Podcasts about Jenova Chen

Chinese video game designer

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Jenova Chen

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Best podcasts about Jenova Chen

Latest podcast episodes about Jenova Chen

The Fourth Curtain
Journey's Jenova Chen and the Art of the Positive Game

The Fourth Curtain

Play Episode Listen Later Mar 20, 2025 76:39 Transcription Available


This week's guest is Jenova Chen, creator of Journey, Sky: Children of the Light and other games. A BAFTA winner, he has strong opinions about morality in games and the value of positivity. We discuss the unique way he starts games, GDC's value and being the opposite of GTA - this week![00:00:00] Music as the Highest Resolution Emotional MediumJenova Chen explains why he believes music is the most powerful emotional communication tool, comparing it to pixel art and poetry.[00:08:00] The Journey of thatgamecompany & Raising $160MJenova shares how Thatgamecompany evolved from a student project to a studio that raised $160 million in venture capital.[00:14:00] Growing Up in Shanghai & Discovering GamingJenova reflects on his childhood in China, his parents' skepticism of video games, and how he discovered his passion for interactive media.[00:28:00] Pitching a Game at USC & The Origins of thatgamecompanyJenova recalls how he pitched a student game to secure funding, which eventually led to the founding of thatgamecompany.[00:32:00] Creating Games as Art & The Success of CloudThe unexpected viral success of Cloud and how it convinced Jenova that video games could be a respected artistic medium.[00:41:00] How Jenova Chen Designs Games: Starting with EmotionJenova describes his creative process, starting with imagery and music to establish the emotional tone before designing mechanics.[00:51:00] Comedy & Romance in Games: A Missed OpportunityJenova discusses how certain film genres—like romantic comedies—are underrepresented in gaming and how they could become successful.[00:58:00] Designing the Emotional Journey in JourneyHow Journey's climactic moment was carefully crafted by contrasting moments of struggle with a powerful sense of freedom.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Gamecraft
The New Gold Rush (Ep. 8)

Gamecraft

Play Episode Listen Later Feb 22, 2023 62:31


Mitch and Blake take on the complex topic of in-game economies. They discuss how the endemic problems of trust and arbitrage were present in the earliest in-game economies of the late 1980 and how they have persisted to the present web3 economies. They look at the concept of mudlfation, a unique economic problem of massively multiplayer online games, and the strategies for controlling it, as well as the idea of economic play. Mitch talks about how gold farming and real-money trading were early antecedents of play-to-earn, before taking a look at early web3 economies. They end the episode with a discussion of the speculator problem in web3 gaming, and Mitch explains the trust and gifting based economy of Jenova Chen's Sky. The Story of Habitat Axie Infinity hack Raph Koster on "fun" in virtual economies Under a Killing Moon "Mudflation" 'Flation (Koster) Play Money (Dibbell 2007) Castronova on Everquest GDP CS:GO Skin Economy Explained EVE Online (How Money Works) Is Crypto VC Strategy Securities Fraud? Sorare Sky economy

Truc culte ‐ RTS
Le jeu vidéo «Journey» exploré par Mélanie Courtinat : se (re)connecter à ses émotions

Truc culte ‐ RTS

Play Episode Listen Later Nov 4, 2022 27:04


Sorti en 2012, «Journey» de Jenova Chen marque un tournant dans le panorama du jeu vidéo, tant par son propos que par sa beauté. Pas de combats, ni de compétition ni même de mots dans cette production, juste vous et votre périple : un parcours initiatique qui vous mène vers le sommet d'une montagne à travers les dunes de sables infinies et les ruines de cités disparues. Pour Mélanie Courtinat, artiste et créatrice d'univers immersifs, «Journey» est une expérience à la fois esthétique et spirituelle. Dans ses projets, exposés dans des musées, des galeries d'art et des festivals de cinéma aux quatre coins du monde, elle privilégie, avant tout, les sensations et l'émotion, plaçant le public au cœur de l'œuvre. Sa dernière création, « All unsaved progress will be lost », est un jeu en réalité virtuelle qui vous plonge dans un environnement contemplatif et mélancolique entre ruines de béton, paysages luxuriants et sentiment doux-amer de fin… de partie.

Future of StoryTelling
Jenova Chen – Designing Games for Generosity

Future of StoryTelling

Play Episode Listen Later Sep 22, 2022 31:48


Co-founder & CEO of thatgamecompany, visionary designer of Journey (2012) and Sky: Children of the Light (2019), and game media evangelist Jenova Chen talks about designing video games that bring out the best in people. For additional links, episode transcripts, and more, visit our website. --© 2022 Future of StoryTelling, Corp.Produced by Future of StoryTelling, Corp.124 West 13th StreetNew York, NY 10011Founder and CEO, Charles MelcherDirector, Carolyn MerrimanAssistant Producer, Madison Brownin collaboration with Charts & LeisureFounder, Jason OberholtzerExecutive Producer, Mike RugnettaEditor, Garrett Crowe Mix and Music, Michael SimonelliWith special thanks to Jenova Chen, Bonnie Eldon, Shannon Fanuko, Meghal Janardan, Elisabeth March, Sarah Vitak, and Megan Worman.

Music Respawn with Kate Remington
Austin Wintory's 'Traveler Symphony' is a gift for 'Journey' fans

Music Respawn with Kate Remington

Play Episode Listen Later May 12, 2022 79:36


For many players, Journey, created by Jenova Chen and That Game Company, was a life-changing experience, in no small part because of Austin Wintory's gorgeous soundtrack.

Third Editions
Third Strike #29 - Forceur of the Light

Third Editions

Play Episode Listen Later Jul 31, 2021 95:55


Avant une courte pause d'à peine un mois pour les podcasts de Third, l'équipe s'est réunie (sans Ludo, cette fois) pour enregistrer un podcast dans la bonne humeur. L'occasion pour Damien de défendre becs et ongles son chouchou Sky, le dernier jeu de Jenova Chen. Si vous le trouvez un peu trop insistant sur l'heure et demie que dure ce podcast, dites vous que sa propagande n'a pas cessé une fois les micros coupés, et qu'elle continue quotidiennement depuis. À l'aide. Au programme de ce round 29 : 00:00 - Les Strikes du mois : • Damien : Sky: Children of the Light (02:00) • Nico : Lupin (27:04) • Mehdi : Mythic Quest (31:49) • Ken : Yakuza 3 (37:19) 51:39 - Le Vrai Débat • "À partir de quand un jeu devient-il rétro ?" 56:10 - On the Spot • Sujet tiré : "Le jeu vidéo est-il un sport ?" • La pub s'invite dans le jeu vidéo • Sony et les indés • La bonne manière de bloquer dans un jeu de combat 1:15:00 Cartes Noires et Cartes Blanches • Ken : Tyler the Creator (1:16:46) • Nico : The Tomorrow War (1:22:25) • Mehdi : L'épisode 1.05 de Mythic Quest (1:25:24) • Damien : Promare (1:27:45) Autour de la table de la redac : - Nicolas "CouCou" Courcier - Mehdi "Med" El Kanafi - Damien Mecheri - Ken Bruno Ce numéro est disponible sur: - Deezer - Spotify - Google Podcasts - iTunes - YouTube N'hésitez pas à nous faire part de vos retours sur nos réseaux sociaux ! Crédits sons Générique début et fin : Akira Yamaoka Jingles des rubriques : Chris Martin

Bullet Sponge
Journey

Bullet Sponge

Play Episode Listen Later Feb 19, 2021 41:29


Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015.

AppStories
174 – Conversations with 2020 Apple Design Award Winners

AppStories

Play Episode Listen Later Jul 6, 2020 70:32


This week Federico and John interview the creators of three 2020 Apple Design Award winning apps and games: Majd Taby of Darkroom, Sam Rosenthal of Where Cards Fall, and Jenova Chen of Sky: Children of the Light.

Gamereactor TV - Germany
thatgamecompany - Jenova Chen Interview

Gamereactor TV - Germany

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - English
thatgamecompany - Jenova Chen Interview

Gamereactor TV - English

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - France
thatgamecompany - Jenova Chen Interview

Gamereactor TV - France

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - Sverige
thatgamecompany - Jenova Chen Interview

Gamereactor TV - Sverige

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - Inglês
thatgamecompany - Jenova Chen Interview

Gamereactor TV - Inglês

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - Norge
thatgamecompany - Jenova Chen Interview

Gamereactor TV - Norge

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - Suomi
thatgamecompany - Jenova Chen Interview

Gamereactor TV - Suomi

Play Episode Listen Later Jul 2, 2020 12:01


Gamereactor TV - Danmark
thatgamecompany - Jenova Chen Interview

Gamereactor TV - Danmark

Play Episode Listen Later Jul 2, 2020 12:01


GDC Podcast
#10 - Making Emotional Games with thatgamecompany's Jenova Chen

GDC Podcast

Play Episode Listen Later Jun 25, 2020 51:18


Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.

FM4 Spielkultur
Reviews: "Over the Alps", "Gutwhale", "Sky" Update, "Bonfire"

FM4 Spielkultur

Play Episode Listen Later May 13, 2020 14:48


FM4-Game-Reviews: "Over the Alps", "Gutwhale", "Sky: Children of the Light" Update (inklusive Originaltöne von Jenova Chen) und "Bonfire"

Le podcast de ZQSD
ZQSD/WASD : the Jenova Chen interview

Le podcast de ZQSD

Play Episode Listen Later Jan 20, 2020 71:27


ZQSD is a french podcast about gaming, but we sometimes interview english-speaking developers. Here's our one-hour long interview of Jenova Chen, creator of Flower, Journey, and Sky: Children of the Light.

Le podcast de ZQSD
Podcast #72

Le podcast de ZQSD

Play Episode Listen Later Dec 28, 2019 234:59


Au sommaire : Une discussion avec le créateur de Flower

Stranger Still
Altruism, Beautiful People, and the Evolution of Video Games (w/ Jenova Chen)

Stranger Still

Play Episode Listen Later Nov 6, 2019 66:38


This week we explore altruism, beautiful people, and the evolution of video games. Jenova Chen, founder of thatgamecompany, shows us the passion that goes into making a video game as well as the analytical and almost scientific side not many people talk about. We get some insight into how to make a beautiful experience, where games have come from and going, and lots of book recommendations. There’s no time like the present to support us on Patreon! Every week on... Read More Read More

PodCoping
PodCoping Episode 25 (feat. Jenova Chen, Creative Director, Thatgamecompany)

PodCoping

Play Episode Listen Later Oct 13, 2019 137:41


Our Non-Gaming Topic = Even MORE Hypotheticals (00:04:40) -(REFORMED) Muse Coping = 6 Entertainment Recommendations (00:24:30) -Duncan's Gaming Topic = Control, Goose Game, MHW Iceborne, Borderlands 3, Layers of Fear 2 Review Round-Up (00:38:00) -Interview Segment = Jenova Chen (Creative Director, Thatgamecompany) (01:05:50) -News Coping = The Games Industry's Tax Evasion (01:43:00) -Olly's Gaming Topic = Boss Fights Are Redundant (01:50:55) -RANDOM SUBSCRIBER SHOUTOUT (02:11:05) Thank you so much to Jenova for coming on the show! It was an honour. Sky is available on ios NOW! Play play play! Watch the podcast in video format over at... www.youtube.com/GameCoping Listen to the Muse Coping playlist... https://open.spotify.com/playlist/3cAmkOHPumvKLxMt4XnjKl?si=SkX0Jl1xRSyY33WLWpBl6g Check out our written work... www.medium.com/Game-Coping Buy our merch... www.shop.spreadshirt.co.uk/GameCoping Want to come on the podcast just like Jenova did? Want to write in with your topics and comments? Get in touch here... www.facebook.com/GameCoping www.twitter.com/GameCoping www.instagram.com/game_coping gamecoping@gmail.com Follow Olly and Duncan on Twitter... www.twitter.com/OliverJSpencer www.twitter.com/HeirOfNumenor

Let's Talk About Tech
Game On - A Long Road; speaking to Jenova Chen

Let's Talk About Tech

Play Episode Listen Later Sep 30, 2019 25:40


A decade after first speaking to the innovative games maker Jenova Chen, Adam sits down with the creator of 'Journey' and 'Flower' to talk about thatgamescompany's new project, 'Sky: Children of the Light'

Taste of Dragons
Brian Is Old

Taste of Dragons

Play Episode Listen Later Aug 25, 2019 70:21


This week we follow Brian, Zach, Manda, & Katelyn with what they’re playing and the latest (at the time) in gaming news. Listen to their thoughts on who's going to win the International Dota 2 Championships, No Man Sky's newest update, The Sims 4 Realms of Magic expansion, and some announcements from Gamescom 2019. This weeks 'Tasty Topic' has the Dragons talking about their favorite game series that hold a special spot in their hearts.  They also voice their praises for the ‘Dragon of the Week’ video game designer, Jenova Chen! Recorded at 'TATE'S Comics' in Sunny South Florida and powered by our friends 'The 3000 Brigade'. You can find us at the following:IG: @tasteofdragonsTwitter: @tasteofdragonsFacebook: https://www.facebook.com/TasteOfDragonsPodcastE-mail: tasteofdragons@gmail.com

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The Short Game
190: Sky: Children of the Light

The Short Game

Play Episode Listen Later Jul 29, 2019 76:40


It's been over seven years since Jenova Chen's thatgamecompany released Journey, but game's influence is still being felt today. This month, thatgamecompany is back with a new experience that builds on Journey's core concept while...

The Game Informer Show
GI Show - Marvel Ultimate Alliance 3, Fire Emblem, Jenova Chen Interview

The Game Informer Show

Play Episode Listen Later Jul 18, 2019


Welcome back to The Game Informer Show! On this week's episode, we unleash all of our thoughts on Marvel Ultimate Alliance 3 on the Nintendo Switch. Then Kimberley Wallace swings by to share her impressions so far after playing a lot of Fire Emblem: Three Houses and Brian Shea talks about playing Gears 5's multiplayer modes. After some great community emails, we're joined by Thatgamecompany's Jenova Chen to talk about his life after the release of Journey and why the team's new game Sky took so long to develop. You can watch the archive of the stream above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show. Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website. To jump to a particular point in the discussion, check out the time stamps below. 2:39 - Marvel Ultimate Alliance 3: The Black Order 18:18 - Fire Emblem: Three Houses 35:05 - Super Mario Maker 2 36:40 - Super Metroid 42:06 - Gears 5 53:22 - Griftlands 1:02:50 - Nowhere Prophet 1:06:42 - Sky: Children Of The Light 1:22:19 - Community Emails 1:57:26 - Jenova Chen Interview

The AIAS Game Maker's Notebook
Jenova Chen from thatgamecompany

The AIAS Game Maker's Notebook

Play Episode Listen Later Oct 3, 2018 67:56


Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

GameEnthus Podcast - video games and everything else
 GameEnthus Podcast ep351 Appreciate Harder or Chlorine Constraints  

GameEnthus Podcast - video games and everything else

Play Episode Listen Later Aug 2, 2018 142:53


  GameEnthus Podcast ep351 Appreciate Harder or Chlorine Constraints   This week Tracy Fullerton from @USCGameLabs and TracyFullerton.com joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about: USCGameLabs, Game Innovation Lab, SAAM Arcade, Walden, Flow, Flower, Journey, What Remains of Edith Finch?, Threes, GameDesignWorkshop.com, TWINE, Unity Store, Jenova Chen, PS3, That Game Company, Saikoucon, Ready Player One, A Quiet Place, Rampage, Movie Pass, Bumblebee, The Happening, Fantastic Beasts and Where to Find Them, Teen Titans Go to the Movies, Power Rangers, He-man, She-ra, Amazing Interiors, Arcade 1up, Sea of Thieves, Curse of the Moon, Mega Man X Collection, Spyro Collection, Money Puzzle Exchanger, Enter the Gungeon, Cursed Souls, Overcooked! 2, Flat Heroes, Pool Panic, Bomb Chicken, Slam Land, Pixel Ripped 1989, Radio Hammer Station, AirConsole, Shantae half-genie curse, Dead Cells, We Happy Few, Salt and Sanctuary, Sleep Tight and more.                                                                         If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686).   Show Length: 142 minutes Direct Download(right click to download)     Show Links Tracy's Site Game Innovation Lab Tracy's Books    New videos GameEnthus.com   Youtube.com/user/GameEnthus      Community Info   Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast     Show Music     CNN - Invincible instrumental Al Tariq - Crime Pays instrumental De La Soul - Foolin instrumental A+ - All I See instrumental Bush Babees - Love Song instrumental Chi Ali - Funky Lemonade instrumental Childish Gambino - Heartbeat instrumental Dr. Dooom - Dr. Dooom is in the room instrumental Common - Sixth Sense instrumental        

Left Behind Game Club: A Video Game Podcast

We float on with some very long scarves in Journey. Developer: Thatgamecompany | Publisher: Sony Computer Entertainment | Release Date: March 12, 2012 Jacob, special guest Travis Colenutt and a quarantined Mike hide from Guardians, shred their scarves, float high and talk about aquatic life. "I'm the bubble boy!" A quick programming note: we had originally planned to release our Zombi/ZombiU episode this week but have moved that episode to March 7th. Apologies for the change. Our March 21st episode is FTL: Faster Than Light. You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom) Special Guest: Travis Colenutt (@TravisColenutt) Website: LeftBehindGame.Club | Twitter: @LeftBehindClub Show Notes (spoilers): 1:20 Michael is very sick 2:20 A little background about Thatgamecompany & Journey 3:30 Our collective experience with the game 5:44 Let's describe Journey 7:40 Wait... motion controls? Sixaxis refresher. 9:00 The multiplayer component of the game 13:15 We start back at the beginning 14:45 The aesthetic of the game 16:45 Jacob's favourite part of the game 18:20 *gasp* "There are enemies?" 19:30 Travis takes us under the sea 20:50 The game opens in the desert 25:58 Austin Wintory's music is excellent 28:15 The cutscenes and a little bit more about the story 31:10 Terminator: Journey 32:01 Into the depths of darkness and The Guardians 36:55 The snowy area 38:05 Jacob compares this game to Brothers: A Tale of Two Sons 39:05 Back to the snow and Travis meets another player 42:50 The collapse 44:45 What does the story mean? 49:35 Mike cries and Life of Pi 52:18 Wrap-up 54:44 A fun fact about Jenova Chen

IGN Unfiltered
Episode 27: Journey, Flower, and Sky Creator Jenova Chen

IGN Unfiltered

Play Episode Listen Later Jan 30, 2018 89:58


thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more! 

The Best Games Period
Episode 77 - Journey

The Best Games Period

Play Episode Listen Later Sep 25, 2017 88:39


Thatgamecompany had a deal with Sony in the late 2000s. The Studio, founded by Jenova Chen and Kellee Santiago, would make three games for the PlayStation 3's fledgling PSN service. The deal began with a remake of Chen's Flash title Flow which was then followed by Flower. The final part of Thatgamecompany's Sony trilogy was known as Journey and stands as perhaps the most well known art-house game on the planet. The title garnered a staggering number of awards for its visuals, unique, emotional gameplay, and player interaction, even earning the coveted game of the year spot from numerous publications. Austin Wintory's soundtrack catapulted the game into the mainstream consciousness as the only video game soundtrack ever to be nominated for a Grammy.  Though it released five years ago and the game industry has covered a lot of ground since 2012, we now look back and ask: Is Journey one of the best games period? Outro: Pokémon Gold/Silver/Crystal 'Journey's End' by pu_freak (http://missingno.ocremix.org/music.html) And while you're listening to our closing track this week, why not head over to check out Austin Wintory's discography? We promise you won't be disappointed! You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! Support us on Patreon! - https://www.patreon.com/bestgamesperiod

Silence on joue !
Silence on joue ! «Rime», «Injustice 2», «Vanquish»

Silence on joue !

Play Episode Listen Later Jun 6, 2017 62:45


Cette semaine, on commence par découvrir l'univers de Rime, jeu très inspiré par Zelda, Fumito Ueda et Jenova Chen et qui ne cesse de le rappeler au risque de lasser un peu. On change d'ambiance, et pas qu'un peu, avec Injustice 2, ou le retour des superstars de DC Comics sur le ring. On conclue avec, sept ans plus tard, la sortie sur PC de Vanquish, l'occasion de redécouvrir ce TPS qui ne ressemble à aucun autre.Monsieur Phal nous parle lui de Dream Home. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.

Bruce Lee Podcast
#9 Harmony

Bruce Lee Podcast

Play Episode Listen Later Sep 7, 2016 53:24


“Under the sky, under the heavens, we are but one family.” This week we discuss harmony. Harmony was an important part of Bruce Lee’s philosophy and the way he lived his life. He was always seeking connection over opposition and never needed to compare himself with anyone else. He truly believed that we are one family—black, white, brown, yellow, red—we are all one. Bruce Lee believed in the harmony of totality versus partiality. You need to be aware of your surroundings and relate to your surroundings, and this helps you be in harmony with yourself and the world. It is hard to learn about yourself in complete isolation, you need to live in the world. We also discuss the idea of "Harmonious Individuality." This is one of Bruce Lee’s core principles. It’s a fusion of Eastern and Western ideas. You can be a very unique individual and yet still be connected to and in harmony with the world around you. Being an individual does not have to mean that you are separate from your community or your environment. Separation is a false concept. “The oneness of all life is a truth that can be fully realized only when false notions of a separate self are forever annihilated. “ What can we do to help us live in harmony with our surroundings, our community, and ourselves? Try this test: Letting others be. Practice living in harmony by not saying anything negative about anyone else or yourself for 48hrs. If you try the 48hr test and want to share your experiences with us, tell us about it via social media @BruceLee or email us at hello@brucelee.com #AAHA: Awesome Asians and Hapas This week’s shout out goes to Jenova Chen, videogame designer and founder of videogame company That Game Company. He created the beautiful, meditative indie videogame “Journey.” Unlike most console-based games, the point of Journey is not to gain points, blow up enemies or strategize for victory. Rather, it’s an emotional exploration on birth, death, collaboration and transcendence—the journey of life. It was inspired by Jenova's wish to alleviate loneliness and make meaningful human connections. It’s so heartwarming to know that a creator like Jenova is out in the world making his art. We think you’re awesome! #BruceLeeMoment This week’s Bruce Lee Moment comes from legendary skateboarder Christian Hosoi. Christian says, “I wanted to be like Bruce Lee. I wanted to be a martial artist. I was going to be the best in the world. But I got introduced to skateboarding, and I was like, oh wow, this is something no one has done. I can actually be the Bruce Lee of this sport. I wanted to be the dominator. I wanted to smash people like Bruce Lee did. I wanted to be the best, and that was my goal at 10 years old.” Share your #AAHA and #BruceLeeMoment recommendations with us via social media @BruceLee or email us at hello@brucelee.com

The Short Game
73: Journey

The Short Game

Play Episode Listen Later Jan 18, 2016 57:00


Journey by thatgamecompany and designer Jenova Chen is the game most often suggested to us by listeners, and for good reason. This 2 to 3 hour wordless game experience changed the critical landscape when it...

Getting2Alpha
Can a game bring Thoreau's Walden to life?

Getting2Alpha

Play Episode Listen Later Jun 4, 2015 38:33


Tracy Fullerton is a player and maker of games. Her most recent game, “Walden,” puts you - the player - inside Thoreau’s Walden Pond experiment. Tracy runs the USC Digital Media and Games program - the top game design school in the country, according to the Princeton Review. We co-taught multi-player game design when that program was first getting started - and Tracy has gone on to train innovative designers like Jenova Chen - creator of Journey. She's an accomplished and insightful designer and educator, and one of my all-time favorite people on the planet.

The GramCast
Jenova Chen

The GramCast

Play Episode Listen Later Feb 4, 2015 94:32


The GramCast: Hosted by Instagram Artists Osoamelie and AutoKite. We talk causually with artists and friends about working in the comic, TV, Film, Game, and Animation industry.

Hero Heads Podcast
Liquid Gamer: Journey

Hero Heads Podcast

Play Episode Listen Later Jul 21, 2014 41:29


Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015.

Meaningless Activity

Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015.

The Ranger Ryan Show | Trade Paperbacks
Journey | The Liquid Gamer

The Ranger Ryan Show | Trade Paperbacks

Play Episode Listen Later Nov 28, 2013 60:26


Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. See acast.com/privacy for privacy and opt-out information. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message

Theology Gaming Podcast
Podcast #2 - Theological Journey

Theology Gaming Podcast

Play Episode Listen Later Feb 19, 2013 99:44


Surprise: a lot of talk about thatgamecompany's Journey along with criticisms and applications. Starring Wild Man Ted, Joshua Cauller, and Yann Wong (from Singapore)! Also, lots of indie game talk (Antichamber, Miasmata).

Drucker on the Dial
The Games We Play

Drucker on the Dial

Play Episode Listen Later Nov 9, 2012 48:17


Host Phalana Tiller talks with Aaron Dignan, co-founder and CEO of Undercurrent and the author of the 2011 book The Game Frame. Tiller also chats with Jenova Chen, the founder and creative director of ThatGameCompany. The conversations discuss how gaming can positively influence creativity and productivity in the ways we work and learn. And, Rick Wartzman delivers a piece on how to know when to quit a job.

Top Score
Austin Wintory talks about Journey on Top Score

Top Score

Play Episode Listen Later May 23, 2012 37:53


Austin Wintory teamed up with thatgamecompany and Jenova Chen to create a terrific score for the game "Journey"

10th Chinese Internet Research Conference
Keynote Speaker: Jenova Chen, Co-founder, thatgamecompany.com

10th Chinese Internet Research Conference

Play Episode Listen Later May 22, 2012 67:58


Award-winning game developer Jenova Chen is the creator of the ground-breaking game Flow, one of the most downloaded games on the Sony Playstation Network. His latest title Journey has gained widespread acclaim, with a 92/100 rating on Metacritic. Shanghai-born Mr. Chen is a graduate of the USC School of Cinematic Arts, Interactive Media Program, and was named of the world's young top innovators by MIT Technology Review.

10th Chinese Internet Research Conference (Audio Only)
Keynote Speaker: Jenova Chen, Co-founder, thatgamecompany.com

10th Chinese Internet Research Conference (Audio Only)

Play Episode Listen Later May 22, 2012 67:56


Award-winning game developer Jenova Chen is the creator of the ground-breaking game Flow, one of the most downloaded games on the Sony Playstation Network. His latest title Journey has gained widespread acclaim, with a 92/100 rating on Metacritic. Shanghai-born Mr. Chen is a graduate of the USC School of Cinematic Arts, Interactive Media Program, and was named of the world's young top innovators by MIT Technology Review.

LCC Games Design
LCC Games Podcast - Ep. 8 - Too Many Cooks

LCC Games Design

Play Episode Listen Later Apr 11, 2012


There's a gaggle of game design students on the show this week talking about EA's latest controversy, Capcom's latest controversy and Keith conjures up 2013's GOTY in Wine Drinking Simulator.Here are the links for some of the things mentioned on the show: Caine's Arcade, Jenova Chen interview and Limbo.Remember to subscribe and please leave a comment or e-mail us letting us know what you think.Download the MP3 directly.Add the Podcast feed to your RSS reader.Subscribe using iTunes.Hosts: Sam Barker, Keith Soomal, Shan Blackwood, Peter Holley, Dominic AldridgeMusic: http://www.purple-planet.com/

Understanding the American Experience
The Art of Video Games: Beginnings

Understanding the American Experience

Play Episode Listen Later Apr 5, 2012 3:22


This is one of five themed videos from The Art of Video Games exhibition at the Smithsonian American Art Museum (http://www.americanart.si.edu/taovg). The videos feature excerpts from interviews with 20 influential figures in the gaming world—Nolan Bushnell, David Cage, Steve Cartwright, Jenova Chen, Don Daglow, Noah Falstein, Ed Fries, Ron Gilbert, Robin Hunicke, Henry Jenkins, Jennifer MacLean, RJ Mical, Mike Mika, David Perry, Jane Pinckard, Kellee Santiago, Tim Schafer, Jesse Schell, Warren Spector and Tommy Tallarico.

Understanding the American Experience
The Art of Video Games: The Future

Understanding the American Experience

Play Episode Listen Later Apr 5, 2012 3:27


This is one of five themed videos from The Art of Video Games exhibition at the Smithsonian American Art Museum (http://www.americanart.si.edu/taovg). The videos feature excerpts from interviews with 20 influential figures in the gaming world—Nolan Bushnell, David Cage, Steve Cartwright, Jenova Chen, Don Daglow, Noah Falstein, Ed Fries, Ron Gilbert, Robin Hunicke, Henry Jenkins, Jennifer MacLean, RJ Mical, Mike Mika, David Perry, Jane Pinckard, Kellee Santiago, Tim Schafer, Jesse Schell, Warren Spector and Tommy Tallarico.

The Experience Points Podcast
EXP Podcast #164: Journey Debrief

The Experience Points Podcast

Play Episode Listen Later Mar 22, 2012 53:12


At long last, the much awaited Journey from thatgamecompany is available on PSN. Jenova Chen's discussion of his own creations always seem so lofty, can his team deliver what Scott and I have so eagerly desired since its announcement? Join us while we discuss our personal experiences, how Journey is more "gamey" than we imagined, and how the game tells a story. We go quite long in this one, so we appreciate everyone who puts in the time to listen. The task of discussing Journey is not an easy one, but we hope you enjoy this voyage with us nonetheless. As always, we would love to hear your thoughts on the game. Please leave them in the comments section below. Show notes: - Run time: 53 min 11 sec - Music, "Apotheosis" and "Final Confluence", by Austin Wintory from Journey. Find more of his work here.

Silence on joue !
Silence on joue ! Le grand voyage de «Journey»

Silence on joue !

Play Episode Listen Later Mar 15, 2012 66:50


Silence, on joue !, c’est l’émission hebdo de jeu vidéo de LibéLabo.fr et Ecrans.fr. Avec Erwan Cario et ses chroniqueurs : Patrick Hellio (Eurogamer.fr et Hitphone.fr), Clément Apap, de SensCritique, et Monsieur Phal, le spécialiste des jeux de société de trictrac.net.Cette semaine, on parle de jeux indépendants, notamment avec le palmarès de l’IGF (lire aussi l’excellent papier de Merlanfrit). Et on s’attarde ensuite sur Journey, le chef d’œuvre de Jenova Chen et That Game Company. On finit avec le puzzle game « velu » 1000 Amps et des zombies en HD. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.

机核网 GADIO 游戏广播
专访陈星汉 II -《Journey》-Jenova Chen Interview【GADIOPRO VOL.43】

机核网 GADIO 游戏广播

Play Episode Listen Later Sep 2, 2011 84:30


本期非常荣幸能够采访到 thatgamecompany 公司的制作人JENOVA CHEN 陈星汉老师。相信熟悉《CLOUD》《flOw》《FLOWER》的朋友们一定不会陌生,他也被称作“禅派”(zen)游戏大师。在上期节目中我们围绕陈老师的游戏制作理念以及一些个喜好,知道了陈老师那无与伦比的创意是从何而来,那么下期节目我们围绕即将问世的《Journey》这款游戏进行了讨论,想知道这款游戏玩什么,怎么玩,速速来听节目吧!

机核网 GADIO 游戏广播
专访陈星汉 I (游戏之路)-Jenova Chen Interview【GADIOPRO VOL.42】

机核网 GADIO 游戏广播

Play Episode Listen Later Aug 31, 2011 66:45


本期非常荣幸能够采访到 thatgamecompany 公司的制作人JENOVA CHEN 陈星汉老师。相信熟悉《CLOUD》《flOw》《FLOWER》的朋友们一定不会陌生,他也被称作“禅派”(zen)游戏大师。在上期节目中我们围绕陈老师的游戏制作理念以及一些个喜好,想知道陈老师那无与伦比的创意是从何而来,收听本期节目吧!

GameCritics.com Podcast
GameCritics.com Podcast Episode 21

GameCritics.com Podcast

Play Episode Listen Later Sep 12, 2009 55:29


Jenova Chen of thatgamecompany (Flow, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

shanghai flower jenova chen mike bracken gamecritics brad gallaway
Brainy Gamer Podcast
Brainy Gamer Podcast - Episode 21

Brainy Gamer Podcast

Play Episode Listen Later Mar 7, 2009 57:04


This edition of the Brainy Gamer Podcast features an interview with Kellee Santiago and Jenova Chen, co-founders of thatgamecompany and creators of Flower. We discuss a variety of topics, including TGC's design philosophy, the road from Cloud to Flower, starting a game company from scratch, the liberating nature of limitations...and, of course Flower. Also, a fond farewell to N'Gai Croal, and gearing up for GDC...all in this episode of the Brainy Gamer Podcast!

The Experience Points Podcast
EXP Podcast #12: The Therapy Game

The Experience Points Podcast

Play Episode Listen Later Feb 12, 2009 25:43


This week will see the release of thatgamecompany's unique new title, Flower. In an interview with MTV Multiplayer, Jenova Chen, the co-creator of thatgamecompany, explained that he hoped that Flower will feel "like therapy" to players. This got us thinking about the ability of games to act as stress relievers and how both the mechanical and narrative techniques in games affect our mindsets. We also talk about the traditional notions of why some games are considered relaxing, and we explore the soothing possibilities of games that normally would not be considered calming. We invite you to relax, take a deep breath, and then jump in with your thoughts! Some discussion starters: -What games, if any, do you use as "therapy?" Do they fall into one genre, or are there any you think are "surprisingly" calming? -Is there a contradiction between a therapeutic game and one in which the player partakes in destructive in-game behaviors? -What kinds of themes and imagery do you think of when you here about a "therapeutic game?" -Does a genre of meditative or Zen gaming need to exist, or can it be encompassed within larger categories? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 25 min 43 sec -Patrick Klepek's article with excerpts from Jenova Chen: "‘Flower' Should Make You Feel Better About Yourself, Argues Creator" -Music provided by Brad Sucks