Podcasts about immersive storytelling

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Best podcasts about immersive storytelling

Latest podcast episodes about immersive storytelling

Filmspotting: Reviews & Top 5s
Featuring: Table Read Podcast | SuburbaKnight - Act 2

Filmspotting: Reviews & Top 5s

Play Episode Listen Later Aug 29, 2026 62:28 Transcription Available


SUBURBAKNIGHT: Act Two Walter Knope has finally discovered the one thing worse than suspecting your new neighbor is a sex demon. Being right. Inside Richard's immaculate house, Walter gets the confirmation he was looking for. The Maitlands are dead. Richard isn't human. And he isn't just interested in Samantha. He wants everything Walter has. Walter tries to warn Sam. It goes badly. What starts as an argument about Richard quickly becomes an argument about money, sex, failure, jealousy and every other thing a married couple has been politely not saying out loud. Sam packs a bag. Walter, terrified Richard will get to her, practically helps her leave. Written by Nick Bannister, SUBURBAKNIGHT is a wicked suburban horror-comedy about marriage, masculinity and what happens when your midlife crisis actually grows horns. Walter needs someone who understands monsters. Enter Bobby Joe Williams. Local horror host. Full-time drunk. Part-time monster expert. Possibly the least reassuring person you could want standing between your family and eternal damnation. Bobby Joe confirms the bad news. Richard is an incubus. He feeds on souls, controls his victims through desire and, unfortunately, appears to be immortal. Meanwhile, Richard has already started remaking the neighborhood. Walter goes looking for Andy and instead finds him dead in the bathtub, his wife Alli transformed into something considerably less neighborly. Walter barely escapes with his life. Then Samantha comes home. Richard is waiting. This time, Sam sees him too. When Richard finally drops the charm and shows them what he really is, he offers Walter everything he ever wanted. Money. Freedom. A fresh start. All he wants in return is Samantha. Walter says no. Then Mia introduces Richard's face to a medieval mace. For a moment, it feels like the Knopes may actually have this thing under control. Then Richard takes their daughter. Now Walter and Sam are done running. They need Mia back. They need help. Unfortunately, the closest thing they have to a professional is Bobby Joe Williams in boxer shorts drinking margarita straight from a blender pitcher. So they do what any responsible parents would do. They raid the failed antique business. Crossbow. Mace. Axe. Sword. Armor. Walter's junk has finally found a purpose. And across the street, Richard is waiting. Starring Darin Toonder, Jim O'Heir, Jade Tailor, Jack Daniel, Rob Fitzgerald, Logan Laurel, Emily Brolin, Ashley Platz, and Zeke Alton. Produced by Table Read Podcast and Manifest Media Productions, LLC. Executive Produced by Jack Levy, Shaan Sharma, and Mark Knell. Find The Show: Table Read PodcastSee omnystudio.com/listener for privacy information.

Table Read
SuburbaKnight - Act 2

Table Read

Play Episode Listen Later Aug 25, 2026 62:28 Transcription Available


SUBURBAKNIGHT: Act Two Walter Knope has finally discovered the one thing worse than suspecting your new neighbor is a sex demon. Being right. Inside Richard's immaculate house, Walter gets the confirmation he was looking for. The Maitlands are dead. Richard isn't human. And he isn't just interested in Samantha. He wants everything Walter has. Walter tries to warn Sam. It goes badly. What starts as an argument about Richard quickly becomes an argument about money, sex, failure, jealousy and every other thing a married couple has been politely not saying out loud. Sam packs a bag. Walter, terrified Richard will get to her, practically helps her leave. Written by Nick Bannister, SUBURBAKNIGHT is a wicked suburban horror-comedy about marriage, masculinity and what happens when your midlife crisis actually grows horns. Walter needs someone who understands monsters. Enter Bobby Joe Williams. Local horror host. Full-time drunk. Part-time monster expert. Possibly the least reassuring person you could want standing between your family and eternal damnation. Bobby Joe confirms the bad news. Richard is an incubus. He feeds on souls, controls his victims through desire and, unfortunately, appears to be immortal. Meanwhile, Richard has already started remaking the neighborhood. Walter goes looking for Andy and instead finds him dead in the bathtub, his wife Alli transformed into something considerably less neighborly. Walter barely escapes with his life. Then Samantha comes home. Richard is waiting. This time, Sam sees him too. When Richard finally drops the charm and shows them what he really is, he offers Walter everything he ever wanted. Money. Freedom. A fresh start. All he wants in return is Samantha. Walter says no. Then Mia introduces Richard's face to a medieval mace. For a moment, it feels like the Knopes may actually have this thing under control. Then Richard takes their daughter. Now Walter and Sam are done running. They need Mia back. They need help. Unfortunately, the closest thing they have to a professional is Bobby Joe Williams in boxer shorts drinking margarita straight from a blender pitcher. So they do what any responsible parents would do. They raid the failed antique business. Crossbow. Mace. Axe. Sword. Armor. Walter's junk has finally found a purpose. And across the street, Richard is waiting. Starring Darin Toonder, Jim O'Heir, Jade Tailor, Jack Daniel, Rob Fitzgerald, Logan Laurel, Emily Brolin, Ashley Platz, and Zeke Alton. Produced by Table Read Podcast and Manifest Media Productions, LLC. Executive Produced by Jack Levy, Shaan Sharma, and Mark Knell. See omnystudio.com/listener for privacy information.

Voices of VR Podcast – Designing for Virtual Reality
#1788: Curatorial Overview of Venice Immersive 2026 & Celebrating 10 Years of Immersive Storytelling

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Aug 17, 2026 78:14


The 2026 edition of Venice Immersive marks their 10-year anniversary, and I interviewed the co-curators Liz Rosenthal and Michel Reilhac about this year's selection that includes 30 projects in competition, 9 Best of selections, 3 Biennale College Cinema – Immersive projects, 26 VRChat worlds, as well as a special immersive event. Rosenthal and Reilhac talk about how the structures and forms of immersive storytelling have really matured, and how they're still really novel and compelling ways that artists are using XR and the affordances of immersive design to tell really compelling stories. The diversity and comprehensive scope of the selection each year reflects a vibrant creative exploration that is being grounded into more and more viable revenue streams through "location-based entertainment" or LBE. Be sure to check out the 121-page IDFA DocLab Immersive Think Tank Report 2026 that I wrote for more details on this emerging indie XR distribution ecosystem. Rosenthal and Reilhac talk about the latest trends of immersive storytelling, but also what keeps them coming back to this emerging medium. To me, it's one of the most vital and interesting aspects of the XR industry, and it is also where I'm seeing some of the most intersting innovations for the medium. I've now published 692 episodes on Immersive Storytelling on the Voices of VR podcast since 2014 with many more unpublished in my backlog yet to come. This accounts for over a third of all my coverage as it's a really great testing ground for really understanding the affordances of the medium as it is used to tell so many different types of stories across many contexts, and using many different combinations of disciplines. Check out my previous episode #1787 for some of my philosophical musings on "Blending the Elements of Experiential Design."I'll be attending this year's edition of Venice Immersive to both see the program and to interview as many of the featured creators as I can, and last year I topped more than 30 hours conducted onsite. I will update this post here once I post all of my coverage from Venice Immersive 2026. Selected Projects that You Can Watch at Home Right Now If you won't be able to make it Venice Immersive, then there are a number of Best of Selections that are available on the Oculus store, that are very much worth checking out. Spymaster Crafting Crimes: The Mona Lisa Heist Hotel Infinity The Amusement Little Nightmares VR: Altered Echoes All but one of the 26 VRChat worlds in the VRChat World Gallery are already publicly available, and I'll leave a list of links down below if you'd like to get an early start on worldhopping. There will be an official Hub world in VRChat with portals to all of the worlds published on September 2nd by the VeniceImmersive user account, and if you're onsite, then I'd highly recommend checking these out as a guided tour. Celestium by Lavryou Memory by LeraNibiru_art Blumea… by TontonDemon Frozen Signal by Lavryou The Antikythera Mechanism by Thrill, PHIAbunny Come Home by Aruse Arkani A World Of My Own by 襟草たぬ Demonhour – Chapter 1 by Kitsunaki [Jan Köster] Dawn Beyond… by TontonDemon Noctiluca by LuminaPalette {黒熊13} I Feel Small by Fewiix Veiled Dark by Dean`, Karl Kroenen Patriki VR by DrMorro Specularium by jasper 。 Spatialography by VoxelKei Limitless Pt․1˸ Enter The Void by HILL JR Fractured Winter by Lavryou town of connection by haruki_haru Vertical Horizon ⁄ 361 Degrees by Inloco Gallery Tokogrammetry Museum by Tokoyoshi A Wonderful Thing To Realize by Screaming Color [not currently public] Volare by Juice … Break 25: Sinto Feliz by PK Half Empty by yuri_ts Forgotten Empire by 3D Master Liminal Nightmares by ∗Lotus∗ [Autumn Boyd] To sign up for Venice Immersive, then check out these logistical details as well asl accreditation process. If you are already signed up, then these are the four dates to pay attention to for booking experiences: Thursday, August 27th at 2.00 pm CET to book for September 2nd-4th Saturday, August 29th at 2.00 pm CET to book for September 5th-7th Monday, August 31st at 11.00 am CET to book for September 8th-10th Friday, September 4th at 6.45 am CET to book for September 11th-12th And be sure to check out my write-up from last year for more tips and tricks for attending Venice Immersive. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Your Brand Amplified©
Driving Brand Empathy Through Immersive Storytelling with Amir Berenjian

Your Brand Amplified©

Play Episode Listen Later Aug 5, 2026 48:55


Anika sat down with Amir Berenjian to explore how a former investment banker transitioned from multi-million dollar M&A spreadsheets to founding an immersive technology company. The conversation revealed a profound truth: the most powerful way to sell a brand or cause isn't through data alone, but through deeply emotional, shared experiences. Amir shares how REM5 Studios leverages virtual reality (VR) to transport trade show attendees to a Wisconsin dairy farm and global policymakers to the frontlines of polio eradication in Zambia, proving that immersive tech is far more than just a novelty.   In This Episode   How 12 years in M&A investment banking prepared Amir for immersive storytelling The pivotal moment of trying the Oculus Rift in 2016 and seeing the future of human-computer interaction Using pizza and beer to overcome VR skepticism in the corporate world Why the ROI of immersive tech at trade shows vastly outperforms traditional marketing trinkets Transporting global policymakers to Zambia to fight polio via VR with the Gates Foundation How a premium cheese brand uses VR to tell the story of a 100-year-old family farm The surprising dual-use of VR for both external marketing and internal employee onboarding How to test out immersive tech for your brand without breaking the budget   Timestamps 00:00 Introduction: From investment banking to immersive tech  02:09 The surprising emotional throughline between M&A banking and VR storytelling  04:38 The Oculus Rift "Aha!" moment and democratizing the "magic school bus" experience  07:35 Overcoming the VR accessibility barrier and corporate skepticism  11:13 Transitioning from corporate events to purpose-driven storytelling and global causes  13:33 The economics of immersive tech and why it's cheaper than you think  15:08 Dominating trade shows: Why shared VR experiences beat traditional marketing flyers  17:29 Case Study 1: Transporting customers to a 3rd-generation Wisconsin dairy farm  19:38 Case Study 2: Putting policymakers on the frontlines of polio with the Gates Foundation  20:23 How immersive 3D video actually works (and the nostalgia of the View-Master)  25:13 The 9-month planning process and why distribution is the biggest hurdle in VR  29:39 The intersection of AI, implicit bias, and leveraging technology for good  31:47 Measuring the impact and ROI of immersive storytelling  34:33 How small businesses can test the waters of VR for under $500  38:33 The dual value of VR: Using marketing tools for internal employee onboarding  41:42 What's next for REM5 Studios and the convergence of AI and spatial computing   Key Insights & Takeaways   Insight 1: M&A and VR are Both About Selling Emotion    Even in investment banking, multi-million dollar deals are driven by the emotional story of a business. Amir realized VR is simply the ultimate tool for democratizing that story, allowing clients to "tour the factory" and meet the founders without ever leaving the boardroom.   Insight 2: Immersive Tech Solves the Trade Show ROI Problem    Trade shows are filled with expensive, easily discarded trinkets and flyers. Immersive tech completely steals the show by giving attendees a shared, memorable experience that re-energizes them. Because the experience can be reused across dozens of events, it proves to be far more cost-effective and impactful than traditional trade show marketing waste.   Insight 3: The Technology is the Conduit, Not the Message    People easily get caught up in buzzwords like AR, VR, and spatial computing. But the goal isn't to talk about the tech—it's to use the tech to tell a story so effectively that users forget they're wearing a headset. Whether it's understanding the reality of polio eradication or the care behind a premium cheese, the tech is just a vehicle for presence and empathy.   Insight 4: Marketing Assets Make Perfect Internal Training Tools    An immersive experience originally designed to sell a product to consumers can instantly be repurposed as an onboarding tool for HR and accounting teams. Giving new or remote employees a virtual factory tour accelerates learning, reduces training costs, and emotionally connects desk workers to the company's physical roots.   Insight 5: You Can Test VR for Your Business on a Budget    You don't need a massive corporate budget to start experimenting with immersive storytelling. With a $400 Meta Quest headset or a free 30-minute demo at an Apple Store, business owners can experience existing VR content, identify use cases, and understand the medium before ever committing to a custom build.   Resources & Links Mentioned   REM5 Studios Polio's Last Mile (VR Experience available on Meta Quest & Apple Vision Pro) Meta Quest 3 / Apple Vision Pro   About Amir Berenjian Amir Berenjian is the co-founder and CEO of REM5 Studios, an immersive technology company based in Minneapolis that builds virtual and augmented reality experiences for brands and causes. Before transitioning to spatial computing, Amir spent 12 years in investment banking, facilitating over 100 M&A transactions for companies ranging from $10 million to over $1 billion in revenue. Today, he helps organizations like the Gates Foundation, Rotary International, and Fortune 500 companies leverage the power of VR to foster profound empathy, connection, and real-world impact.   Connect with Amir LinkedIn: https://www.linkedin.com/in/amir-berenjian-90738220/ Website: REM5Studios.com Like the show? Leave us a rating or review: https://lovethepodcast.com/67940257010b317cdaa9d857Follow the Show: https://followthepodcast.com/67940257010b317cdaa9d857Send a Message: https://podcastfeedback.com/67940257010b317cdaa9d857Check out our Website: https://www.yourbrandamplified.comSpeak to my Delphi Clone: https://www.delphi.ai/amplifywithanika Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Table Read
RECALL Act 3

Table Read

Play Episode Listen Later Jul 7, 2026 45:42 Transcription Available


RECALL: Act Three By the time RECALL reaches Act Three, Miami Military Academy is no longer pretending it can survive. The school is still marching, still saluting, still shining brass and barking orders into the Florida heat, but the center is gone. Colonel Barnes is dying. Commander Patterson knows it. Sally knows it. And the boys, even when they are laughing too hard to say it out loud, can feel the whole place slipping into history. Written by Academy Award nominee Bruce Davison, and once optioned and held by the great Carroll O’Connor with eyes on a Pacino lead,, RECALL is a funny, savage, deeply human coming-of-age drama about abandoned boys, broken fathers, old soldiers, Cuban exiles, secret weapons, and the terrible bargain countries make when they ask the young to carry the sins of the old. Act Three begins with the last quiet hours before everything breaks. Lishinsky and Sally steal a small piece of freedom on the water, drifting toward Captain Kidd’s Island, talking about California, escape, fathers, graves, and the strange fantasy that two damaged kids might simply sail away from all of it. But nobody really gets away from Miami Military Academy. Not yet. Inside Barnes’ house, Patterson sits beside a dying friend and is handed the thing no soldier wants: responsibility without rescue. Barnes tells him the Army is calling in its chips. The school, the land, the boys, the munitions, the whole dream is coming apart. Patterson rages because he knows what the place is, and what it has been. A broken institution, yes. A madhouse, absolutely. But also the only home some of these boys have ever had. Then the machinery starts moving. The Army arrives. The Cuban officials arrive. The inspection becomes theater. A live round falls where it should not. The old bunkers by the bay are suddenly more important than the boys standing in formation. The parade takes them through Miami and into the Dade County Fair, where the whole strange, glorious organism of “A” Company explodes into one last carnival of cigars, sheep, majorettes, busted noses, bad decisions, and Patterson turning, for one mad instant, into the hero the boys still need him to be. But the comedy cannot hold the line forever. Colonel Barnes is gone. The flag drops to half-mast. The Razor Fiend is finally revealed. Lindquist, the feral boy from the mango trees, becomes a cadet, a savior, and maybe the strangest proof that the academy was never only a school. It was a place that took in the lost and gave them a uniform because it had no better language for love. Slouch and Bebop reach the end of pretending. Bebop is called home by a country that no longer exists the way he remembers it. Slouch follows because friendship, for him, is the only oath that ever meant anything. The Cuban exiles come in the night. Patterson tries to stop them. History steps over him. Sally leaves for California. Lishinsky stays behind with the ache of first love and the knowledge that some people are not meant to be held. Patterson sits with his ghosts. The boys graduate into a world already waiting to use them. And somewhere beyond the academy walls, the Bay of Pigs turns courage, loyalty, and bad American promises into blood in the surf. RECALL is about boyhood at the edge of the American century, when duty still sounded clean from a podium and war still knew how to dress itself up as honor. It is about boys who wanted fathers, fathers who failed them, soldiers who could not save themselves, and a country that keeps asking the young to pay for the old men’s maps. Starring Alan Rosenberg, Carson Bolde, Stone Garcia, Wesley Kimmel, Dan Lauria, Kensington Tallman, Roxton Garcia, Bruce Davison, Luca Diaz, Amari O’Neil, Amir O’Neil, David Errigo Jr., Zeke Alton, Gian Franco Rodriguez, Miki Yamashita, Nemil Mudvari, Sofia D’Marco, and Ashley Ciarra. A portion of proceeds from RECALL will benefit the National Veterans Foundation and the Lifeline for Vets. To support NVF or speak with a Veteran who understands, visit https://nvf.org or call 888-777-4443. Produced by Table Read Podcast and Manifest Media Productions, LLC. Executive Produced by Jack Levy, Shaan Sharma, and Mark Knell.See omnystudio.com/listener for privacy information.

Voices of VR Podcast – Designing for Virtual Reality
#1740: Targo Stories on the Growing Interest in Immersive Storytelling in the Broader XR Industry

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 3, 2026 31:28


I interviewed Victor Agulhon about the growing interest in immersive storytelling through his Targo Stories on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Targo won an Auggie this year as well as an Apple Design Award both for D-Day: The Camera Soldier (see episode #1565 for more). This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Table Read
RECALL Act 2

Table Read

Play Episode Listen Later Jun 24, 2026 45:47 Transcription Available


RECALL: Act Two In February 1961, the boys of Miami Military Academy are still marching, joking, fighting, shaving, bleeding, stealing, and pretending the world outside the gates is someone else’s problem. But the world is already inside the school. It is in the news from Cuba. It is in the old munitions bunkers by the bay. It is in the secrets the adults keep, the wounds they drink through, and the wars they keep handing down to children. Written by Academy Award nominee Bruce Davison, and once optioned and held by the great Al Pacino, RECALL is a funny, savage, deeply human coming-of-age drama about abandoned boys, broken fathers, old soldiers, Cuban exiles, secret weapons, and the machinery that turns fear into patriotism. Act Two begins as Stephen Lishinsky tries to survive the strange education of “A” Company. His head has been butchered. His pride has been beaten. His idea of honor has already taken a few direct hits. When he tries to run, Commander Patterson finds him at the bus stop and gives him the kind of broken advice only a broken soldier can give: if you are in a storm, sometimes the only move is to sit tight and let the morning come. But morning at Miami Military Academy is never clean. Coombs is missing. The Razor Fiend is back. Bear is bleeding into the sink. Lindquist, the feral boy from the mango trees, is pulled into uniform and passed off as a cadet because, at this school, identity is just another piece of equipment someone misplaced. Sally Barnes drifts through the place like a lit match, furious at her father, suspicious of Patterson, and impossible for Lishinsky to ignore. Patterson tries to protect her, but the past between him, Colonel Barnes, and Sally’s mother is its own battlefield. Meanwhile, Slouch and Bebop stop pretending their war is imaginary. The key to Bunker 3 becomes guns, ammunition, and contraband dragged through the machinery of a school that is already falling apart. Patterson lectures boys on amphibious landings while the real invasion waits in the shadows. Bebop is pulled closer to the Cuban exile cause. Slouch, half romantic and half criminal, follows him into the Everglades, into blindfolds, pistols, secret rooms, and men who do not look like teachers. There is comedy everywhere because boys make comedy out of terror. There is coconut rum, marching songs, bad haircuts, chocolate cokes, contraband, dirty jokes, and the Dade County Fair waiting like a reward for good behavior nobody intends to have. But underneath the noise, the rifles are getting heavier. The lies are getting harder to carry. And the adults are running out of time. RECALL is about boyhood at the exact moment history stops being a lesson and starts becoming a weapon. It is about fathers who failed, sons who improvise, countries that ask for sacrifice before they explain the cost, and boys who are still laughing because they do not yet understand what the world is loading. Starring Alan Rosenberg, Carson Bolde, Stone Garcia, Wesley Kimmel, Dan Lauria, Kensington Tallman, Roxton Garcia, Bruce Davison, Luca Diaz, Amari O’Neil, Amir O’Neil, David Errigo Jr., Zeke Alton, Gian Franco Rodriguez, Miki Yamashita, Nemil Mudvari, Sofia D’Marco, and Ashley Ciarra. A portion of proceeds from RECALL will benefit the National Veterans Foundation and the Lifeline for Vets. To support NVF or speak with a Veteran who understands, visit https://nvf.org or call 888-777-4443. Produced by Table Read Podcast and Manifest Media Productions, LLC. Executive Produced by Jack Levy, Shaan Sharma, and Mark Knell.See omnystudio.com/listener for privacy information.

Skip the Queue
The Future of Experiences: What Guests Expect Now (and What Comes Next) - Andy Zimmerman

Skip the Queue

Play Episode Listen Later Apr 29, 2026 42:34


Andy Povey is joined by Andy Zimmerman, CEO of Journey, the global design and innovation agency behind some of the world's most innovative immersive experiences. Andy shares how Journey blends storytelling, technology, and multidisciplinary creativity to transform everything from theme parks and observation decks to healthcare and live entertainment. They discuss the shift from digital to real-world experiences, the importance of designing every touchpoint in the guest journey, and why the most memorable moments often happen before the main event even begins.   Topics Discussed How Journey creates world-class immersive experiences across multiple industries Why storytelling is the foundation of every successful project Designing experiences beyond entertainment, including healthcare and hospitality The transformation of the Empire State Building visitor experience Lessons from Disney's MagicBand and pre-arrival guest engagement The growing demand for real-life, technology-enabled experiences How Journey combines diverse creative disciplines under one roof The future of immersive experiences and opportunities with influencer-led attractions Why every part of the guest journey, including queues, matters The shift from the experience economy to the transformation economy   Show references: Andy Zimmerman, CEO of Journey https://journey.world/ https://www.linkedin.com/company/journeydotworld/ https://www.linkedin.com/in/andrewzimmerman1/   Skip the Queue is brought to you by Merac. We provide attractions with the tools and expertise to create world-class digital interactions. Very simply, we're here to rehumanise commerce. Your host is Andy Povey. If you like what you hear, you can subscribe on Apple Podcasts, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm. If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn. Credits: Written by Emily Burrows (Plaster) Edited by Steve Folland Produced by Emily Burrows and Sami Entwistle (Plaster) Download The Visitor Attractions Website Survey Report - https://www.merac.co.uk/download-the-visitor-attractions-survey We have launched our brand-new playbook: ‘The Retail Ready Guide to Going Beyond the Gift Shop' — your go-to resource for building a successful e-commerce strategy that connects with your audience and drives sustainable growth. Download your FREE copy here

VR in Education
Episode 164- When VR Makes Us Care: Immersive Storytelling for Education and Advocacy

VR in Education

Play Episode Listen Later Jan 21, 2026 48:13


Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways. Today, we're exploring the power of immersive storytelling and what it means to use VR not just to inform, but to help people truly care. I'm joined by two guests—Ryan D'Souza, a human rights advocate and immersive storytelling producer, and Thikran Mato, a Yazidi genocide survivor who has been deeply involved in bringing this work into schools. Together, we'll unpack how experiences like Nobody's Listening use VR to foster empathy, responsibility, and reflection around complex global issues—and what this means for educators thinking about VR for good.

WITneSSes
Radically Affordable Theater Immersive Storytelling and Creative Equity with Ben Zingos

WITneSSes

Play Episode Listen Later Jan 15, 2026 24:28


In this inspiring episode of The Elisha Show, theater maker and producer Ben Zingos shares a bold vision for transforming American theater through radical affordability, immersive design, and artist-first leadership

Skip the Queue
Attraction Trends 2026 and insights from the TEA Global Experience Index - Melissa Oviedo, Martin Palicki and Edmond Chih

Skip the Queue

Play Episode Listen Later Dec 3, 2025 44:33


In this episode of Skip the Queue, Andy Povey is joined by Melissa Oviedo (TEA), Martin Palicki (InPark Magazine), and Ed Chih (ECA) to discuss the TEA Global Experience Index and trends shaping the attractions industry in 2026.Key Topics Covered:Overview of the TEA Global Experience Index and global attendance trendsShifts in guest expectations and evolving experiencesRise of immersive IP-driven experiencesImportance of reinvestment for long-term successStrategies to compete for guest attention and engagementRole of storytelling and brand integration in attractionsGrowth of cruise lines and location-based entertainmentInsights for operators, developers, designers, and storytellers Show References: Download the TEA Global Experience Index™ Report: https://www.teaconnect.org/tea-global-experience-indextm Melissa Oviedo, Chief Executive Officer, Themed Entertainment Association (TEA)https://www.teaconnect.org/ https://www.linkedin.com/in/melissa-oviedo-ruminot-90a63228/ Martin Palicki, Publisher of InPark Magazinehttps://www.inparkmagazine.com/https://www.linkedin.com/in/inparkmagazine/Edmond Chih, Director, Entertainment & Cultural Advisors (ECA)https://www.entertainmentandculture.com/ Skip the Queue is brought to you by Crowd Convert. We provide attractions with the tools and expertise to create world-class digital interactions. Very simply, we're here to rehumanise commerce. Your host is Andy Povey.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn.  We have launched our brand-new playbook: ‘The Retail Ready Guide to Going Beyond the Gift Shop' — your go-to resource for building a successful e-commerce strategy that connects with your audience and drives sustainable growth. Download your FREE copy here

Skip the Queue
When VFX meets visitor attractions - Rob Liddell and Simon Clarke

Skip the Queue

Play Episode Listen Later Nov 26, 2025 41:56


Andy Povey is joined by two guests at the forefront of this space: Rob Liddell, Executive Producer at BBC Studios Science Unit, and Simon Clarke, Creative Director and Founder of Moonraker VFX. Fresh from announcing their new creative partnership, they're here to share what happens when world-class storytelling meets cutting-edge visual effects in the world of immersive experiences. Show References: Rob Liddell, Executive Producer at BBC Studios Science Unithttps://productions.bbcstudios.com/our-production-brands/the-science-unit/https://www.linkedin.com/in/rob-liddell-171639137/ Simon Clarke, Creative Director and Founder of Moonraker VFXhttps://moonrakervfx.com/https://www.linkedin.com/in/simon-clarke-07ba9146/ Skip the Queue is brought to you by Crowd Convert. We provide attractions with the tools and expertise to create world-class digital interactions. Very simply, we're here to rehumanise commerce. Your host is Andy Povey.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn.   We have launched our brand-new playbook: ‘The Retail Ready Guide to Going Beyond the Gift Shop' — your go-to resource for building a successful e-commerce strategy that connects with your audience and drives sustainable growth. Download your FREE copy here

This Week in XR Podcast
VR Art, Immersive Storytelling, and Festival Culture Matter More Than Hype—Kent Bye, Voices of VR

This Week in XR Podcast

Play Episode Listen Later Nov 25, 2025 53:15


Kent Bye—host of the Voices of VR podcast and one of XR's most prolific journalists with over 1,680 published interviews—joins Charlie and Ted for a wide ranging conversation on the state of immersive storytelling, the ethics of AI, and why XR's future might be less about consumer headsets and more about embodied presence and human connection. Kent's decade-long commitment to documenting artists, creators, and developers at the ground level offers a counterpoint to hype-driven tech coverage, revealing the messy, vital ecosystem sustaining VR through festival circuits, location-based entertainment, and government-funded experimental projects that rarely make headlines.The conversation opens with Jeff Bezos's new AI robotics company Prometheus, Amazon's one-to-one human-robot workforce parity, and the implications of industrial AI automation. Ted shares his recent appearance on cinematographer Roger Deakins's podcast, where they discussed AI as a creative tool rather than a threat—a perspective Kent echoes when discussing artists who use AI to critique AI's "colonizing force." Kent explains his philosophy of "boots on the ground" journalism inspired by Knight Ridder's Iraq War reporting, focusing on developers and creators closest to the work rather than corporate press releases.Kent reveals why he's been lukewarm on smart glasses despite industry excitement—monocular displays give him headaches, his prescription is too strong for current hardware, and most importantly, there's no compelling narrative content yet. He contrasts this with VR's rich immersive storytelling at festivals like Venice Immersive, Sundance New Frontier, IDFA DocLab, and Tribeca, where government-funded European projects push the medium's boundaries in ways U.S. startups can't afford to explore. The discussion touches on Meta's Ray-Ban AI glasses, the impracticality of Meta's neural band input, and why Snap's developer platform remains the most interesting AR ecosystem despite limited consumer traction.Guest HighlightsPublished 1,682 VR interviews with 1,000+ unpublished; focused on artists, creators, and developers over corporate narratives.Covers 30+ hours of immersive content per festival at Venice, Sundance, IDFA DocLab—documenting ephemeral art that may never distribute widely.Started in 2014 after buying Oculus DK1; began by capturing oral history at Silicon Valley VR Conference's first gathering.Background as F-22 Raptor radar systems engineer turned documentary filmmaker—blends hardcore technical knowledge with artistic sensibility.Advocates for XR as antidote to smartphone addiction—technologies that foster embodied presence rather than infinite distraction.News HighlightsJeff Bezos launches Prometheus AI robotics company—focusing on industrial applications where enterprise adoption will drive innovation faster than consumer markets.Amazon hits one-to-one human-robot workforce parity—roughly 1 million humans, 1 million robots, with plans to shed 100K+ workers over five years.Warner Brothers settles with AI music company Udio—following Axel Springer, AP, and Fox licensing deals as New York Times litigation drags on.Enterprise AI startups raise massive rounds—Stut (collections automation, $29.5M from Andreessen), Albatross (real-time personalization, $12.5M), signaling vertical-specific AI SaaS wave.HaptX acquired by Ohio manufacturer—haptic glove company pivots to industrial training applications after years targeting consumer VR.Thanks to our sponsors Zappar and VitureNew episodes every Tuesday. Hosted on Acast. See acast.com/privacy for more information.

Timesuck with Dan Cummins
Nightmare Fuel 28: He'll Make You Whole

Timesuck with Dan Cummins

Play Episode Listen Later Oct 27, 2025 71:01


This isn't a mistake, meatsacks! I've been wanting to show you some of the new fictional content I've been working on for awhile now. And the week of Halloween seemed like a great time to do it. This week, I'll be sharing five of my favorite Nightmare Fuels with you here on the Timesuck feed, staring with this story I wrote back in March. It's 1989 and a pawn shop owner has found some chilling home video footage of two film students investigating an urban legend set inside a local abandoned insane asylum. Hope you like it! This episode was scored by Logan Keith. We recommend listening with headphones to experience the full effect of all the creepy background noises. If you like this episode, please let us know wherever you rate and review podcasts. For more episodes of Nightmare Fuel - check out Scared to Death's podcast feed where I've been releasing two a month since February of 2024. Thanks!! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

CrossButton VR | PSVR2 Podcast
VR Horror Just When You NEEDED IT!

CrossButton VR | PSVR2 Podcast

Play Episode Listen Later Oct 14, 2025 73:56


In this episode of CrossButton VR, host Reece and guest M9 delve into the world of virtual reality, sharing their personal journeys and experiences with VR technology. They discuss the evolution of VR gaming, favorite games, and the impact of immersion on user experiences. The conversation also touches on the challenges faced by VR gamers, the role of content creation, and advice for newcomers to the VR space. As they compare different headsets, including PSVR2 and Quest, they highlight the importance of understanding user preferences when choosing a VR device.-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Introduction to VR Enthusiasm01:56 M9's Journey into VR05:31 First Impressions of VR Headsets08:29 Favorite VR Games and Experiences13:00 The Evolution of VR Technology17:40 Passion for VR and Future Prospects20:57 The Evolution of VR Streaming and Engagement23:20 The Future of Mobile VR Headsets27:28 The Challenges of PC VR Gaming31:46 Choosing the Right VR Headset for Beginners38:39 Innovative Game Concepts for VR44:32 MEMOREUM Impressions46:34 Exploring the Depths of VR Gaming49:13 Immersive Storytelling in VR52:50 Voice Acting and Emotional Engagement56:22 Upcoming VR Titles and Community Engagement

Responsive Fundraising
EP 60: The charity: water Experience Lab: Our Bet on In-Person, Immersive Storytelling with Viktoria Harrison

Responsive Fundraising

Play Episode Listen Later Oct 14, 2025 47:37


In this special episode of The Responsive Lab, Carly and Scott bring you the closing keynote from the 2025 Responsive Nonprofit Summit. Victoria Harrison, co-founder of Charity: Water, shares how they created an in-person, immersive storytelling experience that could deepen donor connection and spark transformative generosity. From VR headsets and interactive water walks to science labs and kinetic sandboxes, the Experience Lab is unlike anything else in the nonprofit space. And it's already raised $2 million in just a few months. In this episode, Victoria shares: Why small towns like Franklin can rival major cities for donor community-building The importance of leading with a “hook” before sharing your mission How immersive, tech-driven experiences can reignite giving in a post-COVID world What it means to “zag when others zig” in nonprofit marketing Learn more about Virtuous at virtuous.org/learnmore and download your free Nonprofit CRM Checklist at virtuous.org/crmchecklist

Voices of VR Podcast – Designing for Virtual Reality
#1658: Kiira Benz Part 3: Immersive Storytelling Career Retrospective (2025)

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 30, 2025 59:06


Here is my third and final interview of a trilogy of interviews with Kiira Benz. This was conducted at Meta Connect 2025, and serves as a sort of career retrospective of Benz's journey into immersive storytelling. You can check out our previous conversations with our interview about Runnin' from Sundance New Frontier 2019, our interview about Love Seat from Venice Immersive 2020, and then our interview about Finding Pandora X from Venice Immersive 2020. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

The Children's Literature Podcast
204 – King of Kings is a Masterclass in Immersive Storytelling

The Children's Literature Podcast

Play Episode Listen Later Sep 16, 2025 16:47


Did I just watch a Bible movie and really, really . . . enjoy it? I guess so, and I'm quite happy about that. I am continuing my roundup of movies that have come out this year which are based on books for children. King of Kings was released in the spring by Angel Studios … Continue reading "204 – King of Kings is a Masterclass in Immersive Storytelling"

ClimateBreak
Rerun: Educating Kids about Climate Change through Musical Storytelling

ClimateBreak

Play Episode Listen Later Sep 2, 2025 1:45


Climate Education for YouthClimate education has the potential to drive the public towards climate science literacy, an individual's understanding of their influence on climate and climate's influence on them and society. According to the National Oceanic and Atmospheric Administration, a climate-literate person: understands the essential principles of Earth's climate system,knows how to assess scientifically credible information about climate,communicates about climate and climate change in a meaningful way, andis able to make informed and responsible decisions with regard to actions that may affect climate.Climate change education is more than just science education; it is an interdisciplinary topic that involves understanding the relationship between climate change, history, economics, social studies, and more. A robust and interdisciplinary climate education provides an understanding of the large-scale social transformation necessary to increase climate resiliency and implement effective solutions.Empowering Future Solution Makers Climate education can provide younger generations with the knowledge, skills, attitudes, and values that are necessary to make more environmentally informed decisions. By equipping students with a thorough understanding of climate science and illuminating the scientific process utilized by climate scientists, students become armed to critically assess climate discourse and solutions. Moreover, climate education fosters a sense of agency: youth may grow up to vote for climate positive policies, pursue careers that strive towards climate solutions, have a more eco-conscious lifestyle, or facilitate constructive conversations with family members and friends. Implementing effective climate solutions relies on an informed public, and climate education provides youth with a starting point to act as agents of positive change amidst our planetary emergency. Additionally, climate education can provide youth with the tools necessary to alleviate and cope with climate anxiety. A 2021 Lancet Study asked 10,000 young people between the ages of 16–25 in ten countries what they felt about climate change, and found that more than 50% of young people reported experiencing sadness, anxiety, anger, powerlessness, helplessness, and guilt. Effective climate education will not only help youth understand the causes and impacts of climate change, but it will also provide young people with insight on how they can contribute to solutions and exercise their own agency to make meaningful changes. Further, climate education can provide coping strategies by fostering hope and highlighting the collective efforts being made to address climate change. Barriers to Effective Climate Education According to an article from Science, data from 1500 public middle- and high-school science teachers from all 50 US states found that the median teacher devotes only one to two hours to climate change instruction. Climate confusion among U.S. teachers further contributes to this educational gap within American education, and limited training and scientific consensus among teachers leads to mixed messages. For example, the research published in Science found that of the teachers who teach climate change, “31% report sending explicitly contradictory messages, emphasizing both the scientific consensus that recent global warming is due to human activity and that many scientists believe recent increases in temperature are due to natural causes.” Progress in climate science and scientific consensus have outpaced teachers' training. Additionally, teachers may face political threats and external pressures from parents or administration to avoid climate instruction. Teachers' lack of knowledge on climate science and exclusion of climate instruction is further compounded by variations in learning standards and requirements. Climate education within the US faces challenges due to the absence of consensus on the inclusion of climate change in educational curricula and the absence of national science standards on the subject. In 2013, the Next Generation Science Standards (NGSS) were developed and recommended that human-made climate change be taught in all science classes beginning in fifth grade. However, these standards remain voluntary, and 44 states have used the NGSS or created standards based on them. Since 2007, The Campaign for Environmental Literacy has continued to organize stakeholders and push for passage of the Climate Change Education Act, leading to the subsequent efforts to reintroduce and pass the bill four times since then. Despite these efforts, federal grants to fund climate change education projects have been miniscule and initiatives in Congress to support climate change education have been unsuccessful. New Jersey became a pioneer in climate education in 2020, becoming the first state to mandate the teaching of climate change beginning in kindergarten. Notably, New Jersey has taken an interdisciplinary approach to climate education as students are learning about climate change in ceramics and physical education classes. Making Climate Change Education Accessible and Engaging for YouthOutside of the traditional classroom setting, many environmental organizations, activists, content creators, and informal education institutions like museums or zoos provide opportunities for students to engage in climate education. Collectively, these actors play critical roles as environmental educators who bridge the educational gaps related to climate change and increase climate literacy amongst young people. In an era dominated by digital communication, media serves as a dynamic and influential tool in climate education initiatives. In a survey conducted by the EdWeek Research Center, social media emerged as the third most frequently mentioned source of information on climate change amongst teenagers. Young people consume climate-related media through various social media platforms, like YouTube, Instagram, and TikTok. Environmental educators understand that leveraging various forms of media allows them to create engaging, relatable, and inspiring climate education for today's youth. While leveraging these platforms to educate youth and the wider public on climate change, storytelling remains a central element. Media-driven climate education empowers environmental educators to effectively break down barriers and make climate science more accessible, relatable, and inspiring for youth of all ages. Who is Suzie Hicks?Suzie Hicks is an award-winning filmmaker, author and television host specializing in environmental communication for kids of all ages. Suzie emphasizes the power of children's media and learning communities, connecting youth advocates and educator allies. Their current project includes “Suzie Hicks the Climate Chick,” which started out as a college-produced Studio TV series, then transformed into a preschool teaching persona, a social media account, and now an award-winning children's pilot. “Suzie Hicks the Climate Chick” aims to educate everyone about the local impacts and solutions of climate change through puppetry, comedy, and music. ResourcesSuzie Hicks Website United Nations, Education is key to addressing climate changeNOAA, What is Climate Science Literacy?Hickman et al., Climate anxiety in children and young people and their beliefs about government responses to climate change: a global survey (The Lancet, 2021)Plutzer et al., Climate Confusion Among U.S. Teachers (Science, 2016)Renee Cho, Climate Education in the U.S.: Where It Stands, and Why It Matters (Columbia Climate School, 2023)Next Generation Science Standards (NGSS)Seyma Bayram, New Jersey requires climate change education. A year in, here's how it's going (NPR, 2023).Arianna Prothero, Most Teens Learn About Climate Change From Social Media. Why Schools Should Care (EdWeek, 2023)Cleary Vaughan-Lee, Executive Director of Global Oneness Project, Immersive Storytelling and Climate Change: Fostering the Development of Social-Emotional Learning (UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development)For a transcript of this episode, please visit https://climatebreak.org/educating-kids-about-climate-change-through-musical-storytelling/

The Enrollify Podcast
Pulse Check: Ctrl + Create: AI for Creatives — Part 4

The Enrollify Podcast

Play Episode Listen Later Jul 31, 2025 42:29


In Part 3 of this Pulse Check series, Dave Hunt sits down with Maya Georgieva, Founding Senior Director of the Innovation Center and the XR, AI, and Quantum Labs at Parsons School of Design at The New School. Maya unpacks what it means to be a “narrative futurist” and explores how creative professionals can meaningfully engage with frontier technologies like spatial computing, generative AI, and quantum systems. The conversation dives deep into authorship, ethics, immersive storytelling, and how to maintain the human voice in an increasingly automated world.Guest Name: Maya Georgieva, Senior Director, Innovation Center - AI, XR (VR, AR, Spatial Computing) and Quantum Labs, The New SchoolGuest Social: https://www.linkedin.com/in/mayaig/Guest Bio: Maya Georgieva is a futurist, immersive storyteller, and global thought leader shaping the future of learning, creativity, and innovation. She is Senior Director of the Innovation Center and the XR, AI, and Quantum Labs at The New School, where she leads strategic work at the intersection of storytelling, emerging technologies, and design. At Parsons School of Design, Maya teaches the largest Immersive Storytelling course in the U.S., guiding students in building speculative worlds using VR, AR, and generative AI. A sought-after speaker and writer, Maya's work has been featured in the EDUCAUSE Review, The Economist, The Atlantic, and she has presented at the United Nations, UNESCO, SXSW, and more. Most recently, she co-authored several landmark reports on AI ethics, XR in education, and immersive learning. - - - -Connect With Our Host:Mallory Willsea https://www.linkedin.com/in/mallorywillsea/https://twitter.com/mallorywillseaAbout The Enrollify Podcast Network:The Higher Ed Pulse is a part of the Enrollify Podcast Network. If you like this podcast, chances are you'll like other Enrollify shows too!Enrollify is made possible by Element451 — The AI Workforce Platform for Higher Ed. Learn more at element451.com.

Voices of VR Podcast – Designing for Virtual Reality
#1586: Academic Research on Immersive Storytelling with Philippe Bedard, co-editor of “States of Immersion Across Media: Bodies, Techniques, Practices” book

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 18, 2025 75:14


I spoke with Philippe Bedard about States of Immersion Across Media: Bodies, Techniques, Practices at Tribeca Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1569: Family of Storytellers Creates an AR Memorial of Black Poet Nikki Giovanni with Epic Organic Garden Installation

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jul 18, 2025 46:19


I spoke with Michèle Stephenson, Joe Brewster, & idris brewster about There Goes Nikki at Tribeca Immersive 2025. See more context in the rough transcript below. (Photo by Mikhail Mishin courtesy of Onassis ONX) Tribeca Immersive 2025 Selection #1567: Tribeca Immersive Curators on the 2025 Selection of Impact Projects Curated by Onassis ONX, Agog, & Tribeca #1569: Family of Storytellers Creates an AR Memorial of Black Poet Nikki Giovanni with Epic Organic Garden Installation #1570: "The Founders Pillars and The Power Loom" Uses AR to Recontextualize Wall Street History Through African Textiles and Myths #1571: "Uncharted VR" Explores the Spatialization of African Languages and Knowledge through Immersive Architecture and Adowa Dance #1572: "The Innocence of Unknowing" Uses Socratic Dialogue with AI & Video Essay to Deconstruct Root Cases of Gun Violence #1573: Muslim Futurist "New Maqam City" Invites Users to Play with Mystic Sufi Beats to Imagine States of Flourishing #1574: Part 1: Co-Creation with XR for Building Community with "A Father's Lullaby" (2023) #1575: Part 2: Co-Creation with XR for Building Community with "A Father's Lullaby" (2025) Boreal Dreams Scent Onassis ONX Summer Showcase & Other Interviews #1579: The Backstory of ONX Studios and the Onassis Foundation's Support for XR Art & Innovation #1580: "Neuro-Cinema: From Synapse to Montage" Explores Bioethics Moral Dilemmas & BCI-Controlled Editing & Robotics #1581: The Story Behind "The Orixa Project" Series of XR Experiences #1582: Shawn Taylor on Fandom for Social Change, Polychronic Time, Worldbuilding & Future Dreaming #1583: From XR Storytelling to Museum to Ice Cream to AI: Michaela Ternasky-Holland's Entry into Immersive #1584: White Paper on XR for Impact Campaign Activation for "On the Morning You Wake to the End of the World" #1585: Debating AI Project and a Curating Taiwanese LBE VR Exhibition at Museum of Moving Image #1586: Academic Research on Immersive Storytelling with Philippe Bedard, co-editor of "States of Immersion Across Media: Bodies, Techniques, Practices" book #1587: "Space-Time Adventure Tour" AR Guided Tour to NYC Central Park Monuments #1588: Excurio on Bringing their High-Throughput, XR LBE Theaters to North America #1589: Using VR to Paint Dreams for Active Imagination, Collaborative Dreamwork, and Symbolic Contemplation This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Scared To Death
Nightmare Fuel #33: Burn the Witch 2: A Book For Blood

Scared To Death

Play Episode Listen Later Jun 6, 2025 66:04


In this thirty-third installment of fictional horror written and narrated by Dan Cummins.... we return to Bristol County, Massachusetts, where struggling horror author Brad Collins has completed his new book, Burn the Witch, and it appears as if it will catapult him to fame and fortune. But at what cost?  Is he really capable of paying the full toll? And if not, will Marina allow him to renege on their blood pact? This episode was scored by Logan Keith. We recommend listening with headphones to experience the full effect of all the creepy background noises! If you like this episode, please let us know wherever you rate and review podcasts. Thanks so much!For Merch and everything else Bad Magic related, head to: https://www.badmagicproductions.com

Scared To Death
Nightmare Fuel #31: The House of Hurt

Scared To Death

Play Episode Listen Later May 2, 2025 90:17


In this thirty-first installment of fictional horror written and narrated by Dan Cummins.... we head to Upstate New York's Woodhull Mountain, where Gabe and Hassan see a very strangely placed house on the side of the hill while out on a hike. When Gabe enters the house, he leaves behind our world, and enters a space outside of it - a dark and mysterious space dedicated mostly... to pain.This episode was scored by Logan Keith. We recommend listening with headphones to experience the full effect of all the creepy background noises! If you like this episode, please let us know wherever you rate and review podcasts. Thanks so much!For Merch and everything else Bad Magic related, head to: https://www.badmagicproductions.com

#plugintodevin - Your Mark on the World with Devin Thorpe
A Tent Full of Imagination: Empowering Neurodivergent Children Through Immersive Storytelling

#plugintodevin - Your Mark on the World with Devin Thorpe

Play Episode Listen Later Apr 24, 2025 25:48


Superpowers for Good should not be considered investment advice. Seek counsel before making investment decisions. When you purchase an item, launch a campaign or create an investment account after clicking a link here, we may earn a fee. Engage to support our work.Watch the show on television by downloading the e360tv channel app to your Roku, AppleTV or AmazonFireTV. You can also see it on YouTube.Has your business been impacted by the recent fires? Apply now for a chance to receive one of 10 free tickets to SuperCrowdLA on May 2nd and 3rd and gain the tools to rebuild and grow!Devin: What is your superpower?Jay: Understanding the superpower in others.What if storytelling could help children with sensory sensitivities sleep through the night for the first time? That remarkable outcome is exactly what one family reported after experiencing the immersive environment created by Burble Creativity.Jay Goth, CEO of Burble Creativity, has joined forces with inventor Taylor Cole to bring to life a new form of storytelling called "minimally defined immersive storytelling." In this approach, children step into a multisensory tent where lights, sounds, and sparse narrative cues combine to unleash their imagination. "When you're done, each one of them will have their own specific version of that story, which is really cool and very, very new and unique," Jay explained.The tent's multisensory environment has proven especially beneficial for neurodivergent children, particularly those on the autism spectrum. Jay shared a powerful example: "Her child had never slept through the night. And after her story time's telling session, the kid actually slept through the night for the first time in his life. That was remarkable."Motivated by the product's potential to do good, Jay brought his deep entrepreneurial and angel investing experience to Burble. He saw not only an opportunity to make a positive social impact, but also to build a sustainable business around it. Jay and the Burble team made a conscious decision to raise capital through regulation crowdfunding rather than traditional venture capital."I wanted to go directly to the community through a crowdfunding program," Jay said. "So that the members of the community could actively be involved in the development of the company as partial owners."Burble Creativity is currently raising funds through a regulated investment crowdfunding campaign, allowing anyone to invest and become part of the mission to bring this therapeutic storytelling experience to more families. Interested supporters can visit s4g.biz/Burble to learn more about the campaign.Jay's vision for Burble is about more than business. It's about creating tools that foster peace, imagination, and healing for children who experience the world differently. For me, hosting this episode was not just a pleasure—it was a glimpse into a brighter, more inclusive future.tl;dr:Jay Goth explains Burble's innovative storytelling tent, helping neurodivergent children engage imagination and find calm.He shares the tent's success with autistic children, including one who slept through the night for the first time.Jay discusses his path from angel investing to becoming CEO of Burble to promote conscious capitalism.He reveals his superpower: recognizing and nurturing others' superpowers through deep listening and mentorship.Jay encourages community investment via crowdfunding to support Burble's mission and social impact.How to Develop Empowering Others As a SuperpowerJay Goth's superpower is his ability to see the potential in others and help them realize it. Reflecting on his career, Jay said, “My superpower is really understanding the superpower in others.” He explained that his passion lies in identifying what drives people and finding ways to support them in achieving their goals.One touching story Jay shared exemplifies how he uses this superpower. While working in investor relations, he mentored a colleague, Chris Rosgen, helping him develop a strong reputation in the industry as a “real bulldog.” Chris thrived under Jay's mentorship, growing into a respected leader. Jay's guidance left a lasting impact, and the experience remains a cherished memory.Jay also highlighted the importance of listening to others as a key to identifying their strengths. “We have two ears and one mouth for a reason,” he said, emphasizing the need to understand people's passions and help them channel those into their success.Tips for Developing This Superpower:Listen Actively: Focus on understanding someone's passions and goals instead of planning your next response.Identify Strengths: Pay attention to what excites and motivates people to uncover their unique talents.Mentor with Purpose: Provide guidance and support to help others grow into their potential.Encourage Self-Belief: Help people see their own strengths and develop confidence in their abilities.By following Jay's example and advice, you can make identifying and nurturing potential a skill. With practice and effort, you could make it a superpower that enables you to do more good in the world.Remember, however, that research into success suggests that building on your own superpowers is more important than creating new ones or overcoming weaknesses. You do you!Guest ProfileJay Goth (he/him):CEO, Burble Creativity, Inc.About Burble Creativity, Inc.: Burble Creativity has developed a storytelling technology that merges lights, sound, and story in a unique way, empowering readers to actively imagine and personalize the details of the narrative. Burble is a transformative experience that sparks imagination, encourages creativity, and supports cognitive and emotional development.Website: burblecreativity.comCompany Facebook Page: facebook.com/burblecreativityincOther URL: invest.burblecreativity.comBiographical Information: Jay Goth is a seasoned C-level executive with experience in technology, energy, finance, and healthcare. He currently holds the position of CEO of Burble Creativity, where he is preparing  the company to introduce its Story Tent. Jay also has a background in investment banking, investing, and mentoring startup companies.X/Twitter Handle: @jaygothLinkedin: linkedin.com/in/burble-creativityInstagram Handle: @burblecreativitySupport Our SponsorsOur generous sponsors make our work possible, serving impact investors, social entrepreneurs, community builders and diverse founders. Today's advertisers include FundingHope, AMIBA, SuperCrowdLA and Crowdfunding Made Simple. Learn more about advertising with us here.Max-Impact MembersThe following Max-Impact Members provide valuable financial support:Carol Fineagan, Independent Consultant | Lory Moore, Lory Moore Law | Marcia Brinton, High Desert Gear | Paul Lovejoy, Stakeholder Enterprise | Pearl Wright, Global Changemaker | Ralf Mandt, Next Pitch | Scott Thorpe, Philanthropist | Matthew Mead, Hempitecture | Michael Pratt, Qnetic | Add Your Name HereUpcoming SuperCrowd Event CalendarIf a location is not noted, the events below are virtual.SuperCrowdLA: we're going to be live in Santa Monica, California, May 1-3. Plan to join us for a major, in-person event focused on scaling impact. Sponsored by Digital Niche Agency, ProActive Real Estate and others. This will be a can't-miss event. Has your business been impacted by the recent fires? Apply now for a chance to receive one of 10 free tickets to SuperCrowdLA on May 2nd and 3rd and gain the tools to rebuild and grow!  Impact Cherub Club Meeting hosted by The Super Crowd, Inc., a public benefit corporation, on May 20, 2025, at 1:00 PM Eastern. Each month, the Club meets to review new offerings for investment consideration and to conduct due diligence on previously screened deals. To join the Impact Cherub Club, become an Impact Member of the SuperCrowd.SuperCrowdHour, May 21, 2025, at 1:00 PM Eastern. Devin Thorpe, Champion of Social Good and CEO of The Super Crowd, Inc., will lead a session on "The Secret to Higher Investment Returns via Impact Crowdfunding." He'll share powerful strategies and real-world examples that show how aligning your investments with your values can lead to strong financial and social returns. If you're an investor looking to maximize impact or curious about the growing world of impact crowdfunding, this is a session you won't want to miss! Don't miss it!SuperCrowd25, August 21st and 22nd: This two-day virtual event is an annual tradition but with big upgrades for 2025! We'll be streaming live across the web and on TV via e360tv. Soon, we'll open a process for nominating speakers. Check back!Community Event CalendarSuccessful Funding with Karl Dakin, Tuesdays at 10:00 AM ET - Click on Events.Igniting Community Capital to Build Outdoor Recreation Communities, Crowdfund Better, Thursdays, March 20 & 27, April 3 & 10, 2025, at 1:00 PM ET.Regulated Investment Crowdfunding Summit 2025, Crowdfunding Professional Association, Washington DC, October 21-22, 2025.Call for community action:Please show your support for a tax credit for investments made via Regulation Crowdfunding, benefiting both the investors and the small businesses that receive the investments. Learn more here.If you would like to submit an event for us to share with the 9,000+ changemakers, investors and entrepreneurs who are members of the SuperCrowd, click here.We use AI to help us write compelling recaps of each episode. Get full access to Superpowers for Good at www.superpowers4good.com/subscribe

The No Proscenium Podcast
Margaret Chandra Kerrison's 'The Art of Immersive Storytelling: Strategies from the Gaming World'

The No Proscenium Podcast

Play Episode Listen Later Apr 11, 2025 59:22


This week we're joined by Margaret Chandra Kerrison, who is here to talk about her latest book The Art of Immersive Storytelling: Strategies from the Gaming World.  Many of you know Margaret from her time with Walt Disney Imagineering where she worked on some projects dear to our hearts like Galaxy's Edge. These days she is Senior Creative Director for TAIT.Before we get into the episode — it's time to break down just who will be joining us at the LOS ANGELES IMMERSIVE INVITATIONAL the first weekend in May.SHOW NOTESThe Art of Immersive Storytelling: Strategies from the Gaming WorldThe Los Angeles Immersive InvitationalPatreon: How to use your audio RSS Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.

Voices of VR Podcast – Designing for Virtual Reality
#1530: Six-Month Immersive Storytelling Exhibition Curated by Ana Brzezińska Opening in Namur, Belgium

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Mar 20, 2025 61:04


There is a six-month exhibition titled "Other Worlds Are Possible" featuring a retrospective of a dozen different immersive storytelling pieces that will shown at the Le Pavillion in Nemur, Belgium from March 22 to September 21, 2025. The exhibition was curated by independent immersive curator Ana Brzezińska, and will also feature other AR pieces, screen-based work, but also an exhibit detailing a brief history and evolution of immersive art and immersive storytelling from different design disciplines. I had a chance to catch up with Brzezińska to get a bit more context on her design intention for this exhibition, to talk about the current state of immersive art and storytelling, as well as her current focus on brining this work to traditional cultural institutions that are reaching out to mainstream audiences. Here's a list of different immersive storytelling pieces that will be featured over the next sixth months (with links to my Voices of VR podcast interviews with the creators). NOTES ON BLINDNESS (2016) SPHERES (2017) BATTLESCAR (2018) GLOOMY EYES (2019) TRAVELING WHILE BLACK (2019) THE HANGMAN AT HOME (2020) GOLIATH: PLAYING WITH REALITY (2021) PLANET CITY (2022) PLASTISAPIENS (2022) EVOLVER (2022) FROM THE MAIN SQUARE (2022) ALL THAT REMAINS (2022) OVER THE RAINBOW (2023) This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

The Art Engager
Engaging museum visitors through escape rooms and immersive storytelling with Francine Boon

The Art Engager

Play Episode Listen Later Mar 20, 2025 41:27 Transcription Available


In this episode host Claire Bown talks with Francine Boon, a self-described 'sociologist turned mystery maker' and co-director of Sherlocked, an award-winning experience design studio based in Amsterdam, about transforming how visitors engage with museums through immersive storytelling and game design.Francine shares two major museum projects in this episode: her Rijksmuseum escape room that attracted 10,000 participants in nine weeks and received a 9.4/10 rating, and her recent Palace Mysteries project at the Amsterdam Royal Palace. Both demonstrate Francine's ability to reach difficult age demographics (12-18 and 10-12 year olds) through carefully designed puzzles and storytelling that connect visitors with museum collections.Listen to discover practical solutions for designing games in museum spaces, from protecting valuable objects to managing visitor flow. Learn how giving players specific roles encourages appropriate behaviour, explore techniques for building compelling narratives around objects, and find out how to ensure visitors engage meaningfully with collections rather than just playing games.The Art Engager is written and presented by Claire Bown. Editing is by Matt Jacobs and Claire Bown. Music by Richard Bown. Support the show on Patreon and find more resources at thinkingmuseum.comSHOWNOTESTorrentius painting mentioned in this episode: https://www.rijksmuseum.nl/en/collection/object/Emblematic-Still-Life-with-Flagon-Glass-Jug-and-Bridle--9d74acc82f2cd8aa34b03be8414de0cfMuseumNext article: https://www.museumnext.com/article/unlocking-curiosity-transforming-the-rijksmuseum-with-an-escape-room-experience/Linkedin: www.linkedin.com/in/francineboonwebsite: www.sherlocked.nl Instagram: https://www.instagram.com/sherlocked/Form to collaborate: www.sherlocked.nl/museums ‘The Art Engager: Reimagining Guided Experiences in Museums‘ is now available worldwide through your favourite online platforms and retailers. Buy it here on Amazon.com: https://tinyurl.com/buytheartengagerThe Art Engager book website: https://www.theartengager.com/Support the show with a simple monthly subscription on Patreon: https://www.patreon.com/c/TheArtEngager

SCBWI Conversations
Immersive Storytelling with Neal Shusterman

SCBWI Conversations

Play Episode Listen Later Feb 27, 2025 50:36


In this episode we are joined by Neal Shusterman!Neal Shusterman is the New York Times bestselling author of more than fifty award-winning books for children, teens, and adults, including Challenger Deep, which won the National Book Award, Courage to Dream, a Sydney Taylor Honor Book, Scythe, a Michael L. Printz Honor Book, the Unwind Dystology, which won more than thirty domestic and international awards, and the highly acclaimed novels, Dry, and Roxy which he co-wrote with his son, Jarrod   For his body of work, Neal won the 2024 Margaret A. Edwards Award, and the ALAN Lifetime Achievement Award. His novel, Unwind, has become part of the literary canon in many school districts across the country-and has won more than thirty domestic and international awards. Many of his novels are in development as TV series and movies.Shusterman has also received awards from organizations such as the International Reading Association, and the American Library Association, and has garnered a myriad of state and local awards across the country. His talents range from film directing, to writing music and stage plays, and has even tried his hand at creating games.Shusterman has earned a reputation as a storyteller and dynamic speaker. As a speaker, he is in constant demand at schools and conferences. Degrees in both psychology and drama give him a unique approach to writing, and his novels always deal with topics that appeal to adults as well as teens, weaving true-to-life characters into sensitive and riveting issues, and binding it all together with a unique and entertaining sense of humor. Neal lives in Jacksonville, Florida, but spends much of his time traveling the world speaking, exploring, and signing books for readers. . Visit Neal at www.storyman.com, facebook.com/NealShusterman, and on Instagram, TikTok, and Twitter @nealshustermanPurchase his latest book, All Better Now here: https://bookshop.org/a/19191/9781534432758This episode of the podcast is sponsored by Listen In: conversation & cultivation, a writing program from award-winning authors Elana K. Arnold and Nina LaCourLearn more at ninalacour.comSupport the show

Scared To Death
Nightmare Fuel #25: Ezra & The Dark Watcher

Scared To Death

Play Episode Listen Later Feb 7, 2025 64:46


In this twenty-fifth installment of fictional horror written and narrated by Dan Cummins.... we return to Bodie, California! Twenty-seven years after confronting the Beast of Bodie, former sheriff Ezra Calhoun has a new monster to fight. The Dark Watcher. A strange and ferocious man-like entity appearing on the ridge of one of the hills above town, and butchering locals. This episode was scored by Logan Keith. We recommend listening with headphones to experience the full effect of all the creepy background noises! If you like this episode, please let us know wherever you rate and review podcasts. Thanks so much!For Merch and everything else Bad Magic related, head to: https://www.badmagicproductions.com

Weekly Spooky
Unknown Broadcast | "A Holiday Visit" "Christmas Gift" "Dead Man's Holiday" "Holiday Story" "The Terrifying Gift"

Weekly Spooky

Play Episode Listen Later Dec 22, 2024 182:03


The featured radio show presents a unique holiday anthology, combining elements of mystery, nostalgia, and the supernatural, delivered through captivating storytelling and immersive soundscapes. Setting the stage for a chilling yet festive atmosphere, the show invites listeners to embrace the spectral charm of the season while enjoying an eclectic mix of narratives revolving around familial bonds, unexpected occurrences, and the perennial question of fate versus free will.The first story begins with a festive backdrop of holiday travelers contending with a severe snowstorm. A couple, Joan and Skip Bartram, embark on a long-awaited journey to visit family for Christmas after being away for years. As their excitement builds for a family reunion, they take an unmarked detour down a desolate highway, unaware that the road leads them to an eerie ghost town devoid of people. The unexpected adventure unfolds with their car crashing, prompting them to seek refuge in an ominous hotel that becomes a vessel of suspense and mystery. As the atmosphere grows increasingly tense and surreal, they encounter a seemingly kind but enigmatic local woman, Mrs. McGinnis, whose behavior hints at something darker stirring within the town's haunting silence.Transitioning into the second half of the show, the narratives shift to more intimate, character-driven tales. With the simplistic charm of holiday gatherings and the somber tones of realization and reflection, a deeper exploration of familial ties emerges. The characters grapple with their pasts, past decisions, and the sometimes burdensome weight of expectations, all under the looming shadow of Christmas. A distinctive thread emerges through the stories as characters ponder the nature of their existence, their roles within their families, and the supernatural forces at work that seem to dictate their destinies. The classic elements of mystery—secret legacies, inexplicable sightings, and the question of generational curses—play out through richly drawn interactions, leading to poignant moments of revelation. As unforeseen consequences unwind, characters draw closer to their truths, discovering what truly matters as they navigate the complexities of their fates.In a powerful thematic conclusion, the final narrative emphasizes notions of redemption, sacrifice, and the cyclical nature of giving and accepting love. By weaving through chilling circumstances and existential reflections, listeners are left to ponder the connections that bind us, the memories we cherish, and the bonds that linger beyond the grave. The show ultimately invites an introspective look at the essence of the holiday spirit, reminding us of the bittersweet truths of life, love, and loss while leaving listeners with a lingering sense of mystery and wonder.The multifaceted storytelling style employed throughout the radio show serves as a reminder of the rich tapestry of human experience during the holidays, juxtaposing warmth and light against cold and darkness. In the end, the enigmatic nature of fate and familial ties encapsulates the essence of the season—reminding all that the unknown may hold hidden gifts, even in the most chilling of circumstances.

The Mint Condition: NFT and Digital Collectibles Entertainment
AI-Powered Alternate Reality with Project 89

The Mint Condition: NFT and Digital Collectibles Entertainment

Play Episode Listen Later Dec 4, 2024 71:21


Step into the world of AI-powered alternate realities as the Mid Mic Crisis hosts, Bunchu and Chamber, explore the cutting edge of AI agents, immersive gaming, and mind-bending narratives with special guest Parzival from Project 89. From Black Friday rants to alternate reality games (ARGs), Parzival shares his 20-year journey into blending AI, psychedelics, and decentralized technologies to create a simulated reality like no other.Discover the secrets behind Project 89's unique narrative engine, the rise of autonomous multi-agent swarms, and how AI is reshaping the way we think about gaming, storytelling, and even reality itself. Parzival also delves into the intersection of crypto and AI, revealing the surprising synergy between token incentives and community-driven innovation.Prepare to have your mind expanded with discussions on latent space exploration, techno-shamanism, and the future of simulated worlds. Whether you're an AI enthusiast, a crypto pioneer, or just someone curious about what's next, this episode is packed with insights, humor, and the wildest of ideas.Join the conversation and find out how Project 89 is shaping the future of AI and alternate realities—one mission at a time.

TED Talks Technology
What's next for immersive storytelling? | Mark Grimmer

TED Talks Technology

Play Episode Listen Later Nov 15, 2024 14:33


"New possibilities for storytelling are emerging faster than at any other time in history," says film producer Mark Grimmer. With an immersive approach to art exhibitions, he shares several multidisciplinary projects — including a kaleidoscopic exhibit of David Bowie's world-changing career and a luminous, interactive show that brings visitors inside the paintings of David Hockney — and shows what's possible when ideas collide.

ITSPmagazine | Technology. Cybersecurity. Society
The Medium is the Reality: Immersive Storytelling through Augmented and Virtual Reality | A Conversation with Thibault Mathieu | Audio Signals Podcast With Marco Ciappelli

ITSPmagazine | Technology. Cybersecurity. Society

Play Episode Listen Later Nov 3, 2024 33:19


Guest: Thibault Mathieu, Founder and CEO, Wilkins Avenue AROn LinkedIn | https://www.linkedin.com/in/thibaultmathieu/On Twitter | https://x.com/thibaultmathieu_____________________________Host: Marco Ciappelli, Co-Founder at ITSPmagazine [@ITSPmagazine] and Host of Redefining Society Podcast & Audio Signals PodcastOn ITSPmagazine | https://www.itspmagazine.com/itspmagazine-podcast-radio-hosts/marco-ciappelli_____________________________This Episode's SponsorsAre you interested in sponsoring an ITSPmagazine Channel?

TED Talks Daily
What's next for immersive storytelling? | Mark Grimmer

TED Talks Daily

Play Episode Listen Later Oct 7, 2024 13:51


"New possibilities for storytelling are emerging faster than at any other time in history," says film producer Mark Grimmer. With an immersive approach to art exhibitions, he shares several multidisciplinary projects — including a kaleidoscopic exhibit of David Bowie's world-changing career and a luminous, interactive show that brings visitors inside the paintings of David Hockney — and shows what's possible when ideas collide.

TED Talks Daily (SD video)
What's next for immersive storytelling? | Mark Grimmer

TED Talks Daily (SD video)

Play Episode Listen Later Oct 7, 2024 12:46


"New possibilities for storytelling are emerging faster than at any other time in history," says film producer Mark Grimmer. With an immersive approach to art exhibitions, he shares several multidisciplinary projects — including a kaleidoscopic exhibit of David Bowie's world-changing career and a luminous, interactive show that brings visitors inside the paintings of David Hockney — and shows what's possible when ideas collide.

TED Talks Daily (HD video)
What's next for immersive storytelling? | Mark Grimmer

TED Talks Daily (HD video)

Play Episode Listen Later Oct 7, 2024 12:46


"New possibilities for storytelling are emerging faster than at any other time in history," says film producer Mark Grimmer. With an immersive approach to art exhibitions, he shares several multidisciplinary projects — including a kaleidoscopic exhibit of David Bowie's world-changing career and a luminous, interactive show that brings visitors inside the paintings of David Hockney — and shows what's possible when ideas collide.

Voices of VR Podcast – Designing for Virtual Reality
#1474: Teaching Immersive Storytelling at ASU’s Narrative and Emerging Media Program with Nonny de la Peña & Mary Matheson

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 6, 2024 24:44


I interviewed Nonny de la Peña, Emblematic Group founder & Founding Director of Arizona State University's Narrative and Emerging Media Program as well as Mary Matheson, Professor of Practice at ASU's Narrative and Emerging Media Program, at Meta Connect 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

The Dungeons, Dragons, & Psychology Podcast
In-Depth with Tabletop Misfits: DM James Jackson on Immersive Storytelling & RPG Adventures

The Dungeons, Dragons, & Psychology Podcast

Play Episode Listen Later Sep 20, 2024 36:51


Text us, PsyclithidsIn-Depth with Tabletop Misfits: GM James Jackson on Immersive Storytelling & RPG AdventuresIn this episode, we sit down with James Jackson from Tabletop Misfits to discuss the growth and evolution of Tabletop Misfits, from hosting multiple shows to their current staple, Tavern Talks. James shares his experience transitioning to a GM role on Gen Con TV's official Twitch channel, the intricacies of creating collaborative and immersive stories in Dungeons & Dragons, and his approach to making each character's backstory integral to the game world. The conversation also delves into the impact of unique storytelling methods and episodic adventures in RPGs, along with James' upcoming projects for Tabletop Misfits in 2025, including new campaigns, collaborations, and live events.00:00 Introduction and Guest Welcome00:13 Tabletop Misfits Journey01:11 Gen Con TV Opportunity02:09 Collaborative Storytelling in D&D04:43 Character Backstories and Immersion06:50 Unique Campaigns and Player Investment27:50 Episodic vs. Long-Form Campaigns33:09 Closing Remarks and Future PlansKeywords: dnd, D&D, dnd podcast, dungeons and dragons, podcast, ttrpg, rpg, roleplaying, roleplaying game, DM, dungeon master, game master, dnd ideas, Podcast Art by Kyle BaerlocherIntro music by 33nano from

Voices of VR Podcast – Designing for Virtual Reality
#1424: Quill Animation Series “Nightmara” Pushes at the Edges of Immersive Storytelling Innovations and Novelty

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 17, 2024 44:48


I interviewed Nightmara: Episode 3 director Gianpaolo Gonzalez at Venice Immersive 2024. See more context in the rough transcript below. Here's his artist's statement: https://www.youtube.com/watch?v=YcgxlKjMN2s This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1452: Immersive Documentary about Chinese Censorship “All I Know About Teacher Li” Tops Venice Immersive Audience Favorites Survey

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 17, 2024 50:46


I interviewed All I Know About Teacher Li director Zhuzmo at Venice Immersive 2024. Due to the sensitivities of the topic of Chinese censorship, then the director Zhuzmo has requested that he remain anonymous. I did an interview face to face with them in Venice, got a transcript, and then fed the text back into a text-to-speech AI at Eleven Labs in order to mask his voice. See more context in the rough transcript below. All I Know About Teacher Li also happened to top the unofficial Venice Immersive 2024 Survey results that I did in collaboration with XR Must for both the Top 5 as well as for the Audience Favorites. I found last year's survey results to be really useful in organizing the order of discussing pieces in our critic's roundtable, but also helping to understand the audience's reaction to the selection. Last year there were 50 respondents, and this year there were 82 respondents who on average saw 21.9 experiences each. Here's a list of the Most Seen experiences from Venice Immersive 2024, which is sort of a proxy for popularity and buzz, but also throughput. The next result is the audience favorites (no limit), which is calculated by how many people listed it as a favorite relative to how many saw it. This tends to have the most robust overview of the entire selection, and is also an interesting calibration process to see what you personally liked vs what might have been favored by the zeitgeist.  Finally the top 5 ranking usually is a proxy for seeing which projects might have been in the running for a jury prize, but there was a lot more variance this year, which was reflected in the range of projects that people were predicting to be a prize winner. The top prize from the jury was awarded to Ito Meikyu, which was ranked 10th by the audience. The second place from the jury went to Oto's Planet, which was ranked 5th. And then the third place from the jury went to Impulse: Playing with Reality, which was ranked 2nd. I find it increasingly difficult to predict what will resonate with the jury as even the audience favorites can vary widely from my own personal favorites. Again what resonates with you may not resonate with others, and there are so many other qualities and nuances of each project that can't be reduced down to numbers. Nonetheless, I found last year's survey results to be quite an interesting cross section and sometimes confirms an intuition and many other times can be surprising. Either way, it's additional data to help make sense of the selection and the industry. Here's my top 10 that I published after finishing watching all of the pieces on Wednesday, August 28th. I about watched 1/3 of the pieces ahead of the festival, 1/3 on the press preview, and the remaining 1/3 on the press & industry day and the first day bookings are available. Also, the essence of each project can't be reduced down to numbers, which is a big motivation that I have to record over 30 hours of coverage for Venice Immersive 2024 over the course of 5 days in order to unpack more of the design process, experiential design tradeoffs, and some of my own embodied experiences and impressions. #1416: Preview of Venice Immersive 2024 Innovations in Immersive Storytelling & Art Installations with Curators #1417: Kicking Off Venice Immersive Converge with Translating "Riven" Classic Point-and-Click Adventure to Open World VR Puzzler #1418: Award-Winning Animators Experiment with Sandbox Social VR "Garden Alchemy" Research Project #1419: Creating a Four-Sided Pepper's Ghost Pyramid Illusion with "Telos I" Dance Piece #1420: Experimental Documentary "Mammary Mountain" Captures Oral Histories of Breast Cancer Journeys #1421: Interactive Mixed Reality Doc on ADHD "Impulse: Playing With Reality" Takes Home Immersive Achievement Prize at Venice Immersive 2024 #1422: A Simple Silence Wraps Up Craig Quintero's Trilogy Exploring Spatial Transformations & Immersive Encounters

The JDO Show
STORY MODE: On Video Games as Immersive Storytelling Mediums with Fella

The JDO Show

Play Episode Listen Later Aug 31, 2024 129:33


patreon.com/agitator Fella - host of The Third Place and everyone's favorite Hard R Gamer - returns after way too long to discuss with Kelby the ways in which stories can be told through video games, how video games are like books, Metal Gear Solid (primarily 4), Hideo Kojima and his body curiosity, JRPGs, Red Dead Redemption 2 as the ultimate love/hate game, The Last of Us, adaptations, the next evolution of games and stories in general, Tekken as soap opera, and more. Also, we hit the summoning pool to bring JDO in on the action near the end, to help us take down the final Elden Ring boss. Listen to The Third Place: https://podcasts.apple.com/us/podcast/the-third-place/id1643088847 /// https://open.spotify.com/show/1J5EJqv53Cq2aTyo8V410K Follow Fella on X @outer_zon3

Voices of VR Podcast – Designing for Virtual Reality
#1416: Preview of Venice Immersive 2024 Innovations in Immersive Storytelling & Art Installations with Curators

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Aug 24, 2024 67:48


The 8th edition of the Venice Immersive 2024 will be kicking off on August 28th, which will be featuring over 28 hours of immersive storytelling and immersive art content across over 70 different projects. This year there area a lot more immersive installations representing over a third out of the total number of on-site projects (18 out of the 52). There's eight mixed reality projects, a couple of projects featuring haptics, and one that prominently featuring AI character interactions. There are also 20 VRChat worlds in the Worlds Gallery along with 3 VRChat worlds in competition with 1 project that's using Resonite social VR platform. I had a chance to catch up with the co-curators Liz Rosenthal and Michel Reilhac again this year to get a sneak peak of the 26 projects in competition as well as 9 of the projects within the Best of Selection (note we talk about 10 Best of experiences, but it was announced just this morning that the Apple Vision Pro experience Adventure was pulled from the festival after attendees who had it booked received a message from Vivaticket saying, "we regret to inform you that the immersive experience Adventure for which you made a reservation has been cancelled" ). We also talk about how there's going to be a private think tank on September 1st looking at LBE distribution challenges and opportunities. Be sure to check out their previous report titled "Think Tank: Immediate Options to Address the Pressing Needs of Immersive Distribution." 17 out of the 20 VRChat worlds in the Worlds Gallery are already currently publicly available, and the three that are not are Concrete: Pale Sands, SNR Labs Test Facility, and Sanctum (though this one will be available after the festival run). Each of these are featuring some volumetric and holographic shaders that VJs are using in the VRChat clubbing scene, which I covered extensively in my previous three episodes, particularly in #1415 talking with two VRChat VJs and a DJ about the evolution of volumetric effects in music shows. But also check out #1413 where I talk with the SNR Labs team and in #1414 about how dancer SoftlySteph used the holographic shader tech that's demonstrated in the SNR Labs Test Facility experience. Below is a cheat sheet of the Venice Immersive 2024 experiences ordered by length. Note that the Free UR Head is actually closer to 55 minutes, and that Adventure is no longer in the Best of Selection. Also included is a copy of the map for where the experiences are located with some quality of life improvements that I made so that the text is all horizontal and a bit easier to read. I also have a version of the Venice Immersive experience map with the length of the experience embedded to make it easier for when you may be in standby mode. Here are links to the Best of Experiences that are publicly available: Museum Alive Immersive With David Attenborough [Apple Vision Pro], Nightmara: Episode 3, The 7th Guest VR, Riven, Astra, 40 Dias Sem O Sol (40 Days Without The Sun), & What If…? - An Immersive Story [Apple Vision Pro]. And here's the links to the VRChat worlds that are featured in the Venice Immersive Worlds Gallery. 17 of the 20 are currently publicly available. Sanctum should be available once the festival starts, and there aren't currently plans or availability dates for replayable versions of Concrete: Pale Sands or SNR Labs: Test Facility as of the publication of this episode. The official Venice Immersive Hub in VRChat will be launching on August 28th with in-world portals to each of these worlds. 1 MormoVerse˸ Under the pillow 2.1 Finishing Touch - Art Studio & Gallery 2.2 VRC Museum 2.3 Phatta 3 Liminal Dreams˸ The Poolrooms 4 Endless Residents Super Ultra Deluxe Edition 5 Magnetize 6.1 Magic AI-Art˸ Dimensions 6.2 Exoplanet Journey 7 SUKU 8.1 Chromatic Frequency 8.2 Sanctum 8.3 Overview Effect Experience 9.1 Smew Brushǃ 9.2 ․⁄ complication 9.

Living A Life In Full
Topaz Adizes on How a Single Conversation Can Change a Relationship Forever

Living A Life In Full

Play Episode Listen Later Aug 1, 2024 63:32


Have you ever found yourself in the presence of someone you love dearly and had nothing to say? The silence, not indicative of your care for the other, nor of your desire to connect with them, and yet there were no words you could grasp to articulate the depth or quality of your connection to them. Or, have you found yourself in the same looped pattern of conversation with someone you love? Feeling as though you were treading the same path repeatedly, and it was simply exhausting? Or, even worse, it was deteriorating your connection. We all crave connection. But sometimes we need help getting there. Topaz Adizes offers a guide to having the conversations that can lead to that connection in his latest book, 12 Questions for Love: A Guide to Intimate Conversations and Deeper Relationships. After a decade of exploring human emotions and intimacy through more than 1200 conversations in his Emmy Award-winning experience design studio, The Skin Deep, Topaz has been studying and watching humans of all types, and in all kinds of relationships, simply talk. And it's resonating, having over 1.2 million followers on TikTok and 900,000 on YouTube. Topaz is a writer, director, and experience design architect. He is an Edmund Hillary Fellow and Sundance/Skoll Stories of Change Fellow. His works have been selected to Cannes, Sundance, IDFA, and SXSW; featured in New Yorker magazine, Vanity Fair, and the New York Times; and have garnered an Emmy for New Approaches to Documentary, along with Two World Press photo awards for Immersive Storytelling and Interactive Documentary.  He is currently the Founder and Executive Director of The Skin Deep. Topaz studied philosophy at UC Berkeley and Oxford University. He speaks four languages, and currently lives in Mexico with his wife and two children.  In this episode, Topaz shares what he has learned from witnessing over 1200 conversations and the lessons from his own first-hand experiences.  Topaz's creativity, like his humanity, seems boundless. His work on relationship developments is a useful approach to helping us all have deeper and more intimate relationships that helps each us live our lives in full.

Strong Sense of Place
LoLT: Immersive Storytelling with the Chaos League and Two New Books

Strong Sense of Place

Play Episode Listen Later Jun 14, 2024 14:33


In this episode, we get excited about two books: Assassins Anonymous by Rob Hart and Hip-Hop is History by Quest Love. Then Mel delves into the immersive storytelling, cosplay, and fantastic settings of LARPing. Assassins Anonymous by Rob Hart Rob Hart's Substack Hip-Hop is History by Quest Love Video: Quest Love on CBS Mornings Chaos League website Photos from a previous Sahara Expedition First-hand report from a previous experience of Miskatonic University Transcript of this episode. The Library of Lost Time is a Strong Sense of Place Production! https://strongsenseofplace.com Join our FREE Substack to get our (awesome) newsletter and join in chats with other people who love books and travel. Do you enjoy our show? Want access to fun bonus content? Please support our work on Patreon. Every little bit helps us keep the show going and makes us feel warm and fuzzy inside - https://www.patreon.com/strongsenseofplace As always, you can find us at: Our site Instagram Substack Patreon Parts of the Strong Sense of Place podcast are produced in udio! Some effects are provided by soundly. Learn more about your ad choices. Visit megaphone.fm/adchoices

Voices of VR Podcast – Designing for Virtual Reality
#1391: ILM Immersive’s “What If…?” Marvel Experience Forges a New Genre of Immersive Storytelling blending 3D Movie Cinematics with First-Person Embodiment

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later May 29, 2024 51:22


ILM Immersive & Marvel Studios is releasing What If...?: An Immersive Story exclusively on Apple Vision Pro tomorrow, and I had a chance to take an early look and speak with producer and executive producer Shereif Fattouh as well as technical art director Indira Guerrieri about the process of creating this experience. It's mostly an immersive story with light interactions, but you can't actually die and so it's more about immersing yourself into these worlds with first-person embodiment and exploring around 10 different gesture-based interactions in nearly 50 different interactive moments across the 40 to 45-minute experience. There's also some disembodied moments where you're watching 3D movie cinematics on shards of glass floating in the environment, and so they're also really leaning into how good 3D movies look on the Apple Vision Pro within this experience. Overall, it's blending lots of elements together that feels like something new and a new genre of immersive storytelling that's building upon existing IP, and giving new opportunities to engage with these character's stories as well as their worlds. This is also the first Unreal Engine experience releasing on the Apple Vision Pro store, and so Fattouh told me that ILM Immersive has been making private modifications to get things working. There are features like mixed reality passthrough that are not available yet in Unreal Engine 5.4 yet. Agile Lens' Alex Coulombe told me, "The Epic Games XR team is small so I would I err on the side of assuming no major Vision Pro updates coming soon from Epic. To have the current features working it still requires a source build of Unreal Engine 5.4 (the Epic Games Launcher doesn't work) and current features include fully immersive mode, hand tracking / gesture recognition, forward and deferred rendering." So hopefully we'll get more on this soon from Epic Games, but at least we know it's possible and we'll start to see more Unreal Engine experiences on the Apple Vision Pro soon. Be sure to check out the transcript below for more information, and also don't miss my episode featuring my talk on an Elemental Theory of Presence, Experiential Design, and Immersive Storytelling, as well as my previous 480+ episodes on the topic of immersive storytelling over the past decade including previous coverage on Cycles, Myth: A Frozen Tale, Star Wars: Tales from the Galaxy's Edge, and a conversation with John Gaeta about ILMxLab's The Holo-Cinema from Sundance New Frontier 2016. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1389: Elemental Theory of Presence + Primer on Experiential Design& Immersive Storytelling

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later May 14, 2024 65:55


One of the most common ways to describe the experience of VR is through the lens of presence, and in this episode I'm going to do a deep dive into the existing academic literature of presence in order to more fully contextualize my approach to it. This is my Storycon 2022 keynote where I elaborate on my elemental approach to presence as well as my thoughts on experiential design and immersive storytelling. I use the four archetypal elements to break down presence into four primary components where fire represents active presence, air represents mental and social presence, water represents emotional presence, and earth represents embodied and environmental presence. And I use the lens of quality, context, character, and story to explore the fundamental components of experiential design. I started to develop my approach to presence through a number of Voices of VR podcast interviews in the fall and winter of 2016, and I was then introduced to the work of Dustin Chertoff, whose presence work from 2008-2010 draws upon the field of experiential marketing. He similarly boils presence down into the components of Active Presence, Cognitive Presence, Relational Presence, Affective Presence, and Sensory Presence. When I interviewed Chertoff in February 2017, we agreed that our approaches to presence were functionally identical. I then went on to present my preliminary ideas on presence at a Silicon Valley Virtual Reality conference keynote in March 2017, and I've continued to develop these ideas over the past 5-7 years. I gave this Storycon Keynote on May 5, 2022, which happened to be the 8th-year anniversary of the Voices of VR podcast. Now two years later, I'm celebrating my 10-year Voices of VR podcast anniversary in part by airing this talk as well as a few others. I consistently refer folks to it as one of my more fully-formed and rigorous elaborations that I've given of my elemental theory of presence. I not only contextualize it with Chertoff's work, but also with the broader body of academic presence research and it's history. I would often find there were would be different presence theories talking about some of the same concepts, but using different terminology. In this talk, I take an archetypal approach that synthesizes these different frameworks through an archetypal lens. At times it can be a bit laborious reciting an archetypal complex of keywords, and there are definitely sections of this talk that are probably better off read than spoken. So I'd highly recommend also checking out the video version as well as the PDF of the slides, and/or the fully-annotated transcript in the shownotes that includes the embedded slides and linked citations. That all being said, be warned that this is still probably way too dense for an hour-long talk, as it's more like an entire semester's worth of material. It's also probably closer to a Ph.D. defense than a synthesized book or practical handbook that's ready for prime time. As with many other aspects of XR, many theoretical aspects are still developing, emerging, boundaries being pushed, and rules being broken. So it's in that spirit that this is my latest fully-formed iteration of these ideas. This talk also leans more into the theoretical parts, and some of the more practical applications often come within the context of individual interviews where the context is a lot more bounded to a specific situation, experience, or story. Be sure to check out my 30+ hours of coverage from Venice 2023 as an example for how I've put these ideas into practice. It's been through many invited lectures and keynotes around the world where I've been able to develop these ideas by engaging with audiences and interviewing thousands of creators over the past decade. At some point, I'm still hoping to go through a more formal write-up of these ideas to give them even more rigor, and perhaps potentially even go through a more formalized peer-review process. But as of now,