POPULARITY
Creative director, director & producer Geoff Hect discusses the use of Reallusion's iClone and Accuface for markerless facial capture and animation.
Whilst January's news begins with more of the same ole genAIs doing their thang, because they can, there's now evidence of more concerted effort to control the efforts of creators... because the corporates and policymakers can at least try to do that, right? Well, maybe, but all this has achieved in the past is even more creative energy invested in jumping through the hoops, clambering over the walls and crashing through the hedges - so Happy New Year, we're looking forward to seeing what the amazing machinima creative communities of all engine persuasions around the World can achieve in 2025! Plus, we discuss iClone's new update, a couple of interesting creative projects celebrating content creators in their own ways, as well as interesting milestones.1:15 SORA-not SORA6:51 Runway's Act One7:39 Face Depth Frame Mancer9:00 Riot Games dishing the riot act11:06 Fortnite's achievements12:53 Why was Andy Serkis not playing the horse?14:00 JT Music's Halo tribute14:42 Bullet Time Agent17:14 Reallusion's iClone update18:51 After Astartes: this is what happened to Syama PedersenCredits -Speakers: Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Animo Domini Beats
We have another packed news update ep this week, check out the show notes for links to our discussion points -1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass6:30 Baldur's Gate 3 modding tools release discussion8:20 Starfield expansion pack discussion10:00 Documentary machinima: focus on TF210:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)12:27 Game Sprout's article about gameplay becoming performance 12:50 Denuvo's release of Unbotify and discussion25:00 YouTube app update discussion27:30 Nice projects to take a look at, genAI and Metropius, an example of a deiselpunk world-based story with numerous creative treatments – worth taking a look at for its interesting monetisation strategy32:00 Kane Pixel's Backrooms, more ‘found footage' fun!37:36 Sketchfab and Epic's Unreal Marketplace merge into FAB45:15 YouTube AI disclosure rules – how are we complicit in a new citizen science project? We extend the discussion reflecting on the algorithm detection processes and what impact this may have on AI generated music and AI cloned voices.1:06:50 Biggs Trek's Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article1:07:47 Shameless plug: Phil and Damien's channel livestreams, respectively on Sunday and MondayCreditsSpeakers: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil Rice
In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...We hope you enjoy this ep as much as we have making it. Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Animo Domini Beats
This week, we discuss the art of machinima filmmaking, emphasizing the importance of craftsmanship, freshness, and humor in exceptional storytelling, as evidenced in 'Lonely Episode Two: The Package Thief' by TheBizTheBiz. We analyze the efficiency and density used in delivering witty lines and twists in what is essentially a modern retelling of the Lone Ranger, using mariachi music, masks, and character development, clever use of language and a well-executed comedic setup.Credits -Speakers: Phil Rice, Tracy Harwood, Damien ValentineFeaturing: RickAI aka AI Ricky, or Skibidi RickProducer/Editor: Phil RiceMusic: Animo Domini Beats
This week's podcast episode is our curated news omnibus for this month. We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production. Links and show notes on our website, as usual – skip to our highlights about each item with our timestamps here – 1:23 Learn UE5 in less than 60 minutes – and yes, it seems you really can! Its an excellent tutorial6:50 Valve getting tough with modders and what it means for machinima10:23 New moviemaking toolsets: Blockbuster Inc and Replikant (UE5)12:39 Steamboat Willie update – Minecraft and an UE5 ‘official trailer'14:25 The origins of the Wilhelm Scream16:54 SORA text to video and the implications for studios and creators – what is the language of movement?23:40 ElevenLabs new SUNO model rap24:05 Reflecting on Valve's journey and the early days of Machinima.com35:05 Just what is the kick back on Disney and Steamboat Willie all about? … platforms, content, IP and the community – Star Wars, Marvel, et al52:25 Taylor Swift, AI misuse, the law, and the significant role of community in protecting a brand – the future of developing morals1:10:50 Damien's report on his iClone crowd sim test btw, the international internet pipes failed and microwaves fried our apps during this recording session, video corrupted and monsters ran loose among us, so enjoy the voice data we've managed to resurrect and video clips we've added – we'll be back next week in full glory! #machinima #realtime #virtualproduction #Disney #VR #Reallusion #iclone #SteamboatWillie #valve #Halflife #Portal #TeamFortress #TaylorSwitft #AI #SORA #WilhelmScream #BlockbusterInc #Replikant #moviemaking #games #communities #UE5 #modding #podcast Credits –Speakers: Phil Rice, Tracy Harwood, Damien ValentineProducer/Editor: Phil RiceMusic: Animo Domini Beats
This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes -2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean's MegaHumans WIP and Praydog's VR mod8:07 SAG AFTRA update on voice acting using AIs, Replica Studios15:32 Mickey and friends, steamboating ahead without the Mothership and Princeton's annual Public Domain Review report18:13 Increasing the resolution of your machinima films – there's an AI that can help with that!20:02 Valve releases games with AI in them but also a new system for reporting emergent uses or problem uses of AI in games22:17 Why AI is so important for the development of the games and creative industries25:40 Google's Video Poet, another tool for animation, AI-enabled26:30 PCs vs consoles, indies vs AAAs, and the role of machinima and communities!28:48 Convergence mod for Elden Ring (and any game) – a significant update31:43 Minecrafter being sued and why this is a bigger deal than creators vs brand companies, implications for digital twin developers, but a massive overreach by the brand?CreditsSpeakers: Ricky Grove, Damien Valentine, Tracy HarwoodProducer: Ricky GroveEditor: Phil RiceMusic: Amino Domini Beats
This week we discuss two very different films, both reflecting a bygone era of classic entertainment. Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience - definitely one to check out. Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky - its the ultimate accompaniment to this well-known political satire. Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.1:37 Shinto Ritual by Sumoguri discussion (Godzilla), made in Zelda: Tears of the Kingdom20:27 Lobachevsky by Phil Rice, made in iClone and with AI tools; Phil discusses the challenges of using public domain content and learning a new toolset through a creative processCredits -Speakers: Phil Rice, Tracy Harwood, Damien ValentineProducer/Editor: Phil RiceMusic: Anno Domini Beats
Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media. Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions. They get into the detail of how the film was created and generally Ben's creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process. They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for his upcoming films.Credits -Speakers: Phil Rice, Ben Tuttle (aka 4413 Media)Editor/Producer: Phil Rice
The Dead Harvey Podcast - For Indie Horror Filmmakers and Fans
Jason J. Cross joins us to talk about how he got into animation so he could keep his day job and still be able to spend time with his kids, the quest for hard to find movies and setting money aside for film festivals.Jason J. Cross links:website: https://www.fsocross.com/YouTube: https://www.youtube.com/@FSOCDead Harvey links:YouTube: @deadharveyInstagram: https://www.instagram.com/dead_harvey/Facebook: https://www.facebook.com/deadharveyIntro and outro music by Tony Longworth.*Indie filmmakers: visit this website for free music for your projects: http://tonylongworth.com/freemusic/.
A performance by a camera ham, shutterbug or just a plain histrionic narcissist? This week's review discusses an older machinima that has highly contemporary themes in it: carry-on-regardless, daydreaming, whatever, so long as the virtual camera is rolling. The film is called Daydream (2009) set to the titular song by Lovin' Spoonful, created by @Mystfit and made in @Valve 's Half Life 2. Needless to say, we loved the humor but what makes this machinima interesting is that it was a scripted production created by running a path sequencer inside the game, harking back to the early days of how machinimas were made and so is reminiscent of how contemporary tools such as iClone and Unreal now work. This week we also begin with @RickyGrove talking about ultra-wide monitors, using it to play Elden Ring (a mod required) and the #SAGAFTRA strike; and, @zsOverman gives an overview of his remastering project of the Machiniplex collection and his homage to the great Hugh Hancock, founder the #machinima movement, the upcoming showcase of Bloodspell and also his own response to some of the hoopla that Hugh created at the time of its release in 2006! 1:38 Gigabyte and ultra-wide monitors 4:16 The actor and writer strike, significance and implications 10:43 Black Mirror, Futurama and the internet - prescient episodes 15:38 The Machiniplex Collection at https://bit.ly/Machiniplex 20:32 Hugh Hancock's Bloodspell, John Lennon and the Overcast - releases and background 24:48 This week's pick: Daydream, the Lovin' Spoonful soundtrack and Mystfit Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Producer: Tracy Harwood Editor: Ricky Grove Music: Intro: Doctor Dreamchip & Outro: Arps Solina
This week's film selection comprises 2 shorts, both untitled but actually worlds apart in their development. Its not often we get to comment on a first ever machinima project as the framing for a creative idea but our first film is just that, by Sydney Walker, and made in an environment we have never seen used for machinima before, Final Fantasy 14. Our second film is a psychological thriller, drawing us in from a the whole world of familiar cinematic language in a way that we struggled with in the Astartes Project. BUT, the title needs work because "iClone shorts" just doesn't cut it for us... over to Just Art Animation Studios! Credits -Speakers: Phil Rice, Tracy Harwood, Damien RiceProducer: Phil RiceEditor: Ricky GroveMusic: Arp Solina
After we first talked about this project last April 2022, we were thrilled to see what a stunning job @MartinKlekner has made in the 21 Jan release of the first episode of Heroes of Bronze. We were not disappointed: the film and work stands up to AAA Assassin's Creed Odyssey studio work, but with amazing detail of historical artefacts and storytelling, which is even evident in the way clothes move on characters. Damien couldn't put our views better when he says this work inspires him to want to do better with iClone. We're definitely looking forward to the next release - bring it on! 5:12 The story is told through the memories of a soldier's wife. 8:45 A beautiful and moving film. 11:05 The historical accuracy of the film. 16:39 Historical accuracy and technical details. 21:04 The importance of realistic portrayals of ancient times. Credits -Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Phil RiceEditor: Ricky GroveMusic: bainmack / punk rock short 31
This episode of CG Talks (the podcast where CG guys talk about Computer Graphics) is the second part of our conversation with Kay John Yim - a London based architect who also creates inspiring personal CGI fantasy artworks. Kay John's main tool of choice is Cinema 4d but he has used a lot of 3d tools throughout his career (including Houdini,Rhino,IClone and many more). We talk about the softwares and workflows he uses to create the stunning and very detailed architecture environments in his artworks as well as tools he uses to create his characters. We touch the topic of AI tools that cause so much hope and controversy in the digital art community. John creates a lot of animated artworks so we talk about using render farm services (such as our service) and his experiences with it. You can find some of John's work here: https://johnyim.com/And follow him on social media: https://twitter.com/k_johnyimhttps://www.youtube.com/c/jyjohnyimhttps://www.instagram.com/k_johnyim/ Join us in another interesting conversation about CG (and don't forget to subscribe and share it with your friends)!Happy Listening!GarageFarm.NET/CG Talks team
A special VFX Insight edition of the befores & afters podcast with Reallusion VP of marketing John Martin who discusses AccuRIG. AccuRIG is Reallusion's application designed for fast and accurate character rigging. It lets users turn static models into animatable 3D characters which can then be used in a bunch of DCC programs like iClone, Unreal Engine, Unity, Maya, Blender and more.
Despite being encouraged to create an episode of just 15 minutes duration by one of our followers, the team have this month extended their coverage – hear Tracy, Damien and Phil discuss vtubing, Ricky's Duke Henry the Red character in the game Evil Dead, the FTC's proposed updates to social media guidelines, Unreal's review of the Matrix Awakens Experience, John Gaeta's latest exploits, metaquette, Reallusion's iClone 8 and CC4 and a number of other exciting developments relevant to the world of real-time filmmaking and machinima. Thankfully, you can use the timestamps to jump to the bits your most interested in!Timestamps - 1:34 Feedback from our followers: 3DChick, Al Scotch, Spentaneous, Mike Clements, Circu Virtu, Notagamer3d 8:14 Vtubing and Face Rig app (Steam), VTuber Studio – real time puppeteering using faceware 17:41 Interactive video on Vimeo, branching narrative storylines 20:23 Ukranian films of the recent war, showcased at Milan Machinima Film Festival website 24:17 Evil Dead and the character Duke Henry the Red played by Ricky Grove and IP generally, Ricky Grove on IMDb 39:29 FTC updating ‘disclosures 101 for social media infuencers' guide' discussion, the relationship between brands, platforms and influencers and see also [Company] Rulez! (Phil Rice aka zsOverman & Evan Ryan aka Krad Productions) 54:55 Competition updates: Nvidia Omniverse Machinima promo video ‘Top Goose' and Unreal competition, Ben Tuttle's The Amazing Comet and William Faucher's YouTube channel. 58:03 Making of Unreal's Matrix Awakens Experience, Behind the Scenes on The Matrix Awakens: An Unreal Engine 5 Experience, released 6 June 2022, and Tracy's interview with John Gaeta, VFX, The Matrix films, released 17 February 2022. Living Cities is a new metaverse mirror world and Inworld AI 1:00:16 Pooky Amsterdam's blog on metaverse etiquette, called Metaquette 1:00:39 Reallusion's iClone 8 character animation processes including Character Creator 4 launch 1:13:08 Mesh to MetaHuman in Unreal Engine by Unreal Engine, released 9 June 2022 1:13:33 Meta's new model allows creating photoreal avatars with an iPhone, 80.lv, 14 June 2022 and full research publication 1:14:02 Mocap with the MoCats: Livestreaming with Multiple Actors (Faceware & Movella/Xsens) by Faceware 1:14:29 Love, Death & Robots, Jibaro character creation Love, Death + Robots | Inside the Animation: Jibaro, Netflix, released 9 June 2022 and Art Dump 1:16:48 Jonathon Nimmons WriteSeen.com, launched June 2022, website connecting creative writers with industry professionals (upload written content, attach a video pitch, audio clips, video clips and a link to a prototype if required) 1:19:08 A word of thanks to our sponsors Credits - Speakers: Tracy Harwood, Damien Valentine, Phil RiceProducer/Editor: Damien Valentine Music: Scott Buckley – www.scottbuckley.com.au
Show notes and links0:35 Feedback from our listeners, thanks Ben Tuttle, 3DChick, Mike Clements, CD and Pooky Amsterdam 6:40 Getting started with Nvidia Omniverse Machinima, ostensibly for the Make Something with Nvidia Machinima contest but also really useful to just learn about the toolset 9:17 Using machinima techniques for the new Batman film 11:29 Damien compares the fan-made Star Trek Pike to the release of Star Trek Strange New Worlds 13:34 Release of iClone 8 and Character Creator 4 discussion 21:48 Milan Machinima Film Festival update and using OpenAI to generate scripts for machinima 24:12 Fair use and transformative use and the case of Star Citizens' updated machinima and fan film content rules and guidelines and its relationship to Squardron 42 (maybe?) 34:10 No excuses: Nvidia Omniverse Machinima competition closes 27 June 2022 – and here's the link to Ricky's interview with Dane Johnston as the Machinima app was being launched last year 36:09 Reallusion's Pitch and Produce competitive support programme 37:14 Showreel of 100 3D renders of ‘infinite journeys' and the weekly CG challenge by Clinton Jones aka Pwnisher (paid subscription on Patreon channel) 38:40 2nd Annual Film Festival for Fantasy Faire in Second Life, organized by Saffia Widdeshins and Chantal Harvey. Congratulations to winners – links are HERE and Pryda Parx epic fly through the Fantasy Faire sim is HERE 41:19 Especially for Ricky: Elden Ring's new VR mod by Luke Ross (Patreon channel) 47:30 Facial motion capture in Roblox coming and using BHaptics for immersive storytelling 48:43 Review of best software for video editing via Shopify website 49:06 FSFilmz Cyberpunk short tutorial 49:36 Pooky Amsterdam's new project stage play, Mambo Motel update and website HERE, the world's first Metaverse Musical!
Show notes 2.23 The Sniper by Warlord (iClone 4), released 29 August 2009 14:47 Alien: The Message by direx1974/Rene Jacob (iClone 7), released 27 January 2022 17:25 Ricky begins the discussion on ‘what is a fan film?' 25:42 Continued discussion of ‘fan films' and ‘fan culture' 34:20 Heroes of Bronze ‘Journeys' by Martin Klekner (iClone 7), teaser released 4 March 2021 Interview with Martin Klekner on Reallusion's blog (14 April 2021) 37:00 iClone vs Blender vs Omniverse discussion 44:48 Ben Tuttle's short course for animators 53:42 Where is the iClone community and why aren't there more creative projects to see?Completely Machinima blog post, show notes and links here - https://completelymachinima.com/2022/04/14/completely-machinima-s2-ep-35-films-discussion/
Time Stamps:1.06 Reallusion's iClone 8 overview (and some very old memories of iClone 2!)8.24 Star Trek Picard assets from video games10.39 Nvidia Omniverse tutorials by JSFilmz13.40 Unreal 5 Preview and tutorials14.48 Half Life Field Intensity released by Russian-Ukrainian modders, Hazard Team15.49 Nvidia GeForce RTX3080 available on subscription16.35 Graphics market update (see Phil and Ricky's builds from last year)17.50 Dead Space series remake scheduled for 2023 by EA Motive18.50 Elden Ring by FromSoftware and machinima (photo) mod by Otis_inf and tutorials24.36 The Grannies in Red Dead Redemption Online, reminiscent of Phil's machinima Making Machinima Movies in Red Dead Redemption 2, Kotaku.com article about The Grannies, Somerset House showcaseCompletely Machinima blog post, show notes and links here - https://completelymachinima.com/2022/04/07/completely-machinima-s2-ep-34-news-discussion/
This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid', events and experiences such as an art collector's paradise, a potted history of the environment, a sci-fi convention, extraordinary examples of films that show the unique qualities of the Second Life creative community, a tutorial and a new cyberpunk drama series. The co-hosts also discuss their perspectives on the importance of Second Life as a creative platform for machinima. SUMMARY KEYWORDSlife, film, machinima, called, created, bit, people, documentary, game, chantal, world, sim, talking, abstract, aesthetic, iclone, experience, damien, characters, virtualSPEAKERSDamien Valentine, Tracy Harwood, Ricky Grove, Phil RiceTIME STAMPS:1.17 Plask.ai, free webcam-based motion capture tool 2.45 Second Life discussion- where does the inspiration come from for creating SL machinima films?- how has SL improved over the years for content creators? 22.24 Portrait of a Virtual Art Collector: Joseph K by Preben Wolff, film made by Glasz DeCuir, released 16 November 2018 (original film made in September 2015) 33.29 Pryda Parx's Future Shock documentary series, discussed as part of Second Life's Movies Made in Second Life series, released 2 March 2020 36.15 Draxter Depres's social channels 36.56 Half Life 2 Apartments UNIGINE Real-Time demo REMAKE by Ostap Gordon, released 25 February 2021 38.12 Scifi Convention, video advert released by SL4Live-TV on 21 May 2020, convention website and date for 2022 event ‘Brave New Future' 18-29 May. 46.41 Push by Lainy Voom (TraceChops), released 11 July 2009 55.30 Soul Chambers by Chantel Harvey, released 1 February 2022 (film made in 2011) 1.06.47 The History of Second Life 1999-2021 by Bollycoco, released 12 February 2021 1.16.15 Digital Rain 2021 by Mac'n Tease Tomato, released 13 January 2022 and series website 1.24.40 Honorable mention: Tree of Life of Avatar by Tizzy Canucci, released 2 July 2021 Announcements Second Life website, free download Machinima Mondays meetup group, run by Chantal Harvey (join support group on Facebook) Completely Machinima premieres weekly on Thursdays on our YouTube channelCompletely Machinima blog post, show notes and links here - https://completelymachinima.com/2022/03/10/completely-machinima-s2-ep33-films/ Next month: Reallusion's iClone
Completely Machinima 11.1 December 2021 – Machinima NewsThis week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion's iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry's Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.Credit: Music from freesound.org: magic-christmas by Lena Orsa
In this episode, Ricky, Tracy and Damien are joined by an AI of Phil, who is surprisingly agreeable. The hosts mark the passing of machinima stalwart, Ken White, creator of TMOA and TMUnderground community radio sites. Then the team discuss iClone 7's lip sync contest, Whanowa's Grand Theft Auto tutorials, updates to Nightmare Puppeteer, puppeteering in Adobe's Character Animator, the rise of adult animation, making a cinematic with Unreal Engine 5 and Blender and performing Hamlet in Grant Theft Auto, Star Wars and Xcom among other games, and being your own architect of hell, with Hell Architect.Full notes for this episode are available at:https://completelymachinima.com/2021/08/05/completely-machinima-7-1-machinima-news-august-2021/
Ricky talks to John Martin II, VP of Reallusion, about the development of iClone as a machinima tool in the early 2000s and its recent integration with Nvidia's Omniverse platform, Character Creator, the original inspiration for iClone, and future plans for iClone 8 teased for release later in 2021.Full notes for this episode are available at:https://completelymachinima.com/2021/07/29/cm-interview-with-john-martin-ii-vp-of-reallusion/
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our 4th podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. Episode 4 was produced by Damien Valentine who is joined by hosts Ricky Grove, Phil Rice, and Tracy Harwood. Contact and Feedback for this show:https://completelymachinima.com/#talkSummary: Damien and the gang share Star Wars memories, Ricky shares iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissionsLinks-STAR WARS https://www.starwars.com/-iCLONE ACCULIPS UPDATE https://www.reallusion.com/iclone/lipsync-animation.html-VIRTUAL PRODUCTION FOR STORYTELLERS WINNERS https://www.unrealengine.com/en-US/blog/winners-announced-for-first-virtual-production-for-storytellers-challenge?-FIRST PLACE - untitled short by Ben Coello – https://vimeo.com/511463265-SECOND PLACE - Birds of a Feather by Emanuele Lomello –https://www.youtube.com/watch?v=905GlMN7zRw-THIRD PLACE - Ghost Town by Ryan Paterson - https://vimeo.com/511255904-UNREAL VIRTUAL PRODUCTION PRIMERhttps://www.unrealengine.com/en-US/onlinelearning-courses/virtual-production-primer-GET ALL $2 TRUEBONES ITEMS FREE! https://gumroad.com/truebones-360° VR Filmmaking Masterclasshttps://completelymachinima.com/2021/04/10/360-vr-filmmaking-masterclass/-Star Citizen https://robertsspaceindustries.com/-Planetfall https://en.wikipedia.org/wiki/Planetfall-MASS EFFECT LEGENDARY EDITIONhttps://www.ea.com/games/mass-effect/mass-effect-legendary-edition-STAR TREK USING VIRTUAL SETShttps://intl.startrek.com/videos/how-star-trek-uses-virtual-sets-STAR TREK DISCOVERY SEASON 4 TRAILERhttps://www.digitalspy.com/tv/ustv/a36030260/star-trek-discovery-se
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our 4th podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separately throughout the month. Episode 4 was produced by Damien Valentine who is joined by hosts Ricky Grove, Phil Rice, and Tracy Harwood. Contact and Feedback for this show:https://completelymachinima.com/#talkSummary: Damien and the gang share Star Wars memories, Ricky shares iClone 7.9 update includes Acculips, ExPlus, and Advanced MoCap. Tracy talks about the winners announced for the first virtual storytellers challenge. Phil shares a new year-long VR course. In addition, we cover Mass Effect remastered launches this month, Star Trek adopting the same virtual set technology as the Mandalorian and the Milan Film Festival now accepting submissions
Hour 7: iClone with Benjamin Tuttle iClone is a real-time 3D animation and rendering software program that enables users to make 3D animated films. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.
Byah, byah, byah! Ahem, that was me practicing my jiu jitsu moves via text... anyway, horrible jokes aside, if you've ever wanted to motion capture your fighting moves, dances moves, or pretty much anything else -- then this episode is definitely for you! In this episode we talk to James C. Martin, Owner and operator of Mobacap, a company that specializes in providing motion capture services. James talks about a powerful, yet inexpensive mo cap suit by Noitom called Perception Neuron. He also discusses some very interesting 3D and 2D tools, in CrazyTalk and iClone, that integrate nicely with Unity. Thanks again for tuning in this week and we hope you enjoyed the show! Feel free to send any emails with comments, questions, and concerns about motion capture in Unity, to: thedebuglog@gmail.com
We look Inside the Box at The Young Teens 5 Pro Bundle on our May 12, 2014 show.
We announce a big change in formatting on our May 5, 2014 show.
On April 21, 2014 we are joined by special guest James Martin!
Our 5th anniversary show on April 7, 2014 features a multitude of listeners live on the air with us.
On March 31 we were joined by special guest Mark Pleasant. We also took a look Inside the Box at 3DFoin. Quality fantasy characters for iclone, unity and other game engines.
On March 3 we featured special guest WarLord.
On February 27 we catch up with Biggstrek and his anticipated release of Godiva (now out). We also look Inside the Box at Reallusion's Cartoon Motion Pack Vol. 2 for iClone 5.5.
On Feburary 3, 2014 we featured Ideajuice, talking about his win and experience with the most recent 48 hour Machinima Competition.
On January 20, 2014 we look Inside the Box at developer Vit3D's PR character series and had a pleasant conversation with movie-maker Joseph Kwong.
Our January 13, 2014 episode features our Inside the Box look at Dexsoft Games Sci Fi Theme Collection Volume 1. Prop pack for Iclone 5.5.
On 1/6/14 we recapped the highlights of 2013 in the iClone and Machinima community.
Our December 9, 2013 show features special guest Gregsin, discussing his movie Reckonings.
Our December 2, 2013 show, featuring our Inside the Box look at QTE (Quantum Theory Entertainment) Terrain and 3D Cloud Pack for Reallusion's iclone.
Our third Inside the Box episode, reviewing Reallusion's Avatar Toolkit2 and Toon Maker product. We also enjoy a recap of the Machinima Expo 6 with Biggstrek and Darth Angelus.More information about this episode of Inside the Box can be seen here: http://www.youtube.com/watch?v=rb8cgbC69c8
We enjoy a lively conversation with James & John Martin on November 11, 2013. This episode includes our Inside the Box view at Dexsoft Games Modern Theme pack for Reallusion's iClone.
We go Inside the Box to check out Fantasy Building Elements by Dexsoft Games. We are also joined by special guest Ben Tuttle.The November 4, 2013 show.
The October 28 Wolf & Dulci Hour with a very special announcement.
On the 10/21/13 show we had special guest Scott Osborne on to discuss the conclusion of his web series Invaded, as well as a rarely heard song by Wolf.
On October 14, 2013 we are joined by special guest Ricky Grove to discuss the upcoming Machinima Expo!
The Feb 25, 2013 show, featuring special guest BenTuttle.
The March 4, 2013 show, featuring special guest James Martin.
The March 18, 2013 show, with special cohost Warlord and special producer Monk.
March 11, 2013, with special cohost Kuroken.
On January 28, 2013 we discuss Animatechnica's latest movie, Excididum.
The February 11, 2013 Wolf and Dulci Hour episode.
On January 21, 2013 we are joined by Mark Pleasant of smallwstudios.
On January 14, 2013 we are joined by special guest WarLord.
On January 7, 2013 we recap 2012.
On December 10, 2012 were joined by Passion Competition winner animatechnica.
The November 26, 2012 episode with Machinima Expo winner treviniii.
On our November 19th show, Biggstrek, Darth Angelus, and Kinte join in recapping the 2012 Machinima Expo.
Enoc Burgos with Reallusion joined us on October 29, 2012 to discuss CrazyTalk7 for Mac.
On November 5, 2012, Biggstrek joins us to discuss the newest Underpants Man episode!
On October 15, 2012, we were joined by Russell Boyd of Wee Bit Studios.
Our September 24, 2012 show, featuring guest Marvellous Guppi.
Our October 1, 2012 show, with guest Nicholas Korn.
The September 10, 2012 Wolf & Dulci Hour, featuring guest DarthAngelus.
The September 17, 2012 Wolf & Dulci Hour, featuring special guest Kingpenvin.
On August 6, 2012 we were joined by thebiz to discuss the premiere of his movie The Urban Explorer's Guide to Losing Yourself.
John Martin joins us on the August 13, 2012 to recap Siggraph.
The August 20, 2012 show with special guest WarLord.
The September 3, 2012 show, with our hosts enjoying the end of the Labor Day holiday by refusing to labor.
The July 30, 2012 Wolf & Dulci Hour, featuring special guest Biggstrek.
The July 16, 2012 Wolf & Dulci Hour, updating the iClone community on various happenings.
The July 23, 2012 Wolf & Dulci Hour, featuring special guest co-host Animatechnica.
The July 2, 2012 Wolf & Dulci Hour, featuring special guest m dot strange and discussing his movie Heart String Marionette.
Our June 18, 2012 show, featuring special guest Ricky Grove.
Our June 25, 2012 show, featuring our usual formula of Links & Drinks.
The June 4, 2012 Wolf & Dulci Hour, with guest co-host Keith with MalletProp Studios and special guest Gregsin.
Hack vTV, Episode 012
Hack vTV, Episode 011