The metaverse will be an open and immersive network for gaming, social engagement, and enterprise collaboration, enabled by a breadth of technology that includes game engines, AR wearables, real-world scans, and VR. On Building the Open Metaverse, hosts Patrick Cozzi of Cesium and Marc Petit of Unreal Engine at Epic Games invite a broad range of technical experts to share their insights on how the community is building the metaverse together.
In the season finale of Building the Open Metaverse, Marc Petit interviews Patrick Cozzi and guest Julien Moutte, CTO of Bentley Systems. They discuss Bentley's acquisition of Cesium and its impact on the future of 3D geospatial and infrastructure tech. Learn how this partnership enhances innovation in the metaverse through AI, computer vision, and digital twin platforms, and get insights into the future of 3D Tiles.Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In closing, Dana reflects on the future of cities and the importance of urban centers in solving global challenges. She remains optimistic about the potential of cities to adapt and thrive, emphasizing the role of technology in making urban environments more inclusive, resilient, and sustainable. Her insights offer a compelling vision for the future of urban planning and the transformative power of AR in creating more connected and engaged communities. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
This podcast episode features Vlado Koylazov, co-founder of Chaos and inventor of the widely-used V-Ray rendering software. Koylazov shares his journey in computer graphics, from his early fascination with the field to the development of V-Ray and the latest innovations at Chaos.Koylazov recounts the early days of V-Ray development, highlighting key features that set it apart, such as being a pure ray tracer with physical lights and materials. He emphasizes the importance of user-focused design, which led to the inclusion of features like the Sun and Sky system and light portals, making V-Ray particularly successful in architectural visualization.The conversation delves into the development of Chaos Vantage, a real-time ray tracing tool. Koylazov explains the challenges they faced in achieving real-time performance, including the need for advanced denoising techniques and careful feature selection. He highlights the significance of NVIDIA's DLSS technology in enabling upscaling, denoising, and anti-aliasing for improved performance.Koylazov discusses Project Arena, Chaos's solution for virtual production on LED stages. He explains how this project leverages Vantage's capabilities to provide a streamlined workflow for users transitioning from traditional 3D content creation to virtual production environments.The impact of AI on the industry is a significant topic of discussion. Koylazov shares insights on how AI is being used for image enhancement, scene generation, and material creation. He emphasizes the ongoing importance of 3D content for flexibility and directability, areas where current AI solutions may fall short.The adoption of open standards like USD (Universal Scene Description) and MaterialX is addressed, with Koylazov explaining Chaos's involvement in these initiatives and their potential impact on workflow interoperability. He discusses the possibility of USD eventually replacing Chaos's proprietary VRScene format for internal communication between products.Koylazov provides his perspective on the future of rendering technology, noting that while major breakthroughs may be less frequent, continuous refinements and workflow improvements remain crucial. He discusses the balance between different rendering solutions within Chaos, explaining why a single, all-encompassing renderer may not be practical given the diverse needs of different use cases.Reflecting on his career, Koylazov highlights the implementation of the light cache in V-Ray as a significant achievement, which greatly enhanced its capabilities for architectural visualization. He also expresses pride in the enduring architecture of V-Ray, which has allowed for continuous development and collaboration over two decades.The episode concludes with Koylazov acknowledging the collective effort behind Chaos's success, emphasizing the importance of teamwork in building successful products. He expresses gratitude for the contributions of his colleagues across various departments, from development to sales and marketing.Throughout the conversation, Koylazov's passion for innovation and commitment to solving user challenges shines through, providing with valuable insights into the evolution of rendering technology and the future of computer graphics. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Inga Petryaevskaya, the visionary CEO and Founder of ShapesXR, joins the podcast to share her inspiring journey from her early career in machine learning at Siemens to leading a pioneering VR collaboration platform. With a deep-rooted passion for technology and innovation, Inga discusses how ShapesXR is revolutionizing the way we design and collaborate in immersive environments.Starting with her background, Inga explains how her work at Siemens involved early applications of machine learning, such as predicting flooding in Amsterdam. This experience laid the groundwork for her understanding of how emerging technologies can solve real-world problems. Transitioning to the VR industry, she founded ShapesXR to address the challenges of explaining complex ideas and designs in immersive, three-dimensional spaces.ShapesXR, Inga elaborates, is designed to enhance collaborative design processes by allowing teams to prototype, iterate, and visualize ideas in real time. The platform's versatility is highlighted through various use cases, including designing XR applications, creating digital twins for real-world events, and even designing fashion items. By enabling rapid prototyping and integrating storytelling elements, ShapesXR supports a wide range of industries, from healthcare training to retail and fashion.Inga also addresses the broader XR landscape, noting the significant potential of AI to further accelerate and enhance VR experiences. She envisions AI as a powerful tool for rapid prototyping, environment generation, and co-ideation, making the design process more efficient and intuitive. This integration aligns with ShapesXR's mission to democratize access to immersive design tools and foster innovation.The upcoming release of ShapesXR 2.0 marks a significant milestone for the platform. Inga reveals that the new version will be a truly cross-platform product, supporting various devices and input methods. This upgrade includes a redesigned UI, procedural primitives for shaping any object, and enhanced performance optimizations. The goal is to provide a seamless and scalable experience for users, regardless of the device or input method they use.Reflecting on the state of the XR industry, Inga emphasizes the importance of patience and resilience. The market is challenging but filled with potential, especially as more companies recognize the value of immersive technologies. She highlights the supportive nature of the XR community, sharing anecdotes of collaboration and mutual encouragement among industry pioneers.Inga concludes by expressing her excitement for the future of ShapesXR and the broader XR industry. She believes that immersive technologies will play a crucial role in shaping the future of design, collaboration, and user experiences. Her vision for ShapesXR is to continue evolving and meeting the needs of a rapidly changing technological landscape. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this podcast episode, Neha Singh, Founder and CEO of Obsess.vr, delves into her journey and the innovative strides her company is making in the world of e-commerce. Singh, whose background uniquely blends computer science from MIT and fashion studies from FIT, has channeled her dual expertise into founding Obsess.vr. The platform transforms traditional online shopping into immersive 3D virtual store experiences, enhancing how consumers engage with brands. Singh's career began with roles at Google and a luxury e-commerce startup, eventually leading her to Vogue, where she launched various digital products. This diverse experience provided her with insights into both the tech and fashion industries, laying the foundation for Obsess.vr. Founded in 2016, Obsess.vr partners with top-tier brands like Dior, L'Oreal, and Crate & Barrel, creating virtual shopping environments that replicate the discovery-driven shopping of physical stores. Singh discusses the shortcomings of current e-commerce interfaces, which often reduce products to small thumbnails on a white background. This setup fails to convey the brand story and the experiential aspect of shopping. Obsess.vr addresses this by leveraging real-time 3D technology to create branded, interactive virtual stores. These environments are accessible via web links and integrate seamlessly with existing e-commerce platforms, making it easy for consumers to engage with them on any device. The platform's use of WebGL and Three.js ensures fast load times and high-quality rendering, essential for keeping users engaged. Singh emphasizes the importance of creating both photorealistic and fantastical virtual environments, depending on the brand's vision. Obsess.vr also incorporates gamification elements, such as scavenger hunts and custom games, which significantly boost user engagement and conversion rates. A key aspect of Obsess.vr's strategy is its focus on accessibility and integration. The platform integrates with major e-commerce systems like Salesforce and Shopify, allowing for seamless product data synchronization and enhanced customer experiences. Singh also highlights the importance of making these virtual experiences accessible through various channels, including social media, email, and even QR codes in physical stores. Singh envisions a future where the internet is inherently 3D, with virtual shopping becoming a standard part of the online experience. Obsess.vr aims to be at the forefront of this transformation, providing brands with tools to create and manage immersive digital experiences. The company is also exploring the use of generative AI to streamline the creation of 3D models and environments, further reducing production time and costs. The podcast also touches on innovative projects like the virtual store for K18 haircare, which educates users about hair structure through interactive 3D experiences, and the use of AI in extending historical ad campaigns into immersive environments for Elizabeth Arden. Singh's approach demonstrates how brands can use virtual spaces not just for selling products, but for creating memorable, educational experiences that build long-term customer relationships. In conclusion, Neha Singh's Obsess.vr is pioneering the next evolution of e-commerce, blending cutting-edge technology with creative brand storytelling. By making virtual shopping engaging, accessible, and integrated, Obsess.vr is set to revolutionize how consumers interact with brands online, making 3D virtual stores an essential component of the future internet. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Julie Lottering from Epic Games and Liz Dailey from CreateAccess delve into the expanding universe of 3D creation and its implications for various industries and education. Julie Lottering starts the conversation by discussing the remarkable growth of careers in 3D and real-time applications. She attributes this growth to the availability of free tools, the ability to publish content easily, and the increasing demand for digital experiences. Julie highlights that the job market for real-time skills is growing exponentially, with reports indicating a 601% faster growth rate than the overall job market. She also notes that real-time jobs offer significantly higher salaries, especially in Canada, where they can be about 70% higher than other markets.Julie further elaborates on how industries such as architecture, fashion, and automotive are adopting real-time skills. She emphasizes the need for proper education and training to fill the skill gaps in these sectors. Real-time technology allows for faster creative decision-making and higher visual fidelity, making it indispensable for modern industries. Julie also touches on the historical evolution of video games and their recognition as an art form, encouraging more contributions to this still-pioneering field.Liz Dailey shifts the focus to the mission of CreateAccess, a non-profit dedicated to engaging beginners in 3D creation. She explains how CreateAccess provides freely available educational materials and in-person programs to help learners overcome the intimidation of technology. Liz highlights the importance of building confidence in beginners and creating a supportive community for learning. She shares examples of how CreateAccess uses tools like the Unreal Editor for Fortnite and the Polycam app to make 3D creation accessible and engaging for all skill levels.Both Julie and Liz discuss the role of democratizing 3D creation. Julie mentions that Epic Games aims to make their tools as accessible as possible by offering free resources and fostering a community of creators who share their knowledge. Liz adds that CreateAccess's approach involves developing beginner-friendly projects that provide immediate visual feedback, helping learners quickly see the results of their efforts and stay motivated.The conversation also touches on the impact of AI on 3D creation and education. Julie expresses optimism about AI's potential to accelerate creative processes and make beautiful things faster. She acknowledges the need for ongoing dialogue about the responsible use of AI and its implications for digital citizenship. Liz adds that AI-empowered technologies can democratize creative processes, enabling more people to participate in making art, music, and other creative endeavors.Overall, the episode underscores the transformative potential of 3D creation across various industries and the importance of making these tools accessible to a diverse range of creators. Julie and Liz's insights highlight the need for continuous education, community support, and responsible use of emerging technologies to foster innovation and creativity in the digital age. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this episode of "Building the Open Metaverse," hosts Marc Petit and Patrick Cozzi welcome Will Eastcott, the co-founder and CEO of PlayCanvas, a pioneering open-source game engine. Eastcott's journey in the gaming industry began in the 1980s when he was captivated by the 3D space trading game "Elite," which fueled his passion for computers and video games. He pursued computing at Imperial College London and gained early industry experience at a VR company, working with advanced silicon graphics workstations. His career took off at Criterion Software, where he contributed to developing RenderWare and worked on notable games like Grand Theft Auto and Call of Duty.Eastcott's transition to web-based game development was sparked by the release of the WebGL specification in 2010, which he saw as a significant opportunity for interactive graphics. He founded PlayCanvas in 2011, focusing on creating a web-native game engine that leveraged WebGL. Despite initial challenges, such as limited WebGL support on iOS, PlayCanvas flourished, becoming open-source in 2014. This move fostered a global community of developers and solidified PlayCanvas's role in democratizing game development.The conversation delves into the strategic acquisition of PlayCanvas by Snap Inc. in 2017, which allowed Eastcott and his team to work on Snap Games, a platform serving millions of users. Eastcott shares insights into the unique aspects of PlayCanvas, including its lightweight runtime, collaborative browser-based platform, and commitment to open standards like glTF and WebXR. He emphasizes the importance of WebGPU in achieving significant performance improvements and explores the potential of AI and machine learning in revolutionizing content creation.Eastcott highlights the development of Super Splat, a tool for optimizing 3D Gaussian splat scenes, demonstrating how AI can streamline the creation of photorealistic content without extensive coding. He also discusses the future of web gaming, pointing out the need for improved payment systems, discovery mechanisms, and better support from browser vendors to enhance the web gaming experience.The episode concludes with Eastcott offering advice to aspiring game developers, encouraging them to leverage the vast audience and creative freedom provided by the web. He also gives a shout-out to Ken Russell and the National Center for Computing History in Cambridge, UK, acknowledging their contributions to the industry. Eastcott's journey and insights provide a compelling narrative on the evolution of web-based game development and the transformative potential of emerging technologies. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Joseph Kim, the CEO of Lila Games, takes listeners on a journey through his remarkable career in the gaming industry, spanning over two decades of experience at major companies and entrepreneurial ventures. Kim begins by sharing his background in electrical engineering and computer science, followed by his early forays into startups and management consulting. He then delves into his transition to the gaming world, including his involvement in the early days of social and mobile gaming, as well as his role in the successful launch of King of Avalon at FunPlus. As the conversation progresses, Kim provides a candid account of the challenges he faced in establishing Lila Games, his latest venture focused on developing shooter games in India. He emphasizes the importance of a relentless work ethic, brutal honesty, and a strong company culture, sharing his company's values and the significance of aligning employees with the organization's operating principles. Kim also offers valuable insights into the current state of the gaming industry, addressing the impact of Apple's deprecation of IDFA on user acquisition strategies and the potential implications for various game genres. He shares his perspectives on the rise of Web3 gaming and the viability of emerging platforms like UEFN and Unreal Engine for game development. Furthermore, Kim delves into the competitive landscape and strategic considerations for companies in the ever-evolving gaming market, drawing parallels to industry giants like Ubisoft and Embracer Group. He explores the question of synergies and the ideal size for companies, as well as the challenges of operational efficiency in an increasingly competitive global market. Throughout the conversation, Kim's passion for the gaming industry and his commitment to creating meaningful experiences shine through. He emphasizes the importance of continuous learning, curiosity, and staying on top of industry trends, which he achieves through his prolific content creation, including his popular GameMakers podcast and newsletter.Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this thought-provoking conversation, Virginie Maillard, Head of Global Research in Simulation and Digital Twin at Siemens Digital Industry, shares her insights on the industrial metaverse. She defines the industrial metaverse as a virtual space where users can interact with digital twins, enabling real-time collaboration and decision-making for solving real-world problems. Virginie emphasizes the crucial role of digital twins as the foundation for the industrial metaverse, enabling realistic simulations, optimizations, and immersive experiences. She highlights the advantages of the industrial metaverse, including time and cost savings, accelerated innovation, improved sustainability, and enhanced operational performance. Virginie underscores Siemens' commitment to open standards and interoperability, actively contributing to initiatives like the Metaverse Standards Forum and the Alliance for OpenUSD. She also discusses the challenges of implementing open standards and the importance of diverse perspectives in addressing complex problems. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this insightful conversation, Ashley Crowder, the co-founder and CEO of VNTANA, takes us on her entrepreneurial journey from quitting her engineering job to pioneering a company that is revolutionizing how enterprises leverage 3D and augmented reality. Ashley shares her passion for spatial computing and immersive technologies, which led her to co-found VNTANA, initially focused on creating location-based mixed reality experiences for events. As the demand for 3D content grew, Ashley and her team developed a software platform to automate the optimization, conversion, and management of 3D assets, which eventually became VNTANA's core offering. Ashley highlights the challenges of managing complex 3D assets, particularly in ensuring consistent visual representation across different platforms and devices. She emphasizes the importance of open standards like GLTF and USD in enabling seamless integration of 3D content across design, sales, and marketing workflows. Ashley discusses VNTANA's innovative platform, which features a proprietary cloud infrastructure called ModelOps, capable of creating custom data pipelines and automated optimization processes. This allows clients like Kohler, Puma, and Astec Industries to upload thousands of assets simultaneously and convert them to meet specific requirements while maintaining fidelity. Throughout the conversation, Ashley underscores the significance of open standards in driving scalability and democratizing 3D experiences. She touches on the potential impact of AI and emerging technologies on 3D content creation and asset management, while acknowledging the need for ongoing advancements in standards to meet evolving industry demands. Ashley shares insights into VNTANA's work with global brands across various sectors, including fashion, manufacturing, and retail. She highlights the diverse use cases, from reducing physical samples and carbon footprint to enhancing e-commerce experiences with 3D product visualization and augmented reality training. Looking towards the future, Ashley expresses excitement about the adoption of 3D and AR by industry giants like Amazon and Google, driving widespread adoption across categories. She envisions a future where 3D standards become as ubiquitous as 2D content standards, enabling seamless integration of immersive experiences into everyday consumer and enterprise workflows. Overall, this conversation with Ashley Crowder offers a compelling perspective on the present and future impact of 3D and AR technologies across industries, driven by the democratization of content creation, open standards, and innovative platforms like VNTANA. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this captivating conversation, Alex Mahon, the trailblazing CEO who led the digital transformation of Channel 4 and previously of The Foundry, unveils her bold vision for the future of television. With a unique background spanning medical physics and television production, Mahon's journey has been marked by a passion for change and innovation. Mahon delves into the challenges of transitioning traditional broadcasting to the digital realm, navigating the shifting consumer habits and the rise of streaming platforms like Netflix and YouTube. She emphasizes the need for broadcasters to adapt their business models, marketing strategies, and content creation to align with how consumers want to consume media – on-demand, often for free, and increasingly on personal devices. Exploring the potential of immersive and interactive technologies, Mahon highlights the importance of gamification, co-experience, and progression systems to engage audiences. She envisions a future where scripted storylines and physical game shows are integrated into gaming environments, allowing viewers to participate actively and climb leaderboards based on their skills. Mahon's commitment to diversity and sustainability is a driving force, as she shares her approach to increasing representation both on-screen and behind the scenes at Channel 4. From ensuring equal representation in the top leadership to creating thought-provoking content that tackles societal issues head-on, Mahon's principled leadership shines through. She also emphasizes the industry's role in addressing climate change, advocating for brave, thought-provoking content that simplifies the messaging around sustainable practices. From pushing for greener production methods to launching campaigns that challenge politicians and businesses to take systemic action, Mahon's initiatives demonstrate her commitment to using media as a catalyst for positive change. Throughout the conversation, Mahon's candor and ability to ask hard questions, find innovative solutions, and convince others to embrace change are evident. As a trailblazer, she inspires with her vision for a media landscape that seamlessly blends tradition with cutting-edge technologies, while championing diversity, sustainability, and social responsibility. Mahon's journey is a testament to the power of boldness, creativity, and a willingness to challenge the status quo. Her passion for storytelling and her belief in the transformative potential of media are evident in every aspect of her work, from driving digital transformations at major companies to advocating for underrepresented voices and environmental causes. Mahon delves into the challenges of transitioning traditional broadcasting to the digital realm, navigating the shifting consumer habits and the rise of streaming platforms. She explores the potential of immersive and interactive technologies, highlighting the importance of gamification, co-experience, and progression systems to engage audiences. Mahon's commitment to diversity and sustainability is a driving force, as she shares her approach to increasing representation both on-screen and behind the scenes. She emphasizes the industry's role in addressing climate change and advocates for brave, thought-provoking content that tackles societal issues head-on. Throughout the conversation, Mahon's candor and principled leadership shine, showcasing her ability to ask hard questions, find innovative solutions, and convince others to embrace change. As a trailblazer, she inspires with her vision for a media landscape that seamlessly blends tradition with cutting-edge technologies, while championing diversity, sustainability, and social responsibility. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Marc & Patrick are back for a new season of Building The Open Metaverse. This season will be focused on topics like open standards, industrial metaverse, the web and many other. Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Timothy Bates provides his perspectives on key 2023 technology topics based on decades of industry experience. On AI, Bates notes the industry's transition towards human-centric models tailored for specific use cases versus generalized models, citing issues with bias. He contrasts corporate, group-specific, and individual models optimized for different needs. Regarding automotive, Bates discusses digital twin benefits demonstrated at General Motors, like improving factor productivity by virtually validating manufacturing processes. He outlines the software integration disrupting vehicles to enable expanded in-car experiences and coherence with external ecosystems via protocols. About the metaverse, Bates advocates for interoperability standards to connect virtual worlds, contrasting walled gardens. He sees promise in OpenXR for VR headsets and indicates metadata extensions may be required for engineering use cases. Finally, Bates aims to expand computing access and skills to open professional opportunities for those with less privilege. He notes metaverse jobs could arise in new regions and Role of location and demographics as adoption increases. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this thought-provoking episode, acclaimed industrial designer Anne Asensio shares valuable perspectives from her pioneering career spanning automotive giants Renault and General Motors, to her current leadership role as Vice President of Design Experience at Dassault Systèmes. The discussion opens with Asensio recounting her early fascination with using design to transform people's lives by reimagining their surroundings. She then traces key milestones, like designing the visionary Renault Scenic concept car in the early 1990s, which pioneered the crossover SUV segment. Later at General Motors, she led design for high-profile production vehicles including the new Camaro. Asensio then explains her passion for human-centered design, and what ultimately attracted her to Dassault Systèmes—the opportunity to apply her creative skills to shape virtual worlds and immersive experiences enabled by 3D, AI and metaverse technologies. She shares exciting examples of using virtual twins and simulations to experiment, iterate and test product, city and systemic design concepts rapidly. Additionally, Asensio discusses the urgent need for such virtual modeling capabilities to tackle sustainability challenges. She describes thought-provoking scenarios where people could potentially shift behaviors and industries through experiencing ideal eco-system concepts firsthand virtually. Her creativity also touches on using the metaverse for inclusive community participation in public policymaking. In her role as a leader at the influential World Design Organization, Asensio champions ethical, future-oriented design practices that improve lives. She calls for designers globally to actively contribute their optimistic visions to the open metaverse, leading the way in showing what better worlds could be possible across both virtual and physical realms. Throughout, her holistic passion for elevating human imagination and dignity shines through. The conversation ultimately conveys a sense of hope and possibility, underscoring the tremendous potential for design and emergent technologies to positively impact humanity and the planet. Asensio's trailblazing career and integral philosophy provide invaluable wisdom for aspiring designers worldwide. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Aras Pranckevičius reminisces about his formative years at Unity, detailing the transition from a Mac-only platform to a gaming revolution with the advent of the iPhone. He critiques Unity's package management and advocates for keeping core functionality within the main codebase. Aras favors text-based programming languages, given their clarity compared to visual nodes. He delves into 3D file formats, underscoring the resilience of simpler formats like OBJ and PLY, and prefers GLTF over the complex USD, which lacks a clear specification. Aras introduces Gaussian splatting as a more editable and understandable alternative to NeRF, outlining his work on optimizing splat data size. He acknowledges the transformative impact of AI on programming but expects it will take years for the dust to settle. Aras ends by recognizing the significant advancements of Blender in the open-source space and expresses cautious optimism for the future of 3D on the web with technologies like WebGPU…==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this episode of the "Building the Open Metaverse" podcast, guest Yonathan shares his journey to becoming a pioneer in the metaverse through platforms like Roblox. He discusses how young people today are "metaverse native," immersed in virtual worlds and using avatars to socialize. His company, Super Social, builds virtual experiences for brands on Roblox and Fortnite Creative. He sees these platforms emerging as leaders, with interoperability between them unlikely in the near future. He believes virtual worlds will empower entrepreneurship for young people to build businesses and make money. His advice for entrepreneurs is to understand your "why," tap into your passion, and find your differentiator. Yonathan also hosts the "Into the Metaverse" podcast to educate people about the opportunities of virtual worlds. He emphasizes the importance of consistency, understanding your audience, and bringing diverse voices. Ultimately, he hopes the metaverse will spread joy, self-expression, and advance humanity. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
This episode features Tino Millar, CEO of Move AI, a company aiming to make 3D animation more accessible. Millar outlines his background, including PhD research in material science and sports injuries, which sparked his interest in digitizing human motion. He explains Move AI's markerless mocap technology, which uses AI and computer vision to turn 2D video into 3D character animation. This contrasts with expensive legacy mocap that requires special studios and suits. Millar says their precision approaches optical mocap using only consumer cameras. Applications span gaming, film, architecture and more. Miller argues 3D animation is a major 10B+ industry, but creation is complex and requires specialized skills. Move AI looks to greatly expand the market by making these tools easy for everyone. Millar discusses Move AI's trajectory, including their new app Move One for high-quality capture from a single camera. As CEO, he focuses on solving problems and product quality. Move AI has a driven, talented team united by their mission. Millar also reflects on lessons from past startups. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this episode of the Building the Open Metaverse podcast, Ken Russell and Corentin Wallez from the Google Chrome graphics team discuss using web browsers and technologies like WebGPU, WebGL, and WebAssembly to build an open and accessible metaverse. They explain how new browser capabilities like WebGPU's compute shaders and multi-threading support can enable complex 3D experiences on par with console and mobile games. Russell and Wallez examine performance considerations like streaming assets and reducing security overhead. An open question is supporting multi-user experiences across origins while maintaining security. The guests are optimistic that an open metaverse can be built using web principles like transparency and permissionless innovation. They see opportunities for blending languages like Rust, C++, JavaScript, and TypeScript. A key benefit of web tech is portability across devices. Russell and Wallez encourage industry collaboration on ethical guidelines and standards. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this episode of Building the Open Metaverse, hosts Patrick Cozzi and Marc Petit discuss artificial intelligence ethics, safety, and governance with attorney Liz Rothman. Rothman provides an overview of the key issues being debated regarding responsible AI development and use. She explains that conversations are focused on three main areas - algorithmic bias and fairness, workforce impacts from automation, and existential risks from advanced AI. On the topic of bias, Rothman emphasizes the need for equity, transparency and privacy protections as AI can amplify discrimination and tracking. She notes that committees globally are trying to assess and plan for the transformative effects AI could have on human labor and jobs. Existentially, questions arise about human identity and agency if AI reaches more generalized intelligence. According to Rothman, urgent current issues involve building trust, safety and privacy around AI systems, as synthetic media makes determining truth more difficult. She states that maintaining personal autonomy requires responsible innovation. Rothman advocates for transparency standards like documentation methods that expose AI model provenance and training data sourcing. However, she acknowledges commercial interests often prevent full transparency. The discussion covers intellectual property rules for AI-generated content, which vary between countries. While US law presently requires human authorship, the UK protects some AI output. Rothman suggests IP law could incentivize AI development if adapted with disclosure requirements rather than outright restrictions. However, problematic training data cannot be removed from models once deployed, posing challenges for liability. Rothman expresses hope in rising international dialogues but concern that regulatory solutions are struggling to match the rapid pace of technological change. She highlights organizations pursuing multidisciplinary cooperation on AI ethics and governance, like XRSI and the Metaverse Standards Forum. While blockchain hype has affected cryptocurrency perceptions, Rothman sees potential benefits for digital identity and content provenance. She concludes AI oversight requires balancing innovation with ethical precautions. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this episode of the Building the Open Metaverse podcast, hosts Marc Petit and Patrick Cozzi are joined by computer graphics legend Jim Blinn. Blinn recounts his pioneering work in CG, from developing bump mapping while a PhD student at University of Utah in the 1970s to producing animations for the Voyager spacecraft's flybys of Jupiter and Saturn at NASA JPL. Blinn traces his journey from growing up fascinated by astronomy, animation and education, to falling into computer programming and graphics at University of Michigan. He recounts moving to Caltech and JPL, where through luck and persistence he got to work on animations for Carl Sagan's "Cosmos" series and the Annenberg Foundation's physics series "The Mechanical Universe.” Along the way Blinn met pioneers like Ivan Sutherland and inspired innovations like ray tracing. He reflects on always focusing on improving images with the tools at hand rather than waiting for better tech. Blinn also looks to the future, discussing the potential and limitations of VR, AI and the metaverse. He emphasizes the need for research to continue advancing graphics and for computer scientists to properly document their work. Overall, it's a fascinating insider perspective on the birth and evolution of computer graphics from one of its foremost founding fathers. Blinn imparts wisdom and humor drawn from a storied career at the forefront of CG. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Bilawal Sidhu joins the podcast to discuss his background in emerging tech and experiences working at Google. Sidhu became interested in mixed realities at a young age when he saw visual effects being used to blend the physical and digital worlds in movies. This inspired him to learn 3D animation and visual effects software. Later, Sidhu studied computer science and business at USC while continuing to flex his creative muscles. At Google, he worked on VR media, digital twins like Google Earth, and consumer products like Immersive View in Google Maps. Sidhu shares lessons on embracing new platforms as a creator and finding viral content market fit. He recommends creators use AI to augment their skills rather than replace them. On ethical AI, he suggests regulating different models differently instead of blanket policies. For mainstream AR/VR adoption, Sidhu points to the need for more headset install base. He's excited about spatial computing enhanced by natural language interactions courtesy of generative AI. Sidhu wants an all-in-one creative tool combining video, 3D and collaboration. He shouts out colleagues who supported his vision and his parents who enabled his creative pursuits. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this episode, Hugo Swart from Qualcomm Technologies joins hosts Marc Petit and Patrick Cozzi to discuss Qualcomm's work in XR and the metaverse. Hugo shares his career journey, starting in wireless technology in the early 2000s during the transition from desktop to mobile computing. He helped develop some of the first standalone VR headsets in 2016 using Qualcomm's Snapdragon processor. Since then, Qualcomm has launched over 80 XR devices using their technology. Hugo explains Qualcomm's role as an ecosystem enabler, developing the silicon, connectivity, reference designs and tools needed for partners to build XR hardware and software. Key focus areas include perception technologies like tracking and environment understanding, which allow for more immersive experiences. For the metaverse vision to become reality, Hugo emphasizes the need for open standards and interoperability. He sees the recently announced Meta Quest Pro and Apple Vision AR headsets as validating the market potential. Products like Meta's Quest 3 will help make immersive computing accessible to more consumers. Hugo remains optimistic that we'll see major advances in AR, VR and MR hardware over the next 2-3 years. While sleek, lightweight AR glasses are still 5+ years away, he sees a path for incremental improvements across smart glasses, mobile AR integration and other form factors in the near term. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse
Pixar CTO Steve May has spent 25 years in animation and visual effects, pioneering tools behind classics like Monsters Inc., Finding Nemo, and Cars. In the 1990s, Pixar faced fundamental challenges in making 90-minute animated films. May helped develop new techniques like animated fur and realistic water. The pace of innovation was intense with unsolved problems.Now May spearheads cutting-edge pipelines using Universal Scene Description (USD), an open standard he co-created. He chairs the new Alliance for OpenUSD to evolve USD into a formal international standard. The goal is making USD the "common currency" for exchanging 3D content in the metaverse. May aims to fuse technology and art. At Pixar, he ensures engineers and animators work closely together. While productions drive most development, May carves out time for long-term R&D like USD. He values sharing ideas, citing Pixar's culture of research and publishing. On AI, May is excited about "artist in the loop" tools that accelerate creativity rather than replace artists. He believes storytelling in VR/AR is still early but sees huge potential for Pixar's immersive stories. Real-time tools are critical so artists get instant feedback. May wants graphics programs to blend computer science and the arts, as creativity arises from their intersection.==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/
Peggy Johnson, CEO of Magic Leap, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss her leadership journey, building an ecosystem, and augmented reality in the metaverse.
Marc Petit (Epic Games) is joined by guest Yu Yuan, the President of the IEEE Standards Association, to talk about the wide-ranging history and standards that the IEEE has and how the IEEE is helping to standardize the metaverse.==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
In this exciting episode of Building the Open Metaverse, Marc & Patrick talk to Stefano Corazza, Head of Roblox Studio and discuss the fascinating realms of 3D technology, the metaverse, machine learning, and the creative power of Roblox Studio. Discover the potential of these technologies and gain exclusive insights into the future of virtual experiences. ==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Brian Karis, Engineering Fellow at Epic Games ====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.orgWant more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
John Gaeta, inventor and Academy Award-winning designer, joins the podcast to discuss AI driven storytelling and interactive content.====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.orgWant more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.orgWant more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Dirk Lueth, Co-Founder & Co-CEO of Upland, one of the largest blockchain-based metaverses, joins the podcast to discuss digital economics in the Metaverse.====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.orgWant more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Anton Kaplanyan, VP of Graphics Research at Intel, joins the podcast to discuss the future of visual graphics.====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.orgWant more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.
Immersive storytelling in the Metaverse with Ben Grossmann==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Amit Jain, Co-Founder of Luma AI, joins the podcast to discuss the future of 3D and neural rendering.====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.orgWant more information? Visit our website www.buildingtheopenmetaverse.orgAnd make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.
Karen Baker, thought leader on Diversity, Equity and Inclusion, President and co-founder and president of Boathouse Marketing, joins the podcast to discuss design justice principles in the Metaverse.==== Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/ Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.
Kurt Akeley, pioneer in computer graphics who led the definition of Open GL, joins the podcast to discuss the history of computer graphics and what is in store for the future====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.
Yat Siu, co-founder and executive chairman of Animoca Brands joins the podcast to discuss why Web3 is pivotal to the metaverse and what the future of this industry will hold. ====Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse/Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.
We'll talk to you again on Feb 28th!Make sure to stay updated with the show in the links below!www.buildingtheopenmetaverse.orghttps://www.linkedin.com/company/buildingtheopenmetaverse/youtube.com/@buildingtheopenmetaverse
Matthew Ball, CEO of Epyllion, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to wrap up Season 3 with a discussion about key developments in metaverse technology, the state of the market, and his latest book, The Metaverse: And How it Will Revolutionize Everything.
Jon Radoff, CEO of Beamable, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss the current landscape and emerging trends in the Metaverse.
Philip Rosedale, creator of Second Life, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss the evolution of metaverse technology and philosophy over the last several decades.
Keith Bentley, Executive VP, CTO & Co-Founder of Bentley Systems joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to talk about digital twins, interoperability and open source, and his unique career as a technologist and business leader.
Christine Marzano, CEO and Co-Founder of BODS, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to talk about her career journey in fashion and technology and the future of virtual fit solutions in the metaverse.
Ping Fu, innovator, entrepreneur, and artist, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to describe her journey from China to Co-founding a leading 3D software company, the boards of LiveNation, Burning Man and others, and discuss how the metaverse will bridge the real and virtual worlds.
Andrew "Boz" Bosworth, CTO of Meta and Head of Reality Labs, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to talk about Meta's vision for the metaverse, VR, platforms, and much more.
Timmu Tõke, CEO and Co-Founder of Ready Player Me, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss avatars and identity in the metaverse.
Carl Bass, former President and CEO of Autodesk, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss the role of CAD in the metaverse. Mr. Bass shares his thoughts on generative design tools, 3D printing, and digital twins for the metaverse.
Rev Lebaredian, Vice President, Omniverse & Simulation Technology at NVIDIA, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss his journey in tech, current work, and computer graphics and AI for the metaverse.
Neal Stephenson, author and Co-founder of LAMINA1, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to share what inspired him to write books like Snow Crash and Cryptonomicon, and his thoughts on the technology necessary to empower and pay creators in the open metaverse.
Neil Trevett, President of The Khronos Group and VP of Developer Ecosystems at NVIDIA, rejoins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to kick off season 3. The group shares a recap of the Building the Open Metaverse full day course at SIGGRAPH, updates on the Metaverse Standards Forum, and a preview of upcoming podcast guests and topics.
Neil Trevett, President of The Khronos Group, and VP, Developer Ecosystems at NVIDIA, returns to join Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion about the newly created Metaverse Standards Forum and the upcoming Building the Open Metaverse full-day course at SIGGRAPH 2022.
Michaël Trabbia, Chief Technology and Innovation Officer of the Orange Group, joins Marc Petit (Epic Games) to discuss telecommunications in the metaverse. Topics include 5G, the evolution of infrastructure, open standards, and more.