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On this episode, the GO crew discusses pop culture references in video games, which ones they like, and which ones annoy them. Before that they discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be exact depending on ad placement***On This Episode(26:07) News(1:06:12) New Games(1:09:32) Donkey Kong Bananza (Switch)(1:16:16) Gaucho and the Grassland (PC/Steam Deck)(1:22:42) Forgotten 23(1:33:26) “From the Outside In” Topic: Pop Culture References in GamesGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode, the GO crew discusses when an Early Access game should be considered for Game of the Year. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be exact depending on ad placement***On This Episode(38:08) News(1:07:37) New Games(1:12:06) Death Stranding 2: On the Beach (PlayStation 5)(1:23:46) Tony Hawk's Pro Skater 3+4 (Xbox)(1:31:02) Ground of Aces (PC/Mac)(1:41:20) “From the Outside In” Topic: Early Access vs. 1.0Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Sure, it's the All Star break in Baltimore but the season is far from over at the Maryland Lottery where fans are still winning big as the weather heats up and the balls fly. John Martin of The Maryland Lottery gets Nestor familiar with some new games and a work of art to go with the big winners. The post John Martin of Maryland Lottery gets Nestor familiar with some new games and a work of art first appeared on Baltimore Positive WNST.
On this episode, the crew welcomes Ron Kerbs, Founder and CEO of KIDAS, a cybersecurity company committed to enhancing the safety of young gamers in the digital realm. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be exact depending on ad placement***On This Episode(13:36) News(29:47) New Games(32:49) The Alters (Xbox)(43:52) Super Mario Strikers (Switch 2/NSO)(48:21) “From the Outside In” Topic: Keeping Kids Safe OnlineGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Al and Codey take another look at Len's Island, now that it has released 1.0 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:26: What Have We Been Up To 00:11:16: Game News 00:35:00: New Games 00:39:17: Len’s Island 01:30:57: Outro Links Harvest Moon Cozy Bundle Delay Desktop Cat Cafe 2.0.0 Fields of Mistria 3rd Update Paleo Pines “Players Choice” Kickstarter Dave the Diver 2nd Anniversary Info Usagi Shima “Tanabata Star Festival” Update Bee Simulator: The Hive Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al. (0:00:34) Codey: And my name is Cody. (0:00:37) Al: And we are here today to talk about Cottagecore Games. (0:00:40) Codey: Oh, woo, ow, ow, ow. (0:00:44) Codey: I love it. I love it so much. (0:00:47) Al: I tolerate it. (0:00:49) Al: We are here today. (0:00:51) Al: We’re going to talk about Len’s Island, the second harvest of Len’s Island, (0:00:53) Codey: mm-hmm mm-hmm mm-hmm like three years ago yeah yeah much has changed (0:00:55) Al: because you did do an episode. (0:00:57) Al: You and Bev did an episode. (0:01:00) Al: When was that? (0:01:01) Al: I did have that up here, and then I lost it. (0:01:04) Al: Yeah, we think it was 2022. (0:01:06) Al: Yeah, yeah, there we go. (0:01:07) Al: Oh, April 2022, so more than three years ago. (0:01:12) Al: Wild. (0:01:15) Al: Well, I’ll be looking forward to hearing about what has changed. (0:01:20) Al: So, yeah, we’re going to talk about Len’s Island. (0:01:22) Al: Before that, obviously, we have news. (0:01:25) Al: But first of all, Cody, what have you been up to? (0:01:28) Codey: I have been obviously playing Lens Island the last couple days. (0:01:33) Codey: I have been, Pokemon Go has been having its like anniversary thing right now and you, (0:01:40) Codey: there is a chance to get shiny party hat worm bowl, which is my white whale. (0:01:46) Codey: I have a master ball ready to go for that little guy. (0:01:51) Codey: And so I’m trying to find one after we record this podcast, I will be going on a walk for (0:01:57) Codey: as long as I need to. (0:01:58) Codey: Um, no, I don’t care about that. (0:02:00) Al: Have you been trying to get a shiny gimme go? (0:02:04) Codey: I really just want the shiny, shiny party hat worm bowl. (0:02:07) Codey: And then I will probably just uninstall the game. (0:02:09) Al: Shiny purple. (0:02:11) Codey: Shiny party, purple party, purple. (0:02:13) Al: Party purple. (0:02:16) Al: Apparently, I’m really struggling with the word party in front of it. (0:02:17) Codey: Um, (0:02:19) Al: That’s really hard to say. (0:02:21) Al: Party purple. (0:02:22) Codey: Permable. (0:02:23) Al: Permple. (0:02:23) Codey: Uh, so I’ve been doing that. (0:02:25) Codey: I’m still playing honeygrove. (0:02:27) Codey: I just got the (0:02:28) Al: Has that, is that changing at all? (0:02:29) Codey: It’s just continuing. It’s just being the same game. There’s quests. There’s like parts of it that are unlocked. The one thing that I really friggin hate is there’s this ladybug lady who comes and goes. Her name is Abigail and she comes during the weekends and she leaves. It is. (0:02:30) Al: Or is it just continuing? (0:02:32) Al: Okay. (0:02:49) Codey: It is exponentially difficult to get her top tier reward and the things that she wants are things. (0:02:58) Codey: Nine times out of ten, it’s like plants that she brings that you can only plant when she’s there and if you have planted say you have 20 in your inventory and then she leaves, but the next time she comes you’re back to zero, which I think if they rolled the inventories over, I’d be so I’d participate more because I would feel like I have like a head start to the next time. (0:03:27) Codey: but they (0:03:28) Codey: don’t do that and so I’ve just kind of given up and whenever she arrives they (0:03:34) Codey: like make a big deal about how she showed up and then they cut they send (0:03:39) Codey: you to her screen and I’m like just let me click X like just let me be like okay (0:03:44) Codey: cool she’s here goodbye like I don’t want but every single time it cuts you (0:03:49) Codey: over to her screen and she says stuff and I’m just like leave me alone but I’m (0:03:54) Codey: still like unlocking parts of the map it’s just I don’t do a ton on it I just (0:03:58) Codey: every day for word mm-hmm (0:04:00) Al: Fair enough. I was going, I was going to say, it’s like, oh, I can’t believe you’re just (0:04:04) Al: playing the same game over and over for years. And then, and then, and then I realized we (0:04:07) Codey: hit me (0:04:10) Al: just talked about the ninth anniversary of Pokemon Go. Yeah. Yeah. See, I see I wouldn’t, (0:04:12) Codey: that and I will literally play minecraft forever for yeah (0:04:18) Al: but like Pokemon Go is like the thing that I continue forever. And it’s like, yeah, sure. (0:04:23) Al: I’ll play like party games regularly and I’ll do like, I will obviously play. (0:04:30) Al: Uh, other Pokemon games, but like, I’ll play them for until the new one comes out and then (0:04:35) Al: I’ll probably never touch them again, et cetera, et cetera. So it’s like, yeah, but no, I can’t (0:04:36) Codey: Um, so the other, yeah, the other things I’ve been still doing work, uh, probably (0:04:41) Al: really judge. (0:04:47) Codey: won’t be defending in September, but I’ll be defending in December instead. (0:04:51) Codey: Um, which is not a huge deal. (0:04:53) Codey: Uh, no, I’ll get it. (0:04:55) Codey: I would, my degree will get conferred in the spring, which I (0:04:58) Codey: kind of don’t really care anyways. (0:05:00) Al: » Just a formality. (0:05:01) Codey: Um, yeah, it’s a formality and like for jobs. (0:05:06) Codey: Um, people get accepted to jobs that require PhDs before they’ve even (0:05:12) Codey: defended, um, cause it’s a pretty, like, once you get to this point, you really (0:05:17) Codey: have to mess something up big time. (0:05:20) Codey: Like I would literally have to like stop putting any effort in and just give my (0:05:24) Codey: dissertation in this format it’s in now for them to be like, you’re not done. (0:05:29) Al: Yeah, yeah, yeah. You’ve gotten to that point, it’s like you have to really muck things up too. (0:05:30) Codey: Um, (0:05:34) Codey: Yeah. So, so I’m not really that worried about. (0:05:36) Codey: It. I have technicians right now, which is nuts because I, for this whole time I’ve been (0:05:42) Codey: solo or working with volunteers and the volunteers just helped me in the field. (0:05:47) Codey: I’ve been doing all the specimens by myself, but I have three henchmen right now. It is crazy. I (0:05:54) Codey: went from none to three in like a month. Um, a couple of them will be leaving at the end of July. (0:06:01) Codey: So this month is like a lot of me being working with them and making sure that they’re on the (0:06:07) Codey: and that we’re getting all the stuff that needs to be done done, which is really nice. Um, and (0:06:13) Codey: they’re all super great. We have a good little cohort. I’m also going to beetle school in a week (0:06:18) Codey: and a half. So like fly school, it’s same, same, but it’s Beatles and it’s Arizona, (0:06:25) Codey: which I’m not excited for that part, but I think it’ll be fine. I, I literally think I just won’t (0:06:32) Codey: go outside, except for at night, which it’s supposed (0:06:36) Codey: to be a lot colder at night in the desert area areas. (0:06:40) Codey: The big thing that’s in my life right now (0:06:42) Codey: is that I am fostering a stray cat. (0:06:46) Codey: So I will post a picture of him. (0:06:47) Codey: He’s gone through a couple name changes. (0:06:50) Codey: Initially, he was Calvin, and now he is Zuko. (0:06:57) Codey: And I got him because one of my friends (0:07:02) Codey: called me one night, like a week and a half ago, (0:07:04) Codey: and was like, we’ve caught a cat. (0:07:07) Codey: And I’m like, do you have head injuries? (0:07:11) Codey: Do you have a cat carrier slash– (0:07:13) Codey: do you know someone who could take care of this cat (0:07:15) Codey: until we can get it looked at? (0:07:17) Codey: And I came, we tried to get that cat. (0:07:19) Codey: They had caught it in a tote. (0:07:21) Codey: But then when we tried to move it from a tote to the cat (0:07:23) Codey: carrier, it escaped. (0:07:25) Codey: I went back later that day, I ended up finding this boy. (0:07:28) Codey: And he is just so chill, and just trots right up in purrs (0:07:32) Codey: and meows, and he just wanted food. (0:07:34) Codey: So I snagged him. (0:07:37) Codey: It says, “Zuko-Ime.” (0:07:39) Al: Ah, I see. (0:07:42) Al: I get that reference now, I wouldn’t have six months ago, but I get it now. (0:07:44) Codey: Yeah. (0:07:45) Codey: Oh, yeah, yeah. (0:07:47) Codey: So he’s Zuko after, at the end. (0:07:51) Codey: He’s calm. (0:07:52) Codey: He’s found his inner peace. (0:07:54) Codey: He’s just so chill. (0:07:54) Codey: He doesn’t– in the month and– not month and a half– week (0:07:58) Codey: and a half that I’ve had him, he hasn’t hissed. (0:08:00) Codey: He hasn’t raised a claw at all. (0:08:04) Codey: He and Stella get along really well. (0:08:07) Codey: Sometimes Stella will come at him pretty fast, (0:08:09) Codey: and he’s just raised a paw, but that’s it. (0:08:12) Codey: He doesn’t claw her. (0:08:14) Codey: He doesn’t hiss at her. (0:08:15) Codey: He’s just like, give me space. (0:08:16) Codey: And then she walks away. (0:08:19) Codey: And we were going to try and go find the other one. (0:08:22) Codey: We ended up finding it, and it’s a hoarding situation. (0:08:28) Codey: All of these cats are part of a hoarding situation. (0:08:30) Codey: There’s 20 cats that are part of it. (0:08:34) Codey: And so I’ve called the Humane Society and the Humane. (0:08:36) Codey: and they said that any time they’ve brought a cat that is injured or has something wrong with it to her and been like, “Hey, is this your cat?” (0:08:44) Codey: Even if they know it’s her cat, she’ll still say, “That’s not my cat.” (0:08:46) Codey: So they were like, “Don’t worry about it. Just keep trying to find him a good home.” (0:08:52) Codey: So she also doesn’t believe in spaying and neutering. (0:08:56) Codey: So it’s just a never-ending cycle. (0:08:58) Codey: She’s also living with her cat. (0:09:02) Codey: So it’s just a never-ending cycle. (0:09:08) Codey: So it’s kind of a big ol’ big thing. (0:09:10) Codey: But saving this baby. (0:09:14) Codey: And he’s a good boy. He’s very chill. (0:09:18) Codey: And that’s really the biggest stuff that I’ve been up to. (0:09:20) Codey: What about you, Al? What have you been up to? (0:09:24) Al: Well, I have been playing Lens Island, obviously, we’ll talk more about that later. (0:09:32) Al: What else have I been up to as I pause the game and scroll back to my list of things? (0:09:34) Codey: Pause the game. (0:09:40) Codey: Al, you’re not pausing the game. (0:09:42) Al: Of course I’m pausing the game. (0:09:43) Al: Oh, you mean I’m not playing the game, I got you. (0:09:44) Codey: Yeah, you’re not playing. (0:09:46) Codey: You’re not playing the game while you’re… (0:09:46) Al: No, of course not, Mario Kart World, yes. (0:09:48) Codey: No. (0:09:52) Al: I unlocked mirror mode, I don’t think I’ve done that in the last episode. (0:09:55) Al: Who knows, it’s been so long since I recorded that a whole week. (0:09:56) Codey: Mm-hmm, mm-hmm. (0:10:00) Al: And I started doing the mirror mode Grumpries and I don’t think I’m going to finish doing them. (0:10:09) Al: I think getting three stars in all of them in 150 is probably enough for me. I’m happy with that. (0:10:15) Al: So we’ll see. Maybe I’ll do more later. I don’t know, but I’ve got what we got left a week and a (0:10:22) Al: and a half until Donkey Kong. (0:10:25) Al: Which is the next game to look forward to. (0:10:30) Al: And I mean, you know, the usual Pokemon here and there. (0:10:33) Al: I got Shiny Patchourichu yesterday. (0:10:36) Al: And Pokemon Go, as usual. (0:10:39) Al: I got my Shiny Game of Go, even though you’re not looking for it. (0:10:41) Al: I was looking for it. (0:10:42) Codey: Nope. Yep. (0:10:42) Al: I got two Shiny Game of Go, one normal and one costume. (0:10:47) Al: It’s not a costume, though. (0:10:48) Al: It’s a pretend costume. (0:10:48) Codey: Yep. (0:10:52) Al: Yeah, I think that’s about it. (0:10:54) Al: Kids are on holiday from school now, so it’s all madness. (0:10:58) Codey: - Mm-hmm. (0:10:59) Al: And we’ll be going to the Isle of Man in a few weeks. (0:11:04) Al: So just trying to see how life is something like near sanity for a while. (0:11:04) Codey: Oh, woo. (0:11:10) Codey: - Mm-hmm, yeah, cool, mm-hmm. (0:11:12) Al: We’ll see. (0:11:14) Al: But yeah, I think that’s it. (0:11:16) Al: Let’s talk about some news. (0:11:19) Al: First up, we have the Harvest Moon Cozy Bundle, which is such a (0:11:24) Al: stupid name for this, but this is the Lost Valley in Skytree Village ports to Nintendo Switch. (0:11:33) Al: They have delayed it. (0:11:35) Al: It was meant to be coming out on the 3rd of July. (0:11:38) Al: It is now coming out on the 31st of July. (0:11:41) Al: There you go. (0:11:42) Codey: That’s the tweet. That’s it. (0:11:43) Al: That’s it. (0:11:44) Al: That’s it. (0:11:45) Al: Who knows what? (0:11:46) Al: It’s probably some weird thing to do with the physical version or something. (0:11:49) Al: That’s not a “we found a bug and we need to fix it.” (0:11:52) Al: That’s not long enough. (0:11:54) Al: So yeah, who knows what the problem is? (0:11:57) Al: But I guess we’ll find out. (0:12:00) Al: Next, we have Desktop Cat Cafe. (0:12:04) Al: No, goodness sake. (0:12:06) Al: Desktop Cat Cafe. (0:12:08) Al: I’ve released their 2.0 version. (0:12:12) Al: That is out now. (0:12:15) Al: They have apparently a patience meter for customers. (0:12:17) Al: I find this funny because who’s going to Cat Cafe for fast food, right? (0:12:23) Al: you’re going to a cat cafe for. (0:12:24) Codey: Yeah. Yeah. So I think well, so it’s it is a it’s a cafe that is cats, like your customers are cats. (0:12:33) Al: Oh, I misunderstood that. (0:12:34) Codey: Yeah, yeah, so this is this game is the rusty island rust. Yeah, a rusty is like, (0:12:37) Al: So it is. (0:12:40) Al: Yes, it’s a rust is like, yeah, yeah, yeah, I knew that much. (0:12:43) Al: I knew that much. (0:12:44) Al: I just forgotten that it was a cafe the cats go to. (0:12:46) Codey: yeah, so they’re, they’re all cats. And it’s very cute. I just thought it was funny, (0:12:51) Codey: because I’m sure that, like, the patient- (0:12:54) Codey: -meter or something you can toggle on and off. (0:12:56) Codey: I’m sure that you could have it be like, um, (0:12:58) Codey: you could have it be, like, slow-mode or something like that in the- (0:13:02) Codey: in the bottom, but you basically can, like, (0:13:04) Codey: make these little cafes across the bottom of your screen, (0:13:06) Codey: and now they’ve added this patient- (0:13:10) Codey: -meter, so it’s kind of like- (0:13:12) Codey: Did you ever play dining- Diner Dash? (0:13:14) Codey: Or anything like that? (0:13:14) Al: No, I did not. (0:13:16) Codey: Okay, so it’s like the- (0:13:18) Codey: It’s like those types of games where you have (0:13:20) Codey: orders that are up. I think Overcooked does this, (0:13:24) Codey: like, orders are there, and then they start getting, like, (0:13:26) Codey: more and more red, and they start shaking (0:13:28) Codey: when, like, the person is grumpy, (0:13:30) Codey: and they might just leave. (0:13:32) Codey: Um, and so it’s- (0:13:34) Codey: It’s an incentive to try and make sure (0:13:36) Codey: that you are prioritizing orders (0:13:38) Codey: in the order that they were received, (0:13:42) Codey: and then also, um, (0:13:44) Codey: that you make sure that each place (0:13:48) Codey: probably has all of the same- (0:13:50) Codey: all of the things that they want, (0:13:52) Codey: and might have (0:13:54) Codey: your worker cat, like, upgraded to be max speed or max efficiency or whatever. (0:13:59) Codey: And they also have different traits for your customers now. So it’s like there’s the patient (0:14:09) Codey: modifier. So it’s a decor item that impacts the nearby customers. So there’s something that you (0:14:15) Codey: can put down that makes your customers more patient. I think it’d be funny if that was like a TV. (0:14:21) Codey: If you put down like a TV and then they’re- (0:14:24) Codey: like oh I’m fine waiting because I have a TV to watch. (0:14:28) Codey: So they sit down and then they’re willing to wait longer. (0:14:32) Codey: There’s one that increases their- speeds up their decision time. (0:14:36) Codey: So because they’ll sit there and they’ll be like hmm what do I want? (0:14:38) Codey: And so there’s one that makes them decide faster. (0:14:42) Codey: And then there’s something that boosts how much they’ll spend. (0:14:46) Codey: So you will end up getting a higher revenue from per customer. (0:14:54) Codey: Things like that to also improve it. (0:14:56) Codey: I also think that it’s nice that they changed the order distribution. (0:15:02) Codey: So it sounds- I haven’t played this but from what it says to me what this sounds like is they had different cafes or different workstations or cafe stations. (0:15:14) Codey: And some cats might just- like all the cats might just go to one cafe. (0:15:20) Codey: So you have one cat that’s working one of the cafe stations. (0:15:24) Codey: Who’s just like absolutely overloaded and then another one is really not that busy. (0:15:32) Codey: Because it was randomized but it sounds like they’re now assigning those orders based on workload. (0:15:38) Codey: So if like one station is really really busy cats will be like I don’t want to go there and they’ll go to a different one and that kind of like spreads out the demand. (0:15:50) Al: Mm-hmm (0:15:54) Codey: You can also name your cats, name your cafe, different things like that. (0:15:58) Codey: You can upgrade your stations. The cats will walk faster on paths. (0:16:04) Codey: So if you draw paths they will speed up on those and you can shift click and copy something from one place to another. (0:16:18) Codey: This is a really cute game. I do know that Jordan. (0:16:24) Codey: Jordan is from Morris Games, the dev of Rusty’s retirement. (0:16:30) Codey: They have been like repping this game and saying that this game is really cute and that they recommend this game. (0:16:38) Codey: So I’m tempted, especially because I’m about to have to be writing a lot for my dissertation, but I also feel like this is just going to be a distraction. (0:16:48) Codey: Also, now that I’m looking at it, it’s Windows only, so it doesn’t matter, but… (0:16:52) Al: Mm hmm. (0:16:54) Codey: Very cute. It’s fine. (0:16:55) Al: Sad. (0:16:59) Al: Yeah, interesting. (0:17:02) Al: Good, they got a nice new update out. (0:17:06) Codey: Mm-hmm. (0:17:06) Al: Speaking of updates, next we have fields of mystery. (0:17:10) Codey: Fields of mystery. (0:17:14) Al: Their third major update is coming out on the 21st of July. (0:17:19) Al: They apparently have new large and extra-large chests. (0:17:22) Al: I’m very happy about it, because chests are never big enough for me. (0:17:26) Al: I hate chests being so small. (0:17:29) Al: Cough, lens, island, cough. (0:17:30) Codey: Yeah. (0:17:31) Al: Give me bigger chests. (0:17:33) Al: Presumably, there’s lots of other stuff. (0:17:35) Al: I can’t remember whether we talked about the third update or not, because, (0:17:40) Al: oh yes, it’s bringing (0:17:43) Al: eight heart events as well, dating a bunch of stuff. (0:17:48) Al: new mains, new mains monsters. (0:17:52) Al: The town cap has been raised by five levels, a bunch of stuff. (0:17:58) Al: I’m still not going to play the game again until 1.0, but good to see they’re just continuing. (0:18:03) Al: I think that’s the third update this year. (0:18:05) Codey: Yeah, it’s the third major update this year (0:18:08) Codey: It’s coming on July 21st (0:18:11) Codey: so they’re gonna have that like we said bigger storage another thing that some fans in the comment section that we’re really happy about is (0:18:17) Codey: The auto deposit feature. So being able if you have (0:18:18) Al: Ah yes. (0:18:22) Codey: like your (0:18:24) Codey: Chest open and your inventory open you can automatically like move things between them (0:18:30) Codey: just like by clicking a button so that if you already have stacks of stuff and you’re (0:18:35) Codey: inventory it’ll just automatically shuffle everything out of your out of from yeah i (0:18:40) Al: Yeah, I enjoy that feature. (0:18:42) Codey: really like that feature as well i’m very happy that they added that um so and I know the fans (0:18:48) Codey: are as well so good on them (0:18:51) Al: Next, we have Paleopines. (0:18:54) Al: They have launched a Kickstarter for their player’s choice expansion to Paleopines. (0:19:01) Codey: - Mm-hmm. (0:19:03) Al: It’s already hit his goal, so that’s good. (0:19:06) Al: There’s 24 days left. (0:19:08) Al: This, I don’t actually look at it, but it looks like Cody did, so talk about it. (0:19:11) Codey: Okay, yeah, I did. (0:19:13) Codey: I will talk about it. (0:19:15) Codey: So basically, they have gotten a lot of feedback (0:19:17) Codey: from the players. (0:19:19) Codey: And so they decided to accommodate a lot of those, (0:19:24) Codey: that feedback in a DLC and an expansion (0:19:27) Codey: that is part of this Kickstarter. (0:19:31) Codey: Kickstarter gives them money to work on the updates. (0:19:35) Codey: They did mention though, (0:19:36) Codey: that once the expansions are out, (0:19:40) Codey: if you’ve already bought the game, (0:19:41) Codey: it’s just gonna automatically be updated. (0:19:44) Codey: So even if you didn’t kickstart, it sounds like, (0:19:47) Codey: as long as you have the game, (0:19:49) Codey: you will reap the benefits of all of this stuff. (0:19:55) Codey: So, beautiful game, adorable game. (0:19:59) Codey: there’s been a lot of feedback. (0:20:01) Codey: And so they have a couple of different funding goals. (0:20:03) Codey: So they’ve hit the 75k pounds. (0:20:07) Codey: Let me figure it out. (0:20:09) Codey: Yeah. (0:20:10) Codey: So they hit that, but we’re still on our way (0:20:15) Codey: to the second stretch goal, which is for automated poop (0:20:21) Codey: clearing. (0:20:22) Codey: So the big questions that community members wanted (0:20:26) Codey: were that they wanted a spinosaurus in the game, (0:20:29) Codey: and they wanted more dreaming. (0:20:32) Codey: So that has been hit period, end of story, with their Kickstarter. (0:20:36) Codey: And so that will, they have slated that to be done in the autumn of this year, (0:20:41) Codey: which is almost now, honestly. (0:20:46) Codey: So that they’re expecting that to be done in the next few months. (0:20:51) Codey: The next thing, the next goal is for the better way to scoop poop. (0:20:55) Codey: I guess people said that it was something that couldn’t be automated. (0:20:59) Codey: It was something that was really frustrating. (0:21:01) Codey: They have made it so there are certain dinosaurs that you can (0:21:06) Codey: assign to be composting dinosaurs. (0:21:09) Codey: And they will go and pick the poop up for you and go and put it in the compost bin. (0:21:14) Codey: Super cool. (0:21:16) Codey: Another thing about the second stretch goal, which is a quality of life update, (0:21:21) Codey: is to be able to track the different colors of the dinosaurs in your journal. (0:21:27) Codey: I know that this game has a lot of different colors, (0:21:30) Codey: color variance of specific. (0:21:31) Codey: Dinosaurs, um, and you kind of had to just like know whether or not you (0:21:36) Codey: already had a color variant. (0:21:38) Codey: And so they’ve added that to the journal. (0:21:41) Codey: So you can now see like, Oh, I already have this color. (0:21:44) Codey: I need this other color. (0:21:46) Codey: Um, you can see that very clearly in your journal now, or will be able to see that (0:21:50) Codey: in winter 2025, if they reach that stretch goal. (0:21:53) Codey: Um, so that would require another 80,000 pounds past, um, the goal. (0:22:00) Codey: And then… (0:22:02) Codey: The last one that they have gotten a request for is a swamp exploration. (0:22:06) Codey: So there’s a swamp area. People really want to go into the swamp, I guess. (0:22:10) Codey: We all want to be ogres. (0:22:12) Codey: And so they have slotted that. It’s another Kickstarter stretch goal. (0:22:17) Codey: And if it is achieved, they expect to have that done in spring 2026. (0:22:22) Al: One thing I don’t like about this stretch goals thing. (0:22:26) Al: They’ve written it out as plus 40,000 pounds and plus 40,000 pounds. (0:22:30) Codey: » Yeah. (0:22:32) Al: You’re like, but what does that mean? (0:22:34) Al: What is the total amount there? (0:22:35) Al: Right? Because you’re not you’re not looking and it’s like it’s fine when you (0:22:38) Al: get to the first one because you’re like, oh, it’s just 75 plus 40. (0:22:41) Al: But then you go to the next one, it’s like, OK, well, it’s just 75 plus 40 plus 40. (0:22:45) Al: And then you go to the last one, you’re like plus 190,000 pounds, (0:22:48) Al: which, by the way, is more than the rest of them put together. (0:22:50) Codey: or yeah. No. Yep. Yeah, I agree. But that’s the goal posts and the timelines and everything. (0:22:51) Al: But you’re just like, OK, so what number is the half? (0:22:53) Al: 75 plus 40 plus 40 plus 190. (0:22:58) Al: I’m not doing all that maths. (0:23:00) Al: Just show us what number it is. Come on. (0:23:10) Codey: The Kickstarter itself, you can get rewards that will be in-game and in real life. So (0:23:17) Codey: things like you’ll get your name in the credits. (0:23:20) Codey: They might send you pins, they might send you a plush, just depending on which (0:23:24) Codey: Kickstarter level you choose. Another thing they said is to add a new color variant, (0:23:30) Codey: which I think is super cool. But then also like what if I chose a color variant and everyone hated (0:23:38) Codey: it and people just like pooped all over it and I was like oh I actually spent a lot of money (0:23:43) Codey: to choose. But yeah and again all of the updates that will go to the game for free so (0:23:51) Codey: if you’re right now I guess if you really want that poop thing help them achieve that part of the goal. (0:23:58) Al: I love to scoop poop. (0:23:59) Codey: But yeah that’s interesting. It’s also interesting to me how they’re like (0:24:06) Codey: it’ll be it’ll be free for you and I’m like okay but like it’s really not free. (0:24:12) Codey: People do have to pay quite a lot of money to get this. (0:24:18) Al: Well, so, but is it free? (0:24:20) Al: Like, is this just to raise money to do it and the actual update will be free for anyone? (0:24:24) Codey: - Yeah, so that’s what it is. (0:24:30) Codey: I don’t know, some of this stuff, (0:24:30) Codey: like some of the other stuff that they want, (0:24:32) Codey: like for the quality of life update (0:24:35) Codey: is to be able to reject quests or delete quests (0:24:40) Codey: because your quest log will just get overrun, I guess, (0:24:43) Codey: and people just wanted the ability to delete quests. (0:24:45) Codey: And so that will be a part of the quality of life update (0:24:48) Codey: that they want to release winter 2025. (0:24:51) Codey: So that is 80,000. (0:24:55) Codey: So that’d be 150,000, 155,000 pounds to needs to be what they hit. (0:25:00) Codey: I think they’re at a 90 something right now. (0:25:02) Codey: So, but that’s still is like a lot to even just have like this very simple thing. (0:25:08) Codey: It seems, I mean, it seems simple. (0:25:10) Codey: I think that part really is fairly simple. (0:25:14) Codey: They did and they did a good job in their video that they have of explaining why some of these things are not as simple as they seem like adding a Spinosaurus isn’t as simple as it seems. (0:25:24) Codey: Because of the optimization that has to happen as behind the scenes of adding in Spinosaurus. (0:25:32) Codey: So I get that, but for certain things like give them the option to delete. (0:25:38) Codey: I feel like I feel like you could do that. (0:25:40) Codey: I don’t know, especially if that’s something that like, I don’t know. (0:25:46) Codey: I don’t know. (0:25:48) Codey: I don’t know. (0:25:48) Codey: What if they don’t? (0:25:50) Codey: What if they don’t hit that? (0:25:50) Codey: Like, what if they don’t hit that goal? (0:25:52) Codey: Are they just not going to do these things then? (0:25:54) Codey: But I also get that they’re independent, like they need to get paid to be able to do these things. (0:26:02) Al: So I guess that the problem is, because they’ve struggled with money for quite a while. We’ve (0:26:09) Al: talked about that previously. We’re having issues with publishers and stuff like that anyway, (0:26:15) Al: whatever. So obviously, they need to make enough money to be able to keep going and be able to do (0:26:20) Al: what they want to do. And I guess the thing is that saying, “Oh, if we hit our main funding goal, (0:26:25) Al: we’ll give you these quality of life updates. It’s not going to excite people.” So you go, “Well, (0:26:29) Al: if we hit this funding goal we’ll give (0:26:32) Al: you Spinosaurus that sounds much more exciting. Which means that if you don’t put the main (0:26:40) Al: funding goal as enough to cover everything you want then you won’t be able to include (0:26:46) Al: the quality of life updates without more money. But then yeah it does feel a little bit like (0:26:52) Al: not great. It’s like yeah we’re waiting until we’ve got even more (0:26:58) Al: till we give you some quality of life updates, which yeah, doesn’t feel- (0:27:02) Al: great, but it’s a difficult one. (0:27:05) Codey: Mm-hmm, yep (0:27:07) Al: Anyway, they’ve had their funding goal, so that’s good. They’re going to get the Spinosaurus out, (0:27:12) Al: and probably we’ll hit the next one. Whether they’ll hit the one after that or not is a (0:27:18) Al: different question. I suspect they probably won’t hit the Swamp goal. That’s quite a lot more, (0:27:20) Codey: Yeah. (0:27:23) Al: but if you really want that, go help them out. You can get a lot of rewards for that as well. (0:27:32) Al: Go get your plushies, and design your bright pink Spinosaurus or whatever. (0:27:38) Codey: Sorry, I’m looking at the next thing already and getting confused. (0:27:41) Al: All right, Dive the Diver! (0:27:46) Al: A couple of bits of news here. It’s the second anniversary of the Diver, which wow, that’s (0:27:52) Al: crazy. A couple of things around the DLCs. First of all, the Godzilla DLC is back, (0:27:59) Codey: Uh-huh, uh-huh, uh-huh, uh-huh. (0:28:00) Al: so you can go get it if you didn’t get it (0:28:02) Al: before that one is a free one go get it now you just have to own the game if (0:28:06) Al: you own the game you can you can add the DLC you don’t have to play it or (0:28:09) Al: anything like that yet the itchy bands holiday has also been extended when you (0:28:17) Al: can get it until the end of 2026 (0:28:20) Codey: Mm-hmm. So this is one that so Ichiban Kasuga is the character. This is what I was just looking at (0:28:28) Codey: He’s a kid he’s the character in a game a yakuza game (0:28:32) Codey: and (0:28:34) Codey: That that game franchise is owned by Sega (0:28:39) Codey: Toshi hero Nagoshi and Sega and so because people have been commenting (0:28:44) Codey: They and they mentioned this in their video that people have been commenting about how like this limited availability thing (0:28:50) Codey: and how it seems kind of like it’s meant to stir up FOMO because (0:28:55) Codey: they only release some of the DLCs for a limited amount of time and (0:28:59) Codey: So it like makes you have to buy it during that time and the developer of David Iver said that is not the intention (0:29:07) Codey: the intention (0:29:09) Codey: For Sega is to they said the limited availability quote (0:29:14) Codey: That kind of approach is sometimes requested by large the large IP holders to help protect the value (0:29:20) Codey: Of their IP (0:29:22) Codey: so it’s the Sega people basically trying to (0:29:28) Codey: Protect the value of the IP of this character (0:29:32) Al: Is capitalism speak? (0:29:32) Codey: Which to me like is just not (0:29:35) Codey: It’s capitalism speak, but it’s also like I didn’t even know this game existed until it became a David Iver thing (0:29:42) Al: I feel like that’s a “you” thing. (0:29:45) Codey: Okay, but like I just feel like it is (0:29:47) Al: Yakuza is a pretty big game franchise. (0:29:50) Codey: Mmm, but like if you had it available all the time (0:29:57) Codey: There could be some people who play it and then they’re like, I actually like this this Ichiban character (0:30:03) Codey: what’s he from and then they go play yakuza and (0:30:07) Codey: if you (0:30:09) Codey: limit the available the availability of (0:30:13) Codey: That IP just kind of weird. I don’t know. I don’t like it. Anyway (0:30:18) Al: I mean, I just, I think the term “intellectual property” is a stupid term anyway, and we (0:30:19) Codey: There (0:30:20) Codey: Yeah. (0:30:25) Al: don’t need to get into copyright discussions, because we don’t need an anti-capitalism rant (0:30:30) Codey: We’ve already had one per month, but everything ever created ever is original. (0:30:30) Al: this podcast, even though people are probably looking for one. (0:30:35) Al: You can’t have intellectual property, it doesn’t make it, it’s just thoughts and ideas. (0:30:39) Al: Shut up! (0:30:41) Al: Yeah, well, there is that too. (0:30:48) Al: Just hate the term so much, “intellectual property”, it’s just because something doesn’t (0:30:49) Codey: Yeah, no. (0:30:52) Al: exist and therefore, so we got to create another term to mean something. (0:30:58) Al: First of all, just call it copyright, right? (0:31:00) Al: Just be upfront about it. (0:31:02) Al: What you’re saying is, we get to choose, therefore we’re choosing, it’s our copyright, the law (0:31:06) Al: gives us the right to choose, therefore we’re going to, that’s it. (0:31:10) Al: You don’t have to be like “oh, to help protect the value of IP”, IP has a value, right? (0:31:12) Codey: Yeah. Yep. Yep. Yay. Uh, yeah. So they are re-releasing it because there were people (0:31:16) Al: nonsense like. (0:31:18) Al: I think, oops, I did rant. (0:31:27) Codey: who were worried. They missed it the first time. Uh, this, both of them. I’m talking (0:31:29) Al: That’s the Godzilla one. No, the In the Jungle hasn’t been unavailable. (0:31:35) Codey: about Ichiban’s holiday. Oh, okay. (0:31:37) Al: Sorry, yeah, Ichiban’s Holiday, sorry. It has not been unavailable. It was new, (0:31:42) Codey: And they’re just making it go. Okay, cool. But they’re going to make sure that it has (0:31:44) Al: and they’ve given it a longer timeline. It only came out in April. (0:31:50) Codey: regular discounts going forward, um, to make sure that, yeah. The steam, steam summer sale ends. (0:31:54) Al: 50% off just now, until the 10th of July, which is the day after this episode. (0:31:59) Al: So, if you want to go buy it, go do it now. (0:32:02) Codey: Yeah. And the game itself is currently, is 40% off for the steam summer sale as well. (0:32:06) Al: Nice. A good game. Go buy it. (0:32:07) Codey: So hit that up. The last thing that they mentioned in this is the, in the jungle update. (0:32:12) Codey: So this is a update DLC, whatever, um, that allows like you go to land and there’s a lake (0:32:22) Codey: and it’ll, it, it adds the ability to catch freshwater fish. Um, and the, the update here (0:32:29) Codey: is that it’s probably delayed until spring 2026 because they want to make sure that they, uh, (0:32:35) Codey: make it the best it can be. Yeah. Nope. That’s pretty much it. (0:32:36) Al: I think I’m done with Dave the Diver. (0:32:40) Al: I don’t feel the pool to go back and play it. (0:32:43) Codey: What would be the pull? What would get you? (0:32:45) Al: I don’t know if there is something like I enjoyed when I was playing it, (0:32:49) Al: but I just it takes a lot to go back to a game. (0:32:54) Al: And I don’t think I feel that pool. (0:32:57) Codey: - Mm-hmm. (0:32:57) Al: It’s like Isheban’s Holiday. (0:33:00) Al: Yeah. (0:33:02) Al: OK, the in the jungle, it’s just more of the same. (0:33:06) Al: I enjoyed that, but. (0:33:08) Al: You know, I didn’t even I didn’t even play a huge amount of the Dredge DLC. (0:33:12) Al: I played the whole the Godzilla one, and that was good fun. (0:33:15) Al: That was very different. (0:33:17) Al: The Dredge one was different, but not in a way that felt I wanted to do it. (0:33:23) Al: And then, yeah, Isheban’s Holiday. (0:33:25) Al: I don’t really care. (0:33:28) Al: And the in the jungle is like, OK, fine. (0:33:31) Al: It’s just a different place that you’re fishing. (0:33:34) Codey: Yeah and new fish a new fish but it’s fine (0:33:34) Al: I’m not massively (0:33:36) Al: interested. (0:33:37) Al: Yeah. (0:33:38) Al: Yeah, but that’s the thing, okay, yay, morph- I didn’t even finish catching all the fish (0:33:44) Al: that were in the game, right? (0:33:45) Codey: Yeah (0:33:47) Al: You can’t make me have FOMO for when I hadn’t already completed something in the first place. (0:33:51) Codey: I agree. That’s where I’m at with any Zelda. I not love Zelda and also Pokemon IP right now (0:33:58) Codey: They’re like all the new game and I’m like man. I didn’t I don’t even remember playing (0:34:04) Codey: Scarlet and Violet, so it’s whatever (0:34:04) Al: All right, finally, Usagi Shima new update, the Tanabata Star Festival update. It’s more (0:34:08) Codey: Last update, yep (0:34:18) Codey: So yeah (0:34:19) Al: of the same. You got it. You like it. Go get your Tanabata bamboo. (0:34:24) Codey: Yep, so there’s a some new decorations with Tana Bada back bamboo (0:34:29) Codey: Your bunnies have are carrying little heartfelt wishes that they’re (0:34:34) Codey: putting on on the Bamboo as their their wishes for the year or their wishes for (0:34:40) Codey: the the coming time and they’re so cute it’s free update you just do it in the (0:34:47) Codey: App Store Google Play Store if you already have the game so I am NOT (0:34:52) Codey: intrigued enough to do this so that’s that’s the updates (0:34:54) Al: Mm hmm. That’s the updates. We also have a new game, and that is B simulator. Oh, is (0:35:01) Codey: Mm-hmm (0:35:04) Codey: The hive I think be simulator has been out for a while this is like (0:35:08) Al: this an update or a new game? (0:35:10) Codey: Yeah, so I think the hive is (0:35:14) Codey: Something a little different. It’s like a twist on the game, but it’s whatever man (0:35:21) Al: You know, you’re not interested. (0:35:24) Codey: No, I’m sick and tired of honey bee stuff man like (0:35:30) Al: » That’s the issue, fair. (0:35:34) Codey: This is not (0:35:35) Codey: Indicative of anywhere else in the world, but the United States (0:35:39) Codey: Has held up honey bees as like the poster child of pollinator conservation and the honey bee itself is not native to (0:35:49) Codey: North America it was brought over because people wanted honey (0:35:54) Codey: And now it is used because it is act it is an incredibly effective pollinator for certain plants (0:35:59) Codey: And the only reason it’s really effective is because we’ve decimated all of the houses. (0:36:04) Codey: We don’t have a habitat for local pollinators and native pollinators, so they don’t live near our farms anymore because we just do this monoculture and we spray all these pesticides. (0:36:14) Codey: So the natives aren’t there anymore, they can’t do the pollinating anymore, so we have to bring in these honeybees. (0:36:20) Codey: But honeybees are the equivalent of a chicken. (0:36:24) Codey: It’s like if we held up a chicken and said, “Let’s save the endangered birds.” (0:36:34) Codey: That is not… Yes, I agree with what you’re saying, but that is not an endangered… That’s not even a native bird. (0:36:44) Codey: No. So in the United States, it’s really frustrating. I want to see more stuff about native bees, which is one of the reasons I super loved, Apico and Elle, adding in native bees. (0:37:00) Codey: He also I mean like that game is more (0:37:04) Codey: It could have been in the like well first of all it’s a fantasy game (0:37:06) Codey: But it could have been in nor in not in North America (0:37:09) Codey: So the bees are there are social bees that live in hives that are native to (0:37:17) Codey: Where like Europe and Asia and stuff like that, so that’s fine. It’s it’s fine. It’s fine (0:37:23) Codey: I’ll get off my soapbox, but be simulator the hive is (0:37:27) Codey: Quote the epic adventure of a tiny bee in a vast world collect pollen race through jet streams (0:37:34) Codey: And protect your hive from wasps now even bigger with the hive expansion (0:37:40) Codey: Gather resources build and customize your very own beehive (0:37:45) Codey: so this looks like (0:37:47) Codey: You can build your hive in a bunch of different places (0:37:51) Codey: Also gotta say the hive that the pictures were obscene not accurate. They wouldn’t do they wouldn’t leave this much space, but okay (0:38:01) Codey: It’s just (0:38:04) Codey: It’s fine people will enjoy playing it. I I don’t want to poop poo on people’s people’s fun too much (0:38:10) Codey: I’m down for bug games (0:38:12) Al: Could be worse (0:38:13) Codey: Could be worse (0:38:15) Al: As with many things could be worse (0:38:17) Codey: But it’s coming out on the 4th of August and there is not a price currently oh, yep (0:38:22) Al: Ah, well there you go go look at it if you’re interested in it (0:38:30) Al: Cody will not be playing it presumably (0:38:33) Codey: No, I will not though if people are interested in I can’t even say this I can never mind redacted (0:38:40) Codey: I was gonna say if people are interested in learning how honeybee biology happens, but I don’t even know if it’s gonna be accurate (0:38:46) Codey: I’m gonna have to play it. I (0:38:48) Al: Oh, okay. (0:38:50) Codey: Mean I’m not I would have to play it to be able to tell whether or not it’s accurate but (0:38:54) Al: I thought you were saying I have to play it. (0:38:56) Codey: No, I (0:38:58) Codey: cannot (0:38:59) Codey: Put my thumbs up on this so okay (0:39:02) Al: Fair enough. (0:39:03) Codey: So that’s all the news (0:39:06) Al: Woo! (0:39:07) Codey: What is the deluxe? Wait a minute (0:39:10) Al: Oh, the deluxe edition of “Be Simulated the Hive”. (0:39:12) Codey: Lens island. No lens island. We’re jumping right into it (0:39:14) Al: Oh, interesting. (0:39:17) Al: All right, okay. Well, let’s start this then. So, (0:39:21) Al: this is the second harvest of Lens Island. We had an episode three years ago, three years ago. Goodness me. (0:39:28) Codey: It’s been a hot minute. (0:39:30) Al: But three years ago and that was like (0:39:32) Al: two years after the start of the pandemic, that is where we are just now. (0:39:36) Al: That’s how much time is changing. (0:39:38) Al: And like the podcast was three years old at that point. (0:39:38) Codey: Mm hmm. As each day passes, we get closer to 2050 than we are to 2000. (0:39:45) Al: And closer to death. (0:39:49) Al: Sorry. (0:39:51) Codey: so (0:39:52) Al: So anyway, (0:39:55) Al: dumpty dum, we are going to talk about this because I so right. (0:40:01) Al: Okay, grr! (0:40:02) Al: Probably should have listened to the other, the old episode, to check what (0:40:05) Al: was actually covered in that three years ago, but we’ll see how this goes. (0:40:10) Codey: Yeah I can tell you. I did not but I just remember. So all that really existed in the first episode (0:40:11) Al: I hadn’t played the game at that point. Oh yeah, did you really listen to it? (0:40:17) Al: Oh, fair enough. (0:40:23) Codey: that we played and recorded, all that was really there was a base bare bones island. There was (0:40:30) Codey: nothing on the first island that you come to. There was no people. So you just showed up, (0:40:40) Codey: a house. I don’t even think there was a tutorial in the way that there is now. And so you built a (0:40:47) Codey: house. You could go into the mines. The mines and the dungeon were one in the same. So there or at (0:40:56) Codey: least I had not encountered anything that was explicitly different. So now they are very (0:41:02) Codey: different. There are multiple dungeons. And the mines themselves. (0:41:11) Codey: The mines were about as difficult as they are now. If not, I think they might have been a little bit (0:41:18) Codey: more difficult because it was really hard. Both. I mean, because before it was the mines and the (0:41:18) Al: Do you mean the dungeon? (0:41:24) Codey: dungeon. So it was like all in one. But yeah, you just kind of get, you know, there’s a spawning (0:41:31) Codey: point for the baddies. They come out, they overwhelm you super fast. I think maybe there (0:41:38) Codey: there was, I guess there still is a cool down for consuming. (0:41:40) Codey: Things, um, though now consuming things doesn’t just fill your health. (0:41:47) Codey: It’s just kind of like Minecraft where it fills your fullness. (0:41:51) Codey: And when you’re full, full, then your health auto-regenerates. (0:41:53) Al: Depends which one it is. So the cooked meat from the deer, it heals you. (0:41:56) Codey: Yeah. (0:41:59) Codey: Yeah. (0:41:59) Codey: There weren’t deer last time. (0:42:02) Codey: Um, it was pretty basic. (0:42:04) Codey: And then there was one, uh, addition to the Island that you. (0:42:10) Codey: Could I think unlock. (0:42:13) Codey: And then you went to another area and it was like a pirates Bay area. (0:42:16) Al: Mm, OK. (0:42:17) Codey: And there were people there. (0:42:19) Codey: And so you could sell and trade things and play pirate games and stuff like there. (0:42:27) Codey: Um, but nothing was on the main Island that you were on. (0:42:32) Codey: Um, I also don’t think there was really like the story. (0:42:35) Codey: So when you play the game now, it has more of the story. (0:42:38) Codey: It was really just the bare bones. (0:42:41) Codey: There was farming, um, and there was crafting and stuff, but they have, they (0:42:45) Codey: fleshed it out so much more and I’m, it’s really gratifying to see where the game (0:42:50) Codey: has gone, um, and yeah, I think that’s where I’ll pause the, my, my two (0:42:57) Codey: cents about the second harvest. (0:42:58) Al: to start with. OK, cool. Yeah, OK, so I guess to give people a quick overview, just in case (0:43:06) Al: you haven’t listened to the original episode or you’ve forgotten or whatever, it’s a survival (0:43:12) Al: game. You are a character, you come to an island and you have to survive, you have to (0:43:20) Al: build a house, you have to do all these things. And then there’s obviously, as Cody mentioned, (0:43:25) Al: There’s a story to that. (0:43:28) Al: Yeah, is that enough of a quick overview of what the game is in and of itself? (0:43:34) Codey: Yes, yeah, so it’s like a survival game, but there are these creatures that you learn in the beginning intro part are used to be people, but they were corrupted by this. (0:43:50) Codey: What do they call it a light stone or something? It’s like a, but it’s a resource and they got corrupted by it and now they’re these monster things, which changes my morality a little bit. (0:44:04) Codey: I’m like, Oh, no, like, what if later on down the line there’s you find like a cure and then you’ve killed thousands of these things. (0:44:14) Al: If you don’t kill them, they’ll kill you. (0:44:16) Codey: You’re right. They will. They kind of look I really love the art for them as well. There’s they get kind of Demi Gorgon esque like from. (0:44:26) Al: I did notice that one was very much like the demagogue and from Stranger Things. (0:44:28) Codey: Mm-hmm, stranger things, yeah. (0:44:34) Codey: Um, and it is multiplayer. (0:44:35) Codey: So you can play with one to eight players, which is super nice. (0:44:39) Codey: Um, able to play with your friends. (0:44:41) Codey: Um, and there’s a skill tree and there’s a map. (0:44:46) Codey: I don’t know. (0:44:46) Codey: It’s, it, it’s, it has a lot of potential. (0:44:50) Codey: Like it’s a super open world. (0:44:52) Codey: You can really build it how you want it. (0:44:56) Al: Yeah, okay, so let’s before we get into the game proper. I want to do my complaining section because (0:45:02) Codey: - Yeah, I will second some of your complaints. (0:45:04) Al: So let me get my list and let me pause the game and get back to my list (0:45:08) Codey: - Yeah, stop playing the game while you’re… (0:45:09) Al: so controller support in this game is (0:45:12) Al: Absolutely dreadful. It is just so bad (0:45:15) Al: So when I first opened it when the when the when it first entered early access over three years ago (0:45:20) Al: It had no controller support and so basically just didn’t work on the steam deck at all. Okay, fine. Sure (0:45:26) Al: Whatever. It’s early access. I think that you should have controller support from the start, but whatever fine. I’ll come back later (0:45:31) Al: I came back later and control support does exist, but it is very bare bones and very terrible (0:45:39) Al: When I loaded up the game on my steam deck (0:45:42) Al: You can’t start a game with the controller (0:45:45) Al: There’s like certain buttons that you can’t even highlight using the controller and select (0:45:48) Codey: » Yeah. (0:45:51) Al: Um, and then even when you’re in the game, there’s other things like that. (0:45:54) Al: Like you can’t. (0:45:56) Al: Sleep in that you can’t click the sleep button on a bed without (0:46:00) Al: using the touchscreen stuff like that. (0:46:03) Al: Like really basic stuff that you need to do. (0:46:05) Al: Like, I don’t think a single person, uh, who was on the team, uh, tested this (0:46:11) Al: from like, actually tested controller support. (0:46:14) Al: I think they, they built in some controller support and they went, yeah, (0:46:19) Al: that’s good enough. (0:46:19) Al: That’ll stop people complaining. (0:46:21) Al: Spoiler alert, it won’t. (0:46:23) Al: Um, I honestly think it’s (0:46:26) Al: absolutely dreadful. Like, I think that if you only play games on the Steam Deck, (0:46:31) Al: or if you only play games with the controller, do not buy this game. That’s it. I cannot (0:46:38) Al: legitimately say that anybody who does that can play the game. Like, just don’t do it. (0:46:45) Al: I tried so hard, and I maybe got through like two hours on the Steam Deck before I just broke down (0:46:52) Al: and load it up on my computer and it’s (0:46:56) Al: so much better. It’s playable now. I cannot overstate, that’s the word I’m looking for, (0:46:58) Codey: Yeah. (0:47:02) Codey: Overstate. (0:47:05) Al: I cannot overstate just how bad the controller support is. It’s embarrassing how bad it is. (0:47:12) Codey: I am right there with you so I played a little bit last night. I was playing last night and I (0:47:18) Codey: was just playing on my Mac with my trackpad and I was like this is not fun because there’s sometimes (0:47:22) Al: Mm. Yeah, oh, scrolling on the trackpad. (0:47:27) Codey: you have to double click sometimes you have to scroll like so I was just really struggling with (0:47:31) Codey: that yeah yeah it was really not f
On this episode, the crew answers video game related questions from the community. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be exact depending on ad placement***On This Episode(21:09) News(55:13) New Games(58:29) Pipistrello and the Cursed Yoyo (PS5)(1:07:50) Worms: Armageddon - Anniversary Edition (PS5)(1:16:48) “From the Outside In” Topic: Keeping Kids Safe OnlineGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Al and Kev talk about whether or not farming game remakes are worth it. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:08: What Have We Been Up To 00:38:42: Game Updates 00:58:01: New Games 01:11:11: Farming Game Remakes 01:51:29: Outro Links Research Story 1.0 Tiny Garden Switch Info Go-go Town “Tourist Trap” Update APICO Physical Edition Farming Simulator 16-bit Limited Edition Romestead Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al. (0:00:34) Kev: My name is Kevin (0:00:36) Al: And we’re here today to talk about Cottagecore games. (0:00:39) Kev: You woo supposedly the word on the street is it says on the box (0:00:46) Al: Does it? (0:00:47) Kev: That’s odd, yeah, it does it what does the websites I’m assuming it does (0:00:51) Al: I don’t know. This is a good question. What does it say on the website? (0:00:54) Kev: You know, we’ve never done (0:00:55) Al: It says farming. It says a podcast about farming simulators. (0:00:58) Kev: Well, there you go, I guess we were lying somewhere, you know one of these days (0:01:00) Al: Yeah, classic. (0:01:04) Kev: Not days we should do in April fools and switch it up (0:01:07) Kev: Or we talk about I don’t know something else. I guess we kind of do that sometimes but you know something really different (0:01:12) Al: Something, something else. (0:01:14) Kev: Yeah (0:01:16) Kev: We talk about gotcha games, I mean I already do but you know all in oh (0:01:23) Kev: Yeah (0:01:24) Al: Hello. We are going to talk this episode about, I want to have a discussion about remakes. (0:01:25) Kev: Hello listener (0:01:34) Kev: We don’t oh (0:01:34) Al: Specifically remakes of farming games. (0:01:38) Kev: Oh, that’s well hmm. I mean it’s still in the neighborhood like there’s stuff to be discussed for sure (0:01:47) Al: Well, that’s why we’re doing it. (0:01:51) Al: I don’t tend to have topics that I don’t think I’ll have much discussion. (0:01:55) Kev: That is died and I believe that’s factually not true (0:02:00) Al: Wow, how dare, how dare you, how very dare you. (0:02:04) Kev: Oh (0:02:06) Al: Before that, we have a bunch of news, but first of all, Kevin, what have you been up to? (0:02:13) Kev: Okay, let’s see here when I wrote things down (0:02:16) Kev: Okay, Marvel snap. Okay, I should have talked about this earlier because it ended this week, but I mean all snap goes (0:02:22) Kev: It’s good the the new Fantastic Four (0:02:27) Kev: Season with cards based off the movies coming up (0:02:30) Kev: They’re just doing a whole new season like first step family (0:02:34) Kev: First steps whatever but but that’s coming so you know and that looks good (0:02:38) Kev: But I didn’t talk about maximum voltage overdrive or whatever that thing was called (0:02:45) Kev: You played snap outs been a minute. Did you play maximum voltage? (0:02:49) Kev: Do you remember that mode at all? (0:02:50) Al: I think it was around when I was playing, but I don’t think I played it. (0:02:54) Kev: Uh-huh (0:02:56) Al: I did the Deadpool Diner and I did. (0:02:59) Kev: Yeah (0:03:00) Al: There was one other one that I did, but I don’t think I did maximum. (0:03:02) Kev: Okay, so (0:03:04) Kev: So yeah, every once in a while snap introduces these like alternate modes with different rules or different words or whatever (0:03:12) Kev: And so one that they’ve done is called maximum voltage (0:03:16) Kev: and previously maximum voltage was a three-turn game instead of six turns and (0:03:20) Kev: They would give you a random amount like two to four energy every turn like extra so it was you know (0:03:27) Kev: Not just the one two three four (0:03:29) Kev: So you had you could play cards quickly and you had to do on three turns (0:03:34) Kev: It’s a it’s a different pace a game. It’s fun even shorter. I liked it (0:03:41) Kev: Well this past week or two they did maximum voltage overdrive or overcharge whatever’s over something (0:03:50) Kev: Where it was a four-turn game (0:03:53) Kev: The same rules of okay, you get random two to four energy every turn (0:03:59) Kev: on top of what you already have (0:04:02) Kev: But they (0:04:04) Kev: Also filled your deck out with like was it eight or twelve extra random cards in your deck (0:04:10) Kev: Those extra cards had lower costs and higher power (0:04:15) Kev: So it was it was a wild ride because it was a lot of like kind of RNG really right what you get (0:04:22) Kev: It’s hard to build around like, you know real strategy around it (0:04:26) Kev: and you know, I (0:04:28) Kev: I enjoyed it enough. It was fine enough. You know a lot of people don’t like RNG sort of (0:04:34) Kev: modes or strategy so you know I don’t think as popular as other ones but at (0:04:40) Kev: least they tried something right like I always did they say hey try it and then (0:04:43) Kev: we’ll see how it goes but the bigger fiasco was the rewards because when they (0:04:52) Kev: have these side missions they’ll give you usually like a sort of bonus currency (0:04:56) Kev: or side currency or whatever specific for that mode with a shop or reward tier (0:05:01) Kev: or something like that. (0:05:04) Kev: In this case they gave you a shop, you could earn let’s just call them vault points or whatever they were called. (0:05:08) Kev: And so there was a new card in the shop. (0:05:12) Kev: Kid Omega, I don’t know who that character is but they had a decent enough ability. (0:05:16) Kev: But regardless, so yeah, it was a new card and very cool and all. (0:05:24) Kev: But here’s the thing, for the first time ever in one of these side modes, you could not earn the card for free. (0:05:32) Kev: Um… (0:05:34) Kev: Well, I guess you technically could, but… (0:05:36) Kev: So how it works is every eight hours you get a set of three missions, and you get X number of points for it, right? (0:05:44) Kev: Well, people did the math. (0:05:46) Kev: If you did all the missions, every single set of three for every eight hours for the entire duration of the thing, (0:05:52) Kev: you would still have to win 500 games, I think it was, to earn enough points to earn the new card. (0:05:57) Al: That is so many games. (0:06:04) Kev: But… (0:06:04) Al: I don’t think I’ve ever won 500 games combined in the, like, what, combined what, six months (0:06:06) Kev: Yeah, totally. (0:06:14) Kev: I mean, I might be there with you. (0:06:18) Kev: But yeah, so that was wild. (0:06:24) Kev: And a lot of people were up in arms about it, as you can imagine, and I think understandably so. (0:06:30) Kev: Also, because Marvel Snap, traditionally, has been… (0:06:34) Kev: Play-ish where or at least you if you played enough you could get a decent pool of cards or you could get work (0:06:40) Kev: You know the new cards they were releasing if you kept up you could (0:06:45) Kev: You could you could play for free (0:06:48) Kev: the boat the money was either spent on generally speaking on (0:06:55) Kev: Cosmetics, you know variants and bundles (0:06:57) Kev: I guess the season passed you could unlock a new card and that’s ten bucks a month and like that (0:07:02) Kev: But they would drop for free later (0:07:04) Kev: So you didn’t have to do it. But anyways (0:07:08) Kev: Point is that a lot of players feel like the the snap devs are kind of leaning a little more into (0:07:15) Kev: You know pay to win or pay to get the new cards (0:07:19) Kev: So that was a big (0:07:20) Kev: Yeah, big big bit a little bit of fiasco (0:07:25) Kev: and (0:07:26) Kev: Yeah, it’s over now. We went to another mode called sanctum showdown, which is but it’s much slower paced modes fun (0:07:35) Kev: They’re playing it safe. No crazy (0:07:38) Kev: Expensive card or whatever but (0:07:40) Kev: It’s interesting to see (0:07:43) Kev: kind of a shame that they you know, they’re a little money hungry, but (0:07:48) Kev: Cuz though otherwise the game I think is in still in a decent shape (0:07:52) Kev: They’ve released so many cards like I think it’s almost in a state of we can play whatever you want more or less (0:07:59) Kev: But yeah, I mean I’m still playing it. I’m still enjoying it. I did not get the kiddo-megan card (0:08:05) Kev: You know, it’s wild. I saw somebody with that card on day one (0:08:08) Kev: Which means they must have put a lot of money or gold or whatever. Yeah, there’s always an I found the whale. Oh (0:08:08) Al: Hmm there’s always one. There’s always one. Yeah (0:08:16) Kev: Speaking of not having money or wanting money (0:08:20) Kev: Yes, let’s talk about unicorn overlord. So I reached the end of what’s called best stories. That’s the beast land (0:08:30) Kev: Campaign area there’s basically like five countries in the game or whatever and each one is kind of (0:08:34) Kev: Its own little chapter if you will write its own little story and arc and so I reached the end of the best stories chapter (0:08:41) Kev: Which is fine and all the villain was a rat man a rat where rat I guess. I don’t I don’t know how to describe it (0:08:50) Kev: You know, I’ll show you a picture (0:08:52) Kev: but (0:08:53) Kev: And so I enjoyed it. It was a fun chapter. I think the Beast people were cool, but what is funny and (0:09:00) Kev: I can feel it. I learned about this (0:09:04) Kev: When I went online because it felt something felt like it was changing the writing in unicorn overlord who was pretty alright (0:09:12) Kev: Up until around now because they really just kind of did not give the the rat man’s name (0:09:19) Kev: His name was Elgore and he kind of had an interesting story (0:09:23) Kev: The rats were generally oppressed people and he wanted to rise up and then you know, he became a general (0:09:29) Kev: So it’s kind of an interesting story and there was some evil the evil bad guy team (0:09:34) Kev: We’re doing experiments on him yada yada (0:09:38) Kev: But it was really really rushed. And so I kind of looked into it and it turns out (0:09:45) Kev: That oh (0:09:47) Kev: Hold on one second now (0:09:49) Kev: my mic (0:09:51) Kev: Sorry, there we go. Sorry. My mic had a hiccup and I think we’re good now while checking (0:09:57) Kev: double-checking (0:09:58) Al: Sounds fine to me. (0:09:59) Kev: Yes, okay. I lost a few seconds of the recording, but okay. I’m okay (0:10:03) Kev: I don’t know, at least the– (0:10:03) Al: It’s fine now. (0:10:05) Al: Zoom is pretty good at like starting out. (0:10:05) Kev: Yeah, all right (0:10:09) Kev: Well, anyways, so I looked up that why it started feel rushed and turns out that the unicorn (0:10:15) Kev: Overlord development ran out of money and basically the director producer they started funding it out of their own pocket (0:10:22) Kev: so apparently this last (0:10:25) Kev: quarter or so of the the game is gonna feel very rushed and (0:10:30) Kev: There’s no time for story anymore. Which is sad but (0:10:34) Kev: That said the game is still (0:10:38) Kev: Entertaining. I like it. It’s fun. Yeah, like unicorn overlord to two thumbs up from me (0:10:45) Kev: Let’s see (0:10:47) Kev: So yeah, so that’s good. Um, oh, okay follow up from last week (0:10:50) Kev: So we spent a little time having a fun little chat about magic the gathering and capitalism and the $1,000 (0:10:58) Al: Like 20 minutes. (0:10:59) Kev: pack of set of four packs (0:11:02) Kev: and it was all started as you may recall because (0:11:04) Kev: I was looking at the, or you know, the Final Fantasy set of Magic the Gathering cards came out, (0:11:12) Kev: and I did not want to buy them because I didn’t want to spend them, or spend the money for them. (0:11:17) Kev: Well, this week I bought the Final Fantasy card set from Magic the Gathering, virtually, virtually, there’s my caveat, haha. (0:11:26) Kev: Uh, no, I did not spend money, but… yeah, haha, virtual versions of my cardboard. (0:11:27) Al: Oh, wait, that’s that’s even that’s even all right. (0:11:30) Al: I was going to say that’s even worse if you bought digital cards. (0:11:35) Kev: No, no money spent. So I’ve been, I’ve played Magic the Gathering Arena, though that’s the online client. I fired it up to get in there and try. (0:11:43) Al: Good game. I’ve not played in a long time, but when I was playing, I was doing a lot of arenas. (0:11:49) Kev: Alright, it’s good. It feels comparable, I think, to, you know, Pokemon TCG live. (0:11:54) Al: Oh, I think it’s way better. (0:11:56) Al: I think it’s way, way better. (0:11:57) Al: I think the I mean, it’s been a while since I played it. (0:12:00) Al: But in my experience, the app was much less slow in menus and the effects were much better. (0:12:05) Kev: Yeah. (0:12:08) Kev: I agree with that. It is much, much more polished, right, overall. A little fancier. And you’re right, a little less laggy. (0:12:17) Kev: But, yeah, but I mean, the point is, it serves as a decent online, you know, substitute for the paper game. (0:12:26) Kev: So I got some, yeah, Final Fantasy cards there and played a little, doing a choco bow deck. (0:12:33) Kev: I’m really upset (0:12:35) Kev: Those cards are really good, art-wise and gameplay-wise (0:12:42) Kev: They have, because I mentioned I was playing Final Fantasy, the proper FFTCG (0:12:49) Kev: That game doesn’t have equipment cards (0:12:51) Kev: Magic the Gathering does, so Magic the Gathering can include iconic items and weapons (0:12:57) Kev: Like the Buster Sword, or a cup of instant noodles from Final Fantasy XV (0:13:04) Kev: So I’m more…a little… (0:13:05) Kev: I’m jealous that Magic did it so well. (0:13:07) Kev: Whoever…the people working on the Final Fantasy set, they really love Final Fantasy. (0:13:13) Kev: They have Souplex the Train as a card. (0:13:17) Kev: People who know FF5 understand that reference. (0:13:25) Kev: But yeah, I mean, I try to… (0:13:27) Kev: I’m still thinking about it. I’m looking at it. (0:13:31) Kev: The card’s proper. I’m not gonna buy it yet. (0:13:35) Kev: Oh, it’s been…I’ve been craving it. It’s a siren song. (0:13:38) Kev: So I had to…you know…I had to at least do it virtually to enjoy it a little. (0:13:46) Kev: But I digress. That’s what I’ve been up to this week. (0:13:50) Kev: What about you, Al? What’s going on? (0:13:52) Al: Well, let’s see, what have I been up to? (0:13:56) Al: Shock surprise. (0:13:58) Al: I have been playing some Mario Kart World up. (0:14:00) Kev: Yeah, you’re going for it, man. Getting all those knockouts here. I’ve seen your progress. (0:14:04) Al: Yes, so update on that. (0:14:07) Al: I have done all of the Grand Prix’s 150, three stars and all of the knockout (0:14:13) Al: all of the knockout tours, 150, three stars. (0:14:19) Al: and I have done enough in free. (0:14:22) Al: Rome to unlock mirror mode. (0:14:25) Kev: Okay. (0:14:27) Al: And I have unlocked all of the costumes. (0:14:30) Kev: Oh, you’re- you’ve done it all almost pretty much at this point. (0:14:33) Al: I am still missing three characters. (0:14:36) Kev: Wait, wha- oh. How d- uh- uh-huh. (0:14:38) Al: But that’s because they are the Kamek characters, (0:14:43) Al: so you have to be on a specific course (0:14:47) Al: and someone use the Kamek behind you on that specific course. (0:14:50) Kev: Uh, okay, I did notice that I got some kamiks and I think I got kamiks characters out of that. (0:14:53) Al: There’s a chance that you get one that character, so. (0:15:00) Al: Yeah, yeah, yeah. (0:15:01) Al: So I’ve got most of them, but I’m still missing three of them. (0:15:04) Al: And it’s like they are dreadful to try and force like the bet. (0:15:08) Kev: Yeah, who are they? (0:15:10) Al: How who am I missing? (0:15:12) Al: Let me check my spreadsheet. (0:15:14) Al: I am missing Rocky, wrench. (0:15:18) Al: Peepa and Swoop. (0:15:20) Kev: Oof, oof, oh man, I like swoop. (0:15:21) Al: I have the rest of them. (0:15:22) Al: So that’s I have that’s 15 out of 18 characters unlocked (0:15:26) Al: and 103 out of 103 costumes unlocked. (0:15:31) Al: So, yeah, and I’ve got all the vehicles as well. (0:15:36) Al: All 40 of them. (0:15:37) Al: So I am going to I’m definitely going to do. (0:15:40) Al: I’m definitely going to start doing mirror modes. (0:15:42) Al: I really want to restart all the mirror modes (0:15:45) Al: before I get too much muscle memory for specific courses. (0:15:46) Kev: Yeah. (0:15:49) Kev: Mmm. (0:15:50) Al: Right, because that that’s when it becomes really hard. (0:15:52) Kev: Yeah, you’re right. (0:15:53) Kev: That’s an excellent point. (0:15:53) Al: But I’d love I’d love to three star mirror mode (0:15:56) Al: because I’ve never restarted every mirror mode in a Mario cart. (0:16:00) Kev: I mean you’re like there, you’re wide as well, right? You’ve gone the 90%? (0:16:06) Al: Yeah, it’s I guess the thing is it’s just about like time now, right? (0:16:10) Kev: Uh-huh. (0:16:10) Al: Like we’ve got two and a bit weeks until Donkey Kong comes out. (0:16:15) Al: That’s basically my deadline, right? (0:16:15) Kev: I was about to say, that’s the deadline, right? (0:16:17) Al: Like if it’s if I’ve not done it by (0:16:20) Al: Donkey Kong coming out, it’s probably never happening. (0:16:23) Kev: Yeah, well, maybe they’ll release some DLC, but I understand what you generally say. (0:16:28) Al: Yeah, but at that point, I don’t I think at that point I’ll play the DLC, (0:16:31) Al: but I don’t think I’ll go back and try and do the other mirror modes. (0:16:31) Kev: Yeah, it’ll be out of your system, I get it. (0:16:34) Al: Right. (0:16:36) Al: So we’ll see. We’ll see how I feel. (0:16:38) Al: But I’m going to I’m going to at least try and see how far I get. (0:16:42) Al: But obviously it’s quite few and, you know, I can see I should be able to do them. (0:16:47) Al: Right. Because I’ve done one hundred and fifty. (0:16:49) Al: I should be able to do mirror mode. (0:16:50) Al: I don’t think I’m in use to them enough that I will cause problems. (0:16:53) Al: Although maybe there’s a couple of courses that are recreations of previous ones, (0:16:58) Al: like the Mario Bros circuit, which is just like the continuation from the one (0:17:00) Kev: Yeah (0:17:03) Al: and since the sna is- (0:17:06) Al: right? That one might be trouble because I suspect I’ll have muscle memory for that course (0:17:06) Kev: Yeah (0:17:12) Kev: Sure sure (0:17:12) Al: but we’ll see, we’ll see. I’m gonna try and we’ll see how I go (0:17:17) Al: and I think that’s all I was considering. So have you done much free roam? (0:17:22) Kev: Not too much myself now (0:17:25) Al: So you’ve got the P switches, you’ve got peach medallions and you’ve got the question mark blocks. (0:17:27) Kev: Yeah (0:17:29) Kev: Yeah (0:17:32) Al: the only one that’s actually like shown on the map. (0:17:36) Al: The P switches where each course has a certain number of P switches and it shows you how (0:17:38) Kev: Mm-hmm (0:17:40) Al: many you’ve got. So I’m considering doing the P switches, but there’s no way I’m going (0:17:47) Al: to look for all of the peach medallions and all not not P switches sorry the question mark blocks. (0:17:52) Al: It’s not the P switches the question mark blocks. There’s no way I’m going for the piece all the (0:17:56) Al: P switches and all the peach medallions. I’ll probably do some more just playing around in (0:18:00) Al: free roam and if I see some I will do some, but I’m not going to go out my way to get (0:18:04) Al: every day because it’s like (0:18:06) Al: 300 P switches or something it’s mad how many there are I’m not going to do (0:18:08) Kev: Yeah, you don’t want to collect all the Koroks? (0:18:12) Al: all of them definitely not but I can see myself doing all the question mark (0:18:17) Al: blocks just because they’re like clearly like there’s six on this course six on (0:18:22) Al: this course six on this course I could see myself doing that but I’m not I’m (0:18:28) Al: not going all in on that at this point right like we will see (0:18:31) Kev: man. I gotta say the free roam is a little disappointing from what I’ve experienced and (0:18:39) Kev: seen. I was really hoping for, for lack of a better word, secrets, right? Little nooks (0:18:47) Kev: and crannies you could explore that, you know, you wouldn’t experience on a race or whatever, (0:18:52) Al: - Yeah, yeah, yeah. (0:18:53) Kev: right? Like in, you know, shooting for the stars, like even a handful of courses not in any of the (0:19:01) Kev: pre-write, you know, unofficially labeled, like you enter a cave and all of a sudden (0:19:06) Kev: there’s this little racetrack down there. Stuff like that, but anyways, yeah, there’s not much (0:19:12) Kev: going on other than unlocking mirror mode, I guess, on free roam. Although I do like the (0:19:20) Kev: Princess Peach Castle, the window easter egg, that’s fun. (0:19:23) Al: Yeah, yeah, it’s I will agree that I think free roam is a little bit of a disappointment, but yeah, I am still very much having fun. (0:19:35) Al: And I will definitely be playing this with people in person a lot. (0:19:40) Kev: I’m sure. I mean, it’s Mario Kart. It’s built for that. (0:19:41) Al: No, it’s 100% worth. (0:19:44) Al: Yeah, it’s 100% worth it, especially as, you know, it was what, like 30 quid in the bundle, right? (0:19:49) Kev: Yep. (0:19:50) Kev: Exactly. (0:19:50) Al: Like it was very much worth that. (0:19:53) Al: And just, it is, I still stand by it’s the most fun to control the, with the new physics reactions. Like I feel like all the other ones will feel quite stiff going back to them. (0:20:04) Kev: Yeah, yeah, yeah, I don’t think (0:20:10) Kev: Yeah, I yeah, I don’t think a lot of people are gonna push back on that it does feel very good to control (0:20:16) Kev: I agree (0:20:19) Kev: Yeah, it’s it’s I mean it’s Mario Kart right like it’s still gonna be good (0:20:22) Kev: It’s a but it is funny though that you know insert the the Simpsons sheep gif when Donkey Kong bonanza comes out (0:20:28) Al: Yeah, yeah, yeah, yeah. Definitely. That is going to be like a couple of weeks of just (0:20:34) Kev: Yeah (0:20:37) Al: like that’s the only thing I’m playing. Yeah. And we, has the direct been since we recorded (0:20:39) Kev: It looks so good, I only more (0:20:44) Al: our last episode? I can’t remember. Super fun. I’m so excited for this. I think it’s (0:20:44) Kev: I I can’t remember. We haven’t talked about it either way, but that’s uh (0:20:51) Kev: that’s a (0:20:52) Kev: good looking direct (0:20:53) Al: really, yeah, I think they, that was a great direct because it shows (0:20:58) Al: it kind of confirmed a bunch of the stuff we already knew while also giving us enough (0:21:03) Al: to be like, oh, there’s more. Right. And, and I think it’s really, I think it’s really (0:21:09) Al: good looking. Like I love the different effects that you get in transforming into other animals (0:21:16) Al: and also having Pauline basically be like a parrot on your shoulder. Right. It’s really (0:21:22) Kev: yep it’s it’s so good I i love the online reaction that we the internet gave of like you (0:21:23) Al: fun. (0:21:30) Kev: know the trifecta of uh was it ralph and vanellope uh sully and boo and now we’ve got dk and pauline (0:21:38) Kev: you know big guy and then little girl um it’s it’s fun (0:21:38) Al: Look, it works, right? Like why, why break it? Why try and fix it if it’s not broken, (0:21:47) Kev: Exactly. It’s great. Um, yeah, I’m I’m very pumped. Uh, (0:21:52) Kev: for uh uh the the game or general, I guess. Um, it’s I’m a (0:21:59) Kev: little disappointed that we don’t get the animal buddies (0:22:02) Kev: per se. I mean, I know Rambi’s in there and and it’s kind of (0:22:06) Kev: in there, but you know, it’s it’s the functions been replaced (0:22:09) Kev: by your transformations and the transformations are cool. I (0:22:12) Kev: won’t lie. Um but uh I don’t know. I’m a guy who likes Rambi. (0:22:17) Al: Well, look, I don’t have any real history with the previous DK games other than trying them and not enjoying them. (0:22:23) Al: So I don’t particularly mind. (0:22:27) Al: I’m not a lower muncher. (0:22:30) Kev: Sure, I mean, it’s not even like lore stuff because that’s uh, that’s just uh, you know, I guess mechanics or (0:22:38) Kev: Gameplay traditions, whatever. But if you want to talk about lore, I mean we can get trying to you know (0:22:43) Kev: We can try figure out why on earth (0:22:48) Kev: Does how is Pauline hanging out a DK? How does that timeline work? (0:22:52) Al: Well, I think everything lines up if you just ignore the original DK game. I don’t think (0:22:59) Al: anything else is a problem. I think it’s only that. And I think that this ties in so much (0:23:00) Kev: Yeah. Which… (0:23:05) Al: better to Odyssey, because why would Pauline be the mayor of a city that’s named after (0:23:11) Al: her kidnapper? But she would be the mayor of a city that’s named after her hero. (0:23:12) Kev: Yeah, I like the way you think there that’s a good point, yeah, but and also like this (0:23:28) Kev: is even more so than Odyssey cuz I mean Paulina was in there was you know, she’s first time (0:23:32) Kev: back in forever or whatever but she’s you know, she has a starring role finally, that’s (0:23:40) Al: Yeah, my I also I have another theory that it might be time (0:23:47) Kev: All right, oh well there you are now we’re talking let’s get into that Zelda split timeline (0:23:55) Al: Well, I don’t even think it needs to be a split timeline, right? (0:23:58) Al: Like, if something happens and she gets shot forward and then she goes back in time after this, (0:24:04) Kev: Oh, I like it. I like. (0:24:05) Al: you know, she could still go through the whole thing, because the thing is, right, (0:24:09) Al: Pauline in Donkey Kong, that’s not this Donkey Kong, that’s Cranky Kong. (0:24:14) Kev: that is cranky kong who does exist yeah oh I like that that’s clever yeah there you go all right I like it (0:24:15) Al: So, you know, she’s obviously from the past. (0:24:22) Al: Or, or, here’s another suggestion. (0:24:25) Al: If Donkey Kong, if Donkey Kong and Cranky Kong are both Donkey Kong, then maybe Pauline. (0:24:32) Al: This could be a different Pauline. Maybe this is Pauline’s daughter. (0:24:35) Kev: You know, I mean, that’s well established, right? Bowser Jr. looks just like Bowser when he’s a baby, I guess, so you know. (0:24:45) Al: Pauline Jr. (0:24:46) Kev: Pauline Jr. could be! (0:24:49) Kev: Although, okay, you know what? You know what? I’ll even point the bat at the stands here. (0:24:54) Kev: I bet we get little Pauline here as a character in Mario Kart World War 2. (0:24:58) Al: I hope so. I do hope there is some stuff coming, so I saw someone note that some of the characters (0:25:06) Al: have lots of costumes, and some of them have almost none. In fact, some of them have none. (0:25:11) Al: And the interesting thing is, one of the characters that has almost none is Donkey Kong. He only (0:25:12) Kev: Yeah. (0:25:16) Al: has one costume. Just before a Donkey Kong game comes out, suspicious. So are we interested (0:25:17) Kev: It is very strange considering, you know, he’s… (0:25:21) Kev: Uh-oh, uh-oh! (0:25:28) Al: in a Mario Kart World update coming with some Donkey Kong costumes to encourage you (0:25:34) Kev: I mean (0:25:36) Al: to be interested in the new game? Maybe. Yeah. And we obviously have all the baby characters, (0:25:37) Kev: If if it feels like the most obvious dough in the world, right, um, so yeah (0:25:46) Al: so would we get a young Pauline, as well as the babies that we’ve got of the other characters? (0:25:48) Kev: I like it (0:25:51) Kev: How cute (0:25:51) Al: We don’t have Pauline at all. Oh no, we do have Pauline. But also Pauline only has one (0:25:53) Kev: We do it, Paul (0:25:58) Kev: Like a generic racer costume, so there you go (0:25:58) Al: costume. So, you know, the two of them, both in an upcoming game. You know, I will be very (0:26:05) Kev: Yeah, yeah, yeah (0:26:09) Al: disappointed if there’s not. But this makes you wonder what else could be related to things, (0:26:11) Kev: I you know that’s I don’t think you’re being unreasonable (0:26:16) Al: right? Birdo only has two costumes, so that’s an interesting one. Could there be a Birdo (0:26:22) Al: thing coming up? Who knows? Lakitu only has two costumes, and there is an update to… (0:26:28) Al: Why can’t I remember the name? Goodness me. Mario Party. Which Lakitu obviously has a (0:26:34) Kev: Which Mario what okay? (0:26:40) Al: big part in Mario Party. Maybe I’m stretching at this point. Who knows? But we’ll see. I’m (0:26:41) Kev: Yeah (0:26:48) Kev: We we will see I think that’s the end that’s all we can kind of say really um (0:26:54) Al: I’m sure we can say much more, but let’s not. (0:26:56) Kev: Well, well, okay, yeah, you know, I will say this like each his legs still make me very uncomfortable. I (0:26:59) Al: Fair, very fair. (0:27:03) Kev: Don’t like it (0:27:05) Kev: Get in the car. Don’t look at those freak. Yeah, no, no, I don’t like it. That’s (0:27:08) Al: Don’t put him on a bike. (0:27:15) Al: He should be in the cloud cart. (0:27:19) Al: That’s the only one he’s allowed to be in. (0:27:20) Kev: Yeah, you really or you know, I don’t care I (0:27:23) Al: No, I’m just saying. (0:27:26) Kev: Look, I don’t care if it’s like (0:27:29) Kev: Horrendous I don’t care if it’s horrendous like animation clipping just (0:27:35) Kev: Just stick the the dang (0:27:36) Al: The cloud around every cart you put them in. (0:27:40) Kev: Yeah, yeah, when he’s the bike it’s just clipping right to the cloud (0:27:45) Kev: Okay, you make it it’s worth it (0:27:50) Al: All right, so that’s my car. (0:27:52) Al: I’ve also I don’t want to talk too much about this, but I do want to mention it. (0:27:58) Al: I’ve opened Lens Island again and started playing that. (0:28:02) Al: So for context, I originally backed on. (0:28:06) Al: Kickstarter and I started playing it when it first came out, but it had no controller (0:28:11) Al: support and basically was horrible to use on the steam deck. (0:28:16) Al: So I have started playing it again, and it is less horrible to play on the steam deck. (0:28:24) Kev: But that’s always the bar we want less horrible (0:28:25) Al: And I think that’s as far as I’m going to go on this comp on it just now. (0:28:33) Al: I will probably go into it a lot more in the next. (0:28:36) Al: episode, probably, but no promises. (0:28:38) Kev: Okay, fine. Okay. (0:28:43) Al: So that is a thing that is currently happening that I am not going to give any opinions on right now. (0:28:52) Al: But finally, we are recording this on Saturday, the 28th of June. (0:28:57) Al: I have just finished the first day of Pokémon Go Fest 2025 Global. (0:29:01) Kev: Oh, is that what’s going on? Okay. (0:29:03) Al: That’s what’s today. (0:29:04) Al: Yeah. So, uh, I had. (0:29:06) Al: Fun. I got a few hours where I was allowed to remove my (0:29:14) Al: responsibilities from children and just go play Pokemon in Edinburgh. (0:29:17) Al: And yeah, I got a good amount of stuff done and I enjoyed that. (0:29:20) Kev: Cool. What is going on? What are they releasing? (0:29:24) Al: This is the Crowned in Shield form Zacian and Zamazenta. (0:29:30) Kev: Wait they weren’t in there already that’s weird, but okay (0:29:32) Al: No, they had the base forms, but not this Crowned in Shield form. (0:29:37) Al: Uh, because they’ve got to release them separately to make the most money, right? (0:29:42) Kev: - Oh, yeah, yeah. (0:29:46) Al: But yeah, so, uh, yeah, I think they did this one a lot better than the previous (0:29:52) Al: other forms, because with Curum and with, uh, oh, what’s the other one? (0:29:59) Kev: Uh, uh, uh, Nick Asma. (0:30:03) Al: Nick Rosma, thank you. (0:30:05) Al: with both of them. (0:30:06) Al: You have a certain amount of energy you need to get to fuse them, but if you separate (0:30:15) Al: them, you have to use the same amount of energy again to fuse them again. (0:30:21) Al: It’s like a thousand-fuse energy, or whatever they call it. (0:30:25) Al: I can’t remember and I don’t care. (0:30:26) Kev: Yeah, that’s correct (0:30:29) Al: Once you fuse them, you use up that thousand, but you get like a hundred per raid that you (0:30:33) Al: do. (0:30:34) Al: raids to get enough defuse once (0:30:35) Kev: Okay (0:30:36) Al: set of them. And then if you’re like, “Oh, I fused the wrong one”, and you unfuse it, (0:30:37) Kev: Yeah, oh (0:30:42) Al: you then have to do another 10 raids to do it. But of course, those raids were only available (0:30:45) Kev: It sounds like a lot (0:30:48) Al: for one weekend. They’ve never been available again, so you can’t get the energy anymore. (0:30:55) Al: It’s dreadful! (0:30:56) Kev: That sounds like a lot. (0:30:58) Al: Well, the good thing is that Zamasenta and Zacian, once you turn it into crown form, (0:31:04) Al: If you revere its form, you can… (0:31:06) Al: you can then do it again without using any energy. (0:31:09) Kev: Sure, okay. Okay, I mean, that’s that’s definitely nice. I just, man, I just got to say I didn’t go that long at all. But hearing how like, because I think Megas were kind of the first one where you had, you know, special mega energy or whatever. Like, it’s, oh, it doesn’t sound great. Just the oddest. (0:31:33) Al: The the Megas actually I think is a lot better than it was when it first launched. (0:31:38) Al: So like you you can get one free mega for each of your mega Pokemon once a week. (0:31:45) Al: So once you’ve done the initial one, every week, you can do it once for free. (0:31:49) Al: You only have to pay more energy after the first one (0:31:53) Al: if you want to do it faster than that. (0:31:55) Al: And as you get up the power, like once you can level up the mega and once you get (0:32:00) Al: Mega level 3. It matters. (0:32:04) Al: How much it costs so like every if you were to do it every single day, you wouldn’t be using a huge amount of energy so it’s it’s not it’s it’s much better than it was initially launched and I get why you know it is a bit frustrating that you still have to use it energy at all but it’s a lot less annoying you also get energy if you walk with them as a buddy and stuff like that so you know it’s it’s fine it’s fine it’s these fusing ones that are the most annoying because it’s like. (0:32:33) Al: I know have my necrosimas and my cutums fused and I can never unfuse them because I would never be able to fuse them again right like it’s just that’s it if you chose the wrong one tough and it’s really annoying because one of them I did choose the wrong one and but there’s nothing I can do about that I’m stuffed and that’s just what I have to live with. (0:32:40) Kev: Mm-hmm. Mm-hmm. (0:32:46) Kev: Oh, no! (0:32:50) Kev: Ugh. (0:32:52) Kev: Oh, that’s rough. That’s rough, buddy. (0:32:53) Al: Still. Yeah, that is life but yeah so there’s actions Amazon to was done much better and I got shiny. (0:33:03) Al: And I got my energy and I’ve I’ve powered them up so nice powerful Pokemon looking looking great my shiny shield was it shield form kind of what it’s called and they have new adventure effects so. (0:33:04) Kev: Yeah! (0:33:10) Kev: Yeah, that’s the game! (0:33:18) Kev: That’s cool, that’s good. (0:33:19) Al: There we go. (0:33:22) Al: And they can also be used because they’re when they’re in that form they can be used at power spots, which normally only dynamics Pokemon can be used a pair of spots, but of course you can’t you can’t. (0:33:33) Al: And they can also be used in Dynamax session and Amazon to but when they’re in that form you can use them a pair of spots so that’s fun. (0:33:44) Al: So yeah, I probably do a little bit tomorrow as well because it was Amazon to things action tomorrow, but which is a bit annoying, but if you got the ticket for go fest you do get enough energy to do one of one of the dogs, so I do have enough to do as action, but I probably want to get enough to do another one. (0:34:02) Kev: Sure. Well, I am glad that you’re enjoying it. (0:34:03) Al: Continuing to enjoy Pokemon go despite everything. (0:34:07) Kev: I don’t… (0:34:11) Kev: This, well, that’s kind of, uh, I mean, that’s just a blanket save these days. (0:34:20) Al: They keep trying to ruin the game, but I still somehow enjoy it. (0:34:24) Al: All right, let’s talk about some game use a woo. (0:34:31) Kev: Oh, wait, wait, back up. (0:34:32) Kev: I’m sorry, I just– (0:34:33) Kev: I don’t know why you just clicked something in my mind. (0:34:34) Kev: I forgot. (0:34:35) Kev: I want to follow up my Magic the Gathering thing. (0:34:39) Kev: So as I look, you know, I was dipping my toe in the MTG pool. (0:34:44) Kev: Guess what’s the next secret layer? (0:34:45) Al: I don’t know. (0:34:46) Kev: You know me. (0:34:48) Al: Ah, ah, ah, pressure, um, unicorn over the light! (0:34:53) Kev: Haha, oh, oh, that’d be so (0:34:54) Al: No, ah, no, um, let’s see, so Kevin, something Kevin would like. (0:34:59) Al: Well, it’s not going to be like anything Nintendo. (0:35:02) Kev: No, no it’s just very funny hearing that. (0:35:04) Al: Wait, is it? (0:35:06) Al: No. (0:35:08) Kev: I didn’t intend, I didn’t intend, life log Nintendo Pass. (0:35:09) Al: Well. (0:35:12) Kev: You don’t like Nintendo things, um, but it won’t, uh, MTG, I gotta say, it wouldn’t be (0:35:15) Al: I mean, no, no, no, no, no, no, no, that’s the opposite of what I thought, Kevin. (0:35:19) Kev: in there. (0:35:20) Kev: Yeah, okay. (0:35:21) Kev: Yeah, okay, yes, yeah, I know what you’re saying, but the way it came in my ears, it’s (0:35:21) Al: What I thought was, oh yeah, it could be, you know, you like Nintendo stuff. (0:35:25) Al: And I was like, oh no, but they’re not going to do something with Nintendo. (0:35:27) Al: That was my point. (0:35:30) Kev: It’s not too funny. (0:35:31) Al: Trying to accuse me. (0:35:32) Al: Accuse me of not thinking you like Nintendo stuff. (0:35:34) Al: Ah, no, I’ve not got anything. (0:35:39) Al: Nothing’s coming. (0:35:40) Kev: Ow! The lowest hanging fruit! Gotta go fast! (0:35:44) Al: Oh, Sonic. (0:35:45) Al: What? They’re doing Sonic, Magic the Gathering? (0:35:47) Kev: They’re doing- okay. (0:35:49) Kev: Yeah! Dude, they already did SpongeBob! Who cares? (0:35:53) Al: What? This is what one out all these cards look so good. (0:35:54) Kev: Oh, you missed that! SpongeBob’s in magic! Oh, yeah! (0:36:02) Kev: Don’t they? (0:36:03) Al: Oh, no. Oh, no. (0:36:04) Kev: They look- that’s- that’s the exact reaction. (0:36:10) Al: I don’t want this. Well, no, I do want this. (0:36:14) Kev: And you- and- oh, my- like, Shadow- (0:36:15) Al: I managed to not even look at the Doctor Who and Lord of the Rings ones somehow. (0:36:18) Kev: Oh- oh, yeah. (0:36:20) Kev: Shadow looks busted. It’s insane. (0:36:24) Kev: They’re no big the cats, so point against them for that. No cream, either. (0:36:28) Kev: But overall, it’s- it’s in their- (0:36:31) Kev: Ugh, Sonic’s ability, ‘cause you know, when they have an ability, they have a little, like, name for it. (0:36:36) Kev: It- it’s literally “Gotta go fast.” (0:36:38) Kev: You know “Gotta go fast” isn’t even from the games. (0:36:40) Kev: It’s just from the, uh, the- the dub intro of an anime. [Laughter] (0:36:45) Al: Yeah, I’m not particularly surprised. (0:36:48) Kev: Oh, yeah, Sonic’s going to magic. (0:36:50) Kev: It’s- ugh. I don’t like it. I’m- I’m- I’m- oh, dear. I’m cooked, as the children would say. (0:36:58) Kev: You know, Unicorn Overlord, it- wild as it- it’s not in Magic the Gathering, but in- they have one of those- (0:37:04) Kev: What is it? I think it’s, like, the Overlord edition. You know, one of the big fancy collector’s editions. (0:37:08) Kev: There’s actually a whole (0:37:10) Kev: building card game inside that it’s wild (0:37:16) Kev: Yeah, card games are my vice. They’re my legal addiction. Sonic’s coming to magic (0:37:16) Al: And will this be coming and will this be coming to arenas? (0:37:28) Kev: uh good question I don’t know arena is very weird because arena has (0:37:39) Kev: arena is kind of its own environment it has exclusive arena cards it has its own formats (0:37:45) Kev: and i’ll tell you the the bad ones we’re getting a spider-man set in a few months (0:37:51) Kev: that the spider-man set cards are coming to arena but not with spider-man full (0:37:58) Kev: they’re going to replace them with whatever generic magic card characters or whatever (0:38:02) Al: What? What does that even mean then? (0:38:05) Kev: it means they didn’t get the license to use it digitally (0:38:07) Al: What would be the point in adding the cards then, if they’re not the cards? (0:38:11) Al: So they’re gonna have like the same effects, but not use any names for Spider-Man. (0:38:14) Kev: yeah yeah you you get yeah you get pied or arachnid avatar I don’t know (0:38:18) Al: That’s so stupid. (0:38:20) Al: Just don’t do it. (0:38:28) Kev: uh good old magic together I i joined just this year what a good time to get into this game (0:38:36) Al: Update, I have downloaded Magi the Gathering Eraser. (0:38:39) Kev: yeah oh we gotta play some games um all right let’s go to non sonic base oh or is there (0:38:44) Al: Yes, yeah, news, game news. No, no, no, no, there’s obviously not. Research story have (0:38:47) Kev: is there sonic base news maybe not yet one day it’s inevitable (0:38:56) Al: announced that their 1.0 is coming the 21st of July, so it has been a long time coming. (0:39:00) Kev: Okay (0:39:02) Al: Let’s see, when did this first come into Early Access? February 2023 was when this launched (0:39:04) Kev: Yes, oh wait research, so I don’t know I heard something else okay that that is exciting (0:39:11) Al: in early access. (0:39:12) Kev: Research work takes forever to ask Cody. That’s why the 1.0. It’s it’s forever (0:39:14) Al: So, maybe we need to get our second harvest on this after the 1.0 is out. (0:39:18) Kev: It’s the equivalent of getting their PhD congratulations research story (0:39:23) Kev: I’m sure Cody isn’t triggered by this at all (0:39:31) Kev: Okay, so wait we got let’s see what is the date on the oh July 21st there (0:39:38) Kev: It is but it’s available on the on a beta branch. That’s weird. What do you mean? (0:39:43) Kev: 1.0 will be available in beta before one point (0:39:45) Al: No, no, that’s so. So that’s before launch, you’ll be able to play the beta. (0:39:48) Kev: Yeah, I know that that’s very weird to me like (0:39:52) Al: Well, OK, I see what you mean. I see what you mean. I see what you mean. So (0:39:57) Al: it’s not actually that uncommon in software development where you go, this is our beta for (0:40:05) Al: 1.0 or 1.1 or whatever. That is not that uncommon, actually. I think it’s less common in games, (0:40:07) Kev: Sure. Yeah. Sure. And I mean, like, you know, public betas and test servers, (0:40:12) Al: But it’s definitely something that you see quite a lot. (0:40:18) Kev: like they’re common and I’m not saying it’s unheard of, but I don’t know. (0:40:21) Kev: It just feels weird, especially in game dev, like the 1.0 is the big fitting, right? (0:40:25) Kev: So, uh, I don’t know, but whatever, um, but hey. (0:40:28) Al: You still have to pop the game you can’t just play it’s not just anybody can play it like it’s public (0:40:33) Kev: Yeah. (0:40:34) Al: But public for people who have paid for the game, right? (0:40:37) Kev: That’s true. Good point. (0:40:40) Kev: All right. But hey, it’s here. (0:40:42) Al: Tiny garden the content the (0:40:45) Al: Featured game of last week’s episode have released a statement regarding the Nintendo switch version (0:40:52) Kev: I didn’t think I’d ever hear a statement from Tiny Garden. (0:40:56) Al: This is this is great. I’m just (0:40:58) Al: going to read some of the statement because I don’t think I can really (0:41:01) Al: summarize it better than they have done. “We wanted to clarify some questions (0:41:06) Al: that have arisen regarding the Nintendo Switch version of Tiny Garden. We have (0:41:09) Al: been vague and perhaps not communicated with you as well as we could have, for (0:41:14) Al: which we apologize. We did not want to cause you unnecessary concern or bore (0:41:18) Al: you with technical details. The truth is that the Switch version of Tiny Garden (0:41:23) Al: will be ported by an external company. As we are such a small team it was very (0:41:28) Al: hard for us to do everything in-house. The problem here is we’ve not yet found a (0:41:32) Al: company that can port the game with the polish and quality that we feel (0:41:35) Al: comfortable with. Both our publishers Super Rare Games and us want to deliver (0:41:40) Al: the best possible version of Tiny Garden on Switch. However, we did not (0:41:43) Al: anticipate that this porting would be so complicated.” Hey, I could have told you. (0:41:48) Al: We’ve seen this before. (0:41:50) Kev: What are you talking about? (0:41:52) Kev: It’s katrossi katronfi, it’s fuckies! (0:41:56) Al: And then they go into details about complaining. (0:41:58) Al: About their game engine and that’s the reason. (0:42:02) Al: Sure, fine. (0:42:05) Al: It’s funny because it’s like, oh no, we didn’t know it would be complicated to bring it to a (0:42:10) Al: console. Like what did you expect? Like these things are always complicated. (0:42:14) Kev: Well, yeah, I mean anything game dev is complicated pretty much anything dev software dev is always complicated (0:42:19) Al: Yeah, exactly. (0:42:21) Kev: Well, look here. Here’s your free advice tiny garden people call biting studio (0:42:27) Kev: Those are the guys who make cassette beasts that except beasts is on Godot. They brought it to switch (0:42:32) Kev: It’s awesome on switch. There you go (0:42:33) Al: Yeah, yeah, yeah, that’s the thing. I suspect if you do it in Unity or Unreal, I suspect (0:42:42) Al: it is slightly easier because they are obviously like larger companies use them and so therefore (0:42:51) Kev: They’re established. (0:42:53) Al: need the console support to be as good as it can be, right? Because otherwise there (0:43:00) Al: There would be big problems because Godot is. (0:43:04) Al: open source and therefore more likely to be used by smaller teams, and they are less likely to be focusing on consoles at all more likely to be focusing on just PC because that is the easiest for. (0:43:18) Kev: Uh-huh (0:43:18) Al: I mean, it’s just the easiest to develop for full stop right because there’s no gatekeeper right like that has has been the case for a long, long time. (0:43:20) Kev: Yeah, I mean yes, yes, that’s correct (0:43:26) Kev: And probably will always be the case because just the nature of the beast so yeah (0:43:28) Al: Exactly. (0:43:29) Al: Exactly. (0:43:30) Al: Exactly. (0:43:31) Al: So there’s, they’re probably simplifying. (0:43:33) Al: Things in what they’re saying, you know, these things happen. (0:43:40) Al: I would like to clarify again, please, if you’re backing a game on Kickstarter, if you (0:43:47) Al: want it for console, don’t back it on Kickstarter, right? (0:43:50) Al: Like just, just like it’s the console is always like, it is when the Kickstarter happens normally, (0:43:59) Al: the way that it is happened is there is a working version of the game. (0:44:03) Al: It may not be final. (0:44:04) Al: It may not have all the content, but they have a game and it can run on PC. (0:44:08) Al: There will be nothing running on console at that point. (0:44:11) Al: And it’s very likely, unless they are a team that have ported to console before, it’s very (0:44:16) Al: likely that they have no idea what they’re doing with consoles at all, right? (0:44:20) Kev: Yep. (0:44:21) Al: And this, this isn’t meant to be harsh on them. (0:44:24) Al: This is just a fact that if you have, if you’re not a console developer, you do not know how (0:44:29) Al: complicated it is. (0:44:30) Al: I am not a games developer, right? (0:44:33) Al: I’m a web developer. (0:44:34) Al: And even in web development, there are things that if you don’t know how it works, it is (0:44:38) Al: so much more complicated than you realize. (0:44:42) Al: And there are just certain things that are more awkward. (0:44:45) Al: And if you haven’t started development on it, you don’t know how complicated it is. (0:44:49) Al: And it is likely not going to be done until the game is finished. (0:44:52) Al: That’s the other thing, right? (0:44:55) Al: Even Stardew Valley still doesn’t get updates out day and date on console, right? (0:45:00) Kev: Yeah. (0:45:01) Al: and stardew valley (0:45:03) Al: is one of the biggest indie games, full stop. (0:45:06) Kev: Yeah. (0:45:07) Al: It’s not like he’s only on his own anyway. He has a team that he works with, he worked with (0:45:12) Kev: Nice. (0:45:12) Al: porting companies before, he has done many different things, and even he can’t do it. (0:45:20) Al: It takes so much work, even big companies struggle with that. (0:45:26) Al: It is rare for a game to come out at the same time on PC and console unless you are one of (0:45:31) Al: of the biggest games and they will. (0:45:34) Al: Completely different teams working on the PC version, working on the switch version, working on the PlayStation version Xbox is different because they’re like the Microsoft of well, pretty much Microsoft have done so much work and I, you know, I’m the first to jump on Microsoft a bad bandwagon, but Microsoft have done so much work to make putting games to Xbox so incredibly easy it’s not. It’s still not just as simple as click a button. It does. (0:45:36) Kev: Mm-hmm (0:45:41) Kev: Yeah (0:45:44) Kev: They are a PC (0:46:03) Al: It does it, but it is so much easier than any other console. If you have an existing PC game, especially if you’re using the tools that Microsoft give to make the game on PC. (0:46:07) Kev: Sure. Yeah. Well, I mean, guess. Hi. Hey, I’m still holding out for mighty number nine (0:46:15) Al: All that being said, all that being said, never back a Kickstarter for a switch game. Just don’t do it, right? (0:46:25) Kev: on the 3DS. Uh, but. (0:46:31) Al: I have, I have, when I, when I bought my steam. (0:46:33) Al: Dick, it was so good because it meant that I could go through and like change (0:46:37) Al: all of my kickstarters to use to steam codes instead of switch get codes. (0:46:41) Kev: Mmm, yeah, at least (0:46:41) Al: And you get the game a year before, right? (0:46:44) Al: It’s just every, every, every single one is there’s none of them. (0:46:49) Al: Not a single game that I have backed on Kickstarter has released (0:46:53) Al: on switch at the same time as steam. (0:46:54) Kev: year you’re not wrong not at all ah well you know what though in this (0:47:03) Kev: particular case there’s an easy way to fix this you know what you don’t even (0:47:07) Kev: have to release on the switch tiny garden just so you know what we’re (0:47:11) Kev: canceling it we’re investing everything into the playdate port and we’re all in (0:47:12) Al: Honestly, a Playdate port would probably be quicker, because it would have to lose features, (0:47:17) Kev: we’re good all is forgiven (0:47:24) Al: right? It’s not going to be the same, the graphics are simpler, like honestly, if they started now (0:47:31) Al: from scratch, they could probably get a Playdate version out before they could port their version (0:47:34) Kev: Well, well there you go, Tiny Guard. The path is there. (0:47:34) Al: to Switch. I’m not joking. They would of course get a fraction of the sales, right? There are (0:47:42) Al: Playdates. Yes, it does. I love the Playdate, it’s so good. I just wish I played it more. (0:47:44) Kev: the dozens look I mean I might join the dozens I’ll say that (0:48:00) Kev: Yeah (0:48:05) Al: As far as I can see, the only number I’ve seen on Playdate sales was in May of last year, (0:48:10) Al: They said 70,000 have been sold (0:48:12) Al: But that was one year into it, and we’re now a year later, so who knows
This week on Firelink, KC, Marty, and Nick chat about a flood of good new games, including Death Stranding 2, Rematch, Ruffy and the Riverside, and Persona 5: The Phantom X.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
On this episode, the crew discusses profanity in games and when it becomes more a distraction. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be accurate depending on ad placement***On This Episode(19:46) News(48:04) New Games(49:35) Ruffy and the Riverside (Xbox)(1:03:22) FBC: Firebreak (PS5)(1:13:50) Rematch (Xbox)(1:21:03) Tomb Raider Pinball (Xbox)(1:25:56) Zombie Cure Lab (PC)(1:29:52) “Siren's Rest” [Still Wakes the Deep DLC] (PC)(1:34:55) “From the Outside In” Topic: Profanity in GamesGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Game time! We catch up on a bunch of reviews for new games and expansions -- tune in to find out how much we liked them! And whether Christina ever found her Pringle. Thanks to the publishers for providing review copies. Timeline: New games: 1:30 - The Architects of Amytis. 6:24 - Medieval Academy. 11:41 - Combo. 15:55 - Star Trek: Star Realms. New expansions: 21:45 - Evergreen: Pines and Cacti. 27:52 - Ancient Knowledge: Heritage. 34:44 - Sky Team: Turbulence. 40:31 - Rebel Princess: Happily Never After.
This Week's Panel - ElroyOMJ, Wakapeil Show Discussion - Wakapeil returns to the podcast in a delightful discussion with ElroyOMJ much like all the games they discuss return for another run. It's rewarms delights as Elroy brings Double Dragon 4 to the table boasting the cutting edge graphics/vibe of a thirty year old game, and Wakapeil somehow goes older discussing Retro Classics… a collection of games forty years old and that require more bandwidth than storage space. Games Mentioned: ElroyOMJ - Double Dragon 4, Sherlock Purr 2, Word Quest: Medieval Wakapeil - Retro Classics, Scheming Through the Zombie Apocalypse Ep2: Caged Year of the Veiner - xNeo21x is back with the Year of the Veiner update for May! (1:31:02) ----- AH101 Podcast Show Links - https://tinyurl.com/AH101Links Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube
On this episode, the crew talks about how online play has affected the multiplayer experience. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be accurate depending on ad placement***On This Episode(13:23) News(38:14) New Games(42:25) Mindseye (PS5)(50:54) Leaf Blower Co. (PC demo)(58:16) Chronicles of the Wolf (Switch)(1:06:13) Fomography (Xbox)(1:09:15) Date Everything! (Xbox)(1:14:52) “From the Outside In” Topic: Has Online Ruined Multiplayer?Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Codey and Kev go through all the news we missed on our time off. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:53: What Have We Been Up To 00:23:04: I Know What You Released Last Month 00:29:01: Codey’s Wholesome Direct Thoughts 00:34:33: Game Updates 00:48:28: Teased Updates 00:58:06: New Games 01:03:45: Other News 01:08:43: Tangent About Fruit 01:10:00: Outro Links Critter Crops “The Witch Reborn” Update Travellers Rest “Pet Party” Update To Pixelia “Controller Support” Update To Pixelia “Keybinding” Update Lightyear Frontier “Shifting Gears” Update Moonstone Island “Evolutions” Update Sun Haven “2.5” Update Research Story “1.0” Update Seeds of Calamity ConcernedApe Interview Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:36) Kev: And my name is Kevin (0:00:38) Codey: And we’re here today to talk about cottage core games (0:00:42) Kev: Whoo (0:00:44) Codey: Which it just seems like such a (0:00:47) Codey: Time to be talking about cottage core games. It’s nice. It’s nice. It’s cozy (0:00:53) Codey: It’s something that gets your mind off of (0:00:56) Codey: the general (0:00:58) Codey: gestures that world (0:01:01) Codey: And after a bit of a break last week we talked you talked about the wholesome direct correct (0:01:08) Kev: Yeah, I did and we did Al and I was present too. Yes (0:01:14) Codey: And so we have a decent amount of news to get caught up on (0:01:18) Kev: Yeah, non wholesome direct news other news that happened well (0:01:21) Codey: Yeah (0:01:23) Kev: Val was vacationing or no I’m working whatever Isle of Manning. That’s that’s what he does (0:01:29) Codey: isle of manning. Yes. (0:01:32) Kev: Yeah, so they got news (0:01:36) Kev: But yeah, this is a news up so that’s all it’s gonna be (0:01:38) Kev: Really, we don’t we don’t have any game or anything (0:01:40) Kev: But before that (0:01:42) Kev: Cody what has been going on in the world of Cody? Oh wait, you know what? Hold on. Hold on (0:01:47) Kev: Asterisk, let me put a special shout out to our dear friend (0:01:53) Kev: I’m gonna feel like a fool if I’m understood that misunderstood this but (0:01:56) Kev: shout out to our dear friend Aislinn and toast (0:02:00) Kev: she’s (0:02:00) Codey: Mm-hmm. (0:02:01) Kev: She’s getting hitched like actually is today if I understood correctly these ceremony (0:02:05) Codey: Mm-hmm. (0:02:08) Codey: Correct. (0:02:08) Kev: Recording so congrats to you Aislinn. Whoo. I thought it was next week. I had thought the date but I saw it wrong. Apparently. Oh (0:02:11) Codey: Yeah. (0:02:14) Codey: Well, so it’s tomorrow. (0:02:17) Codey: Her actual hit date is tomorrow. (0:02:19) Kev: Oh, it’s like practice (0:02:21) Codey: The number 16 is very important to her and her partner. (0:02:25) Codey: So they, it will be tomorrow as of, (0:02:29) Codey: but if you are hearing this, she’s a whole ass wife, y’all. (0:02:34) Kev: Yeah, she officially (0:02:37) Kev: Married wife marriage to whatever good for her. So congrats to Aisling. That’s so exciting (0:02:41) Codey: Married human. (0:02:43) Codey: Yeah. (0:02:44) Kev: I can’t wait to see the pictures and the news and all that stuff. Um (0:02:48) Kev: Good stuff (0:02:51) Kev: Okay, so with that that said Cody Cody, what have you been have you gotten married in the last week? (0:02:57) Codey: I unfortunately have not. My ring finger remains empty. But that is something that might happen (0:03:08) Codey: this year. But we’re not like we’re just gonna go do it. Like, so it’s not. Yeah, well, yeah. (0:03:15) Kev: Ah, shotgun wedding? (0:03:19) Codey: So it’s, I don’t know, it’s one of those like, we feel like it, but we just haven’t done (0:03:27) Codey: the place yet. And I don’t know if he’s I think he might be waiting to like, do a special proposal (0:03:28) Kev: Yeah, there you go. (0:03:32) Codey: or whatever, which is a little silly, because we kind of already know it’s gonna happen. But at the (0:03:37) Kev: Mm-hmm. (0:03:38) Codey: same time, like, I’m not gonna say no to being hampered for a moment or something. So, but no, (0:03:45) Codey: so not getting hitched, not getting engaged, none of that I have just been dissertationing and (0:03:50) Codey: dog sitting. So and chickens, chickens are the dog sitting. Yeah. (0:03:52) Kev: And chickens, apparently, you use these. (0:03:57) Codey: So dissertation, I am trying to defend this upcoming fall. So within the next like, (0:04:06) Codey: within the next six months, it’s horrifying. And so I have a lot to get done. And I finally (0:04:13) Codey: got money to hire people. So I have people that are helping me now. And so they I’m like, in the (0:04:22) Codey: lab a lot because I’m getting them to help me. I have people only through (0:04:27) Codey: July so with the in August I’m back to being by myself so these next few (0:04:30) Kev: Oh, oh you gotta squeeze out what you can. Yeah, oh you gotta move on. (0:04:33) Codey: months yeah these next few months are like as much as possible um so I (0:04:40) Codey: haven’t been dog sitting actually that much because I’ve been kind of switching (0:04:43) Codey: into like being on campus but I am dog sitting at this present moment my (0:04:47) Codey: advisor goes on a couple different summer vacations and I always like watch (0:04:53) Codey: his dogs and stay at his house and he also has chickens. (0:04:54) Kev: Mm-hmm. (0:04:57) Codey: the chickens come in he has I think four hens and then he bought seven baby chicks (0:05:06) Kev: okay (0:05:08) Codey: like right before he left one of them did not make it so far but I mean that’s they kind of just do (0:05:09) Kev: Yeah (0:05:12) Kev: No (0:05:15) Codey: that it’s not uncommon for that to happen so about all the other ones are doing great so I had to (0:05:16) Kev: Yeah (0:05:19) Kev: Yeah (0:05:23) Codey: Just kind of check on them and refill their water. (0:05:24) Kev: Can’t great good stuff (0:05:26) Kev: It’s it’s always surprises me how like affordable and easy it is to get into chickens if you have the space for it (0:05:32) Codey: He was like, it was so funny because we were texting about it. And he was like, he was (0:05:39) Codey: doing the whole like, back in my day, they used to be like a dollar each. And now they’re (0:05:44) Codey: $4, I guess. When you buy them, and he was like, it’s just so like, why is it selling? (0:05:45) Kev: Haha, yeah. (0:05:50) Codey: They used to be so much less expensive. And I was like, yeah, 100%. Um, but it’s fun. (0:05:52) Kev: Well, general gestures at the world, I guess. (0:06:00) Codey: So that I’ve also been doing (0:06:02) Codey: actual gardening at my house. (0:06:04) Kev: No, what’s growing? (0:06:04) Codey: So I have a bunch of peppers coming up, (0:06:08) Codey: some romaine, some kale, some tomatoes, and then I planted. (0:06:13) Codey: So all of those that I just mentioned (0:06:15) Codey: were like starts already. (0:06:17) Codey: So they were already like a little seedling. (0:06:20) Codey: They already have stuff going on. (0:06:20) Kev: Mm-hmm. (0:06:23) Codey: But I had these zucchini seeds that weren’t ready, (0:06:28) Codey: like weren’t started. (0:06:30) Kev: I know. (0:06:30) Codey: And so I put those, and they were, (0:06:32) Codey: actually, a little old. So I was like, I don’t know if this is gonna work. So I put the seeds in the ground, and low and behold, they are a bump in. So I actually need to thin those. Yeah, they actually, I actually need to thin those. And then in game news, I beat Breath of the Wild. And I started Tears in the Kingdom, and I did not get very far. I fell to the, to the ground, and then (0:06:42) Kev: life sprung forth. (0:06:52) Kev: Yo, congrats, okay. (0:07:03) Codey: immediately tried to make a wagon out of, because it’s like, there’s like parts all over the world. And there’s like, clearly, what are wagon parts. And I got almost all the way, and then I messed something up. And I like tried to shake it off. And it just broke the whole thing. (0:07:09) Kev: Yeah, yeah. (0:07:18) Kev: Oh, ha ha ha ha! Yeah! Yeah! (0:07:21) Codey: I haven’t really gotten back into that. (0:07:25) Kev: Oh, too disheartening. (0:07:26) Kev: Uh, um, okay, well, alright, there’s a lot here, so let’s back up one sec. (0:07:32) Kev: Okay, birth of the wild, what are your overall thoughts? (0:07:36) Codey: I really liked it. I think the story was don’t don’t look too hard at it, you know, like (0:07:41) Kev: Yeah, that’s correct (0:07:43) Codey: It’s pretty see-through, but it was a solid game. I had a lot of fun (0:07:46) Codey: I still have so much that I could do if I wanted to 100% it but I (0:07:51) Codey: Do not want to do that. So I’m not gonna do (0:07:53) Kev: Yeah, understandable. (0:07:56) Kev: Yeah. (0:07:57) Codey: Maybe it’s something I’d go back to later, but I just have I’m in this like (0:08:02) Codey: Purge mode where I’m like, I need to get through things. So I’m like purging my book (0:08:06) Codey: shelf. Like, I’ve been going through books that are on my bookshelf instead of buying (0:08:06) Kev: Mm-hmm (0:08:11) Codey: books this year and getting rid of a lot of that. I’ve been just going through like boxes (0:08:11) Kev: Mm-hmm. That’s good (0:08:18) Codey: that I’ve had for forever and I just need to get rid of them. So yeah. (0:08:20) Kev: Yeah (0:08:22) Kev: Yeah, okay (0:08:25) Kev: Understandable, okay, uh tears of the king. All right, you know what? (0:08:28) Kev: I think it’s probably for the best you take a breather because tears the I mean (0:08:32) Codey: Yeah. (0:08:33) Kev: There’s a lot new and like it’s sequel worthy (0:08:37) Kev: But it’s still you know, the the breath of the wild skeleton is there, right? So (0:08:38) Codey: Yeah. (0:08:40) Codey: Mm-hmm. (0:08:42) Kev: That’s a lot of breath of the wild at once and here’s the kingdom just like the predecessor is beefy (0:08:47) Kev: So, you know what, it’s probably for the best you take. (0:08:48) Codey: I think that’s the thing is like I started playing Tears of the Kingdom and I was like (0:08:56) Codey: I can see how this is going to be the same but also I’m not emotionally ready for these (0:09:01) Codey: changes like there was so much that like powers are different and I’m just struggling and (0:09:02) Kev: Yep. Oh, yeah. Yep. (0:09:09) Codey: so I yeah I needed to take a step back but yeah we. (0:09:11) Kev: Understandable, but it’ll be there when you’re ready. It’s good. It’s a thumbs up as well. (0:09:18) Codey: Yeah we’ve been doing a lot of stuff around the house and I’ve been trying to get rid (0:09:19) Kev: But yeah, I’d take a breather because it. (0:09:27) Codey: of a bunch of my specimens. I have like bugs that are that I caught like on my own that (0:09:32) Codey: I don’t actually they’re not part of anything that I just wanted to go through and I’m so (0:09:38) Codey: I’m finally starting to go through some of those so that my partner and we can have my (0:09:45) Codey: My partner and my roommate can have a freezer again. (0:09:48) Kev: Hmm (0:09:48) Codey: Everyone wants to be with the weird bugs early until they realize it means no freezer space because your freezer is all bugs. (0:09:56) Kev: that’s good good stuff (0:09:58) Codey: So yeah. What have you been up to though? How’s the pup? (0:10:04) Kev: oh the pup the pup is is he’s got healthy six seven months old he’s I mean he’s full size (0:10:11) Kev: he’s gonna be a little guy forever he’s toy variety of poodle but he still is energetic (0:10:12) Codey: Yeah. (0:10:16) Kev: and chaotic as always um still very much puppy um yeah um but uh but he’s yeah he’s a lot of fun (0:10:25) Kev: and still a lot of work, a lot of energy. (0:10:26) Kev: but it’s good. (0:10:29) Kev: Let’s see, other thing, non-puppy things. (0:10:32) Kev: So, I got Kyle and his late birthday gift to Switch 2 on just Friday. (0:10:40) Kev: That was a wild ride because, so the week, Switch 2 is a week out now, basically. (0:10:48) Kev: And I heard people, you know, I didn’t hear any horror stories of PS5, like, oh, it’s not available anywhere. (0:10:54) Kev: I heard everyone was getting it fine and so on. (0:10:56) Kev: And then later in the week I heard, “Oh, this is now the fastest selling console of all time ever.” (0:11:06) Kev: And then when Friday came and I got my paycheck, I was like, “Okay, so where do I get my Switch 2 for Calvin?” (0:11:12) Kev: And, “Oh, oh, it is now sold out everywhere. Oh, and so I’m sweating here.” (0:11:18) Kev: And then I reached out to someone who’s never done me wrong. (0:11:24) Kev: me wrong, someone all reliable. (0:11:26) Kev: you know I heard it was going in and out at stock in some places so I called (0:11:29) Codey: - Ah, yeah. (0:11:35) Kev: my local Costco and sure enough they got him so I was like well you going to (0:11:40) Kev: Costco and so I picked up you know my like switch to and four dozen eggs and (0:11:46) Kev: lemonade you know as one does at the Costco (0:11:48) Codey: Yeah, Costco. Costco also one of the only corporations that did not back off of their queer and diversity stuff when the new administration came in so great, great business to support. (0:12:00) Kev: Yup, yup, yup, Costco generally one of the better ones, not as horribly monstrous as (0:12:11) Kev: other corporations, um, you know, there’s still corporation or whatever, but generally (0:12:17) Kev: I hear good things, um, but anyway, so yeah, so Costco’s great, their food court’s still (0:12:22) Kev: great, um, that I got to switch to at Costco, it came in a bundle, I, I, I drew to Costco, (0:12:28) Kev: There was a discount. (0:12:29) Kev: You get a… (0:12:30) Kev: You get the Switch 2. (0:12:31) Kev: You get the Mario Kart World and a year of the Nintendo Online, the expansion, the better (0:12:37) Codey: live or whatever oh (0:12:40) Kev: one. (0:12:41) Kev: I forget the final price, but it is at a discount, all the stuff all together. (0:12:46) Kev: So that was nice. (0:12:51) Kev: And yeah, so we fired it up, Calvin played a lot of Mario Kart World with Calvin, I see (0:12:56) Kev: for myself, um, it, Mario Kart world is, you know, (0:13:00) Kev: interesting. Like now, now I can understand the process on the stuff Al said. (0:13:05) Kev: So like the Grand Prix is the biggest change because, um, you know, (0:13:09) Kev: in, in all the other Mario karts, it’s okay. Here’s your four courses. (0:13:12) Kev: You run three laps in them or whatever, right? That, that’s just how it is. (0:13:16) Kev: Okay. Now here, it’s not so much like you’re driving to, (0:13:21) Kev: I mean, you are kind of driving to the next track technically, (0:13:23) Kev: but really that’s just part of the Grand Prix. Like instead of three laps, (0:13:28) Kev: There’s three sections and the first section is… (0:13:30) Kev: Okay, drive to, you know, the next track or first or part of it or whatever, so (0:13:36) Kev: It’s less lab continuous laps around a single track and more just going across this entire island in bits and chunks (0:13:45) Kev: So yeah, that is different (0:13:49) Kev: Overall it’s solid. It’s Mario Kart. What can I say? (0:13:52) Kev: But but yeah, it did (0:13:55) Kev: One thing I will say that the huge cast and roster is actually it’s pretty awesome (0:14:01) Kev: just (0:14:02) Kev: Yeah, like cow cow is great actually (0:14:06) Kev: Yeah, and just other random weirdos and losers like the fishbone or pianza (0:14:11) Kev: And even the the main roster that you know the named characters they they have their costumes and a lot of those costumes (0:14:18) Kev: They’re pretty good. I won’t lie (0:14:22) Kev: You get Luigi dressing up like a like a was they called the gondolas in Venice and like one of those guys the gondola (0:14:28) Codey: Oh yeah, yeah, Donna Lear, yeah. (0:14:30) Kev: Yeah, there you go. That’s the word (0:14:33) Kev: Yeah, you get biker characters and just oh, it’s fun (0:14:37) Kev: There’s it’s it’s a lot to see and do (0:14:42) Kev: So yeah, oh, that’s good and the switch to in general (0:14:47) Kev: Holy moly that the technical upgrade is very not just palpable like it’s it’s it’s clear like night and day (0:14:56) Codey: I would hope so. It’s been like 5 years, right? (0:14:57) Kev: And not (0:15:00) Kev: Yeah, no, it’s been almost ten (0:15:04) Codey: Oh my god. (0:15:08) Kev: Yeah, yeah (0:15:08) Codey: That’s… I blinked. (0:15:12) Kev: 2016 or 27th, I can’t write the double check but one of those two that’s almost 10 years (0:15:14) Codey: Holy heckaroo. (0:15:18) Codey: Oh my gosh. Yeah, so it sure as heck better be an improvement. (0:15:21) Kev: Yeah, it is (0:15:23) Kev: But what’s nice is you don’t like cuz you know, there’s the whole switch to upgrades for all these games or whatever (0:15:28) Kev: You don’t even have to get it (0:15:30) Kev: I mean it’s like my brother Calvin, he played Splatoon (0:15:32) Kev: And so one of the first things he did was like (0:15:34) Kev: Okay, I’m gonna play Splatoon 2 or 3 or whatever on the new Switch (0:15:38) Kev: And oh yeah, you can see right away (0:15:40) Kev: Dang, look at those frame rates (0:15:42) Kev: They’re real now (0:15:44) Codey: as with the like switch copy, the old copy, it’s backwards compatible. Yeah. (0:15:47) Kev: Yeah, with his Switch copy (0:15:49) Kev: Yeah (0:15:50) Kev: Yeah, it’s backwards compatible (0:15:52) Kev: And he didn’t get an upgrade pack or whatever (0:15:54) Kev: Just running on the better hardware (0:15:57) Kev: like you can do the games just there (0:16:00) Kev: they just run better so very very cool but but yeah so switch to it’s it’s it’s (0:16:07) Codey: Yeah, good that good that you got one. So I was last week (0:16:12) Codey: Last weekend was go fest. I believe question mark (0:16:16) Codey: Yeah, last weekend was yeah last weekend was go fest and so a bunch of us were running around, New York City (0:16:17) Kev: this weekend I i heard (0:16:23) Kev: oh oh new york city go fest yes okay (0:16:23) Codey: and (0:16:25) Codey: friend of friend of the pod Chris Rivate (0:16:29) Kev: - Yeah. (0:16:29) Codey: Was trying to find one man (0:16:34) Codey: And he could not find one (0:16:35) Kev: Yeah. (0:16:37) Codey: He went to some targets. He went to the Nintendo store. He went he couldn’t I don’t know if he’s found one that by now but (0:16:40) Kev: Yeah. (0:16:41) Kev: Yeah. (0:16:42) Kev: Ooh. (0:16:44) Kev: Yeah, ooh, they didn’t have the Nintendo Store. (0:16:46) Kev: That’s rough, ‘cause the Nintendo Store (0:16:48) Kev: generally is pretty stocked with these things. (0:16:48) Codey: Yeah (0:16:50) Codey: Well and my partner’s uh (0:16:52) Codey: The building he works in is right is like the Nintendo building. Basically. It’s like right there (0:16:58) Codey: And he said the week before like all leading up to it (0:17:01) Codey: They had like 30 stations where you could play switch to out like just on the sidewalk (0:17:05) Kev: » Yeah. Oh, that’s cool. (0:17:07) Codey: Um, and yeah, and and those were all gone because i’m assuming they probably still (0:17:15) Codey: Uh, but yeah, it was it was crazy. Um, so many people would switch to stuff and and Pokemon people and (0:17:25) Kev: that’s that’s cool that’s cool but hey um I like I hope chris finds it soon um I i know they’re (0:17:32) Kev: actively trying to you know they’re trying to feed the machine and get restocks everywhere (0:17:36) Kev: I don’t think this is a ps5 situation where it’ll be gone for a year but you know fast to selling (0:17:43) Kev: cons of all time like holy mackerel I don’t think anyone expected that it’s it’s there’s demand for (0:17:48) Kev: it I guess um 10 years yep um (0:17:55) Kev: yeah that’s that’s good I mean overall thumbs up what can I say you know um prices it is what it (0:18:01) Kev: is but you know it’s it’s still good like in a vacuum um oh oh you know what i’m going back (0:18:07) Kev: to mario kart world first because I just remember two other thoughts I want to add first of all um (0:18:10) Codey: Okay. (0:18:11) Kev: so the race is now 24 people in a race right which is kind of insane um but this actually (0:18:18) Kev: had some upsides because the tracks are now really wide generally speaking (0:18:24) Codey: - Mm-hmm, mm-hmm, okay. (0:18:26) Kev: which you know there’s still turns that are unforgiving and you’ll fall off or whatever (0:18:30) Kev: but like the golden like the golden mushroom you know the one you can just spam and go go go go (0:18:36) Codey: Mm-hmm (0:18:36) Kev: like that one’s really good now because you can actually just stay on the track instead of just (0:18:40) Kev: flying off in his space yeah so I i actually like that part of it um and then one of the new modes (0:18:40) Codey: You’re not gonna bump off of things yeah (0:18:48) Kev: it’s called knockout rally um I think I like it better than the standard grand prix it it feels (0:18:56) Kev: so how it works is you have your 24 racers and they give you like an eight section chunk of the map (0:19:03) Kev: like okay here’s point a here’s point b c yada yada yada and so every checkpoint the bottom (0:19:10) Kev: four people are eliminated from the race so you start at 24 and at the end of it you’re it’s the (0:19:16) Kev: top four racing for first place of the overall thing um and that’s a fun mode I guess because (0:19:21) Kev: Because as you get towards the end, it feels a little less chaotic and more like the… (0:19:25) Kev: Classic Mario Kart, which is nice because you get a taste of both ends of the spectrum. (0:19:33) Kev: Because yeah, let me tell you, the 24 racers, it’s insane because if you’re in first place or dead last, it’s caught anywhere else. (0:19:42) Codey: Yeah. (0:19:42) Kev: It’s it is blink and you’re 10 places back. It’s insanity. But um… (0:19:46) Codey: Yeah, I used to play track media and it had a thing like that. (0:19:51) Kev: Oh! (0:19:52) Codey: Yeah. (0:19:53) Kev: Yeah, it’s good. I like it a lot. (0:19:55) Kev: Good stuff. Um, I don’t know. Yeah, switch to like I said overall thumbs up Mario Kart. Good stuff (0:20:02) Kev: Alright, let’s see other than that like so that was Calvin’s thing my own things (0:20:06) Kev: I’ve continued to play unicorn overlord the strategy game with a million layers of strategy (0:20:11) Kev: I don’t think I mentioned it so that you can adjust the logic of your your actions, which is insane to me (0:20:19) Kev: So like you’ll have an let’s say an archer, right? They fire an arrow (0:20:22) Kev: oh well, you can set conditions on (0:20:25) Kev: the attack like okay use an arrow on people in the back row or people only flying units or people that have health so on and so forth. It’s just more and more layers on complexity like good complexity of stuff you can do. It’s insane. It’s for crazy weirdos like me. I love it so much. It’s called Unicorn Overlord. It’s on Switch, PS5, Xbox. It’s on all sorts of things. I found it for cheap on Switch like 30 bucks. It’s on the (0:20:55) Kev: It was a $60 full price game when it came out, but it’s it’s cheap now. It’s it’s so good. And I reached the what I forget the name of the place. I reached the country of the beast people. It’s a whole country of like can have human anthropomorphic beast people. You got werewolf people, the bear people, owls, what else? Foxes and cats. I don’t remember. It’s a whole zoo of (0:21:25) Kev: beast people, which is really fun. I don’t know like and they’re you know, they’re kind of their own variation of classes. Like the bears are huge. They have a huge shield and a huge hammer. Oh, I love it. I like it’s it’s fun. It’s a lot of fun. It’s it’s flavorful. But yeah, Unicorn Overlord is good. It’s great for a freak like me. Another than that, the big one in line with the Switch 2. We got back the interwebs. I have internet running in my (0:21:55) Codey: Yay! (0:21:55) Kev: house and recording. I’m catching up on stuff. Zen la zone zero had its big 2.0 update while I was gone. And I floated that it’s a lot of stuff. It’s Zen la zone zero. I’m into it. And you know, it’s for me. But but oh my gosh, so much stuff to catch up on. And then that’s true for like all the other stuff that you know, my usual online haunts and whatnot. But um, but yeah, it’s nice to have that. At least I can watch videos at home now. But yeah, that’s (0:22:25) Kev: That’s what’s going on with me a lot of stuff. I guess works busy. Oh, oh, you know what minor little golf clap for myself here (0:22:34) Kev: so I (0:22:36) Kev: The company I started a couple months ago in February (0:22:40) Kev: My role is now sales engineer (0:22:43) Kev: So I am technically part of sales team a salesperson making sales or should be I made my first sale (0:22:49) Kev: It’s a little one, but it is a first sale. So yeah a golf clap for me. I did a thing (0:22:55) Kev: So yeah, there’s that. Okay. All right, Kevin’s done. All right (0:23:00) Kev: Let’s let’s get into it. All right next stuff. All right, what do we what do we got here? (0:23:04) Codey: Yeah, next is, “I Know What You Released Last Month,” so this is the every month we have a segment at the beginning of the first episode of the month or something which we’re doing it now. (0:23:20) Codey: We just talked about things that came out last month. So this is stuff that might have slipped under our radar, might have been on your radar, but you also have not noticed that it came out. (0:23:30) Kev: Yeah, I see one at least one (0:23:32) Codey: Um, so these are these (0:23:34) Codey: are the things so we oh I do see one too. So we have ratopia to pixellia franamon ea (0:23:40) Kev: That’s okay, okay (0:23:44) Codey: pixelshire or ea being early access pixelshire dole octown early access of life and land 1.0 (0:23:53) Codey: fantasy life I the girl who steals time and battle country do any of these jump out to you (0:23:58) Kev: Okay (0:24:00) Kev: Well, I got one ratopia. It’s a good game. We did the Kelly and all the nepsilon it you go listen to it (0:24:07) Kev: So that’s a thumbs up from me. Um (0:24:09) Kev: The fantasy life I’ve talked about that. I played the DS once good game gonna get the sequel eventually. I’m (0:24:17) Kev: Not yet, but I will get it. But the big one that I missed I didn’t realize it was out cattle (0:24:24) Kev: cattle country (0:24:26) Kev: Good mood, you know (0:24:29) Kev: I want to do that (0:24:31) Kev: So yeah, I’ll be looking at that. I didn’t realize it was out (0:24:35) Codey: - Mm-hmm. (0:24:36) Kev: What about you anything catch your eye (0:24:39) Codey: Of Life and Land caught my eye. (0:24:41) Codey: So that’s a game that I’ve been wanting to play, (0:24:43) Codey: but it’s a terrible time, terrible time to come out. (0:24:47) Codey: So anything could come out for the rest of the year (0:24:51) Codey: and it would be a terrible time. (0:24:51) Kev: No, it’s gonna be so we’re gonna need I know what you released last year (0:24:53) Codey: It’s just gonna be a bad time for me. (0:24:58) Codey: Yeah, and then I can go, it’ll be at the end of the year (0:25:01) Codey: and that’s when I will just have it. (0:25:03) Codey: I will have all the money (0:25:05) Codey: and a big fat job with all those jobs that still exist. (0:25:07) Kev: You go (0:25:09) Codey: Ha, ha, cry. (0:25:14) Kev: Man (0:25:14) Codey: And I’ll have so much money (0:25:15) Codey: and I’ll be like, oh, what can I spend money on? (0:25:18) Codey: No, so, okay. (0:25:19) Kev: Well, I (0:25:20) Codey: Yeah, that, but what? (0:25:21) Kev: Just I just want to add on on that note (0:25:24) Kev: so the company I work for their headquarters is actually in China and (0:25:30) Kev: Our products are manufactured in China with steel from China (0:25:35) Kev: And again, I started this and (0:25:37) Kev: February right like right early February. So like too much jobs into my or two weeks into my job (0:25:44) Kev: You know things happened and then I was like, well, I might be screwed (0:25:49) Codey: Yeah, it’s just up in the air. (0:25:52) Kev: Yup, no, I say that so much jokingly so far it’s okay (0:25:56) Kev: I did not felt shaky security or anything but still the the timing of that was oh (0:26:02) Kev: That was that was wild. Huh? Anyways, but like I said general (0:26:05) Codey: Yeah, it’s a great time to work in conservation, tell you what. (0:26:08) Kev: Oh (0:26:13) Kev: It’s it’s general gestures at the world, right? (0:26:18) Codey: We are here for escapism. (0:26:22) Kev: Yeah, oh, yeah, I want to escape there’s a bandit (0:26:29) Codey: You want to be a bandit? Is it bandit like Bluey’s dad? (0:26:34) Kev: no not that bandit you know we had um momo con in atlanta one of our big cons that one’s very (0:26:41) Kev: like anime focused for whatever reason they brought uh the voices of bandit and chili (0:26:45) Kev: I didn’t go see them but they were here and like dang that was a good get they were they’re like (0:26:52) Kev: the the headlines they’re like top of billing of the the guest list yeah yeah they would be um (0:26:54) Codey: they would be. We have right now, we have a convention near us that has a giant reunion (0:27:04) Codey: of people from Twilight. There’s also Dante Basco, who plays Zuko in Avatar. He has some (0:27:06) Kev: Oh! (0:27:13) Kev: Yo. Yo, we… (0:27:15) Codey: other roles, but my favorite role of his was Rufio and Hook. But yeah, that’s there’s some (0:27:23) Codey: good names in it. (0:27:25) Kev: Yeah, MobileCon was strong this year. They had some good names. I think they also had some Avatar people, um… (0:27:32) Kev: I know, but yeah, but Band and Chili were another like, “Oh, here’s the ones we were highlighting on. Here’s the, like I said, top building and a little guest list or whatever.” (0:27:41) Kev: Um… (0:27:42) Kev: Ah, Louie’s so good. (0:27:45) Kev: We, we gotta, we still have to do a greenhouse episode of How We Talked About It, and I’d love to do it. (0:27:46) Codey: I just need it back. (0:27:49) Codey: Oh my gosh, I’m not ready to cry. (0:27:51) Kev: Just… (0:27:53) Kev: Well, now we… (0:27:56) Kev: Yeah, there’s a lot of episodes that get emotional reactions, more than you’d think. (0:28:04) Codey: - Yeah, there was one that just like out of nowhere, (0:28:06) Codey: hit me and I was just sobbing. (0:28:07) Kev: Alright, which one? (0:28:10) Codey: No, I’m not, wait, it’s a great way for the greenhouse. (0:28:12) Codey: I’ll tell you not on the, yeah. (0:28:13) Kev: Alright, we’ll stay on the greenhouse, okay? (0:28:15) Kev: You know, look, it’s not my number one, but any time they show an older, bluey, I just scream. (0:28:16) Codey: We’ll do a greenhouse sometime soon without that. (0:28:24) Codey: - Yeah, yeah, yeah. (0:28:28) Codey: With the tree and the camping and the, (0:28:29) Kev: Alright. (0:28:30) Kev: Oh, that was a good one. (0:28:32) Codey: that was a good one. (0:28:34) Codey: So that is what released last month. (0:28:35) Kev: Alright, you know what else was good? (0:28:39) Codey: Are you gonna talk about the wholesome directs? (0:28:40) Kev: I was, because that was… (0:28:42) Kev: Yeah, oh yeah, okay, well yeah. (0:28:43) Kev: But that was the stuff that came out. (0:28:45) Kev: Was there any, you know, I’m going too fast here. (0:28:47) Kev: Is there anything else you wanted to talk about on the stuff that came out? (0:28:49) Codey: - No, no. (0:28:50) Kev: Okay, now, I mean, I’d have to… (0:28:53) Kev: I don’t remember all these names off the top of my head (0:28:55) Kev: So maybe a missing one, but I mean either anyways, but yes wholesome direct that was also good Cody (0:29:00) Kev: Do you have any thoughts on the wholesome? (0:29:02) Codey: So, uh, the question that I’ll pose specifically was did I have anything that you guys didn’t say I didn’t listen to last week’s episode yet (0:29:10) Codey: I’m sorry, so (0:29:10) Kev: That’s fine. No, that’s fine. I’m usually a couple weeks behind myself. (0:29:13) Codey: But (0:29:14) Codey: but also I just um, I just like (0:29:20) Codey: Watch the first like I watched the whole host and direct but a lot of it was I was just like I (0:29:26) Codey: Expected that yep. Okay. Yeah, I’ve heard this is coming out. Okay, this this is to be expected (0:29:30) Kev: Mm-hmm (0:29:32) Codey: The only thing that I was super stoked about and I wrote a note down and I put underlined an exclamation point (0:29:38) Codey: Was leaf-blowing games (0:29:40) Kev: Yeah (0:29:42) Kev: So I’m like (0:29:42) Codey: Um, yeah (0:29:44) Kev: Powerwash simulator has established a genre like it’s wild but here we are (0:29:51) Kev: It’s it’s just that satisfaction of I don’t know clean like sing something becoming clean. I guess like I (0:29:59) Kev: Guess that’s I mean I so one of my little habits quarks. I am infamous for (0:30:08) Kev: adjusting like (0:30:10) Kev: If I’m just standing by some are just like waiting for something or whatever and I see like a dusty area I will start (0:30:17) Kev: dusting that thing cuz I (0:30:18) Codey: Yeah, I do stuff like that too. And then it’s really awkward when I’m doing it. And I’m waiting for my friend to get like ready to go do something and then I’m like cleaning up their house and they’re like, Oh, I’m sorry. Am I dirty? And I’m like, No, I just need to do this. (0:30:20) Kev: That’s that’s (0:30:29) Kev: Yeah (0:30:38) Kev: Yeah (0:30:40) Kev: Absolutely. Yeah. Yeah, so it’s no I’m not trying to shame or do anything just I can make like there’s an opportunity to make a dust (0:30:47) Kev: Bunny here, and that’s that’s that that’s a good one (0:30:48) Codey: Or like, I’m sorry, I looked and this plant, uh, like I checked it and it desperately needs water. So I don’t say that. Oh, that was a big. (0:30:56) Kev: Yeah, oh (0:30:59) Kev: Okay, you know that that one might be a little harder like I could see it cuz you know that that one’s like (0:31:06) Kev: Active care of a living thing right like the dust thing that that just happens passively (0:31:11) Kev: But like I get it and I’m like I’m this. Oh, that’s that’s rough. But um (0:31:17) Kev: But yeah, but it’s the same thing. Yeah, just just chicken something offer, you know (0:31:22) Kev: Hi, yeah, you know what hydrating a plant that is a good one right like seeing the water (0:31:26) Codey: Yeah and like you can, especially like I know how to, I’ve had a lot of these plants like I (0:31:26) Kev: Go in and the soil absorbs it (0:31:32) Codey: go to a friend’s house I see their pothos is looking kind of sad and then I can also first of (0:31:37) Codey: all pop those you can just water the crap out of those they’re fine but like or a monstera or (0:31:42) Codey: something and I you can check the soil you can just dip a finger into the soil and if it is bone (0:31:46) Codey: bone dry just pour a little water and just give her a little love. Especially as grad students like (0:31:50) Kev: Yeah, yeah (0:31:53) Codey: we usually have so much going on like (0:31:55) Kev: Yeah (0:31:56) Codey: it’s good to just like take care of something for someone so yeah that (0:31:58) Kev: Yeah, yeah for sure yeah, absolutely I get that and like us (0:32:03) Codey: leaf-blowing game though so it was funny because like I was listening to this (0:32:04) Kev: Yeah. Oh, yeah (0:32:09) Codey: while I was the wholesome direct in the um in the museum that I worked in and (0:32:14) Kev: Uh-huh (0:32:14) Codey: people that were working in the museum were like what are you freaking out (0:32:17) Codey: about I’m like this is a leaf-blowing game and like someone was like what do (0:32:21) Codey: you mean and then someone else started explaining they’re like yeah it’s like (0:32:24) Codey: Like, it’s like– (0:32:26) Codey: like, leafblowing, or, like, there’s a power wash one. (0:32:29) Codey: But, like, why don’t you just, like, get one in real life? (0:32:33) Codey: Why don’t you just go get a leafblower? (0:32:35) Codey: And I’m like, first of all, that’s money. (0:32:36) Kev: It’s money. (0:32:37) Codey: Second of all, I can’t– (0:32:38) Kev: Yeah! (0:32:42) Codey: like, it wouldn’t take me that long to leafblow my yard. (0:32:45) Codey: And then it would be done. (0:32:46) Kev: Yeah (0:32:46) Codey: And then I would have nothing left to leafblow. (0:32:49) Kev: Yeah, yeah (0:32:50) Codey: So I also actually have a leafblower already. (0:32:53) Codey: But we– (0:32:55) Kev: Yeah (0:32:56) Codey: Yeah, this is different. (0:32:57) Codey: Like, I can power wash a children’s playground (0:33:01) Codey: as a Stegosaurus, and I can try and get the soccer ball (0:33:03) Codey: to go up the slide and get extra points. (0:33:05) Kev: Yeah, that’s true man, so you know, I live in an apartment so I get even less leaf blower powerwash opportunities or whatever, but (0:33:07) Codey: Like, that’s just– that’s just fun. (0:33:10) Codey: That’s just pure fun. (0:33:21) Kev: The one thing I’ll do on I don’t even do it out of like generous and most times I do out of spite or impatience (0:33:29) Kev: There’ll be shrubs or trees that are just they’re just growing way too long (0:33:33) Kev: Like actually interferes (0:33:35) Kev: Like I need extra clearance for walking or I have more of a hassle for me to go under so I’ll go out and trim him up and oh there we go (0:33:36) Codey: Mmm, mmm, mmm, mmm. (0:34:02) Kev: I can now walk without having to bend. (0:34:05) Kev: That’s why leaf blower simulator exists for these exact reasons. (0:34:09) Codey: It’s intruding on public space. (0:34:11) Codey: They needed to take care of it and they didn’t. (0:34:35) Kev: Let’s start with updates to games that exist going from old to new. (0:34:40) Kev: We are going to start with Critter crops. (0:34:44) Kev: The witchery born. What a name for an update. (0:34:48) Kev: The witchery born. (0:34:48) Codey: Yeah, that’s a pretty, pretty, like, metal name, yeah, exactly. (0:34:51) Kev: Metal. (0:34:56) Kev: It’s a very cute, cozy art style on critter crops. (0:34:59) Kev: It’s very adorable. I love it. (0:35:01) Kev: called the witch reborn you know it’s the fear street (0:35:03) Codey: Yeah. (0:35:05) Kev: three three four um it. Mm hmm. (0:35:09) Codey: Yeah, so this one adds a new vendor, (0:35:12) Codey: which I’m assuming is the witch, a new grimoire, new UI. (0:35:16) Codey: It adds new turn by turn combat and different customization (0:35:21) Codey: options. (0:35:22) Codey: But I think the biggest thing for y’all, for you and Al, (0:35:25) Codey: and probably for our audience, is complete controller support. (0:35:30) Codey: And they say, quote, this one was a doozy to. (0:35:33) Codey: Implement. Unfortunately, it’s not perfect. (0:35:35) Codey: So we recommend not swapping back and forth between joystick and mouse and keyboard. (0:35:42) Kev: Are there people who do that? (0:35:44) Codey: I thought that’s a choice. (0:35:49) Kev: You know what, that’s fine. Let those people- I think those people deserve it, if that’s what they want to do. (0:35:54) Kev: Let them- we’re introducing updates to make their lives more miserable. (0:36:00) Kev: Freaks! (0:36:04) Kev: I’m kidding. Obviously there’s- I’m sure- I look- I don’t mouse and keyboard at all in general, so… (0:36:10) Codey: Or maybe your controller’s dead. (0:36:11) Codey: Maybe you have ADHD and you forgot to charge it. (0:36:12) Kev: Yeah. (0:36:15) Codey: Can’t relate, but– (0:36:15) Kev: Yeah, look, the obvious use case is you need to type something, you know, a thing pops up, well… (0:36:20) Codey: Oh, true, true. (0:36:22) Kev: Just keyboard away, like, yeah. No, I’m sure it exists, but… (0:36:24) Codey: Multitasking. (0:36:28) Kev: Yeah, alright, but that- that- like, I’m just looking at this big list, um… (0:36:33) Kev: That- that’s a lot of stuff, um, like, holy mackerel, that is- they just had a truckload of updates on their little steam blurb, (0:36:42) Kev: like, revamp combat, that’s huge, holy mackerel. (0:36:46) Codey: » Mm-hmm. (0:36:47) Kev: Um, good for them, um, and controller support, yeah, that’s a big one. (0:36:48) Codey: » Yeah. Go for them. (0:36:51) Codey: So this is technically their 2.0 update. (0:36:53) Codey: So it’s already out, it’s 1999, (0:36:55) Codey: it’s only on Windows. (0:36:57) Codey: So this just adds some new content and updates some things. (0:37:03) Codey: No, sir. I’m not sure if you heard the dog. (0:37:06) Kev: I might want to play this. This game is so cute. I’m just looking at this art style. It’s it’s (0:37:11) Codey: I think when we initially looked at this, (0:37:11) Kev: adorable (0:37:14) Codey: of the art style was not my favorite. (0:37:16) Codey: But it’s growing on me. It’s growing. (0:37:17) Kev: I (0:37:18) Kev: like it and these these (0:37:21) Kev: Everything’s kind of bouncing cute. I look just look at it people to go click on the link in the show notes. It’s good one (0:37:28) Kev: That’s critter. Yeah, it’s 2.0. You’re right (0:37:30) Kev: Um, I buy will likely especially now has controller support. Yeah, this one’s on my list now (0:37:36) Kev: officially oh (0:37:39) Kev: All right, um, what do we have next? (0:37:44) Codey: Next up is Travelers Rest, so they have a new thing called Pet Party, (0:37:54) Codey: which is an expansion, not an expansion, a DLC question. (0:37:58) Kev: I have pet parties at home. It’s called lucky wants to just jump on me and lick my face a lot and man (0:38:04) Codey: So this is the 0.7, 0.1 update, so this is still in early access, still earlier on, and they basically (0:38:11) Codey: we just added a pet. I think he had a cat before, but I’m (0:38:14) Codey: going to have a dog, dog will follow you around and it’ll (0:38:17) Codey: dig things up. And when you see like the little they dig and (0:38:22) Codey: there’s a little symbol, you can also dig and you can get stuff (0:38:25) Codey: out of the ground. It also adds the artifacts table. So you (0:38:31) Codey: might uncover some archaeological things. And then (0:38:35) Codey: you can use the artifacts table to make them into things to (0:38:39) Codey: decorate your home. So I think the dogs are cute. (0:38:44) Codey: They have a lot of options for it. Also, yeah, also in the (0:38:48) Kev: Yeah, this is Saint Bernard, that’s wild. (0:38:53) Codey: building. So you get these in the from a new building with (0:38:57) Codey: new NPCs, they’re called the buildings called the burrow is (0:39:01) Codey: basically an animal shelter. They have like a red panda in (0:39:05) Codey: there. They have some other stuff that currently you cannot (0:39:10) Codey: get, but it it there it would be nice. It would be (0:39:14) Codey: nice to get some of this stuff. Yeah. (0:39:16) Kev: Yeah, I can’t have a breadband in real life, so you know I’d like one virtually (0:39:22) Kev: That they have a dog with a cone on it (0:39:24) Kev: I don’t think I’ve seen that before in a game or you know one of these cottagecore games so props to them for that (0:39:30) Codey: I don’t think I’ve ever seen it in a game. (0:39:33) Kev: You might be right I don’t think I have either (0:39:36) Codey: I can’t believe Sims hasn’t done that yet. (0:39:38) Kev: Yeah, I’m surprised Sims hasn’t done that for people (0:39:45) Codey: I wonder if that’s a choice you can have. (0:39:46) Kev: You (0:39:49) Codey: And then, you know, I wouldn’t be surprised. (0:39:49) Kev: Know (0:39:51) Kev: Yeah, yeah, I don’t I’m never surprised by anything in Sims. I was just like yeah sure I believe they’d do it (0:39:58) Kev: You know I’ve always been a little hard on travelers rest because it’s you know so (0:40:04) Kev: Star Dewey, but man they’ve really made this game robust. They’re supporting it law is strong like good for them (0:40:13) Kev: Yeah, it’s impressive. I you know to the tip of my head (0:40:16) Kev: Cuz that’s a that’s good work (0:40:20) Kev: Is it is it changing my mind? Maybe a little I’m impressed (0:40:23) Codey: Well, it’s not at 1.0 yet, so you’ve got some time. (0:40:27) Kev: It is not one but you know what yeah, that’s right that that is my general bar (0:40:32) Kev: So what you know, but you’ve caught my interest, you know 1.1 drops. Maybe I’ll pick it up. Remember (0:40:40) Kev: All right, you know what is past 1.0 pixel. Yeah is we talked we actually mint (0:40:46) Kev: Didn’t we mention it? Yeah (0:40:47) Codey: Yeah, so it came out last month, and they have now brought out Steam Deck and controller support and key rebinding support. (0:40:59) Codey: And here, Al has a comment. (0:41:05) Codey: Al, not on the pod, but he commented, “Both of these should have been there at launch.” (0:41:10) Codey: Quote. (0:41:10) Kev: You know what, yes, and you know what, I’m going to say that as a blanket statement for any game on a PC. (0:41:11) Codey: Yeah. (0:41:18) Kev: Like, okay, maybe not every, there’s like, I’m sure there’s a 1% like, this game does not need a controller, but if your game could use a controller at launch with controller support, please, please. (0:41:30) Codey: Yeah, so this is what Al said, and I am going to retweet, share, like, subscribe to this comment. (0:41:37) Codey: Quote, “I am not going to stop complaining when games launch without even the most (0:41:41) Codey: basic controller or remapping support. It should be built into games from the very first time (0:41:47) Codey: you do any key mapping in the first place. It is not just for Steam Deck users, it is an (0:41:52) Codey: accessibility feature. Granted, they did add both within two months, but they should have been there (0:42:00) Codey: version.” Yeah. (0:42:00) Kev: yep yep and you know what like I for those early access or betas like I you know I can get it you (0:42:07) Kev: know how to control support but if you do 1.0 you’re crossing that line you you gotta do it just (0:42:08) Codey: Yeah. (0:42:13) Kev: come on you gotta look a little professional right like and I get it can be hard I get it that can (0:42:19) Kev: be worked the what was it the the other critter crops they said that was hard and you know what (0:42:24) Kev: they’re probably right but you just (0:42:27) Codey: - Oh yeah, you’re basically like releasing your game (0:42:31) Codey: or just some people, but like for some of your base. (0:42:38) Codey: But if there are people who are reliant on controller (0:42:42) Codey: support or keyboard remapping to be able to play a game, (0:42:46) Codey: period, then you’re basically limiting, (0:42:51) Codey: those people can’t play your game at launch. (0:42:53) Codey: And so everyone else is gonna be off playing it (0:42:55) Codey: and enjoying it. (0:42:57) Codey: They’re going to be Squidward in his house, looking at SpongeBob and Patrick running around, having fun. (0:42:58) Kev: Mm-hmm (0:43:07) Kev: That meme is so good (0:43:08) Codey: I love that meme. I post that meme all the time. (0:43:11) Kev: So, I mean really, you know like I mean you and me are roughly in the same age (0:43:17) Kev: Group, right? So, you know those first two seasons spongebob that we know when they kind of defined a large part of our brain and life (0:43:25) Kev: and vocabulary on but (0:43:28) Kev: But the memes are very strong from spongebob. That’s such a good one (0:43:28) Codey: - Yeah, they are, they’re endearing. (0:43:34) Kev: Yep, oh (0:43:36) Kev: But okay. Well that all said it is out on pixalia. Um, so good for them for finally getting it out (0:43:44) Kev: You know just a few warning to you know using our (0:43:49) Kev: Influencer power here on all these games that clearly listen to us (0:43:53) Kev: Game devs listening to us put your put your controls report at once (0:43:57) Codey: - I mean, I will, I’ll jump on a high horse. (0:43:59) Codey: I think that like these games are geared (0:44:02) Codey: for neurodivergent folks towards like, (0:44:05) Codey: they are for people who are different. (0:44:06) Kev: Yeah. That’s a good point. (0:44:10) Codey: And so it’s something that like, yeah, (0:44:13) Codey: like not having that out at the jump is like kind of weird (0:44:19) Codey: to exclude basically your biggest fan base. (0:44:22) Codey: It’s like, if they were like, oh, (0:44:24) Kev: Mm hmm. Mm hmm. Yeah. (0:44:24) Codey: we’re going to make a new harvest moon. (0:44:27) Codey: game but you can only be a boy and then a month in suddenly you can be a girl and you can be (0:44:33) Codey: a different race and you like so I it’s it’s 2025 y’all we are past this I thought (0:44:42) Kev: Yeah. (0:44:44) Codey: but yeah good on them for getting it out ASAP but uh just to be warned else um please have this out (0:44:52) Codey: like after Trump (0:44:56) Kev: All right, what do we got next? (0:45:00) Codey: Next up, sorry, next up is Lightyear Frontier. (0:45:03) Codey: They have their new ELC slash what it called, (0:45:08) Codey: just content update. (0:45:09) Codey: Yeah, it’s just content update. (0:45:11) Codey: It’s the shipping gear update. (0:45:13) Codey: It just adds a lot ton of new content. (0:45:18) Kev: settings and things. (0:45:18) Codey: So yeah, settings, there’s modular building, (0:45:21) Codey: there’s new tools, there’s new types to cross and mounds. (0:45:26) Codey: There’s mech, there’s health. (0:45:28) Kev: health? What do you mean adding mech health? There’s an inn already? (0:45:30) Codey: And your mech, yeah, it’s true. (0:45:36) Codey: New minerals to the game world, a day length setting, (0:45:40) Codey: a setting where you can auto hide the heads up display, (0:45:43) Codey: which is super dope, adding a quick deposit accelerator (0:45:46) Codey: in storage contract menus, (0:45:48) Codey: 100% love whenever you add quick deposit things. (0:45:52) Codey: You don’t have to click a button a million times. (0:45:55) Codey: Um, I mean, it seems like, uh, it’s, it’s, uh, yeah. (0:46:00) Codey: It’s an update that kind of fixes a lot of the small little, yeah, yeah, um, yeah, they (0:46:04) Kev: they’re literally changing physics in the game that’s there’s several bullets on physics (0:46:12) Codey: also have, uh, some changes to physics and some bug fixes and they have a new roadmap (0:46:17) Codey: and the new roadmap, um, includes, so in development, so we’re still in early access for this game. (0:46:24) Codey: The things that are in development, so they are happening, um, are (0:46:30) Codey: more mech customization, more ruins and lore, biome, building pieces, um, in exploration (0:46:37) Codey: stuff they’re thinking about doing, but, uh, is not quite on the horizon, is mech powered (0:46:44) Codey: resource hauling, so I guess your mech’s carrying resources for you, new hazards and terrain, (0:46:51) Codey: and then some other things for consideration, if I see controller support in here, I’m gonna (0:46:56) Codey: can lose it. Um, multiplayer. (0:46:58) Kev: Hahahaha at least (0:47:00) Codey: Or expanded automation, uh, creative mode, fast travel, mod support. Okay, cool. (0:47:07) Kev: Mm-hmm. Well, I’d say yeah (0:47:11) Kev: Yeah, do you think road map should have at least target tentative dates? (0:47:16) Kev: I feel like they should because I don’t know that that feels like the map part to me, but (0:47:23) Kev: That’s just like a general statement like a month (0:47:26) Kev: You know, because they list all this, but there’s no dates or anything. (0:47:28) Kev: You know, again, I know that work is hard. They’d probably be wrong anyways, but… (0:47:35) Codey: It’s nice to give people some idea because
On this episode, the crew talks about the Switch 2 from Nintendo and how they and the community feel about the new hardware. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be accurate depending on ad placement***On This Episode(15:32) Sony's State of Play(36:56) Summer Game Fest(1:03:28) Xbox Games Showcase(1:29:05) New Games(1:38:30) Blue Scuti: Tetris Crasher (movie)(1:48:29) “From the Outside In” Topic: Switch 2 ReactionsGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode, the crew talks about times they've taken physical notes while playing video games. Before that we discuss the week's news from the video game industry and the games they've been playing.On This Episode(26:18) News(41:42) New Games(43:09) Galactic Glitch 1.0 (Steam Deck)(48:02) Rune Factory: Guardians of Azuma (Switch)(58:25) Dunk City Dynasty (Android)(1:04:24) “From the Outside In” Topic: Taking Notes While Gaming***Time stamps may not be accurate depending on ad placement***Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The boys discuss ranked, new games, traditional custom skins, secret league tech, LTA, and more on episode 694 of Leaguecast! Email us - mail@leaguecastpodcast.com Support us - https://www.patreon.com/leaguecast Tweet us - https://twitter.com/leaguecast Facebook - https://www.facebook.com/Leaguecast/ Join Our Discord - https://discord.gg/leaguecast Visit our Website - https://leaguecastpodcast.com/
On this episode, Jacob, CB, and Scott welcome Tracy Brinkmann from the Dark Horse Entrepreneur podcast to discuss games that feature players running some kind of business. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platformOn This Episode(17:33) News(51:45) New Games(55:05) Shovel Knight Dig (Xbox)(59:29) Haneda Girl (Steam Deck)(1:04:10) Copycat (PS5)(1:08:14) Moorhuhn Kart 4 (Switch)(1:11:43) Roadcraft (PC)(1:19:27) Trident's Tale (Switch)(1:23:56) Etheria Restart (PC)(1:28:45) “From the Outside In” Topic: Running Businesses in Games***Time stamps may not be accurate due to ad placement***Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
https://youtube.com/live/cpVPUFj99tAbattlefield 6 is getting love and hate at the same time, new games coming in June, Remakes and remasters seem to be the course on many companies upcoming food dishes, and a ton of Warhammer Games are coming. Why is that? Lets discussTopicsDoom Dark Ages discussion - gameplay mechanics, sound design, weaponsBattlefield 6 news - destruction features and weapon restrictionsWarhammer game announcements - multiple new titles and content warningsHelldivers 2 update - new urban maps and featuresNVIDIA controversy - issues with review guidelines and hardware performanceMicrosoft/Activision deal - FTC dropping legal challengeEmbracer Group's focus on remakes/remastersGame Pass success stories - Developer profitability discussionSubscription service price increases - Various platforms raising costsSarah Walker's assembly theory and scientific discussionPersonal topics:Conflict resolution stylesTaking chances in lifeReset games for bad daysGaming tattoosConsole exclusivity futureSara Walker and Science
Another $2 million local scratch-off winner and not enough Orioles home runs highlight our weekly visit with Maryland Lottery Executive Director John Martin, who gets Nestor ready for summer and another batch of Maryland Crab Cake Tour stops. The post John Martin of Maryland Lottery gets Nestor ready for summer with new games and big winners first appeared on Baltimore Positive WNST.
On this episode, we're talking about gaming as a parent including what games we play with our offspring. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platformOn This Episode(15:17) News(38:19) New Games(42:49) Doom: The Dark Ages (Xbox)`(54:43) Maze Mice (Steam Deck)(1:01:00) Ex-Zodiac (Steam Deck)(1:04:43) Captain Blood (PS5)(1:14:07) The Precinct (PS5)(1:25:43) “From the Outside In” Topic: Gaming With Your KidsGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Why $200M games flop — and how LiveAware's “always-on” player insight flips the odds.• Echo-chamber dev culture & launch disasters• Quant vs qual data gap killing velocity• LiveAware's one-click capture → AI analyze → auto-Jira flow• Surfacing bugs & sentiment from Discord, YouTube, surveys• Dashboards that feed artists, designers, engineers the clips they need• Case studies: Dead as Disco, S.T.A.L.K.E.R. 2, Treehouse competitive intel• Indie-friendly pay-as-you-go pricing + roadmap to multi-channel feedback nirvanaOUTLINE:0:00 Underwhelming game launch failures4:00 Vision vs player expectation gap8:00 Quantitative vs qualitative data gap12:00 LiveAware capture analyze share workflow16:00 One-click streaming and transcription20:00 AI clusters themes and clips24:00 Tailored dashboards and auto Jira28:00 Multi-channel feedback aggregation explained32:00 Indie vs AAA use cases36:00 Dead as Disco success story40:00 S.T.A.L.K.E.R. 2 QA integration44:00 Signal vs noise management48:00 Feedback philosophy continuum debate52:00 Future roadmap and pricing plansSUBSCRIBE TO GAMEMAKERS:- Newsletter: https://gamemakers.substack.com/
On this episode, Zack, Jacob, & Scott answer questions from the community; most of them are video game related. Before that they discuss the week's news from the video game industry and the games they've been playing.On This Episode(26:40) News(53:16) New Games(1:38:32) Best Served Cold (PC)(1:42:05) Deck of Haunts (PC)(1:47:39) Hordes of Hunger (PC Early Access)(1:57:54) “From the Outside In” Topic: Community QuestionsGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Codey and Kevin talk through all the recent news. Also bugs again. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:17: What Have We Been Up To 00:19:17: I Know What You Released Last Month 00:26:44: Upcoming Game Releases 00:30:40: Game Updates 00:40:52: New Games 00:51:08: Other News 01:12:01: Outro Links Harvest Moon Double Pack for Switch Release Date Cattle Country Release Date To Pixelia Release Hello Kitty Island Adventure “Friends, Furniture, and Frozen Peaks” Update Hello Kitty Island Adventure Month of Meh Farlands “0.5” Update Sunseed Island Starsand Island Mudborne Soundtrack Tales of the Shire Store Wholesome Direct ConcernedApe Interview New Lego Animal Crossing Sets Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another (0:00:33) Kev: Contractually obligated episode of the harvest season that’s not true at all. There’s no contracts whatsoever (0:00:36) Codey: Not true. (0:00:40) Kev: By no one, have you ever seen Paul board and the mall cop movie? (0:00:45) Codey: Uh, for not for a hot minute. (0:00:49) Kev: Well, I’m just reminded like he he there’s this plaque (0:00:53) Kev: You know mall security whatever and he just made it himself for himself and that’s all that I’m thinking (0:00:57) Codey: Okay. (0:01:00) Kev: Contract I drafted for myself. Oh (0:01:03) Kev: Anyways, hello. My name is Kevin (0:01:05) Codey: And I am Cody. (0:01:07) Kev: And we are here today to talk about cottagecore games per the first section for the party of the first part. Oh, yeah (0:01:12) Codey: A-wooo! (0:01:15) Codey: Ow-ow-ow! (0:01:17) Kev: You go (0:01:19) Kev: I don’t know Rick flair, but I feel like I should try to mimic kids. I might be mimicking these woo already (0:01:25) Kev: I don’t know, but I just know he does the woo (0:01:28) Codey: No, I, I do not, I do not wrestle. (0:01:28) Kev: You don’t talk about wrestler guy (0:01:30) Kev: He does booze (0:01:32) Kev: Yeah, there’s a wrestler. He’s kind of an older guy. I think he’s actually like running WWE now, but anyways (0:01:38) Codey: That’s a choice. (0:01:39) Kev: Hello everyone (0:01:42) Kev: It is (0:01:44) Kev: Okay today, it’s all it’s just another news episode (0:01:48) Kev: Life is chaotic. Cody actually managed to get on thankfully after actually surviving the wilderness for this past weekend (0:01:52) Codey: Mm hmm. Mm hmm. I will. We’ll talk we’ll talk about that. I can. Yeah. So it’s big, big old news episodes. We got lots of stuff to talk about. We this is the first of this month. So this will be our I know what you released last month. Boo. Episode as well. But what we have been up to. So this farmers has been a (0:01:57) Kev: but it (0:01:58) Kev: Hey, Oleg. (0:02:00) Kev: Well, do you want do you want to open because obviously okay. All right, let’s just let’s get into it (0:02:16) Kev: Yeah. (0:02:22) Codey: wild ride. So this last week, on Tuesday, I was working at the (0:02:28) Codey: Wildlife Center, it was going great, no issues. And we we (0:02:32) Codey: heard that there was going to be this huge storm coming through. (0:02:35) Codey: And that there’s probably going to be a lot of animals like (0:02:38) Codey: thrown out of trees. And so we were probably going to get a lot (0:02:41) Codey: of animals from people. And just kind of be ready for that. And (0:02:45) Codey: we were like, Okay, and then, like seven o’clock, power goes (0:02:52) Codey: on. And I had gone outside at one point, because we knew this (0:02:55) Codey: storm was happening. But we the our wildlife center is in the (0:02:57) Codey: basement of the owner’s house. Answer. p.m. p.m. crucial (0:02:58) Kev: Okay, wait question you say it’s 7 o’clock a.m. Or p.m.. Okay. All right. This is all right (0:03:05) Kev: There’s still light at that time, but okay. Yeah, all right (0:03:06) Codey: information. Yeah. So I had gone outside, just like poked my (0:03:10) Codey: head outside. And it sounded like a frickin jet engine. It (0:03:13) Codey: was so loud. And I was like, Yep, it sure is storming. And I (0:03:17) Codey: told the other people to go check it out. They poked their (0:03:20) Codey: heads out. They were like, “Yep, sure, it’s working.” (0:03:22) Codey: And so we were like, “Okay.” And then, yeah, not long after that, power goes out. (0:03:28) Codey: And so we’re feeding, we’re like laughing about it, whatever, we have like little lights and everything. (0:03:33) Codey: We’re feeding baby squirrels with lamps with like headlamps on and stuff and doing just us, I think. (0:03:36) Kev: Very cute. (0:03:37) Kev: The pictures, I’ve seen the pictures. (0:03:42) Kev: Wait, did you have the lamps (0:03:43) Kev: or did the squirrels have the lamps? (0:03:44) Kev: Both. (0:03:46) Codey: Yeah, it was just us. But there were like little, the owner has like lanterns everywhere. (0:03:51) Codey: We found out that the. (0:03:52) Codey: Um, sinks are run. (0:03:56) Codey: There’s a pump that takes the stuff from the sinks. (0:03:59) Codey: So then we weren’t even able to do dishes. (0:04:02) Codey: So then we were just kind of like sitting there waiting for her to put the backup (0:04:06) Codey: generator on took like 20, 30 minutes. (0:04:08) Codey: And then when we had backup generator, it was great. (0:04:10) Codey: Like no issues. (0:04:12) Codey: Um, Jeff, my partner texts me and is like, Hey, we don’t have power. (0:04:15) Codey: I’m like dope. (0:04:17) Codey: When I leave, I see all of the messages and basically it was a derecho storm (0:04:23) Codey: I don’t know how you say it. (0:04:24) Codey: We had like 90 mile an hour winds and there were trees, um, that were (0:04:30) Codey: straight up uprooted and like power lines that went across the road. (0:04:32) Kev: Oh, that’s sick. (0:04:38) Codey: Uh, animals were indeed. (0:04:38) Kev: Animals were indeed thrown out of the trees (0:04:41) Kev: with said trees. (0:04:42) Codey: Yes, they were. (0:04:43) Kev: With said trees. (0:04:45) Codey: We, I have not worked since that day and I, the messages have been going crazy, (0:04:50) Codey: but I have had other stuff to do. (0:04:52) Codey: So yeah, we’re out of power and we’re like, okay, this is probably just like, (0:04:57) Codey: they just got to put it back up every now and then we’ll go out of power (0:04:59) Codey: for like 10 or 15 minutes. (0:05:00) Codey: It’s not a big deal. (0:05:01) Codey: Um, nope. (0:05:03) Codey: Next morning we wake up and on our like weather outage app, it’s like, uh, (0:05:09) Codey: time estimated time to restoration, to restoration of, of power unknown. (0:05:16) Kev: Big old shrug (0:05:18) Codey: Yeah. (0:05:18) Codey: Big old shrug. (0:05:19) Codey: And they, it was like right down the street, like there was a power line (0:05:22) Codey: that was just straight up across the road. (0:05:24) Codey: And it was like that for a day and a half. (0:05:28) Codey: So like over 200,000 people in Western Pennsylvania, we’re just like out of power. (0:05:34) Codey: Um, I was out of power for two full days. (0:05:37) Codey: We had to throw away all of our food. (0:05:39) Codey: Um, and I was like really grumpy because I had planned on doing all of my chores (0:05:45) Codey: that Wednesday, I was so excited. (0:05:46) Kev: Mmm, mmm. (0:05:48) Codey: that includes like vacuuming and dishes and laundry. (0:05:53) Codey: I couldn’t do any of that stuff. (0:05:54) Codey: And yeah, it was like the whole town, except for they kicked power (0:05:57) Codey: on for like some of the businesses, some of the grocery stores. (0:06:00) Codey: Cause they knew everyone was going to need grocery store stuff. (0:06:02) Codey: So they made sure that those lines were up and that the like hospital was up and (0:06:07) Codey: stuff, but most of the residences didn’t have power for at least two days. (0:06:12) Codey: So that was crazy. (0:06:13) Codey: That was, so that was a reason, um, when they were like, Oh, you (0:06:17) Codey: want to do news this week? (0:06:18) Codey: I was like, I still have a lot of stuff to get caught up. (0:06:22) Kev: Yeah, well, appreciate it, you know, that you managed to strap the baby squirrels to (0:06:23) Codey: I don’t know, but it’s fun. (0:06:25) Codey: Um, (0:06:30) Kev: a hamster wheel to power your computer to record this. (0:06:31) Codey: yeah, yeah, they, some of them, the red squirrels would love that actually. (0:06:34) Kev: I’m sure they would. (0:06:38) Codey: Um, yeah. (0:06:39) Codey: So I’m, I did that. (0:06:40) Codey: That was me for two days. (0:06:41) Codey: I was straight up roughing it. (0:06:43) Codey: Um, also I went to a nursery today at plant nursery and I got four different (0:06:50) Codey: species, not species, four different varieties. (0:06:52) Codey: of peppers. I got some herbs and I got some tomatoes so it about to be in real (0:06:56) Kev: ooh peppers okay (0:07:03) Codey: life farming for me. Yeah. (0:07:05) Kev: all right that’s good stuff so you know back back in many many moons ago when I actually (0:07:12) Kev: lived in a house with the backyard um we we had a garden and we had and all basically all those (0:07:18) Kev: things um tomatoes and peppers I forget the other one but um but those are good ones to grow they’re (0:07:20) Codey: Yeah, and I also got kale as well. Yeah, so those are all going to grow in my back. I have like a little area that’s kind of closed off. So I’m going to give it a try because we got a shot, a glimpse of what it looks like to be in a post-apocalyptic scenario with no power and having to live on our own, you know. (0:07:23) Kev: hardy and you can get a lot of them, you know. (0:07:26) Kev: There you go. (0:07:43) Kev: Mm-hmm. Off the land. Yep. Yeah. Well, um, that’s pretty, well, the power outage thing’s (0:07:50) Codey: Like off the land. So I also, I wanted to garden anyway, but it’s a joke. (0:08:00) Kev: not cool. Like, that’s wild. I’ve never had an, I’ve extended power outage, I guess, like (0:08:04) Codey: Yeah, it was it was cool for a while, I just realized like I listeners I entreat you to take a moment, you can pause this for like a minute or something after I post this, think about what you do that requires electricity, and then just don’t touch that for a day. (0:08:05) Kev: couple hours. So that’s, that’s a lot to hear, but I’m glad you’re out of it. Okay. Son’s (0:08:26) Kev: I mean, yeah, everything. (0:08:29) Kev: We’re the brain rot termly online. (0:08:34) Kev: But even aside from that, yeah, I’m (0:08:37) Kev: living in an apartment complex. (0:08:39) Kev: Everything is electric for me. (0:08:40) Codey: Yeah, I got all like yep alt might our stove is electric all of our lights clearly are electric (0:08:42) Kev: Even my stove, I’d be out. (0:08:44) Kev: Yep. (0:08:49) Codey: Couldn’t do any cleaning couldn’t do like I was trying to use my phone as little as possible (0:08:56) Codey: but I could take it like I could jump in my car and like (0:08:56) Kev: Mm hmm. Mm hmm. Yeah. Yeah. (0:09:00) Codey: Drive around but I’m sure there were probably gas shortages because everyone was trying to power their generators (0:09:07) Codey: But yeah, I was like wow a lot of my life is (0:09:11) Codey: That so I did a lot of yard work (0:09:13) Kev: Yeah, yeah, I’m sure the the challenge I think would for at least in my scenario would be the food because (0:09:20) Kev: You know, we we’re you can’t go out because restaurants are gonna be down too, right? So (0:09:26) Codey: A lot of the restaurants were down and then the second day when some of the stuff had jumped back up, all the restaurants were swamped because everyone was going out to the restaurants. (0:09:34) Kev: Yeah, of course, of course, of course, yeah, but yeah (0:09:38) Codey: Yeah, so you can’t, you can’t really do that. (0:09:42) Kev: So you did non (0:09:43) Kev: perishable stuff that’s ready to eat and won’t go bad. So like, I hope you have a lot of fruit, (0:09:44) Codey: Yep. (0:09:48) Codey: It was boring. (0:09:50) Kev: I guess a cereal I don’t know because you can’t even have the cold milk. Nevermind. (0:09:52) Codey: I can’t yeah our milk went bad real fast, so. (0:09:56) Kev: Yeah, no. Um, yeah, I don’t even like break out the the spam. I don’t even know. (0:09:56) Codey: Yeah. (0:10:06) Codey: I pretty much, I got chips. (0:10:07) Kev: Can you eat spam out of the can? Yeah. (0:10:09) Codey: I got like a thing of chips. (0:10:10) Codey: So like of little individual packages of chips. (0:10:13) Codey: So I have that. (0:10:14) Codey: I bought Chewy bars, like granola bars. (0:10:16) Kev: Oh, all of those are good. Yep. One of the bars. That’s good. Yeah. (0:10:19) Codey: And that’s all I bought. (0:10:22) Codey: Because then after that, we just got like some fast, (0:10:26) Codey: but even the fast food lines were like so long. (0:10:30) Kev: Yeah, of course. Of course. (0:10:30) Codey: It was crazy. (0:10:33) Codey: Yeah. (0:10:33) Codey: The only other thing that I’ve been up to (0:10:37) Codey: Breath of the Wild. (0:10:39) Codey: And then now that we have power again, (0:10:41) Codey: suddenly there’s a new season of Fortnite (0:10:43) Codey: and it is all Star Wars themed. (0:10:46) Kev: Oh, is is glub shadow in it? (0:10:47) Codey: So I don’t know what that is. (0:10:51) Codey: I’m not a Star Wars human. (0:10:53) Codey: I don’t like Star Wars. (0:10:54) Codey: So you’re gonna send me a picture. (0:10:56) Kev: OK, hold on, let me just pronounce it correctly. (0:10:59) Kev: No, no, it’s it’s so it’s a it’s a meme (0:11:05) Kev: just because. (0:11:07) Kev: Yeah, because obviously Star Wars have all these goofy dumb names or whatever. (0:11:12) Codey: Mm-hmm (0:11:12) Kev: There’s the running gag of Guelp’s shadow of just being a made-up name-slash- (0:11:16) Kev: character and always saying, “Oh, I love Guelp’s shadow. He’s my favorite Star Wars (0:11:20) Kev: character just because he sounds like a real one.” But yeah, Star Wars. I mean, that makes sense that (0:11:22) Codey: Got it, okay, cool (0:11:28) Kev: the third one movie came out. I’m not that big of a Star Wars person, but yeah, sure. Why not? (0:11:34) Codey: Yeah. So that is the short version of what I expected to do. Oh, what have you got, Toucan? (0:11:35) Kev: I mean, it’s cool. I respect it. I just, I’ve never really watched much, many of the movies. (0:11:42) Kev: Yeah. (0:11:49) Kev: She didn’t get into how she had to kill the bear for survival. (0:11:54) Codey: Yeah, didn’t get into any of that. Or my knitting. I’ve been knitting a lot, but it’s fine. You (0:11:58) Kev: Ooh, ooh, ooh, ooh, good stuff. All right. Well, over here, I have had power. So, (0:11:58) Codey: You have to go to the Slack for that information, kids. (0:12:08) Kev: you know, a different experience. Going to roll that in. Just going to show off all the power I (0:12:10) Codey: - Wow. (0:12:12) Kev: have here. Okay. Okay. (0:12:16) Kev: So it’s been busy week. So it’s endless zone zero. I mean, I’ve played daily. I don’t talk about it much because most of the time it’s like it’s a new character I like about, but nobody cares about. So whatever. But this past update this past week or the week before was a big one. Because it was the final, final update for season one stuff. Season one had this whole storyline plot lines connected. And so the next update, we’re going to get a whole new (0:12:46) Kev: batch of stories and characters and all new no, no, no dangling threads, really. So it’s good. That’s, that’s kind of cool. And the character that dropped with this update, her name is Vivian. She is a kind of like Victorian gothic, you know, big, not super big. She’s got a dress with a big, like, almost hoop skirt looking thing and an umbrella, you know what I’m talking about. And she’s got pointy ears. So (0:13:16) Kev: it’s kind of vampire ish gothic, like I said, style that they’re going for her. And so she’s fun. But what I really like about her is that under the dress, there’s actually a bunch of rockets strapped under there. So she’ll launch yourself into the sky, and then launch yourself down at people, which is really funny. So yeah, she’s she’s great. I love Vivian. She’s also hilarious, because she’s something of a fanboy of the main character that you’re playing as. And it’s really, really funny. (0:13:26) Codey: Okay. (0:13:44) Kev: But anyways, yeah. (0:13:46) Kev: I’m just they did show a trailer for season two and there’s all sorts of new characters and stuff including a playable panda, which I’m looking forward to but but yeah, that’s that’s that’s my gotcha corner for myself. (0:14:01) Kev: Let’s see the other okay I picked up a new game this week actually. (0:14:05) Kev: rat topia do you do you remember this one? Oh, we’ve talked about it on the show. I don’t know if I’m in the episode you were on, but are you familiar. (0:14:06) Codey: Mm-hmm (0:14:11) Codey: Yeah, yeah (0:14:14) Kev: So, yeah, so for people who may not. (0:14:16) Kev: I don’t remember, it’s very Terraria like, right, like the 2D slice of earth, you see everything, but you control a rat princess queen, and you are establishing a new rat city village kingdom thing. (0:14:34) Kev: So it’s great because it’s, again, very Terraria like, but as the leader, you get to command the people who move into your town, you actually get to command them to go. (0:14:46) Kev: Do this job, do, you know, mine here, do this, you’re now the logger, whatever. (0:14:48) Codey: Hmm. (0:14:52) Kev: So that part is really cool. That really excited me because I love when you actually get to command people and they do stuff in these games, right? (0:14:58) Codey: Yeah. (0:15:00) Kev: And I like rats. The art style is cute. But, you know, I like little critters in general. So that was fun. (0:15:08) Kev: And the game’s good, but it also can be really hard. It turns out running a kingdom is really hard because sometimes. (0:15:12) Codey: Mmm (0:15:16) Kev: You have to defend from zombie rats invading your town. You have to manage an economy. Do you know how fun that is to figure out how much you should be taxing or subsidizing? (0:15:26) Codey: Nope. (0:15:28) Codey: That does not sound fun. (0:15:30) Kev: It’s wild. I’ve had to start over a few times because I just backed myself into a corner of unsavable. I destroyed the kingdom. (0:15:42) Kev: So, yeah, that, you know, kind of like the real life car, I mean, it’s just… (0:15:46) Kev: I can just restart the politics, yeah. (0:15:53) Kev: But yeah, that’s Rhetopia. (0:15:54) Kev: Overall, it’s a great game, two thumbs up from me. (0:15:58) Kev: I hear other people are interested in this game (0:16:00) Kev: and may talk about it and play it (0:16:02) Kev: and discuss it at length somewhere. (0:16:05) Kev: So yeah, keep an eye out for that. (0:16:08) Kev: And the other one, so lastly, not game specific, (0:16:14) Kev: But, uh, oh. (0:16:16) Kev: Uh, this past, a couple of days ago, I went, I went out to the club. (0:16:20) Kev: I don’t go very often, but I liked the club. (0:16:22) Kev: Um, I liked to dance. (0:16:24) Kev: Um, I, yeah. (0:16:24) Codey: Okay, awesome! (0:16:26) Kev: Um, so it was a solo trip. (0:16:29) Kev: It was just me. (0:16:31) Kev: Um, I was like, you know what? (0:16:32) Kev: I’ve been, I’ve had a very stressful couple of weeks. (0:16:34) Kev: I was like, you know, I’m going to get away for a day and go for a night out. (0:16:38) Kev: And then I had fun or whatever. (0:16:40) Kev: Um, I went to the, uh, club by the. (0:16:46) Kev: Area I went to is very college heavy. (0:16:48) Kev: Um, so, um, I, at first when I got there, I think I got there, no, not I think (0:16:48) Codey: Mm-hmm. (0:16:53) Kev: I did get there a little too early. (0:16:54) Kev: So I thought, you know what? (0:16:55) Kev: Maybe this was a bad call. (0:16:56) Kev: Cause you know, the semester’s are ending for colleges. (0:16:59) Kev: I don’t know. (0:16:59) Kev: People aren’t going to be there. (0:17:00) Kev: Um, but it did populate eventually. (0:17:03) Kev: Um, and now I’m only 30, what am I two? (0:17:04) Codey: Mm-hmm, mm-hmm, yeah, yeah, it doesn’t matter anymore. (0:17:08) Kev: No, yeah, 30. (0:17:09) Kev: Yeah, 30. (0:17:09) Kev: Yeah. (0:17:09) Kev: No, I forget after 26, I lose track. (0:17:12) Kev: Um, yeah, yeah, right. (0:17:14) Kev: So I’m. (0:17:16) Kev: Not, yeah, yeah. (0:17:17) Kev: So I’m not old, but especially in this college heavy area, I feel old (0:17:20) Kev: man at the club, just, just a wee bit. (0:17:24) Kev: I’m laying out there in my slacks and a little vest. (0:17:26) Kev: I’m looking, you know, I’m feeling snappy, but everyone else are the (0:17:30) Kev: majest majority of people are college aged kids with t-shirts and the shorts (0:17:34) Kev: and whatever, so I’m sticking out. (0:17:36) Kev: Um, but, uh, but overall I still had fun. (0:17:39) Kev: Um, I just, okay, here’s my biggest old man thing. (0:17:44) Kev: All right, embrace yourself. (0:17:44) Codey: Mm-hmm. (0:17:46) Kev: Um, I, um, so I’m a single guy, right? (0:17:46) Codey: Okay. (0:17:49) Kev: And, you know, obviously with heading out to the club, one of the things is like, (0:17:53) Kev: you know, maybe I’ll find someone to dance with, right? (0:17:56) Kev: Cause that’s, that’s just the thing. (0:17:57) Kev: Or so I thought because, uh, I struck out all night and that’s, that’s fine. (0:17:58) Codey: - Mm-hmm. (0:18:02) Kev: That happens. (0:18:03) Kev: And you know, whatever, but after talking to other people, apparently the scene (0:18:07) Kev: has kind of changed, like everyone’s just going up in groups or, or people very (0:18:14) Kev: We rarely actually (0:18:16) Kev: like reach out to strangers or accept the strangers to dance with and apparently you (0:18:23) Kev: gotta like you know meet up beforehand or you know you’re meet up online and decide (0:18:28) Kev: to do so or whatever but that’s just that’s that again that’s just me old manning here (0:18:32) Kev: like I’m I’m just shocked to see that the the the scene has changed as it will or as (0:18:39) Kev: it were (0:18:39) Codey: - Dating, dating is awful. (0:18:43) Codey: Yeah, I, when I was dating, (0:18:46) Codey: even like five years ago, I hated it. (0:18:48) Codey: - Yeah, no, it was awful. (0:18:50) Kev: Yeah, yeah, but um, but yeah, that’s just like I’m I’m too on hip to (0:19:00) Kev: Yeah, I’m I’m out of it. I’m it’s it’s all the zoomers. I can’t keep up with them (0:19:07) Kev: That their fortnight dances in the floss (0:19:11) Kev: All right, that’s all I got (0:19:15) Kev: Alright, let’s get to let’s get to I know what you’re at least (0:19:20) Kev: last month or monthly segment where we talk about stuff that just came out, but before we do, (0:19:23) Codey: No, I didn’t know there was a new one. (0:19:24) Kev: did you see the trailer for I know what you did last summer the new one? (0:19:30) Kev: Yeah, our you know, obviously what we’re riffing off here for the title segment that movie got a (0:19:37) Kev: I don’t sequel reboot thing it’s it’s it’s it’s that trend where it’s reusing the original title (0:19:44) Kev: just called I know what you did last summer and it’s you know the same premise but oh look there’s (0:19:50) Kev: original character who is it Sarah Michelle Keller I think it is I don’t remember the original actress (0:19:56) Kev: from the original oh and she’s there older and she’s gonna be helping out and and you know it’s (0:20:01) Kev: it’s just the rehash that Hollywood has been doing with all especially a lot of horror movies it feels (0:20:05) Kev: like but yeah I just just want to point out that I got a trailer I haven’t watched any of the other (0:20:12) Kev: ones so whatever but it’s just interesting (0:20:14) Codey: Yeah, I don’t mind like when they do that stuff. So I really love the scream franchise. (0:20:20) Kev: yeah the scream one seemed to do I hadn’t seen the newer ones but that seemed pretty well done how (0:20:26) Kev: they did it yeah all right there you go that first scream is really good like I get it when (0:20:28) Codey: So yeah, 10 out of 10. (0:20:36) Codey: Yeah, we. (0:20:36) Kev: I watched it the first time I was like oh okay I get it um okay uh all right not for games that (0:20:45) Kev: Come on, non-horror games, Cottage Court games, if you don’t like those, do you? (0:20:45) Codey: Mm-hmm, yeah. (0:20:50) Kev: If you like those movies, you might like this. (0:20:52) Kev: Alright, first of all, Bugaboo Pocket, what I call the Bugagotchi game, because it’s 2D pixel style, very detailed, very gorgeous looking sprite work of bugs, and you pet them and do games with them. (0:21:02) Codey: Mm hmm. It was so good. I’m like still so tempted to get that but I will I will I will hold off. (0:21:18) Kev: There’s, there is a lot I will say. There’s Tarot, there’s also it looks like a Fruit Ninja game, and a lot of petting of bugs, they’re very cute but yeah this, yeah, it looks, well maybe you should get the full release so, so it is as long as you want it to be. (0:21:26) Codey: Mm-hmm (0:21:31) Codey: Yeah, I played the demo the demo was super good it’s just wasn’t as long as I wanted it to be (0:21:43) Kev: Oh, if you look on their Steam page, they have a big, like, Nintendo seal of a period. (0:21:48) Kev: So now on the flip side, something that is more pocket, as in Polly Pocket, because Tiny (0:22:09) Kev: Garden came out. The Polly Pocket game, or inspired game, it is a game, not a physical. (0:22:18) Kev: Thing that you can open, and you garden inside your little Polly Pocket world, and you kind of (0:22:23) Kev: rearrange and decorate and all that good stuff. I have not played this game. It looks a lot like a (0:22:32) Kev: game called Garden Galaxy that I did play, which was fine. I think it looks very cute, this Tiny (0:22:38) Kev: Garden. It looks well done, but yeah, go check that out if you’re interested. The gardens are (0:22:46) Kev: So very cute, I will say that. (0:22:49) Kev: Um, let’s see here. (0:22:51) Kev: Next up, we have Opidum, I think. I think I say it different every time. (0:22:54) Codey: Mm-hmm. (0:22:57) Kev: It is the, what I call, multiplayer pow world-esque equivalent of Breath of the Wild, because it’s open world sandbox key. (0:23:09) Kev: And you know, it has all your usual survival, whatever. (0:23:13) Kev: Um, but the combat, the combat is just so very clearly Breath of the Wild-ish. (0:23:18) Kev: Feeling, um, which is fine because, you know, that’s a good game to take inspiration from. (0:23:24) Kev: But, uh, but yeah, um, I, you know, a full 3d game like this being multiplayer co-op, (0:23:31) Kev: that is pretty cool. I will give them that. Um, so I don’t know if I’m going to try it just because (0:23:36) Kev: I don’t have room for it right now, but, uh, good on, uh, good on, uh, E.P. games is the (0:23:42) Kev: dev. He came out with it and it’s finished. Um, well, I say it’s finished. It’s really (0:23:48) Kev: released. Um, yeah, and multi multiplayer Breath of the Wild, they’re, they’re just (0:23:54) Kev: sound like a neat niche for that. So, um, yeah, good on them. Uh, and then let’s see, (0:24:00) Kev: lastly on our list, we have Dean Come 1.0. This is our survive, again, survival-less life sim game, (0:24:09) Kev: whatever. Uh, but this time you’re, uh, you’re in Australia. Um, so you farm, hunt, mine, fish, (0:24:14) Kev: all that good stuff do do all the Australian things is our (0:24:18) Kev: friend mark and it may be because as we all know, (0:24:21) Kev: Australia is a small little island nation and almost really (0:24:25) Kev: the people they all know each other and just they basically (0:24:26) Codey: They should, they all know each other. (0:24:31) Kev: walk by each other every day on their way home. But anyways, (0:24:36) Kev: but yeah, look, Australia is very cool. I always I adore like (0:24:39) Kev: reading about as a kid who loved wildlife and animals and Steve (0:24:43) Codey: Mm-hmm. (0:24:44) Kev: Irwin, right? Like Australia was very big in the 90s. And I’ve (0:24:46) Codey: Mm-hmm. (0:24:47) Kev: read and bought a lot of (0:24:48) Kev: Australia. (0:24:49) Codey: Have you seen some of the new photos that Robert Irwin posted? (0:24:54) Kev: No, what does he do? (0:24:54) Codey: Mm-hmm. (0:24:56) Kev: What is he doing? (0:24:58) Codey: Don’t look at it. (0:25:00) Kev: Wait, don’t why not? (0:25:02) Codey: Unless you are a housewife that is bored. (0:25:07) Codey: He posted a risque. (0:25:08) Kev: Oh, dear. (0:25:10) Codey: No, it wasn’t. (0:25:11) Kev: Oh, my gosh, I see. (0:25:11) Codey: It wasn’t risque. (0:25:13) Codey: It was just Robert Irwin in underwear. (0:25:14) Kev: No, I get it. (0:25:17) Kev: I i didn’t yeah (0:25:18) Kev: oh that’s uh yeah that is underwear those are boxers yep I see it (0:25:18) Codey: But Instagram was going insane. (0:25:23) Kev: with him holding it looks like a gila monster or something (0:25:26) Codey: Yeah, he was also holding a snake at some point. (0:25:27) Kev: yeah oh wait oh I see oh that snake that’s a different one yeah (0:25:29) Codey: Yeah. (0:25:31) Codey: He could have a whole calendar. (0:25:34) Codey: And I’m sure he’d make millions. (0:25:36) Codey: Yeah, no, I think that the idea of a survival game in Australia– (0:25:37) Kev: oh that’s good (0:25:43) Codey: why hasn’t that happened yet? (0:25:46) Codey: Why has it taken this long? (0:25:46) Kev: Yeah, you’re right. And it’s an Australian pleasant places. This is just my daily lives. (0:25:58) Kev: This is just the Sims. This isn’t anything special. No, but but yeah, I mean, all you know, (0:26:05) Kev: all joking, the Australia danger death zone aside, you know, it has the wide variety of unique floor (0:26:13) Kev: and faunus that makes for I think doesn’t make great for (0:26:16) Kev: great setting for this kind of game although you know fighting the boss shark is kind of ridiculous (0:26:22) Kev: but in a fun way um so yeah that’s dinkum 1.0 um it is again much like op-ed you can play co-op (0:26:30) Kev: with people um that is out right now um 1.0 um there’s lots of stuff go check out the link you (0:26:39) Kev: know where to find all that stuff um okay yep there you go let’s talk (0:26:43) Codey: And that’s what released last month. (0:26:47) Kev: stuff that didn’t release next month but supposedly releasing in the future supposedly (0:26:54) Kev: all right harvest moon double pack of ports um we have sky tree uh lost valley and sky tree village (0:27:04) Kev: being released uh as a double pack um for uh let’s see I don’t know switch is that what it is okay (0:27:13) Kev: Yeah that makes sense. It is getting a… (0:27:17) Kev: A physical release through the Natsume store, that’s where it is, yeah through the Natsume store. (0:27:24) Kev: You can get a physical copy including an acrylic standee which I don’t think looks particularly noteworthy or nice, but there you go if you’re interested. (0:27:30) Codey: Yeah, but I mean maybe if this was a game that someone really liked then that’s that’s cool for them (0:27:35) Kev: Yeah, yeah, but do those people exist though? (0:27:37) Codey: But I (0:27:39) Codey: Don’t know not to me just trying to milk the cash cow as long as they can (0:27:45) Kev: the literal cash cow. (0:27:46) Codey: Yeah (0:27:48) Kev: I will give them this. They’ve done a dang good job because it’s been a hot minute since they just did the localization, (0:27:56) Kev: but they’re still running. It is so good. I respect that hustle. (0:28:04) Codey: So yeah, 3rd of July if folks are interested in that. (0:28:06) Kev: Oh, thank you. Yeah, the date. I guess that matters. (0:28:12) Kev: Um, next up, all right, here is a game I do care about though. (0:28:15) Kev: Actually, let’s talk about. (0:28:16) Kev: Cattle Country, um, your 2d pixel art Western frontier, um, Stardew ish like where you’re, you’re doing all the things, um, and you can little bit Oregon Trail, a little bit Stardew Valley, I guess, I don’t know, but, uh, yeah, um, it comes, it is releasing on May 27th, um, which that is very close. (0:28:35) Codey: Mm-hmm. (0:28:41) Codey: Ooh, that’s close. (0:28:44) Kev: Um, that’s a bad time. That’s always a busy time. (0:28:46) Kev: Um, yeah, that’s, that’s a couple of weeks. Um, I’m looking forward to it and I’ll be (0:28:47) Codey: Okay. (0:28:48) Codey: Did you, like, back it or anything, or you haven’t bought it yet? (0:28:53) Codey: Okay. (0:29:14) Kev: playing it. Keep your eyes. (0:29:16) Kev: Ears peeled, I guess. I don’t know how to peel ears. But here we are. Let’s see. Now we have (0:29:29) Kev: the next game, 2Pixellia, that is out now. This is, yeah, May 1st, it just released. This one is a (0:29:32) Codey: Mm hmm. Yep. (0:29:43) Kev: again pixel art to the kind of city (0:29:47) Codey: Mm-hmm. Yeah, this is the one that doesn’t know what it wants to be, (0:29:47) Kev: simulator I guess um yeah (0:29:53) Codey: and there’s so many different things in it. I believe Al backed this one, so he has it. (0:29:59) Kev: that’s a safe bet (0:29:59) Codey: We’ll probably hear about it, but watching the trailer and stuff, I was just so like… (0:30:06) Kev: it’s it’s a lot if it feels like honestly it feels like taking control of (0:30:12) Kev: one of the sims instead of watching them do (0:30:14) Codey: Yeah. (0:30:15) Kev: everything like just playing them you know (0:30:17) Kev: um so i’ll check it out if you want if you want to do (0:30:22) Kev: crimes you can do crimes so i’ll give them that (0:30:24) Codey: You can do crimes in this game can’t break up marriages though. (0:30:25) Kev: or you can do crimes i’ll give them that (0:30:29) Kev: all right not not yet again that is two pixely and that is (0:30:35) Kev: out now on steam at least I don’t know where else but uh (0:30:38) Kev: there you go all right let’s get into games that already (0:30:43) Kev: did come out but now have more stuff coming out (0:30:47) Kev: okay okay this first one blew my mind because I thought this game was (0:30:52) Kev: dead based like not dead but you know done I can (0:30:54) Codey: Dude, no, this game is not dead. (0:30:57) Codey: This game slaps. (0:30:59) Codey: I wanna play it so bad. (0:30:59) Kev: well I mean yeah I mean i’m not saying that (0:31:02) Kev: dead like people aren’t playing it just I didn’t think they were we’re gonna get (0:31:06) Kev: an update but I guess if there is one franchise in (0:31:09) Kev: the world that can do whatever they want it would be (0:31:13) Kev: san rio and hello kitty because hello kitty island adventure has (0:31:17) Kev: not one but two updates well one of them I think (0:31:21) Kev: came out already um the other one was announced (0:31:25) Kev: Um, so there is the first one is (0:31:29) Kev: the, um, friends furniture and frozen peaks expansion. Um, (0:31:34) Kev: I think that’s out already. Um, there is, uh, (0:31:39) Kev: expansions to believe new areas, Blizzard peak and snow village. (0:31:44) Kev: There are new types of weather flowers, all sorts of new story and cosmetics, (0:31:49) Kev: um, and more improvements and refinements to the friendship system, (0:31:53) Kev: which were needed. Um, just, yeah, just a lot of stuff. (0:31:57) Kev: There’s a lot of stuff again. (0:31:59) Kev: The ice area that’s the big one and improvements to the, you know, UIs and experiences. Nice little (0:32:07) Kev: quality of life touches here and there. All sorts of new furniture and cosmetics. (0:32:15) Kev: There’s some new quests and storylines, all that stuff. Yeah, yeah. (0:32:20) Codey: Sorry, I I was trying to see what it was available on and it is on Apple Arcade (0:32:27) Kev: I mean, it’s on the Steam page. (0:32:29) Kev: So I assume it’s, yeah. (0:32:31) Codey: Yeah, so it’s on Steam but it’s also on Apple Arcade well because on Steam it’s only or sorry it’s on Steam it’s only (0:32:40) Codey: Windows but then it so to play it on Mac you have to play it in Apple Arcade (0:32:43) Kev: Mm-hmm (0:32:47) Codey: I’m wondering, so it’s also on switch. (0:32:53) Kev: on everything, I think, right? I’m just gonna… Look, I’m assuming their deep pockets have (0:32:59) Kev: enabled it to just be out on everything. (0:33:02) Codey: No, they don’t have a Xbox. I was looking for that because I have game pass. Yeah, looking (0:33:08) Kev: - Oh, well, everything they’re on. (0:33:09) Codey: at this, looking at this like update, the biggest thing that I lost my mind about was (0:33:14) Codey: Aggretsuko. So they added, it was, I think it was just in the friends furniture and frozen (0:33:16) Kev: Yeah (0:33:23) Codey: peaks. One, they added Retsuko. So from the TV show, Aggretsuko, they added. (0:33:24) Kev: Yeah (0:33:30) Kev: Well retzeko was in already (0:33:32) Codey: But her friends and coworkers are now. (0:33:35) Kev: That’s correct (0:33:36) Kev: But she was the weird one because nobody knew her because she was from a different part of the scenario verse (0:33:41) Kev: But now yes the supporting ritz a gretzeko cast is here (0:33:46) Kev: I haven’t watched the anime so I can’t get hyped, but I’m kind of hyped because it’s cool (0:33:50) Kev: I like the anime without watching it. It’s a good concept (0:33:54) Codey: I friggin love that anime. Well, because I love metal, so it like tickles that fancy. (0:34:01) Codey: Yeah, I don’t know. Yeah, the other update is called the month of meh. (0:34:02) Kev: Yep, I’ll do it (0:34:07) Kev: But (0:34:10) Kev: Okay, I just got to say when I saw this I thought that was I’ll know it I was like wow I’ll jam (0:34:15) Codey: See, I thought I was saying like, eh, this game sucks. And then I looked, I was like, oh no, it’s literally. (0:34:17) Kev: Don’t like this update, huh? (0:34:24) Codey: Called the month of meh. And there’s Gudetama as. Oh, okay. (0:34:25) Kev: The next up is called month of man (0:34:32) Kev: As good atomic it’s a good atomic festival of sorts right cuz (0:34:38) Kev: yeah, because the Hello Kitty Island adventure does like kind of like Animal Crossing where you know special events or (0:34:45) Kev: Theirs are usually like maybe a week or two. Whatever like oh, here’s the (0:34:50) Kev: Chinese New Year’s the Christmas is the Halloween whatever right they do their monthly your seasonal events and this appears to be one of those (0:34:54) Codey: This, this character that’s dressed as an egg yolk though, a nisetami-san. (0:34:57) Kev: from a night what I saw (0:35:02) Kev: I (0:35:04) Kev: Don’t know who that is. Is that a Sandra Hill character because okay, cuz everyone knows Goude Thomas the lazy egg with the butt (0:35:05) Codey: I don’t like it. (0:35:07) Codey: I don’t like it. (0:35:11) Kev: All right, he’s it’s a little the little guy, right? It’s like, you know standard chicken egg and the little guy is that (0:35:18) Kev: But this guy (0:35:20) Kev: He said Thomas son. No, that is a full grown (0:35:24) Codey: That’s a person, and it’s in a weird costume, and I don’t like that. (0:35:24) Kev: sized human man in a (0:35:28) Kev: You know like yellow (0:35:32) Kev: Jump not jumps, you know, it’s those weird Halloween costumes (0:35:34) Codey: body suits. Yeah. That’s a choice. (0:35:36) Kev: Yeah, the bodysuits that are the single colors and he’s dressed up like Gudetama, but he’s got a very (0:35:43) Kev: Bland face. I don’t I don’t know how to (0:35:46) Codey: the face is honestly the worst part like if if it was like a normal face I would be like (0:35:51) Codey: oh it’s a person but the face I’m just like what is happening um (0:35:55) Kev: Yeah, no, I’m looking this up, this is not new, this is a Sanrio. (0:35:59) Codey: I’m sure it’s a character I just it’s character I didn’t know and I would love to go back to (0:36:01) Kev: Yup. (0:36:03) Kev: It’s a man dressed as Gudetama, so there you go. (0:36:06) Codey: I’d love to go back to five minutes ago when I did not know what six things existed (0:36:12) Kev: He’s got very thick eyebrows. (0:36:14) Kev: That might be part of the problem. (0:36:16) Codey: I don’t know I don’t know (0:36:19) Kev: Well, there you go. (0:36:19) Kev: There’s the month of May. (0:36:21) Kev: It’s through the month of May. (0:36:24) Kev: You get it? (0:36:25) Kev: You get it? (0:36:25) Kev: I don’t know if that was their intention, (0:36:27) Codey: it’s gonna be meth (0:36:27) Kev: but whatever worked out. (0:36:29) Kev: You know what’s not– well, actually, I’m (0:36:31) Kev: sure the update itself is not meh. (0:36:33) Kev: But you know what else is not meh? (0:36:35) Kev: These new games actually– no, they’re all right. (0:36:36) Codey: Oh, no, we got another update. (0:36:39) Kev: Oh, I did skip one. (0:36:41) Kev: Whoopsie. (0:36:41) Codey: There was another update, but it’s only the 0.5 update, (0:36:42) Kev: Oh yeah. (0:36:45) Codey: y’all, so don’t worry. (0:36:46) Codey: It’s not really– (0:36:50) Codey: it’s not a real update. (0:36:51) Codey: No, it’s fine. (0:36:53) Codey: The game Far Lands has a 0.5 update (0:36:56) Codey: that adds a bunch of stuff, including (0:36:58) Codey: hostile mobs in the mines, a new mine (0:37:01) Codey: that you can go to, 10 new social events, Steam Deck (0:37:05) Codey: support, uh, furniture. (0:37:06) Codey: I didn’t, I haven’t really looked at this game before, you kind of just look like a zombie. (0:37:14) Kev: yeah you look like a weird uh yeah a lot of the other characters because you crash line on like (0:37:20) Kev: an alien planet and they’re all alien zombie-ish in appearance I i I agree um but uh yeah okay it (0:37:29) Kev: feels a little space tardewy but it has a little more flavor it has a little more sauce as the kids (0:37:34) Kev: call it um like uh it I that’s what I hear look I still tutor kids okay you know okay (0:37:36) Codey: Is that what the kids are calling it? (0:37:44) Kev: tangent hey shocker me cody you’re going to tangent but okay look I know every generation (0:37:46) Codey: Tangent, boom, boom, boom, boom. (0:37:52) Kev: our generation and everyone has their slang and lingo and and bads and whatever right (0:37:58) Codey: Mm-hmm. (0:37:59) Kev: but that I think i’ve been thinking about this because as I tutor right like I see the the next (0:38:05) Kev: generation of kids or it’s also i’m like a couple cycles in at this point really um because i’ve (0:38:10) Kev: tutored for so dang long it’s it’s gotten horrendous the the skipper (0:38:15) Kev: generation as i’m gonna call it because I think that’s the emblematic uh term and and (0:38:16) Codey: Yeah, it’s it’s the brain rot generation. So they, they say like the they they’re that (0:38:22) Kev: yes the brain rot generation there too (0:38:26) Codey: what they’re going to watch is just brain rot and just cringe. And like, yeah, they (0:38:28) Kev: yep yep all that like I i don’t either it’s not and like (0:38:31) Codey: I don’t get it. It’s not entertaining to me. (0:38:39) Kev: the issue isn’t even the stuff itself per se I mean a little bit but you know like that’s i (0:38:43) Kev: I think also just kind of. (0:38:44) Kev: The nature of the generations, like our parents didn’t get our stuff either or whatever, right? (0:38:49) Kev: Um, but it just feels like so much more prevalent and ingrained and, and virulent than, uh, than other generations. (0:39:01) Codey: Verilent. It’s a virus, the brain rot virus. (0:39:01) Kev: And I’ve been thinking about it really. (0:39:03) Kev: Yeah, it really is. (0:39:06) Kev: And, and it’s, I’ve been thinking like, how should I put this right? (0:39:11) Kev: So when you and I grew up, let’s say, right in our middle school. (0:39:14) Kev: I’m a school, whatever, right? (0:39:15) Kev: Like there are the fads and there’s the playground speak and it would spread or whatever, right? (0:39:19) Codey: Mm-hmm. (0:39:20) Kev: But it was still kind of contained to our local area, right? (0:39:22) Codey: Mm-hmm. (0:39:24) Kev: Because we didn’t have the internet, but I think about it. (0:39:27) Kev: Like, I think that’s the issue, right? (0:39:29) Kev: All these kids have their phones and the same app. (0:39:32) Kev: So like, it’s all so homogenized. (0:39:35) Kev: Like, I think that’s just why like every single kid knows it and watches the same thing. (0:39:42) Kev: Like, it’s, it’s insane. (0:39:44) Kev: Oh, my gosh. Oh. (0:39:46) Codey: Yeah, that’s a whole other story about like whether or not that stuff is helping or harming (0:39:54) Codey: the socialization of the next generation. (0:39:58) Kev: Mm-hmm. That’s a, that is a good one. (0:39:59) Codey: That’s something I’ve been thinking about a lot lately as like, more discussions about (0:40:01) Kev: Yeah. Mm-hmm. (0:40:04) Codey: autism come out and stuff and like having been, you know, diagnosed as a autistic adult (0:40:10) Codey: at this point. (0:40:12) Codey: Um, yeah, but. (0:40:14) Kev: Yeah, it’s (0:40:16) Kev: And it’s tough because we you know, we’re not gonna have all the data until later right like it’s gonna be tougher kind of (0:40:23) Kev: Speculating but um, it’s it’s it’s what to see (0:40:27) Kev: and but I you know (0:40:28) Codey: Well, that’s Far Lands. (0:40:30) Kev: As about yeah, there you go, there’s your point five update for for this it’s out now (0:40:32) Codey: Pull us back. (0:40:33) Codey: Pull us back. (0:40:37) Codey: It’s out now. (0:40:38) Codey: If you want a hostile mob, if you’ve (0:40:40) Codey: been waiting for steam support, they’re there. (0:40:44) Kev: Achievements, they’re in there, too. (0:40:47) Codey: They are there. (0:40:49) Kev: All right, let’s talk– (0:40:51) Kev: those are the updates. (0:40:53) Kev: Let’s talk about some new game announcements. (0:40:54) Codey: Mm-hmm. (0:40:55) Kev: Let’s talk about “Scibbity Island.” (0:40:57) Codey: No! (0:40:59) Codey: We were leaving it. (0:41:00) Codey: We were leaving it. (0:41:02) Kev: No, it’s here to stay. (0:41:03) Codey: No, Sunseed, Sunseed Island. (0:41:05) Kev: OK. (0:41:07) Kev: OK, yeah, “Sunseed Island.” (0:41:10) Kev: OK, first of all, this is insanely cute art style. (0:41:14) Kev: Whoever their art team is, they’re (0:41:18) Kev: knocking out of the park. (0:41:20) Kev: The actual game itself, you’re playing (0:41:22) Kev: as a little cat with a little Pikmin-style flower (0:41:25) Kev: star on your head. (0:41:27) Kev: And you’re rebuilding your town. (0:41:29) Kev: You’re farming. (0:41:30) Kev: You’re fishing. (0:41:31) Kev: You’re exploring islands. (0:41:35) Kev: A lot of the hallmarks of the cottage core verse, (0:41:37) Kev: what can I say? (0:41:38) Kev: There’s different– it looks like– (0:41:40) Kev: I think it’s kind of like Animal Crossing, (0:41:42) Kev: where you can sail to different islands, (0:41:43) Kev: and there might be different environments. (0:41:44) Kev: It’s coming on April 24th on the eShop, actually. (0:41:51) Kev: Wait, what? (0:41:53) Kev: Wait, April 24th? (0:41:54) Codey: Oh, so it’s already out. (0:41:55) Kev: Is that already out? (0:41:56) Codey: It’s already out. (0:41:57) Kev: Oh, yeah, it is sale ends. (0:42:00) Codey: Yeah, so it’s already out. (0:42:02) Codey: Yeah, the little things on top– they all have little Pikmin. (0:42:06) Codey: It’s not just your character. (0:42:07) Codey: All the characters look like they (0:42:08) Kev: Yeah. (0:42:09) Codey: have little Pikmin-y things. (0:42:10) Kev: Mm-hmm. (0:42:11) Codey: Very cute. (0:42:12) Kev: Yeah. (0:42:14) Codey: And so their blurb for it is, welcome to Sunseed Island, (0:42:18) Codey: the perfect escape for cozy gamers who love (0:42:20) Codey: to farm, explore, and collect. (0:42:24) Codey: Rebuild a lost village, befriend magical creatures, grow crops, (0:42:27) Codey: fish and tranquil waters, and upgrade your tools, (0:42:29) Codey: discover the secrets of a mystical tree, (0:42:31) Codey: and reconnect the scattered islands. (0:42:35) Codey: I could read that for so many different of these games. (0:42:38) Kev: Okay. (0:42:41) Codey: Yeah, it looks cute. (0:42:43) Codey: Looks like all the other ones, unless you’d (0:42:46) Codey: want to play as a cat, then here you go. (0:42:47) Kev: Yep. Yeah. (0:42:49) Codey: So the price, though, was confusing. (0:42:54) Codey: So on May– (0:42:55) Kev: I mean it’s um well right it’s on sale on the us e-shop for three dollars that’s 72% off i’m (0:42:58) Codey: yeah, go for it. (0:43:04) Kev: too lazy to do the math that’s maybe what like 10 bucks maybe um yeah it’s something like that (0:43:10) Kev: usd uh I can’t see this because I don’t have the uke shop but (0:43:14) Kev: per one of al’s notes apparently it is 100 off on the uke shop so (0:43:18) Codey: I feel like they probably fixed that because the note out so Al said that he got it for free (0:43:24) Codey: because it was it was literally free on the eShop so he got that um and then the note that he left (0:43:25) Kev: yep (0:43:28) Kev: I i don’t blame him (0:43:33) Codey: for the US eShop was that it was 90% off but then I looked and it’s definitely 72% off so (0:43:36) Kev: So, sounds like some numbers were crossed and buttons were pushed incorrectly. (0:43:47) Codey: Y’all should– (0:43:49) Codey: Y’all should check this. (0:43:50) Kev: It’s on sale somewhere. (0:43:52) Kev: You can go get it for cheap right now, we’ll tell you that much. (0:43:54) Codey: Yeah, check this regularly. (0:43:57) Codey: Maybe they just are flipping a dice or something, (0:44:00) Codey: like throwing a dart at a board. (0:44:01) Kev: Maybe they put the wrong sign on. (0:44:07) Kev: It happened to me at the store, not just once multiple times, but they had something on sale and it wasn’t on sale, it made me sad because it was like boxes of cereal, it was like buy two, get three free, it was like wow that’s a great deal, and then I went to the register like no that’s wrong, and I was like oh, I guess I won’t get my cereal. (0:44:24) Codey: So check it out if you like the idea of a stardew where you’re a Pikmin cat. (0:44:31) Kev: Yeah, but you know it kills me that (0:44:33) Codey: The next s s island. (0:44:37) Kev: Okay, okay, you know you want to get into all right. Let’s get into that because what I was gonna say for both of these games (0:44:43) Kev: We went from was it sunseed Island to star sand Island, right? And (0:44:46) Codey: - Mm-hmm. (0:44:50) Kev: Look, you know (0:44:51) Kev: It’s a tough market. I get it right like you got to stand out (0:44:56) Kev: It’s tough and you know what there’s redeeming qualities here both of these (0:44:59) Kev: I’m not- I’m not gonna say these are off. (0:45:01) Kev: That’s awful, but I’m- I’m already loading the gun and ready to drag you out behind the barn for using those names because no, no. (0:45:06) Codey: S– yeah, for a lack of originality, for sure. (0:45:13) Kev: You went with the Noun Noun island slash valley, which is- is- (0:45:17) Codey: S– like, nouns that start with S. (0:45:20) Kev: And then you start with S, both of you, like, oh my gosh, what is- you know what, maybe- maybe the Skibitty kids aren’t so bad. (0:45:23) Codey: Yeah. (0:45:31) Codey: This one does look different, though. (0:45:33) Codey: So the blurb of it, again, is basic. (0:45:36) Codey: So it’s leave the hustle of the city behind (0:45:38) Codey: and embrace life on Starsand Island. (0
On this episode, Zack, Jacob & Scott talk about games they and the community have ruined for themselves simply because they played too much of them. Before that they discuss the week's news from the video game industry and the games they've been playing.On This Episode(20:38) News(40:47) New Games(45:12) Clair Obscur: Expedition 33 (Xbox)(1:12:29) The Elder Scrolls IV: Oblivion (PC)(1:20:37) Marathon (PS5)(1:28:58) Kiborg: Arena (Xbox)(1:34:42) Spellcaster University (PS5)(1:38:16) Once Upon a Puppet (PS5)(1:44:01) “From the Outside In” Topic: Games We've RuinedSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
(Recorded December 2024) Welcome to The Movie Planet BONUS SHOW! After recording the show, Joe and Josh sat down and went down a few rabbit holes: Pairing movies with a theme What role did they all play???? "Hot Sauce" provided by: Wavtracks Music PO Box 56 Sylvania, 2224 NSW Australia
Send us a textTrav beats games and is very smart (hire him). Steve can't get enough Blue Prince! Brainiac finishes a ton of games Trav can pronounce! Most satisfying falls from high places in video games serves as the Top 5 thanks to Burgerchamp.Games this episodeThe Midnight Walk (PlayStation 5, PlayStation VR2, PC) – May 8Blue PrinceMonster TaleMortal Kombat XLOctopath TravelerSaw: The Video GameFlatOutCocoonClair Obscur: Expedition 33Find more shows at polymedianetwork.com, BlueSky: Trav, Steve, Polykill, Polymedia twitch.tv/blinkoom, Send us an email polykillpodcast@gmail.com, Check out our patreon at Patreon.com/polykill How to be a Polykiller: Beat a game, take a screenshot, post it on BlueSky or Polymedia Discord, use #justbeatit, write a review and be sure to include @Polykill. Beat the most, become Polykiller. Beat any, have your Skeet potentially read on the show! Check out the Bonus Beats episodes on Patreon for more beat-skeet coverage!
On this episode, Zack, Jacob, CB & Scott discuss their favorite video game related gifts they've received over the years. Before that they discuss the week's news from the video game industry and the games they've been playing.E-WIN Best Heavy Duty Gaming ChairYetee T-Shirts - Mega Man CollectionOn This Episode(9:43) News(26:26) New Games(31:19) Farming Simulator 16-Bit Edition (Steam)(39:02) Blue Prince (Xbox)(1:01:28) “From the Outside In” Topic: Gifts of GamingSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode, Zack, Jacob, CB & Scott talk about Quality of Life updates in games, and their effect on difficulty vs. immersion. Before that they discuss the week's news from the video game industry and the games they've been playing.On This Episode(21:53) News(48:01) New Games(51:26) South of Midnight (Xbox)(1:13:35) Rendering Ranger: R² [Rewind] (PS5)(1:18:33) The Cecil: The Journey Begins (PC)(1:24:33) “From the Outside In” Topic: Quality of Life vs. DifficultyGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Al and Kevin talk about the updates to Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:49: What Have We Been Up To 00:14:16: Game News 00:32:36: New Games 00:42:00: Mika Updates 01:01:52: Outro Links Loose Leaf Development Stopped Tiny Garden Roadmap Tiny Garden Supporters DLC Outbound Alpha Out Now Dinkum 1.0 Release Date Monsterpatch Switch Stretch Goal Arclands Character Creator Dave The Diver “Ichiban’s Holiday” DLC Peggy’s Farm on Steam Peggy’s Farm on Kickstarter Neverway on Steam Cottonville on Steam Cottonville on Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al, and we are here today to talk about Cottagecore games, and maybe the switch (0:00:36) Kev: and my name is Kevin. (0:00:42) Al: to… (0:00:44) Kev: Whoo! (0:00:47) Kev: All Cottagecore games will be switched to exclusives (0:00:50) Al: Uh, we are going to talk this episode about Mika and the Witch’s Mountain, the updates, (0:00:50) Kev: now forever. (0:00:51) Kev: That’s what the direct told me. (0:01:04) Kev: Again! (0:01:04) Al: because there have been three updates since we talked about it last, although two of those (0:01:10) Al: updates we’re probably not going to talk about because there’s not much in them. (0:01:13) Al: There’s like one mini game, too many games, and some quality of life improvements. (0:01:14) Kev: Well, I did the churro races. I will talk about it. (0:01:20) Al: You can talk about the churro races. (0:01:22) Al: I did not do the churro races. (0:01:24) Al: I did the dungeons in the third update. (0:01:26) Kev: There you go. (0:01:28) Al: So that’s what we’ve got. (0:01:29) Al: So we’re going to talk about that. (0:01:30) Kev: Okay. (0:01:31) Al: Before that, we have a lot of news because a lot has happened recently. (0:01:34) Kev: Did you hear that? (0:01:35) Al: And that’s even after all the news that you covered in the last episode, Kevin, (0:01:38) Kev: Yeah. (0:01:39) Al: about the Switch 2 games. (0:01:42) Al: Just all the news. (0:01:43) Al: It’s busy, busy time, and we’re not even in June yet. (0:01:44) Kev: It is a beefy one. Yeah. (0:01:48) Kev: All right. Let’s, well, let’s not get into it. Yeah, let’s get into that. (0:01:48) Al: So, yeah. (0:01:50) Al: But first of all, Kevin, what have you been up to? (0:01:54) Kev: Okay. Obviously Mika, we’ll get to that. Marvel Snap, I play. It’s the what if season. (0:02:00) Kev: What if, what if there weren’t a lot of players and there’s a lot of bots because there’s a lot of bots right now. (0:02:06) Kev: Marvel Snaps is still a good place. I like it. Or I like it. Maybe not a good place. (0:02:14) Kev: I like it. (0:02:16) Kev: They’re, they’re trying to make some changes because it is no, it is still a treadmill that you can’t get off, but they’re trying to make some changes to make it a little easier. (0:02:26) Kev: They’re going to start. (0:02:26) Al: Or you can get off. The problem is if you get off, you’re unlikely to get back on again. (0:02:30) Kev: Yeah, then, then there’s that. (0:02:32) Kev: But, you know, we get the, I say the what if season, like the actual show, what if they’re trying to focus on that. We get the strange Supreme, the bad one, they get the infinity Ultron. (0:02:44) Kev: Captain Carter is the season pass card because of course she is. So yeah, fun stuff. But, but yeah, that’s, it’s, it’s Marvel Snap. It is what it is. (0:02:54) Kev: Other than that, the other Marvel game I play, Marvel Rivals, we welcome to the Hellfire Gala. (0:03:02) Kev: The new season just started just yesterday as a recording. We got Emma Frost as the never ending arms race to make Hodges. (0:03:14) Kev: She’s fun to play, though. She is a tank, actually, and she comes with two modes. There is her standard psychic attacking mode where she attacks people with her brain and then she can create a little shield and whatnot, or as Emma Frost does, she can switch into her diamond mode where she goes completely melee and will actually pick up people slam them on the ground. (0:03:40) Kev: slam them on the ground she will kick them into the wall (0:03:44) Kev: that she gets reduced damage and so on um it’s a lot of fun marble rivals very fun we got we got (0:03:50) Kev: venom twerk and we’re in a good place I saw that I thought it was a mod and then the game was like (0:03:51) Al: Yeah, I I don’t know what to say (0:03:58) Kev: oh that’s not a mod oh good times what about you al what’s been up with you (0:04:05) Al: mostly Mika. I was obviously playing the dungeons, and we’ll talk about whether I enjoyed that or not. Spoiler alert, I did. (0:04:13) Al: But I also have tried cassette beasts again. (0:04:18) Kev: Ah, ah, that’s a good one. (0:04:21) Kev: I need to get, I’m intending to fire it up again this week (0:04:26) Kev: ‘cause we just got an update. (0:04:27) Kev: So there’s more things for me to do and that’s exciting. (0:04:27) Al: Yeah. I am struggling, Kevin. (0:04:33) Kev: Ah, no, but where’s the struggle? (0:04:35) Kev: Where’s the pain points? (0:04:36) Al: I, OK, so I’ve just finished the tutorial, so I’m hoping that I now get there, right? (0:04:43) Al: Because the tutorial is reasonable, it took me like an hour and a half to get through the tutorial. (0:04:46) Kev: Trying to remember what is the tutorial, like, or what do you consider the tutorial? (0:04:48) Al: So you like go off, you go off to like look at a path that’s been destroyed. And when you get there, (0:04:53) Kev: Uh-huh. (0:04:54) Al: there’s like a building and then when you get into the building there’s an archangel. (0:04:57) Al: And you have to fight the archangel. (0:04:58) Kev: Ah, okay. (0:04:59) Al: So you like, you go along a path and you have some battles and you get blah blah blah blah. (0:04:59) Kev: Okay. (0:05:02) Kev: Sure. (0:05:03) Kev: Sure, sure. (0:05:04) Al: And then you get back to the town and you discuss what just happened and then it’s like, (0:05:07) Al: oh, tutorial’s done. (0:05:09) Al: You’re like, okay, wow, goodness, that was a long tutorial. (0:05:12) Al: But like many tutorials, I feel like it kind of interrupts gameplay a lot to tell you things (0:05:18) Al: and to do certain things and I don’t find that particularly fun. (0:05:24) Al: So I’m hoping that things go a bit smoother from here. (0:05:27) Kev: Okay, um, it’s been a while since I’ve played the tutorial so I can’t speak to that but I (0:05:34) Kev: Hope I hope you you sink into it because after the tutorial it’s it’s kind they just really let you loose (0:05:43) Kev: Right, like it’s a I mean, obviously you’ve heard us talk about it. It’s it’s one big it’s it’s all one map really (0:05:50) Kev: so you can get out there and kind of explore there’ll be hindrances and and you know stuff you have to (0:05:57) Kev: progress but (0:05:59) Kev: But it will ramp up quickly the amount of stuff you can do (0:06:02) Al: Yeah, there’s I mean, there’s there’s a few things I think I don’t know whether it’s just (0:06:08) Al: because of how like different they are to Pokemon battles, but I’m also feeling a little (0:06:13) Al: bit weird about the battles. (0:06:15) Al: Like I feel weirdly restricted in them. (0:06:19) Al: Like I feel my level is too low and it’s like after I’ve done one wild battle, like not (0:06:26) Al: even another trainer battle, I feel like at that point I need to be able to rest. (0:06:28) Kev: » Yeah. (0:06:33) Al: It costs materials to rest when you’re not like in the town and that feels a little bit (0:06:39) Al: weird. (0:06:40) Al: Like it feels like it’s trying to be a survival game, but I don’t think I want it to be a (0:06:43) Al: survival game, right? (0:06:46) Al: Like I don’t, I don’t know, there’s just lots of little things that are a bit frustrating (0:06:52) Al: to me. (0:06:53) Al: And I don’t know whether that’s because they’re just different and I’m not used to how this (0:06:56) Al: is thinking about this type of game or whether it’s just that I don’t enjoy that. (0:07:02) Al: We’ll see. (0:07:04) Al: I’m not giving up on it yet, but we’ll see. (0:07:05) Kev: okay I I will offer this piece of advice the game is it it’s enough say (0:07:13) Kev: honestly more defensive or you have to play a lot more defensively than you do (0:07:15) Al: Mm-hmm, mhmm, it’s huge. (0:07:18) Kev: in in Pokemon the the damage is a lot bigger yeah though though the walls that (0:07:25) Kev: you know a lot of the monsters can generate walls or whatever you’re gonna (0:07:30) Kev: want to use those because they can take two to three hits for like a (0:07:35) Kev: quarter of your health and in this game that is a good bargain yeah yeah (0:07:36) Al: And I think part of the problem is that we all know that I’m not the biggest battling (0:07:44) Al: fan in Pokémon, like I like collecting, and I worry that maybe this is just too battle (0:07:49) Al: focused for me. (0:07:50) Kev: it might be because it is it’s not as brain did I would say as Pokemon like (0:07:57) Kev: you know after 20 years in a week we know the deal in Pokemon it requires a (0:08:03) Kev: a little more attention. (0:08:06) Kev: So, I can understand what you’re saying there. (0:08:14) Al: I also, I’m going to, I’m going to, Johnny’s going to be so sad when he hears this, I also (0:08:19) Al: think that there’s a lot, you know, there’s a lot of kind of puzzles and stuff to progress (0:08:26) Al: on the map, right? Like you have to find like a switch that will do a thing that lets you (0:08:28) Kev: Right. (0:08:30) Al: progress to another bit. And I don’t know, I’m not, I think, I think the thing is that (0:08:35) Al: what I’m looking for in a Creature Collector is collecting creatures, and this game feels (0:08:42) Al: like an X-ray. (0:08:44) Al: An exploration game with survival and battles that also you happen to collect creatures in, you know. (0:08:54) Kev: Think the emphasis is a little stronger than that on creature collecting (0:09:00) Kev: But I do agree that there is a lot of emphasis on the exploration and the puzzle solving and all that (0:09:08) Kev: Right, so if you know, that’s not your bag then yeah that that’s gonna be difficult (0:09:09) Al: Yeah, we’ll see. I mean, well, it’s not that I don’t like puzzles, right? (0:09:13) Al: Like, I love puzzles in some games. (0:09:15) Al: I just don’t know if I want it in this game. (0:09:17) Kev: Uh-huh, yeah (0:09:17) Al: That’s the thing. (0:09:18) Al: Like, I don’t know if that’s what I’m looking for here, but we’ll see. (0:09:22) Al: I’m going to I’m going to push forward for a little bit longer. (0:09:24) Al: I think now that I’m out of the tutorial, I need to give it more time after that. (0:09:28) Kev: All right, well. (0:09:28) Al: But I will just we’ll see the last thing that I don’t like about it. (0:09:34) Al: And this is definitely something I don’t like. (0:09:35) Al: I don’t like the menus. The menus are terrible. (0:09:38) Al: them (0:09:38) Kev: I have to look at the menus, it’s been a while. (0:09:39) Al: I just I feel like I feel like it’s really hard to explain why I don’t like these menus (0:09:46) Al: but there’s just something about them that feels they feel incomplete they feel it’s not that (0:09:52) Al: they’re buggy but I just feel like i’m confused at what i’m looking at if that makes sense like (0:09:58) Al: everything kind of blends together and there’s a bunch of words and a bunch of stuff and i’m never (0:10:04) Al: quite sure what’s a button and i’m never quite sure where i’m meant to be doing things and i (0:10:10) Al: have no connection to any of the creatures yet and so that doesn’t help me so I look and i’ve got (0:10:15) Al: like here’s a list of creatures I don’t care about them you know like it’s (0:10:19) Kev: Yeah, you know that one’s (0:10:24) Kev: That’s gonna be tough because I I do think they do not (0:10:31) Kev: They don’t emphasize that connection with the creatures like like they do it they feel very much more (0:10:38) Kev: either I mean there’s some designs I like or whatever right, but (0:10:42) Kev: There’s no feeling of the partner Pokemon right of the the other starter. Yeah (0:10:45) Al: Yeah. Yeah. And I think that’s in a design of how it is, right? Because you’re not actually (0:10:50) Al: collecting creatures. You’re collecting designs of creatures, essentially, right? Like, because (0:10:56) Al: of the way that you’re catching, you’re like recording them, you’re essentially creating (0:11:00) Al: an echo of what this creature is, and then you transform into that. Like, you physically (0:11:02) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s very true. (0:11:06) Al: can’t create a connection with this creature because it doesn’t exist. And it’s definitely (0:11:15) Al: the designs of the creatures are fun. I like a lot of them, you know, they’re cute, they’re (0:11:18) Kev: - Sure, sure. (0:11:20) Al: fun ideas and they have, you know, like they’re, I think what I like about it is that they tie (0:11:26) Al: their moves into the theme a lot as well. Like the dude who is a traffic cone has a (0:11:35) Al: move that uses traffic cones, right? Like that sort of idea. I think that’s fun. And (0:11:36) Kev: Yeah, yeah, yeah. (0:11:40) Al: I think it’s really good. And a lot of effort has gone into those designs, into the thought (0:11:44) Al: of what these should be. (0:11:45) Al: Be feel like as well as look like, I just really don’t like the UI. (0:11:48) Kev: Yeah. I honestly cannot speak to that because it’s been so long. I don’t remember, but you know, (0:11:50) Al: I really don’t like the UI. (0:11:59) Kev: you know, that might be fair. (0:12:02) Al: and I just yeah and that and combined with like why when I sit down why when I sit down at a fire (0:12:08) Al: to rest the fire exists is there I don’t get to rest and heal my part heal heal up until I also (0:12:18) Al: use some more wood like the fire’s already there why do I need to use up more wood and it’s so much (0:12:19) Kev: Ha ha ha ha! (0:12:24) Al: wood you have to use up and I suspect it’s one of these things where you get more and more and (0:12:28) Al: you know 10 hours into the game you probably have far too (0:12:32) Al: much and it doesn’t matter. But like I’m really early in the game and I’m weak and I’m not super (0:12:36) Kev: Yeah, yeah no (0:12:37) Al: strong and I’m not experienced at how this game works and I have to pay 10 wood to rest to heal (0:12:42) Kev: Yeah, yeah, no I I don’t um (0:12:43) Al: up. That’s just bizarre. Why do I have to pay to heal? What is this America? (0:12:51) Kev: I do recall that that early on the game is pretty brutal (0:12:55) Kev: Um, there is a lot of going back and healing there’s uh, there’s a building or two not just in town (0:13:01) Kev: There’s a separate building. I’ll have to look it up (0:13:04) Kev: where you can go to rest. (0:13:06) Kev: That’s close to the early area, but that is a valid complaint. (0:13:12) Kev: It is pretty challenging early on compared to, say, Pokémon. (0:13:16) Kev: You’re not dealing with level 2 Pidgeys and Rattatas or whatever. (0:13:18) Al: Yeah, yeah, so we’ll see we’ll see how it continues. (0:13:20) Kev: They’re throwing you into full-on fights. (0:13:23) Kev: Yeah. (0:13:25) Kev: Alright. (0:13:26) Al: I’m definitely going to give it some more time, but I’m not enamored by it yet. (0:13:27) Kev: Well, I’ll be. (0:13:33) Al: Sorry, Kevin. (0:13:34) Al: Sorry, Johnny. (0:13:36) Kev: You just have to hear the good tracks, just you wait. (0:13:37) Al: Oh, do I have to turn on the sound goodness, of course. (0:13:43) Kev: You don’t… (0:13:44) Kev: Yes! (0:13:45) Kev: You have to turn on the sound. (0:13:46) Al: Kevin, I don’t play games with the sound on. (0:13:48) Al: I know, I know I get that, but like, that’s not going to make it or break it for me. (0:13:49) Kev: This one you do. (0:13:50) Kev: It’s literally called cassette beat. (0:13:57) Al: I’m not going to go, oh, I don’t like how the game plays. (0:14:00) Al: I don’t like how the menus look. (0:14:01) Al: I don’t like the battles, but the music is great, so I’m going to put in 50 hours into (0:14:06) Al: this game. (0:14:07) Al: That’s not going to happen. (0:14:07) Kev: Oh, maybe, maybe. (laughs) (0:14:09) Al: Come on. (0:14:10) Al: The gameplay has to stand by itself. (0:14:13) Al: Anyway, that’s what I’ve been up to. (0:14:16) Al: Shall we talk about some news? (0:14:19) Kev: I guess. (0:14:19) Al: So we’ll start off with the sad news. (0:14:24) Al: Loose Leaf. (0:14:25) Kev: This is wild. (0:14:26) Al: This is interesting. I have many thoughts about this, but let’s just talk about this initially. So Loose Leaf, a T-Witch simulator. This is a Kitfox game. They have said that it’s now indefinitely on hold. (0:14:39) Al: They have said, “After years of trying, we haven’t solved the important problems with its design. We don’t see a great way to continue right now that would make a good game anytime soon.” (0:14:48) Al: So we will not be moving forward. (0:14:51) Al: And I have thoughts because that is good that they’ve decided, “Oh, this isn’t a good game. Therefore, we’re not going to finish this game and release it and sell a bad game.” That’s good. (0:15:04) Al: But what I will say is, why are you deciding this after you’ve announced that this game exists? (0:15:12) Al: That feels like a… Like, if you weren’t sure, when you announced this game, if you weren’t sure that you… (0:15:18) Al: …had a game that might be good, why did you announce it in the first place and go, “Hey, here’s a game that we’re making. Oh, never mind. It’s not a good game.” (0:15:32) Al: That’s a weird… Like, it feels like the initial development of, like, “Can we make a good game or not?” Like, you start with that. You start with, “Is this going to be a fun, core game?” (0:15:43) Al: And you go, “Yes, it is. Okay, great. Let’s announce it.” Not, “Let’s announce this game and then…” (0:15:48) Al: …decide if it is a game or not. Like, that’s such a weird way to make that decision. (0:15:54) Kev: Yeah, like, yeah, and, and, uh, like, I don’t, uh, what are the, uh, what are the problems (0:16:09) Kev: that they couldn’t solve, right? (0:16:11) Kev: Like, I want to know. (0:16:12) Al: Yeah, I’m very interested in that. I don’t know because it’s hard, like, it’s probably (0:16:18) Al: very like specific stuff. So it’s hard to know without being detailed in the game. But (0:16:26) Kev: Yeah (0:16:28) Al: yeah, weird, weird decision. Like the gate when they announced the game in the first (0:16:31) Kev: When do they announce this do we know (0:16:37) Kev: Yeah, let’s see I’m kind of scrolling down (0:16:43) Kev: Introducing December 7th of 23 (0:16:46) Al: Yeah, so a bit over a year ago. (0:16:50) Kev: Yeah, um, huh, I just I don’t know (0:16:56) Kev: It’s and you don’t see this happen very often. That’s what makes this interesting right like (0:17:02) Kev: This was it was this wasn’t crowdfunded was I hope not (0:17:07) Kev: But and they’re saying indefinitely on hold which is again a weird way (0:17:14) Kev: It just feels odd, you know what okay because big triple-a companies do they do this all the time right projects get put on hold (0:17:21) Al: Absolutely, yeah, they just do it privately. (0:17:21) Kev: canceled, right (0:17:23) Kev: Yeah, they just do it privately right but (0:17:26) Kev: It’s a small team. I mean, that’s what seven people (0:17:30) Kev: Like that, you know that that’s a bit. That’s kind of everything if you’re not doing a game (0:17:34) Al: Yeah, but no, I think Indies do this as well, we just like, because you don’t know whether (0:17:41) Al: a game is going to work until you have a base of it. And the thing is that you build out (0:17:47) Al: your proof of concept game, and you go, is this fun enough? And then you go, yes, it (0:17:53) Al: is. OK, we’re going to continue and we’re going to build the game. We’re going to make (0:17:56) Al: it look good. We’re going to make it run well. We’re going to add in all this story and all (0:18:00) Al: the characters and blah blah blah blah but (0:18:04) Al: in this case they did that after that I just yeah I don’t understand what happened here (0:18:11) Kev: - Yeah, and I mean, we won’t, yeah. (0:18:11) Al: this because you don’t see this with indies either like you don’t see people announcing (0:18:15) Al: games that they then decide aren’t fun right like and the thing is that there are so many (0:18:22) Al: games I think that people make that aren’t fun why is this the one that doesn’t get made (0:18:26) Kev: Yeah. Yeah, that’s the challenge, right? Like we’re not going to know the whole story. It would be nice to know if they broke it down, right? Like if they went into a video and said, here’s this thing that we can’t get to work, or we just didn’t like it, couldn’t agree. But it’s kind of a question mark. But I mean, overall, though, as weird as it feels, I commend them instead of dragging this along for whatever, you know, not 15 years in development. (0:18:50) Al: Yeah, yeah, that’s fair. (0:18:57) Al: Yeah, that’s totally fair. (0:18:58) Kev: So, but there you go. (0:19:01) Al: On a more positive note, we have Tiny Garden, which came out (0:19:05) Al: last week, have announced their roadmap. First of all, they (0:19:10) Al: already have supporters DLC pack, which gives you some skins (0:19:18) Al: and stick. (0:19:20) Al: It’s just a little bit extra if you want to give them a little bit extra and get some (0:19:30) Kev: That’s, that’s just affordable. (0:19:40) Kev: Yeah, very, uh, it’s a cute game, I’ll say that, like, you know, little Polly Pocket (0:19:46) Al: more skins. (0:19:47) Al: you go. That’s what you can do. (0:19:54) Kev: garden house decorating, oh, that’s very cute. (0:19:59) Al: Yes, I’m excited to play it, but they’ve also announced there’s another update coming (0:20:03) Al: soon in the summer, I think they’re saying, because it’s called the summer breeze content (0:20:07) Kev: - Yeah. (0:20:10) Kev: Yeah, which I’m good for that. (0:20:13) Kev: I’m already working on the next thing. (0:20:15) Al: Yeah. Yeah, yeah, yeah. Outbound, as expected, Kevin, (0:20:21) Al: their announcement for Outbound was the date for their alpha release. (0:20:24) Kev: Docker. (laughs) (0:20:26) Al: The most the least exciting thing in the world, (0:20:29) Al: because I’m not playing an alpha of your game. Sorry. (0:20:33) Kev: Yeah, we all know how I feel. I mean early access alpha’s all it’s all like I’m not I’m not I’m no offense (0:20:39) Kev: Like it’s important good for you. I hope people do play but I can’t bring myself. I got I got stuff to do (0:20:48) Al: Anyway, that’s out on the 14th, which is in the past as you’re listening to this (0:20:51) Al: episode, so. (0:20:52) Kev: But, that is a concrete step towards a game, and that’s always good, and outbounds a fun little concept, so I appreciate that. (0:20:54) Al: It is, absolutely. (0:21:01) Kev: Have your whole camp on your vehicle. (0:21:03) Al: I just love, yeah, they’ve got one of the images of a ridiculous build, and I just love (0:21:11) Al: the idea of just making this stupid house on top of this camper van. This is so stupid, (0:21:14) Kev: Yeah, yeah, it’s great I love it (0:21:18) Al: I love it so much. Without that, I would not be interested in this game, but when they (0:21:23) Kev: Yeah (0:21:23) Al: add that in, I’m like, yes, I am so in for this. (0:21:26) Kev: Oh man, so, you know, we’re cheering you on outbound just not playing your alpha. Sorry (0:21:34) Al: I’m not playing your alpha, name of the episode. (0:21:42) Al: Speaking of early access, Dinkum have announced that their 1.0 is coming out, (0:21:48) Al: so they were in early access for two years, I think. (0:21:51) Kev: Yeah. (0:21:52) Al: Oh, nearly two years and eight months. (0:21:55) Kev: Oh, that’s, that’s a beefy one, but they’re here! They’re making it, that’s great. (0:21:57) Al: It is, yeah, 23rd of April, their 1.0 will release, and this is the (0:22:05) Al: Australian Outback farming game. (0:22:08) Kev: Yeah, it’s mine minecraft, but you’re australia basically I say minecraft (0:22:13) Al: Yeah. Yeah. (0:22:14) Kev: You know it’s it’s a lot of different survival (0:22:17) Kev: Type gates a lot of things um I (0:22:20) Kev: Like the australia concept because we see kangaroos we see (0:22:25) Kev: Emus we see a shark (0:22:28) Kev: That you’re fighting with (0:22:31) Kev: axes and pickaxes and a glowing mushroom gator (0:22:35) Kev: So the australia idea is cool. I don’t know how (0:22:38) Kev: I feel the character designs they’re little I don’t know if it’s not my cup of tea but overall like I think it’s a cool idea I am tempted. (0:22:48) Al: Yeah, it’s on my maybe list, like if I didn’t have anything else that I was wanting to play, (0:22:53) Al: I would be totally up for playing this, but I’m not sure what I’m going to not play in (0:22:57) Al: order to play this instead, that’s my problem. (0:22:59) Kev: Yeah, that’s fair. (0:23:02) Al: Next we have Monster Patch, they’ve hit their switch, stretch goal, so it’s coming to switch. (0:23:08) Kev: Yeah, on the opposite end of the spectrum, this guy’s succeeding too hard. (0:23:08) Al: Oh my, yes. (0:23:18) Al: He’s also hit the next one as well, which is for fossils. (0:23:22) Al: So there’s going to be a fossil system. (0:23:24) Kev: Yeah. Oh my gosh, where are we out 20 fossils? (0:23:27) Al: We’re nearly at 250,000, and what’s the next one then, because there’s a 250,000 one is (0:23:33) Al: the treasure system. (0:23:34) Kev: Okay, I (0:23:36) Al: And then the one after that is the game corner. (0:23:38) Kev: The gay. Oh, yeah now we’re talking (0:23:43) Kev: But I will say I hope this you know the one other (0:23:48) Kev: Asterisk is I hope and all this doesn’t bloat development where it takes like five years (0:23:53) Al: There is that there is that that is always a worry there was something else I was looking at (0:23:59) Al: What was it? Oh, it was the new chibi game where they were talking about (0:24:03) Al: The extra stuff that they’ve unlocked and like this means that this that they will take extra time and I’m like just I don’t (0:24:10) Al: Add your extra stuff like either just do it or (0:24:15) Al: Add it in as future updates right like let me play the game like cuz I don’t care about fossils in your game in (0:24:19) Kev: - Yeah. (0:24:23) Kev: I don’t either. (0:24:23) Al: Mustard patch. I would rather get the game earlier than not have fossils personally (0:24:27) Kev: Yeah, yeah. (0:24:29) Kev: You know what, they should, (0:24:32) Kev: Kickstarter games should do this, right? (0:24:34) Kev: You know, all of them have their, you know, (0:24:36) Kev: little ladder of stretch goals or whatever, right? (0:24:41) Kev: Next to them, put the plus X number of months (0:24:44) Al: But the thing is, right, they want people to buy because they get more money that way, (0:24:44) Kev: years of development time. (0:24:50) Al: right? (0:24:50) Kev: Yeah. (0:24:51) Al: Like that’s more more guaranteed people buying the game because in the upfront, right? (0:24:52) Kev: Yeah. (0:24:53) Kev: Yeah. (0:24:54) Kev: Yeah. (0:24:55) Al: Like that is what they want. (0:24:56) Al: So they’re never going to do that. (0:24:57) Kev: Yeah, no. (0:24:58) Kev: Or, or, okay, more realistically. (0:25:02) Kev: Make a, like… (0:25:04) Kev: Right now, Sean Young should look this, let’s say, okay. (0:25:08) Kev: Battle Tower is gonna be the base game, Fossil System will be an update later, and label that. (0:25:14) Kev: I think that would be nice, to say, okay, this is what I want for the base game. (0:25:14) Al: » Yeah, that would be, yeah. (0:25:18) Kev: This will come (0:25:19) Kev: after, because I want this game to come out. (0:25:21) Kev: That would be nice. (0:25:24) Al: So yeah, who knows when Monster Badge is actually going to come out, but I’m looking forward to it when it does. (0:25:34) Al: Next we have ArtClans, which is an upcoming game. They’ve announced that they’ve released their character creator app. (0:25:42) Al: So you can go and create a character for the game beforehand. I think this is a fun little thing. (0:25:49) Kev: It is, um, one, uh, yeah, that, that, that is a fun little, not, not even demo, but just a way to (0:25:55) Kev: interact and get the name out there. That’s a fun little thing. Um, what, what is the game? (0:26:02) Kev: That’s what you remember. Let’s see. Hold on. You’re wizards. You’re, you’re a wizard. Um, (0:26:07) Kev: but, uh, that is fun. You know, little, little website games you can play to hype up for the game. (0:26:13) Al: Oh, they have bald as an option. (0:26:15) Al: I love it when they have bald as an option. (0:26:15) Kev: Oh, now we’re talking. (0:26:18) Al: Give me give me your bald. (0:26:19) Kev: Let’s see. Um, that’s good stuff. Oh, man. (0:26:24) Al: Sorry, I’m making my character now. (0:26:28) Al: Let’s get rid of the get rid of the facial hair. (0:26:30) Al: I don’t want earrings. (0:26:31) Al: Thank you. I’ll take some glasses. (0:26:33) Al: There we go. I’ve got me my character. (0:26:34) Kev: There you go, we have Allen Arkland, yay, Allen. (0:26:36) Al: Love it. (0:26:41) Al: Nice. Our owl lands. (0:26:43) Al: Continue. Oh, there’s more stuff to do. You can do backgrounds. Different backgrounds. (0:26:48) Kev: Oh yeah, I make the- do the whole thing. (0:26:50) Al: Export. There we go. I’ll send this to you, Kevin, and then I’ll put it in the show now. (0:26:54) Kev: Oh, I can’t- oh, well now I gotta make my own too. (0:26:58) Kev: Oh, this will be- we can post these on the Slack. (0:27:00) Kev: This is your bonus content for you Patreon people. (0:27:02) Al: Excellent! We love it. (0:27:05) Kev: There we go, okay, I’ve downloaded. (0:27:09) Kev: There we go, we’re now in Arkland. (0:27:11) Kev: See? Look how good this marketing is. (0:27:13) Kev: We’re doing it live on the show. laughs (0:27:15) Al: I like the designs of this as well. It’s a fun little thing and I feel like I could get something (0:27:18) Kev: Yeah, it’s fun. (0:27:21) Al: pretty close to what I actually- (0:27:24) Kev: Yeah, oh, that’s- yeah, yours is good, I like yours. (0:27:27) Kev: Alright, here we go, I’m doing the thread spoilers for this week. laughs (0:27:30) Kev: Live. Um… (0:27:32) Al: all right do I need to post it in the thread as well okay yeah cool that makes makes sense (0:27:34) Kev: That’s what I’m doing. (0:27:38) Kev: Look at you, I see that Arklords has me infinitely more interested in this little game because I created my character. laughs (0:27:45) Al: absolutely and it’s much better than telling you to go and play an alpha (0:27:49) Kev: Yeah, it really is. laughs (0:27:53) Al: there we go I posted mine in the spoilers thread as well (0:27:54) Kev: Yeah, I’m doing it right now too. (0:27:58) Al: this is what you get if you’re in the slack oh nice I like (0:28:00) Kev: Yeah, there we go, look at us. Yeah, I like- I like yours, I like the red eyebrows, that’s good. (0:28:05) Kev: Yeah, these are good, these are really good. I like that. (0:28:08) Kev: You can’t tell though the little full finger sprite apart, but the character portraits pretty good. (0:28:14) Al: Yes, that is going to be a problem with this game, because I think, yeah, there wasn’t (0:28:18) Kev: Gotta get the hat to see how it’s bald, it’s the only way you can do it. (0:28:23) Al: an option to not wear a hat. (0:28:24) Kev: I’m sure in the full game there will be, ‘cause… (0:28:28) Kev: Otherwise, well, I don’t know, maybe not, whatever, but that’s fun. Look at that, live on the episode, making our characters for Arklands. (0:28:36) Al: Fun times. Right, moving on. What we got next? Dave the Diver. Ichiban’s holiday DLC is out now. (0:28:38) Kev: Good for you, Arklands. What do we have in these? Oh, no. (0:28:46) Al: The reason we’re talking about this again is because, oh boy, so all the previous DLCs, (0:28:48) Kev: The feel-bad story of the year. (0:28:54) Al: I think, have been limited time. So this one is also limited time, but it is a paid DLC as well. (0:29:01) Al: So you can’t just go, oh fine, I’ll just add it to my inventory and play it later, (0:29:06) Al: with the previous DLCs. It costs money, which I’m not against. It’s costing money, right? Like, (0:29:10) Kev: - Okay. (0:29:12) Kev: - Yeah. (0:29:12) Al: it’s a bit annoying that there have been so many DLCs that are free and now it’s a paid one, but (0:29:18) Al: you know what? Fine. It’s stuff. I’m happy to pay for stuff. But why do I have to buy it in the next (0:29:24) Kev: Am I still gonna get this it’s very likely but I’m not happy (0:29:29) Al: Yeah, not happy about it. Of course, I’m gonna buy it (0:29:31) Kev: Yeah, it’s (0:29:34) Kev: I’m I’m I feel more upset about this price than the switch (0:29:40) Kev: Because the limited time scarcity Mario (0:29:44) Kev: Nintendo’s gonna come destroy your copy of Mario 3d all-stars feeling. It’s not great. It’s not a great feeling (0:29:50) Al: - Yeah, yeah. (0:29:51) Kev: But here we are what can be done (0:29:53) Al: Have you looked at trying to buy (0:29:54) Al: a physical copy of that now on eBay? (0:29:55) Kev: You (0:29:57) Al: They’re so expensive. (0:29:57) Kev: I’m not I bet they are shocker. Good. That’s what happens when you create this dumb artificial scarcity BS (0:30:07) Kev: But and it kills me because the GLC looks fantastic (0:30:14) Kev: like they you know, they’re putting all the minigames and all the effort the (0:30:21) Kev: Strolling the you know, like oh man (0:30:25) Kev: It kills me kills me (0:30:27) Kev: But here we are. I don’t like I wonder if that’s a (0:30:32) Kev: No, because they said they’ve done limited time before which I don’t get to begin with but here we are (0:30:37) Kev: How much is the deals? I didn’t even see the price (0:30:40) Al: It is six pounds, so probably $10. (0:30:45) Kev: still not happy. It’s probably worth that price. It is a lot of content. It looks more (0:30:50) Al: Yeah, I’m not saying it’s not worth the price. (0:30:51) Kev: substantial than the other ones. Yeah. Probably. Yeah. Yeah, that was not a lot. (0:30:54) Al: I think it probably is worth the price for what you get, and I think they probably should (0:30:59) Al: have charged for the other DLCs as well. (0:31:03) Al: I would say the Godzilla one, make it two quid, right? (0:31:07) Al: It’s not worth 10 quid, but I think it’s important, blah, blah, blah, blah, for people to say (0:31:13) Al: that these things are worth something. (0:31:15) Al: It’s the same Nintendo argument, right? (0:31:17) Al: The limited time is the problem. (0:31:20) Al: If you can’t play this game, then you’ve got to pay for it now. (0:31:23) Kev: now (0:31:26) Al: And that is not good. (0:31:27) Kev: now now now (0:31:28) Al: That’s bad. (0:31:29) Kev: now though (0:31:31) Al: Bizarre. (0:31:32) Kev: money (0:31:32) Al: Bizarre decision. (0:31:33) Kev: ceo wants money now (0:31:35) Al: And I don’t even think it’s like, obviously, I think the Mario 3D All-Stars (0:31:40) Al: was stupid as well, but it’s not even the same as that because I can still go and (0:31:41) Kev: yes (0:31:44) Al: buy a physical copy of the game if I want. (0:31:46) Al: And even if I can’t… (0:31:50) Al: Those are just ports. They’re just games that you could play on something else if (0:31:54) Al: you wanted to, right? Like, I’m not saying that’s good. I still think it’s bad, but it (0:31:58) Al: doesn’t even… This seems worse than that, because this is content that you couldn’t (0:32:04) Al: get in any other way. You can’t buy it secondhand, and you couldn’t be at it for another previous (0:32:09) Al: thing. This is… If you don’t buy it in the next six months, you can never get this. Ever. (0:32:16) Kev: I’m gonna make a fortune when I sell all my switches loaded with Dave the Diver with the Ichiban DLC. (0:32:21) Al: Oh dear. Anyway, so that’s that. That’s out now. I’m gonna play at some point, but yeah I’m gonna (0:32:25) Kev: Just you watch. To the moon, baby! (0:32:34) Al: grump about it. Right, we also have some new games. First up we have Peggy’s Farm, which describes (0:32:42) Al: itself as “combine the crowsy crafting of a farming sim with the satisfying physics of a pachinko (0:32:49) Al: game. (0:32:50) Kev: Pachinko game. Yeah. Oh (0:32:51) Al: I don’t know what a pachinko game is. (0:32:54) Kev: Okay, so it’s a pachinko game is (0:32:58) Kev: How should I put this? (0:33:00) Kev: Okay, it’s like pinball but without the flippers (0:33:02) Kev: So you just shoot your initial like one ball and it kind of bounces around and hits things (0:33:04) Al: Oh, it’s that thing with all the nails in, and the balls go down, and where they land (0:33:09) Kev: Yes (0:33:11) Kev: Yes that exactly (0:33:12) Al: is where they land. I understand. What a weird combination of things. Why are you doing this? (0:33:13) Kev: That’s the correct. That’s pachinko (0:33:16) Kev: Right popular in Japan for gambling (0:33:20) Kev: You (0:33:21) Al: Why is this a thing? (0:33:22) Al: This is a weird game. (0:33:25) Kev: Are you not enthralled by the concept of combining a cozy stardew like with pachinko (0:33:33) Al: No (0:33:34) Kev: It’s what we’ve needed (0:33:38) Al: Look maybe someone’s excited about this, but I (0:33:40) Kev: I know Konami’s thrilled. They said they love pachinko (0:33:44) Al: Am I I don’t understand why (0:33:49) Al: Is a bizarre game it feels like it feels like those like marriage games (0:33:50) Kev: It is very very weird (0:33:54) Al: it’s like (0:33:56) Al: the the the cunt the (0:33:58) Al: The it’s just different images depending on which version of this marriage game you do right you (0:34:03) Al: So many different ways and it’s like it’s not really it’s not a (0:34:08) Al: Farming game right? It’s a pachinko game that happens to have images that are based on farming (0:34:14) Kev: Yeah, well, I mean no thought is the thing because when you hit the the the pull the crops when you launch the ball (0:34:22) Kev: It actually causes them to grow or whatever. It’s very weird (0:34:26) Al: Yeah, I don’t… I’m all right, thanks. I’m gonna pass. It sounds like something that (0:34:29) Kev: I don’t know either. Yeah, not for us, but (0:34:38) Al: would be an interesting idea, but I don’t know why I would ever actually want to play it as a game. (0:34:43) Al: You know, it’s like you’re sitting in a brainstorming session and you’re like, “Oh, (0:34:46) Al: right, what else can we do farming games with?” “Oh, how about pajinco?” And you go, (0:34:51) Al: “That sounds fun!” And then you start making the game and you go, “Actually, that’s not fun.” (0:34:57) Al: It was just a fun idea. (0:35:03) Al: Like Loose Leaf, a T-Witch simulator. (0:35:03) Kev: This… I was about to say, this is what loops leave. They couldn’t nail down the pajinko macales. [Laughter] (0:35:12) Kev: Ah, yeah. Ah, yeah. Oh, good time. (0:35:20) Al: “Clear out space and collect materials with your pinball cannon. (0:35:23) Al: Watering your plants. (0:35:24) Al: Use your cannon for that. Taking care of animals. (0:35:27) Al: Your cannon does that too. (0:35:29) Al: Your fluffy friends love to bounce around that cannonball.” (0:35:32) Kev: Oh, they love it. (0:35:34) Al: No, anyway, the Kickstarter is coming soon. (0:35:40) Kev: Best of luck. I would be- I will be intrigued to see if this, you know, makes it. That- that’ll be- (0:35:41) Al: Good luck, yeah. (0:35:47) Kev: It’s- it’s interesting. I will say that. (0:35:50) Al: And, well, it’s interesting for about two minutes and then it’s no longer interesting. (0:35:57) Al: On the other hand, we have Neverway. (0:36:00) Kev: Oh yeah, oh now this this one. Yeah, okay. Oh, yeah (0:36:03) Al: This one, yeah, here we go, here we go. (0:36:06) Al: “After quitting her dead end job, Fiona starts over on a farm and becomes (0:36:10) Al: the immortal herald of a dead God. Make friends fight through horrors and pay (0:36:18) Al: your debt in this night bearish life soon. (0:36:20) Al: I’m guessing you’re like going to try and bring the God back to (0:36:21) Kev: Okay, well, okay before anything well, I have one question just a fundamental conceptual question (0:36:27) Kev: Why do if the God is dead? Why does he need a herald? (0:36:32) Kev: Even the dead ones (0:36:36) Kev: Okay, is that it sure okay. Yeah, that makes sense. All right. Okay that that was okay now go ahead (0:36:42) Al: So, pixel art is made by the pixel artist from Celeste. (0:36:48) Kev: you okay oh oh oh shoot have we should oh okay I actually just need two messages to kelly then (0:36:54) Al: I think this is super fun. I love the idea of it. It looks great. I’ve always liked the (0:37:04) Al: idea of a kind of horror style farming game, but none of them have ever really, I guess (0:37:08) Kev: Yep. Hit that balance. (0:37:11) Al: other than Cult of the Lamb, I guess, none of them have really grabbed me in any way. (0:37:15) Kev: Yeah, but yeah, sure. (0:37:18) Al: But yeah, even Cult of the Lamb, it was still cutesy horror, right? Like it wasn’t really (0:37:21) Kev: Yeah. And it was. (0:37:22) Al: horror. And this few. (0:37:24) Al: More horror and I’m excited to see what happens because the other one that was that rogue light one, and I can’t remember what it was pumpkin panic. That’s what it was. And that was just terrifying and I never want to play that thing again. (0:37:32) Kev: Yeah (0:37:38) Al: This feels like something I could actually play properly and it’s an RPG as well. That sounds fun addition to it. Like, I think this looks great. And I think people overall look really excited for it. (0:37:45) Kev: yeah (0:37:51) Kev: I don’t blame them because this feels (0:37:54) Kev: it I would call this a stardew like but (0:37:56) Al: Mm-hmm. (0:37:57) Kev: you know the the horror is it’s a very thick layer of horror and and very (0:38:03) Kev: well-implemented it’s not just staple on like uh… (0:38:06) Kev: this is top the bottom scary stardew uh… and it looks it looks great looks (0:38:12) Kev: fantastic uh… (0:38:15) Kev: you have your crops your farming your you’re even decorating your place (0:38:20) Kev: and you’re talking to people in relationships and all that good stuff (0:38:23) Kev: but there’s there’s a lot of or there’s scary things in this trailer (0:38:28) Kev: uh… (0:38:29) Kev: yeah this looks fantastic we don’t have any t (0:38:32) Kev: each is on anything house (0:38:34) Kev: uh… (0:38:36) Kev: but uh… (0:38:37) Kev: uh… you can lie to people yeah (0:38:40) Kev: uh… (0:38:42) Kev: uh… (0:38:43) Kev: Yeah, or date, yep, so it is dating relationship. (0:38:45) Kev: Um, yeah, I cannot, uh, I can’t wait for this one. It just looks great. (0:38:51) Kev: Um, yeah, oh gosh, yeah, oh, this is mature, mature. Wow. (0:38:56) Kev: Okay, yeah, we did get, not good for work or violence and mature content. (0:39:04) Kev: I can’t wait, this is great. Um, this is one of the most exciting games in a while. (0:39:10) Al: All right, next we have Cottonville, which feels like the complete opposite of Neverway. (0:39:17) Al: Create farm and style in Cottonville, a cosy dress-it-up game with farming and sim mechanics. (0:39:25) Al: This is so sweet, it’s giving me cavities. (0:39:30) Kev: It’s, it’s, it’s very Facebook game, dress up, internet, cutesy. (0:39:38) Kev: It’s a lot of things. (0:39:40) Kev: Um, like, I’m sure this is great for some people. (0:39:45) Kev: There’s a market I’m sure, but okay. (0:39:48) Kev: I have one huge complaint. (0:39:50) Kev: The characters are always standing facing you. (0:39:53) Kev: It’s unnerving. (0:39:54) Kev: I don’t like it. (0:39:54) Al: their eyes move in the direction you’re moving very slightly. (0:39:55) Kev: I don’t like it. (0:39:58) Kev: Yeah. (0:40:02) Al: Yeah, it’s cute. (0:40:05) Al: I don’t know if it’s for me, but I don’t know for certain that it’s not for me. (0:40:10) Kev: Mm-hmm (0:40:10) Al: I could see myself trying it. (0:40:12) Kev: It’s I don’t think it’s for me like I know I don’t the dress-up thing doesn’t have my appeal (0:40:19) Kev: But I’m sure it’s for someone (0:40:23) Kev: But but yeah, that’s cotton milk, it’s okay. It’s going on the Kickstarter. I think (0:40:28) Al: Yes. The Kickstarter, I think, is live already, if that’s what I said. (0:40:32) Kev: All right, there you go (0:40:34) Al: Yeah, Kickstarter is live now. (0:40:35) Kev: Best of luck (0:40:36) Al: It is not doing well, but we’ll see how things go. (0:40:42) Kev: Well, that’s because the harvest season had yet to report on it. We’re gonna change the game for them (0:40:42) Al: It’s. (0:40:48) Al: It’s a thousand euros of its ten thousand euro goal, so. (0:40:53) Kev: Influencers (0:40:54) Al: It’s gonna, it might get there, it’s going to take a while. (0:40:58) Al: got a bunch of stretch goals, that’s optimistic. (0:41:01) Kev: Oh yeah it is, oh yeah that’s off, ooh, best, oh. (0:41:07) Al: Never put up your stretch goals until you’ve hit your target, because it’s embarrassing. (0:41:12) Al: It’s really embarrassing if you have stretch goals and you never hit your target, right? (0:41:14) Kev: Oh, yeah. (0:41:15) Al: Come on, come on. (0:41:16) Kev: Yeah, unless you’re Sean Young, I guess. (0:41:19) Al: I don’t think you put up the stretch goals until they hit the target, (0:41:22) Kev: Did he? Oh. (0:41:22) Al: but it’s just that it only took five minutes, you know? (0:41:29) Al: I do think, however, I feel like it will probably get made even with the Kickstarter (0:41:35) Al: doesn’t, because the Kickstarter is so low that it feels like something, (0:41:38) Kev: Mm-hmm a test thing. Yeah, maybe (0:41:39) Al: like they don’t actually need the money, and it’s more like a marketing thing. (0:41:45) Al: Who knows? We’ll see, we’ll see. (0:41:49) Al: And that’s all the news. (0:41:52) Kev: Whoo, we did it! We defeated the news, finally. No new games ever again. (0:41:58) Al: All right, we’re going to talk about Mika and the Witches Mountain and the updates. (0:41:59) Kev: Free. Free at last. (0:42:05) Al: So just a quick summary of what this game is, if you haven’t listened to our previous (0:42:08) Al: episode, it will be linked in the show notes. Go listen to that, because we’re going to, (0:42:13) Al: we’re not going to, I mean, okay, we’re still going to talk about how much we love this (0:42:15) Al: game, right? Because I don’t know about you, Kevin, but like I’ve, I’ve still, I still (0:42:16) Kev: Yeah, I love the game. I finished the game, finally! (0:42:20) Al: love it. I still love this game. But a quick summary of it, just in case you refuse to (0:42:27) Al: listen to that episode. (0:42:28) Al: It is a witch broom riding package delivery game with Wind Waker graphics. (0:42:34) Kev: very niche, but very good, we promise you. (0:42:40) Al: It is very fun. (0:42:41) Al: We talk loads about how much we love the core game in the first episode on it, but (0:42:47) Al: we don’t want to do that here because it will just, we’ll just, we’ll just spend (0:42:51) Al: hours talking about how good it is. (0:42:53) Al: We’re not going to do that. (0:42:54) Kev: Yeah, assume it is good. It’s it’s good. It’s still Wind Waker and Kiki delivery service and good things (0:43:02) Al: So I’m going to talk quickly about the three updates and what they include in them. (0:43:08) Al: And then we can talk about what we’ve actually done and what we think about that. (0:43:12) Al: And if it’s changed our view on the game at all. (0:43:14) Al: So the first update is the churros and cats update. (0:43:18) Al: So this adds the churro express minigame, (0:43:20) Al: which Kevin, I believe you’ve played. Do you want to talk about that just now? (0:43:20) Kev: Yeah, I did (0:43:23) Kev: Yeah, okay. So it’s it’s so right. The game is heavy about the the broom riding, right? Well now (0:43:31) Kev: Logical step. Okay now do it fast. Here’s your racetracks go they give you like seven courses, I believe (0:43:37) Kev: And you can complete them all but they give you a time goal, you know (0:43:40) Kev: I try if you hit the time goals, then you can get different rewards. You could get a special outfit a (0:43:46) Kev: separate charm I (0:43:50) Kev: Took me maybe an hour to clear them all (0:43:54) Kev: the first (0:43:55) Kev: Four or five are not terribly hard. They’re easy. I won pretty much one shot them (0:44:01) Kev: Some of the later ones get a little more challenging took me a few do overs to get them (0:44:06) Kev: overall, I enjoyed it (0:44:09) Kev: the (0:44:10) Kev: Because so it’s like an air a lot of them are air based tracks, right because you’re on a broom, of course (0:44:15) Kev: They have these like churro rings giant churro rings that you fly through to (0:44:20) Kev: Get speed boosts and and and reset the timer or whatever the the churro aesthetic is cute. I like it’s funny (0:44:27) Kev: I like churros a lot (0:44:28) Al: Yeah, it’s cute. (0:44:29) Kev: but (0:44:30) Kev: But yeah overall like no complaints. I enjoyed it. It was a very natural like yeah, of course (0:44:37) Kev: They’re gonna do that and it worked (0:44:40) Kev: Yeah, the outfit you get for it is completing. It’s cute too. So there you go that there’s my thoughts (0:44:44) Al: So I have one complaint and it’s not specifically about the turo race, but it’s about the updates (0:44:47) Kev: Okay (0:44:50) Kev: You (0:44:51) Al: in general. This just feels like the time to talk about it. There’s no indication as to how to do (0:44:58) Al: this in game. If you open the game and you had completed the game before any of the updates, (0:44:59) Kev: Oh, okay (0:45:07) Al: as I had I done, you open it up and it’s like, “Oh, hey!” and you’re like, “Hey, what am I?” (0:45:14) Al: “What am I doing here?” “What have I got to do?” “You tell me this stuff?” “What is it?” (0:45:20) Kev: Mm-hmm. (0:45:22) Al: And it goes, “What do you mean?” “What do you mean? What do I mean? Where&rsquo
On this episode, Zack, Jacob, CB & Scott take a deep dive into the Switch 2 announcements from last week. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (22:44) News (29:58) New Games (48:14) Double Dragon Gaiden: Rise of the Dragons (PS5) (54:45) Star Overdrive (Switch) (1:00:39) Leila (Xbox) (1:07:18) “From the Outside In” Topic: Switch 2 Reactions Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
April 9, 2025Torah Smash! The Podcast for Nerdy JewsEpisode 78 - New Games, Old WisdomIn this episode, we dice into the world of reboots, remastering, and retelling, both in the sacred and the pixelated. Ethan begins by sharing his love for the remastered version of one of his favorite games, Star Wars: Dark Forces, and what changed in its recent rerelease. We discuss movie reboots, and why it's sometimes okay for things to change. And while some properties struggle with an updated version, some things in life seem to only get better with each replay.00:00:41 Time Warps00:02:45 Star Wars Dark Forces00:05:08 Pirkei Avot Chapter 500:06:43 Love for Retro Gaming00:13:05 Why retell and remaster?00:15:42 Sometimes you turn it and nothing happens00:18:01 Turn it and use it again00:20:07 Retelling, Remastering, and Rebooting, Oh my!00:24:02 What do we want to keep the same?00:26:31 Changes we look forward toShare this episode with a friend: https://www.torahsmash.com/post/episode-78-new-games-old-wisdomConnect with us online, purchase swag, support us with a donation, and more at www.torahsmash.com.
On this episode, Zack, Jacob & Scott welcome artist and writer Renaldo Cooper to discuss just how important art is in video games. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (31:24) News (1:02:20) New Games (1:06:48) After Love EP (Xbox) (1:18:18) Urban Jungle (PC) (1:24:44) Tiny Garden (PC) (1:32:46) “From the Outside In” Topic: How Important Is Art? Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
Playstation Collectors Podcast - Season 4: Episode 38Follow us on Youtube: / @joeradofficial / @figsygames / @the_radicalone Follow us on X:x.com/JoeRad18x.com/Figsy_Gamesx.com/Radical_ReggieFollow us on Instagram:instagram.com/joeradofficial/instagram.com/figsygames/instagram.com/the_official_radical_one/Explore the podcast
Al and Kev go over the recent news, including everything cottagecore from the Nintendo Switch Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:43: What Have We Been Up To 00:10:49: Feedback 00:13:18: I Know What You Released Last Month 00:15:50: Game News 00:27:39: New Games 00:27:52: Story Of Seasons: Grand Bazaar 00:34:57: Witchbrook 00:36:58: Tomodschi Life 00:42:14: Tamagotchi Plaza 00:48:31: Outro Links Distant Bloom Console Release Monsterpatch Kickstarter Outbound News Story of Seasons: Grand Bizarre Witchbrook Tomodachi Life: Living the Dream Tamagotchi Plaza Nexus Mods App Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Kev: My name is Kevin. (0:00:38) Al: and we are here today to talk about cottagecore games. (0:00:42) Kev: Woo! A lot of them. (0:00:45) Kev: A lot of games to talk about. (0:00:45) Al: So many cottagecore games. Yes, yes, yes, yes. So, we just had a Nintendo Direct. (0:00:56) Al: By the time you hear this, there will have been another Nintendo Direct, (0:00:58) Kev: Haha sick. Oh my gosh. It’s that close. Oh my gosh. I’m not ready. I’m not ready (0:00:59) Al: But… (0:01:00) Al: We won’t be talking about that one. (0:01:02) Al: Not in this episode. (0:01:04) Al: Yeah, yeah. I think it’s the day of. Yeah, it’s the second. We release on the second, which is when the… (0:01:10) Kev: Yeah (0:01:11) Al: So, yeah. (0:01:14) Al: Let’s see how this goes. But we are… (0:01:16) Kev: So thank you for tuning in when even we’re not caring about this episode (0:01:22) Al: Hey, hey, I care. I care. (0:01:23) Kev: No, that’s not true (0:01:26) Al: So yeah, we’re going to talk about the switch direct this (0:01:30) Al: well, so we have a greenhouse episode where we talk about the switch direct in its whole, (0:01:35) Al: but we skip over the stuff that we’re going to talk about in this episode, (0:01:39) Al: specifically, it’s cartridge core games. (0:01:40) Kev: Because there was stuff for us. (0:01:43) Kev: Episode, entire episodes of the horror season were announced in that direct. (0:01:49) Al: You’re not wrong, I will say. So we’re going to talk about that. We’ve got some other news, (0:01:56) Al: Because people decided to send out other news as well this week. (0:02:00) Al: And that wasn’t just all in the Nintendo Direct. (0:02:03) Al: We’ve also got the roundup of March because it’s a new month now. (0:02:08) Al: Almost. It will be a new month now. (0:02:10) Al: This is one of those weird months where we are recording in a different month (0:02:14) Al: than we’re releasing, and I was like, do I wait till next week? (0:02:16) Al: But I decided, no, let’s do it in this one, because I’m sure nobody will announce (0:02:18) Kev: Sure. (0:02:21) Al: and release their game in the next two days. Right? (0:02:24) Kev: Oh, oh, oh, oh. (0:02:26) Al: We’ll see. (0:02:27) Kev: There’s you. (0:02:28) Kev: There’s you. (0:02:28) Al: We’ll see. (0:02:31) Al: So we’re going to talk about what released last month, in March. (0:02:35) Al: And we’ve got some feedback that we’re going to talk about as well. (0:02:39) Kev: Oh, oh, that’s that’s a genuinely exciting. I didn’t know that I’m excited (0:02:43) Al: But first of all, Kevin, what have you been up to? (0:02:46) Kev: Uh (0:02:48) Kev: Gosh, I can’t believe it’s actually been a week since I recorded and it feels like so much has happened (0:02:54) Kev: I got sick in between then and there it was rough (0:02:54) Al: No, no. (0:02:58) Kev: I don’t know if I thought it was a common cold at first. It might have been something a little last year. That’s (0:03:05) Kev: Yeah, the uncommon cold. That’s correct. Um, I (0:03:09) Kev: was breaking it off. Thankfully, but uh, yeah, that that took me down a few pegs over the week, but uh, I (0:03:16) Kev: When I was able to I squeezed in its usual say so on and so forth, but the big one wonder stop I finished it (0:03:25) Kev: I’m just holding up my thumb. You know one can see it, but I am and and that’s all I’m going to say on that because (0:03:33) Kev: One you people should play it because it’s a good game and two (0:03:37) Kev: Maybe who knows I will talk (0:03:39) Kev: about it somewhere in detail, somewhere, someplace, maybe, I don’t know. (0:03:43) Al: So, obviously, not spoilery, but nothing to change on what you said about it in the last (0:03:49) Kev: nope my nope my that is correct it did not crash and burn did not you know (0:03:49) Al: episode. (0:03:50) Al: You’ve not changed your mind. (0:03:58) Kev: scald my I and games there are games that will do that right the last second (0:04:02) Kev: just just ruin everything nope it stumps up all the way yeah so wonder stuff good (0:04:12) Al: Oh, nothing big, I’ve been continuing on Pokemon GO despite everything, because I still genuinely (0:04:12) Kev: stuff what about you well what’s been going on (0:04:23) Al: enjoy that game, and the new TCG Pocket expansion dropped a couple of days ago, so I’ve been (0:04:26) Kev: Now, you know, that’s fair. (0:04:32) Al: opening some packs, getting some cards, I got a shiny something, was that charming? (0:04:33) Kev: Uh, it’s… (0:04:35) Kev: Oh. (0:04:36) Kev: What? (0:04:38) Kev: Uh. (0:04:39) Kev: Okay. (0:04:40) Kev: Like, I, I, I am… (0:04:42) Kev: …interested in… (0:04:45) Kev: …because, you know, in the standard TCG, a new… (0:04:49) Kev: …set, or expansion, or whatever… (0:04:52) Kev: …usually has… (0:04:55) Kev: …stuff. (0:04:55) Kev: Well, it has. (0:04:56) Kev: Certain expectations or expectations are set. (0:04:59) Kev: Let’s say that right sometimes. (0:05:01) Kev: Yeah. (0:05:01) Kev: I mean, yes, there are cool arts that people can want that and so on and so forth. (0:05:06) Kev: Sometimes to ridiculous scalpery like insane levels of the expectations, but there’s gameplay stuff to lots of times, right? (0:05:17) Kev: Like we’re getting the Team Rocket Pokemon are coming back soon in the TCG and that’s cool or you know, we got styles or whatever. (0:05:25) Kev: I like to, there’s, there’s. (0:05:26) Kev: Oh, okay. There you go. That’s a big one. All right. All right. (0:05:35) Al: No, it is. It is. Yeah. Yeah. Yeah. (0:05:37) Al: So the last the last set included tools, which they hadn’t had before. (0:05:43) Al: Pokemon to and I and also the there’s like Arceus Link. (0:05:52) Al: I don’t know if you know about the Arceus… (0:05:53) Al: Like that was a thing in the physical TCG years ago. (0:05:56) Al: I don’t know if you know what that is. (0:05:56) Kev: Okay, I’m not. I heard whispers of it, but I didn’t look at it. (0:06:01) Al: It’s like abilities that affect Pokemon, (0:06:04) Al: but only if you use– (0:06:05) Al: Arceus, so it’s like if you have Arceus on the field then this happens sort of thing. (0:06:06) Kev: Huh, okay. (0:06:09) Kev: Yeah. (0:06:11) Kev: Oh, that’s a pretty cool idea. Actually, I like that. That’s fun. (0:06:15) Al: It’s very tied to Arceus which obviously limits your deck abilities but– (0:06:19) Kev: Yeah. Yeah. (0:06:21) Al: And then this set there– I mean there’s obviously always cards that have like (0:06:26) Al: new abilities and stuff like that. There’s a different Charizard which– I haven’t looked (0:06:28) Kev: Sure, sure. (0:06:31) Al: into what people are saying but I think looks like a much better Charizard than the previous (0:06:36) Al: one. There is a Giratina that is interesting. Both of those cards are heavily based around (0:06:45) Al: attacks that add energy to them so that then you can use the more powerful attack quicker. (0:06:51) Kev: Hmm, okay (0:06:54) Al: And they did just launch a ranked in pocket as well. So I will not be doing that but that does exist. (0:06:59) Kev: Oh dang pocket pocket going all in all right no longer just the collector app good good for you pocket again (0:07:10) Al: So yeah, yeah, there’s always stuff and then obviously there’s the shinies in the new the new set (0:07:15) Kev: - Yeah. (0:07:17) Al: Which are fun they are they added new missions that get you (0:07:23) Al: You’re able to unlock full decks as well. So you can say like oh I want the Tinkitung on (0:07:28) Kev: Uh-huh. (0:07:29) Al: EX deck and you get all the cards from that which is cool (0:07:32) Kev: Oh, that’s nice. (0:07:33) Al: Yeah (0:07:34) Al: So yeah, yeah, they’re adding stuff (0:07:36) Al: I don’t expect big changes every set because they’ve (0:07:40) Al: basically released a set every month, which is fast. (0:07:44) Kev: That’s that’s a lot. That is a lot. I’m exhausted just hearing that Wow (0:07:49) Al: With with the trading, I am managing to keep up with the (0:07:52) Al: standard cards, obviously not with the secret rares. But yeah, (0:07:56) Kev: prayers and all that, yeah, yeah, sure. (0:07:58) Al: but like with the standard, they call them diamond rarity. I’m (0:08:03) Al: managing to keep up to date with that. So I’m missing two (0:08:06) Al: from the last set and three from the previous set, but I’ll get (0:08:10) Al: to easily if actually put in the effort to look into trading. (0:08:14) Kev: Okay (0:08:15) Al: So that’s not very many. So yeah, I’m just exclusively (0:08:18) Kev: All right, that’s not bad all right (0:08:20) Al: opening the new set just now. (0:08:23) Al: I think that’s everything. I don’t think I’ve been playing (0:08:24) Al: anything. And this is why we’re not talking about Mika this (0:08:26) Al: week. We’ve had a week, but it’s fine. Because we were given (0:08:28) Kev: Yeah, it’s it’s been a week (0:08:35) Al: quite the list of news to talk about. So we didn’t even need to (0:08:37) Kev: Yeah (0:08:39) Al: have an alternate. (0:08:41) Kev: Yeah, yeah, I like (0:08:41) Al: So let’s see how long this takes us. (0:08:45) Kev: So I like how that happened cuz it was like (0:08:48) Kev: Just two days ago something you reached out like hey, I haven’t touched (0:08:53) Kev: Oh, you might we just do news episode. I’m like, that’s great. I have also not touched me good (0:09:00) Al: I was like I really should play the game and then I was like it’s Thursday. I’m not gonna be able to play this enough (0:09:02) Kev: Yeah, but (0:09:07) Kev: Yeah (0:09:08) Al: And it’s not that I don’t want to play the game. It’s just this week has been very busy and very tiring on so many levels (0:09:16) Kev: a lot of levels, I agree, for different reasons for both of us, but somehow, um, law, very (0:09:24) Al: It was Craig, my youngest, he’s really into Astrobot just now and he’s been, he’s really (0:09:29) Al: good at it but he can’t do everything and so there’s a few things he’s been, like he’s done (0:09:34) Al: some of the really hard bosses but there’s like some speed run levels that he’s struggling with (0:09:39) Al: and so he’s been asking me to help him with those ones. But he’s improved so much since he started, (0:09:45) Al: like he’s I think legitimately better than like most adults now, like he’s actually really good, (0:09:50) Kev: Oh, dang! (0:09:51) Al: like he defeated the final boss. (0:09:54) Al: Um, in the game, which is really good. (0:09:54) Kev: Oh, dang! (0:09:56) Kev: Way to go, kid! (0:09:56) Al: Um, I need, the game is now a hundred percent. (0:09:59) Al: He, as I say, he, I’ve done, I did some of that for him, but his save file (0:10:03) Al: is at a hundred percent now, which is wild. (0:10:07) Al: So yeah, but yeah. (0:10:09) Al: So we were sitting down this afternoon after we’d spent the day in Edinburgh. (0:10:13) Al: And he was like, Oh, Daddy, could you help me with this bit? (0:10:16) Al: And I’m like, honestly, Craig, my brain can’t deal with that just now. (0:10:20) Al: Like, it’s just there is too much to deal with in a platform. (0:10:24) Al: platformer that I do not have the energy to focus on that. (0:10:29) Al: So he was like, OK, that’s fine. (0:10:30) Al: I’ll do something else then. (0:10:32) Al: And it wasn’t the problem. (0:10:33) Al: But yeah, it’s just like when your brain can’t even do a 3D platformer, (0:10:37) Al: you know that you’ve had a week. (0:10:40) Kev: Yeah, absolutely (0:10:43) Al: So let’s see how this episode goes. (0:10:45) Al: I hope you’re excited for whatever this is. (0:10:46) Kev: Yeah, oh (0:10:49) Al: Let’s talk about some feedback. (0:10:51) Al: got another Spotify comment, uh, from our, (0:10:53) Kev: Yeah, oh I’m so excited (0:10:54) Al: only Spotify commenter, Jack, but thank you, Jack, for the comment, uh, Jack says, (0:11:01) Al: excellent job on the Grimoire Groves. Um, I think I might try it sometime in the future. (0:11:05) Al: Do you feel the next Coral Island update with children will be a good time to hop back in? (0:11:10) Al: My answer to that is I think it depends. Like if you played the game at 1.0, um, (0:11:16) Al: I think it will be a good time to jump back in. If you played 1.1, probably not. Like I think (0:11:21) Al: Anybody who’s played the game was (0:11:24) Al: 1.0 or before should be probably not now. Until we knew that 1.2 was coming out in the summer, (0:11:32) Al: I would have said just go for it now because 1.1 is such a good update for it. But obviously, if you’re (0:11:39) Al: happy with waiting another couple of months, it’s definitely a good time to jump in. And if you’re (0:11:44) Al: not super interested in multiplayer, I don’t think that other update gives you anything. (0:11:50) Al: so yeah get the get the children go for it (0:11:54) Al: get the children that was weird (0:11:56) Kev: The children (0:11:58) Kev: The children I’d you kids hide your wife (0:11:59) Al: goodness me (0:12:02) Kev: My my opinion is you should wait for the coral island update called fungi store (0:12:08) Al: oh dear (0:12:13) Al: um also has anyone on the team played bookbound on steam? I haven’t heard of anyone saying it, (0:12:19) Al: uh but uh good one to add add to the list it’s a cozy game where you operate (0:12:24) Al: a big store. I was curious about your thoughts if anyone has played it so I yeah interesting (0:12:28) Kev: Yeah, same thing here. (0:12:32) Al: maybe we need to get uh nami on for that episode it’s a big store not a library but (0:12:32) Kev: Oh, that would be fun. (0:12:38) Al: they’re basically the same thing right a big a big store is just capitalist version of a library (0:12:40) Kev: Yeah, it’d be. (0:12:45) Al: right libraries are socialism big stores are capitalism that’s how you understand the difference (0:12:46) Kev: It is, yes. (0:12:50) Kev: There you go. (0:12:54) Al: thank you for your comment jack and this is just a reminder that if you comment on spotify or you (0:12:58) Al: send us feedback from our website we will probably mention you on the podcast because we don’t get (0:13:04) Al: enough to to get it too busy like I mean if we ever get popular then i’m not promising that we’ll (0:13:09) Kev: that’s right (0:13:09) Al: do that for everyone but when we get one every three months i’m gonna mention it on the podcast (0:13:18) Al: uh kevin it’s time for I know what you released last month (0:13:22) Al: I’ve settled on that name. (0:13:24) Kev: Did you decide? (0:13:24) Al: We have quite the list of games that came out in March. (0:13:28) Al: So we’re starting off with Grimoire Groves. (0:13:30) Al: Obviously, we’ve covered that. (0:13:32) Al: That came out in March. (0:13:34) Al: Desktop Cat Cafe came out in March. (0:13:36) Al: That was the Cat Cafe Rusty-like. (0:13:40) Al: I don’t know anyone that’s tried it yet, but… (0:13:40) Kev: all right (0:13:44) Kev: yeah I i don’t either (0:13:46) Al: Believe it or not, Sugardew Island came out in March. (0:13:48) Kev: uh… i’ve heard the rumors that (0:13:50) Al: I was going to say it feels like longer than that, (0:13:54) Al: but that’s because I played it in February, so that’ll be why. (0:13:58) Kev: hmm (0:14:00) Al: Wonderstop came out, obviously. (0:14:02) Kev: died (0:14:02) Al: We had the fantastic episode about that last week. (0:14:04) Al: Good job. (0:14:04) Kev: go one, play it, go, go play it (0:14:08) Al: Mudborne came out. (0:14:08) Al: That’s the Frog Apical. (0:14:10) Kev: good name (0:14:10) Al: Apical, but frogs. (0:14:12) Kev: still great name, little bit (0:14:14) Al: I know somebody who will be playing it. (0:14:18) Al: I don’t think they have started playing it, (0:14:18) Kev: da, ah, ah, ah, ah (0:14:20) Al: but I know someone who will be playing it. (0:14:24) Kev: secrets (0:14:26) Kev: it’s not me (0:14:26) Kev: Hope it’s not me. (0:14:28) Al: Maybe it is, nothing you know who it is anyway, but honeyman sir, early access released as (0:14:29) Kev: It’s news to me if it is. (0:14:37) Al: well, as well as galactic getaway early access, apparently I backed that one on Kickstarter (0:14:43) Al: because I got a key in an email yesterday, which was like, oh, I don’t remember backing (0:14:45) Kev: Hahaha, surprise! (0:14:50) Al: this, but fair enough, I’ve got a game, it’s a little present to me from two years ago. (0:14:58) Al: Technically will be last month by the time this episode comes out, Space Sprouts came (0:15:03) Al: out on the 31st of March. Thankfully they announced it before we recorded the episode (0:15:08) Al: so we could include it. Busy month, biggest month of the year so far. Let’s turn it down (0:15:16) Al: a little bit because that’s too many games. Thanks, please and thank you. Oh, a lot of (0:15:18) Kev: No, Nintendo finally said no. (0:15:26) Al: games. Let’s see how that (0:15:28) Al: continues. But that’s what released last month. Are you (0:15:32) Al: playing any of these other games that you that aren’t (0:15:36) Kev: uh if any of them probably be mud born because I like frogs it’s a good name I don’t know i’ll (0:15:44) Kev: see how it goes though but there it’s not high on my priority list other ways (0:15:48) Al: It’s fair enough. Fair enough. Let’s talk about the game news then. So yeah, we’re going to start (0:15:54) Al: with games that we know about that have announced something new. So first up, Distant Bloom. It’s out (0:16:03) Al: on PlayStation and Switch. So it was already out on Steam, but now it’s out on PlayStation 4, (0:16:04) Kev: There you go go (0:16:09) Al: PlayStation 5 and Switch. So if you were wanting to play it, but you’re waiting for it to be on (0:16:10) Kev: There you go, I (0:16:13) Kev: I I didn’t even remember this game to be honest, but I looked up. It looks fine (0:16:13) Al: console, there you go. (0:16:21) Kev: I’d like yeah (0:16:22) Al: This is the game where you are cleaning a planet, I think, (0:16:28) Al: and you have to save plants. (0:16:28) Kev: Yeah (0:16:31) Kev: I do like that (0:16:34) Kev: I think (0:16:35) Kev: Yeah, I like that kind of terraforming or nature restoration (0:16:40) Kev: Sort of premise more than just your standard farm generally speaking. I think so that is cute. I like (0:16:48) Al: Well, this game came out almost exactly a year ago on Steam, 27th of March last year. (0:16:54) Kev: Wow. (0:16:55) Kev: Why? (0:16:56) Kev: Well, it’s not too bad if I turn around to get your ports out. (0:16:58) Al: Yeah, yeah, not bad. (0:17:01) Al: Next, we have Monster Patch. (0:17:03) Al: The Kickstarter is live and we therefore have a lot more information about Sean (0:17:08) Al: Young’s upcoming Monster Collector game. (0:17:11) Kev: Not just out of the things dang funded of course (0:17:16) Al: Oh, yeah, yeah, yeah, yeah. (0:17:17) Al: It’s currently sitting– (0:17:18) Al: so it’s doing pretty good, doing pretty good. (0:17:22) Kev: Yeah, that’s correct Shocker (0:17:27) Al: I have backed it. (0:17:28) Al: Have you backed it, Kevin? (0:17:29) Kev: Not yet (0:17:30) Al: Are you going to? (0:17:31) Al: Or are you going to wait till it’s out? (0:17:35) Kev: I don’t know how to think about it. Maybe not bad. What do I get for backing? Yeah, I don’t know (0:17:39) Al: A future present. This is the thing. If you think you’ll have more money in the future, (0:17:44) Kev: The future present (0:17:51) Al: don’t back the game, right? Because why would you pay for a game now when you’ll have more money in (0:17:52) Kev: You know, you know. (0:17:57) Al: the future? If you think “I won’t have more money in the future” or “I have enough money to buy it (0:18:03) Al: just now”, back it because it’s fun to get a free game later on. Yeah, there you go. (0:18:10) Al: And you don’t have to worry about it not being funded because you didn’t support it, (0:18:14) Al: because it’s already funded. Assuming 90% of people don’t pull out. Because you can, (0:18:16) Kev: yeah fair I guess (0:18:20) Kev: yeah that would yeah (0:18:21) Al: but they won’t. 2,000 people have backed it so far. Fair. (0:18:24) Kev: i’ll wait i’ll wait to see because I need I want to see more (0:18:29) Kev: about the game I guess like how is (0:18:32) Al: Well there’s another good reason to wait, as well as the Kickstarters only for a Steam key. (0:18:39) Al: He’s not promising it’ll be on Switch, and it’ll be later on. So if you want Switch, (0:18:41) Kev: but yeah yeah probably and and there’s (0:18:45) Al: don’t back it, because that’ll just be a separate thing later on. Which I’m going to guess he will (0:18:51) Al: do it, because Littlewood went to Switch, and you know, people like Switch. (0:18:58) Kev: money when people like things (0:18:59) Al: That too. That too. That too. What I find really fun about this is that he’s doing the thing where (0:19:09) Al: he’s trying to create a save file, because he has both versions of it. So it’s a fun little nod to (0:19:12) Kev: Yeah. (0:19:23) Al: how Pokemon games do that, but without actually the negatives of it. (0:19:26) Kev: yeah bless you um that yeah that like it’s kind of dumb to think about that it wasn’t (0:19:34) Al: Yeah. (0:19:35) Kev: part like but I just never even considered that we had the technology we’re here this is the future (0:19:42) Al: Here’s a secret for you. The actual, the Pokemon games are both versions as well. They just (0:19:43) Kev: but um but that is a very cool thing to do um yeah yeah (0:19:51) Al: have a config in them that says which version is and you can’t change it. Because of course (0:19:54) Kev: Yeah, I forgot about that. You’re totally right. (0:19:56) Kev: That’s super true. (0:20:01) Al: they are. Why would they actually make two different games? It’s the same game. (0:20:02) Kev: Yeah, you’re super right. (0:20:06) Kev: Good stuff. Good times. (0:20:10) Kev: But yeah, very cool, though, that he does that. (0:20:12) Kev: And you can trade with yourself. (0:20:14) Kev: You can become that one penny arcade panel. (0:20:18) Al: Yeah. (0:20:18) Al: Yeah. (0:20:23) Al: I don’t actually know if it has trees. (0:20:28) Kev: I read somewhere you could trade between your save files. (0:20:31) Al: trade Mons and interact with your other save files through trading version (0:20:36) Al: exclusive Mons items and turn decorations player will be players will (0:20:39) Al: be able to 100% their save files in either version there will also be unique (0:20:43) Al: game mechanics that utilize characters from different saves like battling your (0:20:46) Al: character from past playthroughs and that’s cool so it’s try interact with (0:20:51) Al: your other save files that yeah so that means you don’t you can just do it on (0:20:54) Al: one one device as well you don’t even have to have two devices to save which (0:20:56) Kev: Yeah, mhm (0:20:58) Al: which is probably actually simpler than trading between (0:21:02) Al: devices, right? Because he can just modify the saves on this one thing (0:21:02) Kev: Yeah, oh it probably actually is (0:21:10) Al: rather than dealing with that inter-device communication. (0:21:12) Kev: Yeah, yeah, yeah, that’s a very good point. Yeah, it’s shocker. It’s actually easier. (0:21:14) Al: It’s very clever. (0:21:19) Al: It’s quite cool. I like it. I’m looking forward to this. And I think I like the (0:21:25) Al: monster designs. Almost said Pokemon. The monster designs. (0:21:28) Kev: Hahaha, she’s already getting in their crosshairs we go we care (0:21:31) Al: Yeah, you play as Gary. (0:21:37) Kev: Yeah (0:21:40) Kev: You’re playing as as Gary Powell, I believe his name is (0:21:41) Al: The monster designs are fun and unique, but also feel distinct from other monster collecting games. (0:21:54) Kev: Yeah, it’s such, I say this as someone who’s fooled around with trying to design fake mods like it’s so difficult because the bar is so clear and and you know, it’s set. So, you know, how do you stand out but there’s there’s some fun ones. There’s definitely some fun ones in here. (0:22:19) Kev: I like, I like little shark guy. (0:22:22) Kev: That’s a whooper though, that’s still just a whooper. (0:22:24) Kev: I’m sorry. (laughs) (0:22:26) Al: shh. There’s also collecting and crafting and magic, which is, is, oh, I like it. Some (0:22:37) Al: people don’t, but I like collecting and crafting in games. (0:22:40) Kev: Yeah, let’s let’s see how it goes. The animations. It looks good because it’ll very much. It’s fascinating because he got the aesthetic of the, you know, the Game Boy color, Pokemon games, but the animation looks pretty dynamic and fluid and it’s nice. You can move your house and stuff around. (0:23:02) Al: Yes, yes, town building mechanics, like in Littlewood. I haven’t seen anything as to (0:23:08) Al: whether they have terraforming or not, because Littlewood did, but that feels a more complicated (0:23:15) Al: thing to do in a game where you’re like exploring and catching monsters and stuff like that. (0:23:18) Kev: Yeah. (0:23:22) Al: So maybe it won’t have terraforming, but there is at least some level of town customisation. (0:23:27) Kev: yeah the four team battles that’s a fun little thing that’s different and then (0:23:34) Al: Yeah, yeah, yeah, I’m looking forward to this and trying very hard not to buy the physical (0:23:36) Kev: you make carts (0:23:43) Al: edition of both versions because I don’t need it. (0:23:47) Al: I don’t need it. (0:23:48) Kev: Is that, are you sure? (0:23:50) Al: I don’t need it. (0:23:50) Kev: You don’t need it, no, but it’d be nice. (0:23:52) Al: I don’t need it. (0:23:53) Al: All right. (0:23:55) Al: I’m sure we’ll talk about this game much more in the future. (0:23:58) Al: Next we have the most pointless piece of news ever, but I’m going to talk about it anyway. (0:24:02) Al: outbound the campervan game have said that (0:24:04) Al: we’re going to have some news on the 10th of April. (0:24:06) Al: That’s it. We’re done. Great. (0:24:07) Kev: It’s it’s the teaser for two days before the trade the teaser trailer that movies do now (0:24:12) Al: It’s news about news, it’s an announcement of an announcement. (0:24:14) Kev: Yeah (0:24:17) Kev: Yeah, I’m excited. Oh (0:24:18) Al: And it’s not even before the next episode. (0:24:20) Al: We have to wait two episodes to talk about this. (0:24:22) Al: What is this nonsense? (0:24:27) Al: Anyway, will it be a release date? (0:24:30) Al: That’s my guess. (0:24:31) Kev: Probably boy be you better be something good if it’s not (0:24:38) Al: Well, so I don’t think it will actually be the release date, (0:24:40) Al: because the alpha isn’t even out yet, which is coming in April. (0:24:42) Kev: Well, I bet I meant the release date for the alpha (0:24:45) Al: That’s so anticlimactic, if it’s that. Like, I don’t care. Go away. (0:24:49) Al: Come back to me with a finished game. Come on. (0:24:54) Al: We have some release dates from the Nintendo Switch Direct. (0:24:59) Al: Fantasy Life I The Girl Who Steals Time is coming on the 21st of May. (0:25:04) Kev: I’m so excited. My brothers excited fantasy lives. There’s a lot going on here (0:25:11) Kev: Like are you familiar with the original fantasy life at all? (0:25:15) Kev: okay, um (0:25:16) Kev: so the original conception for (0:25:19) Kev: the original fantasy life was a (0:25:22) Kev: single-player (0:25:24) Kev: Non-violent MMO that was like literally the the pitch for it (0:25:30) Kev: um and it uh they didn’t go the non-violent thing in the end they ended the combat (0:25:34) Kev: classes but uh but they did keep the single-player aspect it’s a single-player (0:25:41) Kev: MMO basically with different classes and you can switch between them and you do different (0:25:45) Kev: things and yada yada it’s very gr- and very grindy sort of game like MMOs um uh but uh (0:25:54) Kev: very cute very charming by level five the professor late in the okai watch people (0:25:59) Kev: they’re very good at writing so uh very enjoyable game in my opinion um Calvin (0:26:04) Kev: my brother plays a lot too um so you know we got a lot of mileage into that um and but they’re (0:26:09) Kev: really ramping it up here because we’re going way past the the MMO skeleton um we we we got (0:26:16) Al: Yeah, this is a life seminar, basically. (0:26:18) Kev: basically because you you’re now and there were some aspects of that you could decor your house (0:26:22) Kev: but now we’re terraforming we got the animal crossing terraforming in here which is wild to me (0:26:28) Kev: um I don’t even know how that’s gonna fit in like i’m sure you can (0:26:34) Kev: terraform the whole world it’s probably just like maybe your home plot or something but uh (0:26:39) Al: Yeah, I don’t know. I mean, uh, what’s it called? What was the game? Um, the Dragon (0:26:47) Al: Quest was a Dragon Quest game builders. Yeah. They, you could terraform the whole world (0:26:48) Kev: Builders yeah (0:26:51) Al: there. Couldn’t you possible. (0:26:52) Kev: Yeah, you could oh man, that’d be wild if he could (0:26:56) Kev: Maybe I it’s possible either way fantasy life sick. I’m looking forward to it. It’s coming real soon. May 21st (0:27:04) Al: The Wandering Village is coming to Switch on the 17th of July, so that’s cool. (0:27:10) Al: I still haven’t played this game. (0:27:12) Kev: Yeah, me neither (0:27:14) Kev: Will I now I don’t know maybe (0:27:18) Kev: Well idea you’re playing on a big dinosaur (0:27:21) Al: And Luz Lagoon have announced that their Switch release is coming in the summer of this year. (0:27:28) Kev: to have alloy at home over the summer now (0:27:34) Al: Yeah, so that’s all of the news about games that we already know about. (0:27:39) Al: So we’re now going to talk about new games that we didn’t know about, (0:27:43) Al: and all of these were announced in the Nintendo Direct. So here we go. (0:27:51) Kev: Let’s do this! (0:27:51) Al: Story of Seasons Grand Bazaar. This is a remake of Harvest Moon DS Grand Bazaar. (0:28:02) Al: If you don’t understand why a Harvest Moon game is now called Story of Seasons, (0:28:06) Al: I don’t have time to explain that to you just now. It is how it is, right? Harvest Moon is now Story (0:28:08) Kev: that’s that’s that long and short of it yeah (0:28:12) Al: of Seasons, and Harvest Moon is not Story of Seasons. It wouldn’t be confusing if they just (0:28:19) Al: renamed it. (0:28:21) Al: The confusing thing is that Harvest Moon still exists, that’s what’s confusing about it. (0:28:25) Kev: Yeah, yeah, and the worst part is it works, right? Like the other Harvest Moon series, (0:28:34) Kev: it’s still kicking. They’re still pumping stuff out. (0:28:38) Al: So, this is coming in August, the 27th of August, a little birthday present for me. (0:28:46) Al: I’m excited because, I mean, this is one that I never played and the graphics, I think this (0:28:53) Al: looks gorgeous. (0:28:54) Al: It looks, it’s kind of similar to “Story of Seasons - Pioneers of All the Times” graphics, (0:28:58) Al: but it’s definitely nicer, I think. (0:29:01) Al: Yeah, I like the look of it. (0:29:05) Al: I guess when you get close up to the characters, they look very much like. (0:29:08) Al: I’m not a huge fan of how close up you get in those discussions, but when you’re zoomed out and you’re seeing the world and it looks really fun, I need to figure out what the deal is with the traveling in this game, because it looks like someone has a paraglider. (0:29:28) Kev: it very much looks like the the Korok Lee from Wind Waker that you’re flying around with. (0:29:34) Al: Yeah. (0:29:36) Kev: I don’t know. There is you’ve got your cows so you know all the base is covered. We’ve got the (0:29:38) Al: Looks like there’s a good amount of character customization. (0:29:46) Kev: bazaar thing itself is an interesting mechanic right the the Moneco night market style set your (0:29:53) Kev: stuff and sell your wares. (0:29:56) Al: Yeah, we’ll see. I worry it’ll feel like I’m not on… (0:30:03) Al: Maneko, I quite enjoyed because of how fast paced and how limited it was. (0:30:08) Kev: Uh-huh. (0:30:09) Al: And I think it worked really well. (0:30:12) Al: I’m worried I wouldn’t enjoy it in this one because it feels much more frequent and slower. (0:30:16) Kev: Uh-huh. (0:30:20) Kev: That’s very possible. I understand your concern. (0:30:24) Al: Yeah, this is 100% just a paraglider. He jumps off a cliff and he’s got the paraglider. (0:30:31) Al: Fine, sounds great. Why have we not had that in other three seasons games? (0:30:36) Kev: I mean, I don’t think– has there ever been a need? (0:30:38) Al: What’s this nonsense? (0:30:42) Al: There’s always a need. Trio of Towns did a fun thing where you could jump, (0:30:46) Al: and you could jump up things. I really liked the movement in that game, and then they kind of just (0:30:52) Kev: Hmm (0:30:53) Al: just stop doing that as well. (0:30:54) Kev: That’s wild (0:30:55) Al: Yeah, I would just like, I don’t even care necessarily about it speeding things up. (0:31:01) Al: I just find it fun to be running around and jumping at the same time. (0:31:04) Kev: Yeah, you know that’s very fair. That’s very fair (0:31:05) Al: But it’s just fun to do that. (0:31:09) Al: The blurb for this. (0:31:11) Al: Searching for a peaceful farm life? (0:31:13) Al: A fresh mountain breeze and your own market stall? (0:31:16) Al: Look no further than the friendly community of Zephyr Town. (0:31:18) Al: Here you’ll grow crops and raise animals. (0:31:20) Al: Get to know the locals and sell your wares at the town’s bazaar (0:31:25) Al: to its farmer glory. (0:31:26) Al: Everything is always being restored to its farmer glory in these games. (0:31:29) Kev: always always good girl yeah basically oh that’s story of seasons like it’s it’s (0:31:32) Al: Make Zephyr Town great again. (0:31:42) Kev: you know it’s it’s the standard it’s gonna be good like standard for a reason right like (0:31:50) Al: OK, so it says use windmills to create new products to sell and effortlessly travel (0:31:57) Al: across the town on your glider. (0:31:59) Al: I have a question. Do they not understand (0:32:01) Al: how windmills work and they are implying that the windmills are creating the wind (0:32:05) Al: for you to travel with? I don’t know. (0:32:08) Al: That’s what it sounds like to me. (0:32:09) Kev: Maybe, you know, that’s how it works now. (0:32:11) Al: It feels like it’s a cause and effect (0:32:14) Al: sentence, but that doesn’t make any sense, right? (0:32:16) Al: that use the wind for both of those things but not the wind. (0:32:20) Al: I mean, Tree of Towns was a 3DS game and this was a DS game, so I guess maybe it sounds (0:32:28) Kev: Probably from what you describe. I’m gonna guess yes (0:32:34) Kev: Yeah (0:32:35) Al: like they were continuing that from this to Tree of Towns. (0:32:37) Kev: That’s what I’m thinking (0:32:40) Al: Well, I’m going to buy it, right? (0:32:44) Al: I’m not going to pretend. (0:32:47) Al: The question is, will I buy the… (0:32:56) Kev: The Deluxe Mega Collector’s Rare Edition. (0:33:06) Al: platforms, which retailer, Amazon Boo, is the only retailer, 65 pounds. (0:33:14) Kev: That doesn’t sound that bad. (0:33:15) Al: The standard is 45 pounds, so it’s 20 pounds difference for the limited edition. (0:33:22) Al: The limited edition doesn’t mention what it actually does. (0:33:25) Kev: I was about to ask but wait was that included is in cow does it include a cow plush at all because that’s (0:33:31) Kev: That’s the real money maker (0:33:32) Al: I had this in a link, and I now no longer have it in the link, and I’m really annoyed (0:33:36) Al: about that. Here we go. I’ve got it now. Fantastic. Fantastic. The limited edition copy includes (0:33:46) Al: The Game, a plush Suffolk sheep, so not a cow, but a Suffolk sheep, a poster, a physical (0:33:54) Kev: No, that’s alright. (0:33:57) Al: art book with over 115 pages of cosy art. Why is the art cosy? I don’t know. (0:34:02) Kev: That’s a lot of art. That’s a pretty decent sized art book. (0:34:02) Al: And an original soundtrack CD. The digital deluxe version includes the trunk of transformation (0:34:07) Kev: Not bad overall. (0:34:14) Al: DLC, and the super deluxe digital edition includes a digital art book and soundtrack (0:34:19) Al: app in addition to the items from the deluxe version. And that is the same cost as the (0:34:25) Al: physical limited edition. Will the physical limited edition not come with the DLC? That (0:34:31) Al: That feels weird. (0:34:32) Kev: that’d be wild nope you don’t know nothing (0:34:33) Al: We don’t know anything about that DLC. (0:34:38) Al: Well, I guess we’ll find out in time. (0:34:41) Kev: yeah all right the plush questions answer that’s all I needed though i’m probably not gonna get (0:34:47) Kev: it right it’s like oh yeah or I mean the physical whatever edition will I get the game so yeah maybe (0:34:48) Al: Fair, fair, fair, fair, maybe, maybe. (0:34:55) Kev: I do enjoy story of seasons (0:34:58) Al: Next we have Witchbrooke. (0:35:01) Al: Discover magic and mystery in Witchbrooke, a spellbinding witch life sim (0:35:04) Al: for up to four players. (0:35:06) Al: Start your life as the newest resident of witch in the bustling seaside (0:35:11) Al: city of Mossport. (0:35:12) Al: Make friends, find love and discover a world filled with wonder and charm on (0:35:16) Al: the road to graduation and beyond. (0:35:19) Al: Look, you can, it’s a 2D witch game where you can write a broom. (0:35:22) Al: That’s, do I need to tell you anymore? (0:35:22) Kev: I was about to say finally Cozy Games and Witchcraft at long last! (0:35:29) Al: I don’t really care about the witchcraft part of it. (0:35:31) Al: What I care about is the broom. (0:35:33) Al: I’ve, if I can write a broom in your game, I’m probably going to buy it. (0:35:36) Al: I want to be able to fly. (0:35:39) Al: Just let me fly. (0:35:40) Kev: yeah that’s a pretty good one um I like the graphics they’re going for a (0:35:47) Kev: 2d isometric like pixel gba ds era graphic style I like it um uh well I play it I don’t know (0:35:58) Kev: because I got a slot but but it looks well done very true very (0:36:01) Al: Will I buy it? Probably. Will I play it? (0:36:03) Al: We’ll see. Those are two different questions. (0:36:10) Kev: true um (0:36:12) Al: um yeah no I i I i i’m I think it’s I think it looks great and is getting a lot of buzz online (0:36:17) Kev: yeah no it looks it has all your your staples and all the all the good stuff you want your marriage (0:36:24) Kev: and your your relationships and crafting and things (0:36:30) Al: Apparently, this game was first announced seven years ago, and then they’ve never said anything about it ever again. (0:36:36) Kev: That’s wild I didn’t know that that’s wild (0:36:40) Al: Someone in the YouTube comments says, “7 years of radio silence for it (0:36:44) Al: finally to surface on a Nintendo Direct.” (0:36:48) Kev: and is a silk song of an earlier generation. Yeah, Jack. (0:36:54) Al: Yeah, I really like, I really like the graphics. (0:36:59) Al: Tomodachi Life, not Tamagotchi Life, Tomodachi Life. (0:37:03) Kev: That’s that’s another one (0:37:08) Al: I googled, I started googling Tamagotchi Plaza, which is the the other game we’re about. (0:37:14) Kev: Yeah, and you discovered a whole list of new episodes, let’s talk about that vape sometime. (0:37:16) Al: Hey Google, shut up. (0:37:20) Al: And I, yeah, one of them was Tamagotchi life. (0:37:24) Al: Someone just doesn’t know how to spell Tamagotchi, right? (0:37:27) Al: They heard it and thought it was Tamagotchi life, or just confusing the games. (0:37:33) Al: Anyway. (0:37:34) Al: Tamagotchi life. (0:37:35) Al: No. (0:37:36) Al: Yes, that’s what we’re talking about just now. (0:37:37) Al: Tamagotchi life. (0:37:38) Al: I got confused myself, because I wasn’t sure which one we were talking about. (0:37:42) Al: After over 10 years, Tamagotchi life is back and coming to Nintendo Switch. (0:37:46) Al: So this is like me, Animal Crossing, right? (0:37:50) Kev: of sorts gets a bit more wild than that it’s more like somewhere between Animal (0:37:58) Kev: Crossing and the Sims I would say that’s it’s closer to the sims I think even (0:38:04) Kev: because you don’t actually control a character you’re just watching the the (0:38:10) Kev: drama that ensues when you put all your friends and me’s and oh you not play (0:38:12) Al: Oh, you’re not actually controlling any of these characters. (0:38:17) Kev: Like Tomodachi? (0:38:18) Al: I have not, no, no. (0:38:18) Kev: Life or familiar? (0:38:20) Kev: Okay, yes, no, no you are not controlling the characters or okay to be fair. I’m not played myself (0:38:24) Al: Not directly controlling them. (0:38:26) Kev: Yeah, not directly controlling them (0:38:26) Al: You mean like in the Sims, you like can tell them what. (0:38:30) Kev: Okay, yes, um I to be fair (0:38:32) Kev: I’m not played myself, but I’ve watched my sister and Sami familiar with the the thing and it’s more or less (0:38:37) Kev: Yes, just you have a whole bunch of me’s you’re letting them into (0:38:41) Kev: You letting them loose into the house and watching all the hijinks that ensues as they do things as they if all in love (0:38:50) Kev: Become friends throw (0:38:53) Kev: Sports balls at each other. I don’t know (0:38:56) Kev: It’s a zany game and this one’s turning up the zany up to 11. We got we got giant people (0:39:03) Al: Yes, that was very funny at the end. It’s just like the person running towards the camera and (0:39:08) Al: then they just get bigger and bigger and bigger. You’re like “oh my word, what’s happening here?” (0:39:09) Kev: Bigger, yeah (0:39:14) Al: I legitimately thought this was just like Animal Crossing. I’m now watching a gameplay video (0:39:17) Kev: No, no, no (0:39:20) Al: of Tamadachi Life from the 3DS and I have no idea what’s happening. (0:39:23) Kev: Yeah, that’s that sounds correct. I don’t think you you’re even if you were (0:39:28) Al: Is any of this gameplay or is this just like a film? Are we just watching a really weird (0:39:33) Kev: a little bit maybe a little bit, but it’s (0:39:33) Al: film? Is this like The Sims Cross with WarioWare? Because it feels like some of it’s like minigames. (0:39:40) Kev: Maybe a little bit (0:39:44) Kev: And it’s a little bit some stuff will pop up you never know in the Tomodachi, huh? (0:39:48) Al: What is happening in this game? A pretzel appeared. What will Big Bad Pig do? What is this? (0:39:56) Al: I’m so confused. Yes, now I need to buy this game. (0:39:59) Kev: Well, aren’t you curious that’s (0:40:03) Al: Anyway, it’s coming next year. This is like an actual Nintendo game though, right? This isn’t (0:40:03) Kev: See you got to know what happens with the pretzel (0:40:09) Kev: You (0:40:11) Al: like third party. Nintendo make this. It’s coming in 2026. People are excited. I’m confused. (0:40:11) Kev: Yeah, it is (0:40:14) Kev: Stage on smash (0:40:25) Al: I clearly completely misunderstood what this game was and I am so confused. Okay, look. (0:40:33) Al: We’ll talk about it I’m sure. Why are these characters throwing items at each other? (0:40:35) Kev: ha ha ha ha oh i’m excited oh why why not they might be playing games they might be if you (0:40:44) Kev: think it’s unsure you have to play the game to get your answers it’s the only way to know could be a (0:40:50) Kev: talent competition possibilities are endless yeah toma means friend I think in japanese i’ve heard (0:40:52) Al: Tomodachi means “friends” and Dachi is plural, so it’s “friends”. (0:41:02) Kev: yeah okay that’s fruit so yeah (0:41:06) Kev: put you all your oh man you know what this means we can put all the I other ths hosts (0:41:13) Kev: into one tamodachi life house and watch the drama that will unfold (0:41:18) Al: Oh so you like actually get your “me’s” from other people. (0:41:21) Kev: you can yeah or yeah or I i mean I don’t know how (0:41:22) Al: Oh my word. (0:41:24) Al: “The game follows the day-to-day interactions of “me” characters,” referred to as the Islanders. (0:41:29) Al: “They build relationships, solve problems, and interact with the player.” (0:41:32) Kev: The possibilities are endless. (0:41:34) Al: Oh goodness sake, I hate that I have to buy this game now. (0:41:39) Al: It looks like it’s very tied into StreetPass, so how are they going to replace that? (0:41:44) Kev: I don’t know. That is the big question because obviously, I guess so. I guess so because obviously, (0:41:46) Al: Just internet connection. (0:41:48) Al: And I guess, like, you can connect and share your Miis that way. (0:41:54) Kev: yeah, the 3DS was a lot more suited for me stuff and that sort of connectivity. I don’t know how (0:42:02) Kev: they’re gonna handle it, but we gotta stay tuned. Just wait. We’ll find out. Somebody will do the (0:42:10) Kev: the day again by which I may meet somebody who’ll play. (0:42:14) Al: All right last but not least in the games we have Tamagotchi Plaza not to be confused with (0:42:20) Al: Tamagotchi Life. The fact that they announced both these games on in the same direct is just so mean. (0:42:20) Kev: Yeah, no, it’s great, it’s what I want. (0:42:32) Al: Although I feel like we knew about Tamagotchi Plaza and see I’m doing it again Tamagotchi Plaza. (0:42:34) Kev: Probably, maybe, I don’t know. (0:42:38) Al: I think we knew that this game existed I feel like but not a lot about it. (0:42:44) Al: Let me check. Oh no maybe not no the internet does seem to think it was this was the first (0:42:49) Al: announcement of it. It’s another shop simulator game but with Tamagotchi characters. (0:42:57) Kev: Yeah, that’s all I need. (0:43:00) Kev: I’ve never had a Tamagotchi in my life. (0:43:04) Kev: There’s some dope ones out there. (0:43:07) Kev: The Digimon crossover ones are good. (0:43:07) Al: I yeah yeah I love I love Tamagotchis as well not actually using them but I (0:43:13) Al: like I used to use them as a child but now I just collect some um I have a Pac-Man one (0:43:19) Al: and I have a Gugitama one um (0:43:20) Kev: Ooh, where’s this updated shadow labyrinth? (0:43:26) Al: um but I don’t I don’t think I want to play another shop game (0:43:30) Al: do you have to do the shop but I think so it seems like it’s pretty core (0:43:32) Kev: You do you must (0:43:37) Al: in June 27th of June for the first time in the series an offline two-player mode is now available (0:43:39) Kev: Be excited (0:43:43) Kev: No, why did it know there were other times in the series, okay? Oh (0:43:43) Al: collaborate or compete with other (0:43:49) Al: yes it’s the newest in the Tamagotchi corner shop series (0:43:53) Kev: Okay shows me what I know how much apparently (0:43:58) Al: over a hundred Tamagotchi in total. (0:44:00) Kev: I (0:44:03) Kev: Okay, good. I didn’t I didn’t even consider the number would be an issue, but all right. I just thought it was just like (0:44:08) Al: Well it’s not, because there’s a hundred of them, it’s not an issue. Yeah I don’t think (0:44:13) Al: I’m gonna play this game but I’m excited for those who are excited by it. Oh you can be (0:44:13) Kev: I’m not I (0:44:16) Kev: Mean I I heard Mike gets cheers of joy in the distance is watching the direct. So, you know, oh (0:44:23) Al: a dentist. You can run an afternoon tea shop. Okay so this is when they say shop simulator, (0:44:25) Kev: Hold a hold the phone now or talk (0:44:31) Kev: Oh, that’s cute. (0:44:34) Kev: I thought… (0:44:35) Al: This is just a bunch of minigames. (0:44:37) Kev: Okay, yeah, yeah, you’re… (0:44:38) Al: You’re not actually have to get the stuff and stock the shop. (0:44:41) Al: You just go and like run the shop. (0:44:41) Kev: It’s not Grand… (0:44:43) Kev: It’s not… (0:44:44) Kev: It’s not Tamagotchi Grand Bazaar. (0:44:46) Kev: You can… (0:44:46) Al: Well, now I’m interested. (0:44:47) Kev: Live your dreams. (0:44:49) Al: Make the tone vibrant and full of life. (0:44:51) Kev: Restore it to its former glory! (0:44:54) Kev: Now we’re talking! (0:44:58) Al: Probably still not going to play it, but. (0:45:00) Kev: I probably will not either. (0:45:01) Al: More more interested in it now than I. (0:45:03) Kev: Unless they get those crossovers like the Godzilla and the Digimians. (0:45:06) Al: Look, look. (0:45:08) Al: Luke, Luke, Luke. If Gudetama’s in it, then yes. I will play it. (0:45:11) Kev: Nah, see, that’s what I’m talking about. (0:45:15) Al: We need our Sanrio characters. Oh wait, that’s just… (0:45:16) Kev: Dope. (0:45:17) Kev: Yeah. (0:45:20) Kev: Panda to our brand. (0:45:21) Al: That’s just Hello Kitty Island adventure then. (0:45:27) Al: Oh goodness, we’re nearly there. We’re nearly done with the news (0:45:31) Al: and the episode, but we have one more thing to talk about. (0:45:35) Al: Kevin. Nexus Mods. (0:45:38) Al: A website for mods for games. (0:45:42) Kev: They are unleashing the dogs of war. (0:45:44) Al: They have and they’ve finally announced their open source cross-platform Nexus Mods app, (0:45:51) Al: which includes support for Stardew Valley. Now this is exciting because this is a very easy way (0:45:59) Al: to add mods to games compared to how you previously had to add mods to games. It is (0:46:06) Al: is an app that shows you (0:46:08) Al: what games you can add mods to, and it allows you to search for mods and add them with (0:46:12) Al: the click of a button, which is excellent. Do you know what’s even more excellent about (0:46:15) Kev: Yeah, what is tell me (0:46:16) Al: it? It has support for Linux, including the Steam Deck, which has been even harder to (0:46:21) Kev: Oh (0:46:23) Al: do mods on because they didn’t really have any apps to help with the process before now. (0:46:28) Kev: Oh, that is exciting. (0:46:30) Al: So there you go. That’s exciting. So it has support for Stardew Valley as of now, which (0:46:38) Al: listeners of this podcast will be interested in that. They’re also working on support for (0:46:43) Al: Cyberpunk 2077, Baldur’s Gate 3, and Mount & Blade 2 Bannerlord. I’ve never heard of that game. (0:46:50) Kev: Okay, I don’t know what those are (0:46:52) Kev: Where’s the harvest season host as the start of NPC mod? Where’s that mod? (0:46:58) Al: Well, someone just needs to make the mod then. Nexus mods don’t actually make the mods, t
On this episode, Zack, Jacob & welcome Joel Baer from The Blueshift Big Band to discuss bands that cover video game music. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (18:55) News (38:52) New Games (43:19) Breakout Beyond (Xbox) (55:20) Assassin's Creed: Shadows (Xbox) (1:22:01) Karma: The Dark World (PS5) (1:27:42) On Your Tail (Switch) (1:35:33) “From the Outside In” Topic: Video Game Music Covers Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am
On this episode, Zack, Jacob & Scott discuss their favorite fan-made projects that they've played. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (27:51) News (49:23) New Games (55:05) Spilled! (Steam Deck) (59:30) Ammossum (Steam Deck) (1:04:04) Odinfall (Steam Deck) (1:10:47) Guards II: Chaos in Hell (PC) (1:21:10) The Phantom (Switch) (1:26:49) “From the Outside In” Topic: Fan-Made Games Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
Al and Kelly talk about Grimoire Groves Disclosure: We received a free review code for Grimoire Groves. #gifted Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:23: What Have We Been Up To 00:12:16: Game News 00:36:28: New Games 00:39:42: Grimoire Groves 01:12:37: Outro Links Harvest Moon Pre-Orders Bugaboo Pocket Release Date Fields of Mistria 2nd Update Go-go Town “Spring Cleaning” Update Sun Haven “Festivals” 2.0 Update Autonomica (Farm Folks) Name Change Coral Island 2025 Roadmap Everdream Village Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about cottagecore games. (0:00:36) Kelly: And my name is Kelly. (0:00:40) Kelly: Yay. (0:00:41) Al: Welcome back, Kelly. How are you doing? (0:00:44) Kelly: Good. (0:00:44) Kelly: It’s always nice to be back. (0:00:46) Kelly: It’s so funny, because all of my voice recordings are just– (0:00:46) Al: Always nice to have you. (0:00:52) Kelly: oh, it’s like memory lane looking at all the past podcasts. (0:00:56) Al: You were last on talking about fields of mystery, which we might have stuff to talk about with (0:01:00) Kelly: Yes, yes. (0:01:04) Kelly: Yeah, I saw there was a note, but I (0:01:06) Kelly: I haven’t checked it out since we last spoke. (0:01:10) Kelly: Yeah, how have you been? (0:01:10) Al: But yeah, your first one of the year you did three last year. (0:01:12) Kelly: Oh, yeah, 2025. (0:01:14) Al: Let’s see if we can get you above three this year. (0:01:19) Al: Cool. Well, I have Kelly on this episode because we are going to (0:01:23) Al: talk about grimoire groves, grimoire groves. (0:01:28) Kelly: Yes, it’s like a little tongue twister. (0:01:31) Al: Yes, grimoire groves. (0:01:34) Al: Got to say up front, obviously, we received a free review code (0:01:38) Al: for the game, which actually can. (0:01:40) Al: I don’t know. No, that was a joke. That was a joke. That was a joke. (0:02:00) Kelly: No, no, no, no, I would absolutely pay money for this game. (0:02:11) Al: Spoiler alert. Yeah, so we’re going to talk about that game later in the episode. Before (0:02:15) Kelly: And thank you, Al, for that. (0:02:22) Al: that, we’ve obviously got a bunch of news, but first of all, Kelly, what have you been (0:02:26) Kelly: I have been up to taking care of a stray cat and then just trying to start (0:02:33) Kelly: planning out stuff for the spring for the yard. (0:02:36) Al: Oh, yes. Is it garden talking time? What’s your plans for this year? (0:02:39) Kelly: Yeah, but also we’re trying to… I don’t know yet. I’m still waiting but I have to (0:02:47) Kelly: clean up the yard because I prioritized weeding other areas of the house last (0:02:51) Kelly: fall instead of the garden, so it’s still kind of overgrown. (0:02:56) Kelly: I’m trying to get dirt so I can level out the borders of the (0:02:59) Kelly: yard and then tarp them. So exciting. And besides that, I’ve (0:03:08) Kelly: been playing Infinity Nikki for three solid months. This broke (0:03:11) Kelly: my streak, actually. I still play the game every day, so it (0:03:12) Al: No, I haven’t played it (0:03:17) Kelly: didn’t actually break my streak. I just was the only game I was (0:03:19) Kelly: playing for three months. (0:03:22) Al: Fair enough. I haven’t played Infinity Nakey. I’m pretty sure that Dalin plays it as well. (0:03:29) Al: I think we’ve talked about it before, but if you’ve been playing it for three months (0:03:34) Al: straight, I guess you’ve been enjoying it then. (0:03:36) Kelly: - Yes, yes, I think there were definitely moments, (0:03:39) Al: This is the dress-up game, right? Yeah. (0:03:41) Kelly: yes, there were definitely moments where I was playing it (0:03:43) Kelly: ‘cause I just was like, I don’t really have anything else (0:03:45) Kelly: I’m trying to play at the moment, (0:03:48) Kelly: but there is a lot of content and it looks really nice (0:03:51) Kelly: and it’s just like fun to run around the open world (0:03:53) Kelly: and like collect your stuff. (0:03:55) Kelly: It’s just a collecting game. (0:03:56) Al: Yeah. Look, you’re talking to a Pokemon player, right? Like, I know what collecting is like, (0:04:01) Kelly: Mm-hmm. (0:04:03) Al: I know the feeling. I think it’s a unique part of it, is the fact that it’s a gacha (0:04:10) Al: collecting game, but with outfits, I think is fun. (0:04:12) Kelly: Mm-hmm. (0:04:14) Kelly: Yes. (0:04:15) Kelly: And unfortunately, there are some things (0:04:19) Kelly: that you cannot beat with essentially not doing the gotcha, (0:04:22) Kelly: but you don’t have to do everything. (0:04:24) Kelly: It’s not going to stop your story progression. (0:04:27) Kelly: You’re just not going to get bonuses. (0:04:30) Al: Right. They’ve got to have a reason for you to pay money, right? (0:04:30) Kelly: You’re just not going to get the coolest outfit. (0:04:33) Kelly: Did I– absolutely. (0:04:36) Kelly: And did I spend some money to get a frog outfit? (0:04:40) Kelly: Yes, but it was a surprise. (0:04:42) Kelly: There was a dog outfit and I needed it. (0:04:44) Kelly: But also like the game is free also, so. (0:04:47) Al: Yes. And, well, yes, exactly. Tell me that three years ago. The thing about these three games is, (0:04:48) Kelly: You just have to you have to restrain yourself. (0:04:57) Al: yeah, you’ve got to make sure that you’re not going over the top, but you’ve also got to think (0:05:00) Al: about how much time and fun you’ve gotten out of games. Like, you know, if I think about Pokemon Go, (0:05:04) Kelly: Mm-hmm. (0:05:07) Al: I have obviously, I’ve definitely put too much money into that. But also when I think about the (0:05:07) Kelly: Ah, yes. (0:05:11) Al: amount of time that I spend in that game. Like, I spend hours every single day. (0:05:16) Kelly: Oh, I was Pokemon go is probably my highest. Yeah (0:05:17) Al: For eight, for nine years now. (0:05:22) Kelly: Like I don’t and I I I go back and forth on playing it but that game has (0:05:27) Kelly: That’s my most played game because of that (0:05:28) Al: Mm-hmm. Yeah, yeah, ever. Yeah, that don’t think is… (0:05:31) Kelly: Like it beat my Sims like legacy of like, you know playing that from like 10 years old or whatever (0:05:38) Al: I think the thing is that because it’s so accessible, but also because you’re playing (0:05:41) Kelly: It’s so accessible it’s in your hand (0:05:45) Al: it for so many years, even if you only played half an hour every day after 10 years, which (0:05:47) Kelly: Mm-hmm. Yes, exactly (0:05:54) Al: in a year and a bit, it’ll be 10 years since the game came out, if you’ve only played half (0:05:58) Kelly: That’s disgusting, don’t say that. (0:06:05) Al: an error, but you do it every single day for the for the for. (0:06:08) Al: 10 years, that is nearly 2000 hours. That’s the thing, the (0:06:12) Kelly: that’s insane but yeah no it’s it’s true yeah exactly but yeah it’s so it’s like (0:06:15) Al: numbers just add up so fast. And let me tell you, it’s way more (0:06:20) Al: than half an hour I’ve played every single day. (0:06:20) Kelly: okay yeah yeah and it’s like okay so like if I put some money in it every (0:06:26) Kelly: year like I’m getting so much out of it you know and I played love Nikki which (0:06:31) Kelly: is what is the phone game before like there’s been other phone games before (0:06:36) Kelly: this too but that was the one I got really into which is different like (0:06:40) Kelly: setup wise, but essentially it’s just an outfit game again. (0:06:42) Kelly: Gotcha outfit game and again, it’s like okay. I played that game for like four years. I put some money into it (0:06:49) Kelly: But I played it a lot like I spent so much time playing that game (0:06:52) Al: Yeah, as long as you can afford what you’re doing, that’s the important thing. (0:06:56) Kelly: Exactly, but yeah, what have you been up to? (0:07:00) Al: I have been procrastinating playing Grimoire Crows. (0:07:06) Al: Every so often, I end up in this situation where I’m like, this is a game that I need to play, (0:07:11) Al: and then I end up not playing it very much. And instead of procrastinating by playing other games, (0:07:17) Al: I procrastinate by doing other things instead. So I’ve not really done much this week at all. (0:07:20) Kelly: Yep. (0:07:23) Al: I have started a shiny hunt for Regigigas in Pokémon Sword. I’m at the point where I need to (0:07:38) Al: actually get through the rest of the legendaries. I don’t have a shiny if I want to finish my (0:07:43) Al: living decks, because I’m 110 left. And so I’m going to run out of non-legendaries very soon. (0:07:48) Kelly: Oh, my god. (0:07:52) Al: And so I thought, let’s start this one, because I can’t just… Yeah, exactly. (0:07:55) Kelly: Start breaking it up. (0:07:58) Kelly: Yeah, no, I understand that. (0:08:00) Kelly: I used to do that with Angry Birds. (0:08:04) Al: You’re going to have to explain that. (0:08:10) Kelly: Since Angry Birds came out, any phone that I get, (0:08:13) Kelly: I download Angry Birds and beat the whole game again. (0:08:15) Al: You replay it all again, oh my word! (0:08:16) Kelly: 3 stars? (0:08:18) Kelly: I’m less about it now, I just kinda go back to it when I’m bored. So like, you know, I have my phone for a while, eventually I get all the stars. But there’s certain levels that even after all these years of replaying it, they’re just difficult. And they piss me off. So I’ll break it down. (0:08:25) Al: look it’s fun it’s a fun game but I can’t say i’ve played it in the last 15 years (0:08:48) Kelly: I always break those up when I go back to get the 3 stars for them. So it’s the same thing where it’s like, I don’t want to do the really tough thing repeatedly and then just get frustrated at the game. Like it’s boring, you know? It gets boring. (0:08:56) Al: Fair enough. My 15 years might have been a bit of an exaggeration, however it is only (0:09:04) Al: 15 years since it’s 15 years since the first game came out. I can’t believe it’s been 15 years, (0:09:06) Kelly: Yes, yes, because I played it on the first iPhone I had, or an only iPhone. (0:09:09) Al: that’s wild. It was it was definitely it was one of the it was one of the early games that made you (0:09:20) Al: go ’this is why I want a touchscreen’ and it was that and (0:09:22) Kelly: Mm-hmm. Mm-hmm. (0:09:26) Al: Fruit Ninja and Digital Jump. Those were like the three that made me realize I get it, (0:09:27) Kelly: Yes, I never got into Fruit Ninja. (0:09:36) Al: I would like a touchscreen please. (0:09:38) Kelly: Yep. Well, that was the thrill of like, you know, with the iPhone too. It was like, oh, this is so sick. I can, I can play these fun games. I can do this for a peggle. (0:09:48) Kelly: I played peggle so much on that phone. It’s pinball. (0:09:52) Al: Okay, no, I didn’t. I didn’t play that one. I don’t think I need more games. (0:09:54) Kelly: Oh, you should look it up. I think you like peggle. (0:10:03) Al: Yeah, fun. All right. I think that’s all. Is that all I’ve got to talk about? I’m shiny (0:10:09) Al: hunting. I think so. I played… You were the one that you were you were spying me on steam. (0:10:16) Al: Was it like half an hour I played of Grimoire Groves or something? (0:10:16) Kelly: Oh, yeah, I was watching you all week because every time I’d sign on to the Steam, it’s (0:10:22) Kelly: like you’re the only person I know that has the game also. (0:10:22) Al: Oh, I’ve got an hour and 20 minutes apparently on steam there. Okay. That was yesterday. (0:10:26) Kelly: So for like the whole week, it was like 12 minutes playing. (0:10:30) Kelly: Yes, now, I see it now, but I was like watching it. (0:10:37) Kelly: I know because like two days ago, I was like, he’s still, he is cutting it close. (0:10:43) Al: Look, well, the problem was you messaged me and you said, “I’m loving this game. I’m (0:10:48) Al: played it so much.” And I’m like, “Okay, cool. I don’t need to then.” (0:10:52) Al: Yeah. No, I legitimately think that’s all I’ve (0:10:53) Kelly: Also, I’m the problem. (0:11:02) Al: done this week is like shiny hunting and Pokémon Go. (0:11:05) Kelly: sometimes it’s like you just get that mental block where you just can’t (0:11:08) Al: Yeah. Oh, I did do… I know. I did do the the Scarlet and Violet Quack Quack Quack Quaville (0:11:09) Kelly: even you’re just like oh I gotta I gotta do this but I can’t (0:11:20) Al: raids. I don’t think I’ve ever figured out how to say the name of that. (0:11:21) Kelly: What? What is that? I actually did not play Scarlet and Violet. (0:11:22) Al: Pokémon. Did you not? Um, it’s the, uh, it’s based on like carnival dancers. Uh, let me send you. (0:11:36) Kelly: Okay (0:11:38) Kelly: But like what is it you do the dancing like you (0:11:40) Al: It’s a Pokémon. Oh, no, no, just like a raid, like a normal Pokémon raid. (0:11:45) Kelly: Oh, but it’s like dressed up like a carnival dancer (0:11:49) Al: No, no, clearly you completely misunderstood this. This is just a Pokémon. (0:11:51) Kelly: Okay (0:11:52) Al: A Pokémon that is based on a carnival dancer. That’s the Pokémon, (0:11:57) Kelly: Oh, but that’s what you’re waiting for (0:11:57) Al: but they’ve done, there’s a raid to defeat it and capture it, yes. (0:12:01) Kelly: Okay, okay, I’m sorry. I thought this was like a costume Pokemon. You know what I mean? (0:12:05) Al: Oh, no, it’s not. They’ve not done that in the main games yet. Um, yeah, that’s it. (0:12:06) Kelly: Okay (0:12:12) Al: That’s the entirety of that. It was a raid. I did it. There we go. Done. Uh, (0:12:17) Al: should we talk about some news? Because the section is being a little bit of a disaster. (0:12:21) Al: Um… (0:12:23) Al: So, first up, the moment you’ve all been waiting for, we have some news on Harvest Moon, (0:12:30) Al: The Lost Valley, and Skytree Village, the ports or remasters, however they want to call them, (0:12:38) Al: for Switch, which for some reason they’ve decided to do, is up for pre-order now. (0:12:44) Al: It is $40 for the two of them, which still feels like too much, but (0:12:51) Al: I feel like it says a lot. (0:12:52) Al: When they’re selling two full games that they originally sold individually on separate consoles, (0:12:59) Al: and they’ve ported them both to the Switch, and they’re selling them both together for $40. (0:13:03) Al: That shows you how much people definitely want to buy these games. (0:13:07) Kelly: Yeah, cuz a lot of these remakes are like still a full 60 dollars alone. Yeah (0:13:11) Al: Exactly. The good ones are. (0:13:15) Al: So it’s coming out in June. Previously, we just knew it was coming out in the summer. (0:13:19) Al: We don’t have an exact date as far as I can see, just says June. (0:13:23) Al: And if you pre-order it now, you get a free acrylic standee (0:13:27) Al: with some of the worst art I’ve seen for a Harvestmen game ever. (0:13:31) Kelly: I can tell you really like this one. (0:13:33) Al: I haven’t even played these games, but I know for a fact they’re bad (0:13:36) Al: because I talked to Rachelle about them and they did not like them and yeah. (0:13:39) Kelly: I can never remember which ones are bad but the art for this one does not look good. (0:13:47) Al: These were I think the first two they did after the split between Harvestmen and (0:13:53) Al: so these were the first ones that weren’t by the original team. (0:13:56) Al: They were by Natsume and let’s just say they hadn’t made any games before and you can tell. (0:14:08) Al: I do, I will, I’m so strongly of the opinion that I think that people sometimes are judging (0:14:17) Al: Harvestmen too harshly purely because they’re angry that they kept the name and didn’t give (0:14:23) Al: back but that’s how these things work and I’m sorry you dislike that but I think if you actually (0:14:29) Al: played some of the newer games they’re not as bad as you think but these ones I’m pretty sure are. (0:14:37) Kelly: - Fair enough, I think that’s a fair point. (0:14:40) Al: The way I described it in the last episode I did with Micah is (0:14:43) Al: they are so close to having a good game. (0:14:47) Kelly: Oh, with the new ones. (0:14:48) Al: Yeah, they’re so close. So close. (0:14:51) Kelly: Maybe next– maybe next game, they’ll hit it. (0:14:52) Al: what we said for three games now. Each game they do is better than the last. Yes, but (0:15:00) Kelly: OK, so they’re growing slowly. (0:15:02) Al: they do still make some bizarre decisions in those games. They’ve also released a whole (0:15:07) Al: bunch of screenshots. And yeah, I mean, they basically look like the original games did, (0:15:13) Al: but with, I guess, more pixels, but not more pixels on the actual models, just more pixels. (0:15:20) Al: So it’s like– (0:15:20) Kelly: No, they look like knees, but like with a little bit better quality. (0:15:22) Al: Yeah, yeah, that’s exact. It looks better quality, but not in a good way. (0:15:30) Kelly: No. (0:15:31) Al: It looks like HD kind of, but it’s like you’ve got HD upscaled basically, right? (0:15:39) Al: Like you were recording on a really old camera and you’ve upscaled it to HD, (0:15:43) Al: so it’s like everything is shiny and lots of pixels, but it still doesn’t look good. (0:15:52) Kelly: - Yeah, no, it’s not right. (0:15:53) Al: These were a DS and a 3DS game, I think, originally, so they have had to merge the two screens. (0:16:02) Al: However, I think the bottom screen was mostly just like for the map, (0:16:06) Al: and so they now have a mini map on the screen, so… (0:16:09) Kelly: Okay, I feel like a lot of games like this have like the map or like controls or something at the bottom (0:16:14) Al: Yeah, yeah, so I guess we’ll see. (0:16:19) Al: I don’t, I’m gonna buy this. (0:16:22) Kelly: I like, did you notice that it’s so you said it’s releasing in June, but then at the top (0:16:23) Al: I’m gonna do my duty for the podcast, you’re welcome. (0:16:33) Kelly: it says ships in April to June. (0:16:36) Al: Yeah, if you scroll down to the product description, it says release date June 2025. (0:16:41) Kelly: interesting so this game is worth that $25 basically (0:16:43) Al: Apparently, the acrylic standee is worth $13. (0:16:48) Al: So yeah, well, I don’t know what to say. You probably shouldn’t buy this. (0:17:02) Al: But I will. Next, we have Bugaboo Pocket. (0:17:07) Al: Have announced that the release date is on the 2nd of April. I don’t know if you’ve (0:17:11) Al: seen this game, Kelly. It’s a bug game. It’s like a bug Pokémon, but like on… (0:17:12) Kelly: I have not. What is this? (0:17:20) Al: How do I describe this? It’s like virtual pets. So like Tamagotchis. (0:17:24) Kelly: Oh, okay, I see it now. Now I got the screen page, but it’s got like way more details. (0:17:30) Al: Yes, yeah, it’s very much like modernized in terms of how you would interact. (0:17:37) Al: Quality of graphics and is much more intense from that sort of aspect of things. (0:17:43) Al: But I think you also can, for lack of a better phrase, because I’m very tired. (0:17:51) Al: It’s the end of the weekend. Do science on them. I don’t know how to describe it. (0:17:57) Kelly: Like, experiments? (0:17:58) Al: No experiment. No, that would be immoral. No, inspect them and look at them. (0:18:06) Kelly: Oh, OK. (0:18:07) Al: There is like if you have… (0:18:09) Kelly: Oh, and pin them. (0:18:10) Kelly: It looks like you can pin them. (0:18:11) Al: Yeah, but those are dead. Like you’re not pinning a live one, right? (0:18:13) Kelly: Yeah, that would be immoral also. (0:18:18) Kelly: I hope so. (0:18:19) Kelly: I’m just looking at pictures. (0:18:22) Al: So yeah, it’s much more involved than a Tamagotchi. (0:18:28) Kelly: The graphics look really cool. (0:18:30) Al: Yeah, Cody is excited to play this. (0:18:33) Kelly: I’m sure that makes sense. (0:18:36) Kelly: This looks really cool, honestly. (0:18:37) Al: Anyway, coming on the 2nd of April. Next, we have the Fields of Mistria 2nd update. (0:18:45) Al: It’s out now, Kelly. Have you played it yet? (0:18:48) Kelly: Not since, uh, November, end of November, since we talked. (0:18:54) Al: Yeah, that was just the first update that was then, so. (0:18:56) Kelly: Yeah, ‘cause I had finished everything that you could possibly do at that point, (0:19:00) Kelly: and I was like, “Okay, I gotta, I don’t wanna kill the game for myself.” (0:19:00) Al: Yep. (0:19:04) Al: We were on the same page at that point, right? Basically, I think we’d both done everything you could do in the game and didn’t want to destroy our enthusiasm for the game. But does that mean you’re definitely not going to get jump into the game with this new update? (0:19:13) Kelly: Mm-hmm. (0:19:20) Kelly: I’m probably going to wait. (0:19:23) Kelly: I mean, I started breeding for different color animals (0:19:27) Kelly: and stuff, like the tears. (0:19:28) Kelly: So I had been failing my time with that, (0:19:30) Kelly: but mostly because I didn’t have a new game. (0:19:34) Kelly: But yeah, I’m going to wait and see. (0:19:35) Kelly: I got games coming out soon. (0:19:37) Kelly: We got “Rethopia.” (0:19:38) Al: Yes, oh, yes, that’s that (0:19:41) Kelly: I got a solid amount of games currently. (0:19:43) Kelly: So I gotta actually, like, focus on them. (0:19:46) Al: That’s fair. We’ve already covered what’s out in this update, so let’s not spend too long on it. (0:19:50) Kelly: Mm-hmm, okay. (0:19:50) Al: Next we have Gogotown. Their next update Spring Cleaning is out now. I presume you haven’t played (0:19:59) Al: this game. It is fun. It definitely feels very polished for the way that I talked about it in (0:20:07) Al: the episode I did on it. It’s very polished what is there, but it feels like it’s a long way to go (0:20:13) Al: to feel complete. (0:20:15) Kelly: Okay, that’s fair. I mean it seems very ambitious looking so hopefully they just get there (0:20:16) Al: Yeah, a number of things in this update, you can now store a tool and a vehicle on (0:20:29) Al: yourself, it says in a patented Townco dimensional pocket. Basically, you had vehicles, but you (0:20:36) Al: had to like park them somewhere. So now you can keep one of them on yourself. So you have (0:20:40) Al: to keep running back to the parking spaces, which is a nice update. There’s also (0:20:46) Al: a Town info app that gives you a bunch of information on the Town. 360 degree camera (0:20:52) Al: rotation, which is good. I like this. Oh yes, what was that? You’ve asked for it. We’ve (0:20:56) Kelly: I like their note on this. (0:21:00) Al: put in an experimental setting for you to rotate the camera 360 degrees. Fair enough. (0:21:05) Kelly: The screenshot is definitely making me dizzy though, looking at it too long. (0:21:07) Al: Yes, you can definitely tell us experimental. There’s some things that move out of view when (0:21:13) Al: when they shouldn’t do and stuff like that. (0:21:17) Al: A work in progress. (0:21:17) Kelly: But I mean like they they they put it out there that it’s experimental so. (0:21:20) Al: Yep, yep, and they’ve also added (0:21:23) Al: infinite seeds for your farming, which I am intrigued by because I thought (0:21:28) Al: when you planted a seed, the plant never never seemed to die. (0:21:33) Al: It just seemed to always grow new stuff. (0:21:35) Al: So you essentially had infinite stuff, right? (0:21:38) Al: Because as soon as you had a seed, you just (0:21:39) Al: planted it and you had that plant forever. (0:21:40) Kelly: Mm-hmm. (0:21:41) Al: But maybe I’m misremembering. (0:21:44) Kelly: Maybe they changed it. (0:21:46) Al: updates as well. But yeah, those are the main ones that I noticed. (0:21:49) Al: Next, we have Sunhaven have released their 2.0 update. (0:21:53) Al: And you’re like, oh, 2.0, that sounds like it might be a big update. (0:21:57) Al: It’s festivals. (0:22:00) Al: It doesn’t particularly feel huge. (0:22:02) Al: I’m intrigued as to why they decided to go for 2.0 at this point. (0:22:06) Al: OK. (0:22:10) Al: It adds a furniture festival, a garden (0:22:12) Al: festival, a pet festival, a mushroom festival, a snow festival. (0:22:16) Al: And a bunch of other (0:22:19) Al: furniture and stuff like that related to that. (0:22:22) Kelly: Okay, interesting how much of the game is actually out? (0:22:26) Al: Well, it’s no longer in early access. (0:22:28) Al: So I feel like I think they might have I feel like they’ve done everything that (0:22:32) Al: they said in the Kickstarter, like it’s the story is done and stuff like that. (0:22:38) Al: When I see people talking in the comments, they’re no longer complaining about things (0:22:43) Al: they’re talking about translations being bad. (0:22:49) Kelly: Yeah, this one’s been on my wish list, (0:22:50) Kelly: so I’ve been just waiting to see. (0:22:54) Al: I think I own it, yes, I do. (0:22:56) Al: I kick-started this one, I just haven’t played it yet. (0:22:59) Al: So this came out initially in 2023. (0:23:03) Al: Or was that, no, that was the 1.0, I think. (0:23:06) Al: Yeah, 2021 is when it first came out. (0:23:08) Al: And this was when I was still well and truly (0:23:11) Al: primarily Switch, but it wasn’t on Switch yet. (0:23:15) Al: And then I got a Steam Deck, (0:23:16) Al: and then suddenly I was very much on the Steam Deck, (0:23:18) Al: except for games that weren’t on the Steam Deck. (0:23:21) Al: but I had kind of really moved the path. (0:23:24) Al: I’m just thinking about this game, because it was, you know, it had been like two years or something since it started. (0:23:32) Al: Sometimes I do think that there is like a time period where if you’re not going to play a game (0:23:36) Al: within that time period, you’re probably never going to get to it. (0:23:38) Kelly: Yeah, no, definitely it definitely gets harder and harder to go back to it (0:23:44) Al: So maybe I’ll get to it one day, who knows, there’s so many games. (0:23:48) Al: Next we have farm folks or, as it is now called, (0:23:54) Al: Autonomica? Good job, going from a game name that was just slightly awkward to say to one that I don’t know how to pronounce. (0:24:02) Al: Autonomica? Auto… Autonomica. (0:24:04) Kelly: Oh, Tom, oh, oh, Tom, I don’t know, I don’t know. (0:24:08) Al: Autonomica. That’s what you were trying to say, wasn’t it? Autonomica. (0:24:13) Kelly: Yeah, yeah, something like that. (0:24:14) Al: No, I don’t think it’s Autonomica. (0:24:18) Kelly: I don’t think it is either, (0:24:19) Kelly: but I was just trying to see if I could say it. (0:24:20) Kelly: And apparently I can’t. (0:24:24) Al: For those who don’t know the story behind this game, it was started as farm folks, and then the company that was making it went bust. (0:24:32) Al: And then another company basically, I don’t know whether they bought the company that went bust or whether they bought the rights to the game and the code and stuff, (0:24:40) Al: but they continued development. So the company that’s making this is not the company that did the Kickstarter for this game. (0:24:46) Al: Although I’m pretty sure I saw somewhere that they are going to honor the Kickstarter, which is always good. (0:24:52) Al: Um, don’t take– (0:24:52) Kelly: nice isn’t there another game with like a similar ish name to this new name but (0:24:54) Al: I’d need to confirm that, but I feel like I saw that somewhere. (0:25:05) Kelly: also like how do you go from farm folks which is like the most generic farm game (0:25:08) Al: Yeah. (0:25:10) Kelly: name I’ve ever heard now which is not saying a lot because a lot of these farm (0:25:14) Kelly: games have a lot of similar names it is but how do you go from that to what do (0:25:16) Al: Naming is hard, all right. (0:25:20) Kelly: What are you calling it? Autonomica? (0:25:22) Kelly: Autonomica. Oh, it’s a musical artist. Yes, I knew I’d seen this name somewhere before. (0:25:24) Al: Autonomica. Autonomica? (0:25:30) Al: Oh. (0:25:36) Al: So they’ve made they have went the new (0:25:38) Al: company that took over the game have basically been moving it in a different direction. (0:25:43) Al: So it’s it is still farming. (0:25:46) Kelly: It looks like Fortnite with Farfian. (0:25:46) Al: It’s not. (0:25:49) Al: Yeah, they’ve never really explained their reasoning, but they’re like, it’s not just farming. (0:25:53) Al: It’s so much more than that. (0:25:55) Al: So therefore we think farm folks is a misleading name and I’m like, OK, but I don’t. (0:25:58) Kelly: Okay. That makes more sense. But I don’t get anything about farming from this name. (0:26:04) Al: No, but you do get the automation part of it, which I think they’re really big enough. (0:26:09) Al: The college so that their new blurb on steam is Autonomica is an open world life simulator (0:26:16) Al: game that seamlessly. Oh, my word, I hate this so much seamlessly merges resource (0:26:22) Al: management and automation with farm building, extensive customization, (0:26:26) Al: PvP slash PvE battles and elusive phantoms. What is this jumble of words? (0:26:34) Al: Play solo or with friends to build your mega farm factory with almost no limits. (0:26:38) Al: It is a farming game. It’s just like a industrial scale farming game. (0:26:44) Al: Right. And I get why they wanted to change. (0:26:48) Al: Why they wanted it to be clear that this was not the same game that they took over. (0:26:52) Al: But also it is farming game. (0:26:57) Al: Like you can’t say it’s not a farming game. It is a farming game. (0:27:01) Al: Build your mega farm factory, they say in the new blurb. (0:27:04) Al: Like I don’t understand the issue with it. (0:27:06) Kelly: All of these screenshots, too, are just like, what is that game? (0:27:09) Al: Yes, Factorio. Yeah. (0:27:11) Kelly: Factorio? (0:27:14) Kelly: It’s like that, but with farming more. (0:27:16) Al: Open world 3D Factorio. (0:27:20) Al: Which I honestly am excited by. I think this game could be really good. (0:27:25) Al: I just don’t understand why they really didn’t like the name and they decided to change. (0:27:29) Al: But I don’t think this is a better name. (0:27:32) Al: That’s all I’m going to say. I get why they didn’t like the old game. (0:27:35) Al: Old name. I’m not sure this is better. (0:27:37) Kelly: Honestly, they can take this if they want to, but I think it should have been (0:27:44) Kelly: auto-pharmica, if anything. (0:27:46) Al: I would, yeah, I would certainly be more better. Yeah, I don’t disagree with you. (0:27:49) Kelly: It would be better than this. (0:27:54) Kelly: I would assume that this is some sort of space or underwater survival game (0:28:02) Al: Oh, interesting. Yeah. Anyway, they changed the name. RIP farm folks. Long live farm folks. (0:28:03) Kelly: just going off the name alone. (0:28:08) Kelly: It’s so weird too, because I don’t even like farm books. (0:28:14) Al: Yeah, yeah. (0:28:18) Kelly: I digress. (0:28:19) Al: Coral Island have announced their 2025 roadmap. They have 1.2 planned to come out in the first (0:28:27) Al: half of the year, bringing multiplayer and revamped romance. (0:28:32) Al: Which I was looking at what they say about the romance. So let’s talk about the multiplayer (0:28:37) Al: first. There’s probably not a huge amount to say. Basically, it looks like it’s stardew (0:28:41) Al: style multiplayer. You’re all multiple people on the farm. Great, fine. I’m sure it will be (0:28:46) Al: great for people who love. I am not particularly interested just because I don’t want to actually (0:28:51) Al: play my games with other people. I like these games because I’m playing them on my own. (0:28:52) Kelly: I have no desire, I have no desire to play these. These types of games are for me to play by myself, so I can be a maniac, like, let me be a psychopath by my- (0:28:59) Al: Exactly. Exactly. (0:29:03) Al: I have tried so many times to play multiplayer Stardew, and I just can’t because I have to be (0:29:08) Kelly: Oh, no. No, no, no. (0:29:10) Al: the one who has this. The problem is, right? You have to organize to play at the same time, (0:29:16) Al: and that is just not fun. Organizing times for these. (0:29:16) Kelly: No, because either you’re micromanaging all of it, too. (0:29:25) Kelly: It’s like, how do you organize the time to play together and also organize how you’re (0:29:30) Kelly: playing together? (0:29:32) Al: Yeah, the best way to do that is just be like, right, you do the farming you do the mine, there you go, go, go do your jobs. (0:29:32) Kelly: Yeah, yeah, yeah, yeah. (0:29:38) Al: And yeah, I don’t, I don’t particularly find it fun, I get why people might. And so if you are excited about Coral Island multiplayer. (0:29:46) Al: There you go, it’s coming. I hope you enjoy it. I’m not going to do this. (0:29:48) Kelly: I think the only multiplayer game I like is Monster Hunter, to be quite honest. (0:29:58) Al: So I was also looking at the romance revamp that they’ve got. (0:30:02) Al: And I think the only difference is, so there’s a bunch of heart events that existed already. (0:30:10) Al: And it looks like you have to see the previous heart events to unlock certain, to unlock (0:30:17) Al: more hearts. (0:30:18) Al: So once you get to five hearts, you have to watch the heart events for them before you (0:30:24) Al: can do heart six to eight. (0:30:26) Al: And then you have to watch another heart event and give a locket. (0:30:32) Al: Before you can start dating and do the next two hearts, which then you have to watch the (0:30:37) Al: other events and propose before you can get married and do the other five. (0:30:43) Al: I do think this is better because what I found when I was doing this, because I got married (0:30:49) Al: in Coral Island, is I had no clue that there were heart events still to do, which is probably (0:30:55) Al: still going to be a problem here, but let’s put that aside for a minute. (0:30:59) Kelly: There’s no like there’s no like heart marker next in like the (0:31:02) Al: So there are hearts, but it’s not like, it’s just like how many hearts you have. (0:31:09) Al: Like there was no like indication that there’s an event you should be doing. (0:31:12) Al: So like I got to 10 hearts and then I went and tried to propose and they were like, oh, (0:31:17) Al: I’m not ready yet. (0:31:18) Al: And I’m like, but this is the point where I meant to be able to propose. (0:31:20) Al: Why can’t I do it? (0:31:22) Al: And I googled and it was like, oh, because you’re missing heart events. (0:31:24) Al: And I hadn’t done any of the heart events. (0:31:27) Al: And I don’t know how it happens in Carta Island, but in Stardew, (0:31:29) Kelly: How– so I was going to say, it’s similarly set up, (0:31:32) Al: I was always finding the heart events. (0:31:37) Kelly: like you just trigger the event when you encounter them (0:31:40) Al: Yes, and there are a few heart events in Stardew that were very niche and you (0:31:41) Kelly: in a certain location. (0:31:46) Al: wouldn’t immediately find, but like by that point, you’re like, oh, (0:31:51) Al: I know that these things are coming, so I should be expecting them. (0:31:53) Al: I hadn’t done a single one in Carta Island. (0:31:56) Al: How had I not triggered any of the heart events? (0:31:59) Kelly: Yeah, that’s crazy. That doesn’t seem like a good sub. (0:32:00) Al: It was very confusing. (0:32:02) Al: And also, I don’t think the heart events are required in Stardew for marriage. (0:32:10) Kelly: I don’t think they are either. I think they’re just, like, for you. (0:32:12) Al: Yes, and you can get extra points by doing them. (0:32:16) Al: And they’re nice, and you want to know about the story because all the characters are good characters. (0:32:16) Kelly: Mm-hmm. (0:32:22) Al: I was going to say great, but no, not all the characters are great. (0:32:22) Kelly: Mm-hmm. (0:32:24) Al: All of them are good characters. (0:32:28) Al: Um, but yeah, I just, it was really, so if they have a. (0:32:32) Al: Way to make it clear. (0:32:34) Al: That you’re now expecting to see events, then that would be good. (0:32:38) Al: Um, I don’t know. (0:32:40) Al: Um, we’ll see, I guess they don’t talk about that. (0:32:44) Al: I don’t think, but it’s interesting restricting it that much. (0:32:48) Al: So you, you have to see the events before you can continue your heart progress. (0:32:53) Al: Uh, I don’t know how I feel about that. (0:32:55) Kelly: Yeah, that seems kind of iffy the way you just described your past experience, so I guess we’ll see. (0:33:00) Al: Aha, the revamped romance system unlocks at heart level two and you’ll see a prompt (0:33:05) Al: in the relationship UI whenever a hangout event is available. (0:33:10) Al: That is good. (0:33:11) Al: It’s now making it clear when you can do something and when there’s something to do. (0:33:15) Al: That is good. (0:33:16) Al: And if you click on them inside the menu and it shows like all the stuff that you’ve done (0:33:22) Al: with them, you know, the stuff you’ve learned that they love and stuff like that, and like (0:33:25) Al: there, the birthday and stuff, it says unlock requirement, see hangout event. (0:33:30) Al: I don’t know what happened to three but anyway, whatever. (0:33:37) Al: I think that means for heart two and for heart four. (0:33:41) Al: That’s what I think it’s talking about. (0:33:43) Al: So they are definitely making it much more visible, that aspect of things. (0:33:47) Al: So that is good. (0:33:48) Al: They’re also adding more heart events for after marriage, which is also good because (0:33:52) Al: one of the things I’ve really complained about Carl Island is that your spouse ends up turning (0:33:55) Al: into a hollow husk after you get married. (0:33:58) Kelly: That’s pretty sad. (0:34:01) Al: - It was so sad. (0:34:02) Al: The minute you got married, (0:34:05) Al: they just stand in your house all day doing nothing. (0:34:07) Kelly: Oh no. (0:34:09) Al: It was the worst. (0:34:09) Al: I’ve taken your life (0:34:11) Al: and you are now just an ornament in my house. (0:34:15) Al: It was so sad. (0:34:16) Al: So hopefully that’s improved a lot with this. (0:34:20) Al: And then the 1.3 update will include your kids growing up. (0:34:27) Kelly: that’s cool that’s what I literally just started like wondering if it’s like generational like do (0:34:27) Al: And it is, I wonder how far it will go. (0:34:30) Al: I don’t know. (0:34:36) Al: I would expect not. (0:34:38) Al: I expect it would just be, oh, they grow up to be a teenager and then they stop sort of thing. (0:34:42) Al: That is my expectation. (0:34:44) Kelly: that makes sense because that’s a big that’s that’s a lot doing (0:34:44) Al: I don’t think they’ll go full hog. (0:34:49) Al: Especially as they could actually make it like real-time in-game, right? (0:34:52) Al: For every year, they are a year older. (0:34:54) Al: And so you would actually have to do 18 in-game years. (0:35:00) Al: Before your child is an adult. (0:35:04) Kelly: - Hmm. (0:35:05) Al: So they could just go, I’m sorry, if you’ve played 18 years in this game, you’ve played too much. (0:35:12) Al: But I mean, I don’t know, maybe it will work. (0:35:14) Al: I mean, I do know that some games where you have kids that grow up, (0:35:18) Al: you then die and you become your kid. (0:35:20) Al: They could do something like that. (0:35:22) Kelly: That’s true, that would be cool. (0:35:23) Al: And then you inherit the farm and, you know, 20% of it is taken in tax. (0:35:31) Al: Yeah, so they’ve not got a huge amount of information in the 1.3. (0:35:35) Al: They also said there’s going to be a Merfolk festival. (0:35:39) Al: But they’ve not got any details on how the kids grow up. (0:35:42) Al: But that is coming in the second half of this year. (0:35:44) Al: Have you played, you’ve not played Coral Island? (0:35:46) Kelly: No. I really try to avoid early access. (0:35:47) Al: No. (0:35:50) Al: Well, it’s not early access anymore. (0:35:51) Kelly: Uh, oh, it’s out, out? (0:35:53) Al: Yeah. (0:35:54) Al: The 1.0 came out just over a year ago. (0:35:58) Kelly: Okay, I must have missed that. (0:35:58) Al: and then they go and they go on. (0:36:00) Kelly: I thought it was still in early access, still. Okay. (0:36:00) Al: 1.1 sometime last year? No. The 1.0 was technically not early access, but realistically (0:36:06) Al: was early access. The 1.1 feels like what the 1.0 should have been, but the multiplayer (0:36:12) Al: was always coming after early access. So I don’t feel like you would be missing out if (0:36:17) Al: you played now compared to if you played two years ago, you definitely were missing out (0:36:22) Al: in a lot. (0:36:22) Kelly: Okay, okay, maybe one day (0:36:24) Al: All right. And we also, we all maybe, maybe, probably not. We also have (0:36:30) Al: a new game by the developers of EverDream Valley. In fact, this is a sequel to EverDream (0:36:36) Al: Valley called EverDream Village. I get what they’re doing with that name, but also I am (0:36:42) Al: going to constantly mess up. Which one is which? They also feel the wrong way around, (0:36:47) Kelly: The valley and village is like too close to each other. (0:36:53) Al: you start in a village and then you go out to a valley. (0:36:53) Kelly: Yes, it should have been, this should be a prequel. (0:36:57) Kelly: Yeah, this is the prequel in my, (0:36:59) Kelly: I literally thought like this should be the prequel (0:37:00) Al: Set 10 years after the events of EverDream Valley, EverDream Village brings a whole (0:37:07) Al: new chapter with living, breathing village and a world beyond your farm. Now you’re built, (0:37:13) Al: this is the thing. It’s like the problem was EverDream Valley wasn’t really a valley. It (0:37:17) Al: was EverDream Farm. Right. And if it was that way, it was EverDream Farm and then EverDream (0:37:21) Al: Village. That makes more logical sense to be our expansion on that. Right. You’ll build (0:37:22) Kelly: Mm-hmm. (0:37:28) Al: relationships explore mysterious islands. (0:37:30) Al: The Valley may have been home but it’s time to explore a world full of new adventures, (0:37:44) Kelly: - Yeah, it doesn’t seem right, there’s something off. (0:37:57) Al: NPCs and endless possibilities. I don’t really get whirled and (0:38:00) Al: abilities from village. I know what they mean. I know what they (0:38:02) Kelly: - No, but I think they just mean the world of Everdream. (0:38:08) Al: mean. I know what they mean. Build your ideal cozy farm in a (0:38:12) Al: living village. Form bonds with fellow villagers to lend a hand (0:38:16) Al: as you grow crops, care for animals and craft a corner of (0:38:18) Al: paradise. Sail across enchanted islands to discover new resources (0:38:22) Al: and adventures along the way. Maybe it’s definitely not a (0:38:25) Kelly: Maybe there is a world. (0:38:28) Al: village. (0:38:31) Al: Anyway, I mean, you can ride a pig in Evergreen Valley, so they hopefully have something like that in this game. (0:38:36) Kelly: I’m looking at that right now. (0:38:38) Kelly: That actually looks really cute. (0:38:39) Kelly: That’s a good feature. (0:38:40) Al: I haven’t played this game. It’s been on my list for forever. (0:38:44) Kelly: The first one. (0:38:45) Al: Yes, well, the second one is now yet, so of course I’ve not played that. (0:38:48) Kelly: Yes, yeah, yeah, yeah, yeah, yeah, yeah. (0:38:50) Al: It’s just coming soon. They’ve not said when, it’s coming just soon. (0:38:54) Kelly: One day. (0:38:54) Al: One day. All right. (0:38:56) Kelly: Do you see this tag at the bottom on their news updates? (0:39:00) Al: The second one is that in the Evergreen Valley page? (0:39:04) Kelly: On the Steam page, yeah. (0:39:07) Al: Where am I looking? Where am I looking? (0:39:07) Kelly: I guess this is who they base the pig off of. (0:39:11) Kelly: Let me send it to you. (0:39:12) Kelly: I’ll just send it to you. (0:39:12) Al: There’s too many pages here. That’s the problem. (0:39:13) Kelly: I would do that. (0:39:15) Kelly: It really is. (0:39:15) Al: On their news. Oh, happy birthday, Peter Curleytail. (0:39:18) Kelly: Recent events, yes. (0:39:20) Al: I don’t know what to say. That is quite a pig. (0:39:24) Kelly: He’s a little frightening, but kind of cute. (0:39:26) Al: Yes, that is quite the pig. (0:39:29) Kelly: But I like the interpretation of him. (0:39:31) Al: Yeah, I like the name Peter Curleytail. (0:39:35) Kelly: Yeah, I. (0:39:36) Kelly: I’ve never seen a pig like that before, so it’s a little haunting. (0:39:42) Al: All right, that’s us done with the news. (0:39:44) Al: We are now going to talk about grimoire, grimoire. Is it grimoire? (0:39:51) Al: Grimoire. Grimoire grows. And grimoire is something that’s a witch term, isn’t it? (0:39:59) Al: like what it what I keep hearing great (0:40:00) Kelly: Yeah it’s always like I feel like it’s like swamps and grimoires and uh no it’s um what (0:40:00) Al: memoirs and lots of these witchy games. (0:40:08) Al: That explains that because, right, okay. (0:40:10) Kelly: is it a grimoire is a the book it’s the book it’s like your book of spells that’s what it is. (0:40:17) Al: And the grove is the land that you’re doing (0:40:22) Al: because a grove is like a kind of forest type thing. (0:40:26) Kelly: Yeah, yeah. But no, it’s a little book that you… (0:40:28) Al: Okay, makes sense. (0:40:30) Kelly: have all your information in. (0:40:33) Al: So, a quick introduction to this game. (0:40:38) Al: It is described on Steam as join the witches in their quest to restore the grimoire groves, (0:40:45) Al: master magic, grow cute plant creatures, and discover the mystery of the rainbow socks (0:40:52) Al: in this cozy roguelite dungeon crawler. (0:40:55) Al: The way I would describe this in my whole one hour and 20 minutes playing it (0:40:59) Al: is it is kind of cult of the lamb, but without actual, without. (0:41:09) Al: Combat the way you interact in your runs is different. (0:41:13) Al: It’s not combat so much. (0:41:16) Al: And it’s less about building a village and more about restoring nature. (0:41:24) Al: Would that be a fair way of putting it? (0:41:26) Kelly: Yeah, I think so. It’s, it’s, it’s… (0:41:29) Kelly: But you still, I feel like I’m fighting. (0:41:31) Kelly: Maybe I feel less like I’m fighting and I’m more surviving. (0:41:31) Al: Yes, okay, so I mean, okay, you could make an argument that it is basically just fighting, (0:41:39) Al: but it’s it feels so you’re feeding the plants instead of fighting them, I think is how they (0:41:44) Kelly: Yeah, yeah, but no, I’m just I’m just being a jerk. I think it’s I think that’s a good. (0:41:44) Al: describe it. So that’s why I’ve been like is not. No, no, it’s, it’s, it’s fair in terms (0:41:50) Al: of game play is very similar to most other Roguelike action games. (0:41:51) Kelly: Yes, I also think it it has that. Yeah, yeah, it has that cuteness that I think (0:41:59) Kelly: cultural land kind of has, which is why I think like they remind me like like you said like it (0:42:04) Kelly: makes you think of them. You have the juxtaposition. Yeah, yeah. (0:42:06) Al: I think the cuteness works much better in Cult of the Lam (0:42:09) Al: because it’s… exactly, exactly. (0:42:12) Al: Whereas here, the whole world is cute. (0:42:14) Kelly: But I love the saturation in this game. So like that for me is like, and I loved Call to the Land. (0:42:21) Al: Okay, I will say the game looks lovely. (0:42:24) Al: It looks really nice. (0:42:25) Al: I do love how the game actually looks. (0:42:28) Al: The graphics, the design of the characters, (0:42:36) Al: and character, but also the plants and everything. (0:42:38) Al: I do like all of that. (0:42:39) Al: That is all nice. (0:42:41) Al: I will absolutely agree with that. (0:42:44) Al: Yes. (0:42:46) Kelly: I just think it’s like you don’t always, you don’t really get a lot of games that are like, (0:42:52) Kelly: it’s like saturated, but it’s also pastel, like there’s two different kind of colored (0:42:56) Kelly: tones going on in the game, which I think is interesting. (0:43:00) Kelly: Like the backgrounds are more saturated, but the creatures, the plants are a little more (0:43:04) Kelly: pastel leaning, but it’s so vibrant. (0:43:07) Kelly: Like a lot of games, they’re so dark a lot of the time or like aiming to be more realistic (0:43:11) Al: - Yeah. (0:43:13) Kelly: in their tones, I guess. (0:43:15) Al: Yeah, yeah, yeah. (0:43:16) Kelly: Yes, but yeah, no, I love all of the designs. (0:43:17) Al: No, you’re definitely right about that. (0:43:20) Al: You wouldn’t look at this and think it was something else. (0:43:20) Kelly: I love all the little plants. (0:43:23) Al: That’s very true. (0:43:23) Kelly: No, exactly. (0:43:26) Al: So I guess there’s two main parts to this game, (0:43:29) Al: and there’s obviously a lot of other things, (0:43:31) Al: lot of things that I won’t have done in the main area. (0:43:33) Al: But like most of these roguelites, (0:43:37) Al: you have your hub, (0:43:38) Al: which is an area that is run– (0:43:41) Al: was previously run by some other witch– (0:43:44) Al: I can’t remember her name, maybe– (0:43:45) Kelly: Is it lavender? (0:43:47) Kelly: I think so. (0:43:49) Al: and it’s been taken over by thorns, (0:43:53) Al: and it’s all dreary, and you are to restore it. (0:43:57) Al: That’s the main idea. (0:43:58) Kelly: You’re the young spry witch coming in to fix it. (0:43:59) Al: And you do that by classic cliche, (0:44:05) Al: but it’s there for a reason. (0:44:08) Al: and your runs that you do. (0:44:11) Al: I think of roguelites specifically talking about roguelites not roguelikes (0:44:22) Al: well let’s not have that debate again. I find there are two types there are ones where (0:44:31) Al: your hub the point of the hub is to improve your powers skills etc to then do the runs and the (0:44:38) Kelly: Mm-hmm. Yes, I was going to say, very– (0:44:41) Al: runs is the purpose of the game and that would be your like Hades stuff like that. (0:44:49) Al: And then there’s this type of thing this and Cult of the Lamb where your hub is the point of (0:44:55) Al: the game and the runs are to gather resources for doing things in your hub. (0:45:00) Kelly: I would say it’s kind of like a mix, I think, between Cult of the Lamb and Hades in that aspect. (0:45:07) Kelly: Because I do think Cult of the Lamb, there’s so much that you do in your hub area. (0:45:12) Kelly: And I don’t think this quite has near that amount of stuff. (0:45:16) Kelly: Like, you have a lot of updates and things you can interact with. (0:45:20) Kelly: I don’t want to spoil anything. (0:45:22) Kelly: But Cult of the Lamb, you could like run the village until you ran out of resources. (0:45:28) Al: I guess my point is like you’re not the run isn’t the like with Hades you are escaping hell (0:45:28) Kelly: like I spent like five minutes like you know up (0:45:31) Kelly: and then I got another run (0:45:37) Kelly: the sole purpose yes (0:45:40) Al: and your run is escaping hell and if you fail you go back to the hub world and you try again. (0:45:45) Al: Whereas in this and with Cult of the Lamb the point is the runs you’re doing to do (0:45:50) Al: things to bring back you’re never like disappearing and I think that’s that is very much (0:45:53) Kelly: No, that’s a fair point, yeah. (0:45:58) Al: why I liked Cult of the Lamb because I was building up this thing and I really hate the (0:46:05) Al: overall feeling of Hades where if you fail you fail and you’re back to the start and you have (0:46:09) Al: to start again and so I was really excited for this because I was like oh maybe this will be (0:46:15) Al: another one that I like because it’s that sort of style but I mean I guess I need to say at some (0:46:21) Al: point I didn’t like the combat in this game. I didn’t but I feel like (0:46:24) Kelly: Did you try it on easy mode? (0:46:27) Kelly: I d
Topics discussed on today's show: St. Patrick's Day, Top Beers, Happiest Cities, Leave Snakes Alone, New Games, Birthdays, History Quiz, March Madness, Weather, Samsung 8 TV's, Forced Labor, LA Marathon Winner, Butch and Suni Coming Home, Micro Lightning, Planets Light Years Away, 20 in 24, F My Life, Marian Tomas Griffin, Fire Sale for Fire Relief, and Apologies.
On this episode of the Ruff Talk VR podcast we have a stacked episode talking all the latest VR News! And there's a plethora of trailers ot cover from the VR Games Showcase this past week including a lineup of Flat2VR Studios trailers featuring POSTAL 2 VR, Roboquest VR, Surviving Mars: Pioneer, and Out of Sight VR! We also saw other great games such as Forefront, Reave, ZIX, Prison Boss Prohibition, Stay: Forever Home, Ghost Town, Titan Isle, Memoreum, and many others! We also saw the release of games such as Mythic Realms. Updates to games such as Hide the Corpse. News on Underdogs PSVR2 release. DIG VR's PSVR2 and Steam VR release. And so much more!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Video games: they're cool! There are a lot of new games out, so let's talk about them. Games discussed this week: Wanderstop, Expelled, Split Fiction, Rise of the Golden Idol DLC, Ender Magnolia: Bloom in the Mist, Lost Records: Bloom and RageOne More Thing:Kirk: Reacher (Prime Video)Maddy: Paradise (Hulu)Jason: The Corrections (Jonathan Franzen)LINKS:Analysis of duplicated host introductions using spectral analysis: https://drive.google.com/file/d/1EQmbU451Ob5rmqKUDAdwAjuSysx7oEvW/view?usp=sharing“The Guilt of the Video Game Millionares” by Simon Parkin for The New Yorker, 2014 https://www.newyorker.com/tech/annals-of-technology/the-guilt-of-the-video-game-millionairesFeaturing an excerpt from the Wanderstop theme by C418Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
On this episode, Zack, Jacob & Kevin talk about urban legends in games from over the years. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (12:31) News (25:10) New Games (31:44) Split Fiction (Xbox) (43:36) Tomb Raider IV-VI Remastered (PlayStation 5) (51:32) Potion Shop Simulator (PC) (1:01:20) The Executive (PC) (1:06:04) Hoover Heroes (PC) (1:10:45) Alex's Journey to the Grave (PC) (1:16:17) “From the Outside In” Topic: Urban Legends Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
Jess found a game called "You're Getting Old" on a recent shopping trip. A longstanding joke we have is ... we're getting old. We're cracking open this game and seeing what it's all about. This episode is not sponsored, but find “You're Getting Old” here: https://www.vangotoys.com/youre-getting-old Website: http://bamageeks.com Become a Bama Geeks supporter: http://www.bamageeks.com/join Available on Apple Podcasts (iTunes), Amazon, Spotify, and YouTube. Come sit a spell on the Bama Geeks Front Porch: https://www.facebook.com/groups/bamageeksfrontporch Check out and follow our socials! Facebook: https://www.facebook.com/bamageeks Instagram: https://www.instagram.com/bamageeks Twitter: https://twitter.com/bamageeks YouTube: http://www.youtube.com/@BamaGeeks TikTok: https://www.tiktok.com/@bamageeks
Al and Kev talk about Piczel Cross: Rune Factory Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:23:29: Game News 00:32:12: New Games 00:38:58: Piczel Cross: Rune Factory 01:01:33: Outr Links Desktop Cat Cafe One Lonely Outpost Console Release Sprout Valley “Friends Forever” DLC Everholm 1.1.0 Update Farlands 0.4 Update Mika and the Witch’s Mountain “Into the Mount Gaun” Update Wholesome Direct Announcement Monsterpatch Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Kev: And my name is Kevin, and I’m, or so I’m told. (0:00:38) Al: and we’re here today to talk about how tired we are, and also Cottagecore Games. (0:00:44) Kev: Oh, gosh, yes. (0:00:46) Kev: Oh, whoa, hey, that, that’s the correct one. (0:00:55) Kev: That’s how my brain feels right now. (0:00:55) Al: That’s all of the enthusiasm you get from this episode, though. (0:01:00) Al: Right. This episode, we’re going to talk about Pixel Cross Rune Factory, the new Pixel Cross game. (0:01:06) Kev: by the not to pick across people yeah (0:01:11) Al: Yeah. Yeah. Pixel Cross by someone else. Before that, we obviously have the news. (0:01:19) Al: Look at a chunk of news. So we’re going to talk about that. But first of all, Kevin, (0:01:25) Al: what have you been up to? (0:01:26) Kev: Oh gosh. So, not a lot in terms of games and all that. Why, you ask? Because I went on a (0:01:36) Kev: work trip this week. I just got back this morning, a couple hours ago, when we start this recording. (0:01:47) Kev: So, I went to sunny San Diego, California. My first time back to my home state in almost 25 years. (0:01:57) Kev: I’m not from San Diego. I’m a little farther north. It’s my hometown area. But, (0:02:04) Kev: yeah, I went to San Diego a few times because SeaWorld was there. But not too many memories (0:02:09) Kev: other than SeaWorld. But the trip itself was fine. The work stuff was work stuff, whatever. (0:02:21) Kev: But just yesterday, I got basically an extra day. I’m gonna spend a (0:02:26) Kev: little time to run around San Diego. I went down to the beach, this place called La Jolla Cove. (0:02:35) Kev: There are sea lions, there are rocky cliffs. You can wade in the water in the beach. It is (0:02:43) Kev: all the hallmarks from my childhood because I lived by the coast. Farther north, like I said, (0:02:48) Kev: but almost the same thing. Many seals and sea lions. Very, very enjoyable. The weather was nice. (0:02:55) Kev: That was a great time. (0:02:56) Kev: So, yeah, that was fun. (0:02:58) Kev: What wasn’t fun was the kind of the bookends, the start and the beginning of this. (0:03:06) Kev: So, as I was leaving, I was bringing my own personal laptop because, you know, I might need it for something or wanted to do stuff with it. (0:03:16) Kev: And then I soon discovered that it wasn’t charging. (0:03:22) Kev: At first I thought I was the charger, that wasn’t working, then I thought it was the (0:03:26) Kev: port, but it wasn’t charging with another, the original charger which is a different (0:03:31) Kev: kind of port. (0:03:34) Kev: Long story short, I think my personal computer is dead. (0:03:37) Al: Oh, no. (0:03:40) Kev: So I have to get that repaired, I don’t know if it’s a battery thing or whatever, but I (0:03:45) Kev: would like that fixed because I have things on there including my other audacity and recordings, (0:03:52) Kev: that’s my usual recording computer. (0:03:57) Kev: Next, and also that explains the chromium audio quality coming from me today because I have (0:04:04) Kev: my microphone, but it’s a USB-A connector and the computer I’m using right now is only (0:04:12) Kev: USB-C ports because of the brilliant design of course I guess, and I don’t have a dongle (0:04:18) Kev: or adapter or whatever, so I’m just using standard laptop recording. (0:04:24) Kev: So yeah, sorry about that. (0:04:26) Kev: Folks. So that happened. That was not fun. I’m gonna address that. So the trip back, that was, that was something because the plane left or it was a, I had one layover in Los Angeles. (0:04:48) Kev: So my first flight left like at 6 p.m. San Diego time and it was only not even a full house. (0:04:57) Kev: I had a half hour to get to Los Angeles. So I was there by 7 p.m. or whatever, let’s just say, but then my, the other flight left at 11 p.m. So I was in the airport doing not much of anything for four hours. (0:05:10) Al: Yeah, always fun. (0:05:15) Kev: The fun part is, so we left at 11 p.m., right? And I’m traveling west to east so the time jumps gets weird and we had daylight savings time. (0:05:27) Al: Oh, just to make even more confusing. (0:05:27) Kev: So, yup. So my flight left at like 11 p.m. I arrived today at 7 a.m. but it was only a four hour flight. So you do the math. (0:05:42) Al: Well, I don’t I don’t think I want to do the maths on that, to be honest. (0:05:43) Kev: I, I, I’m, I think literally, yeah, yeah, yeah, literally. (0:05:47) Al: It was it was bad enough. It was bad enough trying to figure out what time it would be (0:05:51) Al: for you today when we’re recording it. What is normal time for me? (0:05:56) Kev: I lost, like the flight was half the time of the time change. Like it’s bad. I almost left four hours, but I landed eight hours later. (0:06:07) Kev: So I’m, it’s, I’m tired, my feet in pain from walking and all that. I’m kind of all beat up. So yeah, not a lot of games because of that. (0:06:19) Kev: I got in a game of Snap here or there, but not, not that much, you know, but what I did get to see on the way, on the flight too. (0:06:26) Kev: I got to watch a couple movies because it’s a longish flight (0:06:32) Kev: The first one was John wick chapter 4 (0:06:35) Kev: Have you watched the John wick movies? (0:06:37) Al: I have, yes, yes I have. I didn’t watch them for a long time because I was like, “Ugh, (0:06:38) Kev: Okay, um, so (0:06:43) Al: just another action film.” And then I watched the first one and was like, “Oh no, this (0:06:44) Kev: Yeah (0:06:47) Al: is, this is not just, this is like, I don’t, I don’t know why nobody told me before I watched (0:06:47) Kev: Yeah (0:06:53) Al: them that they were satire. Like, they’re fantastic, they’re so good.” (0:06:55) Kev: Yeah, oh, yeah, they’re incredible, right? (0:07:01) Kev: So, yeah, a big fan of the WIC series. (0:07:05) Kev: The fourth one, I think, is the weakest entry in the whole thing. (0:07:10) Kev: I feel like so obviously they’re just thinly veiled excuses for, you know, (0:07:17) Kev: gun cottas and choreography and stuff, right? (0:07:21) Kev: Like, I get that. (0:07:22) Kev: but even even by (0:07:25) Kev: those standards like I don’t know the plot here just wasn’t wasn’t doing it (0:07:29) Kev: for me right like John’s motivations didn’t line up like he was supposed to (0:07:35) Kev: go out and and kill the the 12 members of the table or whatever he killed only (0:07:40) Kev: the one guy I don’t know but anyways the the action was good of course I feel (0:07:48) Kev: like the most ridiculous of the the series which is you know a lot but cuz (0:07:53) Kev: We I don’t know why we have guns (0:07:55) Kev: Japanese bows and arrows and samurai swords, but we do because it’s cool. I guess but (0:08:02) Kev: But yeah, I don’t know. It just feels like (0:08:06) Kev: Even by John Wick’s changes. There are a few places that just kind of went a little over the top (0:08:11) Kev: Or maybe it’s just a little fatigue from seeing the other three entries or whatever. I don’t know (0:08:17) Kev: But I mean overall it was good. I’m not I’m not trying to berate it too much just probably my least favorite of the (0:08:24) Kev: The entire series (0:08:25) Kev: And hey, it’s Keanu, right? Like I was happy to see that and I love his his, you know, his his trademark (0:08:33) Kev: Yeah, that he does in every movie like 50% of his lines are just that yeah (0:08:41) Kev: Good old good old Keanu (0:08:45) Kev: Let’s see the other one I watched was A Quiet Place day one (0:08:49) Al: Hmm. (0:08:50) Kev: So I have not seen either of the other quiet place movies. I didn’t know a third one (0:08:55) Kev: came out but I saw it in my life so I was like sure why not. Have you seen quiet place either? (0:09:00) Al: - Yeah, I’ve seen them all, yeah. (0:09:04) Al: Which, I’m just noticing how funny this is (laughs) (0:09:09) Al: because we were having a chat on one of the slacks (0:09:13) Al: about someone claiming that I just watch everything (0:09:16) Al: and then the two series that you’re talking about, (0:09:16) Kev: Yeah, that’ll bring up. Yeah, yeah (0:09:18) Al: I’ve watched both of them, but anyway. (0:09:24) Al: The, I do, I don’t think it’s actually a bad place (0:09:30) Kev: Well, from what I understand, they’re not like, all the stories aren’t directly connected, (0:09:31) Al: to enter the series. (0:09:40) Kev: right? (0:09:40) Al: The first two films are, the second film is very much a direct sequel of the first one but day one is very much a prequel, not connecting directly to individual people, but the concept, yeah, so if you understand the concept of it, then yeah, but… (0:09:41) Kev: They’re different. (0:09:43) Kev: They are? (0:09:44) Kev: Oh gosh, that doesn’t, oh, nevermind then. (0:09:52) Kev: Okay. (0:09:53) Kev: Right. (0:09:54) Kev: Mhm. (0:09:55) Kev: Okay. (0:09:56) Kev: Sure. (0:09:57) Kev: Sure. (0:09:58) Kev: Sure. (0:09:59) Kev: Sure. (0:10:01) Kev: Yeah. (0:10:02) Kev: I do. (0:10:03) Kev: Yeah. (0:10:04) Kev: Yeah. (0:10:05) Kev: And then, you know, it’s not a terribly hard concept. (0:10:06) Kev: So, yeah. (0:10:07) Kev: Yeah. (0:10:08) Kev: I was familiar with that. (0:10:09) Kev: So, um, I don’t know, like, obviously I can’t compare it to the first two, I haven’t seen (0:10:12) Kev: them, but they, this one felt like a little, they were forcing it a little too much, right? (0:10:21) Kev: Like we, we, we’ve already got a cancer patient, right? (0:10:24) Kev: So, you know, they’re already trying to tug at the, the heartstrings or whatever. (0:10:29) Kev: and then you have a dank. (0:10:30) Kev: In this movie it looks like my cat, which caused my anxiety to spike so much, because the cat in that movie looks a lot like my cat, or one of my cats. (0:10:41) Kev: And of course what they can do, they’re going to keep putting it in danger. (0:10:48) Kev: But yeah, a lot of it was very heavy handed in how it was trying to raise the stakes. (0:11:02) Kev: But overall, not a bad film. (0:11:05) Kev: Yeah, I think there are a few moments where it’s a little questionable, like I don’t know why this character did this or whatever, but overall pretty fine. (0:11:19) Kev: Yeah, I don’t have much else to say, I liked it overall though. (0:11:26) Kev: Um, but that’s what I’ve got going on for me. What about you? What’s going on? (0:11:32) Al: Yeah, I’ve also not done a huge amount of gaming. This week has been busy, busy. Obviously (0:11:37) Al: I’ve been playing Pixel Cross Rune Factory for the episode. And I did a bit of raids (0:11:40) Kev: I did too. Great. Shadow Legend. Oh. [laughs] (0:11:45) Al: in Scarlet and Violet this weekend. And obviously I’m continuing on Pokemon Go every day. Yeah, (0:11:56) Al: that’s probably about it games-wise. I did watch the first two episodes of the new Daredevil (0:12:01) Al: Born Again series. (0:12:02) Kev: due to how are they do tell me (0:12:03) Al: There’s that I very much enjoyed the right word. (0:12:09) Al: I very much thought I thought there were I thought they were good. (0:12:12) Kev: I thought they were shows (0:12:13) Al: There was a couple of no, no, no, it’s more a case of I can’t say much (0:12:18) Al: without spoiling it, but there’s this stuff that happens that doesn’t make me (0:12:22) Al: happy, but it’s not meant to make me happy, right? (0:12:25) Kev: okay so mission accomplished that’s not necessarily a bad thing (0:12:27) Al: Yeah, I’m feeling what they want me to feel. (0:12:30) Al: it. Yeah, it’s (0:12:31) Kev: I don’t like the feeling. (0:12:32) Al: the. (0:12:35) Kev: OK. (0:12:36) Kev: What is the plot? (0:12:38) Kev: Because I don’t know any– (0:12:39) Kev: I haven’t heard anything about the specifics. (0:12:42) Al: Have you seen the the Netflix series? (0:12:42) Kev: What is– I have not, but I know enough about it, I think. (0:12:47) Al: I mean, the overall idea of the series is this is the Fisk is Mayor one, so, which they’ve (0:12:58) Kev: » Okay. Sure. (0:13:00) Al: done in comics before, I’m sure I know I’ve kind of seen some things about it, but that’s (0:13:05) Al: the kind of overall something happens at the beginning of the first episode that leads (0:13:10) Al: to Daredevil stopping. (0:13:12) Al: being Daredevil, and then Fist becomes Mayor, and now we’re a little bit further on, and (0:13:18) Al: now Matt wants to be Daredevil again, or doesn’t want to be Daredevil again. (0:13:22) Al: But you know what I mean? (0:13:23) Al: Like, it’s forced into being Daredevil again because of things that happen. (0:13:23) Kev: yeah yeah okay uh okay then you know that’s fine I guess but okay well fisk is mayor okay that that’s (0:13:29) Al: It’s hard to say much without spoiling the episodes, right? (0:13:36) Kev: the elevator picture I was looking for um okay here’s a question where does this fit into the (0:13:42) Kev: timeline like with she-ho because that’s the one i’m actually seeing with the good old man in any (0:13:46) Al: Yeah, it’s a good question. They don’t directly tie it in, but I think as far as I can tell (0:13:55) Al: it’s She-Hulk and then a little while later Echo happens and then a little while later (0:14:01) Al: this happens. They directly reference Echo happening in the past. Yeah, they don’t directly (0:14:02) Kev: Okay. Okay. (0:14:13) Al: reference the racist. (0:14:16) Al: that’s, I think it’s happened in the past, but not sure. Like just in terms of like (0:14:20) Kev: Okay (0:14:23) Al: just general MCU continuity, right? (0:14:25) Kev: Mm-hmm, um, okay that that’s interesting because I haven’t seen echo (0:14:32) Al: Echos, well, okay, I really enjoyed Echos. I thought it was very good. Yeah. (0:14:35) Kev: Okay (0:14:38) Kev: Okay, I mean no no like I believe it just I’m thinking just like cuz you know (0:14:43) Kev: obviously I feel like there’s a lot of important context because you know with the (0:14:48) Kev: the end of Hawkeye you get some kingpin and (0:14:50) Kev: then you got Echo and She-Hulk, so I’m just, yup, yeah he is and that’s fine cause it’s (0:14:51) Al: Yeah. Yeah. Yeah, he’s he’s popping up in a lot of things, (0:14:56) Al: isn’t he? (0:14:59) Kev: a great portrayal, but you know just context wise like how do I, I missed a few chapters (0:15:04) Al: I would watch Echo, I think it’s worth watching Echo. Not necessarily for Daredevil, (0:15:05) Kev: in how we got here. (0:15:10) Kev: I watch Hawkeye, yes. (0:15:16) Al: I don’t think it really does a huge amount for Daredevil, but it does for Fisk. I think (0:15:18) Kev: Yeah (0:15:21) Kev: Okay (0:15:22) Al: it’s important for Fisk’s story. (0:15:24) Kev: Okay, okay, that makes sense is Kate Bishop in it Kate Bishop in any of this oh (0:15:30) Al: has not been yet. I also like Kate Bishop. Yeah, there were some rumours that her stepdad, (0:15:32) Kev: But I like Kate Bishop specific (0:15:36) Kev: Specifically this one. What’s her name Haley Seinfeld? Yes (0:15:44) Al: what’s his name? I can’t remember his name. Yeah, there were some rumours that he’s going to appear (0:15:46) Kev: Oh the the sword guy (0:15:48) Kev: Oh (0:15:51) Al: in this series. But we’ll see. (0:15:52) Kev: Okay, uh-huh that’d be interesting I don’t remember his name is he supposed to be a sword master I don’t know whatever um (0:16:00) Al: I think he’s kind of loosely based on that idea, but he’s not actually. He’s just a bozo. (0:16:04) Kev: Yeah, yeah (0:16:06) Kev: Yeah, that’s that’s the feeling I get (0:16:10) Kev: Well, you know, you know, I don’t even need Kate Bishop specific. I just want more Haley Seinfeld in my life (0:16:16) Al: Well, well, yeah, there is that. Yeah, I would be surprised if we don’t get her in the next (0:16:18) Kev: There is that (0:16:23) Al: two years in something. I guess, is that cheating? Because in two years, we’ve got secret wars, (0:16:25) Kev: I mean, yeah. Well, you know what? (0:16:30) Al: and if we don’t get anybody, if someone doesn’t appear in secret wars, (0:16:34) Al: they’re basically dead, right? Like, they’re not going to be in anything again. (0:16:36) Kev: I was look I was I was about to say with at the current state of the mcu (0:16:42) Kev: it’s a kind of a 50/50 on that question for almost anyone (0:16:46) Al: I don’t think, I don’t think Kate Bishop was badly received at all. Like, there are some characters (0:16:56) Kev: yeah (0:16:57) Al: that I could see them just, like, I would be really sad if she helped never appears again, (0:17:01) Al: but I would understand based on, you know, the internet. But I didn’t see anything about that with (0:17:02) Kev: yes (0:17:06) Kev: yeah (0:17:09) Kev: yeah yeah no i’m here’s the thing like my point is it feel like in such a (0:17:15) Kev: directionless disarray I don’t even think that’s a factor like what (0:17:18) Al: Well, I think I think they’re at the point now where they’re just wrapping up the stories (0:17:27) Al: that they weren’t sure about. And I think they probably have good ideas for what they want to do, (0:17:33) Al: but they need to wrap up what they were doing before they can do that, if that makes sense. (0:17:37) Al: Like it feels like we’re kind of almost like falling towards secret wars because they want (0:17:42) Al: to get it over and done with and then reset into something that they can do the stories (0:17:44) Kev: Yes (0:17:48) Al: they want to. The classic comic book way, right? (0:17:48) Kev: Yeah, yeah, yeah (0:17:53) Kev: Yep, yep, throw away everything cuz we’re not sure anymore is just do the new thing I guess (0:17:59) Al: Yeah, we would like to do our film that lets us have Pedro Pascal (0:18:04) Al: alongside Robert Downey Jr. Please and thank you, move along. (0:18:07) Kev: Yeah, you know, that’s yeah. Ooh, you know, that’s that might be a fair trade-off (0:18:14) Kev: You don’t you won’t get what’s his name? Oh gosh One Direction guy Wow (0:18:20) Al: Oh yeah, Harry Styles, Star Fox. (0:18:23) Kev: Yeah, you’re not I promise you we’re not getting Harry Styles anymore, but we’ll get Pedro Pascal that’s that’s a fair trade-off. Oh (0:18:32) Al: Yeah. Look, the one that boggles my mind that they’ve not brought back is Shang-Chi. (0:18:33) Kev: Oh, man (0:18:38) Al: Why has he not reappeared anywhere? Bizarre. Bizarre to me. Like, that was such a well-received film. (0:18:42) Kev: Yeah (0:18:49) Kev: It was yeah, I mean it but really I mean (0:18:54) Kev: Everything post infinity war like not not not by individual like, you know, obviously there’s been great and highs and lows (0:19:02) Kev: but just like the entire (0:19:04) Kev: idea of their continuity and (0:19:08) Kev: Connectedness has been an absolute mess a train wreck. So I don’t know (0:19:12) Al: It’s really interesting if you look back on release dates. So we had a whole Iron Man trilogy (0:19:13) Kev: You (0:19:15) Kev: Mm-hmm. Yeah (0:19:21) Kev: Yes, right (0:19:21) Al: in five years, 2008 to 2013. It has been nearly four years since Shang-Chi came out. (0:19:25) Kev: Yeah (0:19:29) Kev: Oh sick (0:19:32) Al: So in the time that it has been since Shang-Chi, Iron Man was nearly at its third film. (0:19:40) Kev: Crazy. (0:19:40) Al: Thor had a full trilogy and. (0:19:42) Al: In six years, Captain America had a full trilogy in five years. (0:19:50) Al: Like it’s just, it’s fascinating how slow they are at getting sequels out now. (0:19:50) Kev: Oh, yeah, one of my favorite benchmarks of any time comparison is the US Confederacy, (0:20:02) Al: Yeah. Yeah. Yeah. Two thousand, yeah. Fun. Fun times. Anyway, uh, I’ve also been watching (0:20:03) Kev: right? (0:20:05) Kev: And we have now a full Confederacy between Shang-Chi appearances. (0:20:13) Kev: Oh, yeah. (0:20:22) Al: Avatar the Last Airbender, so that’s the thing I’m watching through just now. So I have just (0:20:24) Kev: Oh yeah, I forgot about that. (0:20:27) Kev: Mm. (0:20:28) Al: finished season one and I am enjoying it very much so. (0:20:32) Al: Particularly there was a fun, so when they get to the North (0:20:36) Al: Pole, there’s a very fun, Katara has a very fun fight with (0:20:36) Kev: Yep. (0:20:42) Kev: Yep. (0:20:42) Al: someone. I don’t want to say too much, just in case anyone else (0:20:44) Al: is wanting to watch them. It doesn’t want to get spoiled. (0:20:46) Al: That fight is an incredible fight. I love all the different (0:20:50) Al: ideas that they have for that fight. So yeah. (0:20:53) Kev: oh well buckle up buckaroo because one thing they did excellent throughout the entire show (0:21:01) Kev: up to the very end is the choreography um well the fight choreography and direction um it’s all (0:21:09) Kev: stellar um but you know because all the the different earthbending styles are based off real (0:21:15) Kev: life martial arts and whatnot and so they you know they they translate that well but then of (0:21:20) Kev: And of course you have elemental superpowers. (0:21:23) Kev: They translate, they do fun stuff with that sometimes. (0:21:25) Kev: Um… (0:21:27) Kev: But, uh… (0:21:28) Kev: Oh, I am very excited for you. (0:21:31) Kev: Uh, like, y-you’ve seen how good season 1 is. (0:21:34) Al: Yeah, and people well people keep saying it’s the worst season, and I’m like this is the worst my word (0:21:35) Kev: What if I told you… (0:21:38) Kev: Yeah! (0:21:38) Kev: YEAH! (0:21:39) Kev: YEAH! (0:21:40) Kev: YEAH! (0:21:40) Kev: YEAH! (0:21:41) Al: I’m looking forward to what comes next (0:21:41) Kev: YEAH! (0:21:41) Kev: YEAH! (0:21:43) Kev: Yeah, exactly what I was about to say, yeah, I’m glad you’re enjoying it. (0:21:45) Kev: You haven’t seen anything yet, you’ve seen garbage. (0:21:48) Kev: It’s… it’s so good. (0:21:49) Al: The humour in it is very good. It’s stupid for humour, but the comedic timing is what (0:21:50) Kev: Um… (0:21:53) Kev: It’s great. (0:21:56) Kev: Yeah. (0:21:57) Kev: Yeah. (0:22:00) Al: gets it, right? There’s a bit where Katara is pretending to be an earthbender, right? (0:22:00) Kev: Yeah. (0:22:01) Kev: Yeah, it- (0:22:06) Kev: Yeah. (0:22:06) Al: And they do this weird thing where Aang is blowing air through a hole in the ground to (0:22:11) Kev: Yeah. (0:22:13) Al: levitate a rock, and Katara is pretending to do that. (0:22:13) Kev: Yeah. (0:22:14) Kev: Yeah. (0:22:19) Al: The guys look over and they’re like, “Oh, that lemur’s earthbending!” It’s just such (0:22:24) Kev: Yeah, yeah, yeah, yeah, absolutely, you’re right, they are they’re killer with their (0:22:25) Al: a stupid moment, but because of the tension, and they build it up, and the timing, and (0:22:31) Al: that stupid moment is just so funny. (0:22:37) Kev: comedic timing, like in general, because it’s, it’s, it’s wild, because it’s such a serious, (0:22:44) Kev: like, show, right, like, both in terms of the overall plot, and they, they treat that, (0:22:49) Kev: the tone gets very heavy at times, but they still managed to pull off. (0:22:54) Kev: And I think part of it is because they’re stupid 12 year olds, you know, so they’re gonna do dumb stuff. (0:23:00) Al: » Yeah. (0:23:02) Kev: But yeah, oh man, I can’t hurry up and finish it so I can talk to you about my favorite episodes, the dragon dance. (0:23:04) Al: » Yeah. (0:23:10) Al: It will only be another few weeks. (0:23:12) Al: I’ve got these done in three weeks. (0:23:14) Kev: Alright. (0:23:14) Al: So we’ll be done soon. (0:23:16) Kev: Tell me you get to boo me. (0:23:20) Al: Yeah, I think that’s everything. (0:23:22) Al: So that’s what we’ve been up to. (0:23:22) Al: My word. (0:23:24) Al: I thought this was going to be a short episode. (0:23:24) Al: We’re 25 minutes in. (0:23:26) Kev: I’m on- I’m on this show, you know that won’t happen. (0:23:31) Al: - Let’s get through this news. (0:23:32) Al: So first off, desktop cat cafe is out now. (0:23:35) Kev: Okay. (0:23:35) Al: Not much to say about that. (0:23:36) Al: That’s the bottom of the screen cat cafe game, (0:23:38) Kev: The- the- the rusty leg is what I’d say, yeah. (0:23:39) Al: the Rusty Like. (0:23:42) Kev: Um, that’s- (0:23:44) Al: So if you were like, (0:23:45) Al: “Oh, I like the idea of Rusty’s retirement, (0:23:46) Al: but I want it to be cats.” (0:23:49) Al: There you go. (0:23:50) Kev: Yeah, the the cats are kind of I’m still not the whole idea (0:23:55) Kev: I don’t like I’m very on the idea, but the cats are very cute. I will say that (0:24:02) Kev: Yeah, it looks nice. I’m sure it’s a wonderful entry for you rusty. Yeah, it’s right rusty lights. I’m rusty like fans (0:24:13) Kev: I enjoy cute cats (0:24:15) Al: Next we have one lonely outpost have released their 1.0 and are now on switch Xboxes and (0:24:22) Al: PS5. (0:24:24) Kev: Wait, they weren’t already on Switch? (0:24:25) Al: They were not the this is their this is their console release. (0:24:27) Kev: Okay. (0:24:30) Kev: Oh, well, good for them. (0:24:31) Al: The 1.0 is pretty slim. (0:24:33) Al: It’s like yeah this is the 1.0 and it’s like almost all bug fixes. (0:24:38) Kev: Hehehehe, it’s a game! (0:24:40) Al: Which is like probably the right way to do it like I’ve always complained about people (0:24:45) Al: 1.0 and like here’s half the game now because it’s because it just ends up being buggy. (0:24:48) Kev: Yeah. (0:24:50) Al: So this is probably the right way to do it but it’s just really funny saying here’s the (0:24:53) Al: release notes for 1.0 and the only thing that isn’t a bug fix is added four new artifacts (0:24:59) Al: to Sydney’s shop. (0:25:00) Kev: I was about to say like, the amount of content for 1.0 is debatable maybe or a little subjective, (0:25:13) Kev: yada yada, but the one thing, the game should work, right? (0:25:17) Kev: That’s the minimum, so if it’s all just bug fixes to get to that point, I can live with (0:25:22) Kev: that I guess. (0:25:23) Kev: I probably won’t play this game, but you know, good for them. (0:25:26) Al: for sure. (0:25:28) Kev: They crossed a finish line. (0:25:30) Al: Next we have a new DLC for Sprout Valley, it’s the Friends Forever DLC, I think this (0:25:36) Kev: Didn’t expect this I don’t know why I just I don’t know but here we are sprovella dilsen (0:25:42) Al: is what happens when you release a game that costs like a fiver, you sell DLC, 11 new friends (0:25:45) Kev: I guess yeah (0:25:49) Al: that can be found while visiting new islands, each of them has their own gift preferences, (0:25:53) Al: hobbies, unique style, and they’re all different. (0:25:56) Al: They’re all different kinds of creatures from buffaloes to frogs. Each new island’s dweller has a questlet at the end of which await new workspaces, items, and rewards. (0:26:06) Kev: cool. 2-bit or 8-bit Hello Kitty Island adventure, basically. Yeah, no, I’m kidding, I’m kidding, (0:26:12) Al: I it’s not as big as that, not by in no way as it was. (0:26:16) Kev: I know. I know. Yeah, yeah, no. I’m just saying, because I’m looking at one of the, I think (0:26:18) Al: I had fun with the, what, like five hours I played it. (0:26:25) Kev: it looks like a dog. It looks a little like a cinnamon roll. Anyway, it’s still a very (0:26:29) Kev: cute game, no matter what. Good for you Sprout Valley, keep on trucking. (0:26:35) Al: Next, we have Everhome have released a 1.1.0 update. (0:26:40) Al: This adds cooking, and it adds a compendium, tracking discoveries. (0:26:42) Kev: like cooking that’s always a good one feels like it should have been at 1.0 (0:26:48) Al: Yep. (0:26:52) Kev: but mmm true (0:26:52) Al: Yeah, well, as you say, always debatable what these things are. (0:26:58) Al: And they’ve also overhauled their quests and luck systems. (0:27:02) Kev: oh okay that that’s probably good um well I get it you touche (0:27:05) Al: So maybe we’ll see. Who knows? (0:27:13) Al: Firelines have released their 0.4 update, adding relationships into the game. (0:27:18) Kev: oh goody finally now now they’re cottage core oh um (0:27:24) Al: I think you’ll find their space cottage core. Thank you very much. (0:27:33) Kev: yeah I don’t i’m trying to think of a clever name I can’t think of one but here we are oh man (0:27:40) Al: base kedge no i’m not no I should have not but (0:27:46) Kev: Can I rome can I romance aliens do just the cat people boo (0:27:50) Al: I don’t think so (0:27:55) Al: yeah I haven’t seen anything about that anyway (0:27:58) Kev: This should be (0:28:00) Kev: There’s very clearly an alien-looking guy again. I would guess it’s an alien-looking guy (0:28:06) Al: You know what, I think you might be excited about, OK. (0:28:09) Kev: Yeah, the next news item (0:28:11) Al: Mika and the Witches Mountain into the Montgaunt is now available. (0:28:16) Kev: Oh snap this is a reason to come back (0:28:16) Al: This is the as far as we know, as far as we know, (0:28:22) Al: it’s the last update for Mika and the Witches Mountain. (0:28:27) Al: I say as far as we know, just because in the release information, (0:28:31) Al: they’re saying it’s the latest free content patch. (0:28:36) Al: They’re actively saying it’s the final one. (0:28:38) Al: But they have previously not mentioned any announcement of any other updates. (0:28:44) Kev: Yeah, okay (0:28:44) Al: But this is the one that adds in dungeons. (0:28:46) Al: So there are three dungeons in the game to test your skill. (0:28:50) Kev: So I was about to say because I’m looking down the dungeons (0:28:54) Kev: There’s one of fire one of wind and one of water and I’m and you know, I’m no secret. This is (0:29:02) Kev: Oh my god, but oh my goodness (0:29:07) Kev: Wind Waker jeez, I know I took me to I’m tired people. Um, it’s wind Waker inspired (0:29:08) Al: Mm-hmm (0:29:12) Kev: I’m looking at like all that. I know that (0:29:14) Kev: Wind Waker dungeon. I know that Wind Waker dungeon (0:29:17) Kev: And I’m like, yeah, we’re just turning up the Wind Waker dial and then I scroll to the near the bottom (0:29:24) Kev: And oh, there you go. They’ve also introduced your actual actually (0:29:30) Kev: Link’s costume you get the tunic and a green hat. They call it the green witch but (0:29:32) Al: I, yeah, I think you’ll find this is the green witch outfit, thank you very much. Legally distinct. (0:29:43) Kev: Very cute (0:29:44) Kev: Is this reason for me to fire up Mika? Yeah, I actually probably is I haven’t touched it so (0:29:46) Al: you you yeah absolutely did you play the other two updates (0:29:53) Kev: I’ve not so I’m gonna get them all at once. Yeah (0:29:55) Al: well there you go then I was waiting for the for the mall as well maybe we (0:29:59) Kev: Yeah, I’m down for that (0:30:03) Kev: This is uh (0:30:06) Kev: Whoa (0:30:07) Kev: Sorry, I’m just reading when you get the green witch costume you get upward flight. So I (0:30:13) Al: Oh, finally! There we go. Just a shame that that’s for completing the dungeons, i.e. having (0:30:15) Kev: Snap (0:30:17) Kev: The limiters are off (0:30:19) Kev: Then it’s (0:30:22) Al: done everything in the game. Well, hey, maybe it’ll be fun, who knows. (0:30:24) Kev: Yeah, pretty much (0:30:28) Kev: Yeah, yeah, I’m always I was kind of (0:30:32) Kev: I’m always torn on this sort of design right because it’s it’s not uncommon where you get the (0:30:37) Kev: The full power at the very end or whatever right and like on the one hand it makes sense that you know (0:30:44) Kev: That’s where the progression leads to (0:30:46) Kev: But on the other hand like what are you gonna do with it now, you know? (0:30:50) Al: Yeah, yeah, I think this there is a balance to be had there and I think I (0:30:55) Al: think this is why I like 3d platform or certain nothing just platformers in general because (0:31:01) Al: You know excluding Metroidvanias, which the whole point is just unlocking (0:31:05) Al: Skills as you go. I like the idea that it’s (0:31:09) Al: What gets you through the game is your skill improving not necessarily the game just giving you things to make it easier (0:31:16) Kev: Okay, sure, sure. (0:31:18) Al: Um, and speaking of metroidvanias, I did. (0:31:20) Al: Once, which you didn’t unlock stuff as you went through the game, it just told you about stuff as you went through the game. (0:31:28) Al: So if you like just experimented and tried things, you would actually be able to do things much earlier than the game told you about them. (0:31:35) Kev: Yeah, I like that, see that is a good design right there. (0:31:40) Al: Next, we have the announcement that the Wholesome Direct is coming back this year, coming in June, there we go. (0:31:47) Kev: Okay, just like I don’t mean like one punch man. Okay. I’m like, all right. Yeah, that’s fine (0:31:56) Al: There we go. (0:31:56) Al: That’s the thing. (0:31:58) Al: That is a nice, easy episode for us later in the year. (0:31:58) Kev: Yeah (0:32:01) Kev: Yeah, that’s the real excitement here easy episode announced (0:32:07) Al: No preparation except watching a video. (0:32:09) Kev: Yeah, we can do that (0:32:13) Al: And finally, we have the announcement of Monster Patch. (0:32:17) Al: We have vaguely talked about this in the past, because this is the monster-collecting farming (0:32:26) Al: game by the maker of Littlewood. (0:32:26) Kev: Oh, by Sean Young. Yeah. (0:32:30) Al: Yes, so, but this is like the first proper thing of it, and this is the Kickstarter (0:32:35) Al: is going live soon. (0:32:38) Al: So yeah, it’s very much Gameboy-style graphics, kind of traditional Pokemon-style graphics. (0:32:46) Al: So if you like that, yeah. (0:32:46) Kev: Very not just graphics like even art style like that those trainers. That’s a Brock misty and ash (0:32:56) Al: Yeah, I was going to say the first one is definitely Gary. (0:32:56) Kev: And there’s even a Gary on the first image (0:33:00) Kev: That is definitely Gary (0:33:03) Kev: And even some of these Pokemon, you know getting getting in that little little bit of power world school of thought that you know (0:33:12) Kev: He squint is that a whooper? No (0:33:17) Kev: It’s an ax a lot. No, that’s not a that’s not a whooper (0:33:25) Al: Hold up. Hold up just a minute. Is Whipper based on an axolotl? (0:33:27) Kev: Yeah, yeah (0:33:30) Al: I had never noticed that before, but you’re right. It is, isn’t it? (0:33:31) Kev: Yeah, yeah, yeah, yeah, yeah, it’s got the little little you know antenna with a little (0:33:34) Al: Wild. There you go. (0:33:40) Al: It totally is. It totally looks like what… (0:33:42) Kev: Yeah, yeah, there you go. Yeah, we made that connection. Oh, yeah (0:33:47) Kev: um (0:33:48) Kev: Could we make a cuter ax a little probably cuz ax a little are very cute, but whooper is good. No, it was good. Nonetheless. Um, I (0:33:59) Al: And of course it’s shiny pink, isn’t it? Which is the standard axolotl, axolotl colour. (0:34:01) Kev: Yeah, that’s correct (0:34:04) Kev: Standard yeah, okay. Yeah. Yeah, you know, okay slight slight (0:34:13) Kev: tangent here, um (0:34:15) Kev: so (0:34:17) Kev: They are you know 99 PI 99% invisible, okay, um (0:34:23) Kev: For folks who don’t know it’s a podcast that just goes into the history and origins of all sorts of random topics (0:34:28) Kev: I’m just everyday things um (0:34:30) Al: It’s mostly like design stuff, but yeah, they stretch out of that quite a bit, but that’s the original idea. (0:34:32) Kev: Yeah design stuff yeah (0:34:34) Kev: They do they do yeah, yeah (0:34:39) Kev: There’s an episode where they talk about axolotls (0:34:42) Kev: And how the the pink acts a lot of the common one that (0:34:46) Kev: so famous and popular and you can get pet shops is is so very distinct and different now because (0:34:57) Kev: long story short they years ago they some researchers got like a handful like eight (0:35:04) Kev: axolotls from the wilds of mexico and then like all the lab quote unquote lab axolotls though the (0:35:12) Kev: the pink ones with the translucent skin all those are more or less descendants (0:35:16) Kev: and they’ve just become so distinctly different from the wild ones because if (0:35:23) Kev: you look at a wild axolotl from the ones in Mexico they’re not even pink (0:35:26) Kev: they’re more like gray and they’re a little more fish-looking for lack of a (0:35:33) Kev: better word they might just because their skin isn’t translucent like the (0:35:36) Kev: the ones that so famous but it’s it’s a fascinating topic I love axolotls both (0:35:43) Kev: with the wild ones and the not wild ones. (0:35:46) Kev: But yeah, so going back to thing, Whooper’s cool, and more importantly Monster Patch. (0:35:54) Kev: Like, all the jokes about the style and whatever side, it looks, at least the images look competently made. (0:36:02) Kev: So I’m curious to see how this will pan out. (0:36:07) Kev: Do we have a date for the launch? I don’t think we do, do we? (0:36:09) Al: No, we just it’s coming. (0:36:11) Kev: Alright, well, keep your eyes out. (0:36:15) Kev: Yeah, I don’t know, we’re growing things. (0:36:18) Kev: And Pokemon are there. (0:36:20) Al: - Yes, yeah, fun. (0:36:23) Al: We’ll see what it’s like, but I liked Little Wood, (0:36:26) Al: so, and I like Pokemon. (0:36:29) Kev: I do. I don’t know. I actually haven’t played Little Wood, but I like Pokémon. (0:36:35) Kev: So we’ll see. That Apple Dragon Crocodile thing, I don’t know what that is. That’s a cute looking one. (0:36:44) Kev: I’m down. Let me know when. I mean, obviously you will let me know when this launches, but I’m just (0:36:49) Al: Oh, I just noticed it does actually say the Kickstarter is launching. (0:36:50) Kev: speaking to Sean Young, I guess. Not you, Al. But let me know when it launches so I can play this. (0:36:56) Kev: I am intrigued. (0:36:59) Kev: Oh, yeah, there it is at the very end. Oh, that’s soon, relatively, but yeah, but it kills us. That’s no indicator. You know, it just gives us the various tiniest, like false hope of when it actually comes out because that, you know, we’re talking about it like, oh, that’s lunch. That is no correlation to when we can play it. Done. (0:37:19) Al: yeah there was because they (0:37:27) Al: yeah because there was the um what was the other chibi game uh elusive um the kickstarter for (0:37:35) Al: that launched last week and yeah it was the expected release date for that is uh may 2027 (0:37:43) Al: so two years time (0:37:44) Kev: You know what? At least, I think I almost prefer a long launch window because that feels realistic/believable/but you know, I get it. (0:37:56) Al: Yeah, yeah, but it’s also the fact that elusive was announced three years ago originally. (0:38:04) Kev: Oh, that’s a different story. You’re right. (0:38:07) Al: So it’s like, yeah, games take a long time, but also this will be like five years from (0:38:12) Al: the first time we hear about it when it eventually releases. (0:38:14) Kev: Oh, sick. (0:38:16) Al: It’s our first official 2027 release date. (0:38:21) Kev: That is, that is also… (0:38:21) Al: Just checking my spreadsheet. (0:38:23) Al: We have a few saying 2026, but nothing saying 2027. (0:38:26) Kev: Look, I don’t mean, I don’t want to be mean to elusive. (0:38:30) Kev: Alright, like, the game dev’s hard, I get it, but… (0:38:34) Kev: I just, again, it’s one of my favorite benchmarks. (0:38:37) Kev: The elusive dev cycle is longer than one Confederacy of the United States. (0:38:50) Al: Where am I? I lost my tab. There we are. That’s all the news. We are now going to talk about (0:38:57) Kev: We did it (0:39:01) Al: Pixel Cross Rune Factory. Now before we get into this, Kevin, did you play the previous (0:39:03) Kev: So (0:39:06) Kev: Yes, yes, yeah, yeah we did I was on the episode we did the episode yes, it was (0:39:08) Al: one? (0:39:09) Al: Pixel Cross. (0:39:10) Al: It was me and you, was it? Right, OK. (0:39:13) Al: So next question, did you actually get any time to play this game this week? (0:39:15) Kev: A little bit it I’ve reached the first boss. There’s my (0:39:20) Al: OK. Yeah, that’s decent. I think you get the customization by that point. (0:39:26) Kev: Yeah, oh, yeah, you get that early on that’s like one of the first ones you get yeah, so I have enough to have thoughts (0:39:31) Kev: I haven’t seen the full things, but I certainly enough for opinions. Yes. Yes, absolutely. Yeah (0:39:34) Al: I think you’ve seen enough. You’ve seen enough, realistically, right? (0:39:39) Al: Because you also see, I think the boss, the only thing you won’t have done is a colour one. (0:39:44) Kev: Yeah, I’ve not seen a gun of color one yet. No, but uh, but (0:39:47) Al: but I think they’re pretty clear. (0:39:50) Al: They’re just slightly more complicated ones, but what comes to them when we come to it? (0:39:51) Kev: Yeah, yeah (0:39:58) Al: I’m changing this list around. I want to talk about the customisation first, (0:40:02) Al: because this is the thing that’s different. This is the thing that’s different about this game, (0:40:03) Kev: Oh (0:40:06) Al: other than the bosses are different, the colours are different, but this is the thing that seemed (0:40:09) Kev: Okay, well (0:40:12) Al: the most interesting to me until I played the game. (0:40:14) Kev: Well, there’s a few things oh (0:40:16) Kev: Okay, I’m gonna take us to (0:40:18) Kev: Hold on before we get them we can take one step back just for anyone who might not remember because you know (0:40:23) Kev: That was a while ago and people aren’t remember, right? So we’re talking on a grand pic cross puzzles, right? (0:40:29) Kev: Um, they did, uh, when we’re talking about his- his pixel-cross story of- (0:40:33) Kev: That’s the previous game, and that was just a very straightforward bare-bones- (0:40:39) Kev: Here’s a bunch of Picross puzzles, um, and there happens to be Harvest Moon, you know, they’re all Harvest Moon, er, story of seasons images, there’s (0:40:47) Kev: music in the background, and a little farm growing in the background. Um, but that- that was pretty much it, right? A very- (0:40:53) Kev: Yeah, I- I enjoy it, ‘cause I enjoy nonagram, but, um, but straightforward and, uh, basic sort of collection of puzzles. (0:41:03) Kev: This one, they’re- they- they upped- they upped it. I’m just- I’m surprised, I didn’t think they could take it places, but they did, they’re doing stuff, right? (0:41:13) Kev: Um, because- okay, let’s get into the customization. Now, that’s one of the biggest ones, ‘cause story of seasons was just (0:41:21) Kev: automatically happening in the background, you kind of looked at it here and there, but here, go ahead, Al, tell them. (0:41:24) Al: Yeah. Yeah, so here you I mean, realistically, it’s not fundamentally different, right? Like, (0:41:33) Al: the back, the background is still doing the same thing is the background. And you have a farm, (0:41:39) Al: like the previous one, because it’s all still farming, right? But you get to like, choose how (0:41:45) Al: your farm looks, basically, right? So you have, you can, it’s very specifically, you can go down (0:41:52) Al: down to which crops you want on which. (0:41:54) Al: Crop plot point, you can say “I want a turnip here, I want a potato here, I want a cabbage there”. (0:42:00) Al: You can be very specific about it. Weirdly detailed and you can also change your character’s (0:42:08) Al: look and weapons and stuff like that. I guess the thing I was disappointed about it was (0:42:14) Al: it doesn’t change anything. It is just the background and that’s fine. Maybe I shouldn’t (0:42:18) Al: have expected any more but it doesn’t make any difference to gameplay. (0:42:24) Al: It’s just changing what is on in the background which some people might really like but I’m just (0:42:29) Al: a little bit… I don’t particularly care because it’s really in the background. It’s there but (0:42:35) Al: you’re looking at the puzzle and especially… I don’t know how you play these games but I’m (0:42:39) Al: trying to do them as quickly as possible and then I put it down when I finished. (0:42:42) Kev: Yeah, right (0:42:45) Kev: Well, okay there is I (0:42:48) Kev: Think there’s a few more there’s a little more to it that gives it a little more meat on the buns (0:42:52) Kev: First of all, this now introduces a collection aspect, right? (0:42:55) Kev: Like one that you can actually display right whether it’s your displaying different crops on the field or perhaps more importantly to us (0:43:02) Kev: You you can collect monsters, right? (0:43:05) Al: Oh yes, I forgot about the monsters, of course. (0:43:07) Kev: Yeah, right you can have a couple monsters on your farm and they’re just walking around (0:43:12) Kev: background elements, but (0:43:14) Kev: Gotta catch them all. You’re right. Gotta catch them all (0:43:16) Al: Well and, and including, you won’t know this, but you can have the boxes there as well. (0:43:20) Kev: Yeah, I figured so I think there’s a page for that like you could kind of see it on the (0:43:26) Kev: Customization pages, but yes including bosses. So that’s fun (0:43:32) Kev: And actually (0:43:34) Kev: I guess you know, no, I’ll get to that in a second. Um (0:43:38) Kev: The other big one I think is the quote-unquote (0:43:42) Kev: And I say big is still not that big but the arms or equipment or whatever (0:43:48) Kev: So you can unlock different weapons because room factory, you know has this combat based (0:43:54) Kev: And there are combat scenes in the background when you’re fighting monsters to capture them or whatnot, right? (0:44:02) Kev: So depending on the weapons you equip you actually get different animations going on the background (0:44:07) Kev: I don’t know if you played around with that now or caught it but if you equip gauntlets versus a sword (0:44:12) Kev: Or an axe or whatever you get different animations and again just background stuff. Nothing cats significant, but it’s it’s a cute little (0:44:20) Al: Yeah, it’s, it’s, it’s fun. And I get why people like it. It’s just that’s not really my thing. I’m much more interested, I think, in the changes they made to gameplay, which we’ll come on to in a minute. (0:44:21) Kev: Cute little nod. I appreciate that. Yeah (0:44:27) Kev: Sure (0:44:33) Kev: Sure sure (0:44:34) Al: But yeah, it was… (0:44:36) Kev: Okay, before we get to the some of the different puzzles or how they spice it up (0:44:42) Kev: Other thing that I like so when you start the game you’re asked (0:44:46) Kev: Basically, there are two modes you can do you can do puzzle mode or adventure mode now puzzle mode is just basically like the (0:44:55) Kev: The first one where it’s just a collection of puzzles and you just do them (0:44:59) Kev: And you know, I think you can still not the customization and so on and so forth, but it’s just a big (0:45:05) Kev: block of (0:45:07) Kev: puzzles a list of puzzles (0:45:10) Kev: Adventure mode is a little bit (0:45:12) Kev: different because you unlock the puzzles basically on a sort of map where you clear one puzzle and then surrounding tiles on them on this map will unlock so you can kind of bounce around and progress right at the end you know it’s it’s it’s just a it’s still just a list of puzzles just a slightly different direction and a little different presentation but it’s it’s again kind of a fun little nod to the rune factory series where you got exploration and whatnot right. (0:45:40) Al: - Yeah, it kind of doesn’t make any difference (0:45:43) Al: but in a way it does ‘cause it gives you a lot more (0:45:46) Al: flexibility on what you’re playing, right? (0:45:48) Al: Like in standard one, standard like nonogram games, (0:45:51) Al: you just got like, here’s a list and you go and do one (0:45:53) Kev: Yep. (0:45:55) Al: then you do the next, you do the next, you do the next. (0:45:57) Al: Whereas here, you do one and it kind of unlocks (0:45:58) Kev: Yep. (0:46:00) Al: the top and the left of that one (0:46:02) Kev: Yeah. (0:46:02) Al: and you do the one over there (0:46:03) Al: and it does the bottom and the right of that one. (0:46:05) Al: And it gives you lots and the, (0:46:08) Al: As much as I was like, not massive. (0:46:10) Al: I do feel like purely this map-based layout does make me feel a little bit more immersed (0:46:19) Al: in this world, right? (0:46:20) Kev: It it does it (0:46:20) Al: Because it actually feels like you’re traveling, it feels like you’re exploring, and especially (0:46:25) Al: as it shows you there are some areas there, but you can’t get to them yet, and then you (0:46:28) Kev: Yeah, yeah (0:46:30) Al: unlock that, and then it shows you more areas you can get to. (0:46:32) Al: It feels like I’m exploring much more than anything else. (0:46:33) Kev: Yeah (0:46:34) Kev: It does right and it’s some that’s that establishes a goal of sort right like (0:46:41) Kev: Actual progress which is you know not associate with the nonagram collection game, but but I agree (0:46:48) Kev: Yeah, because like you said there’s (0:46:50) Kev: I’ve reached a puzzle where okay, I cleared the the puzzles next to them, but it didn’t lock. Why is that? (0:46:55) Kev: Well, that’s I guess I for me to discover and that’s kind of fun (0:47:00) Kev: And you know if nothing else like I think it’s all I’m impressed by how clever all these ideas are right like (0:47:07) Kev: Cuz they you don’t have a lot of room to play with this sort of game, right? (0:47:11) Kev: Like it’s the bread and butter is just the nonagrams (0:47:14) Kev: So how do we make it a little more interesting and they’re using some fun ideas here (0:47:18) Kev: and the adventure map (0:47:20) Kev: absolutely is one of them. (0:47:22) Kev: Now the other thing with adventure mode is that you also get some different challenges, (0:47:29) Kev: which are optional in the standard puzzle mode. (0:47:35) Kev: And that amounts to different variations on the puzzle. (0:47:39) Kev: The first one is color puzzles, (0:47:43) Kev: which I don’t even know if it’s actually just locked to adventure mode. (0:47:47) Kev: But anyways, so you have the color mode where– (0:47:48) Al: I don’t think they are. I think the only thing that’s locked to Adventure Mode is (0:47:51) Kev: Oh, really? Oh, okay, well. (0:47:56) Al: the boss battles being challenges. (0:47:58) Kev: Yeah, I think I said you can do challenges and puzzle, but it’s not required (0:48:02) Al: Yeah, that’s the thing. Adventure Mode is you have to do them. But yeah, anyway. (0:48:04) Kev: Yeah (0:48:07) Kev: Yeah, you’re forced to do it. Yeah, okay, so the color puzzles as the name implies like (0:48:14) Kev: You now not only have your numbers that you’re filling out, but you have them in different color blocks (0:48:21) Kev: You need to fill them with the correct color. I haven’t done one. So I don’t remember all the specifics but (0:48:28) Kev: but I think (0:48:31) Kev: I’ve done other (0:48:33) Kev: Nonogram games that they’ve done similar mechanics and I it’s always a fun little touch to add (0:48:37) Kev: Just know just a little variation at least in the in the puzzle, right? (0:48:42) Kev: Oh, oh, you know what this also reminds me (0:48:46) Kev: One thing that I found intriguing is when you start the game and you’re setting up your profile (0:48:51) Kev: You’re actually given a little tutorial on all the elements of the nonogram puzzles in the different modes and stuff (0:48:59) Kev: You know not (0:49:01) Kev: It’s nothing super heavy. No hand-holding. In fact, maybe it’s a little light for you know, how complex these can be but&l
On this episode, Jacob, CB & Scott answer questions provided by the GO Community. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (12:00) News (31:16) New Games (34:46) Monster Hunter Wilds (PC) (47:23) Him, the Smile, & Bloom (Switch) (52:45) Yasha: Legends of the Demon Blade (PC) (1:01:19) “From the Outside In” Topic: Community Questions Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
ILP# 389 2/23/2025https://lordsofgaming.net/1) ILP ROAD TO TOKYO Merch: https://ironlordspodcast.creator-spring.com2) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords3) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M4) MANSCAPED & ILP Use Code: Use Code: "IRONLORDS" at https://www.manscaped.com/5) VALARI GAMING Pillow Use Code: "LORD15" for 15% Off https://thevalari.com/products/ironlords6) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off https://advanced.gg/?ref=LORDCOGNITO7) ILP FACTOR MEALS GET 50% Off Go to https://factormeals.com/ironlords50ILP ROYAL SWAG: https://teespring.com/stores/ironlordspodcast ILP PATREON: https://www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : https://discord.gg/Z7FZqzg The Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below! Reach out to: https://lordsofgaming.net/contact-us/ if you are interested in writing with us!*********************************************************00:00 - ILP #389 Pre-Show17:05 - Show start34:11 - Celebrating Poppa Sov/Kai (RIP)1:15: 39 - Avowed Controversy & More Impressions1:39:34 - Yoshida PlayStation Demotion2:34:14 - Marvel Rivals Layoffs and impact on game quality discussed.3:08:24 - OBSBOT AD3:21:02 - Xbox Muse AI and Gaming Preservation3:56:59 - Fortnite vs. new games and discussing AI in gaming development*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: https://open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:https://play.google.com/music/m/Iz2esvyqeaixk6dorkmur2nm7xa?t=Iron_Lords_PodcastILP SoundCloud: https://soundcloud.com/user-780168349ILP Itunes: https://itunes.apple.com/us/podcast/iron-lords-podcast-ili-1/id1179199929?fbclid=IwAR1p_5D8Z-nKUpbwJeiK7zQoYdQhpb1VhxBDZxoMul-uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN: www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: https://www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
On this episode, Jacob, CB & Scott have a discussion about video game addiction and a recent lawsuit that has them fired up. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (15:19) News (41:07) New Games (46:05) Whisker Squadron: Survivor (Steam Deck) (56:50) Glover (Switch) (1:02:51) Ender Magnolia: Bloom in the Mist (PC) (1:14:08) “From the Outside In” Topic: Gaming Addiciton Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
On this episode, Zack, Jacob, Alyssa, CB & Scott talk about game boxes from over the years and which ones they and the community like best. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (18:05) News (58:03) New Games (1:03:02) Kingdom Come Deliverance II (PS5) (1:16:43) Lost Records: Bloom and Rage (PS5) (1:29:52) Alien: Rogue Incursion (Meta Quest 3)b (1:39:47) Avowed (Xbox) (1:52:56) Catagrams (iOS) (1:56:06) Nova Game Expo (PC) (2:01:43) Striving for Light (2:02:48) Nexus FPV (2:04:45) Footage (2:08:52) “From the Outside In” Topic: Game Boxes Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
Episode #541: Get ready for an action-packed breakdown of PlayStation's February 2025 State of Play, where we uncover all the biggest announcements, trailers, and surprises—including some unexpected Xbox game reveals! In this episode, we dive deep into everything revealed at Sony's latest showcase, analyzing the biggest moments that have the gaming world buzzing. Whether you're a PlayStation fan, an Xbox enthusiast, or just love gaming news, we've got you covered with all the must-know details.Who are the XoneBros?We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes.We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here!Support Us On YouTubeJoin our DiscordX1TheGamer Daily Xbox News MrMcspicey Know Your Game