Podcasts about reality is broken

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Best podcasts about reality is broken

Latest podcast episodes about reality is broken

Bookey App 30 mins Book Summaries Knowledge Notes and More
Revolutionizing Reality: Key Takeaways from 'Reality is Broken'

Bookey App 30 mins Book Summaries Knowledge Notes and More

Play Episode Listen Later Dec 28, 2023 16:32


Chapter 1 What's Reality is Broken Book by Jane McGonigalReality is Broken: Why Games Make Us Better and How They Can Change the World is a book written by Jane McGonigal. Published in 2011, the book explores the positive impact of video games on individuals and society as a whole. McGonigal argues that games have the potential to motivate people, promote collaboration, develop problem-solving skills, and even solve real-world problems. She also discusses the concept of "gamification," which means applying game elements and game design principles to non-game contexts, to make tasks more engaging and meaningful. Overall, Reality is Broken presents a compelling argument for the power of games as a force for positive change.Chapter 2 Is Reality is Broken Book A Good BookWhether a book is "good" or not is subjective and can vary depending on individual preferences and interests. However, "Reality is Broken" by Jane McGonigal is generally well-regarded and has received positive reviews from readers and critics alike. The book explores how video games can have positive impacts on our lives, such as enhancing our problem-solving skills, boosting our creativity, and promoting social connections. It also delves into how these game principles can be applied to tackle real-world problems and create a more engaging and fulfilling life. If you have an interest in gaming, psychology, or personal development, you may find "Reality is Broken" to be a worthwhile read.Chapter 3 Reality is Broken Book by Jane McGonigal SummaryReality is Broken is a book written by game designer and researcher Jane McGonigal. In this book, McGonigal explores how games have the potential to solve real-world problems and improve our lives. She argues that by embracing the principles of game design, we can create a more fulfilling and engaging reality.McGonigal begins by discussing the concept of "gamefulness" and how it can be applied to various aspects of life. She explains that gamefulness is the ability to approach challenges with a positive and optimistic mindset, similar to how players approach games with enthusiasm and determination.She further delves into the reasons why games are so captivating and addicting, suggesting that they provide individuals with a sense of purpose, achievement, and social connection. McGonigal argues that these elements are crucial for creating a fulfilling and meaningful life.The author also explores different ways in which games can be used to solve pressing real-world problems, such as climate change, poverty, and social isolation. She provides examples of successful game-based projects that have had a significant impact on these issues.Furthermore, McGonigal discusses the potential benefits of using games for personal development and healing. She explains how games can be used as a form of therapy to overcome challenges, build resilience, and improve mental well-being.Throughout the book, McGonigal tackles potential criticisms and concerns about the excessive use of games and their potential negative effects. She addresses the issue of addiction and provides insights into how games can be designed to be more beneficial and less harmful.In conclusion, "Reality is Broken" presents a thought-provoking argument for the transformative power of games. McGonigal suggests that by embracing game design principles, we can create a better reality that is more engaging, purposeful, and fulfilling. Chapter 4 Reality is Broken Book AuthorJane McGonigal is an American game designer, author, and researcher in the field of game studies....

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Board Game Faith
Episode 18: Reality Is Broken! So let's play games that promote positive psychology and collaboration

Board Game Faith

Play Episode Listen Later Nov 13, 2022 67:02


Board Game Faith
Episode 15: How Reality Is Broken and We Need More Games

Board Game Faith

Play Episode Listen Later Oct 2, 2022 69:45


INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game Lord of the Rings: Journey in Middle Earth (currently #97 on Board Game Geek). Apologies for our ridicuous accents! Jane McGonigal's book Reality is Broken describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn't always to win but to establish flow. "The opposite of play isn't work. It's depression" (p. 28, quoting Brian Sutton-Smith). GAME BREAK: Games that Have Surprised Us The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things. We will discuss Reality is Broken chapters 10-13 in 2023! We are launching a biweekly newsletter!! General news, more about upcoming episode, media we're into (music, movies, books), and an opportunity to get to know you. To sign up, please click on link in our linktree, or email us at boardgamefaith@gmail.com, or info@boardgamefaith.com Next episode: Spiritual Lessons of Action Selection Games

Town Hall Seattle Science Series
178. Jane McGonigal with Margaret Morris: How to See the Future Coming and Feel Ready for Anything

Town Hall Seattle Science Series

Play Episode Listen Later Apr 19, 2022 60:06


The COVID-19 pandemic — one of the most disruptive events in human history — has made it more challenging than ever to feel prepared, hopeful, and equipped to face the future with optimism. How do we map out our lives when it feels impossible to predict what the world will be like next week, let alone next year or next decade? Humans aren't particularly fond of uncertainty, but what if we had the tools to help us feel more secure and shape our futures? Future forecaster and game designer Jane McGonigal believes it's possible to recover confidence and face uncertain futures with optimism. As a world-renowned designer of alternate reality games, she has an extensive background in designing tools to improve real lives and solve real problems through planetary-scale collaboration. In her new book, Imaginable, McGonigal drew on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable. Through provocative thought experiments and future simulations, McGonigal offered strategies for envisioning our future lives, developing the courage to solve problems with creativity, and accessing the “urgent optimism” within each of us to take agency over our decisions. Jane McGonigal, Ph.D., is a future forecaster and designer of games created to improve real lives and solve real problems. She is the author of two New York Times bestselling books, Reality Is Broken and SuperBetter, and her TED talks on how gaming can make a better world have more than 15 million views. She was named a “Young Global Leader” by the World Economic Forum; one of Fast Company's “Top 100 Creative People in Business”; and one of the “Top 35 innovators changing the world through technology” by MIT Technology Review. She is the Director of Games Research & Development at the Institute for the Future, a nonprofit research group in Palo Alto, California. Margaret Morris, Ph.D., is a clinical psychologist focused on how technology can support wellbeing. She is an affiliate faculty member in the Information School at the University of Washington and a research consultant. Morris is the author of Left to Our Own Devices: Outsmarting Smart Technology to Reclaim Our Relationships, Health and Focus. Buy the Book: Imaginable: How to See the Future Coming and Feel Ready for Anything―Even Things That Seem Impossible Today  Presented by Town Hall Seattle. To become a member or make a donation click here. 

FUTUREPROOF.
Forecasting the Future Through Imagination (ft. Jane McGonigal)

FUTUREPROOF.

Play Episode Listen Later Mar 26, 2022 38:59


What if we could imagine the future and even plan for it? What if there was a way to feel secure while still bracing for the next “unthinkable” event? What if we could still feel hope for the future while squarely facing its challenges? Jane McGonigal believes we can imagine the “unimaginable.” Why is she so confident? In 2008 and 2010, McGonigal and her team at the Institute of the Future ran simulations that predicted human behavior in the face of a hypothetical global respiratory pandemic in precise detail, from social distancing to masking to wildfires and even the spread of disinformation, conspiracy theories, and the unbridgeable political divide. Cut to 2020/2021, and not only were McGonigal's predictions proven correct, but her findings have also shown that the participants in the simulation found themselves less shell shocked when COVID-19 hit. And I thought we could all stand to learn from her. Jane is a future forecaster and a world-renowned designer of alternate reality games that are designed to improve real lives and solve real problems— andin her spare time, she's the New York Times bestselling author of Reality Is Broken and SuperBetter, and her TED talks have more than 15 million views. I talk to her today about IMAGINABLE: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today, which came out this week.I talk to her about getting better at imagining the unimaginable, why facial recognition technologies and climate change stand to have an impact on the years ahead, and the concept of urgent optimism. This is one of my favorites in recent memory, and I think it'll be one of yours as well—so let's jump right in!As always, we welcome your feedback. Please make sure to subscribe, rate, and review on Apple Podcasts, Spotify, Stitcher, and Google Play - and make sure to follow us on Facebook and LinkedIn!

The Tim Ferriss Show
#579: Jane McGonigal — How She Predicted COVID in 2010, Becoming the Expert of Your Own Future, Trust Warfare, the 10-Year Winter, and How to Cultivate Optimism

The Tim Ferriss Show

Play Episode Listen Later Mar 16, 2022 133:59 Very Popular


Jane McGonigal — How She Predicted COVID in 2010, Becoming the Expert of Your Own Future, Trust Warfare, the 10-Year Winter, and How to Cultivate Optimism | Brought to you by Dry Farm Wines natural wines designed for fewer hangovers, Vuori comfortable and durable performance apparel, and Helix Sleep premium mattresses. More on all three below.Jane McGonigal (@avantgame) is a future-forecaster and a world-renowned designer of alternate reality games that improve real lives and solve real problems. She's the Director of Games Research & Development at the Institute for the Future and the lead instructor for their series on the Coursera platform. She also teaches the course How to Think Like a Futurist at Stanford University.Jane is the New York Times bestselling author of Reality Is Broken and SuperBetter, and the forthcoming Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today. Her TED talks on how games can make a better world and the game that can give you 10 extra years of life have more than 15 million views. Her innovative games and ideas have been recognized by the World Economic Forum, Harvard Business Review, Fast Company, MIT Technology Review, O magazine, and The New York Times, among many others.Please enjoy!*This episode is brought to you by Dry Farm Wines. I'm a wine drinker, and I love a few glasses over meals with friends. That said, I hate hangovers. For the last few months, all of the wine in my house has been from Dry Farm Wines. Why? At least in my experience, their wine means more fun with fewer headaches. Dry Farm Wines only ships wines that meet very stringent criteria: practically sugar free (less than 0.15g per glass), lower alcohol (less than 12.5% alcohol), additive free (there are more than 70 FDA-approved wine-making additives), lower sulfites, organic, and produced by small family farms.All Dry Farm Wines are laboratory tested for purity standards by a certified, independent enologist, and all of their wines are also backed by a 100% Happiness Promise—they will either replace or refund any wine you do not love. Last but not least, I find delicious wines I never would have found otherwise. It's a lot of fun. Dry Farm Wines has a special offer just for listeners of the podcast—an extra bottle in your first box for just one extra penny. Check out all the details at DryFarmWines.com/Tim.*This episode is also brought to you by Vuori clothing! Vuori is a new and fresh perspective on performance apparel, perfect if you are sick and tired of traditional, old workout gear. Everything is designed for maximum comfort and versatility so that you look and feel as good in everyday life as you do working out.Get yourself some of the most comfortable and versatile clothing on the planet at VuoriClothing.com/Tim. Not only will you receive 20% off your first purchase, but you'll also enjoy free shipping on any US orders over $75 and free returns.*This episode is also brought to you by Helix Sleep! Helix was selected as the #1 overall mattress of 2020 by GQ magazine, Wired, Apartment Therapy, and many others. With Helix, there's a specific mattress to meet each and every body's unique comfort needs. Just take their quiz—only two minutes to complete—that matches your body type and sleep preferences to the perfect mattress for you. They have a 10-year warranty, and you get to try it out for a hundred nights, risk free. They'll even pick it up from you if you don't love it. And now, Helix is offering up to 200 dollars off all mattress orders plus two free pillows at HelixSleep.com/Tim.*For show notes and past guests, please visit tim.blog/podcast.Sign up for Tim's email newsletter (5-Bullet Friday) at tim.blog/friday.For transcripts of episodes, go to tim.blog/transcripts.Discover Tim's books: tim.blog/books.Follow Tim:Twitter: twitter.com/tferriss Instagram: instagram.com/timferrissFacebook: facebook.com/timferriss YouTube: youtube.com/timferrissPast guests on The Tim Ferriss Show include Jerry Seinfeld, Hugh Jackman, Dr. Jane Goodall, LeBron James, Kevin Hart, Margaret Atwood, Doris Kearns Goodwin, Jamie Foxx, Matthew McConaughey, Esther Perel, Elizabeth Gilbert, Terry Crews, Sia, Yuval Noah Harari, Malcolm Gladwell, Madeleine Albright, Cheryl Strayed, Jim Collins, Mary Karr, Maria Popova, Sam Harris, Michael Phelps, Bob Iger, Edward Norton, Arnold Schwarzenegger, Neil Strauss, Ken Burns, Maria Sharapova, Marc Andreessen, Neil Gaiman, Neil de Grasse Tyson, Jocko Willink, Daniel Ek, Kelly Slater, Dr. Peter Attia, Seth Godin, Howard Marks, Dr. Brené Brown, Eric Schmidt, Michael Lewis, Joe Gebbia, Michael Pollan, Dr. Jordan Peterson, Vince Vaughn, Brian Koppelman, Ramit Sethi, Dax Shepard, Tony Robbins, Jim Dethmer, Dan Harris, Ray Dalio, Naval Ravikant, Vitalik Buterin, Elizabeth Lesser, Amanda Palmer, Katie Haun, Sir Richard Branson, Chuck Palahniuk, Arianna Huffington, Reid Hoffman, Bill Burr, Whitney Cummings, Rick Rubin, Dr. Vivek Murthy, Darren Aronofsky, Balaji Srinivasan, Sarah Silverman, Dr. Andrew Huberman, Dr. Michio Kaku, and many more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

covid-19 director trust future new york times development entrepreneurship startups institute lebron james productivity fda stanford university optimism expert tony robbins arnold schwarzenegger cultivate wired warfare kevin hart fast company world economic forum jordan peterson richard branson harvard business review matthew mcconaughey gq hugh jackman tim ferriss jamie foxx seth godin neil gaiman jerry seinfeld bren brown malcolm gladwell sia bill burr futurist neil degrasse tyson predicted bob iger margaret atwood sam harris elizabeth gilbert ray dalio michael phelps terry crews jocko willink vince vaughn darren aronofsky jane goodall yuval noah harari ken burns edward norton jim collins rick rubin arianna huffington sarah silverman coursera michael lewis helix michael pollan esther perel andrew huberman reid hoffman eric schmidt dax shepard mit technology review naval ravikant ramit sethi dan harris lifestyle design whitney cummings marc andreessen cheryl strayed vitalik buterin chuck palahniuk peter attia amanda palmer vivek murthy madeleine albright kelly slater maria sharapova michio kaku howard marks tim ferriss show daniel ek neil strauss timothy ferriss doris kearns goodwin helixsleep apartment therapy balaji srinivasan her ted brian koppelman jane mcgonigal dry farm wines elizabeth lesser maria popova mary karr vuori feel ready joe gebbia jim dethmer tools of titans superbetter katie haun with helix reality is broken discover tim timferrissfacebook longform interviews
Read to Lead
Read to lead: Reality is Broken con Mario Valle Founder de Altered Ventures

Read to Lead

Play Episode Listen Later May 12, 2021 63:53


Charla con Mario Valle Founder de Altered Ventures, en la cual comentamos aspectos sobresalientes que surgieron después de la lectura que hicimos del libro Reality is Broken de Jane McGonigal. Para recibir más noticias, suscríbete también a mi newsletter en www.serfati.vc

Universal Design for Learning
Reality is Broken by Jane McGonigal

Universal Design for Learning

Play Episode Listen Later Oct 11, 2020 5:11


Jason reviews "Reality is Broken" (2011) for his EME5054 class.

Bookey App 30 mins Book Summaries Knowledge Notes and More
Reality Is Broken: Why games make us better and how they can change the world

Bookey App 30 mins Book Summaries Knowledge Notes and More

Play Episode Listen Later Apr 7, 2020 16:32


Reality is broken. Gamers are abandoning reality in droves and migrating into the virtual world. Countless numbers of people detach themselves from society and indulge in games. Some worry that, sooner or later, gamers who escape from the real world and normal life will cause a total social disaster. Is this true? The book "Reality Is Broken" tells us that games won't bring a disaster; on the contrary, it argues that they are the key to the future, and that they can make the world a better place. This book was written by the American author Jane McGonigal, a famous futurist. She is the Director of Game Research and Development at the Institute for the Future. She worked as the chief game designer for 42 Entertainment, a renowned company that specializes in creating and producing alternate reality games. She has been viewed as a kind of ambassador of the $60.4 billion global game industry since she spoke at the influential TED Talk conference in 2010.When she at TED talks that received even more attention than those of Bill Gates. 

Leading Questions Podcast
Bookclub 11 - Reality is Broken

Leading Questions Podcast

Play Episode Listen Later Nov 15, 2019 18:06


This month's book is Jane McGonigal's "Reality is Broken" Next month we will discuss "The Hard Things About Hard Things" by Ben Horowitz with a completely straight face!

Episodes of Television
Reality is Broken!

Episodes of Television

Play Episode Listen Later Mar 13, 2019 56:37


Oh snap! Diving right into season 2 of Ed, Edd N Eddy I cover episodes dealing with possible crossbreeding experiments with children, breaking records, movie marathons, and breaking reality. What is cotton gravy? How does a cyclops blink a victim to death? Can someone live in the Earth's core? Do rocket cars exist? Listen in as the Eds break reality! Find us at epsoftv.podbean.com, search us on Stitcher. Email me at epsoftv@gmail.com and follow on twitter: @epsoftv.   Still looking for a cohost! Please email or DM me on Twitter if interested!

Matturday
Matt Talks: Reality is Broken (Book - McGonical) Shadow of the Colossus (Game - Team Ico)

Matturday

Play Episode Listen Later Jul 13, 2018 15:33


Matt Talks: Reality is Broken (Book - McGonical) Shadow of the Colossus (Game - Team Ico) by Matthew Squaire

Multicast
Multicast #60 : Night Trap et des jeux très “space”

Multicast

Play Episode Listen Later Oct 1, 2017 70:30


Beam me up, Renaud! Notre cher trekkie et nous parle de trois Spacebridge simulators, idéal pour les fans de jeux de coopération, de communication et de science fiction! En prime : on nous parle du renouveau de Final Fantasy XII sur PS4! Simon nous envoie 25 ans dans le passé pour souligner l'anniversaire et le remaster d'un jeu culte et étrange : Night Trap. Pierre fait son littéraire et nous parle de Reality is Broken, qui peut intéresser tout bon gamer et Bruno-Pierre nous donne les détails sur le tout nouveau Montréal E-Sports et ce qu'il peut offrir dans le monde compétitif au Québec. Enregistré avec Simon Forget, Renaud Dallaire, Bruno-Pierre et Pierre Gabriel Dumoulin     Musique : Jazzbox

Art and Science Punks
Episode 19: Game Design for Teamwork and Hustle

Art and Science Punks

Play Episode Listen Later Mar 20, 2017 46:29


In this episode of Art and Science Punks, Kate and Rob discuss using game design as a way to give ourselves feedback on our own tasks, goals, and when we're coaching our kids. That's an experiment we call "teamwork and hustle" or "let's try this to see if this makes our morning routine suck less". As we do, we wrap up the show with an art pick and science pick of things we've found fun and useful. Related Links and Resources Yar's Revenge for Atari 2600 (http://2600online.com/yarsrevenge.html) Street Fighter II Arcade (https://www.arcade-museum.com/game_detail.php?game_id=9814) Reality is Broken - Why Games Make Us Better and How They Can Change the World by Jane McGonigal (https://books.google.com/books/about/Reality_Is_Broken.html?id=yiOtN_kDJZgC) Typing of the Dead (http://store.steampowered.com/app/246580/) David Cameron's nudge unit wants you to make better choices | WIRED UK (http://www.wired.co.uk/article/david-cameron-behavioural-insights-team) Omnifocus (https://www.omnigroup.com/omnifocus) Epic Win iOS (https://itunes.apple.com/us/app/epicwin/id372927221?mt=8) Kate's Art Pick: How to make Glitter Slime (http://www.the36thavenue.com/how-to-make-glitter-slime/) and Halloween Glitter Slime Monsters (http://www.the36thavenue.com/halloween-glitter-slime-monsters/) Rob's Science Pick: 5 Day design sprints such as in The Sprint Book by Jake Knapp with John Zeratsky and Braden Kowitz (http://www.thesprintbook.com/) Art and Science Punks on Twitter (http://twitter.com/artsciencepunks) Kate Stenzinger on Twitter (http://twitter.com/katestenzinger) Rob Stenzinger on Twitter (http://twitter.com/robstenzinger)

world art reality dead hustle teamwork atari david cameron game design jake knapp omnifocus jane mcgonigal john zeratsky wired uk how they can change braden kowitz reality is broken broken why games make us better rob stenzinger science punks kate stenzinger
Education Bookcast
34a. Reality is Broken by Jane McGonigal

Education Bookcast

Play Episode Listen Later Jan 2, 2017 91:42


Jane McGonigal is a game designer who believes that, in many ways, games bring out the best in people. The reason for their popularity, she claims, is that they satisfy fundamental human needs. This leads, for example, to the highly insightful and completely counterintuitive notion that a big reason for people playing games is that it makes them feel productive. She peppers her book with reality "fixes" - comparisons of games with reality, where games come out on top, and lead the way to a better future. Here is a full list of those fixes. Unnecessary obstacles: Compared with games, reality is too easy. Games challenge us with voluntary obstacles and help us put our personal strengths to better use. Emotional activation: Compared with games, reality is depressing. Games focus our energy, with relentless optimism, on something we're good at and enjoy. More satisfying work: Compared with games, reality is unproductive. Games give us clearer missions and more satisfying, hands-on work. Better hope of success: Compared with games, reality is hopeless. Games eliminate our fear of failure and improve our chances of success. Stronger social connectivity: Compared with games, reality is disconnected. Games build stronger social bonds and lead to more active social networks. The more time we spend interacting within our social networks, the more likely we are to generate a subset of positive emotions known as "prosocial emotions." Epic scale: Compared with games, reality is trivial. Games make us a part of something bigger and give epic meaning in our actions. Wholehearted participation: Compared with games, reality is hard to get into. Games motivate us to participate more fully in whatever we're doing. Meaningful rewards when we need them most: Compared with games, reality is pointless and unrewarding. Games help us feel more rewarded for making our best effort. More fun with strangers: Compared with games, reality is lonely and isolating. Games help us band together and create powerful communities from scratch. Happiness hacks: Compared with games, reality is hard to swallow. Games make it easier to take good advice and try out happier habits. A sustainable engagement economy: Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource. More epic wins: Compared with games, reality is unambitious. Games help us define awe-inspiring goals and tackle seemingly impossible social missions together. Ten thousand hours collaborating: Compared with games, reality is disorganised and divided. Games help us make a more concerted effort - and over time, they give us collaboration superpowers. Massively multiplayer foresight: Reality is stuck in the present. Games help us imagine the future together. The book has many case studies and psychological experiments backing up the points that it makes. Overall it reads like a sort of manifesto, but for me, the most important thing was the way in which it explained things about people that I never realised before. It gave me a new perspective on human motivation, on learning, and on myself. I hope you will gain from it as I did. Enjoy the episode.

Diva Tech Talk Podcast
Ep 33: Danielle DeLonge: Building a “Jungle Gym” Tech Career

Diva Tech Talk Podcast

Play Episode Listen Later Jun 1, 2016 30:00


Diva Tech Talk interviewed Danielle DeLonge, Technology Learning Consultant at Plante Moran, the 14th largest accounting/consulting firm in the United States.  For 18 years, Plante Moran has been recognized on FORTUNE magazine’s list of the “100 Best Companies to Work For” in America. Describing her career path as a “jungle gym path” vs. a “ladder career path,” Danielle began her technology journey with a breakthrough Michigan-based organization: Automation Alley, where she facilitated an 8-chapter grant-funded statewide network of technology professionals (ConnecTech).   Then she became their Business Accelerator Client Champion, serving as the intermediary between entrepreneurs who wanted “seed” money, and those who funded them.  From there she was the Executive Director of Davenport University’s development of their Lansing campus. After a stint as a Project Manager for Xede, she moved to Plante Moran — first as an IT Consultant, and now in her current role. In this podcast, as the mother of a young daughter, Danielle discussed many things including achievement of life balance; aligning her skills with her community contributions; and the key attributes which contribute to her success:  agility, adaptability, building and fostering a strong network, and a predilection for both “listening and creating.” Danielle recommends a number of books including: LOVE IS THE KILLER APP, THE GIRL’S GUIDE TO HUNTING AND FISHING, REALITY IS BROKEN, and two books which her father gave her:  THE POWER OF NICE and NICE GIRLS DON’T GET THE CORNER OFFICE (all downloadable as part of an Audible 30 Day Trial at www.audibletrial.com/dt2.) Danielle’s top four leadership lessons for other tech women include: Never underestimate the value of clear communication. Learn how to facilitate productive conversations. Know your numbers. The tech field is growing and evolving, and you are always growing and evolving. There is a way for you to carve out a niche in this community, if you persist. For the full blog write up, make sure to check us out on online at www.divatechtalk.com , on Twitter @divatechtalks, and on Facebook at https://www.facebook.com/divatechtalk. And please listen to us on iTunes and Stitcher and provide an online review.

Bounded Enthusiasm
Bounded Enthusiasm #14: Jane McGonigal Teaches You to Get 'SuperBetter'

Bounded Enthusiasm

Play Episode Listen Later Sep 15, 2015 26:35


An interview with Jane McGonigal, author of Reality Is Broken and expert on game psychology. Her latest book, SuperBetter, is about using the power of gaming to get stronger, happier, braver, and more resilient.

Free Forum with Terrence McNally
Q&A: JANE McGONIGAL, REALITY IS BROKEN - How Games Make Us Better and How They Can Change the World

Free Forum with Terrence McNally

Play Episode Listen Later Jan 24, 2012 54:46


Aired 01/20/12 There are 183 million active video gamers in the US, and the average young person will spend 10,000 hours gaming by the age of 21. There are now more than five million "extreme" gamers" in the US who play an average of 45 hours a week. According to game designer JANE McGONIGAL, this is because videogames are increasingly fulfilling genuine human needs. But she goes way beyond that, in her first book, REALITY IS BROKEN -- just out in paperback - she suggests we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, she shows how game designers have hit on core truths about what makes us happy so that videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. I recommend Reality Is Broken to people who have no interest in games. Separate from what it says about the current reality and possible future of games, the book is an excellent primer on what we have learned - and most people don't know - about happiness, learning, productivity and growth. http://janemcgonigal.com/

Video Games: Brain Gain or Drain? – Jayne Gackenbach PhD
VideoGames: Brain Gain or Drain? – Gamification. Community Involvement Made Fun by Applying Video Game Play Mechanics

Video Games: Brain Gain or Drain? – Jayne Gackenbach PhD

Play Episode Listen Later Jun 20, 2011 20:37


Gamification is the use of game play mechanics for non-game applications. It works by making technology more engaging and by encouraging desired behaviors, taking advantage of humans’ psychological predisposition to engage in activities that are fun and rewarding. This shows guest is Judy Shasek, managing director of Healthy Community Development in the Eugene, OR area. She has applied the ideas … Read more about this episode...

8point5-Bit
8point5-Bit Episode 8: Episode 8.5!

8point5-Bit

Play Episode Listen Later Apr 13, 2011 67:53


Episode 8.5. Get it? Clever eh? See what we did there? This wseek the crew is down a man as JD is taking a hiatus from the show. But never fear, Errol is still here! This week we talk about the khakis wearing, Playstation Move soldier, We Dare, Dragon Age 2 and Yakuza 4 demos, Jane McGonigal's Reality Is Broken, and as usual: upcoming releases for the week and the news! Links: http://www.amazon.ca/PlayStation-Move-Sniper-Rifle-Gun/dp/B004MKN3V2/ref=sr_1_7?s=videogames&ie=UTF8&qid=1298864448&sr=1-7 http://www.youtube.com/watch?v=Bxd96qRa6wY http://www.penny-arcade.com/comic/2011/2/23/ http://www.amazon.ca/Reality-Broken-Jane-Mcgonigal/dp/1594202850/ref=sr_1_1?s=books&ie=UTF8&qid=1298870307&sr=1-1 News: http://www.pocket-lint.com/news/38703/sony-killzone-3d-spilt-screen-dual-view http://www.gamesindustry.biz/articles/2011-02-25-sony-cuts-us-psp-price-to-USD129 http://www.joystiq.com/2011/02/27/castlevania-lords-of-shadow-wins-best-original-game-score-from/ http://www.joystiq.com/2011/02/26/inevitable-we-dare-backlash-comes-from-daily-mail/ http://ca.kotaku.com/5771197/heres-the-3ds-already-running-an-r4-cartridge Email us at 8point5bit@gmail.com.

Not Your Mama's Gamer
Episode 4: Reality is Broken and Fantasy May Not Be Much Better Off!

Not Your Mama's Gamer

Play Episode Listen Later Mar 3, 2011 70:36


Episode 4: Reality is Broken and the Fantasy May Not Be Much Better Off! (“Save As” to download) The fourth episode of the Not Your Mama’s Gamer podcast is live and ready for download. This is the episode that was supposed to talk about intersectionality and games, but we never quite made it there because […]