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In this episode, Cathy and Lee talk Cathy's experience at Summit at Sea. They discuss Apple closing discontinuing development on the Apple car and how Apple could expand its ecosystem to robots and home. Cathy and Lee discuss AI-first gadgets and how to discern AI hype. They bring you the latest updates in gaming because everyone is a gaming company, plus the next computing platform.Cathy interviews guest, Ori Inbar, co-founder of the Augmented World Expo and founder of Super Ventures. Producer Lily Snyder brings you the Dispatch from the Fringe. Hosted on Acast. See acast.com/privacy for more information.
Replay of an interview originally published in September 2022:Matt Miesnieks is currently the CEO and co-founder of LivingCities, a company reimagining social engagement in the era of the Metaverse. Many of you know Matt as a serial entrepreneur and former investor focused on Augmented Reality. Matt was previously the CEO and co-founder of 6D.ai, a company that built tools to help mobile phones understand the real world and enable compelling AR experiences. Niantic acquired 6D in 2020.Matt started his career in a number of engineering and business roles, before shifting his focus to Augmented Reality more than 12 years ago. Matt was head of customer development at Layar - an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures—an early stage investor in AR & VR—before founding 6D.ai.In this, the first of a two-part conversation, Matt shares the evolution of his perspective on AR and creating successful startups after 6d.ai's sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities. Part of that is finding a unique approach to tying the real world to the virtual.Matt goes on to describe key technology trends, his thoughts on market timing for LivingCities, and gives some hints on what social engagement might look like in the future of blended reality.You can find all of the show notes at thearshow.com, and become a patron at patreon.com/theARshow.
This episode kicks off the collaboration between AWE EU 23 in Vienna and this podcast, in which the community of Spatial Realities profits from some nice perks! In the next few months before the conference, you will be able to listen to exclusive interviews with speakers you can see and hear live at AWE Vienna. Additionally, you can win 3x2 tickets for Europe's most important XR conference this year in three unannounced episodes (in English). And if you don't want to bet on your luck to get a ticket, use SPATIAL20D to get 20% off the ticket for AWE in Vienna 24+25 October. INTERVIEW "Learning about the history of XR is very important." Ori Inbar answers, as I ask where his journey as XR Professional started. As listeners know, I always love to look back into the development of an industry. Especially when the industry is complicated, expensive and needs so much endurance to fulfill its promises as the XR industry does. Ori continues with an insight which explains why the history lesson is important: "The folks jumping into this industry in the last few years can learn a lot from what happened there. And based on that knowledge and understanding they can prepare better for the future and accelerate the development of this whole industry." Ori is not just spouting a hollow phrase here. Before he made his hands dirty in the very beginnings of the XR industry, Ori learned about what the research community had already done in the past decades in Augmented Reality and went to events like Ismar, the International Symposium on Mixed and Augmented Reality. When Apple started the age of mobile computing with launching the iPhone, Ori co-founded Ogmento with industry veterans. First access to the camera API was not possible and AR only worked on jail-breaked devices. Ogmento and many more pleed Apple to open up the API which later was done. That was the start of a whole new AR app industry, which Ori brought together on the first edition of Augmented World Expo, AWE in 2012. Learn more about the enlightening history of the XR industry in this episode and what Ori has to say about the Metaverse-hype and what the announcement of Apples Vision Pro means for the future of the industry! https://spatialrealities.de/
Ori Inbar Co-Founder of AWE and Super Ventures Talks ChatGPT, AI, VR, XR and Metaverse Futures Awexr.com Ori Inbar is a pioneer and champion of the augmented reality (AR) and virtual reality (VR) industry since 2007, and is a sought-after thought leader, investor and adviser to numerous augmented reality startups and corporations. In 2009, Ori co-founded Ogmento, an AR games startup which in 2015 was acquired by Apple. In 2010 he co-founded AWE, the world's largest community dedicated to advancing AR and VR via tradeshows, meetups, courses, and award competitions, In 2016 he founded Super Ventures, a fund dedicated to investing in early-stage AR startups.
Lorne Fade of VR Vision discusses, VR for Enterprise Training, the Merits and Drawbacks of 360 Video and Measuring the ROI of VR Training Applications VR Vision VR Vision Clients: Avangrid Renewables Oculus Avangrid Renewables Case Study Siemens Toyota Connect: Lorne Fade, Co-Founder & COO at VR Vision Roni Cerga, CEO at VR Vision | CRO at Reality Well Antony Vitillo (Skarred Ghost), AR/VR developer, entrepreneur, consultant, blogger; Ghost Howls Blog VRM, Virtual Reality Marketing RIN, Reality Innovators Network for Metaverse, VR, AR & XR (Virtual, Augmented & Extended Reality) Ori Inbar, Founder at Super Ventures and AWE Thom Buchanan, Contact CI Chief of Product (see Episode 14) Events: TechLearn 2022 Conference September 20-22, Austin TX HackMIT 2022 (MIT Hackathon) October 01-02, Cambridge MA DevLearn Conference and Expo October October 26-28, Las Vegas NV AWE Tech: Google Cardboard HTC Vive Tilt Brush Haptics, SenseGlove Meta Quest Pro/Project Cambria - ‘Meta Quest Pro: everything we know so far' - Tom's Guide Project Cambria Video Leak Article from Road to VR Pico 4 Release Info Article from Upload VR --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Matt Miesnieks is currently the CEO and co-founder of LivingCities, a company reimagining social engagement in the era of the Metaverse. Many of you know Matt as a serial entrepreneur and former investor focused on Augmented Reality. Matt was previously the CEO and co-founder of 6D.ai, a company that built tools to help mobile phones understand the real world and enable compelling AR experiences. Niantic acquired 6D in 2020.Matt started his career in a number of engineering and business roles, before shifting his focus to Augmented Reality more than 12 years ago. Matt was head of customer development at Layar - an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures—an early stage investor in AR & VR—before founding 6D.ai.In this, the first of a two-part conversation, Matt shares the evolution of his perspective on AR and creating successful startups after 6d.ai's sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities. Part of that is finding a unique approach to tying the real world to the virtual.Matt goes on to describe key technology trends, his thoughts on market timing for LivingCities, and gives some hints on what social engagement might look like in the future of blended reality.You can find all of the show notes at thearshow.com, and become a patron at patreon.com/theARshow.
Welcome to Episode 986; The New Frontier of Wine Advertising: Augmented Reality and Brand Storytelling with Hannah Luxemburg-Tono and Tom Emrich. Welcome to Wine2Wine Business Forum 2021 Series. The sessions are recorded and uploaded on Italian Wine Podcast. wine2wine is an international wine business forum, held annually in Verona Italy since 2014. The event is a key reference point for wine producers and a diverse variety of wine professionals eager to develop and grow their wine business worldwide. About today's session: The digital landscape for products is growing and interactive experiences are increasing in demand from customers. This talk will highlight success across the wine industry with groundbreaking interactive experiences. We will cover the evolution of experiential branding and the demand from consumers ranging from apps to web-based experiences that bring the label to life in the hands of the user. How can you get started in building experiences that drive your brand's voice? Hear from the leaders in the industry about how to start a web campaign and how to effectively grab the attention of customers. More about the speakers Hanna Luxenburg - Tono has worked in the manufacturing and immersive technologies industry for over a decade. While leading the multi-faceted reality of the Silicon Valley community, she co-founded the Computational Design Institute to initiate cutting-edge research in the fields of technology and immersive reality. Previously, Hannah worked as a producer at Tactic, a California-based Immersive Creative and Technology Studio, where she worked with companies and wineries, building augmented and interactive reality experiences including 19 Crimes, Bogle Wines, Jack Daniels, Coca-Cola, Line 39 and Santi Wines. To find out more: Website: http://hannahluxenberg.com/about Instagram: immersive_lux Tom Emrich is recognized as one of the world's leading thought leaders in augmented reality (AR), virtual reality (VR) & wearable technology. A pioneer in this space, Tom has over a decade-long track record of running tech teams and providing strategic direction in emerging technologies for powerhouse brands and organizations. As VP of Product at 8th Wall, Tom is leading the strategy and development of powerful tools used by developers to create reality content (WebAR and WebVR) for the browser. Previous to 8th Wall, Tom was a founding partner at Super Ventures, the first VC fund dedicated to augmented reality. He also played a critical role in building the AR/VR ecosystem as founder of We Are Wearables and co-producer of AWE, the world's #1 AR+VR event series. To find out more: Website: https://www.8thwall.com/ Instagram: tomemrich Let's keep in touch! Follow us on our social media channels: Instagram @italianwinepodcast Facebook @ItalianWinePodcast Twitter @itawinepodast Tiktok @MammaJumboShrimp LinkedIn @ItalianWinePodcast If you feel like helping us, donate here www.italianwinepodcast.com/donate-to-show/ Until next time, cin cin!
Ori Inbar is founder of Super Ventures, the first early-stage fund dedicated to Augmented Reality (AR). Ori is also the co-founder and CEO of AWE XR, a global community dedicated to advancing augmented reality (AR) and Virtual Reality (VR). Since 2010, over 5000 companies and 50,000 professionals have trusted AWE to connect, learn and grow their business in the XR ecosystem - via conferences, meetups, classes, award competitions, industry news, and thousands of free videos about everything XR. In 2009, Ori was the co-founder and CEO of Ogmento, one of the first venture-backed companies conceived from the ground up to develop and publish augmented reality games - games that are played in the real world. Ori has been an enterprising champion of the augmented reality industry since 2007. He established Games Alfresco - a leading augmented reality blog that helped popularize AR, and in 2010 co-founded the Augmented World Expo (Formerly ARE) - the world's largest and most influential conference for AR - now in its 13th year. Ori is a recognized speaker in the AR industry, lecturer at NYU, as well as a sought after adviser and board member for augmented reality startups.
Hello Smart Firefighting Community! Want to learn a thing or two about augmented reality? Then take a listen... Welcome to another episode of covering real world innovations via interviews with fire service and technology industry experts that empower YOU to develop your very own Smart Firefighting strategy! In this episode: - What is the changing landscape of XR tech & its impacts on public safety? - How has human-computer interactions to human-world interactions evolved? - A message for aspiring entrepreneurs / innovators in the world of XR Joining as SFF's co-host is retired Caption Kirk Mckinzie along with our guest Ori Inbar, the founder of Super Ventures which was the FIRST early-stage fund dedicated to augmented reality (AR). With an incredibly impressive track record under his belt, Ori is a recognized speaker in the AR industry, lecturer at NYU, as well as a sought after adviser & board member for AR startups. He's been an enterprising champion of the AR industry since 2007 when he established Games Alfresco - a leading augmented reality blog that helped popularize AR. Additionally, back in 2009, he was the co-founder & CEO of Ogmento, one of the first venture-backed companies conceived from the ground up to develop & publish augmented reality games - games like Pokemon Go. Most notably, Ori is also the co-founder & CEO of Augmented World Expo AWE XR (formerly ARE) - a global community dedicated to advancing AR & virtual reality (VR). Since 2010, over 5,000 companies & 50,000 professionals have trusted AWE to connect, learn & grow their business in the XR ecosystem - via conferences, meetups, classes, award competitions, industry news & thousands of free videos about everything XR. Now in its 8th year, the conference has grown to be the world's largest and most influential conference for AR. Want to join the XR community for FREE? Head to AWE.LIVE to register now for constant access to events, networking opportunities, virtual expos & more! Connect with Ori Inbar: Twitter Episode Resources: - Edgybees Software - QWAKE Technologies - Fire Vision AR Join our SFF Community! Head to www.smartfirefighting.com to discover how SFF accelerates innovation for emergency responders, to find out when our next event is or review our curated resources! Facebook | Instagram | Twitter | LinkedIn
Many of you know Matt Miesnieks as a serial entrepreneur and former investor focused on Augmented Reality. Matt was most recently the CEO and co-founder of 6D.ai, a company building tools to help mobile phones understand the real world and enable compelling AR experiences.Matt started his career in a number of engineering and business roles, before shifting his focus to Augmented Reality more than 10 years ago. Matt was head of customer development at Layar, an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures, an early stage investor in AR & VR.Most recently, he was the founder and CEO af 6D.ai, which gained a lot of recognition among AR developers and enthusiasts for the demos they published showcasing their advanced software APIs enabling more useful and exciting AR experiences. Earlier in 2020, Niantic acquired the company.I caught up with Matt earlier this summer to talk about his entrepreneurial journey at 6D.ai. He shares an honest and insightful perspective across a number of topics, includingmapping the world for AR,what 6D got wrong about their target customer and how they addressed it,the worst mistake they made and what he learned from it,how companies are bought and valued,the responsibilities of a startup CEO in creating optionality,the emotional rollercoaster,the role of self care,and more.Matt shares a lot of hard earned wisdom. I think you'll love this one.You can find all of the show notes at thearshow.com.
#augmentedreality #awexr #extendedreality #superventures #oriinbar Ori Inbar is the co-founder and CEO of Augmented Reality.ORG, a global not-for-profit organization dedicated to advancing augmented reality. Augmented Reality.ORG's mission is to educate and promote the true potential of AR, and hatch augmented reality startups that offer unique value to its active users. He has founded Super Ventures the first fund dedicated to augmented reality investing in early stage startups using AR superpowers to change the world. In 2009, Ori was the co-founder and CEO of Ogmento, one of the first venture-backed companies conceived from the ground up to develop and publish augmented reality games – games that are played in the real world which was later acquired by #apple. Ori has been an enterprising champion of the augmented reality industry since 2007. He established Games Alfresco – a leading augmented reality blog that helped popularize AR, and in 2010 co-founded the Augmented World Expo – the world's largest and most influential conference for AR/VR/MR. Ori is a recognized speaker in the AR industry, lecturer at NYU, as well as a sought-after adviser and board member for augmented reality startups. Previously, as Senior Vice President of Solution Marketing for SAP's platform, Ori was responsible for the positioning and marketing of SAP NetWeaver – which under his leadership grew from a mere concept to a billion-dollar business for SAP. Prior to SAP, Ori joined TopTier Software, as one of the first employees of this start-up. He leads the development and introduction to the market of more than 15 multimedia and business applications including the world's leading enterprise portal, which in 2001 was acquired by SAP for $400 Million. Ori has a double major in Computer Science and Cinema from Tel Aviv University and is a graduate of INSEAD University's business leadership program. https://www.linkedin.com/in/oriinbar https://twitter.com/comogard https://www.superventures.com https://www.awexr.com https://www.augmentedreality.org https://medium.com/@oriinbar
MVP Interactive CEO James Giglio hosted VP of Product, Tom Emrich on this week's MVP Podcast. Tom is recognized as one of the world’s leading thought leaders in augmented reality (AR), virtual reality (VR) & wearable technology. A pioneer in this space, Tom has over a decade-long track record of running tech teams and providing strategic direction in emerging technologies for powerhouse brands and organizations. As VP of Product at 8th Wall, Tom is leading the strategy and development of powerful tools used by developers to create reality content including augmented reality for the browser. Previous to 8th Wall, Tom was a founding partner at Super Ventures, the first VC fund dedicated to augmented reality. He also played a critical role in building the AR/VR ecosystem as founder of We Are Wearables and co-producer of AWE, the world’s #1 AR+VR event series.
Ori Inbar, Founder of Superventures and also CEO and founder of AugmentedReality.org, the organizer of AWE, the world’s most essential AR/VR conference since 2010, interviewed by futurist Trond Arne Undheim. In this conversation, they talk about community building in the no longer so embryonic AR/VR space, the emergence of spatial computing, the Augmented Reality Expo (AWE). They discuss AR/VR venture capital, exciting and emerging use cases and form factors, market size, mobile AR, and COVID’s impact on remote tech. They explore the world in 2030 and the threats that the world is facing.The takeaway is that augmented reality has come a long way and is no longer a fringe technology, and the COVID-moment has made progress in the field a global tech priority. As for VR, the community is growing but developing true killer apps will take time. Maybe a good thing, because we are not really ready for what is to come. Will we evolve into a virtual species? Neither Ori nor Trond think so at this point. Ask them in thirty years, though.After listening to the episode, check out AWE as well as Ori Inbar's online presence:AWE (@ARealityEvent) https://www.awexr.com/Super Ventures (@super_ventures) https://www.superventures.com/Ori Inbar (@comogard) https://www.linkedin.com/in/oriinbar/The show is hosted by Podbean and can be found at Futurized.co. Additional context about the show, the topics, and our guests, including show notes and a full list of podcast players that syndicate the show can be found at https://trondundheim.com/podcast/. Music: Electricity by Ian Post from the album Magnetism. For more about the host, including media coverage, books and more, see Trond Arne Undheim's personal website (https://trondundheim.com/) as well as the Yegii Insights blog (https://yegii.wpcomstaging.com/). Undheim has published two books this year, Pandemic Aftermath and Disruption Games. To advertise or become a guest on the show, contact the podcast host here. If you like the show, please subscribe and consider rating it five stars.
Many of you know Matt Miesnieks as a serial entrepreneur and former investor focused on Augmented Reality. Matt was most recently the CEO and co-founder of 6D.ai, a company building tools to help mobile phones understand the real world and enable compelling AR experiences.Matt started his career in a number of engineering and business roles, before shifting his focus to Augmented Reality more than 10 years ago. Matt was head of customer development at Layar, an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures, an early stage investor in AR & VR.Most recently, he was the founder and CEO af 6D.ai, which gained a lot of recognition among AR developers and enthusiasts for the demos they published showcasing their advanced software APIs enabling more useful and exciting AR experiences. Earlier in 2020, Niantic acquired the company.I caught up with Matt earlier this summer to talk about his entrepreneurial journey at 6D.ai. He shares an honest and insightful perspective across a number of topics, includingmapping the world for AR,what 6D got wrong about their target customer and how they addressed it,the worst mistake they made and what he learned from it,how companies are bought and valued,the responsibilities of a startup CEO in creating optionality,the emotional rollercoaster,the role of self care,and more.Matt shares a lot of hard earned wisdom. I think you’ll love this one.You can find all of the show notes at thearshow.com.
Regular listeners have heard plenty of stories from Alan’s numerous adventures at Augmented World Expo. In today’s episode, we go to the source of all those tales, with AWE’s co-founder and executive producer, Ori Inbar — just ahead of this year’s summit. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. I am super excited to have our next guest today, Ori Inbar. He’s a world leading expert in the field of augmented reality industry, and he has devoted the past decade to fostering the AR ecosystem as an entrepreneur, advisor, and investor. He’s the founder and managing partner for Super Ventures and the CEO of AugmentedReality.org, a nonprofit that produces Augmented World Expo, the top industry conference for AR since 2010. To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. Ori, welcome to the show, my friend. Ori: Thank you, Alan. It’s awesome to be here. Alan: It’s so exciting to have you. I’ve been waiting for this episode for so long and I just can’t wait to get right in. Maybe can you just give us your first AR experience, and how did you get into this? You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. You’ve been doing this for ten years without any reduction in passion. And how did you get involved? Like, what was that precipitating moment for you? Ori: So for me, after the startup I was working for was acquired by SFP — and I spent seven years there — decided to leave and go back to my roots in startup. And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. And on one hand, it felt like we cannot really change the future. But I was trying to look for a way for kids — and adults — to kind of interact with the real world, like we did as kids. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And at that time, I thought I kind of invented something new. But then upon some research, I realized there’s a term for it, it’s called augmented reality, it’s been around for many decades. But it was hidden in labs in a few places around the world. So the mission immediately became to find a way to bring it to the mainstream, to the masses. And then the iPhone was announced and it felt like finally we have an ideal device to deliver augmented reality to everyone, because they already have it in their pockets. Of course, from there the path was very long and arduous and still is. But I think we’re starting to see some of the fruits in the last couple of years where a bunch of new applications — whether it’s for enterprise or for consumers — are hitting the market and are actually showing value. So it seems like we’re definitely on the path to making it mainstream. Alan: My first AWE was three years ago and I remember it was amazing to me, because I went to Silicon Valley VR meet-up or SVVR, and it was mainly VR. And then I went to AWE and it was a lot of augmented reality, and glasses, and there was companies there making glasses that looked like aliens had built them. And it felt really clunky. I almost had this feeling like this is really cool, I can see where it’s going, but it’s not quite there. And it’s it’s just not ready for the real world, in my opinion. But you go back this year and everything is actually, Porsche's using this and Lockheed Martin is using it. Huge companies not only are done with their pilot phase, but they’re rolling it out at scale. So what do you think has hap
Regular listeners have heard plenty of stories from Alan’s numerous adventures at Augmented World Expo. In today’s episode, we go to the source of all those tales, with AWE’s co-founder and executive producer, Ori Inbar — just ahead of this year’s summit. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. I am super excited to have our next guest today, Ori Inbar. He’s a world leading expert in the field of augmented reality industry, and he has devoted the past decade to fostering the AR ecosystem as an entrepreneur, advisor, and investor. He’s the founder and managing partner for Super Ventures and the CEO of AugmentedReality.org, a nonprofit that produces Augmented World Expo, the top industry conference for AR since 2010. To learn more about what he’s doing, you can visit augmentedreality.org and awexr.com or superventures.com. Ori, welcome to the show, my friend. Ori: Thank you, Alan. It’s awesome to be here. Alan: It’s so exciting to have you. I’ve been waiting for this episode for so long and I just can’t wait to get right in. Maybe can you just give us your first AR experience, and how did you get into this? You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. You’ve been doing this for ten years without any reduction in passion. And how did you get involved? Like, what was that precipitating moment for you? Ori: So for me, after the startup I was working for was acquired by SFP — and I spent seven years there — decided to leave and go back to my roots in startup. And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. And on one hand, it felt like we cannot really change the future. But I was trying to look for a way for kids — and adults — to kind of interact with the real world, like we did as kids. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And at that time, I thought I kind of invented something new. But then upon some research, I realized there’s a term for it, it’s called augmented reality, it’s been around for many decades. But it was hidden in labs in a few places around the world. So the mission immediately became to find a way to bring it to the mainstream, to the masses. And then the iPhone was announced and it felt like finally we have an ideal device to deliver augmented reality to everyone, because they already have it in their pockets. Of course, from there the path was very long and arduous and still is. But I think we’re starting to see some of the fruits in the last couple of years where a bunch of new applications — whether it’s for enterprise or for consumers — are hitting the market and are actually showing value. So it seems like we’re definitely on the path to making it mainstream. Alan: My first AWE was three years ago and I remember it was amazing to me, because I went to Silicon Valley VR meet-up or SVVR, and it was mainly VR. And then I went to AWE and it was a lot of augmented reality, and glasses, and there was companies there making glasses that looked like aliens had built them. And it felt really clunky. I almost had this feeling like this is really cool, I can see where it’s going, but it’s not quite there. And it’s it’s just not ready for the real world, in my opinion. But you go back this year and everything is actually, Porsche’s using this and Lockheed Martin is using it. Huge companies not only are done with their pilot phase, but they’re rolling it out at scale. So what do you think has hap
6D.ai CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. Listen as Matt and Alan discuss how the tech and the vision are starting to line up today, with the help of groundbreaking cloud mapping technology. Alan: Today’s guest is Matt Miesnieks, the CEO at 6D.ai. Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. He’s also the co-founder and CEO of 6D.ai, the leading AR cloud platform, which is his third AR startup. He also helped form Super Ventures, which is a platform and V.C. firm investing in AR solutions. He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. In his career, he’s been the director of product development of Samsung for VR and AR research and development, co-founder and CEO of Dekko, that created the first mobile holographic and mixed reality platform for iOS, 3D computer vision, and slam tracking. And Layar, he was the worldwide head of customer development; Layar sold to Blippar back in the day. And I want to invite Matt to the show. Thank you so much for joining me on the show. Matt: Thanks for having me. Alan: Thanks Matt. This is really an honor to meet you, and you have so much experience in this industry that we can all learn from. You’ve been doing this, it seems like, since the beginning. So why don’t we start with what you’ve seen as the progression of augmented reality over the last decade that you’ve been involved? Matt: Using words like “decade” brings it home. I mean, I got into AR from working for the company called Openwave that invented the mobile phone browser, and seeing that phones were being connected to the Internet, and started to think about what was next. And realized that interfaces were getting more natural, and we were going to end up connecting our senses to the Internet. You can connect a sense of sight — our dominant sense — that was going to be a really big deal. And I learned that was called augmented reality; that ability to sort of blend digital information and the real world into what you see. I kind of jumped in expecting it to be happening pretty soon. And at the time, there was nobody. At the first AWE conference back then, I think there was 300 people in total. And that was the entire professional AR industry. That included a bunch of researchers, a bunch of, like, science fiction authors, just a bunch of weirdos and a handful of people with some sort of commercial expertise. I think the interesting thing is that, even back then, the use cases and the kind of interactions and those sorts ideas around, these are the things that AR is going to be good for in the earliest days is still the same ones. It wasn’t like anything’s changed; they’ve stayed the same. What’s gotten better is the user experience around those use cases. The technology is improved. There’s like 100x or 50x more processing capacity in our hands. The algorithms have gotten better. And the same use cases that we knew were good ideas back then are now like, oh, these are starting to work now. Enterprises and consumers are starting to get some value out of it. Alan: So let me interject quickly, for the people listening who are not familiar with this industry: what are these use cases? What are the use cases that have stood the test of time? I know one of them that keeps coming up on almost every podcast that we do is remote assistance. The ability to have other people see what you’re se
6D.ai CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. Listen as Matt and Alan discuss how the tech and the vision are starting to line up today, with the help of groundbreaking cloud mapping technology. Alan: Today’s guest is Matt Miesnieks, the CEO at 6D.ai. Matt is renowned as one of the world’s AR industry leaders, and through his influential blog posts and persona around the world. He’s also the co-founder and CEO of 6D.ai, the leading AR cloud platform, which is his third AR startup. He also helped form Super Ventures, which is a platform and V.C. firm investing in AR solutions. He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. In his career, he’s been the director of product development of Samsung for VR and AR research and development, co-founder and CEO of Dekko, that created the first mobile holographic and mixed reality platform for iOS, 3D computer vision, and slam tracking. And Layar, he was the worldwide head of customer development; Layar sold to Blippar back in the day. And I want to invite Matt to the show. Thank you so much for joining me on the show. Matt: Thanks for having me. Alan: Thanks Matt. This is really an honor to meet you, and you have so much experience in this industry that we can all learn from. You’ve been doing this, it seems like, since the beginning. So why don’t we start with what you’ve seen as the progression of augmented reality over the last decade that you’ve been involved? Matt: Using words like “decade” brings it home. I mean, I got into AR from working for the company called Openwave that invented the mobile phone browser, and seeing that phones were being connected to the Internet, and started to think about what was next. And realized that interfaces were getting more natural, and we were going to end up connecting our senses to the Internet. You can connect a sense of sight — our dominant sense — that was going to be a really big deal. And I learned that was called augmented reality; that ability to sort of blend digital information and the real world into what you see. I kind of jumped in expecting it to be happening pretty soon. And at the time, there was nobody. At the first AWE conference back then, I think there was 300 people in total. And that was the entire professional AR industry. That included a bunch of researchers, a bunch of, like, science fiction authors, just a bunch of weirdos and a handful of people with some sort of commercial expertise. I think the interesting thing is that, even back then, the use cases and the kind of interactions and those sorts ideas around, these are the things that AR is going to be good for in the earliest days is still the same ones. It wasn’t like anything’s changed; they’ve stayed the same. What’s gotten better is the user experience around those use cases. The technology is improved. There’s like 100x or 50x more processing capacity in our hands. The algorithms have gotten better. And the same use cases that we knew were good ideas back then are now like, oh, these are starting to work now. Enterprises and consumers are starting to get some value out of it. Alan: So let me interject quickly, for the people listening who are not familiar with this industry: what are these use cases? What are the use cases that have stood the test of time? I know one of them that keeps coming up on almost every podcast that we do is remote assistance. The ability to have other people see what you’re se
Tom Emrich is sometimes called the “man from the future”, and is recognized as one of the world’s leading thought leaders and influencers in AR, VR and wearable technology.Tom brings over a decade-long track record of running tech teams and providing strategic direction in emerging technologies for powerhouse brands such as Nestlé, Best Buy and MTV.In 2013, Tom founded We Are Wearables, which he grew to be the largest wearable tech community of its kind prior to its acquisition by AugmentedReality.org, and rebranded and refocused as AWE Nite Meetups.Tom continues to nurture and grow the AR & VR ecosystem as Co-Producer of AWE.Many of you are familiar with AWE, which has grown from being a conference in the US to multiple conferences, expos and meetups across North America, Europe, Asia, and the Middle East.Tom is also an active investor and partner at Super Ventures, a fund dedicated to augmented reality.His passion for this space is driven by his belief that perceptual computing plays a critical role in our human evolution. And that passion and belief certainly comes through in this conversation.Tom shares his take on hearables, the current crop of consumer-focused smartglasses, and some of the opportunity and remaining challenges for enterprise adoption. He also shares his thoughts on Apple’s plans for 2020.Tom encourages an expansive view of the term “spatial computing” to include all spatial-oriented tasks performed by computers, including robots, drones, and self-driving cars.Tom also gets into spatial computing’s potential effect on our notions of death, self, consumption, and relationships with each other. Tom gets philosophical in this one.We start by talking about Tom’s comfort...and discomfort on the stage.You can find all of the show notes at thearshow.com.
Research VR Podcast - The Science & Design of Virtual Reality
Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019. Topics discussed: - Focals by North Smartglasses - XR vs. Spatial Computing - cultural implications of all-day AR glasses - AR Cloud is to AR as the Browser/Search Engines are for the early web - visual personifications of AI assistants in AR (Siri, Alexa) - AR for the world vs AR for your face - Facebook Portal - AR in cars (self driving or not) - Current state of AR investments - How to think about 5G from an AR perspective Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.
This is a replay of my conversation with Matt Miesnieks from May 2018. We recorded a two-part interview, and what follows is a mashup, incorporating the bits that spoke to how the market might evolve, and how to thrive as an entrepreneur and pitch to VCsMatt is a serial entrepreneur, turned investor, turned entrepreneur. After more than a decade of engineering and business roles, Matt has spent the last decade focused on Augmented Reality. Matt was head of customer development at Layar - an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures - an early stage investor in AR & VR.Now he’s the founder and CEO af 6D.ai, a company focused on creating tools to help developers make useful and exciting AR experiences.In the months since our original interview, Matt and the team at 6D.ai have made significant progress with their toolkit around leveraging just the smartphone camera and IMU to understand the world around it. The toolkit has improved or now incorporates occlusion, physics, persistence, and multiplayer support.But this mashup of my conversation with Matt is less about those details and more about the high-level trends, and about being an entrepreneur. Having worked on both sides of the investor table, Matt’s got an excellent perspective on what it takes to be a successful entrepreneur.In this mashup, we dig into that broad perspective and uncover the lessons Matt has learned about: the value of company values, handling the stresses of being a founder, how startups should work with big companies like Samsung or Google, and what early-stage VCs care most about.Matt shares some hard earned wisdom. I think you’ll love this one.You can find all of the show notes at thearshow.com.
Welcome to episode #634 of Six Pixels of Separation. Here it is: Six Pixels of Separation - Episode #634 - Host: Mitch Joel. He's been called the “man from the future.” Cool! Tom Emrich is widely recognized as one of the top thought leaders and influencers in Augmented Reality, Virtual Reality and wearable tech. With over a decade-long track record of running tech teams in emerging technologies for brands like Nestlé, Best Buy and MTV, Tom was the founder of We Are Wearables and is currently the co-producer of AWE - a conference, expo and event company focused on XR (AR, VR and Mix Reality). Tom is also an active investor and partner at Super Ventures, a fund dedicated to augmented reality. So, with all of the buzz around AR, VR and wearables, it was time to discuss the landscape and viability of these spaces for brands today. Enjoy the conversation... Running time: 57:23. Hello from beautiful Montreal. Subscribe over at iTunes. Please visit and leave comments on the blog - Six Pixels of Separation. Feel free to connect to me directly on Facebook here: Mitch Joel on Facebook. or you can connect on LinkedIn. ...or on Twitter. Here is my conversation with Tom Emrich. AWE. Super Ventures. We Are Wearables. Follow Tom on Twitter. This week's music: David Usher 'St. Lawrence River'. Download the Podcast here: Six Pixels of Separation - Episode #634 - Host: Mitch Joel.
Ori Inbar is a serial entrepreneur and investor who often takes center stage at the Augmented World Expo. Also known as AWE, the conference is owned and run by AugmentedReality.org, where Ori is founder and CEO. AugmentedReality.org, along with the AWE conference, has the mission to educate and promote the true potential of AR.Ori is also a founder and managing partner of Super Ventures, an early-stage investment fund dedicated to AR. There he and his partners invest in startups changing the world by giving people real superpowers.He began his immersion into AR as the co-founder and CEO of Ogmento, which became Flyby Media and was acquired by Apple. Apple then combined it with the work and team from Metaio and some other acquisitions to create what is now AR Kit.In this second part of my conversation with Ori, we dig into the origins and lessons learned from Ogmento. Ori sees companies still making the same mistakes he made many years ago.We also get into his perspective at Super Ventures, and the areas of highest potential for startups to solve. He advises startups to match a big vision with very specific initial focus, and highlights six AR “moonshots” that he’s most excited about.I think you’ll really enjoy and get a lot out of the second part of this conversation.You can find all of the show notes at thearshow.com.
Ori Inbar is a serial entrepreneur and investor who often takes center stage at the Augmented World Expo. Also known as AWE, the conference is owned and run by AugmentedReality.org, where Ori is founder and CEO. AugmentedReality.org, along with the AWE conference, has the mission to educate and promote the true potential of AR.Ori is also a founder and managing partner of Super Ventures, an early-stage investment fund dedicated to AR. There he and his partners invest in startups changing the world by giving people real superpowers.He began his immersion into AR as the co-founder and CEO of Ogmento, which became Flyby Media and was acquired by Apple. Apple then combined it with the work and team from Metaio and some other acquisitions to create what is now AR Kit.I’ve broken my conversation with Ori into two parts. In this first part, we dig into the major trends Ori has identified over the last several years, and some of the major challenges that still remain. Ori hints at hardware sales of smartglasses, and we talk about the concept of the AR Cloud - what it is and who’s going to win that part of the market.Ori shares a lot of valuable insight. I think you’ll love this one.You can find all of the show notes at thearshow.com.
Matt Miesnieks is a serial entrepreneur, turned investor, turned entrepreneur. After more than a decade of engineering and business roles, Matt has spent the last decade focused on Augmented Reality. Matt was head of customer development at Layar, an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures, an early stage investor in AR & VR.Currently Matt is the founder and CEO af 6D.ai, a company focused on creating tools - software APIs - to help developers make useful and exciting AR experiences.This is the second of two parts of my conversation with Matt. Across both parts of the conversation, Matt and I talk about many of the lessons he’s learned, including lessons about AR technology and use cases, as well as about being a better entrepreneur.Having worked on both sides of the investor table, Matt’s got an excellent perspective on what it takes to be a successful entrepreneur.In this second part of the conversation, we dig into that broad perspective and uncover more of the lessons Matt has learned about handling the stresses of being a founder, how startups should work with big companies like Samsung or Google, and what early-stage VCs care most about.Matt continues to share his hard earned wisdom. I think you’ll love this one.You can find all of the show notes at thearshow.com.
Matt Miesnieks is a serial entrepreneur, turned investor, turned entrepreneur. After more than a decade of engineering and business roles, Matt has spent the last decade focused on Augmented Reality. Matt was head of customer development at Layar, an early consumer AR company. He founded Dekko, the first mobile mixed reality platform for iOS. Matt worked at Samsung as a director of product development in AR & VR. And he was a founding partner at Super Ventures, an early stage investor in AR & VR.Currently Matt is the founder and CEO af 6D.ai, a company focused on creating tools - software APIs - to help developers make useful and exciting AR experiences.This is the first of two parts of my conversation with Matt. Across both parts of the conversation, Matt and I talk about many of the lessons he’s learned, including lessons about AR technology and use cases, as well as about being a better entrepreneur.In this first part, we explore the importance of establishing and communicating company values in a startup. We explore the lessons learned when Matt was at Dekko, and we dig into the problems he’s tackling at his current startup.Matt shares a ton of hard earned wisdom. I think you’ll love this one.You can find all of the show notes at thearshow.com.
Ori Inbar is the Co-Founder and CEO of AWE, (Augmented World Expo) and Partner at Super Ventures. AWE is the world’s largest event dedicated exclusively to the AR + VR industry. Ori talks about the beginnings of AWE 9 years ago and how it has evolved into a conference held in multiple locations throughout the world, and specifically the 9th annual AWE USA being held May 30 - June 1 in Santa Clara, CA. Ori also describes the fascinating topic of the AR Cloud. Register for AWE at www.augmentedworldexpo.com. You can also connect with Ori at ori@superventures.com. Please help the podcast out by leaving a rating and review on Apple Podcasts: Everything VR & AR Podcast on Apple Podcasts
This episode, Founders Fund partner Cyan Banister and Super Ventures managing partner Matt Miesnieks joined TechCrunch editor-in-chief Matthew Panzarino to talk the past, present and future of augmented reality. The main question, of course, is why now? Why are we seeing the likes of Facebook, Apple and other similar big cos hopping on the AR train? Because it's starting to work. So maybe the question really is "why not?" Comparisons between AR and VR abound, with our guests this week very much in AR's corner. With applications in the enterprise space, construction, medical have been the most compelling uses of the tech, according to Banister. So is going for a walk and looking for ghosts. Didn't see that coming, did you? Extras: Refractions made with ARKit Why Apple's glasses won't include ARKit by Matt Miesnieks
This week on the SyrupCast, Igor Bonifacic, Rose Behar and Patrick O'Rourke are joined once again by Tom Emrich, founder of We Are Wearables and partner at Super Ventures, to talk about the recent iPhone 8 leaks. Last week, major leaks about the much anticipated iPhone 8 surfaced thanks to Apple's release of HomePod firmware. Contained within the software update were references that gave away some of the secret sauce about updates to the soon-to-come iPhone. Among the biggest spoilers: face unlock using BiometricKit, no more home button, a wrap-around display design, and a tap-to-wake function. In other smart device news, Fitbit seems to be leaning into the smart watch market. The team discusses what this might look like and wonders, does the world need another smartwatch? Tune in to hear the SyrupCast team's thoughts. Today’s podcast is brought to you by Aviva Canada, a leading property and casualty insurance group providing home, automobile, leisure/lifestyle and business insurance to 2.9 million customers. Severe weather and natural disasters are on the rise, and Aviva’s Plan & Protect app will help your family prepare for earthquakes, severe wind, winter storms, wildfires, and floods. It tells you what to do before, during and after these events, stores your insurance info and works without Wi-Fi. Download it free from the App Store or Google Play, and Aviva will donate $5 to the Canadian Red Cross.
This week on the SyrupCast, Igor Bonifacic, Rose Behar and Patrick O'Rourke are joined by Tom Emrich, Founder of We Are Wearables and Partner at Super Ventures, to talk about Apple's ARKit and the future of reality. This past week, Rose jetted off to the west coast to learn about the ZenFone AR. This ASUS phone is Tengo-enabled and even Google Daydream VR certified. Discussing this new phone gets the team thinking about the future of mobile tech and AR/VR. What does the future hold? Tune in to hear the SyrupCast team's thoughts. Do you have questions, comments, thoughts, or anything you would like addressed on the podcast? Send us an email to podcast@mobilesyrup.com. If you're feeling extra adventurous, send us a voice recording of your question or comment and you may end up featured in a future episode! Hosts: Igor Bonifacic, Rose Behar, Patrick O'Rourke, andTom Emrich Total runtime: 34:23 Shoutouts: 29:10 Patrick, on the #SwitchMinute, shouts out a long-wanted battery-monitoring fix from Nintendo. Tom gives his shoutout to Neurable and their brain-controlled VR. Rose's shoutout goes to La Machine and their mechanical beasts. Finally, this week Igor shouts out David S and his books on photography.
Tom Emrich is a Partner at Super Ventures and a co-producer of Augmented World Expo. After the release of the first feature phone, Tom began to see how immersive new technologies would transform the world around us and began building his career in the space. He’s consulted on how these technologies can improve the workplace & covered the industry for media publications like CanadaAM, ReadWrite, Betakit and more. Tom has also created and helped to foster communities around emerging technologies all over the world through groups like: We Are Wearables, Augmented Reality Bay Meetup, and most recently Augmented World Expo. He’s also now investing with 3 other partners through Super Ventures, a $10 Million dollar fund that’s helping to back startups building AR/VR & wearable products worldwide. Tom joins us to share his story, how he started his career in tech, why he’s so passionate about emerging technologies like AR/VR & wearables, what motivated him to help launch Super Ventures, what he and his partners look for in their investments, how he approaches building communities around emerging technologies, and much more!
Research VR Podcast - The Science & Design of Virtual Reality
This week on ResearchVR we dig deep into how can emotions be measured and incorporated in VR, AR and other digital technologies. We discuss it with our guest who is well versed in digital consumer technologies, Tom Emrich from Super Ventures.
Research VR Podcast - The Science & Design of Virtual Reality
This week on ResearchVR we dig deep into hearables - advanced hearing devices that go way beyond hearing aid towards augmenting hearing. Our guest is a visionary in the field of Augmented Reality, Tom Emrich from Super Ventures.