Podcasts about Mustin

Place in Mecklenburg-Vorpommern, Germany

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Best podcasts about Mustin

Latest podcast episodes about Mustin

The SML Podcast
The SML Podcast - Episode 1033: VGM Con Monster Party!

The SML Podcast

Play Episode Listen Later Apr 5, 2025


Download Episode 1033 – I might not be attending VGM Con anymore this year due to health, but I can bring them to me, so let’s get this monster going!The show kicks off with a monster PartyCast of Bri Galgano, Jacob Garner, Ian “Doc Havok” Griffin, and Aki alongside guests Vaughn Rowles of VGM Con, good friend and VGM Con staff Chris “Flik” Serani, VGM Con performer and member of The OneUps Mustin, and VGM performer and BIRTHDAY BOY Grant “Stemage” Henry! We chat about VGM Con, performers, plans for the event, Mustin’s sales ideas, lamenting the fact I can’t make it, and a ton more!After Vaughn and Mustin head out, the rest of us discuss the news of the week including tons of information on the Nintendo Switch 2 release including the price of the system and games, game title reveals and surprises, discussion on the specs and performance, and a whole lot more. Let’s hope the Switch 2 doesn’t go up in price with Captain Bonespurs’ tariff garbage going on, but I’m sure it will. There’s also Game Pass news, sales, layoffs, and more, plus a hearty batch of reviews!0:00 - Intro/VGM PartyCast1:11:50 - News2:05:12 - Tunguska: The Visitation - Rotorist Workshop (Aki)2:14:56 - Pinball FX VR - Zen Studios (Grant)2:25:16 - Rosewater - Grundislav Games, Application Systems Heidelberg (Ian)2:37:44 - Breakout Beyond - Choice Provision, ATARI (Jacob)2:42:20 - Blue Wednesday - Buff Studio, Forever Entertainment (Bri)2:49:28 - My Little Universe - Estoty, SayGames (Jacob)2:53:52 - Vindefiant - Blakey Games (Aki)3:01:40 - Royal Romances: Forbidden Magic - Domini Games, Metaboo, Legacy Games (Bri)3:06:25 - CarGo! - Memory Leak Games, Cleversan Games, Ultimate Games (Jacob)3:10:34 - Alchemist Shop Simulator - Kool2Play (Ian)3:16:31 - Caligo - Krealit, Sometimes You (Bri)3:19:01 - Bee Flowers: Royal Garden - AFIL Games (Jacob)The show ends with a banger of a song from Jake “virt” Kaufman off of the Child’s Play 2008 album produced by Mustin! Want to get a copy? Head to VGM Con and you might get lucky with Mustin’s Mystery Bundles!3:26:00 - virt - Plasmatextorhttps://vgmcon.org/https://www.stemagemusic.com/https://theoneups.com/https://www.reddit.com/r/RotoristWorkShop/https://zenstudios.com/https://www.grundislav.games/https://www.application-systems.de/https://choiceprovisions.com/https://atari.com/https://www.buffstudio.com/https://forever-entertainment.com/https://estoty.com/https://say.games/publishing/https://www.blakeygames.com/https://dominigames.com/https://mataboo.com/https://legacygames.com/https://cleversan.com/https://ultimate-games.com/https://www.kool2play.com/https://store.steampowered.com/app/629840/https://www.sometimesyou.com/https://afilgames.com/https://virt.bandcamp.com/https://ocremix.org/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://terraplayer.com/shows/the-sml-podcasthttps://bsky.app/profile/thesmlpodcast.comhttps://www.facebook.com/theSMLpodcast/https://thesmlpodcast-shop.fourthwall.com/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

Trivia Tracks With Pryce Robertson
TV Thursday: Burt Mustin

Trivia Tracks With Pryce Robertson

Play Episode Listen Later Mar 13, 2025 3:55


Known for portraying elderly characters, the TV and film actor appeared in over 150 productions. 

The SML Podcast
The SML Podcast - Episode 1014: Giants of MAGFest

The SML Podcast

Play Episode Listen Later Dec 11, 2024


Download Episode 1014 – We’re almost done for the year, so let’s get a bunch of friends together and talk about MAGFest, yeah?The show kicks off with Pernell Vaughan and Aki hanging out to welcome a TON of friends to the show throughout the episode with Big Adam Chase, Ryan “Mega Beardo” Postlethwait, Darmock Tanagra of Steel Samurai, Bunny Smith, Ian “Doc_Havok” Griffin, Grant “Stemage” Henry, and Mustin all joining! That’s right, we’ve amassed one of the greatest podcast lineups ever assembled to talk about MAGFest and VGM Con and friendship and partying and all that jazz. It’s over 100 minutes of laughs and conversation! Plus some reviews!0:00 - Intro/MAGFest chat1:46:45 - Shadow Tactics: Aiko’s Choice - Mimimi Games, Daedalic Entertainment (Aki)1:58:36 - Snow Bros. Wonderland - Tatsujin, Bitwave Games, Clear River Games, Toaplan (Aki)2:04:15 - The Holy Gosh Darn - Perfectly Paranormal, Yogscast Games (Aki)2:11:52 - Breath of Death VII: The Beginning: Reanimated - Shadow Layer Games (Pernell)2:19:49 - SML AFTER DARK: Lilith Rising Season 2 - Jubei Games (Aki)2:27:23 - SML AFTER DARK: Fetish Locator Week Three DLC 2 - ViNovella Games (Aki)The show ends with the longest SML Christmas song we’ve ever had, thanks to the patience and insanity of George “norg” Nowik who shook jingle bells manually to an 18 minute long song.2:37:00 - norg - ABDUCTION OF SANTA (Just Bleed)https://super.magfest.org/https://vgmcon.org/https://www.mimimi.games/https://www.daedalic.com/https://www.tatsujin.tokyo/en.htmlhttps://www.bitwavegames.com/https://www.clearrivergames.com/https://toaplan.co.jp/https://perfectlyparanormal.com/https://www.yogscast.games/https://shadowlayergames.com/https://jubeigames.itch.io/https://vinovella.itch.io/https://georgenowik.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://terraplayer.com/shows/the-sml-podcasthttps://bsky.app/profile/thesmlpodcast.comhttps://www.facebook.com/theSMLpodcast/https://thesmlpodcast-shop.fourthwall.com/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

R Weekly Highlights
Issue 2024-W49 Highlights

R Weekly Highlights

Play Episode Listen Later Dec 4, 2024 43:36 Transcription Available


As the holiday season enters the picture, learn how a humble R package helps you to give thanks to the contributors of your open-source package. Plus a practical introduction to missing value interpolation with a tried-and-true R package with a rich history, and a comprehensive analysis to predict an NBA superstar's next shot result (who has made a lot of shots already in his career).Episode LinksThis week's curator: Jon Carroll - @jonocarroll@fosstodon.org (Mastodon) & @carroll_jono (X/Twitter)Give Thanks with the allcontributors PackageHow to Interpolate Missing Values in R: A Step-by-Sthttps://github.com/ropensci/allcontributors/?tab=readme-ov-file#contributorsep Guide with ExamplesPredicting NBA Score Plays - Steph Curry ShotsEntire issue available at rweekly.org/2024-W49Supplement Resourcesallcontributors - Acknowledge all contributors to a project https://docs.ropensci.org/allcontributors/Contributor section of {allcontributors} README https://github.com/ropensci/allcontributors/?tab=readme-ov-file#contributorszoo - S3 Infrastructure for Regular and Irregular Time Series https://cran.r-project.org/web/packages/zoo/index.htmlmice - Multivariate Imputation by Chained Equations https://amices.org/mice/naniar - Data structures, summaries, and visualization for missing data http://naniar.njtierney.com/hoopR - Data and tools for men's basketball https://hoopr.sportsdataverse.org/BasketballAnalyzeR - Analysis and Visualization of Basketball Data https://github.com/sndmrc/BasketballAnalyzeR/tree/masterOptimizing R/Shiny App Performance with Advanced Caching Techniques https://www.appsilon.com/post/r-shiny-caching-techniquesSupporting the showUse the contact page at https://serve.podhome.fm/custompage/r-weekly-highlights/contact to send us your feedbackR-Weekly Highlights on the Podcastindex.org - You can send a boost into the show directly in the Podcast Index. First, top-up with Alby, and then head over to the R-Weekly Highlights podcast entry on the index.A new way to think about value: https://value4value.infoGet in touch with us on social mediaEric Nantz: @rpodcast@podcastindex.social (Mastodon), @rpodcast.bsky.social (BlueSky) and @theRcast (X/Twitter)Mike Thomas: @mike_thomas@fosstodon.org (Mastodon), @mike-thomas.bsky.social (BlueSky), and @mike_ketchbrook (X/Twitter) Music credits powered by OCRemixDiddy Kong Luau Party - Diddy Kong Racing - Guifrog - https://ocremix.org/remix/OCR02794From Downtown - NBA Jam - ktriton, Mustin, Steve Lella - https://ocremix.org/remix/OCR02111

1 Girl Revolution
226: Sisters Taking On The Prevention of Suicide (STOPS) - Andrea Mustin

1 Girl Revolution

Play Episode Listen Later Sep 26, 2024 55:28


This week on The 1 Girl Revolution Podcast, we welcome Andrea Mustin, the visionary founder of Sisters Taking On the Prevention of Suicide, also known as STOPS. Andrea's journey with STOPS began in the wake of a personal tragedy—her husband, Eric, died by suicide in 2013 after a long struggle with bipolar disorder, depression, and anxiety. The devastation of his passing left Andrea searching for answers and a way to help other survivors and those struggling with their mental health, she channeled her grief into action, founding STOPS to raise awareness, provide resources and support, and help prevent suicide in communities across the country. In this deeply powerful and inspiring episode, Andrea shares her story, the story of how she lost Eric, and how she turned her grief into glory - and is helping others find hope, resources, and support. We discuss the importance of mental health awareness, the power of community, and the vital role that organizations like STOPS play in preventing suicide. Tune in as we dive into Andrea's incredible mission, the profound work of STOPS, and how each of us can contribute to suicide prevention by offering love, support, and hope to those who need it most.  In This Episode, You'll Hear: Andrea's inspiring life story; The heartbreaking story that led Andrea to create STOPS; The critical importance of mental health awareness and advocacy and what we can all do to help; How STOPS is empowering individuals and communities to prevent suicide; Practical ways we can all support mental health and bring hope and help to those in need; And so much more! Listen now to this powerful conversation with Andrea Mustin and discover how you, too, can make a difference in the prevention of suicide. For more information on Andrea and Sisters Taking On the Prevention of Suicide (STOPS), please visit: www.1GirlRevolution.com/AndreaMustin  For more information on 1 Girl Revolution, please visit: www.1GirlRevolution.com Listen and Subscribe: Don't miss this inspiring episode - and so many others! Listen to The 1 Girl Revolution Podcast on #ApplePodcasts, #Spotify, #YouTube, and subscribe to stay up-to-date with our latest episodes. Join the movement to empower girls and change the world, one story at a time.

No Sanity Required
Interview with 16 Year Old Ultra Cyclist, Myca Mustin | No Sanity Stories

No Sanity Required

Play Episode Listen Later Sep 9, 2024 42:58 Transcription Available


Send us a textIn today's episode, Brody sits down with 16-year-old Myca Mustin, who just completed his sixth ultra cycling race. Myca is a trailblazer for his generation, both physically and spiritually, because pushes himself to accomplish extraordinary feats. Brody challenges men, young and old, to push themselves to instill within themselves the same drive that Myca exemplifies.1 Corinthians 16:13Be Strong: Snowbird Men's ConferenceSnowbird Marriage ConferenceTrail Tracking WebsitePlease leave a review on Apple or Spotify to help improve No Sanity Required and help others grow in their faith. Click here to get our Colossians Bible study.

First Christian Church of Brazil Indiana Sermons
FCC Talk August 16th: Why Americans Don't go to Church | The Biby Bible Boom

First Christian Church of Brazil Indiana Sermons

Play Episode Listen Later Aug 15, 2024 35:28


The podcast episode features John Rhodes, the Children and Family Minister, and C.J. Mustin, the Student Minister at First Christian Church, discussing various topics related to Christian life and church experiences. They highlight the importance of creating an inclusive and welcoming church environment, referencing data from the 2024 "State of the Bible USA" report. They discuss how cliques and feelings of exclusion are among the top negative experiences reported by churchgoers and offer suggestions on how to improve inclusivity. https://www.christianpost.com/news/cliques-top-reason-americans-not-more-involved-in-churches.htmlThey also talk about the balance between making church a place that people like and ensuring that the focus remains on worshiping God. C.J. emphasizes the idea that church should be enjoyable and welcoming to encourage attendance, while John adds that a likable church environment aligns with honoring and worshiping God. https://www.christianpost.com/news/ihop-franchise-to-pay-employee-fired-for-not-working-sundays.htmlAdditionally, the ministers cover a news story about a North Carolina IHOP worker fired for refusing to work on Sundays due to religious beliefs. This leads to a discussion on balancing work commitments with religious observance, and how Sunday mornings, once reserved for church, are now filled with other activities like work and sports. They reflect on whether society might ever return to prioritizing church on Sundays. https://www.publishersweekly.com/pw/by-topic/industry-news/publisher-news/article/95691-the-baby-bible-boom.htmlThe episode blends thoughtful reflections on church culture, practical advice for congregational improvement, and commentary on how modern societal trends impact religious life.

First Time Go
Will Mustin

First Time Go

Play Episode Listen Later Jul 30, 2024 41:33


If you like filmmaking with film, “slice of life”/character studies, and 1980s camp party films, you're welcome to join our club. In today's episode, I talk with filmmaker Will Mustin about all these things and his new film currently crowdfunding on Kickstarter, WHILE THE SUN SHINES.In this episode, we talk about how he got his start; the importance of building your team, whether it's at film school or not; how utilizing film makes him a more disciplined filmmaker; the importance of mood, especially in a stylish 1980s film like WHILE THE SUN SHINES; and what's next for this unique and supremely talented filmmaker.Will's Indie Film Highlight: THE TASTE OF THINGS (2023) dir. by Tran Anh HungLinks:WHILE THE SUN SHINES Kickstarter Will Mustin's WebsiteWill Mustin's InstagramSupport the Podcast Through MembershipSupport this podcast at — https://redcircle.com/first-time-go/exclusive-content

The SML Podcast
The SML Podcast - Episode 933: Noir & Peace

The SML Podcast

Play Episode Listen Later Feb 10, 2024


Download Episode 933 – Pixel Noir from SWDTech Games finally released and studio head Kunal Majmudar is here for a quick visit!The show kicks off with Bri Galgano & Aki on hand to welcome Kunal to the show to chat briefly about Pixel Noir, the noir themed RPG that is finally out on Steam! We only have a few minutes so we chat quickly about the game, how it feels to finally be out, me being in the game, the stellar Arranged Album, and tons more. Plus Jacob Garner shows up in there somewhere, late again, to talk about kids and Kunal about to have twins!After Kunal splits it’s news of the week including all of the latest rumors and speculation about Xbox going third party, yet at the same time rumors of them releasing two new consoles. Go figure. We also tackle the latest additions and deparutes for Xbox Game Pass, Disney investing into Epic Games, Persona 3 Reload sales, Final Fantasy XIV beta news for Xbox, a new Pinball M table, and Acquire getting acquired! All that plus reviews!0:00 - Intro/Kunal15:17 - News34:53 - Pixel Noir - SWDTech Games (Aki/Bri)48:42 - Brain Show: Party Quiz - Simplicity Games (Bri)54:35 - Ninja Kidz: Time Masters - Selecta Play (Jacob/Bri)1:07:21 - INDIKA Demo - Odd Meter, 11 bit Studios (Bri)1:13:01 - Edge of Realtiy - Moon Eclipse, Sometimes You (Aki)1:18:41 - Dr. Frank’s Build a Boyfriend - Heiden Games, Ratalaika Games (Jacob)The show ends with a track from the Pixel Noir Arranged Album from Mustin!1:26:25 - Mustin - Bounty Huntin’ (Pixel Noir)https://www.swdtechgames.com/https://store.steampowered.com/app/754320/Pixel_Noir/https://www.simplicitygames.pl/en/https://twitter.com/SelectaPlayhttps://odd-meter.com/https://11bitstudios.com/https://www.sometimesyou.com/https://www.heiden.moe/https://www.ratalaikagames.com/https://mustinenterprises.bandcamp.com/https://pixeltonemusic.bandcamp.com/album/pixel-noir-arranged-albumhttps://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://store.streamelements.com/thesmlpodcastALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

CSHC Sermons
Clip of the Week-”God Delivers” Brother Thomas Mustin

CSHC Sermons

Play Episode Listen Later Nov 22, 2023 34:11


Clip of the Week-"God Delivers" Brother Thomas Mustin In Camp Meeting 1993 Bro. Thomas Mustin declares himself a product of Sis. Fannie Rodgers preaching, potentially from the back of a wagon, in 1914 in Montgomery, Alabama. About 35 years after this young lady's preaching, Bro. Thomas' father was sanctified, and then about 20 years later Bro. Thomas made his consecration. He uses Hebrews 11 to highlight God's plan to redeem mankind. Referencing Abraham, Isaac, Joseph, Moses, the Passover, deliverance from Egypt, Caleb and Joshua, the walls of Jericho, Rahab, and Daniel and finally the birth of Jesus, he makes the case that God can deliver from sin in every circumstance of life. Brother David Cosby

The SML Podcast
The SML Podcast - Episode 921: Goodbye Peaches

The SML Podcast

Play Episode Listen Later Nov 18, 2023


Download Episode 921 – We’ve got a ton of news, a ton of reviews, and some goodbyes, so let’s get going!The show kicks off with Jacob Garner, Bri Galgano, and Aki all on hand to chat about the past two weeks of our lives (RIP Peaches the Cat & my grandmother) and tons of gaming news. We cover the Steam Deck OLED, the announcement that GTA VI exists, the newest additions and departures for Xbox Game Pass, new titles joining the PlayStation Plus Game Catalog, a Zelda movie, PS5 shipments, a studio shutdown, some delistings, and tons more. Plus reviews including a visit from Pernell Vaughan!0:00 - Intro/News37:25 - Call of Duty: Modern Warfare III - Sledgehammer Games, Activision (Jacob)45:35 - Tourist Trap - Tragico Media (Bri & Aki)56:54 - Excessive Trim - Panda Indie Studio, eastasiasoft (Bri)1:00:56 - Lily in Puzzle World - Derik D.F, eastasiasoft (Bri)1:09:15 - Motorcycle Mechanic Simulator 2021 - Play2Chill, Ultimate Games (Jacob)1:15:32 - GUNHEAD - Alientrap (Pernell)1:27:06 - Low Story - Engin Baştürk, Dolores Entertainment (Aki)1:33:33 - Nickelodeon All-Star Brawl 2 - Ludosity, Fair Play Labs, GameMill Entertainment (Pernell)1:50:27 - DreamWorks All-Star Kart Racing - BamTang Games, GameMill Entertainment (Jacob)1:56:56 - Jumanji: Wild Adventures - Cradle Games, Outright Games (Jacob)The show ends with some goodness from our good friend Mustin to celebrate the release of Super Mario RPG!2:01:54 - Mustin - Fight Against Kajidoh (feat. Jon Delvaux) (Super Mario RPG)https://www.sledgehammergames.com/https://www.activision.com/https://tragico.media/https://arabongdev.weebly.com/https://www.eastasiasoft.com/https://twitter.com/derikdfhttp://play2chill.com/https://ultimate-games.com/http://www.alientrap.ca/http://www.alowstory.com/http://doloresentertainment.com/http://ludosity.com/https://fairplaylabs.com/https://gamemill.com/https://www.bamtang.com/https://www.cradlegames.com/https://outrightgames.com/https://mustinenterprises.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://store.streamelements.com/thesmlpodcastALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

A Gamer Looks At 40
Ep 92 - Side Quests Vol 7: A Series of Intros and Hellos

A Gamer Looks At 40

Play Episode Listen Later Nov 6, 2023 85:29


Whenever I get the opportunity to chat with people about games, the conversation rarely stays on topic. Invariably, my guest and I start jibber-jabbering about all sorts of gaming related topics. In this action packed addition to my Side Quests series, we learn the backstories of a few of my favorite guests from the last four months of podcast interviews. Volume 8 is coming next week!STARRING (all handles from Twitter X)Dan aka Captain Gingerbeard (@ScurvyBay)Joe of SNES is Life Podcast (@SNES_is_Life)Matt of the Backlog Busters (@backlog_busters)Mustin, music producer (@Mustin)Rigney of the Reliving Retro Podcast (@Reliving_Retro)Robert P. Ottone, author of The Triangle (@RobertOttone)Ryan aka @Retro64__, Designer and artist for @SmashRemix, @Mother_Encore, @mother__squared, and @MotherForeverSam of the RetroLogic PodcastMy Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-DSupport the show

A Gamer Looks At 40
Ep 85 - Earthbound Part Twoson: Moments and Mechanics

A Gamer Looks At 40

Play Episode Listen Later Sep 11, 2023 69:05


Fuzzy Pickles! The first time a diminutive photographer stopped my game to take a snapshot of my team, I felt two things: joy and minor annoyance. Joy because it was a charming moment of connection for my crew and annoyance because I'm a modern gamer dad who has precious seconds to spare. But regardless of where I land, it was a big moment.On Part 2 of our ongoing Earthbound saga, my friends and I discuss their favorite moments, the great (and not so great) in-your-hands play and some odd side diversions more than worth your time and attention. STARRING (all handles from Twitter)Celeste (@faeriecrypt) of Another Zelda Podcast (@AnotherZeldaPod)Dan aka Captain Gingerbeard (@ScurvyBay)Ian aka @teacherbloke85Kyle VonKubick (@obeykube) of Read Only MagazineLucas White (@HokutoNoLucas)Michael K Hughes (@KaidanXain) of the Capes and Junk Podcast (@GamesAndJunk)Mike Albertin of Games My Mom Found (@mom_found)Mustin, music producer (@Mustin)Rigney of the Reliving Retro Podcast (@Reliving_Retro)Robert P. Ottone, author of The Triangle (@RobertOttone)Sam of the RetroLogic PodcastSONG COVERSEarthbound Town Medley - Acoustic/Classical Guitar Cover by Super Guitar Bros - https://www.youtube.com/watch?v=koX4XLkB5sYBecause I Love You: Earthbound [Tenor Sax Cover] by Sab Irene - https://www.youtube.com/watch?v=opoR2v6xoM0My Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-DSupport the show

A Gamer Looks At 40
Ep 84 - Earthbound Part Onett: An Introduction Into a Strange New World

A Gamer Looks At 40

Play Episode Listen Later Sep 4, 2023 97:52


When Earthbound landed on American shores in 1995, nobody knew quite to make of it. In an RPG landscape where Final Fantasy 6 and Chrono Trigger ruled supreme, a silly game about farts and fuzzy pickles didn't garner much interest. At least according to the marketing. Fast forward nearly 30 years, and Earthbound has grown from 16 bit outcast to the stuff of legends. On this initial decent into the heart of Giygas, a cast of 12 intrepid explorers share their initial impressions of the game, the aforementioned marketing, and how the game hits us now as world weary adults.  STARRING (all handles from Twitter)Cat Blackard (@NeonFeline) of the Mother, She Wrote Podcast (@EarthBoundPod)Celeste (@faeriecrypt) of Another Zelda Podcast (@AnotherZeldaPod)Dan aka Captain Gingerbeard (@ScurvyBay)Ian aka @teacherbloke85Kyle VonKubick (@okaykube) of Read Only MagazineLucas White (@HokutoNoLucas)Michael K Hughes (@KaidanXain) of the Capes and Junk Podcast (@GamesAndJunk)Mike Albertin of Games My Mom Found (@mom_found)Mustin, music producer (@Mustin)Rigney of the Reliving Retro Podcast (@Reliving_Retro)Robert P. Ottone, author of The Triangle (@RobertOttone)Sam of the RetroLogic PodcastSONG COVERSEarthbound Town Medley - Acoustic/Classical Guitar Cover by Super Guitar Bros - https://www.youtube.com/watch?v=koX4XLkB5sYMy Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-DSupport the show

The Living Numbers Podcast with Tony Rambles
E. 97 Mustin: How Does A Faithful Band Leader Find Clarity In Life?

The Living Numbers Podcast with Tony Rambles

Play Episode Listen Later Sep 4, 2023 85:37


This week We count it up with Mustin, a composer and producer for one of my favorite bands, The One Ups. He throws down these 3 takeaways for you:1. When you find your thing, whatever it is, it'll come naturally. Trust it!2. Even though you're great at what you do, you may not always get the recognition and accolades (maybe you crawled so that someone can run). Don't give up, persevere.3. Often times when you're shifting gears in life, you'll need to bet on yourself. That's a chance worth taking!Of course we close with our 3 Whats which you don't want to miss. Thank YOU for listening! Subscribe - https://podcasters.spotify.com/pod/show/thelivingnumberspodcast/subscribe Mustin link - https://theoneups.com , https://mustinenterprises.bandcamp.com/ 1:38 Introducing Mustin of The One Ups (band) 3:22 Finding Your Calling Early In Life 13:00 Joining The Band Created The Music Opportunity 19:27 Becoming A Musical Pioneer: The Ups & Downs 1:00:16 Betting On Yourself 1:09:37 3 Whats: Unpopular Opinions, Alternate Reality & Sound Advice 1:23:15 Where To Find Mustin --- Send in a voice message: https://podcasters.spotify.com/pod/show/thelivingnumberspodcast/message

The SML Podcast
The SML Podcast - Episode 899: The LangolEARS

The SML Podcast

Play Episode Listen Later Aug 26, 2023


Download Episode 899 – It’s a PartyCast with a whole bunch of games to discuss so let’s get this Party started! The show kicks off with Pernell Vaughan and Chris Taylor on hand to welcome Andy Sperry to his first recording! We have new blood on the show so of course we just talk about old things like The Langoliers. Rememeber THAT movie? Yeah, we talk about it. We also talk about Perfect Strangers and Godzilla and Mothra. Then Big Adam Chase shows up to hang out and we dive into reviews. Then after Adam’s review we chat AEW ALL IN for a little and I just wanted to mention that in the writeup. WRASSLES! 0:00 - Intro/PartyCast 11:14 - Blasphemous II - The Game Kitchen, Team17 (Pernell) 23:50 - New Star GP - New Star Games, Five Aces Publishing (Adam) 42:20 - Somerville - JUMPSHIP (Andy) 50:38 - Chrome Wolf - MAGITEC, KEMCO (Chris) 1:04:15 - The Life of a Magical Circle - Solideo (Andy) 1:13:46 - The Dragoness: Command of the Flame - Crazy Goat Games, PQube (Pernell) 1:27:16 - Xtreme Sports - WayForward (Chris) The show ends with some Perfect Strangers goodness from the one and only Mustin! Rise and fall! 1:40:25 - Mustin - Nothing’s Gonna Stop Me Now (Perfect Strangers) https://thegamekitchen.com/ https://www.team17.com/ https://www.newstargames.com/ https://jumpship.co.uk/ https://www.kemco-games.com/ https://twitter.com/solideo_games https://crazygoat.games/ https://pqube.co.uk/ https://wayforward.com/ https://mustinenterprises.bandcamp.com/ https://www.keymailer.co/ https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112 https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwK https://twitter.com/theSMLpodcast/ https://www.facebook.com/theSMLpodcast/ https://store.streamelements.com/thesmlpodcast ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW #PS5 #Xbox #Switch #Keymailer

The SML Podcast
https://www.facebook.com/Retromodrob https://stray.game/ https://annapurnainteractive.com/en https://…

The SML Podcast

Play Episode Listen Later Aug 12, 2023


Download Episode 896 – News, reviews, and SML makes a new Facebook friend on this episode of SML!The show kicks off with Jacob, Aki, and Bri on hand to welcome Retro Rob to the show! Who is Retro Rob? We ask that same question and it turns out he’s a really cool guy who like video games and retro stuff and talking, so it seems like a great fit for him to join the show and chat with us for a spell! We also cover news of the week including PS Plus additions, Baldur’s Gate III, Killer Instinct, Red Dead re-release, a WrestleQuest delay, and more! Plus reviews!0:00 - Intro/Retro Rob Chat42:58 - News of the Week1:11:54 - Stray - Bluetwelve, Annapurrrrna Interactive (Bri, Aki, Jacob)1:22:38 - Night Reverie - Somber Pixel (Jacob)1:26:36 - Fluffy Milo - Team Homemade Puzzle, eastasiasoft (Aki & Jacob)1:30:03 - Astro Flame: Starfighter - Satur Entertainment, Sometimes You (Jacob)1:32:59 - Saints Row: A Song of Ice & Dust - Volition, Deep Silver (Aki)1:40:28 - Vegas Tales - FMV Interactive (Jacob)The show ends with a track from our good friend Mustin off of his new Loot Bag album on Bandcamp! GET IT!1:50:26 - Mustin - Soul Swatter (Animal Crossing)https://www.facebook.com/Retromodrobhttps://stray.game/https://annapurnainteractive.com/enhttps://www.somberpixel.com/https://www.eastasiasoft.com/http://satur.biz/https://www.sometimesyou.com/https://www.volitiongames.com/https://www.deepsilver.com/https://www.fmvinteractive.com/https://mustinenterprises.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://store.streamelements.com/thesmlpodcastALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

The Pacific War - week by week
- 88 - Pacific War - The Mysterious Battle of the Pips, July 25 - 1 August, 1943

The Pacific War - week by week

Play Episode Listen Later Jul 31, 2023 41:21


Last time we spoke about the allied drive to Munda and General Sasaki's major counter offensive. General Wing began the drive upon Munda Point, but General Sasaki predicted many of the routes the Americans would take and ordered his forces to create tedious roadblocks and defensive positions to foil their advances. The allied progress was brutally slow, despite having the enormous advantage in artillery, naval and aerial bombardment support. The Japanese pillboxes were proving to be devastating to the allied infantry, requiring tanks to be brought over to New Georgia. When things began to halt, suddenly General Sasaki performed a counter offensive seeing a daring attack directed at the headquarters of the 43rd division. The attack nearly broke the lines of communications, but luckily the Fijian commandos outperformed the japanese at their own game of night fighting. Lastly the IJN suffered terrible losses to allied aircraft collapsing their reinforcement efforts. This episode is the Mysterious Battle of the Pips Welcome to the Pacific War Podcast Week by Week, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about world war two? Kings and Generals have an assortment of episodes on world war two and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel you can find a few videos all the way from the Opium Wars of the 1800's until the end of the Pacific War in 1945.  The battles in New Guinea and New Georgia were particularly bloody, in all honesty things had begun to really escalate when you look at it from a numerical point of view. Over on Green Hell, General Savige had just seized Mubo, the Pimple, Green Hill and Observation hill taking them out of Japanese hands. The Japanese had withdrawn to Komiatum while simultaneously trying to defend the Bobdubi ridge area against Brigadier Hammer's 15th brigade. General Savige, still unaware Salamaua was not the main target and in fact was being used as a deception to cover for Lae, continued his offensive, hoping to drive the enemy north of the Francisco River. Over on the other side, General Nakano's 1st battalion of the 80th regiment had managed to  push Companies B and A off their ambush position on the Bench Cut Track. They were forced to withdraw towards Gwaibolom by July 10th. Meanwhile to the south Major Warfe launched an attack along Goodview junction. Captain Wally Meares of C platoon marched up Stephens Track while Captain John Winterflood's B platoon took Walpoles track. Lt Hugh Egan created a blocking position using just 7 men around 800 meters south of Goodview Junction. The platoons went to work advancing down the steep ridges dislodging Japanese from outposts. Captain Meares platoon were continuing along the Stephens track when they suddenly encountered strong resistance from some Japanese who took a position along the Tambu Saddle which is at a junction between Stephens track and the Mule track. After engaging the Japanese, the platoon was forced to bypass them moving along the Mule track towards the Komiatum track where they ran into more Japanese. Meares men killed 13 Japanese on the Mule track before deciding to withdraw back to the Stephens track and dug in. The Japanese had surprised Warfe's men. The forces they were running into were mainly the 1st and 2nd companies of the 66th battalion along with Araki's HQ staff who had been on the run from Mubo to Komiatum. The Japanese tried to press on with a counter attack aimed at Winterflood's B platoon. The Japanese tossed mortar and machine gun fire, but received terrible losses to the commandos, forced to pull back up Walpole track. The next day Warfe ordered Winterflood's platoon to make a frontal assault, but quickly found themselves pinned down by machine gun fire and during the night received a heavy counter attack that forced them to dig in. The Japanese continued to block the way, covering their withdrawal further east, but all the mayhem prompted General Savige to relieve the commandos by tossing up companies C and B of the 2/5th who adopted the name Bennett force as they were led by Captain Cam Bennett. The rest of the 2/5th marched up the Buigap. Meanwhile General Herring was dealing with a supply issue for the 3rd Australian division. The 3rd division was too far from the coast and thus had been relying on supply via airdrops, which we have seen during this series to not be particularly accurate and quite inadequate. The supply problems mounted more when the decision was made to target Lae as such a campaign required building up reserve dumps. Warfe's men were critically low on supplies; the 58/59th had nearly used up all the supplies they received, being brought up via the Missim Track and from airdrops. Getting further and further away from the source of supplies and with declining carrier capacity, Warfe's men were reaching starvation point. Further back, Companies A and C of the 2/6th battalion got drafted the job of moving the supplies from Mubo to Buigap creek. General Herring considered it extremely difficult, but not impossible to maintain further units in the Salamaua area, if they were closer to the coasts. To solve the problem General Herring designated Tambu Bay as a new coastal base for supplies and it would also help as an artillery position. And thus, the 3rd battalion, 162nd regiment of Major Archibald Roosevelt landed at Nassau Bay back on July 12th commencing with their coastal advance. They were accompanied by Brigadier General Ralph Coane's artillery that had landed prior to them. Yet their advance would begin in an extremely confused and chaotic manner. The question of command was at the core of the issue, General Fuller had decided to separate units such as Archibald Roosevelts from the MacKechnie Force, and thus they were now placed under the command of the Coane Force. General Herring was forced to intervene, placing the Coane Force under General Savige. At the same time, Colonel MacKechnie was relieved of his command because Fuller felt that he had favored the Australians over the Americans. To dig depper into this mess, what occurred was General Savige and Colonel MacKechnie were both unaware that two-thirds of the 162nd regiment had been allocated to the Coane Force when General Herring sent the a confusing message to try and clarify things “all units MACK force are under operational control of 3 Aust Div”. Troubles began at Moten ordered Major Roosevelt to advance north, but Roosevelt had also been told by General Fuller that he was not under Australian command. Thus Roosevelt bluntly replied to Moten “For your information I obey no orders except those from my immediate superior”. Then MacKechnie tried to smooth things over with Moten when he was informed of Fuller's position. He apologized for Roosevelt's message, and tried to speak about how great all the Australian/American cooperation was going. Fuller and Herring then tried to clarify the situation by placing the Coane Force under General Savige, but Fuller also decided to dismiss MacKechnie, mostly because he had relinquished command of his men to the Australians and thus had failed to protect American interests. As I say on my personnel channel, often when talking about China's Warlords in the 1920's, this is some kindergarten bullshit. Back to the action at hand, the Coane Force was being aided by a Papuan company who were scouting ahead of the Americans. They managed to confirm that Tambu Bay and the Dot Inlet were occupied and fortified by the Japanese. A platoon of the 5th Sasebo SNLF and the 3rd battalion, 66th regiment were holding a position on Tambu Bay while the remnants of the 3rd battalion, 102nd regiment were on a ridge overlooking the bay, which would later be named Roosevelt Ridge. On July 18th, Roosevelt led the troops with Companies L and I taking the lead, guided by two Papuan platoons. L Company with a Papuan company advanced along an inland track while K Company likewise did so along the coast. K Companies's Papuan guides hit a Japanese outpost south of Boisi on July 18th. On the morning of the 20th, the Papuan platoon managed to kill four Japanese before K Company helped destroy the outpost. By the 20th they seized Boisi and Roosevelt with the others approached the Tambu bay. Roosevelt had Coane's artillery support, they brought up four 25 pounders of the 2/6th Australian field regiment originally placed at Nassau Bay along with 2 batteries of the 218th American field artillery battalion, 8 75mm guns from north Salus, a battery of the 205th American field artillery battalion and 4 105mm guns. Under the cover the artillery they attacked the enemy, but they were met with heavy mortar fire coming from Roosevelt Ridge. Roosevelt Ridge extended westwards from the sea for nearly 2000 yards, forming kind of bulwark that shielded the northern end of Tambu Bay. Thus Tambu Bay could not be secured unless the ridge was taken first. The Australian broadcasting commission correspondent, Peter Hemery described the ridge like this “a piece of old style razer blade jutting into the sea”. According to some Japanese sources they had this to say of it “The area around Boisi had a lay of land most suitable to the arrest of the enemy advancing northward along the coast” General Nakano had also decided to reinforce the ridge with 250 men of the 1st battalion, 115th regiment, but of course this came at the coast of Salamaua's defense. By this point the bulk of the 102nd regiment was at the Malolo-buang coastal area and the bulk of the 115th regiment, the 2nd Maizuru SNLF, two companies of the 5th Sasebo SNLF and the 14th field artillery regiment were at Salamaua, around 150 men in total. On the other side, after the fall of Mubo Brigadier Moten had the men advance north. The Bennet Force took over Goodview Junction; Companies A and D of the 2/5th advanced to Mount Tambu. Mount Tambu was the highest feature along the route between Mubo and Salamaua. It consisted of a series of razorback ridges covered in dense jungle, ideal for camouflage pillboxes. Its area was defended by roughly 700 Japanese from the 2nd and 3rd battalions of the 66th regiment led by Lt Colonel Fukuzo Kimura and Major Sakai Sugiyama. On July 16th, Captain Mick Walter led 60 men of Company A up the steep track leading to the south crest of Mount Tambu. Walter led the men to storm the two forward knolls, taking the Japanese by complete surprise. The two knolls were captured, but during the night the Japanese counterattacked in force. The Japanese crawled up the knolls through some heavy undergrowth before they unleashed mortars and mountain gun fire. Walters men however had captured some Japanese pillboxes upon the two knolls and thus the turn tables. 8 counterattacks were tossed at Walters men, each repulsed with heavy losses, around 39 casualties for the Australians and 350 for the Japanese. The following day, D company came up to help the Australian defenders, bringing much needed mortars. They dug in on a knoll around 300 yards back on the track. Alongside D company also came much needed supplies and an additional platoon to reinforce his men who he deployed on his western flank.  On July 18th, Walter ordered an advance going northwest in an attempt to secure the southern portion of Mount Tambu. The advance was spearheaded by Lance Corporal Jackson who alongside his comrades tossed grenades into a Japanese pillbox. Jackson then stormed inside killing 3 Japanese with this Tommy gun. Alongside Jackson, mortar and mountain gun fire aided Walters men to gain 80 additional yards, securing the southern portion of Mount Tambu. They could advance no further however as it became much more difficult from this position as the Japanese basically were encircling them upon razer back ridge to their north. Walter would write later on “we dug in on the new ground and shortened our perimeter to the narrowing plateau”. For this action the Australians paid with 6 lives, 13 wounded while the Japanese lost 82. At this point Walter had D company with one of his platoon holding the western flank; A company held the northern knoll and two platoons from D company held the eastern knolls. The Japanese had been devastated, losing hundreds of men and allied artillery was becoming a nightmare. Captain Newman's C Company of the 162nd battalion had come to a junction of the Buigap and Bui Eo. From there a reconnaissance patrol found suitable artillery positions northwest of the junction. With the help of native carriers and 80 men of the 2/6th battalion, two guns were hauled over the Buigap track and by July 17th another 4 guns of the American 218th battalion were hauled up from the southern arm of the Bitoi river to Green Hill. From these positions the allies could smash multiple Japanese defensive positions. General Nakano realized Mount Tambu was an essential component of General Muroya's defensive line so he sent the remainder of the 3rd battalion, 66th regiment to reinforce Colonel Araki's men. Then during the early hours of July 19th a large earth tremor startled the Australian defenders. It was the prelude to an assault led by Captain Kunizo Hatsugai's 9th company of the 66th regiment. They had crept up silently managing to get behind the southern knolls then suddenly charged up under the cover of darkness. But the defenders had their guard up and were not taken by surprise. A Bren gunner managed to knock out one of the Japanese raiders machine guns with a lucky hit in the dark. As the Japanese scrambled to try and recover it they were met with fire causing severe casualties. The Japanese surprise attack was a failure, forcing them to withdraw by first light, leaving 21 dead across the knoll. While this raid was occuring, Walters men were also repelling a series of attacks against the Northern Knoll. During these attacks, Walter was injured. Luckily for Walter and his company, they were relieved on the 19th by D Company. Another American unit, C Company of the 1st battalion, 162nd regiment led by Captain Delmar Newman also arrived to take up a position on the southern knolls. Until july 23rd, the Australians limited their actions to patrols. On the 20th, Bennet led a patrol making contact with a strong Japanese position on the Walpole track; Another company led by Morse found a Japanese position in the Goodview area dug within 100 yards of their own. Meanwhile the Japanese also limited their actions to a few patrols proding Mount Tambu for weaknesses.   On July 23rd Moten ordered the 2/5th battalion to attack the remaining Japanese positions on the Tambu Knoll, but it was the most heavily fortified yet. Basically it was like a castle keep, complete with a ravine for a moat, near vertical walls and deep tunnels going through the knoll. Mount Tambu's peak held  10 log reinforce bunkers connected by the tunnels which could shelter half a battalion or so. They also had a chain of weapon pits set up on lower ledges. Later on when investigating the entire system, the allies found weapon pits to be around 4 logs thick, interconnected by crawl trenches. Many of these weapon puts had been carefully sited within the roots of large trees, making them impervious to allied artillery fire. The tunnel entrances were dug into the side of the peak directly behind the defensive positions, allowing the defenders to storm out from their shelters underground within seconds. It was these kind of ingenious defensive works that would be built upon later on in the war to create absolute nightmares for the allies.   Moten had not carried out a thorough reconnaissance of the Japanese positions prior to ordering the attack and thus many of his subordinates elected to make a frontal assault instead of encircling them. D company took the center for the frontal attack while to the left were the 16th platoon led by Sergeant Alvin ‘Hungry' Williams and the 18th platoon led by Lt Bernard Leonads; and A company advanced along a Caffins track heading for the western flank of Mount Tambu to try and cut off the main Japanese supply route going back to Komiatum. 15 minutes before they charged, Australian and American artillery and mortars fired upon Mount Tambu. Two Australian mountain guns fired 90 rounds while the 4 75mm American guns fired 60 per gun from Green hill. D company began their attack around midday, trying to drive a wedge between two lines of pillboxes. Corporal John Smith laid cover fire as Captain Lin Cameron crept forward, getting within 15 yards of the pill boxes on the left side of the track. Cameron counted around 7 pill boxes in two lines of defense going across both sides of the track. The steep slopes on both sides gave little venues of approach, allowing around just a platoon at a time. There was also sharpened bamboo pickets on the left flank, leading Cameron to believe that an attack was expected there.   The Japanese knowingly let two platoons reach their line of forward pillboxes before unleashing hell upon them. The casualties were terrible. As Cameron recounted, “we were within 20 meters of the enemy bunkers before all hell let loose”. One of the men in the forward sections was killed outright, Cameron was wounded, his right elbow was shattered by a machine gun bullet. As he saw his men hesitate, he screamed out “forward! Get stuck into them!” With his right arm now useless and his eyesight dimming, Cameron handed command over to Lt Martin. Despite the horror, the Australians pressed on. Corporal Carey led his depleted platoon forward in a great dash and swept the outer ring of the Japanese pillboxes. On his left were Leonards men who stormed two pillboxes before heavy enfilade fire pinned them down. Then the 17th platoon led by Corporal John Smith charged up Mount Tambu from behind with their bayonets fixed. Smith screamed out “follow me!” as he charged. 3 other men out of the 11 managed to keep up with Smith, but soon Japanese grenades began to rain down on them. The grenades caught them just as they passed a third line of pillboxes. Smith was hit, but he kept charging and when he reached the peak of Mount Tambu with his back to the enemy he screamed “come on boys! come on boys!”. Without additional support and with no indication A company were making progress over on the left flank, the 4 men on the peak were forced to withdraw. The gallant Smith had to be dragged down and would die from severe wounds two days later. Smith was decorated for bravery in Syria in 1941, when he cleared out 3 machine gun nests at a roadblock and despite being wounded during the battle of Wau he still had gas left in the tank for some more.   Scouts had made their way towards the Tambu saddle track and spotted Japanese soldiers, around 125 of them a full company or so. The scouts quickly realized they were outnumbered, thus when the artillery began to open up and Walter's company moved in for the attack across the saddle, no sooner then they started the enemy halted them in their tracks. Walter had no choice but to withdraw around 500 yards south east as the Japanese were too strong. Walter's inability to make progress in the west ultimately ruined the entire attack. Despite the defeat, Companies A and D had done very well against such a heavily fortified position.   Meanwhile, Warfe and his men were marching when they discovered Ambush Knoll had come back under the hands of some Japanese from the 2nd battalion, 66th regiment. On July 15th, Warfes commandos launched an attack, with C Platoon performing a frontal assault along the narrow ridge top track. There were 16 men in the attack and they found themselves face to face with well dug in Japanese. The Japanese were behind a bamboo barricade with some pillboxes scattered about. The platoon got within 50 feet of the main barricade, but the Japanese fire was too much and casualties were mounting quickly. Meanwhile B Platoon was maneuvering around the Japanese eastern flank. At 5:30 B Platoon began attacking the eastern side of the knoll. The men got behind an enemy pillbox covering the track from Orodubi, but the Japanese quickly saw the Australians and began tossing grenades at them. Despite the resistance, B Platoon managed cut off the Japanese supply line to Ambush Knoll. With their supply lines cut the Japanese were forced to withdraw   With Ambush Knoll back under allied control, Brigadier Hammer ordered A company of the 58/59th battalion to depart Gwaibolom and attack Orodubi from its southern flank. Even with the help of the 58/59th company, the commando's yet again failed to dislodge the Japanese. On the night of July 19th, fresh troops of the 1st company, 80th battalion used the light of the full moon to come up the ridge. This became a staging point for them to attack Ambush Knoll, seeing artillery fire beginning in the morning to support their attack. Warfe's commandos were manning the trenches on Ambush Knoll, turning the tables on the Japanese and inflicting heavy casualties upon them. The Japanese were forced to retreat. The next day Warfe reinforced Ambush Knoll with two Vickers guns, which gave the Japanese a nasty surprise when they attacked again. On the 20th, the Japanese opened fire with mortars and artillery before charging the ridge. They managed to get as far as to cut the Australian lines of communication, but were ultimately repealed once again. Over 14 consecutive attacks would be made on the 20th, and even more on the 21st, but it all came to nothing, Warfe's commandos held their ground. Facing such pressure from the Japanese, Hammer still felt the greater weight of their attention was directed at Bobdubi and not towards Tambu, believing it to all be a consequence of Moton's lack of progress. General Savige decided to order Motens 2/6th battalion to take responsibility over Bobdubi ridge. The 2/6th then came across the Japanese rear near the slopes of Ambush Knoll and began harassing them. On the 22nd the Japanese tried yet again to attack Ambush Knoll, but were beaten back firmly, forcing them to finally withdraw to Sugarcane Ridge. By July 23rd, Warfes' exhausted commandos earned a relief by the 2/6th and were sent to relieve A company at Gwaibolom, while A company advanced north. The 2/6th likewise would advance north. But now we are moving away from the troubles of New Guinea and heading back up north to the frigid Aleutians. After the successful seizure of Attu, now Admiral Kinkaid and General Buckner needed to plan the invasion of Kiska. Kiska was the last Japanese bulwark in the Aleutians and held an incredible underground city. There were miles of tunnels, buried ammunition dumps, barracks,  3 hospitals, dental clinics, mess halls, machine shops, warehouses, photo labs, telephone rooms, all shoved and shored with wood. Ventilation pipes connected the maze of caves and tunnels, with Japanese troops wearing great fur lined coats busy at work. The Americans had experienced hell, on Attu, over 2872 Japanese had been killed or committed suicide, just 28 men were captured and it cost 549 american lives, 1148 wounded and nearly another 2000 ill or battered by harsh climate. The American leadership expected Kiska to be another hellscape and did not want to come at it lightly. The 7th division led by Brigadier General Archibald Arnolrd, Buckner's 4th regiment, the 87th Mountain infantry regiment, the 13th Canadian Brigade, consisting of the 6th Canadian division led by Major General George Pearkes, the Canadian Fusiliers regiment, the 1st battalion of Winnipeg grenadiers, the Rocky Mountain rangers regiment and e Regiment de Hull along with the 1st Special Service Force led by Colonel Robert Frederick were to be part of the invasion of Kiska, codenamed Operation Cottage. Unfortunately, the actual invasion will not be happening in this episode, you will actually have to wait  weeks for that one, but I just so happened to have recently done a podcast with a Canadian Military Historian named Brad St.Croix from the Youtube channel OTD Military History, the same gentleman who I interviewed for this series about the battle of Hong Kong. The podcast we recently did was on the Canadian experience of the Pacific War and the battle of Kiska is 1/3rd of it, so if you are, impatient and want to learn some neat stuff about how Canadians had to change their entire military organization and use American equipment for the battle of Kiska, check out my Youtube channel, the Pacific War channel for the full episode.  Now the last time we spoke about Kiska, the Japanese were forced to perform a bit of a miracle to evacuate their boys. After Attu had fallen, Rear Admiral Akiyama Monzo alongside 6000 men were ordered to evacuate Kiska. To try and do this, the Japanese began by sending 13 I-class submarines of the 1st submarine squadron of Rear Admiral Kouda Takeo. Despite these Type C submarines being enormous in size, they could only carry around 150 men per trip, thus it would have took 40 successful journey's to evacuate the entire Kiska garrison. With the US Navy fully decked out with sonar, this was not going to be a walk in the park. The efforts had begun on May 27th and by July, the submarines had managed to get 800 men safely back to Japan, but lost 300 due to american attacks.  Meanwhile Admiral Giffen had a considerable armada to work with consisting of a trio of older battleships; the Mississippi, Idaho and New Mexico, a quintet of cruisers; Louisville, Portland, San Francisco, Santa Fe and Wichita and 9 destroyers. He was ordered to bombard Kiska who already had been smashed with aerial attacks all throughout June and early July. On July 6th, Giffen steamed towards Kiska with 4 cruisers and 4 destroyers and bombarded the island for 22nd minutes causing a handful of casualties. It was not all that impressive, but it convinced Admiral Kawase that the Americans were about to invade Kiska at any moment.Admiral Kawase Shiro realized the futility of the submarine effort and was forced to come up with a new plan. Kawase came up with a bold plan, he was going to wait for a night when a thick fog was occurring and would take a surface fleet to sneak over into the Aleutians to assault enemy warships and evacuate all the remaining men on Kiska in a single go. To be blunt, it was a dumb idea. The American warships were equipped with radar that would pick up any surface ship with ease despite any type of fog, but what was about to occur can only be described as spectacular and bizarre.  Rear Admiral Kimura, the victor of the battle of the bismarck sea, would lead the force and he had at his disposal Destroyer Squadron 1: consisting of Yugumo, Kazagumo, Asagumo, Akigumo, Usugumo, Hibiki (one of my favorite whiskeys), Shimakaze, Samidare, Naganami, Wakaba, Hatsushimo and light cruisers Abukuma and Kiso. In close support of these there was also a covering force consisting of heavy cruisers Nachi, Maya, light cruiser Tama and destroyers Nokaze and Namikaze. The large convoy force departed from Paramushiro on July 7th with Takeo's 1st submarine squadron performing reconnaissance. The covering force departed Paramushiro on July 10th and by July 12th the fleet was around 500 miles south of Kiska. When they took up this assembly position, the sailors were in despair to see the fog was quite low. While it did not matter for warships with radar, Kimura knew full well what allied aircraft could do to his forces if they were not better concealed. Thus he elected to wait until the fog reappaered to cover his force. But the weather did not change, the skies remained clear forcing him to head back on July 15th. Meanwhile on Kiska, Rear Admiral Monzo was frantically ordering his troops to lay out a road from the underground base to the harbor piers to help facilitate the impending evacuation. All of the Japanese on Kiska felt an impending doom placed upon them. If the Americans landed first, it was all but over for them. Luckily, Japanese weather stations reported a dense fog would emerge over Kiska by July 25th, and unlike here in Montreal Canada, I guess these weather reporters are accurate. Kimura once again departed Paramushiro on July 22nd, accompanied by Admiral Kawase aboard cruiser Tama. Yet a few days prior, on July 19th, Admiral Kinkaid had ordered Admiral Giffen to bombard Kiska again. This time Giffen took a two pronged naval attack force consisting of battleships Mississippi and Idaho, cruisers Portland, Wichita, San Francisco, Louisville, Santa Fe and destroyers Abner Read, Farragut, Monaghan, Perry, Aylwin, Bache, Hughes, Morris and Mustin. Giffen's force reached Kiska on July 22nd and his ships smashed the island with 424000 lbs of high explosive shells. Just an hour later, a PBY suddenly detached with her radar 7 radar pips southwest of Attu. The PBY maintained contact for around 6 hours before low fuel forced her to return to base. These radar pips alarmed Admiral Kinkaid which was being reported in conjunction with a massive increase in Japanese radio activity on Kiska. Kinkaid believed a major Japanese fleet had just entered Aleutian waters, most likely a reinforcement convoy. Kinkaid immediately ordered Rear Admirals Giffen and Griffin to intercept the suspected enemy. However, by doing this he had also done something extremely favorable for the Japanese, he had left Kiska Harbor open and unguarded. Kinkaid dispatched a quartet of PT boats to try and provide a makeshift blockade, but the terrible weather forced the smaller vessels to return to port as trying to dash over to Kiska would probably see them all sunk. While this was occurring, Kimura's ships were traveling through the dense fog separately. The fog prevented the Americans from intercepting them initially, and having failed to make contact with the enemy, Kinkaid became nervous the Japanese might escape the blockade and ordered the force to return to Kiska at maximum speed on July 25th. The American ships dutifully turned back while Kinkaid sent the Oiler Pecos out to meet them for refueling. By dusk of the 25th, the American ships were around 90 miles from Kiska, when the fog had all but disappeared showing a cloudless sky. Kimura's vessels seeing their fog betray them, all reunited as a single force, now bearing 400 miles south of the American warships. At precisely 12:43am on July 26th the American warships picked up 7 strong radar pips around 15 miles northeast. It was Mississippi's SG radar that first picked them up, the American destroyers were actually unable to detect any pips on their radar due to the curvature of the ocean's surface at such a distance. The New Mexico, Portland, San Francisco and Wichita began picking up the same radar pips. The radar pips zigzagged across the sea surface, changing direction in much the same way ships attempting to evade detection might. The ships were being detected all at different angles, verifying to the Americans there were physical presences of some kind occupying definite points in space. On top of this, the immobile radar signature of Kiska's volcano at a range of 78 miles appeared clearly the entire time, verifying the validity of the pips moving with a fixed landmark. The radar pips converged 22,000 yards ahead of the Americans forcing them to spring into action. Admiral Giffen called for the entire fleet to turn left to intercept the pips on their southerly heading and in the hopes of foiling a possible torpedo attack. All of the American ships turned their guns to fire salvo's into the night. Great flame lances stabbed into the darkness as destroyers launched volleys of torpedoes and radar plotters frantically calculated salvo corrections. For 67 minutes the Americans tracked the 7 radar pips firing wildly at them. At 1:30am the Mississippi's log recorded zig-zags and a 20 degree course change, but not a single sailor saw an enemy ship. Cruisers San Francisco and Santa Fe registered shell splashes, but never an enemy target.  75 miles over on Kiska, the Japanese were watching a spectacle. From their point of view it was like a night-time light show over the horizon. By 2:22am the radar pips thinned, faded and vanished completely. During the morning surface ships and aircraft fanned out looking for wreckage, ships, floating papers, oil slick, anything to indicate something was even out there! The American warships reported no return fire, it was as if they faced ghosts. With a lack of fuel and ammunition, the US ships began refueling on the 28th and resumed their blockade of Kiska. What famously has become known as the battle of the Pips left the US Navy with a mystery that remains unsolved to this very day. The radar equipment was operating at times where there was a cloudless night with no fog, zero reasons for false radar echoes. An Aleutian crab fishing captain named Captain George Fulton may have solved the mystery in 1991 when he managed to duplicate the radar signatures observed during the battle by using his radar on a natural phenomenon common to the area. He presented his findings to the Alaska War Symposium in 1993 in a letter “I […] duplicated the Battle of the Pips using color radar. Sure enough there were blips on the tube and their density changed from red to orange to yellow and finally to black, providing an exact replication of the Battle of the Pips. What you described fits exactly the […] pattern of dense flocks of mutton birds or dusky shearwaters […] As mutton birds fly they veer left and right. This accounts for the zigzagging that was reported on the radar logs” Captain Fulton further went on to say how these huge flocks continue until they see large schools of fish, such as pollack. When the birds see them they begin landing on the sea surface then dive for their prey. This maneuver causes them to vanish from radar screens entirely. In the 1990s Aleutian fishing crews use this trait to locate large concentration of pollack, identifying the blips by their zigzagging motion and cast their nets accordingly. Were the Japanese saved by shearwater birds? Another answer came from the US Navy who officially stated that atmospheric echoes, a sort of phenomena caused the radar pips, that explanation has been highly contested. Its also been speculated that the American radar pips were 7 IJN submarines running reconnaissance. What we do know is Kimura made it to Kiska on the 28th undetected and unharmed while the US warships were enroute miles back. No American ships were anywhere near Kiska on the 28th. Admiral Kimura pulled the ships into Kiska anchorage and evacuated the entire remaining forces on the island, all 5183 men onto 8 vessels all within 55 minutes. The Japanese soldiers made sure to spend their last moments on the island setting up a plethora of booby traps. Four days later Kimura and Kawase were back in Paramushiro, successfully evacuating Kiska without firing a single shot. The Americans had no idea the evacuation occurred. In the words of one disgruntled American Colonel after the Kiska ordeal ““How I hate those bastards but I've got to give them credit for the most masterly evacuation by any army at any time and I'm not forgetting Dunkirk” I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. The drive to Lae and Salamaua rages on New Guinea as the American Navy in the frigid northern seas fought perhaps a ghost ship army. Or perhaps some pesky birds looking for tasty pollock saved the entire Japanese garrison on the island of Kiska. 

The Monster Island Film Vault
Episode 77: ‘Dinosaucers' (Ft. Michael Hamilton and Daniel DiManna)

The Monster Island Film Vault

Play Episode Listen Later Jul 13, 2023 174:43


Hello, Kaiju Lovers! MIFV MAX members Michael “The Man of Many Nicknames” Hamilton and Daniel “Godzilla Novelization Project” DiManna sponsored this Patreon episode on the semi-obscure ‘80s cartoon Dinosaucers, a comedy-action series about anthropomorphic alien dinosaurs battling each other. Sadly, Nate doesn't find it as cool as that description sounds, much to his guests' chagrin. The nostalgic Michael and ever-positive Danny make valiant defenses of the show—even when it gets culturally insensitive and a bit cringey. But then it has flashes of brilliance like when the characters travel to Japan and get in a pseudo-Godzilla movie and play a workout video from Chuck No-Wrist. You read that right! Episodes covered: “Dinosaur Valley,” “Sleeping Booty,” “The Truth about Dragons,” “Age of Aquariums,” and “Karatesaurus Wrecks.” Beforehand, Nate tries—and fails—to sneak past a Space Beastman to acquire the rare scotch for WHG3 and enlists H.E.A.T.'s super-spy, Monique Dupre, for help. Afterward, he and Jet Jaguar take the scotch to Nessie's Brasserie, where they meet an overeager Bonnie and H.E.A.T.'s techie, Randy Hernandez, and acquire a micro-SD card with evidence against Winter—that requires a password to avoid deleting the data! This episode was edited by Christopher Riner and Nathan Marchand. The prologue and epilogue, “Hijinks,” was written by Nathan Marchand with Michael Hamilton. Guest Cast Dani Cruz as Monique Dupre Olivia Reed as Bonnie Lass Daniel DiManna as N.I.G.E.L./Jet Jaguar Michael Hamilton as William H. George III Introducing Nelson Abrego as Randy Hernandez (Twitter: @NelsonAbregoVA) Additional music: “Controlled Jazz” by Mustin, Scott Peeples “Dinosaucers Theme” by Haim Saban and Shuki Levi “Chant My Name!” by Masaaki Endo “Bonnie Dundee” by Nesrality “Bonnie Mary Hay” by Newrality “Oh, Charlie Is My Darling” by Nesrality “Contravirt” by Jake Kaufman Sound effects sourced from Freesound.org, including those by InspectorJ. Check out Nathan's spinoff podcasts, The Henshin Men and The Power Trip. Read Kaiju Ramen Magazine (https://kaijuramenmedia.com/). We'd like to give a shout-out to our MIFV MAX patrons Travis Alexander; Danny DiManna (author/creator of the Godzilla Novelization Project); Eli Harris (elizilla13); Chris Cooke (host of One Cross Radio); Bex from Redeemed Otaku; Damon Noyes, The Cel Cast, TofuFury, Eric Anderson of Nerd Chapel, Ted Williams, Wynja the Ninja, Brad “Batman” Eddleman, Christopher Riner, The Indiscrite One, Jake Hambrick, Edwin Gonzalez, and Matthew Walsh! Thanks for your support! You, too, can join MIFV MAX on Patreon to get this and other perks starting at only $3 a month! (https://www.patreon.com/monsterislandfilmvault) Buy official MIFV merch on TeePublic! (https://www.teepublic.com/user/the-monster-island-gift-shop) This episode is approved by Cameron Winter and the Monster Island Board of Directors. Timestamps: Prologue: 0:00-9:15 Intro: 9:15-38:22 Main Discussion: 38:22-2:25:08 Episode 1: 38:25-1:01:36 Episode 11: 1:01:36-1:21:26 Episode 21: 1:21:26-1:34:57 Episode 33: 1:34:57-1:54:31 Episode 42: 1:54:31-2:25:08 Housekeeping & Outro: 2:25:08-2:46:04 Epilogue: 2:46:04-end Podcast Social Media: Twitter (https://twitter.com/TheMonsterIsla1) Facebook (https://www.facebook.com/MonsterIslandFilmVault/) Instagram (https://www.instagram.com/monsterislandfilmvault/) Follow Jimmy on Twitter: @NasaJimmy (https://twitter.com/nasajimmy?lang=en) Follow the Monster Island Board of Directors on Twitter: @MonsterIslaBOD (https://twitter.com/MonsterIslaBOD) Follow the Raymund Martin and the MIFV Legal Team on Twitter: @MIFV_LegalTeam Follow Crystal Lady Jessica on Twitter: @CystalLadyJes1 (https://twitter.com/CrystalLadyJes1) Follow Dr. Dourif on Twitter: @DrDorif (https://twitter.com/DrDoriff) www.MonsterIslandFilmVault.com #JimmyFromNASALives       #MonsterIslandFilmVault      #Dinosaucers            #80sCartoons  #nostalgia       #patreon          #MIFVMAX   #kaiju © 2022, 2023 Moonlighting Ninjas Media Bibliography/Further Reading: Dinosaucers Wiki. (https://dinosaucers.fandom.com/wiki/Dinosaucers_Wiki). “Dinosaucers.” IMDb. (https://www.imdb.com/title/tt0213341/). “Dinosaucers.” Wikipedia. (https://en.wikipedia.org/wiki/Dinosaucers). “History of Dinosaucers & Its Surprising Batman Connection, The.” YouTube. Uploaded by Secret Galaxy. (https://youtu.be/hCXt1NqErrA). “Western Animation / Dinosaucers.” TV Tropes. (https://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Dinosaucers).

Finding Mastery
How To Level Up Your Leadership with Chief of Navy Reserve - Vice Admiral John Mustin | Part 2

Finding Mastery

Play Episode Listen Later Jul 6, 2023 65:36


Welcome to PART TWO of our conversation with Vice Admiral John Mustin. If you missed part one of the conversation, I strongly recommend you go back and check that one out first. It's the episode immediately preceding this one in your feed.Episode Description:What is it like to lead 59,000 people? What if those people are spread out all over the world? What does readiness as a leader look like? Chief of Navy Reserve (CNR), Vice Admiral John Mustin, knows exactly what it's like and he leads with a singular, laser-guided priority in mind: warfighting readiness. When it comes to performing at the highest level, Vice Admiral Mustin is steadfast in his belief that individual performance is informed by both competence and character. We'll find out how he helps instill these traits in his force and the challenges that come with it. Vice Admiral Mustin has an extraordinary grasp on leadership philosophy, communicating effectively across large organizations, and using his civilian experiences to inform strategy within his military career – and he's generous enough to share some of his insights with us around both organizational and personal high performance. We covered so much ground in our conversation that we felt this episode was best shared in two parts. If you'd like access to the full conversation in one cohesive episode, you can view the episode in its entirety on YouTube right now. No matter when or where you tune in, we hope you enjoy this gem of a conversation with Vice Admiral John Mustin.-----You can WATCH this episode on our YouTube channel.Connect with us on our Instagram.For more information and shownotes from every episode, head to findingmastery.com.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Finding Mastery
How To Level Up Your Leadership with Chief of Navy Reserve - Vice Admiral John Mustin | Part 1

Finding Mastery

Play Episode Listen Later Jul 5, 2023 56:50


Welcome to PART ONE of our conversation with Vice Admiral John Mustin. What is it like to lead 59,000 people? What if those people are spread out all over the world? What does readiness as a leader look like? Chief of Navy Reserve (CNR), Vice Admiral John Mustin, knows exactly what it's like and he leads with a singular, laser-guided priority in mind: warfighting readiness. When it comes to performing at the highest level, Vice Admiral Mustin is steadfast in his belief that individual performance is informed by both competence and character. We'll find out how he helps instill these traits in his force and the challenges that come with it. Vice Admiral Mustin has an extraordinary grasp on leadership philosophy, communicating effectively across large organizations, and using his civilian experiences to inform strategy within his military career – and he's generous enough to share some of his insights with us around both organizational and personal high performance. We covered so much ground in our conversation that we felt this episode was best shared in two parts. Part I is live now. Part II will drop on all audio platforms tomorrow – be sure to subscribe so you don't miss it on your feed. If you'd like early access to the full conversation, you can view the episode in its entirety on YouTube right now. No matter when or where you tune in, we hope you enjoy this gem of a conversation with Vice Admiral John Mustin.-----You can WATCH this episode on our YouTube channel.Connect with us on our Instagram.For more information and shownotes from every episode, head to findingmastery.com.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Level with Emily Reese
Level 227: Mustin (Producer, The OneUps, remixer)

Level with Emily Reese

Play Episode Listen Later Jun 2, 2023 74:13


Mustin's remixes and albums lift my spirits, and I hope they do for you too! Mustin has an ability to capture juuuuust the right sound to make a track pop and nail the nostalgia. His latest album, Mario Mixtape, resulted from a challenge issued by his son: to create a Mario remix album within a matter of months (about 4 months). Mustin delivered, with the assistance and approval of his son, his daughter, and their "people," as he puts it. Mustin also co-founded The OneUps about 20 years ago, the 2nd longest-running video game music remix band in the world. He's got an album out called 20 of the favorite remixes he made for the band. And he did the same with his favorite remixes for another collective he's part of called Bad Dudes. I loved chatting with Mustin - another one of those chats that flew by. Please buy and/or stream his music to help support this community we love! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST by Mustin unless noted otherwise 00:00 Ground BGM (New Super Mario Bros.) on Mario Mixtape 14:08 Blue Bomber Forever (Mega Man 3) 15:37 Blue Bomber Forever from (Mega Man 3) 16:39 Not So Lonely Nova (Katamari Damacy) on Origins 18:23 I Got Soul (Animal Crossing) 20:25 B.A.M.F. (Chrono Trigger) on Bad Dude 24:44 Show Me What You Got (EarthBound) on Bad Dude 28:30 All You Need Is Love (Yellow Submarine) by The Beatles 28:58 Cross Over Time and Space (EarthBound) by Keiichi Suzuki and Hirokazu Tanaka 29:57 There is No Turning Back Now (EarthBound) on Bad Dude 31:09 There is No Turning Back Now (EarthBound) on Bad Dude 32:41 There is No Turning Back Now (EarthBound) on Bad Dude 33:33 There is No Turning Back Now (EarthBound) on Bad Dude 33:54 KR44441D (Metroid) on Bad Dude 35:39 KR44441D (Metroid) on Bad Dude 36:50 KR44441D (Metroid) on Bad Dude 44:07 Game Over (Super Mario World) on Mario Mixtape 48:41 Ground BGM (New Super Mario Bros.) on Mario Mixtape 50:13 Delfino Plaza (Super Mario Sunshine) on Mario Mixtape 50:52 Piranha Plant's Lullaby (Super Mario 64) on Mario Mixtape 52:31 Dire, Dire Docs (Dr. Mario) on Mario Mixtape 56:31 Ground BGM (New Super Mario Bros.) on Mario Mixtape 57:54 Attack of the Airships (Super Mario Galaxy) on Mario Mixtape 59:15 Attack of the Airships (Super Mario Galaxy) on Mario Mixtape 1:02:13 Athletic Theme (Super Mario Bros. 3) on Mario Mixtape 1:12:53 Forest of Illusion (Super Mario World) on Mario Mixtape 1:13:32 Other Sprouts by Sam Keenan

The Pacific War - week by week
- 77 - Pacific War -Battle of Attu, May 9-16, 1943

The Pacific War - week by week

Play Episode Listen Later May 15, 2023 30:24


Last time we spoke about the drive towards Salamaua. New Guinea was about to see a large scale offensive launched at Salamaua, but in order for it to be pulled off, the allied high command decided to produce many feints to distract the Japanese. Codenamed Operation Postern, General Blamey directed his subordinate to launch offensives around Salamaua, but not to attack kit directly. Battles began to break out over the Pimple, Green Hill, observation hill and bobdubi ridge. It was costly warfare for both sides, but the strategy was working as the Japanese were beginning to believe the allies were targeting Salamaua, rather than the actual target which was Lae. We also talked about the tragic tale of the fate of the surviving doolittle POW's and the sinking of the hospital ship Centaur. The Japanese would perform many more war crimes during this war. But today we are venturing back to the frigid north pacific. This episode is the battle of Attu Welcome to the Pacific War Podcast Week by Week, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about world war two? Kings and Generals have an assortment of episodes on world war two and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel you can find a few videos all the way from the Opium Wars of the 1800's until the end of the Pacific War in 1945.  It is May of 1943, almost a year has passed since the battle of Midway. The battle of Midway, though as you have heard me say probably a hundreds times by now, not the turning point of the pacific war, nonetheless has captivated people since it occurred. There is something about Midway that just makes it a great story, its full of everything, deception, foreshadowing, underdog victory, its on the level of Herodotus to be brutally honest with you. But while thats all good and fun it really overshadows other events in the Pacific War. One thing that gets really overshadowed is the Aleutian campaign, which ironically was born from the battle of Midway. As we have seen throughout this series, the Japanese invasion of the islands of Attu and Kiska were incredibly important aspects of the war, hell it was the first time American territory had been seized since the war of 1812, a war in which my nation of Canada defeated America, haha jokes jokes, trust me I know quite a lot about the war of 1812 and its by no means as simple as that and is honestly one of the most misunderstood wars in history. The invasions of Attu and Kiska were a large shock for the American public and their liberation was demanded from the offset.  Now to backtrack only a tiny bit for coherency's sake, last time we talked about Admiral Kinkaid's plan to attack Kiska. The plan became a major item debated at the Casablanca conference. The allied commanders liked the plan and sent it over the the Joint chiefs of staff to try and hammer out the details to form it into a real operation that got the codename Operation landcrab. When it was presented to General John DeWitt, he recommended using the 35th infantry division, but the War department decided to use the 7th motorized division instead. They had of course been trained for desert warfare in north africa, but General Rommel had just been defeated and thus the division's expertise in that area was no longer needed.  Vice Admiral Francis Rockwell received overall command of Operation Landcrab and when he looked over the plan, he quickly pointed out some major problems. Number one, they simply did not have enough naval assets to pull it off. Going back to the drawing board, Kinkaid suggested they switch their target for Attu, believing the island only held a garrison of around 500 Japanese. Attu would turn out to have closer to 3000 men. Regardless, Kinkaid argued bypassing Kiska for Attu might result in the Japanese abandoning Kiska.  The idea was approved and the 10,000 strong 7th division commanded by Major General Albert Brown would receive a crash course in amphibious landings and tundra warfare. The initial lands were set for May 7th, but the finer details of the plan were only finalized on April 1st at the San Diego military conference. As mentioned before, shipping was the most crippling issue facing the North Pacific as they really only received hand me downs so to say. Thus Operation Landcrab would be forced to use five terribly-overcrowded transports: the Harris, Heywood, Zeilin, Perida and Kane escorted by Task Force 51's Destroyers Dewey, Dale, Monaghan, Aylwin; minelayers Sicard, Pruitt and the Minesweeper group Perry, Elliot, Chandler and Long. They were to depart on April 24th.  Now to preserve secrecy for the operation, the 7th division who were training in California were told they were going to deploy in the Solomon Islands. Kind of a nasty surprise when you think about it, your training for a tropical climate only to be shipped off to one of the coldest and most miserable places in the world haha. A key element in the plan consisted of the provisional scout battalion, commanded by Captain William Willoughby. This unit was made up of the physically toughest men out of the 7th division and would prove to be the finest American fighting forces on Attu. Captain Willoughby would have 410 men who were given very little time to train. Willoughby secured massive firepower for his men, getting rid of half their rifles and all their submachine guns and replacing them with automatic rifles, machine guns and exchanging their soft lead ammunition for armor piercing rounds, which was a big necessity so they did not ricochet on the ice. He also filled his mens packs with grenades to the brim. The men left San Francisco on april 24th at 1pm, completely ignorant of their true destination. In the meantime the Americans wanted to keep their actual target a mystery from the Japanese and began a bombardment campaign against Kiska and Attu, tossing most of the bombs at Kiska. The bombardment campaign was heavily hampered by tremendous storms for the first half of april, seeing winds up to 115 mph and gusts over 127 mph. The Americans managed to better Kiska with 1175 sorties during April second half, then on May 1st they switched focus to Attu where their bombers hammered it with over 200,000 pounds of bombs. The pilots unfortunately were bombing blind as Attu was covered in a thick fog, thus there was no way to know the effectiveness of their campaign.  Of the entire invasion force, only Willoughby's provisional scout battalion would get training ashore in the Aleutians prior to deployment. While the rest of the 7th division came ashore at Cold Bay, they would be forced to stay aboard their ships as there were no accommodations ashore, a shivering and crammed mess to be sure. Only Captain Willoughby's men would carry on over to Dutch Harbor where they embarked on a week's last minute training in snow and muskeg. While the 7th division boys were shivering their asses off in Cold Bay, General Butler signaled the bombardment campaign to lay down the hammer of Attu, tossing Admiral McMorris force into the mix. McMorris led the Light cruisers Richmond, Detroit and Santa Fe; and destroyers Coghlan, Bancroft, Caldwell, Edwards, Frazier and Gansevoort to bombard Attu with naval gunfire. Over in Attu, Colonel Yamasaki Yasuyo who had been appointed to command the 2nd district force of the North Seas Garrison had arrived to the island in April and was given orders to hold Attu without any additional help until at least May. In May he was to receive reinforcements. Until then he had the 83rd and 103rd infantry battalion; the Aota battalion which was a provisional anti-aircraft battalion;  the 302nd Independent Engineer Company and 2nd Company of the 6th Ship Engineer Regiment; and  the 6th Independent Mountain Artillery Company. In all 2630 men, with just a few coastal guns, some flak guns and small arms to defend themselves. Yamasaki decided to keep the garrison at Chichagof Harbor, while at Holtz and Massacre Valleys he had the men abandon the low ground to instead dig pits, trenches and bunkers of the high, rugged ground overlooking the valleys. Rockwell and Brown spent May the 1st and 2nd discussing the landing plans against Attu. Characteristically the Aleutian weather was to be bleak, furious storms raged thus postponing the operation. D-day had to be pushed from may 7th to the 11th. Rockwell called for landing the entire 7th division at Sarana Bay as he didn't believe he could maintain full-scale supply of 2 different landing points. But Brown favored making 3 landings. One at Holtz bay by Colonel Frank Cuilin's northern force; the 1st battalion of the 17th regiment; another in Massacre Bay by Colonel Edward Earle's southern force consisting of the 2nd and 3rd battalions of the 17th regiment and the 2nd battalion of the 32nd regiment; and Captain Willoughby's  Scout battalion was to land at Beach Scarlet; lastly a reserve force consisting of the 1st and 3rd battalions of the 32nd regiment and the 1st battalion of the 4th regiment  ready to depart at any moment from Adak. The key to the plan was to have all three forces join up in the mountain pass  called Jarmin Pass which lay between Holtz and Massacre Valleys. Converging there would basically trap the Japanese at Chichagof Valley, leaving them open to naval bombardments and aerial bombing as the 7th division's advanced upon the high ground. Willoughby's scouts would have an extremely dangerous task having to land from two large submarines at night, the USS Narwhal and Nautilus. They would have to creep up in complete silence to achieve the element of surprise. This was easier said than done however. When jumping into their rubber boats, their equipment would clank and some of their heavy weapons would rip holes in the fragile boats. Thus Willoughby instead planned to come topside, inflate the rubber boats on the afterdecks and try to quietly crowed the boats while they were still high and dry. The submarines would submerge under them, so the boats would float without a ripple. Pretty smart stuff and very innovative for the day. Once a beachhead was established, the destroyer USS Kane would bring the remaining 165 men to Attu.  Admiral Kinkaids Task Force 16 would provide the naval support, consisting of two groups:  the Southern Covering Force of Admiral McMorris consisting of Light cruisers Richmond, Detroit and Santa Fe; and destroyers Coghlan, Bancroft, Caldwell, Frazier and Gansevoort; and the Northern Covering Force of Admiral Giffen  consisting of Heavy cruisers Louisville, San Francisco and Wichita; and destroyers Balch, Hughes, Morris and Mustin. They would have the task of naval bombarding the enemy positions and would receive the support from Admiral Rockwell's Task Force 51 consisting of the escort carrier Nassau, 3 old battleships the Nevada, Idaho and Pennsylvania; and destroyers Edwards, Meade, Ammen, Phelps, Hull, MacDonough, Aylwin and Monaghan, a Transport Group covered by three destroyers Dale, Dewey and Farragut and a Minesweeper Group of two minesweepers Chandler and Long.They were to be the largest American naval force assembled since the invasion of Guadalcanal and their guns would hammer the enemy on Attu to support the ground forces. On the 3rd of May, the assault force finally departed Cold Bay en route to Attu, despite the fact their intelligence indicated the Japanese knew they were coming. The convoy cut across the Chain at Amukta pass making a wide circle north of Kiska to avoid detection. By the 6th, they had reached their launch point, 100 miles north of Attu, but a storm began to smash them during the evening. The surf became too dangerous for landings, forcing Rockwell to postpone yet again. Rockwell took his transports and had them perform circles while his battleships headed west incase the Japanese tried to send reinforcements from the Kuriles. By the 11th, the storm had ended, leaving a soupy fog over the ocean. Because of the fog the destroyer USS Macdonough accidentally cut across the destroyer USS Sicard's course causing a collision. No one was injured, but the collision breached Macdonough's hull, forcing Sicard to tow her back to Adak. Sicard was one of the control ships for the landings, thus the landings would now be more difficult. Meanwhile, Colonel Yamasaki received warning of the incoming American invasion by May 4th and set to work ordering his men into combat alert positions. He kept the men on edge for a week, but by the 10th he had exhausted them and it looked like perhaps the weather and stopped the invasion from coming. Thus Yamasaki decided to leave the beaches unguarded, as his small force could not possibly guard every inch of them. His force was made up of, what we call the b-teamers, older men and raw recruits, primarily drawn from Hokkaido. The only advantage they enjoyed was the fact they were used to colder climates and knew the terrain and weather. Giving up the beaches to occupy the high ground was the only sensible defensive posture Yamasaki could hope for. Thus a major component of the defensive strategy would be to draw the enemy further in towards the mountains and away from their supplies on the shore. Yamasaki organized his forces into two sectors; the Chichagof harbor sector and the  Holtz Bay sector. Lt COlonel Yonegawa Isamu defended the Holtz Bay sector with his Yonegawa force of 420 men, 526 men of the Aota provisional anti-aircraft battalion led by Major Aota Seiji, 270 men of the 6th independent month artillery led by Captain Ono CHinozo, 270 men of the 6th ship engineers led by Captain Kobayashi and 183 men of the field hospital unit.  Chichagof Harbor sector was defended by Major Watanabe Tokuji who had 664 men of the 303rd independent infantry battalion. Willoughby and his scouts moved ashore first at 1am on May 11th, marking the start of a struggle that would carry on for 19 days. It was not going to be the 3 day adventures Admiral Kinkaid had promised them. Willoughby and 244 of his scouts clambered out of the large submarines Narwhal and Nautilus into their inflatable boats and made their way 3 miles to the western shore of Attu. They successfully landed on Beach Scarlet after two hours and immediately headed for an icy little creek that climbed up a ravine towards some ridges, there was no sign of the Japanese anywhere. Disaster struck immediately when some naval Wildcats swept in low over Scarlet Bay and began strafing their boats, narrowing missing 3 guards left behind with the boats. The Wildcats had come from the USS Nassau, there to support them, not destroy their escape vehicles. The friendly fire was certainly a bad omen to start their mission. With 36 hours worth of rations in their packs and no ability to retreat the scouts made their way climbing a snow covered mountain ridge. Willoughby and his soldiers spent the first night at the bitterly cold summit. A B-24 would be sent to drop additional ammunition and rations to them, but the powerful snow filled winds hurled the parachute supply crates deep in some crevasses. Over in the south, the old battleships delivered a bombardment of Chichagof harbor. After this the largest of the three assault bodies had arrived aboard their transports to Massacre Bay in the early morning. However the fog was so intense the allied aircraft couldn't see a glimpse of the ground from their altitude of 20,000 feet. In fact both the Japanese and allies bombers would be spending the majority of the battle grounded because of weather. The americans yet again had to postpone, this time until the afternoon. General Brown had had enough and ordered the southern force of Colonel Edward Earle to make the landings regardless. At 3:30 the first wave began to hit the Massacre beach unopposed. An hour later the second wave landed at 5pm. The soldiers came ashore to a eerily silent beach, greeted allegedly by a solitary raven, whose croaking echoed eerily off the foggy ridges until the bird flew away. Meanwhile the Northern force led by Colonel Frank Culin landed on Beach Red, meeting no immediate Japanese resistance as they formed their beachhead. Beach Red proved to be a narrow strip only a hundred yards long or so, surrounded by 250 feet heights. It was a highly unlikely landing area and thus the Japanese had never set up defenses there. Instead the Japanese set up positions, intending to hit the allies at Moore ridge using two 75mm mountain guns. By midafternoon, Culin had 1500 men ashore and climbing with no sign of the enemy. During this period however Culin succumbed to hypothermia forcing Lt Colonel Albert Hartl to take command. Hartl began his command by tossing out a screen of Aleut scouts, some who originally came from Attu, over the ravines and mountain ridges. By 6pm a US patrol encountered 4 Japanese, they killed one man, wounded and captured a second, but the other 2 managed to escape and raised the alarm. The Japanese began digging in on the high ground overlooking Holtz Valley. The days deep silence unnerved the men more than an outpouring of gunfire.  Lt H.D Long described the eerie silence followed by a sparrow that quote “ He sat on a bump above the beach and sang his lungs out, and an explosive gasp shushed out of hundreds of throats. The spell was broken, the world hadn't died around us. The first DSC from Attu should go to that bird. He saved lives that day. His song changed us from a tight, tense, hypnotized, unrelated group of human beings to a relaxed, laughing, cohesive fighting force” Back over in Massacre Valley, Colonel Early decided to toss one battalion up the valley floor and another up a parallel ridge. The two-pronged maneuver was slow going because of the muck of snow, mud and muskeg. They would soon come upon a chain of Japanese machine gun nests and mortar positions held by men of the 303rd infantry battalion. They were led by Lt Goto and Honna who told the men to wait silently for the enemy. Their position lay in some thick fog, but they could see the Americans clearly below them, struggling forward up the valley through a wet layer of snow and sucking mud. They had orders from the Northern Imperial Army headquarters at Paramushiro  “Destroy the enemy. We pray and hope for your successful battle.”   However the first shots of the battle would be fired at around 6pm by Brigadier General Archibald Arnolds 3 105mm field artillery. The pieces of artillery had been brought ashore with the southern force, but immediately got stuck in mud. A scouting force led by Lt James west had found a Japanese mortar positions and called its location down to the artillery men at the beach. Their first shell missed, but the Japanese mortar crew walked right into the next two shells which destroyed their guns and blasted the crews to pieces. They were the first casualties of the battle of Attu.   While those shells were being lobbed at the ridge-lines, Japanese snipers opened up fire taking long range shots at the US troops struggling up the valley throughout the day. By 7pm Earle led hundreds of men forward in an attack on the pass at Massacre Valley's inland end, soon to be dubbed Jarmin Pass. Japanese machine gun fire and mortar explosions caught the Americans on open ground. The men fell back, rallied, tried to again and were driven back once more.   The Japanese had prepared their battlefield expertly, choosing defensive positions that provided cover and concealment. Their snipers were positioned at right angles to cover the approaches from the enemy upon their machine gun nests. The grenade launchers covered depression where the Americans might take cover. A system of tunnels and trenches allowed them quick and easy movement. Telephone wires strung along the ground provided them communication. Caches of food and supplies were easily moved around throughout the combat. Low hanging fog along the ridges and mountain sides concealed their positions while also providing them good observation of the Americans huddling in their water filed foxholes down below. While the Japanese watched their enemy, the enemy could only see mist above them.   Earle tossed countless assaults, each bloodily repulsed. Sergeant Louis Adami of G company, 32nd infantry described one of the failed assaults. “The attack pushed off early in the morning at about 0630 and immediately the Japs opened up. The first casualties were being hit in the back by guns high on the mountain to our left. It was demoralizing because we couldn't spot them. […] They had machine guns all over the place, and knee mortars were systematically blasting holes in our advancing lines”. At nightfall, Earle would thus be forced to regroup behind a defensive perimeter, digging foxholes in the cold snow.    Further north, battleship Nevada was hammering the Japanese positions with her 14 inch guns as the Americans watching severed arms, legs and entire Japanese corpses pop out of their trenches, flopping grotesquely down the steep slopes after each salvo. The salvo's were chewing great chunks of mountain and inflicting heavy casualties. The Northern force meanwhile had reached high ground when the Japanese artillery had opened up on them, pounding Beach Red. By 10pm the americans were two miles inland and less than a mile from their first objective, designated Hill X. Hill X was a hilltop dominating Holtz Valley. The Americans would have to stop for the night as they could not see where they were going, unfortunately this gave the Japanese ample time to build up defensive positions on Hill X. At 4am, Willoughby got his half frozen men off their feet and they marched over the final ridges of Attu's western mountains and emerged to the rear of the Japanese positions on the high ground overlooking Holtz Bay and the Northern force. The scouts quickly took up positions sliding on their back down long snow slopes. The Japanese saw them and launched a preemptive attack. Willoughbys men, exhibiting professionalism, took cover and demolish the attack with machine gun and mortars. The scouts doctor, Captain David Kelin went to work setting up aid stations with extreme speed that would save the lives of 15 badly wounded men on the 12th and 13th. On the 13th the Americans pushed within 2 miles of the Jarmin Pass, fighting every step they took. Willoughby and his elite scouts fought so furiously, the Japanese defenders estimated their strength to be a full division worth instead of 410. On the 14th a trio of F4F wildcats tried to support them courageously fighting the bad weather, but incredible wind gusts smashed them against a mountainside killing all of the pilots. Willoughbys men carried on their costly struggle that was necessary to stop the enemy from turning their full might down upon the Northern force. At 9am, as the fog lifted, Colonel Earle ordered his 3rd battalion to assault the Jarmin pass, but yet again it failed. His men only made it a few yards before they were crawling back under heavy fire. Earle himself was visiting the front lines early that afternoon and was a victim of sniper fire. His death was a grave loss, prompting General Brown to send his chief of staff Colonel Wayne Zimmerman to take command of the southern force.  At the same time Colonel Culin's men were attacking the right flank of the Japanese defenders at Jarmin Pass, being met with machine gun fire, rifle fire and mortars. Pinned down one of Culin's companies would be unable to move forward or back and had to be rescued. After beach artillery, Phelps naval guns and Nassaus Wildcats made a bombardment, the Northern force was able to push forward and link with the isolated company. By the late afternoon, Hill X was captured by Culins men who had to overrun Japanese positions to do so. The Japanese soon regrouped and counterattacked causing heavy casualties, but did not manage to dislodge the Americans. At this point, casualties were shockingly high, General Brown pressed Rockwell to land two reserve battalions, but unbeknownst to him the Perida had suffered an accident. As she was edging towards Massacre Beach to land her reinforcements and supplies, the transport ran into a pinnacle rock. Water gushed into her forward hull destroying radio equipment needed ashore. Perida backed off, listing and staggered until she beached at the mouth of the bay and now was undergoing repairs. Rockwell only had 4 more vessels for shipping. On May 13th, Zimmerman picked up where Earle had left off tossing men at Jarmin Pass. The soldiers struggled uphill through snow and Japanese lead, managing to get within 200 yards of the summit before triple crossfire tossed them back. After this defeat, Brown pressed again for reinforcements and was told two battalions would arrive early in the afternoon. By midafternoon, the 1st battalion of the 32nd regiment successfully landed and immediately marched up hill to fill the front lines. The 3rd battalion of the 32nd regiment however were prevented by steady Japanese anti-aircraft guns from landing.  Brown asked Rockwell to get Nevada to fire upon the Holtz Bay area. As Nevada steamed back and forth firing her 14 inch guns against the Japanese anti-aircraft positions in Holtz Bay, suddenly an officer on the bridge alerted everyone an enemy submarine was in the area. Rockwell snapped “Screw the torpedoes, slow speed ahead”. The IJN submarine I-31 lined herself up with the Neveda and fired a torpedo, but the old battleship managed to dodge it narrowly and her destroyer escorts Edwards and Farragut began firing upon the submarine, managing to trap her and sinking her with naval gunfire. Nevada silenced the Japanese flak guns giving the boys on the ground a fighting chance. Willoughbys scouts who had not eaten for 2 days drove the Japanese from the high ground, securing the summit and settling in for the night. To the east of them, Culins 1st battalion managed to drive the Japanese from a hilltop with the assistance of Nassau's wildcats. Culin called up for reinforcements as his men dug in. For in 36 hours a full scale assault towards the mountain pass and enemy camp in Holtz Bay was going to begin.   I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. The fighting for Attu was turning into carnage. The frigid weather combined with flying lead in all forms would take a horrifying toll on the poor souls who had the unfortunate job of dying in a remote part of the world, few people ever venture.

The SML Podcast
The SML Podcast - Episode 870: Redfell

The SML Podcast

Play Episode Listen Later May 7, 2023


Download Episode 870 – News, reviews, and Jacob being late. It’s like the greatest hits of our show if we had any hits!The show kicks off with Aki on hand to talk about the fact that Jacob is late. But since he’s late, Bri “Lady Magritte” Galgano joins the show to hang out and chat news with us. Then Jacob shows up and ruins everything. New topics this episode include the latest Xbox Game Pass additions and departures, the uphill battle for Xbox after the disappointing Redfall release, Super Mega Baseball 4, sales figures, release dates, and tons more! Plus reviews!0:00 - Intro/News32:30 - Mega Man Battle Network Legacy Collection - CAPCOM (Jacob)45:01 - The Last Case of Benedict Fox - Plot Twist, Rogue Games (Aki)54:16 - Skinny & Franko: Fists of Violence - Blue Sunset Games, Console Labs (Jacob)1:02:26 - Ampersat - Gaterooze Ink, GrabTheGames, Ratalaika Games, CheckMate Publishing (Joe)1:07:48 - Swordbreaker: Origins - DuCats Game Studio, Sometimes You (Aki)1:16:59 - Mothmen 1966 - LCB Game Studio, Chorus Worldwide (Jacob)1:22:55 - SML AFTER DARK: Slimy Sextet - Belgerum, Critical Bliss (Aki)The show ends with some super sexy music from the super sexy Mustin. Make some babies to this one, folks!1:27:48 - Mustin - Dire, Dire Docks (Super Mario 64)https://www.capcom.com/https://www.capcomusa.com/https://twitter.com/plottwistgameshttps://rogueco.com/http://www.bluesunsetgames.com/http://console-labs.com/https://twitter.com/gateroozehttps://twitter.com/GrabTheGameshttps://www.ratalaikagames.com/https://www.checkmate.media/https://twitter.com/DuCatsGameshttps://www.sometimesyou.com/https://twitter.com/Belgerum_Gameshttps://twitter.com/CriticalBlisshttps://mustinenterprises.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

Rhythm and Pixels Video Game Music Podcast
Episode 36-5 More Mario with Mustin!

Rhythm and Pixels Video Game Music Podcast

Play Episode Listen Later May 3, 2023


How many more Marios can you handle? If you said “one more episode”, then we are relieved! This week we're taking a second look at some beloved Mario (and Wario) games! Joining us on this journey is former guest and founding member of The One Ups, Mustin! Listen to the Mario Mixtape! https://bit.ly/mariomixtapeyt Listen to more of the show! https://rhythmandpixels.com Consider supporting the podcast! https://patreon.com/rhythmandpixels

Nintendo Pow Block Podcast
340. Disney Speedstorm and the CMA's Microsoft Activision Acquisition Decision

Nintendo Pow Block Podcast

Play Episode Listen Later May 3, 2023 127:28


**Support The Show on Patreon** This week on Nintendo Pow Block, Edward, Corey, and Daniel are joined by Mustin of the OneUps Band to talk about the potential for Nintendo movies, his music and career, and a Luigi series that you won't want to miss hearing about. Edward Varnell: Twitter | Instagram Corey Dirrig: Twitter | Instagram Daniel McGarr: Twitter Contact the Show:Email: NintendoPowBlock@gmail.comTwitter: @PowBlockPodcast Follow Nintendo Pow Block on Social Media:Twitter | Discord | Instagram | Twitch | YouTube Thank you for listening and/or watching Nintendo Pow Block. You can find the show on YouTube and your podcast service of choice every Wednesday morning. Remember if you're watching on YouTube to subscribe the channel. If you're listening on Apple Podcasts or Spotify, leave us a review and five star rating. Remember to also check out Expansion Pass and The Direct Recap Show. See you next week on Nintendo Pow Block!  Be You. Be More. Play Games. Be Better. Nintendo Pow Block Podcast. https://www.bossrush.net

Nintendo Pow Block Podcast
339. More Nintendo Movies are Coming After Mario with Mustin of the OneUps Band

Nintendo Pow Block Podcast

Play Episode Listen Later Apr 26, 2023 137:41


**Support The Show on Patreon** This week on Nintendo Pow Block, Edward, Corey, and Daniel are joined by Mustin of the OneUps Band to talk about the potential for Nintendo movies, his music and career, and a Luigi series that you won't want to miss hearing about. Guest: Mustin: Twitter | YouTube | Website | Music Edward Varnell: Twitter | Instagram Corey Dirrig: Twitter | Instagram Courty Yikes: Twitter Daniel McGarr: Twitter Contact the Show:Email: NintendoPowBlock@gmail.comTwitter: @PowBlockPodcast Follow Nintendo Pow Block on Social Media:Twitter | Discord | Instagram | Twitch | YouTube Thank you for listening and/or watching Nintendo Pow Block. You can find the show on YouTube and your podcast service of choice every Wednesday morning. Remember if you're watching on YouTube to subscribe the channel. If you're listening on Apple Podcasts or Spotify, leave us a review and five star rating. Remember to also check out Expansion Pass and The Direct Recap Show. See you next week on Nintendo Pow Block!  Be You. Be More. Play Games. Be Better. Nintendo Pow Block Podcast. https://www.bossrush.net

The VGMbassy
Embassy Exclusive 44: Celebrating Super Mario Bros Featuring Mustin

The VGMbassy

Play Episode Listen Later Apr 25, 2023 89:41


It's an all-Mario episode, as Embassy Exclusive and Mustin celebrate the Super Mario Bros Movie and the release of Mustin's new album, "Mario Mixtape." The post Embassy Exclusive 44: Celebrating Super Mario Bros Featuring Mustin appeared first on THE VGMBASSY.

The SML Podcast
The SML Podcast - Episode 865: Dewfing

The SML Podcast

Play Episode Listen Later Apr 20, 2023


Download Episode 865 – It’s a packed episode with Neonhive’s Rachel Macpherson joining the show plus a PartyCast loaded with reviews!The show kicks off with Aki on hand to welcome Rachel Macpherson from Neonhive PR to the show to chat all about everything Neonhive! From end of the world dating sims to spending COVID times playing an ungodly amount of The Witcher 3, it’s a fun conversation! Plus games we’re playing, Rachel’s history in the industry, and even Aki chimes in with a couple of questions! After the break, we’ve got Pernell Vaughan, Chris Taylor, and Aki on hand to welcome Dave K to the show to chat about who he is, why he’s on the show, some of his writing, and a lot more! We also chat about everybody’s week, how things are going, all that fun jazz. Also, at the end of the show we find out that we personally delisted some Xbox games and robbed people of their money somehow? I don’t know. Anyway, reviews including an Andy Sperry email!0:00 - Intro/Rachel Macpherson1:12:03 - The OneUps - Mario Circuit (Intermission)1:14:52 - PartyCast1:27:43 - God of Rock - Modus Studios, Modus Games (Pernell)1:40:08 - Cannon Dancer: Osman - Mitchell Corporation, ININ Games (Chris)1:53:26 - Dredge - Black Salt Games, Team17 (Dave)2:05:36 - Melon Journey: Bittersweet Memories - Froach Club, Poppy Works, XSEED Games (Pernell)2:13:00 - Infinite Guitars - Nikko Nikko, Humble Games (Andy)2:23:32 - Hunt the Night - Moonlight Games, DANGEN Entertainment (Chris)2:32:57 - Plantera 2: Golden Acorn - VaragtP (Aki & Pernell)2:41:38 - Hyper-5 - Hyper Productions, eastasiasoft (Chris)2:49:09 - Renfield: Bring Your Own Blood - Mega Cat Studios, Skybound Games (Pernell)The show ends with some Super Mario Kart goodness from The OneUps! I say Mustin in the show, but we told Rachel that we’d play The OneUps, and Mustin is IN The OneUps, so it works. Just go with it. 2:58:46 - The OneUps - Rainbow Road (Super Mario Kart)https://twitter.com/rachmacphttps://www.neonhive.co.uk/https://okaydavek.com/https://modusgames.com/https://www.iningames.com/https://www.blacksaltgames.com/https://www.team17.com/https://twitter.com/froachclubhttps://twitter.com/workwithpoppyhttps://www.xseedgames.com/https://twitter.com/nikkonikkoLTDhttps://www.humblegames.com/https://twitter.com/moonlightgames_https://dangenentertainment.com/http://varagtp.com/https://www.eastasiasoft.com/https://megacatstudios.com/https://www.skybound.com/gameshttps://theoneups.com/https://mustinenterprises.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

The Bobby Blackwolf Show
847 - 04/09/23 Bobby Blackwolf Show - Interview With Mustin About Mario Mixtape And Video Game Music Production

The Bobby Blackwolf Show

Play Episode Listen Later Apr 16, 2023 60:10


We have a live interview with prolific video game remixer Mustin about his decades in music production. He just released a 12-track solo album - Mario Mixtape - to coincide with the Super Mario Bros movie that was just released. The album is available on Bandcamp but is best experienced on YouTube in a visualizer.

The SML Podcast
The SML Podcast - Episode 863: Super SML Ultimate

The SML Podcast

Play Episode Listen Later Apr 13, 2023


Download Episode 863 – It’s a big ol PartyCast with the whole crew on deck, so let’s not waste any time!The show kicks off with everybody here! That’s right, the whole crew, Brooke Poole, Tim Ekkebus, Jacob Garner, Chris Taylor, Pernell Vaughan, and Aki all on hand to chat briefly about our weekends and the stellar performance of our previous episode before we dive into a gigantic helping of reviews! We also feature the second part of our family friendly Children’s Block of Outright Games titles for the Easter holiday!0:00 - Intro/Banter8:51 - Process of Elimination - Nippon Ichi Software, NIS America (Brooke)23:03 - Ravenswatch - Passtech Games, Nacon (Tim)41:09 - Marfusha - hinyari9, PLAYISM (Pernell)50:25 - Figment 2: Creed Valley - Bedtime Digital Games (Chris)59:34 - Egglien - Spacespy, Penguin Pop Games (Pernell & Jacob)1:09:18 - Ultra Pixel Survive - Gold Skull Studios, Ratalaika Games (Chris)1:15:55 - TerraScape - Bitfall Studios, Toplitz Productions (Pernell)1:27:24 - Bratz: Flaunt your fashion - Petoons Studio, Outright Games (Brooke & Jacob)1:43:06 - Gigantosaurus: Dino Kart - 3DClouds, Outright Games (Chris & Jacob)1:54:47 - My Little Pony: A Maretime Bay Adventure - Melbot Studios, Outright Games (Brooke, Aki, Jacob)The show ends with some Mustiny goodness from Mustin off of Mario Mixtape!2:03:12 - Mustin - Melee Menu (Super Smash Bros. Melee)https://www.nippon1.co.jp/https://www.nisamerica.com/https://www.passtechgames.com/https://www.nacongaming.com/https://twitter.com/hinyari9https://playism.com/https://bedtime.io/https://twitter.com/spacespy_tvhttps://www.penguinpop.com/https://www.ratalaikagames.com/https://bitfallstudios.de/https://www.toplitz-productions.com/https://www.petoons.com/https://www.3dclouds.it/https://www.melbot.es/https://outrightgames.com/https://mustinenterprises.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

The SML Podcast
The SML Podcast - Episode 861: Moustachemania

The SML Podcast

Play Episode Listen Later Apr 5, 2023


Download Episode 861 – We’ve got a PartyCast lined up with a bunch of fun games to talk about, so let’s not waste any time!The show kicks off with PartyCast lineup Tim Ekkebus, Chris Taylor, Brooke Poole, and Pernell Vaughan on hand to chat about our weeks. Oh and Aki’s there? Yeah I guess she is. Anyway, Tim and I enjoyed wrestling for most of the weekend, Chris talks about his streaming escapades, Brooke covers her cooking and gaming and playing with bun bun, and Pernell buys more board games from new friends. It’s been a fun week! Plus reviews!0:00 - Intro31:07 - PREVIEW: AK-xolotl - 2Awesome Studio, Playstack (Brooke & Pernell)41:17 - GrimGrimoire OnceMore - VanillaWare, Nippon Ichi Software, NIS America (Tim)49:53 - Sushi Bar Express - NYX Digital, Funbox Media (Brooke)58:45 - Curse of the Sea Rats - Petoons Studio, PQube (Tim)1:14:15 - Xiaomei and the Flame Dragon’s Fist - PiXEL CO, Leoful (Chris) 1:23:09 - LUNARK - Canari Games, WayForward (Pernell) 1:35:15 - Kana Quest - Not Dead Design, Whitethorn Games (Chris)The show ends with some Mario 64 goodness from Mustin off of Mario Mixtape, available NOW!1:46:02 - Mustin - Piranha Plant’s Lullaby (Super Mario 64)https://www.2awesomestudio.com/https://playstack.com/http://vanillaware.co.jp/https://www.nippon1.co.jp/https://www.nisamerica.com/https://funboxmedia.co.uk/https://www.petoons.com/https://pqube.co.uk/https://twitter.com/pixel_japanhttps://twitter.com/LeofulGameshttp://www.canarigames.com/https://wayforward.com/https://www.kanaquestgame.com/https://twitter.com/NotDeadDesignerhttps://whitethorngames.com/https://mustinenterprises.bandcamp.com/https://theoneups.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

The SML Podcast
The SML Podcast - Episode 860: A Good Time

The SML Podcast

Play Episode Listen Later Apr 1, 2023


Download Episode 860 – It’s the return of the one and only Mustin to the show to chat with us, so let’s get the show started!The show kicks off with Jacob Garner, Aki, and a visiting Chris Taylor on hand to welcome musician, vocalist, producer, public speaker, former mayoral candidate, and good friend MUSTIN™ to the party! We chat about VGM Con 2023, Mustin’s upcoming appearance at the convention, his brand new album Mario Mixtape, how it came together, how his son is his boss now, information behind some of the tracks, and tons more!After Mustin heads out, it’s news of the week and boy is there a lot! PlayStation Plus and Xbox Games With Gold had their lineups announced, EA is cutting their workforce, and Resident Evil 4 sold a lot of copies really quickly. E3 was cancelled after everybody pulled out of the event, Atlas Fallen got a delay, Multiversus is going through some drama, The Last of Us got a bad PC port, and tons more! Plus reviews including an Andy Sperry email!0:00 - Intro/Mustin47:09 - News 1:03:48 - Saga of Sins - Bonus Level Entertainment, Just For Games (Jacob & Chris)1:16:31 - King of the Arcade - Super Villain Games (Jacob)1:23:33 - Resident Evil 4 - CAPCOM (Aki)1:36:30 - SIFU - Sloclap, Kepler Interactive (Aki)1:44:14 - The Guise - Rasul Mono, Ratalaika Games (Andy)1:48:59 - Basements n’ Basilisks: Storms of Sorcery - eNVy softworks (Aki)The show ends with a pack of songs from Mustin’s upcoming album Mario Mixtape, available this coming week on all your favorite platforms! Except Zune. 1:58:03 - Mustin - Defino Plaza (Super Mario Sunshine)2:00:13 - Mustin - Attack of the Airships (Super Mario Galaxy)2:02:50 - Mustin - Dire, Dire Docs (Dr. Mario)https://www.mustinenterprises.com/https://www.bonuslevel.com/https://www.justforgames.com/https://www.supervillaingames.com/https://www.residentevil.com/https://www.capcom.com/https://sloclap.com/https://www.kepler-interactive.com/http://www.rasulmono.com/https://www.ratalaikagames.com/https://www.envysoftworks.com/https://mustinenterprises.bandcamp.com/https://theoneups.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

The SML Podcast
The SML Podcast - Episode 850: Kisslevania

The SML Podcast

Play Episode Listen Later Feb 26, 2023


Download Episode 850 – It’s a full house with a bunch of guests here to chat Romancelvania, so let’s get this party started!The show kicks off with Jacob Garner & Aki on hand to welcome both Brooke Poole and Bri “Lady Magritte” Galgano to the show to welcome two more special guests with Amanda & Bill Gardner of The Deep End Games returning to the show to chat about their soon to be released Metroidvania dating sim mashup Romancelvania! We chat about the game, development, characters, the kickstarter and how well it performed, and so much more. Many thanks to Amanda and Bill for hanging out for this one and check out the game when it launches in March!After Bill, Amanda, and Brooke head out, it’s news of the week with the rest of us jokers! We discuss the recently announced PS Plus games for March, the latest games to come to Xbox Game Pass, Xbox games heading to NVIDIA GeForce and an agreement to bring stuff to Switch, Forza’s newest expansion, Diablo beta news, sad news for Just Dance fans, Legend of Dragoon’s glitchy return, and tons more! Plus reviews!0:00 - Intro/Romancelvania1:04:30 - News1:17:26 - Tales of Symphonia Remastered - Bandai Namco Entertainment (Bri)1:30:15 - Gigantosaurus: Dino Kart - 3DClouds, Outright Games (Jacob) 1:41:51 - Shadow Warrior 3: Definitive Edition - Flying Wild Hog, Devolver Digital (Jacob) 1:47:51 - Remoteness - KR Games (Aki)1:58:13 - Rooftop Renegade - Melonhead Games (Jacob) 2:02:43 - Remorse: The List - Ashkandi, Truthkey, Feardemic (Aki) 2:08:49 - Mosaic Chronicles Deluxe - Error 300, RedDeerGames (Jacob)The show ends with some sexy Animal Crossing goodness to cap off the night from the one and only Mustin!2:15:34 - Mustin - K.K. Sex-A-Peel (Animal Crossing)https://www.romancelvania.com/https://www.thedeependgames.com/https://2124publishing.com/https://www.bandainamcoent.com/https://www.3dclouds.it/https://outrightgames.com/https://flyingwildhog.com/https://www.devolverdigital.com/https://www.krgames.it/enhttps://melonheadgames.com.au/https://www.feardemic-games.com/https://error300.com/https://www.reddeergames.com/https://www.mustinenterprises.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

The SML Podcast
The SML Podcast - Episode 843: Mark Gave Up

The SML Podcast

Play Episode Listen Later Feb 2, 2023


Download Episode 843 – We’ve got ourselves a full PartyCast lineup (and Aki) so let’s not waste any time!The show kicks off with all four PartyCast crew members on board with Tim Ekkebus, Brooke Poole, Chris Taylor, and Pernell Vaughan all on hand (and Aki) to chat about how the past week of our lives went! Chris talked about an amazing Zelda II acquisition and the sad story of a gamer just too in over their heads to continue on with a game. Plus tons of chatter (and Aki) from the crew and a batch of reviews!0:00 - Intro 22:00 - Raiden IV x MIKADO remix - MOSS, NIS America (Tim)28:50 - Wonder Boy Anniversary Collection - Bliss Brain, ININ Games (Chris)45:58 - The Excavation of Hob’s Barrow - Wadjet Eye Games (Tim)1:01:51 - Dance of Death: Du Lac & Fey - Salix Games, Hidden Trap (Brooke & Aki)1:13:54 - Atone: Heart of the Elder Tree - Wildboy Studios, Untold Tales (Pernell)1:22:18 - Trophy - The 6502 Collective, 8-Bit Legit (Chris)1:29:15 - Talisman: Digital Edition - Nomad Games (Pernell)The show ends with an awesome song from the one and only Mustin off of the SindraVania Projects release Blood Curse - A Tribute to Castlevania III: Dracula’s Curse!1:35:48 - Mustin - Deja Vu (Castlevania III)https://mossjp.co.jp/https://www.nisamerica.com/https://blissbrain.co.jp/https://www.iningames.com/http://www.wadjeteyegames.com/http://www.salixgames.com/https://hiddentrap.com/https://www.wildboystudios.com/https://untoldtales.games/https://6502collective.com/https://8bitlegit.com/https://nomadgames.co.uk/https://sindravaniaprojects.bandcamp.com/https://www.mustinenterprises.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer

The Unauthorized History of the Pacific War
The Night the Giants Rode-Naval Battle of Guadalcanal Part 2a with Jon Parshall

The Unauthorized History of the Pacific War

Play Episode Listen Later Jan 31, 2023 112:06


The fight the night before, 13-14 November had beaten both naval forces down.  US forces had been beaten to a bloody pulp, as had the Japanese.  Yet despite the beating, the Japanese still held a significant numerical advantage.As Jon said last episode, the Japanese still held 3-4 BBs in reserve and had yet to commit them to the fight around Guadalcanal, for who knows what reasons.The US on the other hand, quite literally were scraping the bottom of the barrel.  That's not to say that the battleships sent to IBS were scows, not at all, but Halsey was hesitant to commit his battleships to the close waters off Savo, but honest to God had no choice at this time BUT to commit them.Let's talk about Halsey's decision to send the battleships to IBS.BB56 was designed to be a long range sniper, not a close range brawler.  She was designed in the 1930's with limitations on armor and gunnery.The USN decided in the 1930's to throw out their previous slow battleship designs, heavy on armor, heavy on firepower and low on speed, for more modern designs that emphasized gunnery, speed and cruising range.The culmination of this decision was the North Carolina class battleship, of which BB56 was the last of two.  She was fast by BB standards, capable of bending on upwards of 28-30 knots with a breeze behind her, but did not have the armor to withstand hits from weapons of her own size, that being 16 inch rifles.Washington's companion, the USS South Dakota BB57, carried the same rifles, but carried more armor, had a smidgen less speed, but had negligible torpedo protection in order to pack on more armor to withstand the hits from 16 inch rifles like she packed herself.All that being said, the decision to send his 2 BBs, literally all he had left, to deal with another heavy Japanese surface force in the claustrophobic, torpedo infested waters of IBS was incredibly ballsy…but did he really have a choice?ChingThe man who was in command of the battleships was quite honestly the perfect choice to be in that slot.  Naval Academy Class of 1908, his fondness of asian culture and desire to serve in the asiatic theater earned him the nickname “Ching”.Ching was an avid shooter.  He absolutely loved firearms of all sorts, even building a few of his own from scratch.  He joined and shot on the Naval Academy rifle team multiple times, eventually competing in the 1920 Summer Olympics.In those games, Lee earned 5 (!) gold medals, 1 silver and 1 bronze in team events, consistently shooting in the top three in every event.  His record of 7 medals for the olympics would not be topped until 1980.  The majority of his early service was in BBs, Cruisers, including command of USS Concord, and a destroyer division command.   In 1942 he was promoted to rear admiral.In the interwar years, Lee served on many Bureau of Ordnance boards, practicing naval gunnery, experimenting with powder calculations, windage, fire control systems theory and practical usage of heavy naval rifles.  To say that he was an expert marksman and an expert regarding naval gunnery would be an understatement.  In 1942, Lee was considered the US Navy's foremost expert on anything regarding gunnery and accuracy. A fanatic for anything that aided in gunnery, Lee was a quick advocate and an even quicker study on the new radar sets entering USN service in the late 30's early 40's. He advocated that the Navy should start a new school for the instruction of radar and also was a very vocal advocate for the new technology's installation aboard BBs, CA, and CLs.His subordinates absolutely adored him, and in a statement you will probably never hear again, so did Admiral King.  Admiral Nimitz, upon sending him to Guadalcanal stated, “Now we'll see what a real fighter can do.”Initially taking BB57 as his flagship, Lee was forced to transfer to what would become his “home” for the majority of the war, USS Washington when SoDak ran aground almost as soon as she got into theater.  The move to “Big Wash” would be fortuitous for all the reasons we are about to see.USS WashingtonBB56 had a core crew that would have made any ship blush in envy.  Her skipper Glenn Davis was absolutely loved by the crew, he was genteel, caring and whip smart.  With him he had a core of officers that turned 56 into an absolute machine of efficiency.LCDR Edwin Hooper, a graduate of MIT, was the ship's fire control officer and assistant gunnery officer.  Like Lee, he was an advocate of superior marksmanship, dove head first into ballistics and trajectory of heavy rifles, and was a firm believer in radar's abilities.  He and ADM Lee got along like a pair of long lost cousins.The gunnery officer, CDR Harvey Walsh, LCDR Harry Seeley, main battery spotting officer, CAPT Jonas PLatt, secondary battery officer and even LCDR Ed Schanze, navigator and radar officer all routinely met with and discussed gunnery and radar with ADM Lee aboard BB56.  The “Gun Club” as it was dubbed, was probably the foremost grouping of gunnery minded individuals in the US Navy, let alone on one ship.BB56, under Davis and at the direction of Hooper and Walsh, had rigorously trained their main battery crews to an efficiency level that had not been seen before aboard an American battleship.  Walsh relentlessly trained his gunnery crews to be as fast as possible when loading the 16 inch rifles.  Normal 16 inch rifles could be loaded in a time span between 25-30 seconds.  Washington's gun crews had the practice down to 15.  Absolutely devastating, earth shaking firepower ability in literally the perfect hands. Washington took delivery of her SG radar system when ADM Lee was aboard.  Lee personally supervised the installation of the interior monitoring sets and laid them out in a compartment next to the flag bridge so he could monitor it all the time, using the new technology to plot fall of shot when training.Talk about Lloyd Mustin and Atlanta taking fire from BB56 in trainingLee had Walsh and Hooper calibrate 56's guns to such a degree that when she fired in Atlanta's wake from 35,000 yards, 56's shells all landed in Atlanta's wake, not over or short, but directly on target.  Mustin said, “Those 2700 pound armor piercing projectiles were going to be very bad news for anybody they were ever aimed at.”The Fight draws nearJapanese ships, 14 in number, were assigned to bombard Henderson Field yet again on the night of 14-15 November under the direction of ADM Kondo.1 BB Kirishima2 CAs Takao, and Atago2 CLs Nagara, Sendai9 DDsThe US force, designated Task Force 64 was under the command of ADM Lee and consisted of:2 BBs, Washington and South Dakota4 DDs, Walke, Preston, Benham and GwinIt should be noted that the 2 BBs had only operated together for a very short time, and had never operated with these specific DDs before.The DDs were chosen from different divisions based on their fuel status only.TF64 aligned itself in column formation, with the DDs in the lead, followed by BB56 and BB57 bringing up the rear.At around 1300, Lee received a message from Halsey that, essentially, gave Lee a free hand to do whatever he needed to do, gave him complete freedom of action for his “excursion”.At 1600, Lee received a sighting report from submarine USS Trout that identified the Japanese bombardment force and mentioned a Japanese BB in that same force.  Knowing that the Japanese force would not reach the Savo area until around 2300, Lee waited before making his approach into the patrol area.Moments after getting the report, he gave it to CAPT Davis who got on the ship's pa system and stated, “We are going into an action area.  We have no great certainty what forces we will encounter.  we may be ambushed.  A disaster of some sort may come upon us.  But whatever it is we are going into, I hope to bring all of you back alive.  Good luck to all of us.”The men aboard the big battlewagons, aware that they were going to tangle with the Japanese, were beginning to get a bit edgy.The previous night, Japanese cruisers had bombarded Henderson relentlessly, ADM Kondo, for whatever reason, was sure that Henderson would be silenced and he would have little to worry about in the waters offshore.  He was wrong.The night, unlike the Friday the 13th battle, was clear and moonlit by a quarter moon, enough to see visually, but also enough darkness to hide if need be.As the battleships eased into the sound, radio watch picked up a transmission that has now become famous:Unknown voice aboard a US PT Boat confirmed they were tracking a target in the sound…TF 64: “This is Lee.”PT: “Who is Lee?”At this, ADM Lee grabbed the handset and broadcast himself in the clear: “Cactus, this is Lee.  Tell your big boss Ching Lee is here and wants the latest information.”PT Boat Skipper: “There go two big ones, but I don't know whose they are.”Lee: “Refer your big boss about Ching Lee, Chinese, catchee? Call off your boys.”PT: “Identity established.  We are not after you.”Lee: “Peter Tare, this is Lee.  Stand clear, we are coming through.”Well, stand by, Glenn, here they comeAboard BB56, the radar picture began to take shape as Kondo's force entered the sound.At around 2230 hours on November 14, the SG radar system aboard the Washington indicated targets north-northwest making 21 knots in two columns at a range of 18,000 yards.As the news was relayed to Lee, he smiled, looked at CAPT Davis and said, “Well, stand by, Glenn, here they come.”Such coolness under fire, and a supreme confidence in his and his crew's abilities…Davis gave the order to load the main battery, and aboard both 56 and 57, the weapons were loaded and trained to starboard as the radar tracked the incoming targets…Kondo had arranged his ships in 3 groups actuallyKirishima, Atago and Takao were the center groupNagara and 6 DDs were the screening forceSendai and 3 DDs were the sweeping force ordered to sweep the sound for any US shipsIt was this third group that 56 was tracking at this time…At 2313 hours, the waiting ended. When the enemy was visually sighted from the Washington at a range of 11,000 yards, Admiral Lee called South Dakota's Captain Gatch over the radio and gave him permission to fire. Lee put the radio down, turned to Davis and ordered, “Open fire when ready.”When the indicator lights in main battery plot flashed green, Harvey Walsh gave the order, “Open Fire.”Both 56 and 57 opened fire within seconds of each other.56's first salvo was an over, less than 30 seconds later her next salvo was a straddle, her third salvo showed a flicker on the radar scope, indicating a hit which actually did not occur on Sendai.The Japanese, aware of the presence of American ships, but unaware of the presence of American battleships seemed to panic at the sight of enormous geysers of water sprouting around Sendai.  SoDak's radio snoopers heard “Japanese voices, excited and very numerous.”Sendai and her escorts, put about and got the hell out of there…At 2322 hours, the American van of DDs engaged Japanese DDs and Nagara of the screening force.Within 10 minutes, both Walke and Preston are hit by accurate Japanese gunfire, and of course, torpedoes.Preston may have also been a victim of BB56's secondary battery fusilladeDD Benham has her bow blown off by a Long Lance and sinks later the next day.DD Gwin is hit in her engine spaces and retires from the fightADM Lee orders all of his remaining DDs to retire at 2348, leaving the 2 US BBs as the only opposition.Japanese DD Ayanami is taken under fire by BB56's secondary battery and is repeatedly hit and eventually sinksCredit for her sinking goes to BB56 and her secondary battery, although she actually shares credit with DD GwinSouth Dakota in a world of troubleAt roughly the same time that all this is happening, SoDak goes dark.SoDak's after turret had just fired when all of a sudden, power went out across ship.The ship's chief engineer had tied down the circuit breakers, against regulations, and when the main battery went off, the concussion was such that it tripped the breakers in series, knocking power out throughout the ship.At this time, BB56 turns to avoid running through the scattered remnants of her DD escort, and when she does she passes behind the burning wrecks, keeping out of the Japanese eye.As she does, her crewmen on deck throw life rafts and life jackets to the Americans bobbing in the water.Supposedly a 56 sailor hears a survivor holler, “Get after em Washington!” as she passes through the debris at 26 knots…The blind SoDak turns as well to avoid the wrecks, but she turns to the outside of the burning hulks and when she does, the burning US DDs silouhette her for all of the world to see.3 minutes after SoDaks power failed, it was restored.  It is said that the confusion aboard caused Gatch's ship to become a tactical punching bag, but who knows…The Japanese execute a series of confusing maneuvers, both in response to the attack on the US DDs and the  report of US BBs in the sound by visual detection.In the ensuing maneuvers, Kondo's screening and sweeping force both move out of effective range for the fight, leaving Kirishima and the two CAs aloneKirishima turns on her searchlight and illuminates SoDak.  When this happens, SoDak immediately takes heavy enemy fire, especially from Takao and Atago, as they pour 8 inch fire into her upper-works setting her afire from 5,000 yards.At the same time, Kirishima finally opens fire (announcing her presence) and hits SoDak in her after turret essentially knocking it out as it doesn't respond any longer.Her main battery out of commission again because of another power failure, her secondaries bark in local control and do score hits on Atago but do little damage.SoDak eventually does restore power again and unleashes her main battery at Kirishima.  It is unknown, but unlikely, that she hit her.In the pounding, SoDak takes at least 26 hits, mostly 8, 6 and smaller caliber hits in her upper works that started many fires and threatened her secondary powder magazine.She also suffers 1 14 inch hit in her after turret.  Having taken a beating and on fire, Gatch orders SoDak to come about and retreat from the area. He does this without telling Lee by the way.Washington slays the giantAs all of the previous mentioned action is happening, BB56's radar had steadily been tracking a large target off her starboard beam.Lee was aware that SoDak was blacked out and he was concerned that the target might actually be SoDak as 56's radar had lost track of her because of poor placement aboard ship.When Kirishima switched her searchlights on, the target was confirmed visually as hostile.At a range of only 8,400 yards BB56 emerged from the cover of her burning DD escort and unleashed  a full nine gun broadside at KirishimaShell splashes in the water caused Hank Seeley to believe they had missed the target. AAR stated that the first salvo missed, but 2019 underwater surveillance confirmed that Kirishima suffered several below the waterline hits, including the recorded “miss” from 56's first salvo.Because of his supposed “miss”, Seeley nudges the main battery up a smidge and 56's second salvo, which was fired less than 20 seconds after the first, slammed into Kirishima's superstructure, obliterating her third level bridge and everyone in it.Washington's third salvo was deadly accurate. Five of Washington's shells struck Kirishima amidships, with one shell penetrating below her waterline, causing massive flooding. The five amidships hits blew open bulkheads, penetrated well inside the ship, and exploded in close proximity to Kirishima's secondary battery-ammunition magazine, causing ship-threatening fires and leaving 30-foot holes in the deck near the casemates.Another salvo from Washington scores more hits.  Another below the water line blast causes more internal flooding, and yet more below water line hits occur.Another hit penetrates the steering room causing severe damage inside, and yet another detonates through her stern and helps to jam the rudder.As the distance continues to close, 56's secondaries join in on the beating and pour 5 inch shell fire into Kirishima's superstructure, even scoring 2 hits on her hull that do little to no damage.  No one knows amount of damage done by the secondaries, but it had to have been frightful.Kirishima manages to return fire at Washington, but misses, her 14 inch shells passing through 56's rigging, tearing down some of her signal flags and nothing more.  An inch is as good as a mile…Kirishima spotters say they hit BB56 at least 10 times with the main battery, yet don't touch her in reality.Through the melee of noise, smoke, and fire, ADM Lee said, “If you can see anything to shoot at, go ahead.” The leviathan's 16-inch guns opened up again, striking Kirishima at a range of 7,850 yards. Two shells struck the forward 14-inch turret of Kirishima at the same time, destroying the weapon. More shells found their mark up forward as even more shells struck farther aft, the coup de grace a 16-inch shell exploding under Kirishima's keel, permanently jamming her rudder 80 degrees to starboard and eliminating all control of the vessel as Kirishima tries to retire and shows her stern to Washington.Utterly beaten to a bloody pulp, Kirishima begins to circle helplessly, still taking hits from Washington's guns.Post war wreck analysis confirmed at least 21 16 inch shell hits on Kirishima's hull and what could be seen of her upper-works (which isn't much).Kirishima slides down by the bow as she is scuttled and detonates under her forward barbettes absolutely destroying the forward part of the ship.Kondo orders a withdrawal  as BB56 tracks a cruiser with her forward turrets and a DD with her after turret.  Lee, still not knowing the location of SoDak does not allow the main battery to open fire.Kondo orders a torpedo attack as his ships withdraw, torpedoes pass close to BB56, but all miss her.At 0033 Lee orders a retirement still observing torpedoes in her wake.By 0110 the Japanese were gone…End of battle…SoDak suffers 38 men KIA, and a further 60 wounded.Washington suffers 1 punctured eardrum and 1 hand abrasionThe US DDs suffer losses in excess of 200 KIA.Japanese casualties are unclear, but were excessive.Had Lee not shot the Japanese to pieces, they would have bombarded Henderson and the troop convoy inbound would have likely unloaded relatively unmolested.Regardless, Tanaka orders his convoy to continue south, where they eventually run aground, those that survive the coming aerial onslaught the following day.Implications on the rest of the campaign… 

The Ross Kaminsky Show
11-11-22 *INTERVIEW* KOA's Tom Mustin Talks Veteran's Day & 123rd VFW Post 1 Founders Gala

The Ross Kaminsky Show

Play Episode Listen Later Nov 11, 2022 10:15


gwot.rocks - God, the World, and Other Things!

Many Bible experts today are saying that we are in the very end of times. As we look at the world around us, it does possess many, if not most of the signs. BUT...how are we to move forward if this assessment is true? Here's how...BE A BURT MUSTIN and leave our coming and going in the hands of Almighty God! This is the inspiring story of a true Renaissance Man! His long life of 92 years serves as an example to all of us on how we should approach this life! If you don't know who Burt Mustin is, get ready for a really fun and cool story. This story is an adaption of the Wikipedia article available to read by clicking on Burt's name. This adaption is legal use of the Wikipedia article as defined by Wikipedia's terms of use and licensing. The full Wikipedia article on Burt Mustin contains all footnoted references for further research and discovery. Psalm 90:10 threescore years and ten...Burt MustinPittsburgh SavoyardsWikipedia Terms of Use and Licensing"Other Things with... " YouTube ChannelCut & Paste Personal Invitation to invite your friends to check out “gwot.rocks” podcast: I invite you to check out the podcast, “gwot.rocks: God, the World, and Other Things!” It is available on podcast players everywhere! Here is the link to the show's home base for all its episodes: http://podcast.gwot.rocks/ (Ctrl+click to follow the link) LIFE HELPSDONATE You can help support this podcast by clicking our secure PayPal account. For donation by check, make payable to Transform This City, P.O. Box 1013, Spring Hill, Tennessee, 37174. “gwot.rocks” is a ministry of Transform This City. gwot.rocks home page Transform This City Transform This City Facebook gwot.rocks@transformthiscity.org Thank you for listening! Please tell your friends about us! Listen, share, rate, subscribe! Unless otherwise noted, all Scripture quotations are taken from the Christian StandardBible®, Copyright © 2016 by Holman Bible Publishers. Used by permission. ChristianStandard Bible® and CSB® is a federally registered trademark of Holman Bible Publishers. Hosted on Acast. See acast.com/privacy for more information.

CSHC Sermons
”The Gift of Helps” by Bro. Gene Mustin in Camp Meeting 2016

CSHC Sermons

Play Episode Listen Later Jul 26, 2022 22:51


In Camp Meeting 2016, Bro. Gene Mustin shares pivotal decisions after sanctification that supported his sanctified life and the value of a first impression.  The Lord requires the personal responsibility of our individual, perhaps overlooked "gift of helps" like the poor, wise man who's despised wisdom delivered the city. Bro. David Cosby

CSHC Sermons
“Search and Rescue” by Bro. Thomas Mustin in Camp Meeting 2012

CSHC Sermons

Play Episode Listen Later Mar 29, 2022 30:12


This week we highlight Bro. Thomas's “Search and Rescue”.  With all the urgency men seek to save a man lost at sea, the Gospel seeks to save those lost in sin.  As we endeavor to resume publishing weekly and our crowds emerge from COVID, we pray for a zeal to preach the Word whether it be in season or out of season. Bro. David Cosby

I Shouldn't Have to Say This
Year 3 Ep. 12 – A Boring Dystopia

I Shouldn't Have to Say This

Play Episode Listen Later Mar 8, 2022 47:08


Its been a while since you've heard from us... and there's a good reason. Episodes come out twice a month! You can subscribe to I Shouldn't Have to Say This on Apple Podcasts, Googly Play, Spotify, Stitcher, and visit SayThisCast.com to stream any of our previous episodesThe show on Twitter: @SayThisCastSubscribe to our YouTube channel, where you can watch video versions of our show: https://bit.ly/3feMsioIf you'd like to support us, you can become a Patron at Patreon.com/saythiscast where you can suggest topics for shows, and listen to each episode a day early! We'll even thank you on air for your generosity.  You could also buy us a Ko-fi at ko-fi.com/saythiscast!Our theme song "Katamaritaino (Katamari Damacy)", is by The OneUps! You can purchase it here: https://theoneups.bandcamp.com/track/katamaritaino-katamari-damacyThe mid-show music is "You're In Valley Town (Animal Crossing)" by Dale North & Mustin, is from the album More Than Mario, which you can purchase here: http://smarturl.it/dnmmarioFind more of Mustin's work at store.mustinenterprises.comFollow Nicole on Twitter: @Jackof3TradesFollow Janra on Twitter: @PressStartLockThanks to Von Sarah and Moosh (https://bit.ly/2Oa0U02) for our wonderful art! This podcast is a member of the Planetside Podcast Network. Visit Planetsidepodcasts.com to find other Planetside Productions!Send us your feedback online: https://pinecast.com/feedback/saythiscast/e97c5135-138e-4443-82bb-75764f694290

boring ko dystopia mustin moosh dale north planetside podcast network planetside productions
Seating Charts
Episode 49 - Video Game Songs (ft. Mustin from The OneUps)

Seating Charts

Play Episode Listen Later Feb 23, 2022 63:27


Mustin - @MustinThe OneUps - @TheOneUpsBandNew single "Chrono Trigger - Time & Space (Secret of the Forest 樹海の神秘)" ► GET IT: https://tinyurl.com/2p9bkadc► GET ALL OF THE ONE UPS MUSIC HERE: https://songwhip.com/theoneupsIntro Music: 2Mello - Wish I Was in Shibuya With A Lot of Money off the album Summer in Silent Places - @mellomakes - https://linktr.ee/mellomakes

The Nonlinear Library
EA - [Feature Announcement] Rich Text Editor Footnotes by Jonathan Mustin

The Nonlinear Library

Play Episode Listen Later Jan 4, 2022 1:46


Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: [Feature Announcement] Rich Text Editor Footnotes, published by Jonathan Mustin on January 4, 2022 on The Effective Altruism Forum. I'm excited to announce that the EA Forum now has footnote support in our default rich text editor. You can add footnotes in two ways: 1. Using the tooltip menu when text is selected, under the [] label: 2. Using markdown footnote syntax. To use this: Type [^n], where n is the index of the footnote to be inserted. To insert a new footnote, use n = # of existing footnotes + 1. To reference an existing footnote, use n = the index of the footnote in question. Both of these create a footnote reference at the current position, which looks like this , while also inserting a corresponding footnote at the bottom of the page (unless referencing an existing footnote). A few points: Footnotes are automatically kept in order by their first reference. Deleting a footnote removes all of its references and renumbers subsequent footnotes. Hovering over a footnote reference displays the content of the footnote in a tooltip. This functionality is backward-compatible with preexisting footnotes created using the markdown editor. We hope you enjoy them! If you run into any issues, feel free to let us know in the comments of this post. Thanks, and happy new year! Sample footnote. A tradeoff of this approach is that footnotes might reorder without you noticing in the midst of writing a post, for instance when a footnote gets inserted out of order or deleted. If you're adding an additional reference for an existing footnote, it's probably a good idea to check that it still has the index you expect. Thanks for listening. To help us out with The Nonlinear Library or to learn more, please visit nonlinear.org.

The Am Writing Fantasy Podcast
The AmWritingFantasy Podcast: Episode 145 – Worst Fantasy World Maps

The Am Writing Fantasy Podcast

Play Episode Listen Later Oct 4, 2021 53:20


Have you ever opened a fantasy book, looked at the map, and wondered what the author was thinking? Jesper and Autumn pull out their favorite worst fantasy maps and a few map pet-peeves in this humorous episode of the Am Writing Fantasy podcast. Oh, plus a ghost story and more! Join our Fantasy Map Masterclass at https://ultimatefantasywritersguide.com/fantasy-map-masterclass/! All maps mentioned were chosen in good humor and jest and reflect personal opinions that aren't meant to be mean! Check out some of the maps we talk: Jesper's maps— Wheel of Time: https://casapittura.blogspot.com/2018/08/the-wheel-of-time-map.html Warbreaker: https://www.brandonsanderson.com/annotation-warbreaker-map/ Warhammer: https://www.reddit.com/r/totalwar/comments/ft00oy/made_the_full_warhammer_map_including_the_east/  Eragon: https://www.etsy.com/dk-en/listing/485637759/map-of-alagaesia-eragon-mapchristopher Kushiel-world map: https://www.pinterest.com/pin/118923246398203552/ Autumn's maps— Game of Thrones: https://awoiaf.westeros.org/index.php/File:WorldofIceandFire.png Shannara: https://www.fantasybookreview.co.uk/blog/2012/05/29/new-shannara-map-of-the-four-lands/ Terry Goodkind: http://vignette1.wikia.nocookie.net/sot/images/4/45/New_world_map.jpg/revision/latest?cb=20100308012633 Anne Bishop: https://www.annebishop.com/s.tir.alainn.map.html ______________ Tune in for new episodes EVERY single Monday.   SUPPORT THE AM WRITING FANTASY PODCAST! Please tell a fellow author about the show and visit us at Apple podcast and leave a rating and review.   Join us at www.patreon.com/AmWritingFantasy. For as little as a dollar a month, you'll get awesome rewards and keep the Am Writing Fantasy podcast going.  Read the full transcript below. (Please note that it's automatically generated and while the AI is super cool, it isn't perfect. There may be misspellings or incorrect words on occasion). Narrator (2s): You're listening to The Am writing Fantasy Podcast. In today's publishing landscape, you can reach fans all over the world. Query letters are a thing of the past. You don't even need an literary agent. There is nothing standing in the way of making a living from writing. Join two best selling authors who have self published more than 20 books between them now on to the show with your hosts, Autumn Birt and Jesper Schmidt. Jesper (30s): Hello, I'm Jesper. Autumn (32s): And I'm, Autumn. Jesper (34s): This is episode 145 of the Am Writing Fantasy podcast. And we are back with one of our top 10 episodes. And this time we'll each share five fantasy maps that are the worst, and we'll see who can well, basically create the best worst list again. Autumn (53s): And this was an interesting challenge to be describing Maps well on a podcast. So the YouTube listener, I think everyone just go check the show notes. We're going to have a links to some of the Maps we're talking about, but it'll be, yeah, we'll do our best, but I think we can be descriptive enough of what drove us crazy about the map in question. Jesper (1m 16s): Yeah. And we'll, we'll try, we'll try. At least we have 144 episodes behind us. So hopefully we should be able to think about this being an audio medium. Autumn (1m 26s): I know. Compared to some podcasts we're like middle-aged or something we're getting into the here. Jesper (1m 35s): Yeah. Yeah. That, that, when you said that, that reminded me of the, some of the comments on Facebook, around the episode we did about marketing to different generations. And Jason commented on one of the, on that post about listening to that episode, made him feel really old. And I just had to tell him like me too. Autumn (1m 59s): Yeah. When you're aged generation is next to the top, you're like, Ooh, that happened. Jesper (2m 5s): Yeah. Autumn (2m 6s): That's never fun. Jesper (2m 8s): No, no, it's not. Autumn (2m 11s): So how are things over in Denmark though? Jesper (2m 15s): Well, yeah, so this last week has been one of those where it actually started out quite well, but then it just went downhill from there. Yeah. I mean the good news was that I went to that interview to become a referee instructor that I mentioned a couple of episodes back. And then the national football association actually came back and confirmed that I was selected. That was a good start to the week. That is awesome. Of course, I, I still have an exam to pass and I have like tons of homework I do need to do in preparation as well, learning like the laws of the game by heart and interesting stuff like that. Jesper (2m 58s): But it does look like this is going to happen. So I'm pretty excited about that. It's Autumn (3m 2s): Very exciting. Jesper (3m 5s): Yeah. But then it went downhill from day, as I said, you know, so first the party who was selling the house that we were negotiating for, they decided that they didn't want to sell anyway. Oh my God. So I just said that we're going to pull the house off the market. So it was just like a colossal waste of our time, but also money of course, because we actually paid a building inspector to go out and, and look at the house and go through it with us. Right. So totally waste of time and money. But I really think that this, these people selling the house, I think they were just in it for the money. You know, they tried to see if they could sell the house with a huge profit. Jesper (3m 47s): And then when it turned out that they couldn't because when we placed our bit of wee bit far less than what they wanted, and then they decided, well, apparently we can't get this much money for the house. So then we're just not going to sell it. But I, I don't know. I just feel, of course it's, it's there. Right? They, they can do that as they please, but it's really annoying. Autumn (4m 8s): Yeah. You know, that's not the way that, you know, test your house market by like, you know, taking unsuspecting people who are sincerely interested in buying a house and you're like toying with them, you know, it's that little rude. Jesper (4m 23s): Yeah. I dunno. It, it also rubbed me the wrong way to that way of doing that, but, oh, well, what are you going to do? There's nothing we can do about it, but at least now we know it's not going to be that house. So we'll keep looking and searching and figuring out what to do. But what was worse than that was that our youngest son was also tested positive for Corona. Yeah. We talked a bit about it offline already. Autumm yeah. So, but yeah, he's been in self isolation since the beginning of the week with me sort of attending to him. I'm just a room service guy now. Autumn (5m 4s): Yeah. Jesper (5m 5s): Yeah. I think that pot actually, he quite like, so he's like, I would like something to eat and then it was just like me coming with a tray with something, food for him and stuff. So that part, I think he's, he likes, but he's doing all right after the circumstances and he's already starting to feel better and he's, what's like 200 million hours of TV, so we'll see how it goes. But at least I've not got any symptoms yet, even though I'm in close proximity with him, but I just fingers crossed that it'll stay like that. Of course. Autumn (5m 39s): Yeah. So near fully vaccinated. So that's, if you get it, the reason you are vaccinated, that is that it should be, hopefully be mild. So knock on wood that you'll be, everyone will stay healthy and he'll get better. Very soon. I have to admit when I was a teenager, tens, a little young, but when I was a teenager, I think I would have adored being locked in my room with a whole bunch of books and some music kid comic books and been like, yes, just bring me food and T I'll be fine. Just leave me in here for a month. Yeah. Jesper (6m 9s): I think like a 16, 17, 18 year old, you know, they would love that kind of thing I would to have at that age. But Tim, no. Autumn (6m 19s): Yeah, yeah. I was always a drawl or so was all my Crans were with me and some markers. I probably might be fine in there for awhile. Jesper (6m 27s): Yeah. Yeah. True. But yeah, I mean, due to all of these things, I haven't really written much this last week, so I'm not too happy about that, but what can you do that? Autumn (6m 36s): Yeah. We'll get back on track. It's fine. Life happens. Jesper (6m 41s): And how about you? Autumn (6m 42s): Oh, I already hinted. I had a bit of a story. So this is one that there's a lot going on in my life right now. Like everything from a sick dog that has kept me up and I'm hoping I can stay coherent for the entire podcast because I'm unlike, it's like, you know, having a baby every hour and a half the dogs go out. So I'm so tired. This was day four in a row. Parents. I don't know how you do it. I really don't know how you're doing, but I can handle a dog for about a week. And then I'm like, oh, please just get better. But I had an interesting thing that I had to share with you in the listeners that happened as you know, it was just down at my parents' house and that was, oh, it was so much fun. It was great being a kid again and getting to be spoiled with my parents taking me out. Autumn (7m 27s): But the day I went to leave was actually my brother's birthday. And as you know, my brother passed away in 2000. So 21 years ago, he actually would have been 51. And my parents and I were sitting around there's a little island in the kitchen and I'm like, yeah, you know, today was, would have been his birthday. Right. And they're like, yeah, yeah. And my mom said, well, you know, it's funny. It's, you know, it's like, he's there because I'm his youngest son and my one cousin or the spitting image of my brother and all the way down to his voice. And just as my mom was saying that, and my dad was agreeing the two drop-down lights above our head pop like really loud and blue, but they didn't just blow. Autumn (8m 9s): They blew the entire circuit in the kitchen and this is a newish house, you know, it's less than a 10 years old. They've just built it. And so like, we're like, oh gosh, that was, that's quite the timing. When, after my brother passed away, they actually had a whole bunch of electronical issues that happened in our old, old house. So we're like, oh, that was really funny. Ha ha. It's your brother. And so my dad's like, okay, he went on, he went fix the circuit, not a big deal. As we're sitting back down, finishing up breakfast, I, you know, I've got an eight hour drive ahead of me. So I'm trying to get ready to go. Mom's like, oh, I thought it was that light, that blue. I was like, no, it's that light. So they turned back on the lights. They both worked. They didn't blow either light. They're both halogens. Autumn (8m 49s): So when they blow, they're like this pan, the butter Che to change. But yeah, it was a, they turned back on lights and they were fine. We didn't blow either a light bulb. And so we all just, we just kind of sat there a few minutes. Like that's really weird. That's never happened before kind of, you know, acknowledged, Hey, you know, happy birthday bro. And had a few minutes of silence and then we're okay. We gotta get busy today. So I thought that was just so weird. Amazing, Jesper (9m 22s): Which went all out and then you could just turn them on again, as if nothing happened or whatever Autumn (9m 26s): We had to switch the circuit breaker. But for there's no reason. I mean, it's not just that the circuit blue, the lights pop, they won't even do it on the radio. It pops, the loud goes right over my head that I jumped off the stool. It was so amazingly loud, it blew the entire circuit in the kitchen, credible. And then when they turned back, the lights on everything worked fine, no smell of smoke, nothing. The house didn't burn down since then. It was just so strange. Jesper (9m 53s): It was just a sound from beyond. Autumn (9m 56s): Yes. And even my husband's not quite into souls and spiritual beliefs at the moment. And he was like, well, we are all, you know, every S every emotion in your body is done through electrical impulses from your brain. It's like, so yeah. Your brother would screw with the electronics early, like tricks. And yeah. So it was really, it really felt like he was there with us for a moment being his normal troublesome self. Jesper (10m 27s): Ah, that's, that's, that's actually a good story. I like, I like stuff like that. I thought you were like, I really don't know what I think about, you know, the whole souls and spirits and so on, but I'm also not in the place where I could, you know, say that I don't believe in it. I can't say that either, but I'm also not sure if I do believe in it, you know, it's, it's, I think it's very difficult. Autumn (10m 51s): I think it does take time, but there's enough NEF things that have happened in my life. I do believe that there is consciousness beyond our physical bodies. And that's how I put it. Whether you want to call it a soul or what, I don't like the religious context, you know, that, but I do think there's a consciousness that is greater than the sum of our parts and that exists beyond our physical bodies. So yeah, I would be surprised that my brother would hang around for 21 years to drop by on his birthday. But as you know, he had a tragic death, so anyone would have, you know, maybe he would, and it was really interesting though, is just when we mentioned how much my cousin and his youngest son are so much like him at least look like a magnitude totally different. Jesper (11m 38s): And if you should drop by at any day that it would be that day. Right. So Autumn (11m 43s): It would either be the day he died, which it wasn't, it was on his birthday, which yeah, that would be, especially him. And my mom were like, they're two peas in a pod. Their personalities were so similar. They'd each other like five, six times a day. So yeah. I could see him stopping by, on his birthday to say hi to my mom. Jesper (12m 1s): Nice. I like that story. Good story. Thank you. Narrator (12m 6s): A week on the Internet with The Am Writing Fantasy Podcast. Jesper (12m 12s): So we got our monthly critical reading started didn't we Autumm Autumn (12m 16s): Yes, we did. It's very exciting to get, see people voting on the books and getting into the one we've chosen. Jesper (12m 25s): Yeah, because in the next few weeks, we will do the episode where we will analyze last month book pick, which was the fifth season by NKG Emerson. However, it is now time to pick the book for October. That doesn't seem, Yeah, it's crazy, but that's the way it goes, you know, time flies when you're having fun, as they say, but as a reminder, the way this works is that we've created a poll in the Am, Writing Fantasy Facebook group. And here you can vote on which of three books you want us to read and analyze next month. Of course, we would love for you to read along. Jesper (13m 8s): And if you're a patron supporter, you will even be able to provide us with your views on the book. And we might just share that on air as well. So do you want me to share the books that we have the warming up for Autumm Autumn (13m 21s): Yes. Unless you want to pay some in a chat because I did not grab them before we started recording. Again, I here today, I'm not as busy as my dog, so I did not prepare for that. I prepared for the rest of the episode though. I did do that. Jesper (13m 35s): Oh, well, that's already progressed, so, okay. I'll not hold it against you then. Okay. The books that we pick this month, they is the winner of the world Fantasy or what it is called, which mark by cl Polk or another winner of the world Fantasy award, which is the sudden appearance of hope by clear north, or finally a third winner of the world FANTASY award, yet this kind of, kind of a T theme going on here. But the final one that you can vote for is Jade city by fondly. Jesper (14m 15s): So the voting has already started in the Am, Writing Facebook group. So either go there and place your vote, or if you want to become a more integral part of the process, you then go and join on Patrion. There's a link in the show notes for that as well. Autumn (14m 34s): Sounds good. I think we should give the Patrion votes, like double points because you know, they're special, important. They're more important. And I think if you are, I vote, cause you know, I have a vote on this one that we should get like 10 points, but you know, that's my opinion. Jesper (14m 49s): Well, we are not allowed to vote. This is the, the people voting. It's not us voting, Autumn (14m 54s): But we're readers too. Jesper (14m 56s): Yeah. But they, they force us to read Autumm and then we just read what the people want us to read. That's the way Autumn (15m 2s): It works. Well, it could be a worst job, Jesper (15m 7s): But the speaking of patron, by the way, we also want to give Nancy Hurst a huge shout out. Thank you so much for becoming a patron support, Nancy. It really makes a difference. And well, without people like you, we would probably not keep the podcast going for very long. So Autumn (15m 24s): Very true. Thank you, Nancy. And welcome to Patreon. We appreciate your support. Jesper (15m 34s): So before we get into this, we should probably say that where we share maps that were actually created for books or games or movies or something like that, the intention here today isn't to hate on those maps. So everything we say in this episode is meant as like humoristic views on Maps. So there are probably those of you out there listening who might like some of the maps that we are going to mention and you know what that is perfectly fine, nothing wrong with it. So basically just take everything we say from this point, onward as entertainment, rather than critical assessment of the Maps. Jesper (16m 14s): Does that sound fair? Autumn (16m 15s): That sounds very fair. You know, this is definitely, it was a pet peeve or something we point out it's a personal opinion. Other people may totally disagree and that's fine. We're just looking at it from our own perspectives and to have a little bit of fun and poke some fun at Maps because you know, if you want to pull up one of mine to poke fun, please have at it. I'm fine with that. Jesper (16m 37s): Yeah. Yeah. For sure. I mean, as I said, this is just entertainment guy, so it's a, it's a, one of our worst, top 10 lists. So we wanted to talk about Maps. So yeah, essentially we have to find some maps that we don't quite like. So be it Autumn (16m 51s): That'd be it. I think we manage. Yeah. Jesper (16m 53s): Yeah. So we should alternate, like we normally do Autumm and, Autumn (16m 59s): But I remember, yeah, I remember last time probably because I did the post-production recording and stuff that I went first, last time. So I think it's your turn to go first. Jesper (17m 13s): Okay. Okay. Yeah. One day I'll make up my mind if I prefer to go first and last, but I still don't know. So maybe it's actually good thing just to get the decision made for me. There you go. Autumn (17m 25s): Well, I was happy to do that because as we've said, this is a partnership, so it's good if we both make decisions occasionally. Jesper (17m 33s): Yeah. I think this is the fourth time you pointed that out today. So I don't know what's going on. Something is going on. Autumn (17m 42s): I'm picking idea today. It's fun. Jesper (17m 45s): Yeah. Yeah. You think it's fun? I do. I like when I pick on you Autumm but the other way around, it's not so fun, Autumn (17m 53s): But these lists are all about, you know, giving, giving back as good as you get. So here we go. Jesper (18m 1s): Okay. We'll I can start with my number five, but I must also say that it felt a bit different making this top 10 list compared to some of the other ones that we've made in the past, because it's, it's a bit more like, for example, the last one we, we made with like the worst superpowers, you know, some of it was really wacky and stupid and fun. Yeah. Whereas this is a, this is slightly more serious in the way that it's, it's a bit like, that's true. A little opinion, like you said before, it's not like fun like that in that con in that sense that it's just silly and stupid. Right. So, yeah, but let, let me get going here. Jesper (18m 40s): And number five is not the worst map that I've seen, which is also of course, why it's number five rather than number one. But I decided to include a map, which some people might disagree with me about, but that's okay. I can take it. Excellent. But it's the, it's the map for Wheel of Time. Okay. Autumn (19m 9s): Well that's the famous one. Jesper (19m 12s): It's very famous. Yes. But I've always found this map quite boring. No, it's just like, it's one huge large chunk of land. And then there was one of my pet peeves and as well, you have the 90 degree angled mountain range. Again, I freaking hate those. What I do. Why do they keep popping up on maps all over the place? I don't understand. Mountains will never, ever form like that. So when I see it, I instantly, I mean, seeing, like pulling my head hair out, like why do you do that? Please stop. Autumn (19m 50s): Yeah. It's sort of magic. That would not, I can't imagine how that would happen in nature. So I do agree with you in fact that I might be mentioning something about Maps that do that later. Not quite on the Jesper (20m 2s): Oh, okay. Okay. Yeah, because I mean, I could also have used the map for the Lord of the rings, but we have sort of pre-agreed ahead of time that we were not going to put that on the list because if we did, we would probably both have it on the list. Not because Lord of the rings is a Batman in general. I actually quite like it, but it's just the mountains around more, or that it's the same issue again here. And I don't like, I mean, Tolkien did have a reason for it. We won't get into all of that now. Why, why, what Tolkien had a reason for it and so on, but it's just like, come on. I mean, I don't know if it's because Tolkien did it and then everybody started copying or something. I don't know, but it's, it drives me insane. Jesper (20m 44s): And then there was also one this, a Wheel of Time map, like in the bottom left corner of the map, there was some cold something called the wind bites, his finger. And it's sort of like, it almost looks like a small islands that forms a finger or something, but it just looks really weird. So we'll put a link to it in the show notes. So have a look yourself, but I don't know. I just don't, I don't like it. It's not my favorite map. It's not the worst I've ever seen, but it's certainly not my favorite. Autumn (21m 16s): Yeah. I, And I, I picturing it. It's been a while since I've seen that one, but I do. I do know you mean it's never stood out to me as a great X for such, for a book that has become sort of like a hallmark of a fantasy series. It's kind of a map. I will agree with you. They really studied. I never read the, I haven't read the books. I will admit it. I've never read the Wheel of Time. It's too long for me to even contemplate until I like, until I'm locked into a room because I have COVID and someone's serving me to you and then, or I'm locked onto a desert island, then I'll read the wheel of time until then. I'm a little busy. Autumn (21m 56s): There's a lot of books. Jesper (21m 58s): Yeah. I, I got to, I got to book six. I think it was in the night gave up. Indeed. It's just, I mean, I understand the people who like it, but just for my taste, it is way too slow paced. It's just like, nothing happens. And Sunday on book, after book, after book where it's just like, yeah, I think I've mentioned it on the podcast before, but I specifically remember some, some places where you spend an entire chapter where nothing other happens that they need to exit attempt and it takes them all chapter to exit the tent and it's like, come on, move people. It drives me crazy. Autumn (22m 34s): Okay. I'd have to be really, it'd be at the bottom of my book pile and I was desperate for me to get through all of them. Then that's really tough. Yeah. Jesper (22m 43s): I gave up. But yeah, maybe a you're hinting at somebody who needs to serve your tea all the time. And I don't know what you were hinting at there, but maybe you read it one day when that happens. Autumn (22m 55s): I will hope so. Considering my husband is still currently I'm away in may and I'm, he's not kidding this hint. So let's just be in the dog. Are you ready for my number five? Okay. Jesper (23m 9s): Yeah, let's Autumn (23m 10s): Go. This one, there is an example later in my list, so I'm not going to share it now, but this is more of a generic, one of my pet peeves. And it's pretty easy to explain, but names of places that are in a font that is nearly illegible, even when it's at full scale, you know, those big, fancy Fantasy fonts. And then you take that and you shrink it to fit it into like a Kindle. Why, why, why, why do you even bother naming places when you cannot read it? Unless it is full poster size and then you maybe have a magnifying glass. It's just, I don't know. That gets my, just gets me every time. Autumn (23m 50s): I'm just like, why don't you do that? The terrain is already so difficult and you have trees and you have this, and then you have this loopy Fullan that you're like, I don't even know what that says. And it's an Elvish. Y Jesper (24m 5s): Yeah. I know why I know what you mean. I, I like to enjoy Maps, you know, I, I, I'm such a FANTASY map and she asked that I love looking at the maps and I can actually spend quite a lot of time just sitting there looking at all the details. And then if there's something I can't read or I can't see what it is, it's quite annoying to be honest. Autumn (24m 23s): Yeah. And especially, I think a lot of authors, you know, if they get a nice, sweet, done Fantasy map, or if they do it themselves and they use these fonts, they forget that when it's on your Kindle it's or even when a paperback book, I mean, we're talking about a very small image, three inches by four inches. Maybe it's tiny. It should be very clean. And yeah, I've seen some maps that you just kind of look at and you're like, wow, I don't even know what this is trying to tell me. Why did you put it in there? And I think that's just such a frustration and that's sort of why it's a pet peeve. It's just like this, isn't it. You don't want to open it up and be like, oh, I love maps. Maps are awesome. I cannot read this one. Jesper (25m 5s): I did indeed. Exactly. I'm with you there. Autumn (25m 10s): Okay. Well, oh, we're agreeing. So I'm winning. Awesome. Jesper (25m 15s): Oh, well, I don't know. Well, you agreed to the Wheel of Time as well. So we even at least now Autumn (25m 21s): Good memory. I was trying to trick you there. Jesper (25m 27s): Okay. Well, my number four, I might even get even more people on my back for this one on one another. Autumn (25m 33s): It was exciting. Everyone pick on Yesper with me. No. Jesper (25m 36s): Yeah. I already mentioned Wheel of Time with some people probably love, so that's a problem, but now I'm going to go all in and get even more people upset with me because now I'm going to mention one of Brandon Sanderson's maps. Oh, you're Autumn (25m 50s): Just asking to get yelled at. Jesper (25m 54s): I'm asking for trouble. Autumn (25m 57s): Oh geez. So what is wrong with one of Brandon Sanderson's Maps? Jesper (26m 2s): Well, this is a, this is the one for war breaker and it's basically it's in the city. So it's a, it's a map of a city. And, And in my personal opinion, as I said before, I love looking at maps, so they should be visually appealing and they should look good in my view. And it should be something that readers want to spend time enjoying. And this one is not, I mean, it's black and white. There's not necessarily anything bad about black and white maps. That that might be okay. In my opinion, again, I do like colors because I think it adds a lot more to the map, windows colors on it, but it's just like the way that the city has been drawn. Jesper (26m 44s): It is it's hand drawn, but it's extremely busy. It's just like houses all over the map, everywhere there's houses. And I get that this probably reassembling what a medieval city would look like, but it's just way too busy. And I mean, have a look at it. I'll, I'll play, there'll be a link to that one in the show notes as well. But I have a look because I just, yeah, I, I think, you know what I mean when you see it. Yeah. Autumn (27m 17s): I have seen this one. I think it's, it's drawn 3d, but not from the top. More like, kind of a sign. And so you don't really see the streets. I mean, it doesn't make, Jesper (27m 29s): I was just everywhere. Autumn (27m 30s): It doesn't help you. It doesn't work well as a map, it works better as like I drew a picture of a city. It's not really a map. Jesper (27m 40s): No, I know. Well, you're going to have a map of a city, but then at least try to reduce the amount of houses in there and make it a bit like something that is, you have some other things than houses to look at something that sort of makes you want to investigate all the parts of the map and look, oh, look over there. There's a small fountain. Or, you know, just make it a bit more appealing and interesting instead of just 200 million houses stacked on top of each other. Yeah. I don't, I don't like it now, but yeah. So now, now I both assaulted. We love time and wall breakers go from here. Autumn (28m 18s): And you're only at number four. I can't imagine what we're going to go from here. You know, if you touch dragon lands, people are going to like Flay you and bonfire you or something today. Jesper (28m 29s): I can promise I'm not going to go there. Okay, Autumn (28m 31s): Good. I just want to keep him safe. Right? Well, my number four is sort of what you've already hinted at. You had mentioned perpendicular mountains, but for me, I put number four as impossible terrain, as in not magical, but terrain like floating islands, that's fine. It's magical. But I mean, illogical cannot happen like rivers flowing through or mountains, which I have seen or around legs, which would not happen mountains. Like you mentioned, that are perpendicular or just randomly place. Like someone dropped a bag of mountains right. Onto their map. And it's scattered all over our, this is a fun one, which I don't know how many people have noticed continents that are perpendicular to each other. Autumn (29m 13s): And my example for this is game of Thrones. Have you ever noticed that was stereos? And now I can't even remember where the three McKee are. They're like completely right angles to each other. Jesper (29m 24s): They are. Yeah. The other thing is with the game of Thrones Maps, the other thing is that it doesn't even look very good. It looked just looks weird. It does look weird. Autumn (29m 33s): I Jesper (29m 34s): Mean, if you cut out all the, basically, if you think about the game of Thrones intro thing, you know, when the camera goes around the map and all that. Yeah. That looks cool. That looks extremely cool. So as long as you're focusing on the upside down map of England, which is basically a game of Thrones, if you will, if you focus only on Westeros there, then that looks good. Actually in my mind, I think that looks perfectly fine. But then when you take all the, I also don't remember the name of it, but all the lands with the Dothraki and all that up there, when you put that onto the map as well, it just looks weird. Autumn (30m 11s): It does. It does not. It's too. It's like someone put England made it the same size as all of Europe and just put it at the end outside of Portugal. And it's just like, that wouldn't happen. How would that happen? I don't get it. But, and even that, I actually have another example. So I didn't think about this cities. They don't bother me so much when they kind of seem to be somewhere where maybe a city wouldn't exist, because that gets to be curious. I always think, well, the author had a reason for putting a city there. So maybe, maybe not. I always give them the benefit of the doubt. So I think maybe there's a story I'm willing to at least hold my criticism of cities just appearing in the middle of nowhere. Autumn (30m 55s): Maybe it's an ancient ruin. And I just don't know that by looking at the map, but have you ever seen Terry Brooks' Shannara map where there are rivers that literally go nowhere? I mean, they flow and you can see them come together, these tributaries and they flow off and they'd go into other tributaries. It's like an Esher sketch of a Map. IBD stylistically. It's like, it makes me want to, like, I want to make an extra sketch of a, a fantasy world. It makes no sense. So I will link to that one in the show notes, but I looked at that and I think this is my example, too, for like a font that you're like, why did you use that font? But then you start looking at the rivers and they're like, going up, mountains are going, they're just lakes. Autumn (31m 40s): They flow into lakes and the number out of them, which can happen, but not like six times on the same map. It's just, just, it's one of those ones that is a hydrologist. You know, I studied environmental science and I'm looking at this going, no rivers don't go together and then flow apart and just branch off and disappear into the wild. It just doesn't make sense. Jesper (32m 7s): No Am yeah. Well what you're saying, not with rivers, but this stuff that doesn't make sense us. So actually my number three pig as well. Autumn (32m 17s): Oh, go figure we, again, we met, if, if the listeners do not know this, we kind of met because of Fantasy maps. So I would have kind of not be surprised that we have some of the same things on our list of pet peeves. Jesper (32m 31s): Yeah. It's also a pet peeve, but I have a concrete one here though for my number three, but basically again with things that doesn't make any sense. Right. But here we're back to mountain ranges again. So my third pick and w I dunno, tell me why do we keep seeing this problem with mountain constantly? I don't get it, but this third one on my list is the world of Warhammer. Autumn (32m 56s): I Jesper (32m 56s): Don't think I've seen this. So this is a, like a miniature war gaming setting in the middle of the ocean. In this map, you have a very large circular island and yes, you guessed it. There's mountains formed in a freaking circle. Autumn (33m 14s): Volcanic. It could be a massive caldera. Jesper (33m 18s): Yeah. This is where the Elsa lives in the setting. And it's been a long, long while since I read the law for the setting. But if I remember there is a reason for it, but honestly, I can't quite remember. And also I don't really care because it really rubs me the wrong way to see mountain shaped in a circle. It's just like, what the heck is this? Autumn (33m 41s): Yeah. Short, if I had massive caldera, like, you know, center Rini, volcanic kind of area. Yeah. Otherwise it doesn't make much sense. Ambassador asteroid impact that kind of thrust up the land on both sides, but in general, no mountains don't form right angles. And they don't form circles. You have a very weird planet if they do. Jesper (34m 3s): Yeah. And what even makes this map even worse than whites. Number three, I suppose, to number five, it's also had weird mountains is that it's like, take a look at the Warhammer Map. We'll link to it and shown it as well, but take a look at it and then tell me that it doesn't look exactly like a copy of, you know, you have north and south America, there's Russian as Africa. You even have Asia and Australia. The difference is that in the middle of the ocean, there is this circular Elvin kingdom with circular mountains. But otherwise everything else is exactly like earth. I mean, Autumn (34m 39s): Took the Atlanta. Smith's stuck it in the middle of the Atlantic called it where the Elvis came from and called it a new world. Jesper (34m 47s): But he couldn't come up with something just a bit more original than that. I just have a look at it. It's insane how much it's just a copy of earth. Autumn (34m 57s): That is funny. And that's actually a nice segue into my number three, which is different for this one. I know we Jesper (35m 4s): Had coordinated this. Sometimes Autumn (35m 6s): It all works out. No, it's always surprising when we're on the same stream of things, but yeah, it happens occasionally. So this one, Jesper (35m 18s): Occasionally I like the passive aggressive, common. It happens. Okay. Finally, Autumn (35m 27s): I'm being sarcastic. I think what happens every time we talk, we're like, oh yeah, I was already thinking of that easiest part. However, I will tell people that I let them think that we're constantly combating. Like we are on our top 10 lists. So my number three is, have you ever, it's a Terry Good kind Map and not to pick on him because it's a good, he's a good author. But this example is just a good, good example of one that I find so frustrating. And it's sort of what you just said. It's so generic that it can be anywhere or any continent, which makes me wonder, you know, how good is the story? Autumn (36m 7s): How original is any of this? When you look at it and you go like, oh, that's earth or, oh, that's a continent with an ocean. And it's like the Westmoreland's the north valley. Oh my gosh. Please make it interesting. Make it original. Don't just make it. It looks like you took a piece of the Gulf of Mexico and a little bit of Texas and gave it a different name and put it on a river and called it somewhere. You Know, it's horrible. Jesper (36m 40s): All right. I don't think I've seen that one too. Autumn (36m 45s): It's just it's so it's not in color. It's just, I'm like a antique paper in black. So black and white basically. And it's just line drawings and it literally just looks like anywhere. I, this is one of those ones where I think you've seen the world, the map, they call it a cliche Ville or cliche land. That's actually one of my favorite Maps because it is so well done. And it is funny, hilarious. Yes. The dragon tail islands, you know, it's, again, the setting that every Fantasy map has these exact same settings. And it's hilarious to look at, well, this one is sort of the same way, but not done to the gorgeous color quality of that one. And it's just black and white and you look at it and you're like, it could be Mexico. Autumn (37m 29s): It could be a bay in Alaska. You know, there's so many places that you're like, it's like, you know, James bay upside down it's yeah. It could be anywhere. And it doesn't inspire any excitement. And you look at it, you're like, I don't know where I am. Why did you make a map of like my backyard? I don't care. Jesper (37m 50s): No one of course the major difference is also that the, whether it's supposed to be a serious map versus one like cliche, it's just the cliche map world. That's meant to be just fun and goofy. Right. And there's a big difference in that. It is. Autumn (38m 6s): Yeah. And yeah, the cliche one is definitely it's done so well that I would actually buy it as a post or it is just, it is beautiful. And it is funny. It is so funny. So I should find that and I'll try to link to that in the show notes as well. Jesper (38m 20s): Okay. Good. All right. Well, moving on to my number two, so it's starting to get more and more nasty now, but my, yeah, my number one is even worse, but this one is, it's not far off what you were just talking about in the sense that following the same, like, well, yeah, well this is like somebody sat down and then they sort of brainstormed like, oh no, I can't do what I normally find on a Fantasy map. And then they made a list, like a checklist of that. And then they started just checking them off one by one. I put this on the map, put that onto Map, everything that, you know, just one of each. Jesper (39m 0s): So this is, this one is the fictional world of Aragon. And this is the map that they used for the inheritance cycle novels. And basically it's like, you find a volcano check, you find a grant lake check, then the awesome islands off the coast, check again, a single forest. Good. And then next to that, there was next to the forest is a single desert Check. So I might be, I don't know, it might be a bit harsher, but I really don't like the map. And also because they've placed the desert right. Smack in the middle of the entire map and it just looks really weird, but I don't know, sorry if somebody likes this map, but I'm just not a fan of, it just feels like a checklist map and then just smashed together. Jesper (39m 51s): There you go. Here's a Fantasy map and yeah. I'm not a fan. Autumn (39m 56s): No, no. That sounds like my impossible terrain. Why is there a desert next to a forest? I mean there's Jesper (40m 3s): Yeah, those, this doesn't D this one is such, well, there's a huge forest and then a desert right next to it. Autumn (40m 8s): That's just strange. I mean it, yeah. Where you would find that in nature without grasslands or a mountain, a rain shadow or a high plateau to cause lack of rain. I don't know. That would drive me crazy. I'd be looking at it, going through any classes. So I'd do all of the, I think it would drive me insane. Yeah. That doesn't sound good. One. I'll have to check that one out. I don't think I've actually seen the map. So that one will be interesting to take a peek at. Jesper (40m 38s): Yeah, yeah. Have a look at the link in the show notes. Autumn (40m 42s): Well, my number two is one that I, there are some examples out there, but I couldn't find a good one that I wanted to link to. So I'm just going to describe it. And that is Maps with place names that are named descriptively based on like, if you were holding the map and looking down at it and the people on the ground would never be able to see that pattern or the places where it is a fast continent with areas separated by large obstacles. You have the names all sound the same. So there's kind of two different maps there. So it's like, you know, this massive continent, the size of Asia and something at the far east and the far west sounds like they're from the exact same culture that always kind of like, you know, they should be different. Autumn (41m 24s): I want to see, I want to see some representation of different cultures and different types of people in climate, on your map. Because that makes me curious to know what's where I love traveling. That's why I look at these maps. I want to know what's going on, but yeah. But then you have those other maps and one of the examples, and I couldn't find an actual link to, it was a map that, you know, kind of looked like a body. And so there was like, the Heartland was literally where the heart was and the Headlands on the Jesper (41m 51s): Right. Yeah. Autumn (41m 52s): No, no, I don't care if it looks like that, unless they have hot air balloons or were named by a God or goddess, they don't know. It looks like that. That's just silly. So it was sort of like your one, your number of five, you mentioned something about the finger islands or something. It's just, no. So sometimes if there's a mountain and you can stand there and look off and say, oh, they're like fingers and you name it that way fine. But in general you don't go, oh my goodness, this looks like a Lotus flower. I'm going to name this Lotus island. Well, you don't do that. Jesper (42m 30s): No, no, it doesn't. It definitely requires that you get fire away from, from the, If I above the land and new, you can see it from distance. Otherwise you would never recognize patents like that. No, Autumn (42m 42s): Just drives me when I look at it. And I'm like cute though. It's like the Nazca lines, you know, we're going to, we have been debating how the Nazca lines were made and who they were made for, for centuries now. And it's just like, you know, don't do that to your readers. We don't want to, you don't want them to be confused over the map and why you named it? The elbow when no one knows it looks like an elbow. Jesper (43m 6s): Fair enough. Yeah. All right. Okay. Ready for the worst of my list here. Autumn (43m 11s): Yeah. This is going to be exciting. I want to hear what is the worst map you have found out? Jesper (43m 16s): Oh my God. So the number one on my list made it here because it's just too lazy for my taste and I'll start explaining why, and then it's going to sound pretty much like something I already said, but then there was a kicker at the end. Okay. So I mentioned before how Y hammer, the Warhammer map is just a copy of earth. Well, this one is basically the same, but it's just for Europe. So this is the, I think you pronounce it, crucial world map or something like that. We'll, we'll link to it in the show notes as well, but there are three trilogies written in this setting. Jesper (43m 58s): And while I do understand that they are supposed to be a fictional version of medieval, medieval, Western Europe. So I do understand that, but honestly, it just doesn't cut it for me. When you practically just take a map of Europe, slap some new country names on it and call it a day. That's not a fictional Map. No, I mean it, and this is where, I mean, like, that sounds very much like what I just said about Warhammer, because it's basically the same thing. But if you are naming the country on your map, that everybody can see when you know Europe, you can see to this Denmark and I'm from Denmark. Jesper (44m 41s): And instead of writing Denmark, you call it Joplin. And as a Dane, I can tell you that a part of our country, the part of our country that connects to Germany just south of us is called Joplin in real life. That's what it's called. So for a fictional setting, which I'm supposed to immerse, be me, it Mustin, don't freaking put names in there that is called in my national language. That's the name of the place that is already fucking sake. It's horrible. Autumn (45m 12s): That's that is, that'd be like me. I just wrote the tainted face series and it takes place in this world in this time. But you know, a different version where there's Faye and magic. And if I had included a world pap and why bother, so, yeah, and then two per se, it's fantasy and use real place names. But Jesper (45m 33s): I can imagine, I don't, honestly, I have to admit that I don't know what nationality, the author of the crucial series, what nationality it is, but I can imagine, and I might be a mistaking. And if I'm mistaking, then I'm apologizing in advance. But I have a feeling that it might be somebody who doesn't know the geography, maybe that well of Europe. And then they'd just think like, Jutland, that sounds like some FANTASY kind of a war. Well maybe, but it's, it's a real name of a real place. So at least do some Googling first and figure out if it's a real name before you put it on the map, Autumn (46m 10s): Or at least if you're going to, you know, if you're going to call it Fantasy, don't stay away from real-world words. If you found it. And you're like, oh, no one uses that anymore. That was the historic name. Just, just stay away from it. It's not worth it. Yeah. Jesper (46m 24s): And if you then telling me that the author actually didn't know that this is the real name and then put it on the map. Well, then I'm going to tell you, then it only makes it even worse because then, then you knew about it. And then what the heck are you then doing? Are you, it makes no sense to me. Autumn (46m 41s): Yeah. That's again, to me almost like lazy world building. If you're going to create a new world and you're going to call it a new Fantasy setting, make a new map. And if you have a hard time coming up with Fantasy images or a Fantasy landscape, like you just want to write a story and you want someone to hand you a map. There are programs and people who can do that for you. That is not a problem. Okay. I just found out how to randomly make a FANTASY map in like 15 minutes, I was like, oh, this is too much fun. It has, it just creates random things. I mean, it's, it's 3d and it looks pretty and you can start creating a story based on just something, something on someone hands you it's better. The world-building and mapping being is not your forte. Autumn (47m 21s): Get someone to do it for you and give you a hand. All right. Yes, please. You ready for my number one? This is a good, a good lead in to what my number one is because it kind of shows that I am a graphic designer. I have to admit. Okay. So my number one is Maps that looked like you sketched it while you were potentially drunk or you had a migraine and you just wanted to call it done. It's good enough. And just hate that. So there are software out there. There are cartography programs. There are graphic designers. There are people who can make you even a simple map that is quite lovely. Autumn (48m 3s): It can be black and white. It can be color, but don't just do these like little lines sketches. And I actually have an example for you. Have you ever seen an Bishop? She writes dark Fantasy and she has some of the worst Maps I've ever seen. I mean, Jesper (48m 22s): If there's any inhibition there that just got to come and murder, you Autumn (48m 26s): Let me know. Or they might agree. I mean, they're just, they're line drawings. They're just black and white, but there's just, there's no passion to them. There's no interest to them. They're so simple. There's simplistic. There's so they're painful. They're really painful. It's just, you look at it. And you're like, what is the point? Yeah, I will, you will. I will link to it in the show notes, but you look at it and you're like, what was the point of including this? It's just, you know, some trees and land it's, it's so boring that I would look at it. And I would probably not even pick up the book. I'd open up to the map and go, if this is all the time and effort you put into making a map and it is literally, it looks like you sketched it. Autumn (49m 6s): It was some thick lines over it and you call it good and published it. I just, if that's, what's your editing gonna look like, I just, I am making an immediate judgment call, which isn't probably right. But that is what we do. We judge books by their cover. We're going to judge it by their formatting. And we're definitely going to judge it by what that map looks like. And it's going to greet us pretty early in the novel before we even start reading. And if I see a horrible Map, I'll be like, oh, well, there's your book, what quality you're going to have in there. So, yeah. And Bishop one was just one that I was like, oh, this is so painful. I can't believe this. Isn't like a published novel. Autumn (49m 48s): This is really bad. Jesper (49m 51s): Oh my God. I'm, I'm curious to see how much hate we are going to get on the back of this episode, you know, because essentially it's going to be like, here are the world's worst Maps. And then in the show notes, there's just going to be a list of names of settings and all kinds of things that all the bots on the internet can pick up. And then, oh my God, I could just see how much hate we are going to get on the back of all this. But as I said in the beginning, it's Mendez entertainment. So take it for what it is. Autumn (50m 15s): That's a personal opinion, but, and if you need a better map maker, come talk to me. Cause lady I, your books, people say you write gorgeous, wonderful books, but you're a Maps, blah. They're just horrible. Jesper (50m 32s): So I don't really know how do we declare a winner of these two top five list here? Autumm because it's, I think it's a bit difficult. Autumn (50m 43s): I think I'm short of you just admitting I won, which is fine. I think that we, I think we might have to leave this one to the listeners if they don't, you know, come at us with pitchforks and torches for having pointed out Maps that they absolutely adore. So we'll have to see how that goes. Jesper (51m 6s): Well, at least as far as a controversy goes, and I guess we stepped off foot in the hornet's nest of whatever you say in English, but that's about right. But okay. Maybe we'll, we'll leave it for listeners to declare winner here because honestly I can't quite make up my mind because yeah. And not that I have seen all of the maps that you mentioned, but at least the point you made. Yeah. I agree with, and I also felt you agreed with the points that I was making. So I don't know. Autumn (51m 31s): Yeah. I think we can say the winner is the readers who do not have to see these horrible Maps when they pick up a book. So, Jesper (51m 42s): All right. Well, we talked a lot about Maps today and of course our lists here were intended as pure entertainment, as I said, but if you are interested in more like let's call it proper advice on Fantasy map-making and it's not just a lot of goofy, funny stuff that we are sitting here and blowing out then, or perhaps you just love fantasy match and you like to geek out about it then Autumm and I will actually be hosting an online virtual Masterclass about Fantasy mapmaking in a few weeks from now. So if you want interested in that and go check out the details, why the link in the show notes, that'll take you to the registration page. Jesper (52m 22s): And I can tell you, we are looking so much forward to host this map-making Masterclass for the very first time. In fact, yes, Autumn (52m 30s): It will be so exciting and we get to geek out about Maps, which again, it's what brought us together. So yay. It'll be awesome. Jesper (52m 38s): So next Monday, we are going to discuss learning through all the master classes and masterminds. How can such forums be helpful for your author career? Narrator (52m 50s): If you like, what you just heard, there's a few things you can do to SUPPORT THE AM WRITING FANTASY PODCAST. Please tell a fellow author about the show and visit us at Apple podcast and leave a rating and review. You can also join Autumn and Jesper on patreon.com/AmWritingFantasy. For as little as a dollar a month, you'll get awesome rewards and keep the Am Writing Fantasy podcast, going. Stay safe out there and see you next Monday.

The Bilge Pumps
Bilgepumps Episode 48: Messing with Mustin

The Bilge Pumps

Play Episode Listen Later May 5, 2021 72:42


Contributors 1.      Dr. Alex Clarke's Youtube Channel2.      Drachinifel's Youtube Channel3.      Jamie Seidel's Youtube ChannelEmailBilgepumpsofcimsec@gmail.com Online Book of Condolence for Prince Philip https://www.royal.uk/condolence

Momentum
Christian Tupou & Darren Mustin | Momentum #004

Momentum

Play Episode Listen Later Feb 25, 2021 92:13


Christian Tupou and Darren Mustin are characters! They join Mo Hasan and Louis Vecchio on the truck for some laughs and great stories.  The duo were strength and conditioning coaches for the USC Trojans football team during the 2019-2020 seasons. Prior to then, Christian was a standout defensive lineman for the Trojans and NFL player. Darren was a captain linebacker for the Alabama Crimson Tide. 

Oomfies
Mustin Bieber Is The Prince of Pop- (We Mean R&B)

Oomfies

Play Episode Listen Later Nov 27, 2020 40:42


Quinn and Jayson discuss the recent Grammy nominations and the drama between Trisha Paytas, The D'Amelio Sisters and James Charles as well as compete in another trivia game.

The Life Podcast
Ep. 12 - Help! I Feel Far From God... (Feat. Sidney Mustin)

The Life Podcast

Play Episode Listen Later Nov 10, 2020 32:21


In this episode, Austin and special guest Sidney Mustin discuss the topic of lukewarm Christianity. They discuss what it is, why it's dangerous, and how to grow closer to God.

The Blood Zone
#05 - Remixed Down In The Scab Hole

The Blood Zone

Play Episode Listen Later Feb 28, 2020 106:26


hello fellow dark voyagers of the great beyond, this is a very special musical episode about my (sometimes sordid) history and musical background with the online videogame music arrangement community OC ReMix, the music and artistry of several things i enjoyed on that website, and the many dramas of that era that still haunt me in ways that i can't put into words today. you are in for a journey, and a real treat. so be patient and sit back and relax. internet archive of the John Romero blog post: https://web.archive.org/web/20020402073523/http://www.rome.ro/ judges' decision i reference later in the episode in the "Panel Is A Disaster" part: https://ocremix.org/community/topic/2436-no-sonic-cd-jp-work-it-retrohouse-mix/  much music is feature in this episode. in order of appearance: 1. "yup.mid" - my very first midi track which i used for my Wolf 3D mod Chemical Warfare 2. "Dark World Jazz" Legend of Zelda: A Link To The Past arrangement by Gux: https://ocremix.org/remix/OCR00156 3. "Happily Merried" - my very first finished remix that was submitted (and declined): http://vgmixarchive.com/songs/vgmix1/Adhesive%20Boy%20-%20Happily%20Merried%20(Super%20Mario%20RPG).mp3 (Judge decision for Happily Merried): https://ocremix.org/community/topic/869-no-super-mario-rpg-happily-merried-ft/ 4. "The Atomizer" Final Fantasy 6 arrangement by Mustin: https://ocremix.org/remix/OCR00163 5. "Da Phunky Forest" Super Mario World arrangement by me: https://ocremix.org/remix/OCR00908 6. "Forest Birdcussion" Donkey Kong Country 2 arrangement by Protricity: https://ocremix.org/remix/OCR01138 7. "Trippin' On Rainbows" Super Mario Kart arrangement by Mazedude: https://ocremix.org/remix/OCR00686 8. "Cyborg Blobby" A Boy And His Blob arrangement by Mazedude: https://ocremix.org/remix/OCR00881 9. "Static Aversion" Silent Hill 1/2 arrangement by Children of the Monkey Machine & Steve Pordon: https://ocremix.org/remix/OCR00451 10. "74 Floors" The Combatribes arrangement by K. Praslowicz: https://ocremix.org/remix/OCR00600 11. "IceCapped" Sonic 3 arrangement by MkVaff (formerly McVaffe): https://ocremix.org/remix/OCR00240 12. "Team Gato" Chrono Trigger arrangement by Dale North & Mustin: https://ocremix.org/remix/OCR00313 13. "Niggaz 4 Life" Astérix (NES) arrangement by zykO & RocketMermaid: https://ocremix.org/remix/OCR01125 14. "Juese Belmont" Castlevania arrangement by Disk Mastah Smokabitch (aka Shael Riley): http://olremix.org/remixes/300 15. "Ocarina Boogie" Zelda 64-related jam by The Black Lodge: https://williamjacksn.github.io/ocremoved/mp3/TheLegendofZeldaOcarinaofTime_OcarinaBoogie.mp3 16. "Little Kids Can't Fly" Kid Icarus arrangement by Daknit, Bard of Tarot: https://williamjacksn.github.io/ocremoved/mp3/KidIcarus_LittleKidsCantFly.mp3 17. "Lesser Kerubic Patchwork" Chrono Trigger arrangement by Israfel: https://ocremix.org/remix/OCR00871 18. "All Blues" arrangement from Miles Davis's Kind of Blue from the album "Kind of Bloop" by Shnabubula: https://soundcloud.com/shnabubula/miles-davis-all-blues-nes-chiptune-vrc6 19. "The Rose General" Final Fantasy 9 arrangement by katethegreat19: https://ocremix.org/remix/OCR01859 20. "Cry of the Chasmal Critter Chain" Donkey Kong Country arrangement by me: https://ocremix.org/remix/OCR01256 21. "Forest Starlight" Chrono Trigger arrangement by posu yan (formerly po!) from the Squaredance album: https://www.youtube.com/watch?v=V8dgymZJpIQ 22. "Halls of Abandonment" Alisia Dragoon arrangement by LastUnicron: https://ocremix.org/remix/OCR00928 23. "Banish" Donkey Kong Country arrangement by Redg: https://ocremix.org/remix/OCR03109 24. "Mode Serpent" Final Fantasy 6 arrangement by Quinn Fox: https://ocremix.org/remix/OCR00954 (the podcast theme as always is "Museum of Agony" by Norio Hanzawa from the Stretch Panic OST)  

The Boom Boom Room
AYTO S8E6: "F*cking Johnathan"

The Boom Boom Room

Play Episode Listen Later Jul 21, 2019 59:53


If you say Mustin three times with the lights off in the bathroom they'll be a perfect match. This week we have better challenges, better relationships, and way worse matchups. Welcome to The Boom Boom Room!Email us at tbbrpodcast@gmail.com or find us on Reddit as tbbr_podcast! We'd also really appreciate a review!The Math ends at 56:50. Math courtesy http://areuthe.blogspot.com/Music: Sports - Beach Bunny