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In this episode, we explore the surprising impact of Quake III's rapid inverse square root function on modern computing, weigh the pros and cons of in-person events like Dockercon for the DevOps community, and delve into the burgeoning role of AI-driven code generators. We also ponder the implications of the Technological Singularity, as envisioned by thinkers like Vernor Vinge and Ray Kurzweil, and discuss the ethical considerations of augmenting human intelligence with AI to keep pace with future technological advancements.Stay updated with new weekly episodes every Thursday – and don't forget to subscribe! For more behind-the-scenes content, follow us @justshiftleft on Facebook, Instagram, Twitter, and LinkedIn.
Topic starts at: 30:26. This week we discuss Quake III! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors
Coming up in this episode 1. The History of ~~Raspbian~~ Raspberry Pi OS 2. What we've been doing with Pi's 3. And we run something over the break Watch the video for this episode on Youtube (https://youtu.be/nLPuojqJbK4) https://youtu.be/nLPuojqJbK4 0:00 Cold Open 1:36 SBC, One, Two, Three 17:24 Raspberry Pi History: The Early Days 19:55 2006 - 2012 22:22 2012 - 2014 26:26 2014 - 2017 33:28 2017 - 2020 37:05 2020 - 2023 43:12 Hot Pis and Hot Takes 1:07:41 Next Season: A Twofer 1:16:36 Stinger Banter ZimaBoard (https://www.zimaboard.com) NanoPi R4S (https://wiki.friendlyelec.com/wiki/index.php/NanoPi_R4S) NanoPi R2S (https://wiki.friendlyelec.com/wiki/index.php/NanoPi_R2S) IPFire (https://www.ipfire.org) OPNsense (https://opnsense.org) OpenWrt (https://openwrt.org) Announcements
Hosts Ryan Carroll and Adonis Giovetis are joined by Alex Henager for a boat load of topics, starting with a discussion on the latest trailer dropped for Mario Strikers: Battle League. The squad also talks about the latest DLC announced for Nickelodeon All-Star Brawl and how they have enjoyed the game since its release. The gang also discusses Kirby 64: The Crystal Shards and Fall Guys coming to Switch in the near future before discussing each individual's highlights from the latest Nintendo Indie World. The show is wrapped up by a wonderful math lesson about Quake III from Adonis and Alex followed by what games everyone has been playing recently. Follow KongaCast on Twitter to stay updated! https://twitter.com/KongaCast?s=20&t=s0dNex3WZd97ReCIyll0ZQ For business inquiries: KongaCast@gmail.com Music: Above The Clouds by | e s c p | https://escp-music.bandcamp.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima.Time stamps1.11 Quad God by Tritin Films (Quake III), parts 1-4· Part 1 · Part 2 · Part 3 · Part 4 5.52 In the Waiting Line by Zero 7 in collaboration with Fountainhead Entertainment (Quake III) 7.55 Anna by Fountainhead Entertainment's Anna Kang (Quake III) Show notes and links here - https://completelymachinima.com/2022/04/28/cm-history-with-ben-grussi-quake-iii/
Halo Combat Evolved is one of those games that showed up on my radar without warning. I remember sitting around the TV one day seeing this green armor-plated soldier. In the back of some sort of awesome looks tank car, just going to town shooting stuff. This is around the time of the original Xbox getting announced. Now, I had never been a fan of First Person Shooters on Consoles. Not even the "legendary" GoldenEye 007. Console shooters at the time just didn't appeal to me at all. All the PC ports were bad, including Doom, Quake, you name it. Really the only shooters that were still good were Unreal Tournament and Quake III on consoles but the controllers and controls were terrible. They could not compete with a mouse and keyboard at any level. Halo The Console Seller Microsoft decided to develop its own console. Trying to come up with names and using Direct-X Technology. The first names they came up with were like the Direct-X box. Dropping the Direct-X and Putting the X on the box. Microsoft introduced what we now all know as the XBOX! The problem was no one had any idea why they would buy one. That was until Halo showed up to the party and made all my friends including myself. Run out and try to get one as fast as possible. Loaded down with 4 controllers ports, A Network card, a hard drive. This thing was basically a computer you could play split-screen with your friends. Finally being able to play Multiplayer over a Local Area Network. Figuring out what a switch was and network addresses got me even more into technology and computers. IS Halo Combat Evolved worth playing today? The original Halo is still something I'll always remember. Halo CE is still worth playing today, but it doesn't pack as big as an impact as it did back in 2003. Since everything is online, and the Original Halo never had any online capabilities. (Besides XBconnect) With the Halo Master Chief Collection, you can experience Halo Combat Evolved on your latest Gaming PC and play online. It's not the same as everyone getting together in close quarters with 4 TVs, 4 Xboxes, and 16 Xbox controllers and talking crap to each other. That being said it is still a good game and packs in a nice single-player experience. Click to Follow the Steam Curator Why was Halo Combat Evolved so good? Halo Combat Evolved was good because it came at a time when Console First Person Shooters really wasn't a thing. They designed the Xbox controller in such a way you had 2 analog controllers and could control your aim and movement great with. Other consoles before and at the time, didn't have this design choice. With the addition of Aim-Assist, it made it possible to play FPS games similar to that on PC just with a controller. You can call it sticky-aim or whatever you want. Try turning it off and aiming on a console FPS. You will see what I mean when it comes down to it. It changed how FPS games were played on console. It was also one of the first console games to allow you to hook up multiple consoles and play against your friends. This was revolutionary at the time for console people. Microsoft adding a Network Card to the Xbox was genius and with that simple addition, they still have a console going strong today. The only other console to support Network out of the box was Dreamcast, but that was a dial-up connection/modem. You could purchase a NIC separately as well as a keyboard and mouse to play games with. The Xbox included a Network card straight out of the gate which made things much easier. Combine all that with amazing music, fun gameplay and story. You have what made halo so good. ⌨️Website https://fulltechpodcast.com⌨️Full Tech YouTube Channel - YouTubeChannel⌨️Twitter https://twitter.com/thesmango⌨️Live Streaming - https://twitch.tv/TheSmango⌨️Discord - https://discord.gg/52etAD9⌨️TikTok - https://www.tiktok.com/@thesmango86/
Halo Combat Evolved is one of those games that showed up on my radar without warning. I remember sitting around the TV one day seeing this green armor-plated soldier. In the back of some sort of awesome looks tank car, just going to town shooting stuff. This is around the time of the original Xbox getting announced. Now, I had never been a fan of First Person Shooters on Consoles. Not even the "legendary" GoldenEye 007. Console shooters at the time just didn't appeal to me at all. All the PC ports were bad, including Doom, Quake, you name it. Really the only shooters that were still good were Unreal Tournament and Quake III on consoles but the controllers and controls were terrible. They could not compete with a mouse and keyboard at any level. Halo The Console Seller Microsoft decided to develop its own console. Trying to come up with names and using Direct-X Technology. The first names they came up with were like the Direct-X box. Dropping the Direct-X and Putting the X on the box. Microsoft introduced what we now all know as the XBOX! The problem was no one had any idea why they would buy one. That was until Halo showed up to the party and made all my friends including myself. Run out and try to get one as fast as possible. Loaded down with 4 controllers ports, A Network card, a hard drive. This thing was basically a computer you could play split-screen with your friends. Finally being able to play Multiplayer over a Local Area Network. Figuring out what a switch was and network addresses got me even more into technology and computers. IS Halo Combat Evolved worth playing today? The original Halo is still something I'll always remember. Halo CE is still worth playing today, but it doesn't pack as big as an impact as it did back in 2003. Since everything is online, and the Original Halo never had any online capabilities. (Besides XBconnect) With the Halo Master Chief Collection, you can experience Halo Combat Evolved on your latest Gaming PC and play online. It's not the same as everyone getting together in close quarters with 4 TVs, 4 Xboxes, and 16 Xbox controllers and talking crap to each other. That being said it is still a good game and packs in a nice single-player experience. Click to Follow the Steam Curator Why was Halo Combat Evolved so good? Halo Combat Evolved was good because it came at a time when Console First Person Shooters really wasn't a thing. They designed the Xbox controller in such a way you had 2 analog controllers and could control your aim and movement great with. Other consoles before and at the time, didn't have this design choice. With the addition of Aim-Assist, it made it possible to play FPS games similar to that on PC just with a controller. You can call it sticky-aim or whatever you want. Try turning it off and aiming on a console FPS. You will see what I mean when it comes down to it. It changed how FPS games were played on console. It was also one of the first console games to allow you to hook up multiple consoles and play against your friends. This was revolutionary at the time for console people. Microsoft adding a Network Card to the Xbox was genius and with that simple addition, they still have a console going strong today. The only other console to support Network out of the box was Dreamcast, but that was a dial-up connection/modem. You could purchase a NIC separately as well as a keyboard and mouse to play games with. The Xbox included a Network card straight out of the gate which made things much easier. Combine all that with amazing music, fun gameplay and story. You have what made halo so good. ⌨️Website https://fulltechpodcast.com⌨️Full Tech YouTube Channel - YouTubeChannel⌨️Twitter https://twitter.com/thesmango⌨️Live Streaming - https://youtube.com/TheSmango
This week on the podcast, Kyle and Dan talk about Red Hat 8, containers, some issues with the latest PUM images, and a crazy fun inverse square function. Show Notes Fast Inverse Square Root from Quake III @ 2:00 JSLinux Guy @ 10:00 8.59 PUM Issues @ 13:30 Samba problem with PUM deployment For the PUM (or any other 8.59) deployment problem on RHEL RHEL 8 Changes @ 21:00 Podman, Containers, and PeopleSoft @ 28:00
Hosts Ganesh Chakravarthi and Pavan Srinath discuss growing up with video games, and how video games occupy a central role in entertainment in India today.Dear listeners: thank you for taking us to episode 100 and beyond! We would like your help in making Thale-Harate even better, please take this short survey: https://tiny.cc/haratesurvey . 100 commemorative badges are being given away to listeners who complete the survey.Ganesh is an avid gamer, who plays on both the PC and a PlayStation 4, who started gaming in computer parlors in Mysore over two decades ago. His greatest gaming achievement to date is being #1 on Quake III's global leaderboard for three full hours. Pavan started playing computer games in the 1990s, starting with Digger, Prince of Persia, and Dave. Having played through high school and college, he resumed gaming in 2020, playing RPGs on a PlayStation with his partner, and enjoying games like The Witcher 3 and Horizon: Zero Dawn. Share your stories with the hosts on @haratepod on social media, and reach out for any game recommendations. ಫಾಲೋ ಮಾಡಿ. Follow the Thalé-Haraté Kannada Podcast @haratepod. Facebook: facebook.com/HaratePod/ , Twitter: twitter.com/HaratePod/ and Instagram: instagram.com/haratepod/ಈಮೇಲ್ ಕಳಿಸಿ, send us an email at haratepod@gmail.com and tell us what you think of the show. The Thale-Harate Kannada Podcast is made possible thanks to the support of The Takshashila Institution and IPSMF, the Independent Public-Spirited Media Foundation.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about chapters 14 and 15 of Masters of Doom by David Kushner. They discuss Quake II, Quake III, Daikatana, and all sorts of office drama. The theme music is by RoccoW. The logo was created by Dani Dodge.
Как зарождался киберспорт в России? Что делать, чтобы стать профессиональным киберспортсменом? И бывают ли киберспортивные психологи?Сегодня с нами проветриваются— Роман Тарасенко aka Polosatiy — один из первых российских профессиональных кибер-спортсменов, чемпион Европы 2000 по Quake III.— Ярослав Мешалкин — директор по стратегическим коммуникациям ESforce, крупнейшей российской киберспортивной организации, создавшей самый титулованный кибер-спортивный клуб Европы Virtus.pro— Кирилл Алёхин — создатель letsplay.team, первой кинокомпании в России (а может, и в мире), которая сфокусирована на кино о геймерах и киберспорте.Не будьте такими душными, давайте лучше — проветримся!Подпишись в Телеграм на канал @progulkaApplePodcasts; GooglePodcasts; Spotify; Я.музыкаSupport the show (https://www.patreon.com/progulka)
Как зарождался киберспорт в России? Что делать, чтобы стать профессиональным киберспортсменом? И бывают ли киберспортивные психологи?Сегодня с нами проветриваются— Роман Тарасенко aka Polosatiy — один из первых российских профессиональных кибер-спортсменов, чемпион Европы 2000 по Quake III.— Ярослав Мешалкин — директор по стратегическим коммуникациям ESforce, крупнейшей российской киберспортивной организации, создавшей самый титулованный кибер-спортивный клуб Европы Virtus.pro— Кирилл Алёхин — создатель letsplay.team, первой кинокомпании в России (а может, и в мире), которая сфокусирована на кино о геймерах и киберспорте.Не будьте такими душными, давайте лучше — проветримся!Подпишись в Телеграм на канал @progulkaApplePodcasts; GooglePodcasts; Spotify; Я.музыкаSupport the show (https://www.patreon.com/progulka)
Here’s how to go about getting both Quake II and Quake III for free! Check out the first link in the Article Links section. Not sponsored, btw. Listen Now We Need You To Join Us Do you love talking about tech, gadget and/or gaming news? So do we! Join the best Facebook group over at […] Original Article Link: #217 Get Quake For Free
Smango dives deep into the golden drays of Quake III and Unreal Tournament. Going back in time to the days of LAN parties and more in this episode. Learning how to even LAN was a task back in the day. Using stupid HUBs instead of switches to play games locally and learning the tools of […]
Smango dives deep into the golden drays of Quake III and Unreal Tournament. Going back in time to the days of LAN parties and more in this episode. Learning how to even LAN was a task back in the day. Using stupid HUBs instead of switches to play games locally and learning the tools of […]
Quake has been on Consoles before. A Quake Champions PS4 and Xbox port is not a far stretch of the imagination. Quake III arena was on MANY consoles in the past. Quake III on Dreamcast, and Quake III Revolution on Playstation 2. They even re-released Quake III and called it Quake Arena ARCADE for Xbox […]
Quake has been on Consoles before. A Quake Champions PS4 and Xbox port is not a far stretch of the imagination. Quake III arena was on MANY consoles in the past. Quake III on Dreamcast, and Quake III Revolution on Playstation 2. They even re-released Quake III and called it Quake Arena ARCADE for Xbox […]
Quake Champions Removes quick play modes for this weekend to do some testing for queues. I’m not entirely sure how REMOVING modes is supposed to help matchmaking issues but ok… Quakefans YouTube is going to start covering some Quake III mods and more! Kingpin reloaded was announced for consoles and as well as PC versions. […]
00:00 — Приветствие. Отвечаем на вопрос слушателя, донастраиваем микрофон и рекламируем кота Евгена, как мастера по обгаживанию. 02:25 — Вопрос от слушателя по поводу экологии. Что с нами будет через 10 лет? Насколько экологичны электромобили? А биоразлагаемые пакеты? Антон написал кучу текста и пробуем разобраться во всем этом великолепии. 15:55 — DeepMind Разработали искусственный интеллект, который играет в Quake III лучше, чем живой человек, имитируя при этом человеческое поведение. Вспоминаем старые игры, рассуждаем о корейских геймерах. 19:40 — «Кино для лохов». Обсуждаем новость о том, что Роберт Патиссон получил роль Бэтмена на три фильма вперед, вспоминаем лучшую трилогию про человека-летучую мышь и лучшего Джокера. Так же вспоминаем бэт-соски из старых фильмов и переходим к обсуждению фильмов про геев-музыкантов, потом Евген просит представить, будто я гомофоб, а потом, внезапно, кроссовер Джанго и Зорро. Страшно. Ну и еще немного киноновостей. 22:55 — В подкаст влетел низколетящий самолет. Ничего необычного, ведь на улице 30 градусов тепла, окна открыты настежь! 34:05 — Мы только начали смотреть сериал «Чернобыль» от HBO, и мы просто анонсируем то, что мы ещё поговорим про этот сериал. Потому что сейчас его обсуждают прямо все. 36:20 — Евген рассказывает, почему мы с ним плохие маркетологи и предлагает, как можно привлечь новую аудиторию. Антон же считает, что это будет последняя реклама в их жизни. 39:45 — Почему пиратский контент иногда бывает доступнее, нежели легальный? Рассказ Антона о том, как он хотел стать белым человеком, но не получилось посмотреть кино за деньги. 47:25 — Прощание. Кстати, спасибо, уже осталось добрать всего 5 человек до проведения стрима. Обнаружили фатальную ошибку в конце подкаста.
Hey, da sind wir wieder., auch wieder "live" aus dem Seelachstank. So kurz vor Pfingsten haben wir uns noch mal mit neuen, interessanten Themen aus den Naturwissenschaften auseinander gesetzt. Dabei eine ganz kurze Übersicht zu neuen Erkenntnissen über Aromen in E-Zigaretten, was dieses Dopamin eigentlich machen tut und wie man einem Haufen KIs beibringen kann endlich vernünftig Quake III zu spielen. Viel Spaß!
Väder- och hälsorapporten Jocke installerar XP, var och varför? Och minns någon mer Rambus? Var är vår Discordkanal? Nu enklare att hitta! Jocke uppnår ett zenlikt tillstånd av insikt och grepp om Jekyll. Egen Git-server för synkning av bloggar mellan datorer är fina grejer. Iphone X mår inget vidare. Jocke överväger ominstallation Jocke är arg på Klarna. Igen. Fredrik åkte utför, drack sjukt gott kranvatten Är Jocke klar med Game engine black book: Doom? Vad var bäst? Det gick … helt okej … för Fria ligan att kickstarta Hindenburg. Vi funderar vidare kring varför varje låda till Mutant verkar bli ett komplett rollspel och Jocke försöker sätta fingret på varför han inte gillade Ur varselklotet-rollspelet Datormagazin Retro #3: den är på gång! Länkar Pentium 4 Hyper-threading RDRAM Rambus Geforce 2 AGP Windows XP Far cry Wing commander-spelen Wing commander: the kilrathi saga Frontdoor Chrome för XP Openarena Köp Quake III på Steam IOQuake3 Quake på IOS Discords backend är skrivet i Elixir, med mera Elixir Go Hugo Jekyll Wywallet Branäs Game engine black book: Doom 3DO IPX Novell netware Jez San Super FX-chipet Hindenburg-kickstartern Svavelvinter Ur varselklotet - rollspelet Datormagazin retro #3 Två nördar - en podcast. Fredrik Björeman och Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-155-jag-maste-prata-med-nagon-vuxen.html.
Welcome to Dev Game Club, where we are kicking off a new series on 1991's Super Mario World, a SNES pack-in title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Yoshi's Island Podcast breakdown: 0:40 SMW Discussion 48:36 Break 49:18 Feedback Issues covered: Tanooki suits, the ubiquity of Mario, the console versions of the game, Tim's history with 2D platforming, recognizable characters, overworld presentation, confusion, choosing right rather than left, being able to trust the level progression or not, starting over with each level, making a poor choice, having all the skills from the very beginning, ability set, replaying things to gain skill, game over, time limits, Brett's strategy, ways to get extra lives, mastery, the many rules and abilities you learn in just this first world, tutorial blocks, enemy hints, power ups, being unforgiving, game over screen, game value and arcades, tolerating different aesthetics of play, Tim's preferences in play, speculation about a Half-Life 3, small universe problem, AI challenges, Ico and Yorda, Super Games Done Quick, motion sickness, games that didn't get their due, HL2 crowbar moment. Games, people, and influences mentioned or discussed: Tomb Raider, Square, Donkey Kong, Nintendo, Doki Doki Panic, Legend of Zelda: A Link to the Past, Super Metroid, Civilization, Monkey Island 2, Wing Commander 2, Another World, Mega Man 4, Final Fantasy IV, Super Castlevania, ToeJam and Earl, Super Ghosts and Ghouls, Alex Neuse, Mickey Mouse, Tetris, Mortal Kombat, Candy Crush, Halo, Daniel Craig, James Bond, Dungeons and Dragons, System Shock 2, Half Life, Counterstrike, Nintendo Power, DLC, Crash Bandicoot, GTA V, Dark Souls, Shigeru Miyamoto, Koji Kondo, nambulous, Portal, Chewbacca, Yoda, Star Wars: Episode III, Empire Strikes Back, Marc Laidlaw, Mark of Kri, Rise of the Kasai, Ico, Valve Software, Jonathan DeLuca, Ross Hadden, LucasArts, Jedi Outcast, Ratchet & Clank, Earthbound, Undertale, Super Meat Boy, Christian Spicer, Jeff Cannata, RebelFM, Raven Software, Quake III, The Witness, Aaron Evers, Shogo: Mobile Division, LithTech, No One Lives Forever, Loom, The Dig, Rise of the Dragon, Giants: Citizen Kabuto, Realms of the Haunting, Anachronox, MDK, Hexen, Heretic, Reed Knight, Daikatana, Deus Ex, David Perry, Shiny, Earthworm Jim, Sacrifice, Planet Moon Studios, Sly Cooper, Commandos, Eidos, Tribes, Majestic, EA, Neil Young, John Riccitello, LMNO, ngmoco, Jedi Starfighter, Republic Commando, Vagrant Story, Sean Donovan, Mr. Merlin, TakLocke, BattleTech, MechWarrior, TIE Fighter, Zone of the Enders, Kojima, MechAssault. BrettYK: 35 TimYK: 54 Links: Swordless Link to the Past run Jedi Outcast speedrun Next time: Donut Plains Vanilla Dome @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
djWHEAT is one of the the Internet's foremost Starcraft 2 commentators and a pioneer in the world of competitive gaming. Here we discuss how one becomes a Starcraft commentator, the history of eSports, and the greatest game of Quake III ever played.