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Our guest this week is Morgan Browne, a huge part of the London Welsh family.He joined the Little Wizards, aged 5 with the rest of his family and has been a player ever since. Morgan loved his minis and youth rugby at the club, especially the tours he went on in Wales or to Europe. He played for Hampton School and was captain in his final year where he led the team out at Twickenham and played against a certain Manu Tuilagi.He attended Cardiff Uni and joined the rugby club where he captained the Freshers in the Varsity. Rugby was taken very seriously at Cardiff, and he played mostly in the 1's and 2's; but also found other passions and was quite keen on his drama. Post uni he came to London and played a bit for some local clubs, until Lloyd Davies called him and the rest is history. He played 3-4 years for the Druids before reset and then had about 19 matches with the club when Cai and Sonny were the coaching team. Morgan had to retire due to concussion and he explains quite clearly how the club sat him down and explained the situation to him and put him first.An engaging, honest and a lovely human, who will continue to help this club in the future. Enjoy
Podcasting 2.0 September 13th 2024 Episode 193: "Helpful Little Wizards" Adam & Dave take a stab at reinventing how apps work and speak German Unicode! ShowNotes We are LIT We are for freedom! Specialized Players as Platforms A podcast app that changes its entire recommendation based on my feeds URL or podroll PWA? Podpage idea? Hypercatcher is doing stuff Activity Pub subs ZBD Call Funding Tag Episodes.FM Oscar Wallets V4V License is good now ------------------------------------- MKUltra chat Transcript Search What is Value4Value? - Read all about it at Value4Value.info V4V Stats Last Modified 09/13/2024 14:24:44 by Freedom Controller
Podcasting 2.0 September 13th 2024 Episode 193: "Helpful Little Wizards" Adam & Dave take a stab at reinventing how apps work and speak German Unicode! ShowNotes We are LIT We are for freedom! Specialized Players as Platforms A podcast app that changes its entire recommendation based on my feeds URL or podroll PWA? Podpage idea? Hypercatcher is doing stuff Activity Pub subs ZBD Call Funding Tag Episodes.FM Oscar Wallets V4V License is good now ------------------------------------- MKUltra chat Transcript Search What is Value4Value? - Read all about it at Value4Value.info V4V Stats Last Modified 09/13/2024 14:24:44 by Freedom Controller
Okay, so here's the story: A prince is denied his kingdom when his father dies, and his evil uncle takes the throne. Something very familiar about this? Didn't I already cover "Wildfire"? I did, I totally did! This is a story of a young prince who befriends a kindly wizard and brings good monsters into existence. Here now is the story of how these little wizards came to Saturday Morning. Who were the two men who created this show?What was the ominous sounding Q5 Corporation?Can you name every African-American cartoon character on Saturday Morning in the 80s? I can!All these questions, and more, will be answered in this look at LITTLE WIZARDS!Thanks for ‘tooning in. Support Us: patreon.com/SaturdayMornShare Us: SatMornPod@hotmail.comTwitter Us: @SatMornPodYouTube Us: tinyurl.com/yyhpwjeo Featured Music:“Nostalgic Happy Music” by AudioJungle - https://www.youtube.com/watch?v=QtxSUR6MQhw&t=2s“Happy Life” by Fredji - https://www.youtube.com/watch?v=KzQiRABVARk“I Feel You” by Kevin MacLeod” - https://www.youtube.com/watch?v=Uw8E3jjbUCE“Nostalgic” by OrangeHead - https://www.youtube.com/watch?v=wExcRoNNzAc“Breakfast Club” by Vodovoz - https://www.youtube.com/watch?v=2Spi22l3m5I“Horizons” by Atch - https://www.youtube.com/watch?v=y-u53MADIag“80's Hijack” by Gee - https://www.youtube.com/watch?v=ndVqzJ9Lk6M&t=26s“Synthmania” by Vodovoz - https://www.youtube.com/watch?v=M6r20TKnA6M“United” by Vodovoz - https://www.youtube.com/watch?v=ArjGQFCcHxA“Cool Blue” by Vodovoz - https://www.youtube.com/watch?v=Lp5cxZWP-wc #ABC #NBC #CBS #The80s #80s #cartoons #cartoon #animation #SaturdayMorning #1980 #1981 #1982 #1983 #1984 #1985 #1986 #1987 #1988 #1989 #Filmation #HannaBarbera #DePatieFreleng #RubySpears #Disney#LittleWizards #fantasy
It's the Season of the Witch, beloved listeners, and although they are down a Sneople, Matty and Ezra bravely press on to talk witches in media for their second Halloween episode of the season! Before they get too deep into their topic, Matty and Ezra take a quick side journey into something that's been on Ezra's mind - Fandom Anxiety and feeling like you have to be very serious about everything you consume or you're doing it wrong. Afterwards, things lighten up a little as they get into the heart of the episode and talk witches through the ages, covering everything between The Wizard of Oz and the 90's and early 2000's obsession with girl power witches. Of course, it wouldn't be a Sneople ep without some Gender Thoughts about what witches meant for two people who were raised as girls and how they still feel about them today. Final thoughts: Male witches? Critically underused.
Back in Class - Grade School Gaming Events With the kids heading back to school we talk about some great games for a one hour grade school gaming event. Reviews this week are a look at a prototype of The Red Burnoose Algeria 1857 and Hidden Games Crime Scene Case Number One, The Maplebrooke Case. Episode 146, recorded September 8th, 2021. Join us Wednesdays at Nine PM Eastern at https://www.twitch.tv/tabletopbellhop. If you enjoy the show consider tipping the Bellhop at: patreon.com/tabletopbellhop More detailed show notes: https://tabletopbellhop.com/podcast/ep146/ Disclosure: Links may be affiliate links. As an Amazon associate I earn from qualifying purchases. Games mentioned may be review copies provided by publishers. SUGGESTION BOX Send feedback to moe@tabletopbellhop.com Tanto Cuore Review: Blog, https://tabletopbellhop.com/game-reviews/tanto-cuore/ YouTube, https://youtu.be/iUrsSMWtpZw Valley of the Kings Premium Edition, https://amzn.to/3npwUg2 EXIT The Haunted Roller Coaster Review: Blog, https://tabletopbellhop.com/game-reviews/exit-the-haunted-roller-coaster/ YouTube, https://youtu.be/y_TKllSuWlk CodeMonkey Going Bananas Preview: Blog, https://tabletopbellhop.com/game-reviews/codemonkey-going-bananas-prototype/ YouTube, https://youtu.be/oQpG0gnP0vY Colt Express, https://amzn.to/3z4uxBo Draconis Invasion Review: Blog, https://tabletopbellhop.com/game-reviews/draconis-invasion/ YouTube, https://youtu.be/ccjBhaVzjq8 Ugly games that are great, https://youtu.be/WHVie020E2I Deus, https://amzn.to/2Xe64Ms Acquire, https://amzn.to/38XWS1x Dune Imperium, https://amzn.to/2YCLrub Beyond the Sun, https://amzn.to/3k1aRKg Ingenious, https://amzn.to/3leDS4G ASK THE BELLHOP Tonight's question is: “"I was tasked to run a board game session for one hour in a school event. There were six players from first grade to fourth grade and I had no idea how much they have played before. What kind of games would you make them play? Would you try cramming lots of games into one hour or one longer game? How much help should you give to those kids playing against each other?” Older content about gaming with kids: Raising the Next Generation of Tabletop Gamers, https://tabletopbellhop.com/gaming-advice/gaming-with-kids/ The Next Generation Podcast Ep 39, https://tabletopbellhop.com/podcast/ep039/ Some of the Best Kids Board Games and how to get Kids to Play Them, https://tabletopbellhop.com/gaming-advice/kids-boardgames/ Child's Play Part 2 Podcast Ep 20, https://tabletopbellhop.com/podcast/ep020/ Our game suggestions: Cooperative Games: Ghost Fightin' Treasure Hunters, https://amzn.to/38ZcXUL Robot Turtles, https://amzn.to/3np1tlR Flash Point Fire Rescue, https://amzn.to/3C1zEE5 Others: Outfoxed, Quirky Circuits, The Mind, Slide Quest, Talisman Legendary Tales, Castle Panic Dexterity Games: Go Cuckoo, https://amzn.to/3C4RaY8 Pitchcar, https://www.eaglegames.net/PitchCar-p/101142.htm Animal Upon Animal, https://amzn.to/3k52HRk Others: Riff Raff, Hamsterrolle, Jenga, Rhino Hero. Competitive Games: Hey That's My Fish!, https://amzn.to/3Eb5bFK Qwirkle, https://amzn.to/2XaVwOc The Magic Labyrinth, https://amzn.to/3tACDkc Others: Blokus, Monster Factory, Loony Quest, Ingenious, King Me!, Catan Junior. Games that Require Reading: Telestrations, https://amzn.to/3z3tJfW Codenames, https://amzn.to/3k2rVj6 King of Tokyo, https://amzn.to/3tGm5XR Others: Stuffled Fables, Forbidden Island, Woodlands, Disney Villainous. Roleplaying Games: Mermaid Adventures, https://amzn.to/3twFPNE D&D Adventure Begins, https://amzn.to/3hoQaWO Magical Kitties Save the Day, https://www.atlas-games.com/product_tables/AG3110 Others: Hero Kids, No Thank You Evil, Happy Birthday Robot, Little Wizards, Dungeons & Dragons From the chat: Suspicion, https://amzn.to/3BY1u4a Math Dice Jr, https://amzn.to/3ntu35x Dragonwood, https://amzn.to/3A88wTm Labyrinth, https://amzn.to/3A3MTDK Dimension, https://amzn.to/3k2xmP2 Set, https://amzn.to/3Abttgw Send questions to questions@tabletopbellhop.com THE GAME ROOM: Hidden Games Crime Scene: The Maplebrooke Case Written review on the blog, https://tabletopbellhop.com/game-reviews/review-hidden-games-crime-scene/ Buy the Hidden Games Crime Scene in the US: https://amzn.to/3leotRY Buy the Hidden Games Crime Scene in the UK: https://amzn.to/2YSnyzb THE GAME ROOM: The Red Burnoose Preview Written review on the blog, https://tabletopbellhop.com/game-reviews/preview-the-red-burnoose-algeria-1857/ Check out The Red Burnoose on Kickstarter, https://www.kickstarter.com/projects/580070528/the-red-burnoose-algeria-1857 THE BELLHOPS TABLETOP Irish Gauge, https://amzn.to/3nt8pyj Yardmaster, https://amzn.to/3tvjyje Gloomy Graves, https://renegadegamestudios.com/gloomy-graves/ FIND US: Sign up for our newsletter: https://newsletter.tabletopbellhop.com Webpage: https://tabletopbellhop.com/ Facebook: www.facebook.com/tabletopbellhop/ Twitter: twitter.com/tabletopbellhop Instagram: www.instagram.com/tabletopbellhop/ YouTube: www.youtube.com/tabletopbellhop?sub_confirmation=1 Twitch: twitch.tv/tabletopbellhop
Our guest this week, is Honorary Vice President Seb Scotney. Seb has been volunteering at the club for over 30 years and has inspired hundreds of players who have been coached by him in our Little Wizards (under 6's). A language graduate from Oxford University, who went on to have a successful career in the City, but found his Sunday home as he lived around the corner from Old Deer Park. A passion for Music led him to create his own Jazz newsletter and he would play his Saxaphone at the Minis Christmas Party. I'm not sure many clubs the length and breadth of Great Britain would have a volunteer like Seb ; who has looked after our youngest cohort for 27 years and encourages so many parents to become Volunteers and to love being part of our Community. This podcast series is sponsored by London Welsh Developments LTD. Contact details: 0208 3359123 email - info@lwdltd.co.uk
Heute gibt es eine vielfältige Premiere in den Kinderspielen: Ich habe zuvor noch nie ein Rollenspiel gespielt. Und ich erzähle eher selten über Crowdfunding-Spiele. Diesmal jedoch schon: Little Wizards ist ein Rollenspiel für Kinder und Erwachsene, welches aktuell beim Verlag Green Gorilla erscheint. Erdacht hat sich das Spiel Antoine Bauza. Viel Spaß beim Zuhören.
Wenn man Rollenspieler*innen nach DEM Spielsystem-Trend der letzten ein, zwei Jahre fragen würde, dann bekäme man als Antwort vermutlich sehr oft "Kinderrollenspiele!!!". Neben den Produkten großer Verlage wie "So nicht, Schurke!" und "Äventyr" versucht nun auch der nagelneue Kleinverlag "Green Gorilla" sein Glück. Dieser will das französische Rollenspiel "Little Wizards" per Crowdfunding lokalisieren. Was seine Beweggründe sind und ob Kinderrollenspiele wirklich gerade der absolute Trend sind, fragt Philipp deshalb den Übersetzer & "Green Gorilla"-Chef Michael Weber.
In this episode we catch up with former Chairman of London Welsh, Gwyn Williams. Gwyn came to London and eventually found ODP a second home for his family. From taking his son Griff to Little Wizards with Seb Scotney, getting involved with Coaching his year group and then stepping up to become Minis Chairman. Gwyn was then convinced to be Amateur Chairman, when the 1st XV was in Herts & Middlesex 2. For three years, that role was challenging enough and then the pro club in the Championship lost their funding and Gwyn stepped up to be Chair of the whole community club. Gwyn was instrumental in Project Reset and got Sonny Parker on board to commence our 5 year plan. The role was all consuming and with the Club in a good place, Gwyn stepped aside and took up another volunteer role, this time with Old Deer Park Partnership. We also hear the immense pride he has in watching his son play for the club and his opinions on the player pathway for Youth rugby. Sit down, grab a cuppa; this is one not to be missed.
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Sam Brennan This week on My Angular Story, Charles speaks with Sam Brennan. Sam first got into programming when she was 9 years old and made a website using HTML and CSS. She learned to code from Codeacademy, has gone on to be a part of ngGirls, and has spoken at conferences, such as at ng-conf 2018 where she gave her talk on Reusable Animations. They talk about how she found her passion for Angular, the importance of not giving up when you are confused, and what she is proud of contributing to the community. They also touch on her involvement in ngGirls as a mentor, what she is working on currently, and more! In particular, We dive pretty deep on: Adventures in Angular episode 184 How did you first get into programming? Built a website at 9 years old Learned to code from Codeacademy Had to build a website in order to become ungrounded How did you get to where you are today? Not into programming at all originally Learning JavaScript and Angular Tour of Heroes Really fell in love with the Angular community What was your experience like at your first ng-conf 2017? If you are confused, go research it and figure it out! The atmosphere of the Angular community What have you done with Angular that you are particularly proud of? Working currently on a migration from AngularJS to Angular Done a lot of animations ngGirls Loves her job as an ngGirls mentor Imposter syndrome What are you working on now? Angular Denver Headed into college this fall How to Get Your Kids to Code And much, much more! Links: Adventures in Angular episode 184 Codeacademy Sam’s ng-conf 2018 Talk ngGirls JavaScript Angular Tour of Heroes AngularJS ng-Denver How to Get Your Kids to Code @thelittlestdev Sam’s Medium Sponsors: FreshBooks Digital Ocean Picks: Charles DevChat.tv YouTube Little Wizards Sam Her Mom – Bonnie Brennan ng-Denver
Panel: Charles Max Wood Guest: Sam Brennan This week on My Angular Story, Charles speaks with Sam Brennan. Sam first got into programming when she was 9 years old and made a website using HTML and CSS. She learned to code from Codeacademy, has gone on to be a part of ngGirls, and has spoken at conferences, such as at ng-conf 2018 where she gave her talk on Reusable Animations. They talk about how she found her passion for Angular, the importance of not giving up when you are confused, and what she is proud of contributing to the community. They also touch on her involvement in ngGirls as a mentor, what she is working on currently, and more! In particular, We dive pretty deep on: Adventures in Angular episode 184 How did you first get into programming? Built a website at 9 years old Learned to code from Codeacademy Had to build a website in order to become ungrounded How did you get to where you are today? Not into programming at all originally Learning JavaScript and Angular Tour of Heroes Really fell in love with the Angular community What was your experience like at your first ng-conf 2017? If you are confused, go research it and figure it out! The atmosphere of the Angular community What have you done with Angular that you are particularly proud of? Working currently on a migration from AngularJS to Angular Done a lot of animations ngGirls Loves her job as an ngGirls mentor Imposter syndrome What are you working on now? Angular Denver Headed into college this fall How to Get Your Kids to Code And much, much more! Links: Adventures in Angular episode 184 Codeacademy Sam’s ng-conf 2018 Talk ngGirls JavaScript Angular Tour of Heroes AngularJS ng-Denver How to Get Your Kids to Code @thelittlestdev Sam’s Medium Sponsors: FreshBooks Digital Ocean Picks: Charles DevChat.tv YouTube Little Wizards Sam Her Mom – Bonnie Brennan ng-Denver
Panel: Charles Max Wood Guest: Sam Brennan This week on My Angular Story, Charles speaks with Sam Brennan. Sam first got into programming when she was 9 years old and made a website using HTML and CSS. She learned to code from Codeacademy, has gone on to be a part of ngGirls, and has spoken at conferences, such as at ng-conf 2018 where she gave her talk on Reusable Animations. They talk about how she found her passion for Angular, the importance of not giving up when you are confused, and what she is proud of contributing to the community. They also touch on her involvement in ngGirls as a mentor, what she is working on currently, and more! In particular, We dive pretty deep on: Adventures in Angular episode 184 How did you first get into programming? Built a website at 9 years old Learned to code from Codeacademy Had to build a website in order to become ungrounded How did you get to where you are today? Not into programming at all originally Learning JavaScript and Angular Tour of Heroes Really fell in love with the Angular community What was your experience like at your first ng-conf 2017? If you are confused, go research it and figure it out! The atmosphere of the Angular community What have you done with Angular that you are particularly proud of? Working currently on a migration from AngularJS to Angular Done a lot of animations ngGirls Loves her job as an ngGirls mentor Imposter syndrome What are you working on now? Angular Denver Headed into college this fall How to Get Your Kids to Code And much, much more! Links: Adventures in Angular episode 184 Codeacademy Sam’s ng-conf 2018 Talk ngGirls JavaScript Angular Tour of Heroes AngularJS ng-Denver How to Get Your Kids to Code @thelittlestdev Sam’s Medium Sponsors: FreshBooks Digital Ocean Picks: Charles DevChat.tv YouTube Little Wizards Sam Her Mom – Bonnie Brennan ng-Denver
Nesse episódio um tanto conturbado do Fate Masters Apresenta, vamos continuar a nossa Operação Outubro, falando sobre como trazer mais crianças para o hobby, e com isso convidamos alguém que teve uma experiência mutito interessante com Fate, crianças e Irmão do Jorel. Com isso, ao Velho Lich Rafael, ao Mr. Mickey Fábio e ao Cicerone Luiz, trazemos o revolucionário Jorge Valpaços, para falarmos de modo geral sobre como trazer crianças ao RPG. Afinal de contas, precisamos renovar o público: lascar apenas os marmanjos de sempre não rola. Tivemos problemas com o áudio na captação, mas como o resultado final ficou interessante em termos de conteúdo, e portanto decidimos publicar o podcast mesmo com os problemas de áudio. Nos links relacionados colocamos uma série de links para tópicos e RPGs interessantes para quem quiser se informar melhor sobre RPG para crianças, incluindo títulos como Little Wizards, Hero Kids, Young Centurions, Secrets of the Cats, e assim por diante. Fiquem à vontade para procurar o melhor e ver quais são as coisas que mais se adequam às crianças ao seu redor. E conclamamos a todos a darem suporte à revolução de Deloyal, o RPG de Violência e Liberdade do Jorge que está em financiamento coletivo. Vamos apoiar o produto nacional, mesmo que não seja em Fate! Lembrem-se: qualquer dúvidas, críticas, sugestões e opiniões você pode enviar na comunidade do Google+ do Fate Masters, na comunidade do Facebook do Fate (com a hashtag #fatemasters), e pelo email fatemasterspodcast@gmail.com Além disso, temos agora nosso Espaço no Google Space para você ouvinte comentar, trocar idéias, sugerir pautas e tudo mais. Link para o programa em MP3 Participantes: Fábio Emilio Costa Rafael Sant’Anna Meyer Luiz Cavalheiro Vilão Especialmente Convidado: Jorge Dos Santos Valpaços Duração: 85min Cronologia do Podcast: 00:00:08 - Justificativa nas falhas de áudio 00:01:27 - Apresentação dos participantes e do tema 00:03:58 - Existe idade mínima para levar crianças ao RPG? 00:16:58 - Quando narrar (ou não) para crianças 00:27:52 - Não trate crianças de maneira infantilóide - isso mata a Suspensão de Descrença 00:32:44 - Existe temática apropriada? 00:39:44 - RPGs Family Friendly comerciais no Brasil 00:43:28 - Adaptações como forma de obter RPGs Family Friendly (e falando de Irmão do Jorel) 00:50:18 - A importância de atrair crianças ao RPG 00:57:35 - Recomendações de RPGs Family Friendly 01:11:47 - Procure coisas nas comunidades de RPG e procure pessoas que estão trabalhando nisso 01:15:47 - Considerações Finais e o Jabá de Deloyal Links Relacionados: Relato de Jogo do Irmão do Jorel Deloyal Um post sobre um dos RPGs citados, Little Wizards Lista de RPGs recomendados para crianças, por Wil Wheaton Questionamento sobre bons RPGs para crianças (StackExchange) Construindo aventuras adequadas para crianças (StackExchange) Comentários sobre a questão do RPG para crianças Uma lista de RPGs para crianças Dicas ao Narrar para Crianças Um review da Wired de Hero Kids, um dos RPGs citados Running an Introductory Roleplaying Game for Kids - artigo da Wired Young Centurions Strays Do: Fate of the Flying Temple Do: Pilgrims of the Flying Temple Little Wizards Little Wizards Preview (Gratuito) Secrets of the Cats Camp Myth Hero Kids Heroes of Oz No Thank You, Evil! FirstFables Adventures of Oz Project Ninja Panda Taco Kids and Dragons Old Dragon Little Fears Bukatsu! BIRL! Magissa Jadepunk Tianxia Save Game Jogo do Destino dos Desenhos Animados com o Cicerone Luís Cavalheiro como Jogador Link para a comunidade do Google+ do Fate Masters Comente esse post no site do Fate Masters! Assine no iTunes Trilha Sonora do Podcast: Ambient Pills por Zeropage Ambient Pills Update por Zeropage
No Especial de Fim de Ano dos Fate Masters em 2015, o Mr. Mickey Fábio (devidamente a caráter) e o Velho Lich Rafael (detrás de sua bola de cristal), assim como o Bom e Justo Paulo tiraram dúvidas dos ouvintes durante a gravação ao vivo via Hangout e fizeram comentários gerais sobre Fate, RPG, X-Card, sistemas e cenários que gostariam ou teriam problema ao mestrar, entre muitas outras coisas. Esse arquivo é apenas um registro de tudo que foi dito e gravado… Link para o programa em MP3 Participantes: Fábio Emilio Costa Paulo Guerche Rafael Sant’Anna Meyer Erick Hunter (perguntas) Duração: 124min Cronologia do Podcast: 00:05 - Apresentação para o tira-dúvidas 00:49 - Explicação do formato e primeira pergunta sobre limites de uso de Pontos de Destino 03:10 - Sobre múltiplas invocações gratuitas de um mesmo Aspecto de Cena 05:42 - Sobre o uso das Abordagens do Fate Acelerado (ou seja, sobre porque não posso resolver tudo com a mesma Abordagem) 10:51 - Pergunta do Erick Hunter: Fate é indicado para iniciantes? 17:24 - Sobre a questão de Customização do que está no Fate Básico 19:48 - Sobre perícias que normalmente não podem ser usadas para Ataque e Defesa em Fate Básico 25:29 - Os cenários que tanto o Velho Lich e o Mr. Mickey tem problemas para mestrar 27:44 - Sobre o X-Card e porque ela é muito importante em mesas com temática pesada 38:20 - Pergunta do Erick Hunter sobre criar mesas Noir 47:55 - Sobre a questão da categorização etária de RPGs (ou Sobre porque mestrar Vampiro para seu primo de 7 anos é uma má idéia) 58:15 - Quando usar Fate Básico e quanto usar Fate Acelerado 63:20 - Sobre sistemas/cenários que podem ser jogadas para qualquer público 70:55 - Chegada do Paulo, perguntando sobre o material do playtest de Dystopian Universe RPG 88:32 - Sobre materiais do Worlds of Adventure 100:34 - Sobre os materiais mais interessantes para Fate Básico e Acelerado, desconsiderando Worlds of Adventure 111:36 - Mecânica de Rolamentos alternativas usadas antes de ter acesso aos Dados Fate 118:33 - Agradecimentos e Considerações Finais Links Relacionados: Vídeo do Hangout do Especial de Fim de Ano 2015 Sobre o X-Card Sobre o Demon Hunters Episódio do Rolando +4 onde mencionamos métodos alternativos de rolamento de dados para Fate Link do Demon Hunters na DriveThruRPG Strays Jadepunk Hero Games 5th Edition Rule Book Ballistic Test (ou, um sistema LITERALMENTE à prova de balas) Patreon do Worlds of Adventure Nest Slip Psychedemia Masters of Umdaar Gods & Monsters Nest Venture City Stories Eagle Eyes Secrets of Cats House of Bards Save Game Romance in the Air Sails Full of Stars Aether Sea Fate Mass Effect Nova Praxis Tianxia Atomic Robo Little Wizards Apotheosis Drive/X Rastros de Cthulhu Espírito do Século Masks Hero System Maid Link para a comunidade do Google+ do Fate Masters Comente esse post no site do Fate Masters! Assine no iTunes
Bill and I are once again joined by Hannah to talk about games from Camp Nerdly. This show contains excerpts from Star Wars d6, Little Wizards, a Hellboy themed RPG, Night's Black Agents and Action Park, a parsely style game. Duration is just under an hour. Thanks for listening!Mel
Welcome to Virtual Play! Bill was in Virginia last week at Camp Nerdly, along with his daughter, Hannah. They stopped by after the weekend to talk about the games they played. Among them were the games Little Wizards, Stars Without Number, and, of course, Classic Traveller. Bill noted how much Camp Nerdly is 'family-friendly' and talks a little bit about gaming with kids! This episode runs approximately 50 minutes. Enjoy the show!Mel
We team up with Robert Fulkerson of Found in the Alley podcast for a double-length GenCon episode. GenCon cause it’s on and we’re not there, but we ramble on about Crafty’s Little Wizards rpg, Pelgrane’s 13th Age, and Wick’s Wicked Fantasy before heading off to talk large format L5R games and hacking Green Ronin’s A […]
Minute 13 of Star Wars: The Jawas make a new acquisition. Guest commentator: Chris Radtke
Stardate 17th July 2011... In Which A Tech Disaster wipes out the Radio Station, but STARBURST RADIO continues, undeterred by common sense. Mike Royce reveals the connection between the Klu Klux Klan and Harry Potter, why beards are important on Antarctic research stations, and the only 2 reasons to read a Dan Brown novel. Kris Heys introduces ‘The Celebrity Lobster Scale’, ‘Kenny Baker fear Factor’, and ‘Sad Face Syndrome’. There are Wizards at Waterstones, Little Wizards at the Arabian Derby, and Pizza adverts that horrendously backfire. Finally, Stephen Hawking arrives to dish out a lovely pair of ‘Rebel Alliance’ headphones... All recordings are issued under official license from Manchester Radio Online. [BONUS FEATURE: Mike Royce makes an ill-advised £500 legally binding bet with EVERYONE who downloads this Podcast ]