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Peter och Niklas lajvar Kraid och poddar om spel. Ännu märkligare är ju att det snackas poker och Final Fantasy 7. Ur led är tiden.
Welcome back to another episode of the show celebrating Metroid: Zero Mission's 20th anniversary! This week, we're discussing and ranking all of the bosses of the remake! From innovative new bosses like the Chozo Test, to the definitive way to fight Mother Brain, back to returning foes like Kraid, to arguably one of the most disappointing Ridley fights in the series, we're going all in on the various threats scattered across Zebes! Come and let us know what you think of our list! All this, PLUS we recap and discuss the Nintendo Partner Direct and talk about the games we're looking forward to! Come hang out with us! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Hold on to your hats this week, as it's finally time to give the legend his due. That's right - this week is all about KRAID! We're going through and ranking all four of the Big Daddy Kraid confrontations and discussing the mechanics and evolutions, plus talking about Kraid adjacent fights and appearances, like Nintendo Land and Super Smash Bros. Melee! We finish off our Kraid homage by pitching a couple ways you could fight the behemoth in a 3D Metroid Prime game, how big Kraid would need to be, and discussing environment vs combat battle options All this, PLUS we give our two cents on the current rumblings and rumors surrounding the Xbox's future and what lead to this sad state of affairs. Come pay homage to the one and only Kraid with us and let us know what you think of our ideas! BTW - check out the full length Kraid cover used in the intro here on the amazing Lacey Johnson's YT page! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Another adventure with incorporating R packages into a WebR application, annotating your fancy equations in a Quarto PDF document, and unleasing a Bayesian model on UFO sightings data. Episode Links This week's curator: Jon Carroll - @carroll_jono (https://twitter.com/carroll_jono) (Twitter) & @jonocarroll@fosstodon.org (https://fosstodon.org/@jonocarroll) (Mastodon) Preloading your R packages in webR in an Express JS API (https://colinfay.me/preloading-your-r-packages-in-webr-in-an-express-js-api/) A guide to annotating equations in quarto documents (https://lpembleton.rbind.io/posts/annotate-equations/) Using Stan to analyse global UFO sighting reports (https://www.jumpingrivers.com/blog/ufo-counts-in-stan-bayesian-r/) Entire issue available at rweekly.org/2023-W37 (https://rweekly.org/2023-W37.html) Supplement Resources WebR binary R package repository - https://repo.r-wasm.org/ How do I preload the R packages in a node app - https://github.com/r-wasm/webr/issues/260 Minutes from 2023-08-18 Pilot 4 R-Consortium R-Submissions working group meeting (sending a Shiny application built with containers and webR to FDA) - https://rconsortium.github.io/submissions-pilot4/minutes/2023-08-18/ ggannotate - Interactively annotate your ggplots https://github.com/MattCowgill/ggannotate UFO sightings around the world - https://github.com/rfordatascience/tidytuesday/tree/master/data/2019/2019-06-25 Supporting the show Use the contact page at https://rweekly.fireside.fm/contact to send us your feedback R-Weekly Highlights on the Podcastindex.org (https://podcastindex.org/podcast/1062040) - You can send a boost into the show directly in the Podcast Index. First, top-up with Alby (https://getalby.com/), and then head over to the R-Weekly Highlights podcast entry on the index. A new way to think about value: https://value4value.info Get in touch with us on social media Eric Nantz: @theRcast (https://twitter.com/theRcast) (Twitter) and @rpodcast@podcastindex.social (https://podcastindex.social/@rpodcast) (Mastodon) Mike Thomas: @mike_ketchbrook (https://twitter.com/mike_ketchbrook) (Twitter) and @mike_thomas@fosstodon.org (https://fosstodon.org/@mike_thomas) (Mastodon) Music credits powered by OCRemix (https://ocremix.org/) Kraid's Campfire Ballad - Harmony of a Hunter - Sebastian Mårtensson feat. Kristin Björkebäck - https://harmony.shinesparkers.net/album/harmony-of-a-hunter Cool Burn - Mega Man 9 Back in Blue - DarkeSword - https://backinblue.ocremix.org/music.php
Mick tracks down Coconuts the Monkey in Dr. Robotnik's Mean Bean Machine, Andy gets his greedy hands on Wario Land 4 and McCormick takes on thicc king Kraid in Super Metroid
Grant "Stemage" Henry is a composer, a session guitarist and a remixer. In 2003, Grant created Metroid Metal (you can still download all the tracks, just follow the link), and so began his lengthy career in the VGM remix community. Grant and I don't talk too much about remixing, but we focus on a couple of original projects: his original soundtrack for Card of Darkness, a mobile game from the creator of Adventure Time and a solo project he released in 2016 called Narrowband. I loved talking with Grant about (some of) his original music! We also briefly chat about his music for the League of Legends spinoff called Hextech Mayhem. You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST by Grant “Stemage” Henry unless noted otherwise 00:00 Card of Darkness (Title Theme) 01:55 Slellin Realm from Card of Darkness 07:42 (underscore) Paradise City by Guns N' Roses from Appetite for Destruction 11:57 One Thing Leads to Another by The Fixx from Mirando las Nubes 13:02 Borateen by sElf from Subliminal Plastic Motives 13:46 Borateen by sElf from Subliminal Plastic Motives 20:30 Mercury from Narrowband 21:54 Best of Times 23:00 Astronaut from Narrowband 24:48 Red Ribbon from Narrowband 26:08 Barossa from Narrowband 28:10 Amulet from Narrowband 32:39 The Hushed Wall from Card of Darkness 35:16 The Baxlan Delves from Card of Darkness 36:14 Slellin Realm from Card of Darkness 37:14 Slellin Realm from Card of Darkness 38:41 Card of Darkness (Reprise) 40:29 Card of Darkness (Reprise) by Vince DiCola from Card of Darkness - The Remixes 41:23 Mount Lavalgrave from Card of Darkness 42:06 Mount Lavalgrave by Tee Lopes from Card of Darkness - The Remixes 45:37 Hextech Mayhem Theme by Riot Forge and Stemage from Hextech Mayhem 47:02 Extra Wardenary by Riot Forge and Stemage from Hextech Mayhem 48:52 Kraid by Metroid Metal 54:32 Main Theme from Tchia by John Robert Matz 55:48 Main Theme from Tchia by John Robert Matz 1:09:14 Singularity from Devolver Digital Cinematic Universe 1:10:50 Red Ribbon from Narrowband 1:11:40 Other Sprouts by Sam Keenan
"Could I survive long enough to escape?" The Game Boy Advance game library featured many renowned Super Nintendo titles released on a handheld device for a newer and more portable generation. After the success of Metroid Fusion, Nintendo R&D1 opted not to port the beloved Super Metroid, choosing instead to return to 1987's Metroid from the Famicom and NES for inspiration. Not only with the aim of making the original title more accessible, Yoshio Sakamoto and his team also took the opportunity to extend both the plot and the gameplay of the original game with the addition of a Zero Suit Samus. Join Rich, Ryan, Leah and Brian as we discuss the nature of remake, remaster and retelling, and look at the life and times of Samus Aran in Metroid: Zero Mission. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_566.mp3 Music featured in this issue: 1. Metroid: Zero Mission Title Theme by Kenji Yamamoto2. Kraid's Lair Theme by Kenji Yamamoto Edit by Jay Taylor. You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Un episodio entero dedicado a Kraid, el gigantesco lagarto espacial, antagonista recurrente de la saga de Metroid. Además de recopilar los temas incluidos en episodios anteriores, escucharemos nueva música de bandas y artistas como Do a Barrel Roll!, GENTLE LOVE, Contraband, Mustin, ROZEN y Metroid Metal. Considera esta la tercera llamada: Super Metroid llega a […]
Un episodio entero dedicado a Kraid, el gigantesco lagarto espacial, antagonista recurrente de la saga de Metroid. Además de recopilar los temas incluidos en episodios anteriores, escucharemos nueva música de bandas y artistas como Do a Barrel Roll!, GENTLE LOVE, Contraband, Mustin, ROZEN y Metroid Metal. Considera esta la tercera llamada: Super Metroid llega a Mega Mixtape. Este podría considerarse también el episodio "0" de nuestra cuarta temporada, con la participación de la mismísima Samus Aran en las nuevas cápsulas informativas.
It's hard to believe, but it's been over a year since Metroid Dread released. This week, Andy and Dak are joined by Omega Metroid Website Reporter Griffin Olney to reminisce about their initial reactions to Dread being announced, the buildup towards the game and specifically whether or not Kraid should have been shown, how we feel a year later about some of the new powerups and features that the game introduced, see if our opinions on the story have changed, talk about areas that the next 2D Metroid could improve upon, and examine the state of the Metroid franchise in general one year after release. We're diving deep, so come hang out with us and share your favorite memories of Metroid Dread! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Do you feel that? The dread? The fear? The anxiety? Mostly the dread though, it's the one that's in the title so I guess it's the most important. Please stop talking, or that evil robot is going to find us. What? I'm the one who's been talking this whole time? Have I at least been telling you about this new bonus episode from Smashterpieces on 2021's Metroid Dread for the Nintendo Switch? Yes? What about how we liked it and talk a lot about why we like it? Have I mentioned how Kraid doesn't deserve respect? You're waving your arms wildly with fear in your eyes, but I asked a yes or no question could you at least answer? It's rude not t- Oh I appear to have been stabbed.
It's another year for the podcast! We're getting 2022 kicked off with some positive vibes talking about our favorite memories from Metroid Dread! We talk about THAT suit reveal, the fights against Raven Beak, Kraid' big return, the rebirth of the Speed Booster, the inclusion of the Flash Shift, Elun's big secret, seeing the Chozo, and of course, Samus promising to "end the fight once and for all"! All this, PLUS a little Breath of the Wild 2 talk, Star Wars prequels, Avril Lavigne and old CD's we have, and so much more! Come hang with some friends to get the new year started right! Subscribe! Podbean x iTunes x Spotify Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG - Listen here! OUTRO SONG - Listen here! Get 25% off some sweet Metroid swag at the Metroid Database store! Use Promo Code OMEGA
What's that sound? Is that an E.M.M.I creeping around the corner? Don't let the dread set in just yet, because Baymax is here to help make sure you feel better. Well at least until you watch THAT episode of Arcane that is. Just roll yourself into a morph ball and get ready to dish!It's almost Thanksgiving dear listeners, and the boys of Flame ON! are back to gobble gobble their way through the month in pop culture - and they ain't just talking turkey! After an intro where they discuss how many Jeremy Bearimy's have transpired since their last meeting, they dive into the treasure trove of topics on the docket. First topic of conversation is Arcane: League of Legends, the new anime airing in three installments on Netflix. Do you need to know the game to enjoy the anime? Should you refill your prescription of Xanax before watching? Find out as Erik dives into his topic! Next up we're playing video games with Pat as he tackles the most difficult Metroid game in the series, Metroid Dread, and boy did they get the dread part right! Whether it's battling the E.M.M.Is or facing off against Kraid, this is one game that will keep you on your toes! After a quick break for station identification, BeeJay tackles ALL of the major news that was released as part of Disney+ Day including Baymax, the live action Rescue Rangers, Agatha: House of Harkness, and the one show no one saw coming - X-Men '97! From there the boys cap off their conversation with the things that are giving them life this month - their 1-UPs!Sit back and get ready to FLAME ON! Support this show http://supporter.acast.com/flameon. See acast.com/privacy for privacy and opt-out information.
The first season of Game Informer's Video Gameography explores the history of the Metroid series. After running down Samus' 2D outings, we're ready to venture into the world of 3D with Metroid Prime. Released on November 17, 2002 for Nintendo's Gamecube, Metroid Prime is often considered one of the best games of its era. However, to better understand Metroid Prime's influence we first have to go back to the tumultuous founding of Retro Studios. In order to develop Metroid Prime, Retro canceled four other projects, and even then many of its designers almost didn't survive development. In the end, Retro created a total masterpiece that feels ahead of its time. Join us as we talk about Retro's struggles, why Shigeru Miyamoto felt that the morph ball was essential to the formula, and how we almost saw Kraid in 3D. Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, Game Informer's own Blake Hester (@metallicaisrad) for the next hour as we explore Metroid Prime's lore, development history, and lasting impact. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."
I think we could all agree that boss fights are one of the strongest aspects of Metroid Dread, so this week, the fellas challenge themselves by trying to come up with a ranking of the best to worst boss encounters in the game. From Chozo Warriors to Corpious, Kraid to Raven Beak, we go over every fight in detail and end up with a definitive list of the best boss fights in the game! Next week, we're giving you the keys to the show! Ask us a Metroid question and get a Metroid answer! Ask us either on Twitter or Discord! Subscribe! Podbean x iTunes x Spotify Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @DakCity_ Chat with us in Discord! Omega Metroid Discord INTRO SONG - Listen here! OUTRO SONG - Listen here! Get 25% off some sweet Metroid swag at the Metroid Database store! Use Promo Code OMEGA
“EMERGENCY ORDER” To mark the fearless space hunter Samus Aran's 35th anniversary we embark upon what will be another long-running series of podcasts covering the Metroid games. Leon, Leah, Michiel, Rich and community contributors begin the mission with perhaps still the most desolate and daunting title in the franchise, the 1986 Famicom Disk System and Nintendo Entertainment System's original Metroid. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_480.mp3 Music featured in this issue:1. Title (Famicom Disk System Ver.) by Hirokazu Tanaka2. Kraid's Lair music by Hirokazu TanakaCane and Rinse 480 was edited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Looking forward to Metroid Dread really bad! And this latest trailer isn't helping!! But its good so let's talk about it. Please follow, like and share. And of course, join the rant!
Demystifying game development, designing Samus' spaceship the Thrush Eterna, collaborative creativity, Retro Studios' canceled games, and what even happened to Kraid... I'm the Well-Red Mage and this is Mage Cast feat. art and creative director James H Dargie.Read more:https://www.the-pixels.com/2017/12/12/metroid-prime/PatreonJoin BuzzsproutJoin our DiscordTeePublicTeespringNovella on AmazonGuest: @JHDargieLinks: impulsegear.comclaviusbase.comMusic: "Title Theme" & "Phendrana Drifts Depths" composed by Kenji Yamamoto & Kouichi KyumaSupport the show (http://www.patreon.com/thepixels)
The Spindash hosts take a painful stroll through Lower Norfair (without the Varia suit equipped) in this week's game, Super Metroid. Like the game itself, the hosts are forced to backtrack and reexplore things numerous times as screaming children and persistent mic issues arise like the giant Kraid from a pit of spikes. Luckily the reserve tanks were full, and with some clever editing and help from an organic super-computer, the show goes on. Episode Music • Theme of Super Metroid • Brinstar Overgrown with Vegetation Area • Brinstar Red Soil Swampy Area • Norfair Ancient Ruins Area Find Us • https://twitter.com/spindashretro • https://instagram.com/spindashretro • www.spindashretro.com
Get ready to brawl! This week, Andy and Dak talking Metrod and Smash, as they pitch movesets and Final Smashes for characters like Dark Samus, Kraid, and Sylux, talk about which special moves should be changed in Ridley, examine the more technical side of Ridley's moveset, pitch their dream Metroid stages and what they may look like, and relive the big announcement of Ridley finally getting into Smash! All this, PLUS we predict who the last two entrants in Fighter Pack Vol. 2 will be! Come hang out and talk some Smash with us! Subscribe! Podbean x iTunes x Spotify Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ Chat with us in Discord! Omega Metroid Discord INTRO SONG - Listen here! OUTRO SONG - Listen here! Get 25% off some sweet Metroid swag at the Metroid Database store! Use Promo Code OMEGA
The guys play an older game that takes place in SPAAAAAAACCEEEEEEEE. Aliens, technology, and a badass woman await our heroes as they take on the emotional stress of being alone in an uncaring void.
The guys play an older game that takes place in SPAAAAAAACCEEEEEEEE. Aliens, technology, and a badass woman await our heroes as they take on the emotional stress of being alone in an uncaring void.
On today’s episode, we’ll be taking a Deep Dive into another composer with a spotlight on a man that literally changed the chiptune industry, Hirokazu ‘Hip’ Tanaka, now modernly known as Chip Tanaka. We have an excellent assortment of tracks from his illustrious catalog of music. Enjoy the show. Please send all track requests for future episodes of Radio Hour and possibly more to bgmania@leveldowngames.com The tracklist for today’s episode is as follows: Bonus Round (Balloon Fight) [1984] Game A BGM (Gyromite) [1985] Brinstar Theme (Metroid) [1986] Kraid’s Hideout (Metroid) [1986] Underworld Theme (Kid Icarus) [1986] Mission BGM Type A (Famicom Wars) [1988] Overworld Theme (Super Mario Land) [1989] B-Type (Tetris) [1989] Mother Earth (Mother/Earthbound Beginnings) [1989] Fever (Dr. Mario) [1990] Title Theme (Fire Emblem) [1990] Music Maker Medley (Mario Paint) [1992] Snowman (Earthbound) [1994] Squeak Squad Theme (Super Smash Bros. Brawl) [2008] Donkey Kong (Super Smash Bros. Brawl) [2008] Seaskape (Super Smash Bros. Ultimate) [2018] ~~AFFILIATE LINKS~~Please consider supporting Level Down Games and all of our content by using the following affiliate links. Thanks so much! ◘ Amazon: https://www.amazon.com/?tag=levdowgam-20◘ TechniSport Gaming Chairs: http://technisportusa.com/?afmc=ldg◘ Audible: https://amzn.to/2uGf6Rm◘ Green Man Gaming: http://bit.ly/2mwcnpd◘ Fanatical: http://bit.ly/2MGOFFF◘ ORIGIN PC: http://www.originpc.com/?aid=5118◘ RAZER: http://leveldowngames.com/razer~~AFFILIATE LINKS~~
Alex's brother returns to pine for Waluigi, defy Kraid, look at Greninja's amiibo, and discuss the Smash Bros. Ultimate reveal.
Nate and Sebastian are joined by Ryan and David to discuss SUPER METROID, the seminal space bounty hunter adventure from 1994. We discuss the birth of the "Metroidvania" sub-genre, sequence breaking, and some things that games can do in ways that other media can't. Warning: Nate says "Heavens to Super Mergatroid" once, which seems inadvisable. Due to user error, Sebastian continually refers to Kraid as "Graig." SHOW NOTES: The Metroid comic that ran in Nintendo Power: https://imgur.com/gallery/yQiV9
Abu (@abu_zafar) fails to complete his zero mission. Neil (@neilbigdeal) explains who Kraid and Ridley are, why the Metroids were first created, and why this is such a personal journey for Samus. This is an [Easy] level episode, which means you will be able to follow the discussion even if you haven’t played the game. Expect spoilers.
Direct Download: https://ia601503.us.archive.org/27/items/OverClockedPodCast70/OverClocked%20PodCast%2070.mp3This is the OverClocked PodCast, a weekly dose of video game music and conversation from OC ReMix.org! This week we hear about the things that inspire Pyre from composer Darren Korb, stop by for a Strategy Guide tip from Alyssa Menes, and remember the friends we’ve met along the road in Playlist of character themes.Next Week's Playlist: Racing gamesReMix ReWind:Technicolor Thunderstorm LoZ: LTP (Hylian Lemon)The Triforce of Sorrow LoZ: LTP (Doc Nano, Denis Bluteau, Jeff Ball, Kristin Naigus)(Progeny) Of a Frail Humanity Resident Evil: Umbrella Chronicles (David L. Puga, Mak Eightman)I'll Torch Him! Spyro the Dragon (Laarx)Big Room Gobi Banjo-Kazooie (B-laze)Fortress at Night SMW2: Yoshi’s Island (B-laze)Kraid’s Forgotten Lair Metroid (Schmoo)Comix Bubbles Comix Zone (Mazedude)We’re in the Fugawe Forest Now Loz: LTP (XPRTNovice, Wiesty)All for One Dark Souls III (RoeTaKa)The Wander Final Fantasy V (RiverSound)Duosis ReCuts with JH Sounds In-Tune Interview with Darren KorbStrategy Guide with Alyssa Menes: Event Follow-upThe Playlist: Character ThemesThe Evil Count Bleck - Super Paper Mario (Patchpen)The Betrayer - Shovel Knight (Eino)Duel! VS Shadi - Yu-Gi-Oh! Dark Duel Stories (timaeus222)Feena - Ys II (Jorito)I Just Want to Love (Theme of Luke Atmey) - Phoenix Wright: Ace Attorney: Trials and Tribulations (Detective Tuesday)Dark Pit’s Theme - Kid Icarus: Uprising (Snurfsnarf)Dreams of Absolution (Silver’s Theme) - Sonic the Hedgehog 2006 (PlanarianHugger)It Doesn’t Matter (Theme of Sonic) - Sonic Adventure 2 (JH Sounds)It Doesn’t Matter (Sonic’s Theme) - Sonic Adventure (Black_Doom)Team Chaotix - Sonic Heroes (Jack)Bumper music:Late Night Sneakin' - HappyBivouacJet Set Groove #3 - Hideki NaganumaS.E. Tape - SEGAOldies But Happies - Hideki NaganumaThe Concept of Love - Hideki NaganumaLike It Like This Like That - Hideki NaganumaS.E. System01 - SEGAChillin with the Bros. - AmphibiousExtra info:Twitter: @OCRpodcastBryan: @LordMeldorrStephen: @StephenKelly180Discord: https://discord.gg/KJfvAuFEmail: podcast@ocremix.orgYouTube: https://www.youtube.com/user/ocremixGoogle Play: https://play.google.com/music/listen#/ps/Ivb42azxllrsxwg7zavtptcho2iiTunes: https://itunes.apple.com/us/podcast/overclocked-podcast/id1057063792?mt=2Stitcher: http://www.stitcher.com/podcast/overclocked-podcastRSS: https://feeds.feedburner.com/OverclockedPodcastJH Sounds Patreon: https://www.patreon.com/jhsoundsOverClocked ReMix is dedicated to the appreciation and promotion of video game music as an art form. Learn more at http://ocremix.org/info/About_Us!
Welcome to the third episode in our series examining Super Metroid. We delve specifically into the boss battles we've played thus far and spend some time talking about player skill and both positive and negative feedback loops in its play. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the boss "Draygon" Podcast breakdown: 0:29 Segment 1: Intro and boss battles 36:57 Break 1 37:22 Segment 2: Player empowerment, feedback 1:05:54 Break 2 Issues covered: choosing the Chozo suit, boss design, back history, negative reinforcement, not reading the manual, telegraphing, reappearance of Crocomire (and others), Kraid two-step shooting, skill-based bosses, experimentation and nearby save points, using lesser monsters as foreshadowing, robots that activate, 1950s robots, art directing towards technical limitations, wanting more meaning from the holes Botwoon disappears into, working within constraints, chasing fidelity, choosing constraints, player skill for boss battles, teaching you (or not) to use the grapple beam as a weapon, helpless states in boss battles, "three great scenes and no bad ones," outsmarting a bigger foe, player empowerment, getting a weapon just as you start to feel a need for it, creating artificial wishes to fulfill, multi-use grapple beam, discovering play as a game developer, missiles vs super missiles and bombs vs super bombs, blowing the glass to get to Maridia, super dash power fantasy, wall jump, positive feedback loop in player skill, negative feedback loop in scouring the map, the other half of the empowerment equation, circular level design, learning jump heights and distances, staying in the moment, watercooler talk -- different playthroughs, playground chatter, discussing levels next time, statue room, reader feedback. Games, people, and influences mentioned or discussed: The 39 Steps, Andy Mindler, Boba Fett, Lara Croft, other games in the Metroid series, Jedi Starfighter, Godzilla, The Terminator, Alien series, R2-D2, Forbidden Planet, S.T.A.L.K.E.R., Ico, Shadow of the Colossus, The Last Guardian, WoW: Legion, Bionic Commando, Capcom, Bastion, FF VI, Bethesda Game Studios, Oblivion, Fallout 3, Dishonored, AL_Roman. Next time: Finish the game! Links: Rolling Stone article on Super Metroid @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Listen to Trey and Jereme power up their missiles and power bomb through the greatest Metroid game of all time, Super Metroid! They get down to the main reason why Metroid can't crawl. Knocking down Kraid and Ridley again with some great memories and nostalgia from the ultimate beginning of metroidvania. They also talk new rumors and news about Nintendo's E3 presence. Do a ball roll! Time out! They also talk about the other greatest 2d platforming game, Michael Jordan: Chaos in the Windy City! Music: Super Metroid: Theme of Super Metroid Super Metroid: Brinstar Overgrown with Vegetation Super Metroid: Escape Samus. Mother Brain Chaos in the Windy City Basketballs Museum of Natural History Abadox Zelda Kraid Ridley Zebes SR-338 Baby Dragon Quest Warrior Nintendo Power Snes Super NES Wii WII U 3ds ds Gameboy Advance GBA Grinding e3
Äntligen är vår podcast tillbaka efter utlandsresor, semestrar, jobbstress och annat. Vi kör igång rejält med vår andra gäst någonsin, ingen mindre än Anders Brunlöf. Honom känner ni igen från den hyllade retropodcasten Retroresan. Han är även en av grundarna av, och nytillträden chefredaktör för, Svampriket. I veckans avsnitt berättar han om sitt projekt “1 år 0 spel” Fortsätt läs
Det är varmare än på solen och vi gamers ligger mest och smälter i små pölar. När du ändå ligger där och smälter, varför inte peta in lurarna i öronen och lyssna på ett nytt avsnitt av vår podcast? Det här blir vårt andra musikavsnitt, och temat den här gången är dystopi. För du trodde Fortsätt läs
Det är sommartorka bland spelen just nu, men vad passar då bättre än att spela ikapp det man missat under året, eller kanske återupptäcka gamla klassiker? Sanna tar med Niklas och Peter i en diskussion om vilka spel som lämpar sig allra bäst på sommaren, och tipsar dessutom om en hel drös mobilspel att ha Fortsätt läs
Tut i luren, vi har kommit fram till avsnitt 11! Och det är inte vilket avsnitt som helst. Denna vecka har vi nämligen vår allra första gäst med oss, i form av journalisten, illustratören och spelvideobloggaren Hanna Fridén! Avsnittet tillägnas helt och hållet Minecraft, och nyheterna i den senaste patchen, och vem passar då bättre Fortsätt läs
Förra veckan var det tänkt att vi skulle publicera det bästa podcastavsnittet som någonsin spelats in, men det försvann och nu får varken ni eller vi höra det. Men misströsta icke, Niklas, Sanna och Peter tog mod till sig och spelade in ett nytt avsnitt där vi ger vår intryck från årets E3-mässsa, förmodligen den Fortsätt läs
Denna vecka bjuder vi på ett lite annorlunda avsnitt. Ni slipper allt för mycket snack från oss och får i stället desto mer musik när vi var för sig tar upp några av våra bästa spelmusikminnen. Som vanligt går det att prenumerera på oss genom att peta in den här feeden i din RSS-läsare eller via Itunes. Kraids Fortsätt läs
Den här veckan är Joel tillbaka och flankeras av Peter och Niklas. Den sistnämnda avslöjar vilket som kanske är hans absoluta favoritspel, och det snackas även mer om Dragon’s Dogma, samt League of Legends, Star Trek (Tråk?) och Metro: Last Light. Denna veckas ämne är moral och val, och vi går in på djupet på Fortsätt läs
Niklas har spelat alldeles för många spel och borde lära sig sålla i sitt material, medan Peter och Sanna har spelat lite mer normala mängder. Bland annat berättar Sanna om när Peter anordnade en skattjakt åt henne i Minecraft. Dessutom sitter vi som tre självutnämnda snillen och spelkulerar hej vilt kring visningen av nästa Xbox Fortsätt läs
Efter påsk och specialavsnitt är vi nu tillbaka med ett ordinarie fullt avsnitt av Kraids podcast! Tumblr är bra till mycket, och denna vecka har det gett oss inspiration till vår tema. Vi hittade nämligen en pitch för ett Zelda-spel med Zelda i huvudrollen som fick oss att fundera på vilka andra spel som kunde Fortsätt läs
Påsken är över och på grund av att vi i princip allihop har varit i väg på olika ställen för att måla ägg och hänga med familjen blir det en liten specialare i stället för ett vanligt avsnitt den här veckan. Det är ingen annan än Joel som har knepat och knåpat ihop ett fint Fortsätt läs
Efter mycket om och men, strulande teknik och servrar som låg nere är det så äntligen här, avsnitt fem av vår podcast! Niklas, Joel och Peter dyker den här gången ner i reboot-träsket och inser att det inte är så lätt att definiera vad en reboot faktiskt är. Tomb Raider, DMC, SimCity, Bionic Commando, Mortal Fortsätt läs
Äntligen är radioproffset Sanna tillbaka och guidar Niclas och Joel genom sin hysteriska pepp över månaden mars, och i synnerhet Bioshock Infinite. Eftersom mars har blivit det nya mini-november för spelreleaser klockar avsnittet in på över två timmar. Mycket nöje! Som vanligt går det att prenumerera på oss på den här feeden via din RSS-läsare eller via Itunes. Fortsätt läs
Två veckor går snabbt, och nu är vi tillbaka med ännu ett nytt avsnitt av vår podcast. Den här gången är det Niklas, Niclas och Joel i avsnittet vi valt att kalla för Klagomuren. Vi tar upp saker vi irriterar oss på i spelvärlden just nu och behandlar bland annat haveriet som är Aliens: Colonial Fortsätt läs
Welcome everyone to VGM WAVE! I would like to thank you all for listening to my FIRST episode. In this episode, I have selected my top favorite soundtracks from NES era. There are total of 22 great tracks! Enjoy! Soundtrack List: 1) Castlevania – Stage 1 (1:07) 2) Super Mario Bros 2 – Stage 1 (1:24) 3) Super Mario Bros 3 – Stage 1 (1:01) 4) Ice Climber (1:15) 5) Kid Icarus – World 1 (1:33) 6) Metroid – Kraid’s Hide (1:36) 7) Balloon Fight – Balloon Trip (0:58) 8) Mega Man 3 – Snake Man (1:59) 9) Mega Man 2 – Cut Man (1:27) 10) Ghost ‘n’ Goblins – Stage 1 (1:10) 11) Punch-Out – Boxing (1:10) 12) Excitebike – title & play (0:36) 13) Metroid – Brinstar (1:43) 14) Legend of Zelda – Title (2:40) 15) Double Dragon 2 – Unknown Stage (1:06) 16) Life Force – Stage 3 (1:08) 17) Contra – Stage 1 (1:47) 18) Tetris – Playing (2:22) 19) Bubble Bobble (1:33) 20) Kung Fu – Playing (0:47) 21) Blaster Master – Stage 1 (2:02) 22) Rush ‘n’ Attack – Unknown Stage (0:53)