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Listen in as Joseph Kim, MD, MPH, MBA, interviews Sejal Desai, MD, DABOM, to learn about how she implemented virtual support groups to improve obesity care at her practice, including:Dedicating 5 support groups with chat features to obesity-specific topics (eg, sleep, nonscale wins)Moderating these chats to ensure no misinformation is shared and a positive, safe space is maintainedExpanding to include other virtual options that allow patients to engage more in their careUtilizing free and subscription-based services to aid in marketing effortsSharing lessons learned for those interested in implementing similar virtual options for their patients PresentersJoseph Kim, MD, MPH, MBAPresidentQ Synthesis, LLCNewtown, PennsylvaniaSejal Desai, MD, DABOMBoard-Certified Obesity Medicine PhysicianOwner & Medical DirectorTula Medical Weight Loss & WellnessKaty, TexasLink to full program: https://clinicaloptions.com/content/qi-resource-hub
Listen in as Joseph Kim, MD, MPH, MBA, interviews Sophia Kwon, MD, to learn about how she implemented a documentation shortcut at her institution to improve obesity care, including:Creating an obesity checklist within the electronic health recordTraining staff to correctly use this checklist and broach obesity topics with patientsGarnering feedback to ensure this checklist did not add to note fatigue or burnout among staffSharing lessons learned for others interested in implementing a similar documentation shortcutPresenterJoseph Kim, MD, MPH, MBAPresidentQ Synthesis, LLCNewtown, Pennsylvania Sophia Kwon, MDInternal Medicine AttendingRiverside University Health System AttendingLoma Linda University Health Associate FacultyLoma Linda, California
The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren't prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation? In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studio in India, the challenges of hiring and leading globally, and the realities of making tough business decisions in game development. Key Takeaways: The Complacency Problem – Many Western studios lack the urgency and work ethic to stay competitive in today's game industry. Why Small Teams Outperform Big Teams – Large studios often have unresolved issues that everyone knows about but no one addresses. The key to success is a strong culture of accountability. Experience as a Team Matters More Than Individual Talent – A well-coordinated team that has worked together for years will almost always outperform a group of "rockstar" hires. The Reality of Game Development in India – The country has talent, but cultural perception, technical challenges, and legal hurdles create unexpected difficulties for game studios. The Pre-Production Trap – Everyone knows pre-production is critical, yet studios repeatedly rush through it, leading to costly inefficiencies. People and Culture Define Success – A game studio doesn't fail because of a lack of ideas—it fails due to misaligned leadership, poor hiring decisions, and weak company culture. Hard Conversations Matter – Many studios suffer from unspoken problems. Addressing issues early is the difference between success and failure. Decision-Making Should Be a Science – Too many game studios rely on gut feelings rather than structured, first-principles thinking when making critical decisions. Connect with Joseph Kim GameMakers Newsletter: https://www.gamemakers.com LinkedIn: https://www.linkedin.com/in/jokim Website: https://lilagames.com/ Expert Profile: https://www.liquidandgrit.com/expert-directory/joseph-kim/ Check out this episode: https://www.youtube.com/watch?v=fjBIXbN6h_E YouTube: https://www.youtube.com/@Lilagames Join the Community Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter Connect with Us: LinkedIn: https://www.linkedin.com/company/building-better-games Twitter: https://twitter.com/BBG_Podcast Instagram: https://www.instagram.com/buildingbettergames Website: https://www.buildingbettergames.gg/ YouTube: https://www.youtube.com/c/BuildingBetterGames If you're a game developer, leader, or someone looking to start a game studio, this episode provides essential insights into the future of game development. Like, comment, and subscribe for more industry discussions.
Dive deep into Battle Pass design with industry experts discussing Overwatch 2's approach, player psychology, and monetization strategies. Learn essential insights about progression systems, player choice, and value perception from game developer Ted Park and former Riot meta-systems expert Chris Cobb, hosted by Joseph Kim of Lila Games.Content Overview0:00 - Introduction and Battle Pass Overview3:35 - Hero-Based Games: The Main Character Problem7:20 - Battle Pass Progression and Grindiness13:15 - Value Perception and Premium Options18:40 - Customization vs Production Realities24:10 - Battle Pass Currency and Mythic Rewards System31:25 - Loot Boxes: Their Surprise Return38:15 - IP Integration and Themed Content43:50 - Ideal Battle Pass Design: Expert Recommendations52:15 - Conclusion and Key TakeawaysSUBSCRIBE TO GAMEMAKERS:- Newsletter: https://gamemakers.substack.com/
Our conversation dives into the evolving landscape of game marketing, particularly focusing on the 4X genre and the dynamics between successful game studios like First Fun and River Game. The discussion highlights the importance of user acquisition strategies, server management, and the integration of gameplay with marketing efforts. We also explore the future of 4X games, the impact of themes and reskins, and the innovative use of AI ingame mechanics. In this conversation, the speakers delve into the intricacies of 4X game design, exploring its economic foundations, innovative mechanics, and the role of AI in shaping user acquisition strategies. We discuss the sustainability of the 4X model, future trends in user acquisition, and the evolution of game genres, culminating in predictions for the 4X market's trajectory.---------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Matej Lancaric, Joseph Kim, Justin YauYoutube:https://youtu.be/t28sVVnYWKwJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 The Evolution of Game Marketing Strategies02:54 Understanding First Fun and River Game Dynamics06:02 The 4X Game Landscape: Trends and Innovations09:07 The Role of User Acquisition in Game Success11:52 Server Management and Player Dynamics in 4X Games15:09 Integrating Gameplay and User Acquisition17:58 The Future of 4X Games: Multiple Core Strategies20:59 The Impact of Themes and Reskins in Game Development24:06 The Rise of AI in Game Mechanics33:51 The Economics of Game Design36:24 Innovations in Game Mechanics39:12 Creative Strategies in User Acquisition42:58 The Role of AI in Game Development48:30 Future Trends in User Acquisition54:01 Predictions for the 4X Market---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiarJoseph KimCEO, Lila Gameshttps://lilagames.com/ & GameMakersJustin Yauhttps://www.linkedin.com/in/justinhbyau/---------------------------------------TakeawaysFirst Fun & River Game share a complex relationship.The 4X genre is evolving with new strategies and themes.Server management is key to maintaining player engagement.The future of 4X games may involve multiple core strategies.AI is transforming user acquisition strategies in gaming.The 4X model's sustainability is under scrutiny due to high CPIs.Future trends in user acquisition will lean heavily on AI.The integration of AI in game development is becoming essential.4X games are setting the standard for creative strategies.The evolution of game genres will incorporate 4X elements.Understanding 4X is vital for anyone in the gaming industry.Predictions suggest a shift towards more innovative gameplay in 4X games.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
Leading mobile gaming experts break down everything you need to know about Mobile Measurement Partners (MMPs) in 2025. Get insider perspectives from AppsFlyer, Wildcard Games, and industry veterans on when to use MMPs, how much they really cost, and where the industry is heading. Perfect for mobile game developers, UA managers, and studio executives looking to optimize their marketing strategy and understand the evolving role of MMPs in today's privacy-first environment. OUTLINE: 00:00 - Introduction & Overview 03:43 - What is an MMP? Core Functions Explained 05:28 - SDK Integration Benefits 08:02 - Attribution & Performance Tracking 12:24 - Impact of IDFA Deprecation 16:32 - When Do Studios Need an MMP? 24:42 - Cost Breakdown for Studios 27:54 - Self-Attributing Networks (SANs) 32:45 - Working with Multiple Ad Networks 38:59 - Creative Optimization & AI Tools 43:08 - Data Clean Rooms & Privacy 51:09 - Open Source MMP Projects 53:52 - Future Trends in Mobile Marketing 57:47 - Industry Changes & Consolidation 1:01:02 - Final Thoughts & Recommendations SPEAKERS: ✅ Josh Chandley. Co-founder and COO at WildCard Games. ✅ Joseph Kim. CEO at Lila Games. ✅ Brian Murphy. Head of Gaming and New Product Strategy at AppsFlyer. ✅ James O'Claire. Former COO at Bubbleye. Founder Open Attribution. For links and additional info go to Gamemakers.com
Looking for key, actionable takeaways on data modeling and optimization, the latest user acquisition channels and tactics, how to build a growth team, shifting marketing towards efficiency, and what UA trends to watch out for in 2025? Then watch this NOW! Many thanks to Joseph Kim of the GameMakers podcast for having Upptic CGO Warren Woodward on the show and allowing us to republish this episode on our own channels! CHAPTERS 00:00 – Opening segment 00:42 – Episode summary 02:18 – State of performance marketing 12:49 – Impact of IDFA deprecation 14:35 – The future of fingerprinting 17:20 – Data modeling & optimization 25:21 – Channels & tactics for 2025 31:50 – How to build a growth team 40:50 – How to align different teams 45:37 – Blockbuster scaling & organic uplift 52:36 – What to watch out for in 2025 57:14 – Closing segment #UserAcquisition #MobileGaming #Marketing
We partnered with Liquid & Grit to discuss the Brawl Stars Godzilla event, which had a massive impact on Brawl Stars' revenue and downloads. - Highest weekly revenue ever - 59% revenue increase and 107% downloads increase 3Wo3W We review the event and discuss the implications and lessons learned. Discussion Outline: 00:00 - Introduction of the roundtable, Joseph Kim, and the participants. 00:12 - Introduction of Joseph Kim and his work. 01:18 - Overview of Brawl Stars and its game modes. 02:07 - Discussion on the popularity of Brawl Stars among kids. 03:08 - Joseph Kim discusses game design and the success of isometric games. 03:50 - Comparison between Brawl Stars and Wild Rift in terms of game depth and modes. 04:42 - Observations on the female player base in Brawl Stars. 05:50 - Insights on why kids prefer Brawl Stars, focusing on game modes .06:37 - Discussion on the decline of Fortnite and its impact on Brawl Stars. 07:33 - Introduction to the Godzilla event, its content, and game modes. 09:38 - Analysis of the event's impact on revenue and downloads. 11:18 - Explanation of event mechanics, including Monster Eggs and mutations. 13:02 - Discussion on player reactions to the temporary nature of mutations. 14:52 - Community reactions to pay-to-win elements and their temporary nature. 16:26 - Speculation on the potential return of the Godzilla event in the future. 17:18 - Discussion on the game mode experience and its balance. 18:40 - Participant's experience with the event and mutations. 20:53 - Discussion on club engagement and the club event mechanics. 21:46 - Description of the Godzilla City Smash game mode. 23:36 - Thoughts on the choice of the Godzilla IP for the event. 25:55 - In-depth discussion on the temporary nature of mutations and player perceptions. 27:04 - Considerations on event mechanics and their impact on player engagement and revenue. 28:30 - Speculations on legal implications of temporary in-game purchases. 30:17 - Discussion on the complexity of the event and its execution. 32:14 - Participant's views on the event's entertainment value and economic impact. 52:05 - Final thoughts on the event's design, economy, and player engagement. 53:41 - Closing remarks and thanks to participants.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Special guest: Joseph Kim Youtube Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic intro 01:12 Introduction and Setting the Stage 03:02 Exploring the Mechanics and Popularity of Banana Game 06:00 The Presence of Bots in Banana Game 09:03 The Marketplace and Monetization Potential of Banana Game 14:59 The Play-to-Earn Model and Speculation in Games 21:07 The success of the Banana Game and the role of bots 22:04 The appeal of UGC and meme-driven games 23:14 Exploring gameplay enhancements 24:26 The challenges of implementing community marketplaces on mobile 25:48 The potential of crypto solutions in games 26:42 The importance of assigning value to in-game items 27:34 The friction in implementing crypto solutions 28:01 The power of memes and viral marketing 29:29 The possibilities and limitations of Steam's community marketplace 30:04 Building a game with natural gameplay and engaging loops 32:24 The potential of mushroom-themed games 35:06 The future of similar games and the sustainability of trends --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar Joseph Kim https://www.linkedin.com/in/jokim/ --------------------------------------- Takeaways Banana Game on Steam has gained significant popularity, with a large number of players and high concurrent user counts. The game's mechanics involve clicking on a banana to increase a number and collect banana skins. The presence of bots in the game is evident, with a majority of the player base being bots. The game's marketplace allows players to buy and sell banana skins, with some skins selling for significant amounts. The success of Banana Game highlights the potential for the play-to-earn model and the underserved market for speculation and collection in games. Game developers can learn from the success of Banana Game and explore ways to incorporate similar concepts into their own games. The success of the Banana Game highlights the potential of the Steam community marketplace and the appeal of UGC and meme-driven games. Enhancing gameplay with progression, collections, and gacha mechanics can increase player engagement and retention. Monetization strategies like referral codes and bonuses for sharing can drive user acquisition and community growth. The conversation raises questions about the sustainability of games like the Banana Game and the role of bots in the gaming ecosystem. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Joseph Kim, the CEO of Lila Games, takes listeners on a journey through his remarkable career in the gaming industry, spanning over two decades of experience at major companies and entrepreneurial ventures. Kim begins by sharing his background in electrical engineering and computer science, followed by his early forays into startups and management consulting. He then delves into his transition to the gaming world, including his involvement in the early days of social and mobile gaming, as well as his role in the successful launch of King of Avalon at FunPlus. As the conversation progresses, Kim provides a candid account of the challenges he faced in establishing Lila Games, his latest venture focused on developing shooter games in India. He emphasizes the importance of a relentless work ethic, brutal honesty, and a strong company culture, sharing his company's values and the significance of aligning employees with the organization's operating principles. Kim also offers valuable insights into the current state of the gaming industry, addressing the impact of Apple's deprecation of IDFA on user acquisition strategies and the potential implications for various game genres. He shares his perspectives on the rise of Web3 gaming and the viability of emerging platforms like UEFN and Unreal Engine for game development. Furthermore, Kim delves into the competitive landscape and strategic considerations for companies in the ever-evolving gaming market, drawing parallels to industry giants like Ubisoft and Embracer Group. He explores the question of synergies and the ideal size for companies, as well as the challenges of operational efficiency in an increasingly competitive global market. Throughout the conversation, Kim's passion for the gaming industry and his commitment to creating meaningful experiences shine through. He emphasizes the importance of continuous learning, curiosity, and staying on top of industry trends, which he achieves through his prolific content creation, including his popular GameMakers podcast and newsletter.Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org Want more information? Visit our website www.buildingtheopenmetaverse.org And make sure you follow us on Linkedin for all of our show updates https://www.linkedin.com/company/buildingtheopenmetaverse Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together. #BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse
Joseph Kim, Chief Strategy Officer at ProofPilot, shares the challenges and triumphs of implementing innovation in the clinical research field. Joseph highlights lessons learned and insights from ProofPilot's Innovation Playbook on the importance of problem-solving and collaborative value creation. Discover practical tips for finding funds, navigating tight timelines, and bringing innovation to life!
When freedom is under attack, oppressed people's most powerful tool is often their voice and the voices of others. Global activists Pashtana Durrani, Joseph Kim, and Alice Zhuravel, joined Bush Institute's Director of Global Policy, Natalie Gonella-Platts, for a panel discussion at the 2024 Forum on Leadership on how they are pushing back against authoritarian threats and speaking truth to power. Related: 2024 Forum on Leadership
Matthew Kanterman, Joseph Kim, and Brian Peganoff discuss Nvidia as well as gaming related offerings from the company: Nvidia business overview Future growth drivers Valuation Competitive landscape Future outlook --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
Dive into the future of game development with Joseph Kim as he interviews Ben James, CEO of Atlas, a groundbreaking company at the forefront of integrating AI into the creative process of game design. In this exclusive interview, discover how Atlas's cutting-edge technology is transforming 2D reference images into fully-realized 3D models, propelling the development of immersive 3D MMO worlds into new realms of efficiency and creativity. What You'll Learn: ✔️ The innovative AI technology behind Atlas and its ability to revolutionize the creation of 3D assets. ✔️ How Atlas's platform is making the game development process faster, more efficient, and boundlessly creative. ✔️ The practical applications of Atlas technology in early game concept testing and beyond. ✔️ Ben James's insights on the potential for AI to augment rather than replace human creativity in game development. ✔️ The future of game design and how Atlas is positioning itself to empower developers with new tools for creative expression. Key Takeaways:
This is no BS gaming podcast 2.5 gamers x Gamemakers crossover session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Matej Lancaric, Joseph Kim, Ken Landen Youtube: https://youtu.be/NIPb2gKeFiw Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Epic intro03:00 Performance of Brawl Stars06:00 Product Overview and Gameplay12:00 Monetization and Economy Management19:00 Brawl Pass and Revenue Verticals25:00 Hypercharges and Progression31:53 Monetization and Economy37:11 Social Features and Game Modes41:26 Ad Tech and Rewarded Videos45:17 Optimizing Offers and Personalization50:09 Event Structure and Season Quest Cadence52:32 Additional Power Layers and Hypercharges55:30 User Acquisition and Marketing Channels01:03:25 Recent Spike and Structural Changes01:05:04 Live Ops Changes and Team Expansion01:06:40 Long-Term Outlook and Baseline Expectations --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Some games on the radar are experiencing steady growth and stable revenue, while others are declining or struggling to gain traction. The success of a game often depends on factors such as gameplay mechanics, updates, and the target audience. Developers should consider diversifying their portfolio and exploring new genres to avoid cannibalizing their own games. The performance of games can vary greatly, even within the same company or genre. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/ai-winning-creatives-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
Arthur Trusov and Joseph Kim discuss the latest gaming news from the past week. Layoffs: Unity to lay off 1,800 staff as it continues company reset Twitch is cutting one-third of its staff Playtika to cut 300 - 400 more jobs in latest rounds of layoffs Discord is laying off 17 percent of employees 11 Days Into 2024 And 2700+ Video Game Layoffs Have Been Announced Nacon exec says industry's problem is "too many games" UE5-Powered New Halo Reportedly in Development at 343 Industries – Rumor Epic finally claims top spot for publisher MAU share on console The State of UGC Games (2024) SAG underfire for supporting AI game voice actors AI took stage of CES and was a mess! China easing fears of another video game crackdown Cheating accessory — GameShark — is back. Steam broke its concurrent user record over the weekend --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
In this podcast episode, Joseph Kim, Matej Lancaric, and Summer Liu discuss the profitability of the game Monopoly Go. They explore the controversy surrounding the game and the lack of a widely accepted definition of profitability in the industry. The conversation covers data analysis, marketing strategies, and the use of different creatives. The hosts also discuss the importance of understanding CPIs and the impact of scaling up advertising spend. The conversation delves into the topic of profitability in the mobile games business, exploring the nuances and challenges of defining and achieving profitability. It discusses the importance of maintaining scale and KPIs in order to sustain profitability. The conversation also highlights the differences between operational profitability and UA modeled payback profitability. Additionally, it touches on the LTV curves and payback periods in different game genres. The conversation concludes with a discussion on the profitability of Monopoly Go and the need for a clear definition of profitability. Takeaways The games industry lacks a widely accepted definition of profitability, leading to confusion and conflation of different issues. Monopoly Go has achieved significant success, with high revenue and a large number of downloads. The game utilizes various marketing strategies, including video and playable ads, to attract and engage players. Understanding CPIs and the impact of scaling up advertising spend is crucial for evaluating the profitability of a game. Maintaining scale and KPIs is crucial for sustaining profitability in the mobile games business. Profitability in the mobile games industry can be defined differently, including operational profitability and UA modeled payback profitability. LTV curves and payback periods vary across different game genres and can impact profitability. There are nuances and tricks in game profitability, including accounting practices and adjusting costs. Chapters 00:00 Introduction and Background 03:00 Defining Profitability in the Games Industry 09:00 Data Analysis and Revenue 23:00 Marketing Analysis 32:00 Creative Strategies and CPIs 43:04 Maintaining Scale and KPIs 44:03 Defining Profitability in the Mobile Games Business 45:57 Operational Profitability vs. UA Modeled Payback Profitability 49:46 LTV Curves and Payback Periods 53:56 Nuances and Tricks in Game Profitability 59:46 Is Monopoly Go Profitable? --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
Another GameMakers x 2.5 gamers crossover episode! Tune in now. In this podcast episode, Joseph Kim, Matej Lancaric, and Summer Liu discuss the profitability of the game Monopoly Go. They explore the controversy surrounding the game and the lack of a widely accepted definition of profitability in the industry. The conversation covers data analysis, marketing strategies, and the use of different creatives. The hosts also discuss the importance of understanding CPIs and the impact of scaling up advertising spend. The conversation delves into the topic of profitability in the mobile games business, exploring the nuances and challenges of defining and achieving profitability. Discussing the importance of maintaining scale and KPIs in order to sustain profitability. The conversation also highlights the differences between operational profitability and UA modeled payback profitability. Additionally, they touch on the LTV curves and payback periods in different game genres. The conversation concludes with a discussion on the profitability of Monopoly Go and the need for a clear definition of profitability. Takeaways The games industry lacks a widely accepted definition of profitability, leading to confusion and conflation of different issues. Monopoly Go has achieved significant success, with high revenue and a large number of downloads. The game utilizes various marketing strategies, including video and playable ads, to attract and engage players. Understanding CPIs and the impact of scaling up advertising spend is crucial for evaluating the profitability of a game. Maintaining scale and KPIs is crucial for sustaining profitability in the mobile games business. Profitability in the mobile games industry can be defined differently, including operational profitability and UA modeled payback profitability. LTV curves and payback periods vary across different game genres and can impact profitability. There are nuances and tricks in-game profitability, including accounting practices and adjusting costs. Agenda 00:00 Introduction and Background03:00 Defining Profitability in the Games Industry09:00 Data Analysis and Revenue23:00 Marketing Analysis32:00 Creative Strategies and CPIs43:04 Maintaining Scale and KPIs44:03 Defining Profitability in the Mobile Games Business45:57 Operational Profitability vs. UA Modeled Payback Profitability49:46 LTV Curves and Payback Periods53:56 Nuances and Tricks in Game Profitability59:46 Is Monopoly Go Profitable? --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
Joseph Kim and Arthur Trusov talk top game charts, game industry news, and games we're playing. Savvy Games Group: “Approximately 75 percent of our capital allotment has not yet been invested” The future of iPhone gaming is in trouble My personal rollercoaster of job hunting and growth in the games industry Kim Kardashian: Hollywood mobile game to shut down Netflix considers ways to make money from video games in potential pivot Predictions for 2024's gaming Star Citizen has a $48,000 DLC?? Game Studio Shuts Down due to Cyberattacks Season 2 of Arcane has been teased --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
We discuss game industry news for the past week: Joseph Kim and Arthur Trusov. 0:00 Intro - New Years Eve 2:52 Top Steam charts - Baldur's Gate 3, Lethal Company, Elden Ring and Cyberpunk 2077 big jumps 6:27 Top mobile charts - Ice Scream 8, 8 Ball Pool, Royal Match vs. Monopoly GO 9:40 8 Ball Pool Keeps Trucking from Gamemakers Newsletter, innovations and early history, opportunity in runner games 14:52 Sony Activision Riposte will involve mobile gaming from Reuters 20:27 from Owen Mahoney interview: “Nobody in the industry is happy” from Game File newsletter - game projects getting too big 32:11 Top 5 FPS mobile games for 2024: Polygon Arena, Rainbow Six Mobile, Warzone Mobile, Valorant Mobile, and Arena Breakout Season 2 40:30 China's NPPA walks back some Chinese gaming restrictions on WeChat, approves over 100 game licenses in response to backlash 44:45 Bethesda's Starfield reviews tank to mostly negative 50:55 Valve's bestselling games of 2023 54:00 Nintendo's best downloaded games on Switch for 2023: Suika + new Dragon Quest game 59:30 Ghost Runner is free on Epic Games 1:00:00 Layoffs in 2023 1:03:30 Thoughts on 2024 1:07:55 Games we're playing: Diablo 4, Block Jam 3D, Ghostrunner --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
Game over podcast Episode #3. Joseph Kim and Arthur Trusov talk top game charts, gaming news, and games we're playing. Overview: 0:00 Intro 2:19 Top Steam charts 4:32 Top Mobile charts 6:10 Netflix future games strategy 10:30 Epic Games hits all time records with Fortnite 13:12 TikTok hits over $10B in mobile IAP revenue 15:45 Epic Games wins verdict against Google for monopolistic behavior 21:40 Max Payne voice actor passed away 22:50 First home game console turns 50 years old 24:00 Sony patents dynamically adjusting game difficulty 26:09 Tencent shuts down Team Kaiju studio 28:28 E3 games conference shutting down 33:36 Twitter allowed “Artistic Nudity”, backlash 38:40 Games we're playing: Block Jam 3D (mobile), Asgard's Wrath 2 (Oculus), Grand Theft Auto Online (PC) --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
From Game Over podcast. Dual publishing here until we get a bigger audience. Joseph Kim and Arthur Trusov talk top games by market charts, gaming news, and games we're playing. Agenda: 0:00 Intro 2:11 Top Steam charts 3:25 Top Mobile charts 6:53 “Unity, I'm Done” - Fundamentally Games CEO quits Unity 13:56 Frost Giant's Stormgate RTS fully funds Kickstarter 21:22 Sega's new Super Game with an over $800M budget 25:50 GTA 6 Launch trailer and announcement 33:10 Day Before extraction shooter Top 10 worst rated game on Steam 37:50 EA's old multiplayer games getting shut down 41:25 The Game Awards 47:14 What're we playing? New Call of Duty Warzone map, Black Clover M, Spider Man 2, Alan Wake 2, Lethal Company --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
In this episode of 'Walking the Timeless Way,' we're joined by Dr. Joseph K. Kim, a renowned third-generation Eastern medicine practitioner and author, specializing in Sasang Medicine. Dr. Kim shares insights into the I Ching's principles and their application in both personal and global contexts, drawing connections between Eastern medical philosophies and Taoist wisdom.
Dr. Joseph Kim explains that the I Ching was discovered around 3000 BCE, and is a collection of symbols that explain how patterns in the universe change and shift. The sixty-four symbols contain within them one of the most powerful keys to understanding the world around us. On the show we address the yin and yang of food and diet, politics, and Dr. Kim talks about numbers and the significance of the number 3. The book is called "The Secrets of the I Ching" Ancient Wisdom and New Science by Dr. David S. Lee and Joseph K Kim. Dr Kims website is encinoacupunctureandherbs.com To buy my book; Wake Up! The Universe is Speaking to You visit https://rb.gy/r40p4 Come and See me in LA on February 10th at the Conscious Life Expo 2024' My Workshop is on Angel Communication & Spiritual Law https://consciouslifeexpo.com?ref=mge5otn Love Nancy
There's a lot of context behind Unity's recent run-time fees and the big changes they rolled out on pricing. Find out more about Unity's business, issues & problems, and future outlook. OUTLINE: 0:00 Intro 0:52 High-level overview of Unity's business: 1. Create and 2. Grow 5:40 Financials overview: Create vs. Grow, revenue growth, impact from Ironsource 12:04 The new world requires a different management approach & dollar-based net expansion rate 21:30 The Unity China business - context behind JV 25:38 Unity management's egregious stock-based compensation (SBC) 34:44 Overview of Unity M&A activity 38:40 Unity Run-time fees/pricing changes discussion 42:48 Understanding the historical context behind the Unity pricing changes 46:18 Impact of pricing changes to Unity's business 52:30 Winners & losers 54:18 Applovin impact 55:27 Future outlook for Unity 1:05:43 Final words: Change or die!
Two brothers appear, both as soloists and as a duo. The post Joseph Kim, 15, guitar and Samuel Kim, 17, piano appeared first on WFMT.
IDFA deprecation and the end of fingerprinting *in theory* would end targeting and the ability to do user acquisition as well as in the past. What is the current state of the market and what will the impact of new changes - meaning the end of fingerprinting - have on mobile game companies?We talk to Matej Lancaric, mobile user acquisition specialist and podcast host on 2 and a half gamers for his take on what is going to happen. OUTLINE: 0:00 Intro 2:00 History of UA spend 3:00 UA spend data points - growth vs. profitability 6:15 UA terms explanation: Payback period, ROAS, bad modeling, AEO/VO 9:00 Will the end of fingerprinting kill off event optimization? 11:24 Max and why Applovin has a major advantage as an ad network 14:44 Back to the history of UA spend - current day 15:55 Current market comps for UA spend - G5 17:00 Current UA strategies 21:30 Demand vs. supply side explanation 22:50 Applovin vs. Ironsource 24:14 End of fingerprinting: Will changes in UA cause publishers to push games now? 28:28 What is the impact of end of fingerprinting? 29:57 Is Apple's ad network good for industry? 31:49 How does web shops impact UA? 33:05 Typical UA budgets for new game launches 35:55 What's driving success for games Matej is pushing? 38:10 Asia gamedev strength before the rest of the world 39:30 Last words from Matej
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There are more than 3 billion gamers in the world, but the number of gaming professionals interested in business and development content pales in comparison, with approximately 300,000 people employed in the U.S. games business, according to IBIS World. Niche content curation and content creation companies like Deconstructor of Fun, Gamemakers, Elite Game Developers, Naavik, and more cover the space and, importantly, compete with each other for mindshare across this small pool of professional game developers. Is it possible to build a profitable enterprise off this type of organization, and if so, how and through what revenue streams? We bring together a super team of games podcasting and blogging: Joakim Achren, Joseph Kim, and our very own Aaron Bush to discuss.This episode is brought to you by Pragma. Pragma is a Backend Game Engine that powers services like accounts, matchmaking, and player data for the world's most ambitious live service games. To learn more, head here. And as always, if you like the episode, you can help others find us by leaving a rating or review!TLDListen?: Episode summaryWatch the episode: YouTube video Join the discussion: Naavik DiscordRead more: Naavik DigestWatch more: YouTube channelGo premium: Naavik ProFollow us: Twitter | LinkedIn | Facebook | WebsiteSound design by Gavin Mc Gabe.
The Pixel bros are joined by Eric Kress from the Deconstructor of Fun podcast to talk everything Take-Two Interactive! OUTLINE: 0:00 Intro 2:45 Take-Two Fundamentals 6:25 The $5.5B to $8B guidance in bookings 7:12 What could be driving $8B in bookings 10:30 Comparing King acquisition vs. Zynga 13:07 Rockstar and 2K Overview 15:38 Kress' take on T2 business 20:57 Zynga Overview 23:15 Eric: Why Zynga was the worst acquisition ever 29:50 Why some investors ignore T2 longer-term risk 30:40 Bull case for T2 31:38 Why GTA6 will not sell as much as GTA5 32:48 The PC case for GTA6 33:38 Product portfolio strategy discussion: broad vs. focused 37:49 Overall outlook 38:25 T2 acquisition scenarios 40:25 Growth opportunities 46:52 Why did T2 buy Zynga and what are the ramifications? 53:37 Conclusions
Is there a better way for Mishka Katkoff to return to the podcast than a no bull talk with the one and only, Joseph Kim? In this episode, the current and former founders talk about the hard knocks and the greatest highlight of a startup life. They also discuss dealing with haters, lessons learned, work-life balance, and of course love of JK's life, Elon Musk. Shoutout to our fantastic partners: Heroic Labs, Xsolla, AppsFlyer, and Data.ai --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Does a gaming smartphone make sense? Can a gaming publisher or other company launch a successful phone that competes with iPhone or Android phones? What do you think? OUTLINE: 0:00 Intro 2:30 Existing gaming smartphones 3:01 Argument for a Nintendo smartphone 9:15 Argument for a Tesla smartphone
We speak to Serkan Toto to get his take on the top Japanese and Korean game companies. Serkan is considered by many to be the foremost expert on the Japanese video games space. Check out more from Serkan: - https://www.serkantoto.com/ - Twitter: https://twitter.com/serkantoto OUTLINE: 0:00 Intro 1:25 Key Asian gaming trends, including crypto 4:45 Serkan's take on the console wars 8:18 Matthew's take: Mobile never killed console 9:22 Serkan: Traditional Asian game companies killing it on mobile 10:55 Live services from Asian game companies 14:20 Nintendo 25:28 Will Nintendo ever push mobile? 31:36 Sony 40:30 Mobile for Sony 43:00 Sony first party 48:28 Square Enix 55:51 Nexon 1:03:29 NCSoft 1:12:52 Netmarble 1:19:47 Other remaining Japanese and Korean gaming companies: Watch out for Capcom! 1:26:26 SEGA + Rovio 1:30:42 Leads-based model for Asia to grow Western audience 1:32:00 Chinese invasion of Japanese talent
two & a half gamers, Matej teams up with Joseph Kim from GameMakers & discuss last year's Top 5 mobile gaming global launches. This is a live episode recorded in Los Angeles. Youtube: https://youtu.be/_hY8nU6QGMo Agenda: Honkai Starrail Monopoly GO! Survivor!.io Marvel Snap Frozen City GameMakers: https://www.youtube.com/channel/UCJNjY2wtI5-F9ECeSA9KhEQ https://gamemakers.com/ https://gamemakers.substack.com/ Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on Youtube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Floodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design
The market dynamics, strategy, and future outlook of console gaming: Sony vs. Microsoft vs. Nintendo. Microsoft is all in on Game Pass. Is this the last generation of Xbox? OUTLINE: 0:00 Intro 0:56 Impact of PC gaming to console gaming market 4:51 Why Microsoft's console business is in danger 6:26 Microsoft may not care about Xbox and hardware, Starfield will be a good test 7:43 Microsoft = Game Pass or BUST! 10:12 Impact of live services and F2P to console gaming 16:14 Does live service concentrate the market? 19:00 How important is mobile gaming to console makers - come on! 25:49 Primary growth drivers for console market 30:10 Outlook for console wars - the potential impending doom of Microsoft
The Pixel & Profit bros discuss the long history of the console market and the primary players in the market today: Microsoft, Sony, and Nintendo. We trace back the history from the 6th generation to today and talk "profits." Meaning the key games and market history and dynamics thus far and outlook into the future. OUTLINE: 0:00 Intro 1:05 Console market overview: Sony, Nintendo, and Microsoft 9:37 Determinants of success for the console market 12:53 6th Generation: 1998 - 2013 17:18 7th Generation: 2005 - 2017 23:10 8th Generation: 2012 - 2020 29:58 9th Generation: 2021 - Present Day 33:29 Console makers differences in strategy
Like the rest of the world, the games industry has undergone many changes! The impact of the end of ZIRP, global macro trends, and the end of the age of excess leads to many changes. We discuss where we are today, the M&A outlook, and the outlook for major public game companies. M&A discussion - Scopely/Savvy - Rovio/SEGA - Activision/Microsoft Public Companies: - AI + @NVIDIA (NVDA) - Embracer (EMBRAC-B) - Ubisoft (UBSFF) - Take Two (TTWO) - EA (EA) - Unity (U) - Applovin (APP) OUTLINE: 0:00 Intro 3:19 Where are we as a games industry? 7:20 Are games recession-proof? 8:53 JK take on rise of Asia, age of efficiency 13:48 State of M&A 23:06 Rovio + @SEGA 29:08 Scopely + Savvy 32:32 Outlook on Activision acquisition by Microsoft 37:33 AI x Nvidia 47:35 Large vector to small vector game development 50:59 Embracer 52:50 Speculation on lost $2B deal by Embracer 54:50 Ubisoft 59:43 Take-Two 1:06:49 Unity 1:13:25EA 1:16:48 Applovin
This episode features a conversation with my good friends, Steve and Linda. They share about their experiences when they first arrived in China back in the late 80's/early 90s, what they've loved about their lives in China over the almost 3 decades they've spent here, and the deep friendships they've made along the way.At the end of the episode, XIS senior, Joseph Kim, teaches some life wisdom through the Chinese idiom, "盲人摸象/mángrénmōxiàng/3 blind men touching an elephant".Since this is the final episode of Season 2, please take some time to give us some feedback. Thanks! https://form.jotform.com/stephaniewendler/tricolor-podcast-feedback
Choose any issue, and you'll find people with differing perspectives. This is inevitable but yet, in the gaming industry, having an opinion that's not in line with current workplace trends is condemned. But why can there only be one way to do things? Discussing this topic with us today is Joseph Kim, a longtime gamemaker and leader with a resume that includes Sega and Leila Games. He shares his philosophy surrounding the nuances in game development, including modern working methods, work-life balance vs. integration, the perceived class war between management and workers, and more. They discuss why we're struggling to have tough conversations, the effects it's having on gaming culture and innovation, plus how leaders can avoid the trap of zero sum thinking. Before you get into the minutiae of your career goals, spend some time thinking about meaning and what's important to you. This episode will help you get started! Topics discussed in this episode: Why so many are against differing views The rise of a self-centered work ethic Evolution of workplace culture in the US tech/gaming industry The perceived class war between management and workers Joseph's disappointment with leaders How feelings play into the workplace environment Differences between working at a startup vs. established company Potential consequences and the effect on innovation Stability vs. impact Joseph's advice to leaders Sign up for Joseph's newsletter, The GameMakers Letter: gamemakers.substack.com Connect with Joseph's Linkedin: https://www.linkedin.com/in/jokim/ Learn more about Lila Games: https://lilagames.com/ If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call! For more episodes, head to the Building Better Games Podlink https://pod.link/1559448378 Connect with us: https://www.tiktok.com/@building_better_games/ https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/building-better-games/ This episode was produced by Podcast Boutique http://podcastboutique.com
On this episode super-songwriter Joseph Kim (김덕윤) joins us to talk about some of the hits he's written for Lena Park (박정현), Ann One, and many many more... #koreanamerican #dannychocomedy #박정현 Follow Joe: https://www.instagram.com/joekim1120/ https://www.youtube.com/channel/UCZRFSPSiP3t9IwTV9oURVnw/featured NEW MERCH!! "tlqkf" 마스크: https://marpple.shop/kr/bigphony/products/9420933 Dog Bird Key T-SHIRTS, HATS, MASKS, COASTERS AVAILABLE!! (한국어/English/日本語 at bottom of page) - https://marpple.shop/en/bigphony/products/8207724 BIG PHONY MERCH: English Speaking Counties: https://bigphony.myshopify.com/ Korea English: https://marpple.shop/en/bigphony 한국인: https://marpple.shop/kr/bigphony Shoutouts to our Noonchi Podcast friends at: Linus BBQ: Visit/order delivery from them in Itaewon to get your Alabama BBQ fix in Seoul :) www.facebook.com/LinusBbq/ WWW.KOREANTOURGUIDE.COM: "Try one of our signature tours to see the highlights of Korea or a local escapade to immerse yourself within the culture and society." BLACKLIST in ITAEWON: Follow Blacklist on Instagram, tell Chris that we sent you and get a free shot of Jameson! - www.instagram.com/blacklist.seoul/ STANDARD ISSUE TEES: Type in NOONCHI for 10% discount at - www.standardissuetees.com TOM'S PIZZA SEOUL - Follow @noonchipodast & @tomspizzaseoul on Instagram and get a free shot of Tequila next time you visit Tom's Pizza Seoul in Hongdae. Just let Tom know we sent you :) - www.instagram.com/tomspizzaseoul/ SUBSCRIBE! YouTube: bit.ly/noonchi Follow us on Instagram: @noonchipodcast Follow Danny Cho IG: @dannychocomedy YouTube: @dannychocomedy Follow Bobby Choy IG: @bigphony YouTube: @bigphony TikTok: @ihatebigphony NFT's - https://rarible.com/bigphony Intro/Outro Music: "The Great I Am" by Big Phony --- Send in a voice message: https://anchor.fm/noonchipodcast/message
This episode is brought to you by Provider Solutions and Development, the leaders in physician and APC recruitment that deliver top-tier candidates for the right roles. Visit info.PSDconnect.org/outcomesrocket to start the conversation today, and get tailored support, dedicated recruitment, and efforts that lead to provider retention and longevity. Welcome to the weekly summary of what happened this week in the Outcomes Rocket Network! We got incredible episodes, and here's what we got: We started this week with Marketing Mondays, in partnership with DIA Creative and host Andrea Borcea, which had a fantastic chat with Shawn Malloy, VP of Marketing at Curebase. bit.ly/MM-ShawnMalloy On Tuesday with the first episode of the Research Confidential Podcast! In it, Joseph Kim talked with Brad Hightower, CEO at Hightower Clinical, about improvements that need to happen in clinical trial research. bit.ly/RC-BradHightower On Wednesday, on the Sempre Health Podcast, Amy Brown, Founder & CEO of Authenticx, talked about the power of listening and conversational data in healthcare. bit.ly/SEMPRE-AmyBrown We introduced the Insights Out Podcast! Natanya Wachtel, the founder of the New Solutions Network and evrmore.io, talked about the new show on the Outcomes Rocket Network. bit.ly/IntroducingInsightsOut On the Future of Global Informatics, TJ Southern had a chat with Debra Graham, Vice President of Clinical Informatics at Physicians Services Group of Florida. bit.ly/FOGI-DebraGraham On Thursday, we had an episode of the Memora Health Care Delivery podcast where host Manav Sevak had over Bradley Kruger, system VP of patient experience at Advocate Aurora. bit.ly/CD-BradleyKruger LabOps Leadership Podcast, Samantha Black, had a talk with John Curran, Vice President of Laboratory Operations at BostonGene, about his experience in LabOps management after having been a research scientist. bit.ly/LabOps-JohnCurran On our main channel, the Outcomes Rocket Podcast, Saul Marquez spoke with Jason Rose, CEO of AdhereHealth, and Kal Vepuri, founder and CEO of Hero Health. bit.ly/JasonRose-KalVepuri The Everyone Hates Healthcare Podcast had an episode where Saul Marquez shared three different stories that are personal or close to him and will give you advice on navigating healthcare today. bit.ly/EHH-SaulMarquez Tune in every week to expand your horizons on various subjects in this industry! See you next week!
People don't know what it takes to actually research to optimize our health. In this episode, Joseph Kim, Chief Strategy Officer for ProofPilot, talks about the new podcast in the Outcomes Rocket Network Research Confidential, brought to you by ProofPilot. Joe wants to get people to see the inner workings of research from clinic staff, sponsors, and patients. He plans to start with site voices that include investigators, nurses, study coordinators, financial people, regulatory people, and pharmacists, hoping to bring their stories together and educate people. He also invites listeners to tune in for episodes twice a month. Tune in to this episode to learn about Outcomes Rocket's new podcast on the sausage-making of research! Click this link to the show notes, transcript, and resources: outcomesrocket.health
Eric Kress and Laura Taranto celebrate the 200th Episode of TWIG with a special guest, Joe Kim. In this episode, we take a walk down memory lane remembering the start of TWIG, how and when the hosts joined, discuss Scopely's acquisition of Stumble Guys, and a recap of Ubisoft's most recent announcement on mobile games and Netflix, and complete with a rant from Eric. Our headline covers Microsoft and Sony and the battle of exclusivity on platforms… or not. Oh, and here's the episode Joe Kim DOESN'T WANT YOU TO HEAR > Working With BIG Entertainment IPs on Mobile --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support
Rev. Joseph Kim shares insights on our political calling in faith and raising up a prophetic witness for justice. In America, church and state are meant to be distinct and separate. And yet, we have to admit that church often bleeds over into matters of state and vice versa, despite the intention of separation. So … Continue reading "The church, the state and a prophetic voice: Compass 88"
When you're at the office super late and hella tired, you do weird shit like starting a Vlog. I'm Joseph Kim, CEO of Lila Games and we are trying to build a mobile gaming studio out of Bangalore, India. SUBSCRIBE TO GAMEMAKERS: - Apple Podcast: https://apple.co/34hfOtv - Spotify Podcast: https://spoti.fi/3Cpyq7i - Newsletter: https://gamemakers.substack.com/ - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio
Joseph Kim and Brett Nowak talk about cultural installation (not just conveying or communicating culture) and about how to create incentive systems for employees. SUBSCRIBE TO GAMEMAKERS: - Apple Podcast: https://apple.co/34hfOtv - Spotify Podcast: https://spoti.fi/3Cpyq7i - Newsletter: https://gamemakers.substack.com/ - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio OUTLINE: 0:00 Intro 2:01 Installing Culture (Not Just Communication of Culture) 41:45 Employee Incentive Systems
What's it like starting a gaming company in the metaverse and web3 era? We chat with Joseph Kim, the CEO of LILA Games, about his outlook on the metaverse and web3 in gaming and how these megatrends influence product and team decisions in starting a new mobile game company. We also discuss why now may be the right time to start a gaming company based in India amid a flurry of tech growth and venture investment in the country.
I met Joseph on Clubhouse over a year ago. The moment I met him I knew he was a special individual. Joseph is a very dynamic person who has had life experiences that have shaped who he is today. Joseph actually came back from the dead which he will also discuss in this episode. The episode was filmed live on YouTube so you will hear references to other individuals that joined the live. I recommend that you follow Joseph on Instagram, Clubhouse and his website his links are included. https://instagram.com/thejkeffect?utm_medium=copy_link. https://www.jkthebrand.com/. https://www.clubhouse.com/@jkthebrand?utm_source=clubhouse&utm_medium=share_profile&utm_campaign=m1P07LZ32CTJfCtqGq0f3Q-35015 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/evolvingalways/support
Joseph Kim -- painted by President Bush in Out of Many, One: Portraits of America's Immigrants -- was born in North Korea, one of the least free places on earth. But unlike so many of his fellow North Koreans, he was able to escape the brutal dictatorship. Joseph shares with us the incredible hardships of life in North Korea, how he was able to escape to the U.S., and how he stays optimistic through it all.RelatedOut of Many, One: Portraits of America's Immigrants by President George W. BushFreedom in North Korea program at the George W. Bush InstituteThe Strategerist with Hannah Song, CEO of Liberty in North Korea
In this episode Dennis interviews Joseph Kim, the Director of Naos House of Prayer and Church in Berkeley, CA. They talk about Bethel Church, cowardice among Christians, and the future of America.