Podcasts about Acorn Archimedes

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Best podcasts about Acorn Archimedes

Latest podcast episodes about Acorn Archimedes

Video Game Newsroom Time Machine

The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs.  APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim. Recorded September 2022. Video Version: https://youtu.be/rD8PvHZhO7Q Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://www.mobygames.com/developer/sheet/view/developerId,130819/ https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/Acorn_Archimedes https://www.mobygames.com/company/magnetic-scrolls https://en.wikipedia.org/wiki/ARM_architecture_family https://en.wikipedia.org/wiki/OpenGL https://en.wikipedia.org/wiki/Reality_Lab https://en.wikipedia.org/wiki/API https://en.wikipedia.org/wiki/Direct3D https://earthsim.tv/   Copyright Karl Kuras

This Game Where
Ep.147 - James Pond: Underwater Agent (Acorn Archimedes)

This Game Where

Play Episode Listen Later Mar 19, 2023 55:49


Chris and Ashley are going deep into the depths this week with everybody's favourite aquatic espionage expert, James Pond. The mudskipping super-spy sets out on his first adventure to try and tackle everything from pollution to poaching, overfishing to eco-terrorism. You wouldn't think it, but Underwater Agent is packed chock-full with 'issues'. But is it any good? Listen in to find out! Come join us on all the usual socials - follow, like, share, subscribe, rate, review and all that, if you please: Twitter YouTube Instagram Facebook Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/

This Week in Retro
RISC OS & The Acorn Archimedes - This Week In Retro 110

This Week in Retro

Play Episode Listen Later Feb 4, 2023 59:02


After a recent article about RISC OS & The Acorn Archimedes we take some time to talk about what we thought of the Archimedes. Was it really in the same league as the Amiga? Arcade1up are re-releasing their Star Wars arcade cabinet. Are you tempted? Finally, we find that it is possible to run Wolfenstein on the 8088 CPU thanks to a new port that runs just fine using CGA graphics. All this and our Community Question Of The Week. We are kindly sponsored by Pixel Addict Magazine, the monthly digital culture magazine. Available from WHSmith in the UK and various other newsagents around the world. You can also buy individual issues and subscriptions (printed and PDF) at https://www.pixel.addict.media/ 00:00 - Show Opening 08:34 - RISC Free Computing Story Link: https://www.theregister.com/2023/01/17/retro_tech_week_rool/ List of Archimedes games: http://www.computinghistory.org.uk/cgi/archive.pl?type=Games&platform=Acorn%20Archimedes  24:11 Arcade1up Is No Yoke Story Link: https://www.piratesandprincesses.net/re-released-star-wars-arcade-game-instantly-sells-out/ 43:26 - Wolf 8088 Story Link: https://www.doomworld.com/forum/topic/133584-the-developer-adapted-wolfenstein-3d-for-the-intel-8088-processor-released-in-1979/ Wolf 8088 download link: https://github.com/jhhoward/WolfensteinCGA  Wolf 8088 running on period correct hardware: https://www.youtube.com/watch?v=d5f3_TN4j54 51:53 - Community Question of the Week

Stay Forever
Populous (SF 117)

Stay Forever

Play Episode Listen Later Dec 24, 2021 136:16


Weltherrschaft, endlich! Im Erstlingswerk von Peter Molyneux' frisch gegründetem Entwicklerstudio Bullfrog Productions entscheidet sich, ob Gunnar und Christian gütige Götter oder eiserne Tyrannen verkörpern: Populous gilt als Begründer der "Göttersimulation". 1989 erscheint das Spiel unter zunächst für Amiga und Atari ST und wird dank des großen Erfolges auf eine Fülle anderer Plattformen portiert. Für die Publikationen Computer Gaming World und Video Games & Computer Entertainment ist es das Strategiespiel des Jahres beziehungsweise sogar das Computerspiel des Jahres. Gunnar und Christian sprechen darüber, ob das Spiel wirklich mit Lego-Bausteinen seinen Anfang nahm, was aus der Serie wurde, und warum Peter Molyneux ein starker Verkäufer seiner Ideen ist. Infos zum Spiel: Thema: Populous, 1989 Plattform: Amiga, Acorn Archimedes, Atari ST, FM Towns, MS-DOS, Game Boy, Mac OS, Sega Master System, NEC PC-9801, PC Engine, Sega MegaDrive, X68000, SNES Entwickler: Bullfrog Productions Publisher: Electronic Arts Genre: Strategiespiel/Göttersimulation Designer: Peter Molyneux, Glen Corpes Musik: David Hanlon, Rob Hubbard Sprecher: Christian Schmidt, Gunnar Lott, O-Töne von Peter Molyneux (deutsch gesprochen von Dennis Richtarski) Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de

This Game Where
Episode 79 - Repton (Acorn Archimedes)

This Game Where

Play Episode Listen Later Sep 16, 2021 40:34


We're going way back this week with Chris's Acorn Archimedes pick of Repton, a game Ashley hadn't even heard of let alone played, but one that nevertheless spawned a multitude of sequels. Listen along to find out whether they were deserved! During the episode, we played Repton at: BBC Micro Archive Repton 3 - Fan Remake Come join us on all the usual socials - follow, like, share, subscribe, rate, review and all that, if you please: Twitter YouTube Instagram Facebook Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/

bandcamp cell division repton acorn archimedes stevia sphere
Our Sinclair: A ZX Spectrum Podcast
Shpeed! is a Boulder Dash/Mr. Do Mashup for the ZX Spectrum Next! Our Sinclair 71

Our Sinclair: A ZX Spectrum Podcast

Play Episode Listen Later Jun 8, 2021 38:40


Shpeed is a recent release for the ZX Spectrum Next, originally programmed for the Acorn Archimedes. Let's give it a whirl!

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Amigos: Everything Amiga Podcast
Shpeed! is a Boulder Dash/Mr. Do Mashup for the ZX Spectrum Next! Our Sinclair 71

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jun 7, 2021 39:37


Shpeed is a recent release for the ZX Spectrum Next, originally programmed for the Acorn Archimedes. Let's give it a whirl!

retro vintage boulder colorado mashup sinclair o'brien pixels rmc eric nelson retro podcast paul harrington boulder dash andrew waite zx spectrum next acorn archimedes chris foulds garry heather hermski edvin helland kapin krispy laurent giroud
This Game Where
Episode 62 - Pipe Mania (Acorn Archimedes)

This Game Where

Play Episode Listen Later May 20, 2021 37:30


One more from the vaults, this week's episode sees Chris treat Ashley to a bit of Pipe Mania, a game developed by The Assembly Line who were, at the time of this game's release, also working with The Bitmap Brothers. Not on this, though. This was entirely their own fault. Listener's Note: This episode was recorded some time in Summer 2020 and sounds a bit different to recent episodes as a result. Come join us on all the usual socials - follow, like, share, subscribe, rate, review and all that, if you please: Twitter YouTube Instagram Facebook Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/

mania bandcamp pipe assembly line cell division bitmap brothers acorn archimedes stevia sphere
The History of Computing
Connections: ARPA > RISC > ARM > Apple's M1

The History of Computing

Play Episode Listen Later Jan 17, 2021 14:55


Let's oversimplify something in the computing world. Which is what you have to do when writing about history. You have to put your blinders on so you can get to the heart of a given topic without overcomplicating the story being told. And in the evolution of technology we can't mention all of the advances that lead to each subsequent evolution. It's wonderful and frustrating all at the same time. And that value judgement of what goes in and what doesn't can be tough.  Let's start with the fact that there are two main types of processors in our devices. There's the x86 chipset developed by Intel and AMD and then there's the RISC-based processors, which are ARM and for the old school people, also include PowerPC and SPARC. Today we're going to set aside the x86 chipset that was dominant for so long and focus on how the RISC and so ARM family emerged.    First, let's think about what the main difference is between ARM and x86. RISC and so ARM chips have a focus on reducing the number of instructions required to perform a task to as few as possible, and so RISC stands for Reduced Instruction Set Computing. Intel, other than the Atom series chips, with the x86 chips has focused on high performance and high throughput. Big and fast, no matter how much power and cooling is necessary.  The ARM processor requires simpler instructions which means there's less logic and so more instructions are required to perform certain logical operations. This increases memory and can increase the amount of time to complete an execution, which ARM developers address with techniques like pipelining, or instruction-level parallelism on a processor. Seymour Cray came up with this to split up instructions so each core or processor handles a different one and so Star, Amdahl and then ARM implemented it as well.  The X86 chips are Complex Instruction Set Computing chips, or CISC. Those will do larger, more complicated tasks, like computing floating point integers or memory searches, on the chip. That often requires more consistent and larger amounts of power. ARM chips are built for low power. The reduced complexity of operations is one reason but also it's in the design philosophy. This means less heat syncs and often accounting for less consistent streams of power. This 130 watt x86 vs 5 watt ARM can mean slightly lower clock speeds but the chips can cost more as people will spend less in heat syncs and power supplies. This also makes the ARM excellent for mobile devices.  The inexpensive MOS 6502 chips helped revolutionize the personal computing industry in 1975, finding their way into the Apple II and a number of early computers. They were RISC-like but CISC-like as well. They took some of the instruction set architecture family from the IBM System/360 through to the PDP, General Nova, Intel 8080, Zylog, and so after the emergence of Windows, the Intel finally captured the personal computing market and the x86 flourished.  But the RISC architecture actually goes back to the ACE, developed in 1946 by Alan Turing. It wasn't until the 1970s that Carver Mead from Caltech and Lynn Conway from Xerox PARC saw that the number of transistors was going to plateau on chips while workloads on chips were growing exponentially. ARPA and other agencies needed more and more instructions, so they instigated what we now refer to as the VLSI project, a DARPA program initiated by Bob Kahn to push into the 32-bit world. They would provide funding to different universities, including Stanford and the University of North Carolina.  Out of those projects, we saw the Geometry Engine, which led to a number of computer aided design, or CAD efforts, to aid in chip design. Those workstations, when linked together, evolved into tools used on the Stanford University Network, or SUN, which would effectively spin out of Stanford as Sun Microsystems. And across the bay at Berkeley we got a standardized Unix implementation that could use the tools being developed in Berkely Software Distribution, or BSD, which would eventually become the operating system used by Sun, SGI, and now OpenBSD and other variants.  And the efforts from the VLSI project led to Berkely RISC in 1980 and Stanford MIPS as well as the multi chip wafer.The leader of that Berkeley RISC project was David Patterson who still serves as vice chair of the RISC-V Foundation. The chips would add more and more registers but with less specializations. This led to the need for more memory. But UC Berkeley students shipped a faster ship than was otherwise on the market in 1981. And the RISC II was usually double or triple the speed of the Motorola 68000.  That led to the Sun SPARC and DEC Alpha. There was another company paying attention to what was happening in the RISC project: Acorn Computers. They had been looking into using the 6502 processor until they came across the scholarly works coming out of Berkeley about their RISC project. Sophie Wilson and Steve Furber from Acorn then got to work building an instruction set for the Acorn RISC Machine, or ARM for short. They had the first ARM working by 1985, which they used to build the Acorn Archimedes. The ARM2 would be faster than the Intel 80286 and by 1990, Apple was looking for a chip for the Apple Newton. A new company called Advanced RISC Machines or Arm would be founded, and from there they grew, with Apple being a shareholder through the 90s. By 1992, they were up to the ARM6 and the ARM610 was used for the Newton. DEC licensed the ARM architecture to develop the StrongARMSelling chips to other companies. Acorn would be broken up in 1998 and parts sold off, but ARM would live on until acquired by Softbank for $32 billion in 2016. Softbank is  currently in acquisition talks to sell ARM to Nvidia for $40 billion.  Meanwhile, John Cocke at IBM had been working on the RISC concepts since 1975 for embedded systems and by 1982 moved on to start developing their own 32-bit RISC chips. This led to the POWER instruction set which they shipped in 1990 as the RISC System/6000, or as we called them at the time, the RS/6000. They scaled that down to the Power PC and in 1991 forged an alliance with Motorola and Apple. DEC designed the Alpha. It seemed as though the computer industry was Microsoft and Intel vs the rest of the world, using a RISC architecture. But by 2004 the alliance between Apple, Motorola, and IBM began to unravel and by 2006 Apple moved the Mac to an Intel processor. But something was changing in computing. Apple shipped the iPod back in 2001, effectively ushering in the era of mobile devices. By 2007, Apple released the first iPhone, which shipped with a Samsung ARM.  You see, the interesting thing about ARM is they don't fab chips, like Intel - they license technology and designs. Apple licensed the Cortex-A8 from ARM for the iPhone 3GS by 2009 but had an ambitious lineup of tablets and phones in the pipeline. And so in 2010 did something new: they made their own system on a chip, or SoC. Continuing to license some ARM technology, Apple pushed on, getting between 800MHz to 1 GHz out of the chip and using it to power the iPhone 4, the first iPad, and the long overdue second-generation Apple TV. The next year came the A5, used in the iPad 2 and first iPad Mini, then the A6 at 1.3 GHz for the iPhone 5, the A7 for the iPhone 5s, iPad Air. That was the first 64-bit consumer SoC. In 2014, Apple released the A8 processor for the iPhone 6, which came in speeds ranging from 1.1GHz to the 1.5 GHz chip in the 4th generation Apple TV. By 2015, Apple was up to the A9, which clocked in at 1.85 GHz for the iPhone 6s. Then we got the A10 in 2016, the A11 in 2017, the A12 in 2018, A13 in 2019, A14 in 2020 with neural engines, 4 GPUs, and 11.8 billion transistors compared to the 30,000 in the original ARM.  And it's not just Apple. Samsung has been on a similar tear, firing up the Exynos line in 2011 and continuing to license the ARM up to Cortex-A55 with similar features to the Apple chips, namely used on the Samsung Galaxy A21. And the Snapdragon. And the Broadcoms.  In fact, the Broadcom SoC was used in the Raspberry Pi (developed in association with Broadcom) in 2012. The 5 models of the Pi helped bring on a mobile and IoT revolution.  And so nearly every mobile device now ships with an ARM chip as do many a device we place around our homes so our digital assistants can help run our lives. Over 100 billion ARM processors have been produced, well over 10 for every human on the planet. And the number is about to grow even more rapidly. Apple surprised many by announcing they were leaving Intel to design their own chips for the Mac.  Given that the PowerPC chips were RISC, the ARM chips in the mobile devices are RISC, and the history Apple has with the platform, it's no surprise that Apple is going back that direction with the M1, Apple's first system on a chip for a Mac. And the new MacBook Pro screams. Even software running in Rosetta 2 on my M1 MacBook is faster than on my Intel MacBook. And at 16 billion transistors, with an 8 core GPU and a 16 core neural engine, I'm sure developers are hard at work developing the M3 on these new devices (since you know, I assume the M2 is done by now). What's crazy is, I haven't felt like Intel had a competitor other than AMD in the CPU space since Apple switched from the PowerPC. Actually, those weren't great days. I haven't felt that way since I realized no one but me had a DEC Alpha or when I took the SPARC off my desk so I could play Civilization finally.  And this revolution has been a constant stream of evolutions, 40 years in the making. It started with an ARPA grant, but various evolutions from there died out. And so really, it all started with Sophie Wilson. She helped give us the BBC Micro and the ARM. She was part of the move to Element 14 from Acorn Computers and then ended up at Broadcom when they bought the company in 2000 and continues to act as the Director of IC Design. We can definitely thank ARPA for sprinkling funds around prominent universities to get us past 10,000 transistors on a chip. Given that chips continue to proceed at such a lightning pace, I can't imagine where we'll be at in another 40 years. But we owe her (and her coworkers at Acorn and the team at VLSI, now NXP Semiconductors) for their hard work and innovations.

Björeman // Melin
Avsnitt 221: Ologgat är bäst

Björeman // Melin

Play Episode Listen Later Aug 15, 2020 72:12


Mozilla sparkar 250 anställda - vi börjar prata trevliga och hängivna VPN-tjänster Trots Marco Arments varningar - Fredrik har fortfarande inte gjort en Big Sur på hela datorn Kontoret - det är precis lagom att vara där två gånger. Jocke mediterar över sin bils vara eller icke vara Reklam fungerar. Det är dåligt. Men Rogue Amoebas appar. De är bra. Fredrik tar två En flaska Fiske fjæs Livet med första generationens iPhone SE. Fredrik gillar, Jocke mediterar över vad nästa telefon kan tänkas vara Dune II - är det precis lika bra som förr? Visual studio code - också ett sätt att ringa varandra Vad som händer med en server under VMware när strömmen går… och en backup pågår med Veeam. Jocke tittar på iRedMail 20 Macs for 2020 - trevlig lågintensivt … MULTIMEDIAPROJEKT Gott om retrodatorer med programmeringsvinkel i Kodsnack på sistone Postnord fuckar upp det Film och TV - Jocke slår ett slag för John Landis samlade produktion Länkar Mozilla sparkar 250 personer Mozillas VPN-tjänst Trevlig mjukvara Mullvad VPN OVPN Qubes OS GIMP Pixelmator Rogue Amoeba Jeep Cherokee 1991 Loopback Virtuella ljudenheter i Macos Soundsource Fishshot Dune 2 Den kommande Dune-filmen Den klassiska Dune-filmen Flash Gordon-filmen Queens soundtrack till Flash Gordon RISC OS Archimedes Dosbox Visual studio code Live share för Visual studio code Iredmail Zimbra Z-push Jabber Pidgin Plugins för Pidgin Gadu-gadu Zephyr Adium Fina Adium-tröjor Lotus sametime 20 Macs for 2020 - podden 20 Macs for 2020 - Youtubekanalen 20 Macs for 2020 - artiklarna Kodsnack om stordatorer: del 1, del 2, och del 3 Årsta partihallar John Landis Trading places Coming to America Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-221-ologgat-ar-bast.html.

Die aussätzigen Zauberer (DaZ)
Phillip und Karl-Theodor aus der Hölle

Die aussätzigen Zauberer (DaZ)

Play Episode Listen Later Jun 14, 2020 52:04


Gesichtserkennung ist ein Rassist. Führende Unternehmen erkennen die Probleme mit Bilderkennung und künstlicher Intelligenz in der Praxis. Das wird mit der 5G Killeranwendung "Videoüberwachung" noch schlimmer. Was basteln wir gerade? Bilderkennung lokal mit HQ-Kamera und Wechselobjektiv. Acorn Archimedes wieder zum Leben erweckt. Von RISC und CISC zu ARM. Apple goes back to the roots. In die Sicherheitslücke geschaut. UPnP CallStranger - Ruf nach dem Fremden Was ist das Problem? Was kann passieren? Wie geht das überhaupt? Was kann ich dagegen tun? Zuletzt noch ein Hinweis auf den 34C3 und die Atomwaffenkontrollen. Immer wieder gefälschte CPU.

Björeman // Melin
Avsnitt 207: Tisdagsexemplar

Björeman // Melin

Play Episode Listen Later Apr 29, 2020 72:54


SUCCÉPODDEN är tillbaka och avhandlar en rad riksaktuella ämnen: Strömmande ljud, högtalare, och alternativ till Plex av ren nyfikenhet Chilimobil - kan det vara något? Vi skulle köra utan dokument idag men sen fegade Jocke ur Fredriks gamla, numera Jockes, C128 lever! Projekt planeras Snö! Just ja - Valborg närmar sig. Fredrik är osäker på årstiden Mastodonservern får mer disk. Igen. Nu med XFS och LVM Jocke ledsnade på att sitta hemma. Gav sig sen ut i morgontrafiken i Stockholms norra delar och ändrade sig snabbt: det är skitbra att sitta hemma. Har folk slutat orka bekymra sig om corona? Snälla, orka lite till! Fedora 32 släppt Skaffa soundtracket till Tetris effect - som ett djur! 9 minuter mobil om dagen - kanske inte riktigt lika dramatiskt som man skulle kunna tro Macbookbatteriet börjar tröttna. Vem hade trott att batteriet skulle krokna före det tangentbordet? Fråga till lyssnarna: hur är det med stöd för kapitel och kapitelbilder i din poddspelare? Dyker kapitel och kapitelbilder upp i er spelare för det här avsnittet? Avsnittet har 16 kapitel, och alla har egna kapitelbilder Fråga till lyssnarna, igen: Finns det bra sätt att deaktivera ett kortkommando i Macos? Eller egentligen ett menyalternativ - utloggningen i äppelmenyn Jocke tipsar om ny news-server! Din ARM:a Mac - Mac på Arm, värt att diskuteras ytterligare eller är vi klara med det? Vi var visst inte klara. Fredrik tror det är för mycket hype men tror ändå det kan bli trevligt, Jocke lyfter fram en rad fördelar även om det inte skulle bli våldsamt mycket snabbare. Länkar Plexamp Sonos-appen för Mac IKEAs Symfonisk Kodi Chilimobil Jellyfin .Net core Emby Android TV SD2IEC REL - relativa filer(?) XFS LVM Fedora 32 Tetris effect Tetris effect-soundtracket Sim city 3000 Sim city 3000-soundtracket Gammalt förslag på hur man kan ta bort utloggningsmenyalternativet i Macos Speedium AMD Athlon Acorn Archimedes Intervju med Steve Furber - arkitekt på den första Arm-processorn Thunderbolt 3 är royaltyfritt Microsoft kanske jobbar med x64-emulering för Arm GPL 2 GPL 3 Rosetta Marklar - projektet när Mac OS X portades till x86 Tjernobyl - TV-serien ICQ Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-207-tisdagsexemplar.html.

Amigos: Everything Amiga Podcast
Acorn Archimedes Computer - Oddball and Chock's Away - ARG Presents 107

Amigos: Everything Amiga Podcast

Play Episode Listen Later Mar 9, 2020 58:51


Hello everyone, welcome to a much anticipated ARG Presents! This time out THE BRENT and Amigo Aaron take a look at the highly spoke of ACORN ARCHIMEDES computer! After we kick around in WIMP, we get to gaming withe ODDBALL and Chock's Away! --- Send in a voice message: https://anchor.fm/amigospodcast/message

computers oddballs wimp acorn archimedes
ARG Presents
Acorn Archimedes Computer - Oddball and Chock's Away - ARG Presents 107

ARG Presents

Play Episode Listen Later Mar 9, 2020 58:10


Hello everyone, welcome to a much anticipated ARG Presents! This time out THE BRENT and Amigo Aaron take a look at the highly spoke of ACORN ARCHIMEDES computer! After we kick around in WIMP, we get to gaming with ODDBALL and Chock's Away! --- Support this podcast: https://anchor.fm/arg-presents/support

This Game Where
Episode 09 - Lemmings (Acorn Archimedes)

This Game Where

Play Episode Listen Later Feb 5, 2020 68:55


Happy February everyone! To celebrate the leap year and the subsequent extra day we're gifted this month, we figured we'd give you exactly the same number of episodes as every other normal month, and this is the first of them. Don't complain, you've already got an extra day!This week we take a look at Lemmings, a game scientifically proven to have cropped up in the life of every child born between 1984 and 1999 because it was made for every machine through the nineties you can think of. Did you have a Megadrive? You got Lemmings. SNES? You got Lemmings. Walkman? Lemmings on tape. Phillips CD-i? Yes, even you got Lemmings! Chris opted to play the game on an Acorn Archimedes personal computer, itself pilfered from work by by his Pop.But, as always, that's not all! Over the course of the show we touch upon novelty dancing, copyright trolling, and the problem with passwords. I suspect that will have you salivating for the show, so grab your favourite podcast app and get listening!If you like what you hear, come and say hello to us at any of the places below. We are dying to hear from you all:Twitter: @thisgamewhereYouTube: This Game WhereFacebook: www.facebook.com/thisgamewhereMusic for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp at: https://steviasphere.bandcamp.com/

pop bandcamp lemmings cell division acorn archimedes stevia sphere
Looks Unfamiliar
055 - Lydia Mizon - There Was No Dicaprio Rhyme

Looks Unfamiliar

Play Episode Listen Later Jan 1, 2020 48:52


Looks Unfamiliar is a podcast in which writer and occasional broadcaster Tim Worthington talks to a guest about some of the things that they remember that nobody else ever seems to. Joining Tim this time is QI Elf - and Only Connect champion - Lydia Mizon, who's hoping that the klaxon buzzer thing doesn't go off when she mentions Stoppit And Tidyup, Acorn Archimedes game Fervour, Children's ITV programme Alphabet Castle, Roseanne And The Magic Mirror by Virginia Ironside, VHS-assisted board game Party Mania, and a book about a girl called Lydia who hated cress. Along the way we'll be finding out how to cope with an anxiety dream about The Fiddly Foodle Bird, recalling Hale And Pace's classic 'Irony Virginiaside' sketches whether they actually existed or not, trying to work out what rhymes with Leonardo Dicaprio, and definitely not playing the The Weakest Link PlayStation game. You can find more editions of Looks Unfamiliar at http://timworthington.org/

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Stay Forever
Flashback (Folge 93)

Stay Forever

Play Episode Listen Later Nov 10, 2019 104:59


Kurz nach Another World, dem Cinematic Platformer von Éric Chahi, dem wir bereits 2013 eine komplette Folge gewidmet haben, erschien bei der gleichen Firma ein weiteres Highlight dieses seltenen Genres: Flashback von Paul Cuisset. Die Firma war Delphine Software in Paris, das Jahr war 1993. Flashback entwickelte sich zu einem Mega-Hit und wurde auf quasi jede Plattform portiert. Chris und Gunnar widmen sich dem Titel und gehen der Frage nach, wie der Titel in seiner historischen Bedeutung einzuschätzen ist. Im Zuge der Recherchen zu dem Spiel hat Gunnar ein Interview mit Paul Cuisset geführt – Ausschnitte daraus sind im Podcast zu hören. Infos zum Spiel: Thema: Flashback (1993) Publisher: U.S. Gold Entwickler: Delphine Software International Genre: Cinematic Platformer Plattform: Amiga, Mega Drive, Acorn Archimedes, MS-DOS, NEC PC-9801, SNES, 3DO, Atari Jaguar, CD-i, FM Towns, Mac OS, Sega CD, iOS, Android, Nintendo Switch Designer: Paul Cuisset Musik: Jean Baudlot

Björeman // Melin
Avsnitt 160: Efter 400 omstarter

Björeman // Melin

Play Episode Listen Later Mar 20, 2019 72:33


Jocke upplever gravitation: ramlar fyra meter nedåt Jocke återvänder till den privata sektorn, och till Mac på jobbet Vi livetolkar paketspårning över kontinentgränser Såja: SID-musik till massorna Senaste ATP med Phil Schiller - oerhört underhållande. Apple puffar RSS, finns det hopp om världen? Fredrik experimenterar vidare med poddkapitel Jocke funderar på ny mikrofon för poddandet. Förestående besök till Göteborg planeras och diskuteras - ROLLSPEL?! QUAKE 3?! UNREAL TOURNAMENT?! Vill ni vara med och spela rollspel på lördag? Mer information kommer i Discord! https://mirrors.unixpro.se Plötsligt kom det en ny Ipad mini! Acorn Risc PC - en cool gammal dator Fajten mellan Spofity och Apple Länkar Thinkvision-skärmar Sidplay High voltage SID collection Senaste ATP med Phil Schiller Apple puffar för RSS i appbutiken Phil Schiller hoppar med en Ibook Brent Simmons blogg Fever Reeder Tiny tiny RSS Fresh RSS Podcast chapters ID3-standarden Winamp Yeti - en mikrofon vars USB-kontakter vi båda haft problem med Remasters mikrofontips är kapitelbild Att plocka isär en Yeti Magic mouse https://mirrors.unixpro.se Jockes vintagedatorforum Solstollarna Plötsligt nya Ipad Acorn Risc PC - videon Elite Acorn Archimedes Spotify fejdar med Apple Och Apple svarar … eller pratar förbi Apples video om att de skyddar din privata data Macpro magazine Q-parks parkeringspodd Två nördar - en podcast. Fredrik Björeman och Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-160-efter-400-omstarter.html.

Retrocomputaria
Repórter Retro Nº 028

Retrocomputaria

Play Episode Listen Later Jul 30, 2017 88:49


Bem-vindos a mais uma edição do Repórter Retro. Mais uma vez, pedimos desculpas pelo atraso. Ficha técnica: Número do episódio: 28 Participantes: Ricardo, João, Cesar, Giovanni e Juan Duração aproximada: 88 minutos Músicas de fundo: Músicas sortidas Download em ZIP URLs do podcast: 30 anos do Acorn Archimedes: o post do ElReg nos 25 anos … Continue lendo Repórter Retro Nº 028 →

retro bem ficha acorn archimedes
Computing Britain
Mobile Revolution

Computing Britain

Play Episode Listen Later Nov 16, 2015 14:22


Hannah Fry tells the story of the little known British company in Cambridge that designs and build the ARM chip, found in almost every mobile device in the world, and the impact it has had in powering the digital age. The team at Acorn had designed the BBC Micro back in the early 1980s. In an attempt to stay ahead they decided to design a new kind of microprocessor chip, the RISC chip. They used it in the Acorn Archimedes which was the fastest computer in the world when it was released in 1987. After falling on hard times when the PC became the dominant computer the company was saved when Apple chose to put the ARM chip in their personal digital assistant, the Newton. ARM chips became ubiquitous as digital devices became smaller. Now they are driving the tiny devices such as the Raspberry Pi and the BBC Micro:bit which aim to encourage young people to code, just as the BBC Micro did three decades ago.