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Interview with Steve Leininger, Designer of the TRS-80- Model I Patreon: https://www.patreon.com/FloppyDays Sponsors: 8-Bit Classics Arcade Shopper 0 Floppy Days Tune 1 min 13 sec Vintage Computer Ads 1 min 42 sec Intro 9 min 03 sec bumper - Peter Bartlett 9 min 11 sec New Acquisitions 17 min 11 sec bumper - Ian Mavric 17 min 19 sec Upcoming Computer Shows 21 min 53 sec bumper - Myles Wakeham 21 min 58 sec Meet the Listeners 28 min 37 sec Interview with Steve Leininger 1 hr 20 min 29 sec Closing This particular episode has a special meaning for me, personally. You see, as I've mentioned on earlier episodes, the TRS-80 Model I from Tandy/Radio Shack was my first home computer (even though my first programmable device was a TI58C calculator). I recall the joy and wonder of playing with the machine (it wasn't called the Model I at that time; just the TRS-80; as it was the first of the line) in the local Radio Shack store in 1977 and 1978 and the incredible rush of owning one in 1979; after my wife purchased a Level I BASIC machine for me as a gift for college graduation. That machine only had 4K of RAM and 4K of ROM (Tiny BASIC), as it was the entry-level machine, but it was a thing of beauty. I felt like I could do anything with that machine, even though my justification to the wife was that we could track our checkbook and recipes on it. I think she knew better, but went along with it anyway. The computer came with everything you needed, including a tape drive and black-and-white monitor, which was good for a poor recent college graduate. I quickly, as finances allowed with my new engineering job, upgraded the computer to 16K of RAM and Level II BASIC (a powerful Microsoft 12K ROM BASIC) and enjoyed the machine immensely, even using it in my job supporting the build-out of a new nuclear power plant back in those days. I eventually sold off the Model I, in favor of a computer that had color graphics and sound (the Atari 800), but have always continued to have a huge soft spot for that first computer. When I started the Floppy Days Podcast, one of the people that has always been on my bucket list to interview has been Steve Leininger, who, along with Don French while at Radio Shack designed the TRS-80 Model I, among other things. A few years back, I had the opportunity to participate in an interview with Steve for the Trash Talk Podcast, when I was co-hosting that show, but an ill-timed trip to the hospital for my son meant that I was not able to participate. While my son's health is of paramount importance, of course, I always wanted to get another chance to talk with Steve. Not only was Steve the designer of one of my favorite home computers of all time, but he also was a fellow Purdue University Boilermaker, who graduated just a year before I started there. The thought that I could have met Steve on campus if I'd been there just a year earlier was very intriguing to me, and fueled my desire to talk with Steve even more. In the last episode (#141 with Paul Terrell) I talked about VCF Southeast in Atlanta in July of 2024. After I had made plans to attend that show, I was flabbergasted to find out that Earl Baugh, one of the show organizers, had somehow managed to contact Steve and get him to come to the show! I have to thank Earl for the work he did to make that happen. Here was my opportunity to certainly meet Steve, and perhaps even talk with him! I prepped some questions, just in case I was able to get an interview. While at the show, I met Steve and asked him if he would be willing to do a short interview for Floppy Days while at the show. Amazingly, he was very kind and agreed to do that. We found a quiet room and I was able to talk with Steve for almost an hour. This show contains that interview. Another note on this: as you'll hear in the interview, the connection to Steve is even stronger than I realized! He not only went to my alma mater, but also grew up in some of the same towns that myself and my wife did. We personally peripherally know some of his relatives. Things like this really do make you think the world is small! One other, final, note: This interview even ties into the recent and continuing interviews I've been publishing with Paul Terrell. As you'll hear in upcoming episodes with Paul, and in this interview with Steve, Steve actually worked at the Byte Shop before getting the first job with Tandy, and in fact his work at the Byte Shop directly led to him getting hired by Tandy to design the Model I. Anyway, I hope you enjoy the interview as much as I enjoyed getting it. I am overjoyed I finally got the chance to talk to one of my vintage computer heroes, Steve Leininger! New Acquisitions C64 Sketch and Design by Tony Lavioe - sponsored link https://amzn.to/4dZGtt2 Compute's Mapping the IBM PC and PC Junior by Russ Davies - sponsored link https://amzn.to/3yQmrlP The Best of SoftSide - Atari Edition - https://archive.org/details/ataribooks-best-of-softside-atari-edition ZX81+38 - https://github.com/mahjongg2/ZX81plus38 magnifying glasses - sponsored link https://amzn.to/4cBQYla Japanese power adapter - sponsored link https://amzn.to/3XjeUW5 Upcoming Shows VCF Midwest - September 7-8 - Renaissance Schaumburg Convention Center in Schaumburg, IL - http://vcfmw.org/ VCF Europe - September 7-8 - Munich, Germany - https://vcfe.org/E/ World of Retrocomputing 2024 Expo - September 14-15 - Kitchener, ON, Canada - https://www.facebook.com/events/s/world-of-retro-computing-2024-/1493036588265072/ Teletext 50 - Sep 21-22 - Centre for Computing History, Cambridge, UK - https://www.teletext50.com/ Portland Retro Gaming Expo - September 27-29 - Oregon Convention Center, Portland, OR - https://retrogamingexpo.com/ Tandy Assembly - September 27-29 - Courtyard by Marriott Springfield - Springfield, OH - http://www.tandyassembly.com/ AmiWest - October 25-27 - Sacramento, CA - https://amiwest.net/ Chicago TI International World Faire - October 26 - Evanston Public Library (Falcon Room, 303), Evanston, IL - http://chicagotiug.sdf.org/faire/ Retro Computer Festival 2024 - November 9-10 - Centre for Computing History, Cambridge, England - https://www.computinghistory.org.uk/det/72253/Retro-Computer-Festival-2024-Saturday-9th-November/ Silly Venture WE (Winter Edition) - Dec. 5-8 - Gdansk, Poland - https://www.demoparty.net/silly-venture/silly-venture-2024-we Schedule Published on Floppy Days Website - https://docs.google.com/document/d/e/2PACX-1vSeLsg4hf5KZKtpxwUQgacCIsqeIdQeZniq3yE881wOCCYskpLVs5OO1PZLqRRF2t5fUUiaKByqQrgA/pub Interview Steve's Workbench at radioshack.com (archived) - https://web.archive.org/web/19980528232503/http://www.radioshack.com/sw/swb/ Transcript of Interview-Only Randy Kindig: All right. I really appreciate your time today, Steve. Steve Leininger: Thank you for having me, Randy. Randy Kindig: So let's start out maybe just by talking about where You live today, and what you do? Steve Leininger: I live in Woodland Park, Colorado, which is 8, 500 feet, right out in front of we got Pike's Peak out our front window. Randy Kindig: Oh. Oh, that's nice. Steve Leininger: Yeah we get snow up through about June, and then it starts again about September. But it's not as much snow as you would imagine. Randy Kindig: I've got property in Montana, and I lived out there for a couple of years, Steve Leininger: so there you go. Randy Kindig: We probably got more snow up there. Steve Leininger: Hey, you asked what I did. I'm involved with Boy Scouts, a maker space with a church based ministry firewood ministry, actually. Some people call it a fire bank. So we provide firewood to people who can't afford that. Randy Kindig: Oh. Steve Leininger: So it's like a food bank, but with fire, firewood. Randy Kindig: I've never heard of that. Steve Leininger: We source the firewood. We cut it down and we split it. Lots of volunteers involved; pretty big project. Randy Kindig: Yeah. Okay, cool. I also wanted to mention, I'm a fellow Boilermaker. Steve Leininger: There you go. Randy Kindig: I know you went to Purdue, right? Steve Leininger: I did go to Purdue. Randy Kindig: Did you ever get back there? Steve Leininger: Yeah, and in fact they've got a couple learning spaces named after us. Randy Kindig: Oh, okay. Steve Leininger: We've been donating to our respective alma maters. My wife went to IU. Randy Kindig: Oh, is that right? Oh my. Steve Leininger: Yeah, oh my and me. Yeah, the fact that the family who's all IU, their family tolerated me was, quite a remarkable thing. Randy Kindig: Okay. I find it interesting because I think you graduated in 76, is that right? Steve Leininger: 74. Randy Kindig: Oh, 74. Steve Leininger: Yeah. Yeah. I was there from … Randy Kindig: Oh yeah, you actually were gone before I started. Steve Leininger: Yeah. So I was there from 70 to 73. 70 to 70 four. When I graduated in four years, I got both my bachelor's and master's degree by going through the summer. I managed to pass out of the first year classes because of some of the high school stuff yeah. Randy Kindig: Okay. I started in 75, so I guess we just missed each other. Steve Leininger: Yeah. Yeah. You're the new kids coming in. Randy Kindig: Yeah. . So I, I found that interesting and I wanted to say that. Do you keep up with their sports program or anything like that? Steve Leininger: Yeah, they play a pretty good game of basketball in fact, I ribbed my wife about it because she was from the earlier days, the Bobby Knight days at IU that were phenomenal. Randy Kindig: Yeah, exactly. For those of you listening, I'm talking with Steve Leininger, who was the primary developer, if not the developer, of the TRS 80 Model I.. Steve Leininger: I did all the hardware and software for it. I'll give Don French credit for sticking to it and getting a project started. And for refining, refining our product definition a little bit to where it was better than it would have been if I would have stopped early. Randy Kindig: Okay. And I have talked with Don before. I've interviewed him on the podcast, and I met him at Tandy Assembly. But I'm just curious, when you were hired into Tandy and you were told what you were going to do; exactly what were you told? Steve Leininger: They had a 16 bit microprocessor board that another consultant had developed. And they were trying to make a personal computer out of this. It was the Pace microprocessor, which was not a spectacular success for National, but it was one of the first 16 bit processors. But they had basically an initial prototype, might have been even the second level of the thing. No real documentation, no software, ran on three different voltages and didn't have input or output. Other than that, it was fine. I was brought in because I was one of the product one of the engineers for the development boards, the development board series for the SCAMP, the S C M P, the National Semiconductor had a very low cost microprocessor that at one point in time, I benchmarked against the 8080 with positive benchmarks and ours was faster on the benchmarks I put together, but as I was later told there's lies, damn lies, and benchmarks. But so they said take a look at using that, their low cost microprocessor that you were working with. And it really wasn't the right answer for the job. Let's see, the Altair was already out. Okay. That was the first real personal computer. The Apple, the Apple 1 was out. Okay. But it was not a consumer computer. Okay. They, it was just, it was like a cookie sheet of parts, which was very similar to what was used in the Atari games at the commercial games. Okay. pong and that kind of stuff at that time. And I had been working, after Purdue, I went to National Semiconductor. There's a long story behind all that. But in the process, some of us engineers would go up to the Homebrew Computer Club that met monthly up at the Stanford Linear Accelerator. We're talking Wilbur and Orville Wright kinds of things going on. Yeah. Everyone who was in the pioneering version of computing had at one time been to that meeting. Randy Kindig: It's very famous. Yeah. Steve Leininger: Yeah. And Steve Jobs and Steve Wozniak were basically a couple guys working out of their garage at the time. I was still working at National Semiconductor, but I also had a Moonlight job at Byte Shop number 2. The second computer store in all of California. Randy Kindig: And So you worked with Paul Terrell. Steve Leininger: I actually worked with one of, yeah, Paul, I actually worked for Paul's I don't know if it was a partner, Todd, I don't even remember the guy's name. But I just, it was. Randy Kindig: I was curious because I'm talking to Paul right now and getting interviews. Steve Leininger: Yeah. I, I'm sure we met, but it wasn't anything horribly formal. Since it was the number two shop, it still wasn't the number one shop, which Paul worked out of. And so we had an Apple 1 there. I actually got the job because I when I When I went in there, they were trying to troubleshoot something with what looked like an oscilloscope that they pulled out of a tank, and so it had, audio level kind of bandwidth, but could not do a digital circuit. And I said what you really need is a, I told him, a good tectonic scope or something like that. He said do you want a job here? I ended up moonlighting there, which was, as fortune would have it, was a good deal when the folks from Radio Shack came down to visit. Because when they came down to visit the sales guy wasn't there. We'll let the engineer talk to them, they almost never let the engineers talk to them. Randy Kindig: So you had to talk with them. Steve Leininger: Yeah. It was John Roach, Don French, and it was probably Jack Sellers, okay and Don was probably the; he was the most on top of stuff electronically because he was a hobbyist of sorts. The other two guys: Mr. Sellers ran the engineering group. John Roach was the VP of manufacturing. And they were basically on a parts visit. They do it once a year, once, twice a year. And they also did it with Motorola and a couple other places. But I told him about this microprocessor and that I was writing a tiny BASIC for it. Okay. Tiny BASIC was a interpreted basic that a guy named Li-Chen Wang actually had the first thing in Dr. Dobbs, Dr. Dobbs magazine. We're talking about, we're talking about things that you don't realize are the shoulders of giants that turned out to be the shoulders of giants. And in fact, we reached out to Mr. Wang as we were working on it. We thought we had the software already taken care of because I'm jumping ahead in the story, but we were going to have Bob Uterich, and you'd have to chase that back. We had him signed up to write a BASIC interpreter for us, but because he'd already done one for the 6800, and it was included in Interface Age magazine. on a plastic record. You remember the old plastic records you could put in a magazine? Randy Kindig: Yeah, I did see that. Steve Leininger: Yeah, so this was called a floppy ROM when they did it. Yeah. So if you had the right software and everything you could download the software off of the floppy ROM and run it on 6800. I think he used the Southwest Technical Products thing. And so we'd signed him up to do the BASIC. This was independent of the hardware design I was doing. And he went into radio silence on us; couldn't find him. And so we get to, in parallel, I was using the Li-Chen Wang plan to do at least a demo version of BASIC that would run on the original computer. And when the demo went successfully on Groundhog Day in 1977. This is the time frame we're talking about. I I started work on July 5th, the year before it. With Tandy? Yeah. Okay. We rolled into town on the 3rd, and of course they're closed for the 4th. And on the 5th I started, and there was the wandering around in the desert at the beginning of that, and Don's probably talked about how I was moved from there to their audio factory and then to the old saddle factory. Tandy used to be primarily a leather company before they bought Radio Shack in 1966 or something like that. And anyway, when the software didn't come out, I ended up writing the software, too. So I designed all the hardware and all the software. I didn't do the power supply. Chris Klein did the power supply. And, a little bit of the analog video circuitry, but it was very little part of that. Because we were just making a video signal. I did all the digital stuff on that. Yeah. Randy Kindig: So the software ended up being what was the level one ROM, right? Steve Leininger: Yeah, the level one ROM started out as the Li-Chen Wang BASIC. But he had no I. O. in his software, so I was doing the keyboard scanning. I had to do the cassette record and playback. Had to implement data read and data write Peek and poke, which is pretty simple. Put in the graphic statements. Yeah, oh, and floating point. Now, floating point, luckily, Zilog had a library for that, but I had to basically, this was before APIs were a big deal, so I basically had to use their interface, To what I had written and had to allocate storage, correct? We're talking about 4K bytes of ROM. I know, yeah. Very tiny, and to put all the I. O. in there, and to make it so that you could be updating the screen, when you're doing the cassette I put two asterisks up there and blinked the second one on and off, you remember that? Randy Kindig: Oh yeah. Steve Leininger: Sort of as a level set. Randy Kindig: Yeah. Steve Leininger: And someone said, oh, you should have patented that thing. And actually I have seven or eight patents, U. S. patents, on different parts of the computer architecture. Randy Kindig: Oh, do you? Steve Leininger: But not the blinking asterisk, which is probably a patentable feature. Randy Kindig: Yeah, I wish I'd had that on other machines, that I ended up having. So that would have been nice, yeah. I liken what you've done with what Steve Wozniak did, for the Apple II. You're somebody I've always wanted to talk to because I felt like you were one of the important pioneers in their early years. What do you have to say about that? Do you feel like what you did was ... Steve Leininger: in retrospect, yes. And I have a greater appreciation for people like the Wright Brothers. If you think about the Wright Brothers they took all their stuff from their Dayton, Ohio, bicycle shop down to Kill Devil Hills. We now know it as Kitty Hawk. But they would take the stuff down there by train, and then they would have to put it in horse driven wagons. Think about that. And people would ask them, what are you going to use the airplane for? It's what are you going to use a home computer for? Yeah, to maintain recipes and to play games. Randy Kindig: Do your checkbook. Steve Leininger: Do your check, home security. There's a whole lot of stuff that we talked about. And other giants entered the field: Multiplan, which became Lotus 1 2 3, which became Excel. Not the same company, but the idea, could you live without a spreadsheet today? Very difficult for some things, right? Randy Kindig: Yeah. Yeah, it's ubiquitous. People use it for everything. Yeah. Yeah. So you've been, I talked with David and Teresa Walsh. Or Welsh, I'm sorry, Welsh. Where they did the book Priming the Pump. Steve Leininger: That's very that's pretty close to the real thing. Randy Kindig: Is it? Okay. They named their book after what you did and said; that you primed the pump for home computers. Can you expand on that and tell us exactly what you meant by that? Steve Leininger: It again goes back to that shoulders of giants thing, and I forget who said that; it's actually a very old quote, I can see further because I'm standing on the shoulders of giants. And I think the thing that we brought to the table and Independently, Commodore and Apple did the same thing in 1977. There were three computers that came out inexpensive enough that you could use them in the home. They all came with ROM loaded BASIC. You didn't have to load anything else in. They all came with a video output. Some had displays. Some Commodore's was built in. One of ours was a Clip on and you had to go find one for the apple. For the Apple, yeah. Apple had a superior case. Apple and Radio Shack both had great keyboards. Randy Kindig: apple was expandable, with its... Steve Leininger: yeah, Apple Apple was internally expandable, yeah. And, but it cost $1,000. Without the cassette. Without the monitor. It wasn't the same type of device. Randy Kindig: I was a college student. And, I looked at all three options. It was like the TRS-80; there are Radio Shacks everywhere. You could go in and play with one; which was nice. And they were inexpensive enough that I could actually afford one. Steve Leininger: And, Radio Shack can't duck the, if you did something wrong, you had to fix it. Randy Kindig: That's right. Let's see here. So initially the idea was to have a kit computer by Tandy? Steve Leininger: Yeah. I'm not sure whose idea that was. It made some kind of sense. Because that's the way the Altair was, and Radio Shack did sell a number of kits, but in the process of still kicking that around, saying it could be a possibility. I was one of the ones that said it could be a possibility. Within the same group that I did the design work from, they also would take kits in that people had built and troubleshoot the things if they didn't work. We had a couple engineers that would see if you connected something wrong or something. If you didn't, sometimes it was a matter that the instructions weren't clear. If you tell someone to put an LED in, yeah. You specifically have to tell them which way to put it in. And might be an opportunity to tweak your timing. Yeah. Anyway, we get this clock in, and it was a digital clock. Seven segment LEDs probably cost 50 bucks or more. Which is crazy. But It says, put all the components in the board, turn the board over, and solder everything to the board. And, pretty simple instructions. This had a sheet of solder over the entire bottom of the board. Someone figured out how to put two pounds of solder on the back of this thing. And, as we all got a great chuckle out of that, You realize, oh, you don't want to have to deal with a computer like this. You really don't. And Lou Kornfeld, who was the president at the time, didn't really want the computer. But he said, it's not going to be a kit. All right. That, that, that took care of that. great idea. Great idea. Randy Kindig: Were there any other times when you thought the computer might, or were there any times, when you thought the computer might not come to fruition? Any snags that you had that made you think that maybe this isn't going to work? Steve Leininger: Not really. I was young and pretty well undaunted. Randy Kindig: Pretty sure you could, Steve Leininger: yeah I, it wasn't any, it wasn't any different than building one at home. I'd been building kits since, night kits, heath kits, that kind of stuff, since I was a kid. And home brewed a couple things, including a hot dog cooker made from two nails and a couple wires that plugged into the wall. Don't try that at home. Randy Kindig: No kidding. Steve Leininger: But, it's funny if you If you look it up on, if you look that kind of project up on the internet, you can still find a project like that. It's like what's it called? Anvil tossing, where you put gunpowder under an anvil, shoot it up in the air. What could possibly go wrong? Don't, Randy Kindig: It's very well documented in books like Priming the Pump, Stan Veit's book, which I assume you're familiar with, and Fire in the Valley, what your involvement was with the Model 1. But there was some mention of your involvement with the Expansion Interface and other TRS 80 projects. What else did you work on while you were there? Steve Leininger: The Color Computer, the Expansion Interface. The model three to a little. Randy Kindig: Okay. Steve Leininger: Little bit. The model two was the big one. And point I just got tired of the management there. Randy Kindig: Did you? Okay. Steve Leininger: Yeah. I my mind was going faster than theirs, and they made the conscious decision to do whatever IBM has done, but do it cheaper. That, to me, that's not a. Didn't say less expensively either, so the whole thing just troubled me that, we're not going to be able to do anything new unless IBM has done it. And at about the same time the Macintosh came out and a superb piece of work. Yeah. Randy Kindig: Okay. So what education training and previous work experience did you have at the time you got hired by Tandy that made you uniquely qualified for that project that they were looking for? Steve Leininger: I'd been playing around with electronics since I was in the third grade. Actually, electricity. Randy Kindig: The third grade, wow. Steve Leininger: Yeah. My, my mom got me a kit that had light bulbs and bells and buzzers and wire from, I think it might have been the Metropolitan Museum. They had a kit. They, they've got a, they still today have an online presence. It, of course the materials have changed, but the kit had all these parts and it had no instructions. And I don't know if that was by design or it didn't have instructions, so I had to learn how to hook up wires and light bulbs and bells and switches to make it do things. And, in the process, I found out that if you put a wire right across the battery terminals, it gets hot. And, interesting stuff to know. Pretty soon, I was taking this stuff in to show and tell in the third grade. Look, and I was very early in electronics. It's electricity. Yeah. Yeah. Yeah. And then my mom would take me to the library. She was quite a voracious reader, and I'd go to the library. technical section specifically the Dewey Decimal 621, which was electronics and things like that. Randy Kindig: you still remember that. Steve Leininger: Yeah. And in the 590 series, there's some good stuff too. And I would usually take out a stack of books, even though I was a horrible reader because I'm dyslexic and ADD. So I have an attention span and reading problem. But the technical stuff I was reading about pipeline architecture processors while I was still in junior high. And not that was important to where I ended up, but it was important because I understood the words and data flow, and stuff like that. And between that and building the kits and things like that, I When we moved to Indianapolis, my dad moved jobs down to Indianapolis. Randy Kindig: Oh, you lived in Indianapolis? Steve Leininger: Yeah. So I moved from South Bend down to Indianapolis. So I probably passed your house as . Actually we came down through Kokomo, but but yeah. Randy Kindig: I actually grew up in that part of the state. Just south of South Bend. Steve Leininger: Okay. So yeah La Paz, Plymouth, Randy Kindig: yeah, Warsaw, Rochester. Steve Leininger: Yeah, I was born in Rochester. Randy Kindig: Oh, okay. So that's where I grew up in that area. Steve Leininger: Okay, there you go. My dad's from Akron. Randy Kindig: Are you serious? Steve Leininger: I am serious. Randy Kindig: Akron's where my wife grew up. And I was just 10 miles from there. Steve Leininger: The general store there, Dan Leininger and Sons, that's my great grandfather. Randy Kindig: Really? Steve Leininger: Yeah. Randy Kindig: I'll be darned. Okay. Okay. Steve Leininger: So now it all makes sense. Randy Kindig: That's amazing. Steve Leininger: Anyway, we started a garage band. This is before Apple's garage band. And I made my own amplifier. It basically had the sun sun amplifiers back end on the thing and a Fender Showman front end on it. Completely home brewed really loud amplifier. And I had a friend who had a guitar amplifier that was broken, and he had taken it down to the music store there. And after six weeks of not getting it back, they said we've had trouble with our technician and all that. I asked if I could go down and look at it, and in 15 minutes I had his amplifier fixed. And they said, do you want tom so you want a job? All right. Yeah, because I'd been doing, I'd had a paper route before and I don't think I was doing anything since we'd moved and ao I started working in a music store and they ended up with two music stores and then an organ store next door and I started repairing that kind of stuff. And this was the end of my first year in college. Went to the extension in Indianapolis. Randy Kindig: Oh, okay. And Was that I U P U I? Steve Leininger: IUPUI, yeah. Yeah. I, yeah, I U P U I. Randy Kindig: Huh. I went there as well. Steve Leininger: Yeah and learned Fortran there, got all my first year classes out, and then moved on up to the campus. And because we'd always go to the library, and because my mom would often take me to the library, the newsstand not too far from the library, and she'd get a couple magazines, but she let me get an electronic magazine. And, I didn't understand these things, pretty soon you start understanding the pic, you start understanding it. This is a resistor, I built a little shocker box based on a design in probably elementary electronics. And It's like a handheld electric fence. Randy Kindig: Oh, wow. Steve Leininger: Yeah. Think hot dog cooker. Anyway, so I learned some electronics that way. A lot of that was self taught. I learned quite a bit more by working in the music store, again, this was before I was taught any formal electronics. And actually when I moved up to campus on Purdue, I thought I was going to be a world class guitar amplifier designer. That's where I thought. And it turns out my analog gut feelings aren't, weren't as good as other people's. Paul Schreiber does a much better job with electronics, with analog electronics than I do. But digital electronics, I understood this stuff. I would hang out in the library and I'd read the trade magazines. So I was up to date on, I was way more up to date than a typical professor would be on current electronics. And in 1973, which was the end of my junior year, Electronics Magazine had an article on the Intel 8008. And I said, Oh, I understand this. See, I'd already been taking assembly language. Now they didn't teach assembly language programming in the electronics school. They had Fortran, but there was no way to get from Fortran to ..they weren't teaching programming languages. I had to go to the business school where I learned assembly language on the school's CDC 6600 mainframe. Randy Kindig: Really? Steve Leininger: Yeah. Randy Kindig: Through the business school? Steve Leininger: Yeah. And for those of you who have never tried assembly language programming, it looks like a foreign language until you just internalize it in your brain: there's ADD, A D and A D C for ADD with carry, and there's a whole bunch of different things. There's different ways to move data around, but you're only doing a few really basic things, and if you do it fast enough, it looks like it's instantaneous. That's the way even your phone works today. It's because you're doing it fast enough. It fools you. Randy Kindig: Yep. Wow. Do you ever look back at these days, at those days, with amazement? As far as how far the industry has come? Steve Leininger: Oh yeah. And, it's funny because you wouldn't, you couldn't probably, but you wouldn't start over again. I had to learn, I had to learn digital video. Actually the giant that I, whose shoulders I stood on there was the late Don Lancaster. He had a book called TV Typewriter Cookbook. And actually that came out a little bit later, but he had a TV typewriter series in Radio Electronics Magazine. And basically alphanumeric display. If you think about it, just the glass teletype, the keyboard display and a serial interface at the time that the RadioShack computer came out was selling for 999. Another 400 on top of what we were selling the whole computer for. Because we had a microprocessor in there. We didn't have a whole lot of options. We didn't have a whole lot of fluff. In fact Motorola said, send this to your schematics and your parts list and let's see if we can minimize your circuit. And after two weeks they sent it back. He said, you did a pretty good job here. . . Randy Kindig: Okay. Huh. You still stay in touch with people at Tandy? Steve Leininger: A few of them. It's actually been more lately. Because it's almost more interesting now. It's like the, I don't know whatever happened to Atwater and Kent, of the Atwater Kent radio. But, that's an old school radio that now you've got people that rebuild them and got them all polished up and all this kind of stuff. But for a while they ended up in the dump. I'm sure, there are some trash 80s that ended up in the trash. Randy Kindig: I'm sure. Steve Leininger: Yeah but I've gotten rid of lots of PCs that don't meet my needs anymore, right? Randy Kindig: Sure. Yeah, we all have, somewhere along the way. It seemed like you were really quiet there for a long time and that you were difficult to get in contact with. Steve Leininger: I wasn't really that difficult. I didn't maintain a social media presence on the thing, but things that I had my own consulting company for quite a while. I actually came back to Radio Shack two more times after I left. One was to come back as a technologist there. The politics still didn't work out well. Then I came back as a contractor to help them with some of their online things. I actually had a website called Steve's Workbench. Steve Leininger: And you can find it on the Internet Archive. The Wayback Machine. And it had some basic stamp projects. And we were going to do all sorts of other things. But I managed to upset the people at RadioShack. com. They didn't have a big sense of humor about someone being critical about the products that they'd selected. And I, I did a... I was going to start doing product reviews on the kits, how easy it was to solder, whether it was a good value for the money and all that kind of stuff. And I gave a pretty honest review on it. And Radio Shack didn't appreciate the power of an honest review. It's what makes Amazon what it is, right? You go in there and if there's something that's got just two stars on the reviews, Yeah, you really got to know what you're doing if you're going to buy the thing, right? And if you see something that's got a bunch of one star and a bunch of five star reviews Yeah, someone's probably aalting the reference at the top end. And so I mean they had such a fit that when they changed platforms For RadioShack. com, they didn't take Steve's Workbench with it And I basically lost that position. Radio Shack should own the makerspace business right now. They at one time, one time I suggested, you ought to take a look at buying Digikey or maybe Mouser. Mouser was right down the street from us. They already had their hands into Allied, but these other two were doing stuff, more consumer oriented, but they didn't. They were making, they were flush with money from selling cell phone contracts. And they thought that was the way of the future until the cell phone companies started reeling that back in. At a certain point, you don't want to be paying your 5 percent or 10 percent royalty to Radio Shack for just signing someone up. Randy Kindig: Yeah. Okay. I didn't realize you had ever gone back and worked for them again. Steve Leininger: Yeah, twice, Randy Kindig: and so I'm curious, did you meet any other famous figures in the microcomputer revolution while you were working at Tandy? Steve Leininger: At Tandy, let's see. Randy Kindig: I'm just curious. Steve Leininger: Yeah, Bill Gates, of course. I went out when we were working on level two BASIC. And Bill Gates I think was probably a hundred- thousand- aire at that time. And, working in a, thhey had a floor in a bank building in Seattle. He took me to the basement of his dad's law firm, and we had drinks there, and I went out to his house on the lake. This was not the big house. I've never been there. It was a big house on the lake, but it wasn't the one That he built later on. So I knew him early on run across Forest Mims a couple times. And of course, he's the shoulders upon which a lot of electronic talent was built and some of the stuff is lost. Jameco is actually bringing him back as a… Jameco is a kinda like a Radio Shack store online. It's yeah it is, it's not as robust as DigiKey or Bower, but they've held their roots. Someone I've not met Lady Ada from Adafruit would be fun. Randy Kindig: Yeah. Would, yeah. Steve Leininger: I, that, that's another thing that, if we had something along those lines, that would have been cool, but the buyers weren't up, up to the task and they when you don't want criticism at a certain point you've got to quit doing things if you don't want to be criticized. Randy Kindig: Sure. When you finally got the Model 1 rolled out and you saw the tremendous interest, were you surprised in the interest that it garnered? Steve Leininger: I wasn't. I wasn't. In fact, there's a quote of me. Me and John Roach had a discussion on how many of these do you think we could sell? And, this is actually quoted in his obituary on the, in the Wall Street Journal. I, Mr. Tandy said you could build 3, 500 of these because we've got 3, 500 stores and we can use them in the inventory. And to take inventory. And John Roach thought maybe we could sell, up to 5, 000 of these things in the first year. And I said, oh no, I think we could sell 50, 000. To which he said, horseshit. Just like that. And that, now I quoted that to the Wall Street Journal, and they put that in his obituary. Yeah I don't know how many times that word shows up in the Wall Street Journal, but if you search their files you'll find that it was me quoting John Roach. So … Randy Kindig: I'll have to, I'll have to look for that, yeah, that's funny. So you were not surprised by the interest, Steve Leininger: no, it, part of it was I knew the leverage of the stores I'd been working, when we introduced the thing I'd been working for the company for just over a year. Think about that. And it wasn't until just before probably, it was probably September or October when Don and I agreed on the specs. I'd keep writing it up, and he'd look at it. Don actually suggested that, demanded, he doesn't, in a, but in a good natured way, he made a good case for it, that I have, in addition to the cassette interface on there, that I have a way to read and write data. Because if you're going to do an accounting program, you got to be able to read and write data. I actually figured out a way to do that. There were a couple other things. John Roach really wanted blinking lights on the thing. And my mechanical, the mechanical designer, there said that's going to cost more money to put the LEDs in there. What are you going to do with them? And, Mr. Roach was, you know, familiar with the IBM probably the 360 by then? Anyway. The mainframes. Yeah, mainframes always had blinking lights on them. Randy Kindig: Exactly. Steve Leininger: And since it's a computer, it should have blinking lights. And Larry said, Larry the mechanical guy said what are you going to do with them? I said, I can't, I said I could put stuff up there, It's… Randy Kindig: What are they going to indicate? Steve Leininger: Yeah. And then, he said, I'll tell you what, I'm going to make the case without holes for the lights and just don't worry about it. That was the end of the discussion. Mr. Roach was probably a little disappointed, but yeah, no one else had them, Randy Kindig: it's funny to think that you'd have blinking lights on a microcomputer like that. Yeah. Yeah. Is there any aspect of the Model one development you would do differently if you were doing it today? Steve Leininger: Yeah, I would, I would've put the eighth memory chip in with the, with the video display so you get upper and lower case. Randy Kindig: Yeah, there you go. Okay. Steve Leininger: Might've put buffers to the outside world. We had the, the microprocessor was buffered, but it was, it was very short distance off the connector there. Otherwise, there's not a whole lot I would have changed. Software could have been written a little better, but when one person's writing all the software the development system that I had was a Zilog development system. And 30 character percent a second. Decorator, line printer. The fact that I got it done is actually miracle stuff. Randy Kindig: Yeah, and you got it done in a year, right? Steve Leininger: And it was all written in assembly language. Yeah. Yeah. Yeah. Got it all done in a year. Randy Kindig: That's a good year's work. Steve Leininger: It is. Randy Kindig: Building a computer from scratch, basically, and then getting it... Steve Leininger: and back then we had to program EEPROMs. We didn't have flash memory. Okay. Didn't hardly have operating systems back then. Not that I was using one. There was something in the Zilog thing, but yeah we were so far ahead of things, we were developing a product rather than a computer. And maybe that's the whole difference is that we had a product that you pull it up, plug it in, and it says these are TRS 80 and it wasn't the Model 1 until the Model 2 came out. Randy Kindig: Yeah, exactly. It was just the TRS 80. Yeah. So I have to know, do you have any of the old hardware? Steve Leininger: I've got a Model 1. I don't use it except for demonstrations now. I actually have two. I've got one that works and one that's probably got a broken keyboard connector from taking it out of the case and holding it up too many times. Randy Kindig: Were these prototypes or anything? Steve Leininger: They are non serial production units. I've got the, I've got a prototype ROM board that's got the original integer basic that I wrote. I don't have the video boards and all that kind of stuff that went with it when we did the original demonstration. Let's see we had four wire wrapped, completely wire wrapped industrial wire wrapped versions that we used for prototyping the software. One went to David Lein, who wrote the book that came with the thing, the basic book. One I had at my desk and there were two others. Yeah. And they got rid of all of those. So a cautionary tale is if you do something in the future where you've got that prototype that was put together in Tupperware containers or held together with duct tape, you need to at least take pictures of it. And you might want to keep one aside. If it turns out to be something like the Apple III, you can probably get rid of all that stuff. If it turns out to be something like the Apple II, The RadioShack computer, the Commodore PET, you really ought to, enshrine that. The original iPhone. Apple did stuff that was, what was it, can't remember what it was. They had a they had a thing not unlike the... 3Com ended up getting them. Anyway the hand of the PDAs, no one knows what a Personal Oh, digital assistant. Yeah. Yeah. We call that a, we call that a phone ... Randy Kindig: Palm Pilot. Yeah. Steve Leininger: Yeah. Palm Pilot. That's the one. Yeah. I've got a couple of those. I've got three model 100's. I've got one of the early… Randy Kindig: Did you work on the 100s? Steve Leininger: I used it, but I didn't work on it. The design. No. Okay. That was an NEC product with Radio Shack skins on it. Randy Kindig: Oh, that's right. That's right. Steve Leininger: Kay Nishi was the big mover on that. Yeah. Let's see I've got an Altair and an ASR 33 Teletype. Yeah, we're talking about maybe the computer's grandfather, right? I've had a whole bunch of other stuff. I've probably had 40 other computers that I don't have anymore. I am gravitating towards mechanical music devices, big music boxes, that kind of stuff. Randy Kindig: Oh, okay. Cool. Interesting. Steve, that's all the questions I had prepared. Steve Leininger: Okay. Randy Kindig: Is there anything I should have asked about that? Steve Leininger: Oh my, Randy Kindig: anything you'd want to say? Steve Leininger: Yeah, I, I've given talks before on how do you innovate? How do you become, this is pioneering kinds of stuff. So you really have to have that vision, man. The vision, I can't exactly say where the vision comes from, but being dyslexic for me has been a gift. Okay and this is something I tell grade school and middle school students that, some people are out there saying I, I can't do that because, it's just too much stuff or my brain is cluttered. Cluttered desk is the sign of a cluttered mind, what's an empty desk the sign of? Embrace the clutter. Learn a lot of different things. Do what you're passionate about. Be willing to. support your arguments, don't just get angry if someone doesn't think the way you do, explain why you're doing it that way. And sometimes it's a matter of they just don't like it or they don't have the vision. The ones that don't have the vision, they never, they may never have the vision. I've quit companies because of people like that. But When you've got the vision and can take it off in your direction, it could just end up as being art. And I shouldn't say just art, art can be an amazing thing. And that behind these walls here, we've got a pinball machine and gaming conference going on. And it is nutcase. But is there stuff out there you look at and say, Oh, wow. Yeah. And I do too. Keep it a while going. Randy Kindig: Very cool. All right. That's a great stopping point, I think. All right. I really appreciate it, Steve taking the time to talk with us today. Steve Leininger: Thanks, Randy.
I am joined by Tony Warriner who is one of the founders of Revolution Software and Aaron Fothergill previously from Argonaut Games and now with Shifty Eye Games as we discuss more gaming, gadgets and technology both retro and modern. Topics include: James’ visit to Tony’s retro computer and console collection Tony spending money to get his retro collection connected to a modern display – OSSC, RGB cables, power cables etc Mister FPGA costs versus retro hardware collections Aaron positive thoughts (and excellent excuses) on the cost of collecting retro hardware The Atari Falcon, the development kit for the Atari Jaguar Aaron’s first computer, which he still owns! Modifying old computers ROM chips and copyright risk My brand new retro hardware portable device for less than £1 RGB cables everywhere! The Apple G4 Cube USB flaw Skiving to get into computer games The inspiration of the ZX81 and micro computers My fondness of the Atari 65XE 8-bit computer Bye bye ICQ Tony and Aaron invent Code Jenga Development is hard Manually typing code from old books and magazines – oh the typos! Code in books, to disks on magazines to digital DLC What happens to digital licensed content when you die? The importance of archiving DLC and game patches Licensing music for games The cost of patching a console game The beauty of Xbox Live Arcade and developing the first games Playing Xbox Live Arcade version of Golden Eye on an Xbox 360 debug unit Featured Atari Falcon image By F-Andrey, CC BY 2.0, Link SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel RefreshSUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget PodcastFIND OUT MORE: What is the Game & Gadget Podcast WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & ModernEMAIL SUBSCRIBE: Latest Articles / Reviews via EmailPIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTubeFREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project
Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Manic Miner Video Version: https://www.patreon.com/posts/87996985 https://en.wikipedia.org/wiki/Manic_Miner https://en.wikipedia.org/wiki/Brassed_Off Corrections: June 1983 Ep - https://www.patreon.com/posts/june-1983-85898642 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ When Nintendo Games Were on Atari | Gaming Historian - Written by Ethan Johnson https://www.youtube.com/watch?v=BjRuV52Jk78 1963 Maloney sells Bally https://archive.org/details/cashbox24unse_41/page/54/mode/1up?view=theater http://podcast.theycreateworlds.com/e/lion-and-bally-manufacturing/ Lasers featured in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-07.pdf https://en.wikipedia.org/wiki/Laser 1973 Atari introduces Space Race https://archive.org/details/cashbox35unse_3/page/39/mode/1up https://en.wikipedia.org/wiki/Space_Race_(video_game) Bushnell goes to Europe https://archive.org/details/cashbox35unse_3/page/39/mode/1up RCA announces mass production of LCDs https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Motorola announces Dynatac https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf https://en.wikipedia.org/wiki/Motorola_DynaTAC Associated Press uses lasers to transmit and computers to store images https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Digital Watches are the latest male fashion statement https://www.nytimes.com/1973/07/21/archives/a-watch-that-takes-the-hard-time-out-of-telling-time.html Ira Bettleman graduates with psychology degree https://archive.org/details/cashbox35unse_2/page/50/mode/1up Noah Falstein - Lucasfilm https://www.patreon.com/posts/37807684 1983: Ray Kassar leaves Atari https://www.newspapers.com/article/the-san-francisco-examiner-atari-inc-ray/62357592/ https://www.newspapers.com/article/star-tribune-resignation-of-ray-kassar-f/68994316/ https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html Toys Hobbies and Crafts July 1983 https://archive.org/details/arcade_express_v1n26/mode/1up https://archive.org/details/arcade_express_v1n24 https://www.nytimes.com/1983/07/27/movies/shapiro-quits-at-warner-s.html Atari distribution restructuring tanks https://www.newspapers.com/article/the-baltimore-sun-atari-inc-deals-with-c/62356604/ The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Mattel, Atari, and TI announces even bigger losses https://www.nytimes.com/1983/07/26/business/mattel-expects-to-post-large-loss.html Toy and Hobby World July 1983 https://www.nytimes.com/1983/07/22/business/warner-posts-a-283.4-million-loss.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html https://www.nytimes.com/1983/07/23/business/texas-instruments-lost-119.2-million-in-quarter.html https://www.nytimes.com/1983/07/19/business/rca-profits-rise-zenith-also-climbs.html Playthings July 1983 https://www.nytimes.com/1983/07/25/business/earnings-up-sharply-in-quarter.html Williams profits down Games People July 30, 1983, pg. 7 Mattel axes 260 in Electronics division https://archive.org/details/arcade_express_v1n26/mode/1up TI lays off 750 https://archive.org/details/arcade_express_v1n26/mode/1up Marketers brought in to take reigns of computer makers https://www.nytimes.com/1983/07/27/business/selling-computers-like-soap.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html UK tax authority preps for micro crash https://archive.org/details/popular-computing-weekly-1983-07-21/mode/1up?view=theater Rebates hit coinop Replay July 1983 pg. 8 Gottlieb changes name Replay July 1983 pg. 8 https://en.wikipedia.org/wiki/Gottlieb Sente has Videa https://archive.org/details/joystik_magazine-1983-07/page/n11/mode/2up Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 New tech needed to revitalize arcades https://www.newspapers.com/article/the-modesto-bee-arcade-game-difficulties/85528989/ Play Meter July 15, 1983, pg. 36 https://www.thebasementarcade.com/roadtrips31.htm Magnetic strips poised to replace coins Play Meter July 15, 1983, pg. 32 https://www.sacoacard.com/ VCTER wants you to book flights at your arcade Play Meter July 1, 1983 pg. 40 Digital poker goes after the older audience Replay July 1983 pg. 8 Replay July 1983, pg. 32 Tex Critter bows out of pizza-arcade market Games People July 30, 1983, pg. 1 https://dreamfiction.fandom.com/wiki/Tex_Critter%27s_Pizza_Jamboree_(fictional) Nintendo's Tokyo stock debut dampened by lawsuit Japan Economic Newswire JULY 21, 1983, THURSDAY https://www.mariowiki.com/Ikegami_Tsushinki NINTENDO TO SPLIT STOCK, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, JULY 22, 1983, FRIDAY Nintendo and Sega enter the programmable console market https://archive.org/details/login-september-1983/page/n89/mode/2up?q=%E4%BB%BB%E5%A4%A9%E5%A0%82 https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/SG-1000 Sega's SC3000 sales estimates jump Sharp attention on Sega product , The Japan Economic Journal July 19, 1983, Tuesday Business Japan, July 1983 Atari 2600 Adapter for the 5200 ships https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Atari_5200 Atari drops price of 5200 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Vectrex drops to $100 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Gameline won't leave retailers in the lurch Playthings July 1983 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 55 Electra Concepts introduces a trigger button Playthings July 1983 https://www.ebay.com/itm/224626441270 Second hand mail order game exchanges boom https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html Supercharger gets first licensee The Video Game Update July 1983, pg. 50 Frob makes console game design affordable The Video Game Update July 1983, pg. 50 http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html Coleco axes Super Game Module 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module Mattel axes Intellivision 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module MB goes blam-blam on VCS https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 20th Century Fox wants you to make them a better game https://archive.org/details/1983-07-compute-magazine/page/n33/mode/1up?view=theater Fox sees bright future for their games https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up Fox halves price of MASH on VCS https://archive.org/details/arcade_express_v1n26/page/n2/mode/1up Colecovision games coming to Spectravideo https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n7/mode/2up https://www.msx.org/wiki/Spectravideo_SV-603 As action figures rise, consoles fall Playthings July 1983 Activision opens UK subsidiary https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n11/mode/1up Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 Atari drops the 1200XL https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58' https://en.wikipedia.org/wiki/Atari_8-bit_family#1200XL Atari introduces XL line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://archive.org/details/popular-computing-weekly-1983-07-28/page/n4/mode/1up?view=theater https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Atari gets Hawkeye to hawk their wares https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up https://www.youtube.com/watch?v=KvNLr_AVTAM Atari reacts to Adam introduction with new 600XL bundle https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://archive.org/details/popular-computing-weekly-1983-07-28/mode/1up Adam ditches wafers for "Data packs" https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58 https://en.wikipedia.org/wiki/Coleco_Adam Tomy enters computer market with free home trial https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up https://archive.org/details/arcade_express_v1n26/mode/1up https://en.wikipedia.org/wiki/Tomy_Tutor Acorn to launch BBC in US https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/BBC_Micro#Export_initiatives Electron won't be BBC Micro compatible https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Acorn_Electron Sinclair's Microdrive arrives https://archive.org/details/popular-computing-weekly-1983-07-28/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/ZX_Microdrive Computer maker stocks tumble on Peanut rumors https://www.nytimes.com/1983/07/28/business/computer-stocks-slide.html https://en.wikipedia.org/wiki/IBM_PCjr Osborne 1 price crashes https://www.nytimes.com/1983/07/29/business/osborne-cuts-computer-price.html Mini and mainframe makers jump into micro fray https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up Networking to come to IBM PC https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up SNL Weekend Update - https://youtu.be/GYyur7EEqns Milton Bradley brings speech recognition to TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=04SecKb_ejA Apple ii software coming to the PC https://archive.org/details/arcade_express_v1n25/page/n7/mode/2up https://www.hackster.io/news/quapple-clones-a-card-that-turns-an-ibm-pc-xt-into-an-apple-ii-plus-clone-98c9b75ecfda The many faces of the mouse compete for dominance at NCC https://archive.org/details/byte-magazine-1983-07-rescan/page/n299/mode/1up?view=theater http://www.le2.net/summa/ https://en.wikipedia.org/wiki/Microsoft_Mouse TI signs up third parties https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 https://www.mobygames.com/company/5680/texas-instruments-incorporated/games/ Romox announces Gameport for TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://4apedia.com/index.php/Solid_State_Software_Command_Module https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n7/mode/2up Commodore declares software price war https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n4/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 bye bye Jelly Monsters, Hello Cosmic Cruncher! https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://www.mobygames.com/game/138/pac-man/screenshots/vic-20/ https://www.mobygames.com/game/60882/cosmic-cruncher/ Commodore 64 and IBM conversions are coming https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n29/mode/1up?view=theater Softsync announces C64 games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Parker Bros expands into computer games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 Tom Dusenberry - Parker Brothers - Hasbro - Atari https://www.patreon.com/posts/42807419 https://www.denofgeek.com/movies/octopussy-the-james-bond-videogame-that-never-was/ https://web.archive.org/web/20150302072400/https://atariage.com/catalog_page.html?CatalogID=15¤tPage=12 Spinnaker goes cartridge https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up Sierra offers one-to-one return policy with retailers https://archive.org/details/arcade_express_v1n26/mode/1up Soft Switch simplifies piracy https://archive.org/details/popular-computing-weekly-1983-07-14 https://www.c64copyprotection.com/vic-20-cartridge-to-tape/ https://www.mobygames.com/company/966/microplay-software/ Datasoft launches budget line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://www.mobygames.com/company/20696/gentry-software/ WH Smith stops taking new ZX81 software https://archive.org/details/popular-computing-weekly-1983-07-14 Palace Software is looking for programmers https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n56/mode/1up https://www.mobygames.com/company/1000/palace-software-ltd/ Dr. J and Larry Bird sign with EA https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Gahan_Wilson https://archive.org/details/arcade_express_v1n24/page/n1/mode/1up https://www.mobygames.com/game/488/one-on-one/ First Star Software signs with Marvel https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://www.mobygames.com/company/166/first-star-software-inc/ Sydney Software gets Johnny Hart licenses https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://www.mobygames.com/company/1569/sydney-development-corp/ Crash mail order places ads https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n56/mode/1up?view=theater https://en.wikipedia.org/wiki/Crash_(magazine) Videotex brings hope of standardized networked information and fears of privacy concerns https://archive.org/details/byte-magazine-1983-07-rescan https://en.wikipedia.org/wiki/Videotex Canadian Pacific Air brings games to planes https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 56 https://docplayer.net/205275760-From-electronic-to-video-gaming-computing-in-canada-historical-assessment-update.html Dan Bunten extols the virtues of play testing https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n25/mode/1up?view=theater https://www.mobygames.com/person/8515/danielle-berry/ UCLA holds conference on graphic design in games https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n69/mode/1up?view=theater First Video Game Conference held in San Fransisco Toys Hobbies & Crafts July 1983. Supercade coming to Saturday mornings Replay July 1983, pg. 18 Vid Kid column brings game reviews to newspapers https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater Julian Rignall is gaming champ https://archive.org/details/popular-computing-weekly-1983-07-14/page/n4/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM These stories and many more on this episode of the VGNRTM with @QuarterPast83's Dale! Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Manic Miner Video Version: https://www.patreon.com/posts/87996985 https://en.wikipedia.org/wiki/Manic_Miner https://en.wikipedia.org/wiki/Brassed_Off Corrections: June 1983 Ep - https://www.patreon.com/posts/june-1983-85898642 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ When Nintendo Games Were on Atari | Gaming Historian - Written by Ethan Johnson https://www.youtube.com/watch?v=BjRuV52Jk78 1963 Maloney sells Bally https://archive.org/details/cashbox24unse_41/page/54/mode/1up?view=theater http://podcast.theycreateworlds.com/e/lion-and-bally-manufacturing/ Lasers featured in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-07.pdf https://en.wikipedia.org/wiki/Laser 1973 Atari introduces Space Race https://archive.org/details/cashbox35unse_3/page/39/mode/1up https://en.wikipedia.org/wiki/Space_Race_(video_game) Bushnell goes to Europe https://archive.org/details/cashbox35unse_3/page/39/mode/1up RCA announces mass production of LCDs https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Motorola announces Dynatac https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf https://en.wikipedia.org/wiki/Motorola_DynaTAC Associated Press uses lasers to transmit and computers to store images https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Digital Watches are the latest male fashion statement https://www.nytimes.com/1973/07/21/archives/a-watch-that-takes-the-hard-time-out-of-telling-time.html Ira Bettleman graduates with psychology degree https://archive.org/details/cashbox35unse_2/page/50/mode/1up Noah Falstein - Lucasfilm https://www.patreon.com/posts/37807684 1983: Ray Kassar leaves Atari https://www.newspapers.com/article/the-san-francisco-examiner-atari-inc-ray/62357592/ https://www.newspapers.com/article/star-tribune-resignation-of-ray-kassar-f/68994316/ https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html Toys Hobbies and Crafts July 1983 https://archive.org/details/arcade_express_v1n26/mode/1up https://archive.org/details/arcade_express_v1n24 https://www.nytimes.com/1983/07/27/movies/shapiro-quits-at-warner-s.html Atari distribution restructuring tanks https://www.newspapers.com/article/the-baltimore-sun-atari-inc-deals-with-c/62356604/ The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Mattel, Atari, and TI announces even bigger losses https://www.nytimes.com/1983/07/26/business/mattel-expects-to-post-large-loss.html Toy and Hobby World July 1983 https://www.nytimes.com/1983/07/22/business/warner-posts-a-283.4-million-loss.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html https://www.nytimes.com/1983/07/23/business/texas-instruments-lost-119.2-million-in-quarter.html https://www.nytimes.com/1983/07/19/business/rca-profits-rise-zenith-also-climbs.html Playthings July 1983 https://www.nytimes.com/1983/07/25/business/earnings-up-sharply-in-quarter.html Williams profits down Games People July 30, 1983, pg. 7 Mattel axes 260 in Electronics division https://archive.org/details/arcade_express_v1n26/mode/1up TI lays off 750 https://archive.org/details/arcade_express_v1n26/mode/1up Marketers brought in to take reigns of computer makers https://www.nytimes.com/1983/07/27/business/selling-computers-like-soap.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html UK tax authority preps for micro crash https://archive.org/details/popular-computing-weekly-1983-07-21/mode/1up?view=theater Rebates hit coinop Replay July 1983 pg. 8 Gottlieb changes name Replay July 1983 pg. 8 https://en.wikipedia.org/wiki/Gottlieb Sente has Videa https://archive.org/details/joystik_magazine-1983-07/page/n11/mode/2up Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 New tech needed to revitalize arcades https://www.newspapers.com/article/the-modesto-bee-arcade-game-difficulties/85528989/ Play Meter July 15, 1983, pg. 36 https://www.thebasementarcade.com/roadtrips31.htm Magnetic strips poised to replace coins Play Meter July 15, 1983, pg. 32 https://www.sacoacard.com/ VCTER wants you to book flights at your arcade Play Meter July 1, 1983 pg. 40 Digital poker goes after the older audience Replay July 1983 pg. 8 Replay July 1983, pg. 32 Tex Critter bows out of pizza-arcade market Games People July 30, 1983, pg. 1 https://dreamfiction.fandom.com/wiki/Tex_Critter%27s_Pizza_Jamboree_(fictional) Nintendo's Tokyo stock debut dampened by lawsuit Japan Economic Newswire JULY 21, 1983, THURSDAY https://www.mariowiki.com/Ikegami_Tsushinki NINTENDO TO SPLIT STOCK, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, JULY 22, 1983, FRIDAY Nintendo and Sega enter the programmable console market https://archive.org/details/login-september-1983/page/n89/mode/2up?q=%E4%BB%BB%E5%A4%A9%E5%A0%82 https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/SG-1000 Sega's SC3000 sales estimates jump Sharp attention on Sega product , The Japan Economic Journal July 19, 1983, Tuesday Business Japan, July 1983 Atari 2600 Adapter for the 5200 ships https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Atari_5200 Atari drops price of 5200 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Vectrex drops to $100 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Gameline won't leave retailers in the lurch Playthings July 1983 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 55 Electra Concepts introduces a trigger button Playthings July 1983 https://www.ebay.com/itm/224626441270 Second hand mail order game exchanges boom https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html Supercharger gets first licensee The Video Game Update July 1983, pg. 50 Frob makes console game design affordable The Video Game Update July 1983, pg. 50 http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html Coleco axes Super Game Module 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module Mattel axes Intellivision 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module MB goes blam-blam on VCS https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 20th Century Fox wants you to make them a better game https://archive.org/details/1983-07-compute-magazine/page/n33/mode/1up?view=theater Fox sees bright future for their games https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up Fox halves price of MASH on VCS https://archive.org/details/arcade_express_v1n26/page/n2/mode/1up Colecovision games coming to Spectravideo https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n7/mode/2up https://www.msx.org/wiki/Spectravideo_SV-603 As action figures rise, consoles fall Playthings July 1983 Activision opens UK subsidiary https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n11/mode/1up Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 Atari drops the 1200XL https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58' https://en.wikipedia.org/wiki/Atari_8-bit_family#1200XL Atari introduces XL line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://archive.org/details/popular-computing-weekly-1983-07-28/page/n4/mode/1up?view=theater https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Atari gets Hawkeye to hawk their wares https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up https://www.youtube.com/watch?v=KvNLr_AVTAM Atari reacts to Adam introduction with new 600XL bundle https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://archive.org/details/popular-computing-weekly-1983-07-28/mode/1up Adam ditches wafers for "Data packs" https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58 https://en.wikipedia.org/wiki/Coleco_Adam Tomy enters computer market with free home trial https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up https://archive.org/details/arcade_express_v1n26/mode/1up https://en.wikipedia.org/wiki/Tomy_Tutor Acorn to launch BBC in US https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/BBC_Micro#Export_initiatives Electron won't be BBC Micro compatible https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Acorn_Electron Sinclair's Microdrive arrives https://archive.org/details/popular-computing-weekly-1983-07-28/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/ZX_Microdrive Computer maker stocks tumble on Peanut rumors https://www.nytimes.com/1983/07/28/business/computer-stocks-slide.html https://en.wikipedia.org/wiki/IBM_PCjr Osborne 1 price crashes https://www.nytimes.com/1983/07/29/business/osborne-cuts-computer-price.html Mini and mainframe makers jump into micro fray https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up Networking to come to IBM PC https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up SNL Weekend Update - https://youtu.be/GYyur7EEqns Milton Bradley brings speech recognition to TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=04SecKb_ejA Apple ii software coming to the PC https://archive.org/details/arcade_express_v1n25/page/n7/mode/2up https://www.hackster.io/news/quapple-clones-a-card-that-turns-an-ibm-pc-xt-into-an-apple-ii-plus-clone-98c9b75ecfda The many faces of the mouse compete for dominance at NCC https://archive.org/details/byte-magazine-1983-07-rescan/page/n299/mode/1up?view=theater http://www.le2.net/summa/ https://en.wikipedia.org/wiki/Microsoft_Mouse TI signs up third parties https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 https://www.mobygames.com/company/5680/texas-instruments-incorporated/games/ Romox announces Gameport for TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://4apedia.com/index.php/Solid_State_Software_Command_Module https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n7/mode/2up Commodore declares software price war https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n4/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 bye bye Jelly Monsters, Hello Cosmic Cruncher! https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://www.mobygames.com/game/138/pac-man/screenshots/vic-20/ https://www.mobygames.com/game/60882/cosmic-cruncher/ Commodore 64 and IBM conversions are coming https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n29/mode/1up?view=theater Softsync announces C64 games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Parker Bros expands into computer games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 Tom Dusenberry - Parker Brothers - Hasbro - Atari https://www.patreon.com/posts/42807419 https://www.denofgeek.com/movies/octopussy-the-james-bond-videogame-that-never-was/ https://web.archive.org/web/20150302072400/https://atariage.com/catalog_page.html?CatalogID=15¤tPage=12 Spinnaker goes cartridge https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up Sierra offers one-to-one return policy with retailers https://archive.org/details/arcade_express_v1n26/mode/1up Soft Switch simplifies piracy https://archive.org/details/popular-computing-weekly-1983-07-14 https://www.c64copyprotection.com/vic-20-cartridge-to-tape/ https://www.mobygames.com/company/966/microplay-software/ Datasoft launches budget line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://www.mobygames.com/company/20696/gentry-software/ WH Smith stops taking new ZX81 software https://archive.org/details/popular-computing-weekly-1983-07-14 Palace Software is looking for programmers https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n56/mode/1up https://www.mobygames.com/company/1000/palace-software-ltd/ Dr. J and Larry Bird sign with EA https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Gahan_Wilson https://archive.org/details/arcade_express_v1n24/page/n1/mode/1up https://www.mobygames.com/game/488/one-on-one/ First Star Software signs with Marvel https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://www.mobygames.com/company/166/first-star-software-inc/ Sydney Software gets Johnny Hart licenses https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://www.mobygames.com/company/1569/sydney-development-corp/ Crash mail order places ads https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n56/mode/1up?view=theater https://en.wikipedia.org/wiki/Crash_(magazine) Videotex brings hope of standardized networked information and fears of privacy concerns https://archive.org/details/byte-magazine-1983-07-rescan https://en.wikipedia.org/wiki/Videotex Canadian Pacific Air brings games to planes https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 56 https://docplayer.net/205275760-From-electronic-to-video-gaming-computing-in-canada-historical-assessment-update.html Dan Bunten extols the virtues of play testing https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n25/mode/1up?view=theater https://www.mobygames.com/person/8515/danielle-berry/ UCLA holds conference on graphic design in games https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n69/mode/1up?view=theater First Video Game Conference held in San Fransisco Toys Hobbies & Crafts July 1983. Supercade coming to Saturday mornings Replay July 1983, pg. 18 Vid Kid column brings game reviews to newspapers https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater Julian Rignall is gaming champ https://archive.org/details/popular-computing-weekly-1983-07-14/page/n4/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM atari nintendo famicom nes sega sg1000 commodore c64 tramiel dragon's lair crash ti99 spectrum sinclair microdrive vic20 1200xl coleco colecovision coleco adam
The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim. Recorded September 2022. Video Version: https://youtu.be/rD8PvHZhO7Q Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://www.mobygames.com/developer/sheet/view/developerId,130819/ https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/Acorn_Archimedes https://www.mobygames.com/company/magnetic-scrolls https://en.wikipedia.org/wiki/ARM_architecture_family https://en.wikipedia.org/wiki/OpenGL https://en.wikipedia.org/wiki/Reality_Lab https://en.wikipedia.org/wiki/API https://en.wikipedia.org/wiki/Direct3D https://earthsim.tv/ Copyright Karl Kuras
In this podcast, we ask what is done to be done about VAR, pay tribute to Joe Allen, ponder the impact of The Office on Southampton, and revel in a post-World Cup Argentina, while the ZX81 generation get to grips with eSports.
Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: River Raid Video Version: https://www.patreon.com/posts/78434628 https://www.mobygames.com/game/river-raid https://en.wikipedia.org/wiki/River_Raid https://en.wikipedia.org/wiki/Carol_Shaw https://en.wikipedia.org/wiki/Columbia_Pictures#1980s:_Coca-Cola,_Tri-Star,_and_other_acquisitions_and_ventures https://en.wikipedia.org/wiki/Ray_Kassar https://www.amoa.com https://www.mobygames.com/game/astron-belt https://www.youtube.com/watch?v=hEEwZkbSmEU Corrections: December 1982 Ep - https://www.patreon.com/posts/december-1982-77433012 Ethans new series: https://www.youtube.com/@play_history https://en.wikipedia.org/wiki/Velcro https://en.wikipedia.org/wiki/LaserDisc https://www.youtube.com/watch?v=hEEwZkbSmEU 1973 Pong doing well https://archive.org/details/cashbox34unse_28/page/37/mode/1up https://en.wikipedia.org/wiki/Pong 1983 Retailers rethink games https://www.nytimes.com/1983/01/24/business/stores-reassess-video-games.html?searchResultPosition=20 Nassau County wants big money from operators https://www.nytimes.com/1983/01/02/nyregion/battle-for-the-dollar-looms-in-albany.html?searchResultPosition=3 SNK sells direct to operators Replay Jan. 1983 pg. 88 https://www.youtube.com/watch?v=RxEzVjfkELo Japan recognizes game copyrights Replay Jan. 1983 pg. 18 Games People Jan. 8, 1983 pg. 1 Bally Midway wins pillow fight Games People Jan. 22, 1983 pg. 1 Pacmania continues Games People Jan. 8, 1983 pg. 1 https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up https://archive.org/details/arcade_express_v1n13/page/n6/mode/1up?view=theater https://www.imdb.com/title/tt0083461/?ref_=fn_al_tt_1 https://www.imdb.com/title/tt0085008/?ref_=fn_al_tt_1 https://en.wikipedia.org/wiki/Saturday_Supercade Winter CES sees the rise of the software providers https://www.nytimes.com/1983/01/08/business/the-new-software-suppliers.html?searchResultPosition=4 https://www.nytimes.com/1983/01/08/arts/electronics-fair-views-consumer-s-tomorrow.html?searchResultPosition=5 https://archive.org/details/arcade_express_v1n13/page/n2/mode/1up https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Repackaged Consoles to debut at CES https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_10.pdf https://www.youtube.com/watch?v=sJDy0XC6vDg http://ultimateconsoledatabase.com/classics/odyssey_3.htm https://history.blueskyrangers.com/parkerbro/unreleasedparker.html Big names are being attracted to games https://www.nytimes.com/1983/01/13/arts/makers-vie-for-millions-in-home-video-games.html?searchResultPosition=7 https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Buy 2 get 1 free is the post Xmas slogan https://www.newspapers.com/clip/92300722/video-game-market-profile-part-1/ https://www.newspapers.com/clip/92300741/video-game-market-profile-part-2/ MB buys Sanders license https://www.nytimes.com/1983/01/06/business/milton-bradley-license.html?searchResultPosition=6 Imagic settles with Atari https://www.nytimes.com/1983/01/05/business/atari-suit-settled.html?searchResultPosition=2 Imagic delays stock offering https://archive.org/details/arcade_express_v1n12a https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up Custer's Revenge resolution goes to court https://www.nytimes.com/1983/01/23/nyregion/video-games-pose-thorny-legal-issue.html?searchResultPosition=18 Games People Jan. 1 1983, pg. 4 https://www.mobygames.com/game/atari-2600/swedish-erotica-custers-revenge Custer's Revenge discontinued https://www.newspapers.com/clip/92040119/custers-revenge-pulled-from-shelves/ Atari warns users against 3rd party carts in Germany https://archive.org/details/atari-club-magazin-1983-1/page/4/mode/1up Modify your games with Answer's PGP1 https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater http://www.atarimania.com/game-atari-2600-vcs-personal-game-programmer-pgp-1_20131.html Turn your VCS into a computer https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater http://atarihq.com/museum/2678/piggybak.html https://books.google.de/books?id=7y8EAAAAMBAJ&pg=PA9&lpg=PA9&dq=entex+2000+piggyback&source=bl&ots=OX0w8DE4xG&sig=ACfU3U3WG9VdcJUcR9NCX3q7LdlLJxWc8Q&hl=en&sa=X&ved=2ahUKEwjJ9830hfn8AhVUgf0HHVo_AZQQ6AF6BAgdEAM#v=onepage&q=entex%202000%20piggyback&f=false Palmtex takes gaming on the go https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System https://www.youtube.com/watch?v=eP7wtw4rk4g Byte gets hands on with Compaq https://archive.org/details/eu_BYTE-1983-01_OCR/page/n31/mode/1up?view=theater Apple unveils the Lisa https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://www.old-computers.com/museum/computer.asp?c=265&st=1 Intel introduces the 80286 https://archive.org/details/eu_BYTE-1983-01_OCR/page/n473/mode/1up?view=theater 3.5" floppy standard agreed on https://www.nytimes.com/1983/01/11/business/sony-agreement.html?searchResultPosition=6 https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater CPM compatibility grows more difficult https://archive.org/details/eu_BYTE-1983-01_OCR/page/n472/mode/1up?view=theater Commodore announces portable 64 https://archive.org/details/popular-computing-weekly-1983-01-20/page/n4/mode/1up?view=theater Tramiel declares war on Sinclair https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Texas Instruments targets ZX81 with TI99/2 https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://www.old-computers.com/museum/computer.asp?st=1&c=267 Timex to distribute Speccy in USA https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Timex_Sinclair_2068 Clive sells 10% stake in Sinclair Research https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up Competition Pro Joystick debuts https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://de.wikipedia.org/wiki/Competition_Pro Roklan moves into cartridges https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up https://www.mobygames.com/company/roklan-corporation Cosmi brings budget software to home micros https://archive.org/details/arcade_express_v1n13/page/n1/mode/1up https://www.mobygames.com/company/cosmi-corporation Survival Software pioneers the demo disk https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Gamestar advertises Starbowl https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater https://www.mobygames.com/developer/sheet/view/developerId,7082/ Epyx gets cash infusion https://archive.org/details/arcade_express_v1n12a/page/n1/mode/1up Michael Katz Part Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 Bug Byte defectors dare to Imagine https://archive.org/details/computer-and-videogames-015/page/n114/mode/1up https://www.mobygames.com/game/zx-spectrum/arcadia/credits https://www.youtube.com/watch?v=oB3QtuL29Cs https://www.youtube.com/watch?v=jnzE4Oawtww https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater https://www.mobygames.com/company/imagine Bug Byte ditches mail order https://archive.org/details/popular-computing-weekly-1983-01-06/mode/1up?view=theater Creative Computing drops out of the software game https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Independent computer stores are closing https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater Returns loom as threat to software industry https://archive.org/details/software-merchandising-january-1983/page/70/mode/1up Console tech comes to phones https://www.nytimes.com/1983/01/07/business/baby-bell-offers-its-first-2-phones.html?searchResultPosition=7 Graphics are holding online shopping back https://www.nytimes.com/1983/01/13/business/technology-retailing-by-computer.html?searchResultPosition=14 The Internet is born https://www.usg.edu/galileo/skills/unit07/internet07_02.phtml Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM 40 years ago: Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on the latest episode of the VGNRTM crash,atari,sega,mattel,coleco,intellivision,vcs,commodore,texasinstruments,apple,lisa, compaq
Wikipedia's entry for the ZX81: https://en.wikipedia.org/wiki/ZX81 WordPerfect in many of its forms, complete with download links: https://winworldpc.com/product/wordperfect/3x-dos Hog Bay Software's WriteRoom for Mac: https://www.hogbaysoftware.com/products/writeroom/ FocusWriter: https://gottcode.org/focuswriter/ How to turn Vim into a word processor: https://www.maketecheasier.com/turn-vim-word-processor/ Hunspell: http://hunspell.github.io/ The GNU Emacs site: https://www.gnu.org/software/emacs/ GNU aspell: http://aspell.net/ Flycheck for GNU Emacs: https://www.flycheck.org/en/latest/ Help for sufferers of RSI: https://www.rsiprevention.com/ enistello can be reached by email: enistello@tuta.io Or on Mastodon: @ensitello@fosstodon.org
ZX81's and high jinks in Dixons, Sunday dinner pudding options and other musings
Distributors give conversion boards the cold shoulder Atari looks down on the competition The computer price war heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Smurf: Rescue in Gargamel's Castle Video Version: https://www.patreon.com/posts/7-minutes-in-74255622 https://www.mobygames.com/game/smurf-rescue-in-gargamels-castle https://en.wikipedia.org/wiki/The_Smurfs#Television_series Corrections: September 1982 Ep - https://www.patreon.com/posts/september-1982-72623643 https://en.wikipedia.org/wiki/G.I._Joe:_A_Real_American_Hero 1972 Star Trek comes to the arcades Cashbox October 14, 1972 pg. 57 https://www.mobygames.com/game/star-trek__ 1982 Arcade industry faces massive slow down https://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-taking-the-zing-out-of-the-arcade-boom.html Burger Time rights split Replay Oct. 1982 pg. 51 https://www.mobygames.com/game/arcade/burgertime Tarzan stops Taito's Jungle King Games People Oct. 16 pg. 1 https://www.youtube.com/watch?v=ahfHlIqOLRY https://www.mobygames.com/game/arcade/jungle-hunt https://en.wikipedia.org/wiki/Tarzan Conversion kits get distributor cold shoulder Replay Oct. 1982, pg. 13, pg. 35 Replay Oct. 1982, pg. 38, 94 https://www.gamesdatabase.org/all_publisher_games-status_games Sega shows off video disk tech https://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-and-trying-to-put-it-back.html?searchResultPosition=5 https://segaretro.org/Astron_Belt https://segaretro.org/Sega_LaserDisc_hardware Politicians gunning for games https://www.newspapers.com/clip/92045039/legislator-criticizes-custers-revenge/ https://www.mobygames.com/game/apple2/firebug/adblurbs https://www.nytimes.com/1982/10/15/nyregion/new-york-day-by-day-221763.html?searchResultPosition=7 https://www.mobygames.com/game/atari-2600/swedish-erotica-custers-revenge Ed Zaron - Muse - https://www.patreon.com/posts/30697517 https://en.wikipedia.org/wiki/George_Armstrong_Custer Game violence discussion begins Games People Oct. 2, 1982, pg. 5 https://www.mobygames.com/game/arcade/berzerk Mattel loses to Phillips Arcade Express v.1 n5 pg. 1 https://en.wikipedia.org/wiki/Magnavox_Odyssey#Lawsuits FCC goes after Colecovision https://www.newspapers.com/clip/77695436/colecovision-does-not-have-to-recall/ https://www.newspapers.com/clip/77695449/colecovision-does-not-have-to-recall/ https://www.newspapers.com/clip/77787676/colecovision-partial-recall-due-to-fcc/ https://www.newspapers.com/clip/77787618/coleco-fcc-fine/ https://en.wikipedia.org/wiki/ColecoVision Warner profits surge https://www.nytimes.com/1982/10/19/business/rca-posts-a-profit-warner-tandy-up.html?searchResultPosition=15 https://www.nytimes.com/1982/10/22/business/big-board-short-interest-climbs-to-record-level.html?searchResultPosition=3 Atari R&D hits $100 million Games People Oct. 9, 1982 pg. 2 https://en.wikipedia.org/wiki/Evans_%26_Sutherland Atari dismisses competitors https://www.nytimes.com/1982/10/04/arts/home-video-games-nearing-profitability-of-the-film-business.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Ray_Kassar Atari pumps up movie licenses https://archive.org/details/software-merchandising-october-1982/page/7/mode/1up?view=theater https://archive.org/details/software-merchandising-october-1982/page/29/mode/1up?view=theater https://www.mobygames.com/game/atari-2600/raiders-of-the-lost-ark https://www.mobygames.com/game/atari-2600/et-the-extra-terrestrial_ Nitron agrees to buy Astrocade https://www.nytimes.com/1982/10/20/business/briefs-232796.html?searchResultPosition=19 https://en.wikipedia.org/wiki/Bally_Astrocade Channel F returns! https://archive.org/details/videogaming-illustrated-october-1982/page/10/mode/1up?view=theater https://en.wikipedia.org/wiki/Fairchild_Channel_F Intellivision keyboard component goes back to the drawing board https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-10%20The%20Video%20Game%20Update.pdf https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component Conan is coming to the Astrocade https://archive.org/details/videogaming-illustrated-october-1982/page/49/mode/1up?view=theater https://www.youtube.com/watch?v=g3MU8YywoHk Ultravision joins 2600 fray Arcade Express v.1 n5 pg. 2 https://www.mobygames.com/company/ultravision-inc Frobco is selling the Frob https://archive.org/details/software-merchandising-october-1982/page/n73/mode/1up?view=theater http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html https://en.wikipedia.org/wiki/VIC-20 Apple slashes prices https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIe https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater https://archive.org/details/sim_compute_1982-10_4_29/page/n7/mode/1up?view=theater Apple severs ties with Xerox https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater Atari replaces Badetscher with Cavalier https://archive.org/details/sim_compute_1982-10_4_29/page/n7/mode/1up?view=theater Spectravision announces Vic20 cartridge games https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-10%20The%20Video%20Game%20Update.pdf https://en.wikipedia.org/wiki/Spectravideo http://www.atarimania.com/documents/spectravideo_spring_summer_1983_press_kit.pdf https://www.mobygames.com/browse/games/spectravideo-international-ltd/list-games/ https://en.wikipedia.org/wiki/VIC-20 Spectrum launch a debacle https://archive.org/details/Sinclair_User_007/page/5/mode/1up https://archive.org/details/popular-computing-weekly-1982-10-21/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-10-14/page/n4/mode/1up https://archive.org/details/Sinclair_User_007/page/14/mode/1up https://en.wikipedia.org/wiki/ZX_Spectrum ZX81 software prices drop https://archive.org/details/Sinclair_User_007/page/11/mode/1up https://en.wikipedia.org/wiki/ZX81 Hewson launches ZX81 flight sim https://archive.org/details/Sinclair_User_007/page/17/mode/1up https://www.mobygames.com/game/pilot https://www.mobygames.com/company/21st-century-entertainment-ltd Computers adapt to reduce stress https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater https://en.wikipedia.org/wiki/Amstrad_CPC Softside editorial discusses the future of computing as a field of study https://archive.org/details/softside-magazine-49/page/n5/mode/1up Creative Computing explores the origins of the video game https://archive.org/details/creativecomputing-1982-10/page/n191/mode/1up?view=theater https://en.wikipedia.org/wiki/Tennis_for_Two Cyborg 64 Gazzette debuts https://archive.org/details/Cyborg-64_Gazette_Issue_1_Vol_1_1982-10-11_Synertech_Design_US https://en.wikipedia.org/wiki/.info_(magazine) Software Merchandising magazine premieres https://archive.org/details/software-merchandising-october-1982/page/6/mode/1up?view=theater Computerland goes Software only https://archive.org/details/software-merchandising-october-1982/page/8/mode/1up?view=theater https://en.wikipedia.org/wiki/ComputerLand Book retailers eyeing software https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n456/mode/1up?view=theater https://web.archive.org/web/20150630082300/https://pqasb.pqarchiver.com/latimes/doc/898798718.html https://en.wikipedia.org/wiki/B._Dalton#Software_Etc. https://en.wikipedia.org/wiki/Waldenbooks Atari Force takes to comics https://archive.org/details/videogaming-illustrated-october-1982/page/9/mode/1up?view=theater https://archive.org/details/Atari_Force_Volume_1_Number_1_1982_DC_Comics/page/n3/mode/1up https://en.wikipedia.org/wiki/Atari_Force TV viewers to go to the Starcade Replay Oct. 1982 pg. 42 https://en.wikipedia.org/wiki/Starcade Star Fighter to make video game dreams a silverscreen reality https://archive.org/details/videogaming-illustrated-october-1982/page/10/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Last_Starfighter Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM atari, colecovision, 5200, 2600, arcade, sega, custer's revenge, commodore, apple, last starfighter, starcade, channel f, astrocade, burger time, smurfs 40 years ago: Distributors give conversion boards the cold shoulder, #Atari looks down on the competition & The computer price war heats up These stories and many more on this episode of the VGNRTM
We talk about both the upsides and downsides of AI, particularly when it comes to its tangible impact on the environment and argue that if a job can be done using less compute-intensive (and environmentally unfriendly) resources, we should use them, providing several examples of how memoQ approaches this issue. We talk about the history of translation memories, machine translation, some hidden (and not so hidden) gems in memoQ, favorite movies and impactful books.Timecode:00:00:20 - Intro00:02:47 - What makes memoQ special (how did memoQ come to be)00:06:49 - Balazs and his background in book publication00:08:25 - Atlas of AI, book by Kate Crawford00:09:38 - Computational intensity of AI, its impact on the environment00:13:00 - The ALPAC Report and machine translation00:17:03 - Are we using more resources than we need00:20:47 - The four components of AI00:24:22 - Summa Technologiae00:27:52 - Where is memoQ using AI and ML00:33:33 - The big difference between statistical machine translation and neural machine translation00:35:21 - The environmental impact of data centers00:40:30 - Why do we refer to neural networks as a black box00:43:59 - The Match Patch feature and the history of the translation memory technology00:49:30 - The new kind of translation memory: TM+00:53:22 - The technology that translators do not like talking about00:59:05 - Do you see the future where machine translation is the only translation we use01:03:10 - Privacy01:04:23 - The main rule of GDPR in one sentence01:06:40 - The challenges regarding data security when you are a cloud provider01:11:24 - Do you have a favorite Sci-Fi movieLinks: Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence: https://www.amazon.com/Atlas-AI-Kate-Crawford/dp/0300209576The ALPAC Report: https://en.wikipedia.org/wiki/ALPAChttps://nap.nationalacademies.org/resource/alpac_lm/ARC000005.pdfBalazs' first computer, ZX81: https://en.wikipedia.org/wiki/ZX81Datasheets for Datasets: https://www.microsoft.com/en-us/research/uploads/prod/2019/01/1803.09010.pdfSumma Technologiae: https://en.wikipedia.org/wiki/Summa_TechnologiaeNeural networks: https://www.ibm.com/cloud/learn/neural-networksMovies and TV series:The Andromeda Strain: https://en.wikipedia.org/wiki/The_Andromeda_Strain_(film)Annihilation: https://en.wikipedia.org/wiki/Annihilation_(film)Alien: https://en.wikipedia.org/wiki/Alien_(film)Dark: https://en.wikipedia.org/wiki/Dark_(TV_series)Useful blog posts or ebooks by memoQ: Machine Translation: The Complete Guide: https://blog.memoq.com/machine-translation-the-complete-guidePost-editing Machine Translation (PEMT): Four Things to Know: https://blog.memoq.com/post-editing-machine-translation-pemt-four-things-to-knowMachine Translation vs. Machine Translation Post-editing: Which One to Use and When?: https://blog.memoq.com/machine-translation-vs.-machine-translation-post-editing-which-one-to-use-and-whenThe Future of Machine Translation: Where are we Headed?: https://blog.memoq.com/the-future-of-machine-translation-where-are-we-headedHow to Choose a Machine Translation Engine: https://blog.memoq.com/how-to-choose-a-machine-translation-engine
Copyright is coming for UK pirates Computers invade Toys R Us New York bans arcades but not peep shows These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Kangaroo Video Version: https://www.patreon.com/posts/71537593 https://www.mobygames.com/game/arcade/kangaroo Corrections: July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://strategywiki.org/wiki/Bradley_Trainer Historic Nerd video: https://youtu.be/nNpQyk3trR0 Gauntlet ad: https://www.youtube.com/watch?v=oVJVxbaR5XM Dig Dug commercial - https://youtu.be/NfWq5AFxSr8 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://en.wikipedia.org/wiki/The_Secret_of_NIMH 1982: Coin ops come to grocery stores Play Meter August 15, pg. 35 Coin-Op hits summer duldrums Replay August 19982, pg. 3 Replay August 19982, pg. 5 Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 Restrictions, restrictions, restrictions everywhere! Play Meter, Replay, Games People Pay. Games People Pay August 28, 1982, pg. 10 Castle Park enters the family entertainment center fray Replay August 19982, pg. 18, 50 https://www.youtube.com/watch?v=s3fw3iYJ_TY https://www.youtube.com/watch?v=AHxnzDngIt4 Replay August 19982, pg. 32 https://en.wikipedia.org/wiki/Tron Aladdin's castle branches into food Replay August 19982, pg. 18 Play Meter August 15, pg. 38 https://twitter.com/ArcadeDreamsDoc/status/1396130014526156807 Bally goes high end with Tom Foolery Replay August 19982, pg. 54 https://www.imdb.com/title/tt1950799/?ref_=fn_al_tt_1 https://youtu.be/6Pkq_eBHXJ4 August 1981 Jump - https://www.patreon.com/posts/august-1981-55291660 Beefsteak Charlie's tries games Arcade Express August 30, 1982 pg. 2 https://en.wikipedia.org/wiki/Beefsteak_Charlie%27s Summer CES sees massive video game presence Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Atari_5200 Playthings magazine editor tells toy retailers to jump on video game bandwagon Playthings August 1982 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Atari slashes price of 5200 Arcade Express August 30, 1982 pg. 3 https://en.wikipedia.org/wiki/Atari_5200 https://en.wikipedia.org/wiki/ColecoVision Intellivision offers $50 rebate Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Intellivision Atari gets ET rights https://www.nytimes.com/1982/08/19/business/atari-gets-et-rights.html?searchResultPosition=2 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) Coleco recalls Donkey Kong carts Arcade Express August 30, 1982, pg. 1 https://www.mobygames.com/game/atari-2600/donkey-kong Arcadia wants to Supercharge the VCS Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Starpath_Supercharger https://www.mobygames.com/game/communist-mutants-from-space https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Famicom_Disk_System https://en.wikipedia.org/wiki/Sega_Channel Philips announces Odyssey3 https://archive.org/details/videogaming-illustrated-august-1982/page/13/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 PDI announces console games Arcade Express August 30, 1982 pg. 4 https://www.mobygames.com/company/program-design-inc CommaVid joins VCS cart fray The Video Game Update August 1982 https://www.mobygames.com/company/commavid-inc Lucasfilm enters VCS market Playthings August 1982, pg. 43 CBS to distribute Colecovision internationally Playthings August 1982 Counterfeiting hits home market Playthings August 1982 TI heats up price war https://www.nytimes.com/1982/08/04/business/home-computer-rebate-is-offered.html?searchResultPosition=4 https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TI-99/4A Atari announces $50 price cut at CES https://archive.org/details/1982-08-compute-magazine/page/n19/mode/1up https://en.wikipedia.org/wiki/Atari_8-bit_family Tandy closes out 4k CoCo https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer Toys R Us begins to carry computers https://archive.org/details/1982-08-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Toys_%22R%22_Us Everyone wants to make it to retail https://archive.org/details/byte-magazine-1982-08/page/n446/mode/1up Timex launches souped up ZX81 https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ZX81 Sony introduces SMC-70 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://en.wikipedia.org/wiki/Sony_SMC-70 IBM PC sales expected to rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/IBM_Personal_Computer Apple profits for the year rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ComputerLand https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Macintosh UK Government announces micros for schools scheme https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-08-12/page/n4/mode/1up https://en.wikipedia.org/wiki/LINK_480Z https://en.wikipedia.org/wiki/ZX_Spectrum https://en.wikipedia.org/wiki/BBC_Micro New York shuts down arcades but not peep shows Play Meter August 1, pg. 19 Sega wins UK court battle Play Meter August 15, pg. 24 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n12/mode/1up Atari extends copyright fight internationally https://archive.org/details/popular-computing-weekly-1982-08-26/page/n3/mode/2up https://www.mobygames.com/game/vic-20/vic-men https://www.mobygames.com/game/vic-20/pac-man Astrocade sues Atari & Commodore Arcade Express August 30, 1982, pg. 1 https://archive.org/details/ballyalley_Press_Release_Patent_Infringement https://books.google.de/books?id=ZTAEAAAAMBAJ&pg=PA1&lpg=PA1&dq=astrocade+lawsuit+commodore&source=bl&ots=e07mUP1sEM&sig=ACfU3U2ZAsFdARGqjVKnm3KWAhgSlx_26A&hl=en&sa=X&ved=2ahUKEwiEgIzy1PD5AhVmQPEDHUK4CI8Q6AF6BAgdEAM#v=onepage&q=astrocade%20lawsuit%20commodore&f=false https://portal.unifiedpatents.com/patents/patent/US-4296930-A https://patents.google.com/patent/US4301503A/en https://archive.org/details/creativecomputing-1982-08/page/n12/mode/1up Cornnuts sues Midway Replay August 1982 pg. 68 https://www.sfgate.com/food/article/Bay-Area-history-of-Corn-Nuts-Oakland-snack-16194249.php Games People Pay August 21, 1982 pg. 2 Atari starts new research lab Replay August 19982, pg. 21 The Games Channel wants to take epic gaming online Replay August 19982, pg. 66 http://tgn-inc.com/ https://larryjdunlap.com/meet-larry/ Steve Wozniak announces the Us Festival https://archive.org/details/Micro_NO._51_1982-08_Micro_Ink_US/page/n8/mode/1up https://en.wikipedia.org/wiki/US_Festival Larry Kaplan leaves Activision Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/IMac Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM tron, atari, coinop, castlepark, pacman, crash, atari5200, intellivision, colecovision, donkeykong, supercharger, vcs, odyssey2, lucasfilm, smc70, apple, sega, astrocade, commodore, amiga, activision
https://www.patreon.com/FloppyDays Please consider donating to keep Floppy Days going! ZX Spectrum Part 1 History with John Grant Welcome to Floppy Days #115 for June, 2022. And I'm your host, Randy Kindig. I hope everyone is doing well. As you know, we are generally following the timeline of computers as they were released to the world. We have arrived in the year 1982. 1982 was a landmark year for home computers, as there were some significant introductions in this year. Machines that played a critical part in the rich home computer period of the 1980's. In particular, I'm talking about the ZX Spectrum and the Commodore 64 as well as some other interesting machines. One of the most impactful computers released at this time was the ZX Spectrum; across the pond in the UK by Sir Clive Sinclair. This episode kicks off a multi-episode arc that covers the Spectrum through all the usual topics. The first topic we always start with is history. I was able to catch up with a person who played a significant role in the history of the Spectrum through his company Nine Tiles. Of course, I'm talking about Mr. John Grant. John was kind enough to talk about the work he did on the machine and some of the stories surrounding its development and introduction. I hope you find this interesting. I will, as usual, talk about a few new acquisitions that have come my way in my never ending quest to discover new modern upgrades for my collection of old machines; as well as bring you news about upcoming shows. Links Mentioned in the Show: New Acquisitions XEP-80 II by MyTek (Michael St. Pierre) MyTek Website - https://ataribits.weebly.com/xep80-ii.html Purchasing XEP-80 II at The Brewing Academy - https://thebrewingacademy.com/collections/atari-800-xl-xe-xel-xld/products/xep80-ii-by-mytek MidiMaze cart + SIO2Midi + cart shells SIO2Midi by MyTek - https://ataribits.weebly.com/midi.html SIO2Midi at The Brewing Academy - https://thebrewingacademy.com/collections/atari-800-xl-xe-xel-xld/products/midi-for-your-atari-8-bit-400-800-xl-xe-xel-xld 8-bit cartridge shells at Vintage Computer Center - https://www.vintagecomputercenter.com/product/atari-8-bit-cartridge-shells OSS 4-in-1 cart - https://en.wikipedia.org/wiki/Optimized_Systems_Software#:~:text=Optimized%20Systems%20Software%20(OSS)%20was,bit%20family%20of%20home%20computers FujiCart + case MyTek Website - https://ataribits.weebly.com/576nuc.html FujiCart and case at The Brewing Academy - https://thebrewingacademy.com/collections/myteks-576nuc-atari-computer/products/myteks-576nuc-and-internal-fujinet?variant=39350116024422 Steve Boswell (Mr Robot) site - https://atari8bit.net/ Upcoming Shows VCF Southeast - July 15-17 Southern Fried Gaming Expo - https://gameatl.com/ KansasFest 2022 = July 19–24, 2022, Kansas City, MO - https://www.kansasfest.org/ VCF West 2022 = Aug 6, 7, The Computer History Museum, Mountain View, CA - https://vcfed.org/wp/festivals/vintage-computer-festival-west/ VCF Midwest = Sep 10-11, Elmhurst, IL - http://vcfmw.org/ Tandy Assembly = Sep 30-Oct. 2, Springfield, OH - http://www.tandyassembly.com/ Interview Links Grant, who also worked on the guts of Sinclair's ZX80 and ZX81 (and can be heard talking about his experiences in Randy Kindig's Floppy Days podcast), donated the prototype hardware to the museum “The first ZX Spectrum prototype laid bare…” at The Register - https://www.theregister.com/2019/03/05/the_first_zx_spectrum_prototype_laid_bare/
We chat to video games veteran Steve Goodwin about his amazing career starting from the ZX81, and creating classics like Grand Prix Manager and Die Hard: Vendetta. 20 GOTO 10 book: https://unbound.com/books/20goto10/ Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Thanks to our latest Patreon backers, in the Hall of Fame this week: Throwaway, Paul D We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Nightmare of decay: https://bit.ly/3PXpyfq Turn GBA into a home console: https://bit.ly/3MehALU Jet Set Willy scrolling edition: https://bit.ly/3tec0lT New Footage from lost Kirby game: https://bit.ly/3tbIUDP Doom Mod combines Halo and Doom: https://bit.ly/3NS2zjW Halo Doom Evolved download link: https://bit.ly/3wX0egI
Space War heralds the dawn of the video game Sanders and Associates patents the game console Pacman finally kills KCMunchkin These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: 3D Monster Maze Video Version: https://www.patreon.com/posts/66504463 https://en.wikipedia.org/wiki/3D_Monster_Maze https://en.wikipedia.org/wiki/ZX81#/media/File:Sinclair-ZX81.png https://en.wikipedia.org/wiki/ZX81#/media/File:Sinclair_ZX81_Setup_PhotoManipped.jpg Corrections: March 1982 Ep - https://www.patreon.com/posts/64415756 Tom Dusenberry Interview - https://www.patreon.com/posts/42807419 https://www.youtube.com/watch?v=166YVv8ZV4E https://en.wikipedia.org/wiki/Buckner_%26_Garcia https://ballyalley.com/pics/keypad_overlays/keypad_overlays.html https://www.mobygames.com/game/atari-st/star-raiders/screenshots 1932 Pinball ruled to be gambling https://www.newspapers.com/newspage/380431067/ https://www.newspapers.com/clip/74171177/pinball-ordinance-not-yet-implemented/ 1952 Anti-Pinball law deemed illegal https://www.nytimes.com/1952/04/11/archives/pinball-law-illegal-hoboken-magistrate-rules-city-ordinance.html?searchResultPosition=1 IBM sees bright future in electronics https://www.nytimes.com/1952/04/30/archives/watson-reports-i-b-m-expansion-business-machines-chairman-tells.html?searchResultPosition=1 https://en.wikipedia.org/wiki/IBM_701 https://www.ibm.com/ibm/history/history/year_1952.html https://videogamehistorian.wordpress.com/tag/ibm-709/ 1962 Spacewar released at MIT https://www.howtogeek.com/794165/video-games-turn-60-how-spacewar-launched-a-revolution/ http://tech.mit.edu/V82/PDF/V82-N11.pdf Business managers play IBM business sim https://www.newspapers.com/clip/12413174/the-observer/ https://www.newspapers.com/clip/81965512/smu-banking-management-game/ 1972 Sanders and associates get game console patents https://www.newspapers.com/clip/99426904/magnavox-odyssey-patent-announcement/ https://www.nytimes.com/1972/04/29/archives/dc10-patent-is-set-mcdonnell-douglas-stresses-arrangement-of-3.html?searchResultPosition=14 https://en.wikipedia.org/wiki/Ralph_H._Baer https://youtu.be/kDAKxjG7VaI Cartrivision introduces movie rentals to the world https://worldradiohistory.com/Archive-Poptronics/70s/1972/Pop-1972-04.pdf pg. 25 https://www.youtube.com/watch?v=sWZHh5oVjB0 1982 Make your own maze is the new arcade craze https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_3_April-May_1982 https://en.wikipedia.org/wiki/Dig_Dug https://www.mobygames.com/game/pit Atari releases promo video to fight local laws Replay April 1982 pg. 9 https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_3_April-May_1982 Pizza Time Theater fails to impress Wall Street https://www.nytimes.com/1982/04/05/business/market-place-pizza-time-unproven-idea.html?searchResultPosition=7 https://en.wikipedia.org/wiki/Chuck_E._Cheese Willy's Wonderland - https://www.imdb.com/title/tt8114980/?ref_=nm_flmg_act_8 Court rules that speed-up and conversion kits are illegal Replay April 1982 pg. 9 https://www.imdb.com/title/tt0013442/?ref_=fn_al_tt_1 Atari, finally, beats KC Munchkin Games People Pay Early April 1982 pg. 6 Replay April 1982 pg. 25 Play Meter April 15, 1982 pg. 15 Play Meter April 1, 1982 pg. 14 Atari profits surge despite higher tax rate https://www.nytimes.com/1982/04/14/business/company-earnings-warner-up-57.4-in-quarter.html?searchResultPosition=3 https://www.nytimes.com/1982/04/14/business/business-digest-wednesday-april-14-1982-the-economy.html?searchResultPosition=10 Atari releases home computer ports of Pacman and Centipede https://archive.org/details/kilobaudmagazine-1982-04/page/n199/mode/2up https://www.mobygames.com/game/atari-8-bit/pac-man/screenshots https://www.mobygames.com/game/atari-8-bit/centipede_/screenshots Atari 5200 won't be backward compatible https://www.newspapers.com/clip/62351753/atari-5200-notice-of-no-backwards/ https://en.wikipedia.org/wiki/Atari_5200 Sega to distribute Colecovision in Japan Replay April 1982 pg. 40 https://en.wikipedia.org/wiki/ColecoVision https://en.wikipedia.org/wiki/SG-1000 CBS gets into games https://www.nytimes.com/1982/04/21/business/cbs-to-market-bally-games.html?searchResultPosition=2 https://www.mobygames.com/company/cbs-software https://www.nytimes.com/1982/04/23/business/cbs-unit-offers-58-million-for-maker-of-rubik-s-cube.html?searchResultPosition=5 https://en.wikipedia.org/wiki/Rubik%27s_Cube https://en.wikipedia.org/wiki/Ideal_Toy_Company Quaker Oats gets into games too https://www.nytimes.com/1982/04/23/business/cbs-unit-offers-58-million-for-maker-of-rubik-s-cube.html?searchResultPosition=5 https://en.wikipedia.org/wiki/Quaker_Oats_Company#Quaker_Oats_Company https://en.wikipedia.org/wiki/U.S._Games Flat panels are coming our way https://archive.org/details/byte-magazine-1982-04-rescan/page/n429/mode/1up https://en.wikipedia.org/wiki/Liquid-crystal_display Sinclair announces flat screen computer... and electric car https://archive.org/details/byte-magazine-1982-04-rescan/page/n427/mode/1up https://en.wikipedia.org/wiki/TV80 https://en.wikipedia.org/wiki/Sinclair_C5 Sinclair claims volume victory https://archive.org/details/creativecomputing-1982-04-a/page/n7/mode/1up https://en.wikipedia.org/wiki/ZX80 https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/Commodore_VIC-20 ZX82 is near! https://archive.org/details/popular-computing-weekly-1982-04-23/page/n4/mode/1up https://en.wikipedia.org/wiki/ZX_Spectrum BBC goes all in on computer literacy https://archive.org/details/your-computer-magazine-1982-04/page/n16/mode/1up The BBC wants to answer your computer inquiries https://archive.org/details/your-computer-magazine-1982-04/page/n16/mode/1up https://en.wikipedia.org/wiki/BBC Micro Men - https://www.youtube.com/watch?v=XXBxV6-zamM&t=65s Hyperlink gaming comes to UK TVs https://archive.org/details/Computer_Video_Games_Issue_006_1982-04_EMAP_Publishing_GB/page/n24/mode/1up https://en.wikipedia.org/wiki/Prestel https://en.wikipedia.org/wiki/Minitel Buy plotting paper to make your zx81 art dreams a reality! https://archive.org/details/Computer_Video_Games_Issue_006_1982-04_EMAP_Publishing_GB/page/n49/mode/1up Sinclair User launches https://archive.org/details/sinclair-user-magazine-001 Antic magazine debuts https://archive.org/details/1982-04-anticmagazine 16 bit revolution is coming https://archive.org/details/creativecomputing-1982-04-a/page/n7/mode/1up Video Disc gaming not dead yet... https://archive.org/details/creativecomputing-1982-04-a/page/n7/mode/1up Zork Users Group announced https://archive.org/details/creativecomputing-1982-04-a/page/n248/mode/1up https://www.filfre.net/2012/07/the-zork-users-group/ Michael Dornbrook Part 1 - https://www.patreon.com/posts/44335732 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.
Why Hate Boris? Which Hover Bike? No, it's got to be Welsh Hairy Bloke! Join Dean, Chris, and Mads as they explore the wonderful ZX Spectrum puzzle game that is W*H*B. Thanks to all of our Patreon's who made this episode possible. Damon Crockett Dylan D'Arch Bitmap Soft Alec Plint Mikes Retro Tech Derek Young Dave Velociraptor Nik Howard Price Matthew Turner SiEC Adam Hinde Chris O'Regan James Dunn Hans Crombeen Roushimsx Guto Threadbare Chris Atwill Paul Bullard Harvey Watson Martyn Jones Ninjixel Tim TJ Walker Ricardo Engel Adrian Nelson HeavyMetalDon James Bentley Tony Parkinson Gaz H Mal Woods Red-Crested Breegull Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Spectrum is the Best Humphrey MARK BYLUND Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Andy Marsh Patrick Fürst Laurens Andrew Gilmour Stephen Stuttard Matt Sullivan Darren Coles Garry Heather Edward Fitzpatrick Nick Lees Blake Brett Checkout W*H*B and other titles by Bob Smith at https://bobs-stuff.itch.io/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
With Gareth Myles and Ted SalmonJoin us on Mewe RSS Link: https://techaddicts.libsyn.com/rss iTunes | Google Podcasts | Stitcher | Tunein | Spotify Amazon | Pocket Casts | Castbox | PodHubUK Feedback and Contributions: Jeremy Harpham says Sinclair's 8-bit home computer, ZX Spectrum, turns 40 My first real intro to computing, as I owned it (if I forget the occasional acoustic coupler experience). And lucky enough to be in the first few months of deliveries, meaning that I started at 16K and eventually moved up to 48k, microdrives, et al. Only replaced 6 years later with an Atari ST - I sold the last one, one broke but I still have a Spectrum Plus 48K in the attic. Might have to dig it out, complete with tape recorder. What was your first foray into computing? Ted Salmon I think it was a BBC Micro (or Acorn) at home and IBM XT at work. Mid-80's. Adrian Brain Mine was the Sinclair ZX81, after having played with my (at the time) girlfriend's brother's ZX80, which he assembled himself. Phillip Wray Vic-20 for me. After polytechnic I became a software engineer so multiple other types of machines mainly DEC before PCs came along! Wayne Kelly Vic 20 for me too. We used to have zx80 and zx81s at school running on old massive black and white TVs. Always thought the zx80 looked better and more futuristic than the zx81. Chris Kelly The first I had at home was the ZX80 but before that I had used the Commodore PET to learn BASIC (Beginners' All Purpose Instruction Code) at college in the late 70's. https://en.wikipedia.org/wiki/Commodore_PET?wprov=sfti1 Matt Jones I was a ZX81 guy! A while back I discovered a ZX81 emulator on the iPad, and managed to remember enough to write a simple program that ran first time with no syntax errors ! I was really impressed considering it was nearly 40 years ago and I was only about 12 at the time, and have had nothing to do with even trying to program these things since.
Det danske datamuseum har holdt flyttedag og er nu åbent for offentligheden med sin store samling af vintage computergear. Hvis du får nostalgiflip ved tanken om en ZX81, en Commodore 64 eller en Texas lommeregner eller en regnestok, så er du klar til et besøg på Datahistorisk Museum på Charlotteskolen i Hedehusene. Du kan også få indsigt i dansk computerhistorie fra 1958 og frem med firmaer som Regnecentralen og Chr. Rovsing. Og du kan opleve danske computere som DASK, Geir, RC3600 eller dine gamle hæfter fra undervisningen i elektronik; hvem sagde Josty Kit? ;-) Amatør-data-arkæolog Poul Henning Kamp viser rundt. Michael Ørnø, direktør i Statens IT byder velkommen. Borgmester Michael Ziegler klipper den røde hulstrimmel. Link: https://datamuseum.dk
Welcome back to the Verified Geek podcast ! This week, my guest is Glenn Jacobs. Glenn has an incredible journey in Tech, starting from a young age by learning how to code using magazines. He created the first Spice Girls website while studying computer science at university! He eventually found out that the website was ranking no 1 in Atlavista. Yes! Before Google! Eventually, he started his own agency doing websites and e-commerce services. Glenn's latest creation is GetCandy. What is it? and how can you use it for your own benefit? What is Laravel? Enjoy!You can find Glenn on linkedin as Glenn Jacobs and take a look at GetCandy at https://getcandy.io/
Listen, the ZX81 was great, and the ZX Spectrum was off the charts, so you KNOW the Sinclair QL will be SOLID GOLD! Join Amigo Aaron and THE BRENT as we try to figure out what the heck this computer was, who it was for, how to use it, and where to get games for it! Then, after the history lesson, settle in for our two game selections this week as we tackle Cuthbert In Space and ...oh man....JUNGLE EDDI!!!!!!!! --- Support this podcast: https://anchor.fm/arg-presents/support
Listen, the ZX81 was great, and the ZX Spectrum was off the charts, so you KNOW the Sinclair QL will be SOLID GOLD! Join Amigo Aaron and THE BRENT as well try to figure out what the heck this computer was, who it was for, how to use it, and where to get games for it! Then, after the history lesson, settle in for our two game selections this week as we tackle Cuthbert In Space and ...oh man....JUNGLE EDDI!!!!!!!! --- Send in a voice message: https://anchor.fm/amigospodcast/message
In this week's show, Phil talks to Alan Pope, an Engineering Manager and Developer Advocate for InfluxData, the creator of InfluxDB which is an open-source time series database. He is also a podcaster and he describes himself as a through and through geek. Alan talks about why it's okay to move on when the time is right in your career journey. He also discusses why it's important to take people's advice with a pinch of salt. KEY TAKEAWAYS: TOP CAREER TIP It's okay to move on in your career when the time is right. Never feel as though you are chained to a position for your entire career. Being comfortable is often not a place where we challenge and grow. WORST CAREER MOMENT When transitioning to a new company, Alan was confronted by HR who advised him that if he left, it would damage his career journey. It was a time of anxiety, but their threats came to nothing. CAREER HIGHLIGHT Alan trained many aspiring IT professionals, so when it came to looking for a position of his own, his reputation was already secured. Putting yourself out there is incredibly valuable to your career path. THE FUTURE OF CAREERS IN I.T The IT world is enormous and offers countless possibilities. It is incredibly easy to pivot and move between pursuits and sectors and offers an endlessly interesting path for any aspiring IT professional. THE REVEAL What first attracted you to a career in I.T.? – Alan was a nerd, and after receiving a ZX81, Alan developed a love for coding. What's the best career advice you received? – You always have a choice What's the worst career advice you received? – What would you do if you started your career now? – Alan would like to have attended university so as to establish a better foundation for his career. What are your current career objectives? – Learning new things. Alan is intent on staying far from his comfort zone and constantly challenging himself. What's your number one non-technical skill? – Having empathy for other people's points of view and perspectives. How do you keep your own career energized? – Alan keeps moving once the challenge has faded. It's vital to find the things that bring you joy. What do you do away from technology? – Cooking, which allows him the time to reconnect with the things that matter. FINAL CAREER TIP Take other people's advice with a pinch of salt. Everyone has their own story and path through life, and the lessons they've learned may not always apply to your own path. BEST MOMENTS (3:26) – Alan - “People need to not be afraid to leave a role” (7:41) – Alan - “It's about looking after yourself and your own career” (8:57) – Alan – “Getting yourself out there and becoming known in your target industry is a very valuable thing to do” (13:15) – Alan – “Nobody cares what you look like. It's the output. It's the product you create, and it's the work that you do that's the important thing” ABOUT THE HOST – PHIL BURGESS Phil Burgess is an independent IT consultant who has spent the last 20 years helping organizations to design, develop, and implement software solutions. Phil has always had an interest in helping others to develop and advance their careers. And in 2017 Phil started the I.T. Career Energizer podcast to try to help as many people as possible to learn from the career advice and experiences of those that have been, and still are, on that same career journey. CONTACT THE HOST – PHIL BURGESS Phil can be contacted through the following Social Media platforms: Twitter: https://twitter.com/_PhilBurgess LinkedIn: https://uk.linkedin.com/in/philburgess Instagram: https://instagram.com/_philburgess Website: https://itcareerenergizer.com/contact Phil is also reachable by email at phil@itcareerenergizer.com and via the podcast's website, https://itcareerenergizer.com Join the I.T. Career Energizer Community on Facebook - https://www.facebook.com/groups/ITCareerEnergizer ABOUT THE GUEST – ALAN POPE Alan Pope is an Engineering Manager and Developer Advocate for InfluxData, the creator InfluxDB which is an open source time series database. He is also a podcaster and he describes himself as a through and through geek. CONTACT THE GUEST – ALAN POPE Alan Pope can be contacted through the following Social Media platforms: Twitter: https://twitter.com/popey LinkedIn: https://www.linkedin.com/in/alan-pope-b3a109143/ Website: https://popey.com
A judgment has been handed down in the Apple Vs Epic lawsuit. Now Apple has to allow third party payment systems. This could be the foot in the door to breaking Apple's monopolistic tactics.Concrete made from Astronaut blood is a potential solution to building on Mars. Let's hope it never gets to the point of keeping people locked up and farming them for building materials.Denis Villeneuve has joined the battle against Marvel movies turning everybody into zombies. A bit dramatic, but he's really not a fan. And his Dune movie is getting great reviews, so maybe he knows a thing or two.The Apple App Store Lawsuit : The Epic Conclusion & Star Grift Drama- https://www.gamesindustry.biz/articles/2021-09-17-the-epic-vs-apple-judgement-leaves-much-undecided-opinion- https://www.gamesindustry.biz/articles/2021-09-09-cloud-imperium-receives-asa-warning-over-marketing-concept-ships-in-star-citizenFrom the makers of Soylent Green comes Bloodcrete.- https://www.sciencedaily.com/releases/2021/09/210913135713.htm?fbclid=IwAR1Z3_WegQ3pQPBq7EZuZCP3KSTTy9l4H5mDsZCAR5kwcrXIKluLTbPuQBMAnother Director Slams Marvel Movies- https://thedirect.com/article/marvel-denis-villeneuve-movies-zombiesOther topics discussedSouth Korea bans Apple, Google from blocking third-party payments- https://www.gamesindustry.biz/articles/2021-08-31-south-korea-bans-apple-google-from-blocking-third-party-paymentsEpic Games v. Google (The events and initial actions on Epic's lawsuit against Google were brought on the same day as Epic's suit against Apple, but Google stressed the legal situation around their case is far different.)- https://en.wikipedia.org/wiki/Epic_Games_v._Apple#Epic_Games_v._GoogleEpic Games v. Apple (a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store.)- https://en.wikipedia.org/wiki/Epic_Games_v._AppleFortnite - Nineteen Eighty-Fortnite - #FreeFortnite- https://www.youtube.com/watch?v=euiSHuaw6Q4Duke Nukem Forever (a first-person shooter video game developed by 3D Realms and published by 2K Games for Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360.)- https://en.wikipedia.org/wiki/Duke_Nukem_ForeverSilk Road (marketplace) (an online black market and the first modern darknet market, best known as a platform for selling illegal drugs.)- https://en.wikipedia.org/wiki/Silk_Road_(marketplace)alyankovic - "Weird Al" Yankovic - White & Nerdy- https://www.youtube.com/watch?v=N9qYF9DZPdwStar Citizen on Kickstarter- https://www.kickstarter.com/projects/cig/star-citizenElite Dangerous (Braben had previously discussed crowdfunding as a possible solution in April 2012. Public fundraising commenced in November 2012 using the Kickstarter website, the campaign lasting 60 days, with the aim being to raise £1.25m and deliver a finished game by March 2014. Braben described the campaign as a way of "test-marketing the concept to verify there is broader interest in such a game", in addition to raising the funds.)- https://en.wikipedia.org/wiki/Elite_Dangerous#FundingList of most expensive video games to develop (The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation.)- https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_developThe Great British Bake Off (a British television baking competition, produced by Love Productions, in which a group of amateur bakers compete against each other in a series of rounds, attempting to impress a group of judges with their baking skills. One contestant is eliminated in each round, and the winner is selected from the contestants who reach the finals.)- https://en.wikipedia.org/wiki/The_Great_British_Bake_OffI Made Meringues Out of My Own Blood and Ate Them- https://www.vice.com/en/article/7xgq4e/i-made-meringues-out-of-my-own-blood-and-ate-themThe Cask of Amontillado (a short story by American writer Edgar Allan Poe, first published in the November 1846 issue of Godey's Lady's Book.)- https://en.wikipedia.org/wiki/The_Cask_of_AmontilladoSoylent Green (a 1973 American ecological dystopian thriller film directed by Richard Fleischer, and starring Charlton Heston, Leigh Taylor-Young and Edward G. Robinson in his final film role.)- https://en.wikipedia.org/wiki/Soylent_GreenImmurement (a form of imprisonment, usually until death, in which a person is sealed within an enclosed space with no exits.)- https://en.wikipedia.org/wiki/ImmurementScott Dickerson's tweet about Marvel movies- https://twitter.com/scottderrickson/status/1438679063036502020?s=19&fbclid=IwAR22tA8qShtHB_WGGgMTU6tfaUi3PZnb2hYYYIfP0j1otOinqlwtkTFCMqQHot racking (the sanctioned practice within military organizations of assigning more than one crew member to a bed or "rack" to reduce berthing (sleeping) space.)- https://en.wikipedia.org/wiki/Hot_rackingWii (a home video game console developed and marketed by Nintendo. It was first released on November 19, 2006, in North America and in December 2006 for most other regions. It is Nintendo's fifth major home game console, following the GameCube, and is a seventh generation home console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.)- https://en.wikipedia.org/wiki/WiiPissed Off Video Gamer Archive - Nintendo Shitcube Review (Original)- https://www.youtube.com/watch?v=2asDPQrv0Nw&t=140sCartoon Time Machine (TNC Podcast)- https://anchor.fm/cartoontimemachineShout Outs 10th September 2021 – Spider-Man's First Appearance In Amazing Fantasy #15 Sells For Record-Setting Comic Book Price Of $3.6 Million - https://comicbook.com/marvel/news/spider-man-first-appearance-amazing-fantasy-15-record-setting-sale/Spider-Man is now the hero behind the biggest comic book sale in history. While Batman and Superman previously set records with the sales of their debut comics, Spider-Man has officially taken the crown, thanks to a recent sale by Heritage Auctions. Amazing Fantasy #15 is the first issue in which Spider-Man, Marvel's most iconic superhero, appeared in comics. A copy of the original issue was sold this week for a whopping $3.6 million, making it the most expensive single comic issue of all time. The 1962 Marvel Comics issue breaks a record that was set by DC's Superman debut earlier this year. An issue of Action Comics #1, which debuted in 1938, previously sold for $3.25 million, which was the biggest sale at the time. The issue of Amazing Fantasy #15 that broke the sales record this week is one of the highest-graded issues of that comic in the entire world. That specific issue is graded CGC 9.6, meaning it's in near mint condition. It is one of only four issues to receive that grading. There are no copies graded CGC 9.8, the next-highest grading on the scale.14th September 2021 – 20th anniversary of Gamecube released in Japan - https://www.kotaku.com.au/2021/09/the-nintendo-gamecube-turns-twenty-today/On September 14, 2001, the GameCube first went on sale for the first time in Japan. Two months later, on November 18, the console was released in North America. Facing off against the PlayStation 2 and the Xbox, the GameCube was the first Nintendo console to use optical discs — though, the console wasn't designed to play DVDs or CDs like its rivals could. While the console was no all-inclusive living room entertainment hub, the GameCube did the video gaming part extremely well and boasted a solid library, including Super Smash Bros. Melee, Metroid Prime, Pikmin, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, Luigi's Mansion, Chibi-Robo!, and The Legend of Zelda: Ocarina of Time, among many others, such as third party exclusives like Star Wars Rogue Squadron II: Rogue Leader as well as Metal Gear Solid: The Twin Snakes, which was a Metal Gear Solid remake co-developed by Silicon Knights that featured new cutscenes by filmmaker Ryuhei Kitamura of Godzilla: Final Wars fame. One of the most last legacies of the GameCube has been its controller. This is a controller design so good — so perfect — that Smash pros were getting their old ones repaired and that Nintendo even re-released it just for Super Smash Bros. Ultimate for Nintendo Switch. Nintendo launched the Wii in 2006 and a year later, the previous gen console was discontinued. It wasn't the success that Nintendo hoped, but it occupies an important place in game console history.16th September 2021 – 100th anniversary of Sir Norman Brearley's first scheduled air service - https://www.abc.net.au/news/2021-09-16/brearley-commemorative-flight/100463236 A century after an accomplished young pilot made his mark on aviation history, 55 people have boarded 23 planes for a flight to commemorate his daring feat. The fleet departed Geraldton today as part of a tour following the route of Australia's first scheduled air service, which left the city for Derby on December 5, 1921, under the leadership of Major Norman Brearley. Later knighted for his services to aviation, Major Brearly had returned from the aerial battlefields of World War I with a swag of awards for bravery. He had survived being shot down in no man's land during the war and crawling back to English lines with bullet holes in both lungs. But the experience did little to dampen his enthusiasm for flying, and after the war he won a contract to launch the first scheduled air service in the country. The service was to change the lives of remote West Australians who had previously relied on boat and rail for mail and passenger transport.17th September 2021 – Home computing pioneer Sir Clive Sinclair dies passes away at 81 - https://www.theguardian.com/technology/2021/sep/16/home-computing-pioneer-sir-clive-sinclair-dies-aged-81 Sir Clive Sinclair, the inventor and entrepreneur who was instrumental in bringing home computers to the masses. Sinclair invented the pocket calculator but was best known for popularising the home computer, bringing it to British high-street stores at relatively affordable prices. Many modern-day titans of the games industry got their start on one of his ZX models. For a certain generation of gamer, the computer of choice was either the ZX Spectrum 48K or its rival, the Commodore 64. Elon Musk, the Tesla and SpaceX chief, commented on Twitter on an article calling Sir Clive the father of the ZX Spectrum: “RIP, Sir Sinclair. I loved that computer.” In the early 1970s he designed a series of calculators designed to be small and light enough to fit in the pocket at a time when most existing models were the size of an old-fashioned shop till. “He wanted to make things small and cheap so people could access them,” his daughter said. His first home computer, the ZX80, named after the year it appeared, revolutionised the market, although it was a far cry from today's models. At £79.95 in kit form and £99.95 assembled, it was about one-fifth of the price of other home computers at the time. It sold 50,000, units while its successor, the ZX81, which replaced it, cost £69.95 and sold 250,000. Many games industry veterans got their start typing programs into its touch-based keyboard and became hooked on games such as as 3D Monster Maze and Mazogs. Sinclair became a household name as his products flew off the shelves and was awarded a knighthood in 1983. But he would also become synonymous with one of his less successful inventions – the Sinclair C5 – which would cost him financially. He died from an illness related to cancer that he had for over a decade, in London.Remembrances14th September 1712 – Giovanni Domenico Cassini - https://en.wikipedia.org/wiki/Giovanni_Domenico_CassiniAn Italian (naturalised French) mathematician, astronomer and engineer. Cassini was born in Perinaldo, near Imperia, at that time in the County of Nice, part of the Savoyard state. Cassini is known for his work on astronomy and engineering. He discovered four satellites of the planet Saturn and noted the division of the rings of Saturn; the Cassini Division was named after him. Giovanni Domenico Cassini was also the first of his family to begin work on the project of creating a topographic map of France. The Cassini space probe, launched in 1997, was named after him and became the fourth to visit the planet Saturn and the first to orbit the planet. Cassini observed and published surface markings on Mars (earlier seen by Christiaan Huygens but not published), determined the rotation periods of Mars and Jupiter, and discovered four satellites of Saturn: Iapetus and Rhea in 1671 and 1672, and Tethys and Dione (1684).Cassini was the first to observe these four moons, which he called Sidera Lodoicea (the stars of Louis), including Iapetus, whose anomalous variations in brightness he correctly ascribed as being due to the presence of dark material on one hemisphere (now called Cassini Regio in his honour). In addition he discovered the Cassini Division in the rings of Saturn (1675). He shares with Robert Hooke credit for the discovery of the Great Red Spot on Jupiter (ca. 1665). Around 1690, Cassini was the first to observe differential rotation within Jupiter's atmosphere.Cassini initially held the Earth to be the centre of the Solar System, though later observations compelled him to accept the model of the Solar System proposed by Nicolaus Copernicus, and eventually that of Tycho Brahe. "In 1659 he presented a model of the planetary system that was in accord with the hypothesis of Nicolaus Copernicus. In 1661 he developed a method, inspired by Kepler's work, of mapping successive phases of solar eclipses; and in 1662 he published new tables of the sun, based on his observations at San Petronio." Cassini also rejected Newton's theory of gravity, after measurements he conducted which wrongly suggested that the Earth was elongated at its poles. More than forty years of controversy about the subject were closed in favour of Newton's theory after the measurements of the French Geodesic Mission (1736 to 1744) and the Lapponian expedition in 1737 led by Pierre Louis Moreau de Maupertuis Cassini was also the first to make successful measurements of longitude by the method suggested by Galileo, using eclipses of the Galilean satellites as a clock.Attracted to the heavens in his youth, his first interest was in astrology. While young he read widely on the subject of astrology, and soon was very knowledgeable about it; this extensive knowledge of astrology led to his first appointment as an astronomer. Later in life he focused almost exclusively on astronomy and all but denounced astrology as he became increasingly involved in the Scientific Revolution.In 1653, Cassini, wishing to employ the use of a meridian line, sketched a plan for a new and larger meridian line but one that would be difficult to build. His calculations were precise; the construction succeeded perfectly; and its success gave Cassini a brilliant reputation for working with engineering and structural works.In the 1670s, Cassini began work on a project to create a topographic map of France, using Gemma Frisius's technique of triangulation. The project was continued by his son Jacques Cassini and eventually finished by his grandson César-François Cassini de Thury and published as the Carte de Cassini in 1789 or 1793. It was the first topographic map of an entire country.Famous Birthdays14th September 1921 – Paul Poberezny - https://en.wikipedia.org/wiki/Paul_PobereznyAmerican aviator, entrepreneur, and aircraft designer. He founded the Experimental Aircraft Association (EAA) in 1953, and spent the greater part of his life promoting homebuilt aircraft. Poberezny is widely considered as the first person to have popularized the tradition of aircraft homebuilding in the United States. Through his work founding EAA and the organization's annual convention in Oshkosh, Wisconsin, he had the reputation of helping inspire millions of people to get involved in grassroots aviation. Many attribute his legacy with the growth and sustainment of the US general aviation industry in the later part of the 20th century and into the early 21st. For the last two decades of his tenure as chairman of the EAA from 1989–2009, he worked closely with his son, aerobatic pilot and former EAA president Tom Poberezny, to expand the organization and create several new programs within it, including an aviation education program for youth and the EAA Museum, among other initiatives. Poberezny was inducted into the National Aviation Hall of Fame in 1999, received the Wright Brothers Memorial Trophy in 2002, and was ranked fourth on Flying's list of the 51 Heroes of Aviation; he was the highest-ranked living person on the list at the time of its release. Poberezny founded the Experimental Aircraft Association out of his Hales Corners, Wisconsin home in 1953. It started as predominately an aircraft homebuilding organization in his basement, but later went on to capture all aspects of general aviation internationally.Poberezny flew over 500 aircraft types, including over 170 home-built planes throughout his life. He was introduced to aviation in 1936 at the age of 16 with the gift of a donated damaged WACO Primary Glider that he rebuilt and taught himself to fly. A high school teacher owned the glider and offered to pay Poberezny to repair it. He hauled it to his father's garage, borrowed books on building/repairing airplanes, and completed the restoration soon after. A friend used his car to tow the glider into the air with Poberezny at the controls; it rose to around a hundred feet when he released the tow rope and coasted to a gentle landing in a bed of alfalfa. A year later, Poberezny soloed at age 17 in a 1935 Porterfield and soon co-owned an American Eagle biplane.After returning home from World War II, Poberezny could not afford to buy his own aircraft, so he decided to build one himself. In 1955, he wrote a series of articles for the publication Mechanix Illustrated, where he described how an individual could buy a set of plans and build an airplane at home. In the magazine were also photos of himself fabricating the Baby Ace, an amateur-built aircraft (and the first to be marketed as a "homebuilt") that he bought the rights to for US$200 a few years prior. The articles became extremely popular and gave the concept of homebuilding worldwide acclaim.He designed, modified, and built several home-built aircraft, and had more than 30,000 hours of flight time in his career. Aircraft that he designed and built include:Acro Sport I & II"Little Audrey"Poberezny P-5 Pober SportPober Jr AcePober PixiePober Super AceHe was born in Leavenworth County, KansasEvents of Interest14th September 1914 – HMAS AE1, the Royal Australian Navy's first submarine, is lost at sea with all hands near East New Britain, Papua New Guinea. - https://en.wikipedia.org/wiki/HMAS_AE1#Deployment_and_loss At 07:00 on 14 September, AE1 departed Blanche Bay, Rabaul, to patrol off Cape Gazelle with HMAS Parramatta. When she had not returned by 20:00, several ships were dispatched to search for her. No trace of the submarine was found, and she was listed as lost with all hands. The disappearance was Australia's first major loss of World War I. After the discovery of the submarine in December 2017, Rear Admiral Peter Briggs, retired, said the likely cause of its loss was a diving accident. He added: The submarine appears to have struck the bottom with sufficient force to dislodge the fin from its footing, forcing it to hinge forward on its leading edge, impacting the casing. On 14 September 2018, a team of researchers headed by the National Maritime Museum director Kevin Sumption concluded their investigation into the sinking of AE1. They concluded that a ventilation valve, which was likely open to make the tropical conditions a little more bearable while the submarine was cruising on the surface near the Duke of York Islands, was insecure when the submarine dived, causing a flood of the submarine's engine room and total loss of control of the AE1. The submarine subsequently sank below 100 metres and imploded, killing everyone on board instantly.14th September 2007 – The Dark Hour premiered in Spain - https://www.imdb.com/title/tt0484273/ On this day in 2007 (in Spain), The Dark Hour enjoyed its theatrical release. The SciFi/Horror starred Omar Muñoz and Pepo Oliva, and here's the plot summary : "The eight year old boy Jesús has been living in a crumbling underground facility since he was born with eight survivors of an apocalyptic war: the leader Maria and her lover Pablo; the gays Lucas and Mateo; the astronomer Magdalena and the teenager Ana; the soldier Pedro and the lonely Judas. They are permanently under surveillance, threatened by the contaminated mutants The Strangers and once a day they have to lock themselves in their rooms without heating to protect against the dangerous ghosts The Invisibles that attack in the Cold Hour. They cannot go to the surface, destroyed by a nuclear war. When they need supplies, medications and ammunition, they organize expeditions to a store. When the menace of The Invisibles affects the safety of the group of survivors, they need to reach the surface."IntroArtist – Goblins from MarsSong Title – Super Mario - Overworld Theme (GFM Trap Remix)Song Link - https://www.youtube.com/watch?v=-GNMe6kF0j0&index=4&list=PLHmTsVREU3Ar1AJWkimkl6Pux3R5PB-QJFollow us onFacebook- Page - https://www.facebook.com/NerdsAmalgamated/- Group - https://www.facebook.com/groups/440485136816406/Twitter - https://twitter.com/NAmalgamatedSpotify - https://open.spotify.com/show/6Nux69rftdBeeEXwD8GXrSiTunes - https://itunes.apple.com/au/podcast/top-shelf-nerds/id1347661094Instagram - https://www.instagram.com/nerds_amalgamated/Email - Nerds.Amalgamated@gmail.comSupport via Podhero- https://podhero.com/podcast/449127/nerds-amalgamated See acast.com/privacy for privacy and opt-out information.
Last week, influential British inventor and entrepreneur Clive Sinclair passed away. Sinclair invented some of the first slim calculators, handheld televisions, and digital watches, but he is perhaps best known for being one of the pioneers of the British personal computer industry. In the early 1980s his company, Sinclair Research, developed the hot-selling and widely cloned ZX80, ZX81, and ZX Spectrum computers. In this episode we talk about Clive Sinclair's life and the legacy of the ZX line of personal computers. Show Notes Episode 16: The Personal Computer Revolution Episode 22: Why was the IBM PC a Big Deal? Episode 3: What is a Byte? Clive Sinclair via Wikipedia Micro Men via Wikipedia ZX80 via Wikipedia ZX81 via Wikipedia ZX Spectrum via Wikipedia Sinclair QL via Wikipedia Follow us on Twitter @KopecExplains. Theme “Place on Fire” Copyright 2019 Creo, CC BY 4.0 Find out more at http://kopec.live
The Truth Shall Make Ye Fret is a podcast in which your hosts, Joanna Hagan and Francine Carrel, read and recap every book from Sir Terry Pratchett's Discworld series in chronological order. This week, Part 3 of our recap of “Maskerade”. Foreshadowing! Pays! Off!Find us on the internet:Twitter: @MakeYeFretPodInstagram: @TheTruthShallMakeYeFretFacebook: @TheTruthShallMakeYeFretEmail: thetruthshallmakeyefretpod@gmail.comPatreon: www.patreon.com/thetruthshallmakeyefretWant to follow your hosts and their internet doings? Follow Joanna on twitter @joannahagan and follow Francine @francibambi Things we blathered on about:“While Terry was programing his ZX81 to Inform him of the high and low greenhouse temperatures overnight . . .” - Twitter (@terryandrob)Tree Swing - Business Balls [erm]The Masochism Tango (Tom Lehrer) - harpmolly's rendition - YouTubeFish Fall Archives - The ForteanBouncing Tosca - Opera AnecdotesGrey Reads "The Masque of the Red Death" for Pandemicween - YouTubeMusic: Chris Collins, indiemusicbox.com
Show #1216 If you get any value from this podcast please consider supporting my work on Patreon. Plus all Patreon supporters get their own unique ad-free podcast feed. Good morning, good afternoon and good evening wherever you are in the world, welcome to EV News Daily for Sunday 19th September. It's Martyn Lee here and I go through every EV story so you don't have to. Thank you to MYEV.com for helping make this show, they've built the first marketplace specifically for Electric Vehicles. It's a totally free marketplace that simplifies the buying and selling process, and help you learn about EVs along the way too. TESLA ENDS REFERRAL PROGRAM "Tesla has officially ended its Referral Program, which provides owners with Supercharging miles and the opportunity to earn other rewards." "The referral program applied to any vehicle and solar panel purchases and would provide both the customer and Tesla with advantages. Owners were able to work their way up to cool prizes like a next-gen Tesla Roadster, drives in the Tesla Semi, and of course, 1,000 free Supercharging miles when a vehicle was purchased using their referral code" "On the company's website, Tesla said: “As of September 18, 2021, vehicle products, and solar panels are no longer eligible for Referral awards.” Tesla owners who still have Supercharging miles will be able to use them. Unfortunately, due to the termination of the program, no more miles will be earned through referrals." "Tesla's demand has skyrocketed to the point that some vehicles are sold out for the rest of the year. While it is advantageous for customers to earn rewards for helping Tesla sell cars and other products, there comes a point where it becomes a financial liability, and perhaps it has reached that point" Mashable says: "Tesla's referral program has changed over the years and was completely decimated in 2019. When it returned, it was a shadow of its former self with pared-back rewards. The company used to throw in extra gifts like toy Teslas for kids and Elon Musk-signed wall connectors." Source: https://www.teslarati.com/tesla-referral-program-cancelled/ Source: https://mashable.com/article/tesla-referral-program-ends TESLA FSD BETA BUTTON TO RELEASE SEPT. 24—BUT ONLY TO GOOD DRIVERS "Tesla owners in the United States will only have to wait for another week to get the Tesla FSD button." "The Tesla boss went on to tweet that the request button for the Tesla FSD is rolling out next Friday, or on Sept. 24 to be exact. It is worth noting that Musk often announces that the FSD button is coming in two weeks, but it gets moved to another date. However, things must have changed by this time as the EV giant exec now boasted a one-week waiting time" "Musk further said that the software for the button is supposed to be out by now to a wider range of users. However, Tesla is still fixing some final touches to avoid bugs from ruining the rollout of the FSD Beta." "Musk further explained on Twitter that the upcoming FSD button will only request permission to access the driving behavior of the user in the next seven days via the insurance calculator of the EV giant. Such a process is in place to ensure that only the drivers with good behavior will get to use the wider release of the FSD feature." https://www.techtimes.com/articles/265500/20210917/elon-musk-tesla-fsd-beta-button-to-release-sept-24%E2%80%94but-only-to-good-drivers.htm BYD PLUG-IN CAR SALES SURGE TO OVER 60,000 IN AUGUST 2021 "In August, BYD set its third consecutive monthly passenger plug-in car sales record in China, reaching an amazing level of 60,508 units (up 332% year-over-year). That's over 10,000 more than in July and over 20,000 more than in June." "According to the data of EV Sales, in July 2021, BYD returned to the top of the global NEV sales in a single month after 26 months, surpassing Volkswagen to claim third place in terms of cumulative sales from January to July." "So far in 2021, the company sold in China over 260,000 plugs-in (up 206% year-over-year), which means that it already is the best year in the company's history." JAY LENO SAYS, ‘THE ELECTRIC CAR IS HERE TO STAY' "Jay Leno gave CNBC's “The News with Shepard Smith” an optimistic outlook when it comes to the future of electric cars, despite the latest warning from General Motors to owners of some Chevy Bolts, advising them not to park within 50 feet of other cars. GM's latest warning follows the Detroit automaker recalling more than 140,000 of the EVs produced since 2016 due to the risk of batteries spontaneously catching fire from “two rare manufacturing defects.”" “The last days of old technology are always better than the first days of new technology, but we're beyond the first days of new technology,” said Leno, the host of CNBC's “Jay Leno's Garage.” “I mean, the electric car is here to stay. I predict a child born today will probably drive in a gasoline powered car about as often as you would drive in a car with a stick shift now.”" https://www.cnbc.com/2021/09/16/jay-leno-says-electric-car-is-here-to-stay-despite-chevy-bolt-recalls.html DRIVERS FACE YEAR'S WAIT FOR ELECTRIC CARS AHEAD OF ULEZ EXPANSION "Drivers hoping to go electric before the ultra low emission zone expansion next month face waiting lists of up to a year for new vehicles. Demand for battery electric vehicles has increased by more than 30 per cent in the past year but a global shortage of semiconductors has meant manufacturers are struggling to meet demand." "Most petrol cars made since 2005 and diesel cars since September 2015 will have engines that comply with the ULEZ, and Mr Khan has advised Londoners to switch to a compliant second-hand vehicle. But used car dealerships are also reporting a “massive” increase in demand for Ulez-compliant cars, with prices soaring and stock issues at some dealers." "On the rush for compliant cars, Rupert Moylett, director of Harringtons of Fulham, said: “We've had one of our best past three months in quite a long time, as everyone is trying to get rid of their diesels." Source: https://www.standard.co.uk/news/london/cop26-electric-cars-ulez-expansion-drivers-b955933.html SINCLAIR C5: THE HISTORY OF SIR CLIVE SINCLAIR'S ELECTRIC CAR "The Sinclair C5 arrived in 1985 with a level of accompanying hype that would surely have impressed a then fourteen-year-old Elon Musk, but this brainchild of one of Britain's most famous tech entrepreneurs crashed spectacularly soon after launch." "Sir Clive, whose death at the age of 81 was announced on 16 Sept 2021, was lauded in the 1980s as the inventor of the first pocket calculator and the ground-breaking ZX81 and ZX Spectrum home computers. The tech tycoon had a deep interest in electric transport and founded Sinclair Vehicles in 1983 on the back of his earlier commercial successes." "The company's first and only production vehicle was the Sinclair C5, an innovative three-wheeler with a polypropylene body designed by Lotus, manufactured at the Hoover washing machine factory in Merthyr Tidfil. The C5 was launched with great fanfare in January 1985 in London - and the project went downhill from there.". QUESTION OF THE WEEK WITH EMOBILITYNORWAY.COM Either how long have you waited, OR, how long would you wait, to have an electric vehicle once you've decided to purchase? Email me your thoughts and I'll read them out on Sunday – hello@evnewsdaily.com It would mean a lot if you could take 2mins to leave a quick review on whichever platform you download the podcast. And if you have an Amazon Echo, download our Alexa Skill, search for EV News Daily and add it as a flash briefing. Come and say hi on Facebook, LinkedIn or Twitter just search EV News Daily, have a wonderful day, I'll catch you tomorrow and remember…there's no such thing as a self-charging hybrid. PREMIUM PARTNERS PHIL ROBERTS / ELECTRIC FUTURE BRAD CROSBY PORSCHE OF THE VILLAGE CINCINNATI AUDI CINCINNATI EAST VOLVO CARS CINCINNATI EAST NATIONAL CAR CHARGING ON THE US MAINLAND AND ALOHA CHARGE IN HAWAII DEREK REILLY FROM THE EV REVIEW IRELAND YOUTUBE CHANNEL RICHARD AT RSEV.CO.UK – FOR BUYING AND SELLING EVS IN THE UK EMOBILITYNORWAY.COM/
IBM launches the PC The morality police have video games in their sights Venture Capital wants a piece of the software market These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in August of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 5:00 Corrections: 11:10 Time Jump: 28:20 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/55259489 https://www.mobygames.com/game/robot-war Ed Zaron Interview - https://www.patreon.com/posts/30697517 Corrections: July 1981 Ep - https://www.patreon.com/posts/54043323 They Create Worlds Nuttings Ep - https://www.patreon.com/posts/dave-nutting-50562473?l=de https://en.wikipedia.org/wiki/Space_Fury https://warnerbros.fandom.com/wiki/Warner_Communications https://en.wikipedia.org/wiki/IBM_System/23_Datamaster https://en.wikipedia.org/wiki/Pauline_(Nintendo) https://en.wikipedia.org/wiki/Donkey_Kong_(video_game) 1951: Brigadeer General Leighton Davis builds Dynamic Air War Game Omaha Evening World Herald August 24, 1951, pg. 29 http://content.time.com/time/subscriber/article/0,33009,815346,00.html https://en.wikipedia.org/wiki/Leighton_I._Davis https://www.af.mil/About-Us/Biographies/Display/Article/107302/lieutenant-general-leighton-i-davis/ https://patents.justia.com/patent/4239227 1961: Plato is telling on truants Electronic 'Teacher' Tattles on Students Who Skip Tasks The Times-Picatune, New Oreleans, LA, August 24, 1961 https://en.wikipedia.org/wiki/PLATO_(computer_system) 1971: ENIAC turns 25 https://www.nytimes.com/1971/08/01/archives/the-electronic-computers-inventors-mauchly-and-eckert-to-mark.html?searchResultPosition=5 https://www.nytimes.com/1971/08/09/archives/the-computer-at-age-25.html?searchResultPosition=4 https://www.nytimes.com/1971/08/04/archives/critics-mark-25th-year-of-the-computer-industry-focuses-on-problems.html?searchResultPosition=8 https://en.wikipedia.org/wiki/ENIAC September 1970 jump (First computer with semiconductor RAM) - https://www.patreon.com/posts/42700691 1981: Summer CES breaks records Playthings, August 1981, pg. 36 https://en.wikipedia.org/wiki/Consumer_Electronics_Show#1981 Video game bans sweep the USA RePlay August 1981, pg. 25 UK anti-video game law defeated Play Meter August 15 1981, pg. 34 Atari gets injunction against General Computer Corporation RePlay August 1981, pg. 99 Vending Times, August 1981, pg. 46 https://en.wikipedia.org/wiki/Ms._Pac-Man https://en.wikipedia.org/wiki/General_Computer_Corporation Bally gets into the pizza biz https://www.nytimes.com/1981/08/25/business/bally-acquires-pizza-chain.html https://www.nytimes.com/1981/09/05/business/show-time-at-pizza-chain.html http://www.greatadventurehistory.com/Forums/index.php?/topic/4528-ballys-tom-foolery/ https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/ShowBiz_Pizza_Place https://en.wikipedia.org/wiki/Bally_Manufacturing Drop in electronics sales begins to affect corporate bottom lines Playthings August 1981 pg. 13 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 IBM launches the PC https://www.nytimes.com/1981/08/13/business/big-ibm-s-little-computer.html?searchResultPosition=4 https://www.nytimes.com/1981/08/16/business/the-week-in-business-producer-prices-continued-easing-of-inflation.html?searchResultPosition=1 https://www.nytimes.com/1981/08/23/business/next-a-computer-on-every-desk.html?searchResultPosition=4 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Commodore_VIC-20 Xerox launches the 820 https://archive.org/details/creativecomputing-1981-08/page/n8/mode/1up https://archive.org/details/PersonalComputing198108/page/n11/mode/1up https://en.wikipedia.org/wiki/Xerox_820 TI dumps the TI99/4 for the 99/4A https://archive.org/details/creativecomputing-1981-08/page/n8/mode/1up https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A#99/4A https://www.youtube.com/watch?v=eV0t4QIINLI https://www.youtube.com/watch?v=UK9VU1aJvTI Acorn advertises the BBC Micro https://archive.org/details/YourComputer_198108 pg. 4 https://en.wikipedia.org/wiki/BBC_Micro Commodore prepping UK launch of the Vic https://archive.org/details/YourComputer_198108 pg. 8 https://en.wikipedia.org/wiki/PAL WH Smith to sell microcomputers https://archive.org/details/YourComputer_198108 pg. 9 https://en.wikipedia.org/wiki/WHSmith Venture Capital is investing in microcomputer software https://www.nytimes.com/1981/08/31/business/venture-capitalists-new-role.html?searchResultPosition=9 July 1981 Ep - https://www.patreon.com/posts/54043323 Ed Zaron Interview - https://www.patreon.com/posts/30697517 Ken Williams Interview - https://www.patreon.com/posts/42700706 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Creative Computing celebrates the 20th anniversary of SpaceWar! https://archive.org/details/creativecomputing-1981-08/page/n59/mode/1up https://en.wikipedia.org/wiki/Spacewar! Frank Herbert gives computer advice https://archive.org/details/creativecomputing-1981-08/page/n222/mode/1up https://books.google.de/books/about/Without_Me_You_re_Nothing.html?id=izcLAQAAMAAJ&source=kp_book_description&redir_esc=y https://en.wikipedia.org/wiki/Frank_Herbert http://podcast.theycreateworlds.com/e/the-meeting-of-spacewar/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Centipede begins its decent into arcades Analysts predict a big future for video games The BBC chooses Acorn over Sinclair These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in June of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video - https://www.patreon.com/posts/52937474 https://en.wikipedia.org/wiki/Zork Corrections: May 1981 - https://www.patreon.com/posts/51570497 https://www.youtube.com/watch?v=sJFnWZH5FXc https://en.wikipedia.org/wiki/Racing_the_Beam 1961: IBM 1301 drive introduces hydrodynamic air bearing slider https://www.nytimes.com/1961/06/05/archives/computers-memory-is-enhanced-reprograming-time-is-cut-sharply-by.html?searchResultPosition=5 https://en.wikipedia.org/wiki/Flying_height https://en.wikipedia.org/wiki/History_of_IBM_magnetic_disk_drives#IBM_1301 1981: Midway gets counterfeits seized RePlay June 1981 pg. 6 Vending Times June 1981, pg. 57 Centipede launches RePlay June 1981 pg. 29 https://en.wikipedia.org/wiki/Centipede_(video_game) https://en.wikipedia.org/wiki/Ada_Lovelace https://en.wikipedia.org/wiki/Women_in_computing https://www.npr.org/sections/money/2016/07/22/487069271/episode-576-when-women-stopped-coding?t=1624520759815 PlayCable hits the market https://www.nytimes.com/1981/06/01/arts/two-way-games-channel-is-coming-to-cable-tv.html?searchResultPosition=1 Video Games are conquering toy stores Toy & Hobby World June 1981 pg. 29 Don Daglow Interview https://www.patreon.com/posts/38445119 Ed Zaron Interview https://www.patreon.com/posts/30697517 Programmable video game market to reach $295 million in revenue by 1990! Toys Hobbies & Crafts, June 1981, pg. 18 https://vgsales.fandom.com/wiki/Video_games_in_the_United_States Magnavox pushes Odyssey 2 at CES https://archive.org/details/19810602LeisureTimeElectronicsReports/page/n3/mode/1up https://archive.org/details/19810602LeisureTimeElectronicsReports/page/n4/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 https://www.mobygames.com/game/odyssey-2/quest-for-the-rings Michael Dornbrook Interview https://www.patreon.com/posts/44335732 Bally Arcade gets keyboard add-on https://archive.org/details/1981SummerLeisureTimeElectronics/page/n56/mode/1up https://en.wikipedia.org/wiki/Bally_Astrocade Mattel delays Intellivision Keyboard Toys Hobbies & Crafts, June 1981, pg. 3 Leisure Time electronics Report, June 1, pg. 2 TI gets out of the digital watch business, but Commodore sticks with it https://archive.org/details/19810601LeisureTimeElectronicsReports/page/n2/mode/1up https://archive.org/details/19810601LeisureTimeElectronicsReports/page/n5/mode/1up http://www.digital-watch.com/DWL/searchresults/4de1255c9d624a3b8705b94329703e41/ Micro magazine begins pushing the 6809 https://archive.org/details/Micro_NO._37_1981-06_Micro_Ink_US/page/n8/mode/1up https://en.wikipedia.org/wiki/Motorola_6809 Bill Stealy Interview - https://www.patreon.com/posts/36710924 Avalon Hill's first batch of games gets reviewed https://archive.org/details/creativecomputing-1981-06/page/n39/mode/1up https://www.mobygames.com/company/microcomputer-games-inc https://www.mobygames.com/game/warp-factor https://en.wikipedia.org/wiki/Avalon_Hill Softalk reviews Ultima,Olympic Decathalon, Cartels & Cutthroats, and Zork https://archive.org/details/softalkv1n10jun1981/page/48/mode/2up BBC chooses Acorn over Sinclair https://archive.org/details/your-computer-magazine-1981-06/page/n2/mode/1up https://archive.org/details/your-computer-magazine-1981-06/page/n5/mode/1up https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/The_Computer_Programme https://archive.org/details/your-computer-magazine-1981-06/page/n31/mode/1up Micro Men movie - https://www.youtube.com/watch?v=XXBxV6-zamM Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Panelists: Paul Hagstrom (hosting), Quinn Dunki, and Carrington Vanston Topic: Retro Development Writing new software on old computers. How is it different now, would you go back to how it was done then? What did you use then? Topic/Feedback Links: Arcade Machine (Broderbund, Atari & Apple) Graphics Magician (Penguin, Apple, C64, Atari) Nox Archaist SKALD PunyInform 8bit-Unity Amiga Addict magazine BBC Micro Live (magnets vs. floppy disks) Bits and Bytes BBC Computer Literacy Project Texture Archaeology American Vandal Brick Retro Computing News: How to paint a TRS-80 Model III case Retro365 Modern Mac on retro display Lost CompuServe, GEnie, and The Source game discovered in Copyright Office Castlequest compiles! Castlequest source Robert Noyce, 60 years ago, granted patent for integrated circuit Mockingboard 4c+ Vintage Computer commercial: Amstrad 8256 (1985) Retro Computing Gift Idea: Crackers: The Gold Rush (book) Auction Picks: Carrington: Apple "Leading The Way" internal cassette See also: Leading the Way (Apple video) Paul: Perfect gift for the Mac enthusiast who you don’t like very much (video adapters) Times Two, more disk space via magic ZX80, ZX81, TS1000 lot TS2068 RGB->HDMI Requires: RGB->HDMI Early CAPTCHA ("HUMAN" pin) Amstrad PCW 8256 sort of Amstrad PCW 8512 potentially John Romero's shareware pillows Feedback/Discussion: @rcrpodcast on Twitter Vintage Computer Forum RCR Podcast on Facebook Throwback Network Throwback Network on Facebook Intro / Closing Song: Back to Oz by John X Show audio files hosted by CyberEars Listen/Download:
Stay Forever Technik ist unsere Ergänzung zu den auf Spiele fokussierten Formaten Stay Forever und Super Stay Forever und beschäftigt sich mit der Technik rund um das Spielen am Computer oder der Konsole. Folge 1 drehte sich um Soundkarten am PC, in Folge 2 begeben sich Henner Thomsen und Gunnar Lott auf eine Reise in die Zeit vor der Hegemonie der DOS-PCs – und sprechen über die britischen Selbstbau-Computer ZX80 und ZX81 der Firma Sinclair. Die günstigen (wenn auch sehr eingeschränkten) Geräte legten, gemeinsam mit ihrem Nachfolger, dem ZX Spectrum, die Grundlage für die britische Spielebranche, denn der ZX81 war eine frühe Spielemaschine, auf der viele spätere Helden des Gaming ihre ersten Versuche starteten, von David Perry (dem späteren Macher von Earthworm Jim) über Jeff Minter (Revenge of the Mutant Camels) bis zu den Stamper Brothers (Gründer von Rare). Gunnar und Henner zeichnen die Geschichte des ZX81 nach (inklusive der Historie der Firma Sinclair), stellen die Technik vor und erklären seinen Erfolg (und seinen Untergang). Hinweis: Die Folge hat umfangreiche Kapitelmarken, in denen ihr Bilder zu den Geräten und Spielen sehen könnt, die wir besprechen. Ihr braucht aber einen Podcatcher, der die anzeigen kann, wir empfehlen Podcast Addict, Pocket Casts und Overcast. Podcast-Credits: Sprecher: Henner Thomsen, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de
First broadcast on FAB RADIO INTERNATIONAL at 19:00 on March 28th 2021 ANDREW TROWBRIDGE from the ROUND THE ARCHIVES podcast returns to VISION ON SOUND to talk about SCIENCE PROGRAMMES ON TV in a wide-ranging nostalgic conversation which ranges from THE OPEN UNIVERSITY, via HITCH HIKER'S GUIDE, to programmes like COSMOS, TOMORROW'S WORLD, THE COMPUTER PROGRAMME, MAKING THE MOST OF THE MICRO, LIFE ON EARTH, CONNECTIONS, and THE GREAT EGG RACE. We talk about the various eccentric presenters like MAGNUS PYKE, PATRICK MOORE, CARL SAGAN, ARTHUR C CLARKE and JAMES BURKE, whilst heading off on tangents that include MULTI-COLOURED SWAP SHOP, TOP OF THE POPS, the APOLLO COVERAGE, ZX81 computers, and playing Pong on a black & white television set. PLEASE NOTE - For Copyright reasons, musical content has to be removed for the podcast edition. All the spoken word content remains (mostly) as it was in the broadcast version. Hopefully this won't spoil your enjoyment of the show.
Get ready for a showdown this week on ARG Presents! Just in time for the 40th Anniversary of the ZX81, THE BRENT and Amigo Aaron are playing games on the ZX81's American cousin, the TIMEX SINCLAIR 1000! First, we have a look at a maze program known simply as GULP, and then we play a game tantalizingly titled FORTRESS OF ZORLAC! THEN the fighting begins! #fortressofzorlac #gulp #timexsinclair1000 --- Support this podcast: https://anchor.fm/arg-presents/support
Get ready for a showdown this week on ARG Presents! Just in time for the 40th Anniversary of the ZX81, THE BRENT and Amigo Aaron are playing games on the ZX81's American cousin, the TIMEX SINCLAIR 1000! First, we have a look at a maze program known simply as GULP, and then we play a game tantalizingly titled FORTRESS OF ZORLAC! THEN the fighting begins! #fortressofzorlac #gulp #timexsinclair1000 --- Send in a voice message: https://anchor.fm/amigospodcast/message
Facts About ! Credits: Executive Producer: Chris Krimitsos Voice: Jimmy Murray "Minima","Path of Goblin","Winner Winner!" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Facts from Wikipedia Licensed under Creative Commons Attribution-ShareAlike 3.0 Unported License
In this week's podcast episode, we reminisce about simple times in the world of computing - can you believe it has been 40 years since the introduction of Sinclair's ZX81? A game changing machine that brought home computing to the masses, and spawned the even more popular ZX Spectrum. Without these computers, things might have been very different!We also look at the ongoing Silicon shortage and the unobtanium that is nVidia's new RTX 3060 GPU. And the hot topic of the M1 SSD comes up again.
Dovendo stilare un elenco di tutti i computer e console posseduti nell'arco della mia vita, ho deciso di raccontarlo anche a voi.Episodi di SH dove ho parlato dei miei computerIl mio primo computerhttps://www.spreaker.com/user/runtime/il-mio-primo-computer-live-21-00Elektor computer TV game Video (Storie Informatiche)https://www.youtube.com/watch?v=fBPxRai_PcE&t=328sElektor Computer TV game podcast (Archeologia Informatica)https://www.spreaker.com/user/runtime/ai-7x01C64https://www.spreaker.com/user/runtime/06-survival-hacking-c64-speed-controlhttps://www.spreaker.com/user/runtime/sp07-survival-hacking-quando-il-biscottohttps://www.spreaker.com/user/runtime/speciale15-survival-hacking-spese-folliAtari SThttps://www.spreaker.com/user/runtime/41-survival-hacking-41256Sharp PC1211 e PC1500https://www.spreaker.com/user/runtime/sp49-survival-hacking-calcolatriciHackingtoshhttps://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte1https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte2https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte3https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte4https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte5https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte6https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte7https://www.spreaker.com/user/runtime/sp01-survival-hackingtosh-parte9Amigahttps://www.spreaker.com/user/runtime/sp06-survival-hacking-viva-lam-f-igaPChttps://www.spreaker.com/user/runtime/sp08-survival-hacking-8086Colecohttps://www.spreaker.com/user/runtime/sp10-survival-hacking-la-vendetta-dellelGameboyhttps://www.spreaker.com/user/runtime/31-survival-hacking-flashcartL'elenco completo di tutti i miei computer e console:1. Computer videogame Elektor (Autocostruito, con ROM programmata byte per byte a mano)2. VCS 26003. INTELLIVISION4. ZX805. ZX816. COLECOVISION7. VIC208. SHARP PC12119. SHARP PC150010. C6411. LYNX12. AMIGA13. ATARI ST 520 (HACKERATO E TRASFORMATO IN 1040)14. OLIVETTI M1015. CLONE 28616. CLONE 38617. GAMEBOY18. CLONE 486/DX2 6619. CLONE PENTIUM BACATO VOBIS20. GAMEBOY ADVANCE21. PSX22. CLONE PENTIUM 223. CLONE PENTIUM 324. PSP25. XBOX26. CLONE PENTIUM 4 DX2/6627. CLONE CORE DUE DUO28. DS29. XBOX 36030. HACKINTOSH CORE DUE DUO31. 3DS32. IMAC 20” 200633. IMAC 27” 200934. WII35. IMAC 27” 201236. WII-U37. RASPBERRY PI38. SWITCH39. PC con RYZEN 7 40. HACKINTOSH I7 8700K41. RG350 (Retro console)Le mie BGM suPond5https://www.pond5.com/artist/thoroide#1/2064 Spotifyhttps://open.spotify.com/artist/1coeUect3UnQ4HjRQQu6EO Apple Musichttps://itunes.apple.com/us/album/presentation/1461490308?app=music https://itunes.apple.com/us/album/magic-ep/1461486916?app=music https://itunes.apple.com/us/album/sound-dimension-ep/1461536417?app=music Ituneshttps://itunes.apple.com/us/album/presentation/1461490308?app=itunes https://itunes.apple.com/us/album/magic-ep/1461486916?app=itunes https://itunes.apple.com/us/album/sound-dimension-ep/1461536417?app=itunes Youtubehttps://music.youtube.com/playlist?list=OLAK5uy_mH3bw9JFuGk1BvhWluht0ao-LDSHuwKNw https://music.youtube.com/playlist?list=OLAK5uy_kU6l_g3Y4mgJP0B7PFJ4SP3mCIUiiocTQ https://music.youtube.com/playlist?list=OLAK5uy_l5Px6E2_RSq6V7LgjHpYrWGYOF6W7QGzs Deezerhttps://www.deezer.com/it/artist/5504122?utm_source=deezer&utm_content=album-94957612&utm_term=0_1556297485&utm_medium=web
Mark took us from his first date with a ZX81 all the way to the stages he regularly speaks onto worldwide. We brushed over his childhood and bumpy teenage. We talked about his love for "chips," his informal apprenticeship, and why he wants to further this apprenticeship model in the future. We talked about his hiatus as a professional stand-up comedian and how he found his way back into programming. Mark told us about his burnout and how this lead to him joining the best company ever and pushing him to mix those two skills he loves: programming and stand-up comedy.Here are the links from the show:Mark Rendle on Twitter https://www.twitter.com/markrendleMark Rendle on Twitch https://www.twitch.tv/markrendleCocoon https://github.com/VisualReCode/CocoonBSLang on Github https://github.com/BSLang/BSThe Worst Programming Language Ever https://www.youtube.com/watch?v=2mnYf7L7AmwCreditsCover Campfire Rounds by Blue Dot Sessions is licensed CC BY-NC-ND 4.0.Your host is Timothée (Tim) Bourguignon, more about him at timbourguignon.fr.Gift the podcast a rating on one of the major platforms https://devjourney.info/subscribeSupport the podcast, support us on Patreon: https://bit.ly/devjpatreonSupport the show (http://bit.ly/2yBfySB)
QWERTY. It's a funny word. Or not a word. But also not an acronym per se. Those are the top six letters in a modern keyboard. Why? Because the frequency they're used allows for hammers on a traditional typewriter to travel to and fro and the effort allows us to be more efficient with our time while typing. The concept of the keyboard goes back almost as far back as moveable type - but it took hundreds of years to standardize where we are today. Johannes Gutenberg is credited for developing the printing press in the 1450s. Printing using wooden blocks was brought to the Western world from China, which led him to replace the wood or clay characters with metal, thus giving us what we now think of as Moveable Type. This meant we were now arranging blocks of characters to print words onto paper. From there it was only a matter of time that we would realize that pressing a key could stamp a character onto paper as we went rather than developing a full page and then pressing ink to paper. The first to get credit for pressing letters onto paper using a machine was Venetian Francesco Rampazzetto in 1575. But as with many innovations, this one needed to bounce around in the heads of inventors until the appropriate level of miniaturization and precision was ready. Henry Mill filed an English patent in 1714 for a machine that could type (or impress) letters progressively. By then, printed books were ubiquitous but we weren't generating pages of printed text on the fly just yet. Others would develop similar devices but from 1801 to 1810, Pellegrino Turri in Italy developed carbon paper. Here, he coated one side of paper with carbon and the other side with wax. Why did he invent that, other than to give us an excuse to say carbon copy later (and thus the cc in an email)? Either he or Agostino Fantoni da Fivizzano invented a mechanical machine for pressing characters to paper for Countess Carolina Fantoni da Fivizzano, a blind friend of his. She would go on to send him letters written on the device, some of which exist to this day. More inventors tinkered with the idea of mechanical writing devices, often working in isolation from one another. One was a surveyor, William Austin Burt. He found the handwritten documents of his field laborious and so gave us the typographer in 1829. Each letter was moved to where needed to print manually so it wasn't all that much faster than the handwritten document, but the name would be hyphenated later to form type-writer. And with precision increasing and a lot of invention going on at the time there were other devices. But his patent was signed by Andrew Jackson. James Pratt introduced his Pterotype in an article in the Scientific American in 1867. It was a device that more closely resembles the keyboard layout we know today, with 4 rows of keys and a split in the middle for hands. Others saw the article and continued their own innovative additions. Frank Hall had worked on the telegraph before the Civil War and used his knowledge there to develop a Braille writer, which functioned similarly to a keyboard. He would move to Wisconsin, where he came in contact with another team developing a keyboard. Christopher Latham Sholes saw the article in the Scientific American and along with Carlos Glidden and Samuel Soule out of Milwaukee developed the QWERTY keyboard we know of as the standard keyboard layout today from 1867 to 1868. Around the same time, Danish pastor Rasmus Malling-Hansen introduced the writing ball in 1870. It could also type letters onto paper but with a much more complicated keyboard layout. It was actually the first typewriter to go into mass production - but at this point new inventions were starting to follow the QWERTY layout. Because asdfjkl;. Both though were looking to increase typing speed with Malling-Mansen's layout putting constanents on the right side and vowels on the left - but Sholes and Glidden mixed keys up to help reduce the strain on hardware as it recoiled, thus splitting common characters in words between the sides. James Densmore encountered the Sholes work and jumped in to help. They had it relentlessly tested and iterated on the design, getting more and more productivity gains and making the device more and more hardy. When the others left the project, it was Densmore and Sholes carrying on. But Sholes was also a politician and editor of a newspaper, so had a lot going on. He sold his share of the patent for their layout for $12,000 and Densmore decided to go with royalties instead. By the 1880s, the invention had been floating around long enough and given a standardized keyboard it was finally ready to be mass produced. This began with the Sholes & Glidden Type Writer introduced in America in 1874. That was followed by the Caligraph. But it was Remington that would take the Sholes patent and create the Remington Typewriter, removing the hyphen from the word typewriter and going mainstream - netting Densmore a million and a half bucks in 1800s money for his royalties. And if you've seen anything typed on it, you'll note that it supported one font: the monospaced sans serif Grotesque style. Characters had always been upper case. Remington added a shift key to give us the ability to do both upper and lower case in 1878 with the Remington Model 2. This was also where we got the ampersand, parenthesis, percent symbol, and question mark as shift characters for numbers. Remington also added tab and margins in 1897. Mark Twain was the first author to turn a manuscript in from a typewriter using what else but the Remington Typewriter. By then, we were experimenting with the sizes and spaces between characters, or kerning, to make typed content easier to read. Some companies moved to slab serif or Pica fonts and typefaces. You could really tell a lot about a company by that Olivetti with it's modern, almost anti-Latin fonts. The Remington Typewriter Company would later merge with the Rand Kardex company to form Remington Rand, making typewriters, guns, and then in 1950, acquiring the Eckert-Mauchly Computer Corporation, who made ENIAC - arguably the first all-digital computer. Rand also acquired Engineering Research Associates (or ERA) and introduced the Univac. Electronics maker Sperry acquired them in 1955, and then merged with Burroughs to form Unisys in 1988, still a thriving company. But what's important is that they knew typewriters. And keyboards. But electronics had been improving in the same era that Remington took their typewriters mainstream, and before. Samuel Morse developed the recording telegraph in 1835 and David Hughes added the printed telegraph. Emile Baudot gave us a 5 bit code in the 1870s that enhanced that but those were still using keys similar to what you find on a piano. The typewriter hadn't yet merged with digital communications just yet. Thomas Edison patented the electric typewriter in 1872 but didn't produce a working model. And this was a great time of innovation. For example, Alexander Graham Bell was hard at work on patenting the telephone at the time. James Smathers then gave us the first electronic typewriter in 1920 and by the 1930s improved Baudot, or baud was combined with a QUERTY keyboard by Siemens and others to give us typing over the wire. The Teletype Corporation was founded in 1906 and would go from tape punch and readers to producing the teletypes that allowed users to dial into mainframes in the 1970s timesharing networks. But we're getting ahead of ourselves. How did we eventually end up plugging a keyboard into a computer? Herman Hollerith, the mind behind the original IBM punch cards for tabulating machines before his company got merged with others to form IBM, brought us text keypunches, which were later used to input data into early computers. The Binac computer used a similar representation with 8 keys and an electromechanical control was added to input data into the computer like a punch card might - for this think of a modern 10-key pad. Given that we had electronic typewriters for a couple of decades it was only a matter of time before a full keyboard worth of text was needed on a computer. That came in 1954 with the pioneering work done MIT. Here, Douglas Ross wanted to hookup a Flexowriter electric typewriter to a computer, which would be done the next year as yet another of the huge innovations coming out of the Whirlwind project at MIT. With the addition of core memory to computing that was the first time a real keyboard (and being able to write characters into a computer) was really useful. After nearly 400 years since the first attempts to build a moveable type machine and then and just shy of 100 years since the layout had been codified, the computer keyboard was born. The PLATO team in late 60s University of Illinois Champaign Urbana were one of many research teams that sought to develop cheaper input output mechanisms for their computer Illiac and prior to moving to standard keyboards they built custom devices with fewer keys to help students select multiple choice answers. But eventually they used teletype-esque systems. Those early keyboards were mechanical. They still made a heavy clanky sound when the keys were pressed. Not as much as when using a big mechanical typewriter, but not like the keyboards we use today. These used keys with springs inside them. Springs would be replaced with pressure pads in some machines, including the Sinclair ZX80 and ZX81. And the Timex Sinclair 1000. Given that there were less moving parts, they were cheap to make. They used conductive traces with a gate between two membranes. When a key was pressed electricity flowed through what amounted to a flip-flop. When the key was released the electricity stopped flowing. I never liked them because they just didn't have that feel. In fact, they're still used in devices like microwaves to provide for buttons under led lights that you can press. By the late 1970s, keyboards were becoming more and more common. The next advancement was in Chiclet keyboards, common on the TRS-80 and the IBM PCjr. These were were like membrane keyboards but used moulded rubber. Scissor switch keyboards became the standard for laptops - these involve a couple of pieces of plastic under each key, arranged like a scissor. And more and more keyboards were produced. With an explosion in the amount of time we spent on computers, we eventually got about as many designs of ergonomic keyboards as you can think of. Here, doctors or engineers or just random people would attempt to raise or lower hands or move hands apart or depress various keys or raise them. But as we moved from desktops to laptops or typing directly on screens as we do with tablets and phones, those sell less and less. I wonder what Sholes would say if you showed him and the inventors he worked with what the QWERTY keyboard looks like on an iPhone today? I wonder how many people know that at least two of the steps in the story of the keyboard had to do with helping the blind communicate through the written word? I wonder how many know about the work Alexander Graham Bell did with the deaf and the impact that had on his understanding of the vibrations of sound and the emergence of phonautograph to record sound and how that would become acoustic telegraphy and then the telephone, which could later stream baud? Well, we're out of time for today so that story will have to get tabled for a future episode. In the meantime, look around for places where there's no standard. Just like the keyboard layout took different inventors and iterations to find the right amount of productivity, any place where there's not yet a standard just needs that same level of deep thinking and sometimes generations to get it perfected. But we still use the QWERTY layout today and so sometimes once we find the right mix, we've set in motion an innovative that can become a true game changer. And if it's not ready, at least we've contributed to the evolutions that revolutionize the world. Even if we don't use those inventions. Bell famously never had a phone installed in his office. Because distractions. Luckily I disabled notifications on my phone before recording this or it would never get out…
TCW Podcast Episode 131 - Sir Clive of ZX In our second part looking at Sir Clive Sinclair we pick up the story where we left off! We follow Sir Clive Sinclair as he reluctantly develops computers for the British market to fund his other project's. The wild popularity of the ZX line including the ZX 80, ZX 81, and ZX Spectrum led to a booming home computer market in Brittan. Sinclair even tried to go into the business market with the Sinclair QL, but was outshone by competitors. In the end Sir Clive Sinclair lost a fortune in developing an electric car known as the Sinclair C5. The massive loss of funds led him to sell off the computer business to Lord Sugar to remain solvent. The Video Game History Hour: https://gamehistory.org/video-game-history-hour/ The Video Game History Hour Ep 14 Alex Smith Discusses They Create Worlds: https://gamehistory.org/ep-14-alex-smith-discusses-they-create-worlds/ Micro Men - 10th Anniversary - With Chris Curry, Steve Furber and Hermann Hauser: https://www.youtube.com/watch?v=yaonVYOTSsk 8-Bit Guy: ZX80, ZX81, And Timex Sinclair 10000: https://www.youtube.com/watch?v=1Jr7Q1yJOUM TCW017 - The British 8-Bit Computer Market Hardware: http://podcast.theycreateworlds.com/e/the-british-8-bit-computer-market-hardware/ TCW018 - The British 8-Bit Computer Market Software: http://podcast.theycreateworlds.com/e/the-british-8-bit-computer-market-software/ Sinclair ZX 81 Demo: https://www.youtube.com/watch?v=UM_d37vMtEA Sinclair Timex 1000 Commercial: https://www.youtube.com/watch?v=2zSFGtzBsng Sinclair ZX Spectrum: https://www.youtube.com/watch?v=tqnIa4rXK_cSinclair ZX Spectrum Commercial: https://www.youtube.com/watch?v=mh0g73JvFbo Timex Sinclair 2028: https://www.youtube.com/watch?v=fTKckoSj-OE Sinclair QL System Review and Story: https://www.youtube.com/watch?v=yU_VUN9VVcM Sinclair QL Demo: https://www.youtube.com/watch?v=kCKercQxHrk The Pawn by magnetic scroll on Spectrum Next: https://www.youtube.com/watch?v=W1tG0dNmZrs Sinclair Spectrum 128: https://www.youtube.com/watch?v=z_gnu8hkbdE Sinclair Spectrum 128 Commercial: https://www.youtube.com/watch?v=3EEvrTeWSTk Sinclair C5 Infomercial 1985: https://www.youtube.com/watch?v=l5N937V8ZOw New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
An interesting computer is the subject of episode 138 of ARG Presents, as we look at the pioneering machine the Sinclair ZX81. First, we try to learn about the ZX81 and it's place in computing history, and then we dive in blind to the games of this fine device. First, we go back to the gold rush days...a time of fortune, rats, snakes, and gremlins as we dig into Forty Niner. Then, it's off to save a planet and battle an evil galactic empire in Tai! --- Support this podcast: https://anchor.fm/arg-presents/support
An interesting computer is the subject of episode 138 of ARG Presents, as we look at the pioneering machine the Sinclair ZX81. First, we try to learn about the ZX81 and it's place in computing history, and then we dive in blind to the games of this fine device. First, we go back to the gold rush days...a time of fortune, rats, snakes, and gremlins as we dig into Forty Niner. Then, it's off to save a planet and battle an evil galactic empire in Tai! --- Send in a voice message: https://anchor.fm/amigospodcast/message
For episode 20 of GameFellas, Justin takes the lead with our special guest Stoo Cambridge from the legendary Sensible Software. Stoo took part in creating many classic games including Cannon Fodder and Sensible Soccer. There is lots of nerdy 80's computer talk as well as a plethora of insight from Stoo on what it was like to be a game developer in the 80's and 90s. Also, if you are a fan of the Amiga, this will be the episode for you! Topics: Stoo Cambridge Career Retrospective, Sensible Software and British Microcomputers &Was the Amiga cut short in it's prime? Games and topics also discussed: Captain Toad's Treasure Tracker, Command and Conquer: Remastered, Secret of Monkey Island, Return to Castle Wolfenstein, Metal Arms: Glitch in the System, Tron Killer App 2, GP2X, Cannon Fodder, Xcom 2, Trials of Mana, Amiga 500, ZX81, VIC20, Abductor, Laserzone, Shoot Em Up Construction Set, Battleball, Amiga 1000, Sheep in Space, Wizball, Mega Lo Mania, Sensible Soccer, Galaga, Robotron, Amiga 4000 Special Guest - Stoo Cambridge https://twitter.com/StooCambridge Host - Justin Day https://twitter.com/justinday82 Co-Hosts: Sorren Day https://twitter.com/Megalomania85 Derik Moore https://twitter.com/ithinkibrokeit Video & Audio Production by Zack Smith (Aggro Sky) https://twitter.com/zfunk007
Avsnitt 12/20: ZX81, VIC-20, Alphaville och Cindy Lauper.
In this show we look at horror on the early home computers, with ghastly games released for the likes of the TR-80, the Apple II and the ZX81. Including terrifying titles such as The House of Usher, Deathmaze 5000, Mystery House, Asylum and 3D Monster Maze!
Bem-vindos ao episódio 102 do Retrocomputaria. Sobre o episódio Para quem estava intrigado porque não havíamos feito episódio sobre os micros Sinclair… fizemos um vídeo sobre (os computadores de) Clive Sinclair. Nesta parte do episódio Sinclair Research (ZX80, ZX81, ZX Spectrum, Sinclair QL), Sinclair Vehicles (e o Sinclair C5), a Cambridge Computer e até pôquer. … Continue lendo Episódio 102 – Sir Clive Sinclair – Parte B →
Villordsutch, or Rod in real life, was a geek in the 80s. He built a Star Trek shrine, he had a ZX81 (which he still owns) and he was a Blake 7 fan. Also, his mum ALMOST competed in The Olympics. This episode features a short but necessary burst of DJ Slope from Slopes Game Room. Spoken Intro by Duncan Newmarch Intro Music provided by Ben. Interval Music - Target Renegade by https://soundcloud.com/gordon-king Villordsutch on YouTube: https://www.youtube.com/villordsutch Featuring DJ Slope : https://www.youtube.com/user/djslopesroom Like the podcast? No? You're wrong! Want to show support : Ko-fi.com/80snostalgia
An airhacks.fm conversation with Mark Struberg (@struberg) about: rubber-keyed ZX81, C64, Basic, tons of incorrect rows of hexcode, transitioning from Basic to assembly, games were an inspiration, 40mins to load the game, Turbo Copy for software refreshment, transitioning from software to solding transistors, flip-flops with 10 years, programming Logo with Atari ST, HTL in Austria, Pascal on 286 Commodore PC 20 with monochrome computer, host programming on Digital Equipment PDP 8e, Sun's pizza boxes, drinkomat the drink (also vodka) portioning machine, replacing 2 PCs with one microcontroller, the first 3D printer, testing insulin pumps, learning C++ with Glockenspiel C++ compiler, starting with Java 1.0.2, building stock exchange software with Java, brilliant Martin Poeschl, Maven 1 and Cocoon, JRun was servlet-like engine, Borland JBuilder, building platforms for Austrian insurance market platform in 1999, Lutris Enhydra application server, Tomcat was donated by Sun to Apache, never control program flow with exceptions, Jigsaw - Apache servlet engine, XMLc was a built-step in Ant, DOM manipulation in Java on the server, defining data structure in XML and generating the DAOs, enhydra was Canadian then donated to ow2, Windows and OS2 programming, C# came 2002, first EJB-drafts were nightmare, EJB could be implemented better with Objective-C Portable Distributed Objects from NeXT, EJB was a huge buzz topic pushed by Microsoft's DCOM, MTS was almost like EJB, DCOM came before EJB, MTS came after EJB, "remote first" was wrong, macroservices are more appealing for enterprise, delivering in 2004 25 TB of music (and Jamba ringtones) to 16 million customers and with Servlets and Resin from Caucho, hardcore threads were native, Mark worked as freelancer, a few big Sun Enterprise 400 with MySQL without transactions, optimizing for read only, projects under fire, the challenging part in the backend were contracts and payment, switching logic with re-deployment with Groovy, switching from Spring to CDI, refactoring PHP to Java in 5 years, Seam 2 didn't had the future, serving 5 millions impressions / 12k requests per minute in the first day with 1-month old Java EE 6, Glassfish is rubbish, Payara is great, Payara delivers patches incredibly fast, Java EE community is really nice, the real benefit of opensource is sharing costs, experience, maintenance, testing costs and fork prevention, JPA is too much magic but you get tons of answers for free, three category of projects: perfect, problematic and completely broken, the javax namespace issue, javax became immutable, Geronimo app server is dead, the Geronimo contains Java EE API specs, one-shot migration to jakarta namespace is not that hard, migrate once, but do it right, javax migration is a lorge task for vendors but a small issue for business, developers are still thinking is "J2EE", Eclipse is too protective and should open to other foundations and communities Mark on twitter: https://twitter.com/struberg and github: https://github.com/struberg. Mark's blog: https://struberg.wordpress.com/.
In this latest marvellous and riveting episode we are going to first travel into the cold, quiet and overcrowded outer space. That’s right, we are going into earth orbit and visiting the ISS (International Space Station) where Space X has just docked the new Dragon Capsule. This is the next step in a flight to the moon in 2023, still trying to get a ticket if anyone has one. The capsule was only a test with a dummy aboard, and no, not Trump. Next up is the fast approaching final season of Game of Thrones – season 8 – with what is looking like a record breaking battle scene that took weeks to film. This is expected to be more epic than Helms Deep, even the extended edition. Then we look at the fact that Anthem is hard crashing consoles and systems around the world. Cue the music “Queen – Another One Bites The Dust.” That’s right folks, EA has struck again, and this time it gets personal with systems and consoles being bricked by this latest screw up. There is mention of compensation floating around, so hopefully word will spread before too many systems are wrecked. Then we have the games of the week, the weekly shout outs, birthdays, remembrances and events of interest from this week in history. As always we would welcome any feedback, suggestions or whatever. Until next week, stay safe, look out for each other and stay hydrated.EPISODE NOTES:SpaceX Docking - https://www.news.com.au/technology/science/space/hard-capture-is-complete-spacex-capsule-docks-with-international-space-station/news-story/570efb7ec61650520a5ccef2732229dbGame of Thrones Season 8 - https://bgr.com/2019/03/04/game-of-thrones-season-8-spoilers-the-battle-of-winterfell-detailed/Anthem shuts consoles down - https://twistedvoxel.com/anthem-full-system-level-crashes-refund/Games Currently playingBuck– Skyrim - The Elder Scrolls V: Skyrim - https://store.steampowered.com/app/72850/The_Elder_Scrolls_V_Skyrim/DJ– Apex Legends - https://www.ea.com/games/apex-legendsProfessor– Tetris 99 - https://www.nintendo.com/games/detail/tetris-99-switchOther topics DiscussedSoyuz (Russian spacecraft)- https://en.wikipedia.org/wiki/Soyuz_(spacecraft)Soyuz Space Crew Launch Failure 2018- https://www.space.com/42117-soyuz-abort-crew-launch-failure-2018-coverage.htmlTrump congratulating SpaceX- https://www.space.com/trump-hails-spacex-crew-dragon-success.htmlTrump’s Apple Blunder- https://www.heraldsun.com.au/news/world/donald-trump-makes-awkward-blunder-with-apple-ceos-name/video/971ea09386b95981d3cfe0c6396000f8?nk=566c96d427a8dc7faa082c6bd4a1a92c-1551954567- https://www.cnbc.com/2019/03/06/president-trump-calls-apple-ceo-tim-apple-instead-of-tim-cook.htmlNASA leadership- https://www.nasa.gov/nasa-leadership/Delta-v (change in velocity)- https://en.wikipedia.org/wiki/Delta-vUS Army’s No Kill AI Public Relations move- https://www.gizmodo.com.au/2019/03/us-army-assures-public-that-robot-tank-system-adheres-to-ai-murder-policy/Blue Origin Grasshopper rockets- https://en.wikipedia.org/wiki/Grasshopper_(rocket)- https://www.theverge.com/2015/11/24/9793220/blue-origin-vs-spacex-rocket-landing-jeff-bezos-elon-muskSpace industry in South Australia- https://www.spaceconnectonline.com.au/launch/2116-south-australia-uniting-space-industry-for-crcHow Jon Snow and Daenerys Targaryen are related- https://www.thisisinsider.com/game-of-thrones-jon-snow-and-daenerys-targaryen-related-aunt-nephew-2017-3Walking 10,000 steps per day- https://www.livescience.com/43956-walking-10000-steps-healthy.htmlComparisons between Lord of the Rings: The Two Towers Battle of Helm’s Deep and Games of Thrones Battle of Winterfell- http://www.darkhorizons.com/thrones-final-battle-to-outdo-helms-deep/Mass Effect 3 (2012 video game)- https://en.wikipedia.org/wiki/Mass_Effect_3Brain Bug (Starship Troopers Arachnid)- https://starshiptroopers.fandom.com/wiki/Brain_BugWindows 98 rollover bug- https://www.cnet.com/news/date-rollover-bug-in-windows-98/Anthem Demo problems- https://www.polygon.com/2019/1/27/18199405/anthem-vip-demo-down-bioware-fix-infinite-loading-errors-pc-ps4-xbox-oneUhtred (Last Kingdom character)- https://the-last-kingdom.fandom.com/wiki/UhtredHidden chamber found under the Great Pyramid of Giza- https://www.news.com.au/technology/science/archaeology/scientists-discover-hidden-chamber-in-the-great-pyramid-of-giza/news-story/d6afdc5ca473b80f9eee689b19b1f3e1Shoutouts4 Mar 2019 - Playstation 2 turns 19 - https://www.siliconera.com/2019/03/04/playstation-2-celebrates-its-19th-birthday-today-what-were-your-favorite-ps2-games/4 Mar 2019 – John Candy died 25 years ago - https://www.thespec.com/whatson-story/9202816-john-candy-s-enduring-legacy-25-years-after-his-death/5 Mar 1558 - Smoking tobacco introduced into Europe by Spanish physician Francisco Fernandes - http://www.stevenlberg.info/today/18765 Mar 1953 - Mass Murderer Stalin Goes to His Grave - https://www.onthisday.com/articles/mass-murderer-stalin-goes-to-his-graveRemembrances4 Mar 2019 – Luke Perry, American actor who played as Dylan McKay on the TV series Beverly Hills, 90210 from 1990 to 1995, and again from 1998 to 2000. He also starred as Fred Andrews on the CW series Riverdale and had guest roles on notable shows such as Criminal Minds, Law & Order: Special Victims Unit, The Simpsons, and Will & Grace. He died of a stroke at 52 in Burbank, California - https://en.wikipedia.org/wiki/Luke_Perry4 Mar 2019 - Christopher Alan Pallies, American professional wrestler, better known by his ring name, King Kong Bundy. He is best known for his appearances in the World Wrestling Federation (WWF) in the mid-1980s and mid-1990s. Bundy wrestled in the main event of WrestleMania 2 in 1986, facing Hulk Hogan in a steel cage match for the WWF World Heavyweight Championship. While there is no official cause of death, he died in Glassboro, New Jersey at 61 - https://en.wikipedia.org/wiki/King_Kong_Bundy4 Mar 2019 – Keith Flint, English vocalist and dancer most associated with the electronic dance act The Prodigy. Starting out as a dancer, he became the frontman of the group and performed on the group's two UK number one singles, "Firestarter" and "Breathe" both released in 1996. He took his own life at 49 in Great Dunmow, Essex - https://en.wikipedia.org/wiki/Keith_Flint5 Mar 1827 - Alessandro Giuseppe Antonio Anastasio Volta, Italianphysicist,chemist, and a pioneer of electricity and power, who is credited as the inventor of the electric battery and the discoverer of methane. He invented the Voltaic pile in 1799, and reported the results of his experiments in 1800 in a two-part letter to the President of the Royal Society. With this invention Volta proved that electricity could be generated chemically and debunked the prevalent theory that electricity was generated solely by living beings. Volta's invention sparked a great amount of scientific excitement and led others to conduct similar experiments which eventually led to the development of the field of electrochemistry. The SI unit of electric potential is named in his honour as the volt. He died at 82 in Como, Lombardy-Venetia - https://en.wikipedia.org/wiki/Alessandro_VoltaFamous Birthdays5 Mar 1910 - Momofuku Ando, Taiwanese-Japanese inventor and businessman born in Imperial Japanese Taiwan who founded Nissin Food Products Co., Ltd.. He is known as the inventor of instant noodles and the creator of the brands, Top Ramen and Cup Noodles. Born in Japanese Taiwan, Empire of Japan (now Puzi,Chiayi County,Taiwan,Republic of China) - https://en.wikipedia.org/wiki/Momofuku_Ando5 Mar 1934 - Daniel Kahneman,Israeli-American psychologist and economist notable for his work on the psychology of judgment and decision-making, as well as behavioural economics, for which he was awarded the 2002 Nobel Memorial Prize in Economic Sciences (shared with Vernon L. Smith). His empirical findings challenge the assumption of human rationality prevailing in modern economic theory. Born in Mandatory Palestine -https://en.wikipedia.org/wiki/Daniel_Kahneman5 Mar 1974 – Eva Mendes, American actress, model and businesswoman. Her acting career began in the late 1990s, with a series of roles in B films such as Children of the Corn V: Fields of Terror (1998) and Urban Legends: Final Cut (2000). Mendes's performance in Training Day (2001) marked a turning point in her career, and led to parts in the commercially successful films 2 Fast 2 Furious (2003) and Hitch (2005), the latter of which made her one of the first minority actors to play the lead in a mainstream romantic comedy. She starred in Ghost Rider (2007) and The Spirit (2008), both film adaptations of comics, and ventured into more dramatic territory with We Own the Night (2007), Bad Lieutenant (2009), Last Night (2010), and The Place Beyond the Pines (2012). Mendes has appeared in several music videos for artists like Will Smith, and has also been an ambassador for brands, including Calvin Klein,Cartier,Reebok,Pantene shampoo, Morgan, and Peek & Cloppenburg. She has designed for New York & Company and is the creative director of CIRCA Beauty, a makeup line sold at Walgreens. Born in Miami, Florida - https://en.wikipedia.org/wiki/Eva_Mendes6 Mar 1966 - Alan Davies, English stand-up comedian, writer and actor. He has played the title role in the BBC mystery drama series Jonathan Creek since 1997, and has been the only permanent panellist on the BBC panel show QI since 2003, outlasting hosts Stephen Fry (2003–16) and Sandi Toksvig (2016–present) who took over after Fry's exit. Born in Loughton, Essex - https://en.wikipedia.org/wiki/Alan_DaviesEvents of Interest5 Mar 1872 – George Westinghouse Jr patents the railway air brake.-http://cs.trains.com/trn/f/111/p/120861/1378079.aspx-http://www.patent-invent.com/air_brake_patent.html-http://www.freepatentsonline.com/124405.pdf5 Mar 1904 - Nikola Tesla describes the process of the ball lightning formation in Electrical World and Engineer - https://www.wired.com/2010/03/0305tesla-ball-lightning/5 Mar 1975 - Homebrew Computer Club is established in a Silicon Valley garage. From its ranks will emerge industry pioneers like Apple co-founders Steve Jobs and Steve Wozniak and hacker John Draper, aka Captain Crunch.- https://www.wired.com/2009/03/march-5-1975-a-whiff-of-homebrew-excites-the-valley-2/- https://en.wikipedia.org/wiki/Homebrew_Computer_Club5 Mar 1979 – NASA’s Voyager 1 makes its closest approach to Jupiter coming within 172,000 miles of the planet’s surface. - https://www.edn.com/electronics-blogs/edn-moments/4408335/Voyager-1-makes-closest-approach-to-Jupiter--March-5-19795 Mar 1981 – The ZX81, a pioneering British home computer, is launched by Sinclair Research and would go on to sell over 1.5 million units around the world. - https://en.wikipedia.org/wiki/ZX81IntroArtist – Goblins from MarsSong Title – Super Mario - Overworld Theme (GFM Trap Remix)Song Link - https://www.youtube.com/watch?v=-GNMe6kF0j0&index=4&list=PLHmTsVREU3Ar1AJWkimkl6Pux3R5PB-QJFollow us on Facebook - https://www.facebook.com/NerdsAmalgamated/Email - Nerds.Amalgamated@gmail.comTwitter - https://twitter.com/NAmalgamatedSpotify - https://open.spotify.com/show/6Nux69rftdBeeEXwD8GXrSiTunes - https://itunes.apple.com/au/podcast/top-shelf-nerds/id1347661094RSS - http://www.thatsnotcanonproductions.com/topshelfnerdspodcast?format=rss
Welcome to episode 59 of The Bitcoin Game, I'm Rob Mitchell. I'm happy to bring to you part one of an interview with Cypherpunk and CEO of Blockstream, Dr. Adam Back. Dr. Back talks about topics such as his first computers, his early privacy-oriented work, Hashcash vs. other proof-of-work, various early electronic money systems, and his work on Bitcoin Confidential Transactions. Get ready to soak in some history from one of the people whose "work" became an integral part of Bitcoin. EPISODE LINKS Adam Back (Adam3us) on Twitter https://twitter.com/adam3us Dr. Back's Info Page http://www.cypherspace.org/adam Blockstream https://blockstream.com Malta (Crypto-friendly) https://www.bloomberg.com/news/articles/2018-04-23/how-malta-became-a-hub-of-the-cryptocurrency-world-quicktake Dr. Back's First Computers https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/ZX_Spectrum PGP https://en.wikipedia.org/wiki/Pretty_Good_Privacy Cypherpunks Mailing List https://cryptoanarchy.wiki/getting-started/what-is-the-cypherpunks-mailing-list Adam's Credential Library for Ecash & DigiCash http://cypherspace.org/credlib David Chaum's Ecash https://en.wikipedia.org/wiki/Ecash Stefan Brands' DigiCash https://en.wikipedia.org/wiki/DigiCash Adam Back's Eternity http://www.cypherspace.org/eternity Usenet News https://en.wikipedia.org/wiki/Usenet Pseudonymous Remailers https://en.wikipedia.org/wiki/Pseudonymous_remailer Hal Finney (integrated PGP into remailers) https://en.wikipedia.org/wiki/Hal_Finney_(computer_scientist) Adam Back's Hashcash http://www.hashcash.org Spam Assassin https://en.wikipedia.org/wiki/Apache_SpamAssassin Microsoft Digital Postmarks https://en.wikipedia.org/wiki/Digital_Postmarks SYN Cookies, by Dan Bernstein https://en.wikipedia.org/wiki/SYN_cookies Pricing via Processing or Combatting Junk Mail (PDF) http://www.hashcash.org/papers/pvp.pdf Old communication between Peter Todd, Adam Back and Hal Finney https://lists.ibiblio.org/pipermail/bluesky/2001-March.txt Wei Dai's B-Money https://en.bitcoin.it/wiki/B-money Nick Szabo's Bit Gold https://en.wikipedia.org/wiki/Nick_Szabo#Bit_gold Hal Finney's RPOW - Reusable Proof of Work https://nakamotoinstitute.org/finney/rpow/index.html TPM - Trusted Platform Module https://en.wikipedia.org/wiki/Trusted_Platform_Module Confidential Transactions https://bitcoinmagazine.com/articles/confidential-transactions-how-hiding-transaction-amounts-increases-bitcoin-privacy-1464892525 Elements (Sidechain) https://elementsproject.org Liquid (Sidechain) https://blockstream.com/liquid STAY IN TOUCH Thanks so much for taking the time to listen to The Bitcoin Game! https://Twitter.com/TheBTCGame http://TheBitcoinGame.com Rob@TheBitcoinGame.com SPONSORS BTC Inc is excited to announce its upcoming conference, Distributed Health, November 5 & 6 in Nashville, TN. This is the first conference to bridge the gap between blockchain technology and the healthcare industry. Now in its third year, this two-day event is an opportunity for all members of the ecosystem, including payers, providers, law makers, retailers, investors and innovators, to reshape the future of healthcare. For more information, visit: health.distributed.com and use the promo code: BTCGAME20 to secure a 20% discount! While much of a Bitcoiner's time is spent in the world of digital assets, sometimes it's nice to own a physical representation of the virtual things you care about. For just the price of a cup of coffee or two (at Starbucks), you can own the world famous Bitcoin Keychain. As Seen On The Guardian • TechCrunch • Engadget • Ars Technica • Popular Mechanics Inforwars • Maxim • Inc. • Vice • RT • Bitcoin Magazine • VentureBeat PRI • CoinDesk • Washington Post • Forbes • Fast Company Bitcoin Keychains - BKeychain.com CREDITS All music in this episode of The Bitcoin Game was created by Rob Mitchell. The Bitcoin Game box art was created from an illustration by Rock Barcellos. Bitcoin (Segwit) tipping address: 3AYvXZseExRn3Dum8z9tFUk9jtQK6KMU4g Note: We've recently migrated our RSS feed (and primary content host) from Soundcloud to Libsyn. So if you notice the Soundcloud numbers have dropped off recently, that's the reason.
Dean Swain teams up with Paul Jenkinson from the Spectrum Show to host the Revival 2018 ZX Spectrum Next Panel featuring Simon Butler, Rich Stevenson, Mike Dailly, Jim Bagley & Lyndon Sharp about developing games for the new ZX Spectrum. Thanks to our Patreon supporters: Andrew Gilmour Richard May Richard Piper Nick Lees Edward Fitzpatrick Chris Worthington Alistair Downs Retromash Thomas Scoffham Jeremy Shaw Andy Marsh Duncan Bell Garry Heather Tom Potter Chris McGilvray Patrick Fürst Stephen Stuttard Magnus Esbjörner Darren Coles Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum The Retro Asylum Forum: http://retroasylum.com/phpbb/index.php Twitter: @theretroasylum
The Sinclair ZX80 and ZX81 Welcome to the Floppy Days Podcast with myself, Randy Kindig, and a whole host of vintage computers surrounding me, each one wanting their time in the limelight. This will be part 2 of the 2-part series on the Sinclair ZX80 & 81 computer line. Once again, I will have one of the grand-daddy’s of vintage computer podcasting, Earl Evans, co-hosting with me as we complete the journey through one of the historically significant computers from across the pond. We will be covering the normal topics from where we left off the last show, so we’ll be talking about peripherals, software, books & magazines, ads, emulators, Web sites and whatever else comes to mind. Before we do that, though, I do want to talk a bit about my new acquisitions and projects, let you know about upcoming shows so you can make your plans, and I might even have a little feedback. I want to thank Ian Bucknell for providing his thoughts and memories of the ZX81. Links Mentioned in the Show: Memories Ian Bucknell’s Frankensteined ZX81 and other retro-computers - https://imgur.com/a/dD4xq New Acquisitions/Projects REX for Tandy Model 100/102 - http://bitchin100.com/wiki/index.php?title=REX Atari ST RGB to SCART cable - https://www.ebay.com/itm/Atari-ST-High-Quality-RGB-Scart-Lead-Video-Cable-TV-AV-Lead-2mtr/250978089310 High Resolution VGA Cable for Atari ST - https://www.ebay.com/itm/142767407804 Sofia Atari 8-bit video board - http://atariage.com/forums/topic/274004-sophia-revc-dvi-board/ Upcoming Shows VCF West - https://vcfed.org/wp/festivals/vintage-computer-festival-west/ , August 4-5, 2018 - Computer History Museum, Mountain View, CA Commodore Vegas Expo v14 - http://www.commodore.ca/forum/viewtopic.php?f=6&t=12676 , Aug. 11-12, 2018, Las Vegas, NV VCF Midwest - http://www.vcfmw.org/ - September 15-16, 2018, Elk Grove Village, IL Portland Retro Gaming Expo - http://www.retrogamingexpo.com/ - Oregon Convention Center on October 19-21, 2018 Tandy Assembly - http://www.tandyassembly.com , Nov. 10-11, Springfield, OH TI International World’s Faire - http://ctiug.sdf.org/ - Nov. 10, Evanston Public Library, Evanston, IL World of Commodore - https://www.tpug.ca/category/woc/ - December, Toronto, Ontario, Canada Peripherals and Expansion list of ZX81 Peripherals in the Centre for Computing History collection - http://www.computinghistory.org.uk/cgi/archive.pl?type=Peripherals&platform=ZX81 Early Sinclair ZX81 peripheral adverts - http://www.retrogamescollector.com/early-sinclair-zx81-peripheral-adverts/ Cheetah 32K RAM Expansion Memopak 16K Memopak 64K Memotech 48k Ram Expansion ZX Panda 16K Expandable RAM for ZX81 Fuller FD System for ZX80/81 Mapsoft Keyboard for ZX81 Memotech ZX81 Keyboard and Buffer ZX81 Keyboard Upgrade ZX81 Push-Button Keyboard ZX81 I/O Board Sinclair ZX81 QS-Sound ZX81 QS-Mother Board ZON X-81 BASICARE Micro Systems Magazines and Newsletters Syntax ZX80 - https://archive.org/details/syntaxvol1no2 ZX Computing - http://magazinesfromthepast.wikia.com/wiki/ZX_Computing Sync - Jan/Feb ‘81 - https://archive.org/details/syncmagazine Sinclair Programs Sinclair User - http://magazinesfromthepast.wikia.com/wiki/Sinclair_User Timex/Sinclair User - https://archive.org/details/TimexSinclairUser ZX91 Newsletter - http://zx81.de/andre/zx91/_frame_e.htm Books Mastering machine code on your ZX81 Paperback – 1982 by Toni Baker - https://www.amazon.com/Mastering-machine-code-your-ZX81/dp/0835942619/ The ZX-81 Pocket Book by Trevor Toms - https://www.amazon.com/ZX81-pocket-book-Trevor-Toms/dp/0835995259/ 49 Explosive Games for the ZX-81 by Tim Hartnell - https://www.amazon.com/explosive-games-ZX-81-Reward-book/dp/0835920860/ Making the Most of Your ZX-81 by Tim Hartnell - https://www.amazon.com/Making-Most-Your-Zx-81-Hartnell/dp/0835941884/ Timex Ts1000 Computer/Sinclair Zx-81 Computer (Sams Computerfacts) Paperback – November, 1986 - https://www.amazon.com/Timex-Ts1000-Computer-Sinclair-Computerfacts/dp/0672089696/ Ins and Outs of the Timex T.S.1000/Z. X. 81 Paperback – April, 1983 by Don Thomasson (Author) - https://www.amazon.com/Ins-Outs-Timex-T-S-1000-Z/dp/0861611187/ Fifty 1K/2K Games for the Zx 81 and Timex Sinclair 1000 by Alastair; Walsh, James and Holmes, Paul Gourlay (Author) - https://www.amazon.com/Fifty-Games-Timex-Sinclair-1000/dp/0835919781/ Understanding Your Z. X. 81 ROM Paperback – December, 1981 by Ian Logan - https://www.amazon.com/Understanding-Your-Z-X-ROM/dp/0861611039/ Aerospace and Communication Satellite Applications of the Z. X. 81/Spectrum Computers: Programs for Cruise Missile Trajectory Simulation and Communication Satellites Orbital Position, with GraphicsPaperback – Import, November 1, 1983 by H.S. Bluston (Author) - https://www.amazon.com/Aerospace-Communication-Satellite-Applications-Computers/dp/0907350089/ Turing Criterion: Machine Intelligent Programs for the 16K Z. X. 81 Paperback – November, 1982 by Dilwyn Jones (Author), etc. (Author) - https://www.amazon.com/Turing-Criterion-Machine-Intelligent-Programs/dp/0907563201/ Software 3D Monster Maze ZX81 Software Catalogs - http://www.retrogamescollector.com/sinclair-zx81-software-catalogues/ 1K ZX Chess - http://www.zx81stuff.org.uk/zx81/tape/1KZXChess Revival Studios (modern games) - http://www.revival-studios.com/sinclair.php ZX-80 Programs site - http://zx80programs.yolasite.com/ TOSEC at archive.org - https://archive.org/details/Sinclair_ZX81_TOSEC_2012_04_23 This webiste has a very good start on creating a definitive list of ZX81 software - http://www.zx81stuff.org.uk/ ZX81 Download Page - http://www.zx81.nl/dload/ User Groups and Shows ZX-TEAM: THE active user group for the legendary Sinclair ZX81- http://www.zx81.de/zxcms/ , next international meeting March 29-31, 2019 Modern Upgrades The Tynemouth Software Minstrel ZX80 clone - https://www.tindie.com/products/tynemouthsw/minstrel-zx80-clone/ Andy Rea’s ULA Replacement - https://www.sinclairzxworld.com/viewtopic.php?f=8&t=2928 ZX-TEAM mod for 16 or 32K on the ZX81 motherboard - http://www.zx81.de/english/_frame_e.htm ZXMore Complete Z80 System - https://www.sinclairzxworld.com/viewtopic.php?t=1696 ZXBlast - https://www.sellmyretro.com/offer/details/zxblast-512k-(ready-to-use)--_-ram-pack-and-usb-flash-drive-support-22781 ZX8-CCB for new and modern TVs like Plasma and LCD. - https://www.sellmyretro.com/offer/details/zx8-_ccb--_-video-output-for-zx81-3712 Chroma81 Adds Color to ZX81 - http://www.fruitcake.plus.com/Sinclair/ZX81/Chroma/ChromaInterface.htm ZXpand, a combined SD card interface, 32K configurable memory expansion, and optional joystick port and AY sound interface Emulation XTender - https://web.archive.org/web/20141207130136/http://www.delhez.demon.nl/ EightyOne Current - https://sourceforge.net/projects/eightyone-sinclair-emulator/ Original - https://web.archive.org/web/20180320020429/http://www.chuntey.com ZEsarUX - https://github.com/chernandezba/zesarux/releases NO$Z81 - http://problemkaputt.de/zx.htm SZ81 Main site: http://sz81.sourceforge.net macOS - https://drive.google.com/file/d/0B8RnV5G0TZFZRTlJbzdWemtkRm8/view Spud81 - https://onedrive.live.com/?authkey=%21AM71r6k8oPHndJs&cid=4A4ECC65657FDA53&id=4A4ECC65657FDA53%21357&parId=root&action=locate Clock Signal - https://github.com/TomHarte/CLK/releases JTYone - http://www.zx81stuff.org.uk/zx81/jtyone.html jszeddy - http://rullf2.xs4all.nl/jszeddy/jszeddy.html iOS ZX81 - https://zx81-ios.weebly.com Other links mentioned by Kevin: http://www.fruitcake.plus.com/Sinclair/ZX81/Chroma/ChromaInterface_Software_ZXFileConverter.htm http://problemkaputt.de/zxdocs.txt Community Facebook Keeping the Sinclair ZX80 and ZX81 Alive - https://www.facebook.com/groups/133345396703664/ Forums https://www.sinclairzxworld.com/index.php http://forum.tlienhard.com/phpBB3/viewforum.php?f=2 (German) User Groups Timex Sinclair North American User Group - http://ncmedals.com/tsnug/index.html Current Web Sites Article in Kilobaud Microcomputing, Dec. 1980 - https://archive.org/stream/kilobaudmagazine-1980-12/Kilobaud_Microcomputing_1980_December#page/n169/mode/1up ZX-80 at Planet Sinclair - http://rk.nvg.ntnu.no/sinclair/computers/zx80/zx80.htm ZX-80 at OldComputers.net - http://oldcomputers.net/zx80.html Paul Farrow’s ZX-80 Software - http://www.fruitcake.plus.com/Sinclair/ZX80/ ZX-80 at old-computers.com - http://www.old-computers.com/museum/computer.asp?c=262 Sinclair ZX81 FAQ - https://www.landley.net/history/mirror/8bits/zx81faq.html http://www.zx81stuff.org.uk/index.html The Sinclair ZX81: As seen in Tezza's classic computer collection - https://www.youtube.com/watch?v=7KsuTg1qHIE Sell My Retro - https://www.sellmyretro.com/category/retro-computers/sinclair/sinclair-zx81 - has many ZX80/81 upgrades/replacement parts ZX81 Forever - http://zx81.de/andre/ ZX81 The Archive - http://www.imarshall.karoo.net/zx81/ References https://en.wikipedia.org/wiki/ZX80 https://en.wikipedia.org/wiki/ZX81
The Sinclair ZX-80 Hello and welcome to the Floppy Days Podcast for May, 2018, where we remind everyone of the days when everyone knew how to program a computer, not just use it for social media. My name is Randy Kindig and I host this podcast. We are coming near the end of the computers to be covered on this podcast that were introduced at the beginning of the 8-bit era, when things really started to take off, that being the year 1980. This month, we will be talking about a limited, inexpensive, but definitely historically significant line of computers known as the Sinclair Z80, ZX81, and Timex Sinclair 1000 and 1500. I was very happy to get an old friend, and vintage computer podcasting legend, Earl Evans to help me host this episode. Earl does a great job of researching and discussing vintage computers and his help was great. In addition, I was able to get some members of the Sinclair ZX80/81 community to provide memories and to help provide information, as well as assisting with going through the topic of emulation. As a result, there turned out to be so much information to present that it turned into 2 episodes. So, this month we will cover the history of the ZX80 computer line and tech specs and next month we will cover the remaining topics such as peripherals, software, emulation, magazine & newsletters, Web sites and more. I’m also working on a special interview with someone key to the development of the ZX80 that I’m hoping will come to fruition. Links Mentioned in the Show: New Acquisitions and What I’ve Been Up To VCF Southeast 6 - http://vcfed.org/wp/festivals/otherevents/vintage-computer-festival-southeast/ Streaming video and audio on an Atari 8-bit (from Nir Dary) - https://www.youtube.com/watch?v=TJ9RllBv1pg Michael Tomczyk interview on Floppy Days - http://floppydays.libsyn.com/floppy-days-70-michael-tomczyk-vic-20 Sofia RGB board for Atari 8-bit - http://atariage.com/forums/topic/258702-new-development-gtia-in-cpld/page-1 F18A (TI-99) - http://codehackcreate.com/store#!/F18A-V1-8-Video-Board/p/14022176/category=0 Upcoming Shows Pacific Commodore Expo NW - http://www.portcommodore.com/pacommex - June 9-10, Living Computers: Museum + Labs, Seattle, Washington KansasFest - https://www.kansasfest.org/ , July 17-22, 2018, Kansas City, Missouri VCF West - https://vcfed.org/wp/festivals/vintage-computer-festival-west/ , August 4-5, 2018 - Computer History Museum, Mountain View, CA Commodore Vegas Expo v14 - http://www.commodore.ca/forum/viewtopic.php?f=6&t=12676 , Aug. 11-12, 2018, Las Vegas, NV VCF Midwest - http://www.vcfmw.org/ - September 15-16, 2018, Elk Grove Village, IL Portland Retro Gaming Expo - http://www.retrogamingexpo.com/ - Oregon Convention Center on October 19-21, 2018 Tandy Assembly - http://www.tandyassembly.com , Nov. 10-11, Springfield, OH TI International World’s Faire - http://ctiug.sdf.org/ - Nov. 10, Evanston Public Library, Evanston, IL World of Commodore - https://www.tpug.ca/category/woc/ - December, Toronto, Ontario, Canada Feedback Memotech MTX sites from Claus Baekkel www.mtxworld.dk http://www.nyangau.org/memotech/memotech.htm http://www.primrosebank.net/computers/mtx/mtx512.htm http://www.primrosebank.net/computers/cpm/cpm.htm Interview with Earl Evans Pi1541 - https://cbm-pi1541.firebaseapp.com/ History https://en.wikipedia.org/wiki/ZX80 https://en.wikipedia.org/wiki/ZX81
Recorded 8th April 2018 This week... we have Mark Sealey the CEO of web development company MarkWorks. This is a man who has been involved with computers almost from the start - he's written for the Financial Times, Guardian, Daily Telegraph and more, been a contributor to [MyMac] (http://www.mymac.com), MacNN and ThinkSecret and been involved with RISC User, Archimedes World, Acorn Computing, Acorn User and MacFormat. Remember you don't need a special invite to join our Slack community any more, you can now just click on this bit.ly/EAP_Slack instead! On this week's show: MARK SEALEY Sinclair ZX81 BBC Micro Acorn Computers RISC OS Probably the best way to try RISC OS is to get the Raspberry Pi version from here Apple will reportedly ditch Intel chips in Macs as early as 2020 – The Verge HP Envy x2 ARM Windows 10 “Always Connected PC” available to preorder – The Verge AVID Sibelius Steinberg/Dorico SEE Finance Design Thinking SECURITY Elon Musk says “Do you trust this computer?” – CNet Watch it here It may no longer be free though... WORTH-A-CHIRP / ESSENTIAL TIPS Nord VPN Special Offer for viewers to this YouTube channel. A very generous 77% discount on the 3 year subscription. That's 6 devices for 3 years for $99... (Equivalent to $2.75 a month, which is just 46c per device per month!) If I wasn't already signed up to Proton I would be very tempted by this. I don't know how long the deal lasts so if you are interested go snap it up here Nemo's Hardware Store (xx:xx) No Hardware Store this week as Nemo is taking a break and bracing himself for a big truckload of new goodies to be delivered ready for next week. Social Media and Slack You can follow us on: EssentialApple.com / Pinecast / Twitter / Facebook / Google Plus / Slack Also a big SHOUT OUT to the members of the Slack room without whom we wouldn't have half the stories we actually do – we thank you all for your contributions and engagement. You can always help us out with a few pennies by using our Amazon Affiliate Link so we get a tiny kickback on anything you buy after using it. If you really like the show that much and would like to make a regular donation then please consider joining our Patreon or using the Pinecast Tips Jar (which accepts one off or regular donations) And a HUGE thank you to the patrons who already do. Support The Essential Apple Podcast by contributing to their Tip Jar: https://tips.pinecast.com/jar/essential-apple-show This podcast is powered by Pinecast.
Steve Erickson & Mads Kristensen talk to Juan J. Martinez about his most recent games and how it is to develop modern games for the ZX Spectrum, Amstrad CPC and the Commodore 64. As usual, a massive thanks to our Patreon supporters: Richard Pipes Piper Richard May Nick Lees Edward Fitzpatrick Chris Worthington Alistair Downs Retromash Andrew Gilmour Shep Sheppard Duncan Bell Garry Heather Andrew Marsh Tom Potter Chris Mcgilvray Patrick Fürst Stephen Stuttard Magnus Esbjörner Darren Coles Jonathan Quilter Blake Brett Lee Spencer M John Sullivan Stelios Steve Duke Retro Man Cave Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum
David J Anderson is the Chairman of Lean Kanban Inc, a management training, events and publishing business which licenses its brand and franchises its events and training classes globally. David began his career as a games developer in the early 1980s and has worked at companies including IBM, Sprint, Motorola and Microsoft. He is also author of several books including the best-selling Kanban - Successful Evolutionary Change for your Technology Business. In this episode David tells us why we need to have Mastery, Autonomy and Purpose, and that you need to be prepared to fire your boss. David also discusses the career decisions you may have to make between being professional & ethical and keeping your job as well as the importance of sociology in the I.T. industry. To find out more about this episode, visit the show notes page at www.itcareerenergizer.com/e41
Hello and welcome to another fantastic episode of RGDS. This time we interview a true legend, with the brilliant Jon Ritman. Jon, the man behind such classics as Head Over Heels, Batman and Match Day games gives us an in-depth interview spanning across his full career. He is a true gent and I guarantee you will adore this in-depth interview. Show Notes: The ZX81 book that taught Ritman Basic in 1 week was Sinclair ZX81 BASIC Programming written by Steven Vickers http://zxnext.narod.ru/manuals/ZX81_Manual.pdf The book that finally taught Ritman how to write Machine Code was Mastering Machine Code by Tony Baker http://www.users.waitrose.com/~thunor/mmcoyzx81/ Ritman Raiders (1982) On the ZX81 A competent shooter on the ZX81 based on an obscure arcade game Jon stumbled across whilst camping with some mates. Play the Game Online Here: The Inspiration for Ritman Raiders we believe was an obscure 1980 Irem game called Uniwar S. Ritman would have played the bootleg version called Sky Raiders. The game is playable in MAME but here is a video of the game running https://www.youtube.com/watch?v=bRrt_OSZnkY. Cosmic Debris (1983) On the ZX Spectrum Jon next turned his sites to a great Asteroids clone. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop 3D Combat Zone (1983) On the ZX Spectrum Always looking to push himself, Jon next tried to tackle 3D graphics on the Spectrum, taking on the Atari game Battlezone. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop Dimension Destructors (1983) On the ZX Spectrum Jon's next game was his first original game, being a 3D space shooter. It is great fun and is similar to how Star Raiders played. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop Bear Bovver (1983) On the ZX Spectrum After someone brought in the Mattel Intellivision and the game Burger Time, Jon felt inspired to take on a clone that could rival his heroes at Ultimate Play The Game. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop Match Day (1984) On the Various Always looking for what was popular, at a computer show he realised there was a desperate need for a Spectrum version on International Soccer on the C64. So despite having no personal interest in the sport, Jon set about making the best football series on the Spectrum. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop Batman (1986) On the Various Jon next set his sights on a licensed game. Being the honour of the first Batman video game ever released. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop Head Over Heels (1987) Jon would build on what he had learned from the Batman game, to make the second best Isometric game ever released. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop Match Day 2 (1987) Jon would return to football for an amazing sequel. Download the game here Play the game using the Speculator emulator or the free online emulator here http://torinak.com/qaop GLAM (1988 - 1992) Jon would look to write development tools behind the scenes. This was the tool Rare used, so if you played Donkey Kong Country or any of their Gameboy or SNES classics, then chances are it was written using Jon's development tool. Monster Max (1994) Jon would use the GLAM tool for a new isometic game for the Gameboy. Called Monster Max it truely is the best isometric game ever released. To watch the game: https://www.youtube.com/watch?v=p4EVqKSPrcs Super Match Soccer (Match Day 3) (1998) Demo of game: https://archive.org/details/SUPER_201402 Connect with us on Twitter @RDGSpodcast Paul Driscoll @TheDrisk Gordon @UVTKingy http://www.ritman.co.uk/ Read more at http://retrogamingdailyshow.libsyn.com/#6SZReCVe8B8tA6lB.99
We catch up with Dean Swain, Paul Davies & Chris O'Regan as they answer another round of #askRA questions plus Dean & Paul play four Commodore 64 games picked at random in the debut of our new "Lucky Dip" feature. Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Twitch: https://www.twitch.tv/retroasylumofficial The Retro Asylum Forum: http://retroasylum.com/phpbb/index.php Twitter: @theretroasylum
Eine ungewöhnliche Folge mit einem legendären Gast: Im c't uplink geht es diesmal um nicht weniger als um die Geschichte des Computers, erzählt von c't-Urgestein Andreas Stiller – angesichts seines Gangs in den Ruhestand. 35 Jahre lang hat er bei heise geforscht und geschrieben; und die CPU-Hersteller mit seinen Recherchen immer wieder ins Schwitzen gebracht. Im Gespräch mit Jan-Keno Janssen zeigt er seinen allerersten "Computer" (eine selbstgebaute 3-Bit-Apparatur in einer Zigarrenkiste), erzählt von C64, ZX81, Atari ST und Amiga – und erklärt den großen Unterschied von X86- und ARM-Architektur. Zum Abschluss gibt es einen Ausblick auf die Zukunft: Quantencomputer in der Cloud. Diesmal mit dabei: Andreas Stiller und Jan-Keno Janssen Die c't 25/17 gibt's am Kiosk, im Browser und in der c't-App für iOS und Android.
Eine ungewöhnliche Folge mit einem legendären Gast: Im c't uplink geht es diesmal um nicht weniger als um die Geschichte des Computers, erzählt von c't-Urgestein Andreas Stiller – angesichts seines Gangs in den Ruhestand. 35 Jahre lang hat er bei heise geforscht und geschrieben; und die CPU-Hersteller mit seinen Recherchen immer wieder ins Schwitzen gebracht. Im Gespräch mit Jan-Keno Janssen zeigt er seinen allerersten "Computer" (eine selbstgebaute 3-Bit-Apparatur in einer Zigarrenkiste), erzählt von C64, ZX81, Atari ST und Amiga – und erklärt den großen Unterschied von X86- und ARM-Architektur. Zum Abschluss gibt es einen Ausblick auf die Zukunft: Quantencomputer in der Cloud. Diesmal mit dabei: Andreas Stiller und Jan-Keno Janssen Die c't 25/17 gibt's am Kiosk, im Browser und in der c't-App für iOS und Android.
Eine ungewöhnliche Folge mit einem legendären Gast: Im c't uplink geht es diesmal um nicht weniger als um die Geschichte des Computers, erzählt von c't-Urgestein Andreas Stiller – angesichts seines Gangs in den Ruhestand. 35 Jahre lang hat er bei heise geforscht und geschrieben; und die CPU-Hersteller mit seinen Recherchen immer wieder ins Schwitzen gebracht. Im Gespräch mit Jan-Keno Janssen zeigt er seinen allerersten "Computer" (eine selbstgebaute 3-Bit-Apparatur in einer Zigarrenkiste), erzählt von C64, ZX81, Atari ST und Amiga – und erklärt den großen Unterschied von X86- und ARM-Architektur. Zum Abschluss gibt es einen Ausblick auf die Zukunft: Quantencomputer in der Cloud. Diesmal mit dabei: Andreas Stiller und Jan-Keno Janssen Die c't 25/17 gibt's am Kiosk, im Browser und in der c't-App für iOS und Android.
Welcome to another amazing episode of RGDS where we discuss and look what video games were released in 1981 and decide what the best game was released that year? Joining us on the podcast is regular hosts Paul “The Drisk” Driscoll, Andy “Cranky Gramps” Godoy and Garron “G Man” Tungate . Joining us though we also have the amazing Victor Marland from the brilliant ten pence arcade podcast (http://tenpencearcade.co.uk/). So join us as we go through this amazing year… You can follow us on Twitter@RGDSPodcast, check out my Facebook page www.retrogamingdailyshow.com or my blog at https://rgdspodcast.blogspot.com/ , #RGDSPodcast is on iTunes at https://itunes.apple.com/gb/podcast/retrogamingdailyshows-podcast/id954142242 Or the RSS feed http://retrogamingdailyshow.libsyn.com/size/2 And last but not least head on over to http://www.playexpo.net the greatest retro gaming show on the planet Read more at http://retrogamingdailyshow.libsyn.com/#pdBWUex1wJQsRJZQ.99 Show Notes: Amidar (Konami) Video of Game: https://youtu.be/FrxUt1_ylo8 For more about this game then check out: http://tenpencearcade.co.uk/podcast-79-amidar/ Astro Blaster (SEGA / Gremlin)Video of Game: https://youtu.be/fafqSzqSYnk For more about the game then check out: http://tenpencearcade.co.uk/podcast-55-astro-blaster/ Video of BBC Homebrew Port: https://youtu.be/E799lN-j5W Astro Wars (AKA Galaxy or Galaxians 2) Video of Game: https://youtu.be/Si5oeZRJE6k Free Windows simulation of game : http://www.handheld.remakes.org/results.php?gamename=G - named Galaxy 2. There is a paid simulator also on Android and iOS. Pacman 2 (Entex)Video of Game: https://youtu.be/NU2_O0rMWgE https://www.youtube.com/watch?v=NU2_O0rMWgE Galaxian 2 (Entex) Video of Game: https://youtu.be/NU2_O0rMWgE Caveman (Tomy) Video of Game: https://youtu.be/79uzv7yKmpQ Munchman (Grandstand) Video of Game: https://youtu.be/o8n7diKU0kY Munchman Mini (Grandstand) Video of Game: https://youtu.be/foX0I5wj3lM Online simulation of game: https://mrtnrowe.itch.io/mini-munch-man-emulator For simulators on many of the Game & Watch titles then check out here… http://www.handheld.remakes.org/results.php Castle Wolfenstein (MUSE) Video of Game: https://youtu.be/8fgok9eHqO8 Donkey Kong (Nintendo): Video of Game: https://youtu.be/tJagEKVJ8x4 Freeway – Atari VCS (Activision) Video of Game: https://youtu.be/8cd5VPARfNM Frogger (Konami) Video of Game: https://youtu.be/V8ZSOUU5Pt0 Galaga (Namco) Video of Game: https://youtu.be/2lxw-CcUljw Ridge Racer Revolution Galaga: https://youtu.be/IeWmXnvSG60 Ladybug (Universal) Video of Game: https://youtu.be/iK_eW5ODY1c Ms Pacman (Midway) Video of Game: https://youtu.be/ryRX4EOY-dQ Crazy Otto Original Game: https://youtu.be/WIL8aYDfALU In-depth talk - Crazy Otto to Ms Pacman: https://youtu.be/HlopaTBDYuo Scramble (Konami) Video of Game: https://youtu.be/QKOyxWGU_FY Super Cobra (Konami) Video of Game: https://youtu.be/Y6FK9jNBURY Defender (Williams) Video of Game: https://youtu.be/gss3lxeqCok Stargate (Williams) Video of Game: https://youtu.be/i20vwYTf6mI Tempest (Atari) Video of Game: https://youtu.be/AMto2HJJSSA Turbo (SEGA) Video of Game: https://youtu.be/Y8fdJQ0H-lI Ultima 1 – Apple 2 (Origin) Video of Game: https://youtu.be/VdjeXf50DRY Wizadry 1 – Apple 2 (Sir-Tech) In-depth Interview: https://youtu.be/oXps_iloH80 Vanguard (SNK) Video of Game: https://youtu.be/q7B0ej7LlI8 Turtles (Konami) Video of Game: https://youtu.be/QMfw_ZMPHfQ Bosconian (Namco) Video of Game: https://youtu.be/Eua1gRjPr9A Qix (Taito) Video of Game: https://youtu.be/W08i_HWtZFk
In this episode of Antic the Atari 8-bit podcast: Nir Dary talks about all the available memory upgrade options (You need more memory!), we discuss what we’ve been up to in the Atari world, give you all the Atari 8-bit news that’s fit to print, and tell you about our “of-the-month” finds. READY Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge ANTIC Facebook Page AHCS Eaten By a Grue What we’ve been up to Vintage Computer Party in Indy - http://atariage.com/forums/topic/260834-indianapolis-area-vintage-computer-club/?hl=%2Bindy#entry3668612 Ultimate 1MB - http://lotharek.pl/product.php?pid=67 “Art of Atari” book by Tim Lapetino - http://amzn.to/2hrX54h “Atari Playground” by Fred D'Ignazio - http://www.amazon.com/dp/0810457709/?tag=ataripodcast-20 “Atari DOS 2.5 - 1050 Disk Drive Owner’s Manual” - http://www.atarimania.com/documents/Atari%20DOS%202.5%20-%201050%20Disk%20Drive%20Owner's%20Manual.pdf Kevin’s 2016 In Review - http://atariaction.tumblr.com/post/155282564737/2016-in-review Loyd Dorsett FBI FOIA Response Mark Reid — Getaway! archives and development documents Trinity and Seastalker: http://monsterfeet.com/grue/ Patreon: https://www.patreon.com/savetz News RECOIL 3.5.0 - View retro graphics formats: Atari, Amiga, Apple II, ZX81, more - http://www.techcentral.ie/recoil-3-5-0/ Mac GraphicConverter Awesome new 3D printed case for the Atari Ultimate Cart Dropcheck 1200XL Cartridge port extension ATR8000 on eBay The 8-bit High Score Club Season 14 - http://atariage.com/forums/topic/260911-high-score-club-season-14/ Pro(c) Atari Magazine Issue #12 & Boxed Software - http://atariage.com/forums/topic/260700-p-r-o-c-a-t-a-r-i-issue-12-available-now/#entry3670879 Pro(c) Magazine Website - http://www.proc-atari.de/ Fairlight game - http://atariteca.blogspot.com/2016/12/completan-port-de-fairlight-para.html Buy a piece of Atari stock! - http://scripophily.net/atcorfampion.html Joystick Breadboard Breakout - http://www.ebay.com/itm/NEW-Joystick-Breadboard-Breakout-for-C64-VIC20-Atari-2600-VCS-Development/332087625644 Vintage is the New Old - http://www.vintageisthenewold.com/ Benj Edwards - “Baked at Atari” song - http://www.techsongs.com/index.php/2016/06/23/baked-at-atari/ https://soundcloud.com/benjedwards/baked-at-atari#t=0:00 Upcoming Shows: Atari Invasion - Feb. 18, 2017 - Marsveen, Holland - http://atari-invasion.nl/ VCF East - March 31 through April 2, 2017 - Wall, NJ - http://vcfed.org/wp/festivals/vintage-computer-festival-east/ VCF Southeast 4.0 - April 2 & 3, 2017, Roswell, GA - http://vcfse.org/ Tandy Assembly - October 6-8 - Chillocothe, OH - http://www.tandyassembly.com/ https://www.facebook.com/events/671911082972172/ CoCoFest - April 22 & 23, 2017 - Lombard, IL - http://www.glensideccc.com/cocofest/index.shtml KansasFest - July 18-23, 2017 - Kansas City, MO - http://www.kansasfest.org New at Archive.org https://archive.org/details/ForYourInformation https://archive.org/details/SilicaShop19880420 https://archive.org/details/Atari1200XLHomeComputerFieldServiceManualRev01 https://archive.org/details/Atari1027PrinterFieldServiceManualRev01 https://archive.org/details/Mosaic64KSelectNewsletterIssue1 Mark Reid — Getaway! archives and development documents https://archive.org/details/adventure-international-catalog-v2n4-1981 https://archive.org/details/adventure-international-catalog-v2n5-1982 https://archive.org/details/high-technology-software-catalog-1982 https://archive.org/details/the_tracer_201701 https://archive.org/details/book_atari_software_1983 Of-the-Month JOY-2-PIC Joystick to Microchip PIC MCU ICSP Programmer at Ataribits - http://ataribits.weebly.com/joy2pic.html Mathy van Nisselroy home page - http://www.mathyvannisselroy.nl/index.htm AtariLand - http://atariland.org/ - Rick Matias Nir Dary Segment - Memory Upgrades Memory upgrade tech info - http://home.arcor.de/walter.lojek/MyATARIHomepage/old_hp/MemUp/MemUp.HTM Memory upgrades banking scheme - http://www.atarimania.com/faq-atari-400-800-xl-xe-what-kinds-of-extra-ram-and-ramdisks-can-be-installed_73.html Software that support more than 64k ram - http://www.atarimania.com/faq-atari-400-800-xl-xe-what-programs-support-more-than-64k-ram_74.html Best Electronics 256k Memory upgrade kit - http://www.best-electronics-ca.com/800xl.htm#Wizz B&C ComputerVisions Memory upgrade - http://www.myatari.com/atarixlh.txt Lotharek Ultimate 1mb - http://lotharek.pl/product.php?pid=67 Ctirad 576XE external memory upgrade - http://atariage.com/forums/topic/232856-ram320xe576-order-thread/?hl=%20ctirad and https://www.youtube.com/watch?v=-8M3wbwAzlQ Antonia 4MB memory upgrade - http://atariage.com/forums/topic/249405-new-4mb-ram-expansion/?hl=%20antonia and https://www.youtube.com/watch?v=xkyXepEq4WI How to install ATARI 400 Upgrade to 48k from 16k - https://www.youtube.com/watch?v=uBqqfqjb-x8 1MB Simm ram expansion - http://satantronic.atari.sk/?str=xe_1mbram Hiassoft 512k SRAM upgrade - http://www.horus.com/~hias/atari/#sram512k Byte Magazine Article on 256k memory upgrade - http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=362652
Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++. Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler. An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81. News Jacksonville C++ Core Language Meeting Report Micro benchmarking libraries for C++ Doctest Andrei Alexandrescu on C++ Concepts Doug Binks @dougbinks Doug Binks Github Links Runtime Compiled C++ Rapid Development with Runtime Compiled C++ Enkisoftware
Hello there retro gaming fans, welcome back to another fun filled Ep of RGDS In this episode I talk about my top 5 "Don Priestley" games I talk about my history with the Don Priestley games, and how his trade mark graphics still wow me to this day I also play the title music from Trap Door on the speccy You can follow me on Twitter @Retrogamin4ever , check out my Facebook page or my blog at www.retrogamingdailyshow.com , RGDS is now available on iTunes at https://itunes.apple.com/gb/podcast/retrogamingdailyshows-podcast/id954142242 Or the RSS feed http://retrogamingdailyshow.libsyn.com/rss Also please take a few moments to check out our amazing sponsors Use promo code "RGDS" for a 5% discount at www.retrotowers.co.uk and at Www.funstock.co.uk Abeadscstart on Facebook. And last but not least head in over to www.playblackpool.com for more information on the amazing Play expo at The Norbreck Castle on the 2nd-3rd-4th May.
Welcome back to the Retro Asylum, episode 108 see's the return of Swainy who updates us with the latest news on the retro gaming scene and answers listeners questions in "Ask Retro Asylum" whilst the Drisk takes us through some of his favourite old skool pc games that are available on gog.com We also hear from Ally and his latest purchasing antics. Check out our Official Retro Asylum YouTube channel for more retro discussion http://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Castlevania: Spectral Interlude can be downloaded at http://spectralinterlude.com/ Scramble 2015 can be downloaded at http://csdb.dk/release/?id=136200 Dragons Lair on the ZX81 can be viewed at https://www.youtube.com/watch?v=V6-_48Aqso0 Main Site Sponsors http://www.playexpo.net For all the latest news on Play Blackpool in May 2015 keep an eye on their site. http://www.funstock.co.uk Loads of excellent gift ideas here, from Neo Geo X, JXD Android Gaming Tablet and much more! Get 5% off your order using the discount code ‘asylum' at checkout. http://www.retrotowers.co.uk The only place to pick up the fantastic Everdrive and retro console cables and peripherals. For 5% off your order use the discount code ‘retroasylum' at checkout. February Site Sponsors Dino Dini Mikey J Hay of Retromash Michael Keith Mads Christensen Martin Gibbons Sean Higgins If you'd like to sponsor the show please visit our website at retroasylum.com and click the donate button at the bottom of our homepage. Everything pledged goes straight back into maintaining the site, so if you enjoy the show please consider donating. Any feedback is more than welcome and please leave us an iTunes review if you haven't already.
Zu zweit sprechen Maegz und Jérôme darüber, dass sie langsam zu alten Säcken werden. Sie schwelgen in alten Zeiten und erinnern sich an alte Computer wie den Sinclair ZX 81 oder den Commodore VC64. Natürlich sind alte Schwarz-Weiß-Serien im Fernsehen ein Thema und natürlich die Zeit als Musik noch so richtig gut war....
Urednik revije Monitor Matjaž Klančar se spominja svojega prvega računalnika.
Catherine Rushmore curator at Museum of Science and Industry Manchester (MOSI) describes some of the computing exhibits that can be found in the electricity gallery of the 1830s warehouse. This includes Douglas Hartree's Differential Analyser, information boards, explanation of binary, a ferranti pegasus and a ZX81! There is a collection of many other computing history items. http://en.wikipedia.org/wiki/Differential_analyser
Gastheer Maarten Hendrikx, @maartenhendrikx op Twitter, of via zijn website. Panel Marco Frissen, @mfrissen op Twitter, of via zijn website. Jan Seurinck, @janseurinck op Twitter, of via zijn website. Davy Buntinx, @dirtyjos op Twitter, of via zijn website. Cindy de Smet, @drsmetty op Twitter, of via haar website. Stefaan Lesage, @stefaanlesage op Twitter of via de Devia website. Gast Wammes Witkop, bekend in Nederland van het MSX Computer Magazine en tegenwoordig PC-Active Feestje! Een speciale opname deze keer. Ter gelegenheid van de 45e podcast gaan we terug in de tijd. Onderwerpen zijn deze keer per panellid: Stefaan: Commodore lanceert na de Vic20 de Commodore 64. De Amiga werd geboren in 1987 Schrijft zijn eerste echt applicatie ... een kennis zijn videotheek / kledingzaak draaide volledig op een Amiga (alles in AmigaBasic geschreven). Marco: Zijn 1e computer: Goldstar FC200 MSX1 - later opgevolgd door MSX2, MSX2+, TurboR Flop van het decennium op computer (marketing) gebied: Elan Enterprise -- technisch mooi, marketing flop - uiteindelijk meeste in hongarije - ISBASIC - meerdere programma's in geheugen mogelijk (toen uniek) De jaren 80 computerclubs en scenes - FAC (Federation Against Commodore) - MSX Gebruikersclubs - kopieren van diskettes - demo's Cindy: Game & Watch brengt Mickey Mouse uit op Wide Screen, een jaar later volgt Donkey Kong Jr op New Wide Screen. Mijn persoonlijke favoriet is Egg uit 1981, waarbij je eieren opvangt die door kippen gelegd worden. Dokter Bibber onder de kerstboom in 1984. Blijkt een game uit 1965 te zijn, maar dat doet er niet toe hé. 1997 Abo bij eerste internetprovider Ping Davy: In november brengt Casio een high-end G-Shock uit, de codenaam is momenteel de Frogman. In augustus 1995 brengt Nintendo de Virtual Boy uit! Op 7 mei 1997 brengt Intel de Pentium II uit. Kan ik eindelijk mijn Pentium Pro vervangen! Kloksnelheden zullen tot 266 MHz gaan, wat véél meer is dan de huidige 200 Mhz van de Pro en bevat dezelfde technologie, de P6-core. Maarten: De Motorola DynaTAC wordt uitgebracht In 1984 komt de eerste echte Apple Mac, de Macintosh 128K uit. Jan: Nintendo brengt de gameboy op de markt. Ik heb mijn eerste e-verslaving Bij ons komt ergens in 1996-1997 de eerste modem binnen. Een 56K. Ik ontdek het internet, mail en alles. Lancering van Google in 1997, ik gebruikte altavista nog voor afbeeldingen, ik herinner me dat google daar in het begin niet zo goed in was. Wammes: In de jaren 80 waren de computerbeurzen heel groot - ooit klein begonnen, begin jaren tachtig, toen geëxplodeerd. Verkeer rond Utrecht liep vast in 1989 tijdens de HCC-dagen. Ook in België elk weekend meerdere grote verkoopbeurzen. En dat alles stortte weer ineen met WWW. Van eng tot algemeen - begin jaren tachtig werd je zcheef aangekeken als je computers leuk vond. Die dingen waren eng en dat was jij ook, als je dat anders zag. Nerds en Geeks werden echt omheen gelopen. Sinclair kondigt geheugenuitbreiding aan voor ZX81. Op 5 maart 1981 verscheen de ZX81 in de winkels, een homecomputer met 1 kB RAM geheugen. Waarvan een groot deel voor het scherm gebruikt werd, je had echt maar een paar honderd bytes vrij. Wat waren we blij met de gelijktijdig gelanceerde geheugenuitbreiding van 16 kB! Werd achterop geklikt, rechtstreeks op een aansluiting van het moederbordje. En owee als je gefrustreerd door de verschrikkelijke membraamtoetsjes te hard ging tikken - een wiebeltje van die cartridge en de handel resette zichzelf: weg je werk. Vaak opslaan op een cassetterecorder was overigens ook geen echte optie... WINNEN! Deze keer kan je ook een mooie prijs winnen: 1 x Een DVD collectors set "Back to The Future". 5 x De Tech45 aflevering op cassette. 5 x topups bij Mobile Vikings Om kans te maken dien je de jaartallen van het 1e onderwerp genoemd door de vaste panelleden (Stefaan, Maarten, Cindy, Davy, Jan en Marco) op te tellen en de uitkomst te tweeten met de hashtag #tech45. Meedoen kan tot maandag 7 februari middernacht. Winnaars worden de volgende aflevering bekend gemaakt. Diegene met als 1e het juiste antwoord mag kiezen, de rest wordt verloot onder de juiste inzendingen. Tips Marco tipt Commodore 64 (iTunes link), een C64 emulator voor je iPhone. Jan tipt Open Transport Tycoon Deluxe. Stefaan vind Dashkards handig, cheatsheets voor mac en webapps. Davy tipt Super Mega Worm (iTunes link), een hilarische game voor iPhone/iPad. Cindy raadt het gebruik van Send To Dropbox aan. Gewoon bestanden mailen die in je Dropbox terecht komen. Handig! Wammes waarschuwt potentiele kopers van computers met een Intel Sandy Bridge liever te wachten, vanwege een nogal nare bug. Feedback Het Tech45-team apprecieert alle feedback die ingestuurd wordt. Heb je dus opmerkingen, reacties of suggesties, laat dan een commentaar hieronder achter. Via twitter kan natuurlijk ook @tech45cast. Ook audio-reacties in .mp3-formaat zijn altijd welkom. Items voor de volgende aflevering kunnen gemarkeerd worden in Delicious met de tag 'tech45'. Vergeet ook niet dat je 'live' kan komen meepraten via live.tech45.eu op dinsdag 8 februari vanaf 21u30. Deze aflevering van de podcast kan je downloaden via deze link, rechtstreeks beluisteren via de onderstaande player, of gewoon gratis abonneren via iTunes.
[Insert witty retro reference here.] Welcome to Show 018! This week's topic: Retro Books and Movies! Topics and links discussed in the podcast... Computer Collector Newsletter, a weekly newsletter for vintage computer collectors! Interesting in buying a ZX81 kit, a ready to build retro computer? Zebra Systems might just have what you need! Ah, the sounds of music from 8-bit chips... Check out Chiptunes on the flat four site! The Spectacular Rise and Fall of Commodore...I'm picking up my copy this week. Be sure to send any comments, questions or feedback to retrobits@gmail.com. Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl