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We explore the intersection of board games, religious faith, and spirituality with the verve and ironic hilarity of the 21st century. The co-hosts are Christian pastors who ask, what does it mean theologically that we as humans like to play games? Be ready for deep thoughts, dad jokes, and board game obsession.

Daniel Hilty & Kevin Taylor


    • Apr 13, 2025 LATEST EPISODE
    • monthly NEW EPISODES
    • 55m AVG DURATION
    • 71 EPISODES


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    Latest episodes from Board Game Faith

    Episode 114: Play Is the Mother of Invention

    Play Episode Listen Later Apr 13, 2025 58:29


    We dive into Steven Johnson's book 'Wonderland: How Play Made the Modern World,' which shows how play has been a catalyst for invention, the interconnectedness of ideas, and the impact of play on technology and culture. How can we create spaces for play that fosters change? Takeaways Play is essential for human flourishing and creativity. Steven Johnson's 'Wonderland' explores the role of play in invention. Fashion and consumer culture emerged from playful pursuits. Play leads to unforeseen discoveries in various fields. The spice trade significantly influenced global commerce and exploration. Exploration has both positive and negative consequences. Ideas and fields of study are interconnected in surprising ways. We are products of generations of creative thought. Cultivating play can lead to positive change in the world. Play should be valued for its own sake, not just for its utility. Chapters 00:00 The Role of Play in Human Flourishing 05:11 Exploring 'Wonderland' by Steven Johnson 09:15 Play as a Catalyst for Invention 15:24 The Intersection of Play and Commerce 20:51 Exploration and Its Shadow Side 28:30 The Role of Public Spaces in Idea Formation 31:19 Interconnectedness of Ideas and Knowledge 34:38 The Illusion of Self-Made Success 40:52 The Power of Play in Innovation 44:50 Cultivating Virtue Through Play 49:36 Creating Space for Change Through Play CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 113: The Joy of Theater, with Caleb Cabiness

    Play Episode Listen Later Mar 30, 2025 58:06


    Daniel Hilty and Kevin Taylor welcome Caleb Cabiness, an actor and theater practitioner, to discuss the joy of theater and its significance in human flourishing. They explore Caleb's journey in theater, the vibrant theater scene in the Twin Cities, and delve into the lives of C.S. Lewis and J.R.R. Tolkien, highlighting the connections between theater, play, and creativity. They delve into the nature of acting, exploring the concept of hypocrisy in performance and the philosophical implications of play. They discuss the creation of a musical inspired by Bob Ross, highlighting themes of positivity and personal growth. The dialogue shifts to the friendship between C.S. Lewis and Tolkien, examining their differing views on faith and evangelism. The intersection of theater and spirituality is explored, emphasizing storytelling as a means of expressing faith. Finally, the conversation wraps up with a shared passion for board games, showcasing the joy of cooperative play. Takeaways The Twin Cities have a supportive theater community. Theater allows for a unique connection with live audiences. C.S. Lewis and J.R.R. Tolkien had a significant friendship. The joy of theater is in the collaborative experience. Theater can be a source of joy and fulfillment. Caleb's experiences in church plays shaped his acting career. The concept of play is integral to the theater experience. St. Augustine viewed acting as a form of hypocrisy. The term 'hypocrite' originates from the Latin word for actor. The magic circle of play creates a temporary reality. Theater can serve as a lens for interpreting life. Bob Ross's teachings inspire positivity and creativity. C.S. Lewis and Tolkien had a complex friendship. Faith and theater intersect through storytelling. Acting can be a form of worship and expression of faith. Board games foster community and shared experiences. Cooperative games emphasize teamwork and strategy. Chapters 00:00 Introduction to the Joy of Theater 06:13 Caleb Cabaniss: A Journey in Theater 10:30 Theater Scene in the Twin Cities 11:38 Exploring C.S. Lewis and J.R.R. Tolkien 22:21 The Connection of Theater and Play 29:22 The Nature of Acting and Hypocrisy 31:47 The Magic Circle: Play and Reality 32:38 Creating 'The Joy of Painting' Musical 38:18 Exploring C.S. Lewis and Tolkien's Friendship 42:31 The Intersection of Theater and Faith 48:08 Board Games: A Shared Passion Support and Interact Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)

    Episode 112: Hosting A Game Night At A Shelter

    Play Episode Listen Later Mar 16, 2025 34:20


    In this episode of Play Saves the World, hosts Daniel and Kevin celebrate the third anniversary of their podcast while discussing the significance of play in human flourishing. Daniel shares his experience hosting a game night at a local shelter for unhoused individuals, emphasizing the importance of community engagement and the role of play in stressful situations. The conversation highlights the thoughtful selection of games that promote inclusivity and ease of learning, ensuring a positive experience for all participants. In this conversation, Kevin and Daniel explore the themes of connection, creativity, and the power of play through board games and community interactions. They discuss various cooperative games, the joy of building relationships through play, and the inspiring story of a man who, despite his challenges, expresses his creativity through writing. The conversation highlights the importance of play in fostering community and resilience. Takeaways Play is essential for human flourishing. Hosting a game night can foster community connections. Sensitivity to participants' circumstances is crucial. Cooperative games are ideal for stressful environments. Engaging with the arts can address social issues. Celebrating milestones can strengthen community bonds. The importance of play as a human right. Creative approaches can enhance outreach efforts. Games should be easy to learn and inclusive. Community support can enhance event planning. The joy of playing games is in building relationships. Cooperative games foster teamwork and connection. Creativity can thrive even in challenging circumstances. Play provides an escape from the stresses of life. Engaging with others through play can create meaningful connections. The power of storytelling is evident in games and literature. Community interactions can lead to unexpected friendships. Play can be a form of resilience in tough times. Theater and play share a deep connection in their essence. Encouraging play in various forms can enrich lives. Chapters 00:00 Introduction to Play Saves the World Podcast 03:04 Celebrating Three Years of Podcasting 05:59 Game Night at the Shelter: A New Experience 09:09 The Importance of Play in Human Experience 12:04 Community Engagement and Board Game Night 15:01 Choosing the Right Games for the Audience 18:00 Exploring Cooperative Board Games 20:55 The Joy of Connection Through Play 25:53 Creativity and Resilience in Challenging Times 29:58 The Power of Play in Community 31:02 Looking Ahead: The Role of Play in Theater Join Us! Support us on Patreon: https://www.patreon.com/boardgamefaith/ Interact with us on Instagram https://www.instagram.com/boardgamefaith/

    Episode 111: The Joy of Board Game Conventions

    Play Episode Listen Later Mar 2, 2025 44:12


    In this episode we explore the vibrant world of board game conventions through our personal experiences, what newcomers can expect, and the reasons why attending these conventions can be a fulfilling and enjoyable experience. From the joy of playing games with friends to the opportunity to try new games without the commitment of purchase, the conversation emphasizes the community and fun that board game conventions foster. In this conversation, Kevin and Daniel explore the enriching experience of board game conventions, discussing the concept of the 'magic circle' where players step into an alternate reality. They highlight the sense of community found at these events, the joy of shared experiences, and the increasing diversity within the gaming culture. The discussion also includes practical tips for attendees to enhance their convention experience, emphasizing the importance of connection and enjoyment in the gaming world.

    Episode 110: Top 10 Board Games for a Casual Game Group

    Play Episode Listen Later Jan 12, 2025 64:43


    Takeaways Casual gaming should be accessible to all skill levels. Games should have a low barrier to entry and quick setup. Replayability is important for maintaining interest in games. A mix of cooperative and competitive games is ideal. Games should accommodate different group sizes. Consider the time commitment for each game. Games like Telestrations generate deep laughter and connection. Incorporating themes can enhance the gaming experience. Games can be a great way to engage in community settings. The joy of gaming often comes from the shared experience rather than competition. Chapters 00:00 Introduction to Casual Gaming Groups 01:59 Criteria for Selecting Board Games 05:27 Top 10 Board Games Overview 06:33 Game #10: Similo 08:57 Game #9: Anomia 15:19 Game #8: Quirkle 20:46 Game #7: Seven Wonders Architects 25:42 Game #6: Coup 29:14 Game #5: Codenames 36:04 Exploring Codenames: A Game of Strategy 38:23 Trio: The Joy of Simple Card Games 40:33 Secret Hitler: Deception and Strategy 44:56 Scout: A Unique Card Game Experience 47:16 Bananagrams: Fast-Paced Word Play 49:58 Telestrations: Laughter Through Drawing 54:52 Just One: Cooperative Clue-Giving 01:01:22 Honorable Mentions: Expanding the Game List

    Episode 109: Notes of Rest with Julian Davis Reid

    Play Episode Listen Later Dec 1, 2024 40:03


    In this episode of 'Play Saves the World', Daniel Hilty interviews Julian Davis Reed, an artist theologian who explores the intersection of black music and spirituality through his project 'Notes of Rest'. Julian discusses the importance of rest in the context of faith, the role of black music in understanding scripture, and the challenges of integrating his artistic and theological pursuits. The conversation delves into the cultural significance of rest, the pushback against the Protestant work ethic, and the transformative power of music in spiritual formation. In this conversation, Julian Davis and Daniel explore the complexities of being a musician, particularly the exhausting lifestyle that comes with touring and performing. They discuss the importance of rest, the tension between work and play, and how silence and stillness play a crucial role in music and spirituality. Julian shares personal practices that help him maintain balance and creativity, while also reflecting on the nature of labor in the music industry and the need to preserve the joy of making music. The conversation culminates in a discussion about art, faith, and the gratuity of God, emphasizing the importance of recognizing the gift of creativity beyond commercial value. Takeaways Julian Davis Reed emphasizes the importance of rest in spiritual practice. Black music serves as a lens to understand scripture and faith. The concept of 'two-ness' in black identity influences musical expression. Music emerges from both pain and hope, reflecting the black experience. The integration of music, theology, and community is essential for spiritual growth. Rest is a form of resistance against societal pressures to be productive. Julian's project 'Notes of Rest' invites people to explore biblical practices of rest. The pandemic highlighted the need for rest and reflection in our lives. Sound and silence coexist in the experience of faith and spirituality. The conversation challenges the Protestant work ethic and promotes a holistic view of rest. The life of a touring musician is often exhausting. Rest is essential for musicians, yet often overlooked. There is a tension between the demands of work and the need for rest. Silence and stillness are integral to the experience of music. Musicians often feel pressured to take every gig due to financial constraints. The concept of labor in music is complex and often undervalued. Preserving the joy of music is crucial for artists. Art serves as a reminder of the gratuity of God's gifts. The commercialization of music can overshadow its spiritual significance. Consciousness and grace are vital in navigating the music industry. Chapters 00:00 Introduction to Julian Davis Reed and His Ministry 03:00 The Intersection of Black Music and Spirituality 06:00 Understanding Rest Through Music and Scripture 09:59 The Genesis of Notes of Rest 16:56 Confronting the Protestant Work Ethic and Embracing Rest 22:39 The Exhausting Life of a Musician 24:10 The Importance of Rest in Music 26:09 The Tension Between Work and Rest 28:01 The Role of Silence and Stillness 30:23 The Nature of Labor in Music 32:36 Preserving the Playfulness of Music 34:15 Art, Faith, and the Gratuity of God 36:05 Consciousness and Grace in Music

    Episode 108: Do Animals Play?

    Play Episode Listen Later Nov 10, 2024 42:59


    Takeaways Animals exhibit playful behaviors that may not align with human definitions of play. The evolutionary purpose of play is debated, with some arguing it serves no clear function. Play can be seen as a reflection of the soul, contributing to joy and meaning in life. Understanding play in animals challenges our perception of their consciousness and dignity. Humans often impose unnecessary obstacles in play, unlike animals who play spontaneously. The act of play can be a way to explore deeper philosophical and theological questions. Playfulness is a universal trait that transcends species and cultures. The inner life of animals may be richer than we often acknowledge. Respecting play in animals can lead to a more compassionate view of their existence. Play is not just a human activity; it is a vital part of life for all sentient beings. Chapters 00:00 Introduction to Play and Animals 04:36 Exploring Animal Play: Definitions and Perspectives 18:14 The Evolutionary Question: Why Do Animals Play? 21:43 The Nature of Play and Evolution 28:19 Play as a Mechanism for Meaning 32:39 The Dignity of Animals and Play 36:56 Understanding Play Across Cultures 39:33 Looking Ahead: Future Conversations CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 107: It's All A Game - Book Vibes!

    Play Episode Listen Later Oct 20, 2024 51:53


    In this episode of Play Saves the World, hosts Daniel and Kevin explore the significance of play in human flourishing through the lens of the book 'It's All a Game' by Tristan Donovan. They discuss the history of board games, the cultural reflections within them, and how games can help manage fears. The conversation also touches on the evolution of popular games like The Game of Life and Monopoly, and how modern board games are shaped by societal changes. The hosts share personal recommendations for games they are currently enjoying, emphasizing the joy and connection that play brings to life. Takeaways Games have been a part of human history since ancient times. Cultural influences shape the design and themes of board games. The Game of Life has evolved to reflect societal changes. Modern board games often focus on cooperation rather than competition. Play can serve as a tool for managing fears and anxieties. Celebrating games can lead to their growth and popularity. The golden age of board gaming is marked by innovative designs. Games can reflect and critique societal issues, such as capitalism. The importance of social interaction in gaming experiences. Board games can provide a safe space to explore complex themes. Sound Bites "It's all a game." "Games are an essential part of human history." "Culture really shapes how we play." Chapters 00:00 Introduction to Play Saves the World Podcast 02:06 Exploring the Book: It's All a Game 05:57 The Ancient History of Games 09:34 Cultural Reflections in Board Games 13:44 The Evolution of The Game of Life 17:36 Modern Games and Cultural Commentary 21:43 The Influence of Play on Culture 25:03 The Role of Play in Managing Fears 32:19 Cultural Significance of Murder Mysteries 34:26 Celebrating What Grows: The Impact of Recognition 45:48 Current Board Game Trends and Recommendations CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 106: Human Flourishing in Digital Space

    Play Episode Listen Later Sep 29, 2024 52:47


    In this episode of 'Play Saves the World', Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. They explore the impact of digital games on human flourishing, the moral panic surrounding gaming, and the benefits of play for social skills and mood management. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior. The conversation culminates in a fun game segment, 'Game or Box', where they discuss the merits of a board game inspired by a video game. Takeaways Digital games can enhance social skills and creativity. Moral panic around video games has persisted for decades. Games are tools for connection and emotional management. Research shows games are not inherently harmful or addicting. Escapism through games can be healthy if not used for avoidance. Games can help manage moods and provide a sense of achievement. The impact of games on mental health is a growing field of study. Understanding the underlying issues is crucial for addressing gaming problems. Games can foster community and relationships among players. The design of games should prioritize player well-being. Sound Bites "Games are tools for connection and creativity." "Moral panic has lasted literally 50 years." "Games help us manage our moods and emotions." CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 105: The Joy of Homing Pigeons

    Play Episode Listen Later Aug 25, 2024 51:30


    In this episode of Play Saves the World, the hosts Daniel and Kevin are joined by Thomas Jones, also known as the Birdman, to discuss the love of homing pigeons. They talk about the different types of pigeons, the special abilities of homing pigeons, and the bond between humans and these birds. Thomas shares his personal journey with pigeons and how they saved his life by keeping him away from negative influences. The conversation also touches on the intelligence of crows and the role of nature in providing a sense of freedom and calm. Thomas shares how he got into raising and racing pigeons, including a story about hatching a pigeon from an egg found by his son. He talks about different types of pigeons and their abilities, as well as the process of racing pigeons. Thomas also discusses his ministry of releasing pigeons at funerals and weddings, explaining the symbolism behind it. He shares some fun facts about pigeons and surprises the hosts with a live pigeon named Wolf. The conversation ends with Thomas sharing his YouTube channel and the impact his videos have had on viewers. Takeaways Homing pigeons have a special ability to find their way back home no matter where they are released. Pigeons can form a strong bond with their owners and provide a sense of companionship and dependability. Nature and animals, like pigeons, can bring a sense of calm, joy, and connection to something greater. Hobbies and playful activities, such as keeping pigeons, can have a profound impact on one's life and provide a sense of purpose and meaning. Pigeon racing involves training and racing homing pigeons over long distances. Releasing pigeons at funerals and weddings symbolizes the release of the spirit and brings comfort to grieving families. Keeping pigeons requires regular cleaning and protection from predators. Pigeons can live up to 20 years in captivity. Pigeons have a heart rate of 600 beats per minute while flying. Different breeds of pigeons have different abilities and characteristics. Sound Bites "The birds actually were good for me and kept me away from a lot of things that I could have gotten involved in as a youth." "We can find calm and love in things that aren't actually affectionate." "Hello, Slater. Thank you. I think Slater is the first non-human guest we've had on this podcast." "I got one more surprise here thought I'd share before we go and this is Wolf" "Say hello to Wolf" "I'm embarrassed that I, I showed my ignorance in front of the bird man" Chapters 00:00 Introduction and Welcome 02:40 The Special Abilities of Homing Pigeons 07:58 The Bond Between Humans and Pigeons 13:23 The Calming and Freeing Power of Nature 20:52 Rediscovering Childhood Hobbies 24:49 Thomas's Journey into Raising and Racing Pigeons 32:40 The Symbolism of Releasing Pigeons at Funerals and Weddings 35:41 Fun Facts About Pigeons: Heart Rates and Training 41:01 The Challenges of Raising Pigeons: Cleaning and Care 43:37 The Longevity of Pigeons: Up to 20 Years in Captivity 45:51 Thomas's YouTube Channel: Sharing the Love for Pigeons CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 104: To Play Is Human

    Play Episode Listen Later Aug 4, 2024 63:53


    In this episode, Daniel and Kevin discuss the necessary and unnecessary aspects of play. They explore how play helps us focus on the present moment and be more present to the realities in front of us. They also discuss how play reflects the values of God and is a core element of our humanity. Playfulness allows us to be fully engaged in the present and brings joy and fulfillment to our lives. Play allows us to be present and free from the burden of seriousness. It is a way to engage in lightness and self-forgetfulness. Playfulness is a mark of divinity, as angels can fly because they take themselves lightly. Play is unnecessary and purposeless, which brings joy and freedom. It helps us reject the oppressive narratives of the world and embrace our core identity. Play is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human. Takeaways Play is both necessary and unnecessary. It is unnecessary in the sense that it involves unnecessary obstacles and is an end unto itself. However, it is necessary for human flourishing and brings joy and fulfillment to our lives. Play helps us focus on the present moment and be more present to the realities in front of us. - It allows us to let go of worries about the future or regrets about the past. Playfulness reflects the values of God and is a core element of our humanity. It is a gift that allows us to fully engage in the present and experience the joy of being. Engaging in play can be a form of meditation or worship, where we focus on the present moment and let go of future-oriented or goal-oriented thinking. Play is a reminder that life is not just about achieving goals or being productive, but also about experiencing joy, connection, and the beauty of the present moment. Play allows us to be present and free from the burden of seriousness. Playfulness is a mark of divinity, as angels can fly because they take themselves lightly. Play is unnecessary and purposeless, which brings joy and freedom. Play helps us reject the oppressive narratives of the world and embrace our core identity. Play is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human. Sound Bites "Play really helps us to focus on the gift of being over doing." "Play gives us the ability to be more present to the things right in front of us." "Play is the necessary unnecessary." "Creating points of focus and goals that are so unnecessary that we don't get tricked into thinking they are serious and important." "Creating a mandala that gets destroyed or moving a piece across a board that doesn't matter." "Play is a powerful tool for freedom and gracefulness." Chapters 00:00 Introduction 14:40 Recap of Previous Episodes 19:50 The Necessary Unnecessary: Play and Our Humanity 23:53 Play as a Reflection of God's Values 25:54 The Gifts of Playfulness: Joy and Fulfillment 29:16 Play: A Necessary and Defining Element of Our Humanity 32:10 The Power of Presence and the Freedom of Play 37:22 The Theology of Play: Connecting Play and Grace 46:48 Embracing Lightness and Laughter: The Oppression of Seriousness 50:23 Playfulness as a Revolutionary Act 57:15 The Joy of Being Light: Laughter and Freedom 01:00:51 Exploring Tabletop Games and the Joy of Raising Homing Pigeons CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 103: Wired for Play

    Play Episode Listen Later Jul 14, 2024 58:36


    Previously, We Discussed How Play is Non-Instrumental, Voluntary, and Unnecessary. And yet, as will discover this episode, it is a necessity for human flourishing. It is the "necessary unnecessity." Playfulness is ubiquitous for animal life Playfulness in Ubiquitous to Human Experience Since the Beginning - For Adults Too * Royal Game of Ur (2500 BC) * Barbara Ehrenreich - Dancing in the Streets - A History of Collective Joy * Herodotus - Games invented in Lydia (450 BC) * Chess, Go, Backgammon, Mancala - Africa, Asia, Middle East * Alfonso's Book of Games (1283) Playfulness is Behind Creativity and Cultural Advancement * Steven Johnson - Wonderland: How Play Made the Modern World * Banu Musa Brothers (9th century Baghdad) * Merlin's Magical Museum (Thomas Denton, 18-19th century England) * Punchcards lead to looms lead to computer programming Play is Essential for Human Development * Dr. Stuart Brown has written and taught extensively on this topic, discovering that play is essential for emotional, physical, and mental development and health--and that the absence of play can lead to social and emotional challenges later on in life. * Jonothan Haidt has recently also argued for the importance of free play for human development Play is Therefore a Basic Human Right * J. Drew Lanham - People have fought and died for the right of others to play * It is not a luxury; it is an essential part of being human * Dave Bindewald - In the face of suffering, our task is not to marginalize play, but to double-down on its importance. Jane McGonigal - Given that We are Wired for Play, How Can We Gamify Life? * Would probably still define work and play a little differently than she does (she says play is work we enjoy), but she is great at exploring ways to bring elements of play (voluntary, unnecessary obstacles) to work * What are some examples? * Quests to do chores * Tombstone Hold-Em * Crowdsourcing Research - Three Body Problem * However, they are still a means to an end. So What's Going On Here? If Play is Unnecessary, Why is it Such a Necessity? * On our next episode, the spiritual necessity of play Takeaways Play is a universal and essential part of the human experience, not just for children but also for adults. Playfulness and play have been present throughout history and across cultures, from ancient games to modern-day fashion and coding. Animals also engage in play, demonstrating the innate nature of playfulness. Play is a catalyst for human creativity and cultural achievements, shaping our society and civilization. Play allows for experimentation, exploration, and the development of new ideas and concepts. Play is a universal and essential part of the human experience. Bringing elements of play into other areas of life can lead to increased creativity, team building, and enjoyment. Games can be used to crowdsource solutions to complex problems. Sound Bites "Play is a universal and essential part of the human experience" "Animals play on various levels, demonstrating the innate nature of playfulness" "Playfulness is a major part of human culture and has shaped our creative and cultural achievements" "Energy and capitalism and growth, you know, these new areas and fields inventions come about really through play" "You know, can bypass our normal systems" "Play is not a luxury. It's an essential part of what it means to be human. It's a human right." CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)

    Episode 102: What is Play?

    Play Episode Listen Later Jun 30, 2024 63:22


    In this episode, Daniel and Kevin explore the concept of play and its distinction from work. They discuss how play is fundamentally non-instrumental, meaning it is not a means to an end. Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful. They reference the work of philosopher Bernard Suits, who argues that our true human identity is as the grasshopper, a playful creature, despite societal pressures to be like the ant, focused on work. Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness. Play is defined as the voluntary attempt to overcome unnecessary obstacles. It is non-instrumental, meaning it is not a means to an end. Play is also unnecessary, but it is essential for human beings. It allows us to be fully human and brings meaning to our lives. Play can be structured or unstructured, but it always involves accepting certain obstacles or rules. It is distinct from work, which is instrumental and necessary for survival. Play is wired into our nature and is a fundamental part of being human. Takeaways Play is fundamentally non-instrumental, meaning it is not a means to an end Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful Our true human identity is as the grasshopper, a playful creature, despite societal pressures to be focused on work Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness Play is the voluntary attempt to overcome unnecessary obstacles It is non-instrumental and not a means to an end Play is unnecessary but essential for human beings It can be structured or unstructured, but always involves accepting certain obstacles or rules Play is distinct from work, which is instrumental and necessary for survival Play is wired into our nature and is a fundamental part of being human Sound Bites "Play is fundamentally non-instrumental" "Play can generate its own end, its own goal" "Our true human identity is as the grasshopper" "The voluntary attempt to overcome unnecessary obstacles" "It is the necessary unnecessary to be human" "Play is without a means to an end" Chapters 00:00 Introduction and Recap 11:12 The Non-Instrumental Nature of Play 30:49 Embracing Our Inner Grasshopper 32:53 Introduction and Dalek Voice 37:30 The Definition of Play 45:21 The Essentiality of Play 54:34 Structured vs Unstructured Play 56:21 The Distinction Between Play and Work 59:42 Wired for Play

    Episode 100: What Is Work?

    Play Episode Listen Later Jun 16, 2024 60:37


    To define what play is, we have to define what work is. (This isn't all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group. Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.). It is a means to an end. Work isn't inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat. In fact, work can be marvelous - a sense of purpose and contribution and accomplishment - The pleasure of your earned paycheck for your labor - The ability to form and improve our world - The freedom to engage in different kinds of work to support us - The notion of vocation, that our work might be something God calls us to do with our time and energy Work and play are not necessarily opposed to each other Sometimes the distinction is said to be productivity, but this isn't true (e.g., work day with nothing getting done versus Minecraft) Jane McGonagal says that play is just work we enjoy Brian Sutton-Smith: the opposite of work is depression One person's work can be another person's play (e.g., computer programming, professional athletes, spreadsheets) Work being play would be awesome!!! But clearly work can be oppressive Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment Being underpaid because your labor is set by supply and demand You might hate your job but are stuck with it because you need the money If you cannot work you will have no way to support yourself You are vulnerable to work changing, being fired, AI The instrumentalization of all things, including our time (Oliver Burkeman) When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself. Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism's grounding the present Protestant work ethic A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it) As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”) This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don't take vacation, let work consume you because it's inherently good to work. As a result, we can feel a profound lack of freedom, value, and agency. The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.

    Episode 55: Live from the Geekway Gaming Convention!

    Play Episode Listen Later May 26, 2024 18:01


    Daniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements. CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 54: Sam Macdonald on Game Design and Faith

    Play Episode Listen Later May 5, 2024 65:52


    Sam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories. Takeaways Game design can reflect the heart of God by promoting fellowship, agency, following rules, and having fun. The Art of Discovery in games, with hidden gems and Easter eggs, can create a sense of enjoyment and excitement for players. Game design can provide opportunities for players to express themselves creatively and explore different strategies. Following rules in games and in life can lead to a more peaceful and joyful experience. The intersection of games and faith offers unique opportunities for exploration and growth. Finding new strategies and paths to victory in board games can be a fun and rewarding experience. The Bible contains hidden meanings and connections between passages that can be discovered through deep reading and study. Games can facilitate fellowship and problem-solving, providing a safe environment to solve problems and feel a sense of mastery. The art of discovery can also be found in reading scriptures, where the Holy Spirit can illuminate truth to the reader. Designing biblical-themed games can be challenging, as it's important to balance creating enjoyable experiences with conveying a message. CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 53: The Spirit of Play

    Play Episode Listen Later Apr 21, 2024 57:03


    The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name 'Play Saves the World.' Soundbites "What if the point of faith is to set us free for something better?" "The Spirit of God makes freedom a reality through play and games." "Is grace something that removes us from the law or empowers us to keep the law?" "The spirit is playful, meaning that it causes joy and delight." "Play is grace that expresses itself through play." "Play is the overcoming of unnecessary obstacles." Chapters 00:00 Introduction: Faith and Freedom 07:30 The Tension Between Law and Grace 13:25 The Freedom of the Spirit 27:56 The Spirit of Play and Freedom 34:17 The Unimportance of Play's Goals and Purposes 45:45 Play as an Attitude to Life Takeaways Faith should set us free rather than restrict us. The Spirit of God works through play and games to bring about freedom. There is a tension between law and grace in Protestant Christianity. Idolizing past patterns of faith can hinder the freedom of the Spirit. The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity. Play helps us overcome the burden of seriousness and unrealistic expectations. Play is an essential part of living a meaningful life and being fully human. The concept of play can be applied to various aspects of life, not just board games. The podcast will transition to focus on the intersection of play and human flourishing, with the new name 'Play Saves the World.'

    Episode 52: Stages in Board Game Collecting

    Play Episode Listen Later Apr 7, 2024 58:59


    We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase "this too shall pass" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness. Takeaways Gaming preferences can evolve over time, with a shift towards lighter and quicker games. Simple solo games can provide a peaceful and meditative experience. Adapting to changing gaming preferences and finding enjoyment in different types of games is important. There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach. Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience. Chapters 00:00 Introduction 02:01 The Origins of the Topic 03:02 The Concept of Seasons 04:22 The Story of "This Too Shall Pass" 06:21 The Wisdom of Ecclesiastes 09:17 Personal Gaming Stages 12:22 Discovering Board Game Geek 13:34 The Magic of Board Games 15:17 Rediscovering the Magic 24:16 Transition to Selectivity 28:02 Realizing the Need for Selectivity 30:12 Preference for Lighter and Quicker Games 30:57 Enjoyment of Simple Solo Games 33:18 Adapting to Changing Gaming Preferences 36:18 Appreciation for Game Setup and Learning 37:35 Stages of Faith and Stages of Gaming 46:15 Connecting Games to Life and Faith 49:07 Reflections on Becoming the Person You Once Judged 53:08 Continued Enjoyment of Games and Avoiding Jadedness 57:13 Upcoming Episode: Book Club and Special Announcement Daniel's stages/approaches of gaming Trusting - You just trust what others tell you (games are for kids) Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.) Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.) Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.) Connecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.) Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life) NEXT TIME - Book Club: Simeon Zahl Article, "Play and Freedom: Patterns of Life in the Spirit" CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 51: Life Lessons from a Chinese Murder Mystery RPG (A/V Club)

    Play Episode Listen Later Mar 24, 2024 56:04


    In this episode of Board Game Faith, we discuss the topic of role play, both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others. In this part of the conversation, the hosts discuss the social dynamics of playing Jubensha and the emotional dimensions of role-playing games. They explore the idea that playing Jubensha creates a sense of connection and intimacy among players, even with strangers. They also discuss the satisfaction of solving logic deduction puzzles and the self-discovery that can come from playing a role. The hosts delve into the topic of violence in games and the different reactions to murder versus assault. They question why murder is often seen as acceptable entertainment while other forms of violence are not. The conversation ends with a discussion on the potential marginalization of women's experiences in gaming and the need for further exploration of these topics. In this conversation, Daniel and Kevin discuss the benefits of role-playing in games and in everyday life. They explore the idea of assuming different roles and how it can lead to personal growth, catharsis, and self-understanding. They also touch on the potential threats to games, such as increasing state interference and censorship. The conversation delves into the parallels between role-playing in games and in religious life, highlighting the idea of playing our best selves and the potential for personal transformation. They also mention the use of role-playing in therapy and the positive impact it can have. Overall, the conversation emphasizes the value of role-playing and its potential for building community and personal development. Takeaways We all play different roles every day, whether it's in games or in real life. Role-playing games involve deep character development and commitment, allowing players to - explore different personas and motivations. Role play can be a powerful tool for building empathy and connection with others. The popular role-playing game Jubensha in China has gained massive popularity and has many dedicated shops. There are both benefits and risks associated with role play, and it's important to approach it with intention and awareness. Playing Jubensha creates a sense of connection and intimacy among players, even with strangers. Role-playing games provide satisfaction through solving logic deduction puzzles and self-discovery. There is a discrepancy in society's acceptance of murder as entertainment compared to other forms of violence. The marginalization of women's experiences in gaming may be reflected in the different reactions to murder versus assault. Role-playing in games and in everyday life can lead to personal growth, catharsis, and self-understanding. Increasing state interference and censorship pose threats to games and their appreciation in different parts of the world. Role-playing in religious life can help individuals play their best selves and foster personal transformation. Role-playing can be used in therapy as a therapeutic tool. Role-playing has the potential to build community and create positive social connections. Chapters 00:00 Introduction: Roles We Play in Life 01:19 Welcome to Board Game Faith 12:37 Personal Experiences with Role-Playing Games 15:59 Benefits of Role-Playing Games 27:45 The Cozy Murder Genre 28:22 The Comfort of Murder 29:28 The Acceptance of Murder as Entertainment 32:12 The Role of Conflict and Risqué Elements in Fiction 33:21 The Influence of Patriarchy on the Perception of Violence 34:48 State Interference and Censorship in Role-Playing Games 36:25 The Benefits of Role-Playing in Everyday Life 40:10 The Geopolitical Implications of Role-Playing Games 41:28 The Therapeutic Potential of Role-Playing 52:09 The Role of Religion as Role-Playing 54:05 The Intersection of Gaming and Faith 55:11 Upcoming Episode: Seasons of Life and Gaming CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 50: Why Pastors Need to Play, with Casey Sigmon

    Play Episode Listen Later Mar 10, 2024 59:47


    In this episode, Rev. Dr. Casey Sigmon, Professor of Preaching and Worship at St. Paul School of Theology, discusses the importance of play and imagination in combating burnout and enhancing preaching. She shares her background in film and theater and how it influenced her approach to worship. Casey also introduces the Pause/Play Center for Clergy Renewal, which focuses on providing rest and healing for pastors. The conversation highlights the power of well-preached sermons and the need for pastors to prioritize their own well-being, the importance of taking a leap of faith in preaching, and the connection between imagination and play. The conversation explores the resistance to play and the counter-cultural nature of play. Casey shares her favorite games, Killer Bunnies and Cards Against Humanity, and discusses shows that are not good until they're suddenly good. Takeaways Burnout is common among those in caring roles, and play can be a transformative tool to combat it. Imagination is a crucial aspect of preaching and worship, allowing for creativity and connection with the audience. The Pause/Play Center for Clergy Renewal provides a space for pastors to rest, heal, and develop new habits for preaching and pastoral care. Well-preached sermons that engage the imagination and connect with the human condition have a greater impact on listeners. Chapters 00:00 Introduction: Burnout and the Power of Play 03:14 Special Episode Milestones 06:43 Guest Introduction: Casey Sigman 08:03 Casey's Background and Journey 13:14 Influence of Film and Music Videos 21:39 The Creation of the Paws Play Center 25:06 The Importance of Imagination 27:31 The Impact of Well-Preached Sermons 29:25 The Importance of Taking a Leap of Faith in Preaching 33:04 The Connection Between Imagination and Play 37:25 The Pause Play Center and Its Offerings 44:32 Resistance to Play and the Counter-Cultural Nature of Play 49:07 Why People Are Unaware of Their Need for Play 53:02 Favorite Games: Killer Bunnies and Cards Against Humanity 56:03 Shows That Are Not Good Until They're Good 57:45 How to Connect with Casey and the Pause Play Center

    Episode 49: Book Club: 4,000 Weeks

    Play Episode Listen Later Feb 25, 2024 62:38


    Oliver Burkeman's 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don't get everything done (because we never will). We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others. Takeaways Embrace the nature of time and avoid trying to make it something it's not. Beware of the dangers of efficiency as an idol and the instrumentalization of time. Learn to live in the present moment and let go of future expectations. Develop a curiosity and openness towards challenges and problems. Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step. Make time for play and challenge societal expectations that prioritize work over play. Recognize that play is an end in itself and can resist the Protestant work ethic. Engage in hobbies and embrace the value of weird and unique interests. Use your time and talents well to make life more luminous for others. Chapters 00:00 Introduction: The Battle with Time 03:13 Lent and Time 08:23 Animals and Time 11:27 The Illusion of Time Management 13:29 4,000 Weeks: Time Management for Mortals 19:36 The Artificiality of Time 21:20 The Battle with Time 22:43 Embracing the Nature of Time 23:19 The Flawed Attempt of Efficiency 24:26 The Instrumentalization of Time 25:33 Living for the Future 26:37 The Present Moment 27:31 The Measurement of Time 28:38 Impatience and Restlessness 29:52 Expectations and Frustrations 30:50 Drawing from Spiritual Traditions 31:47 Letting Go of Future Expectations 32:28 The Joy of Settling 35:20 The Joy of Missing Out 36:42 The Pressure to Choose a Path 39:38 The Depth of Commitment 40:55 Focusing on the Next Step 41:47 Taking the Next Right Step 42:21 Breaking Down Projects into Smaller Steps 43:04 Making Time for Play 43:35 Play as an End in Itself 44:02 Letting Go of Societal Expectations 45:18 The Importance of Hobbies 46:16 The Present Moment in Play 47:26 Resisting the Protestant Work Ethic 48:37 The Value of AT-like Activities 49:24 Embracing Weird Hobbies 56:56 Using Time and Talents Well CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 48: Death in Gaming

    Play Episode Listen Later Feb 11, 2024 58:03


    You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D&D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality. How is death represented in games? * It is the nature of games to abstract reality. How to abstract death? * Simplest example perhaps is chess - the piece is removed from the board for the rest of the game * The state is permanently changed for the rest of the game * But we don't care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways A word about grief * Grief is a natural & important and unavoidable response to loss * This is not a look at grief, except perhaps tangentially. Interesting examples of death in games * Village - cemetery, legacy * Werewolf - you are out of the game and watch what is happening to everyone else * Games that poke at death in a humorous or horror way - Zombies, etc. * Legacy games where the state is permanently changed even from one game to another * Art games (like the kind Alice Connor enjoys) that represent the emotions of death? Train and Endurance. How do we feel about death in games? When we die or kill off another player? Lessons of faith from death in games * The importance of being present to the moment * Parent and child with potentially fatal cancer playing games together during treatments. Forgetting the treatments. The gift of games is to anchor us in the present. * The permanence of death - Ways of coping when states permanently change * On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death?? Life continues. Another wave forms on the ocean. * Reminder of John Glynn * How easily we can become numb to death—precisely by abstracting it—in real life. Another discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games 00:00 Introduction: Death in Gaming 12:12 Lightening the Mood with Wordplay 13:12 Abstracting Death in Games 18:20 Games that Deal with Mortality 23:04 Examples of Death in Games 26:54 Village: Generations and Legacy 29:30 ISS Vanguard: Memorial Wall 31:51 Death and Remembering 32:27 The Changing Nature of Funerals 34:08 Using Games as a Eulogy 35:33 Art Games and Emotional Impact 36:16 Legacy Games and Permanence 39:36 Lessons of Faith from Death and Games 48:19 The Importance of Memory 49:21 Death as a Doorway 53:28 The Ocean and Impermanence 56:36 Wrapping Up CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 47: A/V Club: Roleplaying the End of the World

    Play Episode Listen Later Jan 25, 2024 56:16


    We discuss the concept of surviving in a post-apocalyptic world and how it relates to games and life. YouTube's @PeopleMakeGames explored Wasteland Weekend, a unique event where thousands of people role-play life in a post-apocalyptic setting. We delve into the idea of playing the wrong game and the importance of being present in the moment, the point of a game, and the cost of community. The conversation explores the themes of belonging in the family of God, the importance of vulnerability and shared burdens, earning the right to belong in a community, the logistics and planning of Wasteland Weekend, the value of sacrifice in building community, the role of community in houses of worship, the experience of shared vulnerability in authentic community, the cost of community and the risk of getting hurt, the value of grace and the cost of investment, the fascination with post-apocalyptic themes, the ancient origins of apocalyptic literature, the hopeful and revealing nature of post-apocalyptic stories, exploring human nature in post-apocalyptic narratives, poking at our fears and meditating on who we are, the Book of Revelation as an ancient apocalyptic narrative, the connection between survival and being a decent human being, the importance of kindness and decency in survival, the symbolism of burying the dead in post-apocalyptic stories, the sublime and ridiculous nature of post-apocalyptic themes, and expressing hope and excitement for creative and community-building endeavors. Corrected link: https://www.youtube.com/watch?v=bW6EYmRX7wk&t=3s Takeaways Surviving in a post-apocalyptic world requires different skills and mindsets. Playing the wrong game can prevent us from fully experiencing and enjoying the present moment. Community is not free, but it is worth the investment of time and energy. Games can teach us valuable lessons about life, including the importance of strategy and being present. Belonging in a community requires vulnerability and shared burdens. Authentic community is built on sacrifice and investment. Post-apocalyptic themes fascinate us because they reveal our fears and explore human nature. Survival in post-apocalyptic stories often involves acts of kindness and decency. Creative and community-building endeavors give us hope and excitement. CALL TO ACTION Subscribe to our newsletter https://buttondown.email/BoardGameFaith Support us on Patreon https://www.patreon.com/boardgamefaith/ Interact with us on Instagram https://www.instagram.com/boardgamefaith/ Discord us Discord https://discord.gg/MRqDXEJZ Chat with us on Wavelength (iOS and MacOS and iPadOS only) https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 46: The Enneagram and Board Games part 2

    Play Episode Listen Later Jan 14, 2024 61:23


    In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others' differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram, the Enneagram types 5-8, and some game recommendations for each type! Topics Explored party games and fun recommendations the value of embracing failure and learning from it player elimination games for assertive personalities bluffing games for challengers understanding and meeting others' gaming preferences choosing games based on personality types, seasons of life and gaming preferences. Takeaways The Enneagram can provide insights into our motivations, fears, and values. Understanding and respecting others' differences is essential for healthy relationships. Different Enneagram types may be drawn to different types of board games. Negotiation games may appeal to Enneagram type 6, the Loyalist. Party games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings. Embracing failure in games can help us learn and grow. Player elimination games can be enjoyable for assertive personalities. Bluffing games can be engaging for challengers. Understanding and meeting others' gaming preferences can enhance the gaming experience. Choosing games based on personality types can lead to more enjoyable gameplay. Gaming preferences may change over different seasons of life. Switch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday Chapters 00:00 Unique Personalities and Enneagram Part 2 06:03 Background of Enneagram 13:10 Limitations of Enneagram 21:20 Enneagram Type 5: The Investigator 27:58 Enneagram Type 6: The Loyalist 33:36 Enneagram Type 7: The Enthusiast 34:43 Party Games and Fun Recommendations 36:37 Embracing Failure and Learning from It 39:09 Enneagram Type 8: Asserter/Challenger 47:08 Understanding and Meeting Others' Gaming Preferences 54:12 Seasons of Life and Gaming Preferences 56:30 Game Recommendations: Switch and Signal, Cat in the Box

    Episode 45: Holidays and Games!

    Play Episode Listen Later Dec 17, 2023 47:28


    Holidays and games are great together – they provide an opportunity for social interaction and enjoyment. Board games can be a great addition to holiday celebrations, offering a break from work and a chance to connect with loved ones. Games can also serve as a reminder of the grace and unnecessary gifts in life. 00:00 Holidays and Games 02:12 Pax Unplugged Adventure 08:38 Games and Holidays 19:01 Theological Reasons for Games and Holidays 26:49 Game Recommendations for Holidays boardgames #holidays #family #familygames #christmas #religion #spirituality #socializing #games #gamepicks Some great games for the holidays include: Architects of the West Kingdom Azul Charades Codenames Scout Rummikub Strike Qwirkle Skyjo Six Nimmt! CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    BONUS: Christmas Funsongtime

    Play Episode Listen Later Dec 17, 2023 5:53


    Episode 44: The Enneagram, for Board Gamers!

    Play Episode Listen Later Dec 3, 2023 64:56


    Intro to & History of Enneagram The origins of the enneagram are arcane and unclear. Relation to 7 Deadly Sins, Sufi Islam George Gurdjieff, Armenian spiritualist and teacher, 1865-1949 Oscar Ichazo (Bolivian) and Claudio Naranjo (Chilean) in 1970s developed it. It came into American practice through Naranjo in CA, and Catholics there, including Father Robert Ochs. It is used in therapeutic and spiritual settings to discern who you are and who others are The Types Perfectionist: want it done right, highly moral, avoids blame Helper: wants to be loved and needed, avoids own needs Performer: wants success, gotta win, avoid failure Romantic: need to be extraordinary and understood, avoid being ordinary Investigator: independent, private, strives for knowledge, avoids help from others Loyalist: committed and funny, they are worst case thinkers, fearful, desires security, avoid danger Enthusiast: fun and happy, avoid pain Challenger: be strong, confrontational, commanding, avoids weakness Peacemaker: pleasant and accommodating, avoid conflict Where Can People Take Enneagram Test? Lots of places online, but one starting place is here (http://yourenneagramcoach.com). Caveats We are not experts No system is perfect - this doesn't define you. Our Own Enneagram Types & Implications Kevin is a 1 – a perfectionist Daniel is a 9 – a peacemaker Board Game Mechanisms for Enneagram Types K: type 1 perfectionist: are going to like high strategy and low luck games, like chess, A Feast for Odin, Azul, Brass Birmingham, and generally any kind of Euro. But you might should play games with more risk and zaniness such as Nemesis or Frostpunk. D: K: type 5 investigator: solo gamer, Sherlock Holmes Consulting Detective, solo experience games like Mr. President; Endurance by Amabel Holland D: K: type 3 Performer: push your luck, dungeon crawler, risk mitigation (Nemesis; Gloomhaven; Quacks of Quedlinburg) Next episode: Gaming experiences for the holidays! CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 43: Moltmann's A Theology of Play (part 3) – Christ the New Creation

    Play Episode Listen Later Nov 19, 2023 65:11


    How do Christian theology and play intersect? Moltmann's seminal book, A Theology of Play, explores this, and we discuss pages 25-36. Christ Is More than a Remedy for Sin Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness. “God's love goes beyond his mercy and beyond man's misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26). “Only those who are capable of joy can feel pain at their own and other people's suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn" (31). In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible." (32) “Games always presuppose innocence” (31) Life Is More than Work and Purpose The final purpose of history is liberation from the tyranny of needing to have a purpose. "Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …" (34) CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 42: Faith, religion and board game design with Shem Phillips

    Play Episode Listen Later Nov 5, 2023 46:13


    Introduction Shem Phillips is a board game designer from New Zealand. He founded Garphill Games in 2009 and is known for his medium to medium-heavy Euros such as the medieval trilogies (North Sea, West Kingdom, South Tigris) and Ancient Anthology series. He often works with S. J. (Sam) Macdonald. The use of trilogies in game design In your sermon online (https://www.youtube.com/watch?v=BXUfbhP20Iw&t=1258s), you mention how game testing is like prayer: “look for feelings not suggestions.” How do you relate today to the loss of your father? In Ezra & Nehemiah, you explore your first explicitly Biblical theme. What went into the decision to design a Bible-themed game? Why Ezra and Nehemiah? You mention a kind of “leap of faith” moment for yourself when you decide to go into board gaming. It was so encouraging. Would advice or encouragement would you have for any listeners who are maybe facing their kind of “leap of faith” moment? the place of music and lyrics You think about life and faith a lot through lyrics (you're in church band, and you describe yourself as a “lyrics nerd”). What are some bands or artists that you think especially excel at good lyrics? The facing of personal tragedies How did religion help you grieve the loss of your dad? CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 41: Board Game Rulebooks, with Jordan Ault

    Play Episode Listen Later Oct 22, 2023 70:37


    What your Rulebooks Say About You INTRODUCTIONS RULEBOOKS ARE … COOL? - Roundtable vote: - intense pre-read - Read as you attempt to play - Watch YouTube - Have someone teach you - Dial 1-800-Rules-Lawyer - do you enjoy Rulebooks as a genre? - Any special Rulebooks of note? - KEVIN: Mage Knight is particularly loathed, even though it's all in there - KEVIN: Frostpunk is a rulesbook work of art - DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion - Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer? - DANIEL: Telestrations TEACHING A GAME * How do you prefer to teach a game? * Share everything up front? * Unravel the rules as you play? * Do you find parallels between how you teach or learn games and how you teach and learn in your ministry? * DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy. * Are there any rules that just don't click for you? Any games you've given up on because of the rules? Why? * DANIEL: Games where rules change every round. * When you're hosting a game night at your faith community, are there rules you're willing to bend, or rules that you choose to avoid? * What is your favorite game or type of rules to teach? * DANIEL: Worker placement Scenario: you're 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend. CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

    Episode 40: Personal Growth through Solo Board Games, with Liz Davidson

    Play Episode Listen Later Oct 8, 2023 67:17


    Introduction We all know what it's like to play games with other people. But did you know that more and more games every year give you the opportunity to play them by yourself? And we're not just talking solitaire here. We're talking multi-player games with a solo mode—as well as games that are designed to be played by only one person. They can be small games with boxes you can hide under a dinner roll, to epic sprawling experiences that you lay out on your table and leave there till Christmas. So what does it mean to play alone, and what lessons can we learn from the experience? This week we are thrilled to welcome Dr. Liz Davidson, from the Beyond Solitaire podcast, to discuss these questions—and more!—on Board Game Faith, the biweekly show exploring the intersection of spirituality, religion, and board games! Introducing Dr. Liz Davidson PhD from Yale University in Ancient Christianity in 2014 Has taught on the high school and college level in Latin, Greek, English, and Math Is currently a Latin teacher at Parkview High School in Atlanta, GA, where she lives Has a website, YouTube channel, and podcast, Beyond Solitaire What are the personal benefits to solo board gaming? * So much of board games, popularly understood, is their social aspect – competition, shared narratives and experiences, socializing with others. * What it means to play alone, in terms of learning to enjoy your own company. Should people practice spending time with themselves?  Historical Games * I have a historical background (Ph.D. in Ancient Christianity, to be precise). How does that inform my understanding of historical gaming? (Especially games on religious topics?) * What are some good historical games, and can history ever be represented in a game? Solo Gaming & Ethics Does solo board gaming open up a different range of ethical possibilities in play? Would you treat an automated opponent differently than a human one? Favorite Solo Games! Follow Liz through BeyondSolitaire on YouTube and other social platforms. CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 39: The 7 Deadly Sins of Board Gaming

    Play Episode Listen Later Sep 24, 2023 61:11


    Defining sin What is sin in the Christian tradition? What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante's Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery. The Sins of Board Gaming 1 - It's All About Winning (Pride and Wrath) Winning as ontological end and not functional end (trading seriousness for delight) Fraud and treachery were the worst sins in Dante's mind For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car 2 - It's All About Owning (Greed and Envy) Hyper consumption of games - materialism How does this game fit in my collection? This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities? I love the idea of a game swap or trade or market so you get some value out of them and they don't clutter up your life (Marie Kondo) Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea. 3 - It's All About You Being Right (Pride) Arrogance about different games (trading exclusion for inclusion) - tribalism. My games are better than your games. My people are better than your people. My god is better than your god. Assumption that everyone should play games 4 - It's All About You Being in Control (Pride) Alpha player (trading control for agency) 5 - It's All About You (Pride) Putting the games over people - Buddhist concept of valuing people over principles Flexing your games or knowledge Putting principles over people - Buddhist teaching, Jesus tooTurning play into work 6 - People Not Taking Gaming Seriously (Sloth) Bringing the wrong attitude to the table Not respecting other's property Cheetos Agreeing to play a game but not really focus on it 7 - Turning Play into Work? The nature of sin is that it takes something and good and twists it There's more to life than games Anything can become your god Next Episode - Liz Davidson - Value of Solo Gaming CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 38: Imitating God By Playing Games (Moltmann part 2)

    Play Episode Listen Later Sep 10, 2023 59:52


    Moltmann, A Theology of Play part 2 Pp 15-25 Did God create the world as an act of play? God is a free creator - could have made the world or not, yet is still divine so it can't be just random. God did not have to create the world, but neither did God make something random. The world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play. It is a game in the sense – God made the world for God's pleasure, God's play Prov 8:30-31 then I was beside him, like a master worker, and I was daily his delight, playing before him always, playing in his inhabited world and delighting in the human race. Without the freedom of play, the world turns into a desert. How we imitate God God can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game. "Where everything must be useful and used, faith tends to regard its own freedom as good for nothing." (15) Henri Nouwen, In the Name of Jesus: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. "Relevance" is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation "to be needed" - to make others dependent on oneself. We are to glorify God and enjoy God forever in the Westminster Catechism 1647. So not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption. The problem of the Puritan work ethic. The other challenge of religion only being about ethics, and not about aesthetics. “To put it simply, the birds are singing more than Darwin permits” Buytendijk. Instead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23). To not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy). Victor Frankl, Man's Search for Meaning - our most fundamental drive is in life is for meaning. The spiritual benefits of creation and games (18) * Sincerity * Mirth * Suspense * Relaxation * Full presence * Transcendence * Freedom Our purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the "demonstrative value of being" (Buytendijk, Dutch) (19) Seeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery. "Infinite responsibility destroys a human being because he is only man and not god." (23) Play shifts the focus away from achievement and more toward simply being.

    Episode 37: A Theology of Play Retreat

    Play Episode Listen Later Aug 20, 2023 59:44


    Context Held at Glen Eyrie in Colorado Springs, next to Garden of Gods 5 days and 4 nights Sponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church About 33 participants - mostly clergy, but some lay persons as well The fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment” Stayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains Asked me to lead three 2-hour sessions on “Theology of Play” Day 1 - Introduction to Play Bernard Suits' definition of game – “the voluntary attempt to overcome unnecessary obstacles” Talked about my own journey into gaming Research into gaming Games and play are essentially the same thing Play has been an essential part of the human condition (including adults) since the beginning of history Theologians interested in play too! Play as salvation Played “Just One” Reflect on how games help us be present to each other, gives us sense of agency Play as grace Parker Palmer - Play as sign of calling - asked folks to reflect Day 2 - Barriers to Play Told them Monopoly history If play is so good for us, why are we resistant to it? Told story of Bernard Suits' The Grasshopper except for the ending - including haunting dream Historical roots of barriers to play Reformation, Age of Enlightenment, Industrial Revolution “Earning” salvation was replaced with “proving” salvation Being productive was sign of virtue; being unproductive was sign of immorality “Morality of achievement” - Moltmann Turns human into cogs in machines “Pushback on idea of play as work which we want to do. Someone shared story of “workaholic” who said “my work is my play.” Played Wits & Wagers - reflection Reflection on Genesis 3:1-6 - Adam & Eve & serpent Sin was thinking we didn't need God or anyone else. We could prove our worth through our achievement. The greatest barrier to play is “practical atheism” - the belief that we can't rely on God, not really. We have to prove our worth and value by achieving and producing. Ending of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play Day 3 - Toward a Playful Life 2 tools to help us move toward a playful life: Sabbath - Looked at the book The Sabbath by Joshua Abraham Heschel Sabbath hallows time like temples hallow space Just as a Sabbath is the end unto itself (not to “recharge”), so too is play. It is not in service to work. Jane McGonigal - Reality is Broken The opposite of work is not play, it is despair, hopelessness. Work is about having agency. So work is just play we want to do. So how can we make work more into something we want to do - gamification of life! How will world view us if we move toward a playful life? 1 Corinthians 1:18-25 Holy Fool Tradition Filling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson) General Reflections 1. Made me wonder whether it would be helpful to lay out 3 terms, not just 2: 1. Play - voluntary attempt to overcome unnecessary obstacles 2. Work - obligatory attempt to overcome unnecessary obstacles 3. Rest - refraining from both of the above 2. More barriers to play for women than men 3. Character sheets - some were reluctant. Maybe pass out the day before to get people time to work on it. 4. Wits & Wagers didn't quite work as well as I hoped. Would replace next time with the Mind. 5. What seemed to resonate with people: 1. Suits' definition of games 2. Ending of Grasshopper - everything is unnecessary 3. Play as calling WE WANT TO DO THIS MORE! If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know!

    Episode 36: Our Top 10 Games of All Time – But With Bible Verses!

    Play Episode Listen Later Aug 6, 2023 65:57


    Who doesn't like a list? Everyone has a top 10 list of best games of all time, right? So we get in on the action, but our list has SPIRITUAL TRUTHS and SCRIPTURE REFERENCES! Take that YouTube Influencers. And we announce the awesome winners to our #boardgamefaith contest on Instagram! Remember to photograph yourself at your place of worship, with your favorite board game(s), and post it to instagram #boardgamefaith so we can recognize you in a future episode! CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 35: Spirituality and Board Game Design, with Jamey Stegmaier

    Play Episode Listen Later Jul 23, 2023 26:56


    Jamey Stegmaier reflects on his early experiences with board games, his Catholic upbringing, and his employment at the Catholic Student Center at Washington University in St. Louis, Missouri. The culture and values from his religious background and experiences have impacted his board game design. "At Stonemaier Games, we try really, really hard to make our games accessible, inclusive, and to treat other people the way that we wanna be treated. And a lot of those are philosophies that you see in a lot of different religions." CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 34: Games with Religious Themes, with Alice Connor

    Play Episode Listen Later Jul 9, 2023 71:10


    Alice is the author of several books. http://aliceconnor.com/#about-the-author. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast "Table Talk." Defining a Religiously Themed Game Your definition: “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.” Some examples 1. The Settlers of Zarahemla 2. Ierusalem: Anno Domini 3. Ezra and Nehemiah (forthcoming) 4. Nicaea What Makes a Great Religious-Themed Game? It succeeds at what it's trying to do. It explores its theme complexly and appropriately for its weight. It is joyous. It comforts the player and/or exhorts them to a higher good. Your hypothesis: “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.” What are Our Top 3 Religiously Themed Games? Kevin: Frostpunk, Freedom: The Underground Railroad, Sleeping Gods Daniel: Red Cathedral, Biblios, Heaven & Ale Alice: Acts of the Evangelists, Nuns on the Run, Zen Tiles

    Episode 33: Moltmann's Theology of Play Part 1

    Play Episode Listen Later Jun 25, 2023 60:17


    REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes! Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges! Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the Theology of Hope, The Crucified God, God in Creation, and Theology of Play. Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor. Today, the first major section of the book, which is a "Holy Grail" of theological game studies out now out of print, pages 1-14. It's dense, bruh! From another time period. Theme 1: Is it moral to play games in a hurting world? Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter. Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play. Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher. “These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.” Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter. But is it moral to laugh with joy in a hurting world? "Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? Homo ludens and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste." (2) "My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world." Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it. "When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling....  I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget." (2) Playing games is not about the denial of suffering, but the transformation of it. Theme 2: Are games about freedom, or oppression? Is this only for the privileged? Is laughter a distraction from suffering, or a form of liberation? “Religion is the opiate of the people" (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too? Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem. Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point. In the preface, he is critical of the "absolute claims of ethics" by both conservative "pharisees" and revolutionary "zealots." He is also critical of how such movements use games and play as "relief valves" for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again. The game Trajan is a great example of this. You have to meet your people's needs or you are punished, and the 3 needs are bread, religion, and games. Games are seen as a means to end: they help us to "recharge" and "blow off steam" so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all. Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12) He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past. How ? "Games...afford us an opportunity to experiment with free expression and with new human relationships."  (13) Games and play also help to free us the control of fear. How have we personally experienced this? How have games helped to anticipate a better future for us?

    Episode 32: Ameritrash vs. Euro Board Games, which is better?

    Play Episode Listen Later Jun 11, 2023 47:41


    Define Ameritrash and Euro, what is the experience like, how do they work? The promise and problem of player elimination (Monopoly, Chess, Checkers, Risk) Direct versus indirect competition Excitement of “dudes on a map” Ameritrash risk and explosive moments, Interaction, luck, can be mean War gaming is a variant (and how board games began) – Root! Root! Root! Euro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin) How are they good for the soul? Euro stresses planning, focus, no player elimination, safe themes Focus on bettering self not putting others down; models helpful skills for today's world; encourages non-dualistic thinking Ameritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories ** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith. CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/)

    Episode 31: Using Games to Teach, with Mandi Hutchinson

    Play Episode Listen Later May 28, 2023 59:49


    Mandi Hutchinson of Salt and Sass Games is a teacher and educator, and she explores ways that board games have shaped her life and work. Games help the art of teaching whether it's a middle school classroom or adults in their workplaces. We even take the time to dream of games that don't exist, and we learn more about Canada and especially Albertans. Follow Mandi on Twitter (https://twitter.com/SaltNSassGames) and here (https://linktr.ee/SaltAndSass). CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 30: Satanic Panic, with TheGeekPreacher

    Play Episode Listen Later May 14, 2023 70:21


    Derek White is The Geek Preacher – a United Methodist pastor, D&D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA). Is Star Wars a work of sci-fi fundamentalism? What's so threatening about our imaginations to religious authorities? Are there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits? What are the secrets to a great D&D group, Game Master, and religious leader? CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 29: State of the Podcast: We Look Back and Look Forward

    Play Episode Listen Later Apr 30, 2023 43:24


    Reports and Statistics! Average downloads per episode Downloads by country and US state Progress How we've grown and changed – yeah we miss the opening skit and clap but … Priorities The book! Curriculum! The movie! The Broadway play! CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 28: Spiritual Lessons of Negotiation Games

    Play Episode Listen Later Apr 16, 2023 54:52


    Spiritual Lessons of Negotiation Games Healthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law. Learn about others – when you play with the same people you know their style and bluffing Negotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon & Baby There Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself. Special Announcement: “Show Us Your Board Game Fatih” Contest!!! In gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we'd like you to take a picture of yourself with your favorite board games at your place of worship! To enter the contest, post your picture on Instagram with the hashtag "#BoardGameFaith. Winners will be chosen randomly from all entries posted by May 15, 2023. Grand prize: New BGF Celebration Tshirt. Plus, you can also receive a BGF coffee mug OR help Kevin & Daniel pick an episode topic and record the intro for that episode! 2nd prize: New BGF Celebration Tshirt 3rd prize: BGF Coffee Mug Next Episode: Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2” CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 27: Colonialism in Board Games (AV Club #2)

    Play Episode Listen Later Apr 2, 2023 58:53


    Listener Spotlight "Kary" is a teacher from North Carolina She found out about Board Game Faith through Facebook! Game she's digging:  Played "Sequence" for the first time and really enjoyed it. What is awesome about her?  Waking up at 5 AM! Why do you listen to BGF?  The awesome hosts.

    Episode 26: Board Games and Buddhism, with Takuya Ono

    Play Episode Listen Later Mar 19, 2023 35:50


    Board Games and Buddhism, with Takuya Ono 00:00 Introduction 01:23 How I became a Buddhist priest and jushoku 03:52 Duties of a Buddhist temple master in Japan 06:06 Board Gaming in Japan, and the Okuma Disaster 08:13 How I became a board game fan 12:32 Religion in Japan 15:39 Buddhism and games 21:06 My favorite board games 26:55 Buddhism practices compassion 33:32 Connect with Ono-san CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ). Follow Takuya Ono on Board Game Geek, at https://boardgamegeek.com/user/atiisha.

    Episode 25: Reflections on Teaching a College Class on Board Gaming

    Play Episode Listen Later Mar 5, 2023 52:21


    Ideas behind the class What are board games, what is their history, how do they work, and why do they matter? Structuring the class I revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal Defining a board game history of board games mechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection) Games that teach history or lessons Games that are roleplaying and open-ended (TTRPG like D&D) Games and life, such as McGonigal Reality is Broken Magic circles: games and religion Board Game Lab: the experience of playing board games Documents in your syllabus that are familiar to the BGF community (The Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot), but a new addition is Nietzsche's Zarathustra. Games that we have played Kingdomino – Euro and set collection Secret Hitler – deception and social deduction Coup - deception and social deduction Pandemic (couldn't finish) – co-op game and so influential Freedom (couldn't finish) – a game that teaches Dune Imperium (couldn't finish) – card drafting, a race, worker placement, hand management Happy Salmon – silly party game that is fun but kind of pointless (which is part of the fun) Bohnanza – trading, set collection, hand management Things I have learned - What are you taking away from it? Spending time with young people is pretty wonderful It's great to do theory and then experience/practice, especially in a small group/pod setting People are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino Youths catch on quickly, and they love games

    Episode 24: 5 Spiritual Lessons from Cooperative Board Games

    Play Episode Listen Later Feb 19, 2023 53:41


    LISTENER HIGHLIGHT! * Jim from Pennsylvania MAIL BAG! - Episode 21 feedback - So grateful to @CampingMeeple's (https://www.instagram.com/campingmeeple/) response to episode 21 - how to start a board game group:  "We are trying to keep a Board game day happening more often at our church, but it was actually interesting listening to your last episode because it's generally hobby people at ours and you were talking about card games and stuff a lot. I am a relatively newer convert to hobby games, but my addiction started at one of these events. Interestingly, I attended one a few years prior and it didn't stick the same way. But just like you said it generally needs to be accessible games not heavy and the last time I brought my 10 year old." - This episode - @Reengineerthegame (https://www.instagram.com/Reengineer_the_game/) offers this response to our question about spiritual lessons learned from cooperative games: "Humility is the first one that comes to mind. You can be humbled in competitive games by being out played but in cooperative games you can choose humility over being an “alpha player” or simply get beat by the game." What is a cooperative game? You win as a group against the board, and not against each other You share information and ideas, and sometimes even resources You have a shared objective (achieve a certain amount of goals) You coordinate your moves and plan out as a group what to do Note the original Monopoly game had 2 rules-sets, and the second one (that we don't play anymore) was cooperative. From Wikipedia (https://en.wikipedia.org/wiki/Cooperative_board_game): In 1903 Elizabeth Magie patented "The Landlord's Game", inspired by the principles and philosophy of Henry George. The Landlords' and designed as a protest against the monopolists of the time, the game is considered to be the game from which Monopoly was largely derived. In it, Magie had two rule-sets - the Monopoly rules, in which players all vied to accrue the largest revenue and crush their opponents, and a co-operative set. Her dualistic approach was a teaching tool meant to demonstrate that the co-operative rules were morally superior. Spiritual Lessons Learning to take turns and moves that help the group and not yourself. Learning that diversity of gifts is important. Many cooperative games assign roles with special powers. Everyone has a different role to play. See 1 Corinthians 12 & Romans 12 in the Christian Bible. Encouraging everyone to participate in a low-stress way; cooperative games allow players to give and receive advice on what to do in a turn. The importance of trusting others' choices. Sometimes we have to let others fail in order to respect that actions and choices. Individual achievement can feel different from communal achievement. A shared victory is much sweeter in the end, don't you think? NEXT EPISODE - KEVIN: REFLECTIONS ON TEACHING SPIRITUALITY & BOARD GAMES! THANK YOU! CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 23: Board Games as Devotion, with Daniel Thurot

    Play Episode Listen Later Feb 5, 2023 62:13


    Daniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history? CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 22: The Medieval Book of Games

    Play Episode Listen Later Jan 22, 2023 55:41


    We examine the medieval Book of Games, King Alfonso of Spain's 1283 book about chess, dice games, and board games like Backgammon. There are rich insights here into medieval and modern board games – their types, challenges, wisdom, and benefits. Yay for history!

    Episode 21: How To Start a Board Game Group at Your House of Worship

    Play Episode Listen Later Jan 8, 2023 56:49


    A regular board game group is a powerful way to build inter-generational relationships and community at your house of worship. But how and where to start? Daniel and Kevin share their experiences: what worked, what didn't, and what to watch out for. For a one-sheet on this process, subscribe to our newsletter here (https://buttondown.email/BoardGameFaith) or email us at info@boardgamefaith.com. CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

    Episode 20: A Muslim Perspective on Representation in Gaming, and on Jesus Christ

    Play Episode Listen Later Jan 1, 2023 75:49


    This thoughtful conversation moves from traveling, gaming with parents, representation in board games, the stereotypes of Muslims as either extremists or as hijab enforcers, the common sense decency of Muslims that is rarely reported in the media, questions of Islamic theology and interpretation, and the place of Jesus Christ as a prophet of Islam. Find Ali Karar on the internet! (https://boardgamegeek.com/geeklist/277219/karars-story-mode-campaigns-board-games) https://linktr.ee/karar2k CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

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