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It's time for Am I Wrong? and Dave bring resolutions from The Committee on topics such as Apple's Vision Pro turning a year old and golf's biggest complainers.
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Samantha Radocchia, or "Sam Rad," is a futurist, best-selling author, and frontier tech pioneer. She combines anthropology and technology to explore transformative ideas and technologies that will shape our future. As the founder of Radical Next, a meta-media studio, Sam creates experiences and media productions that shape the future. She is a charismatic speaker, delivering keynotes globally and empowering individuals, leaders, and organizations to thrive through radical change. With a background in anthropology and symbolic systems, Sam applies an ethnographic approach to envisioning future possibilities. She has founded multiple companies, holds patents bridging the physical and digital worlds, and is deeply passionate about decentralization. Sam is also an adventurous spirit, with over 700 skydiving jumps as a competitive skydiver.In our conversation, we will explore a range of thought-provoking topics. We will delve into the ethical considerations surrounding frontier technology, including the responsible development and deployment of emerging technologies, the implications of the emergence of AI technologies, the future of our society, of work, and of meaning, and the role technology plays in building a thriving society.Learn more about Sam's work - http://sam-rad.comFollow Sam across social @SamRadOfficialHighlights00:00 Intro01:15 Skydiving03:15 Anthropology and Technology08:45 The Metaverse: A New Reality or a Virtual Escape?16:25 Is Artificial Intelligence a God-Like Technology?25:00 Exponential Technologies Have Arrived.32:04 The Ethics of Artificial Intelligence.38:00 AI will Reveal our Bullshit Jobs.41:40 The Databases That AI is Being Trained on.46:15 Algorithms Run Our Decisions.54:01 Virtual Reality Headsets and Data Privacy.1:08:25 Predictions For The Future.1:15:00 Where To Find Sam.Thank you for tuning in! If you enjoyed this episode, share it with a loved one. If you are listening on Apple Podcasts or Spotify, rate the show and write a review with your thoughts -- I do read what you write and it helps more than you think!// LINKS //Website: https://throughconversations.comNewsletter: https://throughconversations.ck.page/0c18d1ab61// SOCIAL //Twitter: https://twitter.com/thruconvpodcastInstagram: https://www.instagram.com/thruconvpodcast/?hl=enYouTube: https://www.youtube.com/channel/UCl67XqJVdVtBqiCWahS776g
In Episode 57 of "The Dustin Gold Standard," Dustin finishes his final analysis on the NPR podcast featuring journalist Stephen Kinzer, the “foremost expert on MKUltra” mind control. Dustin picks apart Kinzer's clear attempt at covering for the government. Dustin begins to lay out the evidence proving that government LSD mind control experiments are not only still alive and well, but are also currently being coupled with virtual reality headsets designed to bring the patient into metaverse cyber lands which recreate their point of trauma. Dustin explains how this is no different than what MKUltra set out to do. Join the discussion and get the ad-free video version of this podcast: Paine.TV/gold Follow Dustin on Twitter: Twitter.com/dustingoldshow and Twitter.com/hackableanimal Get involved with the Telegram discussion: https://t.me/dustingoldshow Join in on live audio conversations: https://wisdom.app/dustingoldshow Ask a question and get a 60-second answer from me: https://wisdom.app/dustingoldshow/ask Learn more about your ad choices. Visit megaphone.fm/adchoices
In Episode 57 of "The Dustin Gold Standard," Dustin finishes his final analysis on the NPR podcast featuring journalist Stephen Kinzer, the “foremost expert on MKUltra” mind control. Dustin picks apart Kinzer's clear attempt at covering for the government. Dustin begins to lay out the evidence proving that government LSD mind control experiments are not only still alive and well, but are also currently being coupled with virtual reality headsets designed to bring the patient into metaverse cyber lands which recreate their point of trauma. Dustin explains how this is no different than what MKUltra set out to do. Join the discussion and get the ad-free video version of this podcast: Paine.TV/gold Follow Dustin on Twitter: Twitter.com/dustingoldshow and Twitter.com/hackableanimal Get involved with the Telegram discussion: https://t.me/dustingoldshow Join in on live audio conversations: https://wisdom.app/dustingoldshow Ask a question and get a 60-second answer from me: https://wisdom.app/dustingoldshow/ask Learn more about your ad choices. Visit megaphone.fm/adchoices
In Episode 57 of "The Dustin Gold Standard," Dustin finishes his final analysis on the NPR podcast featuring journalist Stephen Kinzer, the “foremost expert on MKUltra” mind control. Dustin picks apart Kinzer's clear attempt at covering for the government. Dustin begins to lay out the evidence proving that government LSD mind control experiments are not only still alive and well, but are also currently being coupled with virtual reality headsets designed to bring the patient into metaverse cyber lands which recreate their point of trauma. Dustin explains how this is no different than what MKUltra set out to do. Join the discussion and get the ad-free video version of this podcast: Paine.TV/gold Follow Dustin on Twitter: Twitter.com/dustingoldshow and Twitter.com/hackableanimal Get involved with the Telegram discussion: https://t.me/dustingoldshow Join in on live audio conversations: https://wisdom.app/dustingoldshow Ask a question and get a 60-second answer from me: https://wisdom.app/dustingoldshow/ask Learn more about your ad choices. Visit megaphone.fm/adchoices
In Episode 57 of "The Dustin Gold Standard," Dustin finishes his final analysis on the NPR podcast featuring journalist Stephen Kinzer, the “foremost expert on MKUltra” mind control. Dustin picks apart Kinzer's clear attempt at covering for the government. Dustin begins to lay out the evidence proving that government LSD mind control experiments are not only still alive and well, but are also currently being coupled with virtual reality headsets designed to bring the patient into metaverse cyber lands which recreate their point of trauma. Dustin explains how this is no different than what MKUltra set out to do. Join the discussion and get the ad-free video version of this podcast: Paine.TV/gold Follow Dustin on Twitter: Twitter.com/dustingoldshow and Twitter.com/hackableanimal Get involved with the Telegram discussion: https://t.me/dustingoldshow Join in on live audio conversations: https://wisdom.app/dustingoldshow Ask a question and get a 60-second answer from me: https://wisdom.app/dustingoldshow/ask Learn more about your ad choices. Visit megaphone.fm/adchoices
Jaimee joins Ross to discuss the benefits of virtual dating. Tangents include: avatars; fake mustaches; whiskey shots; E.R.P.; VR clubs; Slim Pickens; muscular hamsters, addiction to mocha.Notes:https://www.nytimes.com/2022/08/18/style/virtual-dating-metaverse.html?searchResultPosition=1https://www.cosmopolitan.com/uk/love-sex/relationships/a32432003/virtual-date-tips/Support the show
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Have you been wondering when we might get to watch Alan make a fool of himself by wearing a headset and exploring the virtual world that he has been living in recently? Yeah, me too. Well, our wish is finally coming true! In this episode of Brothers in Tech, the Brothers (well, Alan) take Facebook's Meta Quest VR headset for a spin, and discuss the possible current and future uses for the technology. Are there uses outside of gaming? Is it worth the price? Can you wear glasses in the headset? Why doesn't Alan's avatar have legs? Watch or listen for the answers to these questions and more, but fair warning…if you get dizzy easily, you might want to check out the audio version. Technology mentioned in this episode: Meta Quest VR Headset ($399) Your Hosts:Alan Jackson (the older Brother) is a producer of online content with Jackson Creative and survey researcher with Jackson Insight.Brian Jackson (the younger Brother) is an Associate Professor of Kinesiology at Pacific University and Consultant at Senaptec, Inc.Have any feedback for the Brothers regarding this topic (or future topics)? Visit www.Brothers-In-Tech.com or email info@themesh.tv.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Mark alarms parents about the lack of parental control currently available on virtual reality headsets and comments on games like Roblox. Mark suggests prudence with all tech games as to whether it is uplifting or helping us to grow closer to the person God created us to be. Bishop Stika talks about being mindful of […]
Pain is not a game. Chronic non-malignant pain has few effective treatment options, particularly since the adverse effects of opioids have become more known. Many patients with chronic pain also develop mental health issues such as depression and anxiety. A new virtual reality system, designed for at-home self-use, has been approved by the FDA to treat chronic low back pain in adults. Dr. John Swegle, a pain management expert, joins host Geoff Wall to discuss how this potentially gamechanging device gained FDA approval and logistical challenges patients may have in obtaining access. Guest: John Swegle, PharmD, BCPS, BCACPClinical Associate ProfessorUniversity of Iowa College of PharmacyRedeem your CPE or CME credit here!Pharmacist membersCMENeed a membership?Join for CPE Credit Join for CME Credit References and Resources: FDA Authorizes Marketing of Virtual Reality System for Chronic Pain Reduction: https://www.fda.gov/news-events/press-announcements/fda-authorizes-marketing-virtual-reality-system-chronic-pain-reductionVirtual Reality Trial Using EaseVRx for Chronic Low Back Pain: https://clinicaltrials.gov/ct2/show/NCT04415177Continuing Education Information:Learning Objectives: Describe the purported mechanism of benefit of a virtual reality system in patients with low back painDiscuss the study that supported a virtual reality device to receive FDA approval for pain management and its implications for patients with low back painDr. John Swegle reports no actual or potential conflicts of interest associated with this episode.0.05 CEU | 0.5 HrsACPE UAN: 0107-0000-22-039-H01-PInitial release date: 01/03/22Expiration date: 01/03/2023Additional CPE & CME details can be found here
Wie verhalten sich Sprache und Musik zueinander? Welche Rolle spielen Medientechnologien bei der Musikvermittlung und für akustische Kulturen? Was haben Virtual-Reality-Headsets und die Sixtinische Kapelle gemeinsam? Und warum können auch Streichhölzer musikalisch sein? Lorenz Gilli spricht mit Anne Holzmüller, die seit 2020 Qualifikationsprofessorin für Akustische Kulturen und Musikvermittlung an der Philipps-Universität Marburg ist.
In Episode 68, join Riely, Andrew, Demi, and Moe as they talk about some issues that annoy them and then Moe talks about Spider Man Homecoming for a loooooooong time. VOTE!: https://strawpoll.com/agrwzbgyu OUR YOUTUBE CHANNEL!: https://www.youtube.com/channel/UCKFAFnJ2-1f9KxUFEKKNE6Q Join our Discord!: https://discord.gg/yCtSTbr Check out our website!: largestissue.neocities.org Leave voicemails at (727) 487-1137 and write in at largestissue@gmail.com Audio Engineer: https://www.youtube.com/channel/UCSHoajKnth-M1duCW1Q3iNA
This week's episode of the ¿Quién Tú Eres? podcast is with Felix A. Navarro Jr. Felix Anthony Navarro Jr. is Product Manager within Facebook Reality Labs's Core Software Team, where he focuses on building system-level UX and apps for the Oculus Quest 1 and Quest 2 Virtual Reality Headsets. Felix is also the founder of Facebook's Afro-Latinx group and is a co-founder of “Level Up by Facebook,” (now known as Elevate) which is a program at Facebook dedicated to growing minority-owned small businesses through training and 1:1 mentorship. Prior to Facebook, Felix spent five years at Goldman Sachs, and prior to Goldman Sachs, Felix graduated from the City College of New York as Valedictorian of the Division of Social Sciences. Outside of Facebook, Felix is the founder of FN Speaks LLC, which is a motivational speaking and coaching company specializing in helping businesses and individuals drive meaningful community impact. On his down time, Felix can be found in VR, on road trips across the U.S., or visiting family in FL.
Als spielerisches Dispositiv sind Virtual Reality-Headsets weit gekommen und doch noch lange nicht am Ziel. Als Beispiel sei nur an die Isomorphie gedacht, die sowohl als Immersionskatalysator fungieren kann als auch die interaktiven Limitationen bewusst macht. Nun, da eine neue Konsolengeneration ins Haus steht, denken wir gemeinsam mit unserem Gast Fabian Anderer darüber nach, wo die Chancen und Herausforderungen von VR liegen. Außerdem geht es um Phasmophobia, die Zukunft von PS VR und den Rausch als Flow. Unterstützt uns auf Steady! 00:06:06 Kommentare zur letzten SendungSpielewoche00:10:55 Phasmophobia00:22:34 Genshin Impact00:30:10 Phoenix Wright: Ace Attorney TrilogyPresseschau00:38:06 PSVR PS5 Camera Adapter Included In New Hardware Bundles… In Japan (Jamie Feltham)PS4 games on PS5: Your top questions answered (Hideaki Nishino)数量限定「PS VR Variety Pack」および「PS VR “PS VR WORLDS” 特典封入版」を10月29日より発売!(PS.Blogスタッフ)New media experience and top entertainment streaming apps coming to PS5 (Phil Rosenberg)00:50:16 Among Us. Twitch-Stream mit Ocasio-Cortez wird zum Hit (Andreas Philipp)00:57:44 Veranstaltungsankündigung: PLAY2001:00:06 Assassin's Creed Odysseys Discovery Tour gewinnt Kindersoftware-Preis Tommi (Judith Carl)TOMMI – Deutscher Kindersoftwarepreis 2020Thema der Woche01:04:25 Quo vadis, VR? (mit Fabian Anderer)
On this episode of Mostly Tech Brandon breaks down all the details around the brand new Xbox consoles, the new Oculus Quest 2, and the 40 billion dollar deal nobody is talking about.
Topic: The Franchise Consulting Company 2020 Update with Nick Neonakis Broadcast Date: December 12th, 2019 at 5:00p Est/4:00P Cen/3:00p Mtn/2:00p Pac Each week host Ray Pillar, Owner of Molly Maid Aurora-Naperville, Kristin Selmeczy, CEO of Molly Maid Bloomingdale – Western Dupage County and co-host Fred McMurray of Westvyne discuss franchise development, financing, franchise accounting, purchasing, […] The post The Franchise Consulting Company 2020 Update appeared first on Pillars of Franchising.
Could a surgeon operate wearing a virtual reality headset? Dr. Wayne Monsky is the director of Interventional Radiology at Harborview and an associate professor of radiology at the University of Washington. He talks with Dave Ross about his new research, which he presented today at the Society of Interventional Radiology's Annual Scientific Meeting, that creates an immersive virtual reality experience of the inside of your blood vessels for your doctor. Eventually, an entire procedure that before would have required major open heart surgery could be done simply by threading a sensor-laden catheter into your arm.
In this episode we talk about virtual reality. A technology that's been gaining steam in recent years as the technology improves and prices go down. So what's it like? How's it used in school? What's the future hold? We bought a cardboard headset that you can use with your phone. There are tons of inexpensive options out there under $25! Here's an awesome plastic headset with adjustable eyes and strap: https://amzn.to/2VHoGyC We got one from Best Buy, the basic Insignia set inspired by Google Cardboard. It was only $5! https://www.bestbuy.com/site/insignia-virtual-reality-viewer-brown/5403414.p?skuId=5403414 Here's a 2-pack, the original Google Cardboard: https://amzn.to/2Hp8Pk8 Fun stuff! Thanks for listening to my show! Please don't forget to subscribe and leave a review on Apple Podcasts!
In the last episode of Build, we exposed a number of myths about current augmented reality and virtual reality trends, and how new products are evolving by learning from predecessors like Google Glass. If the episode piqued your curiosity and left you wondering how you can get started or where you can find more resources, today’s episode is for you! Rose Haft the CEO and Founder of Lumenora is back. Together we’re going to share some the applications of augmented reality and virtual reality that are here to stay, and how you can get started tinkering with the technology. You’ll learn: How 200+ companies are using augmented reality and virtual reality Why augmented reality and virtual reality isn’t just limited to industries like gaming but others like healthcare are adopting it The software tools and resources that are available today — making it easier for early adopters like you to start tinkering and developing applications! -- Build is produced as a partnership between Femgineer and Pivotal Tracker. San Francisco video production by StartMotionMEDIA. -- Episode Transcript Poornima Vijayashanker: In the previous episode of *Build*, we shared some of the most common myths and misconceptions related to augmented and virtual reality. If you missed the episode, I've included a link to it below. In today's episode, we're going to do a deeper dive into some of the applications of augmented and virtual reality, and talk about how you can get involved and your hands dirty using the technology. So, stay tuned. Welcome to *Build*, brought to you by Pivotal Tracker. I'm your host, Poornima Vijayashanker, the founder of Femgineer, In each episode, innovators and I debunk a number of myths and misconceptions related to building products, companies, and your career in tech. In today's episode, we're back with Rose Halt, who is the CEO and founder of Lumenora, and we're gonna be doing a deeper dive into augmented and virtual reality, talking about some of the applications, as well as how you can get started using the technology. Thanks again for joining us Rose. Rose Haft: Yeah, thanks for having me. How 200+ Companies Are Using Augmented Reality And Virtual Reality Poornima Vijayashanker: Yeah, so, let's go ahead and dive in. Last time, we talked about some of the myths. This time, I want to talk about some of the applications, so maybe you can walk us through what you're seeing in terms of use cases for AR and VR. Rose Haft: Yeah, so even though people think that AR and VR is done. We talk about on the last episode, there are over 200 companies who are using it today. Poornima Vijayashanker: Wow. Rose Haft: Which is pretty significant. They're using it to help reduce errors in production lines, helping to provide instructions where people might not have a lot of experience in a job, and helping to make sure that everyone is doing what they're supposed to do when they're supposed to. So, a lot of optimization. How Augmented Reality And Virtual Reality Is Helping The Healthcare Industry There are companies starting to work on Healthcare, trying to help to improve the patient-doctor experience, and that's another prominent one that's starting to take off. And then also in gaming. I'm sure you guys have all seen a lot of gaming videos of your friends on the internet, and so that's another one that people really like, and enjoy. Poornima Vijayashanker: Yeah, I think the gaming one has been going on since the 90's, right? So, that's definitely one that's sort of here to stay. So, are there any other applications? I know I've seen some stuff around simulating things like surgeries, anything else that comes to mind? Rose Haft: Yeah, absolutely. So, on that surgery front, being able to train people and have the opportunity to practice something, before doing it in real life has been known to increase the likelihood of success. And so, people who are going into surgery it's really helpful to know the doctor has practiced a couple more times on a specific patient with similar body types, and expectations, and unique scenarios before they go in for a dangerous surgery. So we're really starting to see them being used to help humans make fewer errors in general, which is really interesting. As we're increasing the robotic technology to create machines, that can do things perfectly, we're also helping humans to do things perfectly. Additional Applications And Use Cases For Augmented Reality And Virtual Reality Poornima Vijayashanker: Well, I don't know if perfection is necessarily the goal, but that's good to hear that that's what they're aiming for. So, are these just trends, or are there more applications that you see coming down the pipeline? Rose Haft: Yeah, these definitely aren't trends. There are people who are starting to get to know and understand, and the right tools are being built now, from software and the hardware perspective, that will allow people to start adopting them. Today, I just had an interview with somebody who has tried using it in a business setting, and there's still some issues that they're running into even with billions of dollars being put into developing headsets. And so, as an engineer, I'm trying to...they say laziness is one of the virtues of being an engineer, and trying to do things right the first time, so as a startup, after people have put a lot of money in, we're able to take a hard look at some of the reasons why people aren't able to use them, and be able to put them design to prevent those flaws, and make them more adoptable. Poornima Vijayashanker: Yeah, so it's gotta be a really high cost of production right? And for people in the audience who want to play with the technology, it costs like several thousands of dollars just to get a headset, and then of course there's a software being developed, so how are you seeing the cost come down, or how companies trying to bring down those production costs? Rose Haft: Yeah. So, companies like mine know the importance of these technologies. I've spent time in India and Peru, and I've seen how much a lack of similar tools has really made an impact on the world. And so, we're designing specifically to have a headset that can be used as functional, works great, and has a price point we can't fully disclose that yet, but ours won't take thousands of dollars to actually use and integrate with. We don't need to buy an expensive laptop in order to work with it. Our will be able to work out of the box, for about the cost of a cell phone, what you'd find now. Software Languages And Platforms Compatible With Augmented Reality and Virtual Reality Poornima Vijayashanker: And what about the software that goes in it? Since, nothing yet is standardized, are company's thinking about this? How can our audience develop applications? Rose Haft: Yeah. So, Android is probably one of the easiest ways to get started. Android, if you know how to build apps, and there are a lot of tutorials, you can start to integrate with some of the same systems that will work on a phone, as well as a headset like ours. Most headset companies do integrate in that ecosystem. So, that really helps. Otherwise if you're more familiar with HTML or CSS, you can go to aframe.io, and there's also a Slack channel where you can get help learning how to use HTML and CSS to build applications using just regular web browser technology. It's a little more technical than that, but it's a good place to get started. And then, also Unity is another big skill that people can...another software platform that people can use in order to get started. Poornima Vijayashanker: Oh, great. So, it's good to see that this same software platform is being leveraged, and it's not new languages or new frameworks that people have to adopt, except for maybe a couple things, like you mentioned, Unity. Rose Haft: Yup. So, I know there's a lot of different software languages to learn, and that can be very overwhelming. For the most part, all of them will talk to each other in some sort of way. And so, if you are wanting a specific language to write in, usually C or C++ is pretty universal, it'll allow allow you to plug in with one platform or another. Java, as well. How To Deploy Software Application On Augmented Reality and Virtual Reality Headsets Poornima Vijayashanker: Yeah, and what about the actual way to sort of put the application into these headsets, is there...is it all internet enabled? How does that work? Rose Haft: Yeah. So, every headset will have its own SDK that you can access and download, typically through the internet, and something you have to work directly with the company, and so it really depends on what you want to use. Android tends the easiest, because you can buy phones for less than $100, and you can start building and testing with that. And a lot of them are really functional and capable. Poornima Vijayashanker: Yeah. Maybe you can help us break down what SDK is. Rose Haft: Oh yeah. So, SDK is our software development kits, and so it'll have standardized code that will help you to talk to the hardware, or talk to other pieces of software, to make sure everything is compatible. For instance, with the different display systems, there are specific ways in which the display will be changed, so it has a coherent image, and that will be part of an SDK. There’s A Market Need For More Software Infrastructure To Support Augmented Reality And Virtual Reality Products Poornima Vijayashanker: So, to draw an analogy to when mobile devices were first coming out. A lot of these platforms had emulators that you could put on your computer so that you didn't have to have every single device. You didn't have to have an Android phone, and a iPhone. Are there similar emulators being developed? Rose Haft: There should be. I haven't developed specifically for other headset companies. I'm trying to keep the IP stuff differently, but Android does a really good job with emulators, and it should work standardly, and each headset company will have an easy way to integrate, make it look the same on their headset, as well. Poornima Vijayashanker: OK, so maybe a market opportunity for some enterprising audience member out there. Rose Haft: Yeah, absolutely. Poornima Vijayashanker: But certainly, that opens the door for testing. I'm sure there's a lot of testing frameworks out there as well. Rose Haft: Yup. Resources To Help Early Adopters Like You Get Started Tinkering and Building Augmented Reality And Virtual Reality Applications Poornima Vijayashanker: Wonderful. So, for those that want to get started, you already mentioned a few resources. Do you have any other resources out there that you can share with our audience? Rose Haft: Yeah I think if you're wanting to get started, it is really great to you find a mentor, or somebody else in the space who has worked, joined Slack channels and communities, and also talked to people who have been in the industry for a while, and find out what's worked, and what hasn't worked, what they need help with, and a lot of people are very willing to take the time to share knowledge, and information to help you move forward and get started. So, never feel ashamed to clarify, to ask for help, and to make sure that you're getting started and doing things in the best way. Poornima Vijayashanker: Yeah, wonderful. And we'll be sure to share those links with our audience out there. Thank you so much, Rose, for coming on the show today. Rose Haft: Yeah, thank you for having me. Poornima Vijayashanker: That's it for today's episode of *Build*. Be sure to subscribe to our YouTube channel to receive our next episode, and share this episode with your friends, your teammates, and your boss. And a special thanks to our sponsor, Pivotal Tracker for their help in producing this episode. Ciao for now. This episode of *Build* is brought to you by our sponsor Pivotal Tracker.
Künftige Regierung setzt bei der Förderung des Breitbandausbaus ausschließlich auf Glasfaser / Abgelaufenes Zertifikat legt Virtual-Reality Headsets lahm / Home Assistent Alexa erschreckt Nutzer mit gruseligem Lachen. Ausgesucht von der M94.5-Online-Redaktion. Präsentiert von Carlo Sarsky.
Astropup ~ Virtual Reality World Story by Bertie. Read by Richard. Proofed and audio edited by Jana Elizabeth. Hello, this is Richard. Before the story, we have a special message about Rxbar kids, who are helping make this episode possible. A Rxbar is a delicious, healthy whole food snack, with no added sugar. For the nutritious details, who better to fill you in than our resident scientist, The Parrot! Thank you Richard! Whenever I go on a space mission with Astropup and Marlow, we always take a good supply of Rxbar Kids with us. Each bar has a base of egg whites, fruit and nuts and provides seven grams of protein. Really importantly it has zero added sugar. And no gluten, soy, dairy or any bad stuff. So next time you travel in space, be sure to take Rxbar with you. Thank you Mr Parrot Sir. And you don't actually have to wait until you get a ticket on a spaceship. Rxbar Kids is a genuinely healthy snack and is ideal for breakfast, school or pre sport. Here's Bertie, who's going to tell you how to get a 25% discount on your first order. Thanks Bertie. So everyone, don't forget to order your Rxbar's at Storynory.com. Now for the story. Over to Astropup! Astropup We were travelling through space. As I have mentioned before, one bit of space is much like another. After a few years, it tends to get boring. But what if you could spend all that journey time in a state of total bliss? Doesn't that idea make perfect sense for long-distance space travellers? After all, bliss is a lot less boring than boredom. I suppose that the lure of bliss is why we almost fell into a deadly trap. It happened like this. We knew that danger was heading our way. The parrot had rigged up our ship's early warning systems to his right foot. If any Cat Ship came within 10 million miles of us, his claw turned bright red. One time, when he was about to pick up a peanut with his foot, he noticed the danger signal. He immediately called out: “Alert! Alert! Alert!” Which was more than enough to wake up Marlow and me with a jolt. “Are we under attack?” asked Marlow. “Not yet,” said the parrot. “But we are a mere 10 million miles from disaster.” “That sounds like a lot,” said Marlow. “I just thought you would sleep sounder,” said the parrot, “knowing that my ever watchful genius is keeping you safe. I am taking immediate evasive action.” “Woof!' I said. “GRRRRREAT! Er, what does ‘evasive' mean?” “It means that we are avoiding a Giant Armada of Cat Command Ships!” said the parrot. “But it also means we will have to go round the long way, so you might as well get some more shuteye.” “Right-oh, Sir,” I said, and I curled round and tucked my head under my left paw. It was sometime later, perhaps a week or so, that we were woken up a second time by the parrot: “Alert! Alert! Alert!” “What is it this time?” asked Marlow. “Alien Spaceship approaching!” called out the parrot. Marlow wiped some sleep from his eyes. “How many million miles away?” he asked. “Not millions of miles,” said the parrot. “Approximately 100 meters.” Marlow stared through the porthole. A few seconds later there was a loud, “Ding Dong!” as the approaching spaceship activated our doorbell. Naturally I scuttled excitedly up the corridor to the airlock exit and barked my head off: “Woof! Woof! Woof!” Let no one say I don't do my duty as a dog. “What next?” asked Marlow. “Since he rang the bell,” said the parrot, “It would be good manners to open the door.” Marlow activated the outer airlock, to allow the visitor into our entry hall, then closed the outer door and opened the inner one to allow access into our ship. I wasn't at all sure that it was wise to let in a complete stranger, and so I kept up the woofs of warning. And what do you know? A little red robot rolled into our cabin. It was clutching a parcel in his mechanical claws. “Delivery,” it said. “Sign here.” The parrot scratched an X mark on the robots electronic notepad. “Thank you. Have a nice day!” said the robot, before reversing back into the airlock. Marlow peered at the box that the robot had left behind. “Shall I open it?” he asked. “Oh, yes, please do, hurry up and open it,” I yapped. “There might be crunchy biscuits inside, or a new dog bed, or some chewy sticks.” “Or a bomb,” said Marlow. “Well, if you're curious, there is one way to find out,” said the parrot, and he hopped over and sliced through the packaging with his claw. Then Marlow ripped it open some more, and I helped by dancing around and wagging my tail. Inside we found more wrapping and eventually, among all the stuffing, we reached three identical boxes with writing on them. “What does it say? What does it say?” I asked. “It says,” replied Marlow, “Virtual Reality Headsets for Blissful Space Travel. Experience enhanced dreams 100 times better than real life.” “I don't understand. Can you eat them?” I asked. “It looks like you wear them,” he replied. “Ooh, ooh, can I try one?” Marlow took a headset out of the box. It looked like a set of large goggles. He fixed them on my nose. “Do they suit me?” I asked. “They're not meant to suit you, they're meant to show you an alternative reality,” said Marlow, feeling around my head. “Here now, this seems to be the on-off switch.” He flicked a button and then suddenly: Ahh!!!! BLISS!!!! For I was with Jenny, my first, my one, and my only true owner. Nothing is better than being with Jenny because she loves me, feeds me, and takes me for walkies - well she did until I was cruelly torn away from her by her dad, and given to the space force. That's all in the very first story about me, which I told you way back when. But now, with these VR glasses strapped around my head, I was in the park with Jenny, chasing squirrels, trying ever so hard not to bark at police officers on horses, or sniffing friendly other dogs. At least that's how it seemed to me. And seeming is good enough - in fact it's better than enough. If it seems good, IT IS GOOD! That's what I say. Who cares about reality? Reality is for philosophers. I might not be a genius. But I learned this truth on my travels. Love and Fun are the only things that matter in this big old Universe. Everything else is for the birds, by which I mean the sparrows, not the clever birds like the parrot. And the slogan on the box did not lie. The Virtual World was at least 100 times more exciting, vivid, and smellfull better than tedious reality. So I was out with the squirrels, living in my virtual bliss, happy, and totally unaware what was happening in the Real World. Which is why, at this point in the story, I must hand over the honours of the telling to my dear old human friend, Marlow. Marlow Narrates Thank you Astropup. Yes, you were well and truly out of it. I strapped my own pair of goggles over my head, expecting to see something beautiful, like a king size mattress made of $100 bills, but nope, in my case nothing. I had picked up a faulty pair. Not so my other friend. I could tell because the parrot was positively cooing like a dove. “What's it like?” I asked. The parrot responded: “I see beautiful plumage. Lovely feathers. A gorgeous beak. Oh elegant foul! You came fluttering into my life, the first bird I have ever set eyes on who is worthy of my love!” “Hey, hey, keep off me, I'm not your love bird!” I exclaimed, because he was trying to perch on my shoulder and peck my cheek. I managed to brush off the love-struck bird and saw that it was a good thing that my goggles were out of action, because we needed at least one of us to remain fixed firmly in the real world. If we had all been living out blissful fantasies, who would fly the ship? So I let them stay happy for the time being. It must have been about 24 hours later that things took a worrying turn. Astropup started to jump up and down, growling, and barking like a mad dog. This was not the cuddly Astropup I knew and loved. This was one aggressive spectacle wearing mutt! Something or someone had spooked him good and proper. His yapping did not stop, and was starting to get on my nerves, when the parrot joined in the cacophony. Once again he was shrieking: “Alert! Alert! Alert!” “What's happening now? I asked. He replied: “Somebody shoot those scoundrels! They are kidnapping my darling Priscilla!” I figured out that Priscilla was the name of the imaginary parrot that had smitten him with the pangs of love. “Hey, cool down, my friend,” I said. “Nobody's kidnapping anyone. Everything you are seeing is virtual reality. You're just having a bad dream!” But the parrot kept on flying this way and that, and Astropup would not stop barking. I tried to grab my old dog friend to whip off his goggles, but he snarled viciously at me. “Hey, what's up Astropup!?” I said. And the parrot squawked at me: “You foolish villain! Do you expect a faithful hound to roll over and let the cat people take his owner? He might be a dum mutt, but he's loyal to the last!” Of course, by now I had realised the VR goggles were no longer providing blissful visions to my two friends. In fact, their dreams had turned into nightmares. Both my companions imagined that the loves of their lives were being kidnapped. But dreams and reality were now colliding because the parrot began to peck at the control desk. The ship turned around. He fired the booster rockets, and we were propelled the wrong way; in the direction where doom lay in wait for us. We were flying towards the Amarda of Cat Ships! “Hey why are we going that way?” I demanded to know. “To rescue our loves from the cat people,” replied the parrot. “Woof! Woof!” cheered on Astropup, as if it was the greatest thing ever that we were flying into mortal danger. “But only death lies that way,” I pleaded. “I will die happy laying down my life for Priscilla,” said the parrot. “And Astropup will fight tooth and claw to the death for Jenny.” “But, but, what about me? Can't you just wake up?” I said.“Your dreams are driving us to destruction.” “Dreams! Distraction! Destruction! How Glorious! How Romantic!” raved the parrot. “Not for me. My VR Goggles don't even work,” I sighed mournfully, almost wishing that I was blissfully unaware of our dreadful fate. But I was awake, and I couldn't just stand by and watch this deluded parrot drive us to our doom. I tried to elbow him out of the way and take hold of the controls. He pecked and clawed back viciously and then OOOOOOCH! Astropup bit my ankle! I never thought my old friend would turn on me. My instinct was to kick, but how could I hurt my canine companion? I knew he would never do me any harm in the real world. It was those goggles that had got to his brain. I did not have to ponder this dilemma for long, because all of a sudden there was a sudden prick in my arm, and next my head went swirly and my legs gave way. As I went under, losing consciousness, I knew what had happened. The parrot had shot me with a miniature tranquilizer gun that he kept in a secret compartment on the control desk. It was meant for use on aliens invading the ship. I had forgotten about it - until just then - when it was too late - I was so, so, so, terribly sleepy, and honestly did not care anymore whether we lived or died. When I awoke, I soon found out that I was handcuffed to a secure rail. The parrot and the control desk were out of my reach. There was nothing I could do to stop us flying straight for the fleet of Cat Ships. And what was worse, he must have found a shortcut through space, through one of those turbulent wormholes, because within a few hours of travel, the Very Command Ship of the Cat Fleet was in sight. Its jaws were open. And the dreadful thing about it was this. We were flying deliberately into the mouth of our enemy! It was like the worst possible nightmare where you know you are doing something dangerous and foolish and there is nothing you can do to stop yourself! It was only then that I felt the warm lick of a dog's tongue over my face and the friendly voice of a bird saying: “Marlow, wake up! You're having a bad dream!” And slowly I awoke. I saw my friends, the dog and the parrot. “Don't do it,” I pleaded. “Don't fly us into the jaws of death!” “Just take off the goggles,” said the parrot. “I think you'll find it's much safer here in reality.” “Hey, take off your goggles!” I replied. But then I realised that there was a tight band around my head. Slowly I felt with my hands. And yes, he was right. I was wearing VR goggles. I removed them, and blinked. My two friends were still looking at me, and neither of them were wearing goggles. “What happened?” I asked. “I mean it's good. You've taken off the goggles, but what happened to the Cat Command Ship?” “There's no Cat Command Ship,” said the parrot, “except in your fevered imagination.” “My imagination?” I said. “You're the ones living out your weird dreams.” Astropup shook his head. The parrot tut-tutted. Eventually he told me, “My dear Marlow. I think you have this situation upside down. We all tried on the goggles, but after a couple of hours, mine and Astropup's stopped working. Yours did not malfunction. You seemed to be content. We left you in your happy world of delusion. But then you started to rant and rave, and you were clearly having a nightmare. We did all we could to rip the goggles from your head, but you fought us like a madman. I had to shoot you with a tranquilizer to calm you down. I scratched my head. Now this was confusing. What was real? And what was not real? Had we been living in my dream or theirs? Astropup Thank you Marlow for giving us your dream story. I must admit that all of this is way too complicated for my little doggy brain. I can only try and tell you what the parrot thinks of all this. In the opinion of my learned friend, the greatest bird brain in the galaxy, the VR goggles were a cunning trick of the Cat People. We were indeed supposed to live out the dream that Marlow described in his story. Fortunately the goggles worn by the parrot and me stopped working. Perhaps the batteries were faulty. If they had not stopped working, everything would have happened just as Marlow described. The parrot and I would have lost our minds and been determined to fly to the Cat People in a glorious but useless attempt to save our phantom loves, the mere creatures of our dreams. Marlow would have been helpless to stop us. But instead, the parrot and I had lucky escapes. Only Marlow carried on dreaming his part. Meanwhile the parrot and I were living back in boring reality. But now I know the good thing about boredom. At least it is safer than delusion. Thank you Astropup and Marlow for that story that's even more spaced out than usual. And thank you to Rxbar Kids for sponsoring this story. Don't forget to check out Storynory.com for details on how you can get 25% off your first order of this healthy snack. For now, from me Richard, at Storynory.com. Goodbye!
Hello everybody! Dang is this a good episode, this week we got to speak with Andy Knowles, former Guerrilla Games Cambridge developer. Liftoff-Labs sends us review codes for their great (and cheap) game Moonshot Galaxy. Danthol also gets Polybius and gets in depth with the history of its name. New upcoming games this week are Bloody Zombies, ROM: Extraction, and VR Karts.The AIM controller comes out next week so we summarize everything that you have to be excited for in the coming of this new immersion gear. Links talked about on the show: Arizona Sunshine Hits PlayStation VR in June with AIM Support https://blog.us.playstation.com/2017/05/11/arizona-sunshine-hits-playstation-vr-in-june/ Sony Is Planning to Increase PlayStation VR Production http://www.playstationlifestyle.net/2017/05/08/sony-planning-increase-playstation-vr-production/ VR Frames – Glasses for Virtual Reality Headsets now available! https://vr-lens-lab.com/product/vr-frames-virtual-reality-glasses/
DIS Daily Fix - Your Source for the latest Disney and Universal News
05/11/17 - Walt Disney’s recovered original Disneyland map to be auctioned, Disney outlines their plan for Maker Studios by announcing Disney Digital Network, SeaWorld’s remodel of Kraken goes beyond the addition of Virtual-Reality Headsets, and more in today's DIS Daily Fix!
At the start of a new year, the boys from The Next Level have come together to look at the games that have been slated for release in 2016. Join Ant, Barry and James as they trawl through some of their highlights for the year ahead, including: The Division, Uncharted 4, Virtual Reality Headsets, Mass Effect 4 and more!