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Did someone say Phil Walker-Harding? Praise be! The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out! Timeline: 3:01 - Going Analog's game pick: Rivages. 5:32 - Phil's game pick: Acquire. 9:27 - Going Analog's topic: How Phil's film background influences his game design. 25:56 - Phil's topic: Playfulness in game design.
You might know the actor Langston Kerman from his roles on the television shows English Teacher, Insecure, and The Boys. You might know him also from lengthy board game nights at his house where explaining and comprehending the arcane, byzantine rules of a game is a necessary labor of the occasion. Langston, fortunately, knows all the rules to games like Villainous and Scythe and will happily explain them to you in a calm and reassuring voice that will send you off to sleep without ever having to roll dice or draw a card. And that makes you a winner.Listen to Langston Kerman's podcast with David Gborie, My Momma Told Me, wherever fine pods are cast. Follow Langston @LangstonKerman on Instagram.Hey Sleepy Heads, is there anyone whose voice you'd like to drift off to, or do you have suggestions on things we could do to aid your slumber? Email us at: sleepwithcelebs@maximumfun.org.Follow the Show on:Instagram @sleepwcelebsBluesky @sleepwithcelebsTikTok @SleepWithCelebsJohn is on Bluesky @JohnMoeJohn's acclaimed, best-selling memoir, The Hilarious World of Depression, is now available in paperback.Join | Maximum FunIf you like one or more shows on MaxFun, and you value independent artists being able to do their thing, you're the perfect person to become a MaxFun monthly member.
Welcome back to A Podcask of Amontillado, where we delve into the dark, dreadful, and terrifying parts of the world. Dice & spinners. Plastic tokens. Wood for sheep. Running for your life in a haunted house? Board games have come a long way since Risk and Sorry! Now instead of buying and charging rent for a hotel, you can spend your evening exploring a haunted one! Or face off against a killer in the woods! Or run in terror from the Universal monsters! No matter what flavor of horror or of board game that you enjoy, from rules-light to complex themes, there is a perfect game out there waiting for you! Listen in as Erin and Gary welcome player of games Adam Coker to discuss what makes for a good board game (horror or otherwise), if we're in a golden age of board games, Ameritrash vs Euro games, doing math for fun, legacy games, finding a game you like, horror game mechanics, Erin calling Gary out, tips on playing a hidden role/traitor, playing games at cons & game shops, STRESS, and another call to release the horror that is . . . the Butthole Cut. Board Game Geek Settlers of Catan Betrayal at House on the Hill & Betrayal Legacy The Stifling Dark Horrified & Ravensburger Games Touch of Evil Campy Creatures CMON Games Tiny Epic Games Dead of Winter Unfathomable Final Girl Arkham Horror Gloom Brindlewood Bay Tabletop Simulator Dad's Garage Opening and closing music is "Softly Shall You Sleep," by Valentine Wolfe. Please follow us on TikTok, Discord, and on Facebook! Contact us at apodcaskofamontillado@gmail.com! A Vino, Atrocitas.
Ambie and Crystal discuss a couple games they played (or books they read) recently, including Around the World in 80 Games, Keep it 100, and Castles of Mad King Ludwig: Renovations. Then, we talk about some past, present, and our hopes for future trends in board gaming! Watch Cut and Kovray on YouTube! Here's the Polyomino collaboration video we were in! 0:00-Intro 0:43-Recent Games - Around the World in 80 Games 5:17-Keep it 100 12:36-Castles of Mad King Ludwig: Renovations 16:40-Gaming Trends 31:03-Outro 32:07-Bloopers Join our discord Support us at https://ko-fi.com/boardgameblitz This episode was sponsored by Grey Fox Games. Use the code "BGBLITZ2023" to get 10% off your ENTIRE ORDER, including upgrades not available anywhere else! Consolidated Links For the full show notes visit our site at http://www.boardgameblitz.com/posts/368
Anne loves a thrilling tale, and there are a few in Anne of Windy Poplars that are perfect for a very spooky Halloween episode of Kindred Spirits Book Club. Ragon and Kelly examine Anne's years on Spook's Lane through the lens of graveyard stories and haunted mansions. Highlights include Kelly's discussion of Gothic literature, and Ragon's upcoming Halloween party! Inspired by: Ragon is inspired by spooky games like Betrayal At House On The Hill and Gloom. Kelly is inspired to make decisions about the end of life with Five Wishes. If you want to get a free logo sticker from us, either leave us a review on Apple Podcasts or share your love for the pod on social media! Send us a photo of your share or review at either our email: kindredspirits.bookclub@gmail.com or on our KindredSpirits.BookClub Instagram.
October's come! The time for fright! But are there spooks on Gaming Night? Can gamers seek, if they are bold, For games to make the blood run cold? In this week's episode, the spooky season has come to the Inn! Dylan and Bill discuss their Top 3 games to play in October, when you're looking for a creepy atmosphere. What's your favorite game to play around Halloween? What Top 3 list would you like us to do next? Let us know at innkeeperstablepodcast@gmail.com!
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Competitive, Cooperative, and Cohabitive, published by Screwtape on October 1, 2023 on LessWrong. (I've been writing this in bits and pieces for a while, and Peacewager was the impetus I needed to finally stitch it together and post it. Peacewager sounds like a really fun game and an example of the thing I'm talking about, but I do not want this whole genre to get called Peacewager Games when I think I have a better title for the genre.) I believe there is a missing genre from existing games, and this genre feels large enough that it should contain maybe a third of the games I can imagine existing. More serious game players or game theorists might already have a name for the thing I'm pointing at, though the first three game design majors I asked didn't know of one. Let me back up. I'm going to assume for the moment that you've played some games. I don't have a strict definition of "game" I'm working with here, but let's start with definition by example: Chess is a game, Hide and Seek is a game, Pandemic is a game, Apples to Apples is a game, Poker is a game, Magic: The Gathering is a game, Werewolf is a game, Among Us is a game, Hanabi is a game, Baseball is a game, Football (American or European) is a game. I'm not trying to do some narrow technical definition, I'm waving my hand wildly in the direction of a pretty natural category and I'm not planning to do anything weird with the edge cases. Chess is a competitive game. In chess, you're loosely simulating a war between two evenly matched factions. When you play chess, there will be one winner and one loser. Sometimes instead there will be a draw. Anything that is good for you when you are playing chess is bad for your opponent and vice versa. You can be mistaken about what is good or bad for you; you can offer trades of pieces to your opponent because you think it is a good trade for you and they can take the trade because they think it is a good trade for them, but this is ultimately what's called a zero sum game. Your loss is their gain. "Eurogames" where you're trying to get the highest score are competitive in nature; if you could pay ten points to cost every other player twenty points, you'd do it. Pandemic is a cooperative game. In Pandemic, you're loosely simulating a global pandemic and the response of the international medical community. When you plan Pandemic, either all the players win, or all the players lose. Anything that is good for you when you are playing Pandemic is good for your teammates, and anything that is bad for you when you are playing Pandemic is bad for your teammates. You can lose things for yourself; you can spend resources and pay costs and run out of good cards in your hand, but ultimately this is also a loss for your team since they want you to have good stuff. There is of course the circumstance of competitive team games, like football. If I'm playing Football, I'm trying to help out my team like it's a cooperative game, and make the other team lose like it's a competitive game. This adds a little to the picture, but doesn't change the basic dynamics much. Again, I'm not doing anything weird with edge cases here. There's also multiplayer games like Risk, where it might make sense to make a temporary alliance to cooperate with another player while still ultimately knowing only one of you can win. Hidden role games like Werewolf or Betrayal At House On The Hill are usually competitive with teams. (A team of one and a team of the rest of the players is basically a team competitive game.) Picture these as two points on a continuum. You can compete, or you can cooperate. Seems simple enough. You can, if you like, extend this into a metaphor for how humans relate to one another outside of just games. Except for this really isn't how human beings actually operate in a wide range of circ...
Link to original articleWelcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Competitive, Cooperative, and Cohabitive, published by Screwtape on October 1, 2023 on LessWrong. (I've been writing this in bits and pieces for a while, and Peacewager was the impetus I needed to finally stitch it together and post it. Peacewager sounds like a really fun game and an example of the thing I'm talking about, but I do not want this whole genre to get called Peacewager Games when I think I have a better title for the genre.) I believe there is a missing genre from existing games, and this genre feels large enough that it should contain maybe a third of the games I can imagine existing. More serious game players or game theorists might already have a name for the thing I'm pointing at, though the first three game design majors I asked didn't know of one. Let me back up. I'm going to assume for the moment that you've played some games. I don't have a strict definition of "game" I'm working with here, but let's start with definition by example: Chess is a game, Hide and Seek is a game, Pandemic is a game, Apples to Apples is a game, Poker is a game, Magic: The Gathering is a game, Werewolf is a game, Among Us is a game, Hanabi is a game, Baseball is a game, Football (American or European) is a game. I'm not trying to do some narrow technical definition, I'm waving my hand wildly in the direction of a pretty natural category and I'm not planning to do anything weird with the edge cases. Chess is a competitive game. In chess, you're loosely simulating a war between two evenly matched factions. When you play chess, there will be one winner and one loser. Sometimes instead there will be a draw. Anything that is good for you when you are playing chess is bad for your opponent and vice versa. You can be mistaken about what is good or bad for you; you can offer trades of pieces to your opponent because you think it is a good trade for you and they can take the trade because they think it is a good trade for them, but this is ultimately what's called a zero sum game. Your loss is their gain. "Eurogames" where you're trying to get the highest score are competitive in nature; if you could pay ten points to cost every other player twenty points, you'd do it. Pandemic is a cooperative game. In Pandemic, you're loosely simulating a global pandemic and the response of the international medical community. When you plan Pandemic, either all the players win, or all the players lose. Anything that is good for you when you are playing Pandemic is good for your teammates, and anything that is bad for you when you are playing Pandemic is bad for your teammates. You can lose things for yourself; you can spend resources and pay costs and run out of good cards in your hand, but ultimately this is also a loss for your team since they want you to have good stuff. There is of course the circumstance of competitive team games, like football. If I'm playing Football, I'm trying to help out my team like it's a cooperative game, and make the other team lose like it's a competitive game. This adds a little to the picture, but doesn't change the basic dynamics much. Again, I'm not doing anything weird with edge cases here. There's also multiplayer games like Risk, where it might make sense to make a temporary alliance to cooperate with another player while still ultimately knowing only one of you can win. Hidden role games like Werewolf or Betrayal At House On The Hill are usually competitive with teams. (A team of one and a team of the rest of the players is basically a team competitive game.) Picture these as two points on a continuum. You can compete, or you can cooperate. Seems simple enough. You can, if you like, extend this into a metaphor for how humans relate to one another outside of just games. Except for this really isn't how human beings actually operate in a wide range of circ...
Welcome to episode 37! In this episode we hold a draft in the aftermath of hypothetical fires that destroyed all our board game collections. Insurance payments came in and we each have $200 to jump start our new collections by drafting 5 games at current market prices. What 5 games would you buy for $200 to get your board game collection restarted? We also do a look back at our feature review games from Episode 7 (Anachrony) and Episode 9 (Aeon's End) that we released over a year ago. And as usual, we talk about what we've been playing lately and stuff we're excited about. $200 Draft to restart our collections - 00:01:27 Games we've been playing lately: Ticket to Ride: New York - 00:43:59 Bitoku - 00:51:20 Cthulhu: Death May Die - 00:59:53 Blokus - 01:08:23 After the Empire - 01:13:27 Episode 9: Aeon's End Lookback - 01:25:17 Episode 7: Anachrony Lookback - 01:29:25 What we're excited about: Darwin's Journey - 01:37:05 Kevin gets a ticket to GenCon (Ben, Greg & Tyler also going) - 01:40:25 Guardians of the Galaxy 3 - 01:42:15 Kevin embellishes The Legend of the Wooden Egg - 01:45:03 Outtakes - 01:49:20 Join our Discord: https://discord.gg/F4kX3Faxxf Other links, please subscribe: https://linktr.ee/Longestturn Support us: https://www.buymeacoffee.com/thelongestturn
Welcome back, fellow players! For as long as I can remember I have loved to explore areas and see what mysteries lay just beyond my line of sight, whether that was around town, around the county, or just around the couch. But there came a time when I realized there were some places I wouldn't be able to visit, mostly because Middle Earth and Hoth don't exist. Fortunately the world of board games has expanded my horizons and allowed me to travel to places beyond my wildest dreams, from the lively and magical GLOOMHAVEN to the dark and creepy halls of BETRAYAL AT HOUSE ON THE HILL. Come along as I dive into the adventures that await us, and discuss how board games can lead us to marvelous locations. As always, thank you for your support and for listening to each episode. I love you all.
Listen now (34min) | As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript. Games discussed on this episode: 5:22 One Thousand Year Old Vampire 13:52 MAGfest 14:46 Sailor Moon 15:27 Betrayal at House on the Hill 16:13 Unkown 17:38 Pandemic 19:55 Forbidden Desert 23:02 Casting Shadows 24:45 Elden Ring 27:38 Sekiro: Shadows Die Twice 28:36 Hades Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
In this episode Chris, from The Charity Boardgamer, joins us to talk about all things cooperative games! We break down co-op games into sub-categories and discuss examples that fit in each. It turns out there's a lot of games out there with cooperative elements and it was difficult to limit the conversation to an hour. Listen to find out who's back hurts from carrying us so much and who just loves to rain down chaos!CBG Youtube: https://www.youtube.com/c/TheCharityBoardgamerCBG Twitch: https://www.twitch.tv/thecharityboardgamer
Mariah KossDana SzarzynskiJames FittonFeaturing Juan Pablo OcasioBrittney MchughAnd Chandler Smith as the Game Master Story by Chandler Smith Produced by P. Cullen Ryan, Mariah Koss, Ross David Christian, Timothy Swaim, Michael Keating, and Dana Szarzynski Mixed by Chandler Smith Edited by P. Cullen Ryan
Mariah KossDana SzarzynskiJames FittonFeaturing Juan Pablo OcasioBrittney MchughAnd Chandler Smith as the Game Master Story by Chandler Smith Produced by P. Cullen Ryan, Mariah Koss, Ross David Christian, Timothy Swaim, Michael Keating, and Dana Szarzynski Mixed by Chandler Smith Edited by P. Cullen Ryan
Mariah KossDana SzarzynskiJames FittonFeaturing Juan Pablo OcasioBrittney MchughAnd Chandler Smith as the Game Master Story by Chandler Smith Produced by P. Cullen Ryan, Mariah Koss, Ross David Christian, Timothy Swaim, Michael Keating, and Dana Szarzynski Mixed by Chandler Smith Edited by P. Cullen Ryan
Mariah KossDana SzarzynskiJames FittonFeaturing Juan Pablo OcasioBrittney MchughAnd Chandler Smith as the Game Master Story by Chandler Smith Produced by P. Cullen Ryan, Mariah Koss, Ross David Christian, Timothy Swaim, Michael Keating, and Dana Szarzynski Mixed by Chandler Smith Edited by P. Cullen Ryan
Mariah KossDana SzarzynskiJames FittonFeaturing Juan Pablo OcasioBrittney MchughAnd Chandler Smith as the Game Master Story by Chandler Smith Produced by P. Cullen Ryan, Mariah Koss, Ross David Christian, Timothy Swaim, Michael Keating, and Dana Szarzynski Mixed by Chandler Smith Edited by P. Cullen Ryan
Mariah KossDana SzarzynskiJames FittonFeaturing Juan Pablo OcasioBrittney MchughAnd Chandler Smith as the Game Master Story by Chandler Smith Produced by P. Cullen Ryan, Mariah Koss, Ross David Christian, Timothy Swaim, Michael Keating, and Dana Szarzynski Mixed by Chandler Smith Edited by P. Cullen Ryan
This Friendsgiving, the Haunted Spouses are joined by ghostly guests to discuss Avalon Hill's BETRAYAL AT HOUSE ON THE HILL board game. They discuss its numerous haunted house tropes as well as how the game's mechanics make you feel like you're a part of the story.
In this week's bonus episode, the DOtD collective shake some dice and discuss Horror in Board Games! They discuss how board games can be scary, some of the group favorites, and they reminisce on the one board game that started them down the path of horror.
Listen now (112 min) | Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. Read the transcript. Games discussed on this episode: 6:12 Monopoly 10:40 Chinatown 17:12 Diablo 2 20:28 Sonic the Hedgehog 22:18 For Honor 26:14 Betrayal at House on the Hill 30:38 Dominant Species 31:29 Roll for the Galaxy 32:46 Zombicide 34:29 Call of Cthulu 37:07 Gloomhaven 39:22 Psychokiller 41:49 AD&D 2nd Edition 44:08 Camel Up 46:25 Condottiere 48:34 Kill Doctor Lucky 50:41 Lords of Waterdeep 52:06 Firefly 55:29 Fury of Dracula 57:01 Valiant Hearts 1:02:50 Munchkin 1:03:25 King of Tokyo 1:06:42 Smash Up Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
On todays search for the best board game ever, we review and discuss Betrayal At House On The Hill. Follow us online: Twitter: @BurntToast_Pod Instagram: @BurntToastPodcast
In this episode, Amy talks about WALLE's home, and Jupiter talks about rooms from Betrayal At House On The Hill. (also there are a lot of meows only in the first half of the episode) Find out more at https://enchanting-aspects.pinecast.co
Listen now (34 min) | After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. Read the transcript. Games discussed on this episode: 3:57 Forbidden Desert 5:02 Pandemic 7:01 Castle Panic 12:02 Pokemon Go 13:13 Phasmaphobia 15:26 Ghost Hunters 15:51 Ghost Adventures 19:01 Angry Pug 19:58 Flash Point 21:43 Magic Maze 22:53 Sentinels of the Multiverse 25:48 Last Night on Earth 30:56 Betrayal at House on the Hill Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/
AndrewF*ck it, Ill Start Tomorrow: https://www.amazon.com/Ill-Start-Tomorrow-True-Story/dp/141974478X/ref=sr_1_1Gravity Falls Lost Legends: https://www.amazon.com/Gravity-Falls-Legends-All-New-Adventures-ebook/dp/B079VTM6SR/ref=sr_1_1_sspaZombiecide: https://www.zombicide.com/en/Hidden Leaders: https://www.kickstarter.com/projects/bffgames/hidden-leaders-the-board-gameFanart contest: https://www.instagram.com/p/COVBAE4BTq3/Play testing: LaurenInvincible, renewal: https://www.slashfilm.com/invincible-season-2/Betrayal at House on the Hill: https://boardgamegeek.com/boardgame/10547/betrayal-house-hillJamie Lee Ogle: https://www.instagram.com/p/COY3Ynghy4M/Lightning and Arrows: https://www.instagram.com/lightningandarrows/Marvel Phase 4 Trailer: https://www.youtube.com/watch?v=pdtwzObNgFYThe Art of The Mandalorian: https://www.amazon.com/Art-Star-Wars-Mandalorian-Season/dp/141974870X/ref=asc_df_141974870X/
Ambie and Crystal discuss Horrified and The Castles of Tuscany. We then talk about flavor text in board games. In the return of the Board Game Etymology segment, Crystal discusses the origins of the word "flavor." Announcements: 0:47 Recent Games: 1:54 Flavor Text: 13:25 Board Game Etymology - 'Flavor': 31:32 Outro: 33:02 Bloopers: 34:15 Join our discord: https://discord.gg/WvRVnVeYMS Horrified: https://boardgamegeek.com/boardgame/282524/horrified The Castles of Tuscany: https://boardgamegeek.com/boardgame/300327/castles-tuscany Support us at https://www.patreon.com/boardgameblitz For the full show notes visit our site at http://www.boardgameblitz.com/posts/279/episode-127-savor-the-flavor
Ambie and Crystal discuss The Curious Elevator of Mr. Hincks and the Blinks game system. We then talk about spooooky games and some ways that games can create tension, dread, or surprise. Recent Games: 0:46 Spooky Games: 14:59 Outro: 29:23 Bloopers: 30:27 The Curious Elevator of Mr. Hincks: https://boardgamegeek.com/boardgame/311017/curious-elevator-mr-hincks Hincks Gazette: https://www.teambluefish.com/hincksgazette Blinks: https://move38.com/collections/blinks (Kickstarter - https://www.kickstarter.com/projects/move38/blinks-smart-board-game-system-epic-adventure-expansion) For the full show notes visit our site at http://www.boardgameblitz.com/posts/259/episode-116-spooky-games
On this week’s episode: Jamilah, Dan, and Elizabeth debate the pros and cons of learning pods and homeschooling for the upcoming school year. Why are people doing it? Who does it benefit? Who does it harm? Then, for parents who have decided to homeschool their own children due to health concerns, Elizabeth talks homeschooling 101 with two homeschool extraordinaires: Monica Olivera of MommyMaestra and Latonya Moore of Joy in the Ordinary. In Slate Plus: Allison Benedikt debriefs Dan on her kids’ in-person summer camp experience. Slate Plus members get a bonus segment on MADAF each week, and no ads. Sign up now to listen and support our work. Recommendations: Dan recommends the board game Betrayal At House On The Hill. Elizabeth recommends a kid-friendly meditation device called Zenimal. Jamilah recommends The Kids Are Asleep. Stream the hilarious Slate Live show via Slate’s Facebook or YouTube on Thursdays at 10:00 p.m. ET / 7:00 p.m. PT. Additional Recommendations: The Latest in School Segregation: Private Pandemic ‘Pods’ by Clara Totenberg Green. Homeschooling Laws By State Rainbow Resource Center Join us on Facebook and email us at momanddad@slate.com to ask us new questions, tell us what you thought of today’s show, and give us ideas about what we should talk about in future episodes. Podcast produced by Rosemary Belson. Learn more about your ad choices. Visit megaphone.fm/adchoices
On this week’s episode: Jamilah, Dan, and Elizabeth debate the pros and cons of learning pods and homeschooling for the upcoming school year. Why are people doing it? Who does it benefit? Who does it harm? Then, for parents who have decided to homeschool their own children due to health concerns, Elizabeth talks homeschooling 101 with two homeschool extraordinaires: Monica Olivera of MommyMaestra and Latonya Moore of Joy in the Ordinary. In Slate Plus: Allison Benedikt debriefs Dan on her kids’ in-person summer camp experience. Slate Plus members get a bonus segment on MADAF each week, and no ads. Sign up now to listen and support our work. Recommendations: Dan recommends the board game Betrayal At House On The Hill. Elizabeth recommends a kid-friendly meditation device called Zenimal. Jamilah recommends The Kids Are Asleep. Stream the hilarious Slate Live show via Slate’s Facebook or YouTube on Thursdays at 10:00 p.m. ET / 7:00 p.m. PT. Additional Recommendations: The Latest in School Segregation: Private Pandemic ‘Pods’ by Clara Totenberg Green. Homeschooling Laws By State Rainbow Resource Center Join us on Facebook and email us at momanddad@slate.com to ask us new questions, tell us what you thought of today’s show, and give us ideas about what we should talk about in future episodes. Podcast produced by Rosemary Belson. Learn more about your ad choices. Visit megaphone.fm/adchoices
With so many kids stuck at home, every parent under the sun is looking for ways to keep them entertained. Hold our beer.We're talking games this week–from Minecraft to Ms. Pacman, Racing Demons to Poker–and everything in between. What keeps your kids entertained? Which games did you love growing up? And which games have you hiding in the basement so you don't have to play?If ever there was a time to stock the game closet, it's right now; because in the words of the House of Stark, "Winter is coming." Who are we kidding? It's already here.LinksThe author of "Love You Forever" sings the book's songHow to play Racing Demons, the world's best family card gameThe baby fish mouth scene from "When Harry Met Sally"Follow us on social media!Instagram @ishouldnthavehadkidsFacebook ishouldnthavehadkidsTwitter @SHHKidsOr, email us :)ishouldnthavehadkids@gmail.comFind all episodes of I Shouldn't Have Had Kids wherever you get your podcastsBuzzsproutApple PodcastsSpotify
Chris reviews the Scooby-Doo re-imagining of Betrayal at House on the Hill.
Ambie and Crystal discuss Detective Stories: Case 1 - The Fire in Adlerstein and Betrayal Legacy. We then talk about the role of Kickstarter in board games and share our top 5 Kickstarter games. Announcements: 0:47 Recent Games: 3:07 Kickstarter: 11:16 Top 5 Kickstarter Games: 19:02 Outro: 32:04 Bloopers: 33:00 Enter the contest here: https://gleam.io/competitions/eD0vg-board-game-blitz-100th-episode-game-giveaway Detective Stories: Case 1 - The Fire in Adlerstein: https://boardgamegeek.com/boardgame/261145/detective-stories-case-1-fire-adlerstein Betrayal Legacy: https://boardgamegeek.com/boardgame/240196/betrayal-legacy
Crystal and special guest host Paula Deming discuss Tussie Mussie and Ghost Stories. They then talk about the term "omnigamer" and how people define themselves in board gaming. Announcements & Introduction: 0:45 Recent Games: 6:35 Omnigamers: 18:47 Outro: 40:14 Bloopers: 41:27 You can find Paula at: Things Get Dicey: https://www.youtube.com/paulademing Deck the Halls (with Matrimony): http://www.sassquach.com/podcast/ Death By Monsters: https://www.deathbymonsters.com @ThingsGetDicey (Twitter) @PaulaDeming (Twitter) Tussie Mussie: https://boardgamegeek.com/boardgame/257614/tussie-mussie Ghost Stories: https://boardgamegeek.com/boardgame/37046/ghost-stories
How do you end up the editor in chief for a major online Zine? You volunteer, of course. David Speakman joins Jeannie and Dave (Web Spider) to talk about his writing career progression, Tightbeam Magazine, and more. … Continue...Episode Twelve – Online Zines and Game Writing
Emma and Danica put their sanity and relationships on the line in this risky episode! Who knew emotions could get so intense over a board game? Emma has a frozen beer explosion. Danica gets a reaction.Email: secondimpressionspodcast@gmail.comTwitter: @impressionspodInstagram: @secondimpressionspodcast
Listen to how dumb we are in this highly controversial episode where we talk about how we're too dumb to read a rule book correctly! We didn't intend this to be an episode where we just complained about everything, but we just kind of started talking and got lost.
On this episode, “Haunted House Party”, Anthony, John, and Mike talk about the best B-Movie Horror board game, that is rarely the same twice, Betrayal At House On The Hill, by Avalon Hill and published by Wizards of the Coast! A game where ANYONE can be the greater evil or “big bad” when the crap hits the fan, and the haunt begins. The crew discusses the many different ways your characters can improve, or weaken, as the game progresses, as you try to save your life or the life of your fellow party members, or do your best to kill them all. It's a fun game where anything can happen, and luck can change at a moment's notice, thanks to events, items, and omens. There's even a small debate between Anthony and John about which character is better, Flash or Father Reinhardt! If you enjoyed this video, please be sure to like it, share it with others, and subscribe for more! Also, If you'd like to help this show grow, become a patron today! https://www.patreon.com/readycomicsroll Download and listen to the ReadyComicsRoll Podcast ANYTIME, ANYWHERE by finding the podcast on Podbean, iTunes, and Google Play! https://readycomicsroll.podbean.com Join our Discord server to chat with the ReadyComicsRoll crew, along with other listeners and subscribers, about video games, comic books, tabletop gaming, movies, and all the other good stuff that we all love! https://discord.gg/Nxx98ZG Be sure to follow us on the social media links below for updates and other announcements! Twitter - https://www.twitter.com/readycomicsrollFacebook - https://www.facebook.com/readycomicsrollInstagram - https://www.instagram.com/readycomicsrollTumblr - https://readycomicsroll.tumblr.comSnapchat - @ReadyComicsRoll
It's time for episode 4! In this episode, the chaps discuss the funniest games they've ever played (well, Lindsay and James do), James talks about kicking his biggest gaming addiction, explores a haunted mansion, and Shaun builds an empire in only 8 minutes. This episodes games: The Simpsons Tapped Out: www.ea.com/thesimpsonstappedout/ Betrayal At House On The Hill: http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill Eight-Minute Empire: http://redravengames.squarespace.com/eightminute-empire/
In this episode, Chris, TC, and special guest Keith Ferguson set the Halloween mood by sharing their best spooky, creepy, or macabre retheme for totally mundane games. All this, plus Keith shares the little nightmare before his Christmas game - Santa's Workshop - was published, the new Legend of the Five Rings, Conquest of Paradise, guerilla marketing, grave robbing, electrocution, zombie camels, & more!
Game/puzzle designer and teacher, Richard Malena-Webber, loves using Game Theory to navigate the chaos of life. Thanks, as always, to Molly Lewis for our theme music.
Ambie, Cassadi, and Crystal discuss EXIT: The Game, Ethnos, and Dice Forge. We talk about dice in games, and Crystal goes over the origins of the word "roll."
Today we're talking about playing games with people who have jobs fixing cars. Oh, wait, that's wrong. Sometimes games can be really good but have a mechanic that otherwise we would hate. That, I think, makes the game even more special. We also totally didn't post any video content from Geekway.
Ambie, Cassadi, and Crystal discuss A Feast for Odin, Karuba, and Betrayal at House on the Hill: Widow's Walk. We talk about some games from before 2000, both good ones and bad ones. Crystal goes over the origins of the word "board."
Jason and Andy talk about annoying stuff and recommend games for Halloween!