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Today, we're going to tell you the story of the Sony PlayStation. We'll start by looking at the early history of Sony. The story continues with the career of Ken Kutaragi, leading up to the SNES-CD project. We'll explore how that joint venture between Sony and Nintendo eventually became the Sony PlayStation. Let's explore some business shenanigans on today's trip down Memory Card Lane.
Nintendo leaks SNES CD specs Sega touts Genesis VR Mortal Kombat coming to consoles These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: The Lost Vikings Video Version: https://www.patreon.com/posts/81638094 https://en.wikipedia.org/wiki/The_Lost_Vikings Corrections: February 1993 Ep - https://www.patreon.com/posts/february-1993-80279774 https://www.youtube.com/watch?v=fvws5tOHsEE https://en.wikipedia.org/wiki/List_of_Sonic_the_Hedgehog_features https://en.wikipedia.org/wiki/VHS 1993.03 Japanese coinop cabs go BIG Replay March 1993 pg. 7 https://en.wikipedia.org/wiki/Virtua_Racing https://en.wikipedia.org/wiki/Lucky_%26_Wild October 1992 ep - https://www.patreon.com/posts/october-1992-75188159 David C. Rockola passes away Replay March 1993 pg. 25, 101 https://www.jukeboxhistory.info/rock-ola/history.html https://www.ipdb.org/machine.cgi?id=1295 https://www.ipdb.org/search.pl?searchtype=advanced&mfgid=269 CES belonged to CD https://archive.org/details/Computer_Gaming_World_Issue_104/page/n9/mode/1up September 2002 ep- https://www.patreon.com/posts/september-2002-73539855 SNES CDRom specs leaked https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20044%20%28March%201993%29/page/n51/mode/1up https://gamingdoc.org/wp-content/uploads/2021/02/SNES-CD-ROM-System-1993.pdf LaserActive brings laserdisc gaming home https://archive.org/details/Electronic-Games-1993-03/page/n9/mode/1up https://en.wikipedia.org/wiki/LaserActive https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20044%20%28March%201993%29/page/n49/mode/1up http://www.laserdiscarchive.co.uk/laserdisc_archive/pioneer/pioneer_cld-a100/pioneer_cld-a100.htm https://www.linkedin.com/in/triphawkins/ VR is coming from Sega https://archive.org/details/Electronic-Games-1993-03/page/n10/mode/1up Replay march 1993, pg. 37 https://www.arcade-museum.com/game_detail.php?game_id=10340 https://en.wikipedia.org/wiki/Sega_VR Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 https://www.mobygames.com/person/296287/kyle-hodgetts/ https://mumbrella.com.au/software-developer-lodges-court-claim-nines-aca-429820 https://www.pressreader.com/australia/weekend-gold-coast-bulletin/20121013/282123518741574 Acclaim gets Mortal Kombat https://archive.org/details/Electronic-Games-1993-03/page/n10/mode/1up https://www.giantbomb.com/mortal-monday/3015-4703/ Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 MicroProse moves onto Mac https://archive.org/details/asm_magazine-1993-03/page/n9/mode/1up https://www.mobygames.com/game/company:10/platform:macintosh/sort:date/page:1/ https://archive.org/details/eu_BYTE-1993-03_OCR/page/n45/mode/1up Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924 The Brits go ga-ga for the 486 https://archive.org/details/eu_BYTE-1993-03_OCR/page/n31/mode/1up https://archive.org/details/eu_BYTE-1993-03_OCR/page/n35/mode/1up AMD and Cyrix optimistic https://archive.org/details/eu_BYTE-1993-03_OCR/page/n31/mode/1up https://en.wikipedia.org/wiki/Cyrix Virgin bundles up with Interplay https://archive.org/details/Electronic-Games-1993-03/page/n11/mode/1up CGW starts the Patch File https://archive.org/details/Computer_Gaming_World_Issue_104/page/n144/mode/1up HDTV delayed but software industry stands at the ready https://archive.org/details/eu_BYTE-1993-03_OCR/page/n29/mode/1up FTC considers breaking up Microsoft https://archive.org/details/eu_BYTE-1993-03_OCR/page/n37/mode/1up New European law hits pirates Replay March 1993 pg. 7 http://www.tilt.it/deb/edevg-en.html https://archivio.corriere.it/Archivio/interface/slider.html#!paolo-di-nunno/NobwRAdghgtgpmAXGA1nAngdwPYCcAmYANGAC5wAepSYADlNgDbYAE+AlixAK4QTZgAvgF0gA https://archive.org/details/eu_BYTE-1993-03_OCR/page/n35/mode/1up Sonic is coming to comics https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20044%20%28March%201993%29/page/n148/mode/1up https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(Archie_Comics) Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Video game violence begins to make operators uneasy 3DO plans to shake up console biz Federal investigation into Nintendo dropped These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Ecco The Dolphin Video Version: https://www.patreon.com/posts/7-minutes-in-80192007 https://en.wikipedia.org/wiki/Ecco_the_Dolphin https://www.mobygames.com/game/6677/ecco-the-dolphin/ https://www.mobygames.com/group/741/ecco-the-dolphin-series/ Corrections: January 1993 Ep - https://www.patreon.com/posts/january-1993-78923081 https://youtu.be/Sr0BVKb9Am0 https://en.wikipedia.org/wiki/WMS_Industries https://en.wikipedia.org/wiki/Johnny_Turbo https://twitter.com/itsjohnnyturbo?lang=en https://en.wikipedia.org/wiki/Craftsman_(tools) https://en.wikipedia.org/wiki/Black%2BDecker 1993.02 WMS sues to stop Aladdin sale RePlay Feb. 1993, pg. 16 Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 Capcom's Revenue Sharing scheme shakes up AMOA RePlay Feb. 1993, pg. 29 Move over Battletech... Star Wars is here! https://archive.org/details/vgce_93-02/page/n21/mode/1up?view=theater https://starwars.fandom.com/wiki/Vernost https://books.google.de/books?id=vBaRlzJ2LKkC&lpg=PP1&hl=de&pg=PA39#v=onepage&q=vernost&f=false https://youtu.be/oLmFwsZsS7U https://en.wikipedia.org/wiki/Rescue_on_Fractalus! Video game violence issue returns RePlay Feb. 1993 pg. 101 Gary Brose - Seattle Funplex https://www.patreon.com/posts/gary-brose-79660873 3DO business model revealed https://archive.org/details/vgce_93-02/page/n21/mode/1up?view=theater https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer https://youtu.be/yxF1_wg2d_Q Sega announces Genesis 2 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n49/mode/1up https://en.wikipedia.org/wiki/Sega_Genesis#Variations NEC wants to kick your butt with the Virtual Cushion https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n67/mode/1up https://consolevariations.com/variation/accessory/nec-pc-engine-virtual-cushion And on the SNES CD front https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n43/mode/1up Namco brings bar code battling to Gameboy https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n65/mode/1up https://nintendo.fandom.com/wiki/Barcode_Boy CD burners become affordable https://archive.org/details/eu_BYTE-1993-02_OCR/page/n17/mode/1up https://archive.org/details/eu_BYTE-1993-02_OCR/page/n37/mode/1up Court squashes AMD 486 roll out https://archive.org/details/eu_BYTE-1993-02_OCR/page/n41/mode/1up https://www.latimes.com/archives/la-xpm-1995-01-12-fi-19170-story.html https://archive.org/details/pc-review-16/page/20/mode/1up?view=theater https://archive.org/details/eu_BYTE-1993-02_OCR/page/n39/mode/1up Notebooks come of age at COMDEX https://archive.org/details/1993-02-compute-magazine/page/n185/mode/1up?view=theater FTC drops case against Nintendo https://archive.org/details/vgce_93-02/page/n21/mode/1up?view=theater Sega settles Magnavox suit Play Meter Feb. 1993 pg. 3 German software leasing may be coming to an end https://archive.org/details/AmigaJoker199302/page/n7/mode/1up European law to fill software protection gaps https://archive.org/details/AmigaJoker199302/page/n39/mode/1up https://en.wikipedia.org/wiki/Computer_Programs_Directive Sonic is coming to TV https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n216/mode/1up https://en.wikipedia.org/wiki/Adventures_of_Sonic_the_Hedgehog https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(TV_series) https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(Archie_Comics) Virtuality adds flight sim https://archive.org/details/theone-magazine-53/page/n13/mode/1up?view=theater https://en.wikipedia.org/wiki/Virtuality_(product) Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Link to the magazine here! (https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20035%20April%201992/mode/2up) Topics discussed: WWF Super Wrestlemania, Nintendo flexing, Bill & Teds phone booth winner, Captain America and the Avengers, Thrilla's Surfaria, Yoshi, The Legend of Zelda a Link to the Past comic, Star Trek, Super Mario Adventures comic, Super NES CD ROM, The Addams Family, Street Fighter II, Wrestling, Super Smash TV, Nesters Adventures comic, Robocop cop car, George & Rob.
Nintendo cuts prices to keep up with Sega Windows 3.1 brings GUIs to the masses Lucasarts wants to bring simulations to the arcade These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Woulter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Agony Video Version - https://www.patreon.com/posts/66705785 https://en.wikipedia.org/wiki/Agony_(1992_video_game) https://www.mobygames.com/game/shadow-of-the-beast https://www.mobygames.com/game/altered-beast https://www.mobygames.com/game/zool-redimensioned Jerry Wolosenko - https://www.patreon.com/posts/42014024 Corrections: March 1992 Ep - https://www.patreon.com/posts/65554323 https://niwanetwork.org/wiki/SNES-CD 1992 ACME arcade show leaves street operators in the lurch Play Meter pg. 66 https://www.mobygames.com/game/arcade/street-fighter-ii-champion-edition https://www.mobygames.com/game/arcade/gi-joe-a-real-american-hero__ https://www.mobygames.com/game/arcade/x-men___ https://www.mobygames.com/game/arcade/total-carnage https://www.mobygames.com/game/arcade/viewpoint https://www.mobygames.com/game/arcade/space-pirates https://www.mobygames.com/game/arcade/golden-tee-golf-ii https://www.mobygames.com/game/arcade/aero-fighters https://www.imdb.com/title/tt2951682/ https://www.youtube.com/watch?v=qwRw4bOOcf0&t=74s https://en.wikipedia.org/wiki/Time_Traveler_(video_game) https://en.wikipedia.org/wiki/Holosseum Rediffusion is going for full immersion https://archive.org/details/ACEIssue55Apr92/ACE_Issue_55_Apr_92/page/n9/mode/1up?view=theater https://www.arcade-history.com/?n=commander&page=detail&id=70724 https://techmonitor.ai/technology/rediffusion_simulation_diversifies_into_super_games_machines_with_commander Capcom runs Street Fighter 2 Champion Edition arcade cab ad in consumer mags https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20033%20%28April%201992%29/page/n12/mode/1up https://archive.org/details/GamePro_Issue_033_April_1992/page/n12/mode/1up RePlay pg. 14 Modem mania is coming to consoles https://archive.org/details/GamePro_Issue_033_April_1992/page/n15/mode/2up https://en.wikipedia.org/wiki/Teleplay_Modem https://en.wikipedia.org/wiki/Sega_Channel Nintendo cuts SNES price https://archive.org/details/GamePro_Issue_033_April_1992/page/n91/mode/1up https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#Launch Mario goes PC http://amr.abime.net/issue_12_pages pg. 15 https://archive.org/details/the-one-for-amiga-games-43-1992-04/page/n10/mode/1up?q=the+one+1992 https://www.mobygames.com/game/mario-is-missing https://www.mobygames.com/game-group/mario-educational-games Steve Jobs goes PC https://archive.org/details/eu_BYTE-1992-04_OCR/page/n32/mode/1up https://en.wikipedia.org/wiki/NeXTSTEP Windows 3.1 has arrived https://archive.org/details/eu_BYTE-1992-04_OCR/page/n43/mode/1up https://en.wikipedia.org/wiki/Windows_3.1x CDTV becomes a computer https://archive.org/details/vgce_92-04/page/n19/mode/1up https://en.wikipedia.org/wiki/Commodore_CDTV Epyx targets laptop gamers https://archive.org/details/vgce_92-04/page/n25/mode/1up https://archive.org/details/msdos_epyx_getaway_laptop_entertainment_6_pack_1991 New Publisher Mirage aims to be the real deal https://archive.org/details/the-one-for-amiga-games-43-1992-04/page/n8/mode/1up?q=the+one+1992 https://www.mobygames.com/company/mirage-technologies-multimedia-ltd Gravis announces the PC Gamepad https://archive.org/details/vgce_92-04/page/n23/mode/1up https://en.wikipedia.org/wiki/Gravis_PC_GamePad Carmen Sandiego movie rights sold https://archive.org/details/Game_Informer_Issue_004_Spring_1992/page/n28/mode/1up Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733 https://www.imdb.com/title/tt0167742/?ref_=fn_al_tt_2 https://www.imdb.com/title/tt7042146/?ref_=fn_al_tt_1 Lotus Founder fears for future of Internet https://archive.org/details/eu_BYTE-1992-04_OCR/page/n32/mode/1up https://en.wikipedia.org/wiki/Mitch_Kapor Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.
The Super NES CD-ROM System[1][2] (commonly shortened as the SNES-CD), known as Super Famicom CD-ROM Adapter in Japan,[3] is an unreleased video game peripheral for the Super Nintendo Entertainment System (SNES). The add-on built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc.[4][5] The SNES-CD platform was developed in a partnership between Nintendo and Sony. The platform was planned to be launched as an add-on for the standard SNES, as well as a hybrid console by Sony called the PlayStation[6] (nicknamed the "Nintendo PlayStation" to distinguish it from the later Sony console of the same name) similar to Sharp's Twin Famicom and NEC's TurboDuo. Another partnership with Philips yielded a few Nintendo-themed games for the CD-i platform instead of the SNES-CD. Sony independently furthered its developments into their own stand-alone console, which ended up inheriting the PlayStation name and would serve as the chief competitor of the Super NES's cartridge-based successor, the Nintendo 64. ****************************************************************************************** Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ****************************************************************************************** Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ***************************************************************************************** ****** THE RETRO RENEGADES ARE ****** Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ****** FOLLOW OUR FELLOW #GAMERS UNITED GUILD FRIENDS! ************************** The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINAL... TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-... 4 Guys With Quarters https://www.youtube.com/user/4GuysWit... http://bitly.ws/e2hW Open Every Box Pete https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul https://twitter.com/CerebralPaul1 The Multiverse Show https://www.youtube.com/c/MultiverseShow http://bitly.ws/e2ip GoGameGo https://www.youtube.com/c/gogamego http://bitly.ws/e2ir Bacon Ice Cream Productions https://www.youtube.com/user/BaconIce... http://bitly.ws/e2iv BG4G https://www.bg4ghub.com/ http://bitly.ws/e2iz The Flamish Experience https://www.youtube.com/user/dutchyga... http://bitly.ws/e2iB 108 Dragons TV https://www.youtube.com/c/108DRAGONSTV http://bitly.ws/e2iC Geeks with Cash https://www.youtube.com/channel/UC7F2... http://bitly.ws/e2iH Papa Pete https://www.youtube.com/user/Skates0008 http://bitly.ws/e2iM PK ENTERTAINMENT https://www.youtube.com/c/PKEntertainmentlive https://twitter.com/PKXLIVE DJC GAME STUDIOS https://www.youtube.com/DJCGAMESTUDIOS ICONIC VIDEO GAMES PODCAST https://www.youtube.com/us --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Antes visto como um símbolo nerd adolescente dos anos 80, os videogames agora são tão comuns quanto os aparelhos de televisão nos lares americanos. Você pode imaginar um mundo onde o Sony PlayStation tivesse sido lançado? Isso é o que quase aconteceu. Originalmente concebido como uma joint venture entre a Nintendo e a Sony, o SNES-CD deveria ser a ponte entre as duas maiores empresas de tecnologia do Japão. Em vez disso, levou as empresas à guerra, e a uma intensa competição pelo domínio do mundo do entretenimento que existe até hoje.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Alguna vez un símbolo de los adolescentes de los ‘80, los videojuegos son ahora tan comúnes como los televisores en los hogares americanos. ¿Se imaginan un mundo donde la PlayStation de Sony no existiera? Eso es casi lo que sucedió. Originalmente concebida como un esfuerzo conjunto entre Nintendo y Sony, la SNES-CD se suponía que sería un puente entre las dos empresas de tecnología más grandes de Japón. Pero en cambio, llevó a ambas compañías a la guerra, una intensa competencia por el dominio del entretenimiento que continúa hoy en día.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Autrefois emblème des adolescents geeks des années 80, les jeux vidéos sont aujourd'hui aussi répandus dans nos foyers que les télévisions. Peut-on imaginer un monde où la PlayStation de Sony ne serait jamais sortie ? C'est pourtant ce qui a bien failli arriver. Conçue à l'origine comme un effort commun entre Nintendo et Sony, la SNES-CD était censé être un pont entre les deux plus grandes entreprises japonaises d'électronique. Au lieu de cela, elle a entraîné les deux entreprises dans une guerre sans merci, une lutte acharnée pour la domination le secteur du divertissement, qui se poursuit encore de nos jours.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Einst ein Symbol des Teenager-Hypes der 80er Jahre, sind Videospiele heute in amerikanischen Haushalten so verbreitet wie Fernsehgeräte. Können Sie sich eine Welt vorstellen, in der es die Sony PlayStation nicht gäbe? Beinahe wäre es dazu gekommen. Ursprünglich als Joint Venture zwischen Nintendo und Sony konzipiert, sollte die SNES-CD die Brücke zwischen den beiden größten japanischen Technologieunternehmen bilden. Stattdessen trieb sie die Unternehmen in den Krieg – in einen intensiven Wettbewerb um die Vorherrschaft in der Unterhaltungsbranche, der bis heute anhält.+++ Im Kabel-Glasfasernetz von Vodafone ist das Business für alles bereit. Vodafone bietet für Neukunden jetzt ein attraktives Angebot: Bis zu 1000 Mbit/s gibt es jetzt zu einem Aktionspreis von monatlich 34,90 € statt 49,90 € für volle 24 Monate. Mehr Infos unter vodafone.de/businesscable +++
El mundo se va a la mierda, pero nosotros no, y aquí estamos una semana más para traeros todas las noticias relacionadas con el coronavirus que envuelven el frikerio. Pero el mundo no se para, y por supuesto hay más temas ajenos a ello que también tratamos. Mas detalles de Disney+ en España, la arquitectura de las máquinas de nueva generación, el destino final de la SNES CD, el battle royale de Call of Duty, el nuevo curro en GameStop de Reggie, la alianza de LEGO con Nintendo, Horizon en pc, remasters muy esperados y mucho más.
Once a symbol of 80s teenage nerdom, video games are now as common as television sets in American households. Can you imagine a world where the Sony PlayStation didn’t come out? That’s what almost happened. Originally conceived as a joint venture between Nintendo and Sony, the SNES-CD was supposed to be the bridge between Japan’s two largest tech companies. Instead, it drove the companies to war, an intense competition for entertainment domination that still goes on today.Support us by supporting our sponsors!
In this episode of the 1UpCast we take a look at a recent news article claiming that Fortnite could be dangerous to children. We also discuss if the fortnite controversy is just another in a long line of misconceptions surrounding gaming disorders. Finally we check back into the Console Wars and reminisce over the Super Nintendo / SNES and look at the SNES CD and its eventual creation of the Sony Playstation. --- Send in a voice message: https://anchor.fm/1upcast/message
Topics Include: Super Nintendo Buyer's Guide (EGM) Crazy Rental Tales Going to the Chipster's SNES vs NES Difficulty Piss Poor Platformers Buster Busts Loose! Super Game Boy Boxes Rare's 3D Rendering Tech Console Yellowing & Brittle Plastic SNES CD This is VGBS!
Episode 72 - Deviant Robot Transmission IN THIS WEEK'S EPISODE: [0:00:49] No Man’s Sky - http://www.no-mans-sky.com/ [0:02:08] No Man’s Sky disc, Spore version - http://cdn.mos.cms.futurecdn.net/e7FCxjyrwdvpNpMsxuhQuM-970-80.jpg Spore - http://www.spore.com/ [0:03:18] flOw - https://en.wikipedia.org/wiki/Flow_(video_game) Flower - https://en.wikipedia.org/wiki/Flower_(video_game) Journey - https://en.wikipedia.org/wiki/Journey_(2012_video_game) Snake - https://en.wikipedia.org/wiki/Snake_(video_game) Diablo - https://en.wikipedia.org/wiki/Diablo_(video_game) Command & Conquer - https://en.wikipedia.org/wiki/Command_%26_Conquer Civilization - https://en.wikipedia.org/wiki/Civilization_(series) [0:08:16] Suicide Squad - https://en.wikipedia.org/wiki/Suicide_Squad_(film) [0:11:02] Surface Pro 4 - https://www.microsoft.com/surface/en-gb/devices/surface-pro-4 [0:12:58] Stranger Things - http://www.imdb.com/title/tt4574334/ [0:17:57] Amazing Stories - http://www.imdb.com/title/tt0088478/ 8-Bit Armies - http://www.8bitarmies.com/ [0:22:54] Dark Reign - https://en.wikipedia.org/wiki/Dark_Reign:_The_Future_of_War [0:29:35] Dolly the Sheep - https://en.wikipedia.org/wiki/Dolly_(sheep) Harriet the Tortoise - https://en.wikipedia.org/wiki/Harriet_(tortoise) [0:32:25] Solar cell breakthrough - http://phys.org/news/2016-07-breakthrough-solar-cell-captures-carbon.html Flamenado discovery - http://www.scienceworldreport.com/articles/45265/20160810/scientists-accidentally-discover-eco-friendly-blue-whirl-fire-video.htm [0:35:11] Mineral found in Siberia - http://www.sciencealert.com/minerals-discovered-in-a-siberian-mine-are-unlike-anything-we-ve-seen-in-nature Super-hard titanium and gold combo - http://www.bbc.co.uk/news/science-environment-36855705 Other recent super-hard materials - http://www.materialstoday.com/hardmetals-and-ceramics/news/silicon-carbideinfused-magnesium-is-super-strong-/ and http://phys.org/news/2016-01-scientists-tougher-nature-invincible-material.html [0:41:24] Italians and cold fusion - http://www.popularmechanics.com/science/energy/a20454/in-cold-fusion-20-whos-scamming-whom/ Fusion reactor built in bedroom Reddit AMA - https://www.reddit.com/r/IAmA/comments/4tgsaz/iama_i_built_a_fusion_reactor_in_my_bedroom_ama/ [0:48:38] Deus Ex: Mankind Divided - https://en.wikipedia.org/wiki/Deus_Ex:_Mankind_Divided Civilization VI - https://civilization.com/ Sean Bean - https://en.wikipedia.org/wiki/Sean_Bean [0:50:25] Starcraft HD - http://uk.ign.com/articles/2016/08/05/starcraft-hd-remaster-reportedly-incoming [0:51:46] Pokemon GO - http://www.pokemongo.com/ [0:53:37] Xbox One S - https://en.wikipedia.org/wiki/Xbox_One#Xbox_One_S [1:02:23] Sony-Nintendo SNES add-on - https://en.wikipedia.org/wiki/SNES-CD [1:04:37] Nest - https://nest.com/ Hive - https://www.hivehome.com/ [1:10:00] New Routemaster - https://en.wikipedia.org/wiki/New_Routemaster [1:11:30] Videoball - http://videoball.net/ ON THIS SHOW: William Owen (Host) Robin Young Jimmy Lucktaylor Nobody Else AUDIO EDITED AND PRODUCTION BY William Owen SHOW NOTES COMPILED BY: Charlotte Mather Fair Use All copyrighted material used under Fair use. In its most general sense, a fair use is any copying of copyrighted material done for a limited and “transformative” purpose, such as to comment upon, criticize, or parody a copyrighted work. Such uses can be done without permission from the copyright owner.
This week, we discuss the post Golden 2D RPG Era within Square, and Enix. History of Square-Enix - Part V by Joseph DeGolyer Last time we talked about the golden era of the 2D RPG, but it’s 1996 now in our timeline, and that can only mean one thing… 3 dimensions. But how exactly did we get to 3 dimensions? Well, we’re gonna have to spin back the clock another 10 years. The Playstation began its life in 1986 as a joint venture between Nintendo and Sony (weird right? But this was before they were competitors). Nintendo wanted Sony to develop a CD ROM add-on for their SNES console that they would call the SNES-CD. No one’s quite sure why, but the joint project never panned out. Some people cite behind-the-scenes drama between Ken Kutaragi (who some dub “the father of the playstation”) and some back-channel dealings with Nintendo. EIther way, Sony and Nintendo’s partnership would be over for now, and Sony would take the technology used on the SNES-CD, and use it to develop their own gaming console. Sony briefly went to Sega to help develop the CD-centered technology, but Sega refused (mistake!!!!!!), and Sony was left to their own devices. Sony’s Play Station (two words) was announced in 1991, still made for SNES quality technology. At this, Nintendo filed a lawsuit on the claim that Nintendo still had the rights to the name “Play Station”, but as all the tech used was Sony’s, the judge refused Nintendo’s injunction. Following the lawsuit, various deals with Nintendo were made and broken, and Sony, wanting to be free of Mario’s litigious grasp, did the only thing they could to get Nintendo off their backs: they changed the console from having the name “Play Station” (two words) to “Playstation” (one word). At this point, Sony decided to beef up the system for a new generation of home consoles, focusing on the ability of the console to render 3D Polygons as opposed to 2D sprites. In December of 1994 the Playstation console was released, selling 2 million units on launch and officially kicking the 5th generation of video game consoles into high gear (Sega’s system, the Sega Saturn sold 1/10th that of the Playstation only 2 months earlier). With this, CD’s were “in”, Sega was out, and a new console juggernaut was on the scene. Of course, Nintendo would be back with a vengeance with their own 5th gen gaming console: The Nintendo 64. The N64 was released in June of 1996 and would prove to be the defining system of the late-90’s. Sure, Sony had their fancy new CD tech, but Nintendo had the brand, and was already the publisher for many iconic games and game developers, including Square Co. Many companies, including that of Enix, decided to begin publishing games for a variety of consoles, ostensibly to see what “stuck”, and initially published games for all 3 major systems at the time. They gave Saturn the games Nanatsu Kaze no Shima Monogatari and Nin Pen Man Maru in 1997, as well as Riven (the japanese version of the Sequel to the hit game “Myst”) and Nihondaihyō Chiimu no Kantoku ni Narou! in 1998. Enix also gave a go on the N64 with the games Wonder Project J2: Koruro no Mori no Josette (1996)--a weird, culty, anime story “life-simulation” game-- and Mischief Makers (1997)--a side-scrolling platform game developed by “Treasure”, often seen as a forgotten N64 Classic--. My only assumption is that the games didn’t sell all that well on either system, and after 1998, Enix would publish exclusively on the playstation (but we’ll get more into that next time). Square’s transition into the 5th generation of consoles would be much more tumultuous, as we will see with the development of their next game: Final Fantasy VII.
More counterfeit retro games shipped from GameStop, MST3K and Dragon’s Lair kickstarters, SNES Playstation Prototype system tested, Warcraft movie trailer, and much more on this mega edition of the #CUPodcast! The #CUPodcast has a Patreon campaign! If you’d like to help support us, please click here! You’ll be able to watch video versions of the entire podcast! Listen to the Completely Unnecessary Podcast on iTunes! Listen on Stitcher! Want to see video clips? Check out the youtube page and the CUPodcast playlist! Video clips from the latest podcast are released throughout the week!
Tercer programa de la temporada 2. En esta ocasión traemos un podcast repleto de contenido. Para empezar y tras mucho testeo, por fin hacemos un debate a 4 por medio de Skype. El resultado es bueno, pero prometemos incluso mejorarlo en el futuro. En esta ocasión el debate estará centrado en la Nintendo NX. Además y como siempre, tendremos la mejor música, noticias, repaso al foro, el Consultorio de Doc PonchoMan y un nuevo Pasajes de la Historia dedicado a el inicio de Playstation tras el no acuerdo de Nintendo y Sony. Y por si fuera poco, anunciaremos al ganador del concurso del Starter Pack Disney Infiniy 3.0 Star Wars. Esperamos que os guste. Que no se os olvide darle Me Gusta a los audios y comentar a través de los distintos medios (Foro, Ivoox, Youtube, Whatsapp/Telegram -693525904-, etc. Gracias a todos y hasta la próxima!!!!
Tercer programa de la temporada 2. En esta ocasión traemos un podcast repleto de contenido. Para empezar y tras mucho testeo, por fin hacemos un debate a 4 por medio de Skype. El resultado es bueno, pero prometemos incluso mejorarlo en el futuro. En esta ocasión el debate estará centrado en la Nintendo NX. Además y como siempre, tendremos la mejor música, noticias, repaso al foro, el Consultorio de Doc PonchoMan y un nuevo Pasajes de la Historia dedicado a el inicio de Playstation tras el no acuerdo de Nintendo y Sony. Y por si fuera poco, anunciaremos al ganador del concurso del Starter Pack Disney Infiniy 3.0 Star Wars. Esperamos que os guste. Que no se os olvide darle Me Gusta a los audios y comentar a través de los distintos medios (Foro, Ivoox, Youtube, Whatsapp/Telegram -693525904-, etc. Gracias a todos y hasta la próxima!!!!
GameStop will sell Steam boxes, HBO Watchmen in the works, Retro VGS follow-up, Princess Leia bikini, an update on the SNES CD system, and more on this #CUPodcast! The #CUPodcast has a Patreon campaign! If you’d like to help support us, please click here! You’ll be able to watch video versions of the entire podcast! Listen to the Completely Unnecessary Podcast on iTunes! Listen on Stitcher! Want to see video clips? Check out the youtube page and the CUPodcast playlist! Video clips from the latest podcast are released throughout the week!
Nasir Gebelli By Kaleb Schweiss Nasir Gebelli was a programmer for Square Enix. He was part of Square’s A-Team, along with Nobou Uematsu and Yoshitaka Amano to create Final Fantasy. But that’s not the first project Nasir took on at Square, nor was it his first programming job. Nasir was born in Iran, and later moved to the US to study computer science. In 1980, he started a company called Sirius Software with a guy named Jerry Jewell. Gebelli made numerous strides within Sirius, including creating advanced graphics techniques for the Apple II. His first project was a program called EasyDraw; a logo and character creation program that he would use for his later games. It was with Sirius that Gibelli developed a reputation for quickly producing games. He would program as many as twelve games a year. One in particular, Gorgo, ended up selling around 23,000 copies; making it one of the best selling computer games in the early 80’s. In 1981, Gebelli left Sirius to establish his own software company named Gebelli Software. He released a few successful games, but by 1983, his games were becoming notoriously bad according to Softalk, a magazine focusing on computers and games. The Video Game Crash of 1983 would lead Gebelli’s company in shambles, and he closed his doors. After Gebelli Software went belly up, Nasir did what any sensible businessman would do. He traveled the world for a few years. He would eventually resurface in 1986 when he went to visit a friend, Doug Carlston who owns Broderbund. This was the company who originally did the Carmen Sandiego games. Calrlston told Gebelli about the rising power of the NES, and suggested that Nasir should program for it. Gebelli was interested, and travelled with Doug to Japan; where he would meet with Nintendo and Square. Nintendo would ultimately be uninterested in Gebelli, but Square, and especially The Gutch, were aware of his reputation and excited to have him join the team. His joining of Square eventually let to the separation of Square from the parent company Denyuusha. Gebelli’s first game with Square would be 3-D WorldRunner for the NES. THis was a forward scrolling third person action game. It was one of the first stereoscopic 3D games, which gives the game a more 3D feel. Gibelli would then program Rad Racer, and it’s sequel later in 1990. And now, now that he has a few games under his belt, Gebelli, Sakaguchi, Uematsu, and Amano began to produce Final Fantasy, which would later be released in 1987. Final Fantasy featured numerous unique features such as the character creation system, classes, and the ever famous battle system. Gebelli and team didn’t miss a beat, and went on to create Final Fantasy II. This game introduced emotional story lines, and much more tragic events. The game also replaced traditional leveling with the activity based progression system, which would later go on to influence the SaGa and Grandia series, FF IV, and The Elder Scrolls series. Final Fantasy II also introduced an innovative dialogue system where key words would be memorized and used during conversations with NPC’s. Next comes Final Fantasy III, which came out in 1990. This game introduced the ever beloved job class system. Midway through the development of both Final Fantasy II and Final Fantasy III, Gebelli was forced to return to Sacramento, California due to an expired work visa. The rest of the staff followed him to Sacramento to finish producing the games. Gibelli would take another long break before returning to work on Secret of Mana, which is the second in the Mana series, released in 1993. Secret of Mana was more of an action role playing game, and included a cooperative multiplayer mode. The game was initially going to be one of the launching titles on the SNES CD, but was later altered to a cartridge due to the SNES CD being dropped. This game received critical acclaim, mainly for its real time battle system, innovative co op gameplay, in which second and third players could join in and drop out of the game at any time, and the customizable AI settings for computer controlled allies…. GAMBITS!!!! After Secret of Mana, Gibelli basically retired from royalties from Square and, you guessed it, traveled the world. He would later attend John Romero’s, co founder of ID Software, Apple II reunion in Dallas. Romero credited Gebelli as a major influence on his career. Gebelli lives in Sacramento, and remains good friends with Hironobu Sakaguchi. REMIX: https://www.youtube.com/watch?v=uarsKpKN68A
With a roster big enough to challenge that of The King of Fighters 98, the DreamPod returns for Episode 9 wielding exclusives and authoritative commentary like a barbarian warlord in the midst of battle. Seriously, this pod has it all. From an exploration of some weird Japanese exclusives in What We've Being Playing, through a cheeky discussion about the recently revealed images of the SNES CD (the team manage to tie it to the Dreamcast eventually), to Tom donning his sequin-laced jumpsuit to discuss his most recent acquisition, a Dreamcast Karaoke Unit, Episode Nine of the DreamPod is a real doozy. In addition, the team drop yet another exclusive Dreamcast interview - a revealing and personal interview with Isotope SoftWorks' Coraline Annis - launch a call to arms for help on a yet-to-be-announced Dreamcast exclusive and even find time to put Legacy of Kain: Soul Reaver under the microscope in a Retro Review. All that and much, much more on Episode 9 of The Dreamcast Junkyard DreamPod!Support the show (https://www.buymeacoffee.com/dcjunkyard)