RISC instruction set architecture by AIM alliance
POPULARITY
An airhacks.fm conversation with Ian Rogers (@Ian Rogers) about: ZX Spectrum 128K with rubber keys and a burning side grill, Basic programming competitions, REM commands as ASCII art, PC versus Amiga and Archimedes era in the UK, fractal landscape generators for Wing Commander 4 cut scenes, Ocean Software in Manchester and the Head Over Heels game, Manchester Baby and Williams tube as the first stored-program computer, Steve Furber and ARM origins at the University of Manchester, Cosworth and Pi Research Formula One telemetry, transputers and embedded PowerPC data loggers, dynamic binary translation with the Dynamite simulator, ICL 2900 emulation for the Israeli tax system, MIPS to Itanium binary translation for SGI machines, Transitive Corporation and the PowerPC to x86 product that became Apple Rosetta, the Steve Jobs era at Apple, Spark to Power binary translation and the IBM acquisition of Transitive, JDBC versus ODBC API design observations, java.util.Vector and java.util.Hashtable synchronization decisions, StringBuilder array copying overhead from removing synchronization, DARPA HPCS languages Fortress, Chapel, X10, just-in-time parallelization from Java bytecode, LCC compiler from Princeton and the iBerg backend, JikesRVM as a metacircular Java VM written in Java, GNU Classpath and Sable VM by Etienne Gagnon, Apache Harmony port of JikesRVM to Windows, Maxwell and Maxine VMS as GraalVM precursors, Bernd Mathiske and the Sun acquisition by Oracle, GNU Classpath impact of the openJDK GPL release at FOSDEM 2006, Mark Wielaard and Rémi Forax FOSDEM stories, trace compilation and de-optimization parallels with JIT, Azul Systems Vega hardware and concurrent garbage collection, C4 collector design influencing ZGC and Shenandoah, Gil Tene's telephone exchange mentality for JVM responsiveness, page unmapping and signal handler memory pressure problems in HotSpot, Cliff Click and Modular, Google Android Runtime (ART) replacing Dalvik, transactional memory for class initializers in ART, ELF files and OAT format for ahead-of-time compilation, WhatsApp bytecode obfuscation breaking the ART verifier, lock balance verification for speculative lock optimizations, D8 and R8 Android compilers, Goit internal Google bytecode optimizer, Jeremy Manson and Google's OpenJDK variant, Linux kernel performance work and perf tooling, JikesRVM stack trace format making exception-heavy DaCapo benchmarks faster than HotSpot, Energy Efficiency across Programming Languages study comparing Java and Go, Ian Rogers on twitter: @Ian Rogers
ลองจินตนาการถึงภาพที่แปลกประหลาดที่สุดในโลกเทคโนโลยีดูครับ วันที่ 3 ยักษ์ใหญ่ที่เกลียดกันเข้าไส้อย่าง Apple, IBM และ Motorola ยอมจับมือกันเพื่อสร้างสุดยอดชิปประมวลผล “PowerPC” ที่หวังจะฆ่า Intel ให้ตายคาสนามรบ ตอนแรกมันคือโปรเจกต์แห่งความหวัง ชิปแรงทะลุปรอทจนช่วยกู้ชีพ Apple ในยุคตกต่ำได้สำเร็จ แต่ใครจะไปคิดครับว่า อภิมหาโปรเจกต์นี้จะจบลงด้วยความล้มเหลวแบบพังพินาศ ชิปร้อนจัดจนแทบหลอมละลาย และบีบให้ Apple ต้องยอมกลืนน้ำลายตัวเอง เดินไปซบศัตรูตลอดกาลอย่าง Intel แต่ความตลกร้ายของประวัติศาสตร์ก็คือ ความพ่ายแพ้ที่เจ็บปวดในวันนั้น กลับกลายเป็นจิ๊กซอว์ชิ้นสำคัญที่ทำให้ Apple ก้าวขึ้นมาเป็นจ้าวแห่งชิปประมวลผลของโลกด้วยตระกูล M-Series ในปัจจุบันได้อย่างไร ไปหาคำตอบกันครับ เลือกฟังกันได้เลยนะครับ อย่าลืมกด Follow ติดตาม PodCast ช่อง Geek Forever's Podcast ของผมกันด้วยนะครับ #ประวัติApple #ชิปPowerPC #AppleSilicon #สงครามชิป #สตีฟจอบส์ #กรณีศึกษาธุรกิจ #ประวัติศาสตร์เทคโนโลยี #คอมพิวเตอร์ #ธุรกิจเทคโนโลยี #ชิปM1 #เรื่องเล่าธุรกิจ #ความรู้ธุรกิจ #geekstory #geekforeverpodcast
Apple at 50: First Macs, HyperCard, iPod Halo, and Memories from the Early Days - Part 1 The hosts celebrate Apple's 50th anniversary (recorded April 1) and recommend David Pogue's book "Apple at 50," including his Computer History Museum interview. They invite listener stories and discuss first Apple computers (Apple IIe/IIc/II Plus), early BASIC programming habits, and Apple's influence in schools via HyperCard/HyperTalk. Jerry recounts starting on PC compatibles in a tool-and-die business, moving into Macs for music/MIDI and Finale, and shows a 1989 receipt for a Macintosh IIx system costing about $7,000 (roughly $14,730 in 2026 dollars). Listener Dwayne Moss shares memories working at Apple, concerts at sales conferences, seeing Steve Jobs introduce the iPod at Town Hall, and being hired and laid off three times. The group reflects on the iPod's Windows support, the "digital hub" era, early CD burning, Airport cards, Macworld/iPhone displays, Newton hardware, and transitions from PowerPC to Intel to Apple silicon. 00:00 Apple Turns 50 00:40 David Pogue Book Pick 01:59 First Apple Computers 03:56 Learning BASIC Early 06:34 Jerry's First Macs 09:25 Sticker Shock Pricing 11:55 From Punch Cards to AI 13:42 HyperCard Magic 15:38 Listener Story Dwayne 18:30 iPod Halo Effect 20:37 Digital Hub Creativity 24:15 CD Burning Nostalgia 26:31 Iconic iPhone Sounds 27:26 First Business Macs 28:49 Early WiFi Upgrades 30:35 Offline Computing Era 31:45 Macworld iPhone Memories 36:09 Newton Surprise Find 39:12 Early Influences 39:55 Jerry Career Pivot 46:23 Vintage Server Rooms 50:33 G4 to Intel Shift 50:55 Wrap
The latest In Touch With iOS with Dave he is joined by Jill McKinley, Chuck Joiner, Jeff Gamet, Eric Bolden, Marty Jencius. Dave and the panel dive into Apple's massive round of OS updates including iOS 26.4, macOS Tahoe 26.4, watchOS, tvOS, visionOS, and HomePod updates. The team discusses Apple Music's new AI Playlist Playground, major security fixes you should install immediately, and Apple Podcasts adding video podcasting support. Plus, Apple kills the Mac Pro, celebrates 25 years of Mac OS, introduces a new Apple Business platform, and the panel reacts to Netflix price hikes and the shutdown of OpenAI's Sora app. The show notes are at InTouchwithiOS.com Direct Link to Audio Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Summary Episode 414 kicks off with Dave and the panel discussing Apple's latest wave of software updates across the entire ecosystem including iOS, iPadOS, macOS Tahoe, watchOS, tvOS, visionOS, and HomePod OS. The discussion highlights new features, performance improvements, and most importantly a large number of security fixes that make updating immediately highly recommended. A major highlight of iOS 26.4 is Apple Music's new Playlist Playground, an AI-powered feature that generates playlists based on prompts like mood, genre, or activity. The panel shares their experiences testing the feature and discusses how well it works compared to other music discovery tools. The group also discusses several other iOS updates including offline music recognition, an ambient music widget, accessibility improvements, and family purchase sharing changes. CarPlay gains new features including an ambient music widget and upcoming support for voice-based chatbot apps like ChatGPT. Apple Podcasts is also getting video podcasting support, allowing creators to publish video versions of their shows directly in Apple Podcasts using HLS streaming, opening up new opportunities for content creators and monetization. On the Mac side, Apple officially discontinues the Mac Pro, signaling that the Mac Studio has effectively replaced it for high-end users. The panel also reflects on 25 years of Mac OS, sharing memories of early versions and Apple's transition across PowerPC, Intel, and Apple Silicon. The discussion also covers Apple's new Apple Business all-in-one platform, which aims to combine device management, productivity tools, and customer engagement into a single platform — a move that could help Apple grow further in enterprise and small business markets. Other topics include the shutdown of OpenAI's Sora app, Netflix price increases, router security concerns in the U.S., and a preview of the upcoming MacStock Conference. Topics and Links In Touch With Vision Pro this week. Apple Releases visionOS 26.4 Beta this week. iOS, iPadOS, tvOS, watchOS 26.4 is released to the public. iOS iPadOS Apple Releases iOS 26.4 and iPadOS 26.4 With New Emoji, Playlist Playground, Purchase Sharing Changes and More Apple releases iOS 26.4 with 8 new emoji and 12 more changes to your iPhone Security Bite: What stands out in the iOS 26.4 security release notes Apple Music in iOS 26.4 has new design for albums, playlists, and more iOS 26.4 Features: Everything New in iOS 26.4 iOS 26.4 Adds Two New Features to CarPlay iOS 26.4 adds new features in six iPhone apps, details here iOS 26.4 just made Apple Creator Studio even better, here's what's new - 9to5Mac watchOS watchOS 26.4 Now Available With Workout Update and New Emoji - MacRumors tvOS Apple Releases tvOS 26.4 With Genius Browse tvOS 26.4 Adds These New Features to Your Apple TV tvOS 26.4 Adds These New Features to Your Apple TV Apple Releases HomePod Software 26.4 Apple Releases watchOS 5 and watchOS 8 Updates to Keep FaceTime and iMessage Running on Older Apple Watches In Touch With Mac this week Breaking News: Apple Discontinues Mac Pro Apple's $700 Mac Pro Wheels Kit Discontinued Along With Mac Pro macOS Tahoe 26.4 Now Available With Safari Compact Tab Bar, Battery Charge Limits and More Jeff suggests Helium as a privacy-focused Chromium browser macOS 26.4 Introduces New Security Feature for Terminal Commands macOS Tahoe 26.4 Adds Slow Charger Indicator for MacBooks Mac OS X Launched 25 Years Ago Today: 'The Future of the Mac' Marty has Jeff's book: Designer's Guide to MAC OS X Tiger Other Topics WWDC 2026 to Showcase Apple's 'AI Advancements' Apple Unveils 'Apple Business' All-in-One Platform News What You Need to Know About the Foreign-Made Router Ban in the US OpenAI Discontinuing Sora AI Video App - MacRumors The Studio season 2 is coming: Here's every new guest star so far T-Mobile's Free MLB.TV Subscription Returns For 2026 Netflix announces price increases for every streaming plan i Announcements Macstock X is here celebrating its 10th anniversary ! Dave, Chuck, Jeff, Marty, and Jill are all speaking this year!. With Three Full Days of expert-led Presentations and Workshops, Macstock's sessions are crammed full of productivity-enhancing content. NEW this year is a partnership with sponsor Ecamm. Ecamm Creator Camp: Mac Edition on July 9, 2026 there are only 100 tickets available for the bundle. There are 2 passes available: Macstock weekend pass July 10,11,12, 2026 or the Macstock Ecamm Bundle starting July 9 (only 100 tickets available) Come join us. Register HERE Its official! Dave is speaking for a 10th consecutive year!! Our Host Dave Ginsburg is an IT professional supporting Mac, iOS and Windows users and shares his wealth of knowledge of iPhone, iPad, Apple Watch, Apple TV and related technologies. Visit the YouTube channel https://youtube.com/intouchwithios follow him on Mastodon @daveg65, , BlueSky @daveg65 and the show @intouchwithios Our Regular Contributors Jeff Gamet is a podcaster, technology blogger, artist, and author. Previously, he was The Mac Observer's managing editor, and Smile's TextExpander Evangelist. You can find him on Mastadon @jgamet Pixelfed @jgamet@pixelfed.social and Bluesky @jgamet.bsky.social Podcasts The Context Machine Podcast Retro Rewatch Retro Rewatch His YouTube channel https://youtube.com/jgamet Marty Jencius, Ph.D., is a professor of counselor education at Kent State University, where he researches, writes, and trains about using technology in teaching and mental health practice. His podcasts include Vision Pro Files, The Tech Savvy Professor and Circular Firing Squad Podcast. Find him at jencius@mastodon.social https://thepodtalk.net Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him by email at eabolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Jill McKinley works in enterprise software, server administration, and IT A lifelong tech enthusiast, she started her career with Windows but is now an avid Apple fan. Beyond technology, she shares her insights on nature, faith, and personal growth through her podcasts—Buzz Blossom & Squeak, Start with Small Steps, and The Bible in Small Steps. Watch her content on YouTube at @startwithsmallsteps and follow her on X @schmern. Find all her work at http://jillfromthenorthwoods.com Chuck Joiner is the host of MacVoices and hosts video podcasts with influential members of the Apple community. Make sure to visit macvoices.com and subscribe to his podcast. You can follow him on Twitter @chuckjoiner and join his MacVoices Facebook group. Guy Serle is one of the hosts of the new The Gmen Show along with GazMaz and email GMenshow@icloud.com @MacParrot and @VertShark on X Vertshark on YouTube, Google Voice +1 Area code 703-828-4677
This show has been flagged as Clean by the host. These are the commands mentioned in the You may need to use "sudo" to run these commands depending on how your system is configured. strace uptime strace ls 2>&1 | grep open strace -e openat ls / strace ls /does/not/exist strace -o ls-trace.log ls strace -ff -o pid12345-trace.log -p 12345 HISTORY The original strace was written by Paul Kranenburg for SunOS and was inspired by its trace utility. The SunOS version of strace was ported to Linux and enhanced by Branko Lankester, who also wrote the Linux kernel support. Even though Paul released strace 2.5 in 1992, Branko's work was based on Paul's strace 1.5 release from 1991. In 1993, Rick Sladkey took on the project. He merged strace 2.5 for SunOS with the second release of strace for Linux, added many features from SVR4's truss(1), and produced a ver‐ sion of strace that worked on both platforms. In 1994 Rick ported strace to SVR4 and Solaris and wrote the automatic configuration support. In 1995 he ported strace to Irix (and became tired of writing about himself in the third person). Beginning with 1996, strace was maintained by Wichert Akkerman. During his tenure, strace development migrated to CVS; ports to FreeBSD and many architectures on Linux (including ARM, IA-64, MIPS, PA-RISC, PowerPC, s390, SPARC) were introduced. In 2002, responsibility for strace maintenance was transferred to Roland McGrath. Since then, strace gained support for several new Linux architectures (AMD64, s390x, SuperH), bi- architecture support for some of them, and received numerous additions and improvements in system calls decoders on Linux; strace development migrated to Git during that period. Since 2009, strace has been actively maintained by Dmitry Levin. During this period, strace has gained support for the AArch64, ARC, AVR32, Blackfin, C-SKY, LoongArch, Meta, Nios II, OpenRISC 1000, RISC-V, Tile/TileGx, and Xtensa architectures. In 2012, unmaintained and apparently broken support for non-Linux operating systems was removed. Also, in 2012 strace gained support for path tracing and file descriptor path decoding. In 2014, support for stack trace printing was added. In 2016, system call tampering was implemented. For the additional information, please refer to the NEWS file and strace repository commit log. Links https://strace.io https://en.wikipedia.org/wiki/Strace https://www.man7.org/linux/man-pages/man1/strace.1.html Provide feedback on this episode.
Patrick and Dominic return for this terrific conversation, packed with The Bill gold-dust. Enjoy! Find out more about Dominic's Online Screen Acting Academy: https://onlinescreenactingacademy.com/site-97 The Bill Podcast is brought to you in proud association with georgefairbrother.com shop.saturdaymorningpress.co.uk vanguardcomics.co.uk gibconsultancy.co.uk mcr-seo.com and donspillane.com Unlock 250 hours of exclusive "The Bill" content - including cast/crew interviews, episode commentaries, reaction videos and the weekly series "The Evidence Room", where Oliver Crocker reveals rare behind the scenes production paperwork from 1999 - including unmade storylines. Join from just £2.99 - patreon.com/thebillpodcast
ลองจินตนาการภาพในปี 1991 ครับ… ปีนั้นโลกเทคโนโลยีได้เห็นภาพที่แปลกประหลาดที่สุดภาพหนึ่ง บนเวทีแถลงข่าว เราเห็นผู้บริหารจากสามบริษัทที่เคยเป็นคู่แข่งกันชนิด “เผาผีไม่เผาเงา” มายืนจับมือกัน คนแรกคือ Jack Kuehler ประธานของ IBM คนที่สองคือ John Sculley ซีอีโอของ Apple และคนที่สามคือตัวแทนจาก Motorola สามยักษ์ใหญ่นี้ประกาศจับมือกันเป็นพันธมิตร เพื่อสร้างสิ่งที่พวกเขาเชื่อว่าจะมา “ปฏิวัติวงการไอที” และโค่นล้มผู้ผูกขาดตลาดในตอนนั้น โปรเจกต์นั้นมีชื่อว่า… PowerPC หลายคนอาจจะรู้จัก PowerPC ในฐานะชิปที่อยู่ในเครื่อง Mac รุ่นเก่า หรือบางคนอาจจะไม่เคยได้ยินชื่อมันเลย แต่เชื่อไหมครับว่า เรื่องราวของ PowerPC คือบทเรียนทางธุรกิจที่สำคัญที่สุดบทหนึ่ง มันคือสงครามระหว่าง “ประสิทธิภาพ” กับ “การตลาด” และเป็นจุดเริ่มต้นที่ทำให้ Apple กลายเป็นบริษัทที่ออกแบบชิปเองได้เก่งที่สุดในโลกอย่างทุกวันนี้ เลือกฟังกันได้เลยนะครับ อย่าลืมกด Follow ติดตาม PodCast ช่อง Geek Forever's Podcast ของผมกันด้วยนะครับ #Apple #PowerPC #ประวัติศาสตร์ไอที #SteveJobs #IBM #Motorola #คอมพิวเตอร์ #เทคโนโลยี #สาระความรู้ #Intel #Macintosh #ธุรกิจ #การตลาด #geekstory #geekforeverpodcast
En este episodio de “Hablemos de Apple”, Jairo Duque y Samir Estefan arrancan el nuevo año reflexionando sobre la evolución de Apple a lo largo de las últimas dos décadas, con un énfasis especial en los cambios significativos que ocurrieron en 2006. Hablan sobre la transición de los procesadores PowerPC a Intel, un momento clave para Apple que permitió una mayor eficiencia y la posibilidad de ejecutar Windows en los Mac.La conversación también aborda el auge del iPod y cómo Apple se convirtió en un verdadero ícono cultural durante esa etapa. Ya en el presente, destacan la llegada de Apple Creator Studio, una nueva suite de aplicaciones pensada para creativos, y analizan su precio competitivo frente a otras suites de software como Adobe Creative Cloud.No olviden visitar www.hablemosdeapple.comPueden enviarnos sus preguntas, historias, saludos, recomendaciones o lo que quieran al correo: podcast@hablemosdeapple.com
LEON'S BACK! Patrick Stratford presents a stunning interview with actor and filmmaker Dominic Power, beginning with an insightful conversation about Dominic's new venture https://onlinescreenactingacademy.com/ Dominic also shares his memories of training with legendary acting tutor Anna Scher, snobbery to 'soap' acting from some parts of the profession, and how a memorable guest part in "The Bill" led to him landing his breakthrough role as PC Leon Taylor. The gold-dust comes thick and fast, so strap yourselves in and enjoy the first of a two-part special. The Bill Podcast is brought to you in proud association with georgefairbrother.com shop.saturdaymorningpress.co.uk vanguardcomics.co.uk gibconsultancy.co.uk mcr-seo.com and donspillane.com Unlock over 250 hours of bonus The Bill Podcast content and support the channel from just £2.49 - patreon.com/thebillpodcast
It began in the 1970s, with rumors rumbling from the outskirts of the American technology giant, IBM. A new chip architecture capable of revolutionary processing speeds. It was called RISC. The RISC Wars were fought over nearly 20 years, with the most intensive battles in the late 1980s and early 1990s. At its peak, it involved a mix of young chip upstarts and old giants across the world throwing around benchmark results. Sun Microsystems. MIPS Computer. PA-RISC. IBM. PowerPC. DEC Alpha. Fujitsu and NEC in Japan. Siemens and Philips in Europe. And of course, looming over them all: Intel and the burgeoning Wintel Death Machine. It was a time of shifting alliances, leaps of inspiration, wild technical claims, and the Iron Fist of Intel. Today, we delve into legends of the RISC Wars.
It began in the 1970s, with rumors rumbling from the outskirts of the American technology giant, IBM. A new chip architecture capable of revolutionary processing speeds. It was called RISC. The RISC Wars were fought over nearly 20 years, with the most intensive battles in the late 1980s and early 1990s. At its peak, it involved a mix of young chip upstarts and old giants across the world throwing around benchmark results. Sun Microsystems. MIPS Computer. PA-RISC. IBM. PowerPC. DEC Alpha. Fujitsu and NEC in Japan. Siemens and Philips in Europe. And of course, looming over them all: Intel and the burgeoning Wintel Death Machine. It was a time of shifting alliances, leaps of inspiration, wild technical claims, and the Iron Fist of Intel. Today, we delve into legends of the RISC Wars.
In this episode, Conor and Bryce interview Sean Parent about the origin story of his career in software engineering!Link to Episode 263 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2025-10-10Date Released: 2025-12-05Source CodeTRS80Ohio Scientific ChallengerExidy SorcererIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce interview Sean Parent about generic programming and there is much chaos!Link to Episode 262 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2025-10-10Date Released: 2025-11-28Koala bear cryingabscond DefintionSean's C++ Under the Sea KeynotePacific++ 2018: Sean Parent "Generic Programming"From Mathematics to Generic Programming (FM2GP)ParrotParrot on GitHubIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
We are very pleased to be joined by eXo this week, creator of eXoDOS and more. He is here to talk about the launch of eXoWin9x which is a growing collection of Win 9x games that have been cleverly packaged to run on modern systems. You can find out all about eXoWin9x here: https://www.retro-exo.com/ We also look back to when nobody was sure about the future of OS/2 and PowerPC. Plus are you sick and tired of racing games only featuring exotic motors? Fancy tearing around the track in your Nan's runaround? Now you can! Pixel Addict magazine issue 31 is celebrating the Atari ST 40th anniversary with musician John Sohn. Learn about John's defining moments in the pioneering computer's story. Head over to www.addict.media 00:00 - Show Opening 02:25 - eXo Wins Again Story Link: https://www.retro-exo.com/ 21:28 - OS/2 And PowerPC Story Link: https://www.tomshardware.com/software/the-worst-selling-microsoft-product-of-all-time-sold-just-11-times-and-eight-people-returned-it-why-youve-never-heard-of-os-2-for-the-mach-20 Why the Original Apple Silicon Failed: https://www.youtube.com/watch?v=Tld91M_bcEI OS/2 Museum: https://www.os2museum.com/wp/os2-history/os2-timeline/ 36:48 - Housekeeping - News links found below 45:03 - Gran Turismo School Run Story Link: https://www.gamesradar.com/games/gran-turismo/after-26-years-modders-give-ps1-racing-game-classic-gran-turismo-2-the-overhaul-it-deserves-replacing-all-the-race-cars-with-minivans-and-used-car-dealerships/ 53:14 - Community Question of the Week
In 1991, three once-fierce enemies - Apple, IBM, and Motorola - formed an alliance. At the press conference, IBM president Jack Kuehler proclaimed that their partnership would launch a "renaissance in technological innovation". Apple CEO John Sculley added that it would be "the bridge over the great divide to a new object frontier". Whatever that means. The most visible product of this threesome was PowerPC. A super-fast chip architecture made to take on Intel's solidifying monopoly. In today's video, a story about hitting monopolies head-on, the original Apple Silicon: PowerPC.
In 1991, three once-fierce enemies - Apple, IBM, and Motorola - formed an alliance. At the press conference, IBM president Jack Kuehler proclaimed that their partnership would launch a "renaissance in technological innovation". Apple CEO John Sculley added that it would be "the bridge over the great divide to a new object frontier". Whatever that means. The most visible product of this threesome was PowerPC. A super-fast chip architecture made to take on Intel's solidifying monopoly. In today's video, a story about hitting monopolies head-on, the original Apple Silicon: PowerPC.
APT, Debian's package manager also used by Ubuntu, to have a hard Rust requirement. Debian may “sunset” ports (such as PowerPC & m68k) which are not fully supported by Rust. More from The Lunduke Journal: https://lunduke.com/ This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe
In this episode, Conor and Bryce chat with Sean Parent about AI and Cursor!Link to Episode 253 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2025-08-21Date Released: 2025-09-26C++ Under the SeaBetter codeAdobe ASL Adam & Eve ArchitectureAdobe Software Technology LabASL LibrariesRust Programming LanguageIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce chat with Sean Parent about Rust and AI!Link to Episode 252 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2025-08-21Date Released: 2025-09-19C++ Under the SeaBetter codeAdobe ASL Adam & Eve ArchitectureAdobe Software Technology LabASL LibrariesRust Programming LanguageIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce interview Sean Parent about his upcoming keynote at C++ Under the Sea!Link to Episode 251 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2025-08-21Date Released: 2025-09-12C++ Under the SeaAre We There Yet? - The Future of C++ Software Development - Sean Parent - C++Now 2025A Possible Future of Software Development - Sean Parent - Google Tech Talk 2008Sean Parent Zurich C++ Meetupcareers.adobe.comIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce interview Sean Parent about his thoughts on AI, its impact on the software industry and society, and more!Link to Episode 250 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2025-08-21Date Released: 2025-09-05Snowcrash by Neal StephensonTech LayoffslumeWall-EAltered CarbonTerminatorIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
This is a free preview of a paid episode. To hear more, visit lunduke.substack.comYou can now run Windows NT (with Office) on a Nintendo Wii (or a Gamecube) & an original G3 iMac. Seriously. That's a real thing.The Article: https://lunduke.substack.com/p/ms-office-for-powerpc-windows-nt More from The Lunduke Journal: https://lunduke.com/[This episode is distributed in both audio and video form. The audio podcast version is free for a…
James and John discuss Etsy finds: sealed Guided Tour of Macintosh cassette tape, restored Color Classic II, and PowerPC 603 paperweight. James looks at the book "20 GOTO 10" by Steven Goodwin, and news includes James Wages' SE/30 Retrofit video and Ron's interview with Bill Appleton. Join our Facebook page, follow us on X (Twitter), watch us on YouTube, and visit us at RetroMacCast.
Actions speak louder than words: a look at Apple's extremely quiet Mac OS licensing program. Original text by Charles Piller. Macworld Boston 1994, Tim Bajarin: Apple has to either start licensing, or lower their prices. A DTK PowerPC 601 box running Windows NT/PowerPC at PC Expo 1994. TNPC and Mitac showing off PowerPC systems at COMDEX 1994. Heads of Mac OS licensing: Don Strickland's website. In memoriam. Larry Lightman's other business: Waffle-Crete. Do you suppose any Waffle Houses have been constructed with Waffle-Crete? Jon Rubinstein talks about disbanding NeXT and founding FirePower Systems, only to have IBM pull the rug out from underneath the whole PowerPC personal systems scene. (transcript, pages 53-58) Phil Schiller used to work for Macromedia? The Pioneer MPC-GX1 Macintosh clone lands in Mac84tv's workshop. Windows NT/PowerPC on Macintosh PowerBook G3/G4 and iMac hardware: source code, video demos. Gary Davidian, developer of the 68K emulator that underpinned the Power Mac's success, talks about CHRP and his time at Power Computing. (transcript, pages 33-41)
06/06/25 - Apple II, Fim do PowerPC, Fim bo Blackberry, wwdc35, macOS 16, iOS 19, AirPod com novos sensores, A20 2nm, macOS Tahoe, Instagram para iPad, Snapchat para Apple Watch, Control Center aberto no Apple Watch, iPad salva pianista,https://www.doctorapple.com.br
An airhacks.fm conversation with Volker Simonis (@volker_simonis) about: discussion about carnivorous plants, explanation of how different carnivorous plants capture prey through movement, glue, or digestive fluids, Utricularia uses vacuum to catch prey underwater, SAP's interest in developing their own JVM around Java 1.4/1.5 era, challenges with SAP's NetWeaver Java EE stack, difficulties maintaining Java across multiple Unix platforms (HP-UX, AIX, S390, Solaris) with different vendor JVMs, SAP's decision to license Sun's HotSpot source code, porting Hotspot to PA-RISC architecture on HP-UX, explanation of C++ interpreter versus Template interpreter in Hotspot, challenges with platform-specific C++ compilers and assembler code, detailed explanation of JVM internals including deoptimization, inlining, and safe points, SAP's contributions to openJDK including PowerPC port, challenges getting SAP to embrace open source, delays caused by Oracle's acquisition of Sun, SAP's extensive JVM porting work across multiple platforms, development of SAP JVM with additional features like profiling safe points, creation of SAP Machine as an open-source OpenJDK distribution, explanation of Java certification and trademark restrictions, Hotspot Express model allowing newer VM components in older Java versions, Volker's move to Amazon Corretto team after 15 years at SAP, brief discussion of ABAP versus Java at SAP, Volker's recent interest in GraalVM and native image technologies Volker Simonis on twitter: @volker_simonis
Welcome to episode 285 of the Explain it to me Like I'm 5 Podcast, formerly known as The Cloud Pod – where the forecast is always cloudy! We've got a lot of news this week, including the last of our coverage from re:Invent, ChatGTP Pro, FPGA, and even some major staffing turnovers. Titles we almost went with this week: Throw $200 dollars in a fire with ChatGPT Pro Jeff Barr is wrapped up by Agentic AI The Tribble with Trilliums The Wind in the Quantum Willows Rise of the dead instances FPGA and PowerPC Jeff Barr is replaced by Nova The Cloud Pod: Return of the dead instances types After 6 year Jeff Barr hands over the reigns to the CloudPod For our 6th birthday Jeff barr Retires For our 6th birthday jeff barr delegates announcements to the cloud pod 6 years of meaningless PR drivel 6 years of cloud news and we still don't know what Quantum computing is A big thanks to this week's sponsor: We're sponsorless! Want to get your brand, company, or service in front of a very enthusiastic group of cloud news seekers? You've come to the right place! Send us an email or hit us up on our slack channel for more info. General News HAPPY 6th BIRTHDAY! 2:00 HashiCorp at re:Invent 2024: Security Lifecycle Management with AWS Hashi is a big sponsor of re:Invent, so of course they had some news of their own to release. HCP Vault Secrets auto-rotation is now generally available. Dynamic secrets are generally available via HCP Vault Secrets. Secrets sync will help keep your secrets synced with AWS Secrets Manager. It still appears to be one direction, but you can now also view secrets in AWS Secrets Manager that are managed by vault. HCP Vault Radar, now in beta, automates the detection and identification of unmanaged secrets in your code, including AWS infrastructure configurations 03:10 Matthew – “This qualifies under the category of things that I feel like we talked about so long ago, I just already assumed was GA. I’m surprised that it wasn’t.” 03:34 HashiCorp at re:Invent 2024: Infrastructure Lifecycle Management with AWS Terraform AWS provider is now at 3 billion downloads. The
Lex didn't die, Dan has some book recommendations beyond his own and Moltz wants Apple Intelligence for PowerPC.Welcome, modestly updated iPad mini 7.Mark Gurman says Apple is working on a cheaper Vision.Jason Snell liked "Submerged".Jon Mitchell is a Vision Pro superfan.Dan is aware of Copenhagen but not Copenhagen.Our thanks to Indochino, where you'll find the best made to measure shirts and suits at a great price. Use the promo code "REBOUND" and get $50 off any purchase of $399 or more.If you want to help out the show and get some great bonus content, consider becoming a Rebound Prime member! Just go to prime.reboundcast.com to check it out!You can now also support the show by buying shirts, iPhone cases, hats and more items featuring our catchphrase, "TECHNOLOGY" and now shirts and hats featuring our stylish logo!
In this episode, Conor and Ben continue their chat with Sean Parent about std::rotate, std::stable_sort and more!Link to Episode 203 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBen DeaneAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2024-09-26Date Released: 2024-10-11ADSP Episode 202: Rotates All the Way Down with Sean Parent (Part 1)From Mathematics to Generic Programming (FM2GP)Elements of ProgrammingStepanov Papers (website)Stepanov Papers: Notes on Higher Order Programming in SchemeStepanov Papers: Class Notes & Videos - Incomplete Notes for Foundations of ProgrammingC++ std::rotateC++ std::stable_sortC++ std::stable_partitionC++ Seasoning by Sean ParentC++ std::nth_elementC++ std::sortC++ std::partitionC++ std::partial_sortFour Algorithmic Journeys Part 1: Spoils of the EgyptiansIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Ben chat with Sean Parent about std::rotate, GCD, EOP, from Mathematics to Generic Programming and more!Link to Episode 202 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBen DeaneAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2024-09-26Date Released: 2024-10-04ADSP Episode 199: std::rotateSean's TweetTristan's TweetSwapping Sections PaperC++20 flux LibraryElements of ProgrammingNVIDIA/cccl rotate issueC++ std::rotateC++ std::partial_sortC++ Seasoning by Sean ParentC++Now 2019 - Algorithm IntuitionThat's a Rotate VideoFrom Mathematics to Generic Programming (FM2GP)Four Algorithmic Journeys Part 1: Spoils of the EgyptiansProgramming Conversations Lecture 5 Part 1Alexander Stepanov: STL and Its Design Principles (2002)Greatest Common Measure: The Last 2500 Years - Alexander StepanovBinary GCD (Stein's Algorithm)Intro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
Original text by Steve Hayman. Humungous Entertainment's CD-ROM titles for classic Macs. The infamous Power Mac 5200 featured the horrendously slow PowerPC 603 (not the 603e). As if that wasn't bad enough, a recycled motherboard design fed the 603's 64-bit memory bus with a 32-bit wide memory subsystem, exacerbating the 603's los performance. Add some reliability issues, bring to a boil, simmer to distaste.
Wed, 21 Aug 2024 21:30:00 GMT http://relay.fm/connected/515 http://relay.fm/connected/515 "Endpoints" 515 Federico Viticci, Stephen Hackett, and Myke Hurley It's a busy week on the show. The guys cover some iPhone rumors, changes at Apple Podcasts, the announcement of Monument Valley 3, and iOS 18's final days in beta, all before discussing the idea of the "Apple cult" starting to fade. It's a busy week on the show. The guys cover some iPhone rumors, changes at Apple Podcasts, the announcement of Monument Valley 3, and iOS 18's final days in beta, all before discussing the idea of the "Apple cult" starting to fade. clean 6047 It's a busy week on the show. The guys cover some iPhone rumors, changes at Apple Podcasts, the announcement of Monument Valley 3, and iOS 18's final days in beta, all before discussing the idea of the "Apple cult" starting to fade. This episode of Connected is sponsored by: NetSuite: The leading integrated cloud business software suite. Vitally: A new era for customer success productivity. Get a free pair of AirPods Pro when you book a qualified meeting. ExpressVPN: High-Speed, Secure & Anonymous VPN Service. Get an extra three months free. KRCS: Get your new Mac with all your preferred specs, with pricing you won't find anywhere else Links and Show Notes: Get Connected Pro: Preshow, postshow, no ads. Submit Feedback Dr. Drang's Follow Up Unwatched: RSS Video Player on the App Store Winston for Reddit Performa Month: The Transition to PowerPC and a New All-in-One – 512 Pixels ten. | the movie. - YouTube Departures #12: 2024 Q&A: Relay Turns 10 - Relay FM New image reveals iPhone 16 Pro in new 'bronze' color - 9to5Mac Bronze-Like iPhone 16 Pro Color Could Be Called 'Desert Titanium' - MacRumors Ungeniused #218: The Dave Matthews Band Bus Incident - Relay FM Upgrade #525: Best of U3 - Relay FM Who is New Martina, the tiktoker who makes smartphone covers – Cosmopolitan Monument Valley 3 Is Heading To Netflix Games Along with the Series' First Two Installments - MacStories Developers Claim Apple Arcade is 'Directionless' - MacStories Netflix Games | Netflix Help Center Netflix has a great video game catalog, actually | Polygon Netflix Considers Ways to Make Money From Videogames in Possible Pivot - WSJ Can Netflix Profit from Video Games? | Nasdaq Stephen's HomeKit Page Is this the slow decline of the Apple “cult”? - Birchtree The Slow Decline of the Apple
Wed, 21 Aug 2024 21:30:00 GMT http://relay.fm/connected/515 http://relay.fm/connected/515 Federico Viticci, Stephen Hackett, and Myke Hurley It's a busy week on the show. The guys cover some iPhone rumors, changes at Apple Podcasts, the announcement of Monument Valley 3, and iOS 18's final days in beta, all before discussing the idea of the "Apple cult" starting to fade. It's a busy week on the show. The guys cover some iPhone rumors, changes at Apple Podcasts, the announcement of Monument Valley 3, and iOS 18's final days in beta, all before discussing the idea of the "Apple cult" starting to fade. clean 6047 It's a busy week on the show. The guys cover some iPhone rumors, changes at Apple Podcasts, the announcement of Monument Valley 3, and iOS 18's final days in beta, all before discussing the idea of the "Apple cult" starting to fade. This episode of Connected is sponsored by: NetSuite: The leading integrated cloud business software suite. Vitally: A new era for customer success productivity. Get a free pair of AirPods Pro when you book a qualified meeting. ExpressVPN: High-Speed, Secure & Anonymous VPN Service. Get an extra three months free. KRCS: Get your new Mac with all your preferred specs, with pricing you won't find anywhere else Links and Show Notes: Get Connected Pro: Preshow, postshow, no ads. Submit Feedback Dr. Drang's Follow Up Unwatched: RSS Video Player on the App Store Winston for Reddit Performa Month: The Transition to PowerPC and a New All-in-One – 512 Pixels ten. | the movie. - YouTube Departures #12: 2024 Q&A: Relay Turns 10 - Relay FM New image reveals iPhone 16 Pro in new 'bronze' color - 9to5Mac Bronze-Like iPhone 16 Pro Color Could Be Called 'Desert Titanium' - MacRumors Ungeniused #218: The Dave Matthews Band Bus Incident - Relay FM Upgrade #525: Best of U3 - Relay FM Who is New Martina, the tiktoker who makes smartphone covers – Cosmopolitan Monument Valley 3 Is Heading To Netflix Games Along with the Series' First Two Installments - MacStories Developers Claim Apple Arcade is 'Directionless' - MacStories Netflix Games | Netflix Help Center Netflix has a great video game catalog, actually | Polygon Netflix Considers Ways to Make Money From Videogames in Possible Pivot - WSJ Can Netflix Profit from Video Games? | Nasdaq Stephen's HomeKit Page Is this the slow decline of the Apple “cult”? - Birchtree The Slow Decline of
Marco Ippolito, Node.js collaborator and TSC member, discusses the exciting integration of TypeScript into Node.js. He explores the new experimental features, the challenges faced in development, and what this means for the future of JavaScript and TypeScript development. (Please note that the ideas and opinions expressed in this video are Marco's own and do not reflect the views of the entire project or its contributors.) Links https://linktr.ee/satanacchio https://github.com/marco-ippolito https://www.marcoippolito.dev https://www.linkedin.com/in/marcoippolito2021 https://www.twitch.tv/satanacchio_ https://x.com/satanacchio https://www.youtube.com/channel/UCUHTfWzj1ZD103-k6gm9LfA We want to hear from you! How did you find us? Did you see us on Twitter? In a newsletter? Or maybe we were recommended by a friend? Let us know by sending an email to our producer, Emily, at emily.kochanekketner@logrocket.com (mailto:emily.kochanekketner@logrocket.com), or tweet at us at PodRocketPod (https://twitter.com/PodRocketpod). Follow us. Get free stickers. Follow us on Apple Podcasts, fill out this form (https://podrocket.logrocket.com/get-podrocket-stickers), and we'll send you free PodRocket stickers! What does LogRocket do? LogRocket provides AI-first session replay and analytics that surfaces the UX and technical issues impacting user experiences. Start understand where your users are struggling by trying it for free at [LogRocket.com]. Try LogRocket for free today.(https://logrocket.com/signup/?pdr) Special Guest: Marco Ippolito.
Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/105189897 7 Minutes in Heaven: Mega Turrican Video Version: https://www.patreon.com/posts/104910543 https://www.mobygames.com/game/16645/mega-turrican/ Corrections: February 1994 Ep - https://www.patreon.com/posts/february-1994-103514526 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Nicktoons https://en.wikipedia.org/wiki/Famicom_Disk_System 1994: Coinop goes BIG! Edge March 1994, pg. 16 Coinop goes small Edge March 1994, pg. 14 https://www.gamesthatwerent.com/2021/03/zool-arcade/ Daytona gets new name Play Meter, March 1994, pg. 1 Irem shuts down arcade division Play Meter, March 1994, pg. 1 Karaoke goes CD https://archive.org/details/cashbox57unse_22/page/38/mode/1up?view=theater US Rating System to be in place by Xmas VIDEO-GAME MAKERS WILL SET UP SYSTEM FOR RATING PRODUCTS, WALL STREET JOURNAL, March 7, 1994, Monday, Section: Section B; Page 7, Column 6 UK Rating system to start in March https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n21/mode/2up 3DO issues ratings system https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater https://www.mobygames.com/game/1824/hell-a-cyberpunk-thriller/cover/group-13661/cover-30908/ Current NextGen falters at CES Edge, March 1994, pg. 6 Sega Previews Saturn https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20056%20%28March%201994%29/page/n57/mode/2up Edge, March 1994, pg. 6 Nintendo fools no one with SGi demos Edge, March 1994, pg. 6 Acclaim The Duel demo details https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 3D tool makers show wares at CES https://archive.org/details/powerplaymagazine-1994-03/page/15/mode/1up?view=theater https://en.wikipedia.org/wiki/Wavefront_Technologies https://en.wikipedia.org/wiki/Softimage_3D https://archive.org/details/powerplaymagazine-1994-03/page/17/mode/1up?view=theater Sega of America announces 32X MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 SEGA TO ENTER 32-BIT VIDEO GAME MARKET IN FALL WITH PRICE BREAK ON HARDWARE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section B; Page 6, Column 4, Byline: BY DON CLARK PSX shown to UK Devs Edge, March 1994, pg. 13 3DO announces new licensees and PC add-on card No Headline In Original, WALL STREET JOURNAL, March 11, 1994, Friday, Section: Section B; Page 5, Column 4 https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Licensed_systems Microsoft WON'T provide an OS for Saturn Microsoft plays down Sega video game role, Financial Times (London,England), March 10, 1994, Thursday, London, Section: International Company News; Pg. 30, Byline: By LOUISE KEHOE and MICHIYO NAKAMOTO Crystal Dynamics signs on for Saturn development https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater https://www.mobygames.com/game/company:1281/platform:sega-saturn/sort:-date/page:1/ CD32 haralds CD revolution in UK MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 Nintendo announces Super Gameboy NINTENDO UNIT UNVEILS DEVICE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section C; Page 6, Column 6 Nintendo still smug, despite share price collapse Nintendo still at the top of its game, Despite sagging shares, firm outscores rivals in efficiency, profitability, The Nikkei Weekly (Japan), March 28, 1994, Section: INDUSTRY; Pg. 9, Byline: BY ASAKO ISHIBASHI Staff writer Nintendo profits expected to fall by 40% Nintendo group's pretax profit to fall 40%, daily says, Japan Economic Newswire, MARCH 31, 1994, THURSDAY, Dateline: TOKYO, March 31 Kyodo Sega Enterprises to raise dividend, skip share split, Japan Economic Newswire, MARCH 10, 1994, THURSDAY, Dateline: TOKYO, March 10 Kyodo Acclaim reports record earnings! Playthings, March 1994, pg. 10 NBA Jam launch to match Mortal Kombat NBA Jams' Wins Acclaim; TriStar's New Cover Girl, Billboard, March 19, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 68, Byline: by Elleen Fitzpatrick Midway dumps Acclaim https://www.nytimes.com/1994/03/31/business/company-news-nintendo-licensing-deal-rocks-acclaim-s-stock.html https://www.nytimes.com/1994/03/18/business/stocks-advance-on-good-inflation-news.html NINTENDO'S PROJECT REALITY GAME SYSTEM GETS LIFT IN ACCORD WITH WMS INDUSTRIES, WALL STREET JOURNAL, March 31, 1994, Thursday, Section: Section B; Page 7, Column 1, Byline: BY JIM CARLTON Sega shows off Virtua Racing on Genesis https://archive.org/details/Electronic-Games-1994-03/page/n87/mode/1up?view=theater Playmates Toys gets into games https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://www.mobygames.com/company/1481/playmates-interactive-entertainment-inc/games/ Playmates revenue drops Playmates sales fall 10pc to $ 1.42b in saturated market, South China Morning Post (Hong Kong), March 22, 1994, Section: Business; Pg. 3, Byline: By CARRIE LEE EA signs Shaq and Jordan https://archive.org/details/Electronic-Games-1994-03/page/n25/mode/1up?view=theater Commodore Australia closes down IT'S NOT ALL DOOM AND GLOOM FOR COMMODORE; COMPUTER VISION, Sydney Morning Herald (Australia), March 21, 1994 Monday, Late Edition, Section: COMPUTERS; Pg. 50 Commodore warns of imminent bankruptcy https://www.nytimes.com/1994/03/26/business/company-news-computer-pioneer-signals-bankruptcy-near.html?searchResultPosition=1 https://archive.org/details/amiga-computing-magazine-071/page/n11/mode/2up https://archive.org/details/amazing-computing-magazine-1994-03/page/n81/mode/2up VFX1 brings VR home https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://archive.org/details/powerplaymagazine-1994-03/page/12/mode/1up?view=theater https://en.wikipedia.org/wiki/VFX1_Headgear https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n19/mode/2up New World bought by NTN https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater MCA announces game studio https://www.mobygames.com/company/1982/universal-interactive-inc/ https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Broderbund signs up affiliates https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Rocket Science goes full Siliwood https://archive.org/details/Computer_Gaming_World_Issue_116/page/n14/mode/1up?view=theater Microsoft's got game https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater Newton gets games https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Sierra goes big on CGI https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Tsunami wants to inject you into a game https://www.mobygames.com/game/1478/blue-force/trivia/ https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater Dragon's Lair comes to CDRom https://archive.org/details/Electronic-Games-1994-03/page/n18/mode/1up?view=theater Shareware confusion rises https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n25/mode/2up?q=shareware https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n5/mode/2up Company networks get Doom-ed! https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater Microsoft announces Microsoft Network Microsoft to test PC network, Financial Times (London,England), March 14, 1994, Monday, London, Section: International Company News; Pg. 19 IBM and Videotron team up https://www.nytimes.com/1994/03/12/business/company-news-videotron-and-ibm-to-explore-interactive-technology.html https://techmonitor.ai/technology/ibm_previews_its_powerpc_403ga_emebedded_microcontroller_chip https://en.wikipedia.org/wiki/PowerPC_400#PowerPC_403 https://www.youtube.com/watch?app=desktop&v=gJaSV-oulLE https://books.google.ca/books?id=aeQDAAAAMBAJ&pg=PA62&dq=videoway+popular+mechanics&hl=en&sa=X&ved=0ahUKEwixn-r1wrTpAhWPbs0KHbhTC6AQ6AEIKDAA#v=onepage&q=videoway%20popular%20mechanics&f=false https://www.encyclopedia.com/books/politics-and-business-magazines/groupe-videotron-lte Japanese recession hits Akihabara https://www.nytimes.com/1994/03/05/world/tokyo-journal-electronics-district-hits-hard-times.html?searchResultPosition=1 Survey reveals some winners amid chilly business climate, The Daily Yomiuri, March 28, 1994, Monday https://www.triptojapan.com/blog/akihabara-exploring-tokyo-s-electric-town Discounting takes Japanese retail by storm Cheap and cheerful: Changing patterns of Japanese retailing, Financial Times (London,England), March 15, 1994, Tuesday, London, Section: Pg. 24, Byline: By EMIKO TERAZONO Rhino Group grows Enlarged Rhino advances to Pounds 2m, Financial Times (London,England). March 4, 1994, Friday, London, Section: UK Company News; Pg. 24, Byline: By PAUL TAYLOR UK mag publisher Impact calls it quits THE GAMES OF CHANCE; You don't need to live in the metropolis to make a million from mags, The Guardian (London), March 10, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. 17 https://archive.org/details/zzap64-magazine-106 https://archive.org/details/amiga-force-16/page/n11/mode/2up?view=theater https://segaretro.org/Impact_Magazines Dark Horse Comics gets into games mag business https://archive.org/details/max-overload-01/mode/2up https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n19/mode/2up Move over cover disks...CDs are here! https://archive.org/details/powerplaymagazine-1994-03/page/9/mode/1up?view=theater Multimedia Porn becomes harder to ignore https://archive.org/details/AcornUser140-Mar94/page/n21/mode/2up https://archive.org/details/Computer_Gaming_World_Issue_116/page/n9/mode/2up https://archive.org/details/amiga-computing-magazine-071/page/n29/mode/2up https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n17/mode/2up McGraw Hill publishes Best of Byte https://www.nytimes.com/1994/03/01/science/peripherals-the-bytes-of-the-past-emerge-as-a-book.html?searchResultPosition=1 https://archive.org/details/bestofbyte0000rana Japan buys more chips abroad Japan, U.S. emphasize 3 sectors for foreign chips Tokyo Relieved No Guarantee Sought, The Nikkei Weekly (Japan), March 28, 1994, Section: ECONOMY; Pg. 2, Byline: BY HIROSHI NAKAMAE Staff writer Girls need to get into games A TOOL FOR WOMEN, A TOY FOR MEN: VIDEO GAMES HELP BOYS GET A HEAD START, WALL STREET JOURNAL, March 16, 1994, Wednesday, Section: Section B; Page 1, Column 6, Byline: BY WILLIAM M BULKELEY Carmen Sandiego goes around the world https://archive.org/details/powerplaymagazine-1994-03/page/8/mode/1up?view=theater https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(game_show)#International_versions Magic the Gathering takes gaming market by storm Playthings, March 1994, pg. 18 Linux launched https://twitter.com/WeAreRSGroup/status/1768186561227538885/photo/1 RIP John Candy https://www.nytimes.com/1994/03/05/obituaries/john-candy-comedic-film-star-is-dead-of-a-heart-attack-at-43.html?searchResultPosition=7 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
A snapshot of Be's direction in 1998 post-Apple merger talks and pre-bankruptcy. Original text by Henry Bortman. Selected Jean-Louis Gassée quotes: “Who could have put a date on not getting fired for using Linux?” “One of my role models is Michael Dell. […] He looks like a sage in the industry now, but he didn't always look like this.” “The simple fact is, today if you write a line of C++ code, chances are you're competing with Microsoft.” The 1996 BeOS vs. NeXTSTEP bakeoff story as told by Avie Tevanian. JLG refers to striking a deal with “a Japanese PC maker”, resulting in preinstalls of BeOS on the Hitachi Flora Prius (not that Prius). Yes, Apple's marketing slogan for the Macintosh really was “it does more and it costs less” in the early 1990s. Related comic. In audio as in video applications, the talk-to-shipping-products ratio was extremely poor. Back in the day I only heard of one video editor shipping on BeOS, Adamation (ex-NeXT!) personalStudio. The BeBits software catalog reflects this as of mid-2000 when third-party application development seemed to stop altogether. I'm not counting the Edirol DV-7 because, like the Otari RADAR system, it was an expensive custom hardware appliance built on top of BeOS, priced mostly out of the reach of casual home users. Windows NT on PowerPC did exist… briefly.
OpenBSD is a Cozy Operating System, Lichee Console 4A - RISC-V mini laptop, Lessons learned with XZ vulnerability, Techies vs spies: the xz backdoor debate, Not Not Porting 9front to Power64, One less Un*xy option for 32-bit PowerPC, and more NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines OpenBSD is a Cozy Operating System (https://btxx.org/posts/OpenBSD_is_a_Cozy_Operating_System/) Lichee Console 4A - RISC-V mini laptop (https://3.14.by/en/read/RISC-V-Sipeed-Lichee-Console-4A-Alibaba-T-Head-TH1520-review) News Roundup Lessons learned with XZ vulnerability (https://dataswamp.org/~solene/2024-03-30-lessons-learned-xz-vuln.html) Techies vs spies: the xz backdoor debate (https://lcamtuf.substack.com/p/technologist-vs-spy-the-xz-backdoor) Not Not Porting 9front to Power64 (https://posixcafe.org/blogs/2024/04/03/0/) One less Un*xy option for 32-bit PowerPC (http://tenfourfox.blogspot.com/2024/02/one-less-unxy-option-for-32-bit-powerpc.html) Beastie Bits 20 years since... (https://undeadly.org/cgi?action=article;sid=20240409044953) Jails PDFs (https://cdn.gyptazy.ch/files/docs/freebsd/jails/) NixOS BSD (https://github.com/nixos-bsd/nixbsd) rigg - run indie games on OpenBSD (https://www.reddit.com/r/openbsd_gaming/comments/1bb9wle/rigg_10_released_a_new_way_to_run_indie_games_on/) pkgsrc 2024Q1 (https://mail-index.netbsd.org/netbsd-announce/2024/04/04/msg000370.html) PackMule (https://badland.io/packmule.md) AcephalOS - A new FreeBSD image build tool (https://codeberg.org/San_Bernadino_Operation/AcephalOS_image_build_system) Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) Join us and other BSD Fans in our BSD Now Telegram channel (https://t.me/bsdnow)
Apple helped develop PowerPC processors as competition against Intel in the 1990s, but by the early 2000s, the architecture was falling behind. Apple's switch to Intel x86 processors revived its Mac computers, kicked off the Hackintosh era, and made AMD jealous. Hosted by Corbin Davenport, guest starring Cody Toombs. Follow on Mastodon/Fediverse: https://mas.to/@techtales Support the Show: https://techtalesshow.com/support Videos: • https://archive.org/details/wwdc-2005 Sources: • https://lowendmac.com/1998/powerpc-vs-pentium-ii-escargot/ • https://lowendmac.com/2014/cpus-powerpc-604-and-604e/ • https://lowendmac.com/2015/cpus-powerpc-g5/ • https://www.apple.com/newsroom/2003/06/23Apple-Unleashes-the-Worlds-Fastest-Personal-Computer-the-Power-Mac-G5/ • https://www.apple.com/newsroom/2004/06/09Apple-Unveils-New-Power-Mac-G5-Line/ • https://www.cnet.com/tech/computing/apple-on-g5-powerbook-not-so-fast/ • https://www.macworld.com/article/174337/pbg5-2.html • https://www.cnet.com/science/amd-says-intel-only-deal-struck-at-apple-in-2005/ • https://www.macstories.net/stories/this-is-not-a-product-the-apple-developer-transition-kit/ • https://www.apple.com/newsroom/2006/05/16Apple-Unveils-New-MacBook-Featuring-Intel-Core-Duo-Processors/ • https://www.apple.com/newsroom/2006/01/10Apple-Unveils-New-iMac-with-Intel-Core-Duo-Processor/ • https://www.apple.com/newsroom/2006/02/28Apple-Unveils-Mac-mini-with-Intel-Core-Duo/ • https://forums.macresource.com/read.php?1,261038,261270 • https://www.apple.com/newsroom/2006/01/10Apple-Introduces-MacBook-Pro/ • https://www.apple.com/newsroom/2006/05/16Apple-Unveils-New-MacBook-Featuring-Intel-Core-Duo-Processors/ • https://arstechnica.com/gadgets/2007/12/santa-rosa-macbook-review/ • https://arstechnica.com/gadgets/2006/08/macpro/ • https://www.macworld.com/article/666300/15-inch-macbook-pro-2006-review.html • https://www.wired.com/2005/08/mac-hacks-allow-os-x-on-pcs-2/ • https://www.anandtech.com/show/7204/ibm-offers-power-technology-for-licensing-forms-openpower-consortium • https://www.theregister.com/2020/08/17/ibm_t7nm_power10/ Chapters: 0:00:00 Intro 0:00:48 The PowerPC era 0:12:00 The Intel announcement 0:23:01 Apple Developer Transition Kit 0:26:03 The Intel Macs 0:35:51 The reviews 0:40:34 Hackintosh PCs 0:44:49 AMD's complaints 0:47:36 Farewell to PowerPC 0:50:28 PowerPC after Apple 0:53:16 Outro
Kubernetes and back - Why I don't run distributed systems, NetApp's strategic contributions to FreeBSD: a deep dive into upstreaming efforts, Make your own E-Mail server - Part 2 - Adding Webmail and More with Nextcloud, Poudriere on Apple Silicon, One less Un*xy option for 32-bit PowerPC, and more NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines Kubernetes and back - Why I don't run distributed systems (https://www.davd.io/posts/2024-03-20-kubernetes-and-back-why-i-dont-run-distributed-systems/) NetApp's strategic contributions to FreeBSD: a deep dive into upstreaming efforts (https://freebsdfoundation.org/blog/netapps-strategic-contributions-to-freebsd-a-deep-dive-into-upstreaming-efforts/) News Roundup Make your own E-Mail server - Part 2 - Adding Webmail and More with Nextcloud (https://it-notes.dragas.net/2024/03/21/make-your-own-email-server-freebsd-adding-nextcloud-part2/) Poudriere on Apple Silicon (https://oliver-epper.de/posts/poudriere-on-m1-mac/) One less Un*xy option for 32-bit PowerPC (http://tenfourfox.blogspot.com/2024/02/one-less-unxy-option-for-32-bit-powerpc.html) Beastie Bits Powering up the future: the new FreeBSD cluster in Chicago (https://freebsdfoundation.org/blog/powering-up-the-future-the-new-freebsd-cluster-in-chicago/) Dragonflybsd 6.5 Snapshot Release on Acer Nitro AN515-51/58-XXX Series Laptops (https://github.com/catfacedck/Dragonflybsd-Acer-Nitro-Laptops-AN515-5158-XXX) Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) Join us and other BSD Fans in our BSD Now Telegram channel (https://t.me/bsdnow)
The Vintage Computer Festival East is an annual event held in New Jersey that celebrates the history and nostalgia of old computers. Attending this festival is like taking a trip down memory lane, where you can see, touch, and even play with vintage computers from the past. The Vintage Computer Festival East was a showcase of a wide array of old computers, each evoking a sense of nostalgia and admiration. The unique features of each computer were highlighted, from the small keyboard of the Cosmac to the green CRT monitors that are no longer commonly used.Vintage Computer Festival East memoriesOne of the highlights of the festival is the museum portion, where visitors can see a collection of old CPUs, including the 8086, 286, 386, and 486. These CPUs may bring back memories for those who have used them in the past, and it's a reminder not to throw away old technology as it can still hold value and significance.Another interesting exhibit at the festival was the Xerox Star 8010, a computer with a GUI that predates the Macintosh GUI. This computer was primarily used for business purposes but had a user interface that resembled the iconic Mac interface we know today. It's fascinating to see the evolution of technology and how certain features and designs have influenced modern computing.The festival also featured the PCjr, a less successful sibling of the IBM PC, and a TI-branded luggable computer. These computers may not have been as popular or successful as their counterparts, but they still hold a special place in computer history.One of the most memorable experiences at the festival was playing with an original Commodore PET. The PET was Commodore's first major personal computer, released around the same time as the Apple II and the TRS-80 in 1977. Playing with this computer brought back memories of the early days of personal computing and the excitement of exploring new technology.Overall, the Vintage Computer Festival East is a unique and nostalgic experience for computer enthusiasts and history buffs alike. It's a reminder of how far technology has come and the impact that these vintage computers have had on the evolution of computing. Attending this festival is not just a trip down memory lane, but a celebration of the history and innovation of old computers.Old computers evoke nostalgiaA key theme that emerged from the event was the sentimental value that these old computers hold for the attendees. Stories were shared about first computers, such as the TI-99/4A and the Apple II, and anecdotes about the software and games that used to run on these machines. These old computers evoke a sense of nostalgia, transporting individuals back to a simpler time when computing was still in its infancy.Technical aspects of the vintage computers were also discussed, such as the PowerPC chip inside the BeBox and the monochrome screens of the Osborne and TRS-80 computers. There was a fascination with the sharpness of the text on these old monitors and a lament for the inability to replicate the same experience on modern LCD screens. This longing for the unique features of old computers speaks to the emotional connection that individuals have with these machines, beyond just their functionality.The history of certain prototype computers, such as Microsoft Neptune and the Mac OS version that never came to fruition, was also explored. These failed attempts at innovation serve as a reminder of the risks and challenges that come with pushing the boundaries of technology. Despite their lack of success, these prototype computers still hold a special place in the hearts of computer enthusiasts, as they represent a glimpse into what could have been.Conclusion: History and nostalgia at onceIn conclusion, the Vintage Computer Festival East exemplifies the nostalgia and reverence that old computers evoke in individuals. These vintage machines are not just relics of the past, but symbols of innovation, perseverance, and the enduring impact of technology on society. Events like the Vintage Computer Festival allow individuals to connect with the history of computing and appreciate the journey that has led to the advanced technology we have today.
In this episode, Conor and Bryce interview Sean Parent about Adobe Flash, his new library and idea called Chains and his latest thoughts on memory safety in programming languages and C++.Link to Episode 172 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2024-03-07Date Released: 2024-03-08Apple TrueTypeAdobe FlashConor's Metric 6.4 DEMO (Stock Screening Program)Adobe LightRoomAdobe Photoshop Expressasm.jsPinnacle StudioNVIDIA TeslaNYC++: March 2024 at Adobe ft., Sean ParentSean Parent's Chains TalkSean Parent's chains LibraryC++ Senders and ReceiversNVIDIA/stdexec - Senders - A Standard Model for Asynchronous Execution in C++Circle C++ CompilerCppFrontIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
An airhacks.fm conversation with Johannes Bechberger (@parttimen3rd) about: c-control, enjoying lejos and NXT, fixing the PowerPC compiler bug, learning HTML, starting at SAP, learning Java in 2010, AMD Windows 98 machine, then a netbook with Intel Atom, fixing segmentation faults, working on real time option parser, building a real Garbage Collector with Lego, the SAP Machine, building a profiler A flame graph is the view of a tree, execution frequency and method performance, Project Panama, Project Loom and Tiny Profiler, writing ebpf.io in Java, https://mostlynerdless.de Johannes Bechberger on twitter: @parttimen3rd
In this episode, Conor and Bryce chat with Sean Parent about Jeri Ellsworth of Tilt Five, Greg Galanos of Metrowerks, Jean-Louis Gasse of Be Inc. and more!Link to Episode 163 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2023-12-12Date Released: 2024-01-05Tilt FiveJeri EllsworthHackers ConferenceCommodore 64castAR (formerly Technical Illusions)Compiler Construction by Niklaus WirthHookStar Scrabble TrainerMetrowerks CodeWarrior IDEGreg Galanos (Founder of Metrowerks)Jean-Louis Gassée (CEO of Be Inc.)Be Inc.Pactifc Northwest C++ Users' GroupNYC++ MeetupC++ ContractsC++ On Sea ConferenceIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce chat with Sean Parent about Pascal, C, Unix, Modula(-2/3) and more!Link to Episode 162 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2023-12-12Date Released: 2023-12-29Jonathan O'Connor ADSP EpisodesSean Parent tweet on ADSP Episode 154Software Unscripted Ep77: How Programming has ChangedArrayCast Ep68: Brian Ellingsgaard and the Rayed-BQN Games FrameworkUCSD PascalPascal Programming LanguageSteve Wozniak's SWEET16p-code machineApple LisaLarry TeslerObject PascalDelphiUnixVAX/VMSC LanguageTurbo PascalApple PascalMetrowerks CodeWarrior IDEModula LanguageModula-2 LanguageModula-3 LanguageOberon LanguageArthur WhitneyAnders HejlsbergCompiler Construction by Niklaus WirthLilith ComputerTilt FiveJeri EllsworthIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0
In this episode, Conor and Bryce chat with Sean Parent about the latest on the Hylo programming language, potential limitations to the C++ Senders and Receivers model and the status of Rust and safety at Adobe.Link to Episode 160 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2023-12-12Date Released: 2023-12-15Hylo LanguageHylo on Compiler ExplorerHylo ArraysC++ Sender & ReceiversLightroom MobileLightroom WebSTLab Concurrency LibrariesSTLab Concurrency Libraries on GitHubAdobe Content Authenticator (written in Rust)EU Legislation (Cyber Resilience Act)US Legislation (Bill 2670)The Case for Memory Safe Roadmaps (CIA, NSA, FBI, et al)NSA on Memory Safe LanguagesWhite House Executive Order on CybersecurityMac Folklore PodcastMac Folklore Episode 98: Basal Gangster - A/UX: The Long View (2010)Keynote: Safety and Security: The Future of C++ - JF Bastien - CppNow 2023MISRA C++ 2023Jonathon Blow on the Quality of Software (Software is in Decline)Intel's Optane MemoryIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCC — Attribution 3.0 Unported CC BY 3.0
7-11 drops coinop Nintendo disses Sega's rating system Commodore premieres Amiga CD32 These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Final Fight CD Video Version: https://www.patreon.com/posts/7-minutes-in-cd-91295414 https://www.mobygames.com/game/5088/final-fight/ Corrections: July 1993 Ep - https://www.patreon.com/posts/july-1993-89127883 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H https://en.wikipedia.org/wiki/Information_superhighway 1993: 7 Eleven moves away from games Replay August 1993 pg. 3 Microprose shutters arcade division PlayMeter August 1993 pg. 22 Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924 https://www.mobygames.com/game/company:10/platform:arcade/sort:-date/page:1/ Hong Kong debating anti-violent game law PlayMeter August 1993 pg. 32 Elite enters coinop PlayMeter August 1993 pg. 22 https://www.mobygames.com/company/108/elite-systems-ltd/ Wolfenstein goes VR https://archive.org/details/GamePro_Issue_049_August_1993/page/n23/mode/2up?view=theater https://www.arcade-history.com/?n=wolfenstein-vr&page=detail&id=12612 Super Street Fighter 2 hits Japanese arcades https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n34/mode/1up https://www.mobygames.com/game/10119/super-street-fighter-ii/ Capcom gets TSR license PlayMeter August 1993 pg. 3 https://www.mobygames.com/game/63783/dungeons-dragons-tower-of-doom/ https://www.mobygames.com/game/63847/dungeons-dragons-shadow-over-mystara/ Arcade 1 brings arcade history to print PlayMeter August 1993 pg. 132 https://archive.org/details/arcade-1-1993-book-scans Atari announces Jaguar launch https://archive.org/details/GamePro_Issue_049_August_1993/page/n55/mode/1up?view=theater https://en.wikipedia.org/wiki/Atari_Jaguar https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n56/mode/1up Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Commodore debuts CD32 http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw== Amiga Games August 1993, pg. 8, 92 https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/Amiga_CD32 Sega shows off VR at CES https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n21/mode/1up?view=theater Sega launches Pico https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n75/mode/1up https://en.wikipedia.org/wiki/Sega_Pico 3DO gains support https://archive.org/details/Video_Games_Computer_Entertainment_Issue_55_August_1993/page/n15/mode/2up EA reports big earnings https://archive.org/details/pc-review-22/page/16/mode/1up?view=theater Nintendo hikes cart prices https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater Bandai shows off portable SNES at Tokyo Game Show https://www.nintendolife.com/news/2015/04/bandai_almost_made_a_laptop_with_a_built-in_snesn https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater NES gets a makeover https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n16/mode/1up?view=theater https://archive.org/details/GamePro_Issue_049_August_1993/page/n53/mode/2up?view=theater Gamepro laments no-shows https://archive.org/details/GamePro_Issue_049_August_1993/page/n55/mode/1up?view=theater Sega and Park Place launch sports labels https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater https://www.mobygames.com/company/3483/park-place-productions/ https://www.mobygames.com/group/8552/sega-sports-games/ Michael Katz Part 2 - Atari - Sega https://www.patreon.com/posts/63732329 Mario's greatest hits coming to SNES https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater https://www.mobygames.com/game/6613/super-mario-all-stars/ Genesis gets Special Champion Edition https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater Joe Morici - Capcom https://www.patreon.com/posts/37289815 https://www.mobygames.com/game/8053/street-fighter-ii-champion-edition/ STD makes Street Fighter 2 easier https://archive.org/details/Electronic-Games-1993-08/page/n10/mode/1up?view=theater http://www.thealmightyguru.com/Wiki/index.php?title=InterAct_SN_ProgramPad UK outraged at Night Trap https://archive.org/details/GamePro_Issue_049_August_1993/page/n119/mode/1up?view=theater https://www.eurogamer.net/the-rise-and-fall-of-sega-enterprises Nintendo responds to Sega's ratings system https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater Move over violence... here comes SEX! https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n11/mode/1up?view=theater https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n22/mode/1up?view=theater Help me obi-wan kenobi, you, or Terminator, or Lawnmower Man... https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n28/mode/1up?view=theater PowerPC promises to decouple CPUs from OSs https://archive.org/details/eu_BYTE-1993-08_OCR Microsoft and Compaq join forces for plug-and-play https://archive.org/details/pc-review-22/page/15/mode/1up Say goodbye to the interface https://archive.org/details/Computer_Gaming_World_Issue_109/page/n21/mode/1up?view=theater Konami abandons computer gaming https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater Microsoft unveils their Mouse 2.0 http://www.kultmags.com/mags.php?folder=UEMgSm9rZXIvMTk5Mw== August 1993 pg. 7 https://en.wikipedia.org/wiki/Microsoft_Mouse Get that real pilot feel for just $2,800 bucks https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n28/mode/1up?view=theater Tablet computing market gets crowded https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n26/mode/1up http://www.grot.com/zoomer/documents/bindery.html http://www.geos-infobase.de/zoomer/ZOOMER01 https://en.wikipedia.org/wiki/Palm,_Inc.#History SimCity goes mobile https://archive.org/details/Electronic-Games-1993-08/page/n13/mode/1up?view=theater https://handheld.computer/?p=446 https://alchetron.com/EShop AT&T wants to give Sega an Edge https://archive.org/details/GamePro_Issue_049_August_1993/page/n53/mode/2up?view=theater https://segaretro.org/Edge_16 AT&T shows off Personal Communicator https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n163/mode/1up https://www.historyofinformation.com/detail.php?entryid=2902 Delphi enters online gaming arena https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater Sierra signs deal with Prodigy https://archive.org/details/Electronic-Games-1993-08/page/n11/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-08/page/n95/mode/1up?view=theater NTN Trivia coming to TSN https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/NTN_Buzztime Virtual Vision brings TV to eyewear https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n163/mode/1up Epyx brings games to planes https://archive.org/details/Electronic-Games-1993-08/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/John_D._Goeken https://www.nytimes.com/1995/01/15/business/interface-a-new-digital-air-to-ground-link-gets-an-in-flight-test.html Spaceship Warlock shown at CES https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n17/mode/1up?view=theater https://www.joesparks.com/whyyes/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
In this episode, Conor and Bryce close out their conversation with Sean Parent and learn why he left Apple to join Adobe.Link to Episode 139 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)How To Get Involved With ValDM Sean on TwitterVal Lang on GitHubVal Teams MeetingClick here to join the meetingMeeting ID: 298 158 296 273Passcode: D2beKFWhen: Tues/Thurs 12:30-1:00 PSTVal SlackTwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2023-06-29Date Released: 2023-07-21ADSP Episode 137: Sean Parent on Val (vs Rust)!ADSP Episode 138: Sean Parent on Val! (Part 2)C++ On Sea ConferenceAll Sean Parent ADSP EpisodesAdobe Software Technology LabADSP Episode 40: Star Trek vs PowerPC (with Sean Parent)PostScriptJohn WarnockCharles (Chuck) GeschkeSean Parent photo with John WarnockIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce continue their interview with Sean Parent live from C++ On Sea 2023 about the Val programming language!Link to Episode 138 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.How To Get Involved With ValDM Sean on TwitterVal Lang on GitHubVal Teams MeetingClick here to join the meetingMeeting ID: 298 158 296 273Passcode: D2beKFVal SlackShow NotesDate Recorded: 2023-06-29Date Released: 2023-07-14ADSP Episode 137: Sean Parent on Val (vs Rust)!C++ On Sea ConferenceAll Sean Parent ADSP EpisodesAdobe Software Technology LabConor Hoekstra - Concepts vs Typeclasses vs Traits vs Protocols - Meeting C++ 2020Programming Languages Virtual MeetupThe Val Programming LanguageThe Rust Programming LanguageThe Swift Programming LanguageHalide LanguageADSP Dave Abrahams EpisodesCircle CompilerJakt Programming LanguageCppCast Episode 355 - Carbon, with Richard SmithC++ on Sea 2023: Keynote: All the Safeties - Sean ParentRust iterx libraryThe Carbon Programming LanguageIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce interview Sean Parent live from C++ On Sea 2023 about the Val programming language and how it compares to Rust, Swift and C++.Link to Episode 137 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)TwitterADSP: The PodcastConor HoekstraBryce Adelstein LelbachAbout the Guest:Sean Parent is a senior principal scientist and software architect managing Adobe's Software Technology Lab. Sean first joined Adobe in 1993 working on Photoshop and is one of the creators of Photoshop Mobile, Lightroom Mobile, and Lightroom Web. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.Show NotesDate Recorded: 2023-06-29Date Released: 2023-07-07C++ On Sea ConferenceAll Sean Parent ADSP EpisodesAdobe Software Technology LabASL LibrariesThe Val Programming LanguageThe Rust Programming LanguageThe Swift Programming LanguageMutable Value SemanticsLLVMRust TraitsCppNorth 2022 Keynote: The Tragedy of C++, Parts One & Two - Sean ParentC++ Seasoning - Sean ParentSean Parent: “Now What? A vignette in three parts” - C++Now 2012Adobe ASL Adam & Eve ArchitectureHalide LanguageIntro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8
Brent has been on a bug-finding marathon. We review what he's discovered and share some hard-learned lessons.