Podcasts about rand miller

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rand miller

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Best podcasts about rand miller

Latest podcast episodes about rand miller

Video Game History Hour
Episode 121: Exploring the Cyan Vault

Video Game History Hour

Play Episode Listen Later Dec 25, 2024 47:43


In this field report from Mead, Washington, Cyan co-founder Rand Miller takes VGHF library director Phil Salvador on an exclusive tour of the "Cyan Vault." Together, they uncover rare game artifacts, prototypes, and cool behind-the-scenes treasures while diving into Cyan's rich history. Listen in to discover how thoughtful, meticulous preservation can not only tell a story but also breathe new life into a classic like Riven. See more from Rand Miller: Twitter/X: @randemtweets Website: cyan.com Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter/X: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg A transcript of this episode can be found at: https://gamehistory.org/episode-121-exploring-the-cyan-vault/

Still Loading
Still Loading #298: Myst w/ Doug Lief

Still Loading

Play Episode Listen Later Feb 5, 2024 105:52


Myst was game released in1993 from a small studio called Cyan. Despite releasing a few successful games prior, nothing could prepare them for the sucess they found in releasing Myst. It was a landmark title that is considered to be the catalyst for popularizing CD ROM drives on PCs. The game was huge and has influenced many games since, but how does it feel today over 30 years later? I'm joined by Doug Lief from the Nostalgium Arcanum podcast to discuss the iconic point and click and adventure. Join us as we get lost on the island of Myst. Check out Nostalgium Arcanum! https://nostalgiumarcanum.fireside.fm/ Follow the show on Twitter! https://twitter.com/NostalgiumPod End Song: Unraveling the Mystery Artist: Dark Messenger Album: N/Ahttps://ocremix.org/remix/OCR01669 Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod

Grobe Pixel
Myst (#25)

Grobe Pixel

Play Episode Listen Later Aug 10, 2023 105:25 Transcription Available


Als Myst 1993 erschien, rechneten die Entwickler von Cyan nicht mit einem großen Erfolg. Sie hofften, mit dem Spiel genug Geld zu verdienen, um ihre Firma vor dem Bankrott zu retten und ein weiteres Spiel machen zu können. Doch es kam ganz anders. Myst wurde zum meistverkauften Spiel seiner Zeit und die beiden Brüder Robyn und Rand Miller, die es entwickelt hatten, zu Stars. Wir sprechen über das Spiel und die Geschichte dahinter. Und wie so oft ist es eine Geschichte voller spannender Umstände, die am Ende zu einem großartigen Werk führten. In dieser Folge gibt es drei Gastbeiträge von unseren Podcast-Kollegen Daniel von Heldendumm, Björn von To be on Pod und Dan von den Nerdwelten. Vielen Dank dafür! --- Credits Sprecher & Produktion: Wolfgang Schoch, Christian Wald-von der Lahr Musik: DRIFTING KORNERS von https://josephmcdade.com

Walkabout Talkabouts
Talkabout #10 - Puzzling fun on Myst Island with Rand Miller

Walkabout Talkabouts

Play Episode Listen Later Dec 20, 2022 42:49


To commemorate the launch of Walkabout Mini Golf: Myst, the co-founder of Mighty Coconut Lucas Martell plays through the course with the co-founder of Cyan Inc. Rand Miller, half of the Miller brothers who in 1993 changed PC gaming with the launch of Myst. Follow the playthrough and conversation about how Myst island is no longer a solitary experience, the nuances of "Myst water", how to stay independent as a gaming studio, the early years of Cyan, telling stories in an interactive environment, and the intrigue of puzzles.

Mac & Gaydos Show Audio
Rand Miller, Head brewer at North Mountain Brewing Company

Mac & Gaydos Show Audio

Play Episode Listen Later Aug 6, 2021 5:49


Why can't Valley restaurants hire anybody? Gaydos and Chad discuss with head brewer at North Mountain Brewing Company Rand Miller.  See omnystudio.com/listener for privacy information.

The Game Informer Show
GI Show – Hades Review Discussion And Impressions On Microsoft's Bethesda Buyout

The Game Informer Show

Play Episode Listen Later Sep 24, 2020


In this week's episode of The Game Informer Show we talk about a handful of the games we've been playing recently, including: Hades, 13 Sentinels: Aegis Rim, The Sims 4, and Mafia: Definitive Edition. Next we talk with Robyn and Rand Miller about how they had to hack their own computers while developing the '90s megahit Myst. We also share our thoughts on Microsoft's recent purchase of Bethesda Game Studios, which kicks off another fantastic round of community emails. So please join Jeff Cork, Dan Tack, Matt Miller, Alex Stadnik, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show. Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website. To jump to a particular point in the discussion, check out the time stamps below. Intro: 00:00:00 Hades: 00:02:41 13 Sentinels: Aegis Rim: 00:20:59 The Sims 4 Star Wars: Journey to Batuu: 00:24:06 Hades Part 2: 00:26:19 Interview with Rand and Robyn Miller, Creators of Myst: 00:29:04 Mafia: Definitive Edition: 00:58:14 Community Emails: 01:02:31 Discussing Microsoft's Bethesda Acquisition: 01:02:53

Dev Game Club
DGC Ep 168: Super Castlevania IV (part one)

Dev Game Club

Play Episode Listen Later Jun 19, 2019 72:34


Welcome to Dev Game Club, where this week we turn to 1991's Super Castlevania IV, due to the series having its anniversary this year. We talk about quite a lot of stuff, including its arcade nature but also its nods to the home market, its tone and setting ,how it teaches stuff, an a host of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first two stages Podcast breakdown: 0:42 Castlevania Discussion 46:32 Break 47:11 Feedback Issues covered: games in 1991, the arcade nature of this title, Metroidvania, arcade elements, common approaches to design, making Simon feel heavier and different, remaking Castlevania, the different approaches of other Castlevania games, playing something so old school, learning skills along the way, learning timing, using layers in Mode 7, exploring with some depth, jumping levels and stair climbing, the cool thing you can do with the new hardware, the multiple uses of the whip, powering up the whip, discovering that you can whip the background, teaching moments, enemy design, cursing the bobbing medusa heads, ramping the difficulty on enemies, mixing up enemies by plussing them up, putting all the enemies in the manual, possible sales technique, multi-phase bosses, patterns to detect in their movement, using sprites to lengthen out a spine, fighting the boss mid-level, seeing the boss's health level throughout the level, balancing difficulty, JRPGs, your weapons of choice, using hearts as ammo, the original name Dracula Satanic Castle, satanic panic of the 80s in the US, the animated series, talking about the many entries, the many places this series has gone, a Singing Review, uses for players guides, prodding you to think, developers working with players guides, getting Mew and Mewtwo in Pokemon, Japanese development. Games, people, and influences mentioned or discussed: Link to the Past, Super Mario World, Sonic the Hedgehog, Final Fantasy IV (/II), Civilization 1, Megaman 4, Monkey Island 2, Metroid 2: Samus Returns, Streetfighter 2, Another World/Out of this World, Super Ghouls 'n' Ghosts, Neverwinter Nights, Road Rash, Tecmo Bowl, Konami, Silent Hill, Metal Gear Solid, Contra, Frogger, Pro Evo, Dance Dance Revolution, Castlevania: Symphony of the Night, GameBoy Advance/Nintendo DS, Bionic Commando, Indiana Jones, Dungeons and Dragons, Bram Stoker, Netflix, Warren Ellis, Hideo Kojima, Platinum Studios, SNES Classic, MJVogt85, Paranoid Android, Radiohead, Moby, Magnus Carlsson, MYST, Riven, John from Cincinnati, The Wizard and the Princess, Space Quest, King's Quest, Baldur's Gate, Fallout, Obduction, Infocom, Sierra, Robyn Miller, Rand Miller, David Wingrove, Dark Horse, The Witcher, Starfighter, Jedi Starfighter, Republic Commando, Fallout 3, Skyrim, The 2nd Quest, Disney, Imagineering, Jonathan Ackley, Chris Pavis, Rob Huebner, The Journeyman Project, Presto Studios, UbiSoft, ScummVM, ResidualVM, Gothic Chocobo, irreverentQ, Pokemon Sword & Shield, Unreal Engine, The Pokemon Company, Game Freak, Lightning Returns. Next time: The next three stages Links: Myst and Disney https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 167: Obduction Bonus

Dev Game Club

Play Episode Listen Later Jun 12, 2019 84:52


Welcome to Dev Game Club, where this week we aren't quite ready to say good-bye to MYST and devote a bonus episode to the 2016 Cyan game Obduction. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours for Tim, the whole game for Brett Issues covered: being down the rabbit-hole for Brett, talking about the opening of Riven, losing the framing of the placed cameras, a game where you can't die, the MYST formula, getting lost without a map, the addition of photographs, having theories and testing them, mechanically consistent, being on a separate track from the rest of game development, technology and design and VR, natural evolution, recreating levels on later technologies, designing around limitations, learning to read the language, adventure games start-up cost, adding fluency as you played FPSes, mouse-look, the odd navigation on a phone, new interface/new game, ways that analog bits are bleeding into the design, no systems in the game, finding MYST Easter Eggs, physically fully rendered puzzles, not always pointing the camera in the right direction, camera and level design, Mew under a truck, saving Aerith, secrets in the age of arcade, closing and opening doors in Cyan games, modern accessibility and having automated animations, having our predecessors lay the groundwork for a later game, what makes a good MYST puzzle, Channelwood and the water pipes, the Selenitic Age, making the games for ourselves, larger teams meaning more eyes, timing puzzles and variety, our next game. Games, people, and influences mentioned or discussed: MYST (series), Cyan, Unreal, Riven - The Sequel to MYST, realMYST, Rand Miller, Robyn Miller, Dungeons and Dragons, Super Mario Bros, Minecraft, Little Big Planet, Dreams, Pong, Asteroids, Space Invaders, Arkanoid, Metal Gear Solid, Star Wars, Uncharted, Fallout, Tacoma, William Shakespeare, Romeo and Juliet, LucasArts, King's Quest, Space Quest, Day of the Tentacle, Half-Life, DOOM (1993), Duke Nuke'm 3D, Quake, Morgan Gray, Nick Foster, Gone Home, Nintendo, Switch, Wii, Super Mario Run, Red Faction Guerrilla, Gears of War, MJVogt85, Cory Potomis, Pokemon Red/Blue, Final Fantasy VII, Square Enix, Mortal Kombat 2, Waypoint, Tron, Pac-Man, Burger Time, Food Fight, Dig Dug, Nolan Filter/irreverentQ, Zimmy Finger, Mark Crowe, Diablo, John Romero, Bethesda Game Studios, Jak & Daxter, Super Castlevania IV, Castlevania Anniversary Collection, Konami, SNES/NES, Metroid, Symphony of the Night, Radiohead, Moby. Next time: The first two levels of Super Castlevania IV Link: That Time Some Players Thought Mew Was Under A Truck https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 166: MYST Bonus Interview with Robyn Miller

Dev Game Club

Play Episode Listen Later Jun 5, 2019 76:50


Welcome to Dev Game Club, where this week we're so lucky to get to talk with Robyn Miller, co-designer of MYST and its artist, composer, and writer as well. We think you'll agree, it's a fascinating discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40      Interview! 1:06:14 Break 1:06:43 Additional discussion Issues covered: getting into game development, bringing other interests and skills to bear, drawing a world and following what the world wanted to tell him, the fluidity of working in HyperCard, following where things take you, going to an expo with your product, HyperCard as a precursor to the web, learning that computers would connect together, each machine being isolated, self publishing and having publishers come to you, adding a soundtrack to make a CD-ROM worthwhile, a small number of games, packing in with OEMs, pushing further with MYST into narrative/cinematic/gameplay/interface, the ease of PR when you have a narrative about two brothers, throwing all your influences in like a soup, choosing an island to provide natural barriers, designing for non-linearity, diving into imaginary worlds through role-playing, dropping the mechanics of the tabletop RPGs in favor of story-based games, being into 19th century novels, multiplayer being an ideal, wanting character and story and puzzle all to be communicated together, maturing as developers, putting in doodads because you didn't know better, the order in which worlds were built, evolving the design within development, moving from 2D illustration to 3D modeling, redrawing wireframes in minutes and full frames in hours, turning off all the objects not in the view, seeing into a world for the first time/being the first person in a place, finding a video solution, having QuickTime come along at the right time, pushing the limits of technology and working with its developers, how the music came to be, proving to the publisher that music wouldn't work, wanting only diegetic audio, not wanting the publisher to corrupt the vision, mismatching emotional direction with the player experience, having the soul of an artist, unknowingly trailblazing, finding your way via your passions, a distillation of making a game. Games, people, and influences mentioned or discussed: The Manhole, Spelunx, Captain Osmo, The Book of Atrus, Riven, Zoobreak Productions, Obduction, The Immortal Augustus Gladstone, Rand Miller, HyperCard, Bill Atkinson, Activision, Jules Verne, The Mysterious Island, Dungeons & Dragons, Rod Miller, Arthur Conan Doyle, Anton Chekhov, Quicktime, Stratavision, TRON, Chuck Carter, Macromind Director, QuickTime, Broderbund, LucasArts, Sierra, Vangelis, Michael Giacchino, Mark Crowe, 20000 Leagues Under the Sea, Supergiant Games, Bastion, The Sims, Lightning Returns. Next time: A bit of Obduction! Links: HyperCard on Computer Chronicles https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 163: MYST (part one)

Dev Game Club

Play Episode Listen Later May 15, 2019 80:47


Welcome to Dev Game Club, where this week we begin a new series looking at 1993's MYST. We talk about the strains of adventure games at the time, HyperCard, the emergence of the CD-ROM platform, and a bit about the game itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: One Age (Mechanical, as it turned out) Issues covered: what we're playing it on and why, the game landscape in 1993, using MYST to justify CD-ROM pack-ins by OEMs, using HyperCard to work together and pool their talents, HyperCard base technology, broadening the base of PCs, non-gamers having a copy of MYST and showing off your new PC, everyone knew what MYST was, the limitations of the art style in other graphical adventures, MYST and DOOM (1993) clones, streaming video, the benefit of constraints, image transitions, confluence of many emerging technologies, interconnected puzzle games, walking simulators and a simpler interface, hidden object games, simplicity of interface, sense of solitude, music and ambient soundscape, Redbook audio, game developer snobbishness, comparing MYST and DOOM (1993), covering the same ground again and again, trying to find a toehold in the world, getting lost in the open structure, finding the format of the main island puzzles, pixel hunts, spurious interactivity, enlivening the space, real-time puzzle/interaction, avoiding spoilers, teaching concepts, aha moments that keep you going, because it feels so good when I stop, the answer is there somewhere, putting two and two together to make five, how you set resource costs for upgrades, tuning for both cost and behavior in upgrade systems, numerous small points about Devil May Cry, bouncing between multiple characters. Games, people, and influences mentioned or discussed: UbiSoft, iOS, Riven, Day of the Tentacle, Link's Awakening, Kirby's Adventure, X-Wing, TIE Fighter, The 7th Guest, Syndicate, Master of Orion, Sam & Max Hit the Road, Gabriel Knight: Sins of the Father, DOOM (1993), Megaman X, Starfox, Disney's Aladdin, SNES, Sega Genesis, Mortal Kombat 2, Samurai Showdown, Virtua Fighter, NBA Jam, LucasArts, Sierra, King's Quest, Space Quest, Leisure Suit Larry 6, The Sims 2, Cyan, Cyan Worlds, Rand Miller, Robyn Miller, HyperCard, QuickTime, Broderbund, Stratovision 3D, Macromedia MacroModel, Photoshop, Gateway, HP, Dell, Star Wars: Rebel Assault, Fortnite, Lighthouse, Dark Forces, John Knowles, The Manhole, Alice in Wonderland, Jules Verne, The Mysterious Island, Chronicles of Narnia, Zork, The Room, Gone Home, Skyrim, Gorogoa, Dear Esther, Proteus, Unreal Engine, Source, Vangelis, Starfighter, Jedi Starfighter, Blarg42, Devil May Cry (series), Daniel C, Ben Zaugg, Metal Gear (series), Wayne Cline, Star Wars, Resistance 3, Jak & Daxter, irreverentQ, MaasNeotekProto, owellgi, dontkickfood, Gothic Chocobo, biostats, Makendi. Next time: Two more Ages! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

The Amani Experience Podcast
Shinah Chang [Calligrapher]

The Amani Experience Podcast

Play Episode Listen Later Apr 2, 2019 55:43


Shinah Chang (EP 89) gives her definition of crooked, shares why calligraphy is the perfect combination of art, creativity and boundaries and shares why it is important to get to know fear. Show Notes: 5:43 - Going to Japan after college.  10:40 - Missing birthday dinner and a cake delivery.  14:03 - Crooked. 18:15 - Calligraphy is the perfect combination of art, creativity and boundaries. 21:14 - "The belief that you can do it ... " 24:23 - What inspired Shinah to invest in a life coach.  29:10  - "You don't have to be a Jedi Master in what you do. You just have to be a little ahead of who you are teaching." 31:58 - "Getting to know fear." 41:06 - The self-worth journey. 43:43 - "Follow the fun ..." 47:01 - "There is another way in ... " 51:22 - "I want to show them it's possible ..." 54:45 - "Open your mind to the possibilities ..." How to reach Shinah: Website | Instagram | Facebook | Youtube  Book Recommendations: The Myst Reader by Rand Miller, Robin Miller & David Wingrove The Subtle Art of Not Giving a F*ck - Mark Manson You Are a Bad Ass - Jen Sincero

Humans Who Make Games with Adam Conover

In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices

myst riven obduction rand miller humans who make games
Inland Church
2018.01.28

Inland Church

Play Episode Listen Later Jan 28, 2018 41:33


Inland Church Sermons January, 28, 2018 Becky and Rand Miller  

rand miller
Inland Church
2017.11.5

Inland Church

Play Episode Listen Later Nov 5, 2017 41:24


Inland Church Sermon November 5th, 2017 Narrative Lectionary - 1 Kings 19 Rand Miller 1 Kings 19:1-18

The Nerd Lys
Episode 113 - Rand Miller

The Nerd Lys

Play Episode Listen Later Oct 23, 2017 69:01


In this episode, we get to chat with Rachel's video game hero, Rand Miller. He is the creator of Cosmic Osmo, Myst, and Riven. We get to deep dive into the history of Cyan Inc. and how he creates the worlds that so many have come to love. Check out Obduction on PC, PS4 and in VR today! More notes on this episode can be found at http://thenerdlys.com/2017/10/23/episode-113-rand-miller You can follow Cyan and Rand on Twitter http://twitter.com/cyanworlds http://twitter.com/randemtweets   Please let us know if you have any questions or feedback by messaging us on Facebook or emailing us at contact@thenerdlys.com If you would like to support our podcast and help with our costs please consider donating during our Twitch streams or via Ko-Fi. https://ko-fi.com/thenerdlys We'd really appreciate if you leave feedback for our little show on Apple Podcasts or Stitcher also. Thanks!

The Baby-Sitters Club Club
BSCC 073 - Claudia and the Perfect Boy

The Baby-Sitters Club Club

Play Episode Listen Later Aug 7, 2017 65:53


If there is such a thing in the world as a Perfect Boy, what would he be like? Would he be like Rand al Thor, from Robert Jordan's tedious and bloated Wheel of Time saga? Would he be like Robyn or Rand Miller, the brothers behind the 1993 graphic adventure puzzle video game Myst? Or would he be more like Gary Gygax himself, the troubled but brilliant creator of the Dungeons & Dragons role-playing experience? Claudia's too busy assembling what may be her most ambitious outfit ever to do real justice to these questions about the Perfect Boy, so Jack and Tanner do their very best to muddle through on her behalf. Major, MAJOR spoilers for the movie Seven, starring Brad Pitt, Morgan Freeman, and the head of Gwyneth Paltrow.  Music credits: “Nothing,” by Joachim Henrich “Myst Theme,” by Robyn Miller “Overture,” by Lionheart “Mammoth,” by Vonikk “Don't Leave Me,” by Lionel Schmitt "I Will Follow You Into The Dark” MIDI “Caress Me Down” MIDI  Thanks as always to original Baby Boy Scott Lamb for the intro music, and to Superbrat for the outro music.

STEAL THIS SHOW
‘Juicing The Imagination’, with Rand Miller, creator of Myst

STEAL THIS SHOW

Play Episode Listen Later May 27, 2017 76:13


If you enjoy this episode, get involved! Our patrons get access to an exclusive Slack channel, uncut interviews, and more. Your support helps keep us keep the lights on! Imagination… We wanna juice it. We...

Humans of Gaming Podcast
Episode 79 | Rand Miller and The Reassurance in Suffering

Humans of Gaming Podcast

Play Episode Listen Later Jan 5, 2017 57:07


Reaching back into our archives, we present our first episode from January 5, 2017 featuring Rand Miller of Cyan Worlds. PC gamers will recognize the name as one half of the creative founders of MYST, one of the most influential games developed. An avid church goer, Rand talks with Drew Dixon and M Joshua about the change of view that happens when one suddenly finds 1 million dollars in the bank and how age and perspective has affected his faith and outlook on life.

Gameroom Junkies Arcade and Pinball Podcast
Episode 67 - Myst to Obduction with Rand Miller at SIEGE

Gameroom Junkies Arcade and Pinball Podcast

Play Episode Listen Later Dec 4, 2016 63:44


The Debug Log
Episode 53: SIEGE 2016 Wrap-Up

The Debug Log

Play Episode Listen Later Oct 13, 2016 61:58


This weekend was AWESOME. I had the pleasure to go to SIEGE (Southern Interactive Entertainment & Game Expo) for the first time. For those of you who don't know what SIEGE is, let me give you an overview. It is a game development conference like GDC and Unite, but it is hosted just in Atlanta. Like other game dev conferences, it has talks about relevant topics in the industry, a Showroom where people can play local studio's games, and of course, it has a big party where you can meet other devs. In today's episode Zack and I tell Andrew our experiences in SIEGE 2016. In addition, we try a new episode format because we include some interviews that I made while I was there. The conference was extremely fun and helpful. I not only had the honor to talk to Rand Miller, but also was part of the portfolio review team, where I could help other fellow devs who recently graduated from school to find their path and prepare for future job interviews. It was certainly an unforgettable conference for me, but that was not the best part, my favorite moment was when I went to Zack's talk about version control. I have to say that I am very proud to see The Debug Log team helping the community of game devs here in Atlanta. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about game dev interviews, to: thedebuglog@gmail.com

GameHounds
PAX West 16: Obduction

GameHounds

Play Episode Listen Later Sep 4, 2016 7:40


Edie chats with game-design legend Rand Miller about his new game, Obduction, the spiritual successor to Myst and Riven.

GameHounds
PAX West 16: Obduction

GameHounds

Play Episode Listen Later Sep 4, 2016 7:40


Edie chats with game-design legend Rand Miller about his new game, Obduction, the spiritual successor to Myst and Riven.

The Upper Memory Block
UMBCast 039 - Populous

The Upper Memory Block

Play Episode Listen Later Oct 22, 2013 56:14


It's episode 39 where I will be discussing the iconic 1989 Bullfrog god game, Populous. But first a little bit of news: Last time we talked about Rand Miller and Cyan getting back together fr a project. Well, it's out and it's called Obduction. It is a spiritual sucessor to Myst and Riven. Next, in Thief news, The Dark Mod, a Thief mod for Doom 3 has released it's second version. Dark Mod 2.0 is now standalone and does not require any resources from Doom 3. We then get to the main topic, the Populous series. We cover all the usual suspects and also read an email from Paul where he talks about building his own version of Populous during Lionhead's Creative Day in 2011. Buy Populous on GoG: http://www.gog.com/game/populous?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Populous 2 on GoG: http://www.gog.com/game/populous_2?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Populous: The Beginning on GoG: http://www.gog.com/game/populous_the_beginning?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Next time I'll be covering the 1995 LucasArts FPS, Dark Forces.

The Upper Memory Block
UMBCast 038 - Tex Murphy

The Upper Memory Block

Play Episode Listen Later Oct 9, 2013 74:19


Here's episode 38 where I delve deep into the 1989 Access Software adventure series, Tex Murphy. Before that though, the news: Transport Tycoon for iOS is out! The new Thief game is available for pre-order unlocking Feb 25, 2014. The state of SimCity. Rand Miller and Cyan Worlds are getting together for a "large project". A new version of Gabriel Knight: Sins of the Fathers is being developed by Jane Jensen for its 20th anniversary. We then read some emails and get into the main topic, Tex Murphy. Buy Tex Murphy 1 & 2 on GoG: http://www.gog.com/game/tex_murphy_1_2?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Under a Killing Moon on GoG: http://www.gog.com/game/tex_murphy_under_a_killing_moon?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy The Pandora Directive on GoG: http://www.gog.com/game/tex_murphy_the_pandora_directive?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Overseer on GoG: http://www.gog.com/game/tex_murphy_overseer?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Next time, I'll be covering the 1989 Bullfrog god game, Populous.

fathers ios thief myst gog simcity bullfrogs cyan populous theif killing moon gabriel knight sins jane jensen transport tycoon tex murphy cyan worlds rand miller
The Cavern Today
Podcast 20: Echoes of a Journey’s Past

The Cavern Today

Play Episode Listen Later Dec 11, 2006 108:25


We bring you a massive podcast this month – an interview with Rand Miller! We carry on with the next instalment of JOTC, CA Grey Wolf comes on the show to chat about the GoG, Toraneko shares more of her journal with us. We have news from the cavern and some fun segments as well […]

echoes gog rand miller
The Cavern Today
Podcast 12.5: The Rand Miller Exclusive Interview 2

The Cavern Today

Play Episode Listen Later Jun 1, 2006 26:03


Today the CCN is proud to present yet another Exclusive interview with Rand Miller. Today we discuss the pizza party which was held not long ago at Cyan head quarters. We briefly discuss the up & coming URU Live, which consists of international participation and the mysterious elevator within the Cyan building in addition to […]

The Cavern Today
Podcast 9.5: The Rand Miller Exclusive Interview

The Cavern Today

Play Episode Listen Later Feb 15, 2006 19:11


What was once a tiny little production company bringing you monthly podcasts, The Cavern Today has grown to become a rather large production company in the cavern. Today we bring you the one interview we have always dreamt of bringing you. Today we interview the mastermind and story teller behind the world we play and […]

exclusive rand miller