his own for this game. Here’s one of them, “The Place I’ll return to someday”:   https://www.youtube.com/watch?v=1OK29BoxomE   We can’t forget “Rose of May”...   https://www.youtube.com/watch?v=xKw3eJV6XFM   Along with these classic pieces, Nobuo wrote yet another J-pop single to go with the game. This the greatest cover of “Melodies of Life” ever made:   https://www.youtube.com/watch?v=wffHREGnTiA   The same year as FF9, the year 2000, would be Nobuo’s first foray into feature films, where he would compose the main theme for the animated film “Ah! My Goddess: The Movie”   https://www.youtube.com/watch?v=T2VTbUCek8E   The first FInal Fantasy game without a soundtrack composed entirely by Uematsu himself would be the PS2 smash hit…. You guessed it! Final Fantasy X. One would guess that he may have been a bit burned out from FF9. In the end Nobuo ended up composing 51 of the game’s 89 tracks, including the Joe favorite “To Zanarkand”   https://www.youtube.com/watch?v=z3eQuEm4R10   One of the most commonly performed songs by The Black Mages is the incredibly zany “Fight with Seymour”   https://www.youtube.com/watch?v=87e5qQnVerI   Can’t forget a Kaleb favorite, “Auron’s Theme”.   https://www.youtube.com/watch?v=LaAhtI1_HU8 Oh, and one of the decent theme songs for a Final Fantasy, probably because it wasn’t awkwardly forced into the english language, here’s “Suteki Da Ne”   https://www.youtube.com/watch?v=ikunVjaG2hw   Final Fantasy XI, despite the arguments between Kaleb and I on whether or not he composed the soundtrack for the game, was composed in large part by him. NOT THE EXPANSIONS, but the original release. Here’s one of his tracks, “Ronfaure”:   https://www.youtube.com/watch?v=UZ-ZDsFUEP8   Another insanely cool track from FF11 from Uematsu is “Despair”   https://www.youtube.com/watch?v=joxCId9SvAU   ...And one of the best-ever FF songs, one that Joe actually likes. This is the epic “Distant Worlds”.   https://www.youtube.com/watch?v=TzbzAXKCn-Q   Between 2003 and 2004, Uematsu seems to have been put on the backburner a little big, scoring for minor games like Hanjuku Hero Tai 3D and Egg Monster Hero, and only contributing one track for Final Fantasy Tactics Advanced during that time… Here’s the Main Theme:   https://www.youtube.com/watch?v=KqGNeqc26go   In 2004 Square veteran Hironobu Sakaguchi famously quit Square-Enix to create Mistwalker Studios, and in a way Nobuo left with him. Wanting to work on his live performances, his band the black mages, and seeking other opportunities creatively, Nobuo decided he was going to forge ahead as an independant contracter, and since that departure he’s returned to the FF series 3 times. For the soundtrack of Advent Children he built on his previous themes from FFVII, with FF12 he gave us another pop song I really don’t have the stomach for right now, and with FFXIV… Well, despite creating a lot of tracks for the original release, A Realm Reborn got rid of much of the original music from FF14. His biggest recent contribution to the FF series is probably the song “Answers” from the tragic end of the original game.   https://www.youtube.com/watch?v=VMhcyzQ7mKw   Nobuo Uematsu has gone on primarily to work with his old friend “The Gooch” on the games Blue Dragon, Lost Odyssey, and The Last Story. All of which feature great soundtracks.  Here’s one from Blue Dragon, titled Waterside   https://www.youtube.com/watch?v=kAzwlwkcFaU   And here’s another from his non-Square Work. Here’s the terrifying Howl of the Departed from Lost Odyssey: https://www.youtube.com/watch?v=kmCp20CW-Pw   Nobuo Uematsu's touch can be felt upon the whole series. Without him FInal Fantasy wouldn't be the same, and would be worse off for it. Nobuo Currently works hard at his live performances and various little composing projects for games and movies that he decides to work on. He’s doing so much, we can’t even cover it in a two-parter, but it seems he won’t be doing a full FF soundtrack anytime soon We are grateful to him and his work. What say we close with a gorgeous piece from “The Last Story” and close the book on our Spotlight of Nobuo Uematsu? This is “Lost Time”:   https://www.youtube.com/watch?v=agAlOe0PoxY  

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#12 - Back to business

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Play Episode Listen Later Jul 17, 2015 11:25


WE ARE BACK! Well at least Josh is for this episode. It's time to start this thing again.   End song: Cosmo Canyon by Random AKA Megaran

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast
Final Fantasy VII re-Translated: Interview with Daniel Burke

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

Play Episode Listen Later Jul 13, 2015 80:35


This week, we interview Daniel Burke of the Beacause Project. The Beacause Project is a long running re translation effort of Final Fantasy VII. Daniel discusses the biggest motivators behind the translation effort. He talks about all the lost moments in Final Fantasy VII. Daniel did more than discuss the simple grammatical and spelling errors of Final Fantasy VII. Hi, guys!  Just had the interview and it was a lot of fun.  I'll respond to questions here that we didn't manage to talk about and I hope you enjoy the interview as much as I did    What were your first thoughts when playing FF7 the first time?   I had just had a Playstation bought for Christmas 1997 and had come from playing the Sega Megadrive games.  I was not prepared for the cinematic FMV opening of FF7 in the slightest.  It was way ahead of anything else I had ever seen.  The music, the sound, the graphics, the direction - everything.  I was awestruck.  Then the game started and it just kept getting better.  I'm actually getting warm feelings right now thinking about it, and this despite the hours I've already ploughed into the game.  The thing that irritated me (the only thing) were the random battles.  I wasn't used to that and it bugged me at first - so much so that I couldn't beat Gi Nattak in Cosmo Canyon because I had already escaped around 300 times by that point. I learned to get over my irritation of the random battles from that point on, though.  Funnily enough, years later I learned I could have just used that Elixir you can pick up beforehand, rather than go outside and level up.  Shame.  Although I'd only have gotten stuck again at Materia Keeper. At some point, I realized that this was the greatest game I had ever played.  Imho, the game that has come closest in overall excellence since is Final Fantasy X (FF8-9 are great, as is Resident Evil II, MGS1, Sonic and Knuckles, Mario 3, Mario 64, Ocarina of Time...I better stop there, there are so many).       What did you think of the final dungeon and final boss(es) of FF7?   Too easy and rather bizarrely (pun) shoehorned into the game.  But FFs have a habit of doing that with final bosses... Necron, anyone?  The music for the three bosses is great, and Sepher Sephiroth is awesome.  Even his intro is brilliant.  As for the final dungeon, it was brilliantly made and executed.  All the way down that chasm I had hairs standing on end.   What did you think of One Winged Angel the first time you heard it?   I wasn't ready for the choir, that was a surprise.  It's one of the greatest in game music history.  I personally put it second only to FF7's main theme. It's the genius of Uematsu. In the early days, I was also rather fanboyish, so I tried to add my own voice to it with my cousins', lmao.  I opened the disc holder on intro because I realized that the voice files might be being loaded at a later time.  I was right. But it doesn't help because instead of the orchestra voices, you get a weird droning tone instead.   -Has he ever seen the Spanish translation of this game?   If you mean the original one, no... but I don't know Spanish, so it wouldn't help.  Someone is using our translation to create a new Spanish translation, too. So that's cool!  I do recall that the Spanish version, and numerous others, used the English localization instead of the Japanese.  So it was a double whammy.  The French version is also terrible.     - Phoenix Down vs Phoenix Tail, while i love most of the translations and while i am sure this one is based on sound reasoning, i can't help feel it is uneccesary. This is unlike Aerith to Aries which they later corrected in other games, Phoenix Down has always been translated as such even up to the newest releases. I would have just put this in the same group as the Moogles, something that while it may not be an exact translation but that has been more or less cemented as what that is.   It's a fair point, but there is a logical reason for the decision I made.  From the start, the plan was to localize it based entirely on the Japanese, using the original English localization, and other documentation, to do the best job we could.  I, and the translator, agreed that putting limits on what was  - and was not - acceptable would end up having a detrimental effect on the project.  At the end of the project, I added options to restore certain names because they had a rich history with the series.  These were a minority, but I think definitely a good idea.  You can change Last Elixir to Megalixir, Moguri to Moogle, and Phoenix Tail to Phoenix Down with the installer options. So no loss at all.  As for Aeris, even if someone didn't like Aerith, they could just rename her at the naming screen.   What was your most difficult text map to work on in ff7?   There are a few: For language: Pagoda.  You'll see why in the interview. For flow: The very first main scene with all the exposition ("No, Jessie he's not with Shin-Ra anymore", and so on).               The Aerith death scene was also very difficult to make flow right.  I'm still not 100% happy with it, but I think this is an original writing issue and not             my fault. Script error: If you lose at Fort Condor during Huge Materia mission, you see a cutscene where all the villagers have died, and it was not localized properly at all.  I assume that because dying there was almost impossible, no tester saw the scene.  It needed reprogramming. Ifalna scene at Icicle Lodge:  Flow here again, too, because the text was not in order in the map (this happened from time to time) and making all that exposition flow correctly and sound good was challenging.  It had probably 5-8 revisions.  It sounds great now, I'm happy to say!   Which character in ff7 was the easiest to work on?   Yuffie.  All the characters were originally localized quite well as far as 'feel' is concerned. Barrett was a bit over the top, though.  Yuffie was easiest because I have a friend who is just like her.  It was a breeze and really fun to localize that character.  One scene where the dialogue is completely nonsensical is the following: {YUFFIE} “Are you waiting for {CLOUD}?”{NEW} “He's flying right now, so you can't get him.”{NEW} “Were you going to force me into the submarine right now?”{NEW} “Quit it! If you want to go, then just leave me behind.”{NEW} “…ooooooh. What're you talking about? I…” New: {YUFFIE} “{CLOUD}… Have you decided where we're going yet?”{NEW} “Come on,I can't take much more of this.”{NEW} “Hey,you're not thinking of shovin' me in that crappy sub,are you!?”{NEW} “I won't go! Never! Leave me here, leave me here!”{NEW} “…Urrrk. What am I saying?” *note, I've made the game add spaces after commas.   Since you have accomplished your goal of ff7 was there a game in the past not including ff7 where the dialogue aggrivated you to almost the point of translating it?   No    Man I guess the remake of FF7 puts a bit of a downer on this guy work   Not at all. Although I'd be far happier if I was the director of the remake and could use our localization.  Or, at the least, use our localization.  But the remake is going to be very different and I think our work will still be relevant after it is released.  Once the hype dies down, I believe mass apathy will set in (you'll see why I think that from interview), and more people will want to play the original at that point - not less.  I've also learned how to program in assembly, localize, and lots of other skills from this project that made it worthwhile - even if everyone hated it or never played it. Thanks everyone.  Let me know how you find the interview. Edit: Oh, one other thing.  I didn't mention that other people contributed to the project.  Prince Lex helped with Scottish (being a Scot) and Covarr did a thorough grammar check.  He also helps me from time to time outside of the project   The pagoda scene absolutely needed Covarr's input to make sure we hadn't made mistakes with the older English.  So yeah, check the credits list too.    I also suggest waiting for R04, if you are planning on going through the game.  That will be the last main update to translation / menu.

RPG Fan's Rhythm Encounter
22 - String Quartet: An Interview with Taylor Davis

RPG Fan's Rhythm Encounter

Play Episode Listen Later Dec 10, 2014 51:03


Tune in as we find out how Taylor got her start, how she develops her music, and what her favorite RPG soundtrack is. We also listen to some of Taylor's beautiful arrangements and original pieces.