Podcast appearances and mentions of Mary Flanagan

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Mary Flanagan

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Best podcasts about Mary Flanagan

Latest podcast episodes about Mary Flanagan

Lucky Paper Radio
The One “About Saprolings”

Lucky Paper Radio

Play Episode Listen Later May 19, 2025 65:39


View all cards mentioned in this episodeAndy and Anthony talk about saprolings, sort of. Our hosts talk about aesthetics and their own personal tastes, and how that applies to their preferences in Magic. Anthony somehow tries to make the case that saprolings connect to a pattern of affinity for systems thinking, complex iterative processes with emergent properties.Discussed in this episode:Episode 211 — Book Club: The Beauty of Games by Frank LantzEpisode 251 — Book Club: Playing Oppression by Mary Flanagan and Mikael JakobssonThe Design of Everyday ThingsWhy Fish Don't ExistA Pattern LanguageReading Rainbow (Cube)Cod by Mark KurlanskyA People's History of the United States by Howard ZinnLaw of the InstrumentThe Neoclassical Cube100 OrnithoptersSacred GeometryWhat if the 4-Card Limit Was Abolished in Modern? by Frank KarstenSaproling's and Thallid Cards over TimeMeander Artwork by Robert HodginMandelbrot SetL-system fractalsChaos & Fractals: New Frontiers of ScienceNileRedWARNING Little Guys SpottedCheck us out on Twitch and YouTube for paper Cube gameplay.You can find the hosts' Cubes on Cube Cobra:Andy's “Bun Magic” CubeAnthony's “Regular” CubeYou can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:Lucky PaperPO Box 4855Baltimore, MD 21211If you'd like to show your support for the show, please leave us a review on iTunes or wherever you listen.Musical production by DJ James Nasty.Timestamps0:00 - Intro3:39 - Introduction to episode4:50 - What are Andy's broad aesthetic sensibilities?12:59 - How do these aesthetic preferences relate to games?18:33 - What are Anthony's aesthetic sensibilities?27:52 - Anthony's love/hate relationship with Slimefoot33:12 - Andy's application of his aesthetic values to Sacred Geometry38:59 - How the aesthetics of Magic have changed over time43:50 - River corner48:17 - Dynamic equilibrium, Magic meta games, and power creep54:14 - “The Fractal Perspective”

Lucky Paper Radio
Book Club: Playing Oppression by Mary Flanagan and Mikael Jakobsson

Lucky Paper Radio

Play Episode Listen Later May 12, 2025 88:50


View all cards mentioned in this episodeIn the second episode of the Lucky Paper Radio Book Club, Andy, Anthony, and Parker discuss Playing Oppression by By Mary Flanagan and Mikael Jakobsson. The book explores the history of colonialism in games - the many roles games have played inculcating explicit propaganda or normalizing colonial value systems in their aesthetics and mechanics. Our club members, including call ins from listeners, talk about what they took from the book and whether it's changed their perspective on games.Discussed in this episode:Playing Oppression by By Mary Flanagan and Mikael JakobssonFree PDF of the BookThe First Book Club EpisodeNose DiveA Pattern LanguageThe DoughboysUntitled Goose Game‘Kriegsspiel! How Napoleon Accidentally Invented Strategy Games' on YouTubeWingspanPhotosynthesis (board game)Spirit IslandA People's History of the United StatesCole WehrleRootMolly House (concept)Molly House (board game)Citizen GameRusty Cash Box of GoblinPolytopiaOgre Battle Tactics: March of the Black QueenThe Design of Everyday Things by Don NormanCheck us out on Twitch and YouTube for paper Cube gameplay.You can find the hosts' Cubes on Cube Cobra:Andy's “Bun Magic” CubeAnthony's “Regular” CubeYou can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:Lucky PaperPO Box 4855Baltimore, MD 21211If you'd like to show your support for the show, please leave us a review on iTunes or wherever you listen.Musical production by DJ James Nasty.Timestamps0:00 - Intro1:26 - Pickle Corner Returns5:15 - First impressions of Playing Oppression11:05 - On the format of the book and whether it's the best means to convey the message16:28 - Getting on board with the core conceit of Playing Oppression19:41 - Are games descriptive or prescriptive of our culture?25:07 - What is a “Goose Game”30:42 - Are video games to blame for gun violence?'37:02 - The German Colony Game and why rehearsing violence is perhaps more visceral than witnessing it42:23 - How are colonial and violent values baked into games that don't have explicitly colonial flavor?45:26 - How post-war Germany gave rise to the modern Eurogame52:22 - How do you subvert these colonial themes in game design?57:14 - Our experience playing the ‘anticolonialist' games mentioned in Playing Oppression1:15:01 - Fascism as colonialism and imperialism turned inward1:16:29 - How does all of this relate to Magic1:20:42 - Polytopia and whether or not a better skin would make a difference

Game Studies Study Buddies
77 – Flanagan and Jakobsson – Playing Oppression

Game Studies Study Buddies

Play Episode Listen Later Dec 31, 2024 133:56


We talk about Mary Flanagan and Mikael Jakobsson’s Playing Oppression. You can read the book open access on The MIT Press website: https://direct.mit.edu/books/oa-monograph/5547/Playing-OppressionThe-Legacy-of-Conquest-and Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme… Continue reading 77 – Flanagan and Jakobsson – Playing Oppression

Ludology
Ludology 330

Ludology

Play Episode Listen Later Oct 27, 2024 48:27


Sen and Erica welcome Dr. Mary Flanagan and Max Seidman from Resonym Games to talk about their latest game, Phantom Ink, that has generated a lot of buzz around the industry as it made the SdJ short list for 2024. They discuss design, international licensing, and even the afterlife!

Mysteries and Histories
168: London's oldest missing person's case: Mary Flanagan

Mysteries and Histories

Play Episode Listen Later Oct 11, 2024 19:47


In 1959, 16 year old Mary Flanagan waved bye to her family as she headed to work and then to her work's annual New Year's Eve party. But little did her parents know that Mary hadn't actually gone to work for two weeks, and she likely had no intentions of going to the party. And then she never came home. Where is Mary?-0

Play Like a Pank
PLAP 60. Brujas de ayer y de hoy con Patri Rodrigo

Play Like a Pank

Play Episode Listen Later Jul 5, 2024 118:13


En el episodio de hoy entrevistamos a Patri Rodrigo, profe de infantil y podcaster en Dados verdes fritos, una sabia del ABJ que nos va a contar cómo aplica la metodología lúdica en sus clases. En la sección del Plapscanner Noe nos habla de Surrealist Dinner Party creado por Mary Flanagan y Max Seidman e ilustrado por Virginia Mori. Y Cati nos habla del libro de 1964 “El libro de la mujer” que no tiene desperdicio. En Maridaje lúdico Noe marida el juego de mesa Surrealist Dinner Party con el libro Leonora de Elena Poniatowska. En Amiga date cuenta hablamos de Hobby consolas, de la movida del Día del juego, de la movida del término “meeple” y muchas cosas más! Enlaces de interés: Revista AULA núm 336 de GRAÓ: https://www.grao.com/revistas/revista-aula-336-de-abril-2024-74720 Surrealist Dinner Party: https://boardgamegeek.com/boardgame/310194/surrealist-dinner-party Leonora de Elena Poniatowska: https://www.planetadelibros.com/libro-leonora/49127 Campaña del Ayuntamiento de Almería: https://x.com/Locarconio/status/1790743481742192696 Y la opinión de una tuitera al respecto: https://x.com/irezugasti/status/1790798558502813908 Reportaje Hobby consolas: https://x.com/Namurii/status/1793359754019901474 Sobre el nuevo Día del juego: https://x.com/Cati_Hdez/status/1795513378431238405 +Info en Bebé a mordor: https://bebeamordor.com/dudas-resueltas-sobre-el-dia-internacional-del-juego/ Charla “Tomamos los mandos”: https://www.youtube.com/live/5kzoHAjJ9-w?t=5957s Hans im Glück y el término Meeple: https://www.jugamostodos.org/index.php/noticias-en-el-mundo/noticias-94262/14549-meeple-de-hans-im-glueck Nuestra reivindicación: https://x.com/PlayLikePanks/status/1801905406765051920 La dragua de Beskar: https://x.com/LBeskar/status/1800809655821865372 Asamblea de Majaras de Gall negre: https://www.verkami.com/locale/ca/projects/37843-assemblea-de-majaras Goteo “Amiga date cuenta”: https://www.goteo.org/project/amigadatecuenta-org Kickstarter “Ada’s dream”: https://www.kickstarter.com/projects/alleycatgames/adas-dream?ref=ksr_email_mktg_auto_user_watched_project_launched Citación de juegos de mesa APA en UOC: https://x.com/aordas/status/1800830972931559457 Sobre Suffragetto: https://x.com/Noeblanch/status/1794680767647539305 Sobre MAGMA: https://www.terrassa.cat/es/material-encreuament-eixos / https://x.com/Noeblanch/status/1800491097929789774 Gracias por escucharnos un episodio más y hasta el mes que viene!

Trying To Be Kind
Season 6, Episode 4: Fishsticks

Trying To Be Kind

Play Episode Listen Later Jun 3, 2024 65:18


With special guest, Sam Sorensen, author of Seas of Sand and Time After Time. Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.

Trying To Be Kind
Season 6, Episode 3: According to Very Reliable Psychological Sources

Trying To Be Kind

Play Episode Listen Later Apr 29, 2024 53:46


There's some intermittent noise in the first few minutes of this episode, my apologies, but it clears up after a bit. Thanks for bearing with us in this difficult time. Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.

ReImagine Value
Frontiers of Play - Mary Flanagan on games, colonialism, and imagination (EoP04)

ReImagine Value

Play Episode Listen Later Apr 11, 2024 53:24


Leading game scholar, game designer and game company impresario Mary Flanagan joins us to talk about themes in her new book (co-authoered with Mikael Jakobsson) Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games. Along the way we speak about the yet fully realized potential of games to transform society. Mary Flanagan is an artist, author, educator, and designer who pioneered the field of game research with her ideas on critical play. She is the founding director of the research laboratory and design studio Tiltfactor Lab, a professor of Digital Humanities at Dartmouth College and the CEO of the board game company Resonym which publishes original games and goods for social innovation.

Weird Economies presents
Frontiers of Play- Mary Flanagan on games, colonialism, and the playful imagination

Weird Economies presents

Play Episode Listen Later Apr 8, 2024 53:24


From the historic archives of 15th-century Italy to the contemporary landscape of the commercial gaming industry, this episode explores the intricate interplay of power dynamics within the realm of play with our guest Mary Flanagan. Dr. Flanagan is an artist, author, educator, and designer who pioneered the field of game research with her ideas on critical play. In this interview we dive into Dr. Flanagan's research, her books and what it takes to design and market a game today.For full transcript and show notes please visit weirdeconomies.com.Credits:Founder and organizer of Weird Economies: Bahar NoorizadehHost: Max HaivenProducer: Halle FrostSound editor: Faye HarveySponsor: Canada Council for the Arts Hosted on Acast. See acast.com/privacy for more information.

Trying To Be Kind
Season 6, Episode 2: I'm Just Built Different

Trying To Be Kind

Play Episode Listen Later Mar 16, 2024 62:05


Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009. Raph Koster's Star Wars Galaxies Post-Mortem.

Trying To Be Kind
Season 6, Episode 1: Mixed Martial Argument

Trying To Be Kind

Play Episode Listen Later Feb 11, 2024 63:49


Critical Play: Radical Game Design, Mary Flanagan, MIT Press, 2009.   The audio is a little sketchy this episode, that's my bad. I'm aware, and I'm working on it for next time. Sorry! - Jared

Volatilisé
Mary Flanagan - Mais qui est Tom?

Volatilisé

Play Episode Listen Later Aug 18, 2023 40:00


Mary Flanagan, 16 ans, devait se rendre à la fête du Nouvel An de son travail, en 1959, à Londres, au UK. Après ne s'être pas rendu à la fête, on apprend aussi qu'elle ne s'était simplement pas présentée au travail dans les 15 derniers jours. Elle a été vu pour la dernière fois près d'une station de métro. Elle n'a jamais été revue depuis.

New Books in Technology
Works of Game: On the Aesthetics of Games and Art

New Books in Technology

Play Episode Listen Later Jun 23, 2023 14:58


Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games"--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

New Books in Science, Technology, and Society
Works of Game: On the Aesthetics of Games and Art

New Books in Science, Technology, and Society

Play Episode Listen Later Jun 22, 2023 14:58


Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games"--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Communications
Works of Game: On the Aesthetics of Games and Art

New Books in Communications

Play Episode Listen Later Jun 20, 2023 14:58


Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games"--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Art
Works of Game: On the Aesthetics of Games and Art

New Books in Art

Play Episode Listen Later Jun 19, 2023 14:58


Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games"--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/art

One Stop Co-Op Shop
387 | Spirit Island - Cultural Analysis | with Jason, Cole Wherle, and Dr. Mary Flanagan

One Stop Co-Op Shop

Play Episode Listen Later May 28, 2023 62:22


Spirit Island advertises itself as an 'anti-colonial' game. What does that mean? Where is it successful at its goal, and where does it fall short? Jason welcomes Cole Wherle and Dr. Mary Flanagan, two of the very best minds in gaming criticism, to discuss. Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories __________________________________ YouTube - www.youtube.com/onestopcoopshop www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Discord - discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com

Board Game Faith
Episode 27: Colonialism in Board Games (AV Club #2)

Board Game Faith

Play Episode Listen Later Apr 2, 2023 58:53


Listener Spotlight "Kary" is a teacher from North Carolina She found out about Board Game Faith through Facebook! Game she's digging:  Played "Sequence" for the first time and really enjoyed it. What is awesome about her?  Waking up at 5 AM! Why do you listen to BGF?  The awesome hosts.

Going Analog Podcast
105: The history of colonialism in board games, co-op interactivity (guest: Resonym)

Going Analog Podcast

Play Episode Listen Later Mar 23, 2023 62:18


Indie games publisher Resonym does things differently. Just take a look at its recent Glitch Squad (a party game about faulty forensic science), Surrealist Dinner Party (you can guess what that's about), and Buffalo (a party game that makes you less prejudiced). We love the company's socially conscious design philosophy, and Mary Flanagan (founder, professor, game designer, and artist) just co-authored an entire book about the history of colonialism in board games, Playing Oppression. We snagged Mary and fellow Resonym game designer Max Seidman to discuss all of the above -- plus how much cooperation we really want in cooperative games. Timeline: 4:11 - Christina's game pick: Shamans. 5:47 - Max's game pick: Lost Ruins of Arnak. 7:01 - Mary's game pick: MonsDRAWsity. 8:46 - Max's topic: The four categories of interaction in co-op games. 23:22 - Mary's topic: The long, sordid history of colonialism in board games. 41:36 - Christina's topic: Hiding social good in games (embedded game design).

New Books Network
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books Network

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in History
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books in History

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history

New Books in Critical Theory
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books in Critical Theory

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/critical-theory

New Books in European Studies
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books in European Studies

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/european-studies

New Books in French Studies
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books in French Studies

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/french-studies

New Books in Popular Culture
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books in Popular Culture

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

New Books in British Studies
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

New Books in British Studies

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/british-studies

NBN Book of the Day
Mary Flanagan and Mikael Jakobsson, "Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games" (MIT Press, 2023)

NBN Book of the Day

Play Episode Listen Later Mar 16, 2023 49:28


Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (MIT Press, 2023) by Dr. Mary Flanagan & Dr. Mikael Jakobsson is a striking analysis of popular board games' roots in imperialist reasoning—and why the future of play depends on reckoning with it. Board games conjure up images of innocuously enriching entertainment: family game nights, childhood pastimes, cooperative board games centered around resource management and strategic play. Yet in Playing Oppression, Dr. Flanagan and Dr. Jakobsson apply the incisive frameworks of postcolonial theory to a broad historical survey of board games to show how these seemingly benign entertainments reinforce the logic of imperialism. Through this lens, the commercialized version of Snakes and Ladders takes shape as the British Empire's distortion of Gyan Chaupar (an Indian game of spiritual knowledge), and early twentieth-century “trading games” that fêted French colonialism are exposed for how they conveniently sanitized its brutality while also relying on crudely racist imagery. These games' most explicitly abhorrent features may no longer be visible, but their legacy still lingers in the contemporary Eurogame tendency to exalt (and incentivize) cycles of exploration, expansion, exploitation, and extermination. An essential addition to any player's bookshelf, Playing Oppression deftly analyzes this insidious violence and proposes a path forward with board games that challenge colonialist thinking and embrace a much broader cultural imagination. This interview was conducted by Dr. Miranda Melcher whose doctoral work focused on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/book-of-the-day

The Faculty Chronicles
Season 2, Episode 8: Journey of a Physician Assistant with Dr. Mary Flanagan-Kundle, Touro University School of Health Sciences

The Faculty Chronicles

Play Episode Listen Later Jan 23, 2023 18:30


Dr. Mary Flanagan-Kundle has been a physician assistant (PA) for over 40 years and entered the academic arena in 2006. As co-chair of the Touro PA Programs, Mary Flanagan focuses on the program's academic components, assessment, and remediation. Some of her favorite moments have been her one-on-one remediation sessions and helping students achieve their dream of becoming a PA. When she is not working, she spends as much time as possible with her four precious grandsons ages 2 to 6!

The Tonight Show
Wednesday 16th November 2022 - Irish Politicians Sanctioned By Russia, Warnings Over Surgery Abroad & Trump Running For President Again.

The Tonight Show

Play Episode Listen Later Nov 16, 2022 46:08


Ciara Doherty speaks to Róisín Shortall TD, Barry Cowen TD, Dr Caroline Robins, Mary Flanagan, Daniel Murray, Peter Thorne, Linda Hughes & Niall O'Dowd Hosted on Acast. See acast.com/privacy for more information.

Dice Tower News
Dice Tower Now 810: November 7, 2022

Dice Tower News

Play Episode Listen Later Nov 7, 2022 31:37


This is Dice Tower Now for the week of November 7, 2022. This week, Ravensburger wants a big family, Llama Dice and Devir go to White Castle, Exploding Kittens is a lying sack, and Legendary discovers there is no spoon.   TOP STORIES (2:10) Ravensburger is looking for the Next Big Family Game The White Castle by Devir and Llama Dice Takenoko roll and Write Takenokolor teased by Bombyx Telecraft by Oink Games and Geo Games OxEye sued by designer Rustling Leaves by Paolo Mori coming to English You Lying Sack by Exploding Kittens and Penn Jilette Retrograde by publisher Resonym and designers Mary Flanagan and Max Seidman Tiny Epic Crimes announced by Gamelyn Games Legendary: Matrix detailed by Upper Deck   CROWDFUNDING (11:25) Race to the Raft Pampero Cosmoctopus Life of the Amazonia The Queen's Dilemma Tesseract Mosaic: Wars and Disasters Cancas Finishing Touches Oathsworn Into the Deepwood Second Edition   SPONSOR UPDATE (23:45) Destinies: Witchwood   THE HOTNESS (26:10) Tiny Epic Crimes FlameCraft Oathsworn: Into the Deepwood The Castles of Mad King Ludwig: Renovations ISS Vanguard Endless Winter: Paleoamericans King of Monster Island Ark Nova Slay the Spire: The Board Game Unconscious Mind     CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.

Ludology
Ludology 280 - Refuse to Leave the Room

Ludology

Play Episode Listen Later Aug 7, 2022 88:34


Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia. SHOW NOTES 2m01s: Emma and Gil chatted with Dr. Mary Flanagan on Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo. 7m37s: Two seminal works in the theory behind fun and play are Johan Huizinga's Homo Ludens and Roger Caillois' Man, Play, and Games. 27m05s: Analog Game Studies provides an academic, analytic look at non-digital games. 39m12s: Leonard Anetta's research paper The "I's" Have It: A Framework for Serious Educational Game Design. 43m34s: Elizabeth Sampat's book Empathy Engines: Design Games that are Personal, Political, and Profound.

First Turn Tabletop
Ep 149: Negative Ghostrider, The Pattern is Full

First Turn Tabletop

Play Episode Listen Later Jun 14, 2022 29:29


This week, our gamers joined together for what we're calling CamelCon West over a long weekend. We played a lot of games, and this was one of them! Phantom Ink by Mary Flanagan and Max Seidman, published by Resonym in 2022. Post your comments to Twitter/Instagram @FirstTurnCast or email us at firstturntabletop@gmail.com. Please remember to rate, review, and subscribe! Until next week, play more games!

Dice Tower News
Dice Tower Now 785: May 16, 2022

Dice Tower News

Play Episode Listen Later May 16, 2022 30:43


This is Dice Tower Now for the week of May 16, 2022. This week, the best cuisine comes from CATAN, Steve Jackson brings back wizards from 1983 for the 9th time, and Blue Orange Games - you can't eat just one.   TOP STORIES (3:00) Rollacrit to provide accessories for both CATAN and GenCon Asmodee and Ulysses Press announce cookbooks based on CATAN and Ticket to Ride Fog of Love: Lockdown Expansion announced Tabriz coming from Cascadia designer Randy Flynn and Crafty Games New editions of Groo and Wiz-War crowdfunding soon from Steve Jackson Games Asmodee creates Access+ Studio Annapurna tournament to be held at PAX Unplugged Lunar Outpost announced by Ravensburger and designer Michael Mulvihill Blue Orange Games announces Bag of Chips Crescent Moon coming from Osprey Games and designer Steven Mathers   CROWDFUNDING (11:05) Glitch Squad by designers Mary Flanagan and Max Seidman with Resonym Games Fliptown from Steven Aramini and Write Stuff Games Age of Steam Deluxe Expansions from Eagle Games Broken and Beautiful by Patrick Rauland and Left Justified Studio Cytress by by designer Sean Lee and Tress Games Desperation from Jason Morningstar and Bully Pulpit Games   SPONSOR UPDATE (19:30) When the cat is away, Lucky Duck designs a Frosthaven app   NEW RELEASES (22:30) Platypus by Phil Walker-Harding published by Arrakis Games The Thing: The Boardgame by Giuseppe Cicero and Andrea Crespi, published by Pendragon Studios Dice Realms by Thomas Lehmann published by Rio Grande Games Chronicles of Avel by Przemek Wojtkowiak published by Rebel Studio Squid Inc by Ivan Turner published by WizKids Unlock Kids: Detective Stories by Cyril Demaegd, Marie Fort, and Wilfried Fort, published by Space Cowboys Terra Mystica Big Box by Jens Drögemüller and Helge Ostertag published by Capstone Games Décorum by Charlie Mackin, Harry Mackin and Drew Tenenbaum published by Floodgate Games Founders of Teotihuacan by Filip Głowacz published by Board and Dice     CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.

Know Direction Network
Game Design Unboxed 35: Phantom Ink

Know Direction Network

Play Episode Listen Later Apr 20, 2022


In episode 35 of Game Design Unboxed: Inspiration to Publication we talk with Mary Flanagan about her co-design Phantom Ink published by her company Resynom Games. She speaks about her experience starting on the video game side during the “.com boom” in the early 90s to transitioning to tabletop games. Mary is an artist, designer, […]

Game Design Unboxed: Inspiration to Publication

In episode 35 of Game Design Unboxed: Inspiration to Publication we talk with Mary Flanagan about her co-design Phantom Ink published by her company Resynom Games. She speaks about her experience starting on the video game side during the “.com boom” in the early 90s to transitioning to tabletop games. Mary is an artist, designer, business owner and so many more things. She designs based on feel which compliments her co-designer who focuses on the mechanics first to build fun games like Phantom Ink and others. She also talks about her experience being a woman in a male dominated industry and how she intentionally hires female artists and others in order to add more diversity to her games and the industry as a whole.   Featuring:  Mary Flanagan - Guest  Danielle Reynolds - Host

Coffee and Cases Podcast
E128: Mary Flanagan

Coffee and Cases Podcast

Play Episode Listen Later Apr 14, 2022 53:13


Mary had been telling her family that she was going to work as usual, but they later found out that she hadn't been. So where had she been going? Not only were the family members confused by this news, but now they had an added worry since Mary Flanagan was now missing. What could have happened to her?Want to create your own podcast but don't know where to start? Give Zencastr a try. Recording is as easy as clicking "new" and sharing a link with co-hosts or guests. Plus, you'll get crisp, clear audio every single time! Simply go to http://zen.ai/coffeeandcasespod0 and enter promo code coffeeandcasespod0 for 30% off your first three months. It's the only platform Maggie and I trust for recording remotely and we know you'll love it as much as we do. Support the show (https://www.buymeacoffee.com/CoffeeAndCases)

Beyond Solitaire
Episode 70 - Mary Flanagan on Games that Change Minds

Beyond Solitaire

Play Episode Listen Later Feb 28, 2022 47:41


This week's special guest is Professor Mary Flanagan (@criticalplay), who teaches at Dartmouth and runs ambitious gaming research and publication projects. She has a lot to say about how games are fun, but also a way to change the way we think. Her latest game, Retrograde, is a real-time roll and write that is currently on Kickstarter: https://www.kickstarter.com/projects/maryflanagan/retrograde-4?ref=discovery&term=retrogradeTiltfactor: https://tiltfactor.org/Resonym: https://resonym.com/Mary Flangan's Site: https://maryflanagan.com/Beyond Solitaire is now proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/colleges/class/Centers/CLGS/Pages/default.aspxAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Enjoy my work? Consider getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net

Play Like a Pank
PLAP 37. Jugar es un acto revolucionario - con @Jonatan_MartinG

Play Like a Pank

Play Episode Listen Later Feb 1, 2022 95:05


En este episodio contamos con Jonatán Martín, miembro del podcast República Lúdica y Dados Verdes Fritos. Con él abrimos varios melones sobre el consumo en el mundo de los juegos de mesa, incoherencias anticapitalistas, el hype, el FOMO... En Amiga date cuenta os contamos las polémicas recientes protagonizadas por Patchwork San Valentín, Table Top Simulator y Toys’r’Us. Secciones: 1': Intro 05': Entrevista 57': PLAP Recomienda 1:08': Amiga date cuenta 1:32': Despedida Links mencionados: Mary Flanagan: https://revolucionbasadaenjuego.org/recursos/lectura/libro-critical-play-mary-flanagan/ Ludosaurus!: https://twitter.com/ludosaurus_vlc/status/1482302434584240129 Hospital de Joguines: https://twitter.com/agus_left/status/1478499523886522371 Descargable Mujeres de Libro: https://www.gobiernodecanarias.org/juventud/programas/publicaciones/mujeres-de-libro-2021-2022/ Feministic con Ana Polo: https://www.fibracattv.cat/a-la-carta/feministic-fibracattv/feministic-la-invisibilitzacio-de-les-dones-al-llarg-de-la-historia/ Polémica en TTS: https://twitter.com/GonzoBrios/status/1479936095215366144?t=OPBBkijGnL94_V0q1IZ-6A&s=09 Polémica Toys’r’us: https://twitter.com/JulioBasulto_DN/status/1479743336785326082?t=-5yWkiDi-juvZBNS-hK8zg&s=09 Gracias por estar al otro lado y, como siempre,... ¡A reventar el botón del play!

Captain&Morgan
The Case of Mary Flanagan

Captain&Morgan

Play Episode Listen Later Nov 16, 2021 61:01


In 1959, in Newham in East London, Mary Flanagan was preparing to go to her works New Years Eve Party.  She had woken up late and was on her way to the late shift before going off to celebrate the new year with her colleagues. Her family would never see her again.  This case has so many twists, from lost evidence to potential sightings and a family that never gave up. This is crimepedia and this is the case of Mary Flanagan...runaway or murder victim? Get bonus content on PatreonSupport this show http://supporter.acast.com/crimepedia. See acast.com/privacy for privacy and opt-out information.

Darts and Letters
EP37: Save the Whales (ft. Torulf Jernstrom, Mary Flanagan & Maru Nihoniho)

Darts and Letters

Play Episode Listen Later Oct 22, 2021 59:48


We'll save the Moby Dick puns for the episode itself, but suffice it to say that sinister game developers are on a whale hunt. This episode is about the sophisticated psychological tactics they use to hunt and capture their prey. Free to play mobile games as glorified slot machines, in-game purchases even for triple-A titles, … Read More Read More

Midlands 103
Midlands Today with Will Faulkner, Wednesday 3rd March

Midlands 103

Play Episode Listen Later Mar 3, 2021 121:23


The story of Mary Flanagan, the Mullingar woman who's illegal adoption was facilitated by Eamonn de Valera Jr, is your name on a blacklist at a popular British holiday resort? And a new plan to promote tourism on the River Shannon but how much of it is actually new?

SMITTEN MI-TTEN True crime
Disappearance: Mary Flanagan

SMITTEN MI-TTEN True crime

Play Episode Listen Later Jan 15, 2021 14:36


Mary Flanagan is one of London Uk's oldest missing persons case. Mary disappeared when she was only 16 on New Years Eve. She a had a boyfriend, but the boyfriend doesn't exist. To find out what there is know, listen to this episode hosted by Alexys! Instagram: The.Litty.Titties.Podcast Twitter: Litty_Podcast Gmail: SabrinaAlexys19@gmail.com https://en.m.wikipedia.org/wiki/Disappearance_of_Mary_Flanagan https://defrostingcoldcases.com/mary-flanagan-june-9-1943-missing-dec-31-1959/https://www.bbc.com/news/uk-england-22815202 https://www.google.com/amp/s/www.irishtimes.com/news/world/uk/family-of-irish-woman-missing-since-1959-believe-she-may-still-be-alive-1.1413849%3fmode=amp https://www.the-detective.co.uk/series-3-mary-flanagan-missing-or-murdered/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/SabrinaAlexys/support

The Detective
Series 3, Episode 2 • Mary Flanagan - Missing or Murdered?

The Detective

Play Episode Listen Later Jan 8, 2021 36:56


Mary Flanagan was aged just 16 when she disappeared from her London home on New Year's Eve, 1959. She is the UK's longest missing person's case.In this episode Mary's sister, Brenda, reveals a significant sighting of a woman who went into a police station in Scotland in 2016, could this have been Mary?And a further sighting from a neighbour and someone who knew Mary, who saw here wearing a new pair of glasses.The forensic artist Tim Widden explains how he sets about creating an age progression image.Brenda discusses some of her theories about Mary; was she pregnant, did she run away to start a new life or has she been murdered.Ultimately, Mark Williams-Thomas provides a breakdown of what is known and gives an overview of what he believes has happened to Mary. Hosted on Acast. See acast.com/privacy for more information.

The Detective
Series 3, Episode 1 • Mary Flanagan - Missing or Murdered?

The Detective

Play Episode Listen Later Jan 1, 2021 31:39


Mary Flanagan was aged 16 when she disappeared from her London home on New Year's Eve, 1959. Mary is the UK's longest missing persons case.Mary was brought up in a strict London-Catholic family and had two sisters, Eileen and Brenda, and a brother, Kevin. At the time of her disappearance, she was working at the Tate and Lyle sugar refinery in Plaistow. In episode 1 Mary's sister Brenda explains how close they were as a family and what it was like growing up in West Ham in the 1950's and 60's Brenda provides a valuable insight into how Mary was engaged to a person who was introduced to her by her father.This person was known as Tom, and he worked at the docks.As the episode continues, we hear how Mary was pretending to go work at Tate & Lyle in the two weeks prior to her vanishing and how none of the family can remember Tom's surname or where he lived.What is very significantly is how the original police file was destroyed, the police say in a flood; a police file that almost certainly would have held significant information about Mary's disappearance. During the podcast Mary's case manager from the Missing People charity gives a valuable insight into the case and explains why some people go missing. In episode 2 we explore some of the sightings, the creation of an age-progression image of Mary by a forensic artist and explore what the family think could have happened to Mary. Hosted on Acast. See acast.com/privacy for more information.

Medical Mnemonist (from MedSchoolCoach)
73 Game Learning for Clerkships and Residents with Michael Cosimini MD

Medical Mnemonist (from MedSchoolCoach)

Play Episode Listen Later Oct 15, 2020 23:34


Dr. Michael Cosimini discusses gamification and games for clinical education. Dr. Cosimini is an Assistant Professor of Pediatrics at the Keck School of Medicine at USC, and the author of Empiric, a card game for learning guidelines-based antibiotic selection. [02:08] Challenges of Creating Games for a Clinical Setting [02:56] Gamification Versus Serious Games [07:22] How to Balance Between Entertainment and Education [08:09] Tabletop Games Versus Video Games [12:23] How Medical Students Can Apply Games to Their Learning [13:49] How Empiric Works [20:21] How to Find Out More About Michael & Empiric Gamification Versus Serious Games Many medical instructors already gamify their educational content, for example, by transforming a PowerPoint slide into a game of Jeopardy, giving out stickers for accomplishments, and having a leaderboard in class. An example of gamification in the literature is when surgical residents performing laparoscopic procedures were split into competing groups. The randomly selected students who trained in this gamified setting trained longer and performed better. Dr. Cosimini does support gamification, but he more strongly promotes “serious games” which go beyond gamifying existing educational content, to creating a game for the purpose of education, rather than pure entertainment. For example, the game GridlockED, which resembles Clue, trains players to handle emergency room throughput. Michael’s card game, Empiric for learning antibiotic selection is also a serious game. How to Balance Entertainment and Education in Games To help find the appropriate balance between entertainment and education, Dr. Cosimini emphasizes the importance of testing the outcome of a game, to see what students have actually learnt. As a rule of thumb, be respectful of the player’s time. Do not have a game that is long, unless there is evidence that shows that this contributes to the learning process. Tabletop Games Versus Video Games Dr. Cosimini promotes tabletop games over digital or video games for medical education. He cites a study by Mary Flanagan of Tiltfactor, a game design company. The study compared the iPad and tabletop version of Pox: Save the People, a game about disease spread. With the tabletop version, people tended to interact and work together more, which is important for the social aspect of learning. How Medical Students Can Apply Games to Their Education Creating their own card games might be too involved, and too time-consuming for a medical student. Students can instead use off-the-shelf card games from resources such as East Midlands Emergency Medicine Educational Media, #EM3, which provides games for learning about pediatric EKGs, pediatric dermatology, and pediatric and adult orthopedics. For instructors, Michael recommends MedEd. He of course also recommends his own game Empiric, for learning about antibiotic selection, and his upcoming game about emergency medicine. These games are more helpful for clinical education i.e. for medical students on their clinical rotations, or for residents, and less helpful for first and second year medical students. How Empiric Works Empiric is based on the American Academy of Pediatrics (AAP) Red Book, 2018-2021. Dr. Cosimini includes visual cues — such as color coding — for facts such as the mechanism of delivery and the spectrum of activity, to enable students to memorize facts more quickly. It can be difficult to keep up with the changing facts around antibiotic resistance, and other antibiotic research. Currently, Dr. Cosimini does this by updating the printable card decks online, after the research is updated. Check out Empiric’s Twitter, Instagram, Facebook, and website. The website includes a list of medical and non-medical card games. Sign up for a Free Coaching session with Chase DiMarco, sponsored by Prospective Doctor! You can also join the Med Mnemonist Mastermind FB Group today and learn more about study methods, memory techniques, and MORE! Do check out Read This Before Medical School. Like our FreeMedEd Facebook page and find our Medical Micro course, blog posts, and podcasts at FreeMedEd.org! Feel free to email any questions or comments.

Ludology
Ludology 231 - STEAM Engine

Ludology

Play Episode Listen Later Aug 9, 2020 65:02


Emma and Gil welcome game designer, educator, and birder Chidi Paige to discuss how games and play benefit education, how she designed her bird-themed game Birdwiser, and how competitive birdwatching has affected her as a person. SHOW NOTES 0m22s: From educationcloset.com: "STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking." It is an evolution of the older STEM (Science, Technology, Engineering, Mathematics) approach in that it adds the arts. 1m29s: The Newark Museum in Newark, NJ. Fun fact: back when Chidi was working at the museum, Gil was a block away working at audible.com. Small world! 1m36s: Columbia University in New York, NY. 2m45s: Wonderstar Foundation has no web presence yet. Hopefully soon! 7m11s: ClassCraft 7m36s: Labster 8m01s: Chidi is referring to polymerase chain reaction (PCR) for DNA replication, and to CRISPR for genome editing. 13m43s: Explorer's Program at the Newark Museum 23m06s: Our episode with Dr. Mary Flanagan was Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 23m43s: You can hear more from Elizabeth Hargrave on Ludology 203 - Winging It. 25m31s: The Big Year on IMDB. 27m29s: Sadly, we could not find the video that Emma mentioned! 30m40s: Chidi's web site for Birdwiser. 32m00s: Whot and Uno are variations on the public domain game Crazy Eights. 33m18s: Birdwiser’s illustrations are by Emily Willoughby, with graphics by Kristine Mathieson of Tropikality Designs 36m26s: Sibley and Peterson are two of the best-known bird guides out there. 38m43s: We discussed Emma's Infinite Potato Problem in Ludology 225 - A Study in Emma-rald. 41m09s: The site Chidi is referring to is Upwork, originally called oDesk. 42m29s: Gil is talking about his word game Wordsy. 42m45s: "Complexity Budget," an idea Richard Garfield popularized. 47m09s: More info about certifying your garden for wildlife. 50m01s: More info about the World Series of Birding. 1h00m05s: The scientists Chidi mentions are Eric Kandel and Richard Axel.

Ludology
Ludology 230 - Design Re-Verb

Ludology

Play Episode Listen Later Jul 26, 2020 86:13


Emma and Gil invite award-winning game designer, teacher, and not-scholar Sharang Biswas to the show to discuss verbs in games. What actions do we actually perform when we play a game, what actions do they represent, and how does that impact the game experience? You can find Sharang on Twitter or on the web. Here is his itch.io store. CONTENT WARNING: This episode contains references to sex and sexuality. Show Notes 2h31m: Sharang teaches at The International Center of Photography (Bard College), and at Fordham University. 3m05s: We had Dr. Mary Flanagan on the show for Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 3m26s: Playcrafting is an organization that holds game design events, mainly for digital games, in New York City, San Francisco, and Boston. 5m04s: Anna Anthropy is an influential game designer, and current designer-in-residence at DePaul College in Chicago. 5m15s: Ian Bogost's Persuasive Games. 10m08s: Android: Netrunner 11m33s: We discussed ludonarrative dissonance, especially in board games, in Ludology 190 - Diabolus in Ludica. 12m05s: The uselessness of 1:1 scale maps came up in our conversation with Volko Ruhnke for Ludology 178 - COIN-Operated. 12m29s: If you haven't heard us discuss at length what a "game" is, check out Ludology 151 - High Definition. 12m35s: More information about the word autotelic, which is extremely useful when discussing games and play. 13m35s: Frank Lanz is a game designer and director of the NYU Game Center. 16m35s: Great Western Trail, Food Chain Magnate 17m10s: Ryan and Geoff discussed the magic circle with game designer and professor Eric Zimmerman in Ludology 79 - The Magic Circle. 17m29s: You can find more about Honey & Hot Wax, edited by Sharang and Lucian Kahn, here. 18m25s: The phrase "turtles all the way down" is one of Gil's favorites. 20m54s: Hungry Hungry Hippos, Mouse Trap, Pretty Pretty Princess, Electronic Dream Phone 21m30s: MegaCity Oceania 21m54s: Mountains of Madness 23m10s: Pandemic Legacy: Season One 24m11s: Sharang's game with Max Seidman, Mad Science Foundation 26m35s: The RPG Sign. 28m10s: More information about the larp Sarabande. 29m42s: Geoff and Gil discussed "soft incentives" in Ludology 185 - Soft Boiled. 30m38s: Jiangshi, an RPG about Chinese immigrants juggling running a haunted restaurant, by Banana Chan and Sen-Foong Lim. We had Banana on the show a few weeks ago, for Ludology 228 - The Roles We Play. 31m10s: Some of the discussion about "Press F To Pay Respects" in Call of Duty: Advanced Warfare. 31m31s: Untitled Goose Game 35m53s: Sharang compares Chaos in the Old World to Assault of the Giants. Chaos was designed by the incomparable Eric Lang, who we had on the show for Ludology 175 - Auld Lang Design. 37m13s: Sagrada 38m19s: DC Comics Deck-Building Game 40m00s: John Cage's 4'33", which instructs the performer to play no notes for the duration of the piece. 40m27s: Positive examples of ludonarrative dissonance: Typing of the Dead, Unspeakable Words 40m58s: Brenda Romero's well-known art game Train. 41m16s: Sharang's game Feast, inspired by Felix Gonzalez-Torres' original art piece Untitled (Portrait of Ross in L.A.). 41m45s: The RPG With Great Power…  42m31s: Team Fun's interview with Sharang, featuring the phrase "Jump, Decapitate, Kill." 43m44s: Journalist, larp designer, and game writer Lizzie Stark. 45m00s: The 2001 video game Black & White. 45m17s: French literary critic Roland Barthes proposed the idea of the Death of the Author in a 1967 essay, suggesting that critics don't need to understand an author to contextualize their work. 45m24s: The Effing Foundation for Sex Positivity. 47m16s: Thumb Wars (or thumb wrestling) 51m45s: The games A Guide to Casting Phantoms In The Revolution, and Can You Hear Me?  52m34s: Sharang's game Several Miles from Heaven. 53m36s: The Jenga-implementing RPGs Dread and Star Crossed, and the apocalyptic RPG Ten Candles. 54m45s: Metatopia is a game designer convention based in the northeastern US that specializes in tests of board games, TTRPG, and larp. 56m41s: Sharang's solo food-based RPG Verdure. 57m52s: We had Jenn Sandercock on in Ludology 210 - The Way to a Gamer's Heart to discuss her edible games.  58m41s: The 200-word RPG Stardust. 1h00m00s: The bizarre Hellcouch (taking the idea of the "couch co-op to the next level), amd Mattie Brice's empathy machine. 1h00m45s: Marina Abramović's seminal performance art piece Rhythm 0, in which she allowed visitors to do whatever they wanted to her body for 6 hours. Visitors were gentle at first, but became more cruel as the piece went on, several times aiming a loaded gun in her head. The most powerful part of the performance emerged at the end; once the 6 hours ended, Abramović stood up and approached the audience, who promptly left, unable to face her as a person who had regained her bodily autonomy. 1h06m08s: Alex Roberts' Pop! is part of Sharang's project Honey and Hot Wax, co-edited by Lucian Kahn. 1h06m37s: Emma's degree is in Product Design. 1h08m45s: Sharang has written a couple of articles for Killscreen. 1h10m38s: Wingspan. We had the pleasure of chatting with designer Elizabeth Hargrave for Ludology 203 - Winging It. 1h12m15s: The Triangle Shirtwaist Factory Fire was a horrifying tragedy in which 146 sweatshop workers in New York City were killed by a fire. The workers were locked into their working space, so they could not exit on foot; many leapt to their deaths. The fire resulted in legislation that improved factory safety standards and strengthened union powers.  1h14m42s: Clio Yun-Su Davis' RPG Pass the Sugar Please was run by theater company Intramersive. 1h16m44s: Sharang is referencing Kat Jones' game Glitzy Nails. 1h17m43s: The RPG Flatpack 1h19m34s: The productivity games Habitica, SuperBetter, Chore Wars, and Zombies Run. 1h20m58s: Sharang's game A Shroud for the Seneschal.

Ludology
Ludology 228 - The Roles We Play

Ludology

Play Episode Listen Later Jun 28, 2020 58:55


Emma and Gil welcome Banana Chan: game writer, larp/RPG designer, board game publisher, horror movie buff, and pop-up museum aficionado. We talk about writing for all kinds of games, how game mechanisms support intense experiences in larp and RPG, the effects of emancipatory bleed, and the effect of moving roleplay online. Content warning: we discuss games with intense themes, like human sacrifice. 4m29s: The Spire RPG  5m59s: The Circle is a reality show in which contestants are isolated in their homes and can only communicate with others via a text-based app. They're free to adopt any persona they wish. You can watch the first episode of the American reboot here. 6m27s: Pork roll vs. Taylor ham (two names for the same kind of processed meat) is a long-running debate in the Garden State.  7m01s: Jean-Paul Sartre's No Exit, a legendary play with a classic twist. 9m03s: The RPGs This Discord Has Ghosts In It and Long Time Listener, Last Time Caller  10m06s: For those of you just joining Ludology, welcome, and we just covered safety tools in Ludology 227 - Respect the X. 11m27s: To make it clear, bleed is a general term to describe a phenomenon (occurring mainly in larp) where a character's emotions and identity start mixing into a player's emotions and identity, and vice versa. It can be extremely intense, and larps usually feature necessary wrap-up sessions where players can talk out feelings that the game brought up. Here is an article with a couple of excellent examples of bleed. Jonaya Kemper, who Banana mentions, has written about emancipatory bleed here. Read more about Kemper and her work here. 11m59s: Here's Albert Kong's tweet about emancipatory bleed. 12m21s: More info about the Baphomet larp. 17m29s: Diplomacy is a game that's long-established for challenging friendships. 18m41s: Banana's new RPG, Jiangshi: Blood in the Banquet Hall, co-designed with Sen-Foong Lim 22m44s: Warp's Edge 24m51s: Angelus Morningstar has a good write-up on cultural appropriation in board games here. (Also, when Gil says "I wish this is something more board games would do," he means "hire cultural sensitivity readers.") 29m07s: They're Onto Me. The Golden Cobra Challenge is a contest for freeform larp.  31m06s: Dads on Mowers, a module for the RPG Kids on Bikes. 31m57s: Cobwebs RPG. 32m19s: Alice is Missing RPG. 32m37s: Banana is talking about an episode of the TV series Masters of Horror. This particular episode (which Gil and Emma will never watch) is called "John Carpenter's Cigarette Burns."  33m53s: Betrayal at Mystery Mansion is a re-implementation of Betrayal at House on the Hill, but with a Scooby-Doo theme. 35m58s: As We Know It. 37m32s: Roll20 is a website that facilitates online RPG play. Discord is an online text/voice chat program for gamers. 38m48s: By "corpse," Gil is referring to the surrealist writing exercise Exquisite Corpse. 41m39s: Banana's dinner party films: The Invitation, Get Out, Coherence. She also mentions Midsommar. 42m28s: Here's the article Gil mentions that describes the benefits of experiencing a horror movie entirely from its Wikipedia page. 43m02s: Here's Avery Alder's body horror RPG, Abnormal. 44m08s: The Park Avenue Armory, one of Gil's favorite places in NYC. Banana discusses The Funhouse in Toronto, which is now closed. 46m05s: The mangaka Junji Ito. 46m58s: Battle of the Boy Bands, a game by Clio Yun-su Davis and Vicci Ho that Banana published under the Game and a Curry label. Enjoy some music from Stray Kids and BTS. 50m05s: Night Witches, by Jason Morningstar. We had Jason on in Ludology 161 What's the Story, Morning Glory? Banana also mentions his game Juggernaut. 50m52s: Avery Alder's Monsterhearts. 51m25s: Here's the moment in the video Gil was mentioning. Alex Roberts, who plays the ghost, is the designer of the award-winning RPG Star Crossed. 52m13: Gil is referring to Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo, in which Dr. Mary Flanagan discussed how psychological distance helps people better associate with a subject. 53m39s: If you're interested in Goat-2-Meeting, here are the details. 56m44s: The designers Banana mentions are: Jabari Weathers, Jonaya Kemper (mentioned above), and Fertessa Allyse.

Ludology
Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo

Ludology

Play Episode Listen Later May 31, 2020 68:04


Emma and Gil welcome Dr. Mary Flanagan, designer of Monarch, Visitor in Blackwood Grove, Buffalo, Awkward Moment, and plethora of other games in a myriad of styles and platforms, from party to strategy on digital in tabletop. Dr. Flanagan is also an artist, having exhibited works (many game-related) all around the world, and teaches game design at Dartmouth, who also hosts her game design and research lab, Tiltfactor. We discuss designing games from the perspectives of fun and meaningful change. How does one make a transformative game that players actually enjoy, but that is still effective at building empathy and fighting prejudice? CONTENT WARNING: There is a brief mention of racial prejudice, and sexual assault in literary works towards the end of the episode. SHOW NOTES 0m21s: "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo" is a grammatically correct sentence. This video explains it, and other lexically ambiguous sentences. 1m21s: Tiltfactor, Dr. Flanagan's game design and research lab at Dartmouth  1m57s: If you're reading this, congratulations, you're reading the show notes! 3m58s: Professor Scott Rogers covered The Game of The Goose in Biography of a Board Game 221.5. 4m27s: For more information on these French Revolution-themed versions of Game of the Goose (Jeu de la Revolution Francaise), check out page 17 of this PDF. It's also interesting to note that Robespierre attempted to install a new state religion for France during the Revolution, the Cult of the Supreme Being (Culte de l'Être suprême); it's entirely possible that its dogma was reinforced through things like board games. Perhaps it also helped with the bizarre decimal-time-based calendar that Robespierre couldn't get to stick, but that still frustrates historians to this day. 5m30s: More information about Dr. Flanagan's book, Critical Play. 6m39s: The Landlord's Game by Lizzie Magie is the game that Monopoly was based on. 7m51s: September 12: A Toy World is a game where a player is trying to kill terrorists by firing missiles at a village. But every terrorist you kill creates more terrorists, as the locals get angrier at your actions. Soon, the village is gone and you are surrounded by terrorists. There is no way to win the game through shooting. 7m56s: Paolo Pedercini also makes commentary games. (Note that this link contains adult content.) Jump to the McDonald's Videogame here.  8m13s: More info on Profit Seed. 8m33s: More info on Layoff. 9m40s: More info on Pox: Save the Puppies. 10m32s: "Designing Games to Foster Empathy," the paper Dr. Flanagan wrote with Jonathan Belman. 15m04s: More info about psychological distance. 16m16s: Gil is referring to Ludology 213.5 - The Incan Gold Experiment, run by Dr. Stephen Blessing and research assistant Elena Sakosky. (Gil refers to the game from the original European release's name, Diamant, but it was released in English as Incan Gold.) 19m51s: For a longer discussion on what "fun" means in a game, and on a deeper level, how games create meaning, check out Ludology 201 - Are We Having Fun Yet? 21m20s: More info on the party game Buffalo. 24m14s: More info on social identity complexity 26m13s: More info on the party game Awkward Moment. 31m10s: For more discussion on board games and colonialism, check out Ludology Episode 197 - Empires Up in Arms. For more information about the effects of "terra nullius" in board games, check out this article from Nancy Foasberg. 32m26s: "Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity," by Dr. Flanagan, Max Seidman, and Geoff Kaufman. 34m15s: Dr. Lawrence Summers, president of Harvard University, has suggested that biological differences could explain why there were fewer women in science.  36m18s: More info about Blokus. 39m39s: More info on the strategy game Monarch. 40m04s: Dr. Flanagan's book (with co-author Helen Nissenbaum) Values at Play. 40m18s: Here are some articles on Will Wright and Chris Trottier. 45m12s: More info on This War of Mine: The Board Game and Freedom: The Underground Railroad. 49m05s: More info on Dr. Flanagan's art, including giantJoystick. 50m40s: Gabriel Orozco's Horses Running Endlessly. 51m48s: Dr. Flanagan's paper, with Sukdith Punjasthitkul and Geoff Kaufman, on "Social Loafing." 54m53s: The article in question is "The Mechanical Muse," published in The New Yorker on January 7, 2020. 56m28s: Here's an article in Wired on the paper in question, in which large collections of photos used to train image-recognition software - including one used by Google and Microsoft - were found to amplify exisiting biases.  57m15s: In 2015, Google apologized for their facial recognition software mislabeling Black people as "gorillas."  57m42s: More info about Reload: Rethinking Women and Cyberculture. 58m49s: The story here is "No Woman Born," by C.L. Moore. 1h03m31s: The show will be called "Gameplay: Video Game Culture," at the CCCB in Barcelona, Spain.  1h04m07s: "Max" is Max Seidman, game designer at Resonym and frequent collaborator with Dr. Flanagan. 1h05m41s: We've covered the lightweight interactive fiction platform Twine before on the show, most notably on Ludology 217 - What IF? 

So Very Wrong About Games
#97: Familiarity Breeds Contempt

So Very Wrong About Games

Play Episode Listen Later Dec 24, 2019 49:16


The Holidays are upon us--Christmas very soon, Hanukkah is ongoing, Kwanzaa around the corner--but today on SVWAG, as it is on most days, we celebrate Festivus. On Mark's insistence, we forego the Feats of Strength, as the outcome would be certain and humiliating; O, but the Airing of the Grievances! Canadians have much to complain about, what with one mess of a fulfillment after another. And complain we do.AYURIS: Too Many Bones: Undertow 3m15s (Adam Carlson & Josh J. Carlson, Chip Theory Games, 2018)Games Played Last Week:-Mechanica 6m37s (Mary Flanagan, Emma Hobday, & Max Seidman, Resonym, 2019)-One Deck Galaxy 11m25s (Chris Cieslik, Asmadi Games, 2020)-It's a Wonderful World 13m02s (Frédéric Guérard, La Boîte de Jeu, 2019)-Yggdrasil Chronicles 17m35s (Cédric Lefebvre, Ludonaute, 2019)-Yokohama 21m09s (Hisashi Hayashi, Tasty Minstrel Games, 2016)-Cthulhu: Death May Die 21m56s (Eric M. Lang & Rob Daviau, CMON, 2019)-Res Arcana: Lux et Tenebrae 26m25s (Thomas Lehmann, Sand Castle Games, 2019)News (and why it doesn't matter):-Best of 2019 coming, just possibly not in 2019 29m09s-Wherefore art thou, Reavers? 30m12s Topic: Familiarity Breeds Contempt 31m01s

So Very Wrong About Games
#97: Familiarity Breeds Contempt

So Very Wrong About Games

Play Episode Listen Later Dec 24, 2019 49:16


The Holidays are upon us--Christmas very soon, Hanukkah is ongoing, Kwanzaa around the corner--but today on SVWAG, as it is on most days, we celebrate Festivus. On Mark's insistence, we forego the Feats of Strength, as the outcome would be certain and humiliating; O, but the Airing of the Grievances! Canadians have much to complain about, what with one mess of a fulfillment after another. And complain we do.AYURIS: Too Many Bones: Undertow 3m15s (Adam Carlson & Josh J. Carlson, Chip Theory Games, 2018)Games Played Last Week:-Mechanica 6m37s (Mary Flanagan, Emma Hobday, & Max Seidman, Resonym, 2019)-One Deck Galaxy 11m25s (Chris Cieslik, Asmadi Games, 2020)-It's a Wonderful World 13m02s (Frédéric Guérard, La Boîte de Jeu, 2019)-Yggdrasil Chronicles 17m35s (Cédric Lefebvre, Ludonaute, 2019)-Yokohama 21m09s (Hisashi Hayashi, Tasty Minstrel Games, 2016)-Cthulhu: Death May Die 21m56s (Eric M. Lang & Rob Daviau, CMON, 2019)-Res Arcana: Lux et Tenebrae 26m25s (Thomas Lehmann, Sand Castle Games, 2019)News (and why it doesn't matter):-Best of 2019 coming, just possibly not in 2019 29m09s-Wherefore art thou, Reavers? 30m12s Topic: Familiarity Breeds Contempt 31m01s

Chips with everything - The Guardian
Gaming for abortion rights: Chips with Everything podcast

Chips with everything - The Guardian

Play Episode Listen Later Jul 22, 2019 21:53


Jordan Erica Webber talks to Laura Hudson, who wrote about video game producers making games that present players with situations where a character might choose to have an abortion. She also chats to Mary Flanagan of Tiltfactor about the potential impact games can have on changing opinions. Help support our independent journalism at theguardian.com/chipspod

Leading Lines
Episode 048 - Max Seidman

Leading Lines

Play Episode Listen Later Nov 19, 2018 40:10


In the game Monarch, players compete to the be the heir to the throne. The game is cleverly designed and has amazing art, but what makes it different is that all the characters are women. The dying monarch is the queen, and players are princesses striving to show their wisdom and strength. Monarch upends some traditional stereotypes, and it does so quite intentionally. The game's designer is Mary Flanagan, and when Leading Lines looked her up, we learned that she’s a professor at Dartmouth College, where she runs a game design and research lab called Tiltfactor. Flanagan and her team design games for social change, like Monarch, and they investigate their effects on players’ beliefs and behaviors. In this episode we talk with Max Seidman, senior game designer at Tiltfactor. Seidman gives us a tour of the Tiltfactor lab and discusses more about Tiltfactor’s research into games and social change. Links • Max Seidman on LinkedIn, https://www.linkedin.com/in/max-seidman-8a017144/ • Tiltfactor, https://tiltfactor.org/ • Pox, https://tiltfactor.org/game/pox/ • Awkward Moment, https://tiltfactor.org/game/awkward-moment/ • Buffalo, https://tiltfactor.org/game/buffalo/ • Monarch, https://resonym.com/game/monarch/ • RePlay Health, http://www.replayhealth.com/ • “Playing Below the Poverty Line,” https://cyberpsychology.eu/article/view/6176/5906 • Derek Bruff’s Agile Learning blog article “Teaching Board Games #2: The Big Picture,” http://derekbruff.org/?p=3349

MIT Comparative Media Studies/Writing
Helen Nissenbaum: "Resisting Data's Tyranny With Obfuscation"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Mar 7, 2014 85:59


Against inexorable machinations of data surveillance, analysis, and profiling, data obfuscation holds promise of relief. Whether it can withstand countervailing analytics is an intriguing question; whether it is unethical, illegitimate, or, at best, ungenerous cuts close to the bone. Yet, as NYU’s Helen Nissenbaum will argue in this talk, obfuscation is a compelling “weapon-of-the-weak,” which deserves to be developed and strengthened, its moral challenges countered and mitigated. Helen Nissenbaum is Professor of Media, Culture and Communication, and Computer Science, at New York University, where she is also Director of the Information Law Institute. Her work spans social, ethical, and political dimensions of information technology and digital media. She has written and edited five books, including Values at Play in Digital Games, with Mary Flanagan (forthcoming from MIT Press, 2014) and Privacy in Context: Technology, Policy, and the Integrity of Social Life (Stanford University Press, 2010) and her research publications have appeared in journals of philosophy, politics, law, media studies, information studies, and computer science. The National Science Foundation, Air Force Office of Scientific Research, Ford Foundation, U.S. Department of Homeland Security, and the U.S. Department of Health and Human Services Office of the National Coordinator have supported her work on privacy, trust online, and security, as well as several studies of values embodied in computer system design, search engines, digital games, facial recognition technology, and health information systems. Nissenbaum holds a Ph.D. in philosophy from Stanford University and a B.A. (Hons) from the University of the Witwatersrand. Before joining the faculty at NYU, she served as Associate Director of the Center for Human Values at Princeton University.

Bringing Art and Technology Together - Inspire. Create. Evolve.

batt_007_david.mp3 batt_007_david.oggDavid Thomas Moran is a phoneur, photographer and game designer currently involved in the TRansit Interpretation Project who works in urban mobile games, creative place making, and has many interesting projects. He is pursuing an MFA from UCF in Emerging Media. In this episode we also discuss how the creative community in Orlando can reach out to the West and the tourist-driven part of our economy. Mentioned in this podcast The Corridor Project Walk On By (Orlando Weekly) Dead Quare Walking (also on Instagram) Emerging Media - Digital Media MFA PLAY ME crowdfunding campaign (#playmeorlando) The Art Starter Festival Bay Mall Artisan Market Orlando Days + Nights "Dangerous By Design" presentation on YouTube from Processing Orlando Inspiration Orlando's Coming-of-Age Tale: How the City's Technology Industry is Garnering National Attention aka Familab on NPR! Featuring Kathryn Ludology in Games Flaneurs and Phoneurs Otronicon Instagrammers Orlando @IGers_Orlando Google Ingress Mary Flanagan SNAP! Space Cardboard Art Festival Polaroid Fotobar Morse Museum in Winter Park The Artistic Hand Gallery and Studio Improv Classes at SAK Picks of the Week Alone Together: Why We Expect More from Technology and Less from Each Other Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form JBON Clothing Co - "Bath Salts" T-Shirt Jim Henson: The Biography Fighting Traffic: The Dawn of the Motor Age in the American City (Inside Technology) Piq Chocolates from MIT Alumni Music: "5 dan b4g, in C" by junior85 (Tony Higgins) via Vimeo Music Store Follow us @wideanglefocus on Instagram @wideanglefocus on Twitter David on Tumblr David on the Watermark TRIP on SoundCloud Kathryn's Latest Poem Hire Kathryn on LinkedIn @KathrynLNeel Ryan Price @liberatr

MIT Comparative Media Studies/Writing
Mary Flanagan, "The Unanticipated Processes And Consequences Underlying Games"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Nov 19, 2013 97:23


Mary Flanagan pushes the boundaries of medium and genre across writing, visual arts, and design to innovate in these fields with a critical play centered approach. Her groundbreaking explorations across the arts and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist, her collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment. Flanagan’s work has been supported by grants and commissions including The British Arts Council, the National Endowment for the Humanities, the ACLS, and the National Science Foundation. Flanagan is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College.

ZKM | Karlsruhe /// Veranstaltungen /// Events
Mary Flanagan: Playful Systems

ZKM | Karlsruhe /// Veranstaltungen /// Events

Play Episode Listen Later Dec 31, 2011 64:05


HFG Talks - Hochschule für Gestaltung Karlsruhe 13.12.2011 Mary Flanagan is a media artist and one of the most acclaimed game studies scholars. She combines creative praxis with cultural research in her scientific work. She has written more than 20 critical essays and chapters on the subject of digital art, cyberculture, gaming, and responsible design. Her last book, Critical Play was very well received by the game studies community. Her central thesis in this book examines how games can question established cultural rules and by doing so enable a bigger and much richer field of game play experiences. Besides her interdisciplinary research activities, she is well known for her ongoing pioneering contributions to the field of digital art. Her artwork ranges from game based systems to computer viruses, embodied interfaces to interactive texts. /// Mary Flanagan ist Medienkünstlerin und eine der angesehensten Forscherinnen auf dem Gebiet der Games Studies. Sie verbindet in ihren Arbeiten künstlerische Praxis mit kultureller Forschung. In den vergangenen Jahren hat sie mehr als 20 kritische Essays und Buchkapitel zu digitaler Kunst, Cyberkultur, Computerspielen und verantwortungsvollem Design geschrieben. Ihre jüngstes Buch, "Critical Play", wurde von der Fachpresse begeistert aufgenommen, wirft es doch einen kulturhistorischen und zugleich künstlerischen Blick auf die Spiele. Dabei spricht sie diesen die Fähigkeit zu, etablierte Normen zu hinterfragen und somit ein breiteres Spektrum der Spielerfahrung hervorzubringen. Neben ihrer interdisziplinären Forschungstätigkeit wird Mary Flanagan auch für ihre immer noch anhaltenden Pionierarbeiten im Bereich Digitaler Kunst gefeiert. Ihre Werke reichen dabei von auf Spielen basierenden Systemen über Viren und Körperinterfaces bis hin zu interaktiven Texten.

Arts & Artists
PlayCube: Mobile Venue for Interactive Art at Dartmouth College

Arts & Artists

Play Episode Listen Later Sep 27, 2010 3:50


Mary Flanagan, Professor of Film & Media Studies and Sherman Fairchild Distinguished Professor in Digital Humanities, explains how the PlayCube engages visitors in the physical and cognitive benefits of interactive art.

Brainy Gamer Podcast
Brainy Gamer Podcast - Episode 23

Brainy Gamer Podcast

Play Episode Listen Later May 6, 2009 52:45


This edition of the Brainy Gamer Podcast focuses on games that can make a difference. It features interviews with two people in the vanguard of innovative game design for social change: Suzanne Seggerman, president and co-founder of Games for Change; and Mary Flanagan, founder of the Tiltfactor Lab and Values at Play initiative. We discuss a wide range of topics, and we gear up for the G4C Festival in New York City later this month.