Podcasts about durandal

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Best podcasts about durandal

Latest podcast episodes about durandal

Sacred Symbols: A PlayStation Podcast
#354 | You Have No Idea What Loss Is

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Apr 14, 2025 238:07


If something never goes away, you're never able to miss it. That's why there's an incredible amount of cynicism surrounding The Last of Us Complete, yet another re-release of the 2013 original and its 2020 sequel, a package that combines both games into something more accessible and affordable for PlayStation 5 owners. Naturally, this is heavily tied into the return of The Last of Us on HBO, and clearly this sort of thing isn't really aimed at us at all. In fact, it's likely very smart business. But that doesn't mean we're longing for something else. Anything else, really. For once. Plus: PS+ price increases slam headlong into Latin America, Portal gets some key UI and UX updates catered toward streaming users, PlayStation's concert series seemingly suffers poor ticket sales, and more. Then: Listener inquries! Should console manufacturers limit hardware sales to their most hardcore audience first? Considering the length of both Uncharted 4 and TLoU2, should be expect Intergalactic to be a very long game? Is the "games are too expensive" argument ultimately a dead end? Can Colin mystify his sons with the '90s tech magic of WYSIWYG? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:37:06 - Larger shirts selling out 0:42:17 - Dealing with grief 0:44:51 - Kids listening to Sacred 0:46:02 - Espresso tips 0:52:04 - Lawn boys rise up 0:56:21 - Timestamps on what we're playing (no) 1:00:21 - Dustin's art of the deal 1:03:19 - PS+ price increase in Latin America 1:12:52 - Marathon reveal incoming 1:30:30 - HBO renews Last of Us for Season 3 1:38:28 - PS Portal update 1:41:06 - Animated background on PS5 1:43:58 - Vampire Survivors cross-save wont come to PlayStation 1:51:23 - PlayStation Concerts being canceled 1:56:08 - Death Stranding film details 2:03:06 - What We've Been Playing (The Last of Us: Part II, Breakout Beyond, Ready or Not, Blue Prince, Marathon 2: Durandal, Assassin's Creed Shadows) 2:35:58 - The Last of Us Complete 2:44:21 - New PlayStation+ games 2:52:47 - PSN Top Downloads 3:02:15 - Post-apocalyptic media 3:11:34 - Preorders looking at accounts 3:18:27 - Intergalactic's runtime 3:23:20 - Best weather in videos games 3:29:25 - Games industry and economics 3:40:48 - Lilymo and Kickstarter Learn more about your ad choices. Visit podcastchoices.com/adchoices

El Palacio Enano Podcast
Armas de Leyenda - Excalibur, Gae Bolg y Durandal - Episodio exclusivo para mecenas

El Palacio Enano Podcast

Play Episode Listen Later Apr 6, 2025 22:37


Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Hoy empezamos una nueva sección en la que durante algunas entregas, analizaremos y explicaremos algunas armas legendarias y mitológicas. Hoy hablaremos de la archiconocida Excalibur, pero también de otras menos conocidas como la lanza Gae Bolg o la espada Durandal. Os animamos a participar dejando vuestras listas o sugerencias. Esperamos que os gusten este tipo de audios. Subiremos más.Escucha este episodio completo y accede a todo el contenido exclusivo de El Palacio Enano Podcast. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/851412

CounterCult
The Ring of Solomon and Durandal

CounterCult

Play Episode Listen Later Aug 27, 2024 66:33


Chucky Danger and Outlaw sit down and talk about the Ring of Solomon and the sword Durandal. This is the introductory episode for a series on ancient relics and artifacts.

The Media Hijacked
EP.191 Legend of Mystical Durandal Sword

The Media Hijacked

Play Episode Listen Later Jul 10, 2024 76:54


Discover the legendary tale of Durandal, the mythical sword wielded by the hero Roland in medieval literature. Sword goes missing after 1300 years!! Tik Tok: https://www.tiktok.com/@themediahijacked?lang=en Reddit: https://www.reddit.com/r/theMediaHijacked/ Youtube: https://www.youtube.com/channel/UC7Lbqa8NqieSOZpTCtxshQw T-Shirts “NOW AVAILABLE” https://www.themediahijacked.com/ Every Tuesday @3PM PST/6PM EST Join us on twitch.tv Follow us on Twitch.tv: https://www.twitch.tv/mediahijacked Follow us on www.kick.com/themediahijacked Billy: https://www.instagram.com/youneak/ Chris: https://www.instagram.com/sarkastik_jones/ Don't forget Rate and Subscribe!! Thanks!! --- Support this podcast: https://podcasters.spotify.com/pod/show/mediahijacked/support

De Todo Un Mucho
ROBARON la ESPADA DURANDAL, CARLO ACUTIS y ESTIGMAS en MÉXICO ft. Lourdes Gómez

De Todo Un Mucho

Play Episode Listen Later Jul 3, 2024 53:46


Iniciamos hablando sobre el impactante robo de la espada legendaria Durandal, un artefacto que ha capturado la imaginación de muchos debido a las reliquias de Jesucristo que se dice contiene en su interior. Este reciente acontecimiento ha sacudido a la comunidad histórica y religiosa, y aquí desentrañamos los detalles y el impacto de este robo

La Revue de Presse
On a volé Durandal, l'épée de Roland de Roncevaux !

La Revue de Presse

Play Episode Listen Later Jul 2, 2024 7:35


Mention légales : Vos données de connexion, dont votre adresse IP, sont traités par Radio Classique, responsable de traitement, sur la base de son intérêt légitime, par l'intermédiaire de son sous-traitant Ausha, à des fins de réalisation de statistiques agréées et de lutte contre la fraude. Ces données sont supprimées en temps réel pour la finalité statistique et sous cinq mois à compter de la collecte à des fins de lutte contre la fraude. Pour plus d'informations sur les traitements réalisés par Radio Classique et exercer vos droits, consultez notre Politique de confidentialité.Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

2 minutes chrono de Bleu Poitou
Gilles Morin, président du club de gym de Thouars "La Durandal"

2 minutes chrono de Bleu Poitou

Play Episode Listen Later Jun 14, 2024 2:25


durée : 00:02:25 - Gilles Morin, président du club de gym de Thouars "La Durandal"

Retrograde Amnesia: Comphresenive JRPG Analysis
Xenosaga E22: Theologically Problematic [Kukai Foundation, Part III]

Retrograde Amnesia: Comphresenive JRPG Analysis

Play Episode Listen Later Jan 22, 2024 70:34


This place permeates some kind of fondness for the past. Permeate your present by answering trivia questions from a kiosk, vibrating with kinky excitement, learning dream fragments are robot parts, demanding a lady's measurements, introducing new sunglasses guys, equating the Y Data to a McGuffin, lore diving for Simeon and Nephilim, sharing perverse tastes, exposing songs that drive us to madness, binding a wallet chain to a bullet, showcasing an ominous auditorium, arguing over government funding and artifacts, suffering a farce crime, and getting arrested by a lady with a cool haircut. A man's dream is a giant robot. 00:00 Miniseries 5 | 02:26 Intro | 03:24 AWGS Hangar | 08:00 Giant Robot Training Hall | 16:31 Launch Pad | 18:25 Dock Colony Check In | 19:18 Durandal as Junior | 22:24 Pleroma | 29:31 Albedo Interlude | 39:52 Allen KOSMOS Shion | 42:07 Jr's Gift | 44:39 Federation Intimidation | 45:15 Parliament Argument | 53:31 Frame Job | 01:01:11 Real Net 01:05:28 Outro Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get early access, ad-free episodes, bonus episodes, miniseries, and access to the RealNet.  Twitter: @retroamnesiapod Cohost: cohost.org/retroam E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com  

Retrograde Amnesia: Comphresenive JRPG Analysis
Xenosaga E20: Central Bottom Hole [Kukai Foundation, Part I]

Retrograde Amnesia: Comphresenive JRPG Analysis

Play Episode Listen Later Jan 8, 2024 64:43


Hey, who's an illegitimate son? Maybe it's us, maybe it's you, maybe we're inserting the Durandal in the bottom hole, wondering of space flower cities are common, as you know'ing to oblivion, finding another palm tattoo guy, A-posing like an asshole, hinting at an anime ability, debating beach anxiety, admiring a soviet pistol, failing to comfort Shion, proposing a chaotic chaos theory, brining a screen to the beach, challenging DNA, freaking out at thunder, and wondering if the madman made more emulators. Fuck it, I guess. 00:00 All the Downloadin' | 01:53 Intro | 04:13 Approaching Kukai Foundation | 09:09 Gaignun Kukai | 16:25 Gaigun + Jr Office Chat | 25:13 Sad Sack Shion | 28:17 Launch Pad | 30:32 Beach Day | 33:41 Kevin Dissociation | 35:38 Beach Bastards | 46:35 Gaignun Calls Helmer | 54:08 Goodbye Beach | 56:26 Real Net | 01:00:55 Outro Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get early access, ad-free episodes, bonus episodes, miniseries, and access to the RealNet.  Twitter: @retroamnesiapod Cohost: cohost.org/retroam E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com  

Retrograde Amnesia: Comphresenive JRPG Analysis
Xenosaga E19: Identity Diffusion, the Eternal Dilemma [Durandal, Part II]

Retrograde Amnesia: Comphresenive JRPG Analysis

Play Episode Listen Later Jan 1, 2024 56:37


Identity diffusion: the eternal dilemma. Diffuse your identity with us as we're wondering if child robots are programmed to hate a biological dad father, running like a big goober, bombing a pick-up line, discovering a gambling-addicted populace, begging for dig-b abuse, stealing signage, considering a fan club, telling Momo that robot fireflies are good actually, entering the Pinocchio zone, and throating the military balance. The truth that exists here may have been a bit too much for her. 00:00 New Chris | 03:00 Intro | 04:58 Where's Momo? | 09:31 Dock | 12:25 Residential Area | 25:14 Bridge | 27:51 Hangar | 30:26 Park | 43:32 Further Exploration | 45:27 Real Net | 50:32 Outro Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get early access, ad-free episodes, bonus episodes, miniseries, and access to the RealNet.  Twitter: @retroamnesiapod Cohost: cohost.org/retroam E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com  

Retrograde Amnesia: Comphresenive JRPG Analysis
Xenosaga E18: The Bodies of Jesus Christ and His Superstars [Durandal, Part I]

Retrograde Amnesia: Comphresenive JRPG Analysis

Play Episode Listen Later Dec 25, 2023 69:32


Will feeling pain make me complete? Complete your own pain and listen as we're not supplied for a gnosis attack, freaking out on the bridge, dialing up the KOSMOS contemplativeness, talkin' bout momma, scanning transfection course, deciding it's Kevin's hand at work, failing the yearly review, wondering if computer mom has a virus, falling into a hell void, exposing the devil hand, telling our friends where we keep dangerous items, showing off our emulators, concocting a perfect Kukai Foundation real-world analog, reducing to salt, and insulting the biological father of our future robot girl girlfriend. No cum, just satan. 00:00 Marathon Recap | 03:15 Intro | 05:13 Asymmetrical Space Bridge Panic | 11:28 Technobabble Word Salad World Championship | 16:36 KOSMOS' Gnosis Eradication Methods | 23:37 Pleroma Check In | 25:19 Durandal Bridge | 32:28 Miltia Flashback | 36:09 Zohar(s) | 45:46 Betty | 56:34 Real Net | 01:05:50 Outro Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get early access, ad-free episodes, bonus episodes, miniseries, and access to the RealNet.  Twitter: @retroamnesiapod Cohost: cohost.org/retroam E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com  

Retrograde Amnesia: Comphresenive JRPG Analysis
Xenosaga E14: Don't Sext Your Kaiser [U-TIC Battleship]

Retrograde Amnesia: Comphresenive JRPG Analysis

Play Episode Listen Later Nov 27, 2023 66:30


Pierce me with your hatred. Pierce your ears as we're referencing The Wizard of Oz, activating false memories, introducing a southern belle and a goth princess, making a sword into a spaceship, suspecting Momo's abduction was an inside job, wondering if —they— will come, determining Albedo's whole deal, debating AWGS vs mech, killing the Woglinde again, engaging condition zebra, subchanneling to a high velocity cannon, foreshadowing T-elos, meandering through a dungeon, plugging a cable into our heads, jacking into everything, and pondering the combination of short man syndrome combined with large guns. Penetrate the port side and prepare for combat. 00:00 Intro | 03:25 Enter Jr. I 15:16 Aboard the Durandal | 19:16 Margulis' Manipulations | 31:26 Jr and Mary: Salvagers | 36:18 Durandal vs UTIC | 40:57 Jr's Mission | 52:16 Sisterly Data Transmission | 59:07 Real Net | 01:03:11 Outro Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get early access, ad-free episodes, bonus episodes, miniseries, and access to the RealNet.  Twitter: @retroamnesiapod Cohost: cohost.org/retroam E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com  

Colony Drop: A Gundam Podcast
0108: Mail Call #5: Colony Drops, Cults, and Ascots!

Colony Drop: A Gundam Podcast

Play Episode Listen Later Oct 22, 2023 87:38


It's time to empty our mailbag once more in this double-sized episode!  Isaac reveals that Banagher makes him second guess Zeonism.  What is worse - short series with terrible endings or long series that are terrible all the way through?  Should Iron Mask be a newtype cult leader?  Who cleans the toilets under Durandal's Destiny plan?  Is Isaac wearing Dom underwear right now?  What exactly is an ascot?  And for the main event our California Isaac goes head-to-head with an Australian Isaac concerning exactly how bad the impact of Operation British would have been on Australia!  Caution - we do real math in this episode!

Software Sessions
Victor Adossi on Yak Shaving

Software Sessions

Play Episode Listen Later Jan 2, 2023 110:47


Victor is a software consultant in Tokyo who describes himself as a yak shaver. He writes on his blog at vadosware and curates Awesome F/OSS, a mailing list of open source products. He's also a contributor to the Open Core Ventures blog. Before our conversation Victor wrote a structured summary of how he works on projects. I recommend checking that out in addition to the episode. Topics covered: Most people should use Dokku or CapRover But he uses Kubernetes anyways Hosting a Database in Kubernetes Learning technology You don't really know a thing until something goes wrong History of Frontend Development Context from lower layers of the stack and historical projects Good project pages have comparisons to other products Choosing technologies Language choice affects maintainability Knowing an ecosystem Victor's preferred stack Technology bake offs Posting findings means you get free corrections Why people use medium instead of personal sites Victor VADOSWARE - Blog How Victor works on Projects - Companion post for this episode Awesome FOSS - Curated list of OSS projects NimbusWS - Hosted OSS built on top of budget cloud providers Unvalidated Ideas - Startup ideas for side project inspiration PodcastSaver - Podcast index that allows you to choose Postgres or MeiliSearch and compare performance and results of each Victor's preferred stack Docker - Containers Kubernetes - Container provisioning (Though at the beginning of the episode he suggests Dokku for single server or CapRover for multiple) TypeScript - JavaScript with syntax for types. Victor's default choice. Rust - Language he uses if doing embedded work, performance is critical, or more correctness is desired Haskell - Language he uses if correctness and type system is the most important for the project Postgresql - General purpose database that's good enough for most use cases including full text search. KeyDB - Redis compatible database for caching. Acquired by Snap and then made open source. Victor uses it over Redis because it is multi threaded and supports flash storage without a Redis Enterprise license. Pulumi - Provision infrastructure with the languages you're already using instead of a specialized one or YAML Svelte and SvelteKit - Preferred frontend stack. Previously used Nuxt. Search engines Postgres Full Text Search vs the rest Optimizing Postgres Text Search with Trigrams OpenSearch - Amazon's fork of Elasticsearch typesense meilisearch sonic Quickwit JavaScript build tools Babel SWC Webpack esbuild parcel Vite Turbopack JavaScript frameworks React Vue Svelte Ember Frameworks built on top of frameworks Next - React Nuxt - Vue SvelteKit - Svelte Astro - Multiple Historical JavaScript tools and frameworks Underscore jQuery MooTools Backbone AngularJS Knockout Aurelia GWT Bower - Frontend package manager Grunt - Task runner Gulp - Task runner Related Links Dokku - Open source single-host alternative to Heroku Cloud Native Buildpacks - Buildpacks created by Heroku and Pivotal and used by Dokku CapRover - An open source PaaS-like abstraction built on top of Docker Swarm Kelsey Hightower's tweet about being cautious about running databases on Kubernetes Settling the Myth of Transparent HugePages for Databases Kubernetes Container Storage Interface (CSI) Kubernetes Local Persistent Volumes Longhorn - Distributed block storage for Kubernetes Postgres docs Postgres TOAST Everything I've seen on optimizing Postgres on ZFS Kubernetes Workload Resources Kubernetes Network Plugins Kubernetes Ingress Traefik Kubernetes the Hard Way (Setting up a cluster in a way that optimizes for learning) How does TLS work Let's Encrypt Cert manager for Kubernetes Choose Boring Technology A Linux user's guide to Logical Volume Management Docker networking overview Kubernetes Scheduler Tauri - Build desktop applications with web technology and Rust ripgrep - CLI tool to recursively search directory for a regex pattern (Meant to be a rust replacement for grep) angle-grinder / ag - CLI tool to parse and process log files written in rust Object.observe ECMAScript Proposal to be Withdrawn Ruby on Rails - Ruby web framework Django - Python web framework Laravel - PHP web framework Adonis - JavaScript NestJS - JavaScript What is a NullPointerException, and how do I fix it? Mastodon Clap - CLI argument parser for Rust AWS CDK - Provision AWS infrastructure using programming languages Terraform - Provision infrastructure with terraform language URL canonicalization of duplicate pages and the use of the canonical tag - Used by dev.to to send google traffic to the original blogpost instead of dev.to Transcript You can help edit this transcript on GitHub. [00:00:00] Jeremy: This episode, I talk to Victor Adossi who describes himself as a yak shaver. Someone who likes trying a whole bunch of different technologies, seeing the different options. We talk about what he uses, the evolution of front end development, and his various projects. Talking to just different people it's always good to get where they're coming from because something that works for Google at their scale is going to be different than what you're doing with one of your smaller projects. [00:00:31] Victor: Yeah, the context. Of course in direct conflict with that statement, I definitely use Google technology despite not needing to at all right? Like, you know, 99% of people who are doing like people like to call it indiehacking or building small products could probably get by with just Dokku. If you know Dokku or like CapRover. Are two projects that'll be like, Oh, you can just push your code here, we'll build it up like a little mini Heroku PaaS thing and just go on one big server, right? Like 99% of the people could just use that. But of course I'm not doing that. So I'm a bit of a hypocrite in that sense. I know what I should be doing, but I'm not doing that. I am writing a Kubernetes cluster with like five nodes for no reason. Uh, yeah, I dunno, people don't normally count the controllers. [00:01:24] Jeremy: Dokku and CapRover, I think those are where it's supposed to create a heroku like experience I think it's based off of the heroku buildpacks right? At least Dokku is? [00:01:36] Victor: Yeah Buildpacks has actually been spun out into like a community thing so like pivotal and heroku, it's like buildpacks.io, they're trying to build a wider standard around it so that more people can get involved. And buildpacks are actually obviously fantastic as a technology and as a a process piece. There's not much else like them and you know, that's obvious from like Heroku's success and everything. I know Dokku uses that. I don't know that Caprover does, but I haven't, I haven't really run Caprover that much. They, they probably do. Like at this point if you're going to support building from code, it seems silly to try and build your own buildpacks. Cause that's what you will do, eventually. So you might as well use what's there. Anyway, this is like just getting to like my personal opinions at this point, but like, if you think containers are a bad idea in 2022, You're wrong, you should, you should stop. Like you should, you should stop. Think about it. I mean, obviously there's not, um, I got a really great question at an interview once, which is, where are containers a bad idea? That's probably one of the best like recent interview questions I've ever gotten cause I was like, Oh yeah, I mean, like, you can't, it can't be perfect everywhere, right? Nothing's perfect everywhere. So it's like, where is it? Uh, and of course the answer was networking, right? (unintelligible) So if you need absolute performance, but like for just about everything else. Containers are kind of it at this point. Like, time has born it out, I think. So yeah, I always just like bias at taking containers at this point. So I'm probably more of a CapRover person than a Dokku person, even though I have not used, I don't use CapRover. [00:03:09] Jeremy: Well, like something that I've heard with containers, and maybe it's changed recently, but, but something that was kind of holdout was when people would host a database sometimes they would oh we just don't wanna put this in a container and I wonder if like that matches with your thinking or if things have changed. [00:03:27] Victor: I am not a database administrator right like I read postgres docs and I read the, uh, the Postgres documentation, and I think I know a bit about postgres but I don't commit right like so and I also haven't, like, oh, managed X terabytes on one server that you are making sure never goes down kind of deal. But the stickiness for me, at least from when I've run, So I've done a lot of tests with like ZFS and Postgres and like, um, and also like just trying to figure out, and I run Postgres in Kubernetes of course, like on my cluster and a lot of the stuff I found around is, is like fiddly kernel things like sort of base kernel settings that you need to have set. Like, you know, stuff like should you be using transparent huge pages, like stuff like that. But once you have that settled. Containers are just processes with name spacing and resource control, right? Like, that's it. there are some other ins and outs, but for the most part, if you're fine running a process, so people ran processes, right? And they were just completely like unprotected. Then people made users for the processes and they limited the users and ran the processes, right? Then the next step is now you can run a process and then do the limiting the name spaces in cgroups dynamically. Like there, there's, there's sort of not a humongous difference, unless you're hitting something very specific. Uh, but yeah, databases have been a point of contention, but I think, Kelsey Hightower had that tweet yeah. That was like, um, don't run databases in Kubernetes. And I think he called it back. [00:04:56] Victor: I don't know, but I, I know that was uh, was one of those things that people were really unsure about at first, but then after people sort of like felt it out, they were like, Oh, it's actually fine. Yeah. [00:05:06] Jeremy: Yeah I vaguely remember one of the concerns having to do with persistent storage. Like there were challenges with Kubernetes and needing to keep that storage around and I don't know if that's changed yeah or if that's still a concern. [00:05:18] Victor: Uh, I'd say that definitely has changed. Uh, and it was, it was a concern, depending on where you were. Mostly people who are running AKS or EKS or you know, all those other managed Kubernetes, they're just using EBS or like whatever storage provider is like offering for storage. Most of those people don't actually have that much of a problem with, storage in general. Now, high performance storage is obviously different, right? So like, so you'll, you're gonna have to start doing manual, like local volume management and stuff like that. it was a problem, because obviously CSI (Kubernetes Container Storage Interface) didn't exist for some period of time, and like there was, it was hard to know what to do for if you were just running a Kubernetes cluster. I think a lot of people were just using local, first of all, local didn't even exist for a bit. Um, they were just using host path, right? And just like, Oh, it's on the disk somewhere. Where do we, we have to go get it right? Or we have to like, sort of manage that. So that was something most people weren't ready for, especially if you were just, if you weren't like sort of a, a, a traditional sysadmin and used to doing that stuff. And then of course local volumes came out, but I think they still had to be, um, pre-provisioned. So that's sysadmin stuff that most people, you know, maybe aren't, aren't necessarily ready for. Uh, and then most of the general solutions were slow. So like, I used Longhorn (https://longhorn.io) for a long time and Longhorn, Longhorn's great. And super easy to set up, but it can be slower and you can have some, like, delays in mount time. it wasn't ideal for, for most people. So yeah, I, overall it's true. Databases, Databases in Kubernetes were kind of fraught with peril for a while, but it wasn't for the reason that, it wasn't for the fundamental reason that Kubernetes was just wrong or like, it wasn't the reason most people think of, which is just like, Oh, you're gonna break your database. It's more like, running a database is hard and Kubernetes hasn't solved all the hard problems. Like, cuz that's what Kubernetes does. It basically solves a lot of problems in a very generic way. Right. So it just hadn't solved all those problems yet at this point. I think it's got decent answers on a lot of them. So I, I mean, I don't know. I I do it. Don't, don't take what I'm saying to your, you know, PM meeting or your standup meeting, uh, anyone who's listening. But it's more like if you could solve the problems with databases in the sense before. You could probably solve 'em on Kubernetes now with a good understanding of Kubernetes. Cause at the end of the day, it's all the same stuff. Just Kubernetes makes it a little easier to, uh, do it dynamically. [00:07:50] Jeremy: It sounds like you could do it before, but some of the, I guess the tools or the ways of doing persistent storage were not quite there yet, or they were difficult to use. And so that was why people at the start were like, Okay, maybe it's not a good idea, but, now maybe there's some established practices for how you should run a database in Kubernetes. And I, I suppose the other aspect too is that, like you were saying, Kubernetes is its own thing. You gotta learn Kubernetes and all its intricacies. And then running a database is also its own challenge. So if you stack the two of them together and, and the path was not really clear then maybe at the start it wasn't the best idea. Um, uh, if somebody was going to try it out now, was there like a specific resource you looked at or a specific path to where like okay this is is how I'm going to do it. [00:08:55] Victor: I'll just say what I normally recommend to everybody. Cause it depends on which path you wanna go right? If you wanna go down like running a database path first and figure that out, fill out that skill tree. Like go read the Postgres docs. Well, first of all, use Postgres. That's the first tip there. But like, read those documents. And obviously you don't have to understand everything. You won't understand everything. But knowing the big pieces and sort of letting your brain see the mention of like a whole bunch of things, like what is toast? Oh, you can do compression on columns. Like, you can do some, some things concurrently. Um, you know, what ALTER TABLE looks like. You get all that stuff kind of in your head. Um, and then I personally really believe in sort of learning by building and just like iterating. you won't get it right the first time. It's just like, it's not gonna happen. You're get, you can, you can get better the first time, right? By being really prepared and like, and leave yourself lots of outs, but you kind of have to like, get it out there. Do do your best to make sure that you can't fail, uh, catastrophically, right? So this is like, goes back to that decision to like use ZFS as the bottom of this I'm just like, All right, well, I, I'm not a file systems expert, but if I. I could delegate some of that, you know, some of that, I can get some of that knowledge from someone else. Um, and I can make it easier for me to not fail catastrophically. For the database side, actually read documentation on Postgres or the whatever database you're going to use, make sure you at least understand that. Then start running it like locally or whatever. Again, Docker use, use Docker locally. It's, it's, it's fine. and then, you know, sort of graduate to running sort of more progressively, more complicated versions. what I would say for the Kubernetes side is actually similar. the Kubernetes docs are really good. they're very large. but they're good. So you can actually go through and know all the, like, workload, workload resources, know, like what a config map is, what a secret is, right? Like what etcd is doing in this whole situation. you know, what a kublet is versus an API server, right? Like the, the general stuff, like if you go through all that, you should have like a whole bunch of ideas at least floating around in your head. And then once you try and start setting up a server, they will all start to pop up again, right? And they'll all start to like, you, like, Oh, okay, I need a CNI (Container Networking) plugin because something needs to make the services available, right? Or something needs to power the ingress, right? Like, if I wanna be able to get traffic, I need an ingress object. But what listens, what does that, what makes that ingress object do anything? Oh, it's an ingress controller. nginx, you know, almost everyone's heard of nginx, so they're like, okay. Um, nginx, has an ingress control. Actually there's, there used to be two, I assume there's still two, but there's like one that's maintained by Kubernetes, one that's maintained by nginx, the company or whatever. I use traefik, it's fantastic. but yeah, so I think those things kind of fall out and that is almost always my first way to explain it and to start building. And tinkering iteratively. So like, read the documentation, get a good first grasp of it, and then start building yourself because you'll, you'll get way more questions that way. Like, you'll ask way more questions, you won't be able to make progress. Uh, and then of course you can, you know, hop into slacks or like start looking around and, and searching on the internet. oh, one of the things that really helped me out early learning Kubernetes was, Kelsey Hightower's, um, learn Kubernetes the hard way. I'm also a big believer in doing things the hard way, at least knowing what you're choosing to not know, right? distributing file system, Deltas, right? Or like changes to a file system over the network is not a new problem. Other people have solved it. There's a lot of complexity there. but if you at least know the sort of surface level of what the thing does and what it's supposed to do and how it's supposed to do it, you can make a decision on, Oh, how deep am I going to go? Right? To prevent yourself from like, making a mistake or going too deep in the rabbit hole. If you have an idea of the sort of ecosystem and especially like, Oh, here, like the basics of how I can use this thing, that's generally very good. And doing things the hard way is a great way to get a, a feel for that, right? Cause if you take some chunk and like, you know, the first level of doing things the hard way, uh, or, you know, Kelsey Hightower's guide is like, get a machine, right? Like, so, like, if you somehow were like, Oh, I wanna run a Kubernetes cluster. but, you know, I don't want use necessarily EKS and you wanna learn it the hard way. You have to go get a machine, right? If you, if you're not familiar, if you run on Heroku the whole time, like you didn't manage your own machines, you gotta go like, figure out EC2, right? Or, I personally use, hetzner I love hetzner, so you have to go figure out hetzner, digital ocean, whatever. Right. And then the next thing's like, you know, the guide's changed a lot, and I haven't, I haven't looked at it in like, in years, actually a while since I, since I've sort of been, I guess living it, but it's, it's like generate certificates, right? So if you've never dealt with SSL and like, sort of like, or I should say TLS uh, and generating certificates and how that whole dance works, right? Which is fascinating because it's like, oh, right, nothing's secure on the internet, except that we distribute root certificates on computers that are deployed in every OS, right? Like, that's a sort of fundamental understanding you may not go deep enough to realize, but if you are fascinated by it, trying to do it manually would lead you down that path. You'd be like, Oh, what, like what is this thing? What is a CSR? Like, why, who is signing my request? Right? And it's like, why do we trust those people? Right? And it's like, you know, that kind of thing comes out and I feel like you can only get there from trying to do it, you know, answering the questions you can. Right. And again, it takes some judgment to know when you should not go down a rabbit hole. uh, and then iterating. of course there are people who are excellent at explaining. you can find some resources that are shortcuts. But, uh, I think particularly my bread and butter has been just to try and do it the hard way. Avoid pitfalls or like rabbit holes when you can. But know that the rabbit hole is there, and then keep going. And sometimes if something's just too hard, you're not gonna get it the first time. Like maybe you'll have to wait like another three months, you'll try again and you'll know more sort of ambiently about everything else. You get a little further that time. that's how I feel about that. Anyway. [00:15:06] Jeremy: That makes sense to me. I think sometimes when people take on a project, they try to learn too many things at the same time. I, I think the example of Kubernetes and Postgres is pretty good example, where if you're not familiar with how do I install Postgres on bare metal or a vm, trying to make sense of that while you're trying to into is probably gonna be pretty difficult. So, so splitting them up and learning them individually, that makes a lot of sense to me. And the whole deciding how deep you wanna go. That's interesting too, because I think that's very specific to the person right because sometimes you wanna go a little deeper because otherwise you don't understand how the two things connect together. But other times it's just like with the example with certificates, some people they may go like, I just put in let's encrypt it gives me my cert I don't care right then, and then, and some people they wanna know like okay how does the whole certificate infrastructure work which I think is interesting, depending on who you are, maybe you go ahh maybe it doesn't really matter right. [00:16:23] Victor: Yeah, and, you know, shout out to Let's Encrypt . It's, it's amazing, right? think Singlehandedly the most, most of the deployment of HTTPS that happens these days, right? so many so many of like internet providers and uh, sort of service providers will use it right? Under the covers. Like, Hey, we've got you free SSL through Let's Encrypt, right? Like, kind of like under the, under the covers. which is awesome. And they, and they do it. So if you're listening to this, donate to them. I've done it. So now that, now the pressure is on whoever's listening, but yeah, and, and I, I wanna say I am that person as well, right? Like, I use, Cert Manager on my cluster, right? So I'm just like, I don't wanna think about it, but I, you know, but I, I feel like I thought about it one time. I have a decent grasp. If something changes, then I guess I have to dive back in. I think it, you've heard the, um, innovation tokens idea, right? I can't remember the site. It's like, um, do, like do boring tech or something.com (https://boringtechnology.club/) . Like it shows up on sort of hacker news from time to time, essentially. But it's like, you know, you have a certain amount of tokens and sort of, uh, we'll call them tokens, but tolerance for complexity or tolerance for new, new ideas or new ways of doing things, new processes. Uh, and you spend those as you build any project, right? you can be devastatingly effective by just sticking to the stack, you know, and not introducing anything new, even if it's bad, right? and there's nothing wrong with LAMP stack, I don't wanna annoy anybody, but like if you, if you're running LAMP or if you run on a hostgator, right? Like, if you run on so, you know, some, some service that's really old but really works for you isn't, you know, too terribly insecure or like, has the features you need, don't learn Kubernetes then, right? Especially if you wanna go fast. cuz you, you're spending tokens, right? You're spending, essentially brain power, right? On learning whatever other thing. So, but yeah, like going back to that, databases versus databases on Kubernetes thing, you should probably know one of those before you, like, if you're gonna do that, do that thing. You either know Kubernetes and you like, at least feel comfortable, you know, knowing Kubernetes extremely difficult obviously, but you feel comfortable and you feel like you can debug. Little bit of a tangent, but maybe that's even a better, sort of watermark if you know how to debug a thing. If, if it's gone wrong, maybe one or five or 10 or 20 times and you've gotten out. Not without documentation, of course, cuz well, if you did, you're superhuman. But, um, but you've been able to sort of feel your way out, right? Like, Oh, this has gone wrong and you have enough of a model of the system in your head to be like, these are the three places that maybe have something wrong with them. Uh, and then like, oh, and then of course it's just like, you know, a mad dash to kind of like, find, find the thing that's wrong. You should have confidence about probably one of those things before you try and do both when it's like, you know, complex things like databases and distributed systems management, uh, and orchestration. [00:19:18] Jeremy: That's, that's so true in, in terms of you are comfortable enough being able to debug a problem because it's, I think when you are learning about something, a lot of times you start with some kind of guide or some kind of tutorial and you follow the steps. And if it all works, then great. Right? But I think it's such a large leap from that to something went wrong and I have to figure it out. Right. Whether it's something's not right in my Dockerfile or my postgres instance uh, the queries are timing out. so many things that could go wrong, that is the moment where you're forced to figure out, okay, what do I really know about this not thing? [00:20:10] Victor: Exactly. Yeah. Like the, the rubber's hitting the road it's uh you know the car's about to crash or has already crashed like if I open the bonnet, do I know what's happening right or am I just looking at (unintelligible). And that's, it's, I feel sort a little sorry or sad for, for devs that start today because there's so much. Complexity that's been built up. And a lot of it has a point, but you need to kind of have seen the before to understand the point, right? So I like, I like to use front end as an example, right? Like the front end ecosystem is crazy, and it has been crazy for a very long time, but the steps are actually usually logical, right? Like, so like you start with, you know, HTML, CSS and JavaScript, just plain, right? And like, and you can actually go in lots of directions. Like HTML has its own thing. CSS has its own sort of evolution sort of thing. But if we look at JavaScript, you're like, you're just writing JavaScript on every page, right? And like, just like putting in script tags and putting in whatever, and it's, you get spaghetti, you get spaghetti, you start like writing, copying the same function on multiple pages, right? You just, it, it's not good. So then people, people make jquery, right? And now, now you've got like a, a bundled set of like good, good defaults that you can, you can go for, right? And then like, you know, libraries like underscore come out for like, sort of like not dom related stuff that you do want, you do want everywhere. and then people go from there and they go to like backbone or whatever. it's because Jquery sort of also becomes spaghetti at some point and it becomes hard to manage and people are like, Okay, we need to sort of like encapsulate this stuff somehow, right? And like the new tools or whatever is around at the same timeframe. And you, you, you like backbone views for example. and you have people who are kind of like, ah, but that's not really good. It's getting kind of slow. Uh, and then you have, MVC stuff comes out, right? Like Angular comes out and it's like, okay, we're, we're gonna do this thing called dirty checking, and it's gonna be, it's gonna be faster and it's gonna be like, it's gonna be less sort of spaghetti and it's like a little bit more structured. And now you have sort of like the rails paradigm, but on the front end, and it takes people to get a while to get adjusted to that, but then that gets too heavy, right? And then dirty checking is realized to be a mistake. And then, you get stuff like MVVM, right? So you get knockout, like knockout js and you got like Durandal, and like some, some other like sort of front end technologies that come up to address that problem. Uh, and then after that, like, you know, it just keeps going, right? Like, and if you come in at the very end, you're just like, What is happening? Right? Like if it, if it, if someone doesn't sort of boil down the complexity and reduce it a little bit, you, you're just like, why, why do we do this like this? Right? and sometimes there's no good reason. Sometimes the complexity is just like, is unnecessary, but having the steps helps you explain it, uh, or helps you understand how you got there. and, and so I feel like that is something younger people or, or newer devs don't necessarily get a chance to see. Cause it just, it would take, it would take very long right? And if you're like a new dev, let's say you jumped into like a coding bootcamp. I mean, I've got opinions on coding boot camps, but you know, it's just like, let's say you jumped into one and you, you came out, you, you made it. It's just, there's too much to know. sure, you could probably do like HTML in one month. Well, okay, let's say like two weeks or whatever, right? If you were, if you're literally brand new, two weeks of like concerted effort almost, you know, class level, you know, work days right on, on html, you're probably decently comfortable with it. Very comfortable. CSS, a little harder because this is where things get hard. Cause if you, if you give two weeks for, for HTML, CSS is harder than HTML kind of, right? Because the interactions are way more varied. Right? Like, and, and maybe it's one of those things where you just, like, you, you get somewhat comfortable and then just like know that in the future you're gonna see something you don't understand and have to figure it out. Uh, but then JavaScript, like, how many months do you give JavaScript? Because if you go through that first like, sort of progression that I, I I, I, I mentioned everyone would have a perfect sort of, not perfect but good understanding of the pieces, right? Like, why did we start transpiling at all? Right? Like, uh, or why did you know, why did we adopt libraries? Like why did Bower exist? No one talks about Bower anymore, obviously, but like, Bower was like a way to distribute front end only packages, right? Um, what is it? Um, Uh, yes, there's grunt. There's like the whole build system thing, right? Once, once we decide we're gonna, we're gonna do stuff to files before we, before we push. So there's grunt, there's, uh, gulp, which is like grunt, but like, Oh, we're gonna do it all in memory. We're gonna pipe, we're gonna use this pipes thing to make sure everything goes fast. then there's like, of course that leads like the insanity that's webpack. And then there's like parcel, which did better. There's vite there's like, there's all this, there's this progression, but how many months would it take to know that progression? It, it's too long. So they end up just like, Hey, you're gonna learn react. Which is the right thing because it's like, that's what people hire for, right? But then you're gonna be in react and be like, What's webpack, right? And it's like, but you can't go down. You can't, you don't have the time. You, you can't sort of approach that problem from the other direction where you, which would give you better understanding cause you just don't have the time. I think it's hard for newer devs to overcome this. Um, but I think there are some, there's some hope on the horizon cuz some things are simpler, right? Like some projects do reduce complexity, like, by watching another project sort of innovate so like react. Wasn't the first component, first framework, right? Like technically, I, I think, I think you, you might have to give that to like, to maybe backbone because like they had views and like marionette also went with that. Like maybe, I don't know, someone, someone I'm sure will get in like, send me an angry email, uh, cuz I forgot you Moo tools or like, you know, Ember Ember. They've also, they've also been around, I used to be a huge Ember fan, still, still kind of am, but I don't use it. but if you have these, if you have these tools, right? Like people aren't gonna know how to use them and Vue was able to realize that React had some inefficiencies, right? So React innovates the sort of component. So Reintroduces the component based model component first, uh, front end development model. Vue sees that and it's like, wait a second, if we just export this like data object, and of course that's not the only innovation of Vue, but if we just export this data object, you don't have to do this fine grained tracking yourself anymore, right? You don't have to tell React or tell your the system which things change when other things change, right? Like you, you don't have to set up this watching and stuff, right? Um, and that's one of the reasons, like Vue is just, I, I, I remember picking up Vue and being like, Oh, I'm done. I'm done with React now. Because it just doesn't make sense to use React because they Vue essentially either, you know, you could just say they learned from them or they, they realize a better way to do things that is simpler and it's much easier to write. Uh, and you know, functionally similar, right? Um, similar enough that it's just like, oh they boil down some of that complexity and we're a step forward and, you know, in other ways, I think. Uh, so that's, that's awesome. Every once in a while you get like a compression in the complexity and then it starts to ramp up again and you get maybe another compression. So like joining the projects that do a compression. Or like starting to adopting those is really, can be really awesome. So there's, there's like, there's some hope, right? Cause sometimes there is a compression in that complexity and you you might be lucky enough to, to use that instead of, the thing that's really complex after years of building on it. [00:27:53] Jeremy: I think you're talking about newer developers having a tough time making sense of the current frameworks but the example you gave of somebody starting from HTML and JavaScript going to jquery backbone through the whole chain, that that's just by nature of you've put in a lot of time right you've done a lot of work working with each of these technologies you see the progression as if someone is starting new just by nature of you being new you won't have been able to spend that time [00:28:28] Victor: Do you think it could work? again, the, the, the time aspect is like really hard to get like how can you just avoid spending time um to to learn things that's like a general problem I think that problem is called education in the general sense. But like, does it make sense for a, let's say a bootcamp or, or any, you know, school right? To attempt to guide people through the previous solutions that didn't work, right? Like in math, you don't start with calculus, right? It just wouldn't, it doesn't make sense, right? But we try and start with calculus in software, right? We're just like, okay, here's the complexity. You've got all of it. Don't worry. Just look at this little bit. If, you know, if the compiler ever spits out a weird error uh oh, like, you're, you're, you're in for trouble cuz you, you just didn't get the. get the basics. And I think that's maybe some of what is missing. And the thing is, it is like the constraints are hard, right? No one has infinite time, right? Or like, you know, even like, just tons of time to devote to learning, learning just front end, right? That's not even all of computing, That's not even the algorithm stuff that some companies love to throw at you, right? Uh, or the computer sciencey stuff. I wonder if it makes more sense to spend some time taking people through the progression, right? Because discovering that we should do things via components, let's say, or, or at least encapsulate our functionality to components and compose that way, is something we, we not everyone knew, right? Or, you know, we didn't know wild widely. And so it feels like it might make sense to touch on that sort of realization and sort of guide the student through, you know, maybe it's like make five projects in a week and you just get progressively more complex. But then again, that's also hard cause effort, right? It's just like, it's a hard problem. But, but I think right now, uh, people who come in at the end and sort of like see a bunch of complexity and just don't know why it's there, right? Like, if you've like, sort of like, this is, this applies also very, this applies to general, but it applies very well to the Kubernetes problem as well. Like if you've never managed nginx on more than one machine, or if you've never tried to set up a, like a, to format your file system on the machine you just rented because it just, you know, comes with nothing, right? Or like, maybe, maybe some stuff was installed, but, you know, if you had to like install LVM (Logical Volume Manager) yourself, if you've never done any of that, Kubernetes would be harder to understand. It's just like, it's gonna be hard to understand. overlay networks are hard for everyone to understand, uh, except for network people who like really know networking stuff. I think it would be better. But unfortunately, it takes a lot of time for people to take a sort of more iterative approach to, to learning. I try and write blog posts in this way sometimes, but it's really hard. And so like, I'll often have like an idea, like, so I call these, or I think of these as like onion, onion style posts, right? Where you either build up an onion sort of from the inside and kind of like go out and like add more and more layers or whatever. Or you can, you can go from the outside and sort of take off like layers. Like, oh, uh, Kubernetes has a scheduler. Why do they need a scheduler? Like, and like, you know, kind of like, go, go down. but I think that might be one of the best ways to learn, but it just takes time. Or geniuses and geniuses who are good at two things, right? Good at the actual technology and good at teaching. Cuz teaching is a skill and it's very hard. and, you know, shout out to teachers cuz that's, it's, it's very difficult, extremely frustrating. it's hard to find determinism in, in like methods and solutions. And there's research of course, but it's like, yeah, that's, that's a lot harder than the computer being like, Nope, that doesn't work. Right? Like, if you can't, if you can't, like if you, if the function call doesn't work, it doesn't work. Right. If the person learned suboptimally, you won't know Right. Until like 10 years down the road when, when they can't answer some question or like, you know, when they, they don't understand. It's a missing fundamental piece anyway. [00:32:24] Jeremy: I think with the example of front end, maybe you don't have time to walk through the whole history of every single library and framework that came but I think at the very least, if you show someone, or you teach someone how to work with css, and you have them, like you were talking about components before you have them build a site where there's a lot of stuff that gets reused, right? Maybe you have five pages and they all have the same nav bar. [00:33:02] Victor: Yeah, you kind of like make them do it. [00:33:04] Jeremy: Yeah. You make 'em do it and they make all the HTML files, they copy and paste it, and probably your students are thinking like, ah, this, this kind of sucks [00:33:16] Victor: Yeah [00:33:18] Jeremy: And yeah, so then you, you come to that realization, and then after you've done that, then you can bring in, okay, this is why we have components. And similarly you brought up, manual dom manipulation with jQuery and things like that. I, I'm sure you could come up with an example of you don't even necessarily need to use jQuery. I think people can probably skip that step and just use the the, the API that comes with the browser. But you can have them go in like, Oh, you gotta find this element by the id and you gotta change this based on this, and let them experience the. I don't know if I would call it pain, but let them experience like how it was. Right. And, and give them a complex enough task where they feel like something is wrong right. Or, or like, there, should be something better. And then you can go to you could go straight to vue or react. I'm not sure if we need to go like, Here's backbone, here's knockout. [00:34:22] Victor: Yeah. That's like historical. Interesting. [00:34:27] Jeremy: I, I think that would be an interesting college course or something that. Like, I remember when, I went through school, one of the classes was programming languages. So we would learn things like, Fortran and stuff like that. And I, I think for a more frontend centered or modern equivalent you could go through, Hey, here's the history of frontend development here's what we used to do and here's how we got to where we are today. I think that could be actually a pretty interesting class yeah [00:35:10] Victor: I'm a bit interested to know you learned fortran in your PL class. I, think when I went, I was like, lisp and then some, some other, like, higher classes taught haskell but, um, but I wasn't ready for haskell, not many people but fortran is interesting, I kinda wanna hear about that. [00:35:25] Jeremy: I think it was more in terms of just getting you exposed to historically this is how things were. Right. And it wasn't so much of like, You can take strategies you used in Fortran into programming as a whole. I think it was just more of like a, a survey of like, Hey, here's, you know, here's Fortran and like you were saying, here's Lisp and all, all these different languages nd like at least you, you get to see them and go like, yeah, this is kind of a pain. [00:35:54] Victor: Yeah [00:35:55] Jeremy: And like, I understand why people don't choose to use this anymore but I couldn't take away like a broad like, Oh, I, I really wish we had this feature from, I think we were, I think we were using Fortran 77 or something like that. I think there's Fortran 77, a Fortran 90, and then there's, um, I think, [00:36:16] Victor: Like old fortran, deprecated [00:36:18] Jeremy: Yeah, yeah, yeah. So, so I think, I think, uh, I actually don't know if they're, they're continuing to, um, you know, add new things or maintain it or it's just static. But, it's, it's more, uh, interesting in terms of, like we were talking front end where it's, as somebody who's learning frontend development who is new and you get to see how, backbone worked or how Knockout worked how grunt and gulp worked. It, it's like the kind of thing where it's like, Oh, okay, like, this is interesting, but let us not use this again. Right? [00:36:53] Victor: Yeah. Yeah. Right. But I also don't need this, and I will never again [00:36:58] Jeremy: yeah, yeah. It's, um, but you do definitely see the, the parallels, right? Like you were saying where you had your, your Bower and now you have NPM and you had Grunt and Gulp and now you have many choices [00:37:14] Victor: Yeah. [00:37:15] Jeremy: yeah. I, I think having he history context, you know, it's interesting and it can be helpful, but if somebody was. Came to me and said hey I want to learn how to build websites. I get into front end development. I would not be like, Okay, first you gotta start moo tools or GWT. I don't think I would do that but it I think at a academic level or just in terms of seeing how things became the way they are sure, for sure it's interesting. [00:37:59] Victor: Yeah. And I, I, think another thing I don't remember who asked or why, why I had to think of this lately. um but it was, knowing the differentiators between other technologies is also extremely helpful right? So, What's the difference between ES build and SWC, right? Again, we're, we're, we're leaning heavy front end, but you know, just like these, uh, sorry for context, of course, it's not everyone a front end developer, but these are two different, uh, build tools, right? For, for JavaScript, right? Essentially you can think of 'em as transpilers, but they, I think, you know, I think they also bundle like, uh, generally I'm not exactly sure if, if ESbuild will bundle as well. Um, but it's like one is written in go, the other one's written in Rust, right? And sort of there's, um, there's, in addition, there's vite which is like vite does bundle and vite does a lot of things. Like, like there's a lot of innovation in vite that has to have to do with like, making local development as fast as possible and also getting like, you're sort of making sure as many things as possible are strippable, right? Or, or, or tree shakeable. Sorry, is is is the better, is the better term. Um, but yeah, knowing, knowing the, um, the differences between projects is often enough to sort of make it less confusing for me. Um, as far as like, Oh, which one of these things should I use? You know, outside of just going with what people are recommending. Cause generally there is some people with wisdom sometimes lead the crowd sometimes, right? So, so sometimes it's okay to be, you know, a crowd member as long as you're listening to the, to, to someone worth listening to. Um, and, and so yeah, I, I think that's another thing that is like the mark of a good project or, or it's not exclusive, right? It's not, the condition's not necessarily sufficient, but it's like a good projects have the why use this versus x right section in the Readme, right? They're like, Hey, we know you could use Y but here's why you should use us instead. Or we know you could use X, but here's what we do better than X. That might, you might care about, right? That's, um, a, a really strong indicator of a project. That's good cuz that means the person who's writing the project is like, they've done this, the survey. And like, this is kind of like, um, how good research happens, right? It's like most of research is reading what's happening, right? To knowing, knowing the boundary you're about to push, right? Or try and sort of like push one, make one step forward in, um, so that's something that I think the, the rigor isn't in necessarily software development everywhere, right? Which is good and bad. but someone who's sort of done that sort of rigor or, and like, and, and has, and or I should say, has been rigorous about knowing the boundary, and then they can explain that to you. They can be like, Oh, here's where the boundary was. These people were doing this, these people were doing this, these people were doing this, but I wanna do this. So you just learned now whether it's right for you and sort of the other points in the space, which is awesome. Yeah. Going to your point, I feel like that's, that's also important, it's probably not a good idea to try and get everyone to go through historical artifacts, but if just a, a quick explainer and sort of, uh, note on the differentiation, Could help for sure. Yeah. I feel like we've skewed too much frontend. No, no more frontend discussion this point. [00:41:20] Jeremy: It's just like, I, I think there's so many more choices where the, the mental thought that has to go into, Okay, what do I use next I feel is bigger on frontend. I guess it depends on the project you're working on but if you're going to work on anything front end if you haven't done it before or you don't have a lot of experience there's so many build tools so many frameworks, so many libraries that yeah, but we [00:41:51] Victor: Iterate yeah, in every direction, like the, it's good and bad, but frontend just goes in every direction at the same time Like, there's so many people who are so enthusiastic and so committed and and it's so approachable that like everyone just goes in every direction at the same time and like a lot of people make progress and then unfortunately you have try and pick which, which branch makes sense. [00:42:20] Jeremy: We've been kind of talking about, some of your experiences with a few things and I wonder if you could explain the the context you're thinking of in terms of the types of projects you typically work on like what are they what's the scale of them that sort of thing. [00:42:32] Victor: So I guess I've, I've gone through a lot of phases, right? In sort of what I use in in my tooling and what I thought was cool. I wrote enterprise java like everybody else. Like, like it really doesn't talk about it, but like, it's like almost at some point it was like, you're either a rail shop or a Java shop, for so many people. And I wrote enterprise Java for a, a long time, and I was lucky enough to have friends who were really into, other kinds of computing and other kinds of programming. a lot of my projects were wrapped around, were, were ideas that I was expressing via some new technology, let's say. Right? So, I wrote a lot of haskell for, for, for a while, right? But what did I end up building with that was actually a job board that honestly didn't go very far because I was spending much more time sort of doing, haskell things, right? And so I learned a lot about sort of what I think is like the pinnacle of sort of like type development in, in the non-research world, right? Like, like right on the edge of research and actual usability. But a lot of my ideas, sort of getting back to the, the ideas question are just things I want to build for myself. Um, or things I think could be commercially viable or like do, like, be, be well used, uh, and, and sort of, and profitable things, things that I think should be built. Or like if, if I see some, some projects as like, Oh, I wish they were doing this in this way, Right? Like, I, I often consider like, Oh, I want, I think I could build something that would be separate and maybe do like, inspired from other projects, I should say, Right? Um, and sort of making me understand a sort of a different, a different ecosystem. but a lot of times I have to say like, the stuff I build is mostly to scratch an itch I have. Um, and or something I think would be profitable or utilizing technology that I've seen that I don't think anyone's done in the same way. Right? So like learning Kubernetes for example, or like investing the time to learn Kubernetes opened up an entire world of sort of like infrastructure ideas, right? Because like the leverage you get is so high, right? So you're just like, Oh, I could run an aws, right? Like now that I, now that I know this cuz it's like, it's actually not bad, it's kind of usable. Like, couldn't I do that? Right? That kind of thing. Right? Or um, I feel like a lot of the times I'll learn a technology and it'll, it'll make me feel like certain things are possible that they, that weren't before. Uh, like Rust is another one of those, right? Like, cuz like Rust will go from like embedded all the way to WASM, which is like a crazy vertical stack. Right? It's, that's a lot, That's a wide range of computing that you can, you can touch, right? And, and there's, it's, it's hard to learn, right? The, the, the, the, uh, the, the ramp to learning it is quite steep, but, it opens up a lot of things you can write, right? It, it opens up a lot of areas you can go into, right? Like, if you ever had an idea for like a desktop app, right? You could actually write it in Rust. There's like, there's, there's ways, there's like is and there's like, um, Tauri is one of my personal favorites, which uses web technology, but it's either I'm inspired by some technology and I'm just like, Oh, what can I use this on? And like, what would this really be good at doing? or it's, you know, it's one of those other things, like either I think it's gonna be, Oh, this would be cool to build and it would be profitable. Uh, or like, I'm scratching my own itch. Yeah. I think, I think those are basically the three sources. [00:46:10] Jeremy: It's, it's interesting about Rust where it seems so trendy, I guess, in lots of people wanna do something with rust, but then in a lot of they also are not sure does it make sense to write in rust? Um, I, I think the, the embedded stuff, of course, that makes a lot of sense. And, uh, you, you've seen a sort of surge in command line apps, stuff ripgrep and ag, stuff like that, and places like that. It's, I think the benefits are pretty clear in terms of you've got the performance and you have the strong typing and whatnot and I think where there's sort of the inbetween section that's kind of unclear to me at least would I build a web application in rust I'm not sure that sort of thing [00:47:12] Victor: Yeah. I would, I characterize it as kind of like, it's a tool toolkit, so it really depends on the problem. And think we have many tools that there's no, almost never a real reason to pick one in particular right? Like there's, Cause it seems like just most of, a lot of the work, like, unless you're, you're really doing something interesting, right? Like, uh, something that like, oh, I need to, I need to, like, I'm gonna run, you know, billions and billions of processes. Like, yeah, maybe you want erlang at that point, right? Like, maybe, maybe you should, that should be, you know, your, your thing. Um, but computers are so fast these days, and most languages have, have sort of borrowed, not borrowed, but like adopted features from others that there's, it's really hard to find a, a specific use case, for one particular tool. Uh, so I often just categorize it by what I want out of the project, right? Or like, either my goals or project goals, right? Depending on, and, or like business goals, if you're, you know, doing this for a business, right? Um, so like, uh, I, I basically, if I want to go fast and I want to like, you know, reduce time to market, I use type script, right? Oh, and also I'm a, I'm a, like a type zealot. I, I'd say so. Like, I don't believe in not having types, right? Like, it's just like there's, I think it's crazy that you would like have a function but not know what the inputs could be. And they could actually be anything, right? , you're just like, and then you have to kind of just keep that in your head. I think that's silly. Now that we have good, we, we have, uh, ways to avoid the, uh, ceremony, right? You've got like hindley Milner type systems, like you have a way to avoid the, you can, you know, predict what types of things will be, and you can, you don't have to write everything everywhere. So like, it's not that. But anyway, so if I wanna go fast, the, the point is that going back to that early, like the JS ecosystem goes everywhere at the same time. Typescript is excellent because the ecosystem goes everywhere at the same time. And so you've got really good ecosystem support for just about everything you could do. Um, uh, you could write TypeScript that's very loose on the types and go even faster, but in general it's not very hard. There's not too much ceremony and just like, you know, putting some stuff that shows you what you're using and like, you know, the objects you're working with. and then generally if I wanna like, get it really right, I I'll like reach for haskell, right? Cause it's just like the sort of contortions, and again, this takes time, this not fast, but, right. the contortions you can do in the type system will make it really hard to write incorrect code or code that doesn't, that isn't logical with itself. Of course interfacing with the outside world. Like if you do a web request, it's gonna fail sometimes, right? Like the network might be down, right? So you have to, you basically pull that, you sort of wrap that uncertainty in your system to whatever degree you're okay with. And then, but I know it'll be correct, right? But and correctness is just not important. Most of like, Oh, I should , that's a bad quote. Uh, it's not that correct is not important. It's like if you need to get to market, you do not necessarily need every single piece of your code to be correct, Right? If someone calls some, some function with like, negative one and it's not an important, it's not tied to money or it's like, you know, whatever, then maybe it's fine. They just see an error and then like you get an error in your back and you're like, Oh, I better fix that. Right? Um, and then generally if I want to be correct and fast, I choose rust these days. Right? Um, these days. and going back to your point, a lot of times that means that I'm going to write in Typescript for a lot of projects. So that's what I'll do for a lot of projects is cuz I'll just be like, ah, do I need like absolute correctness or like some really, you know, fancy sort of type stuff. No. So I don't pick haskell. Right. And it's like, do I need to be like mega fast? No, probably not. Cuz like, cuz so I don't necessarily don't necessarily need rust. Um, maybe it's interesting to me in terms of like a long, long term thing, right? Like if I, if I'm think, oh, but I want x like for example, tight, tight, uh, integration with WASM, for example, if I'm just like, oh, I could see myself like, but that's more of like, you know, for a fun thing that I'm doing, right? Like, it's just like, it's, it's, you don't need it. You don't, that's premature, like, you know, that's a premature optimization thing. But if I'm just like, ah, I really want the ability to like maybe consider refactoring some of this out into like a WebAssembly thing later, then I'm like, Okay, maybe, maybe I'll, I'll pick Rust. Or like, if I, if I like, I do want, you know, really, really fast, then I'll like, then I'll go Rust. But most of the time it's just like, I want a good ecosystem so I don't have to build stuff myself most of the time. Uh, and you know, type script is good enough. So my stack ends up being a lot of the time just in type script, right? Yeah. [00:52:05] Jeremy: Yeah, I think you've encapsulated the reason why there's so many packages on NPM and why there's so much usage of JavaScript and TypeScript in general is that it, it, it fits the, it's good enough. Right? And in terms of, in terms of speed, like you said, most of the time you don't need of rust. Um, and so typescript I think is a lot more approachable a lot of people have to use it because they do front end work anyways. And so that kinda just becomes the I don't know if I should say the default but I would say it's probably the most common in terms of when somebody's building a backend today certainly there's other languages but JavaScript and TypeScript is everywhere. [00:52:57] Victor: Yeah. Uh, I, I, I, another thing is like, I mean, I'm, of ignored the, like, unreasonable effectiveness of like rails Cause there's just a, there's tons of just like rails warriors out there, and that's great. They're they're fantastic. I'm not a, I'm not personally a huge fan of rails but that's, uh, that's to my own detriment, right? In, in some, in some ways. But like, Rails and Django sort of just like, people who, like, I'm gonna learn this framework it's gonna be excellent. It most, they have a, they have carved out a great ecosystem for themselves. Um, or like, you know, even php right? PHP and like Laravel, or whatever. Uh, and so I'm ignoring those, like, those pockets of productivity, right? Those pockets of like intense productivity that people like, have all their needs met in that same way. Um, but as far as like general, general sort of ecosystem size and speed for me, um, like what you said, like applies to me. Like if I, if I'm just like, especially if I'm just like, Oh, I just wanna build a backend, Like, I wanna build something that's like super small and just does like, you know, maybe a few, a couple, you know, endpoints or whatever and just, I just wanna throw it out there. Right? Uh, I, I will pick, yeah. Typescript. It just like, it makes sense to me. I also think note is a better. VM or platform to build on than any of the others as well. So like, like I, by any of the others, I mean, Python, Perl, Ruby, right? Like sort of in the same class of, of tool. So I I am kind of convinced that, um, Node is better, than those as far as core abilities, right? Like threading Right. Versus the just multi-processing and like, you know, other, other, other solutions and like, stuff like that. So, if you want a boring stack, if I don't wanna use any tokens, right? Any innovation tokens I reach for TypeScript. [00:54:46] Jeremy: I think it's good that you brought up. Rails and, and Django because, uh, personally I've done, I've done work with Rails, and you're right in that Rails has so many built in, and the ways to do them are so well established that your ability to be productive and build something really fast hard to compete with, at least in my experience with available in the Node ecosystem. Um, on the other hand, like I, I also see what you mean by the runtimes. Like with Node, you're, you're built on top of V8 and there's so many resources being poured into it to making it fast and making it run pretty much everywhere. I think you probably don't do too much work with managed services, but if you go to a managed service to run your code, like a platform as a service, they're gonna support Node. Will they support your other preferred language? Maybe, maybe not, You know that they will, they'll be able to run node apps so but yeah I don't know if it will ever happen or maybe I'm just not familiar with it, but feel like there isn't a real rails of javascript. [00:56:14] Victor: Yeah, you're, totally right. There are, there are. It's, it's weird. It's actually weird that there, like Uh, but, but, I kind of agree with you. There's projects that are trying it recently. There's like Adonis, um, there is, there are backends that also do, like, will do basic templating, like Nest, NestJS is like really excellent. It's like one of the best sort of backend, projects out there. I I, I but like back in the day, there were projects like Sails, which was like very much trying to do exactly what Rails did, but it just didn't seem to take off and reach that critical mass possibly because of the size of the ecosystem, right? Like, how many alternatives to Rails are there? Not many, right? And, and now, anyway, maybe let's say the rest of 'em sort of like died out over the years, but there's also like, um, hapi HAPI, uh, which is like also, you know, similarly, it was like angling themselves to be that, but they just never, they never found the traction they needed. I think, um, or at least to be as wide, widely known as Rails is for, for, for the, for the Ruby ecosystem, um, but also for people to kind of know the magic, cause. Like I feel like you're productive in Rails only when you imbibe the magic, right? You, you, know all the magic context and you know the incantations and they're comforting to you, right? Like you've, you've, you have the, you have the sort of like, uh, convention. You're like, if you're living and breathing the convention, everything's amazing, right? Like, like you can't beat that. You're just like, you're in the zone but you need people to get in that zone. And I don't think node has, people are just too, they're too frazzled. They're going like, there's too much options. They can't, it's hard to commit, right? Like, imagine if you'd committed to backbone. Like you got, you can't, It's, it's over. Oh, it's not over. I mean, I don't, no, I don't wanna, you know, disparage the backbone project. I don't use it, but, you know, maybe they're still doing stuff and you know, I'm sure people are still working on it, but you can't, you, it's hard to commit and sort of really imbibe that sort of convention or, or, or sort of like, make yourself sort of breathe that product when there's like 10 products that are kind of similar and could be useful as well. Yeah, I think that's, that's that's kind of big. It's weird that there isn't a rails, for NodeJS, but, but people are working on it obviously. Like I mentioned Adonis, there's, there's more. I'm leaving a bunch of them out, but that's part of the problem. [00:58:52] Jeremy: On, on one hand, it's really cool that people are trying so many different things because hopefully maybe they can find something that like other people wouldn't have thought of if they all stick same framework. but on the other hand, it's ... how much time have we spent jumping between all these different frameworks when what we could have if we had a rails. [00:59:23] Victor: Yeah the, the sort of wasted time is, is crazy to think about it uh, I do think about that from time to time. And you know, and personally I waste a lot of my own time. Like, just, just rec

State of the Arc Podcast
Xenosaga Episode I Analysis (Ep.7): Alchemy In Space | State Of The Arc Podcast

State of the Arc Podcast

Play Episode Listen Later Oct 19, 2022 112:43


Turns out, the game is all about alchemy, and it's starting to show. We go over several alchemical concepts that are beautifully illustrated within the game as we move toward the 3rd act of the game. We spend a lot of time with Jr., hear a fantastic fairy tale from the brothers Grimm, and even go sunbathing at a nice space beach! Time Codes: 1. Intro (0:00) 2. Jr. Meets the Crew (00:26) 3. Marienkind (10:02) 4. Arrival of the Durandal (39:36) 5. To The Beach (1:03:00) 6. More Mysteries (1:19:21)

Mythes Mythos
La légende de l'épée Durandal est-elle vraie ?

Mythes Mythos

Play Episode Listen Later Jun 1, 2022 7:24


Connaissez-vous Roland de Ronceveaux et sa légendaire épée Durandal ? C'est la question à laquelle l'historien Jean-Joseph Julaud répond dans cet épisode. Mythes mythos, c'est le podcast qui démêle le vrai du faux de l'Histoire, en 5 minutes. Pour écouter plus d'épisodes en avant-première et sans publicité, rendez-vous sur l'application majelan.

Lightning Strikes Thrice
Episode 94: Xenosaga Episode III - Durandal Rescue Mission

Lightning Strikes Thrice

Play Episode Listen Later May 9, 2022 86:55


Junior and crew fight to take back the Durandal from Dr. Yuriev but if we're being completely honest it wasn't quite worth it. Support Us On Patreon (https://www.patreon.com/pitchdrop) to hear Chris and Ryan's FF14 podcast and the Boku No Stop Premium anime podcast! Visit Hellscaper (http://hellscaper.com/) to find out what Sibyl does with her life. Check out Chris, Matt, and Sibyl discussing anime on Boku No Stop! (https://www.bokunostop.com/)

Sub FM Archives
StakeOut Radio Durandal Tripwreck sfL1 - 10 May 2021

Sub FM Archives

Play Episode Listen Later Dec 8, 2021 182:12


StakeOut Radio Durandal Tripwreck sfL1 - 10 May 2021 by Sub FM

It's A Gundam!
Phase 47: Durandal Durandals

It's A Gundam!

Play Episode Listen Later Aug 9, 2021


You can Durandal along with us on Durandal!

It's A Gundam!
Phase 47: Durandal Durandals

It's A Gundam!

Play Episode Listen Later Aug 9, 2021


You can Durandal along with us on Durandal!

Storiavoce
Aliénor: la reine aux deux couronnes

Storiavoce

Play Episode Listen Later May 7, 2021 24:31


Convoitée pour son vaste héritage, qui s’étend de la Loire aux Pyrénées et de l’Atlantique à l’Auvergne, Aliénor d’Aquitaine a marqué le XIIe siècle de son empreinte. Deux fois reine, mère de onze enfants, infatigable voyageuse qui parcourt l’Occident et le Proche-Orient jusqu’en Terre sainte, active politicienne qui fomente une révolte contre son second époux, Henri II d’Angleterre, captive pendant quinze ans, son destin est en tous points hors norme. Devenue veuve, elle s’attache à défendre le pouvoir de ses fils, le célèbre Richard Cœur de Lion, puis Jean sans Terre. Si la disparition d’Aliénor d’Aquitaine signe la fin de l’empire Plantagenêt, son personnage de femme puissante et insoumise à l’exceptionnelle longévité, entouré d’une persistante légende noire, n’a jamais cessé de fasciner. Interrogé par Christophe Dickès, le médiéviste Martin Aurell nous présente ce personnage fascinant. Notre invité: Martin Aurell est directeur du Centre d’études supérieures de civilisation médiévale depuis 2016, directeur de la revue Cahiers de civilisation médiévale depuis 2000. Il est professeur à l’université de Poitiers depuis 1994, après avoir été maître de conférences à l’université de Rouen et à l’université Paris-Sorbonne. Il a été membre de l’Institute for Advanced Study de Princeton en 1999, et de l’Institut universitaire de France entre 2002 et 2012. Il est l’auteur de nombreux ouvrages dont Le Chevalier lettré : savoir et conduite de l’aristocratie aux XIIe et XIIIe siècles et Des Chrétiens contre les croisades (XIIe-XIIIe siècle), tous les deux parus chez Fayard. Il est dernièrement l’auteur de Excalibur, Durandal, Joyeuse: la force de l’épée (PUF, 234 pages, 22€) et d'Aliénor d'Aquitaine (PUF, 160 pages, 14€).

Storiavoce
La force de l'épée

Storiavoce

Play Episode Listen Later Apr 30, 2021 35:00


Elles hantent notre imaginaire et se prêtent aisément au mythe. Instrument de prestige et de noblesse, elle donne la puissance et marque la distinction et même la filiation. Forgée dans l’atelier du demi-dieu germanique Völundr, elle est, comme beaucoup de choses, christianisée à l’époque médiévale. Elle est alors bénie par le prêtre, gravée parfois de versets bibliques, sa poignée, son pommeau, sa garde et sa lame forment les quatre vertus cardinales que sont la prudence, la force, la tempérance et la justice. Storiavoce est heureuse de vous proposer une émission spéciale sur l’épée : comment et pourquoi cet objet est-il devenu sans équivalent ? Quelles sont les techniques de forges de cet outil ? Quelles ont été ses racines mythologiques et comment s’est-elle inscrite dans la légende arthurienne ? Peut-on aussi la réduire à un instrument de domination ? Comment enfin s’est développé une théorie politique et religieuse, celle des deux glaives ? Christophe Dickès reçoit Martin Aurell. Notre invité: Martin Aurell est directeur du Centre d’études supérieures de civilisation médiévale depuis 2016, directeur de la revue Cahiers de civilisation médiévale depuis 2000. Il est professeur à l’université de Poitiers depuis 1994, après avoir été maître de conférences à l’université de Rouen et à l’université Paris-Sorbonne. Il a été membre de l’Institute for Advanced Study de Princeton en 1999, et de l’Institut universitaire de France entre 2002 et 2012. Il est l’auteur de nombreux ouvrages dont Le Chevalier lettré : savoir et conduite de l’aristocratie aux XIIe et XIIIe siècles et Des Chrétiens contre les croisades (XIIe-XIIIe siècle), tous les deux parus chez Fayard. Il est dernièrement l'auteur de Excalibur, Durandal, Joyeuse: la force de l'épée (PUF, 234 pages, 22€).

Lightning Strikes Thrice
Episode 63: Xenosaga Episode I - Kukai Foundation Cutscenes

Lightning Strikes Thrice

Play Episode Listen Later Jan 10, 2021 40:37


In this episode we watch a lot of cutscenes and debate wether the Durandal is a butt plug. Support Us On Patreon (http://tentacle.pro) to hear Chris and Ryan's FF14 podcast! Visit Hellscaper (http://hellscaper.com/) to find out what other awful shit Fletcher does with his life. Listen to Ryan's band at Cannon & DeVaron (https://cannondevaron.bandcamp.com/releases) and their solo work as Catastrophizer (https://soundcloud.com/catastrophizer).

Watch Out for Fireballs!
Dispatch November 2020: Spoilers

Watch Out for Fireballs!

Play Episode Listen Later Nov 27, 2020 94:31


On this month's Dispatch episode, we talk about Spoilers. Why don't they bother us? What benefit scan strategically spoiling things for yourself bring? What's a sensible spoiler policy for podcasts like ours? We also answer your questions, read your responses to No One Lives Forever, Uncharted Waters 2: New Horizons, and Marathon 2: Durandal.

Watch Out for Fireballs!
Marathon 2: Durandal (Preview)

Watch Out for Fireballs!

Play Episode Listen Later Nov 19, 2020 57:09


What was Bungie up to before they bounced back with Halo? Marathon, another sci-fi shooter that was a foundational game for Macintosh gamers. Its graphics were well ahead of the times, and the story is intricate even by today's standards... but we find it a little tough to swallow, given how the antiquated level and encounter design makes the game a bit of a struggle to play. This episode is a preview of a premium release. You can hear the whole thing by backing us at Patreon. (http://patreon.com/duckfeedtv)

Story Trumps Rules
Just Kramen Things or The Birth of BirdNautz

Story Trumps Rules

Play Episode Listen Later Apr 10, 2020


Daryl and Stug leave the Fairy pond flying.They run into a flock of geese but Daryl burns them with his fire breathThe GM has a Corona fit during quick maths and the geese crisp away and fall to the ground.Volkorn continues his crafting in Malo's mansion.Dranas rudely contemplates what would happen if a mage's mansion was created inside of another mage's mansion. Volkorn continues to craft with impressive skill (high rolls).Daryl waits outside while Stug enters Malo's mansion and is greeted by Zeebo.Daryl tells Stug to tell Volkorn about Kramen but Volkorn refuses interruption.Daryl messages Volkorn to come outside and is interrupted anyway.They discuss the future, kill Kramen? Ask Malo? Ask Malo.Malo tells them that marked ones are kept safe by Kramen because they are held prisoner by him. He rules them under an iron fist. Volkorn quickly questions Malo's whereabouts during the Destruction of Durandal. Malo refutes any collusion in the act.Malo continues to explain that Kramen marks people at birth and they become one of his followers.Volkorn goes back to his crafting and Malo comments that it looks "pretty rad."Daryl visits Volkorn while he crafts and spends some time with his brotherRESPECT RESPECT RESPECT RESPECTHe converses with his brother and makes Volkorn uncomfortable but he continues to craft.Nautz questions whether he will be able to catch fireflies again. Yes. SO many fireflies.The sun begins to set as Dranas goes to the edge of a pier . the lake is crystal clear, fish swim in it. as darkness approaches you see a slight glow emanate from the fish. the lake has steam rising from it.there are other elvish folk there as well as women and children skipping rocks.there are huts and trees with people crafting items. shops, houses, etc. Dranas looks for a food vendor and finds 4 or 5, buys food and then retires to his room at the Gaia Inn.Back to Daryl, the conversation continues.His brother tells his account of the Destruction of Durandal. Mom and Dad tried to comfort him, they knew it was the end. The fire was everywhere very quickly. Daryl explains how Nautz was saved and our plans of birddom. Daryl then reads some Pirates of the Malestorm to him.We then fade to black and return to Volkorn and his crafting. who is right next to Daryl.Back to Dranas, he hears a knock at the door. A couple elf dudes, one of them is Chadwick from the weapons shop, his friend is Golias. They giggle quite a bit after a fart is heard. Chadwick and Golias ask to see Dranas's arm and confirm that he is unmarked. All Elves should be marked at birth.Kramen's domain is underground, he protects the marked ones as long as they remain in the forest. The mark allows Kramen to see where his population is at and sends a beast of hell after those who attempt to flee.Chadwick commends Dranas on his fine elvish blade. As he handles the blade it does not burn him but it does seem to begin smoldering the handle recently affixed to it.Dranas questions why the blade only burns or harms him and not Chadwick and Golias. Chad and Gol believe that no more elves exist outside the forest. Not since the Dragons burned everything down. GolChad can only translate a small portion of it and they are both shocked to hear that Dranas found it laying on the ground.Chadwick reveals that when one of them dies, they are put into a pod and they grow into a tree. every tree in the forest is a member of our past. Chadwick believes its ok to skin people in the name of science. Dranas concocts a plan to feed a person until they become obese and then encourage massive weight loss so they can harvest the additional skin left over to make a handle.Was the sword made by the royal army?Dranas asks to test another idea, to use Gabinoid.Back at Daryl's mansion Volkorn reads scripture now that his crafting appears to be complete.Volkorn needs the blood of an innocent. The party discusses what that means and whose blood may be sufficient. Volkorn uses his own blood PRIMO OCTU NICTAY and slides the dick in. It begins to shine and Nautz begins to attempt speech which proves difficult. Nautz suddenly exclaims that he has to take an ethereal shit because he does not trust his farts.Daryl refreshes the mansion and much of the party retires to their rooms.We decide to then take a small break but never return to the game.MP3

Story Trumps Rules
Hunting party scares or Fairy pond bathing

Story Trumps Rules

Play Episode Listen Later Mar 14, 2020


daryl teleports to stug in the coldhe changes to a dragon and they flyDranas crafts a handle while zeebo watches onhe wakes up Malo with his loud ass armorMalo casts silence on himhe looks through Malo's booksStug and Daryl flyyyyyythey come upon a farmHAIL AND WELL METthe father pisses himselfstug corkscrew leaps onto a horse that has strayed, he slips and falls into the snowhe expertly catches up and remounts the mare. he then returns her to the farmStug helps the daughters care for their father while Daryl sticks his head in the windowEsteris is the daughterbandits sometimes come steal their crops. its middle of winter. when spring breaks they will return.Daryl makes Esteris a teleport scroll and hands her a pre-prepped one. he tells her about DurandalStug finishes fixing their wagoncares for the manthey then go hunting and Daryl finds a buckone of the girls lifts it easilythey go off to hunt and find a fairy pondStug finds Treyu, a friend fairy, then bathes in the pond.more speak of the mark and kramenonly those that are righteous caN SEE HIMonly those that will succeed him can beseech himonly those that are chosen will surpass him

Gaming Memories - The One True Video Game Podcast
Gaming Memories - 12 - Durandal

Gaming Memories - The One True Video Game Podcast

Play Episode Listen Later Oct 16, 2019 165:04


Steve Phillips aka "Durandal" is a bass music producer, record label owner and video game collector. Find more Durandal: https://durandal.bandcamp.com/music https://soundcloud.com/durandalmusic https://www.facebook.com/durandaldubstep/ https://www.youtube.com/user/DurandalMusic Find more Subswarm: https://www.facebook.com/subswarm/ Find More Åbysmal Ẹntities: https://soundcloud.com/abysmalentities

On Cause De
Un Air de Famille #8 : Detroit Become Human

On Cause De

Play Episode Listen Later Oct 2, 2019 65:36


Bienvenue à tous dans cette expérience futuriste ! Prêt a plonger dans l'univers des androïdes ? Alors suivez nous ! Qui nous aime nous suive ! Vous venez pas ? Bah tant pis, on y va tout seul ahahah. Références : Benzaïe : Youtuber français relativement connu, faisant des vidéos basé essentiellement sur les jeux vidéos (Mais pas que!) Blade Runner : Film de Ridley Scott des années 70. Qui a eu droit a un remake récemment. « Être considéré en tant que tel/ J'ai pensé a Kaamelott » : Reférence à un épisode de Kaamelott (Encore et toujours) où Perceval estime qu'il est temps d'être considéré en tant que tel (Tel quoi, pas d'information précise à ce sujet) Donald Reignoux : Doubleur dont on a déjà parlé a l'occasion de l'épisode sur Kingdom Hearts, puisqu'il double, dans les deux premiers opus, Sora, le héros de la licence. Grey's Anatomy : Série « hopital » ultra standard et ultra connu, mais j'ai jamais vu ! Bernard Tiphaine/Christopher Walken : Ouais alors ok, au cours du podcast je dis qui est Bernard Tiphaine, mais je dis pas qui est Christopher Walken. Alors Christopher Walken c'est un acteur américain (Du cinéma américain, il est probablement d'une autre nationalité) qui joue pas mal de rôle secondaire, notamment le cavalier sans tête dans Sleepy Hollow, mais il joue surtout dans Les Sept Psychopathes que je recommande. « Me casser les genoux.... » : Parole de la chanson « J'suis ta chienne » de Max Boublil Gandhi : On sait tous qui c'est non ? Joseph Fiennes : Acteur Principal de Handmens Tales et donc Handmen Tales : Série dystopique assez glauque. « Désactiver ça veut dire tuer » : Références a American Dad et a Stan disant « Décloner ça veut dire tuer ». QTE : Alors QTE je l'ai pas expliqué mais ça veut dire Quick Time Event. Littéralement, Evènement en temps rapide. Autrement dit un mode dans lequel on doit entrer des séquences de touches sans s'accorder le temps de réflechir. « Mélange parfait de Scarlett et Kathryn » : Johannson et Winnick comme le précise Marine. Deux bombasses. L'une est très connue, l'autre moins, mais la moins connue est la plus canon. Point Godwin : Nom de ce théorème qui énonce que l'on atteindra toujours dans tout débat la question du nazisme. « Et toi Garfield, pourquoi t'aime pas le lundi, tu bosses même pas ! » : Réplique de Roger dans American Dad, épisode durant lequel, sous l'effet de la drogue, il voit un phoque en tenue nazie, d'où la citation de Marine a ce moment là. « Te raconterai un passage de la fin qui est bien bien bien trash » : Alors au final, je l'ai pas évoque, mais il se trouve que dans ce jeu, a un moment donné les hommes fondent des camps « d'extermination » d'androide. Et ces camps là ressemble de manière extrêmement troublante aux fameux camp nazis. Un passage du jeu qui est un vrai cauchemar et qui aurai vraiment pu faire scandale. « Regarde 2B » « C'est ça de manger des truites » : Reférence, qu'en fait nous avions déjà fait dans un épisode antérieur, à NieR Automata, dans lequel l'androïde principal, 2B (Prononcé Tou Bi, à l'anglaise donc) peut mourir en mangeant un poisson. Once Upon a Time In Hollywood : Dernier film de Tarantino. Tohru : Héroine de Fruits Basket (Vous le saviez dejà maintenant non ? Non ? Alors vous écoutez pas nos émissions!) Kuzco : L'un de nos films préférés. Heavy Rain et Beyond Two Souls : Deux jeux de la même maison de production que Detroit du coup. Et je les ai fait ce week end, ils sont super ! On en parlera peut être à l'avenir du coup ! Damien Boisseau : Doubleur français excellent, connu pour être la voix de Edward Norton et de Mark Whalberg. « Petit Ours tout les jours il se demande... » : Référence à..... Je le dirais pas, vous le savez déjà. Durandal : Critique ciné sur Youtube, ayant fait des études ciné, il est assez pointu, mais il est aussi très controversé.

Day Players
033. One Man Arm - Y - School Of Hard Cracks V Of V

Day Players

Play Episode Listen Later Jun 9, 2019 78:08


The Ryzantine drums of war have been sounded, and they’re extra loud on account of all the arms. Poundcake, Yona, Durandal, and Salazar must put aside thoughts of the Big Game, and instead go into overtime fighting off the ancient armies that threaten to overtake Hagenvole Mystical Institute. What started as a simple mystery has now gotten seriously out of hand, and our heroes are all that stand between an innocent stadium and would-be conquerors. Join Morgan, Wayana, Phillip, Paxton, and Peter as they dispatch of some excessively armed warriors! -Morgan Vassiljev (Crit “Poundcake” Baker) @MorganVassiljev (Insta) -Wayana Dolan (Yona Stonethrow) -Phillip Olson (Durandal) -Paxton Faraar (Salazar Taunt) @PaxtonFarrar (Twitter/Insta) -Peter Lansdaal (Dungeon Master) @fullcrocdoc, @peterandpigment (Twitter/Insta) This campaign was played on D20 5th Edition, at level 7. Twitter/Instagram: @DayPlayersCast Soundtrack: https://soundcloud.com/tommyager/sets/day-players-ost www.dayplayerspod.com

Day Players
030. The Worst Magic School Bus - School of Hard Cracks II of V

Day Players

Play Episode Listen Later May 19, 2019 75:07


Curiouser and curiouser, into the looking glass leap our heroes! With Yona having jumped into one of the mysterious blue cracks, Poundcake, Durandal, and Salazar face a tricky choice: pursue their disappeared friend? Or write this off as “honestly not that weird for a wizard school”? Meanwhile, on the other side of the Crack, Yona finds herself in a most unusual circumstance (still though, not that weird for wizard school). Join Morgan, Wayana, Phillip, Paxton, and Peter as they embark on a magical spelunking expedition. Also featuring the world’s most unfortunate familiar, Daddy the Octopus. -Morgan Vassiljev (Crit “Poundcake” Baker) @MorganVassiljev (Insta) -Wayana Dolan (Yona Stonethrow) -Phillip Olson (Durandal) -Paxton Faraar (Salazar Taunt) @PaxtonFarrar (Twitter/Insta) -Peter Lansdaal (Dungeon Master) @fullcrocdoc, @peterandpigment (Twitter/Insta) This campaign was played on D20 5th Edition, at level 7. Twitter/Instagram: @DayPlayersCast

Day Players
029. The House that Crack Built - School of Hard Cracks I of V

Day Players

Play Episode Listen Later May 12, 2019 48:54


Get your textbooks together because a new school-year (and story arc) has started for Day Players! It’s a beautiful rainy evening at Hagenvole Mystical Institute, and all that can be heard is gentle rain and the quiet panic of studying wizards. Krit, Yona, Durandal, and Salazar soon find that peace shattered, and are cast into a world-bending adventure! With the Big Game looming and secrets afoot, only one thing is certain: this doesn’t count as an extracurricular. Join Morgan, Wayana, Phillip, Paxton, and Peter as the explore the halls and peculiarities of Hagenvole, and of each other. Go Voles! -Morgan Vassiljev (Krit "Poundcake" Baker)@morganvassiljev (Insta) -Wayana Dolan (Yona Stonethrow) @wayana_dolan (Twitter) -Philip Olson (Durandal Everett) -Paxton Faraar (Salazar Tont) @PaxtonFarrar (Twitter/Insta) -Peter Lansdaal (Dungeon Master) @fullcrocdoc, @peterandpigment (Twitter/Insta) This campaign was played on D20 5th Edition, at Level 7. Twitter/Instagram: @DayPlayersCast Soundtrack: soundcloud.com/tommyager/sets/day-players-ost www.dayplayerspod.com

Omnic Lab: A Strategic Overwatch Podcast
137 - Omnic Lab: Consoles Revisited (CS & Switch)

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Feb 6, 2019 85:17


This week Rob is hosting without Andres this week, however Switch and Top 500 PS4 player CS join him this week to talk about PC & Console differences, similarities, and dispelling myths! ANNOUNCEMENTS: GAME NIGHT: 2/22 SPONSORS: Top Score Solutions - “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Shazear - “Hey fellow scientists! One of our patrons, Shazear, is working to staff out a new scrum team in Downtown Minneapolis, Minnesota and is looking to hire a Mid to Senior Software Quality Assurance Engineer. You would need to have a quality engineering background that includes white box and black box testing as well as creating test automation using tools built in dot-net and selenium as well as using networking tools like fiddler, jay-meter, and postman. He'd love to work with fellow Omnic Lab folks! Ping Shazear on our discord for more information.“ Omnic Meta: (Homepage) Reaper’s new kit with 1.32 Stats Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link Console vs PC Questions Difference or Myth? (Console vs PC) Heroes X, Y, Z are stronger on Console Some Comps aren’t good on Console Console players aren’t as good at the same rank on PC Diamond console = Gold PC mentality Game sense transfers from Console to PC Game pace is slower on Console Aim assist makes Console easier Blizzard doesn’t balance for Console play Console play is more toxic Console players are all young players who can’t afford a PC What things should be known for improving on console? How is the toxicity on Console? What statistical trends mirror PC play? What statistical trends are in different? Any trends or differences that could be relevant to monitor? Top tips for improving on Console? Game settings or peripheral recommendations for building muscle memory? Control Freaks PS4 Control Freaks XB1 Thoughts on platform cross-play being enabled in the future Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M., Brendon D. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
136 - Omnic Lab: Busan with ChipSa (Map Mastery)

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 28, 2019 66:51


This week Andres & Rob are back at it with the Map Mastery to visit Busan! This time we have returning guest ChipSa to help us talk all about this map and what compositions, approaches, and good tactics are when playing on Busan. ANNOUNCEMENTS: GAME NIGHT: 1/25 SPONSOR: Top Score Solutions “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Busan: Downtown Outside area with very tall high grounds near spawn areas Low ground for point with low cover Odd shaped high ground Mega Health Pack near a pillar just off point Large area near point to be knocked off Busan: Sanctuary Odd sightlines Point slightly raised in a courtyard with a large central drum for cover Lots of interesting health pack locations Mix of enclosed and open areas for vertical sky box Busan: MEKA Base Fully enclosed map A wrap around high ground Low point is where the point is located Kill zone just off the side of point Lots of staircases both large and in small flanks Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M., Brendon D. iTunes Reviews: (3) Sharkstef15 (USA) Jan 18 Plumzc (UK) Jan 23 Oatmeal~The Fatty (USA) Jan 20 (Matt Z) Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
135 - Omnic Lab: Different Ranks & Meta

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 21, 2019 82:23


This week Andres & Rob are back at it with another duo show to talk all about how playing at different ranks changes what expectations players may have for your play and how to improve. We also talk at length through what we value in hero mastery and what the meta means. ANNOUNCEMENTS: GAME NIGHT: 1/25 SPONSOR: Top Score Solutions Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab What is Meta? What is meta? What meta means at different ranks. Interpretation of what is good for you at your rank. How does playing meta help or hurt you Playing what you want has value Hero Mastery matters Playing 100 hours doesn’t make you an expert, but… Lowering hero pools have value Learning the game faster by lowering variables. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
134 - Omnic Lab: Armor Takes a Hit

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 15, 2019 74:12


This week Andres & Rob take a long look at the big news for the week. We cover the Bastet Ana event, Hero rebalances on PTR Jan. 7th, 2019, and talk all about the new Armor in the game. ANNOUNCEMENTS: GAME NIGHT: 1/25 SPONSOR: Top Score Solutions “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link News: BASTET Ana event! NEW Bastet Written Lore segment Jan. 8 - 21 Win 9 total games for all in-game rewards: Icon, Victory Pose, Skin 2, 4, and 6 hour viewing twitch drops for select streamers for 5 total sprays FRAN & Emongg doing streams for the new Bastet Event Jeff Kaplan appeared on the streams! Armor & PTR: PTR Changes Link Jan. 7, 2019 Known Issues list updated to 1.32 Armor Explained by OW Central CompOW Subreddit post from ClumsyLi Armor now reduces damage differently -3 dmg per “tick” of dmg now on PTR -5 dmg per “tick” of dmg  previously Also, this change means that anything 6 dmg and below per dmg source will be half. Before the threshhold before dmg was halved was 10 (because of the -5) So the calculations reduce dmg done to Armor targets by half, until the dmg exceeds 6. This is most noticeable on units with machine guns and shotguns using many shots in quick succession or lots of pellets spreading in a single shot. Brigitte - Rally - Duration of the effect down to 30 sec. DVa - Defense Matrix - Cooldown between uses increased from 1 sec to 2 sec. Reaper - Shotgun/Passive - Lifesteal increased from 30% to 50% of dmg dealt.(edited) Lifesteal Gif example New Killfeed updates Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z., Connall M. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
133 - Omnic Lab: New Year, New Goals

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jan 7, 2019 59:14


This week Andres & Rob start off the new year of 2019 talking about our goals for the coming year, things we want to see in Overwatch, and overall just how we want the show to get better in the new year! ANNOUNCEMENTS: GAME NIGHT: 12/28 Coverage SPONSOR: Top Score Solutions “Omnic Lab is presented in part by Top Score Solutions, an esports oriented community for business education, and analytics. If you want to develop a business, service, org, or just create content about gaming or esports, they're here to help! Their flagship podcast is the Esports Business Podcast, which you can find on Podbean and iTunes. Additionally, they run a blog at TopScoreSolutions.com and a regular "In Case You Missed It" brief news update. Be sure to check out their active Discord community if you have any questions for follow up or just talk more about esports and gaming! Don't forget all links are on their website at topscoresolutions.com." Omnic Meta: (Homepage) Switch Visits ATL! Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link News: Suspected balance patch to come soon. Ellie controversy. YourOverwatch Main Video SecondWindGG’s TwitLonger Slasher’s Twitter coverage (first tweet) Reddit Thread coverage Aspen from C9’s Twitch Announcement Jayne’s Twitch Highlight explaining what he thinks is “why” from SW Overwatch League is preparing to start again. Goal setting: Overwatch Goals Personal Goals Podcast Goals Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Lisome, Matthew Z. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
132 - Omnic Lab: DVa with TossarN - Going Deep

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Dec 29, 2018 80:17


This week Andres & Rob sit down with TossarN, a coach and top GM player to doing a going deep on DVa. Relatively unknown, but a really great coach we found through Jayne’s Youtube channel, we’re excited to do our last show of 2018 with TossarN! ANNOUNCEMENTS: GAME NIGHT: 12/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Ashe Stat Analysis Article Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link Going Deep D.Va: D.Va Reference Source What is the fundamentals for D.Va or what is her job in a game? The core of the hero for ALL ranks. Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? Okay let’s kick things off with your bread and butter: D.Va’s Defense Matrix and mixing it with Damage. Let’s talk about using Micro Missiles and effective use. How to do we get the most out of Rocket Boosters ? Self Destruct breakdown Baby D.Va aka Pilot Mode How Map Dependent is D.Va? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
131 - Omnic Lab: Ultimate Tracking

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Dec 24, 2018 71:49


This week Andres & Rob have a full show for you this week talking all about Ultimate tracking! ANNOUNCEMENTS: GAME NIGHT: 12/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Ashe Stat Analysis Article Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Ashe scope sensitivity Adjustments! Click this calculator link Season 13 expected to finish on Dec. 28/29! Next Week DVa going deep with a Coach who was featured on Jayne’s YouTube that coached him from Fiver! Ultimate Tracking What is Ult tracking? Why is it important? How can I improve at ult tracking? What are some key indicators for when someone has an ult? Advanced Ult tracking. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Matthew Z. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
129 - Omnic Lab: Personal Progression

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Dec 10, 2018 71:15


This week Andres & Rob meet up to talk through what they’ve been doing to play better and climb this season. We also talk a lot about what we’ve been working on for the current season and look for in game play to observe improving. ANNOUNCEMENTS: GAME NIGHT: 12/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Ashe Stat Analysis Article Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Hero 29 (Ashe) has a 1.5x scope requiring sensitivity Adjustments! Click this calculator link and set the bottom to 66 & the top to your Ana/Widow scoped sensitivity to calculate! Reddit reference Winter Wonderland - Dec. 11th Zarya & Lucio Skins announced so far Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Lisome, JanJinkle, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
128 - Omnic Lab: Gibraltar with Shockmaster (Map Mastery)

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 30, 2018 86:32


This week Andres & Rob meet up together with one of our longest community members and fresh into Top 500: Shockmaster! This week we want to spend a good chunk of the episode talking about Gibraltar in another map guide with him and then also chat about all the things he’s been up to since grinding Overwatch in the beginning. ANNOUNCEMENTS: GAME NIGHT: 11/30 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Hero 29 (Ashe) has a 1.5x scope requiring sensitivity Adjustments! Click this calculator link and set the bottom to 66 & the top to your Ana/Widow scoped sensitivity to calculate! Reddit reference   General Tips Payload maps in general (ideal setup for attack & defense) What to consider when choosing a composition on Gibraltar How teams make composition changes based on Points A, B, & C   Point A, B, & C Map locations: Box on high ground, Stairwell, Mega Health Pack room, Stairs hallway, Catwalk, Rocks edge, Final catwalk, server room, two mini health pack spots Attacking/Defending Composition considerations Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

My JavaScript Story
MJS 087: Rob Eisenberg

My JavaScript Story

Play Episode Listen Later Nov 28, 2018 45:43


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

tv music master internet microsoft blog adventures dragons panel basic windows micro dungeons and dragons dungeons ut github sears javascript frameworks park city vue utf vrbo angular freshbooks jquery invision cachefly charles max wood durandal javascript jabber caliburn rob how chuck you rob eisenberg chuck how little wizards chuck let chuck anything my javascript story get a coder job chuck where chuck picks robit riddle eisenbergeffect in jhs unobtrusiveness rob when silver light rob invision aureliaeffect aurelia blog database orbit db
All JavaScript Podcasts by Devchat.tv
MJS 087: Rob Eisenberg

All JavaScript Podcasts by Devchat.tv

Play Episode Listen Later Nov 28, 2018 45:43


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

tv music master internet microsoft blog adventures dragons panel basic windows micro dungeons and dragons dungeons ut github sears javascript frameworks park city vue utf vrbo angular freshbooks jquery invision cachefly charles max wood durandal javascript jabber caliburn rob how chuck you rob eisenberg chuck how little wizards chuck let chuck anything my javascript story get a coder job chuck where chuck picks robit riddle eisenbergeffect in jhs unobtrusiveness rob when silver light rob invision aureliaeffect aurelia blog database orbit db
Devchat.tv Master Feed
MJS 087: Rob Eisenberg

Devchat.tv Master Feed

Play Episode Listen Later Nov 28, 2018 45:43


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

tv music master internet microsoft blog adventures dragons panel basic windows micro dungeons and dragons dungeons ut github sears javascript frameworks park city vue utf vrbo angular freshbooks jquery invision cachefly charles max wood durandal javascript jabber caliburn rob how chuck you rob eisenberg chuck how little wizards chuck let chuck anything my javascript story get a coder job chuck where chuck picks robit riddle eisenbergeffect in jhs unobtrusiveness rob when silver light rob invision aureliaeffect aurelia blog database orbit db
Omnic Lab: A Strategic Overwatch Podcast
127 - Omnic Lab: Brig & Doom Super Patch

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 25, 2018 83:56


This week Andres & Rob meet up together for a super patch extravaganza! With missing 2 weeks of large patch updates for Doomfist & Brigitte along with a few other notable discussions on the state of the game spurred by Seagull’s video this week we’ve got a full show for you! ANNOUNCEMENTS: GAME NIGHT: 11/30 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Hero 29 (Ashe) has a 1.5x scope which is why there needs to be a major in-game adjustment instead of copying settings. Here's a tip I received from discord user RePeteTV sending me this Reddit link about the sensitivity adjustments For Ashe, this is the sensitivity calculator needed to make her sens like Widow's and Ana's her magnification is different so the math is different. https://www.desmos.com/calculator/1a0o5z7ova Set the top slider to your widowmaker/ana scoped sens and then the bottom bar to 66, does not matter what your sens is, this has to deal with FoV and Ashe's is arbitrarily 66. So far, we have no better method of finding our sensitivity and no surefire way to know for sure, but this calculator gave Kephrii his sens and he said it was much closer to his Widow sens than others as have I used this and believe the same. PTR Nov.14, 2018: Also included is the Build from Nov. 20, 2018 Bastion: Recon: Ammo Increased 25 -> 35 Sentry: Weapon spread decreased 33% while firing (slow and slight accuracy increase) Brigitte: Shield Bash cannot go through or stun through barriers Shield Bash DMG down 50 -> 5 Inspire (Passive) CD down 1.5s -> 1.0s Inspire (Passive) Duration up 5s -> 6s Inspire (Passive) Total healing up 80 -> 100 Dev Notes: Reduces Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer, and lately we’ve been reducing her effectiveness by reducing the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help increase her overall healing output. Doomfist: Rising Uppercut: Loss of Air control down 3s -> 0.6s Seismic Slam: Max range down 20m -> 15m Seismic Slam: Victims no longer lose air control when being pulled in Meteor Strike: Inner ring damage radius up 1.5m -> 2.0m (still deals 300 DMG) Meteor Strike: Max DMG outside the inner ring down 300 -> 200 This is where the falloff happens, still reduces the DMG down to 15 at max range Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move. Comments Nov. 20: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart. McCree: Fan the Hammer DMG up 45 -> 55 Reinhardt: Bug Fixed preventing Earthshatter from going over some terrain. Soldier 76: Tactical Visor: Helix Rocket no longer auto-targets enemies Torbjorn: Molten Core: DMG up 130dps -> 160dps Sound Bugs: Varying sound bugs having to do with Windows volume settings have been fixed. Most notably an issue with scoping sounds on Ana. Known Issues List 11.22.18 (edited) Ashe: Coach Gun: can launch you into orbit by shooting a Genji Deflect Ashe: B.O.B. can move Sentry Bastion & cryo-freeze Mei Ashe: B.O.B. LoS is blocked if Mei cryo-freezes on top of him Ashe: B.O.B. no audio call out for nano boosting B.O.B. Winston: Jump Pack: sometimes knockbacks enemies without dealing any DMG New Bug Report Ashe: Scope for Viper: when scoping in or out it massively drops the in-game FPS down Also the current PTR is getting feedback on the same issues before live in this post Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
126 - Omnic Lab: Ashe with Fareeha - Going Deep

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 18, 2018 68:38


This week Andres & Rob sit down with GM DPS main & streamer personality Fareeha to talk all about the new Hero 29: Ashe (and B.O.B.)! We were pumped to connect with Fareeha at Blizzcon a bit and want to get to know her as well! Let’s Get to Know our Guest! All right, Fareeha, tell us a bit about yourself! Who are you & some of your background, tell us about your stream, and tell us your skills in the game!   ANNOUNCEMENTS: GAME NIGHT: 11/30 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate: https://www.humblebundle.com/monthly?partner=omniclab Going Deep Hero Breakdown: Ashe Reference Source What is the fundamentals for Ashe or what is her job in a game? Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? Okay let’s kick things off with your bread and butter: Healing with the Viper in and out of the scope. When do I Spam? How do I know when to pop out of scope? Let’s talk about using Dynamite and effective use. How do we set up to use it? Do we use on cool down? How do I hit the dang thing consistently? How to do we get the most out of Coach Gun? Movement tips (Don’t worry about hitting a surface with the gun) Using Offensively vs Defensively Proper timing for B.O.B. breakdown When to use, where to be, who to prioritize General Use & Setting up Communicating with Teammates How Map Dependent is Ashe? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4), Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Lisome Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
125 - Omnic Lab: Blizzcon 2018 Recap

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Nov 11, 2018 66:31


This week Andres and Rob talk all about what happened at blizzcon and include a super cool group interview we had with Michael Chu! ANNOUNCEMENTS: GAME NIGHT: 11/30 - Next Game night SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Released in the feed Blizzcon 2018: Blizzcon Experience People and Event Ashe & Overwatch release OWWC and esports contacts Michael Chu interview News Updates: From a stream at Blizzard HQ, LA Gladiators Surefour talking with some devs on stream indicate they are working on pushing some changes to the PTR for the following heroes: DOOMFIST - Video timestamp Reverted the internal change to Rocket Punch distance (when canceled with a jump). They tried reducing the extra distance by 40%, but it felt bad during internal testing. Seismic Slam range reduced from 20 to 15 meters (max damage from 85 to 65). Enemies affected by Rising Uppercut only lose air control of their character for 0.6 seconds (essentially just during the ‘knocked up’ portion) BASTION - Video timestamp Bastion’s Recon clip size increased from 25 to 35. Bastion’s Sentry minigun gets a ‘reverse-spread’ effect: the longer he shoots, the more precise his shots become. This was specifically described as a change that “may or may not make it.” MCCREE - Video timestamp Fan the Hammer damage increased by 10 damage per shot. Special Thanks to Diamond Sponsors & New Patrons: Top Score Solutions, Anthony E. (SilvarLoki), Solo (PS4) , Mr. Marz, JanJinkle, Terry F, DurandaL, Roger B., Britmus, Shazear, Chrisdaplaya, TragicZac, Lisome. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
124 - Omnic Lab: Omnic Noon 2018

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 29, 2018 89:39


This week Andres and Rob get Blevins and DeathBlow back on from High Noon Productions to hang out and talk about all things pre-blizzcon, news, new PTR, and more! ANNOUNCEMENTS: GAME NIGHT: 10/26 - REPORT SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Overwatch Panel Nov. 1, 10pm-11pm (4th Floor, Anaheim Hilton) IcySorrow, Blevins, BlazzinBob, TotemlyDrunk, iPlaiGames, notrob Overwatch News: New Torb is Live in Comp to finish our season! Thoughts? Kit Refresher: Molten Core: New Ult LAVA Overload: 150 armor, faster movement & shooting/reloading 30% for 5s Deploy Turret: Lv. 2 Always, self-builds, throwable, targets enemies you shoot Rivet Gun: Single Faster Projectile & reload speed Rivet Gun: Shotgun Lower dmg but faster speed & recovery, new spread Season 12 is over!! Oct. 29th at 00:00 UTC (5:00pm PDT) Season 13 kickoff is Nov. 1 at 00:00 UTC (5:00pm PDT Oct. 31) Rewards reminders: SR 1-1499 (Bronze): 65 CP SR 1500-1999 (Silver): 125 CP SR 2000-2499 (Gold): 250 CP SR 2500-2999 (Platinum): 500 CP SR 3000-3499 (Diamond): 750 CP SR 3500-3999 (Master): 1200 CP SR 4000-5000 (Grandmaster): 1750 CP Comp Team Death-Match returns for the offseason! First to 30 kills with 4v4 teams The new Story Discussion Forum section has released, people going nuts Speculations abound: New Story mode? New events? Single-player content? World Cup Predictions UK vs USA AUS vs SKR Winners faceoff (loser to 3rd place) CN vs FIN CAN vs FR Winners faceoff (loser to 3rd place) Discussion Points: PTR 10/23/18 HERO UPDATES General - All Made jump height consistent across hero roster Mercy - Valkyrie Ultimate cost reduced 15% Healing per second increased from 50 to 60 Dev Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly. Reaper Hellfire Shotguns - Spread randomization reduced by 50% NOTE: This is currently a nerf, and Jeff said they’re updating PTR with an adjustment The Reaping (Passive) - Life steal increased from 20% to 30% of damage dealt Dev Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies. Roadhog Chain Hook Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds Now greatly reduces the target’s momentum upon being hooked Cooldown now begins immediately, instead of after the target has been pulled Scrap Gun Spread pattern adjusted for both primary and secondary fire Spread randomization reduced by 50% Whole Hog Knockback maximum velocity increased by 25% (from 8 to 10 meters per second) Horizontal recoil decreased slightly Dev Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality. Symmetra - Photon Projector Primary fire beam charges up 20% faster Dev Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on. BUG FIXES Doomfist Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed Orisa Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects Roadhog Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles Symmetra Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls Zarya Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped Special Thanks to Diamond Sponsors & New Patrons: Anthony E., Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, Shazear, Solo PS4, Terry F, Top Score Solutions, TragicZac New Patrons this week: Anthony E. & Erik W. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
123 - Omnic Lab: Lore & Speculation

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 23, 2018 81:47


  This week Andres and Rob talk about some lore around Talon, Blackwatch, and a whole lot of speculation for what we think could be soon around the corner for us in the game! ANNOUNCEMENTS: GAME NIGHT: 10/26 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Overwatch Panel Nov. 1, 10:00-11:00pm (4th Floor, Anaheim Hilton) Discussion Points: Overwatch Lore 2017-2018 The start of the story: “Over thirty years ago, without warning or explanation, a decommissioned set of automated megafactories re-activated themselves and launched a worldwide military campaign against all humanity dubbed the Omnic Crisis. Despite deploying new technologies including powered armour and super-soldier programs, no nation alone could stand against the growing omnic army.” The UN formed OW For 20yrs OW served as a global peacekeeping force & overall world & space betterment Controversy struck their missions & forced disgraceful retirements through failed missions and allegations plus the uncovering of Blackwatch’s covert operations surfaced The UN investigated and the OW Swiss headquarters was destroyed and Jack & Gabriel were reported dead during the investigations. The UN still decided to shut down OW & BW even with the destruction ruled as an “accident” The Petras Act declared all OW activity illegal & could be prosecuted Since then: Vishkar Corp. destroyed Calado Tower to control Rio de Janeiro Side note: Lucio’s Father worked on design & creator for sonic tech for Vishkar Lucio also is a known enemy & freedom fighter to force them out of Rio de Janeiro Satya Vaswani (Symmetra) was a high rank hard-light architect & trade agent for Vishkar Symmetra was the key in destroying Caldo Tower with Sanjay Korpal (Vishkar agent & Talon leader) who helped assist after they couldn’t negotiate a contract with the Mayor of Rio de Janeiro. Hyde Global hired 2 international criminals Junkrat & Roadhog to swindle insurance Heroes Introduced since launch: Talon: Sombra (Origin Story) Animated Short Doomfist (Origin Story) “Conflict & War is the Crucible by which we evolve.” Doomfist Smashed the airport in Numbani & OR-15 models Moira (Origin Story) Blackwatch Associations: Genji McCree Moira Overwatch & Misc: Ana - Fareeha’s (Pharah’s) Mother Lore Origin Story OW Sniper with original Overwatch Faked her death just like Jack Morrison (76) & Gabriel (Reaper) Brigitte - Torbjorn’s Daughter, Reinhardt is the Godfather Lore Origin Story Orisa (Origin Story) OR-15 modified by Effie Odele to an OR15A Wrecking Ball (Origin Story) Connected to Horizon Lunar Colony & Dr. Winston Name: Hammond -- Connections with winning a Junkertown Arena Animated Shorts: “The Last Bastion” - Bastion The only animated short with zero dialogue Shows that Bastion was abandoned in a forest in Sweden after the Omnic Crisis Ganymede somehow activated Bastion (the bird) The Omnic has PTSD from the battles in the crisis Finds some abandoned B73 models destroyed in a field & uses his repair tech to get a memory note on what happened Remembers what it’s supposed to attack in the city, but takes the bird to help understand it is in the past Apparently, Bastion met Torbjorn after this and took him under it wing & upgraded it “Infiltration” - Sombra with Widowmaker & Reaper (Guest Zarya) Talon assassination mission in Volskaya Industries (RUS) Chairman Katya Volskaya? (defender against the omnics) Sombra Blackmails her with knowledge of the Chairman using tech from Omnic technicians. (Chairman also shows her daughter) Mechs being built use Particle Beams that Zarya utilizes & Shield Arms like her barriers Zarya arrives at the end “Junkertown: The Plan” - Junkrat & Roadhog (Teaser for The Queen?) Mostly Map & World building, Character fun “Rise and Shine” - Mei & Snowball Mei & companions in Antarctica ran low on resources. Cryo-froze themselves to power down the base. Only Mei woke up from Cryo-sleep Atmospheric predictions were far worse than expected. Comms lost & they slept through the OW/Blackwatch controversy Asleep for 9 years resulting in the companions’ tanks to malfunction. On the plus side, the 9 years the base while they slept. Companions died to the Cryonics “Malfunctioning” Opara (Cryonics) - from Numbani, Africa Arrhenius (Climatologist) - from Sweden Torres (Cryonics) - from Spain Macready (Engineering) - from USA Adams (Researcher) from USA Mei sets out with the data and some snow gear to get back to Overwatch from Antarctica “Honor and Glory” - Reinhardt & Brigitte (OR-14 Orisa Model & Bastion models) Rein & Brigitte talking to avoid going back to OW Reinhardt’s young crusader days “Live with Honor, Die with Glory” Shows his arrogance and aggression while not protecting his men An OR-14 Unit gets deployed and cuts Reinhardt’s Eye open with a blade. Reinhardt’s senior officer gets a mortal wound from the same unit to rescue him Fun fact: One of the crusaders helping while Reinhardt is on his rampage is a female crusader! This means that there could be more of his unit that were female or even omnics! Reinhardt’s superior rests in Eichenwalde (or at least the armor does) Speculations? Omnics vs humans, thoughts? Lots of story retrospection, but how will they move forward? Talon, how do they come into play? Will Sanjay Korpal, Talon leadership show up? He’s also Vishkar’s CEO This guy was in the Symmetra comic (A Better World) & Masquerade Comic as well as the Moira Origin Story & sat with Moira & Maximillien when Doomfist returned. More Overwatch heroes? “Sound Quake” from the original trailer has STILL gone unmade “has chest missiles” according to punch kid Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, Shazear, Solo PS4, Terry F, Top Score Solutions, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, PatreonTwitch, Youtube, MERCHDiscord: discord.me/omniclabEmail: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS-->Full Extended Show Notes

Devchat.tv Master Feed
MAS 056: Rob Eisenberg

Devchat.tv Master Feed

Play Episode Listen Later Oct 17, 2018 45:37


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

tv music master internet microsoft blog adventures dragons panel basic windows micro dungeons and dragons dungeons ut github sears javascript frameworks park city vue utf vrbo angular freshbooks jquery invision cachefly charles max wood durandal javascript jabber caliburn rob how chuck you rob eisenberg chuck how little wizards chuck let my angular story chuck anything get a coder job chuck where chuck picks robit riddle eisenbergeffect in jhs unobtrusiveness rob when silver light rob invision aureliaeffect aurelia blog database orbit db
All Angular Podcasts by Devchat.tv
MAS 056: Rob Eisenberg

All Angular Podcasts by Devchat.tv

Play Episode Listen Later Oct 17, 2018 45:37


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

tv music master internet microsoft blog adventures dragons panel basic windows micro dungeons and dragons dungeons ut github sears javascript frameworks park city vue utf vrbo angular freshbooks jquery invision cachefly charles max wood durandal javascript jabber caliburn rob how chuck you rob eisenberg chuck how little wizards chuck let my angular story chuck anything get a coder job chuck where chuck picks robit riddle eisenbergeffect in jhs unobtrusiveness rob when silver light rob invision aureliaeffect aurelia blog database orbit db
My Angular Story
MAS 056: Rob Eisenberg

My Angular Story

Play Episode Listen Later Oct 17, 2018 45:37


Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do.  We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO

tv music master internet microsoft blog adventures dragons panel basic windows micro dungeons and dragons dungeons ut github sears javascript frameworks park city vue utf vrbo angular freshbooks jquery invision cachefly charles max wood durandal javascript jabber caliburn rob how chuck you rob eisenberg chuck how little wizards chuck let my angular story chuck anything get a coder job chuck where chuck picks robit riddle eisenbergeffect in jhs unobtrusiveness rob when silver light rob invision aureliaeffect aurelia blog database orbit db
Omnic Lab: A Strategic Overwatch Podcast
122 - Omnic Lab: Halloween Terror & Omnic Stats 2018

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 15, 2018 63:38


This week Andres invites Switch on to sub in for Rob this week as they talk through the new Halloween Terror 2018 event and breaking down Switch’s new Omnic Meta Data to help you improve your game play! ANNOUNCEMENTS: GAME NIGHT: 10/26 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Con Before the Storm - Overwatch Panel Nov. 1, 10pm-11pm (4th Floor, Anaheim Hilton) Overwatch News: New Patch: Halloween Terror https://playoverwatch.com/en-us/news/patch-notes/pc Blizzcon Media badges approved - getting ready. Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, RickyTicky, Shazear, Solo PS4, Terry F, Timothy W, Top Score Solutions, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
120 - Omnic Lab: Ana with KarQ - Going Deep 2.0

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Oct 1, 2018 96:44


This week Andres & Rob sit down with top 500 player, Team Canada Community Lead, and streamer personality KarQ on his return to talk all about Ana! This time around it’s been quite awhile since our last visit with the hero so let’s drop in to update our hero guide! Let’s Get to Know our Guest! All right, KarQ, tell us a bit about yourself! Who are you & some of your background, tell us about your stream, and explain why Ana and what you played before her release! ANNOUNCEMENTS: GAME NIGHT: 9/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Sept. 10 - PC Meta Report Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Going Deep Content: Ana Reference Source What is the fundamentals for Ana or what is her job in a game? Basically, what is the core to the hero for Bronze to Gold (players of all SR are struggling with this, not just sub plat) to grasp for improvement How do we overcome the community’s negativity about the hero being “too easy” to play? Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? How can we utilize high ground properly our positioning? How do you balance Self-protection and shielding allies? What do you do to balance moving with your tanks & other supports vs. staying in the back to heal from a far. Okay let’s kick things off with your bread and butter: Healing with Biotic Rifle in and out of the scope. Do I Click and hold down my fire button to hit my tanks? Who do i prioritize to heal? When do I DPS? Let’s talk about using Biotic Grenade and effective use. How do we set up to use it? What are good rules of thumb for getting good value from the grenade? How to do we get the most out of Sleep Dart? What things can we do to have a “spidey sense” on when to have it ready? How to I practice the wind up + projectile feel on this ability? Proper timing for Nano Boost breakdown When to use, where to be, who to prioritize Building Ult tips General Use & Setting up Communicating with Teammates Good Targets vs Bad Targets Community Question from Jonaqec: How has the rework of the ultimate changed the way you use it? Has it become more of a defensive tool (saving a dying tank and/or help him build his ultimate faster) or is it still mostly part of an offensive combo ultimate? How Map Dependent is Ana? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. (How has Hammond changed the approach to positioning on Ana if any?) KarQ YouTube Resources: 1 Tip with Ana vs. all heroes: https://www.youtube.com/watch?v=5Ex_yJQ8Opg Advanced Support Tips: https://www.youtube.com/watch?v=1AaMN1TOhj0 22 Grenade Spots for Ana: https://www.youtube.com/watch?v=9mm6I5bhx0A 5 Advanced Ana tips https://youtu.be/b049xGozjsU Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, RickyTicky, Shazear, Terry F, Timothy W, Top Score Solutions, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
119 - Omnic Lab: PTR & Torb Rework!

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Sep 24, 2018 70:15


  This week Andres & Rob revisit a more fireside chat style and just talk about news, PTR changes, and especially the new Torbjorn rework coming soon. ANNOUNCEMENTS: GAME NIGHT: 9/28 Report! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Player Stats: Link Omnic Lab Episode Spreadsheet Humble Bundle Affiliate PTR Updates Pharah Brigitte McCree Soldier 76 Orisa Mei visual Patch Notes: Sept 11th Roadhog Added Torb Rework New Kit New Ultimate Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr.Marz, Roger B., RickyTicky, Shazear, Terry F, Tim W, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter,Facebook, Patreon Twitch,Youtube,MERCH Discord:discord.me/omniclab Email: omniclabpodcast@gmail.com Website:http://www.omniclab.com iTunes,Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
118 - Omnic Lab: Brigitte - Going Deep

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Sep 18, 2018 77:55


  This week Andres & Rob sit down with top 500 player Jinx to do a going deep episode on Brigitte! Not only mixed with mispronounced swedish names, but full of shield bashes and rallies we’ve got you covered this week on the guide for Brigitte! Let’s Get to Know our Guest! All right, Jinx, tell us a bit about yourself! Who are you & some of your background, tell us about your stream, and explain why Brigitte and what you played before her release! ANNOUNCEMENTS: GAME NIGHT: 9/28 SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Sept. 10 - PC Meta Report Humble Bundle Monthy Affiliate! Our Affiliate Link: https://www.humblebundle.com/monthly?partner=omniclab Going Deep Hero Breakdown: What is the fundamentals for Brigitte or what is her job in a game? Basically, what is the core to the hero for Bronze to Gold (players of all SR are struggling with this, not just sub plat) to grasp for improvement How do we overcome the community’s negativity about the hero being “too easy” to play? Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? How can we utilize the shield within our positioning? How do you balance Self-protection and shielding allies? Community Question from Jonaqec: Do you find yourself using the 3rd person view (while holding the shield) often, and if so, how do you choose your situations wisely? Community Questions from Switch: How to decide when to play aggressive (front with tanks) or defensive (back with supports)? What enemy comps or situations would make you choose one style or the other? Is Brigitte’s playstyle any different when playing with a Zarya?  How can Zarya enable you? (Assume Zarya/Rein comp) Okay let’s kick things off with your bread and butter: Healing with Armor Pack & the Passive: Inspire abilities. How do I make sure that each pack is useful? How do I ensure safely to heal the team with Inspire? Community Question from JustRecentlyL: How does armor pack interact with bionade? Is it completely blocked or can you get the overheal armor from it anyway? Let’s talk about using the Shield Bash and effective use. How do we set up to use it? Do you find yourself using it on cooldown for escape/initiation? How to do we get the most out of Whip Shot? What things can we do to land the hacks before they react? Proper timing for Rally breakdown When to use, where to be, who to prioritize Building Ult tips General Use & Setting up Communicating with Teammates How Map Dependent is Brigitte? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Let’s talk about Positioning. Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr. Marz, Roger B, RickyTicky, Shazear, Terry F, Timothy W, Top Score Solutions, TragicZac Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime!Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
117 - Omnic Lab: World Cup on the Horizon

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Sep 10, 2018 50:23


  Rob & Andres run a bit different this week to talk about a preview to Overwatch’s world cup and lines out what is coming on the horizon of the next few episodes for Omnic Lab! ANNOUNCEMENTS: GAME NIGHT: 8/31 Report! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Aug 21 - Support Analysis Patch 1.27 Omnic Lab Episode Spreadsheet Jinx for the Sept. 14th, 2018 for 9:30pm EDT (Friday evening USA) KarQ for the Sept. 21st, 2018 for 9:30am EDT (Friday morning USA) Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr.Marz, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
116 - Omnic Lab: Support Evolution

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Aug 31, 2018 74:47


  This week Andres & Rob try to visit a more fireside chat style and just talk about how much supports have changed over the last year of overwatch especially with the introduction to major overhauls of existing heroes over time and Brigitte’s introduction to the roster as well. ANNOUNCEMENTS: GAME NIGHT: 8/31 Report! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Aug 21 - Support Analysis Patch 1.27 Omnic Lab Episode Spreadsheet Supports throughout Supports in the game: Symmetra - Removed Mercy - Adjusted (medium, sustained) Moira - denied through barriers(high, sustained) Ana - slow increases (high, burst) Zenyatta - adjustment to volley & reload(low, damage) Lucio - slow increases(low, utility) Brigitte - regularly toned down(burst) Team Building & playing each hero Reasons why Hero Countering Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr.Marz, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
115 - Omnic Lab: Sombra - Going Deep 2.0

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Aug 26, 2018 88:50


  This week Andres & Rob sit down with returning guest Fitzyhere to revisit the Sombra Going Deep! She’s undergone a significant amount of changes to her kit and we were able to land our interview with him so buckle up and prepare to hack in! Sombra Reference Source ANNOUNCEMENTS: GAME NIGHT: 8/31 Report! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Aug 21 - Support Analysis Patch 1.27 Going Deep Hero Breakdown: What is the fundamentals for Sombra or what is her job in a game Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure Let’s talk about using the new Translocator and effective use How to do we get the most out of Hacking Proper timing for EMP breakdow How Map Dependent is Sombra? Now let’s work on proper engagement and disengages. Now let’s talk synergies and match-ups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, JanJinkle, Lisome, Mr.Marz, Neverclutch, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
114 - Omnic Lab: Summer Overwatch Update

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Aug 14, 2018 64:54


  This week Andres & Rob get back at it with another duo show just kicking back and talking about Overwatch, the summer update, and some of our goals with regards to the new updates and finishing up the season of comp mode! ANNOUNCEMENTS: GAME NIGHT: 8/31 Report! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) - Aug 6 - Mei & Sombra Patch Analysis Show Topics Summer Game opinions Lucio Ball Summer Skins All star Skins coming out What have Rob and Andres been up to? What have we been working on improving in our game? Moving forward with Omnic Lab: More going Deeps Map masteries Community Leads Feedback - What would our listeners like to hear? New patch initial feels - the support shakeup! Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, GoldenSoldierA, JanJinkle (RSS Podcast), Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac, Zackery O. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
113 - Omnic Lab: OWL Finals Breakdown

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jul 31, 2018 74:31


  This week, Andres reports back from his weekend in NYC from seeing the Overwatch League Finals between the London Spitfire and Philadelphia Fusion. We wanted to talk a lot on this particular match and really drop down into the weeds for strategic observations. ANNOUNCEMENTS: GAME NIGHT: 7/28 Report! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. SPONSOR: Red Steak Sauce Podcast Red Steak Sauce is the only podcast that was conceived as a comedy variety show and turned into an entertainment news show the moment Matt pressed the record button on Audacity. Join Matt & Ryan as they navigate the briny, oversaturated depths of gaming, movies, and other miscellaneous entertainment news while occasionally messing around with Lego stuff Matt leaves lying around. Check them out on iTunes, Stitcher, Pocket Casts, SoundCloud, and at www.redsteaksauce.net Omnic Meta: (Homepage) June 25 - PC Meta Report (End of Season 10) July 16 - Patch 1.25 Analysis (Symmetra Rework) Finals Day 1: GAME ONE: Dorado (PHI) GAME TWO: Oasis (LON) GAME THREE: Eichenwalde (LON) GAME FOUR: Volskaya (LON) Finals Day 2: GAME ONE: Junkertown (LON GAME TWO: Lijiang Tower (LON) GAME THREE: King’s Row (LON) Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, GoldenSoldierA, JanJinkle (RSS Podcast), Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac, Zackery O. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
112 - Omnic Lab: Support PTR Overhaul

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jul 23, 2018 67:43


  In todays episode we return to form, the PTR for a MASSIVE overhaul to supports, adjustments to Symmetra, and a rebuilding for Reinhardt’s Earthshatter. So buckle up as we dive into all the PTR and LFG updates over the past few weeks & catch up with your hosts! ANNOUNCEMENTS: GAME NIGHT: 7/28 Adjusted. Lots of Podcast hosts and OWL fans will be absent for the finals and Rob will be mostly absent so this is purely mods/admin and community run! SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. SPONSOR: Red Steak Sauce Podcast Red Steak Sauce is the only podcast that was conceived as a comedy variety show and turned into an entertainment news show the moment Matt pressed the record button on Audacity. Join Matt & Ryan as they navigate the briny, oversaturated depths of gaming, movies, and other miscellaneous entertainment news while occasionally messing around with Lego stuff Matt leaves lying around. Check them out on iTunes, Stitcher, Pocket Casts, SoundCloud, and at www.redsteaksauce.net Omnic Meta: (Homepage) June 25 - PC Meta Report (End of Season 10) July 16 - Patch 1.25 Analysis (Symmetra Rework) LFG Progress So Far (Jeff Kaplan): July 13 After Endorsements & LFG launched what has happened with Abusive Chat? -26.4% in Americas & -16.4% in KR for Comp Matches containing Abusive Chat -28.8% in Americas & -21.6% in KR for Daily Players being Abusive PTR July 18: Support Voice Lines “Under Attack” Now added for Zenyatta, Lucio, & Moira Channeled & Transformation Ultimates now refill your ammo: Channeled Ults like RIP-Tire (Junkrat), Barrage (Pharah), Whole Hog (Roadhog), & Transcendence (Zenyatta) Transformation Ults like: Dragonblade (Genji) & Primal Rage (Winston) Dev Comments: The change removes the need to immediately reload after a long duration ultimate. Support Overhauls Ana: Nano Boost - Instantly heals the target 300 HP Brigitte: Shield Bash - CD increased to 7s (was 6s) Lucio: Crossfade - Aura radius increased to 12m (was 10m) {24m diameter was 20m} Mercy: Caduceus Staff Healing - reduced to 50 hps (was 60 hps) Moira: Biotic Grasp - Passive energy regeneration rate increased to 2.4 charge per second (was 2.0) Other Hero Adjustments: Doomfist: Rocket Punch - No longer impacts Symmetra Teleporter Doomfist: Rocket Punch - Now destroys Symmetra sentry turrets without stopping movement Hanzo: Lunge - CD increased to 5s (was 4s) Sombra: Head Hit volume reduced Dev Comments: Mostly a bug fix, as her head hit volume was abnormally large, especially from behind. If you fired at her from behind near her upper spine, you could land a head shot. Reinhardt: Barrier Field - Decorative insignia no longer protrudes from shield’s surface Dev Comments: By smoothing out Reinhardt Barrier Field, he will be able to consistently block enemy abilities and projectiles (e.g. Junkrat’s grenades). Widowmaker: Grappling Hook - CD increased to 10s (was 8s) Zarya: Energy Drain rate reduced to 1.6 per second (was 2.0 per second) Zarya: Graviton Surge - Radius reduced to 6m (was 8m) {12m diameter was 16m} PTR July 20: Brigitte: Repair Pack Targeting Sensitivity now adjustable in options Symmetra: Photon Projector (Primary Fire) Range increased to 12 (was 10) Junkrat BUG: ammo replenishing If you had Riptire up and 0 ammo, you could hit Q while jumping to reload without using the ult or the ammo reloading animation. This is fixed now Zarya: Visual Bug for Graviton Surge now matches the ability radius Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, GoldenSoldierA, JanJinkle (RSS Podcast), Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac, Zackery O. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
111 - Omnic Lab: Hammond: First Thoughts & Endorsements Meta

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jul 13, 2018 68:52


In todays episode we have a returning guest, Switch from OmnicMeta.com, to chat about the new Endorsement system, private profiles and our first impressions on the new high octane, mech driving Hammster coming to Overwatch, Hammond. ANNOUNCEMENTS: SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. SPONSOR: Red Steak Sauce Podcast Red Steak Sauce is the only podcast that was conceived as a comedy variety show and turned into an entertainment news show the moment Matt pressed the record button on Audacity. Join Matt & Ryan as they navigate the briny, oversaturated depths of gaming, movies, and other miscellaneous entertainment news while occasionally messing around with Lego stuff Matt leaves lying around. Check them out on iTunes, Stitcher, Pocket Casts, SoundCloud, and at www.redsteaksauce.net Omnic Meta: (Homepage) First Look at Private Profiles and Player Endorsements: Private Career Profiles Player Endorsements   Hammond: First Thoughts: First impressions? Ability thoughts? Composition ideas?   Contingency plan: Sombra. PTR Notes: EMP -Now disables Wrecking Ball’s Minefield proximity mines for 10 seconds Hack - Can now cancel her reload to use Hack Stealth - Detect radius reduced to 2 meters from 4 meters   Blue Posts & News: Symmetra now playable on competitive ladder! Special Thanks to Diamond Sponsors & New Patrons: Aiden C, Ben K, Britmus, Chrisdaplaya, DurandaL, GingerSasquash, GoldenSoldierA, JanJinkle, Jeff D., Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
110 - Omnic Lab: Going Deep Mercy with Vale

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jul 2, 2018 80:29


In the Lab today we have a special guest, VALE to help us out on our Going Deep show on Mercy! He is a top 500 and GM regular Mercy player and support main! We also want to cover a few adjustments we saw right after last week’s show to the PTR! You can follow & subscribe to Vale at https://www.twitch.tv/vale ANNOUNCEMENTS: Game Night June 29th!  SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. SPONSOR: Red Steak Sauce Podcast Red Steak Sauce is the only podcast that was conceived as a comedy variety show and turned into an entertainment news show the moment Matt pressed the record button on Audacity. Join Matt & Ryan as they navigate the briny, oversaturated depths of gaming, movies, and other miscellaneous entertainment news while occasionally messing around with Lego stuff Matt leaves lying around. Check them out on iTunes, Stitcher, Pocket Casts, SoundCloud, and at www.redsteaksauce.net Omnic Meta: (Homepage) May 31 - Ana/Hanzo/Brigitte Changes Analysis OWL Recap now up on it’s own feed! Going Deep Mercy Discussion What role does Mercy fill or what is his job in a game? Basically, what is the core to the hero for Bronze to Gold (players of all SR are struggling with this, not just sub plat) to grasp for improvement Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? Utilizing Cover, Who to prioritize keeping up, how can you survive flankers? Let’s talk about using Guardian Angel & Resurrect effective use. Verticality, Escaping, Dodging, Floating, Cancelling When to Rez, where to Rez, how to shot-call to Rez more safely How to do we get the most out of weaving primary and secondary beam usage? Caduceus Blaster, how the devil do I know when it’s okay to go Battle Mercy? Proper timing for Valkyrie breakdown When to use, where to be, who to prioritize Building Ult tips General Use Comboing with teammates How Map Dependent is Mercy? Now let’s work on proper engagement and disengages. Now let’s talk synergies and match-ups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Blue Posts & News: HAMMOND ANNOUNCED - PTR discussion NEXT week Special Thanks to Diamond Sponsors & New Patrons: Aiden C, Ben K, Britmus, Chrisdaplaya, DurandaL, GingerSasquash, GoldenSoldierA, GreatRootBear, JanJinkle, Jeff D., Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
109 - Omnic Lab: How Skill Rating Works

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jun 26, 2018 75:34


  In the Lab this week Andres and Rob want to cover all the blue post extravaganza from Scott Mercer Outlining Skill Ratings and how they work. In addition we have some more social features coming to discuss and a teaser that hit twitter we can speculate about! Heads Update: Game Night -- June 29th Teaser for Friday June 29th @ 930am EDT, VALE is joining us for a Mercy Show! SPONSORS: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) May 31 - Ana/Hanzo/Brigitte Changes Analysis OWL Recap now up on it’s own feed! Season 10 & 11 News Season 10 Ending Post Wed, June 27th 5pm PDT (UTC 00:000 June 28, Thurs) Rewards: Bronze: 65 CP Silver: 125 CP Gold: 250 CP Plat: 500 CP Diamond: 750 CP Masters: 1200 CP Grand Masters: 1750 CP Starting in Season 11 players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500 (PC only). Season 11 is currently scheduled to launch on Sat, June 30 at 5:00 p.m. PDT (Sun, July 1 at 00:00 UTC) Skill Rating: From Scott Mercer Matchmaking, Groups, & Skill Rating Post about Patch 1.25 “Calm before the storm.” Teaser Tweet Special Thanks to Diamond Sponsors & New Patrons: Aiden C, Ben K, Britmus, Chrisdaplaya, DurandaL, GingerSasquash, GoldenSoldierA, GreatRootBear, JanJinkle, Jeff D., Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, Top Score Solutions, TragicZac. Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
107 - Omnic Lab: Going Deep: Zarya with CANAS1AN

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jun 11, 2018 102:21


In the Lab this week Andres and Rob invite CANAS1AN on the show for the much needed update to the Going Deep series to cover Zarya! The heavy lifting power tank in the new meta since Brigitte hit the live servers. Heads Update: Game Night -- June 29th SPONSORS: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, get him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management, Finance and Data Analytics as well as experience in sales, marketing, and company development. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) May 31 - Ana/Hanzo/Brigitte Changes Analysis OWL Recap now up on it’s own feed! Brief Interview with CANAS1AN Tell us about yourself, what your gaming background is, etc? What are some of your current aspirations (streaming, Contenders/OWL) What brought you to the tank role? Zarya Mastery: What roles does Zarya fill or what is his job in a game? Basically, what is the core to the hero for Bronze to Gold (players of all SR are struggling with this, not just sub plat) to grasp for improvement Can we chat about positioning and how to use your position/presence and movement to maximize damage and pressure? Let’s talk about using Self Bubble and Allied Bubble effective use. How do we pair these together, and keep our team alive? What exactly does the bubble do, what debuffs does it clear off? Practicing Energy Management. How do you set this up for practicing, what do you do to warm up? Let’s be sure to cover general survival tips. How to do we get the most out of weaving primary and secondary fire? Proper timing for Graviton Surge breakdown When to use, where to be, who to prioritize Building Ult tips General Use Comboing with teammates How Map Dependent is Zarya? Now let’s work on proper engagement and disengages. Now let’s talk synergies and matchups. What heroes do you need to be careful of for being countered and others that you really think are great/necessary for your comp. Blue Posts & News: PTR Patch Notes June 5 Symmetra Rework Offense & Defense Category collapsed to “Damage” Symmetra moved to new “Damage” category “Combat can now be heard 25% further away” Moira Nerf: Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier (Healing Primary Fire no longer penetrates barriers) Orisa Buff: Ultimate cost reduced by 15% McCree Buff: Deadeye: Range increased from 70 meters to 200 meters Doomfist Buff Meteor Strike: Bonus movement speed increased from 150% to 200% Passive: Shield gain increased from 30 to 35 for normal abilities Misc: More Hit registration bug fixes Horizon Lunar Colony Rework! Career Profiles can now be private/private to teams Endorsements LFG System (Role selections) Special Thanks to Diamond Sponsors & New Patrons: Aiden C, Ben K, Britmus, Chrisdaplaya, DurandaL, GingerSasquash, GoldenSoldierA, GreatRootBear, JanJinkle, Jeff D., Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, TopScore Solutions, & TragicZac. New Patrons this week: HellaNorma & Ansh P Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
106 - Omnic Lab: Strat Brewing: Ultimate Economy

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later Jun 6, 2018 70:38


In the Lab this week Andres and Rob to talk through Ultimate economy and ultimate use in Overwatch. A commonly used term that you should be aware of and something we’re always working to improve! Heads Update: Game Night -- June 29th? SPONSOR: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, find him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management and business and marketing experience. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) Head on over to keep up with the latest meta trends plus many more insightful articles, all backed up by real data! PC Meta May 17th OWL Recap now part of Discord! Come join the team on the new dedicated channels to communicate with the hosts and the community! Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, GoldenSoldierA, GreatRootBear, JanJinkle, Jeff D., Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Terry F, TopScore Solutions, & TragicZac. New Patrons: GingerSasquash & Aiden C Ultimate Economy! Value of Ult Economy & Momentum: what are they? The art of the “Dry Push” and what it is What it is & how to do it. The poke battle Taking Damage on purpose Ultimate Rotation/Ordering & Communication If teammates are just going to misuse ultimates, what do I do? Communicating who goes first in a given scenario “When to press Q?” (When is Go Time?) Reactionary Ultimates vs Engagement Ultimates (Identifying) Simple Ultimate Combos you should know Predicting Enemy Ults (Genji Deflect, Dva Matrix, Rein/Orisa Barrier) Baiting Ultimates (e.g. How to play Sombra) Using Q Creatively: Defense vs Offense Stalling (Winston/Mei) Area Denial (Zoning) - (McCree, Dva, Junkrat, Soldier, Zarya, Roadhog) Uncommon Uses (McCree reload, Dva Boop, Battle Mercy) Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Omnic Lab: A Strategic Overwatch Podcast
105 - Omnic Lab: Figuring Out Deathmatch

Omnic Lab: A Strategic Overwatch Podcast

Play Episode Listen Later May 29, 2018 68:39


In the Lab this week Andres and Rob take a trip into something a bit different this time around to talk about the new FFA deathmatch game mode to hit the Arcade. We’ll also be covering a bit more on some news this week and overall thoughts on the new patch! Heads Update: Game Night -- May 25th? SPONSORS: Top Score Solutions Ben aka “INeedPeeling” is offering free business consulting in the eSports field. If you are aspiring to coach, starting a team, developing an app or service, trying to boost your subscriber base, or just want to work in eSports, you can visit his website at topscoresolutions.com, find him on Twitter @topscoreEsports, or join his Discord server. Ben has a Masters in Sport Management and business and marketing experience. His services are free, and they will stay that way as long as demand allows it. Omnic Meta: (Homepage) PC Meta May 17th OWL Recap now part of Discord! Come join the team on the new dedicated channels to communicate with the hosts and the community! Special Thanks to Diamond Sponsors & New Patrons: Ben K, Britmus, Chrisdaplaya, DurandaL, GoldenSoldierA, GreatRootBear, JanJinkle, Jeffey (Jeff B), Jeff D., Lisome, Neverclutch, Raegh, Roger B., RickyTicky, Shazear, Skantily Clad, TopScore Solutions, & TragicZac. New Patrons: SuperPants, Metailander, Terry F.  FFA Deathmatch! Hero Choices Playstyles Map understandings for Petra & Chateau Gillard Blue Posts & News: Overwatch Anniversary Event End date: June 11th Rialto is actually put into the competitive playlist: Scott Mercer Post “In the future, our plan is to make new heroes and maps available in competitive play two weeks after their initial release.” Symmetra Rework Update (Link: May 17) No visuals yet, still working on playtesting internally Turrets still shooting projectiles, but able to be destroyed while airborne You still need to be sneaky where you throw/pre-place them Teleporter requires a button to input a trigger Works with both directions You can toss it into an enemy zarya ult to pull your team out Some crazy strats of teleporting Ana/Zen when they get jumped to safety Small CD before you can take the teleporter when used to prevent spam use iTunes Reviews:  BennyGinny from Sweden May 17th GiKitty from USA May 23 Omnic Lab Links: Omnic Lab is now a Twitch Affiliate! Sub now with Twitch/Amazon Prime! Twitter, Facebook, Patreon Twitch, Youtube, MERCH Discord: discord.me/omniclab Email: omniclabpodcast@gmail.com Website: http://www.omniclab.com iTunes, Google Play Music, RSS -->Full Extended Show Notes

Devchat.tv Master Feed
MAS 032: Justin Schwartzenberger

Devchat.tv Master Feed

Play Episode Listen Later Apr 11, 2018 28:21


Panel: Charles Max Wood Guest: Justin Schwartzenberger This week on My Angular Story, Charles speaks with Justin Schwartzenberger. Justin first got into programming when he was in Jr. College and took some classes on C and C++. He has always been someone who has been into technology and has loved playing video games since he was a kid. He got really excited about programming when he was messing around with web development. They talk about what brought him to Angular, what appealed to him the most about it, and what made him stick with it over the years. In particular, We dive pretty deep on: How did you first get into programming? C and C++ classes in Jr. College Always into technology Loved video games since childhood Math and logic always came easier to him Wanted UI layer on top of C Passion in writing and film What was it about programming that got you excited? Job as tech support at internet service provider PHP development Love the opportunity to build something real How did you get into Angular? Built an ERP system What made you choose AngularJS over Durandal? Leveraging TypeScript What did you like about AngularJS? Liked the idea of a single-page app AngularJS gave them the whole package What made you stick with Angular? What have you done with Angular that you are particularity proud of? Angular Air Love teaching Angular to others His PluralSight Angular Playbook Works for Nrwl What are you working on now? And much, much more! Links: PHP Angular AngularJS Durandal TypeScript Angular Air Justin’s PluralSight Angular Playbook Nrwl GraphQL Justin’s GitHub @Schwarty Picks: Charles WebinarJam WordPress Newspaper Theme on WordPress React Round Up Views on Vue Justin Postman

My Angular Story
MAS 032: Justin Schwartzenberger

My Angular Story

Play Episode Listen Later Apr 11, 2018 28:21


Panel: Charles Max Wood Guest: Justin Schwartzenberger This week on My Angular Story, Charles speaks with Justin Schwartzenberger. Justin first got into programming when he was in Jr. College and took some classes on C and C++. He has always been someone who has been into technology and has loved playing video games since he was a kid. He got really excited about programming when he was messing around with web development. They talk about what brought him to Angular, what appealed to him the most about it, and what made him stick with it over the years. In particular, We dive pretty deep on: How did you first get into programming? C and C++ classes in Jr. College Always into technology Loved video games since childhood Math and logic always came easier to him Wanted UI layer on top of C Passion in writing and film What was it about programming that got you excited? Job as tech support at internet service provider PHP development Love the opportunity to build something real How did you get into Angular? Built an ERP system What made you choose AngularJS over Durandal? Leveraging TypeScript What did you like about AngularJS? Liked the idea of a single-page app AngularJS gave them the whole package What made you stick with Angular? What have you done with Angular that you are particularity proud of? Angular Air Love teaching Angular to others His PluralSight Angular Playbook Works for Nrwl What are you working on now? And much, much more! Links: PHP Angular AngularJS Durandal TypeScript Angular Air Justin’s PluralSight Angular Playbook Nrwl GraphQL Justin’s GitHub @Schwarty Picks: Charles WebinarJam WordPress Newspaper Theme on WordPress React Round Up Views on Vue Justin Postman

All Angular Podcasts by Devchat.tv
MAS 032: Justin Schwartzenberger

All Angular Podcasts by Devchat.tv

Play Episode Listen Later Apr 11, 2018 28:21


Panel: Charles Max Wood Guest: Justin Schwartzenberger This week on My Angular Story, Charles speaks with Justin Schwartzenberger. Justin first got into programming when he was in Jr. College and took some classes on C and C++. He has always been someone who has been into technology and has loved playing video games since he was a kid. He got really excited about programming when he was messing around with web development. They talk about what brought him to Angular, what appealed to him the most about it, and what made him stick with it over the years. In particular, We dive pretty deep on: How did you first get into programming? C and C++ classes in Jr. College Always into technology Loved video games since childhood Math and logic always came easier to him Wanted UI layer on top of C Passion in writing and film What was it about programming that got you excited? Job as tech support at internet service provider PHP development Love the opportunity to build something real How did you get into Angular? Built an ERP system What made you choose AngularJS over Durandal? Leveraging TypeScript What did you like about AngularJS? Liked the idea of a single-page app AngularJS gave them the whole package What made you stick with Angular? What have you done with Angular that you are particularity proud of? Angular Air Love teaching Angular to others His PluralSight Angular Playbook Works for Nrwl What are you working on now? And much, much more! Links: PHP Angular AngularJS Durandal TypeScript Angular Air Justin’s PluralSight Angular Playbook Nrwl GraphQL Justin’s GitHub @Schwarty Picks: Charles WebinarJam WordPress Newspaper Theme on WordPress React Round Up Views on Vue Justin Postman

My Angular Story
MAS 022: Torgeir Helgevold

My Angular Story

Play Episode Listen Later Jan 24, 2018 24:59


Panel:  Charles Max Wood Guest: Torgeir Helgevold This week on My My Angular Story, Charles speaks with Torgeir Helgevold. Torgeir is a return guest from AiA Episode 108. Torgeir started working for Narwhal Technologies. Torgeir talks about his early path into programming learning Basic in high school, and in college, he moved into building his foundation with C+, Pascal, and others. Torgeir shares his current endeavors as a programmer, contributions and, current projects. In particular, we dive pretty deep on:  How did you get into programming? Basic Interest in College Started with Javascript then worked in Angular KnockoutJS Durandal AngularJS What was it about Angular that made you stick around? What have you do with Angular? Work in the new version Client work for Narwhal Bazel and much, much more! Links:  AiA Episode 108 Narwhal Technologies http://www.syntaxsuccess.com @helgevold Picks Torgeir Alex Eagle - Bazel Charles Indiegogo for React and Elixir on Dev Chat TV Apple Air Pods  Crazy Baby Bragi Pro CES - https://www.youtube.com/c/devchattv

All Angular Podcasts by Devchat.tv
MAS 022: Torgeir Helgevold

All Angular Podcasts by Devchat.tv

Play Episode Listen Later Jan 24, 2018 24:59


Panel:  Charles Max Wood Guest: Torgeir Helgevold This week on My My Angular Story, Charles speaks with Torgeir Helgevold. Torgeir is a return guest from AiA Episode 108. Torgeir started working for Narwhal Technologies. Torgeir talks about his early path into programming learning Basic in high school, and in college, he moved into building his foundation with C+, Pascal, and others. Torgeir shares his current endeavors as a programmer, contributions and, current projects. In particular, we dive pretty deep on:  How did you get into programming? Basic Interest in College Started with Javascript then worked in Angular KnockoutJS Durandal AngularJS What was it about Angular that made you stick around? What have you do with Angular? Work in the new version Client work for Narwhal Bazel and much, much more! Links:  AiA Episode 108 Narwhal Technologies http://www.syntaxsuccess.com @helgevold Picks Torgeir Alex Eagle - Bazel Charles Indiegogo for React and Elixir on Dev Chat TV Apple Air Pods  Crazy Baby Bragi Pro CES - https://www.youtube.com/c/devchattv

Devchat.tv Master Feed
MAS 022: Torgeir Helgevold

Devchat.tv Master Feed

Play Episode Listen Later Jan 24, 2018 24:59


Panel:  Charles Max Wood Guest: Torgeir Helgevold This week on My My Angular Story, Charles speaks with Torgeir Helgevold. Torgeir is a return guest from AiA Episode 108. Torgeir started working for Narwhal Technologies. Torgeir talks about his early path into programming learning Basic in high school, and in college, he moved into building his foundation with C+, Pascal, and others. Torgeir shares his current endeavors as a programmer, contributions and, current projects. In particular, we dive pretty deep on:  How did you get into programming? Basic Interest in College Started with Javascript then worked in Angular KnockoutJS Durandal AngularJS What was it about Angular that made you stick around? What have you do with Angular? Work in the new version Client work for Narwhal Bazel and much, much more! Links:  AiA Episode 108 Narwhal Technologies http://www.syntaxsuccess.com @helgevold Picks Torgeir Alex Eagle - Bazel Charles Indiegogo for React and Elixir on Dev Chat TV Apple Air Pods  Crazy Baby Bragi Pro CES - https://www.youtube.com/c/devchattv

JavaScript Jabber
203 JSJ Aurelia with Rob Eisenberg

JavaScript Jabber

Play Episode Listen Later Mar 16, 2016 71:07


Check out React Remote Conf!   02:31 - Rob Eisenberg Introduction Twitter GitHub Blog 02:55 - Aurelia Blog 03:43 - Selling People on Aurelia vs Other Frameworks 11:09 - Using Aurelia Without Directly Engaging with the API Web Components 15:10 - Production Usage 18:46 - Specific Uses 23:03 - Durandal 25:26 - Aurelia and Angular 2 30:32 - Convention Over Configuration 34:56 - Web Components Content Projection (Transclusion) Polymer 41:13 - One-directional Data Flow; Data Binding Using a Binding System as Messaging System 46:55 - Routing 49:47 - Animation 52:56 - Code Size 55:06 - Version Support 56:27 - Performance Tools 01:00:20 - Aurelia in ES5 01:01:29 - Data Management Breeze.js Picks Crispy Bacon (Joe) A Gentleman’s Guide to Love and Murder (Joe) Jamison Dance: Rethinking All Practices: Building Applications in Elm @ React.js Conf 2016 (Joe) Vessel | Lorn (Jamison) The Moon Rang Like a Bell | Hundred Waters (Jamison) The Top 10 Episodes of JavaScript Jabber (Chuck) Amazon Prime (Chuck) WiiU (Chuck) Sketch (Rob) Zeplin (Rob) servo (Rob)

All JavaScript Podcasts by Devchat.tv
203 JSJ Aurelia with Rob Eisenberg

All JavaScript Podcasts by Devchat.tv

Play Episode Listen Later Mar 16, 2016 71:07


Check out React Remote Conf!   02:31 - Rob Eisenberg Introduction Twitter GitHub Blog 02:55 - Aurelia Blog 03:43 - Selling People on Aurelia vs Other Frameworks 11:09 - Using Aurelia Without Directly Engaging with the API Web Components 15:10 - Production Usage 18:46 - Specific Uses 23:03 - Durandal 25:26 - Aurelia and Angular 2 30:32 - Convention Over Configuration 34:56 - Web Components Content Projection (Transclusion) Polymer 41:13 - One-directional Data Flow; Data Binding Using a Binding System as Messaging System 46:55 - Routing 49:47 - Animation 52:56 - Code Size 55:06 - Version Support 56:27 - Performance Tools 01:00:20 - Aurelia in ES5 01:01:29 - Data Management Breeze.js Picks Crispy Bacon (Joe) A Gentleman’s Guide to Love and Murder (Joe) Jamison Dance: Rethinking All Practices: Building Applications in Elm @ React.js Conf 2016 (Joe) Vessel | Lorn (Jamison) The Moon Rang Like a Bell | Hundred Waters (Jamison) The Top 10 Episodes of JavaScript Jabber (Chuck) Amazon Prime (Chuck) WiiU (Chuck) Sketch (Rob) Zeplin (Rob) servo (Rob)

Devchat.tv Master Feed
203 JSJ Aurelia with Rob Eisenberg

Devchat.tv Master Feed

Play Episode Listen Later Mar 16, 2016 71:07


Check out React Remote Conf!   02:31 - Rob Eisenberg Introduction Twitter GitHub Blog 02:55 - Aurelia Blog 03:43 - Selling People on Aurelia vs Other Frameworks 11:09 - Using Aurelia Without Directly Engaging with the API Web Components 15:10 - Production Usage 18:46 - Specific Uses 23:03 - Durandal 25:26 - Aurelia and Angular 2 30:32 - Convention Over Configuration 34:56 - Web Components Content Projection (Transclusion) Polymer 41:13 - One-directional Data Flow; Data Binding Using a Binding System as Messaging System 46:55 - Routing 49:47 - Animation 52:56 - Code Size 55:06 - Version Support 56:27 - Performance Tools 01:00:20 - Aurelia in ES5 01:01:29 - Data Management Breeze.js Picks Crispy Bacon (Joe) A Gentleman’s Guide to Love and Murder (Joe) Jamison Dance: Rethinking All Practices: Building Applications in Elm @ React.js Conf 2016 (Joe) Vessel | Lorn (Jamison) The Moon Rang Like a Bell | Hundred Waters (Jamison) The Top 10 Episodes of JavaScript Jabber (Chuck) Amazon Prime (Chuck) WiiU (Chuck) Sketch (Rob) Zeplin (Rob) servo (Rob)

Ghost Stories, a Destiny Podcast
Episode 12: I know who you are. You are Destiny.

Ghost Stories, a Destiny Podcast

Play Episode Listen Later Feb 2, 2016 117:02


Episode 12 (02/02/2016) - I know who you are. You are Destiny. The story of the Guardians who investigated Bungie’s past enterprises looking for connections to Destiny. Is Destiny a re-telling of Pathways Into Darkness? Who said it first, Durandal or Rasputin. Can we learn anything about Rasputin’s potential rampancy from Cortana? Contact Us: Twitter: @DGhostStories Email: destinyghoststories@gmail.com Facebook: /DGhostStories Email us for an invite to our Fan Chat on Slack. Episode References: If you’re looking to get caught up on some of the subject discussed in this episode, feel free to check out these great sites. ishtar-collective.net destinytimeline.com r/DestinyTheGame r/DestinyLore Reddit - Inverted retelling of Pathways Into Darkness

The Web Platform Podcast
38: Aurelia.io

The Web Platform Podcast

Play Episode Listen Later Apr 8, 2015 74:37


Rob Eisenberg (@EisenbergEffect) recently released a framework that focuses on standardization & swappable modules. Rob is no stranger to framework building, having created the popular JavaScript framework Durandal.js and more recently having helped develop Angular 2.   Aurelia has a great story. It uses ES6/ES7 JavaScript standards so you are coding with raw JavaScript. Templates use the template HTML tag and bindings are handled by pure JavaScript Template Strings. The framework itself is very barebones and can easily work with other libraries, frameworks, or modules outside Aurelia. This approach is very different than what we've seen from todays application or component frameworks.   Rob talks with us about this ‘spiritual successor' project of Durandal, why it was created, and how it can be used today. Resources Aurelia.io - http://aurelia.io/ Aurelia Github Organization - https://github.com/aurelia Aurelia Framework - https://github.com/aurelia/framework Introduction Video - https://vimeo.com/117778145 Gitter - https://gitter.im/Aurelia/Discuss Basic tutorial - http://aurelia.io/get-started.html Documentation - http://aurelia.io/docs.html Adaptive Binding - http://blog.durandal.io/2015/04/03/aurelia-adaptive-binding/ Latest release news - http://blog.durandal.io/2015/03/25/aurelia-0-10-0-release-status/ Durandal - http://durandaljs.com/ Rob's Github page -   https://github.com/EisenbergEffect The Aurelia Router - https://github.com/aurelia/router React & Aurelia - http://ilikekillnerds.com/2015/03/aurelia-vs-react-js-based-on-actual-use/ Using React in Aurelia - http://ilikekillnerds.com/2015/03/how-to-use-react-js-in-aurelia/ Aurelia vs Angular - http://ilikekillnerds.com/2015/01/aurelia-vs-angularjs-round-one-fight/ Rob on DotNetRocks  - http://www.dotnetrocks.com/default.aspx?showNum=1097 Panelists Danny Blue - Front End Engineer at Deloitte Digital Erik Isaksen - HTML5 Google Developer Expert & Front End Engineer at Deloitte Digital Nick Niemeir - Partner at Good News Everyone Tyler McGinnis - Firebase Expert & Lead Instructor / Software Engineer at DevMtn Special Thanks to our community friends Webbear1000, Souldrinker, and zewa666 for their questions and contributions on Gitter.

The Changelog
Aurelia, Durandal, Leaving AngularJS

The Changelog

Play Episode Listen Later Feb 6, 2015 71:46


Rob Eisenberg joined the show to talk about why he left the AngularJS team, how the community responded, the allure of working for Google and getting paid to work on open source full time, why someone might choose Aurelia over other frameworks, and more.

Changelog Master Feed
Aurelia, Durandal, Leaving AngularJS (The Changelog #140)

Changelog Master Feed

Play Episode Listen Later Feb 6, 2015 71:46


Rob Eisenberg joined the show to talk about why he left the AngularJS team, how the community responded, the allure of working for Google and getting paid to work on open source full time, why someone might choose Aurelia over other frameworks, and more.

.NET Rocks!
Announcing Aurelia with Rob Eisenberg

.NET Rocks!

Play Episode Listen Later Feb 5, 2015 57:03


So what comes after Durandal? Rob Eisenberg talks to Carl and Richard about Aurelia! The conversation starts out focused on AngularJS and Rob's role with the open source project and ultimate departure. But that was back in November 2014 - what happens next? Aurelia is Rob's vision of what web developers need to build effective browser-based client applications. Rob talks about implementing Aurelia to utilize ECMAScript 6 and 7 while still polyfilling back to ES5 - the Javascript you recognize. This leads to a whole discussion on transpiling and how its possible to move a language forward without breaking backward compatibility, even a language as diverse as Javascript!Support this podcast at — https://redcircle.com/net-rocks/donations

.NET Rocks!
Announcing Aurelia with Rob Eisenberg

.NET Rocks!

Play Episode Listen Later Feb 5, 2015 57:02


So what comes after Durandal? Rob Eisenberg talks to Carl and Richard about Aurelia! The conversation starts out focused on AngularJS and Rob's role with the open source project and ultimate departure. But that was back in November 2014 - what happens next? Aurelia is Rob's vision of what web developers need to build effective browser-based client applications. Rob talks about implementing Aurelia to utilize ECMAScript 6 and 7 while still polyfilling back to ES5 - the Javascript you recognize. This leads to a whole discussion on transpiling and how its possible to move a language forward without breaking backward compatibility, even a language as diverse as Javascript!Support this podcast at — https://redcircle.com/net-rocks/donations

.NET Rocks!
The Future of Durandal with Rob Eisenberg

.NET Rocks!

Play Episode Listen Later Jul 9, 2014 64:53


Carl and Richard talk to Rob Eisenberg about the crazy changes going on in his life - starting with joining Google! Rob talks about meeting the AngularJS folks at the ng-conf conference and deciding that upcoming versions of DurandalJS and AngularJS are on a collision course. So why duplicate effort? Rob talks about the significant rethinking going on with AngularJS 2.0 to be more effective in mobile environments, dealing with rendering performance and connectivity issues. The whole process is taking place in public on GitHub. You should check it out!Support this podcast at — https://redcircle.com/net-rocks/donations

.NET Rocks!
The Future of Durandal with Rob Eisenberg

.NET Rocks!

Play Episode Listen Later Jul 9, 2014 64:52


Carl and Richard talk to Rob Eisenberg about the crazy changes going on in his life - starting with joining Google! Rob talks about meeting the AngularJS folks at the ng-conf conference and deciding that upcoming versions of DurandalJS and AngularJS are on a collision course. So why duplicate effort? Rob talks about the significant rethinking going on with AngularJS 2.0 to be more effective in mobile environments, dealing with rendering performance and connectivity issues. The whole process is taking place in public on GitHub. You should check it out!Support this podcast at — https://redcircle.com/net-rocks/donations

The Hello World Podcast
Episode 15: John Papa

The Hello World Podcast

Play Episode Listen Later Mar 10, 2014 34:01


John Papa is a well-known technology expert and is a former Evangelist for Microsoft on the Silverlight, Windows Phone and Windows 8 client teams. John is a Microsoft Regional Director and author of 100+ articles and 10 books, specializes in professional application development with technologies including HTML5, JavaScript, CSS, Angular, Durandal, Silverlight, WPF, C#, and .NET. He can often be found speaking around the world at keynotes and sessions for conferences such as Build, MIX, PDC, TechEd, VSLive and AngleBrackets. John was the host of the popular show Silverlight TV on Channel 9 and hosted many events including the MIXer and Open Source Fest at major conferences. He currently enjoys authoring courses for Pluralsight. You can always find John at johnpapa.net or on twitter at @john_papa.

The Pocket Gamer Podcast
155 - Pocket Gamer iPhone gaming podcast: Episode 156 - GTA III, Kinectimals, Sonic CD, Shrek, Marathon 2: Durandal, Amsterdam

The Pocket Gamer Podcast

Play Episode Listen Later Dec 16, 2011 66:01