Podcasts about games studies

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Best podcasts about games studies

Latest podcast episodes about games studies

Technikquatsch
TQS: Im Gespräch mit Prof. Dr. Dr. Rudolf Inderst von der Hochschule Neu-Ulm – Game Studies, Videospiele in der Forschung und als Studium

Technikquatsch

Play Episode Listen Later May 12, 2025 79:32


Wir haben einen Gast! Mike streifte durch die hohen Gräser von Bluesky, da tauchte ein wilder Prof. Rudolf Inderst auf und forderte zum Duell, äh Gespräch. Zum Zeitpunkt der Veröffentlichung hat er schon seine Stelle an der Hochschule Neu-Ulm angetreten; dort lehrt er Gamedesign und Game Studies. Die Frage, was denn nun diese Game Studies sind, haben den groben Faden für ein unterhaltsames und interessantes Gespräch ergeben. Viel Spaß mit dieser Sonderfolge! Sprecher: Prof. Dr. Dr. Rudolf Inderst, Meep, Michael Kister, Mohammed Ali DadAudioproduktion: Michael KisterVideoproduktion: Mohammed Ali DadTitelbild: MeepBildquellen: Rudolf InderstAufnahmedatum: 16.03.2025 Besucht unsim Discord https://discord.gg/SneNarVCBMauf Bluesky https://bsky.app/profile/technikquatsch.deauf TikTok https://www.tiktok.com/@technikquatschauf Youtube https://www.youtube.com/@technikquatschauf Instagram https://www.instagram.com/technikquatschauf Twitch https://www.twitch.tv/technikquatsch RSS-Feed https://technikquatsch.de/feed/podcast/Spotify https://open.spotify.com/show/62ZVb7ZvmdtXqqNmnZLF5uApple Podcasts https://podcasts.apple.com/de/podcast/technikquatsch/id1510030975 00:00:00 Prof Dr. Dr. Rudolf Inderst von der Hochschule Neu-Ulmhttps://www.hnu.de/hochschule/hochschul-news/detail/2025/04/08/neu-an-der-hnu-prof-dr-dr-rudolf-indersthttps://bsky.app/profile/gamestudies.bsky.socialhttps://inderst.wordpress.com/about/ 00:03:11 Was sind denn eigentlich "Games Studies"? 00:16:42 Beschäftigung mit Games als Gaming ProfessorJacob Geller https://www.youtube.com/@JacobGeller 00:22:07 Rezeption von Spielen im Wandel 00:46:47 Wie läuft das an der Uni ab? Lehre und Forschung 01:04:52 unterschiedliche Herangehensweisen ans Spielen: Coop, Solo 01:13:12 physische Datenträger zur Preservation 01:17:21 Überschneidung des Kalenders

GamefulHeroes מִשְׂחוּק העתיד עם חנן גזית
77. Purim Special: With Gen AI Every day is Purim: Agency, Augmented Identity for Business Growth and Personal Happiness

GamefulHeroes מִשְׂחוּק העתיד עם חנן גזית

Play Episode Listen Later Mar 14, 2025 18:10


Hi everyone, I'm Dr. Elhanan Gazit. Welcome to my Gamefulness x AI = Growth podcast. My newish 'One Study' Corner Purim Holiday Special has many avatars and two studies, not one!   With my AI co-hosts, Marshal and Daphne (Thanks to Google's NotebookLM), I uncovered how identity games in online multiplayer role-playing games in China and The Sims 2 reveal deep layers about our identity and how they relate to Agency and Being (Augmented Identity).   This Special episode is for anyone interested in business growth, Personal resilience, and wellness in uncertain and disruptive times.   ⭐ Enjoyed this episode? Follow, rate five stars, and share it with someone who'd benefit! *DM if you have questions about my upcoming book: 'Gamefulness x GenAI = Growth" The Secrets of Business Growth and Personal Happiness in the Gen AI Era' (working title).   I'd love to hear your thoughts.  Let's connect: LinkedIn Facebook Instagram   Want to learn more about The Gamefulness x AI for Biz and Personal Growth? Talk to me, or book a consulting session today! >>> Juloot.com Subscribe to MetaYeda Newsletter to learn more >> MetaYeda.com   References: Wu ,W., Fore ,S., Wang, X & ,.Ying Ho, P. (2007). Beyond Virtual Carnival and Masquerade In-Game Marriage on the Chinese Internet, Games and Culture- journal of interactive media, Vol. 2 (1), 59-89. https://doi.org/10.1177/1555412006296248 [Retrieved: 3/14/2025]   Griebel ,T. (2006). Self-Portrayal in a Simulated Life: Projecting Personality  and Values in The Sims 2 ,Games Studies ,vol 6, 1.  http://gamestudies.org/0601/articles/griebel [Retrieved: 3/14/2025]   Try NotebookLM powered by Google: https://notebooklm.google/

New Books Network
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)

New Books Network

Play Episode Listen Later Dec 20, 2023 29:17


Drawing across Games Studies, Childhood Studies, and Children's Literature Studies, Emma Reay's book The Child in Videogames: From the Meek, to the Mighty, to the Monstrous (Palgrave Macmillan, 2023) redirects critical conversations away from questions of whether videogames are ‘good' or ‘bad' for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts.  It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Sociology
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)

New Books in Sociology

Play Episode Listen Later Dec 20, 2023 29:17


Drawing across Games Studies, Childhood Studies, and Children's Literature Studies, Emma Reay's book The Child in Videogames: From the Meek, to the Mighty, to the Monstrous (Palgrave Macmillan, 2023) redirects critical conversations away from questions of whether videogames are ‘good' or ‘bad' for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts.  It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sociology

New Books in Communications
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)

New Books in Communications

Play Episode Listen Later Dec 20, 2023 29:17


Drawing across Games Studies, Childhood Studies, and Children's Literature Studies, Emma Reay's book The Child in Videogames: From the Meek, to the Mighty, to the Monstrous (Palgrave Macmillan, 2023) redirects critical conversations away from questions of whether videogames are ‘good' or ‘bad' for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts.  It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Popular Culture
Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)

New Books in Popular Culture

Play Episode Listen Later Dec 20, 2023 29:17


Drawing across Games Studies, Childhood Studies, and Children's Literature Studies, Emma Reay's book The Child in Videogames: From the Meek, to the Mighty, to the Monstrous (Palgrave Macmillan, 2023) redirects critical conversations away from questions of whether videogames are ‘good' or ‘bad' for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts.  It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

Safe Space: The Video Games Mental Health Podcast
How Games Can Help Us Grieve with Dr Emma Reay (S2E17)

Safe Space: The Video Games Mental Health Podcast

Play Episode Listen Later Mar 7, 2023 50:22


In this episode, Rosie is joined by Dr Emma Reay, Senior Lecturer at the University of Southampton, who researches Games Studies and Game Design. Emma has previously looked at exploring the therapeutic effects of games for mood repair, building resilience and community, and joins us to discuss games and grief. We chat about how death is interpreted in gaming, as a fail-state, and how we can look more closely at games who look at death within games as a win state. What happens when we start to uncouple loss and losing? We dive into games such as Spiritfarer, and What Remains of Edith Finch to elaborate on this. Rosie opens up about her grief during university, and how she used Kingdom as a way to recuperate and process what had happened. We look at how technology has started to change the way that we can grieve loss, and in many ways immortalise who/what we have lost. We also chat about very real narratives and storytelling through games such as That Dragon, Cancer and Before Your Eyes, and how games can be used as an immersive tool to be a part of the grief process - not just for the player, but for the developer as well. Emma's Twitter Emma's Writing

The Who, What, Why? Game Design Podcast
Who, What, Why S34.E02 :: Academia and Games with Analog Games Studies

The Who, What, Why? Game Design Podcast

Play Episode Listen Later Oct 15, 2022 97:41


Aaron Trammel, Shelley Jones, Edmond Y. Chang, and Evan Tormer are four of the members of the editorial board at Analog Games Studies. This group of smart folk joined me to talk about the journal itself and about the importance of treating games from an academic lens. This episode involved a lot of smart discussion from these four about some deeper topics in games than a lot of other shows get into. Please consider reading the articles posted at Analog Games Studies. You can find some interesting stuff there such as Tanya Pobuda's two articles about representation on the box art and in the rulebooks. There's a lot more stuff there to check out.

academia analog games studies
Near Future Laboratory
N°048 - Windermere Tapes Box 050 Tape 03 with Alan Hook: Designing Augmented Alternate Reality When Every Community Is Its Own Private QAnon

Near Future Laboratory

Play Episode Listen Later Sep 8, 2022 51:04


This is from the Windermere Tapes Box 050 Tape 03 with Alan Hook, a Lecturer in Interactive Media and a Researcher in New Media and Play at Ulster University. Alan teaches Games Studies and New Media Studies within the School of Media Film and Journalism. Equine Eyes Alan Hook on Twitter Please support this podcast over at Patreon. Support comes with access to the bustling design fiction oriented Near Future Laboratory community on Discord. Also, please rate and write a review on whatever platform you happen to be listening! Thank you for listening! Julian

The Corner of Story and Game
Becka Grose on Digital Ethics and Game Design Choices

The Corner of Story and Game

Play Episode Listen Later Jul 12, 2022 36:53


Our very first episode features Becka Grose, a Master of Arts student in Digital Humanities, with her current research focusing on Games Studies. As a researcher, she has a unique point of view on stories in video games – and as a fellow gamer, she has some fun stories and insights. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop game, and fiction industries. Find Becka at: Facebook -> https://www.facebook.com/benditlikebecka Instagram -> https://www.instagram.com/benditlikebecka Find The Corner of Story and Game at: -> Facebook: https://www.facebook.com/storyandgame -> Instagram: https://www.instagram.com/thecornerofstoryandgame/ -> Twitter: https://twitter.com/StoryAndGame -> Email: gerald@storyandgame.com

SPARTIE-Cast with Dr. Robby Ratan
Lessons from Games Studies for the Metaverse (ft. Dr. Dmitri Williams & Dr. Aaron Trammell)

SPARTIE-Cast with Dr. Robby Ratan

Play Episode Listen Later Mar 31, 2022 45:05


Games have been serving up killer apps for new tech since the early days of model railroads, maybe longer. It's 1982, what do I do with this home computer thing? …mostly play some games! Thus, it should come as no surprise that the video games of recent decades have provided foundational technologies for the impending less-gamey, more-workey metaverse. And so who better to help parse this inevitable metaversatile future than expert Game Studies researchers!? Dr. Trammell, Dr. Williams, and I discuss a range of topics related to this question of connections between video games and the metaverse, from issues of equity and inclusion to the epistemological nature of technology development and adoption. We imagine a future metaverse—facilitated by augmented reality technologies—that layers on top of our meatspace world, enriching but also stratifying social interactions. We also talk about how games provide a safe space for experimentation with new technologies that facilitates a sort of evolution by sociotechnical selection, helping to identify which user experiences are likely to be most compelling in more serious (e.g., business) contexts. For more on our guests, please see: dmitriwilliams.comaarontrammell.com@aarontram About the SPARTIE Lab:The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found on the SPARTIE Lab website.About the host:Dr. Rabindra (Robby) Ratan, Ph. D., is an associate professor and AT&T Scholar at Michigan State University's Department of Media and Information and is the director of the SPARTIE Lab.He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education's program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC's Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety).  He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.

Strefa Gamingu | Czwórka
"To zależy...", czyli od czego zależy utrzymanie uwagi graczy przez deweloperów

Strefa Gamingu | Czwórka

Play Episode Listen Later Jan 15, 2022 36:37


Od wielu lat współczesne gry wydawane są w formie tzw. gry-usługi. Bardzo często zostają okrojone z finalnej zawartości aby następnie zachęcić nas do kupienia licznych dodatków. Deweloperom zależy na jak najdłuższym utrzymaniu zainteresowania graczy ich produkcją. Od czego zależy, że do pewnych gier lubimy wracać, a niektórych nawet nie decydujemy się sprawdzić? O tym rozmawiałem z Bartkiem "Bartem" Jakubczykiem, wykładowcą Uniwersytetu Opolskiego, kierunek Games Studies. 

Regras do Jogo - Holodeck
Regras do Jogo #118 – A Virada Material dos Games Studies

Regras do Jogo - Holodeck

Play Episode Listen Later Sep 15, 2021 114:13


Segundo Thomas H. Apperley e Darshana Jayemane em seu artigo A Virada Material dos Game Studies, após a superação do debate narratologia vs. ludologia, o surgimento do game studies no início dos anos 2000 operou uma mudança, "uma re-imaginação crucial de jogos digitais em seus contextos materiais através de escalas e registros diferentes: a máquina, o corpo e as situações do jogo". É sobre essa mudança, e um pouco de história do estudos de jogos, que falaremos, focando nas três abordagens que os autores identificam como predominantes dentro da disciplina e o que mudou desde que o artigo foi lançado, em 2012. Ouça também nosso episódio sobre criptofascismo: Regras do Jogo #75 – Criptofascismo e Videogame. Siga o Holodeck no Twitter, Facebook, Instagram, YouTube e entre em nosso grupo de Discord do Regras do Jogo. Nossos episódios são gravados ao vivo em nosso canal na Twitch, faça parte também da conversa. Participantes Fernando Henrique Gamer Antifascista Indicações do Episódio Livro A Guerra Dos Consoles - Sega, Nintendo e A Batalha Que Definiu Uma Geração Livro The Untold History of Japanese Game Developers Jogo Psychonauts 2 Filme Swallow Cupons de Desconto regrasdojogo – 10% Descontos em todas as camisas da Veste Esquerda. Músicas: Persona 5 – Beneath The Mask lofi chill remix Nujabes – Luv(sic) (part III) (feat. Shing02)

LLChat
Virtual Reality & ImmerseMe for World Languages and Cultures | Interview with Kayla | P21

LLChat

Play Episode Listen Later Sep 13, 2021 13:51


We kick off our new season of LLChat with a series dedicated to the use of Virtual Reality for languages and cultures. We discuss the use of the ImmerseMe tool with Kayla Murphy. Kayla has a great perspective on the topic based on her major in Games Studies and Design with French studies at Old Dominion University. Our host for this episode is Alexis Osipovs.Faculty in the Department of World Languages explore the use of Virtual Reality to learn French. With the support from the ODU Center for High Impact Practices and the HIP-XR Grant, the ImmerseMe tool was integrated into a novice-level French course during the spring 2021 semester. This unique project aligns the curricular concepts and themes discussed in class with the authentic scenarios using the ImmerseMe tool for asynchronous learning. 

Behind the Screens
Game Literacy und Teilhabe – Podcast E024

Behind the Screens

Play Episode Listen Later Mar 11, 2021 104:46


Welche Fähigkeiten benötigen wir, um digitale Spiele zu verstehen? Was macht Games leichter oder schwieriger lesbar? Und wie wichtig ist unsere spielespezifische Medienkompetenz für eine umfassende Teilhabe am gesellschaftlichen Leben? Gemeinsam mit dem Spieleforscher Dr. Hanns Christian Schmidt sprechen wir über Game Literacy aus Perspektive der Psychologie und der Games Studies. Der Beitrag Game Literacy und Teilhabe – Podcast E024 erschien zuerst auf Behind the Screens.

GamefulHeroes מִשְׂחוּק העתיד עם חנן גזית
Masters of Doom, Wolfenstein FPS & WOW Classic

GamefulHeroes מִשְׂחוּק העתיד עם חנן גזית

Play Episode Listen Later Oct 15, 2019 23:13


Dr. Hanan Gazit Ph.D. host Ziv Lavee, an avid Gamer at Work and Games Studies fellow researcher. On this #GamefulHeroes podcast episode, we discussed: Masters of Doom Book (no spoilers). Wolfenstein FPS and the gamer’s immersive experience Alternative Realities: Re-Play History WOW Classic and RunScape Mobile gaming experiences   This episode is sponsored by juloot - Gamification & Gaming Consultancy Agency juloot.com Start Play your Life!

First Person Podcasts
First Person Podcast Special Episode: Queer Games Studies Special Issue

First Person Podcasts

Play Episode Listen Later Mar 13, 2019 58:52


Welcome to a special edition of the First Person podcast. This week, we’re introducing a queer games and queer making special issue, edited by Jess Marcotte. We are joined by Jess Marcotte, Bonnie Bo Ruberg, and Kara Stone to talk about their experiences as queer game designers and queer games scholars! See firstpersonscholar.com for a transcript.

queer podcast special first person special issue games studies kara stone first person podcast
GamefulHeroes מִשְׂחוּק העתיד עם חנן גזית
Amazon Gaming, Gamification & Games for Kids

GamefulHeroes מִשְׂחוּק העתיד עם חנן גזית

Play Episode Listen Later Feb 3, 2019 46:34


Dr. Hanan Gazit Ph.D. is hosting Ziv Lavee, former Eye Click Senior Q&A, Avid Gamer at Work and Games Studies fellow researcher. On this #GamefulHeroes episode, Ziv and Hanan discuss the British Army campaign for gamers, Amazon Gaming new MMO, WOW, Black Mirror's Bandersnatch Netflix's Movie gamification (no spoilers;-), Blockchain and the future of Gaming, Eye Click's gamification solutions for business and Video games for Kids in hospitals. Game-On! This episode is brought to you by juloot interactive: https://juloot.com Start Play your Life! Credits:Opening cue: Meirav Frakash-Sahad [in Heb]Music: Mighty Eight Bit Ranger &Free From the Matrix via TeknoAxe.comClosing - Alon Kaplan

Science Fiction and the Fantastic Inside Out
Video games studies book – “The Toxic Meritocracy of Video Games” (University of Minnesota Press, 2018) – Chris Paul interview

Science Fiction and the Fantastic Inside Out

Play Episode Listen Later Nov 25, 2018 39:51


Christopher Paul teaches at the Seattle University where he focuses on applying tools rooted in rhetorical analysis to elements of new media, especially video games.  We discussed his latest book on meritocracy in video games. 0:45 – Chris talks about how he got into studying digital media and video games. 3:26 – Chris talks about … Continue reading Video games studies book – “The Toxic Meritocracy of Video Games” (University of Minnesota Press, 2018) – Chris Paul interview →

Zeit für Wissenschaft
ZfW_029 - Game Studies

Zeit für Wissenschaft

Play Episode Listen Later Apr 26, 2016 66:21


Massen-Mehrspieler-Online-Rollenspiel: Die Ethnologin und Medienpädagogin Michaela Rizzolli beschäftigt sich mit Online-Spielen und den Besonderheiten virtueller Welten und ihrer SpielerInnen. In ihrer Magister- und PhD-Arbeit am Institut für Geschichtswissenschaften und Europäische Ethnologie der Uni Innsbruck hat sie sich dabei auf das Spiel „World of Warcraft“ spezialisiert – und forschend mitgespielt. Das Forschungsgebiet der Games Studies ist ein junges, aber: Immer mehr Wissenschaftlerinnen und Wissenschaftler versuchen sich aus verschiedenen Perspektiven virtuellen Online-Welten anzunähern und ihre Wirkungskraft zu verstehen. Michaela Rizzolli beim Innsbrucker Science Slam (Video) Wikipedia: MMORPG

ZKM | Karlsruhe /// Veranstaltungen /// Events
Stephan Schwingler: Das digitale Spiel als künstlerisches Material

ZKM | Karlsruhe /// Veranstaltungen /// Events

Play Episode Listen Later Dec 31, 2012 114:09


HFG Talks - Hochschule für Gestaltung Karlsruhe Am 13.6.2012, fand im GameLab Stephan Schwingeler einen hochschulöffentlichen Vortrag mit dem Titel "Das digitale Spiel als künstlerisches Material" statt. Stephan Schwingeler (*1979) studierte Kunstgeschichte und Medienwissenschaft in Trier und Florenz. Sein Buch "Die Raummaschine – Raum und Perspektive im Computerspiel" ist eine der ersten bild- und kunstwissenschaftlichen Studien des Mediums Computerspiel. 2012 stellt er seine Dissertation über "Das digitale Spiel als künstlerisches Material" fertig. Damit ist Stephan der erste Kunstwissenschaftler Deutschlands, der über das künstlerische Computerspiel promovierte. Zudem ist er Beiratsmitglied und wissenschaftlicher Berater der Kölner Next Level Conference. Dabei handelt es sich um ein Kultur- und Kunstfestival sowie eine Konferenz zum Thema Computerspiel.

ZKM | Karlsruhe /// Veranstaltungen /// Events
Mary Flanagan: Playful Systems

ZKM | Karlsruhe /// Veranstaltungen /// Events

Play Episode Listen Later Dec 31, 2011 64:05


HFG Talks - Hochschule für Gestaltung Karlsruhe 13.12.2011 Mary Flanagan is a media artist and one of the most acclaimed game studies scholars. She combines creative praxis with cultural research in her scientific work. She has written more than 20 critical essays and chapters on the subject of digital art, cyberculture, gaming, and responsible design. Her last book, Critical Play was very well received by the game studies community. Her central thesis in this book examines how games can question established cultural rules and by doing so enable a bigger and much richer field of game play experiences. Besides her interdisciplinary research activities, she is well known for her ongoing pioneering contributions to the field of digital art. Her artwork ranges from game based systems to computer viruses, embodied interfaces to interactive texts. /// Mary Flanagan ist Medienkünstlerin und eine der angesehensten Forscherinnen auf dem Gebiet der Games Studies. Sie verbindet in ihren Arbeiten künstlerische Praxis mit kultureller Forschung. In den vergangenen Jahren hat sie mehr als 20 kritische Essays und Buchkapitel zu digitaler Kunst, Cyberkultur, Computerspielen und verantwortungsvollem Design geschrieben. Ihre jüngstes Buch, "Critical Play", wurde von der Fachpresse begeistert aufgenommen, wirft es doch einen kulturhistorischen und zugleich künstlerischen Blick auf die Spiele. Dabei spricht sie diesen die Fähigkeit zu, etablierte Normen zu hinterfragen und somit ein breiteres Spektrum der Spielerfahrung hervorzubringen. Neben ihrer interdisziplinären Forschungstätigkeit wird Mary Flanagan auch für ihre immer noch anhaltenden Pionierarbeiten im Bereich Digitaler Kunst gefeiert. Ihre Werke reichen dabei von auf Spielen basierenden Systemen über Viren und Körperinterfaces bis hin zu interaktiven Texten.