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Der RPG-Hit kehrt zurück! Die Köpfe hinter Kingdoms of Amalur: Re-Reckoning sind der Bestsellerautor R.A. Salvatore, der Spawn-Schöpfer Todd McFarlane und der Lead Designer von Elder Scrolls IV: Oblivion, Ken Rolston. Re-Reckoning wurde mit verblüffender Grafik und verfeinertem Gameplay überarbeitet und bietet intensive, anpassbare RPG-Kämpfe in einer weitläufigen Spielwelt.Entdecken Sie die Geheimnisse von Amalur, von der pulsierenden Stadt Rathir über die riesige Region Dalentarth bis hin zu den düsteren Verliesen der Halle der Briganten. Retten Sie eine Welt, die von einem bösartigen Krieg zerrissen wurde, und kontrollieren Sie die Schlüssel zur Unsterblichkeit als erster Krieger, der je den Fängen des Todes entronnen ist.
Welcome to Dev Game Club, where this week we begin a new series on Capcom's 2001 Japanese GBA title/2005 US DS title Phoenix Wright: Ace Attorney. We talk a bit about the year, the visual novel as a form we're not all that familiar with, although we've each played at least one, and then dive into the game properly before turning to reviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Cases 1 & 2 Podcast breakdown: 0:48 PW Discussion 1:02:38 Break 1:03:16 Reviews & Feedback Issues covered: looking at the history of the visual novel, crime scene base, the combination of visual novel elements with other action elements, companion quests as visual novel, the split between adventure game types from different cultures (like RPGs and JRPGs), the limits of a handheld vs the early 80s PCs, good fit for the DS, the rampant sexism, the distraction of the sexism, stereotypes/archetypes used to involve the player efficiently, lack of subtlety, production realities, dating game history, where you put your development dollars, showing the crime and the killer up-front, dramatic irony, knowing you have to press the villain, scrubbing back and forth and evaluating when you want to present, being able to see the evidence at any point, a brief discussion about the Japanese legal system, similarities to turn-based combat, stripping down the mystery to expose the mechanics, adding in the investigation/adventure game mode, coming up with a theory of the crime, finding the evidence, the burdens on the prosecution vs the defense, adding in the pressing mechanic, seeing characters progressively crack, animating the characters in a way fitting to the hardware, having the fighting game rhythms, using manga aesthetics for pacing, Brett objects to the supernatural elements as unnecessary, would historians really thank us?, making the margin too small for dates, possible localization issues, Brett objects to the lighting in the office vs the hotel room, being open to what the game wants from me rather than what I know, finding what the game wants, seeking out the aha moment, following the wrong leads, red herrings, stuffing too much into the initial couple hours of a game, missing a core mechanic, two old men with their vision issues, exhaustible dialog elements vs a different style in PW:AA, RPGs trying to replicate D&D, verisimilitude of a game's dialog, parser-based early Ultima games, different ways of presenting dialog, lifting into a different level of story space abstraction, the hidden costs of moving to voice, the loss of the parser, money finds a way. Games, people, and influences mentioned or discussed: Republic Commando, Capcom, GBA/Nintendo DS, Portopia Serial Murder Case, Enix, Square, Hotel Dark, Trauma Center (series), Professor Layton (series), Policenauts, Hideo Kojima, Bioware, Mass Effect (series), Doki Doki Literature Club, Space Quest/King's Quest, Sierra, Scott Adams, Devil May Cry, Ico, GTA III, Animal Crossing, Civ III, Halo, Baldur's Gate: Dark Alliance, Final Fantasy X, Onimusha: Warlords, Shenmue II, Dreamcast, Pikmin, Advance Wars, Starfighter, Luigi's Mansion, GameCube, Xbox, Dream Daddy, L.A. Noire, Infocom, Deadline, Law & Order, Medium, Profiler, Numb3rs, SamSpot101, Ben Zaugg, 999, Danganronpa, Kingdom Hearts, Hunt A Killer, LucasArts, Day of the Tentacle, Sam Thomas, Walker Farrell, Fallout, Planescape: Torment, Divinity: Original Sin, Shin Megami Tensei, Persona, Dungeons & Dragons, Ultima, Reed Knight, Ken Rolston, Mark Crowe, Jurassic Park, Kirk Hamilton, Aaron Evers. Next time: Case 3 Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we conclude our series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We talk about some of the difficulty unevenness of the game, some of the process of building the game, a bit about enemy and squad AI, and especially how we came to differentiate the characters and inject some humor. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Kashyyyk Issues covered: leaving characters behind, the length of development and how it changes your longer-term plans, having George give feedback on your game, the overly grim version of the game, ignoring feedback given once, the difference of dealing with George vs dealing with LF Licensing, caring more about story than lore, the huge impact on production, the value of the feedback, being on each side of the question of whether to push out a schedule, having Robin Williams suggested for the game, needing the balance of comedy, the use of gallows humor, the impact of voice on a game's budget and schedule, RPGs and text vs voice, the additional cost of well-known names, finding actors more in line with characterization, enriching the script by specificity, having an off-site to plus up the game, looking at the game during in production, facilitating discussions, getting ideas from everyone, stepping back from development to get enough distance, going to Kashyyyk, incorporating another film character in General Tarfful, seeing the ragdoll bug, climbing up to the treetops, fitting this game on a Xbox, having good technology internally, being unclear about objectives, not having characters to rely on for storytelling, reusing enemies etc, having only two people write all the AI but carrying other engineering tasks, how you would approach this today, leveraging gaps in time to get across the bridge, delaying the pay-off to force the player to see it, the milestone process, not having enough investment in the product over the process, cutting part of the bridge level, failing a milestone and using that to improve, needing more spectacle and spit and polish, the AIs throwing grenades back and forth, leaning on the linearity of the game to make the squad seem smarter, "bread-crumbing," behavior trees, multiple path voting, AI and level design working together, finding the edge of AI, how you design for roguelikes instead, adapting to the needs of the game as they went, having a little bit of everything at the end, a notable cameo, the interviews, difficulty in games and different ways to achieve it, toy development timelines, the success of the game as a surprise, the team gift, a team delivering a solid first product, the possible follow-on titles, Delta Squad as canon, how tech could have supported the game better, Tim admits that he is a jerk, a good game with a lot of potential, figuring out how to make the game vs making the game, the strength of second titles, the greatness of the team, who gets design credit on the games, having the opportunity to work on different types of games. Games, people, and influences mentioned or discussed: George Lucas, Clone Wars (TV Show), Genndy Tartakovsky, Samurai Jack, Dave Filoni, Chris Williams, Daron Stinnett, Robin Williams, Shakespeare, Law and Order, Tomb Raider, Jill Murray, Ken Rolston, Morrowind, Oblivion, Patrick Stewart, Liam Neeson, Max von Sydow, Temuera Morrison, Ryan Kaufman, Mike Stemmle, John Hancock, Unreal, Xbox, PS2, Epic, Starfighter, Patrick Sirk, Half-Life 2, Hacky Sack, John Hancock, Nathan Martz, Remnant: From the Ashes, Harley Baldwin, Thief, TIE Fighter, Larry Holland, Reed Knight, Darren Johnson, Blarg42, Raymond Cason, BoxBoy, Curse of Monkey Island, Resident Evil 4, Mark Brown, Dawfydd, Karen Traviss, West End Games, Dylan Thomas, Jim Ward, Gentle Giant, Greg Knight, Battlefront II, Grand Theft Auto (series), Jedi Knight, Fallout (series), The Mandalorian, Dave Collins, David Norton. Mass Effect (series), Uncharted (series), Assassin's Creed (series), Kirby's Epic Yarn, Epic Mickey. Next time: Bonus Episodes! Link: Dynamic Difficulty in Resident Evil 4 Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Celebrate! It’s the end of 2019 and the end of an expansive year for our ourselves and for Chill Track Friday. In honor of this amazing year we have a very special episode and we are so excited to share it with you. As our first production year draws to a close, we compiled all the episode Training Tips into one, inspiration-filled episode. We hope you enjoy this gift and that it provides humor, inspiration and a feeling of community. We also hope that the episode inspires you to take a moment to reflect on what YOU have accomplished this year, in your running, and in your life. We encourage you also to reflect on what you want to bring with you into the new year. Thank you to all of our guests who have helped us build Chill Track Friday into what it is today. Thank you also to our listeners who have provided so much encouragement during our first year. We cannot wait to see what 2020 has in store! // //Training Tips: Gordon Bakoulis: "Engaging Through Running" March 15 // Rosemary Dooley: “In Running There Are No Quick Fixes” March 8 // John Honerkamp: “Tools of Training” June 28 // Ben Delaney: “Trust The Process to Unlock Your Potential” April 5 // Roberta Groner: “When Talent Meets Drive There Are No Limits” August 9 // Barbara Mann: “Passion Always Wins” May 31 // Ann Restak: “Training for and Running the Boston Marathon” February 14 // Laura Rodriguez: “Setting Big Goals” March 22 // Stuart Calderwood: “Putting the ‘Track’ in Chill Track Friday” March 29 // Ken Rolston and Ernie Rivas: “It’s Good to Dream Big” May 17 // Christine Burke: “Born to Run” August 12 // Andrea Retzky: “Featured Athlete” December 13 // Sid Howard: “From Marathon to Mile” October 25 // Matthew Futterman: “Running from the Heart” September 20 // Jon Tascher “A New Beginning” July 12 // Jim Mutton “Inspiration is Contagious” February 22 // Brian Hsia “Featured Athlete” November 29 // Cat Fitzgerald: “Empowerment Through Running” May 3 // Ali Brohi “Injured: From Marathon Training Plan to Marathon Cross-Training Plan” March 1 // Michael Capiraso “All Roads Lead to the TCS New York City Marathon” October 25 // Adrian Brune “Focusing on the Beauty in the World” July 26 // Luis Porto “Building A Competitive Edge” June 14 // Mitchell Thornton “Keep Yourself in Check” April 19 // Melissa O’Brien: “Featured Athlete” November 15 // George Mendes “Getting it Done” April 12 // Roberto Mandje “Pro Turned Recreational Athlete” February 7.
THE SCENE: The Bronx, 1970s THE STORY: Two champion runners, one with the soul of a miler, the other with gold-medal Olympic marathon dreams. Ken Rolston and Ernie Rivas ran in the same circles but for many years their paths did not cross. Finally they met through a mutual friend who was also the captain of the Lehman College cross country team. Their mutual admiration and competitive natures ignited a friendly rivalry that pushed the other to greater achievements. This is the story of competitive racing during a bygone era. It is also the story of a lifelong friendship born from a mutual love of running and a drive to dream big! Part IIThis is a lovely, inspiring, entertaining, and incredibly funny recounting of Ken and Ernie both breaking 2:30 at the 1975 Boston Marathon… but not necessarily together!
THE SCENE: The Bronx, 1970s THE STORY: Two champion runners, one with the soul of a miler, the other with gold-medal Olympic marathon dreams. Ken Rolston and Ernie Rivas ran in the same circles but for many years their paths did not cross. Finally they met through a mutual friend who was also the captain of the Lehman College cross country team. Their mutual admiration and competitive natures ignited a friendly rivalry that pushed the other to greater achievements. This is the story of competitive racing during a bygone era. It is also the story of a lifelong friendship born from a mutual love of running and a drive to dream big! PART I:Ken Rolston was inducted into the Lehman College Track and Cross Country Hall of Fame in 1999. He holds the college record for the mile with a time of 4:21. Born and raised in the Bronx, NY, Ken’s first competitive race took place at the track in Van Cortlandt Park. Little did he know that he would return to Van Cortlandt to coach the Van Cortlandt Track Club for twenty years. Ken’s personal record in the marathon is 2:26:50. Ernie Rivas was inducted into the Lehman College Track and Cross Country Hall of Fame in 2003. Ernie has run fifteen sub-2:30 marathons and 15 marathons between 2:30 and 2:37. His personal best in the marathon is 2:21:16. Ernie currently coaches competitive and elite runners. This is a captivating story of two accomplished runners who have taken different training approaches to reach the pinnacle of their running careers.
In this episode: - MaxLiao’s Celestial Wisdom: Kingdoms of Amalur: Reckoning review. - Heathendog's Heathendogma: Future Man (Hulu comedy scifi series). - Garthon's Comic Pull: Silver Sable #36, Doomsday Clock #1, and Amazing Spider-Man: Renew Your Vows #13. - Random Number Generator (RNG): Electronic Arts and Star Wars: Battlefront II. Please Subscribe to our YouTube channel, like and share this video with your anime, comic book and gamer friends, and comment on what you think about the episode. Don’t miss our Livestream every Saturday evening at 8pm CST/CDT on Twitch, and be sure to check out the links provided below for more fun and excitement from Legion of Myth. -------------------- MAXLIAO’S CELESTIAL WISDOM: #kingdomsofamalur #KingdomsofAmalurReckoning - 8:51 - Kingdoms of Amalur: Reckoning - The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning. [★★★★ - Very Good] HEATHENDOG'S HEATHENDOGMA: #FutureMan #HuluFutureMan - 22:27 - Future Man - A janitor by day/world-ranked gamer by night is tasked with preventing the extinction of humanity after mysterious visitors from the future proclaim him the key to defeating the imminent super-race invasion. [★★★★ - Very Good] GARTHON'S COMIC PULL: #comicbooks #dccomics #marvel #SilverSable #DoomsdayClock - 45:57 - Silver Sable #36 - After faking her own death, SILVER SABLE is back in the mercenary game, and this time she REALLY might not survive! [★★ - Poor] - 58:14 - Doomsday Clock #1 - DC Comics presents to you a 12-issue maxiseries from the critically acclaimed team of writer Geoff Johns, artist Gary Frank and colorist Brad Anderson. You are not prepared for what lies ahead within these pages, good readers. [★★★★ - Very Good] - 1:09:03 - Amazing Spider-Man: Renew Your Vows #13 - Jump eight years into the future with the web-slinging and wall-crawling Spider-Man family! Peter Parker and Mary Jane's super-powered daughter, Annie, is now in high school. [★½ - Bad] RANDOM NUMBER GENERATOR (RNG): #ElectronicArts #EA #StarWarsBattlefrontII #SWBF2 - 1:16:15 - Garthon and Heathendog discuss Star Wars: Battlefront II and the Electronic Arts controversies surrounding the game. -------------------- WATCH & SUPPORT LEGION OF MYTH ON THE INTERNET - Twitch: https://twitch.tv/legionofmyth - YouTube: https://www.youtube.com/c/LegionofMyth_page - Support: https://www.patreon.com/legionofmyth - Donate: https://twitch.streamlabs.com/legionofmyth - Shop: https://shop.spreadshirt.com/legionofmyth INTERACT WITH LEGION OF MYTH ON SOCIAL MEDIA - Discord: https://discord.gg/xVgVB4W - Facebook Group: https://facebook.com/groups/legionofmyth - Facebook Message: http://m.me/legionofmyth - Reddit: https://www.reddit.com/r/LegionofMyth/ - Steam: http://steamcommunity.com/groups/legionofmyth - Twitter: https://twitter.com/legionofmyth WEEKLY LIVESTREAM PODCASTS - iTunes: https://itunes.apple.com/us/podcast/legion-of-myth-livestream/id1059235235 - SoundCloud: https://soundcloud.com/legionofmyth As always, thank you very much for your interest and support, we really appreciate it.
Ken Rolston, known for his work on Elder Scrolls (Morrowind and Oblivion), Paranoia and many other gaming successes, joins us for a chat about all things game related. From his long and storied history in the hobby, producing an RPG, the state of the video gaming industry, RPG tips and stories, to many amusing anecdotes, Ken was a delight to chat to. In his own words: subversive, perverse, deconstructionist, sophisticated, mellifluous, jaded and more; Ken is a huge personality in the gaming world and has a lot of really great stuff to share. As with previous Kraken entries, we recorded live where we could and as a result incidental sounds intrude - but the content more than makes up for any of those niggles! Help us get more content! Throw in a dollar or two to the Patreon fund, and we'll keep getting interviews with lovely people. Also, Gaz splashed out on a new recording device and is having to live off beans on toast. He'll waste away. Check out our spangly new Facebook page, if that's your poison. Email the guys Find them on the Twitters: @the_smart_party Direct download here!
Ken Rolston, known for his work on Elder Scrolls (Morrowind and Oblivion), Paranoia and many other gaming successes, joins us for a chat about all things game related. From his long and storied history in the hobby, producing an RPG, the state of the video gaming industry, RPG tips and stories, to many amusing anecdotes, Ken was a delight to chat to. In his own words: subversive, perverse, deconstructionist, sophisticated, mellifluous, jaded and more; Ken is a huge personality in the gaming world and has a lot of really great stuff to share. As with previous Kraken entries, we recorded live where we could and as a result incidental sounds intrude - but the content more than makes up for any of those niggles! Help us get more content! Throw in a dollar or two to the Patreon fund, and we'll keep getting interviews with lovely people. Also, Gaz splashed out on a new recording device and is having to live off beans on toast. He'll waste away. Check out our spangly new Facebook page, if that's your poison. Email the guys Find them on the Twitters: @the_smart_party Direct download here!
Welcome to our first episode in our series examining 1997's Fallout. We talk a bit about the RPG renaissance it seemed to kick off and then delve into the first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until you reach Junktown Podcast breakdown: 0:37 Segment 1: Relevance 32:11 Break 32:36 Segment 2: Towards Junktown 1:08:46 Break 1:09:17 Segment 3: Listener feedback, next time Issues covered: Brett's workshopping and quotes collection, RPG resurgence in the late '90s, Interplay and other RPG-maker troubles, a new direction for Western RPGs, getting away from the high fantasy setting, accessible turn-based combat, supporting text, return to apocalypse, enabling a variety of settings, tabletop RPGs, hexagonal and rectilinear grids, maturity, relatability, gruesome deaths, archetypes, humor, RPGs vs RPG elements, numerical traits and skill systems, player agency over character destiny, filling out the trees, flexible specialization, progression vs role-playing, character creation anxieties, watercooler talk, grim humor in the introduction, bravery and commitment in world-building, licensed titles, 1950s optimism taken forward, the pleasantly clicky UI, encountering Shady Sands en route to Vault 15, two-headed cows, the emergence of voice, the little pocket DM, finding ropes, feedforward loops, barter is broken, Tim's uphill battle, speedrunning Super Metroid, secrets. Games, people, and influences mentioned or discussed: Star Wars, Mortimer and the Riddle of the Medallion, Ultima series, JRPGs, Gold Box series, Interplay, Wasteland, Tim Cain, Stonekeep, Eye of the Beholder, Troika Interactive, Arcanum: Of Steamworks and Magic Obscura, Atari, Sierra, Gathering of Developers, Leonard Boyarsky, Jason Anderson, Mad Max, Diablo series, Bard's Tale, Dungeonmaster, Sherlock Holmes Consulting Detective, Brian Fargo, The Walking Dead, Fury Road, Baldur's Gate series, Fallout 2, Icewind Dale series, Planescape: Torment, Lionheart, Temple of Elemental Evil, Vampire: Bloodlines, Dungeons and Dragons, GURPS, J. R. R. Tolkien, Call of Duty series, Bethesda Game Studios, DOOM, Skyrim, Assassin's Creed series, Far Cry 3/4, World of Warcraft, Batman: Arkham series, Prototype 2, LucasArts, Day of the Tentacle, Grim Fandango, Ken Rolston, Elder Scrolls series, Liam Neeson, Patrick Stewart, Raiders of the Lost Ark, Super Metroid, Jeremy Fischer, Phil Rosehill, Doug Thorpe, BattleTankBob, Daniel Johansson, Chase Chamberlain. Next time: Play until you have resolved the water chip quest Links: Tim Cain in the GDC Vault (how appropriate!) Super Metroid Speed Runs: Super Metroid - 100% run in under 80 minutes Super Metroid - any% race (4 runners - ~44 minutes) Super Metroid - any% - 2 players, 1 controller Super Metroid - any% - Reverse Boss Order Another 100% run @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Well, tickle me pink and call me Bertie - we're back to a full set of belligerent Brits on this week's SGUK. So, as per usual, CaptainAverage, MightyMutt and Yamster wade their way through the great and good of gaming news - and this week, we actually have some! Yamster has just returned from GamesCom and has brought back a sporran-full of juicy news. This week, we blather on about: Yamster went to GamesCom Need for Speed: The Run Mass Effect 3 hands-on Knights of The Old Republic Kingdoms of Amalur: Reckoning Battlefield 3 hands-on Halo: Anniversary Rage The Great British Debate: Were the riots in England the fault of video games? Competition: Win a Rage t-shirt! Also, for the spiffing peeps who have bought the SG app, there's an exclusive interview with Ken Rolston, Executive Designer of Kingdoms of Amalur: Reckoning. Haven't got the app yet? Head on over to the iTunes or Android store and spiff up your life with some extra sarcastic goodness.