Podcasts about durandal

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Best podcasts about durandal

Latest podcast episodes about durandal

Mythes Mythos
La légende de l'épée Durandal est-elle vraie ?

Mythes Mythos

Play Episode Listen Later Jun 1, 2022 7:24


Connaissez-vous Roland de Ronceveaux et sa légendaire épée Durandal ? C'est la question à laquelle l'historien Jean-Joseph Julaud répond dans cet épisode. Mythes mythos, c'est le podcast qui démêle le vrai du faux de l'Histoire, en 5 minutes. Pour écouter plus d'épisodes en avant-première et sans publicité, rendez-vous sur l'application majelan.

Lightning Strikes Thrice
Episode 94: Xenosaga Episode III - Durandal Rescue Mission

Lightning Strikes Thrice

Play Episode Listen Later May 9, 2022 86:55


Junior and crew fight to take back the Durandal from Dr. Yuriev but if we're being completely honest it wasn't quite worth it. Support Us On Patreon (https://www.patreon.com/pitchdrop) to hear Chris and Ryan's FF14 podcast and the Boku No Stop Premium anime podcast! Visit Hellscaper (http://hellscaper.com/) to find out what Sibyl does with her life. Check out Chris, Matt, and Sibyl discussing anime on Boku No Stop! (https://www.bokunostop.com/)

Sub FM Archives
StakeOut Radio Durandal Tripwreck sfL1 - 10 May 2021

Sub FM Archives

Play Episode Listen Later Dec 8, 2021 182:12


StakeOut Radio Durandal Tripwreck sfL1 - 10 May 2021 by Sub FM

It's A Gundam!
Phase 47: Durandal Durandals

It's A Gundam!

Play Episode Listen Later Aug 9, 2021


You can Durandal along with us on Durandal!

Storiavoce
Aliénor: la reine aux deux couronnes

Storiavoce

Play Episode Listen Later May 7, 2021 24:31


Convoitée pour son vaste héritage, qui s’étend de la Loire aux Pyrénées et de l’Atlantique à l’Auvergne, Aliénor d’Aquitaine a marqué le XIIe siècle de son empreinte. Deux fois reine, mère de onze enfants, infatigable voyageuse qui parcourt l’Occident et le Proche-Orient jusqu’en Terre sainte, active politicienne qui fomente une révolte contre son second époux, Henri II d’Angleterre, captive pendant quinze ans, son destin est en tous points hors norme. Devenue veuve, elle s’attache à défendre le pouvoir de ses fils, le célèbre Richard Cœur de Lion, puis Jean sans Terre. Si la disparition d’Aliénor d’Aquitaine signe la fin de l’empire Plantagenêt, son personnage de femme puissante et insoumise à l’exceptionnelle longévité, entouré d’une persistante légende noire, n’a jamais cessé de fasciner. Interrogé par Christophe Dickès, le médiéviste Martin Aurell nous présente ce personnage fascinant. Notre invité: Martin Aurell est directeur du Centre d’études supérieures de civilisation médiévale depuis 2016, directeur de la revue Cahiers de civilisation médiévale depuis 2000. Il est professeur à l’université de Poitiers depuis 1994, après avoir été maître de conférences à l’université de Rouen et à l’université Paris-Sorbonne. Il a été membre de l’Institute for Advanced Study de Princeton en 1999, et de l’Institut universitaire de France entre 2002 et 2012. Il est l’auteur de nombreux ouvrages dont Le Chevalier lettré : savoir et conduite de l’aristocratie aux XIIe et XIIIe siècles et Des Chrétiens contre les croisades (XIIe-XIIIe siècle), tous les deux parus chez Fayard. Il est dernièrement l’auteur de Excalibur, Durandal, Joyeuse: la force de l’épée (PUF, 234 pages, 22€) et d'Aliénor d'Aquitaine (PUF, 160 pages, 14€).

Storiavoce
La force de l'épée

Storiavoce

Play Episode Listen Later Apr 30, 2021 35:00


Elles hantent notre imaginaire et se prêtent aisément au mythe. Instrument de prestige et de noblesse, elle donne la puissance et marque la distinction et même la filiation. Forgée dans l’atelier du demi-dieu germanique Völundr, elle est, comme beaucoup de choses, christianisée à l’époque médiévale. Elle est alors bénie par le prêtre, gravée parfois de versets bibliques, sa poignée, son pommeau, sa garde et sa lame forment les quatre vertus cardinales que sont la prudence, la force, la tempérance et la justice. Storiavoce est heureuse de vous proposer une émission spéciale sur l’épée : comment et pourquoi cet objet est-il devenu sans équivalent ? Quelles sont les techniques de forges de cet outil ? Quelles ont été ses racines mythologiques et comment s’est-elle inscrite dans la légende arthurienne ? Peut-on aussi la réduire à un instrument de domination ? Comment enfin s’est développé une théorie politique et religieuse, celle des deux glaives ? Christophe Dickès reçoit Martin Aurell. Notre invité: Martin Aurell est directeur du Centre d’études supérieures de civilisation médiévale depuis 2016, directeur de la revue Cahiers de civilisation médiévale depuis 2000. Il est professeur à l’université de Poitiers depuis 1994, après avoir été maître de conférences à l’université de Rouen et à l’université Paris-Sorbonne. Il a été membre de l’Institute for Advanced Study de Princeton en 1999, et de l’Institut universitaire de France entre 2002 et 2012. Il est l’auteur de nombreux ouvrages dont Le Chevalier lettré : savoir et conduite de l’aristocratie aux XIIe et XIIIe siècles et Des Chrétiens contre les croisades (XIIe-XIIIe siècle), tous les deux parus chez Fayard. Il est dernièrement l'auteur de Excalibur, Durandal, Joyeuse: la force de l'épée (PUF, 234 pages, 22€).

Lightning Strikes Thrice
Episode 63: Xenosaga Episode I - Kukai Foundation Cutscenes

Lightning Strikes Thrice

Play Episode Listen Later Jan 10, 2021 40:37


In this episode we watch a lot of cutscenes and debate wether the Durandal is a butt plug. Support Us On Patreon (http://tentacle.pro) to hear Chris and Ryan's FF14 podcast! Visit Hellscaper (http://hellscaper.com/) to find out what other awful shit Fletcher does with his life. Listen to Ryan's band at Cannon & DeVaron (https://cannondevaron.bandcamp.com/releases) and their solo work as Catastrophizer (https://soundcloud.com/catastrophizer).

Watch Out for Fireballs!
Dispatch November 2020: Spoilers

Watch Out for Fireballs!

Play Episode Listen Later Nov 27, 2020 94:31


On this month's Dispatch episode, we talk about Spoilers. Why don't they bother us? What benefit scan strategically spoiling things for yourself bring? What's a sensible spoiler policy for podcasts like ours? We also answer your questions, read your responses to No One Lives Forever, Uncharted Waters 2: New Horizons, and Marathon 2: Durandal.

Watch Out for Fireballs!
Marathon 2: Durandal (Preview)

Watch Out for Fireballs!

Play Episode Listen Later Nov 19, 2020 57:09


What was Bungie up to before they bounced back with Halo? Marathon, another sci-fi shooter that was a foundational game for Macintosh gamers. Its graphics were well ahead of the times, and the story is intricate even by today's standards... but we find it a little tough to swallow, given how the antiquated level and encounter design makes the game a bit of a struggle to play. This episode is a preview of a premium release. You can hear the whole thing by backing us at Patreon. (http://patreon.com/duckfeedtv)

Story Trumps Rules
Just Kramen Things or The Birth of BirdNautz

Story Trumps Rules

Play Episode Listen Later Apr 10, 2020


Daryl and Stug leave the Fairy pond flying.They run into a flock of geese but Daryl burns them with his fire breathThe GM has a Corona fit during quick maths and the geese crisp away and fall to the ground.Volkorn continues his crafting in Malo's mansion.Dranas rudely contemplates what would happen if a mage's mansion was created inside of another mage's mansion. Volkorn continues to craft with impressive skill (high rolls).Daryl waits outside while Stug enters Malo's mansion and is greeted by Zeebo.Daryl tells Stug to tell Volkorn about Kramen but Volkorn refuses interruption.Daryl messages Volkorn to come outside and is interrupted anyway.They discuss the future, kill Kramen? Ask Malo? Ask Malo.Malo tells them that marked ones are kept safe by Kramen because they are held prisoner by him. He rules them under an iron fist. Volkorn quickly questions Malo's whereabouts during the Destruction of Durandal. Malo refutes any collusion in the act.Malo continues to explain that Kramen marks people at birth and they become one of his followers.Volkorn goes back to his crafting and Malo comments that it looks "pretty rad."Daryl visits Volkorn while he crafts and spends some time with his brotherRESPECT RESPECT RESPECT RESPECTHe converses with his brother and makes Volkorn uncomfortable but he continues to craft.Nautz questions whether he will be able to catch fireflies again. Yes. SO many fireflies.The sun begins to set as Dranas goes to the edge of a pier . the lake is crystal clear, fish swim in it. as darkness approaches you see a slight glow emanate from the fish. the lake has steam rising from it.there are other elvish folk there as well as women and children skipping rocks.there are huts and trees with people crafting items. shops, houses, etc. Dranas looks for a food vendor and finds 4 or 5, buys food and then retires to his room at the Gaia Inn.Back to Daryl, the conversation continues.His brother tells his account of the Destruction of Durandal. Mom and Dad tried to comfort him, they knew it was the end. The fire was everywhere very quickly. Daryl explains how Nautz was saved and our plans of birddom. Daryl then reads some Pirates of the Malestorm to him.We then fade to black and return to Volkorn and his crafting. who is right next to Daryl.Back to Dranas, he hears a knock at the door. A couple elf dudes, one of them is Chadwick from the weapons shop, his friend is Golias. They giggle quite a bit after a fart is heard. Chadwick and Golias ask to see Dranas's arm and confirm that he is unmarked. All Elves should be marked at birth.Kramen's domain is underground, he protects the marked ones as long as they remain in the forest. The mark allows Kramen to see where his population is at and sends a beast of hell after those who attempt to flee.Chadwick commends Dranas on his fine elvish blade. As he handles the blade it does not burn him but it does seem to begin smoldering the handle recently affixed to it.Dranas questions why the blade only burns or harms him and not Chadwick and Golias. Chad and Gol believe that no more elves exist outside the forest. Not since the Dragons burned everything down. GolChad can only translate a small portion of it and they are both shocked to hear that Dranas found it laying on the ground.Chadwick reveals that when one of them dies, they are put into a pod and they grow into a tree. every tree in the forest is a member of our past. Chadwick believes its ok to skin people in the name of science. Dranas concocts a plan to feed a person until they become obese and then encourage massive weight loss so they can harvest the additional skin left over to make a handle.Was the sword made by the royal army?Dranas asks to test another idea, to use Gabinoid.Back at Daryl's mansion Volkorn reads scripture now that his crafting appears to be complete.Volkorn needs the blood of an innocent. The party discusses what that means and whose blood may be sufficient. Volkorn uses his own blood PRIMO OCTU NICTAY and slides the dick in. It begins to shine and Nautz begins to attempt speech which proves difficult. Nautz suddenly exclaims that he has to take an ethereal shit because he does not trust his farts.Daryl refreshes the mansion and much of the party retires to their rooms.We decide to then take a small break but never return to the game.MP3

Story Trumps Rules
Hunting party scares or Fairy pond bathing

Story Trumps Rules

Play Episode Listen Later Mar 14, 2020


daryl teleports to stug in the coldhe changes to a dragon and they flyDranas crafts a handle while zeebo watches onhe wakes up Malo with his loud ass armorMalo casts silence on himhe looks through Malo's booksStug and Daryl flyyyyyythey come upon a farmHAIL AND WELL METthe father pisses himselfstug corkscrew leaps onto a horse that has strayed, he slips and falls into the snowhe expertly catches up and remounts the mare. he then returns her to the farmStug helps the daughters care for their father while Daryl sticks his head in the windowEsteris is the daughterbandits sometimes come steal their crops. its middle of winter. when spring breaks they will return.Daryl makes Esteris a teleport scroll and hands her a pre-prepped one. he tells her about DurandalStug finishes fixing their wagoncares for the manthey then go hunting and Daryl finds a buckone of the girls lifts it easilythey go off to hunt and find a fairy pondStug finds Treyu, a friend fairy, then bathes in the pond.more speak of the mark and kramenonly those that are righteous caN SEE HIMonly those that will succeed him can beseech himonly those that are chosen will surpass him

Gaming Memories - The One True Video Game Podcast
Gaming Memories - 12 - Durandal

Gaming Memories - The One True Video Game Podcast

Play Episode Listen Later Oct 16, 2019 165:04


Steve Phillips aka "Durandal" is a bass music producer, record label owner and video game collector. Find more Durandal: https://durandal.bandcamp.com/music https://soundcloud.com/durandalmusic https://www.facebook.com/durandaldubstep/ https://www.youtube.com/user/DurandalMusic Find more Subswarm: https://www.facebook.com/subswarm/ Find More Åbysmal Ẹntities: https://soundcloud.com/abysmalentities

On Cause De
Un Air de Famille #8 : Detroit Become Human

On Cause De

Play Episode Listen Later Oct 2, 2019 65:36


Bienvenue à tous dans cette expérience futuriste ! Prêt a plonger dans l'univers des androïdes ? Alors suivez nous ! Qui nous aime nous suive ! Vous venez pas ? Bah tant pis, on y va tout seul ahahah. Références : Benzaïe : Youtuber français relativement connu, faisant des vidéos basé essentiellement sur les jeux vidéos (Mais pas que!) Blade Runner : Film de Ridley Scott des années 70. Qui a eu droit a un remake récemment. « Être considéré en tant que tel/ J'ai pensé a Kaamelott » : Reférence à un épisode de Kaamelott (Encore et toujours) où Perceval estime qu'il est temps d'être considéré en tant que tel (Tel quoi, pas d'information précise à ce sujet) Donald Reignoux : Doubleur dont on a déjà parlé a l'occasion de l'épisode sur Kingdom Hearts, puisqu'il double, dans les deux premiers opus, Sora, le héros de la licence. Grey's Anatomy : Série « hopital » ultra standard et ultra connu, mais j'ai jamais vu ! Bernard Tiphaine/Christopher Walken : Ouais alors ok, au cours du podcast je dis qui est Bernard Tiphaine, mais je dis pas qui est Christopher Walken. Alors Christopher Walken c'est un acteur américain (Du cinéma américain, il est probablement d'une autre nationalité) qui joue pas mal de rôle secondaire, notamment le cavalier sans tête dans Sleepy Hollow, mais il joue surtout dans Les Sept Psychopathes que je recommande. « Me casser les genoux.... » : Parole de la chanson « J'suis ta chienne » de Max Boublil Gandhi : On sait tous qui c'est non ? Joseph Fiennes : Acteur Principal de Handmens Tales et donc Handmen Tales : Série dystopique assez glauque. « Désactiver ça veut dire tuer » : Références a American Dad et a Stan disant « Décloner ça veut dire tuer ». QTE : Alors QTE je l'ai pas expliqué mais ça veut dire Quick Time Event. Littéralement, Evènement en temps rapide. Autrement dit un mode dans lequel on doit entrer des séquences de touches sans s'accorder le temps de réflechir. « Mélange parfait de Scarlett et Kathryn » : Johannson et Winnick comme le précise Marine. Deux bombasses. L'une est très connue, l'autre moins, mais la moins connue est la plus canon. Point Godwin : Nom de ce théorème qui énonce que l'on atteindra toujours dans tout débat la question du nazisme. « Et toi Garfield, pourquoi t'aime pas le lundi, tu bosses même pas ! » : Réplique de Roger dans American Dad, épisode durant lequel, sous l'effet de la drogue, il voit un phoque en tenue nazie, d'où la citation de Marine a ce moment là. « Te raconterai un passage de la fin qui est bien bien bien trash » : Alors au final, je l'ai pas évoque, mais il se trouve que dans ce jeu, a un moment donné les hommes fondent des camps « d'extermination » d'androide. Et ces camps là ressemble de manière extrêmement troublante aux fameux camp nazis. Un passage du jeu qui est un vrai cauchemar et qui aurai vraiment pu faire scandale. « Regarde 2B » « C'est ça de manger des truites » : Reférence, qu'en fait nous avions déjà fait dans un épisode antérieur, à NieR Automata, dans lequel l'androïde principal, 2B (Prononcé Tou Bi, à l'anglaise donc) peut mourir en mangeant un poisson. Once Upon a Time In Hollywood : Dernier film de Tarantino. Tohru : Héroine de Fruits Basket (Vous le saviez dejà maintenant non ? Non ? Alors vous écoutez pas nos émissions!) Kuzco : L'un de nos films préférés. Heavy Rain et Beyond Two Souls : Deux jeux de la même maison de production que Detroit du coup. Et je les ai fait ce week end, ils sont super ! On en parlera peut être à l'avenir du coup ! Damien Boisseau : Doubleur français excellent, connu pour être la voix de Edward Norton et de Mark Whalberg. « Petit Ours tout les jours il se demande... » : Référence à..... Je le dirais pas, vous le savez déjà. Durandal : Critique ciné sur Youtube, ayant fait des études ciné, il est assez pointu, mais il est aussi très controversé.

Day Players
033. One Man Arm - Y - School Of Hard Cracks V Of V

Day Players

Play Episode Listen Later Jun 9, 2019 78:08


The Ryzantine drums of war have been sounded, and they’re extra loud on account of all the arms. Poundcake, Yona, Durandal, and Salazar must put aside thoughts of the Big Game, and instead go into overtime fighting off the ancient armies that threaten to overtake Hagenvole Mystical Institute. What started as a simple mystery has now gotten seriously out of hand, and our heroes are all that stand between an innocent stadium and would-be conquerors. Join Morgan, Wayana, Phillip, Paxton, and Peter as they dispatch of some excessively armed warriors! -Morgan Vassiljev (Crit “Poundcake” Baker) @MorganVassiljev (Insta) -Wayana Dolan (Yona Stonethrow) -Phillip Olson (Durandal) -Paxton Faraar (Salazar Taunt) @PaxtonFarrar (Twitter/Insta) -Peter Lansdaal (Dungeon Master) @fullcrocdoc, @peterandpigment (Twitter/Insta) This campaign was played on D20 5th Edition, at level 7. Twitter/Instagram: @DayPlayersCast Soundtrack: https://soundcloud.com/tommyager/sets/day-players-ost www.dayplayerspod.com

Day Players
030. The Worst Magic School Bus - School of Hard Cracks II of V

Day Players

Play Episode Listen Later May 19, 2019 75:07


Curiouser and curiouser, into the looking glass leap our heroes! With Yona having jumped into one of the mysterious blue cracks, Poundcake, Durandal, and Salazar face a tricky choice: pursue their disappeared friend? Or write this off as “honestly not that weird for a wizard school”? Meanwhile, on the other side of the Crack, Yona finds herself in a most unusual circumstance (still though, not that weird for wizard school). Join Morgan, Wayana, Phillip, Paxton, and Peter as they embark on a magical spelunking expedition. Also featuring the world’s most unfortunate familiar, Daddy the Octopus. -Morgan Vassiljev (Crit “Poundcake” Baker) @MorganVassiljev (Insta) -Wayana Dolan (Yona Stonethrow) -Phillip Olson (Durandal) -Paxton Faraar (Salazar Taunt) @PaxtonFarrar (Twitter/Insta) -Peter Lansdaal (Dungeon Master) @fullcrocdoc, @peterandpigment (Twitter/Insta) This campaign was played on D20 5th Edition, at level 7. Twitter/Instagram: @DayPlayersCast

Day Players
029. The House that Crack Built - School of Hard Cracks I of V

Day Players

Play Episode Listen Later May 12, 2019 48:54


Get your textbooks together because a new school-year (and story arc) has started for Day Players! It’s a beautiful rainy evening at Hagenvole Mystical Institute, and all that can be heard is gentle rain and the quiet panic of studying wizards. Krit, Yona, Durandal, and Salazar soon find that peace shattered, and are cast into a world-bending adventure! With the Big Game looming and secrets afoot, only one thing is certain: this doesn’t count as an extracurricular. Join Morgan, Wayana, Phillip, Paxton, and Peter as the explore the halls and peculiarities of Hagenvole, and of each other. Go Voles! -Morgan Vassiljev (Krit "Poundcake" Baker)@morganvassiljev (Insta) -Wayana Dolan (Yona Stonethrow) @wayana_dolan (Twitter) -Philip Olson (Durandal Everett) -Paxton Faraar (Salazar Tont) @PaxtonFarrar (Twitter/Insta) -Peter Lansdaal (Dungeon Master) @fullcrocdoc, @peterandpigment (Twitter/Insta) This campaign was played on D20 5th Edition, at Level 7. Twitter/Instagram: @DayPlayersCast Soundtrack: soundcloud.com/tommyager/sets/day-players-ost www.dayplayerspod.com

Omnic Lab: A Strategic Overwatch Podcast
137 - Omnic Lab: Consoles Revisited (CS & Switch)

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Feb 6, 2019 85:17


This week Rob is hosting without Andres this week, however Switch and Top 500 PS4 player CS join him this week to talk about PC & Console differences, similarities, and dispelling myths! ANNOUNCEMENTS: GAME NIGHT: 2/22 SPONSORS: Top Score Solutions - “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Shazear - “Hey fellow scientists! One of our patrons, Shazear, is working to staff out a new scrum team in Downtown Minneapolis, Minnesota and is looking to hire a Mid to Senior Software Quality Assurance Engineer. You would need to have a quality engineering background that includes white box and black box testing as well as creating test automation using tools built in dot-net and selenium as well as using networking tools like fiddler, jay-meter, and postman. He'd love to work with fellow Omnic Lab folks! Ping Shazear on our discord for more information.“ Omnic Meta: (Homepage) Reaper’s new kit with 1.32 Stats Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link Console vs PC Questions Difference or Myth? (Console vs PC) Heroes X, Y, Z are stronger on Console Some Comps aren’t good on Console Console players aren’t as good at the same rank on PC Diamond console = Gold PC mentality Game sense transfers from Console to PC Game pace is slower on Console Aim assist makes Console easier Blizzard doesn’t balance for Console play Console play is more toxic Console players are all young players who can’t afford a PC What things should be known for improving on console? How is the toxicity on Console? What statistical trends mirror PC play? What statistical trends are in different? Any trends or differences that could be relevant to monitor? Top tips for improving on Console? Game settings or peripheral recommendations for building muscle memory? Control Freaks PS4 Control Freaks XB1 Thoughts on platform cross-play being enabled in the future Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M., Brendon D. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
136 - Omnic Lab: Busan with ChipSa (Map Mastery)

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 28, 2019 66:51


This week Andres & Rob are back at it with the Map Mastery to visit Busan! This time we have returning guest ChipSa to help us talk all about this map and what compositions, approaches, and good tactics are when playing on Busan. ANNOUNCEMENTS: GAME NIGHT: 1/25 SPONSOR: Top Score Solutions “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Busan: Downtown Outside area with very tall high grounds near spawn areas Low ground for point with low cover Odd shaped high ground Mega Health Pack near a pillar just off point Large area near point to be knocked off Busan: Sanctuary Odd sightlines Point slightly raised in a courtyard with a large central drum for cover Lots of interesting health pack locations Mix of enclosed and open areas for vertical sky box Busan: MEKA Base Fully enclosed map A wrap around high ground Low point is where the point is located Kill zone just off the side of point Lots of staircases both large and in small flanks Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M., Brendon D. iTunes Reviews: (3) Sharkstef15 (USA) Jan 18 Plumzc (UK) Jan 23 Oatmeal~The Fatty (USA) Jan 20 (Matt Z) Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
135 - Omnic Lab: Different Ranks & Meta

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 21, 2019 82:23


This week Andres & Rob are back at it with another duo show to talk all about how playing at different ranks changes what expectations players may have for your play and how to improve. We also talk at length through what we value in hero mastery and what the meta means. ANNOUNCEMENTS: GAME NIGHT: 1/25 SPONSOR: Top Score Solutions Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab What is Meta? What is meta? What meta means at different ranks. Interpretation of what is good for you at your rank. How does playing meta help or hurt you Playing what you want has value Hero Mastery matters Playing 100 hours doesn’t make you an expert, but… Lowering hero pools have value Learning the game faster by lowering variables. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
134 - Omnic Lab: Armor Takes a Hit

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 15, 2019 74:12


This week Andres & Rob take a long look at the big news for the week. We cover the Bastet Ana event, Hero rebalances on PTR Jan. 7th, 2019, and talk all about the new Armor in the game. ANNOUNCEMENTS: GAME NIGHT: 1/25 SPONSOR: Top Score Solutions “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link News: BASTET Ana event! NEW Bastet Written Lore segment Jan. 8 - 21 Win 9 total games for all in-game rewards: Icon, Victory Pose, Skin 2, 4, and 6 hour viewing twitch drops for select streamers for 5 total sprays FRAN & Emongg doing streams for the new Bastet Event Jeff Kaplan appeared on the streams! Armor & PTR: PTR Changes Link Jan. 7, 2019 Known Issues list updated to 1.32 Armor Explained by OW Central CompOW Subreddit post from ClumsyLi Armor now reduces damage differently -3 dmg per “tick” of dmg now on PTR -5 dmg per “tick” of dmg  previously Also, this change means that anything 6 dmg and below per dmg source will be half. Before the threshhold before dmg was halved was 10 (because of the -5) So the calculations reduce dmg done to Armor targets by half, until the dmg exceeds 6. This is most noticeable on units with machine guns and shotguns using many shots in quick succession or lots of pellets spreading in a single shot. Brigitte - Rally - Duration of the effect down to 30 sec. DVa - Defense Matrix - Cooldown between uses increased from 1 sec to 2 sec. Reaper - Shotgun/Passive - Lifesteal increased from 30% to 50% of dmg dealt.(edited) Lifesteal Gif example New Killfeed updates Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
133 - Omnic Lab: New Year, New Goals

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 7, 2019 59:14


This week Andres & Rob start off the new year of 2019 talking about our goals for the coming year, things we want to see in Overwatch, and overall just how we want the show to get better in the new year! ANNOUNCEMENTS: GAME NIGHT: 12/28 Coverage SPONSOR: Top Score Solutions “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Switch Visits ATL! Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link News: Suspected balance patch to come soon. Ellie controversy. YourOverwatch Main Video SecondWindGG’s TwitLonger Slasher’s Twitter coverage (first tweet) Reddit Thread coverage Aspen from C9’s Twitch Announcement Jayne’s Twitch Highlight explaining what he thinks is “why” from SW Overwatch League is preparing to start again. Goal setting: Overwatch Goals Personal Goals Podcast Goals Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Lisome, Matthew Z. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
132 - Omnic Lab: DVa with TossarN - Going Deep

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Dec 29, 2018 80:17


This week Andres & Rob sit down with TossarN, a coach and top GM player to doing a going deep on DVa. Relatively unknown, but a really great coach we found through Jayne’s Youtube channel, we’re excited to do our last show of 2018 with TossarN! ANNOUNCEMENTS: GAME NIGHT: 12/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Ashe Stat Analysis Article Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link Going Deep D.Va: D.Va Reference Source What is the fundamentals for D.Va or what is her job in a game? The core of the hero for ALL ranks. Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? Okay let’s kick things off with your bread and butter: D.Va’s Defense Matrix and mixing it with Damage. Let’s talk about using Micro Missiles and effective use. How to do we get the most out of Rocket Boosters ? Self Destruct breakdown Baby D.Va aka Pilot Mode How Map Dependent is D.Va? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
131 - Omnic Lab: Ultimate Tracking

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Dec 24, 2018 71:49


This week Andres & Rob have a full show for you this week talking all about Ultimate tracking! ANNOUNCEMENTS: GAME NIGHT: 12/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Ashe Stat Analysis Article Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link Season 13 expected to finish on Dec. 28/29! Next Week DVa going deep with a Coach who was featured on Jayne’s YouTube that coached him from Fiver! Ultimate Tracking What is Ult tracking? Why is it important? How can I improve at ult tracking? What are some key indicators for when someone has an ult? Advanced Ult tracking. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
129 - Omnic Lab: Personal Progression

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Dec 10, 2018 71:15


This week Andres & Rob meet up to talk through what they’ve been doing to play better and climb this season. We also talk a lot about what we’ve been working on for the current season and look for in game play to observe improving. ANNOUNCEMENTS: GAME NIGHT: 12/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Ashe Stat Analysis Article Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Hero 29 (Ashe) has a 1.5x scope requiring sensitivity Adjustments! Click this calculator link and set the bottom to 66 & the top to your Ana/Widow scoped sensitivity to calculate! Reddit reference Winter Wonderland - Dec. 11th Zarya & Lucio Skins announced so far Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
128 - Omnic Lab: Gibraltar with Shockmaster (Map Mastery)

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 30, 2018 86:32


This week Andres & Rob meet up together with one of our longest community members and fresh into Top 500: Shockmaster! This week we want to spend a good chunk of the episode talking about Gibraltar in another map guide with him and then also chat about all the things he’s been up to since grinding Overwatch in the beginning. ANNOUNCEMENTS: GAME NIGHT: 11/30 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Hero 29 (Ashe) has a 1.5x scope requiring sensitivity Adjustments! Click this calculator link and set the bottom to 66 & the top to your Ana/Widow scoped sensitivity to calculate! Reddit reference   General Tips Payload maps in general (ideal setup for attack & defense) What to consider when choosing a composition on Gibraltar How teams make composition changes based on Points A, B, & C   Point A, B, & C Map locations: Box on high ground, Stairwell, Mega Health Pack room, Stairs hallway, Catwalk, Rocks edge, Final catwalk, server room, two mini health pack spots Attacking/Defending Composition considerations Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

My JavaScript Story
MJS 087: Rob Eisenberg

My JavaScript Story

Play Episode Listen Later Nov 28, 2018 45:43


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

Devchat.tv Master Feed
MJS 087: Rob Eisenberg

Devchat.tv Master Feed

Play Episode Listen Later Nov 28, 2018 45:43


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

All JavaScript Podcasts by Devchat.tv
MJS 087: Rob Eisenberg

All JavaScript Podcasts by Devchat.tv

Play Episode Listen Later Nov 28, 2018 45:43


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

Omnic Lab: A Strategic Overwatch Podcast
127 - Omnic Lab: Brig & Doom Super Patch

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 25, 2018 83:56


This week Andres & Rob meet up together for a super patch extravaganza! With missing 2 weeks of large patch updates for Doomfist & Brigitte along with a few other notable discussions on the state of the game spurred by Seagull’s video this week we’ve got a full show for you! ANNOUNCEMENTS: GAME NIGHT: 11/30 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Hero 29 (Ashe) has a 1.5x scope which is why there needs to be a major in-game adjustment instead of copying settings. Here's a tip I received from discord user RePeteTV sending me this Reddit link about the sensitivity adjustments For Ashe, this is the sensitivity calculator needed to make her sens like Widow's and Ana's her magnification is different so the math is different. https://www.desmos.com/calculator/1a0o5z7ova Set the top slider to your widowmaker/ana scoped sens and then the bottom bar to 66, does not matter what your sens is, this has to deal with FoV and Ashe's is arbitrarily 66. So far, we have no better method of finding our sensitivity and no surefire way to know for sure, but this calculator gave Kephrii his sens and he said it was much closer to his Widow sens than others as have I used this and believe the same. PTR Nov.14, 2018: Also included is the Build from Nov. 20, 2018 Bastion: Recon: Ammo Increased 25 -> 35 Sentry: Weapon spread decreased 33% while firing (slow and slight accuracy increase) Brigitte: Shield Bash cannot go through or stun through barriers Shield Bash DMG down 50 -> 5 Inspire (Passive) CD down 1.5s -> 1.0s Inspire (Passive) Duration up 5s -> 6s Inspire (Passive) Total healing up 80 -> 100 Dev Notes: Reduces Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer, and lately we’ve been reducing her effectiveness by reducing the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help increase her overall healing output. Doomfist: Rising Uppercut: Loss of Air control down 3s -> 0.6s Seismic Slam: Max range down 20m -> 15m Seismic Slam: Victims no longer lose air control when being pulled in Meteor Strike: Inner ring damage radius up 1.5m -> 2.0m (still deals 300 DMG) Meteor Strike: Max DMG outside the inner ring down 300 -> 200 This is where the falloff happens, still reduces the DMG down to 15 at max range Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move. Comments Nov. 20: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart. McCree: Fan the Hammer DMG up 45 -> 55 Reinhardt: Bug Fixed preventing Earthshatter from going over some terrain. Soldier 76: Tactical Visor: Helix Rocket no longer auto-targets enemies Torbjorn: Molten Core: DMG up 130dps -> 160dps Sound Bugs: Varying sound bugs having to do with Windows volume settings have been fixed. Most notably an issue with scoping sounds on Ana. Known Issues List 11.22.18 (edited) Ashe: Coach Gun: can launch you into orbit by shooting a Genji Deflect Ashe: B.O.B. can move Sentry Bastion & cryo-freeze Mei Ashe: B.O.B. LoS is blocked if Mei cryo-freezes on top of him Ashe: B.O.B. no audio call out for nano boosting B.O.B. Winston: Jump Pack: sometimes knockbacks enemies without dealing any DMG New Bug Report Ashe: Scope for Viper: when scoping in or out it massively drops the in-game FPS down Also the current PTR is getting feedback on the same issues before live in this post Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
126 - Omnic Lab: Ashe with Fareeha - Going Deep

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 18, 2018 68:38


This week Andres & Rob sit down with GM DPS main & streamer personality Fareeha to talk all about the new Hero 29: Ashe (and B.O.B.)! We were pumped to connect with Fareeha at Blizzcon a bit and want to get to know her as well! Let’s Get to Know our Guest! All right, Fareeha, tell us a bit about yourself! Who are you & some of your background, tell us about your stream, and tell us your skills in the game!   ANNOUNCEMENTS: GAME NIGHT: 11/30 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate: https://www.humblebundle.com/monthly?partner=omniclab Going Deep Hero Breakdown: Ashe Reference Source What is the fundamentals for Ashe or what is her job in a game? Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? Okay let’s kick things off with your bread and butter: Healing with the Viper in and out of the scope. When do I Spam? How do I know when to pop out of scope? Let’s talk about using Dynamite and effective use. How do we set up to use it? Do we use on cool down? How do I hit the dang thing consistently? How to do we get the most out of Coach Gun? Movement tips (Don’t worry about hitting a surface with the gun) Using Offensively vs Defensively Proper timing for B.O.B. breakdown When to use, where to be, who to prioritize General Use & Setting up Communicating with Teammates How Map Dependent is Ashe? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Lisome Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
125 - Omnic Lab: Blizzcon 2018 Recap

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 11, 2018 66:31


This week Andres and Rob talk all about what happened at blizzcon and include a super cool group interview we had with Michael Chu! ANNOUNCEMENTS: GAME NIGHT: 11/30 - Next Game night SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Released in the feed Blizzcon 2018: Blizzcon Experience People and Event Ashe & Overwatch release OWWC and esports contacts Michael Chu interview News Updates: From a stream at Blizzard HQ, LA Gladiators Surefour talking with some devs on stream indicate they are working on pushing some changes to the PTR for the following heroes: DOOMFIST - Video timestamp Reverted the internal change to Rocket Punch distance (when canceled with a jump). They tried reducing the extra distance by 40%, but it felt bad during internal testing. Seismic Slam range reduced from 20 to 15 meters (max damage from 85 to 65). Enemies affected by Rising Uppercut only lose air control of their character for 0.6 seconds (essentially just during the ‘knocked up’ portion) BASTION - Video timestamp Bastion’s Recon clip size increased from 25 to 35. Bastion’s Sentry minigun gets a ‘reverse-spread’ effect: the longer he shoots, the more precise his shots become. This was specifically described as a change that “may or may not make it.” MCCREE - Video timestamp Fan the Hammer damage increased by 10 damage per shot. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4) , Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Lisome. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
124 - Omnic Lab: Omnic Noon 2018

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 29, 2018 89:39


This week Andres and Rob get Blevins and DeathBlow back on from High Noon Productions to hang out and talk about all things pre-blizzcon, news, new PTR, and more! ANNOUNCEMENTS: GAME NIGHT: 10/26 - REPORT SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Overwatch Panel Nov. 1, 10pm-11pm (4th Floor, Anaheim Hilton) IcySorrow, Blevins, BlazzinBob, TotemlyDrunk, iPlaiGames, notrob Overwatch News: New Torb is Live in Comp to finish our season! Thoughts? Kit Refresher: Molten Core: New Ult LAVA Overload: 150 armor, faster movement & shooting/reloading 30% for 5s Deploy Turret: Lv. 2 Always, self-builds, throwable, targets enemies you shoot Rivet Gun: Single Faster Projectile & reload speed Rivet Gun: Shotgun Lower dmg but faster speed & recovery, new spread Season 12 is over!! Oct. 29th at 00:00 UTC (5:00pm PDT) Season 13 kickoff is Nov. 1 at 00:00 UTC (5:00pm PDT Oct. 31) Rewards reminders: SR 1-1499 (Bronze): 65 CP SR 1500-1999 (Silver): 125 CP SR 2000-2499 (Gold): 250 CP SR 2500-2999 (Platinum): 500 CP SR 3000-3499 (Diamond): 750 CP SR 3500-3999 (Master): 1200 CP SR 4000-5000 (Grandmaster): 1750 CP Comp Team Death-Match returns for the offseason! First to 30 kills with 4v4 teams The new Story Discussion Forum section has released, people going nuts Speculations abound: New Story mode? New events? Single-player content? World Cup Predictions UK vs USA AUS vs SKR Winners faceoff (loser to 3rd place) CN vs FIN CAN vs FR Winners faceoff (loser to 3rd place) Discussion Points: PTR 10/23/18 HERO UPDATES General - All Made jump height consistent across hero roster Mercy - Valkyrie Ultimate cost reduced 15% Healing per second increased from 50 to 60 Dev Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly. Reaper Hellfire Shotguns - Spread randomization reduced by 50% NOTE: This is currently a nerf, and Jeff said they’re updating PTR with an adjustment The Reaping (Passive) - Life steal increased from 20% to 30% of damage dealt Dev Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies. Roadhog Chain Hook Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds Now greatly reduces the target’s momentum upon being hooked Cooldown now begins immediately, instead of after the target has been pulled Scrap Gun Spread pattern adjusted for both primary and secondary fire Spread randomization reduced by 50% Whole Hog Knockback maximum velocity increased by 25% (from 8 to 10 meters per second) Horizontal recoil decreased slightly Dev Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality. Symmetra - Photon Projector Primary fire beam charges up 20% faster Dev Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on. BUG FIXES Doomfist Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed Orisa Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects Roadhog Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles Symmetra Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls Zarya Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped Special Thanks to Diamond Sponsors & New Patrons: Anthony E., Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, Shazear, Solo PS4, Terry F, Top Score Solutions, TragicZac New Patrons this week: Anthony E. & Erik W. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
123 - Omnic Lab: Lore & Speculation

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 23, 2018 81:47


  This week Andres and Rob talk about some lore around Talon, Blackwatch, and a whole lot of speculation for what we think could be soon around the corner for us in the game! ANNOUNCEMENTS: GAME NIGHT: 10/26 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Overwatch Panel Nov. 1, 10:00-11:00pm (4th Floor, Anaheim Hilton) Discussion Points: Overwatch Lore 2017-2018 The start of the story: “Over thirty years ago, without warning or explanation, a decommissioned set of automated megafactories re-activated themselves and launched a worldwide military campaign against all humanity dubbed the Omnic Crisis. Despite deploying new technologies including powered armour and super-soldier programs, no nation alone could stand against the growing omnic army.” The UN formed OW For 20yrs OW served as a global peacekeeping force & overall world & space betterment Controversy struck their missions & forced disgraceful retirements through failed missions and allegations plus the uncovering of Blackwatch’s covert operations surfaced The UN investigated and the OW Swiss headquarters was destroyed and Jack & Gabriel were reported dead during the investigations. The UN still decided to shut down OW & BW even with the destruction ruled as an “accident” The Petras Act declared all OW activity illegal & could be prosecuted Since then: Vishkar Corp. destroyed Calado Tower to control Rio de Janeiro Side note: Lucio’s Father worked on design & creator for sonic tech for Vishkar Lucio also is a known enemy & freedom fighter to force them out of Rio de Janeiro Satya Vaswani (Symmetra) was a high rank hard-light architect & trade agent for Vishkar Symmetra was the key in destroying Caldo Tower with Sanjay Korpal (Vishkar agent & Talon leader) who helped assist after they couldn’t negotiate a contract with the Mayor of Rio de Janeiro. Hyde Global hired 2 international criminals Junkrat & Roadhog to swindle insurance Heroes Introduced since launch: Talon: Sombra (Origin Story) Animated Short Doomfist (Origin Story) “Conflict & War is the Crucible by which we evolve.” Doomfist Smashed the airport in Numbani & OR-15 models Moira (Origin Story) Blackwatch Associations: Genji McCree Moira Overwatch & Misc: Ana - Fareeha’s (Pharah’s) Mother Lore Origin Story OW Sniper with original Overwatch Faked her death just like Jack Morrison (76) & Gabriel (Reaper) Brigitte - Torbjorn’s Daughter, Reinhardt is the Godfather Lore Origin Story Orisa (Origin Story) OR-15 modified by Effie Odele to an OR15A Wrecking Ball (Origin Story) Connected to Horizon Lunar Colony & Dr. Winston Name: Hammond -- Connections with winning a Junkertown Arena Animated Shorts: “The Last Bastion” - Bastion The only animated short with zero dialogue Shows that Bastion was abandoned in a forest in Sweden after the Omnic Crisis Ganymede somehow activated Bastion (the bird) The Omnic has PTSD from the battles in the crisis Finds some abandoned B73 models destroyed in a field & uses his repair tech to get a memory note on what happened Remembers what it’s supposed to attack in the city, but takes the bird to help understand it is in the past Apparently, Bastion met Torbjorn after this and took him under it wing & upgraded it “Infiltration” - Sombra with Widowmaker & Reaper (Guest Zarya) Talon assassination mission in Volskaya Industries (RUS) Chairman Katya Volskaya? (defender against the omnics) Sombra Blackmails her with knowledge of the Chairman using tech from Omnic technicians. (Chairman also shows her daughter) Mechs being built use Particle Beams that Zarya utilizes & Shield Arms like her barriers Zarya arrives at the end “Junkertown: The Plan” - Junkrat & Roadhog (Teaser for The Queen?) Mostly Map & World building, Character fun “Rise and Shine” - Mei & Snowball Mei & companions in Antarctica ran low on resources. Cryo-froze themselves to power down the base. Only Mei woke up from Cryo-sleep Atmospheric predictions were far worse than expected. Comms lost & they slept through the OW/Blackwatch controversy Asleep for 9 years resulting in the companions’ tanks to malfunction. On the plus side, the 9 years the base while they slept. Companions died to the Cryonics “Malfunctioning” Opara (Cryonics) - from Numbani, Africa Arrhenius (Climatologist) - from Sweden Torres (Cryonics) - from Spain Macready (Engineering) - from USA Adams (Researcher) from USA Mei sets out with the data and some snow gear to get back to Overwatch from Antarctica “Honor and Glory” - Reinhardt & Brigitte (OR-14 Orisa Model & Bastion models) Rein & Brigitte talking to avoid going back to OW Reinhardt’s young crusader days “Live with Honor, Die with Glory” Shows his arrogance and aggression while not protecting his men An OR-14 Unit gets deployed and cuts Reinhardt’s Eye open with a blade. Reinhardt’s senior officer gets a mortal wound from the same unit to rescue him Fun fact: One of the crusaders helping while Reinhardt is on his rampage is a female crusader! This means that there could be more of his unit that were female or even omnics! Reinhardt’s superior rests in Eichenwalde (or at least the armor does) Speculations? Omnics vs humans, thoughts? Lots of story retrospection, but how will they move forward? Talon, how do they come into play? Will Sanjay Korpal, Talon leadership show up? He’s also Vishkar’s CEO This guy was in the Symmetra comic (A Better World) & Masquerade Comic as well as the Moira Origin Story & sat with Moira & Maximillien when Doomfist returned. More Overwatch heroes? “Sound Quake” from the original trailer has STILL gone unmade “has chest missiles” according to punch kid Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, Shazear, Solo PS4, Terry F, Top Score Solutions, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, PatreonTwitch, Youtube, MERCHDiscord: discord.me/omniclabEmail: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

All Angular Podcasts by Devchat.tv
MAS 056: Rob Eisenberg

All Angular Podcasts by Devchat.tv

Play Episode Listen Later Oct 17, 2018 45:37


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

Devchat.tv Master Feed
MAS 056: Rob Eisenberg

Devchat.tv Master Feed

Play Episode Listen Later Oct 17, 2018 45:37


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

My Angular Story
MAS 056: Rob Eisenberg

My Angular Story

Play Episode Listen Later Oct 17, 2018 45:37


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

Omnic Lab: A Strategic Overwatch Podcast
122 - Omnic Lab: Halloween Terror & Omnic Stats 2018

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 15, 2018 63:38


This week Andres invites Switch on to sub in for Rob this week as they talk through the new Halloween Terror 2018 event and breaking down Switch’s new Omnic Meta Data to help you improve your game play! ANNOUNCEMENTS: GAME NIGHT: 10/26 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Overwatch Panel Nov. 1, 10pm-11pm (4th Floor, Anaheim Hilton) Overwatch News: New Patch: Halloween Terror https://playoverwatch.com/en-us/news/patch-notes/pc Blizzcon Media badges approved - getting ready. Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, RickyTicky, Shazear, Solo PS4, Terry F, Timothy W, Top Score Solutions, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes