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Neste O X do Controle Doc, PH Lutti Lippe e Guilherme Dias recapitulam os principais eventos de 1987 no mundo dos games. Nesse ano, a Nintendo viu sua hegemonia ameaçada pela primeira vez com a falha do Famicom Disk System e com duas concorrentes conquistando parte do espaço. Enquanto a Hudson lançava o PC Engine no Japão, a SEGA conquistava a Europa com o Master System. MARCAÇÕES DE TEMPO (0:00:00) - Abertura (0:03:00 - A queda do Famicom Disk System (0:14:11) - A sucesso do PC Engine/TurboGrafx-16 (0:22:30 - Enquanto isso, na Europa… (0:30:31) - Os jogos mais importantes de 1987 CRÉDITOS: Apresentação: PH Lutti Lippe e Guilherme Dias Roteiro: PH Lutti Lippe Edição: Yoshi Ohashi Thumbnail: Lucas Ferreira Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of KVGM "The Last Wave", with your host, Hammock. A biweekly VGM podcast bringing you the jammiest video game music from all your favorite composers and consoles. Sit back, relax, and get ready to catch...the Last Wave. This week, we celebrate SIX YEARS on the air, which is hard to believe but we did it...despite where we are in the world currently and how grim the future may be...but you know, when life gives you lemons, make lemonade...and once you've made lemonade, add some green tea and make an Arnold Palmtree. We take a break from our usual anniversary format to bring you fresh uplifting jams...because when life gives you boysenberries...you know how it goes. THANK YOU ALL FOR MAKING SIX YEARS A REALITY! Playlist after a rain... - Toshiyuki Takizawa (re-laive, PC) The Smell of Hot Milk - Shinichiro Matsumoto (Café Enchanté, Nintendo Switch) Taikyoku BGM 8 - Unknown (Yakuman Houou, Nintendo Wii U) S - MANYO (Kara no Shojo, PC) Training & 2 Player Game - Yuka Tsujiyoko (Backgammon, Famicom Disk System) solitary - fripSide (Areas ~Sora ni Utsusu Kimi to no Sekai~, PC) Mission Start - Tooru Hontani and Takumi Hishida (Last Bullet, Nintendo DS) Massage in a Bottle - Unknown (Relaxation Yuubi ~Anata Dake no Himitsu no Iyashi, PC) Kiryu-san's Day Off - ALVINE (Shirogane x Spirits!, Sony PlayStation 4) Credits - Jun Funahashi (Bottom of the 9th, Sony PlayStation) Special Request Coconut Palm Garden - Data East Sound Team (Birdie Try, Arcade)
Good evening and welcome to The MiNEStry. I am Archbishop Dracul and along side me is Father Avram. Our creed is to inspire our parishioners with reflections on the Nintendo Entertainment System. Tonight we are reflecting on Kid Icarus, a 1986 Japanese release for the Famicom Disk System that was developed and published by Nintendo and was later released for the NES in North America in July of 1987. Nintendo's R&D 1 team was previously known for developing titles for the NES like Metroid, Mario Bros and Donkey Kong. Tonight our guest is Som.The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/105189897 7 Minutes in Heaven: Mega Turrican Video Version: https://www.patreon.com/posts/104910543 https://www.mobygames.com/game/16645/mega-turrican/ Corrections: February 1994 Ep - https://www.patreon.com/posts/february-1994-103514526 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Nicktoons https://en.wikipedia.org/wiki/Famicom_Disk_System 1994: Coinop goes BIG! Edge March 1994, pg. 16 Coinop goes small Edge March 1994, pg. 14 https://www.gamesthatwerent.com/2021/03/zool-arcade/ Daytona gets new name Play Meter, March 1994, pg. 1 Irem shuts down arcade division Play Meter, March 1994, pg. 1 Karaoke goes CD https://archive.org/details/cashbox57unse_22/page/38/mode/1up?view=theater US Rating System to be in place by Xmas VIDEO-GAME MAKERS WILL SET UP SYSTEM FOR RATING PRODUCTS, WALL STREET JOURNAL, March 7, 1994, Monday, Section: Section B; Page 7, Column 6 UK Rating system to start in March https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n21/mode/2up 3DO issues ratings system https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater https://www.mobygames.com/game/1824/hell-a-cyberpunk-thriller/cover/group-13661/cover-30908/ Current NextGen falters at CES Edge, March 1994, pg. 6 Sega Previews Saturn https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20056%20%28March%201994%29/page/n57/mode/2up Edge, March 1994, pg. 6 Nintendo fools no one with SGi demos Edge, March 1994, pg. 6 Acclaim The Duel demo details https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 3D tool makers show wares at CES https://archive.org/details/powerplaymagazine-1994-03/page/15/mode/1up?view=theater https://en.wikipedia.org/wiki/Wavefront_Technologies https://en.wikipedia.org/wiki/Softimage_3D https://archive.org/details/powerplaymagazine-1994-03/page/17/mode/1up?view=theater Sega of America announces 32X MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 SEGA TO ENTER 32-BIT VIDEO GAME MARKET IN FALL WITH PRICE BREAK ON HARDWARE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section B; Page 6, Column 4, Byline: BY DON CLARK PSX shown to UK Devs Edge, March 1994, pg. 13 3DO announces new licensees and PC add-on card No Headline In Original, WALL STREET JOURNAL, March 11, 1994, Friday, Section: Section B; Page 5, Column 4 https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Licensed_systems Microsoft WON'T provide an OS for Saturn Microsoft plays down Sega video game role, Financial Times (London,England), March 10, 1994, Thursday, London, Section: International Company News; Pg. 30, Byline: By LOUISE KEHOE and MICHIYO NAKAMOTO Crystal Dynamics signs on for Saturn development https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater https://www.mobygames.com/game/company:1281/platform:sega-saturn/sort:-date/page:1/ CD32 haralds CD revolution in UK MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 Nintendo announces Super Gameboy NINTENDO UNIT UNVEILS DEVICE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section C; Page 6, Column 6 Nintendo still smug, despite share price collapse Nintendo still at the top of its game, Despite sagging shares, firm outscores rivals in efficiency, profitability, The Nikkei Weekly (Japan), March 28, 1994, Section: INDUSTRY; Pg. 9, Byline: BY ASAKO ISHIBASHI Staff writer Nintendo profits expected to fall by 40% Nintendo group's pretax profit to fall 40%, daily says, Japan Economic Newswire, MARCH 31, 1994, THURSDAY, Dateline: TOKYO, March 31 Kyodo Sega Enterprises to raise dividend, skip share split, Japan Economic Newswire, MARCH 10, 1994, THURSDAY, Dateline: TOKYO, March 10 Kyodo Acclaim reports record earnings! Playthings, March 1994, pg. 10 NBA Jam launch to match Mortal Kombat NBA Jams' Wins Acclaim; TriStar's New Cover Girl, Billboard, March 19, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 68, Byline: by Elleen Fitzpatrick Midway dumps Acclaim https://www.nytimes.com/1994/03/31/business/company-news-nintendo-licensing-deal-rocks-acclaim-s-stock.html https://www.nytimes.com/1994/03/18/business/stocks-advance-on-good-inflation-news.html NINTENDO'S PROJECT REALITY GAME SYSTEM GETS LIFT IN ACCORD WITH WMS INDUSTRIES, WALL STREET JOURNAL, March 31, 1994, Thursday, Section: Section B; Page 7, Column 1, Byline: BY JIM CARLTON Sega shows off Virtua Racing on Genesis https://archive.org/details/Electronic-Games-1994-03/page/n87/mode/1up?view=theater Playmates Toys gets into games https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://www.mobygames.com/company/1481/playmates-interactive-entertainment-inc/games/ Playmates revenue drops Playmates sales fall 10pc to $ 1.42b in saturated market, South China Morning Post (Hong Kong), March 22, 1994, Section: Business; Pg. 3, Byline: By CARRIE LEE EA signs Shaq and Jordan https://archive.org/details/Electronic-Games-1994-03/page/n25/mode/1up?view=theater Commodore Australia closes down IT'S NOT ALL DOOM AND GLOOM FOR COMMODORE; COMPUTER VISION, Sydney Morning Herald (Australia), March 21, 1994 Monday, Late Edition, Section: COMPUTERS; Pg. 50 Commodore warns of imminent bankruptcy https://www.nytimes.com/1994/03/26/business/company-news-computer-pioneer-signals-bankruptcy-near.html?searchResultPosition=1 https://archive.org/details/amiga-computing-magazine-071/page/n11/mode/2up https://archive.org/details/amazing-computing-magazine-1994-03/page/n81/mode/2up VFX1 brings VR home https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://archive.org/details/powerplaymagazine-1994-03/page/12/mode/1up?view=theater https://en.wikipedia.org/wiki/VFX1_Headgear https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n19/mode/2up New World bought by NTN https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater MCA announces game studio https://www.mobygames.com/company/1982/universal-interactive-inc/ https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Broderbund signs up affiliates https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Rocket Science goes full Siliwood https://archive.org/details/Computer_Gaming_World_Issue_116/page/n14/mode/1up?view=theater Microsoft's got game https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater Newton gets games https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Sierra goes big on CGI https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Tsunami wants to inject you into a game https://www.mobygames.com/game/1478/blue-force/trivia/ https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater Dragon's Lair comes to CDRom https://archive.org/details/Electronic-Games-1994-03/page/n18/mode/1up?view=theater Shareware confusion rises https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n25/mode/2up?q=shareware https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n5/mode/2up Company networks get Doom-ed! https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater Microsoft announces Microsoft Network Microsoft to test PC network, Financial Times (London,England), March 14, 1994, Monday, London, Section: International Company News; Pg. 19 IBM and Videotron team up https://www.nytimes.com/1994/03/12/business/company-news-videotron-and-ibm-to-explore-interactive-technology.html https://techmonitor.ai/technology/ibm_previews_its_powerpc_403ga_emebedded_microcontroller_chip https://en.wikipedia.org/wiki/PowerPC_400#PowerPC_403 https://www.youtube.com/watch?app=desktop&v=gJaSV-oulLE https://books.google.ca/books?id=aeQDAAAAMBAJ&pg=PA62&dq=videoway+popular+mechanics&hl=en&sa=X&ved=0ahUKEwixn-r1wrTpAhWPbs0KHbhTC6AQ6AEIKDAA#v=onepage&q=videoway%20popular%20mechanics&f=false https://www.encyclopedia.com/books/politics-and-business-magazines/groupe-videotron-lte Japanese recession hits Akihabara https://www.nytimes.com/1994/03/05/world/tokyo-journal-electronics-district-hits-hard-times.html?searchResultPosition=1 Survey reveals some winners amid chilly business climate, The Daily Yomiuri, March 28, 1994, Monday https://www.triptojapan.com/blog/akihabara-exploring-tokyo-s-electric-town Discounting takes Japanese retail by storm Cheap and cheerful: Changing patterns of Japanese retailing, Financial Times (London,England), March 15, 1994, Tuesday, London, Section: Pg. 24, Byline: By EMIKO TERAZONO Rhino Group grows Enlarged Rhino advances to Pounds 2m, Financial Times (London,England). March 4, 1994, Friday, London, Section: UK Company News; Pg. 24, Byline: By PAUL TAYLOR UK mag publisher Impact calls it quits THE GAMES OF CHANCE; You don't need to live in the metropolis to make a million from mags, The Guardian (London), March 10, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. 17 https://archive.org/details/zzap64-magazine-106 https://archive.org/details/amiga-force-16/page/n11/mode/2up?view=theater https://segaretro.org/Impact_Magazines Dark Horse Comics gets into games mag business https://archive.org/details/max-overload-01/mode/2up https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n19/mode/2up Move over cover disks...CDs are here! https://archive.org/details/powerplaymagazine-1994-03/page/9/mode/1up?view=theater Multimedia Porn becomes harder to ignore https://archive.org/details/AcornUser140-Mar94/page/n21/mode/2up https://archive.org/details/Computer_Gaming_World_Issue_116/page/n9/mode/2up https://archive.org/details/amiga-computing-magazine-071/page/n29/mode/2up https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n17/mode/2up McGraw Hill publishes Best of Byte https://www.nytimes.com/1994/03/01/science/peripherals-the-bytes-of-the-past-emerge-as-a-book.html?searchResultPosition=1 https://archive.org/details/bestofbyte0000rana Japan buys more chips abroad Japan, U.S. emphasize 3 sectors for foreign chips Tokyo Relieved No Guarantee Sought, The Nikkei Weekly (Japan), March 28, 1994, Section: ECONOMY; Pg. 2, Byline: BY HIROSHI NAKAMAE Staff writer Girls need to get into games A TOOL FOR WOMEN, A TOY FOR MEN: VIDEO GAMES HELP BOYS GET A HEAD START, WALL STREET JOURNAL, March 16, 1994, Wednesday, Section: Section B; Page 1, Column 6, Byline: BY WILLIAM M BULKELEY Carmen Sandiego goes around the world https://archive.org/details/powerplaymagazine-1994-03/page/8/mode/1up?view=theater https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(game_show)#International_versions Magic the Gathering takes gaming market by storm Playthings, March 1994, pg. 18 Linux launched https://twitter.com/WeAreRSGroup/status/1768186561227538885/photo/1 RIP John Candy https://www.nytimes.com/1994/03/05/obituaries/john-candy-comedic-film-star-is-dead-of-a-heart-attack-at-43.html?searchResultPosition=7 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
On this day in 1986, the original “Legend of Zelda" video game was released in Japan for the Famicom Disk System.See omnystudio.com/listener for privacy information.
Transformations, homebrew games, and more in this episode of ModChat! Starting out with possibly the smallest iteration we've seen of real NES hardware, the TinyTendo has been teased with more details and instructions coming soon! If the Famicom is more your preference, the Famicom Disk System gets an awesome new development with the FDSKey. The Switch gets some great developments for both emulation and real hardware. First being Yuzu's release on Android, and as a reversal we now have Switchroot working on ALL models of the Switch. Super Mario World's decompilation project gets some attention here, as does a new kernel driver for the PS Vita more geared towards the PSTV called "tvikey" to allow for native keyboard and mouse support. Finally we cover not one, but TWO Game Boy homebrew games. The first being an upcoming game from Mega Cat Studios called Kudzu, and the second being a game released by... McDonald's of all companies?!
En este nuevo episodio de tu podcast nintendero favorito arrancamos no-hablando de Nintendo y repasando todo lo que se mostró en State of Unreal 2023 y el futuro del Unreal Engine 5. Luego te contamos nuestra experiencia con la demo de Bayonetta Origins: Cereza & The Lost Demon. ¡Vuelve Ulinvestiga! Uli repasa la historia de la Famicom Disk System y prueba de primera mano varios de sus juegos exclusivos: - Arumana no Kiseki - All Night Nippon Super Mario Bros - Dead Zone - Dirty Pair Project Eden - Esper Dreams - Famicom Grand Prix f1 race - Famicom Grand Prix II: 3D Hot Rally - Kaetekita Mario Bros - Knights Moves - Nazo No Murasamejou - Otocky - Youkai Club - Youkai Yashiki Apoyanos en Mercado Pago: Sub $500: http://mpago.la/2hCRbeM Sub $250: http://mpago.la/2ejFXAG Sub $100: https://bit.ly/3LsizIZ --- Donación $100: http://bit.ly/2t8gNJM Donación $250: http://bit.ly/2GIoAkB Donación $500: http://bit.ly/3aYFyJo --- Apoyanos en Patreon ► https://www.patreon.com/zonafantasmatvSumate a nuestro Discord: https://discord.gg/WQjUKcJ25P Twitter: @LaBestiaPod Somos "El Cerebro de la Bestia": Juan Nardone - Host en Stand-by & Tesorero Oficial - @VoltronBoy Mariano Rizza - Director General Criogenizado - @RippyRizza Ulises Ribas - Co-Host & Productor Sr. - @UlisesFTW German "Afro" Leal - Co-Host & Dungeon Master - @afrotw Agostina “Gosti” Derossi - Entrenadora Residente - @gostidero Sergio "Lanchita" Gonzalez - Presidente, Editor en Jefe & Colaborador - @DarkGio6 -------------------------------------------- Edición, motion, 3D: Sergio "Lanchita" González Cortina Musical por Roy Allende: https://soundcloud.com/royallende Intro: "Hit the Switch" por Silent Partner Noticias: "Videogame 2" por DL Sounds Sección Uli: "Defense Line" por Backgroundloop Diseño por Tak Ataka: https://www.facebook.com/TakAtaca
To finish out 2022 I brought on ModzvilleUSA for his first ever guest appearance on a podcast! We spent almost three hours talking about the ModzvilleUSA origin story, and of course PLENTY of modding. Lots of Xbox 360 RGH talk, experiences with the original Xbox, the art of PS2 installs, Famicom Disk System games, and much more!
Copyright is coming for UK pirates Computers invade Toys R Us New York bans arcades but not peep shows These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Kangaroo Video Version: https://www.patreon.com/posts/71537593 https://www.mobygames.com/game/arcade/kangaroo Corrections: July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://strategywiki.org/wiki/Bradley_Trainer Historic Nerd video: https://youtu.be/nNpQyk3trR0 Gauntlet ad: https://www.youtube.com/watch?v=oVJVxbaR5XM Dig Dug commercial - https://youtu.be/NfWq5AFxSr8 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://en.wikipedia.org/wiki/The_Secret_of_NIMH 1982: Coin ops come to grocery stores Play Meter August 15, pg. 35 Coin-Op hits summer duldrums Replay August 19982, pg. 3 Replay August 19982, pg. 5 Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 Restrictions, restrictions, restrictions everywhere! Play Meter, Replay, Games People Pay. Games People Pay August 28, 1982, pg. 10 Castle Park enters the family entertainment center fray Replay August 19982, pg. 18, 50 https://www.youtube.com/watch?v=s3fw3iYJ_TY https://www.youtube.com/watch?v=AHxnzDngIt4 Replay August 19982, pg. 32 https://en.wikipedia.org/wiki/Tron Aladdin's castle branches into food Replay August 19982, pg. 18 Play Meter August 15, pg. 38 https://twitter.com/ArcadeDreamsDoc/status/1396130014526156807 Bally goes high end with Tom Foolery Replay August 19982, pg. 54 https://www.imdb.com/title/tt1950799/?ref_=fn_al_tt_1 https://youtu.be/6Pkq_eBHXJ4 August 1981 Jump - https://www.patreon.com/posts/august-1981-55291660 Beefsteak Charlie's tries games Arcade Express August 30, 1982 pg. 2 https://en.wikipedia.org/wiki/Beefsteak_Charlie%27s Summer CES sees massive video game presence Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Atari_5200 Playthings magazine editor tells toy retailers to jump on video game bandwagon Playthings August 1982 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Atari slashes price of 5200 Arcade Express August 30, 1982 pg. 3 https://en.wikipedia.org/wiki/Atari_5200 https://en.wikipedia.org/wiki/ColecoVision Intellivision offers $50 rebate Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Intellivision Atari gets ET rights https://www.nytimes.com/1982/08/19/business/atari-gets-et-rights.html?searchResultPosition=2 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) Coleco recalls Donkey Kong carts Arcade Express August 30, 1982, pg. 1 https://www.mobygames.com/game/atari-2600/donkey-kong Arcadia wants to Supercharge the VCS Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Starpath_Supercharger https://www.mobygames.com/game/communist-mutants-from-space https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Famicom_Disk_System https://en.wikipedia.org/wiki/Sega_Channel Philips announces Odyssey3 https://archive.org/details/videogaming-illustrated-august-1982/page/13/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 PDI announces console games Arcade Express August 30, 1982 pg. 4 https://www.mobygames.com/company/program-design-inc CommaVid joins VCS cart fray The Video Game Update August 1982 https://www.mobygames.com/company/commavid-inc Lucasfilm enters VCS market Playthings August 1982, pg. 43 CBS to distribute Colecovision internationally Playthings August 1982 Counterfeiting hits home market Playthings August 1982 TI heats up price war https://www.nytimes.com/1982/08/04/business/home-computer-rebate-is-offered.html?searchResultPosition=4 https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TI-99/4A Atari announces $50 price cut at CES https://archive.org/details/1982-08-compute-magazine/page/n19/mode/1up https://en.wikipedia.org/wiki/Atari_8-bit_family Tandy closes out 4k CoCo https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer Toys R Us begins to carry computers https://archive.org/details/1982-08-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Toys_%22R%22_Us Everyone wants to make it to retail https://archive.org/details/byte-magazine-1982-08/page/n446/mode/1up Timex launches souped up ZX81 https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ZX81 Sony introduces SMC-70 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://en.wikipedia.org/wiki/Sony_SMC-70 IBM PC sales expected to rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/IBM_Personal_Computer Apple profits for the year rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ComputerLand https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Macintosh UK Government announces micros for schools scheme https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-08-12/page/n4/mode/1up https://en.wikipedia.org/wiki/LINK_480Z https://en.wikipedia.org/wiki/ZX_Spectrum https://en.wikipedia.org/wiki/BBC_Micro New York shuts down arcades but not peep shows Play Meter August 1, pg. 19 Sega wins UK court battle Play Meter August 15, pg. 24 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n12/mode/1up Atari extends copyright fight internationally https://archive.org/details/popular-computing-weekly-1982-08-26/page/n3/mode/2up https://www.mobygames.com/game/vic-20/vic-men https://www.mobygames.com/game/vic-20/pac-man Astrocade sues Atari & Commodore Arcade Express August 30, 1982, pg. 1 https://archive.org/details/ballyalley_Press_Release_Patent_Infringement https://books.google.de/books?id=ZTAEAAAAMBAJ&pg=PA1&lpg=PA1&dq=astrocade+lawsuit+commodore&source=bl&ots=e07mUP1sEM&sig=ACfU3U2ZAsFdARGqjVKnm3KWAhgSlx_26A&hl=en&sa=X&ved=2ahUKEwiEgIzy1PD5AhVmQPEDHUK4CI8Q6AF6BAgdEAM#v=onepage&q=astrocade%20lawsuit%20commodore&f=false https://portal.unifiedpatents.com/patents/patent/US-4296930-A https://patents.google.com/patent/US4301503A/en https://archive.org/details/creativecomputing-1982-08/page/n12/mode/1up Cornnuts sues Midway Replay August 1982 pg. 68 https://www.sfgate.com/food/article/Bay-Area-history-of-Corn-Nuts-Oakland-snack-16194249.php Games People Pay August 21, 1982 pg. 2 Atari starts new research lab Replay August 19982, pg. 21 The Games Channel wants to take epic gaming online Replay August 19982, pg. 66 http://tgn-inc.com/ https://larryjdunlap.com/meet-larry/ Steve Wozniak announces the Us Festival https://archive.org/details/Micro_NO._51_1982-08_Micro_Ink_US/page/n8/mode/1up https://en.wikipedia.org/wiki/US_Festival Larry Kaplan leaves Activision Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/IMac Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM tron, atari, coinop, castlepark, pacman, crash, atari5200, intellivision, colecovision, donkeykong, supercharger, vcs, odyssey2, lucasfilm, smc70, apple, sega, astrocade, commodore, amiga, activision
En este programa nos estará acompañando Jason del canal de Youtube "Jason Witch Fan Account" para ilustrarnos sobre los inicios de la franquicia Puyo Puyo, mas concretamente con su primera entrega lanzada para Famicom Disk System, titulo en donde nacería el sistema base que hoy en día disfrutamos en cada nueva entrega.
By a perfectly timed request by patron TheyCallMeSleeper, this episode arrives just in time to be positioned between this channel's coverage of Super Mario Bros. and its American sequel. Of course, this Japan-only sequel has almost nothing to do with that latter game besides the addition of Luigi as the Mario Bro. whose controls and physics turn his adventure into hard mode. But every mode of Super Mario Bros. 2: The Lost Levels amounts to hard mode, doesn't it? Nintendo took no prisoners with this one. No, they took those prisoners and tossed 'em in the wood chipper, laughing cruelly the entire time. Harsh. Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! NES/Famicom footage captured from disk via RGB from @Analogue Nt Mini with Famicom Disk System. Game Boy and Super NES footage captured via RGB from MiSTer FPGA. Video upscaled to 720 with @Retro Tink 5X.
For football season and in tribute to John Madden, who recently passed away, Rob does a mini focus on music from Madden video games. Meanwhile, since Brent has been checking out Famicom Disk System... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Another year, another Zelda game hitting a major milestone. Zelda II: The Adventure of Link released this day 35 years ago! While the game itself was a large departure from the original, Akito Nakatsuka’s work on the Zelda II’s soundtrack might have some of the more memorable and catchy tunes in the whole series. While […]
Topic: Legend of Zelda What is it? Nintendo's Big Three, as of NES days, consisted of Super Mario, Metroid, and The Legend of Zelda. Taking place in a fantasy world of goblins, monsters, castles, and princesses, this series had transformed some of the landscape of videogames and being a bench mark for many later games and series, with some hallmarks that continue to this day. Development During initial development of the Famicom(Family Computer, also known to the west as the Nintendo Entertainment System(NES)) addon, known as the Famicom Disk System, two major games were being developed. The First was Super Mario, while the second was Legend of Zelda, however their creator, Shigeru Miyamoto, didn't know how either game would shape up. During the planning process, the two games were created in tandem, with Super Mario coming out first due it's more linear nature, and Zelda coming out afterwards. Ideas when developing the games were split between the two games, with some ideas being more favorable for Mario over Zelda. Zelda's design necessitated less linear game play and forced players to think about what to do next. Elements of the initial story were taken heavily from J R R Tolken's Lord of the Rings, primarily the setting and world in which the antagonist lived in. The initially hero, dubbed ‘Link' was meant to be a time traveler, along with the plot device, the Tri-force, being made up to circuits/electronics, thus Link would be a Hyper-Link, or a Link to the Past, Present, and Future. Released on the Famicom Disk System, The Legend of Zelda was a huge success. With the Disk System, save states could be created, which acted as back ups for your progress. Along with new weapons/items, additional armor, and various secrets waiting to be found, the game was a block buster upon release. Due to the North American market not having the Disk System for their NES, the game was ported instead to a standard game cartridge of the time, with new chips being created to hold the majority of the game on. US released copies featured a Gold game cartridge over the typical gray that was offered with all other games. After the success of the first Zelda, a second follow up went in to work. Zelda 2: The Adventure of Link, took a different turn in the game play, offering a top down map for which to explore, but offered a 2d platform style action that Link would fight in. Released 2 years after the first, gaming critics cited it as a masterpiece, with many western audiences feeling somewhat indifferent to the game at the time. With the coming of the next generation, the Super Famicom and Super Nintendo saw their own version of Zelda coming out, returning to the original Legend of Zelda roots, but also added a feature that would eventually become a staple of many Zelda game, a Light and Dark World. Initially, the Super Nintendo games held an initial allotment of half a Megabyte, but Zelda began the trend with a full Megabyte to incorporate all the features. In The Legend of Zelda: A Link to the Past, a Light and Dark world exist, where Link can travel between the two to gain new weapons, powers, and transverse the world in ways other than the initial ways. Released in 1991, the game was a classic and is to this day, still highly rated, and one of the best selling games for the Super Nintendo. Following the success of Zelda as a generational Title, a new Zelda game has come out for every Generation of Nintendo's consoles, including the Mainline Home Console and Hand-held Console. In 1998, The Legend of Zelda saw game series move in to 3d, just as Mario had done a year earlier. Even during the Wii, The Legend of Zelda: Twilight Princess was a launch title, instead of a traditional Mario title. Initial Story The initial story of the Legend of Zelda is not very straight-forward or linear at all. Described as a multi-timeline series, the main series had an initial timeline, before branching off in to various timelines. The characters of Link, Zelda, and bad guy Ganon are not even the original individuals, but reincarnations of the classic characters years into the future, sometime even hundreds of years later, often still playing the exact same roles as before. Rather than develop the games in the released order, in order to explain the time line, we'll explain them in order of their placement on the timeline: Skyword Sword (2011) Wii U Skyword Sword starts the Zelda timeline, set in a world where humans primarily live in the sky and travel around on giant Sky birds. Zelda, a reincarnation of the Goddess Hylia, who is charged with watching over the Tri-Force, is whisked away to the surface world, where she learns of her purpose and intends on safeguarding the world from Demise. Link goes about saving her and puts an end to Demise, but not before he can make his own reincarnation. This is also the creation of the Master Sword, as the sword was originally a part of Hylia prior to giving up her divinity. The Minish Cap (2004) GBA As the GBA had a long life span, this incarnation is notable for introducing the Minish Cap, a replacement hat for Link, not unlike Mario Hat from Super Mario Odyssey. Much like many features of Zelda there is a obvious world, and a hidden world. In this case, the Minish Cap allows Link to shrink to Minish proportions (Small), in order to navigate and transverse secrets of the world. This adventure for Link sets up the Four Sword and the main antagonist of the next game Vaati. Four Swords (2002) GBA Released alongside a release of A Link to the Past, Four Swords tells of how Link used the Four Sword and transformed into four copies of himself. This story primarily focuses upon Vaati's return and Link utilizing the Four Sword to defeat him. The true feature of this game was the 4 player co-op nature, which was later revisited on the Game Cube. Ocarina of Time (1998) N64 Credited as landmark title that brought Zelda to 3d. The story tells of a very young boy link saving Princess Zelda, but traveling back and forth from time, which causes him transform in to the Adult Link. This game introduced 3d, but also a music system, with special songs, capable of summoning effects or allowing used to progress through the story. The game was the first time the story fleshed out more of Ganondorf's back story, along with other notable races, including the Gerudo, Goron, Kokori, & Zora. DEVIATION IN TIME Based on the events of Ocarina of Time, one of Three Timeline get created: Child Timeline – Where at the end of Ocarina of Time, Link returns the Master Sword to the pedestal and reverts to a child to finish out the rest of his life. Adult Timeline – Where at the end of Ocarina of Time, Zelda returns the Master Sword to the pedestal, and Link is said to have disappeared following his return to the past. Fallen Hero Timeline – Where as Link was failed to defeat Ganondorf, and he is instead sealed by the Seven Sages and locked away. Child Timeline: Following the defeat of Ganondork, Link returns the Master Sword to the pedestal and reverts to his child form to live out the rest of his life. Majora's Mask (2000) N64 Created using the original Ocarina of Time engine and many of the same assets, Majora's Mask is very much a sequel to the Ocarina of Time. In this version, Link stays a child, but gains additional powers in the form of masks, which alter his shape and abilities. The main events of Majora's Mask resolve around Link in search of Navi, his fairy from the first game. He meets the mysterious Skull Kid, who is wearing the possessed Majora's Mask. Skull Kid, via Majora's Mask, aims to destroy the town of Termina by having the moon crash in to it. Link has only 3 days in which to stop the apocalypse, but learns can go back in time by playing the Song of Time on his Ocarina, giving him unlimited tries to save the world. Twilight Princess (2006) Wii Following the events of Ocarina of Time, Ganondorf is stopped and due to having the Triforce of Power, can't be killed. As a result, he is banished to the Twilight Realm, where he eventually takes it over and corrupts it to his own purpose. During the events, he usurps Midna, the Twilight Princess, and during his invasion back into the world of Light, plunges the world into twilight. Midna recruits Link, who in twilight infused areas, is able to transform into a wolf the Midna rides, and the two aim to save both the world of Light and the world of Twilight. Four Swords Adventure (2004) Game Cube Revisiting the GBA Four Sword's multiplay gameplay, the game utilizes the GBA link Cable to link various GBAs together to play all at the same time. While Ganondorf has been defeated for hundreds of years, his sudden resurrection forced the Link of the time to draw the Four Sword once again. This releases Vaati, which Ganondorf uses to his advantage to distract Link. Eventually, Link is able to defeat Vaati once and for all, and seals Ganondorf within the Four Sword. Adult Timeline: Following the events Ocarina of Time, Link disappears following the defeat of Ganondorf and his sealing away in the Sacred Realm. Ganondorf continue to own his Tri-Force of power, as does Zelda with her Triforce of Wisdom, however, Link's disappearance, shatters the Tri-Force of courage in to 8 pieces. The Wind Waker (2002) Game Cube A major departure in style, Wind Waker and all games in the Adult Timeline follow a very cartoony, cell-shaded look. While a prominent style in the games, and a departure from a more realistic looking Link promised in trailers, the look had grown on players and has its own unique charm, with lot of personality in Link. Wind Waker tells of how Ganon returns from his seal in the Sacred Realm, and in order to save the world, the Gods decide to flood the world, sealing away Hyrule and Ganon at the same time. Follow flood, people move to the top of mountains that become islands. Link is set in to action as Ganondorf returns to the surface and is kidnapping young girls with pointy ears, in search of Zelda. Link traverses this world on the King of red Lions, a boat sent by the gods, in which Link must use the power of the Wind Waker to cause winds to help pilot the boat. Phantom Hourglass (2007) DS Following the events of Wind Waker, Tetra(Reincarnation of Zelda) and Link travel the world in search of a new continent to call home. Tetra is kidnapped and Link must travel around to save her. He receives the Phantom Hourglass, which is necessary for exploring various dungeons. Much like the last game, the gameplay is largely split in two major features, sailing between islands, and fighting in a similar top-down form as previous classic era games. Spirit Tracks (2009) DS Following the Events of Phantom Hourglass, the new kingdom of Hyrule is established. Hundreds of years pass, and a new Link and Zelda are reborn. Zelda is concerned about her advisor, Chancellor Cole, who reveals himself to be a demon initially sealed way on the new Hyrule Kingdom long before they arrived. He steals Zelda's body, but her spirit remains with Link, who together must navigate the mysterious Spirit Tracks and find the sacred Spirit Temples that original banished the Demon. Fallen Hero Timeline: Unfortunately, Link was unable to defeat Ganondorf, who succeeded in claiming the Tri-Force of Courage and the Tri-Force of Wisdom. Before he could use the full Tri-Force, he was sealed away by the Seven Sages into the Sacred Realm, where Ganondorf continued to create his armies. Following initial seal's breaking, Hyrule launched an invasion on the Sarcred Realm in order defeat Ganon. Despite the Kingdom of Hyrule successfully banishing Ganon in the realm once again, it left the country impoverished and without many resources, including money and its people. A Link to the Past (1991) SNES The first game to feature a duality Light and Dark world system, Link to the Past is a classic and one of the best selling SNES games of all time. Hundreds of years after Ganon's defeat, a Wizard named Agahnim was able to stop a number of mysterious events plaguing the kingdom. Naming him the priest of Hyrule and top advisor, Agahnim brainwashed the guards and makes the six maidens, descendants of the Seven Sages, disappear in to the Dark World. Zelda, the last maiden, telepathically calles out to Link to rescue her. He saves her and begin searching for the tools needed to defeat Agahnim, who wants to resurrect Ganon. Link eventually goes to Stop Agahnim, but not before being banished to the Dark World, where he eventually found the six maidens and is able to find the TriForce. Link's Awakening (1993) Game Boy / Switch Initially, a pet project by a few game creators to try and remake the first Zelda for the Game Boy, the project eventually caught the attention of other developers who wanted to add to it. Eventually, the higher ups found out about the game and decided to fund it in earnest. Following the Events of A Link to the Past, Link sets off to find new training, in case of the next disaster. His ship wrecks on Koholint island, which is populated by individuals that remind him Hyrule. He learns, in order to leave the island, he must collect 8 sacred instruments, and wake up the Wind Fish in order to leave the island. Oracle of Seasons & Oracles of Ages (2001) GBC Originally starting as a trio of games that would use passwords to link the three games together, the result ended in just two games, with Seasons being more action oriented and Ages being more puzzle oriented. The main story focuses on two witches, collectively known as Twinrova, attempting to resurrect Ganon. Link from A Link to the Past is summoned by the TriForce and sent to stop them. A Link Between Worlds (2013) 3DS Centuries after Ganon's Defeat, a mysterious wizard named Yugo appears and kidnaps the Seven Sages, and Zelda, storing them in Paintings until needed. Link travels after them into the world of Lorule, which is similar to his own. Link is unable to stop Yugo from summoning Ganon and takes it into himself. Link is nearly killed, if not for the Dark Counterpart to Zelda in this world, Hilda. Eventually it is revealed that Lorule had its own TriForce, but constant warring and fighting forced them to destroy it; however, this allowed monsters and demons to rise up, which destroyed their Kingdom. Hilda brought all the elements of Link and Zelda's world to hers in order to gain a Tri-Force of their own and save their world. Link eventually defeat Yugo and convinces Hilda that their world needs the Tri-Force as well. Upon returning to their world, Link wishes upon the Tri-Force and it creates a sister version in Lorule, restoring peace to the dark world. Tri-Force Heroes (2015) 3DS A new adventure for Link, who travels to Hytopia. Here, the evil witch Maud has forced Princess Styla into an irremovable brown Jumpsuit, which she forces her to hide away in her castle. Using two other Link look-a-likes, they must collect the Lady's Ensemble and defeat the evil Witch Maud. Similar to 4 swords, this utilizes multiplayer to play and complete, and feature different outfits link can wear to utilize different abilities. The Legend of Zelda (1986) NES At some point, the Tri-Force of Courage is hidden by the King of Hyrule, suspecting his son, the Prince of Hyrule, won't be a worthy person. As a result, the Prince questions Princess Zelda, who knows the true location, but refuses to tell her brother. Now put in an eternal slumber, the Kingdom falls into decline to due not having the full power of the Tri-Force. Ganon returns and gains control of the Tri-Force of Power; the next Princess Zelda hide the Tri-Force of Wisdom in eight dungeons in order to safeguard it. Link is tasked with saving Princess Zelda, who has now been imprisoned by Ganon, and is dubbed the Hero of Hyrule. The Adventure of Link (1988) NES 6 years following the events of The Legend of Zelda, Link had a glowing mark on his hand, which imprints the boy who will be able to wield the Tri-Force of Courage. Tasked with visiting several locations to prove his worth, Link is able to successful collect the Tri-Force of Courage, and return to the eternal slumber Zelda, awaking her with the full power of the Tri-Force. Great Calamity Timeline Though not a part of the official timeline just yet, developers state that this timeline is the end of all timeline, marking the end to major timeline. While it's unsure which time line this falls into, it's a future in which an advanced civilization named the Sheikah Tribe, helped install various technologies into Hyrule, causing it to prosper. In preparation for Ganon's return, they created various Guardians and Divine Beasts to fight Ganon upon his return, now known as Calamity Ganon. Breath of the Wild (2016) Switch The next princess, named Zelda, notices that Ganon is nearly upon them and goes about claiming the Divine Beasts, giving them to four capable pilots, and finding Link, a knight who can successful wield the Master Sword. While Zelda is initially unable to awaken her sealing powers, the Day of Calamity occurs, causing all the guardians and Divine Beasts to go malfunction and turn against the populous. Now with Zelda and Link alone, Link is fatally injured and forced to be healed in the Shrine of Resurrection. Zelda herself, went to seal away Calamity Ganon, successful, but not without sealing herself away too. 100 Years have passed since the Day of Calamity, and Link, partly with Amnesia, sets out to save the Princess Zelda. Breath of the Wild Sequel (2022) Switch Characters Princess Zelda Named after Zelda Fitzgerald, mother to Scott Fitzgerald, Zelda is the Princess of Hyrule, and titular character of the Legend of Zelda Series. The reincarnation of Hylia, the Goddess that protected the Tri-Force from Demise, she is the individual that started the reincarnation process for the Zelda line of individuals. While the Princess and defacto ruler of Hyrule, she is also known to be the keeper of the Tri-Force of Wisdom. She depicted slightly differently from game to game, but is usually a Blonde woman in her late teen to early 20s, depicted in flowing princess robes and possessing mannerism of a Princess. Her weapon of choice is typically a Bow, which shoots light based Arrows, and is known for her ability to seal away evil. While she is often the Damsel in Distress, there are some games that show to have more agency. Link The main Playable Character in the series, Link is presented as an everyman, just going about his life, until the call to be a Hero calls upon him. He is the keeper of the Tri-Force of Courage, and generally depicted as a sword and shield using adventurer, in his typical Green tunic and hat. Link can wield the Master Sword, a legendary sword, considered the final weapon in the game, and usually depicted as utilizing it in his left hand, while his right hand carries his shield. Link has had several titles in various games, including: Hero of Time (Ocarina of Time) Legendary Hero (Link's Awakening) Hero of Winds (Wind Waker) Hero of Twilight (Twilight Princess) Hero Chosen by the Ocean King (Phantom Hourglass) Hero of the Skies (Skyward Sword) Hero of the Wild (Breath of the Wild) Hero of Hyrule Ganon / Ganondorf While interchangeable, Ganon and Ganondorf are the same person. The main villain of every mainline Zelda Game, Ganon is known for wielding the Tri-Force of Power and leading various villainous armies against the Hero. Initially a reincarnation of Demise, the evil from Skyward Sword, Ganondorf has reappeared time and time again, always with aims to claim the Tri-Force for himself. While starting as Ganondorf, a dark-skinned Gerudo, Ganondork eventually can be transfigured and warped in to Ganon, which is more akin to a boar or pig like man, as seen in later incarnations of the character. Ganon/Ganondorf is always the final villain and main antagonist of all major Zelda games on home console. Impa Princess Zelda's caretaker and chamber maid. Impa does not always play a major factor in the story, and as such, is depicted in various forms. She is sometimes an old woman on the verge of death, to a skilled fighter in her 30s to 40s. She is always there to assist and lead Zelda on the right path, and has even led Link on the right path in some games. Sages Derived from the original Seven Sages from Ocarina of Time, the term Sage is meant for individuals with wisdom and great power. While much of their lore is not known, it's whispered in legend that they created the Master Sword and even the Temple of Time. Maidens are similar in line with Sages, as they are either reincarnations or descendants of Sages. The initial sages seen in Ocarina of Time, which later sages are either descendants or reincarnations, include: Rauru - Sage of Light Saria - Forest Sage Darunia - Sage of Fire Ruto - Sage of Water Impa - Sage of Shadow Nabooru - Sage of Spirit Zelda - Leader of the Sages, and presumed Sage of Time Homework Legend of Zelda: Breath of the Wild
“EMERGENCY ORDER” To mark the fearless space hunter Samus Aran's 35th anniversary we embark upon what will be another long-running series of podcasts covering the Metroid games. Leon, Leah, Michiel, Rich and community contributors begin the mission with perhaps still the most desolate and daunting title in the franchise, the 1986 Famicom Disk System and Nintendo Entertainment System's original Metroid. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_480.mp3 Music featured in this issue:1. Title (Famicom Disk System Ver.) by Hirokazu Tanaka2. Kraid's Lair music by Hirokazu TanakaCane and Rinse 480 was edited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City Island. Sit back, relax, and get ready to catch...the Last Wave.It's the day before Hammock's birthday and to celebrate, we're jamming out to Segas, Playstations, Microsofts, PCs...even the Famicom Disk System, or FDS as the kids would say. If you want to send Hammock a birthday gift, join the Patreon! You'll get access to a Discord hangout and a special show every month, the Last Wave After Dark. Otherwise, send Hammock a copy of Tsuri Sensei 2 with a Game Boy Color. Or just leave us a review/rating on iTunes. Thanks!DOWNLOAD - THE LAST WAVE (9/5/21)PlaylistCool Breeze - Doors Music Entertainment(Karen, PC)Also Sprach Brooks (Smooth Jazz Ver.) - Shoji Meguro(Catherine: Full Body, Sony Playstation 4)BGM 2 -Yasufumi Suzuki(Tsuri Sensei 2, Game Boy Color)Ocean Drive - Tomoyuki Hamada(Sentimental Prelude, Sony Playstation 2)Opening - Unknown(The Conveni 20XX, Microsoft Xbox 360)Sexy Mecha - Akihito Teranishi(Marionette Handler, Sega Dreamcast)Shop - Koji Yamada(Digital Monster Ver. S: Digimon Tamers, Sega Saturn)Ending - Naoki Kodaka(Dead Zone, Famicom Disk System)Special RequestName Entry - Motoaki Furukawa(Racin' Force, Arcade)
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City Island. Sit back, relax, and get ready to catch...the Last Wave. It's the day before Hammock's birthday and to celebrate, we're jamming out to Segas, Playstations, Microsofts, PCs...even the Famicom Disk System, or FDS as the kids would say. If you want to send Hammock a birthday gift, join the Patreon! You'll get access to a Discord hangout and a special show every month, the Last Wave After Dark. Otherwise, send Hammock a copy of Tsuri Sensei 2 with a Game Boy Color. Or just leave us a review/rating on iTunes. Thanks! DOWNLOAD - THE LAST WAVE (9/5/21) Playlist Cool Breeze - Doors Music Entertainment (Karen, PC) Also Sprach Brooks (Smooth Jazz Ver.) - Shoji Meguro (Catherine: Full Body, Sony PlayStation 4) BGM 2 -Yasufumi Suzuki (Tsuri Sensei 2, Game Boy Color) Ocean Drive - Tomoyuki Hamada (Sentimental Prelude, Sony PlayStation 2) Opening - Unknown (The Conveni 20XX, Microsoft Xbox 360) Sexy Mecha - Akihito Teranishi (Marionette Handler, Sega Dreamcast) Shop - Koji Yamada (Digital Monster Ver. S: Digimon Tamers, Sega Saturn) Ending - Naoki Kodaka (Dead Zone, Famicom Disk System) Special Request Name Entry - Motoaki Furukawa (Racin' Force, Arcade)
We're back to normal this week after recording a few episodes in advance, and we have a ton of stuff to catch up on! Tom and TW are both playing some new stuff, and we find time to dunk on Stadia for a bit before getting into the loosest definition of "retro" yet. We played the second Famicom Detective Club game, which TECHNICALLY only released a couple months ago for Nintendo Switch, but is a remake of a story that originally hit the Famicom Disk System in 1989, so we figure that counts. That counts, right? It's our show, so we say it counts. Send us an email to read on the show! theretrobreakdown@gmail.com TW's Discord: https://discord.gg/dTrBruG Podcast games streamed live at: twitch.tv/timewanderer TW on YouTube: https://www.youtube.com/timewanderer --- Support this podcast: https://anchor.fm/retrobreakdown/support
By request of Peter LaPrade, this week brings us another look at a Famicom Disk System exclusive that ended up being stranded in Japan until fairly recently: Nintendo's own Nazo no Murasame-jou. A brisk, challenge action title with a structure loosely patterned after The Legend of Zelda, Nazo no Murasame-jou seems like the kind of thing that probably would have done fairly well for itself had Nintendo localized it alongside their other FDS titles (Zelda, Metroid, Kid Icarus, and Volleyball) in mid-1987. Instead, it languished in Japan for decades, though it has exerted a small presence on modern games like Smash Bros., meaning you could be more familiar with this game than you realize. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!
着陆!维珍银河首次载人亚轨道飞行成功!布兰森成进入太空边缘的私人航天第一人 【华盛顿邮报】当地时间7月11日,70岁的维珍银河创始人布兰森搭乘的VSS Unity飞船成功落地。布兰森在飞船着陆时拍手庆祝。当地时间7月11日10时30分许,维珍银河白骑士2号(WhiteKnightTwo)飞机载着可重复使用商业载人飞船太空船2号(SpaceShipTwo)从美国新墨西哥州的美国航天港升空,飞船上载有理查德·布兰森和五名机组人员。 本次飞行原定于9时开始,由于当地恶劣的天气,任务推迟了一个半小时。从起飞到着陆总共将持续90分钟,其中失重阶段持续4分钟。这艘载有六名乘客的太空船被称为“太空船二号”,把乘客带到50英里(80千米)高度,这个高度被美国联邦航空管理局认证为太空的边缘。此次飞行成功,布兰森成为进入太空边缘的私人航天第一人。 1、拜登儿子一幅画售价50万美元被指“靠爹谋利”,白宫:他有权追求艺术 【国会山报】亨特·拜登目前已经成为全职艺术家,正在筹备私人展览,每幅画售价最高可达50万美元,买家信息则对外保密。该情况随即引发外界质疑。曾担任奥巴马政府道德主管的沃尔特·肖博指出,亨特·拜登虚高的作品价格与对金主的匿名安排,可能会让“有影响力的人”向拜登家族输送利益,“这种想法是可耻的”,总统乔·拜登应该制止这样的行为。 白宫新闻发言人珍·普萨基近日对此回应表示,亨特·拜登有追求艺术事业的权利,“我认为,让一个我们不认识、亨特·拜登也不认识的匿名人士(对总统)产生影响是十分困难的。” 2、丈夫遇刺身亡后,海地第一夫人首发声:不能让他的血白流 【BBC】在丈夫在家中遇刺身亡、自己也身受重伤后,海地总统莫伊兹的夫人马蒂娜·莫伊兹昨日在其推特账户上以音频形式发布了声明。报道称,这是她在刺杀事件后首次发声。 “我活下来了,感谢上帝。我还活着,但我失去了我的丈夫若弗内尔·莫伊兹,”马蒂娜·莫伊兹在这段长2分20秒的音频消息中说,“我们不能让他(海地总统)的血白流。”马蒂娜还承诺,在不久之后会在脸书上与海地人直接交流:“我绝不会抛弃你们。” 3、美国一动物园野生蝙蝠验出狂犬病毒 建议186名游客尽快接种疫苗 【NBC】美国内布拉斯加州的亨利·多尔利动物园,一名过夜露营游客日前醒来发现,一只蝙蝠在她的头顶飞来飞去。园方调查发现,有7只野生小棕蝠进入园区,其中1只确认感染狂犬病毒。这种蝙蝠常见于内布拉斯加州,感染狂犬病毒并不罕见。 据报道,那名发现野生蝙蝠的女游客没有任何咬伤和抓痕,但园方建议她及最近几周在动物园过夜的186名游客注射狂犬病疫苗。动物园已经给露营者退款,并将支付疫苗接种费用。园方还提醒称,由于蝙蝠是夜行性动物,因此白天的游客不用担心,只有晚上入园或露营过夜的人需要接受“暴露后预防性治疗”。 4、美国女子正在做饭 邻居敲门告知:你家的德国牧羊犬正在跟黑熊玩 【纽约邮报】美国佛蒙特州的饲主Jenn日前在家里煮饭时,她的狗狗Jameson在后院交了一个不同寻常的朋友。Jameson与68公斤的黑熊绕圈圈跑着玩,熊还一度站起来,似乎心情很好。让她忍不住惊叹说道,“住在这这么久,从来没遇见这种事!”。 报道称,所幸黑熊来家里不久后就迳自离开了,Jameson与幼熊并未受伤,Jenn随后也坦言说道,“这幕看似愉快温馨的画面,其实让她非常紧张”。据报道,这只幼熊经常出现在附近,有时候身旁还会带着熊妈妈。Jenn称,“其实Jameson有强烈领地意识,不会轻易的与陌生人玩得这么开心”。 5、美国会大厦周边围栏被拆除 民众扎堆打卡拍照 【ABC】距离2021年1月6日美国国会骚乱6个月后,美国会大厦周边的铁丝网围栏和混凝土路障近日被全部拆除。随着这片区域的开放,许多人在现场或者社交媒体上庆祝围栏拆除。美国会大厦门前聚集了大批游客,他们在此游览和拍照。 美国会大厦围栏拆除引发议员讨论。华盛顿哥伦比亚特区民主党议员埃莉诺·诺顿支持拆除围栏:“国会大厦本来就是一个公园,一个可以享受户外空气的地方,我们希望它能回归本来用途。” 6、加州报告2021首例死于西尼罗河病毒!美CDC提醒! 【美联社】美国加州昨日报道了该州今年第一例死于西尼罗河病毒的病例。加州公共卫生部门在一份新闻稿中说,圣路易斯奥比斯波县的一名居民死于这种蚊子传播的病毒引起的并发症。声明没有透露死者的死亡时间,也没有提供其他细节。该部门表示:“本月的高温天气导致蚊子数量增加,并增加了病毒传播给人类的风险。” 美国至少有7个州在今年夏天发现蚊子携带西尼罗病毒(West Nile Virus),如果人类因蚊虫叮咬而感染该病毒,可能出现发烧等类似流感的症状,严重者可能瘫痪,极少数病例甚至面临死亡风险。美疾控中心(CDC)提醒,目前还没有针对西尼罗病毒的疫苗或治疗药物。建议人们使用驱虫剂,穿长袖衬衫和长裤,以防止蚊虫叮咬,从而降低感染该病毒的风险。 7、纽森签署创纪录的1239亿美元教育计划 【ABC】美国加利福尼亚州州长纽森昨日签署了一项新的教育计划,为加州的学校提供了创纪录的资金。该计划规定了2021-2022财政年度用于K-12教育的1239亿美元中的大部分必须如何使用。作为该计划的一部分,该州的两年幼儿园项目将扩大到所有4岁儿童免费就读。 新计划还将更多的资金投入到课后和暑期学校项目上,特别是在那些为许多高需求学生提供服务的地区。纽森说:“这是我们在这个州从未做过的事……我们不仅在加州创建一个全新的年级,让所有4岁的孩子都能得到高质量的教育和丰富,而且我们还提供全方位的服务。” 8、美国夏威夷州将通过抽奖送山羊 每位中奖者至少可领20头羊 【美联社】为了保护历史悠久的文化遗址免受山羊侵害,夏威夷州政府将通过抽奖方式向大众分发至少700只山羊。对山羊感兴趣的人届时可以申请许可证,许可证将在7月28日通过随机抽奖的方式发放。 届时,美国国土与自然资源部将按“一份许可证,可领20至50只山羊”的方式发放山羊。抽奖者中奖后,必须带一个16英尺(4.87米)的封闭式拖车或类似设备去接山羊,以免它们逃跑。如果没有达标的接送设备,中奖者可能会错失许可证。 9、美国一州移除内战时期南方著名将领雕像 【美联社】美国弗吉尼亚州夏洛茨维尔市10日移除了位于市中心的美国内战时期南方著名将领罗伯特·李的骑马雕像。一起移除的还有另外一名南方将领托马斯·杰克逊的雕像。在夏洛茨维尔市议会2017年打算移除罗伯特·李的这座雕像时,遭到当地多个白人至上主义团体的激烈抗议,他们与反对者发生冲突,导致1人死亡多人受伤。 昨日早上,在罗伯特·李的铜像被移除前,夏洛茨维尔首位黑人女市长尼库亚·沃克向聚集在那里的人群发表讲话。沃克表示,移除这座铜像,标志着弗吉尼亚州和美国距离“摆脱为了经济利益奴役黑人”又迈进了“一小步”。 10、美国一游乐设施运行过程中底座脱离地面 游客压住栏杆帮其稳定 【今日美国】美国密歇根音乐节上的一个游乐设施发生事故,该游乐设施运行时候发出巨大异响,它的底座突然脱离地面开始松动,整个设施在摇摆中倾斜。很多围观者冲向游乐设施的栏杆,跳上去压住,帮其保持平衡。 报道称,最终,钟摆慢慢停止旋转停了下来。幸运的是,在工作人员和游客的快速反应下,这场事故中没有人受伤。 11、破纪录!美国拍卖行以87万美元售出1987年生产的一款游戏卡带 【美联社】美国达拉斯一拍卖行近日以87万美元的价格售出一盒1987年制作的、从未开封过的《赛达尔传说》游戏卡带副本。打破了去年4月以66万美元成交的NES版《超级马里奥兄弟》保持的世界上最贵游戏的记录。 《塞尔达传说》是由任天堂公司于1986年2月21日在旗下游戏机平台Famicom Disk System上发行的一款电子游戏,游戏一年后以卡带为介质,在北美和欧洲的NES主机上发行。拍卖行称,这是一个罕见的版本,这件实体版游戏是任天堂在游戏发售早期最早生产的一批实体版,游戏专家瓦莱丽·麦克莱基称,“它的历史意义不容小觑……它是真正的收藏品。” 12、79岁冰淇淋爷爷去世 10辆冰淇淋车组成车队为他送行 【太阳报】英国多塞特郡79岁老人约翰·伦尼(John Lennie)在温伯恩工作了48年,许多人从小吃着他的冰淇淋长大。约翰·伦尼日前因心脏病发作去世,在送葬这天,为了缅怀这位老人,同事们开着10辆冰激凌车组成车队为他送行。 报道称,约翰非常热衷于自己的工作,在心脏病发作去世的前两天还在卖冰激凌。他的女儿杰玛说:“这绝对不可思议,看到那些街道两旁站立的人们,我都屏住了呼吸,我不得不集中精力开车,因为我一直在哭。” 13、非裔女孩摘得美国拼写比赛最高奖 同时保持3项吉尼斯世界纪录 【CNN】在美国一项拥有长达96年历史的拼写比赛中,年仅14岁非裔女孩扎伊拉·阿梵特格兰迪近日摘得最高奖项,这也是美国非裔群体首次在该比赛中获得最高奖。据报道,选手需要在90秒的比赛时间中拼出尽可能多的单词。扎伊拉轻松获胜,获得5万美元奖金。 报道称,她还保持着篮球方面的三项吉尼斯世界纪录,分别是30秒和60秒内同时运四个篮球并拍球次数最多、同时运球个数的最高纪录,她可以同时运6个篮球。扎伊拉赛后表示,为自己感到骄傲,并希望世界上有更多的有色人种女孩来尝试拼写比赛,因为这是一个获得教育的机会。 14、超大胆!美国一名攀岩者紧贴在2000米高狭窄悬崖壁边自拍 【每日邮报】来自美国科罗拉多州博尔德市的一名攀岩者近日分享了一段让人心惊肉跳的视频。视频中,24岁的职业冒险摄影师斯科特·克雷迪攀上了一座离地面2000米的悬崖,他站在一处狭窄的悬崖崖壁边,脚下是一片茂盛的山谷。 报道称,他似乎没有佩戴任何安全设备,也没有任何攀爬绳。大多数网友对这段视频感到恐惧,也有人质疑斯科特是否利用了一种视觉错觉来帮助营造出令人眩晕的镜头。 15、美国一少年练习高尔夫时 打出的高速球被闪电击中 【每日邮报】美国得克萨斯州18岁的托马斯·恩里克·戈麦斯近日带着弟弟妹妹和三个朋友一起练习高尔夫球,他打出了一个时速140千米的球,球飞到半空之后,突然被一道巨大的闪电击中,炸开火花。 托马斯称他被吓了一跳,立即往回跑,还在湿滑的地面上摔了一跤。托马斯接受采访时称,“很高兴闪电击中了球,而不是我。”随后,俱乐部要求在室外的人全部进房屋里,直到风暴过去。
Mitte Mai erschienen die Remakes von Famicom Detective Club: The Missing Heir und Famicom Detective Club: The Girl Who Stands Behind. Die ursprünglich 1988 beziehungsweise 1989 für das Famicom Disk System ausschließlich in Japan veröffentlichten Visual-Novel-Adventure sind damit erstmals in Europa und Nordamerika erhältlich. Alex und Eric haben sich als Junior-Detektive den Mystery-Thriller-Fällen beider Spiele […]
Mitte Mai erschienen die Remakes von Famicom Detective Club: The Missing Heir und Famicom Detective Club: The Girl Who Stands Behind. Die ursprünglich 1988 beziehungsweise 1989 für das Famicom Disk System ausschließlich in Japan veröffentlichten Visual-Novel-Adventure sind damit erstmals in Europa und Nordamerika erhältlich. Alex und Eric haben sich als Junior-Detektive den Mystery-Thriller-Fällen beider Spiele […]
Metroid pode não ser a série mais popular da Nintendo, mas com certeza é uma das mais influentes do mundo dos games. Até hoje, sua estética e seu design continua inspirando a indústria dos games. Mas como tudo começou? Nesse episódio comemorativo do primeiro aniversário do Ultra N Podcast vamos investigar o primeiro jogo para o Famicom Disk System e NES e o elogiado remake Metroid: Zero Mission para o GameBoy Advance. Vem com a gente pelo labirinto da história pra conhecer! Este podcast também recebe uma versão em vídeo lá no Youtube. Se inscreva lá em www.youtube.com/UltraNPodcast Siga-nos nas redes sociais procurando por @ultranpodcast e acesse nosso site www.ultranpodcast.com.br, e claro, recomende sempre nosso material para seus amigos! Participantes - Daniel Reenlsober - Theus Jackson - Júlio Rodrigo Grupos do Ultra N Podcast > Discod https://bit.ly/DiscordUltraN > Telegram http://t.me/ultranpodcast Veja também - #5 A história da RETRO STUDIOS e seu renascimento em METROID PRIME 4 - #15 Nintendo PlayStation: MAIOR ERRO de Hiroshi Yamauchi? (ft. Claudio Prandoni)
The show kicks off with a discussion on Dreamcast gaming. Trees and Fred get very different things from buying, collecting, and playing retro games. Fred eats crow on his obvious PS5 obsession and then the discussion turns to more New Hammy fun and buying a cheap recliner. On the games front Trees discusses Nintendo Switch multiple account woes, completes Super Mario 3D World, dabbles in Bowser's Fury, and wraps up with Eastshade. Fred replayed the Famicom Disk System translated version of Zelda no Densetsu: A Hyrule Fantasy (Legend of Zelda in the US) and had a pretty good time with Super Lucky's Tale.
The show kicks off with a discussion on Dreamcast gaming. Trees and Fred get very different things from buying, collecting, and playing retro games. Fred eats crow on his obvious PS5 obsession and then the discussion turns to more New Hammy fun and buying a cheap recliner. On the games front Trees discusses Nintendo Switch multiple account woes, completes Super Mario 3D World, dabbles in Bowser's Fury, and wraps up with Eastshade. Fred replayed the Famicom Disk System translated version of Zelda no Densetsu: A Hyrule Fantasy (Legend of Zelda in the US) and had a pretty good time with Super Lucky's Tale.
Olá, pessoas! Dia 21 de fevereiro de 1986 o Japão viu nascer a Lenda de Zelda, jogo lançado para o Famicom Disk System, da Nintendo. E de lá para cá já se vão 35 anos e mais de 20 jogos, entre sequências, remasterizações e histórias derivadas, até culminar em um dos melhores podcasts que já existiram[Carece de Fontes]!Nos acompanhem nesta legendária conversa sobre uma história atemporal e tão querida!Lembrando que temos canal no YouTube!Nosso email: contato@carecedefontes.com.brPara ver os links de coisas que citamos, vá até nossa página.
Since today is the 35th anniversary of The Hyrule Fantasy: Zeruda no Densetsu (known to most of the Western world as The Legend of Zelda) releasing on the Famicom Disk System, I thought I’d go over the soundtrack for it. Now, considering how sparse the actual soundtrack is, I included some of my favorite remixes. […]
Jeremy Parish sloooowly loads input from Chris Kohler and Kurt Kalata to celebrate the 35th anniversary of Nintendo's Famicom Disk System, the most important console expansion never to have made its way to America. Cover art by John Pading. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
35 years ago this week, Nintendo launched the Disk System expansion for Family Computer—one of the most important (and one of the few successful) console add-ons ever. Boosting the power, capabilities, and storage capacity of the Famicom, the Disk System helped usher in a new generation of console games... and then, console games caught up with the Disk System, rendering it obsolete. Nevertheless, in its brief lifetime, the FDS gave us major franchises like Zelda, Metroid, and Castlevania, while also changing the way players interacted with their television games. This episode pays tribute to the Disk System and its impressive legacy. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.
Links to indie games I mentioned: Unknown Castle One Dreamer Ocean's Heart And now, a word from Nick: The Famicom Disk System is a weird little thing that only came out in Japan, long before console add-ons like the 32X and Sega CD destroyed all interest in ever trying them again. Would it work? No one knew - it was the video game Wild West of the late 80’s! A few things kept it from ever catching on or releasing overseas, but we recently found one in great condition at a retro game store and we’re here to tell you all about it! It was full of great ideas, but technology just moved too fast...
¡Bienvenid@s al decimotercer capítulo de Arqueología Nintendo! El título de este capítulo no es otro que "El ¿Fracaso? de la FAMICOM Disk System (1986-1988)". Hoy dedicaremos nuestro programa a contar la historia del semidesconocido periférico FAMICOM Disk System. En su época, Nintendo deposito muchísimas esperanzas en este aparato, dedicando una gran cantidad de recursos y esfuerzos. En un primer momento, la FAMICOM Disk System arrasó en términos comerciales, aunque en poco más de dos años y medio cayó en desgracia. La historia de este aparato es realmente apasionante, y después de analizar todo lo que ocurrió con él podremos hacernos una idea aproximada de si realmente fue un caso de éxito o fracaso. ¿De qué lado estáis? No dudéis, abrochaos los cinturones, ¡porque el viaje que recorreremos hoy promete ser vibrante! No olvidéis dejarnos vuestros comentarios y sugerencias: Mail: arqueologia.nintendo@gmail.com Twitter: @PodcastNintendo
En este programa estaremos conversando sobre el desarrollo y orígenes de una de las sagas mas populares, queridas y oscuras de Nintendo, Metroid, mas concretamente sobre su primera entrega, lanzada en un inicio en Famicom Disk System en Japón. Es en este juego en donde se establecerían la mayoría de los preceptos básicos de su formula de juego, así como también su linea estética y musical; la cual a día de hoy nos sigue maravillando y sorprendiendo en cada uno de sus juegos.
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio on sunny Aqua City Island. Sit back, relax, and get ready to catch...the Last Wave.Happy Halloween (belated! And while this show isn't necessarily spooky, we offer a ton of sweet treats in the form of jams. Mostly sweet jams but sometimes bittersweet. Because love is a battlefield. We're also a couple weeks away from the Last Wave's two year anniversary so get ready to revisit some soundtracks from our second year. And keep on shipping out those requests...we've got a bit of a backlog but we'll play your track, just hang on! DOWNLOAD - THE LAST WAVE (11/1/20)PlaylistSweet - DOORS MUSIC ENTERTAINMENT(AIKAGI 2, PC)Empty Corridor - Ken Nakagawa(Atelier Iris: Eternal Mana 2, Playstation 2)Main Menu - Hajime Hirasawa(Time Twist: Rekishi no Katasumi de..., Famicom Disk System)Paddock 1: Normal Domestic Race Paddock- Hiroaki Takahashi and Takafumi Inamori(Gallop Racer 2000, Playstation)Pet Store Romance - Chiaki Kato(Kawaii Pet Shop Monogatari, Game Boy Color)Locker Room - Unknown(Simple DS Series Vol. 29: The Sports Daishuugou, Nintendo DS)You Make Me Believe - EXELION(Shirokuma Belles Stars: Happy Holidays!, Playstation Portable)Staff Roll - Harumi Fujita and Yasuaki Fujita(Panic in Nakayoshi World, Super Famicom)Special RequestGuiding Wind - Junya Nakano(Another Mind, Playstation)
Welcome to our 3rd seaso- err, floor! Here to kick off the 3rd floor are Rowan and Tom, in a special collaborative effort! Please check out the prequel episode that I did for Platforms and Pitfalls about 5 very famous Famicom Disk games! https://www.idris-effect.net/platformsandpitfalls/2020/9/15/platforms-and-pitfalls-episode-26
On this episode of the show, the boys race their way to the loser's circle in Excitebike on the NES and Vs. Excitebike on the Famicom Disk System. Follow us @wiowpodcast on Twitter and Instagram for interesting retro game content as well as updates on the show! Everything else that we're doing: https://linktr.ee/wiowpodcast _______________________________________ SHOW NOTES: Research: Excitebike on Wikipedia Akito Nakatsuka (Composer) on Wikipedia Zelda 2: The Adventure of Link on Wikipedia _______________________________________ Videos: Excitebike Arcade by razorbulan on YouTube _______________________________________ Manual: Excitebike Manual _______________________________________ Price Guide: Excitebike on PriceCharting.com _______________________________________ Music: Track: Mushroom Bounce (Super Mario Bros.) [Spotify] Artist: bLiNd [Spotify] Album: NESteryears [Spotify] Label: GameChops: http://gamechops.com/ _______________________________________ Segment Break Music: Track: Dirty Coins (Super Mario Bros.) [Spotify] Artist: bLiNd [Spotify] Album: NESteryears [Spotify] Label: GameChops: http://gamechops.com/ Track: Trapped in a Pokéball (From "Pokémon Trading Card Game") [Spotify] Artist: Dj Cutman (feat Belthesar) Album: Ultraball [Spotify] Label: GameChops: http://gamechops.com/ Track: Melee (Smash Bros Remix) [Spotify] Artist: James Landino [Spotify] & Smooth McGroove [YouTube] Album: Smooth McGroove Remixed [Spotify] Label: GameChops: http://gamechops.com/ _______________________________________ GameChops music is provided with a Creative Commons License: https://creativecommons.org/licenses/by-sa/4.0/
We’ve had a small change of plans due to things outside of our control. Rather than speed and tensions, this month we are looking at video game history a little with the Famicom Disk System. We looked at Castlevania, Kid-Icarus, The Legend of Zelda, Yume Kojo Doki Doki Panic and Murasame-jou. Because we are looking at game history, we brought on someone a little more familiar with that side of gaming to join us, Michelle from Doors and Dungeons.0:00 Preamble0:49 - Intro 7:57 - Castlevania 19:04 - Kid-Icarus29:15 - The Legend of Zelda45:38 - Yume Kojo Doki Doki Panic (the game and the event) 1:08:46 - Murasame-jou and closing notes 1:20:52 - EndYou can find Michelle’s work at https://twitter.com/DoorDunPodcasthttps://www.podomatic.com/podcasts/doorsanddungeonsWe referred to a number of resources:The Story Of Yume Kojo, Not Super Mario Bros. 2 https://www.youtube.com/watch?v=KL9o9zzCUsQ Legends of Localization: The Legend of Zelda Translation Comparison https://legendsoflocalization.com/the-legend-of-zelda/ And the cutting room floor articleshttps://tcrf.net/Kid_Icarus https://tcrf.net/The_Legend_of_Zelda https://tcrf.net/Castlevania_(NES) https://tcrf.net/Yume_Koujou:_Doki_Doki_Panic Next month we are (probably) looking at Queer male bodies in games.In terms of either this or next month’s topic! If you have any thoughts we’d love to hear them, please get them to us September 30th! If they add to the discussion we’ll use them on the show!We love talking about games and there is never enough time to talk about everything. Were there examples we missed you wished we talked about? Contact us!Facebook - https://www.facebook.com/platformsandpitfalls/Twitter - Rowan @RowaseCarmihara or Blue @BluCrims or the show @platandpitEmail - platformsandpitfalls@gmail.comVoice mail - https://www.idris-effect.net/contactSubscribe to us via your favourite podcatcher by searching Platforms and Pitfalls or follow one of the linksRSS feediTunesStitcherTuneInSpotifyThe opening and closing song Random thoughts by Audio Binger is used under an Attribution non-commercial licence, find more great audio here http://www.audiobinger.net/Music used between each section is as follows.Famicom Disk System - Boot MenuCastlevania - Vampire KillerKid-Icarus - Title ThemeThe Legend of Zelda - TitleYume Kojo Doki Doki Panic - Title StoryMurasame-jou - Stage Theme
Show Notes Matt and Kris visit the black sheep of the Zelda franchise with the amazing soundtracks to Zelda II: The Adventure of Link for both NES and Famicom Disk System. Useful Links Zelda II: The Adventure of Link Akito Nakatsuka Background Music Heroes Fall by housethegrate Battle of the Hylian Hero by Random Hero Overworld (Remix) by Mykah Hipccordian by AmIEviL Timeless Journey by Sam Dillard Title Theme (80s Synth Version) by Magic Dance Battle (Remix) by Mykah Zelda 2 Village theme by Banjo Guy Ollie Town Medley by The OneUps House (Remix) by Mykah Temple Theme from Super Smash Bros. Melee Palace (Remix) by Mykah Boss (Remix) by Mykah Great Palace (Remix) by Mykah Social Stuff WaveBack Overplay WaveBack Discord Support us on Patreon WaveBack Facebook Geekade Facebook Twitter Instagram YouTube Twitch Website Contact Us
Lennie och Gazi sätter sig ner och spelar lite spel till Famicom Disk System. Medverkande: Lennie “Cyborg20003” Adamcyk Stefan “Gazimaluke” Gancer Ladda ner
Lennie och Gazi sätter sig ner och spelar lite spel till Famicom Disk System. Medverkande: Lennie “Cyborg20003” Adamcyk Stefan “Gazimaluke” Gancer Ladda ner
There's plenty of Konami classics that never made their way outside of Japan. We could probably do an entire episode like this featuring the Ganbare Goemon series! However, today we'll be focusing our efforts on two shoot ‘em ups (SHMUPS, Shooters, Shmupdangos, whatever you wanna call them!) Falsion, a Famicom Disk System game that took […]
There’s plenty of Konami classics that never made their way outside of Japan. We could probably do an entire episode like this featuring the Ganbare Goemon series! However, today we’ll be focusing our efforts on two shoot ‘em ups (SHMUPS, Shooters, Shmupdangos, whatever you wanna call them!) Falsion, a Famicom Disk System game that took use of the 3D Glasses that premiered on the same day, as well as Crisis Force, one of the final Konami games released on the Famicom. Both of these have stellar soundtracks that are worth sharing with the rest of the world. So let Mike and Justin take you on a wild space mission with special guest, author Dan Laughton. Learn about how real world physics apply to space battles, hear Mike and Justin travel from the future with California accents on a mission to save the world...and jam out to some awesome music on this episode of XVGM Radio!
We’re back, baby! After a two-month hiatus, we return to form by reviewing a video game for the Famicom Disk System based on the late 80s movie, Milo and Otis! It’s obscure as all heck and therefore very on-brand for...Read more
Join DEM BOYS this week as they check out two games on the exotic and unusual Famicom Disk System! --- Support this podcast: https://anchor.fm/arg-presents/support
#nintendoplaystation #podcast #2020 En el 2020 tendras la oportuindad unica de comprar un Nintendo Playstation (si eres millonario)! Esta semana en Akihabara consegui juegos para el Famicom Disk System, conocelo aqui. Lo bueno lo malo y lo feo del 2019 y Que espero con ansias para el 2020!. Gracias por un año mas de Zentek y nos vemos el 2020!! Esto y mas en su ZenTek Podcast #79! Buena suerte! Subscríbete para mas podcast bi-semanales, game reviews, let's plays y mas!
Retro Reset dips its toes into 198X for the first time with the incomparable "The Legend of Zelda" for the Nintendo Entertainment System! Or the Famicom Disk System, really. Dive in with us into one of the first open-world exploration games, created by a dream team of Nintendo devs as the launch title for an all-new console. Also, we totally meant to release this on the anniversary of Zelda in the US! That was ON PURPOSE Other topics discussed include: - The first DLC campaign - Zelda's "underground railroad" - Technical issues that caused this episode to be late! - 90s Zelda raps and the Animorphs connection Research Notes: Dev Interview with Shigeru Miyamoto: http://shmuplations.com/zelda/ NES Classic Dev Interview (30th Anniversary): https://www.nintendo.com/nes-classic/the-legend-of-zelda-developer-interview/ Iwata Asks (Spirit Tracks): http://iwataasks.nintendo.com/interviews/#/ds/zelda/0/0
News TurboGrafx-16 Mini final lineup adds 7 more games Space Harrier And The Original Puyo Puyo Coming To Switch Later This Month An Old Letter Reveals the Unusual Story of a 'Donkey Kong' Glitch You Can Beat GoldenEye On N64 With Only One Bullet Revisiting the Famicom Disk System: mass storage on console in 1986 Supercharge Your Old Nintendo Game Boy With CircuitPython Cartridge Hidden 'Asteroids' style game in Pro Tools $13,000 NES cartridge found at the bottom of a Safeway sack Unopened Kid Icarus NES game sells for $9K Rygar AGA - An Amiga conversion of a great Arcade game is nearly here! It's Been A Spectacular Few Days For Mario Speedrunning Emulation News: Dolphin June/July Progress Report, MAME 0.212, ZXVita 1.1 and Cemu 1.15.11 – Various improvements all over and Windows 7 support in Dolphin on its way out! Latest RPCS3 Version Offers Major Improvements; MSAA Implemented and MGS4 Now Bootable in the PS3 Emulator The Console Wars Book Is Becoming A TV Series And Documentary For CBS All Access MDFOURIER PROJECT SEEKS THE GENESIS OF SEGA 16-BIT SOUND Run Your Own Phone To Bring The Dreamcast Back Online This 'Twin Peaks'-Inspired Open World Game Came Out in 1998, and Now It's Playable in English NES Emulator Part #1: Bitwise Basics & Overview Topic: Console Wars / PS1O give-away Game Club Discussion Kings of the beach Hard Drivin’ New Game Club Games The Ninja Warriors Card Sharks Music By: I Love Lightning Bugs
John Linneman and Greg Sewart join Kevin to talk about hardware revisions old and new, retro hardware projects, the Famicom Disk System, recent retro rereleases, new Mini consoles, and much more!
Show Notes Dan and Kris hit up the first 10 20 30 of 2019. Plus, more PSVR talk, a deep dive into the Famicom Disk System version of Zelda II, listener mail, and more! Useful Links www.stoneagegamer.com SAG's theme Song “Chubby Chubby Chip Chip” by Mark ‘TDK' Knight Social Stuff Facebook Stone Age Gamer Facebook page Twitter Instagram YouTube Tumblr Twitch Website Contact Us Support The Stone Age Gamer Podcast by contributing to their Tip Jar: https://tips.pinecast.com/jar/the-stone-age-gamer-podcast
Show Notes Matt and Kris jump in on Geekade’s 31 Days of Halloween to compare the NES and Famicom Disk System versions of Castlevania II: Simon’s Quest! Useful Links Castlevania II: Simon's Quest Kenichi Matsubara Social Stuff WaveBack Facebook Geekade Facebook Twitter Instagram YouTube Tumblr Twitch Website Contact Us Support WaveBack Music Podcast by donating to their Tip Jar: https://tips.pinecast.com/jar/waveback
Join Arnaldo, Paul and Ozzy as they journey to Wallachia in search for Dracula's legacy. Actually, that's not true, but they do talk about the originaly Castlevania trilogy for the NES and the Famicom Disk System. The crew digs into their Castlevania origin stories, tells the strange tale of Hitoshi Akamatsu (11:15), wonders whether Castlevania II: Simon's Quest has the best soundtrack of the trilogy (28:52), and indulges in some Shakesperean theater (39:00). So get your whips and holy water ready for another pocket sized episode.
It's not every game, and not every company, but every once in a while a title will come out that is so badly tested, has a day one patch for a game-breaking bug, or isn't even on the disc or cartridge at all, that the box on the shelf is little more than eye candy. Sean and Vinnk discuss the phenomenon of game publishers using their paying customers as beta testers, when having an "incomplete" game is acceptable, and what resale value -- if any -- that these games will have in the long term. Vinnk talks about the downloadable-only version of Bayonetta in most versions of the Bayonetta 2 Nintendo Switch release in Future Retro, and Sean laments the sorry state of the Famicom Disk System version of Zelda II in Pile of Shame. Plus, a haiku, and a voicemail! Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/151 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). "Famicom Thrash" opening theme and "RPG" end theme songs by the Imari Tones: http://imaritones.net Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk This podcast is brought to you by the Little Podcast Network. Sponsor an episode, or listen to other great shows at http://LittlePodcast.com.
We're back to talkin' video games on this new episode of the Memory Machine! This time we're moving on forward from our first video games episode, continuing the history of video games from the time of the American video game crash in 1984 through to the dawn of the 16-bit era in 1990. Nate laments the Japan-only status of the Famicom Disk System, Drew waxes nostalgic about how the NES brought kids together, and Carl discusses Toys R Us industry secrets! You'll laugh, you'll cry, you'll kiss two hours goodbye!
In this episode, Martha (and then Stephen) are tortured by bad level design and user-hostile game mechanics in the original Japanese version of Super Mario Bros. 2, while Mark praises the oft-misunderstood American version of the game.NOTE: Mark was wrong. There *were* mid-level checkpoints in the original Super Mario Bros.Game: Super Mario Bros. 2 (Japan)Developer/Publisher: NintendoPlatform: Famicom Disk SystemYear: 1986Genre: PlatformerThis game is exhaustively detailed at Super Mario Wiki.Mark really loves the American version of Super Mario Bros. 2, which you can read a lotabout. Video
In this episode, Martha (and then Stephen) are tortured by bad level design and user-hostile game mechanics in the original Japanese version of Super Mario Bros. 2, while Mark praises the oft-misunderstood American version of the game. NOTE: Mark was wrong. There *were* mid-level checkpoints in the original Super Mario Bros. Game: Super Mario Bros. 2 (Japan) Developer/Publisher: Nintendo Platform: Famicom Disk System Year: 1986 Genre: Platformer This game is exhaustively detailed at Super Mario Wiki. Mark really loves the American version of Super Mario Bros. 2, which you can read a lot about. Video
In this episode, Martha (and then Stephen) are tortured by bad level design and user-hostile game mechanics in the original Japanese version of Super Mario Bros. 2, while Mark praises the oft-misunderstood American version of the game. NOTE: Mark was wrong. There *were* mid-level checkpoints in the original Super Mario Bros. Game: Super Mario Bros. 2 (Japan) Developer/Publisher: Nintendo Platform: Famicom Disk System Year: 1986 Genre: Platformer This game is exhaustively detailed at Super Mario Wiki. Mark really loves the American version of Super Mario Bros. 2, which you can read a lot about. Video
Arumana no Kiseki (The Miracle of Arumana) is a sidescrolling action game released by Konami in 1987 for the Famicom Disk System. The game bleeds Indiana Jones and the Temple of Doom. Seriously. Gameplay has similar bits and pieces from Castlevania and Bionic Commando but still sets itself apart as a nice little title. More importantly, the music is stellar… Read More »
Welcome to the debut episode of the Graveyard Duck podcast. Listen as your hosts Scott and Wes nerd out about some of their all time favorite retro video games. This week, we look at Castlevania II: Simon’s Quest of the NES and Famicom Disk System. Oh, and what is a graveyard duck? Listen and find … Continue reading Graveyard Duck Episode 01 – Castlevania II: Simon’s Quest →
Kris and Vicky celebrate the 30th anniversary of the Metroid franchise by listening to the soundtracks from both the original Famicom Disk System release and the NES versions of the game. Enjoy!Show NotesUseful LinksMetroidHirokazu "Hip" TanakaThe new WaveBack Facebook page!Social StuffFacebookTwitterTumblrInstagramYouTubeTwitchWebsiteContact Us
Having recently celebrated its 30th anniversary, the Famicom Disk System was a peripheral device for the Nintendo Famicom that it allowed it to play games on floppy disk. With it, came an additional channel of sound. We take an up close look at how music was arranged for it, how the sound channel works, and share the FDS music we find most interesting. Here's the instrument data I compiled from 12 different FDS soundtracks, for easy browsing and making visual comparisons: http://famicomdisksystem.imgur.com/
Back in episode 24 we covered an amazing Konami game for the Famicom Disk System titled Ai Senshi Nicol. Today we are covering another 1987 Konami game for the Famicom Disk System titled Falsion and you’re in for quite an auditory ride. This Japan-only released game has an excellent soundtrack and we couldn’t help but… Read More »
The Legend of Zelda has turned 30, and Kris and Vicky celebrate that fact by listening to the original masterpiece's soundtrack in 3 different flavors! They're covering the original Famicom Disk System release, the US NES release, and the BS-X Satelliview release. Enjoy!The Legend of ZeldaComposer: Koji KondoRelease: February 1986Platform: Famicom Disk SystemPublished by NintendoShow NotesUseful LinksThe Legend of ZeldaThe official Zelda homepageKoji KondoSocial StuffFacebookTwitterTumblrInstagramYouTubeTwitchWebsiteContact Us
The Legend of Zelda (or known in japan as ゼルダの伝説 Hepburn: Zeruda no Densetsu) is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka in 1986 and first appeared on the Famicom Disk System in japan Before being later converted into a cartridge game for the American Nintendo Entertainment System. Centered around link, a green capped hero of Hyrule who must must save Princess Zelda and defeat the Evil wizard Ganon. The series' gameplay incorporates elements of action, adventure, puzzle solving and exploration. This franchise has spanned every console in Nintendo’s History and spawned products like cartoons, Manga , toys , and even breakfast cereal making it one of Nintendo's most prominent franchises. And this is why this STAGE of the retro VGM revival hour Is dedicated to this amazing video game franchise; THE LEGEND OF ZELDA =====Game - Composer - Title - Year - Company - System==== 1.) The Legend of Zelda - Koji Kondo - “Overworld & Labyrinth” - 1986 - Nintendo - NES 2.) Zelda 2: The Adventure of Link - Akito Nakatsuka - "Title Screen (Prologue), Battle Theme 1 & Palace Theme 1” -1988 - Nintendo - NES 3.) The Legend of Zelda: A Link to the Past - Koji Kondo - “Select Screen & Dark World (overworld)” April 13, 1992 - Nintendo - SNES 4.) The Legend of Zelda: Link's Awakening - Minako Hamano & Kozue Ishikawa - “Mabe Village & Marin sings the ballad of the wind fish” - August 1993 - Nintendo - Game Boy 5.) The Legend of Zelda: Ocarina of Time - Koji Kondo - “Lost Woods (Saria’s Song), Hyrule Field & Song of Storms (windmill Hut)” - November 23, 1998 - Nintendo - N64 6.) The Legend of Zelda: Majora's Mask - Koji Kondo & Toru Minegishi - “Mayor’s Meeting, Song of Healing & Deku Palace ” - October 26, 2000 - Nintendo - N64 7.) The Legend of Zelda: Oracle of Seasons/Oracle of Ages - Kiyohiro Sada & Minako Adachi - “Horon Village (SEASONS) & Sadness (AGES)” - May 14, 2001 - CAPCOM / Nintendo - Game Boy Color 8.) The Legend of Zelda: The Wind Waker - Kenta Nagata, Hajime Wakai, Koji Kondo & Toru Minegishi - “Gohdan, The Great Sea & Staff Credits” - March 24, 2003 - Nintendo - Nintendo GameCube 9.) The Legend of Zelda: The Minish Cap - Mitsuhiko Takano - “Minish Village, Dark Hyrule Castle & Vaati’s Origins“ - January 10, 2005 - CAPCOM / Nintendo - Game Boy Advanced 10.) The Legend of Zelda: Twilight Princess - Toru Minegishi & Asuka Ohta - “Introduction, Hyrule Field & Hidden Village”- November 19, 2006/December 11, 2006 - Nintendo - Nintendo Wii & Nintendo GameCube 11.) The Legend of Zelda: A Link Between Worlds - Ryo Nagamatsu - "Death Mountain” - November 22, 2013 - Nintendo - Nintendo 3DS Edgar Velasco: @MoonSpiderHugs FB: www.facebook.com/groups/vgmrevivalhour/ Tumblr: retro-vgm-revival-hour.tumblr.com/
We're kicking off the new year with an NES classic and what we all consider a sleeper hit on the PS3/X360. In this episode Rich shares a gaming memory that didn't end well for his bedroom window and Floyd gets lost driving down a straight road.On the retro side Rich is joined by new co-host Steven (aka Disposed Hero) and our friend from the Collectorcast, Duke.Togo to discuss Kid Icarus. They share their memories of playing the game as kids and compare the North American release to the Famicom Disk System version. Next, Shawn surprises Floyd, Steven, and Rich with 50 Cent: Blood on the Sand. We talk about this under-appreciated game for the modern segment.Intro 0:0:25 Kid Icarus 0:2:10 50 Cent: BotS 1:23:41 Outro 2:11:12Opening/closing music by Cameron Johnson of Atma Weapon - http://atmaweaponnc.bandcamp.com/
We take your questions from our Facebook page, and find some surprisingly deep answers! Yeah, even for the kind of silly ones. Somehow. We just hope we don't change our minds later, and go back in time to undo it, blowing a hole in the universe the size of the Small Magellanic Cloud. Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/120 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk This podcast is brought to you by the Little Podcast Network. Sponsor an episode, or listen to other great shows at http://LittlePodcast.com.
In 1987, Konami released Ai Senshi Nicol (愛戦士ニコル) on the Famicom Disk System about a man named Nicol who would do anything to save his love from her alien captors. This Japanese-only released game hits all the dots that make gaming fun and we feel compelled to share the love we have for it with you. Ai… Read More »
The music game genre has been around for almost 30 years, and in this episode we trace the genre from it's birth until today, along with our special guest Tyma. It all started with the NES title Dance Aeorobics and the obscure Famicom Disk System release Otocky, which we take some time to talk about. Following this was a hiatus of a few years before Parappa The Rapper became a huge success when it was released in 1997, and we talk about our memories of playing the game and the waves it made in the videogame press at the time. As Tyma puts it: "Parappa is the music game that every music game strives to be." We also devote some time to talking about Beatmania, an arcade series which has seen yearly releases for almost 20 years and cover some obscure titles like the terrible Stepping Selection for Playstation 2. You'll have to have an absurd love of karaoke to enjoy this particular title. Tyma makes a good argument for why the Game Boy Advance title Rhythm Heaven is the most important game ever made. If you want to know why, all you have to do is click play and join us for the 20th episode of Passion for Pixels. ALL OUR EPISODES ARE AVAILABLE IN ITUNES! Subscribe to have our latest episode downloaded to your preferred device, and please leave us a review! Follow Passion for Pixels on Facebook to join the retro gaming discussion! Have an opinion? Tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.
Sean and Vinnk share their holy grails of gaming, why retro consoles and their media have been skyrocketing in price (related to the first topic), and have... a proposal for you. Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/115 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk This podcast is brought to you by the Little Podcast Network. Sponsor an episode, or listen to other great shows at http://LittlePodcast.com.
Tues 14 Oct 2014 Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. Temas: Lanzamiento de Smash Bros 3ds, experiencias de jugar on-line (Destiny vs Phantasy Star), Pc Engine (turbografx), Famicom Disk System, el copyright en los arreglos de música de videojuegos, el Game Music Festival y los conciertos de los grupos musicales de las compañías desarrolladoras: Gamadelic, Zuntata, Alfh Lyra y la S.S.T.BAND. 00:25:06 Battle - Bomberman '94. Compositora: June Chikuma. Diseño: Shinichi Nakamoto. Hudson Soft, Diciembre 10, 1993 (PC Engine-Hu Card) 00:54:49 Boot-up music - Famicom Disk System. Nintendo, Febrero 21, 1986 (Famicom Disk System). 00:54:55 Title - Metroid. Compositor: Hirokazu Tanaka. Director: Satoru Okada. Nintendo R&D1/Intelligent Systems/Nintendo, Agosto 6, 1986 (Famicom Disk System). 00:56:35 Title - The Legend of Zelda. Compositor: Koji Kondo. Directores: Shigeru Miyamoto y Takashi Tezuka. Nintendo R&D4/Nintendo, Febrero 21, 1986 (Famicom Disk System). 01:13:11 Jungle Swing - Harmony of Heroes. Arreglo: Stephan Wells. Compositor: David Wise. Super Smash Bros for Nintendo 3DS y WiiU, Sora Ltd./Bandai Namco Games/Nintendo. Septiembre 13, 2014 (Nintendo 3DS, WiiU) 01:49:29 Hyper City - Strike Fighter (After Burner III). Compositor: Takenobu Mitsuyoshi. Disco: Game Music Festival ~Super Live '92 (1992). Arreglo: S.S.T. Band. Diseño: Yu Suzuki. CRI Middleware/Sega, 1991 (Arcade-Sega Y Board) 02:08:26 Stage 1-1 - Last Alert. Nihon Telenet, Diciembre 28, 1989 (Pc Engine-CD Rom) 02:27:18 Time Passage - Mother 1. Compositor: Hirokazu Tanaka. Arreglo: Shogo Sakai. Disco: MOTHER 3+ (2006). Director: Shigesato Itoi. Ape/Nintendo, Julio 27, 1989 (Famicom). 02:29:26 Snowman - Earthbound. Compositores: Keiichi Suzuki y Hirokazu Tanaka. Arreglo: Shogo Sakai. Disco: MOTHER 3+ (2006). Director: Shigesato Itoi. Ape/HAL Laboratory/Nintendo, Augosto 27, 1994 (Super NES). 02:41:33 Australia - Battle Lode Runner. Compositores: Jin Watanabe, Isamu Hirano, Shinichi Nakamoto. Director: Mikio Ueyama. Hudson Soft, Febrero 10, 1993 (PC Engine). 02:49:10 STREET FIGHTER II MEDLEY '92 GMF VERSION (Ryu ~ Guile ~ Chun Li ~ Balrog ~ Ken) - Street Fighter II. Compositora: Yoko Shimomura. Disco: Game Music Festival ~Super Live '92~ (1992). Arreglo: Alfh Lyra. Productor: Yoshiki Okamoto. Capcom, Febrero 6, 1991 (Arcade-CP System)
Some of our favorite Famicom and NES games are nearing the end of their respective lifespans. Famicom Disk System games degrade, no matter how well you take care of them. Cartridge games with battery backups will eventually lose power, along with your data, and never be able to save again. Even the batteries that help consoles like the PS2 and Dreamcase keep time are fizzling out. Is there anything we can do to stop it. Sean and Vinnk ponder the move to digital media as a way to preserve their game collections, but at what cost? No, literally, what would that cost? Especially since only a portion of those games are even available on anything but the original release media. Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/107 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). "Famicom Thrash" opening theme and "RPG" end theme songs by the Imari Tones: http://imaritones.net This episode is brought to you by the Little Podcast Network. Sign up for your free Audible trial, sponsor an episode, or listen to other great shows at http://LittlePodcast.com.
It's a bit later than expected, but the 3DS has finally gotten the second stick (well, a nub really), and enough buttons to make it nearly feature complete with a Wii U GamePad. A herald of things to come for Nintendo, or sheer coincidence? Sean and Vinnk wonder if this is the next logical step for the 3DS, or merely a placeholder for what's really coming next. Vinnks Zonks out with Future Retro, and Sean tries out a Nintendo classic finally coming to the US on 3DS Virtual Console. Vinnk adds another chapter to his Ace Attorney 5 saga in Pile of Shame, and Sean tries out Vindicators thanks to Reddit. Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/103 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). "Famicom Thrash" opening theme and "RPG" end theme songs by the Imari Tones: http://imaritones.net This episode is brought to you by the Little Podcast Network. Sign up for your free Audible trial, and listen to other great shows at http://LittlePodcast.com.
Os três heróis de Hyrule e guardiões da triforce André Campos, Ricardo Dias e Eduardo Sushi realizam o desejo de todo um reino discutindo enfim sobre The Legend of Zelda, começando pelos dois primeiros, mais diferentes e experimentais títulos da série.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Foto: Jader e os Militares Foto: Quadro da Noiva do Luiz Cesar Escute: DASH #42, Hiroshi Yamauchi Imagem: Famicom Disk System Imagem: Cartucho Dourado Imagem: Texto da Tela Inicial Manuais: Zelda, Zelda 2
Featuring: Over three hours of JPN gaming goodness!Cubivore, Tokyo Jungle, GON, and many more games are discussed!Other topics include an E3 wrap-up, Nintendo Direct, and a Nintendo history lesson going back to the Famicom Disk System!