1984 video game
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Boulder Dash was released in 1984 - yes, that means it's 40 years old - and to celebrate we caught up with the game's designer and developer, Peter Liepa. Boulder Dash was included on the Evercade C64 Collection 3 release this year and, despite its age, still plays like a dream. Peter explains the origins of the game, what it was like making games in the 80s and the creative process he went through to bring this classic to our computer screens. This is a must-listen for fans of the toe-tapping cave digger, Rockford.
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/112063864 7 Minutes in Heaven: Summer Games Video Version: https://www.patreon.com/posts/7-minutes-in-111922026 https://en.wikipedia.org/wiki/Summer_Games_(video_game) https://en.wikipedia.org/wiki/1984_Summer_Olympics Corrections: May 1984 Ep - https://www.patreon.com/posts/may-1984-108363601 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://forums.atariage.com/topic/283473-coleco-industries-inc-annual-quarterly-reports-1981-to-1986/ https://www.mobygames.com/company/1181/ientertainment-network-inc/ https://www.mobygames.com/company/56/imagic/ 1954: MIDAC and MIDSAC premiered Electronic Brain Shoots Dice, Plays Mean Game, The Philadelphia Inquirer (Philadelphia, Pennsylvania) · 27 Jun 1954 https://www.retrogamedeconstructionzone.com/2021/07/midsac-pool-simulator.html https://www.masswerk.at/nowgobang/2019/michigan-pool 1974: Is Pong gambling? While Pondering Decision, A Look at Evidence The Tampa Tribune (Tampa, Florida) · 04 Jun 1974, Tue Grand Trak 10 cracks 1000 https://archive.org/details/cashbox36unse_1/page/37/mode/1up?view=theater https://archive.org/details/cashbox36unse_2/page/35/mode/1up US coinop exports boom https://archive.org/details/cashbox36unse_3/page/38/mode/1up Smithsonian displays coinop machines https://archive.org/details/cashbox36unse_3/page/39/mode/1up 1984: Home computer boom busts https://www.nytimes.com/1984/06/04/business/the-expected-boom-in-home-computers-fails-to-materialize.html?searchResultPosition=1 Atari HQ gets mass layoffs Atari Layoffs Start At Home Office, The New York Times, June 1, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 5; Financial Desk https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false Commodore raises prices https://archive.org/details/computer-entertainer-3-3/page/n1/mode/2up Top Commodore Execs go to Tramel Computer market is Commodore's battleground, Financial Times (London,England), June 8, 1984, Friday, Section: SECTION II; International Companies; Pg. 17, Byline: BY LOUISE KEHOE IN SAN FRANCISCO Philips announces new division https://archive.org/details/happycomputer-magazine-1984-06/page/n7/mode/2up Coleco returns to profitability No Headline In Original, The Associated Press, June 14, 1984, Thursday, PM cycle, Section: Business News Hasbro buys MB Playthings June 1984, pg. 9 Mattel gets financial boost Playthings June 1984, pg. 9 BUSINESS PEOPLE ;Mattel, Solely in Toys,Combines Management, The New York Times, June 7, 1984, Thursday, Late City Final Edition,Section: Section D; Page 2, Column 5; Financial Desk, Byline: By Kenneth N. Gilpin General Instruments revenue 66% down No Headline In Original, Communications Daily, June 13, 1984, Wednesday, Section: NOTEBOOK; Vol. 4, No. 115; Pg. 8 More hardware companies fail AT&T to introduce personal computer; Kaypro mystery; UNIX-ability; Thinking ahead, The San Diego Union-Tribune, June 25, 1984 Monday, Section: BUSINESS; Pg. C-11, Byline: Dan Berger, Staff Writer More Software companies fail https://archive.org/details/popular-computing-weekly-1984-06-21/page/n4/mode/1up?view=theater Argus buys Quicksilva https://archive.org/details/popular-computing-weekly-1984-06-07/mode/1up?view=theater Gillette buys into Datasoft https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up https://en.wikipedia.org/wiki/Gillette Smaller publishers find strength in numbers https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up https://en.wikipedia.org/wiki/Dynamix Marketing will save us! Orwell, Chaplin and the high-tech hype; U.S. personal computers, Financial Times (London,England), June 14, 1984, Thursday, Section: SECTION I; The Management Page: Marketing; Pg. 20, byline: BY LOUISE KEHOE Atari announces 7800 https://archive.org/details/computer-entertainer-3-3 https://en.wikipedia.org/wiki/Atari_7800 Still looking for a niche; Gearing up for battle with Apple and IBM, Industry Week, June 25, 1984, Section: NEWS ANALYSIS; Home Computers; Pg. 16, Byline: By MICHAEL A. VERESPEJ Atari introduces MindLink at CES "Retailers, Manufacturers View Gadgets At 4-Day Show, The Associated Press, June 3, 1984, Sunday, AM cycle, Section: Domestic News https://en.wikipedia.org/wiki/Atari_Mindlink Video Explosion On the Way For Buyers, U.S. News & World Report, June 18, 1984, Section: Pg. 56. Byline: By MARY GALLIGAN Atari announces more expensive computer for Q4 No Headline In Original, The New York Times, June 4, 1984, Monday, Late City Final Edition,Section: Section D; Page 5, Column 1; Financial Desk https://www.atari-computermuseum.de/1450xld.htm Commodore unveils Plus/4 No Headline In Original, The New York Times, June 4, 1984, Monday, Late City Final Edition,Section: Section D; Page 5, Column 1; Financial Desk Rick Dyer shows off Halcyon! Laser game's creator beams, The San Diego Union-Tribune, June 2, 1984 Saturday, Section: LIFESTYLE; Pg. D-1, Byline: Mark Sauer, Staff Writer https://www.newspapers.com/article/the-evening-sun-rick-dyer-aftermath-of-c/86522500/ Intellivision won't make it to CES Computer games galore shown at CES https://archive.org/details/popular-computing-weekly-1984-06-21/page/n11/mode/1up?view=theater Digital Audio is coming to floppies https://books.google.de/books?id=vi4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false https://tekkiepix.com/compusonics-2 Konami goes to Europe Konami will tap European market, The Japan Economic Journal, June 26, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 Animatronics may save small coinop venues Replay June 1984, pg. 129 Play Meter June 1, 1984, pg. 43 https://berksnostalgia.com/gadgets-restaurant-berkshire-mall/ Console game releases dry up https://archive.org/details/computer-entertainer-3-3/page/n12/mode/1up UK computer sales boom https://archive.org/details/home-computing-weekly-066/mode/1up?view=theater QL software drought continues https://archive.org/details/popular-computing-weekly-1984-06-28/mode/1up?view=theater Imagic gets a facelift https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up https://www.mobygames.com/company/56/imagic/ https://www.mobygames.com/company/7630/bantam-software/ Spinnaker gets serious about bookware https://archive.org/details/popular-computing-weekly-1984-06-21/page/n11/mode/1up?view=theater https://books.google.de/books?id=wi4EAAAAMBAJ&lpg=PA7&dq=infoworld%201984%20june&hl=de&pg=PA42#v=onepage&q=infoworld%201984%20june&f=false Activision to distribute Gamestar https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up Boulder Dash license worth $1.3 million https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up Thorn EMI gets HESWare rights https://archive.org/details/popular-computing-weekly-1984-06-21/mode/1up?view=theater https://www.mobygames.com/company/7034/thorn-emi-computer-software/ https://books.google.de/books?id=wi4EAAAAMBAJ&lpg=PA7&dq=infoworld%201984%20june&hl=de&pg=PA14#v=onepage&q=infoworld%201984%20june&f=false https://www.mobygames.com/game/9358/dragonfire/cover/group-139555/cover-394849/ https://archive.org/details/popular-computing-weekly-1984-06-28/page/n3/mode/2up?view=theater Ultimate snubs move to budget pricing https://archive.org/details/popular-computing-weekly-1984-06-07/page/n4/mode/1up?view=theater Imagine sells game library https://archive.org/details/popular-computing-weekly-1984-06-14/page/n4/mode/1up?view=theater 20th Century Fox licenses TV shows https://archive.org/details/popular-computing-weekly-1984-06-21/mode/1up?view=theater https://www.mobygames.com/game/56197/automan/ https://www.mobygames.com/game/38810/the-fall-guy/ Epyx announces Activity Toys https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up Epyx lets the Ruskies join in Olympic fever No Headline In Original, PR Newswire, June 14, 1984, Thursday, Dateline: SUNNYVALE, Calif., June 14 Wizardry gets enhanced https://www.atarimania.com/utility-atari-400-800-xl-xe-financial-cookbook_27176.html EA wants to help cook your books https://archive.org/details/computer-entertainer-3-3/page/n3/mode/2up https://www.atarimania.com/utility-atari-400-800-xl-xe-financial-cookbook_27176.html Rand McNally wants to search your roads https://archive.org/details/Ahoy_Issue_06_1984-06_Ion_International_US/page/n5/mode/2up Osborne goes budget https://books.google.de/books?id=wy4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false https://en.wikipedia.org/wiki/Paperback_Software 64er magazine interviews crackers https://archive.org/details/64er_1984_06/page/12/mode/2up BellSouth looking to team up with Commodore No Headline In Original, Communications Daily, June 18, 1984, Monday, Section: NOTEBOOK; Vol. 4, No. 118; Pg. 7 Mail Order Pro makes payments easier https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA15#v=onepage&q=infoworld%201984%20june&f=false https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA30#v=onepage&q=infoworld%201984%20june&f=false Telematch gives up on consoles https://archive.org/details/TeleMatch.N12.Computer.1984.06-KCz.pdf/mode/1up Dennis D. Groth settles DENNIS-D-GROTH; Comments on settlement of SEC complaint, Business Wire, June 05, 1984, Tuesday Atari Executive Settles Stock Sale Charge, The Associated Press, June 6, 1984, Wednesday, PM cycle, Section: Domestic News Taito settles with Entex Replay June 1984, pg. 30 FCC Gives Sanyo go ahead for antenna-less TV FCC OKs low-cost cable-only TV sets, United Press International, June 15, 1984, Friday, BC cycle, Section: Financial, Byline: By SYDNEY SHAW Tax breaks may be hurting home computer sales TAX SHIFT MAY AID SALE OF LOW-COST COMPUTERS, The New York Times, June 19, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 13, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.atarimagazines.com/creative/v10n1/172_Writing_it_off_how_to_de.php https://en.wikipedia.org/wiki/Deficit_Reduction_Act_of_1984 Computerland to go to China https://books.google.de/books?id=wy4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA15#v=onepage&q=infoworld%201984%20june&f=false Laserdiscs are coming to Saturday morning Playthings June 1984, pg. 54 Zap the Rise and Fall of Atari reviewed https://www.nytimes.com/1984/06/24/books/thinking-machines-and-their-people.html?searchResultPosition=1 Steven Spielberg finds permanent home at Universal The Wizard of Wonderland, Newsweek, June 4, 1984, UNITED STATES EDITION, Section: MOVIES; Pg. 79, Byline: JACK KROLL with DAVID T. FRIENDLY in Los Angeles RIP Dragon 32 https://archive.org/details/popular-computing-weekly-1984-06-07/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-06-28/mode/1up?view=theater Breaking news!! Warner negotiating sale of Atari to Paper Says Warner Negotiating to Sell Atari, The Associated Press, June 30, 1984, Saturday, AM cycle, Section: Domestic News Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Boulder Dash Nummer zwei! Damit meine ich nun nicht, dass in dieser Episode ausschließnicht über Teil zwei gespochen wird, nein, es ist eher ein zweiter Versuch. Denn Boulder Dash hatten wir eigentlich schon mal im Podcast.
Mike, Anton and Al are back with this week's episode!Shownotes - Episode 261Alabaster Dawn ,DOOM + DOOM II, The Knightling, RetroRealms: Ash vs Evil Dead, RetroRealms: Halloween, Bakeru, Rendering Ranger: R² [Rewind], Dragon Quest III HD-2D Remake ,Stray , FINAL FANTASY Pixel Remaster Anniversary Edition, Prince of Persia: The Lost Crown Mask of Darkness DLC, Doom Anthology, Zelda: Echoes of Wisdom ,DOOM for Super Nintendo,Hatsune Miku's Fitness Boxing, Crossy Road Castle , Omega 6: The Triangle Stars, Boulder Dash 40th Anniversary, Marvel vs. Capcom Fighting Collection: Arcade Classics, Glover, Mario Kart 8 Deluxe + Booster Course Pass Set , Asphalt Legends Unite, Elsie, Gimmick 2, Hi-Fi Rush.Support the Show.
You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com --- Support this podcast: https://podcasters.spotify.com/pod/show/nestalgia/support
We are in the bag with the second half of our gargantuan Your Sinclair Top 100. In this episode Drisky and Kingy countdown from 50 to 1. The games covered in this episode are:- 50 Enduro Racer - 1987 - Activsion sega https://spectrumcomputing.co.uk/entry/1628/ZX-Spectrum/Enduro_Racer 49 Tetris - 1988 - Mirrorsoft https://spectrumcomputing.co.uk/entry/5212/ZX-Spectrum/Tetris 48 Renegade - 1987 - Renegade https://spectrumcomputing.co.uk/entry/4082/ZX-Spectrum/Renegade 47 Antics - 1984 - Bug byte https://spectrumcomputing.co.uk/entry/537/ZX-Spectrum/Antics 46 Bobby Bearing - 1986 - The Edge https://spectrumcomputing.co.uk/entry/606/ZX-Spectrum/Bobby_Bearing 45 International Match Day - 1986 - Ocean https://spectrumcomputing.co.uk/entry/2514/ZX-Spectrum/International_Match_Day 44 Rescue - 1987 - Mastertronic https://spectrumcomputing.co.uk/entry/4110/ZX-Spectrum/Rescue 43 Midnight Resistance - 1990 - Ocean data east https://spectrumcomputing.co.uk/entry/3188/ZX-Spectrum/Midnight_Resistance 42 The Hobbit - 1982 - Melbourne House https://spectrumcomputing.co.uk/entry/6440/ZX-Spectrum/The_Hobbit 41 Fantasy World Dizzy - 1989 - Codemasters https://spectrumcomputing.co.uk/entry/9335/ZX-Spectrum/Fantasy_World_Dizzy 40 Highway Encounter - 1986 - Vortex Software https://spectrumcomputing.co.uk/entry/2323/ZX-Spectrum/Highway_Encounter 39 Mercenary - 1987 - Novagen https://spectrumcomputing.co.uk/entry/3126/ZX-Spectrum/Mercenary 38 Gauntlet - 1986 US GOLD https://spectrumcomputing.co.uk/entry/1989/ZX-Spectrum/Gauntlet 37 Lode Runner - 1984 software projects https://spectrumcomputing.co.uk/entry/2912/ZX-Spectrum/Lode_Runner 36 Cybernoid - 1988 - Hewson https://spectrumcomputing.co.uk/entry/1196/ZX-Spectrum/Cybernoid 35 I, Ball 2: Quest for the Past - 1987 - Firebird https://spectrumcomputing.co.uk/entry/2431/ZX-Spectrum/I_Ball_II 34 Deus Ex Machina - 1984 - Automata https://spectrumcomputing.co.uk/entry/1373/ZX-Spectrum/Deus_Ex_Machina 33 Knight Lore - 1984 - Ultimate https://spectrumcomputing.co.uk/entry/9366/ZX-Spectrum/Knight_Lore 32 Jet Set Willy - 1984 - Software Projects https://spectrumcomputing.co.uk/entry/2589/ZX-Spectrum/Jet_Set_Willy 31 Lunar Jetman - 1983 - Utlimate https://spectrumcomputing.co.uk/entry/9372/ZX-Spectrum/Lunar_Jetman 30 Nebulus - 1987 - Hewson https://spectrumcomputing.co.uk/entry/3377/ZX-Spectrum/Nebulus 29 Think! - 1985 - Arioloasoft https://spectrumcomputing.co.uk/entry/5235/ZX-Spectrum/Think 28 Deactivators - 1986 - Reaktor https://spectrumcomputing.co.uk/entry/1278/ZX-Spectrum/Deactivators 27 Super Hang-On - 1987 - Electric Dreams https://spectrumcomputing.co.uk/entry/5019/ZX-Spectrum/Super_Hang-On 26 Light Force - 1986 - FTL https://spectrumcomputing.co.uk/entry/2882/ZX-Spectrum/Lightforce 25 Manic Miner - 1983 - Bug Byte https://spectrumcomputing.co.uk/entry/3012/ZX-Spectrum/Manic_Miner 24 3D Starstrike 2 - 1986 - Realtime Games Software https://spectrumcomputing.co.uk/entry/4881/ZX-Spectrum/Starstrike_II 23 The Great Escape - 1986 - Ocean https://spectrumcomputing.co.uk/entry/2125/ZX-Spectrum/The_Great_Escape 22 Chase H.Q. - 1989 - Ocean https://spectrumcomputing.co.uk/entry/903/ZX-Spectrum/Chase_HQ 21 Alien - 1984 - Mind games/Argus Press https://spectrumcomputing.co.uk/entry/145/ZX-Spectrum/Alien 20 Spy vs. Spy - 1985 - Beyond Software https://spectrumcomputing.co.uk/entry/4786/ZX-Spectrum/Spy_vs_Spy 19 Back to Skool - 1985 - Microsphere https://spectrumcomputing.co.uk/entry/362/ZX-Spectrum/Back_to_Skool 18 Underwurlde - 1984 - Ultimate https://spectrumcomputing.co.uk/entry/9446/ZX-Spectrum/Underwurlde 17 Starquake - 1985 - Bubblebus https://spectrumcomputing.co.uk/entry/4873/ZX-Spectrum/Starquake 16 Elite - 1985 - Firebird https://spectrumcomputing.co.uk/entry/1601/ZX-Spectrum/Elite 15 Lords of Midnight - 1984 - Beyond Software https://spectrumcomputing.co.uk/entry/6604/ZX-Spectrum/The_Lords_of_Midnight https://www.icemark.com/tower/manual/guide.htm 14 Ant Attack - 1983 - Quicksilva https://spectrumcomputing.co.uk/entry/210/ZX-Spectrum/Ant_Attack 13 Chuckie Egg - 1983 - AnF software https://spectrumcomputing.co.uk/entry/958/ZX-Spectrum/Chuckie_Egg 12 Carrier Command - 1989 - Rainbird https://spectrumcomputing.co.uk/entry/825/ZX-Spectrum/Carrier_Command 11 Sim City - 1990 - Infogrames https://spectrumcomputing.co.uk/entry/4509/ZX-Spectrum/Sim_City 10 T.L.L. 1984 - Vortex https://spectrumcomputing.co.uk/entry/5302/ZX-Spectrum/TLL 9 Boulder Dash - 1984 - Front Runner - First Star https://spectrumcomputing.co.uk/entry/639/ZX-Spectrum/Boulder_Dash 8 Rainbow Islands - 1990 - Ocean https://spectrumcomputing.co.uk/entry/724/ZX-Spectrum/Rainbow_Islands 7 The Sentinel - 1987 - Firebird https://spectrumcomputing.co.uk/entry/4400/ZX-Spectrum/The_Sentinel 6 R-Type - 1988 - Electric Dreams Software https://spectrumcomputing.co.uk/entry/4256/ZX-Spectrum/R-Type 5 Head over Heels - 1987 - Ocean https://spectrumcomputing.co.uk/entry/2259/ZX-Spectrum/Head_over_Heels 4 Stop the Express - 1983 - Hudson/Sinclair Research https://spectrumcomputing.co.uk/entry/4916/ZX-Spectrum/Stop_the_Express 3 All or Nothing - 1984 - Abbex Electronics Ltd https://spectrumcomputing.co.uk/entry/167/ZX-Spectrum/All_or_Nothing 2 Rebel Star - 1986 Firebird https://spectrumcomputing.co.uk/entry/4058/ZX-Spectrum/Rebelstar 1 Deathchase - 1983 - Micromega https://spectrumcomputing.co.uk/entry/1303/ZX-Spectrum/Deathchase Show notes: The Hobbit 128K version: https://spectrumcomputing.co.uk/entry/30399/ZX-Spectrum/Hobbit_128 Deus Ex Machina on Steam https://store.steampowered.com/app/508910/Deus_Ex_Machina_Game_of_the_Year_30th_Anniversary_Collectors_Edition/ Lunar Jetman - the FAKE trailer http://www.carlylesmith.karoo.net/spectrum/gamefaq/gamefaq6.html Bill Barbison interview by RGDS https://retrogamingdailyshow.libsyn.com/171-an-interview-with-bill-harbison Bob Pape's excellent making of R-Type conversion for the Spectrum https://bizzley.42web.io/?i=1 Our interview with Jon Ritman https://retrogamingdailyshow.libsyn.com/213-the-john-ritman-interview
Alton Towers is finally giving more night operating hours and given their schedule, best get there to enjoy it now as this is a rarity! That, more Epic Universe testing, Boulder Dash retracking, a ton of your fan questions and much more in this episode.
Power Unlimited, of 'PU', is het bekendste, grootste en vrijwel enige échte tijdschrift rond videogames in Nederland. Dit jaar viert het magazine, dat tegenwoordig eigenlijk nog actiever is op PU.nl en diverse social-mediakanalen, de dertigste verjaardag. Reden genoeg voor een gesprek over het karakter van het blad en hoe dat door de jaren veranderd is. Dat doen Joe van Burik en co-hosts Felienne Hermans en André Dortmont met gasten Martin Verschoor, die als Creative Director Gaming van uitgever Reshift nu aan het hoofd staat van Power Unlimited - en Tjeerd Lindeboom, al meer dan twaalf jaar verbonden aan PU en nu Content Marketing Creative. Wat speelt er voor Felienne, André en Joe? Gunbrella Deep Rock Galactic is de tip van luisteraar Koen van Dinter aan André, maar hij gaat toch weer Destiny 2 spelen - en Call of Duty: Modern Warfare 3. Castlevania Nocturne, de nieuwe animatieserie gebaseerd op de bekende gamereeks, is vanaf eind deze maand te zien op Netflix. Retrorubriek Felienne vertelt over Supaplex, een spelletje dat erg op het bekendere Boulder Dash lijkt en in 1991 uitkwam voor MS-DOS en de Amiga.See omnystudio.com/listener for privacy information.
[ Vota Atariteca tramite la app di Spotify ] Quando ero piccolo tutti mi scherzavano perché non sapevo le origini di Boulder Dash, ora sono grande e ci ho fatto un podcast sopra#firststarsoftware #atari #videogiochi #retrogaming #peterliepa #boulderdash #videogames #600XLSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Atariteca Telegram: https://t.me/ataritecaOmone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
En el PostPodcast de esta semana: - ¡200 Programas! - ¡Ven a Retropixel! - Concepción de Boulder Dash - Entrevista a Toni Ramírez Nuestra web: https://www.cepeceros.com Ven a charlar con nosotros: https://bit.ly/Cepecerostelegran Ko-fi: https://ko-fi.com/cepecerospodcast
Lots of news to kick off the spring coaster season! ArieForce One and Aquaman open, COTALAND is delayed, and Airtime Myke reacts to titan track being added to Boulder Dash. Please leave us a 5 star review if you enjoy the show! Check us on socials at solo.to/coastercuzzies --- Send in a voice message: https://podcasters.spotify.com/pod/show/coastercuzzies/message Support this podcast: https://podcasters.spotify.com/pod/show/coastercuzzies/support
This week on the premier comedy roller coaster podcast Ben and Zach discuss Anton Schwarzkopf's mysterous past, Titan Track being added to Boulder Dash, a possible new ride for California's Great America, Top Thrill Dragster and more! Actually, we're the worst roller coaster podcast! Find and contact us here: Join our email list: https://sendfox.com/yourfavoritecoastersucks https://www.yourfavoritecoastersucks.com/ YourFavoriteCoasterSucks@gmail.com Text/Voicemail (312) 572-9552 Instagram @YourFavoriteCoasterSucks Twitter @YFCS_pod www.facebook.com/UrFavCoasterSux www.yourfavoritecoastersucks.tumblr.com Join our Discord server here: https://discord.gg/uNVud4T We have shirts and sweatshirts available mad cheap www.amazon.com/s?rh=n%3A71411230…ap_web_7141123011 If you enjoy the show please consider throwing us a buck or two www.patreon.com/yourfavoritecoastersucks --- Support this podcast: https://podcasters.spotify.com/pod/show/yourfavoritecoastersucks/support
In this week's show, the hosts cover some news from this last week that includes news from Disney, Kennywood, and several political topics that tie into the theme park industry. The second half of the show includes discourse on titan track and hybrid coasters. Make sure to sit back and enjoy this week's episode! Show Notes: Disney removed power from board that DeSantis took over Bob Iger states layoffs will be begin this week Pittsburgh DA vows to block Kennywood's opening day stating safety concerns https://triblive.com/local/allegheny-county-public-defender-legal-experts-question-ethics-of-district-attorneys-office/ Boulder Dash receives Titan Track More Boomerrang upgrades at SFFT Velocicoaster is back to standard operations Alabama governor sends education dollars to Montgomery Whitewater park BGW poking fun at the Alice Cooper theory Tentative opening date for Darkoaster Kennywood Updates Developments in Six Flags New Orleans site
If dashing boulders is your thing, do I have the game for you: 1984's BOULDER DASH! --- Send in a voice message: https://anchor.fm/amigospodcast/message
If dashing boulders is your thing, do I have the game for you: 1984’s BOULDER DASH! Support Sprite Castle at Patreon.com/RobOHara iTunes | RSS | […]
If dashing boulders is your thing, do I have the game for you: 1984's BOULDER DASH! Support Sprite Castle at Patreon.com/RobOHara iTunes | RSS | […]
Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is Kelly Molson, MD of Rubber Cheese.Download our free ebook The Ultimate Guide to Doubling Your Visitor NumbersIf you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website rubbercheese.com/podcast.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned in this episode.Competition ends October 1st, 2022. The winner will be contacted via Twitter. Show references: https://www.iaapa.org/https://www.linkedin.com/in/jakob-wahl/ Jakob Wahl is the Executive Vice President and Chief Operations Officer at IAAPA, the global association for the attractions industry.Wahl has ten years of experience working for IAAPA. He first came to IAAPA as program manager where he served the association for five years in the association's office in Brussels. He then went on to work at Europa- Park in Rust, Germany as director of communications before returning to IAAPA in 2017 as Vice President and Executive Director of IAAPA Europe, Middle East, and Africa (EMEA). He was promoted in November 2021 to Executive Vice President and COO.Wahl holds the German and French master's degree in economics from the IUP of Aix-en-Provence. Transcriptions: Kelly Molson: Welcome to Skip the Queue, a podcast for people working in or working with visitor attractions. I'm your host, Kelly Molson.In today's episode, I speak with Jakob Wahl, Executive Vice President and Chief Operations Officer of IAAPA, International Association of Amusement Parks and Attractions. We discuss just why the attractions industry is so exciting, the ongoing labour shortages, sustainability and where the attractions industry is headed in terms of technology. If you like what you hear, subscribe on all the usual channels by searching to Skip the Queue.Kelly Molson: Jakob, thank you so, so much for joining me today. You're a very, very busy man, so I'm very grateful that you could come on and spare some time.Jakob Wahl: It's a pleasure to be with you today, Kelly, so thanks for the invite. I'm honoured.Kelly Molson: The honour is all mine, trust me. But you might not be so honoured once we finish with our icebreaker questions, although I feel like I've been quite kind again, today.Jakob Wahl: Okay.Kelly Molson: All right. I want to know what is the best theme park ride that you have ever been on?Jakob Wahl: Wow. That's difficult... I think it's as difficult as, say, a favourite car; because there's a specific mood for everything. And if I... It also depends on the company. If I go with my buddies, probably I would have said Boulder Dash at Lake Compounce, which is an intense wooden coaster. If I go with my kids, I'd take any kind of Disney ride, or whatever. And if I go with my wife, it's probably no ride at all, but it's a great restaurant in a park. So, it's actually very, very hard to judge.Jakob Wahl: But I have to say, and obviously, the big things in the industry always blew me away; and that was Indiana Jones at Disneyland, Anaheim. It was Spiderman at Islands of Adventure. It was the first Harry Potter rides. It was really kind of those, where I would consider revolutionary developments in the dark ride industry, where you just walk out and say, "Wow. What was that?" And Star Wars was the most recent one.Kelly Molson: Oh, that was a great answer. I think that was a brilliant answer. I love that you gave different answers for the different people that you were with, as well. I think that was-Jakob Wahl: Yeah, but it is.Kelly Molson: Right.Jakob Wahl: I think it's the same thing about favourite parks. I have... I love the atmosphere in a Scandinavian park at night, when it comes alive with the lights, with concerts. But if I would go just for rides, it would be probably the Universal Parks. If I go with my family, it's something else. It really depends on the mood of the day.Kelly Molson: Brilliant. Perfect answer, could not have been better. Right. If you had to listen to one album on repeat, continuously, what would that album be?Jakob Wahl: Wow. It would be a classic album, I think; because as much as I love all kinds of music, if I would need to listen to something continuously, I need something which doesn't stress me and which kind of relax me. I don't know the English term. It's a track called Moonshine Sonata. It's a sonnet of the moonlight, or Tchaikovsky, which I like a lot as well.Kelly Molson: Well, that sounds lovely. I actually do this in the car; so I've started to listen to Classic FM, which is a radio station in the UK, because it's really calming.Jakob Wahl: Yes.Kelly Molson: And if you're just... It's just really relaxing and really calm; and it just puts you in a really kind of Zen mood.Jakob Wahl: Yeah.Kelly Molson: I'm sure that's all right for driving, to be Zen. Sure, that's fine.Jakob Wahl: Especially in a traffic jam, if you have aggressive drivers around you, that is actually...Kelly Molson: Exactly. Just wind the window down, take in my Classic FM. Okay. What would be your favourite tradition? Something that you do every year, or something that you do every month?Jakob Wahl: It's probably a ski weekend with my best friends. I'm moving to Orlando, so that's actually the hard part; because I love skiing, and I probably spend most of my money on skiing because this means... I think it comes back to what you say in music. There's nothing else where I can more relax and unwind, because you're just in the nature, you're doing sports... Well, it's not really challenging as a sport, but it's just wonderful to be out there. And I think that's something I really, really love; to go with my best friend, just for a weekend, and whiskey and ski.Kelly Molson: That sounds pretty cool, doesn't it? That's going to be a big change for you then, moving-Jakob Wahl: Oh, yes.Kelly Molson: ... to Orlando.Jakob Wahl: Yes. I live right now in the Black Forest, and we have the four seasons here. In Orlando, I think it's the four seasons of humidity. But there are other great things about Orlando. So, I will definitely miss the snow, but there will be plenty of other things I'm very excited about.Kelly Molson: Absolutely. Well, yes. For an Attraction Specialist, could there be a better place to be than Orlando? Maybe not. Right. Jakob, what's your unpopular opinion?Jakob Wahl: I don't like special days in theme parks. And this comes from a longer history. We have seen, in theme parks, days for special needs, or days, or so-called gay days. And I think I would like us to be so inclusive that we don't need special days to accommodate those people. It should be a normal thing. It should be just... I don't also like when you go to toilets, and there's a special sign for disabled people. It should be that they are always accessible. And I think it should be a regular part of our business that you don't need to market designated days for designated groups; because we should be so inclusive that it's every day.Kelly Molson: That's a really good opinion. And I'm pretty sure that a lot of people would agree with you on that one, as well. So maybe it's not going to be quite as unpopular as you think.Jakob Wahl: Then I have another unpopular opinion, for sure.Kelly Molson: Oh, well, throw that at us. If you're going to get... Let's have another one.Jakob Wahl: I'm tired of the word immersive. I don't think every attraction needs to be immersive. I think it's totally fine that you have a great thrill ride, that you have a great rollercoaster. It doesn't always need to have a storyline or own soundtrack or a big theme. It's also fine sometimes, to just have a great ride in itself, and to let it stand for itself without any IP, without a branding, without a soundtrack, without all of that stuff.Kelly Molson: Hmm. All right. Well, listeners, I would love to know your thoughts on these. Tweet me, let me know what you think. Thank you for sharing, Jakob. Can you tell us a little bit about your background and where you are now?Jakob Wahl: I'm sitting right now in Germany, where I'm originally from. I work for IAAPA, which I have done now for four and a half years; it's my second time with IAAPA. Beforehand, I worked for Europa-Park. So this is why I still kind of live in that area, because I was lucky enough to meet my wonderful wife here in this region. So I stayed here even, when moving away from Europa-Park.Jakob Wahl: But I have been, what you would consider in this industry, aficionado. You can call me nerd, enthusiastic, whatever you want. But I think, as many people, I started in the industry as a teenager. My first job was when I was 16. I checked tickets Phantasialand at the entrance, the Mexican side entrance to Phantasialand. And I fell in love with this industry. And I never left, for the disbelief of my parents, who still hope one day I have a serious job. But I think I even got them so far that they understand what this is about, and what it means for me, and that we are huge industry.Jakob Wahl: But since then, I think I love this industry, and I'm sometimes like the child in the candy store, because I think we have the privilege of... Actually, our only purpose is bringing joy to the people. And there are not many industries is out there which can say that for themselves. And in that way, you see lots of discussion about human resources, about bringing young talent to the industry.Jakob Wahl: And I think we need to highlight that more; because you see that it's those companies which have a purpose, which have a mission, which are very popular among young people. Patagonia, Oakley, Veja, other sneaker brands. It's those which say that they're doing good for the people. And ultimately, yes, we are. As an industry, as our members, we are commercially driven, but hey, we bring fun to the people. And I think that is unfortunately, today, more needed than ever before.Kelly Molson: Ah, I could not agree with you more. Bringing fun to the people; there could not be a better definition of what the sector is all about. I absolutely love that. What's really interesting is, most people that come on here that are attractions aficionados, as you called yourself, they do start very young in the sector. So it is an industry that... It really, it does retain people. Right? People fall in love with it at a really early age, which is really lovely to see. And I want to ask you a little bit about this later on in the podcast, actually, something that you talked about, in terms of recruitment and getting more younger people into the industry.Jakob Wahl: We always said two things; we said, "Once you work for the industry, you will never work for anything else, for two reasons. Because you don't want to work for anything else." And actually, the second one is, "No one will take you seriously once you have worked with us."Kelly Molson: That's it. You're done in, so you have to stay.Jakob Wahl: Yes, you have to.Kelly Molson: I love that. Okay. Well, let... You are now at IAAPA.Jakob Wahl: Yes.Kelly Molson: And you've just taken on an incredibly senior role there. Can you tell us a little bit about that, and then what that role involves?Jakob Wahl: Yes. My first time at IAAPA was from 2009 to 2014, and I worked with Karen Staley, who was back then the Vice President. Today, she's with Sally Dark Rides. And I fell in love with this association, because I think, again, we fulfill a role in trying to promote the industry and in bringing people together; and I think that's a wonderful thing.Jakob Wahl: I left then for Europa-Park, where I had four amazing years with the Mack family, with Michael Mack, where I learned a lot. And then, this job opened up at IAAPA EMEA, and as the Vice President. And I always had two hearts in my chest. I was very passionate about the association, and then I took that chance, and I have had four and a half fantastic years with IAAPA EMEA.Jakob Wahl: And then, I was lucky enough to have a great CEO with Hal McEvoy. And we discussed, and then one moment, he changed the strategy in saying that he wanted to be also more in presenting IAAPA on a picture, and asked me to take over the role as COO. And this is a great opportunity, and I'm very happy about what we have achieved in the EMEA region. And I look forward to work with the regional leaders, which we have with June Ko in the APEC region, with Michael Shelton in North America, and with Paulina Reyes in Latin America. And my successor now, Peter van der Schans, to try to bring that industry further, and to deliver more membership services and be of help for our members.Kelly Molson: So, what is your role there now? And what is your kind of purpose at IAAPA? What do you drive?Jakob Wahl: So, I lead the operations of IAAPA across the world. And so that means I'm in charge for the four regional offices, for the global sales, for our three expos. We have IAAPA Expo Asia, which unfortunately, we had to cancel due to the COVID situation in Hong Kong, or in the region and in Shanghai, where the expo was supposed to take place. And the one in Europe, which takes place this year in London, Kelly, I hope to see you there.Kelly Molson: Yes, I will be there.Jakob Wahl: And then, obviously, our big ship, the one in Orlando, which always takes place in November. So, I'm ultimately in charge for those big trade shows for the regions, but also for the many regional events across the world, where we try to bring together people, to learn from each other, to inspire each other, to connect with each other.Jakob Wahl: And we have the next upcoming event in Orlando now, where we are going to see the new Ice Breaker coaster at SeaWorld. We are going to have in mayor region, an event in May, in Italy, where we are going to see Cinecitta World, Magic Land, and Zoomarine, where we'll really try to look into things: what's hot? What should be seen? What can we tell, in terms of educating our members about best practices? That really, everyone comes and sees something and walks away back home to say, "Hey, I can apply that in my business to become better." And I think that's what drives us in trying to come up with those events.Kelly Molson: It's been an incredibly difficult time for the attractions industry-Jakob Wahl: Yes.Kelly Molson: ... full-stop. But for you personally, that must have been very difficult. Because I guess that you are used to traveling a lot all over for the world, to all of these incredible places and attractions that you described. That must have been really tough for you.Jakob Wahl: Well, I think... First, I have a very passionate team; and I think the whole IAAPA team is very passionate. And we felt for our members. We struggled because we had to cancel shows as well. It was sad, because we put a lot of work into things which had to be canceled. But I think we suffered mainly seeing our members struggling with changing rules, with being forced to close down, with all of those things.Jakob Wahl: And I tried to look at the good sides of things. And I think during those past 24 months, our industry grew together. And I think when the pandemic first hit, it was in very short notice that we got together the key leading experts, health and safety experts from all the big parks across the world, who developed a paper on safe re-opening for theme parks.Jakob Wahl: And seeing that, how we worked together as, or unity, how we work with national associations; how we tried to support each other, how we sent letters, how we talked to governments; I think that was actually where the association came alive. And yes, it was hard for us to not being able to bring people face-to-face together, but it was, I think, good because we saw stronger than ever before, the value of an association. And it was... We got many feedback from members across the world saying, "Listen. I went to my government with this paper, and they saw that we are safe. And they saw it, and they let me open again." And that was very fulfilling, obviously, for the members, but also for us; because we saw that what we did was of purpose.Kelly Molson: That's incredibly powerful, isn't it?Jakob Wahl: Yeah.Kelly Molson: That document had such a huge effect on attractions all over the world.Jakob Wahl: But that is again, a privilege of this industry, I think. In a way, yes, parks or members or facility members or our supplier members are in a certain way competing. They're competing about the same money, about the same time. But I think if we have certain discussion items of whatever nature, and I call the different members, they all group around the table, they all share their learnings, their best practices. And they walk away, and everyone is kind of doing their thing again.Jakob Wahl: But I'm not sure if this is the same thing in many other businesses: in the car industry, in the computer industry, in the mobile industry. I don't think people are that open with each other. And I think this is where it's special to work for this association; because you feel that. One member thinks, "Listen. If a client, if a guest, has a good time in a different park, it's helpful for me as well. But if they have a bad experience somewhere, they are probably less likely to visit other amusement parks." And I think this is what makes our industry special, because I think we have understood that.Kelly Molson: That's really interesting. And that is something, again, that's come up time and time again, when we've spoken to people in the sector. It's just, one, is how collaborative it is and supportive of each other. But two... Do you think that that... Do you think it's more so since the pandemic? It was prior to, but do you think that that's accelerated because of the pandemic situation?Jakob Wahl: It was always there. I think it was always there. And I think we always have had those dedicated members which have contributed massively through committees, through white papers for all members on best practices, on right commissioning for example, or on right of a creation; those really kind of guidelines where we get safety experts together, creating a document for those parks which might not have the same resources, and trying to level that up.Jakob Wahl: I think what we have seen through the pandemic is that we got those members who might have been inactive before, to get them closer; to get them closer to the association, closer to other members. And I think that has been a benefit. I think we have never talked to so many members throughout the pandemic; and sometimes listening, and sometimes giving advice, and sometimes we only let them vent. But it was good to realise that none of us was alone in that time. And we did some live chats where we had 50 or 60 water park operators; and everyone shared their story. And maybe there were some learnings, maybe there were... But I think it was more important for them to actually see, "Hey, I'm not alone in this. And others go through this as well." And to create that community feeling while we could not have those face-to face-experiences at the events.Kelly Molson: Yeah. Wonderful. It is phenomenal that you've been able to facilitate that level of support for your members. Let's talk about what's coming next, though; because I guess one of the positives from going through that process, is that you did get to speak to so many members. Like you said, some of them had... There was things that you could share to support them; some people just wanted to rant. But I guess all of that knowledge helps you understand what more you can do for your members, and then develop new kind of support programs for them for the future. So what have you got in development? What can you share with us about what's coming next for IAAPA?Jakob Wahl: I think the pandemic has probably been an accelerator to things in the same way it has been to members as it has for us. And we see that with operators across the world, that those past two years have been a huge accelerator for everything digital. And I think that is something which we see for ourselves as well. If I remember trade shows three years ago, we always have the sign at the exit, "See you next year." And I think this is 2019. Today it is, "See you tomorrow on a digital space." Because you need to create those connections all year round; because people have learned to live digitally, and don't want to wait to be face-to-face to be able to do that. And I think that is something where we, for ourselves, and also with our board of directors, have decided, "Listen. We want to invest more into digital options." We already have great, great digital learning availabilities and those offerings. But I think it's really kind of the networking, the connecting part, where we want to become stronger in the years to come.Kelly Molson: Absolutely. Because with digital, we can facilitate conversations like this.Jakob Wahl: Yeah.Kelly Molson: We're in different parts of the world, and we're just having a lovely chat on our podcast. But you can bring together people from all over the place in one central location. It's so incredibly powerful to be able to do that. And it seems crazy that we've only been doing that for the last couple of years because of the pandemic. Right? It wasn't mainstream prior to that.Jakob Wahl: No. No.Kelly Molson: It is crazy. Well, that's brilliant. So we're going to be seeing more digital engagement for IAAPA, bringing people together more frequently; which is absolutely what people, I'm sure, want.Jakob Wahl: And I also think what we are going to see, and what we are already doing, is to try to be more regional. I think we have seen that with the trade shows last year, those in Barcelona and Orlando, that they were good trade shows. They were smaller than they used to be. And they were more regional, because of travel restrictions and because of everything. And I think we have seen that there's a need for the regional presence. And those success stories of the regional offices of IAAPA come from that; because we have people on the ground, they speak the language, they understand the market, they know of the players. And this is where we want to offer more small opportunities of bringing people together face-to-face. Obviously, digital, we do that; but also face-to-face. Because as great as this all is in connecting, it's still a difference also, I think for the two of us, Kelly; if we sit down in front of the screen, how much nicer it would be if we sit somewhere next to each other and talk about-Kelly Molson: Absolutely. Absolutely.Jakob Wahl: And this will never replace it. I think it complements each other. And this is where we try to be closer to actually our members, to go towards them; to see what they're doing, and to highlight what they're doing, what innovations there are. There's so many wonderful innovations, facilities, stories to tell out there. And ideally, I would like to do something every week. We don't have the resources for that, but we want to be closer to our members.Kelly Molson: Brilliant. It's interesting you said about that, the kind of face-to-face and in-person; because nothing will ever replace that whatsoever. But I had this-Jakob Wahl: Especially in our industry, I think; because we are a very social industry.Kelly Molson: Absolutely. And you've got fantastic venues and spaces to do that in as well; so why not?Jakob Wahl: Yeah.Kelly Molson: But I had this conversation with somebody last week, about how it's just kind of cut down a lot of the longevity and travel that was associated with kind of little mini, micro meetings. You want to meet someone for a coffee, and kind of see if you get to know them first. Right? This is a great way of doing that without spending two hours on a train to get wherever they are.Jakob Wahl: So true.Kelly Molson: So, I see this is the first date. The second date is the coffee in real life.Jakob Wahl: Yes. Exactly.Kelly Molson: I want to go back to something that you talked about right in the beginning.Jakob Wahl: Yes.Kelly Molson: You said about you worked in the sector from a young age, and that they're good at retaining people because they fall in love with the sector.Jakob Wahl: Yeah.Kelly Molson: So, in the UK, there's a huge labor shortage in the UK currently. And it is a huge challenge to the sector, especially in the kind of hospitality roles that attractions have.Jakob Wahl: Yeah.Kelly Molson: Is this something that's widespread across Europe and the US?Jakob Wahl: Yes.Kelly Molson: So you're still, you're having those problems as well?Jakob Wahl: Unfortunately, yes.Kelly Molson: What do you see as a solution to that? I don't know if you have seen any kind of interesting examples of attractions that are doing things really well to hire new staff and retain the ones that they have?Jakob Wahl: I think what you said, unfortunately, it's a global problem. And I don't know where everyone went, but for sure, we all lack, and we all lack of workforce. And I think that's a huge problem. And the pandemic has not helped that, because, I think we have seen many people who received furlough money. And they were all okay, but people want to work. And if you have that chef who sits at home and can't work, he might not come back to a theme park, because we were so affected by that. And I think this is something first, where we need to create the circumstances that we can operate and that we can actually employ our people, that we stay open.Jakob Wahl: What I see as several trends; I think one of the things is that many parks try to extend their season, to walk away more from seasonal workforce to all year round; so that creates a better, attractive place. I think then, what we have also seen, is that... How to say, sometimes our jobs lacked a little bit of content, in the external view. I think people have had not the highest regards of our industry. And I think this is where we need to kind of diversify our offering a little bit more, and actually tell people what a great job they can have with our industry. And I'm very impressed by initiatives which you see popping up all across members, to highlight what a great place this is to be.Jakob Wahl: I'll give you two examples; Europa-Park in Germany, and Amelia Mack, one of the family members of the Mack family, she introduced a health program for her staff, so that they have very good health benefits. They all have those values which are of relevance for young people today, where they care about. I think it's less about the money, but it is about, "What can a company offer to me in the overall package?" We will not win the race for money. You can, I think, probably increase the salary; but I don't think that the young generation is about money. It's about what we discussed before; purpose, it's about what does the company deliver?Jakob Wahl: And then, we have a third example, or a second example, from the US. Herschend Entertainment Cooperation, with beautiful parks like Silver Dollar City, Dollywood. They actually introduced free education for all their 11,000 employees; completely free.Kelly Molson: Wow.Jakob Wahl: And this is where you see, they kind of try to work on the benefits; not only on the money side, but really try to make people, young people, understand, "Hey. This is a great place to work. We educate you. We promote you. We give you options." And it is the same way why I'm sitting here. I started at 16, and I checked tickets; and now, I'm sitting here where I am today. And there are hundreds of those stories. And I think that is something where we need to highlight that, "Hey. You might start only putting down seat belts, or checking, or selling burgers, but there's a great career path ahead of you."Jakob Wahl: And we, as IAAPA, sorry for taking that so long, but you feel it's close to our hearts. We, as IAAPA, try to work closely with universities across the world, which specialise in Attraction Management program. We, just like three days ago, we had the first intern in our office from BUas, in Breda, which is a university specialised in attractions classes. And it's those people kind of, when they come in huge groups to the trade show, they usually come with 40 students; you see the passion for that industry. And this is just one example of many, where we are very grateful for working with those universities, to try to highlight how attractive we are actually as an industry.Kelly Molson: Absolutely brilliant examples, then. That'll be really, really useful to our listeners, I'm sure. And it goes back to what we were saying. It is about value driven, purpose driven.Jakob Wahl: Yeah.Kelly Molson: Explaining what it is, that is the benefit of working there. Not just, "This is how much it is, and this is the role that you'll do." "This is where you can go. This is where you can progress." And really showcasing the kind of culture of the attraction as well.Kelly Molson: And now, I know sustainability is something that you like to talk about quite a lot; I've seen some of your posts on LinkedIn. So it is a real big, hot topic now, as it should be. How can attractions start to put sustainability at the heart of what they're doing? And have you seen any great examples of that that you could share with us as well?Jakob Wahl: Yes. I'm actually the staff liaison for the Sustainability Committee. IAAPA, two years ago probably, introduced a Sustainability Committee under the leadership of Andreas Andersen, the CEO from Liseberg. And to be very frank with you, we probably have not been on the forefront of that subject as an industry. And I think we have to pick up a little bit, but I see a huge interest in that. And I see when we started the Sustainability Committee in the past years, we noticed all the big power groups of this world are enthusiastic about collaborating with us. They all want to say, "Listen, we want to do more. What can we do more? We need to step up the game here." And it's very nice to see the growing importance of that.Jakob Wahl: I'm not a firm believer, or it's a thin line between educating people, and still let them have fun. I think you... It's always difficult, because you don't want to spoil the day by kind of delivering all those horror messages. And we just had an event in... Yeah, in end of February at the World Expo in Dubai. And we had a great session with the head of the Sustainability Pavilion, which did a fantastic job about telling a story, telling about what needs to be better, but not kind of being Debbie Downer, and depressing the guests.Jakob Wahl: But I think what we need to understand, is that sustainability is more than just the ecological aspect. And we refer to the 17 goals of the United Nations, in which I think are at the core of sustainability. And there are some beautiful examples in this industry; and it starts with small attractions. One of our board members, Massimiliano Freddi, he has a small attraction called Wonderwood in Italy, which is not the biggest facility, but they only kind of produce food from the local farmers, and they only serve that. And they're very inclusive to everyone; and they really stand up for their values, which is beautiful. Another wonderful example is Miniature Wonderland; that... Craziest place. I'm not sure. Have you heard of that, Kelly?Kelly Molson: No. No. It sounds up my street, though; I'm 5'2". I feel like I would fit in well there.Jakob Wahl: It's absolutely... No, it's absolutely crazy. It's a place in Hamburg, which started as a miniature railway. And it's so in love with details, I think they make more than a million guests every year. It's three brothers, and I think no business plan, no feasibility study would have ever expected this to be successful. But it was their passion and their heart which made them come this way.Jakob Wahl: So what they did, is that they introduced, I think two weeks in spring, weeks where they let in everyone for free, who comes to the entrance gate and says, "I can't afford it." And if you don't feel comfortable in saying that, you can put a paper, and they let you in for free. And interesting enough, I think it's a wonderful gesture in a very social, ethical way, of allowing people to experience what they normally couldn't. But they actually also said, "Listen. This was commercially successful for us because it brought such an attention to our place, such an awareness, that it paid off." And I think this is a wonderful example. And if you have time for one more example.Kelly Molson: Please. Yeah, please.Jakob Wahl: Karl's Strawberry Farms, also Germany. It's a place which grew out of a strawberry farm. They had so many guests that they built a cafe, and then a restaurant, and then attractions. They built a hotel completely up-cycled; so all the material they used is recycled. And I think this is, all those things, examples for wonderful, sustainable policies without hitting you like, "You are a bad person. You must not do that. You must not do that." But kind of showcasing, "Hey. We do something with the right values, and we do it, and it's actually still a beautiful experience for everyone."Kelly Molson: It's about weaving it into the whole experience, isn't it, like it's a story? It's part of, it's at the heart of the attraction.Jakob Wahl: Yes.Kelly Molson: Rather than kind of something that you've stuck on as a plaster at the end of it. "Oh, by the way, this is our sustainability policy, and this is our recycling policy." And it's about kind of living and breathing it.Jakob Wahl: It needs to be lived. Yeah. It needs to be lived, it needs to be led I think also; and it doesn't help to say, "Listen. We do it because we have to. And everyone is doing..." It's a classic greenwashing example.Kelly Molson: Yeah.Jakob Wahl: But I see in our Sustainability Committee, we have wonderful members from all across the world. When you look at what Liseberg is doing, what Monterey Bay Aquarium is doing, what all those fantastic and wonderful places are doing to be more sustainable in what they do, to try to, through their business model, I think it's very impressive. And again, to quote my Chairman, Andreas Andersen, of that committee, he says, he thinks that, "Sustainability will be in five years as important as safety is today for our industry." And I wouldn't disagree with that. I think it will be a basic of our industry. If it's in five years, if it's in seven or in 10, we will see; but I think it will be a basic expectation of our guests.Kelly Molson: Absolutely. Yeah. I think you're absolutely right.Jakob Wahl: One more thing. It comes back to HR as well. That is also something young people look at. And if people today, if the generation that looks for employment, I think they also want to see, or many of them want to see that those values of sustainability are lived within the company.Kelly Molson: Yeah. You're absolutely right. And it's the change in demographic or age brackets of people that will start to visit those attractions. Right?Jakob Wahl: Yeah.Kelly Molson: Because that's what the younger generation are really interested in, sustainability, caring for the environment. And that's what they'll be looking at; places that they come to work for, or places that they come to visit and spend their hard-earned cash. Yep.Kelly Molson: I'd like to just go back to something that you said earlier about the shift in kind of digital advancements in the sector. So, we've seen the kind of contactless economy grow rapidly during the pandemic; the shift to digital ticketing and payments in the attractions industry has rapidly, rapidly accelerated. What do you think is next? And what do you... Because you didn't... Because you said that you need to be at the forefront of what's hot and what's coming next; so I'm testing you now. What do you think is next for the attractions industry, and where do you see these things going in the next kind of three to five years?Jakob Wahl: I think that there are two sides to the story. I think there's a back-end side and the front-end side. I think what we have seen is that people won't get rid of this little thing. It's everywhere; they can't let it go. They're all addicted, including myself. It's horrible.Kelly Molson: He's talking about... Jakob is talking about the phone, just for everyone who can't see it.Jakob Wahl: Oh, the phone, yes.Kelly Molson: Just in case you don't know what he's holding there.Jakob Wahl: Everyone knows. I we say we're all addicted to it, we all know about those smartphones dominating our day. And I think this is where we need to incorporate the smartphone, the mobile, into the experience of day. And that is kind of where I say, "This is the guest excitement." Because while 20 years ago, they only looked at the scenery all day long, now they look at the mobile half of the day. So the question is, "How do you bring the park experience on the mobile?"Jakob Wahl: And I think there are some great examples. There's this wonderful little Danish park called Summerland Sjaelland. And they have a great owner called Kare Dyvekaer. Probably I pronounce it wrongly, but he's a technology aficionado, the same way I'm about amusement parks. And he kind of plays with his app in a way that you can shoot water canons, you can feed the animals, all with your smartphone. And I think this is funny, because it's an enhancement of the experience through your phone; and I think that is something which we will see further.Kelly Molson: That's a really important point to make, is that it's about enhancement and not detraction.Jakob Wahl: Yeah.Kelly Molson: So we... Just to compliment that, we had Jakob Thompson on from Attractions.io a few weeks ago. And this was a question that we posed to him actually, is that, how do you... You want people to engage with the app, but you don't want to distract them from what's actually going on around there. So it has to be an enhancement; it has to be things that you... You use it. For example, he painted a really great picture of... He said, "Okay. Well, look. Imagine that you are in one of the play areas at the park, and your kids are going crazy. They're running all over the place. They're hungry. You are starting to get hungry. Everyone's a bit angry because they're hungry. You can just grab your phone now, place your order for your food, and then five minutes later, go and collect it. You haven't got to trudge around trying to find where it is, or wait in a massive queue.Jakob Wahl: Yeah.Kelly Molson: And it's those little things that make that experience better, and they solve a problem that you have instantly. But they're not detracting you from the experience at all.Jakob Wahl: Yeah. And I think that comes actually, to my other aspect. Because I think there's an experience aspect, in a way of experiencing the fun part. But I think technology is probably even more important today, in terms of the customer journey. I think we have an expectation today, and I always say, "It's the opposite of a car rental company at an airport." You go there, you have booked everything, you have put in all the data beforehand; and still, you need 10 minutes or 20 minutes to give them all the data again.Kelly Molson: Yeah.Jakob Wahl: And that is kind of the worst example of customer flow. And if you think about this as a worst example, you need to think about, "How can I use technology to make it as easy as possible for my guests to come, to book his ticket, to have the best day ever, and in the best way, actually, in the end to recommend it?"Jakob Wahl: And there, I think that there are those very innovative people. I am coming back to what I said before: skiing. I recently went to a ski resort in Switzerland, Laax. And they have an app, which is perfect; because if you don't want to go by a car to the lift station, you can order a shuttle. If you go by car, you can order a parking space. You can buy your lift pass. You can extend your lift pass. You can buy a virtual line. You can order a restaurant table for lunch. You can see, through all cameras, how many people are waiting at which lift, so you can plan your day.Kelly Molson: Nice.Jakob Wahl: You can actually, in the evening, you have kind of the same idea of Uber Eats. You can order your food all through that app. And this is just in one flow, where you really kind of just make it as easy as possible for the guests to enjoy and to have the best time ever.Jakob Wahl: Because I think what we have seen in the past years, that time is limited. And if people, especially now after the pandemic, if they want to get out, if they want to make an excursion, if they want to do a trip to an amusement park, to a ski resort, to whatsoever, they want this to be seamless, to be perfect from A to Zed.Jakob Wahl: And the masterminds in this industry, and I'm happy that they are an IAAPA member, is to Tomorrowland, the Music Festival in Belgium. They are so sophisticated in what they're doing. It always blows me away. Have you heard about it, how they work?Kelly Molson: No. Please share.Jakob Wahl: So, it's a festival which takes place this year on three weekends. I think each weekend is sold out within like 10 minutes, one of 80,000 persons each weekend. And when you book your ticket, when you get one, when you're lucky, you get after probably like eight weeks out; it might be more, but some weeks out, you get a box home with a wristband. On that wristband, everything is safe: your name, your access ticket, wherever you can go, because there's special categories. You can upload money on that wristband through a credit card online. So you don't need anything than this wristband. Two weeks prior to the event, it starts actually living. It breathes, it blings. There are little LEDs on it. And when you go there, this is your only thing which you need all the time. And this is where I think using technology to make things easier, but at the same time, enhancing the experience again; because it is themed, it looks beautiful. Really, Kelly, I will send you a link afterwards. You should have a look at it.Kelly Molson: Please do, yeah.Jakob Wahl: It's so thought through. You can pay. And it's a temporary festival; you can pay everything cashless on site, and everything is settled. And I think it's just fantastic. And we looked at several technologies of that, and you could even, if you want to, you could even use it in a way that if someone comes, I would recognise who that is. And we thought about it, at one moment, how great this would be for Halloween. When you walk into a horror house or into a maze, and I would know, through your wristband, "Oh, Kelly is coming." And I'm the scare actor, and I can say, "Hi, Kelly." I could see you. How great is that? And this is, I think, where digital technology has abounded so much. The only problem is, it advances so quickly that I have no idea, probably in four years, we will laugh about where we stand today.Kelly Molson: Yes. That's true, isn't it? It's an unfair question. We are developing so rapidly in that area, who knows what the next three or four years will hold?Jakob Wahl: Yeah.Kelly Molson: That's been fantastic. Thank you so much for your input today, Jakob. I've really enjoyed talking to you.Jakob Wahl: Same here.Kelly Molson: I always ask my guests for a book at the end of the show, that they would recommend to our listeners though. Now, it can be something that you love, personally, or it can be something that you've read that's maybe helped shape your career in some way. Have you got anything that you'd recommend for us?Jakob Wahl: I have a favourite book, but it has absolutely nothing to do with my career or whatsoever.Kelly Molson: That's fine. That's fine.Jakob Wahl: I really, really enjoyed reading Tender Bar. I don't even know who the author is, I'm afraid to say. But it's a wonderful story about the love of a young boy to a bar. And he grows up with that bar, and it's a beautiful story. They actually made a movie out of it. The movie was not so great. So don't watch the movie, read the book. And then, what I actually also like, from a personal development kind of thing is, there's a book called The Courage to be Disliked.Kelly Molson: Oh, I like it. Okay.Jakob Wahl: It's a very nice book. Not that it helped me, but I enjoyed reading it. And it gave some great inspiration.Kelly Molson: Is it about forming opinions? So, not being scared to state your mind?Jakob Wahl: Yes. And it's also about not trying to set as an excuse where you come from. You shouldn't excuse yourself for the person you are because of your history. You can change every day, and you can decide to be a different person every day. And I think that is something which is very, very interesting.Kelly Molson: That's a great book. I'm going to get that book.Jakob Wahl: You should. It's very interesting. And if you don't like it, blame it on me; and then the drink is on me the next time we see each other. But I honestly, really, really enjoyed it.Kelly Molson: I'll take you up on that. Well, look; listeners, as ever, if you want to win, head over to our Twitter account, and you retweet this episode announcement with the words, "I want Jakob's book," then you can win it. I'm going to go and buy myself a copy and read it before you guys get it. But Jakob, thank you so much for your time today. You're an incredibly busy man, so I'm very grateful that you've been able to come on and share with us. And I look forward to meeting you in person, hopefully at the IAAPA Conference in London.Jakob Wahl: Same here, Kelly; it was a huge pleasure to talk to you. And if I can, and I don't want to do a commercial thing here; but I was just trying to explain what IAAPA does. But we want to be there for our members, and also for those who are not members. So, whenever you thought I said something great, or you thought I said something horrible, reach out to me. Disagree with me on LinkedIn, on Twitter, on wherever; send me an email, and say, "Why did you say that?" An, "Have you ever thought about doing this?" I think we can only serve the industry as good as we know what the industry needs. And this is where I'm always happy for any kind of feedback.Kelly Molson: What we will do, is put all of Jakob's contact details. I might not give you his email address, but I'll put his LinkedIn address in there.Jakob Wahl: Oh, it's out there, anyway, for dealing with me.Kelly Molson: All right. All of his contact details will be in the show notes. You know where to find them. Take him up on that offer, and you'll have a great conversation if you do. Thanks, Jakob.Jakob Wahl: Thank you, Kelly. It was a pleasure.Kelly Molson: Thanks for listening to Skip the Queue. If you've enjoyed this podcast, please leave us a five star review. It really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned. Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. You can find show notes and transcriptions from this episode and more over on our website, rubbercheese.com/podcast.
As our first year with the 125 Roller Coaster Challenge comes to an end, our 125th roller coaster is in sight. We set up this New England trip (Six Flags New England, Quassy and the subject of this episode, Lake Compounce) with having Boulder Dash as our 125th coaster. Does that happen? Did we make some mistakes during this trip? Find out in this episode. Also this episode will discuss the roller coasters of Lake Compounce along with a full walk through focusing on the food, flats, and the beauty of this Connecticut park. So will Lake Compounce be a disappointment or will we reach our goal of 125 coasters on this fantastic summer day. Let's Get Social. YouTube channel is growing fast so check it out daily for a new video with two new videos over the weekend. Just search 125 Roller Coaster Challenge in the search bar. New Platform!! Yep, we joined Rumble which is small but growing. Check us out at 125rollercoaster to see all of our "Explore" videos. Instagram / Facebook - 125rollercoaster Twitter - 125rollercoast Shout out to Austin and his fiance who we met at Six Flags New England last weekend. We can't wait to meet more of you guys in the queue in 2022.
Recht simpel und seit Jahren bekannt ist die Boulder Dash Formel. Ob Boulder Dash Deluxe sich wenigstens für Freunde des Grundspiels lohnt erfahrt ihr hier in Rüdigers Test. Kontakt: gamingpodcast.splitscreen@gmail.com --- Send in a voice message: https://anchor.fm/Splitscreen/message
Im Gespräch mit Chris. Wir reden über Punk-Verkleidungen, Housemartins & Depeche Mode, Formel 1 im TV, Boxen aus alten Röhrenradios zusammenbauen, Boulder Dash im Souterrain, die Wichtigkeit der Smiths, Skateboard-Fahren, die Bildsprache von Punkrock, der Skater-Keller in Lage, Misfits-hörende Punk-Vögel auf Mofas, Melodycore wie Bad Religion & NoFX, Bandgründung im Keller von Karsten Dünnermann, ein Konzert mit Born Against, Abolition & Galeforce, mit Jens Giebel zu Shows fahren, die Abstürzenden Brieftauben, rumlaufen wie ein Hallodri, Genre-aufgelöstes Publikum im Ajo Bielefeld, Zivildienst als Rettungssanitäter beim Roten Kreuz, die wirren Anfänge von Enfold, als Smiths-Hörer kippt man beim Hören von Dwid aus den Latschen, ein Misfits-Sampler mit Enfold & Refused, ein umgefallener Boxenturm bei NoFX im AJZ, Einflüsse von Turmoil & Snapcase, Enfold mit 400 Years & Sleepytime Trio im Münsteraner Wespennest, sich in seiner Borniertheit über Metalcore lustig machen, von ungarischen Bollo-HC-Fans angeschrieen werden, mit abgelaufenen Ausweis auf Europa-Tour, durch die Tannenkopf-Crew um Seb & Soma einen neuen Blick auf die Welt, mit Chispa und einem Puppentheater auf USA-Tour, Kid Dynamite & Strike Anywhere als Referenz für Durango 95, auf Tour in Südafrika in einer komplett weißen Bubble, Searching for Sugarman, die unbekannteren Bands Caramel & Ohio´s Favorite, die frühen Tage von The Now-Denial um zu klingen wie Cursed & Left for Dead, Studenten-Crust, ein kurzer Einstieg bei Die Negation, die Band Ende/Neu, 40h/Woche bei Green Hell arbeiten, die Gründung von This Charming Man Records, ein Label ohne klares Profil aber mit Perlen, ein neuer Job im IT-Bereich, eine gewisse Form von Musik-Müdigkeit, wenig BWL aber viel Bauch, beim Container-Miet-Business über den Tisch gezogen werden, gelbes Linsencurry, Reflektionen übers Elternsein, Mineralwasser mit Sprudel, 5 Bands: Minor Threat, The Smiths, Dinosaur Jr, Clash, Gravediggaz, uvm.
Shpeed is a recent release for the ZX Spectrum Next, originally programmed for the Acorn Archimedes. Let's give it a whirl!
Shpeed is a recent release for the ZX Spectrum Next, originally programmed for the Acorn Archimedes. Let's give it a whirl!
Data East goes Cassette Sony introduces the 3.5 inch floppy and Xerox reinvents the desktop These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in April of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven https://www.patreon.com/posts/50315337 https://en.wikipedia.org/wiki/Defender_(1981_video_game) https://www.mobygames.com/game/arcade/defender Corrections: https://videogamenewsroomtimemachine.libsyn.com/march-1981 https://storybundle.com/books/2836 https://www.patreon.com/posts/49206968 https://www.mobygames.com/game/asteroids-deluxe https://www.mobygames.com/game/gravitar https://www.mobygames.com/game/blasteroids https://en.wikipedia.org/wiki/BASIC https://www.hup.harvard.edu/catalog.php?isbn=9780674970977 https://en.wikipedia.org/wiki/Quantum_Link https://en.wikipedia.org/wiki/Epyx 1981: Computer glitch grounds first shuttle flight... temporarily https://www.nytimes.com/1981/04/12/weekinreview/another-try.html?searchResultPosition=21 https://www.nytimes.com/1981/04/07/science/special-shuttle-issue-voyage-spaceship-columbia-overview-columbia-s-maiden.html?searchResultPosition=56 https://en.wikipedia.org/wiki/Space_Shuttle Data East launches Casette System in US Play Meter April 15, 1981 pg. 52, 101 Play Meter April 15, 1981 pg. 100 https://en.wikipedia.org/wiki/DECO_Cassette_System https://en.wikipedia.org/wiki/BurgerTime https://www.arcade-museum.com/game_detail.php?game_id=7200 https://en.wikipedia.org/wiki/Boulder_Dash https://en.wikipedia.org/wiki/Bump_%27n%27_Jump Survey predicts electronic games to beat video in '95 Toy & Hobby World, April 1981 pg. 4 https://vgsales.fandom.com/wiki/Video_game_industry Mattel announces Intellivision Keyboard again... and a price! https://archive.org/details/creativecomputing-1981-04/page/n49/mode/1up https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://www.patreon.com/posts/38445119 Sony announces the 3.5 inch floppy https://archive.org/details/eu_BYTE-1981-04_OCR/page/n7/mode/1up https://en.wikipedia.org/wiki/Floppy_disk#%E2%80%8B3_1%E2%81%842-inch_disk Xerox introduces the 8010 Star Information System https://www.nytimes.com/1981/04/28/business/xerox-s-simpler-computer.html?searchResultPosition=4 https://en.wikipedia.org/wiki/Xerox_Star https://www.youtube.com/watch?v=Cn4vC80Pv6Q The Osborne takes computing on the go https://archive.org/details/eu_BYTE-1981-04_OCR/page/n9/mode/1up https://en.wikipedia.org/wiki/Osborne_1 https://www.youtube.com/watch?v=h6PUWZ0FOZM https://www.youtube.com/watch?v=bbnTZREMEJI Compute magazine reviews the Vic20 https://archive.org/details/1981-04-compute-magazine/page/n34/mode/1up https://en.wikipedia.org/wiki/Commodore_VIC-20 https://www.mobygames.com/game/vic-20/pac-man NYT Profiles Clive Sinclair https://www.nytimes.com/1981/04/12/business/inventor-trying-again-in-consumer-electronics.html?searchResultPosition=57 http://podcast.theycreateworlds.com/e/uncle-clives-radionics/ http://podcast.theycreateworlds.com/e/sir-clive-of-zx/ https://www.youtube.com/watch?v=XXBxV6-zamM Softalk talks to Microsoft https://archive.org/details/softalkv1n08apr1981/page/30/mode/1up https://en.wikipedia.org/wiki/MS-DOS Cathy Carlston joins Broderbund https://archive.org/details/softalkv1n08apr1981/page/60/mode/1up https://www.patreon.com/posts/50036733 Thomas Whitney leaves Apple https://www.nytimes.com/1981/04/23/business/business-people-shift-at-apple-computer.html?searchResultPosition=1 https://apple.fandom.com/wiki/Thomas_Whitney https://en.wikipedia.org/wiki/Apple_III Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
https://gameboycrammer.typodermic.com/ https://twitter.com/typodermic https://typodermicfonts.com/ www.twitch.tv/myanimepodcast https://www.youtube.com/user/WillWorkForRic3
In unserer Themes-like-Yesterday Reihe präsentieren wir uns jeweils drei Musik-Titel (mehr oder weniger) bekannter Videospiele. Da wir nicht wissen was kommt, artet das ganze manchmal in qualvolles Raten aus – immer wieder ein Vergnügen ...
I ukens cd SPILL episode har Erik André og Sigve funnet frem en ny favoritt fra barndommen. Supaplex er et hjernetrimspill hvor man skal samle en rekke infotrons før man kan gå igjennom exit-porten, inspirert av Boulder Dash. Spillet er nå gratis og kan lastes ned helt lovlig. En slags hjemmeside med nedlastinger og ekstra brett: http://www.elmerproductions.com/sp/ I.G.O.R: The Time Machine er en slags åndelig oppfølger: http://www.elmerproductions.com/igor Supaplex kan også spilles online i nettleseren, i en litt modifisert versjon: https://www.supaplex.online Takk til Kristian Amlie for intro og outro-musikk: http://www.amlie.name
Brad woke up face down in a boulder field soaked in his own blood. Night had fallen on his elk hunt and he couldn’t remember how he’d been injured. Hear the full story on this backcountry accident from former DOD producer Brad Clement, and his adventures summitting Mt. Everest. Learn more about Snow Leopard conservation at Pangje. Watch every episode of the podcast on DeerCast and subscribe to the audio version of the show on the platform of your choice: Apple Android Stitcher Spotify Want to be on the show? Leave us a Question of the Day by clicking here and hitting the “Send Voicemail” button! Give us your name, location, and brief question and you could be on an upcoming episode!
Hosts YangustheLegendaryBandit & Plattym3 talk to Denizens Bururian & MattCraft about some of their favorite NES titles. Escuing just RPGs, we talk about widely known classics such as Fester’s Quest, Boulder Dash, Battle of Olympus, and Faxanadu, while touching on niche titles Castlevania 2, Tecmo Super Bowl, Super Mario Bros. 3, and Kirby’s Adventure. For more Slime Time, hit us up @DQSlimeTime on Twitter or slimetimepodcast@gmail.com or join in all the DQ discussions taking place at https://www.woodus.com/forums/ Support the Dragon’s Den, order DQXI S for Switch on Amazon: https://amzn.to/365JUv7 P.S. - We promise Liam is coming back soon and more DQ-centric discussion is forthcoming!
TroytlePower Presents: The Power Play-Throughs Podcast, with TroytlePower
Boulderdash! We've arrived... it's the start of TroytlePower's next major Audio-Only Let's Play series: Golden Sun! In this episode, the town of Vale is pelted by Boulders, and we get a glimpse of life three years after catastrophe. Social Media: Follow the show on twitter at @TPPTPPTPwTP or follow Troytle directly at @TroytlePower! We Can Make This Work Probably Network: This podcast is a production of the We Can Make This Work (Probably) Network follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ProbablyWork.com Twitter, Facebook, Instagram: @ProbablyWork Email: ProbablyWorkPod@gmail.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
This week Nolan North and Troy Baker jump spin onto Wumpa Islands and find out that boulders and mutant enhanced animals are not your friends unless their name is Crash. That's right we are playing the 1996 Naughty Dog classic, Crash Bandicoot! Codenamed "Sonic's Ass Game" Nolan and Troy dive into this iconic game and the now famous makers behind it. Sure there's crate smashing and boulder running but not before Nolan illegally opens up someone's mail and Troy name drops Frank Welker and then the tangents begin. This is RETRO REPLAY.Let's Play!Watch the original episode on YouTube.Support the channel: https://www.youtube.com/retroreplay/joinWe have merch! Shirts, hoodies, pins! https://retroreplayshow.com/shop/Check out the RETRO REPLAY website and sign up for our newsletter.Follow Retro Replay on Twitter, Instagram, and Facebook.Follow Nolan North on Twitter and Instagram.Follow Troy Baker on Twitter and Instagram.And finally follow producers Drew Lewis & PJ Haarsma.
NES commercials, plus: Rescue Rangers, Cabal, Rad Racer 2, Dragon Spirit, The Mafat Conspiracy, Silkworm, Wall Street Kid, Starship Hector, Arkista's Ring, Boulder Dash, Bad News Baseball, Adventures in the Magic Kingdom, Captain Skyhawk, Castle of Dragon, Heavy Shreddin', The Last Starfighter, Jeopardy 25th, Mechanized Attack, Michael Andretti, Pinball Quest, Puss 'N Boots, Shinen The Ruler, Solstice & more!
Heute sind wir für Euch tief in den Keller von BGG gestiegen und haben nach Edelsteinen geschürft, die sie jenseits der Top 2000 befinden (Dirk behauptet, da gäbe es mehr gute Spiele als in den Top 10). Welche das sind, verraten wir Euch in dieser Folge. Bei den Medien gibt es die unvermeidliche Witcher.Serie, den … Weiterlesen Nr.44: Boulder Dash bei BGG – Gute Spiele jenseits von Platz 2000 des Geek-Rankings →
Man in search of all that is Retro, smart and Internet of things, The C64, C64 Mini, Atari, NES, The best retro game consoles in 2019 and .D64 ROMs and 80s C64 games: Alleykat, Anarchy, Attack of the Mutant Camels, Avenger, Battle Valley, Bear Bovver, Boulder Dash, Bounder, California Games, Chips Challenge, Confuzion, Cosmic Causeway, Cyberdyne Warrior, Cybernoid II, Deflektor, Destroyer, Everyone's a Wally, Firelord, Galencia, Gateway to Apshai, Gribbly's Day Out, Gridrunner (VIC 20), Heartland, Herobotix, Highway Encounter, Hover Bovver, Impossible Mission, Impossible Mission II, IO, Iridis Alpha, Jumpman, Mega Apocalypse, Mission AD, Monty Mole, Monty on the Run, Nebulus, Netherworld, Nodes of Yesod, Paradroid, Pitstop II, Planet of Death, Psychedelia (VIC 20), Ranarama, Robin of the Wood, Silicon Warrior, Skate Crazy, Speedball 2, Spindizzy, Steel, Street Sports Baseball, Street Sports Basketball, Summer Games II (includes Summer Games events), Super Cycle, Sword of Fargoal, Temple of Apshai Trilogy, The Arc of Yesod, Thing Bounces Back, Thing on a Spring, Trailblazer, Uridium, Who Dares Wins II, Winter Games, World Games, Zynaps
Dermie and Jason bring you the week's gaming news: - Fortnite pro banned for using an aimbot - Kojima wants to make movies - Overwatch 2 and Diablo 4 were announced so that everybody forgets why they were angry at Blizzard - Fallout 76 customers in Australia will get refunds - Boulderdash 30th anniversary is coming to Switch and Dermie is excited - Horizon Zero Dawn 2 is coming - Epic Games Store will soon be getting some actual store functionality - Angry Birds isn't what it used to be
The top story this week was the results of the Glenside Color Computer Club election results, we also heard project updates from the panel, and reviewed a lot of Coco, MC-10 and Dragon news from around the globe. Some news stories for October 12, 2019 show: 0) Glenside election results President - Eric Canales Secretary - Rich Bair Treasurer - Brian Goers VicePresident - John Mark Mobley 1) Jim Gerrie has been fixing more bugs, and slightly speeding up his Akalabeth port to the MC-10 (he even took a suggestion from Curtis Boyle!): http://jimgerrie.blogspot.com/2019/10/retrochallenge-201910-akalabeth-another.html https://youtu.be/n9lCJjo-MJc Unfortunately, his blog has a later update from Thursday, October 10th, that he is running out of BASIC memory, even on the MCX-128, to be able to fit the whole game on the MC-10 - and the Coco will have a lot of the same issues. So it may have to wait until we get time to work on the a (Nitr)OS9 Level 2 BASIC09 version, where we can get >32K for a BASIC program. http://jimgerrie.blogspot.com/2019/10/retrochallenge-201910-coco-version.html 2) Roger Taylor is sending out feelers on Facebook about a "computer on a channel" for Roku, where you will be able to use a Coco 3 emulator through the Roku: https://www.facebook.com/groups/2359462640/permalink/10157540291702641/ 3) Amigos Retro Gaming did a live stream of some classic computer game playing, including a sizable chunk on the Coco 1/2/3 (starting about 59 minutes in for the Coco). Paul Fiscarelli and myself helped supply tips & some game suggestions, and even Rick Adams popped by for a little bit. https://youtu.be/ofiWbjGcKPQ?t=3540 4) Amigos Retro Gaming have also released the video of episode 1 of their Coco game podcast (the Coco Show) which features Poltergeist and Sailor Man https://youtu.be/uxxvmehrA_o And the audio version is up as well: https://anchor.fm/thecocoshow 5) Aaron from Amigos Retro gaming also did a video of him playing Sailor Man live, showing a lot of the features, all 3 levels, the inviso screen, etc. https://youtu.be/mOBgt-GE9Z0 6) Ed Snider has some preliminary designs for his new Coco 3+ - but this time for the case. It will have an external keyboard, but a built in MPI, and be in a compact, cube shape. https://www.facebook.com/groups/2359462640/permalink/10157542665227641/ And an actual prototype, showing the 2 slots built in: https://www.facebook.com/groups/2359462640/permalink/10157552612097641/ 7) ShareSquid on YouTube did video play of Downland showing some tips and tricks - running on real hardware with a deluxe joystick. https://youtu.be/PyoVOjIP1ig He also did a companion piece - "Dumb Ways to Die" in Downland: https://youtu.be/DoY_FSrqPgw 8) Our own Brian Wieseler has pictures of (and demo video from) the Dazzle video capture device, capturing composite from a Coco 3. It seems to be an excellent job: https://www.facebook.com/groups/2359462640/permalink/10157550440267641/ 9) Petsasjim1 on YouTube did more Dragon game play videos, including (This is not all of them by far): Cave Fighter (a Scramble type game - but with some cool wall barriers added): https://youtu.be/cMT1pstBFcc?t=14 Caverns of Doom (BASIC adventure game with RPG elements): https://youtu.be/eGJX-xRlK1I Capture the Flag: https://youtu.be/9QfoDR87zbk Buzzin Bertie (never seen this one before, not sure what the goal is): https://youtu.be/LPf-KCdYKqQ?t=18 Bust-Out! (A higher semi-graphics version of Bustout with a fair number of game options - including some multi-voice music in the background at times & win you complete a screen): https://youtu.be/231Qys-6AUg?t=157 Bug Diver (reminds me of Shark Treasure): https://youtu.be/iahDeU1SODc?t=9 Bubble Buster (Popcorn style game): https://youtu.be/6XQcH1kVDIE?t=15 Brock's Kingdom: https://youtu.be/RpFeT4GtWoQ?t=25 Boulder Crash2 - which is a revised version of Boulder Dash that actually contains a level editor: https://youtu.be/85CLAWyYtns?t=5 Bonka (Space Panic type game): https://youtu.be/ZgV63G5CYNs
The top story this week was the results of the Glenside Color Computer Club election results, we also heard project updates from the panel, and reviewed a lot of Coco, MC-10 and Dragon news from around the globe. Some news stories for October 12, 2019 show: 0) Glenside election results President - Eric Canales Secretary - Rich Bair Treasurer - Brian Goers VicePresident - John Mark Mobley 1) Jim Gerrie has been fixing more bugs, and slightly speeding up his Akalabeth port to the MC-10 (he even took a suggestion from Curtis Boyle!): http://jimgerrie.blogspot.com/2019/10/retrochallenge-201910-akalabeth-another.html https://youtu.be/n9lCJjo-MJc Unfortunately, his blog has a later update from Thursday, October 10th, that he is running out of BASIC memory, even on the MCX-128, to be able to fit the whole game on the MC-10 - and the Coco will have a lot of the same issues. So it may have to wait until we get time to work on the a (Nitr)OS9 Level 2 BASIC09 version, where we can get >32K for a BASIC program. http://jimgerrie.blogspot.com/2019/10/retrochallenge-201910-coco-version.html 2) Roger Taylor is sending out feelers on Facebook about a "computer on a channel" for Roku, where you will be able to use a Coco 3 emulator through the Roku: https://www.facebook.com/groups/2359462640/permalink/10157540291702641/ 3) Amigos Retro Gaming did a live stream of some classic computer game playing, including a sizable chunk on the Coco 1/2/3 (starting about 59 minutes in for the Coco). Paul Fiscarelli and myself helped supply tips & some game suggestions, and even Rick Adams popped by for a little bit. https://youtu.be/ofiWbjGcKPQ?t=3540 4) Amigos Retro Gaming have also released the video of episode 1 of their Coco game podcast (the Coco Show) which features Poltergeist and Sailor Man https://youtu.be/uxxvmehrA_o And the audio version is up as well: https://anchor.fm/thecocoshow 5) Aaron from Amigos Retro gaming also did a video of him playing Sailor Man live, showing a lot of the features, all 3 levels, the inviso screen, etc. https://youtu.be/mOBgt-GE9Z0 6) Ed Snider has some preliminary designs for his new Coco 3+ - but this time for the case. It will have an external keyboard, but a built in MPI, and be in a compact, cube shape. https://www.facebook.com/groups/2359462640/permalink/10157542665227641/ And an actual prototype, showing the 2 slots built in: https://www.facebook.com/groups/2359462640/permalink/10157552612097641/ 7) ShareSquid on YouTube did video play of Downland showing some tips and tricks - running on real hardware with a deluxe joystick. https://youtu.be/PyoVOjIP1ig He also did a companion piece - "Dumb Ways to Die" in Downland: https://youtu.be/DoY_FSrqPgw 8) Our own Brian Wieseler has pictures of (and demo video from) the Dazzle video capture device, capturing composite from a Coco 3. It seems to be an excellent job: https://www.facebook.com/groups/2359462640/permalink/10157550440267641/ 9) Petsasjim1 on YouTube did more Dragon game play videos, including (This is not all of them by far): Cave Fighter (a Scramble type game - but with some cool wall barriers added): https://youtu.be/cMT1pstBFcc?t=14 Caverns of Doom (BASIC adventure game with RPG elements): https://youtu.be/eGJX-xRlK1I Capture the Flag: https://youtu.be/9QfoDR87zbk Buzzin Bertie (never seen this one before, not sure what the goal is): https://youtu.be/LPf-KCdYKqQ?t=18 Bust-Out! (A higher semi-graphics version of Bustout with a fair number of game options - including some multi-voice music in the background at times & win you complete a screen): https://youtu.be/231Qys-6AUg?t=157 Bug Diver (reminds me of Shark Treasure): https://youtu.be/iahDeU1SODc?t=9 Bubble Buster (Popcorn style game): https://youtu.be/6XQcH1kVDIE?t=15 Brock's Kingdom: https://youtu.be/RpFeT4GtWoQ?t=25 Boulder Crash2 - which is a revised version of Boulder Dash that actually contains a level editor: https://youtu.be/85CLAWyYtns?t=5 Bonka (Space Panic type game): https://youtu.be/ZgV63G5CYNs
In Folge 5 suchen wir zusammen mit Rockford nach gepresstem Kohlenstoff, finden heraus, dass Steine am Kopf weh tun und dass Glühwürmchen wie Marshmallows aussehen. Boulder Dash, oder wie ein Freund damals immer sagte „Bulldozer Dasch“ ist ein Klassiker, den wohl jeder von euch kennt....
So, here we are: ninety episodes in. Fun fact: if you listen to an episode of Pie Factory Podcast every day for ninety days, it will take close to three months to complete. While you’re at it, play a couple of rounds of Dark Ages rugby, but don’t fall under a rock.
So, here we are: ninety episodes in. Fun fact: if you listen to an episode of Pie Factory Podcast every day for ninety days, it will take close to three months to complete. While you’re at it, play a couple of rounds of Dark Ages rugby, but don’t fall under a rock.
Da sind wir zurück und konfuser als je zuvor. Was hat uns denn so aus der Fassung gebracht? Na, ganz einfach: LEUTE! DIE KARTEN SIND DA! Es wird ernst, es passiert wirklich! Geht einfach hier hin, klickt auf Frankfurt oder Köln und besucht uns! Wie geil isses? Wir sind schwer aufgeregt. Aber natürlich gibt es auch wieder das ganz normale drei90-Programm hier im Podcast. Enzo erklärt Reschke, Basti war in Leipzig, Axel hat Excel-Probleme und David verbringt einen Tag an der Uni Darmstadt. Oder so. Dazu, Ihr wisst es ja schon, gibt es diesmal einen kleinen Schwerpunkt zum Absurditäten-Theater Tennis Borussia Berlin, in dem uns Denis und Sören einen Blick in das Innenleben des Vereins gewähren und berichten, dass alles eigentlich noch viel schlimmer ist, als wir uns das vorgestellt haben. Wir wünschen viel Spaß mit Nr. 101 von drei90!
We talk to Peter Liepa to get the backstory on the classic Boulder Dash! Thanks to our amazing donators this week: Dan Thrue, Neil Ginns, Hubert Stancyk, Roy Gillotti Join our Discord channel: [https://discord.gg/GQw8qp8](https://discord.gg/GQw8qp8) This week's Easter Eggs: [https://theretrohour.com/easter-eggs/](https://theretrohour.com/easter-eggs/) Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Events: PLAY Expo London: [https://www.playexpolondon.com/](https://www.playexpolondon.com/) PLAY Expo Glasgow: [https://www.playexpoglasgow.com/](https://www.playexpoglasgow.com/) PLAY Expo Blackpool: [https://www.playexpoblackpool.com/](https://www.playexpoblackpool.com/) Show notes: New Intellivision console: [https://bit.ly/2L8JbyZ](https://bit.ly/2L8JbyZ) Tanzer new Megadrive game kickstarter: [https://kck.st/2Jq4c7L](https://kck.st/2Jq4c7L) New British retro gaming mag: [https://bit.ly/2x38ZKC](https://bit.ly/2x38ZKC) CEO computer restorer in South Africa: [https://bit.ly/2JoapVS](https://bit.ly/2JoapVS)
Czwarty odcinek podkastu gotowy, by zabrzmieć w Waszych uszach! Korzystając z okazji, bo dziś Halloween – wskrzesimy wspomnienia oraz pamięć o zapomnianych platformach i technologiach. Do tego święta podchodzimy z przymrużeniem oka i mamy nadzieję, że udało się nam również utrzymać luźny charakter samego nagrania. Jeśli zbytnio "przytetryczyliśmy" – wybaczcie, wiecie gdzie kierować zażalenia, skargi i wnioski. Co by nie padł zarzut, że nic o jabłkach, przypominamy o halloweenowej zabawie zwanej apple bobbingiem. Poniżej kilka wybranych odsyłaczy do stron z rzeczami, o których wspomnieliśmy w kompocie: prezentacja Douglasa Engelbarta – Mother of all Demos moduł Jogeira Liljedahla – Guitar Slinger (YouTube) (MOD) moduł Walkmana (Tora Bernharda Gausena) – Klisje Paa Klisje (YouTube) (MOD) moduł Emaksa (Benniego Pedersena) – Defloration (YouTube) (MOD) moduł Scorpika (Adama Skorupy) – Próba mikrofonu (MOD) moduł Vulture – Anti-Atari song (MOD) Archiwum MODów amigowych klon Protrackera Audio Overload Richarda Bannistera – odtwarzacz muzyczny wspierający MODy (oraz inne formaty "z epoki") Archiwum dem amigowych kanał RetroDemoScene na YouTube z najpopularniejszymi produkcjami na Commodore 64 i Amigę wiki n/t grupy scenowej Slight, w której (między innymi) działał Remek (Rzóg) pierwsze demo grupy Slight Bitter Reality (YouTube) Opus Magnum grupy Slight - Overmind (YouTube) (nie)sławny joystick Atari (wiki) gra Jetpac (wiki) (JavaScript) gra Jet Set Willy (wiki) (JavaScript) gra Lode Runner (wiki) (HTML5) gra H.E.R.O. (wiki) (JavaScript) gra River Raid (wiki) gra Raid over Moscow (wiki) gra Crystal Castles (wiki) gra Pengo (wiki) gra Draconus (wiki) gra Zybex (wiki) gra The Goonies (remake) gra Boulder Dash (wiki) (JavaScript) gra Gyrrus (wiki) (JavaScript) gra Robbo (wiki) gra Wings (wiki) (GOG) gra Cannon Fodder (wiki) (GOG) gra Lemmings (wiki) (DHTML) gra SlamTilt (wiki) gra Moonstone (wiki) język programowania Logo (wiki) (JavaScript) język programowania BASIC (wiki) (JavaScript) edytor tekstu TAG (wiki) archiwum polskich amigowych magazynów dyskowych Fat Magnus archiwum zasobów Atari zbiór archiwalnych numerów czasopisma IKS zbiór archiwalnych numerów magazynu Bajtek jedna z publikacji Marka w serwisie PPA czasopismo Total Amiga, w których wybrane teksty (n-ry 22 i 23) tłumaczył Marek magazyn Świat Gier Komputerowych, w którym pojawiło się kilka recenzji Marka (kwiecień - sierpień 1993) mikrokomputer ZX Spectrum mikrokomputer Bosman 8 mikrokomputer Amstrad-Schneider CPC mikrokomputer Unipolbrit mikrokomputer Atari 800XL mikrokomputer Amiga 500 Po nagraniu wyszło na jaw, że pamięć bywa zawodna i kilka błędów popełniliśmy. Za to powyższa lista jest w 100% wolna od chochlików. Nasz podcast znajdziecie w iTunes (link), możecie też dodać do swojego ulubionego czytnika RSS (link) lub przesłuchać bezpośrednio w przeglądarce (link). Zapraszamy do kontaktu na Twitterze: Remek Rychlewski @RZoG. Marek Telecki @mantis30. Natomiast całe przedsięwzięcie firmuje konto @ApplejuicePl. Jesteśmy również dostępni dla Was pod adresem e-mail kompot[at]applejuice.pl
Alan is joined by Jerry Brick, General Manager of Lake Compounce to talk the history of the park, Wildcat's 90th anniversary and refurbishment, Boulderdash, historical rides, their partnership with the Haunted Graveyard haunt event, their newest coaster Phobia, Milli Vanilli, and more!
GMA Award nominated "The Sausage Factory" host Chris O'Regan joins the Retro Asylum team for the ultimate 8 bit wars showdown as we add the Atari 8 bit computer range into the mix. The games covered this time around are: Head over Heels, The Eidolon, Boulderdash, Bruce Lee, Star wars, Spy vs spy, Trailblazer & Summer Games. Which system has the best versions of these games? Find out as our hosts battle it out once again! Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Twitter: @theretroasylum If you’d like to sponsor the show please visit our website at retroasylum.com and click the donate button at the bottom of our homepage. Everything pledged goes straight back into maintaining the site, so if you enjoy the show please consider donating. Any feedback is more than welcome and please leave us an iTunes review if you haven’t already.
Playlist: 01- Gemini Feed – BANKS 02- Tonight – Black Atlass 03- signal – SOHN 04- Music of the Air – Tim Hecker 05- Maggie’s Showers – Boulderdash 06- Fly 2 – Zomby & Banshee 07- CIRKLON3 – Aphex Twin 08- Triggerhappy – Locomobile 09- Seren – Throwing Snow 10- Wonder Crypt – Phase Destruction […] The post Planeta Binario 15/09/2016 first appeared on Ripollet Ràdio.
Playlist: 01- Gemini Feed – BANKS 02- Tonight – Black Atlass 03- signal – SOHN 04- Music of the Air – Tim Hecker 05- Maggie’s Showers – Boulderdash 06- Fly 2 – Zomby & Banshee 07- CIRKLON3 – Aphex Twin 08- Triggerhappy – Locomobile 09- Seren – Throwing Snow 10- Wonder Crypt – Phase Destruction […]
We are excited to welcome a true Canadian Video Game Pioneer to the show, Chris Gray. Chris Gray got his first big break in the video game business with Boulder Dash, released in 1984. This single game has become a cult classic and has found its way onto nearly every home console and continues to be remade today. Recently, Boulder Dash was even released in cartridge form for the Intellivision! Chris continues to work in the game industry at TapStar Interactive (http://www.tapstargames.com/) creating high quality mobile games. Including, you guessed it, Boulder Dash: 30th Anniversary Edition for iOS.
Cedar Fair was testing Virtual Reality headsets on a roller coaster at Canada's Wonderland. We have the reaction. A raccoon stumbled onto the tracks of Volcano: The Blast Coaster at Kings Dominion and met a sticky end. We have thoughts about the raccoon's life. This week's Park Hopper segment features Lake Compounce in Connecticut. We all know about "Boulder Dash," but we'll also learn about the other great rides and attractions at this historic park. Joe from Parkscope joins us to review all of the houses at this year's Halloween Horror Nights at Universal Orlando! All this and much, much more!
In this episode, we review the Elektronite / First Star Software game Boulder Dash. We interview the programmer Scott Nudds, as well as the president of First Star Software, Richard Spitalny. There's also Feedback, News, Mentions and George - and we discuss some format changes for the show.0:00:00 - Turn on the tube TV insert Boulder Dash and go!0:00:26 - The Intellivisionaries Theme (Extended Mix) by Paul 'Nurmix' Nurminen0:05:23 - Welcome & Show Changes Discussion0:17:01 - William on corrections + 'Pixburg Retro Gamer'0:18:07 - Parker Brothers Popeye, Frogger, Q*Bert TV commercial0:18:37 - Feedback0:36:01 - "Ye Olde English" promo (Vic & Vipp)0:36:46 - Pittsburgh Dad (1)0:37:01 - News0:50:56 - Pittsburgh Dad (2)0:51:30 - Naberhood promo0:52:34 - N.I.M.O.S.T.A.P.R.T.0:57:14 - George reads your letters1:00:11 - Game Review: Boulder Dash (part 1)1:33:15 - Interview: Scott Nudds (programmer of Boulder Dash)1:53:16 - Retro Gaming RoundUp promo1:53:33 - Russ Haft promo1:53:42 - Game Review: Boulder Dash (part 2)2:05:51 - Interview: Richard Spitalny (President of First Star Software)2:52:12 - Pittsburgh Dad (3)2:52:48 - Homebrew or not?3:09:00 - Inty chiptune break: 'The Entertainer' (ECS / Melody Blaster)3:09:26 - Oh, Montana...3:09:54 - Game Review: Boulder Dash (part 3)3:24:33 - Rockford!3:25:30 - Wrap Up / "Treasured" by Paul 'Nurmix' Nurminen3:31:10 - Outtakes (music: 'Mace' Atari Falcon Virtual Synth)
Peter Liepa, Boulder Dash Peter Liepa was co-creator and programmer of Boulder Dash and Boulder Dash 2 for the Atari computers. Boulder Dash was published by First Star Software in 1984 and is regarded as a seminal game for the Atari 8-bit machines. This interview took place on June 16, 2015 Teaser quotes: “I sat there playing these games and the idea of ‘I can do this’ or ‘I can build one of these’ welled up in my head.” “All of the pleasure of this project was in developing the game. I got very little pleasure out of the business aspect of it.” LINKS Peter's web site 2005 interview with Peter 2011 interview with Peter 10-line BASIC Boulderdash clone
Ganz simple gesagt wurde heute unser Flieger vom Vintage verweht. Die Episode lässt sich wie folgt zusammenfassen: Drei alte Männer trauern ihrer vervideospielten Kindheit nach und reden dann über Zeichtricks. Lieber Fluggast, wenn dir das Gehörte gefällt oder dir Sorgenfalten auf die edle Stirn fabriziert, dann haben wir etwas für dich: iTunes Bewertungen. Vorspann Zu aller erst will die Redaktion euch auf unsere Passgierbefragung hinweisen. Wir wollen euer Feedback und damit 4 Minuten eurer Lebenszeit. Unser ewiger Dank ist euch sicher. Zur Belohnung dürft ihr euch diese Episode auch auf YouTube anschauen. Da wir im Intro darüber geredet haben, gibt es hier einen historischen Ausflug in den Tagesablauf von Kafka, Balzac und Konsorten: Podio: The Daily Routines of Famous Creative People Info We Trust: Creative Routines Co.Design: The Sleep Schedules Of 27 Of History’s Greatest Minds Überbleibsel Ordner ausblenden in Carousel von Dropbox Carousel Blog: Excluding folders on Carousel web Endlich ist es da, das Feature welches Carousel für Patrick schon einmal nutzbarer machen würde. Allerdings funktioniert es vorerst nur in der Carousel Webapp. Dort klickt man auf ein Foto und kann dann sagen “diesen Ordner zeigst du mir nicht mehr an”. Sven bemerkt, dass es andersherum praktischer wäre: Die Ordner die man in Carousel haben möchte, händisch auswählen, der Rest bleibt verborgen. So ungefähr wünscht sich das auch der Rest der User im Dropbox Support Forum und in den Kommentaren. Egal. Die ersten Schritte sind getan und das Ding dreht sich wieder. BitTorrent Sync Pro Neben Patrick ist nun auch Andreas mit an Bord. Bei nutzen Sync, beide müssen sich erst einmal zurechtfinden. Eines der neuen Features ist “Sync All” – dieses haben Patrick und Andreas erst einmal gaaaanz vorsichtig mit einem Testordner ausprobiert. Wer “Sync All” nicht aktiviert, bekommt Platzhalter in seinen Ordner auf der Festplatte und spart Platz. Per Doppelklick werden die echten Dateien dann runtergeladen und können bei Bedarf auch wieder gelöscht werden (dann erscheint auch der Platzhalter wieder). Andreas ruft auch auf eine Feature-Request an das Sync Team zu schicken, denn er will lieber eine schnicke Dropbox-Like UI, wo er die Ordner per Checkbox ankreuzen an – “selective sync” halt. Wieso eigentlich Fantastical? Nach seiner Kutschenfahrt quer durch Berlin ist Sven aufgefallen, dass er Fantastical gar nicht mag. Für den Überblick bei einem randvollen Kalender ist das nicht seine App. Er nutzt das “natural language” Feature kaum, welches Sätze analysiert und in Termine umwandelt. Week Calendar ist nach wie vor Andreas sein Favorit und Patrick ist mit Fantastical nach wie vor sehr zufrieden. Bei der Mac-Version findet er gut, dass man zwischen Kalender-Sets umschalten kann (z.B. nur Arbeit- oder Familienkalender anzeigen) oder auch das Fantastical automatisch erkennen kann, wo ihr seid und euch auf der Arbeit auch nur die dort wichtigen Termine anzeigt. Eine Ehrenerwähnung bekommt miCal… aber auch nur von Andreas. Der Rest enthält sich und hält sich die Augen zu. Kurzresümee: 5 Monate 15 Tage mit dem iPhone 6 Plus Das iPhone 6 Plus zu kaufen anstatt dem kleineren Ebenbild war für Patrick von Anfang an eine “Risikoinvestition”. Er wusste nicht, ob er damit als Einhand-Mobilfunktelefon-Bediener glücklich wird. Seinerzeit war der Anreiz für ihn sein kaputtes Handgelenk zu schonen, das das Große mit zwei Händen bedient werden will. Im Zweifelsfalle hätte er das Plus wieder verkauft nach 2 Jahren und sich ein reguläres iPhone geholt. Wie dem auch sei, den Angstschweiß kann er sich nun wegwischen, denn das 6 Plus rockt – lesen und schreiben ist eine wahre Freude. Zudem kann man es mehr oder minder einhändig bedienen, wenn mal Not am Manne ist. Auch Sven beichtet nun, dass er doch lieber auf die Weisheit der Jugend sich verlassen hätte sollen und mutmaßt, dass er mit einem großen Handtelefon besser gefahren wäre. Der gute wird bei nächster Gelegenheit upgraden und das normale Telefon samt aller Übercast-Folgen dann hier im Podcast verlosen (…vielleicht). Das Stichwort “Konsolidierung” fällt auch. Die iPad’s fristen bei unserer Crew eher eine Randexistenz die in Richtung unnötiges Luxusgut geht. Überschallneuigkeiten CloudApp macht nur noch 10 kostenlose Drops pro Monat Am 2. April ist die neue Regelung in Kraft getreten. Es gibt von nun an nur noch 10 Drops pro Monat, was ganz schön stark einschränkend ist für die kostenlose Version. Anbei noch drei weniger bekannte Alternativen von Patrick. Allesamt haben ein paar ganz spezielle Features und vielleicht ist ja was für euch dabei: Dropmark Minbox Infinit Computer- und Videospiele Nostalgie @smplctyblss’s Instagram Seniorictybliss war ja mit Kind und Kegel in Berlin. Im hiesigen Computerspielemuseum hat ihn dann sein Sohn nur mitleidig den Kopf schüttelnd angeschaut, als Papa vor dem C64 Space Invaders gezockt hat und mit dem Amiga 500 einen kurzen Zeitsprung zurück in die eigene Kindheit gemacht hat. Tja, Pong sorgt wohl heutzutage bei der jungen Generation eher für Augenrollen als für einen erhöhten Puls. Der zeitlerische Erstkontakt fand wahrscheinlich durch einen Atari 2600 statt. Dieser stand bei der Verwandtschaft und bei Welkers im Wohnzimmer. Die beiden 1981er, Patrick und Andreas, sind sich aber nicht sicher, ob es nun genau das Modell war. Georges Seguin (Wikipedia). Atari 2600 with JR. Pac-Man cartridge. Festival du jeu vidéo 2008 (video game festival) (Paris, France). Der historische Verlauf bei Patrick ist Atari 2600, Atari ST (keine Ahnung welchen – aber es war wohl eine Version mit integriertem Disketteneinschub), bis dann der erste 286er PC kam. Zurück zu den Konsolen kam er durch den Nintendo Gameboy und direkt danach auch zum NES. Seitdem war jede stationäre Nintendokonsole bei ihm im Haushalt und er bereut diese dann auch jedes Mal wieder verkauft zu haben. Als Patrick von einem Schiffchen-Spiel schwärmt, welches er damals gespielt hat und wo er alle Jahre wieder nach dem Titel sucht, haut Sven auf einmal den Namen Ports of Call in den Raum… und Patrick ist so happy, dass er während der Sendung noch die iOS Version kauft (und kurz danach ein virtuelles Windows installiert, um auf der offiziellen Webseite die Classic Version zu kaufen). Weniger optimistisch sind wir, dass Andreas sein Autorennspiel findet, bei welchem man schießen und die Karre aufrüsten kann. Das wiederum bringt Patrick aber auf Stunts, wo man sich in feinster 3D-Grafik eigene verrückte Rennstrecken bauen kann (und welches mit einem Emulator auch super auf dem Mac läuft). Tipps für Andreas bitte an feedback AT derubercast DOT com. Boulderdash ist jedenfalls bei Sven der Nostalgieauslöser… … aber der richtige Kracher im Computerspielmuseum war ein Textadventure – hier natürlich auch bitte den verzweifelnden Blick von Svens Sohn visualisieren. Sven: “go south” Computer: “You reached a deserted Saloon.” Sven: “Open door” Computer: “The place isn’t as empty as it seems. Two guys wearing a pilot uniform look stare at you.” Sohn: “Was ist das Papa? Egal, lass’ mal weiter gehen!” Hier auch ein Link zu A Dark Room auf iOS für alle die ein wenig Textadventure Luft schnuppern wollen. Bild via Animated Screenshots Zur Sprache kommt bei diesem Thema natürlich auch, dass Patrick ein Tekken 2 Meister (mit Urkunde) ist. Damals lernte er im Videospiel-Shop in [Weilburg an der Lahn] seine Gegner das fürchten und gewann so eine PlayStation 2. Seine Liebe zu Beat ’em ups entdeckte er jedoch mit Street Figter II in den spanischen Spielhöllen. Das war auch das Spiel, welches er auf eine einsame Insel mitsamt seinem SNES mitgenommen hätte. Auch Andreas hat eine ähnliche Vergangenheit und zudem noch den selben SFII-Favoriten: Angefangen hat er mit Guile, dann ist er bei Ken hängengeblieben. Hochgelobt von ihm auch die Balance den Spiels, welche es erlaubt hat das auch alte Hasen gegen Neueinsteiger spielen können. Zurück zum Thema Suchanfragen. Sven sucht einen Weg online alte LucasArts Adventures zu zocken. Auf Patrick hören will er nicht, das heißt ScummVM kommt ihm nicht ins Haus… alles zu kompliziert. Der Fechner will nur den Browser aufmachen und dort dann das Gummihuhn mit dem Karabinerhaken benutzen. Die Redaktion verweist hier ganz offiziell auf ScummVM Online… wobei der Mac noch nicht unterstützt wird – tja… Emulation ist nicht einfach. Bleiben wir bei Sven. Wo denkt ihr, dass er eigentlich Hausherr, Overlord und Profi war? Ganz klar: California Games… und zwar bei Hacky Sack. Hier seine alte Highscore die es zu schlagen gilt: Patrick hatte da wie im echten Leben eher die Liebe zum Schnee. Winter Games - Hot Dog. Nuff’ said. Als Abschluss zu unserer kleiner Zockerepisode gibt es noch A Night with the Lady aus dem Spiel “Defender of the Crown”. Leider nur die Amiga Version, wo der Sound einfach nicht so pralle war wie auf Patrick’s PC Variante. TV Serien Klassiker und Favoriten Weg von einer Freizeitbeschäftigung hin zur nächsten. Alles schön seichte Kost für die Hitparade beim Übercast heute. Hier mal Patricks 10 Lieblingsserien Monolog in kurz: Avatar: The Last Airbender (TV Series 2005–2008) Game of Thrones (TV Series 2011– ) Futurama (TV Series 1999– ) Firefly (TV Series 2002–2003) Agatha Christie: Poirot (TV Series 1989– ) Lost (TV Series 2004–2010) Azumanga Daioh (TV Series 2002– ) Shin Chan (TV Series 1992– ) (Nicht OV) Doctor Who (2005) Steins;Gate (TV Series 2011– ) Star Trek (TV Series 1966–1969)/Star Trek: The Next Generation (TV Series 1987–1994) (Nicht OV) Andreas zieht nach und prästiert seine 10 Favoriten: One Piece (TV Series 1999– ) Dragonball (TV Series 1986– ) Futurama (TV Series 1999– ) The Simpsons (TV Series 1989– ) Es war einmal… das Leben (TV Series 1986– ) Es war einmal… der Mensch (TV Series 1978– ) Star Trek: The Next Generation (TV Series 1987–1994) Star Trek: Deep Space Nine (TV Series 1993–1999) Star Trek: Voyager (TV Series 1995–2001) Married with Children (TV Series 1987–1997) Sven trifft das ganze etwas Thema etwas unvorbereitet und er lässt sich hinreißen zu einem Vorblick: Ein Colt für alle Fälle (TV Series 1981–1986) Trio mit vier Fäusten (TV Series 1984–1986) Ob da noch die Nostalgie aus dem Videospielmuseum mitschwenkt oder ob Sven diese Serien heute tatsächlich noch in seinem VHS Videorekorder/-player abspielt werden wir wohl in einem der nächsten Flüge erfahren. Unsere Picks Patrick: Pandemie (Brettspiel) (29 €, Video Review, auf iOS) Andreas: Wahl Lithium Ion+ (ca. 80 €, Review) Sven: VANMOOF Electrified 3 Ebike (2.249 €) Nachtrag: Da jeder so begeistert von Andreas seinem Pick war. Hier noch ein Bartkorrektur => Patrick hat wieder gelogen… der Braun Cruzer war sein Vorgänger. Nachdem die Ersatzteile dank der schäbigen Verarbeitung zu teuer wurde, ist er bei dem Remington gelandet. #stiftenkopf In Spenderlaune? Wir haben Flattr und PayPal am Start und würden uns freuen.
The Intellivisionaries - Episode 10. Join us as we go "deep" into the dungeons of Treasure Of Tarmin / Minotaur. We interview designer / programmer Tom Loughry. We also interview Scott Nudds who is currently programming Boulder Dash for the Intellivision (coming soon from Elektronite / First Star Software), and William Moeller joins in for part of the interview too. Rick gives us another programming segment, and we include our usual feedback, news and fun ("George" is back too). See you on level 256! *Note there are some audio issues with Tom Loughry's interview due to a bad line. It was cleaned up as much as possible, but is not perfect.
BAFTA starts up kids game design competition, Call of Duty Black Ops becomes biggest selling game in the UK of all time, WarDevil cancelled again, HMV refuses trade ins on Resident Evil Mercenaries 3D, Trenched release delayed in Europe due to potential copyright infringement, Blackrock Studios closes its doors, Unity Technologies open Stockholm office and HMV suffers massive falls in profits. Running time: 00:08:24
minimal mix, techno, tech, house, dance, deep, diep, richie hawtin, ricardo villalobos, magda, luciano, minus, kompakt, amsterdam, berlin, jan nieuwenhuijs, jannieuwenhuijs@hotmail.com, http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=273517275
Levycast Podcast: Game Review 1. """ Olen ottanut uuden jaon näihin. Tämä on Game review Episode 1. Ja jos teen musa kornerin se on episode 1, ettette menis sekasin missä mikäkin on. """ Pelin löydätte osotteesta: c64 = www.c64.com Lisää tietoa pelistä: http://en.wikipedia.org/wiki/Boulder_Dash Fansite: http://www.bd-fans.com/ Boulder Dash c64 speedrun: http://www.c64-longplays.de.vu/ Direct Link. http://www.abyss-online.de/c64longplays/C64-Longplay%20-%20Boulder%20Dash.rar
Wahey! The C64 Take-away is 25 shows old. Join me for an all-SIDs episode featuing some of my favorite tunes, recorded directly from the C64 sound chip. Stream this episode: Download this episode: MP3 (44:27 minutes – 40.7 Mb) Stuff mentioned on todays show: The BoulderDash music video GoatTracker 2.25 SIDPLAY V3.4 for OS X … Continue reading Episode 025: The SIDelicious Special The post Episode 025: The SIDelicious Special first appeared on The C64 Take-away podcast.