Podcasts about nes famicom

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Best podcasts about nes famicom

Latest podcast episodes about nes famicom

Infendo Radio | Nintendo Podcast
736 – Minecraft Movie Trailer & FamiStudio Spotlight

Infendo Radio | Nintendo Podcast

Play Episode Listen Later Sep 22, 2024 52:29


In Episode 736, we discuss the Minecraft movie trailer and explore FamiStudio, a music editor for the NES/Famicom targeted at chiptune artists and homebrewers.

RPGrinders
RPGrinders Review #83 - Shadow of the Ninja Reborn

RPGrinders

Play Episode Listen Later Sep 6, 2024 9:48


Eric reviews the Xbox version of this NES/Famicom action game!

Respawn Aim Fire
Ep. 316 - It Turns Out People Like The Last of Us

Respawn Aim Fire

Play Episode Listen Later Jul 18, 2023 66:57


TLOU is nominated for basically every Emmy since 1944, and we also talk about that Microsoft Activision acquisition news, and play a game guessing screenshots for the NES / Famicom's 40th birthday.

last of us tlou nes famicom
Retronauts Video Chronicles
NES Works Gaiden #041: BattleCity / Super Mario Bros.

Retronauts Video Chronicles

Play Episode Listen Later Jun 27, 2022 10:49


The Famicom finally reaches maturity with the arrival of Mario's greatest adventure—and perhaps the greatest action game anyone had ever created to this point in history. Pushing the Famicom hardware to its absolute limits, Super Mario Bros. would become one of the most beloved games of all time and transformed a character that began as the star of a string one-off arcade machines into a reliable, franchise-carrying cultural icon. Not that Mario wasn't recognizable before, but Super Mario Bros. turned him into true video game royalty. Also, Namcot delivers a pretty fun arcade conversion called BattleCity, which would have likely been the highlight in any other NES Works Gaiden episode. But, well, Super Mario Bros. Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with  @Retro Tink  5X.

Retronauts Video Chronicles
NES Works Gaiden #042: Super Mario Bros. 2: The Lost Levels

Retronauts Video Chronicles

Play Episode Listen Later Jun 27, 2022 17:50


By a perfectly timed request by patron TheyCallMeSleeper, this episode arrives just in time to be positioned between this channel's coverage of Super Mario Bros. and its American sequel. Of course, this Japan-only sequel has almost nothing to do with that latter game besides the addition of Luigi as the Mario Bro. whose controls and physics turn his adventure into hard mode. But every mode of Super Mario Bros. 2: The Lost Levels amounts to hard mode, doesn't it? Nintendo took no prisoners with this one. No, they took those prisoners and tossed 'em in the wood chipper, laughing cruelly the entire time. Harsh. Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! NES/Famicom footage captured from disk via RGB from  @Analogue  Nt Mini with Famicom Disk System. Game Boy and Super NES footage captured via RGB from MiSTer FPGA. Video upscaled to 720 with  @Retro Tink  5X.

Main Quest Podcast
Side Quest - GG NES/Famicom: Top 10 NES Games

Main Quest Podcast

Play Episode Listen Later May 2, 2022 58:24


All good things must come to an end. 15 months of the podcast was dedicated to my library of NES games, but not much has been said about the console I played all of those on. So I'm ending the quest with some brief history of the Famicom and NES itself, as well as my personal affection for that cinder block console, and wrapping it up with my personal top 10 games for the machine! Please rate and review the show where ever you get your podcasts! Support the show further and DRIP HARD @ the Redbubble store! Follow the show on Instagram Write in to the show! Mainquestpod@gmail.com Music provided by Sounds Like An Earful

Retronauts Video Chronicles
NES Works Gaiden #31: Chack'n Pop / Dig Dug / Flappy

Retronauts Video Chronicles

Play Episode Listen Later Jan 9, 2022 12:43


A real sense of deja vu this week as we look at three games that have all appeared on this channel in other versions. I would like to say that these iterations are all the superior works, but Mom taught me not to be a liar. Now, this version of Dig Dug is far and away the best 8-bit home version ever published, an almost arcade-perfect rendition that captures both the broad strokes and the tiny little details that made it a classic (vexing enemy A.I.! Musical walking!). And Flappy is much better on Famicom than it was (well, will be) on Game Boy, its one major downside moving that it moves more quickly to the point of almost being TOO fast. Chack'n Pop, though. That's a tough one. In terms of looks and animation, this version is much slicker than the SG-1000 release. But in terms of gameplay, it's weirdly worse. The levels have all been redesigned in unfortunate ways, ramping up the difficulty quickly and demanding almost expert-level play right from the start. I suppose for Chack'n Pop pros, this would be the equivalent of Championship Lode Runner, but how many kids out there in 1985 were demanding a hyper-challenging variant of this game!? Production notes: SG-1000 footage captured from a combination of Sega SG-1000 II with (with Card Catcher) and  @Analogue  Mega Sg with card adapter module and DAC. Vintage hardware mods courtesy of  @iFixRetro . NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with  @Retro Tink  5X. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

Retronauts Video Chronicles
Segaiden #024: Mark III / Hang On / Teddy Boy Blues

Retronauts Video Chronicles

Play Episode Listen Later Jan 2, 2022 18:56


Continuing on from last week, we go from Hang On II to just plain ol' Hang On. But this in no way feels like a downgrade; quite the contrary. With Hang On (and Teddy Boy Blues), Sega brings its home hardware into line with Nintendo's Famicom/NES, boosting the basic SG-1000 architecture with a monstrous upgrade to its graphical capabilities and essentially creating a new console in the process. The continuity created between Hang On and Hang On II offers a remarkably convenient way to compare the SG-1000's state of the art with the entry-level capabilities of its successor, and frankly, there simply is no comparison. Also in this episode: Notes on the Mark III hardware (which will be expanded when we make it to the Master System's U.S. launch) and extensive rumination on the history of pop idol video games. We're not done with SG-1000, though, so we'll resume exploring Mark III/Master System once that little journey is complete. Production notes: Master System footage in this episode was recorded from an FM/RGB-modded Mark III SG-1000 with region converter passthrough. SG-1000 footage captured from a combination of Sega SG-1000 II with (with Card Catcher) and  @Analogue  Mega Sg with card adapter module and DAC. Vintage hardware mods courtesy of  @iFixRetro . NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with  @Retro Tink  5X. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

Retronauts Video Chronicles
Segaiden #022: Championship Lode Runner / H.E.R.O. / Champion Ice Hockey

Retronauts Video Chronicles

Play Episode Listen Later Dec 26, 2021 12:41


A couple of standout releases in this episode... but first, we have to survive another version of Lode Runner. Look, I like Lode Runner. Great game. But there's been a lot of it here in the mid '80s! This time, the monk/robot guys win. Beyond that, however, we have the final entry in Activision's brief dalliance on SG-1000 (or maybe Sega's brief dalliance with Activision?): H.E.R.O. It's a strong conversion from 2600 that loses none of the original quality or originality yet manages to spruce up the visuals and replace the retro helicopter backpack with a jetpack, which of course makes this the objectively superior rendition. And then there's Champion Hockey, a game that actually makes me angry. No, I'm not angry because it's bad; quite the opposite. My brain tells me I'm supposed to find sports games interminable, and yet I love this ice hockey game. Absolutely unacceptable. Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC. NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with @Retro Tink  5X. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

Retronauts Video Chronicles
Segaiden #023: Hang On II / Bomb Jack

Retronauts Video Chronicles

Play Episode Listen Later Dec 26, 2021 17:26


This week bring us the first of a two-part episode—or should that be "the second"? Sega's imprecise SG-1000 launch date documentation makes it difficult to know if Hang On II did in fact debut before or after Hang On (no Roman numeral) for Mark III in October 1985*. But the number II there is only for show anyway, as Hang On II is literally just a downscaled version of Hang On—but a very impressive downscaled version! By far the best and most convincing racer on the console, Hang On II was so impressive Sega made a controller specifically to support it. But it does pale in comparison to what waits in the wings for next time... Also up is Bomb Jack, seemingly the final home release from Tehkan before they metamorphosed into the butterfly we know as Tecmo and Bomb Jack became Mighty. An ambitious and accurate arcade port, Bomb Jack runs afoul of his greatest foe on SG-1000: A limited, visually confusing color palette. Alas. *Note: After uploading this episode, information came to light that confirmed Hang On II shipped in December 1985, meaning Sega did indeed position it as a sequel. Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC. NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with  @Retro Tink  5X. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

Shane Plays Geek Talk
Chiptunes with Matt Lister aka Cobra Commander - Episode 246 - 9-1-2021

Shane Plays Geek Talk

Play Episode Listen Later Sep 1, 2021 91:23


Matt Lister aka Cobra Commander joins to talk chiptune music, retrocomputing, and some classic G.I. Joe and Transformers. Trackers, hardware, and sound chips, oh my! What is MIDI (and can MIDI be chiptunes)? PAL, NTSC and electron guns. Atari 2600 game development and racing the beam. Yars' Revenge had very tricky programming. Behold the Casio XW-PD1 Trackformer, aka the Millennium Falcon, and grovel before its amazingness. Shane Plays Geek Talk Episode #246 - 9/1/2021 Like what you hear? Support Shane Plays Geek Talk on Patreon! https://www.patreon.com/shaneplays Shane Plays Geek Talk is carried on Krypton Radio! Krypton Radio is SciFi for your Wifi http://kryptonradio.com/ Listen to the Shane Plays Geek Talk podcast on YouTube, SoundCloud, iTunes, Google Play Music, Amazon Music, Podbean and Stitcher (and other fine, fine podcast directories). Hey, you! Yeah, you! Buy cool stuff, support Shane Plays Geek Talk with these affiliate links! Humble Bundle https://www.humblebundle.com?partner=shaneplays DriveThruRPG.com https://www.drivethrurpg.com/browse.php?affiliate_id=488512 SHOW NOTES Cobra Commander Chiptunes https://youtube.com/channel/UCqEk4PpkeoHlK738h83o1Cg Matt's Instagram https://www.instagram.com/cobracommanderrules/ Matt's Twitter https://twitter.com/CobraYouFools Matthew Lister on Spotify https://open.spotify.com/artist/2yWikE7D9y14AwYoiPILCT Matthew Lister Classical Guitar http://www.matthewlister.com/wordpress/ LSDJ Little Sound DJ - Game Boy music sequencer https://www.littlesounddj.com/lsd/index.php FamiTracker - free windows tracker for producing music for the NES/Famicom-systems http://famitracker.com/ Slocum Tracker - Web based Atari 2600 music tracker https://www.igorski.nl/apps/slocum-tracker Arduino - Open-source electronics platform based on easy-to-use hardware and software https://www.arduino.cc/ GenMDM - MIDI interface for the 16-bit Sega Genesis/Megadrive https://catskullelectronics.com/products/genmdm SID-Wizard - Commodore 64 tracker https://sourceforge.net/projects/sid-wizard/ Casio XW-PD1 Trackformer https://www.casio-intl.com/asia/en/emi/products/xw-pd1/ Artiphon Instrument 1 https://artiphon.com/pages/instrument1 Matt's Chiptunes Inspirations Luc Hash Pixel Pedant Chipxel (?) Defense Mechanism Kemikziel Rob Hubbard Bad Gear - The show about the world's most hated audio tools https://www.youtube.com/channel/UCOJVsjPZcE9HxsgPKCxZfAg MAGFest - Wikipedia https://en.wikipedia.org/wiki/MAGFest Steve Ballmer: Developers https://www.youtube.com/watch?v=Vhh_GeBPOhs MIDI on Wikipedia https://en.wikipedia.org/wiki/MIDI Theremin on Wikipedia https://en.wikipedia.org/wiki/Theremin 1950's SciFi Theremin Music DEMO (Sound Clips Only) JARichardsFilm 720p https://www.youtube.com/watch?v=nYaT704C7_w The Visual Trick That Makes Yars' Revenge Work https://retrovolve.com/the-visual-trick-that-makes-yars-revenge-work/ Matt Barton interviews George Sanger aka "The Fat Man" on Matt Chat Matt Chat 143: Introducing The Fat Man (George Sanger) https://www.youtube.com/watch?v=yp2ESjStMbU Matt Chat 144: The Fat Man Talks Business https://www.youtube.com/watch?v=cE4AjdWtdnM Matt Chat 145: Why The Fat Man? https://www.youtube.com/watch?v=nFiSv-z98rY Matt Chat 147: Wing Commander, Ultima Underworld, and The 7th Guest with The Fat Man https://www.youtube.com/watch?v=TVDiKGTRTE8 Matt Chat 148: The Fat Man's Topiary Creatures https://www.youtube.com/watch?v=ttno9RAQZOE --- Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition Shane's book! Co-authored with Matt Barton of Matt Chat https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/

Main Quest Podcast
Episode 42 - Final Fantasy III

Main Quest Podcast

Play Episode Listen Later Aug 30, 2021 46:25


Today on the podcast I'm wrapping up the Summer of Sequels with the final entry in the NES/Famicom trilogy of Final Fantasy games. Not released anywhere else for 16 years, Final Fantasy III mixes the good and the bad from the previous two titles. But is that combination peanut butter and chocolate? Or hotdogs and applesauce? Please rate and review the show where ever you get your podcasts! Follow the show on Instagram Write in to the show! Mainquestpod@gmail.com Music provided by Sounds Like An Earful

Pursuing Pixels
098: The Correct Number of 'V's

Pursuing Pixels

Play Episode Listen Later Apr 19, 2021 57:06


Welcome back to Pursuing Pixels.  We're itching to dig into some ‘retro gaming' goodness on ALL fronts this week, so let's get right into the action… Kevin kicks things off with an awesome new indie arcade game, Satryn, that is heavily inspired by retro classics like Robotron, while simultaneously leaving them in the dust—this one is still a work-in-progress, so we'll definitely be keeping you updated! From there, John & Kevin dig deep into a handful of games on the PICO-8 fantasy console!  We kick things off with a couple of gems from one of our favorite indie devs, Sebastian Lind, Cards With Personalities & I Demand Coffee—the former is an incredibly deep deckbuilding RPG, while the latter is a super solid puzzle platformer!  After that, we dig into a couple of precision platformers, GRiPPY & Yolo Solo, each with their own unique take on climbing your way around from point A to point B. Finally, Randall & Kevin keep the NES/Famicom train rolling from last week, and check out a couple more semi-obscure titles from Nintendo's 8-bit era.  First, we dig into the run ‘n' gun platformer Metal Storm from Irem—which has even seen a modern re-release from retro-bit that Randall scooped up, with a bunch of extra goodies!  After that, we briefly touch on Kabuki: Quantum Fighter from HAL Laboratories (yes, that HAL Laboratories?!?!?), before springboarding into yet another conversation about difficulty in retro games, versus the modern indie games that might give some of us all the ‘retro' we need...   Timestamps: Satryn  -  00:02:05 Cards With Personalities  -  00:08:50 I Demand Coffee  -  00:17:14 GRiPPY  -  00:19:14 Yolo Solo  -  00:25:31 Metal Storm  -  00:29:20 Kabuki: Quantum Fighter  -  00:40:02 ---> Modern Difficulty vs. Retro Difficulty  -  00:43:19   Thanks so much for taking the time to listen!  If you'd like to find us elsewhere on the internet, you can find us at: linktr.ee/pursuingpixels www.pursuingpixels.com Twitch  //  YouTube Twitter  //  Instagram Come and join us on our Discord

discord nintendo rpg correct pico irem robotron hal laboratory metal storm nes famicom john kevin kabuki quantum fighter sebastian lind
Retro Hangover
RHP, Episode 87 – Final Fantasy: Bringers of Light (ft. Lyle McKarns)

Retro Hangover

Play Episode Listen Later Apr 18, 2021 81:37


Final Fantasy month continues with the grandfather of them all: the original Final Fantasy for the NES / Famicom! Patron Lyle joins us once again to discuss this roleplaying milestone and whether it’s one worth going back to decades later. Note: Unfortunately, Chris experienced some technical issues with his microphone during this recording that we...

Pursuing Pixels
097: Quasi-Memorize These Games

Pursuing Pixels

Play Episode Listen Later Apr 12, 2021 62:05


Welcome back to Pursuing Pixels.  First things first, if you happen to notice John sounding a little different this week, his computer decided to record the audio from the mic built into the laptop—but we'll just pretend he needed to keep his distance from his latest trek into the ‘Souls' franchise, with Dark Souls III.  With that note out of the way, let's get on with the show… Kevin kicks things off this week with a spotlight on Lonely People Potion Shop, yet another incredibly stylish game from one of our favorite indie devs, Kultisiti—this game was also included in the recently released Care Package Bundle on itchio, along with six other ‘wholesome' games for $7!?!  And while we're on the subject, Kevin takes a little more time to highlight a few of his other favorite discoveries from Kultisti. From there, Randall & Kevin roll into a couple of obscure NES/Famicom platformers that were released late in the console's lifecycle, Little Samson & (Mr.) Gimmick!, both of which are essentially out of reach in the cartridge collecting world due to obscurity.  You really need to check out these forgotten ‘classics,' if you can!   Timestamps: Care Package Bundle  -  00:02:00 -----> Lonely People Potion Shop  -  00:04:57 Don't Eat My Mind You Stupid Monsters!  -  00:09:40 Little Samson  -  00:13:45 (Mr.) Gimmick!  -  00:27:03 The Adventures of Cookie & Cream  -  00:40:10 Dark Souls III  -  00:41:42 ◫  -  00:55:30 OOO  -  00:58:00   Thanks so much for taking the time to listen!  If you'd like to find us elsewhere on the internet, you can find us at: linktr.ee/pursuingpixels www.pursuingpixels.com Twitch  //  YouTube Twitter  //  Instagram Come and join us on our Discord 

Pixel Hunt Podcast
World 1 - End Credits

Pixel Hunt Podcast

Play Episode Listen Later Mar 13, 2021 62:17


As we come to the end of World 1 we look back over the highs and lows of our NES / Famicom journey and the gems we endured thanks to the belligerent randomiser.  Bring on World 2!  SEGAAAAAAAAAAAAAAAAAA!!!  You can do some of the following with us! Discord - https://discord.gg/NnDZwyXp33 Instagram - @pixelhuntpod Twitter - @pixelhuntpod Twitch - https://www.twitch.tv/pixelhuntpod email: howdo@pixelhuntpodcast.com Website: www.pixelhuntpodcast.com

Musica pixeleada
Vs. System (Arcade)

Musica pixeleada

Play Episode Listen Later Mar 6, 2021 41:03


En este programa estaremos conversando sobre la linea de maquinas de Arcade denominada "Vs." las cuales corresponden a algunos juegos lanzados inicialmente para NES (Famicom y Disk System) pero con algunos cambios, mejoras y en algunos casos nuevas funciones, ademas de ser mucho mas difíciles en virtud de ser lanzados para las maquinas Arcade.

Pixel Hunt Podcast
1-27 - 1942

Pixel Hunt Podcast

Play Episode Listen Later Feb 27, 2021 88:59


For the next letter, sorry..., number we cover 1924 on the NES / Famicom.  Shoot em up or shoot em down? Cultural Interlude this episode is from Dec 11th 1985. Tune in or fly off... You can do some of the following with us! Discord - https://discord.gg/NnDZwyXp33 Instagram - @pixelhuntpod Twitter - @pixelhuntpod Twitch - https://www.twitch.tv/pixelhuntpod email: howdo@pixelhuntpodcast.com Website: www.pixelhuntpodcast.com   Round Table Chat About Games and That What Shaun Did Desmond's Dungeon- Atari 800XL - https://youtu.be/Xxkq5dKwwdo Hobbs & Shaw - https://youtu.be/HZ7PAyCDwEg Baywatch - https://youtu.be/eyKOgnaf0BU IPA - https://en.wikipedia.org/wiki/India_pale_ale What Mark Did Danganropa - https://youtu.be/6DGuCuHurUk Wally's Wonderland - https://youtu.be/0v27rfaoB2Y The Rock - https://youtu.be/313n0wga2xo What Dan Did History of Swearing - https://youtu.be/XByiHpUvrj0 Arch Enemy - https://youtu.be/FLw_ZuL7oYI American Psycho - https://youtu.be/2GIsExb5jJU Hi Score - Netflix - https://youtu.be/B-a8DaF4WXw Behind Her Eyes - https://youtu.be/c4LtoWQaLxk Jedi Fallen Order - https://youtu.be/xIl2z5wwjdA Alan Wake - https://youtu.be/sSB4QcQMm6E What Sull Did Zelda Sundays - https://www.twitch.tv/sulldabull Black Mesa - https://youtu.be/V7vDsarvyoc Django Django - Glowing in the Dark - https://youtu.be/fZbjb7QOs_k Wandavision - https://youtu.be/9m9YqFyzQwQ Cultural Interlude - Dec 11th 1985 Singles No 1 - Saving All My Love For You  - Whitney Houston - https://www.youtube.com/watch?v=ewxmv2tyeRs No 2 - I’m your man - WHAM - https://youtu.be/6W0d9xMhZbo No 5 - Dress you up - Madonna -  https://youtu.be/mWtpd8mS5jw Albums No 1  - NOW THAT'S WHAT I CALL MUSIC! 6 - https://www.nowmusic.com/albums/now-6/ No 6 - George Benson - Love Songs feat Give Me The Night -  https://youtu.be/FIF7wKJb2iU No 10 - Elaine Page - Love Hurts feat  Know Him So Well  Fillums! No 1 - Back to the Future - https://youtu.be/qvsgGtivCgs No 4 - Red Sonja - https://youtu.be/kUHsZEo4I24 No 9 - St Elmo’s Fire - https://youtu.be/Y46Sw1BUHPs And what we’ve all been waiting for!!!!! - Games https://archive.org/details/cvg-magazine-050 C&VG’s game of the month - Tau Ceti - Spectrum - https://youtu.be/28v89oAxZXE Blitz Game - Wizardry - https://youtu.be/k8mKUIQjpvA Arcade pages Gauntlet - https://www.youtube.com/watch?v=7mMJio2MO6w Indiana Jones and Temple of Doom - https://www.youtube.com/watch?v=wgeR1Eom3AU Hang On - https://www.youtube.com/watch?v=TopLKeDqYhw What Could We Have Been Playing? 10 Yard Fight - https://youtu.be/5LUyTv9j1TM 1943 - https://youtu.be/sBV5PaRfrSo 720 - https://youtu.be/Lnst1k-ZkOs 8 eyes - https://youtu.be/Bu65YKM9BRE 3-D Battles of WorldRunner - https://youtu.be/SbC5Wo2eXsk What did YOU think of 1942 ? How many AWOOGAS would you give it? How was Dec 85 for you?! Get in touch and let us know.  We love to hear from you lovely people and that. Next Episode's game; No bloody ep - We've run the gamut!  Recap episode instead!   "Playing the games so you don't have to!"

Musica pixeleada
Kung Fu (NES)

Musica pixeleada

Play Episode Listen Later Feb 24, 2021 8:50


En este programa estaremos conversando sobre el port de NES (Famicom) del legendario Kung Fu Master, titulo que muchos saben, es considerado por muchos como el primer Beat em up de la historia. Este titulo pese a pertenecer a la compañía IREM, fue netamente desarrollado por Nintendo y supervisado por Shigeru Miyamoto.

The Life & Times of Video Games
Interview: Sam Dyer (Bitmap Books)

The Life & Times of Video Games

Play Episode Listen Later Dec 22, 2020 75:00


I speak to https://www.bitmapbooks.co.uk/ (Bitmap Books) founder/publisher/owner/designer Sam Dyer about the hows and whys of publishing visually-led, high-quality books about games history, including why he loves to publish them and why they are so much more than just "picture books" — indeed, as we cover in the interview, there's both a huge amount of care and craft that goes into making them and we can learn so, so much from looking at the graphical evolution of the medium. We also discuss the challenges and processes of book publishing, the history of Bitmap Books, and Bitmap's current and upcoming projects.  This is the sixth entry in a new series of interviews I'm running alongside the main show — every month-or-three I'll talk to a different person who's exploring games history, in one way or another, to learn about the many ways people are preserving the games industry's past as well as to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now. The http://lifeandtimes.games/episodes/files/interview-kelsey-lewin.html (previous one) was with Kelsey Lewin of https://gamehistory.org/ (The Video Game History Foundation). Before that, http://lifeandtimes.games/episodes/files/interview-crpg-addict.html (I talked about) computer role-playing games with the author of http://crpgaddict.blogspot.com/ (The CRPG Addict blog). Other interviews include http://Shmuplations.com (Shmuplations.com) proprietor and http://lifeandtimes.games/episodes/files/interview-shmuplations.html (Japanese-to-English translator extraordinaire Alex Highsmith). Follow the http://lifeandtimes.games/episodes/files/tag-games-history-explorers.html ("games history explorers" tag) or the http://lifeandtimes.games/episodes/files/category-interviews.html (Interviews category) on my website to see them all. Interview conducted November 24th, 2020. [Note that since completing this interview, I have started working with Bitmap on some stuff and they have republished my Mac gaming history book as https://www.bitmapbooks.co.uk/products/the-secret-history-of-mac-gaming-expanded-edition (The Secret History of Mac Gaming Expanded Edition).] Links: https://www.bitmapbooks.co.uk/products/commodore-64-a-visual-compendium-expanded-edition (Commodore 64: A Visual Compendium) https://www.bitmapbooks.co.uk/products/commodore-amiga-a-visual-commpendium (Commodore Amiga: A Visual Compendium) https://www.bitmapbooks.co.uk/products/nes-famicom-a-visual-compendium (NES/Famicom) and https://www.bitmapbooks.co.uk/products/snes-superfamicom-a-visual-compendium (SNES/Super Famicom) visual compendiums https://www.bitmapbooks.co.uk/products/the-art-of-point-click-adventure-games (The Art of Point-and-Click Adventure Games) https://www.bitmapbooks.co.uk/products/metal-slug-the-ultimate-history (Metal Slug Book) https://secrethistoryofmacgaming.com/ (The Secret History of Mac Gaming) (out of print right now but stay tuned — it'll be back available in 2021) https://youtu.be/4QgmM1dcHMw?t=2910 (Video footage of Dark Castle) in action during a livestream I did to promote my book https://shop.royalmail.com/special-stamp-issues/video-games/video-games-stamp-set (Royal Mail video games postage stamp set) https://www.bitmapbooks.co.uk/products/the-crpg-book-a-guide-to-computer-role-playing-games (The CRPG Book) https://www.bitmapbooks.co.uk/products/super-famicom-the-box-art-collection (Super Famicom: The Box Art Collection) https://www.bitmapbooks.co.uk/products/game-boy-the-box-art-collection (Game Boy: The Box Art Collection) https://www.bitmapbooks.co.uk/products/sega-master-system-a-visual-compendium (Sega Master System Visual Compendium) Bitmap on http://twitter.com/bitmap_books (Twitter), http://instagram.com/bitmapbooks (Instagram), https://www.youtube.com/user/MrSidC64 (YouTube)...

Main Quest Podcast
Episode 12 - Mega Man (W/ Paul of Potation Rotation)

Main Quest Podcast

Play Episode Listen Later Sep 7, 2020 100:07


On this weeks episode, Paul from Potation Rotation calls in to help Keith tackle the first Mega Man game for the NES/Famicom. The boys talk about the inception, and why this tough as nails game lays the foundation for the rest of the franchise. There's some Last of Us and Cadence of Hyrule talk, and the hypothetical future of the Mega Man franchise! Find Potation Rotation - Instagram https://www.instagram.com/potation_rotation_tv/ Twitter https://twitter.com/PotaRotaTV Facebook https://www.facebook.com/potationrotationtv Follow the Main Quest on Instagram https://www.instagram.com/the_main_quest/ Write in to the show! Mainquestpod@gmail.com Music provided by Sounds Like An Earful https://soundslikeanearful.com/

Resistência Retrogamer

TAMO JOGÂNO, CAMBADA!Começamos mais um "sidecast" dentro do Resistência Retro Gamer chamado RRG Jogâno!O nome já diz tudo, né? Nós jogamos, avaliamos e comentamos os jogos. ;D Pra começar com o pé direito, jogamos e debatemos sobre um dos melhores jogos do Master System: Master of Darkness, também conhecido como Vampire, ou "Castlevania da Sega".Este jogo nasceu da necessidade da Sega em fazer um jogo similar ao sucesso que era a série Castlevania no NES/FAMICOM. Trazendo muitos elementos do jogo original da Konami, Master of Darknes se destaca por aproveitar o hardware superior do Master System para entregar melhores gráficos e implementar recursos interessantes na jogabilidade, dando personalidade própria ao jogo que tinha tudo para ser apenas um clone do jogo de caça ao vampiro do console 8bit da Nintendo.Master of Darkness é OBRIGATÓRIO pra quem gosta de Master System, e uma grata surpresa pra quem já é fã dos Castlevanias clássicos.Dúvidas? Críticas? Sugestões? Contate-nos pelas mídias sociais ou por e-mail. Participantes: Luo, Agentman e Rubinhomoto (pessowaz)  Baixe aqui o MP3 (196Kbps) (68MB)Assine: Feed RSS / Android / iTunes / Deezer / Spotify / TuneIne-mail: resistenciaretro@gmail.com

Pixel Hunt Podcast
Title Screen - An intro and potted history of the NES / Famicom

Pixel Hunt Podcast

Play Episode Listen Later Sep 23, 2019 44:27


Sull, Dan and Mark begin their exciting journey through the Famicom / NES library, one game, one letter at a time.Bitmap Books - NES/Famicom: a visual compendium - https://www.bitmapbooks.co.uk/products/nes-famicom-a-visual-compendium My Life in Gaming YouTube Channel - https://www.youtube.com/mylifeingaming Reach out to the guys at the following; Instagram - @pixelhuntpod Twitter - @pixelhuntpod email: howdo@pixelhuntpodcast.com Website: www.pixelhuntpodcast.com "We play the games so you don't have to!"

history sull potted title screen famicom nes nes famicom
Rank the 80s
Blades of Steel, B-Wings & Bird Week (NES/Famicom)

Rank the 80s

Play Episode Listen Later May 21, 2019 21:13


The first episode of Rank the 80s sees three NES and Famicom games being judged for the list, picked for the sake of providing benchmarks for the games to come. Games ranked: Blades of Steel (1988, Konami) B-Wings (1986, Data East & SAS Sakata) Bird Week (Toshiba EMI & Lenar)

Arcade Perfect Podcast
Arcade Perfect Podcast Ep 25 - Kung Fu Master

Arcade Perfect Podcast

Play Episode Listen Later Jan 28, 2019 49:21


It’s Arcade Perfect Podcast Episode 25 ‘Kung Fu Master’ aka ‘Spartan X’The first episode of 2019 is short and sharp as it’s just Daz Chan and Kung Fu Taggsta testing out the arcade and conversions of Irem’s 1984 smash hit side scrolling beat’em up.We talk about our history of the game and cover plenty of versions including the Speccy, CPC, NES/Famicom, Apple II, C=64, Atari 2600 & 7800.We jump evade Bosses with sticks and boomerangs and duck jumping midgets to uncover the background to the name changes and dig up plenty of trivia.Which version do we enjoy more than the arcade original and which gets flushed down the golden pan where it belongs!!!Thanks to everyone who’s joined us on Patreon and liked the Facebook page. Links below if you want to join in! Facebook https://www.facebook.com/arcadeperfectpodcast/Twitter https://twitter.com/Arcade_Perfect_ Patreon https://www.patreon.com/Arcadeperfectau Outro Music: https://www.youtube.com/watch?v=poxJEY1iMac

VGBS Gaming Podcast
VGBS 89 – Everdrive N8 (NES, Famicom and FDS)

VGBS Gaming Podcast

Play Episode Listen Later Mar 16, 2018 57:56


All about the Everdrive N8... For this VGBS go-around, we discuss features of the the EverDrive N8, setting it up and getting everything started. This episode also contains SD Card info and comparisons with the PowerPak. In addition, The Boys delve into the wild world of Hacks, Famicom to English Translations, and some of the best places online to find them.

Being Jim Davis
Episode 495 - Friday, October 26, 1979

Being Jim Davis

Play Episode Listen Later Jan 5, 2018 16:17


Internal commentary for the potential song title "Yar's Revenge Designer Howard Scott Warshaw Slam Dunks A Football" by The Flowers of Disgust appears here courtesy of The Flowers of Disgust: The football was innovative yet enigmatic. | HSW is in my view the most important pre-NES Era game designer from a creative standpoint, and I include Al Alcorn in this statement. | pre-NES or pre-Miyamoto? | Is there really a difference? I mean yes, I suppose you could date a so-called "Miyamoto Era" from the time he joined Nintendo in 1977, or maybe with his creation of Donkey Kong in 1981, but I really don't think this is what people normally think of when they think of Miyamoto's influence from a game design standpoint (Not to mention such a designation would completely ignore the meaningful contributions of Gunpei Yokoi, who was essentially Miyamoto's mentor on the project). While no serious person would claim Donkey Kong itself isn't historically significant, the game itself doesn't hold a candle to the likes of Super Mario Bros. or Zelda in terms of actual influence on the direction of video game design. In many areas DK is much more derivative than it is innovative, from its characters and plot (cribbed from King Kong and Popeye, among others) to its gameplay (which owes a lot more than is generally recognized to earlier titles such as Space Panic and Crazy Climber). What I think is actually the more important thing to recognize about Donkey Kong is the story of its development, from the last ditch effort to recoup the sunk costs of the Radar scope debacle to Hiroshi Yamauchi's decision to entrust NOA's future in the harebrained schemes of one low-level engineer -- and the lucky accident of its sucess. It's this spirit of throwing everything at the wall and seeing what sticks that continues to drive most of Nintendo's successes to this day. So in summary I would say that although Miyamoto's pre-NES work certainly represents an auspicious beginning to his career as a designer, he did not achieve greatness (nor his corresponding industry "rock star" status) until his later work for the NES/Famicom, which likewise did not become a true worldwide phenomenon until the successes of SMB and Zelda, among others. This is why I would argue that to say "Pre-Miyamoto" is essentially the same thing as saying "Pre-NES" from a periodizational perspective, which is the implicit perspective of all of our song titles and commentary. | Have you played "Space Panic"? That game SUUUUUUCKS! | No, but I did play Crazy Climber on an original cabinet last week, and the control scheme is pretty fascinating. There are two joysticks that have to be alternated simultaneously up and down to simulate (more or leass) the physical act of climbing. Takes some getting used to but it's really quite clever. | To me the important thing about Miyamoto isn't any particular game feature or innovation that he invented. The genius of Myamoto is really his ability to take an existing genre and carefully refine it so that it becomes more "fun". Hence, Donkey Kong is way more "fun" than Space Panic. Even though, through a certain narrow lens, Space Panic might be more "innovative", Donkey Kong is really a much more important game in the history of the genre. To go back to your original statement, I guess I think the central questions is: what do you mean by "from a creative standpoint"? I wonder if you aren't defining "creativity" a bit too narrowly when you dismiss Miyamoto's early arcade work. | Sure, that's probably a valid criticism. And I do agree with you in regards to Miyamoto's penchant for refining the innovations of others, and of course the "fun" factor remains something that is poorly understood to this day (On this particular point I would recommend Curtiss Murphy's excellent blog and podcast "Game Design Zen", especially his hugely insightful visual representation of what he and others term 'flow' which can be found in the post for episode 2). I just think if you're going to be so reductive as to say, "This here is 'The Miyamoto Era'" (and though you didn't use that exact term I think it's fair to say it's implied by your use of 'Pre-Miyamoto' as a delineator) then it makes far more sense to designate his work on the Family Computer as the herald of that era because, again, it was not until that point that he became an icon. It was not until that point that he did his most important, most innovative, and most influential work. It was not until that point that he fully emerged from the shadows of Yokoi et al. to finally wield complete control over what I would without hesitation call the Gesamtkunstwerk of SMB and Zelda. Donkey Kong is a landmark in the history of Nintendo, surely, but in the story of Miyamoto's development, it is mere prologue. | What?? | Please explain to which element(s) of the preceeding your query is referring. | Objectively speaking, I think the original Donkey Kong is probably more significant than Yar's Revenge in terms of it's impact, though admittedly, without defining precisely what we mean by 'significant', this is basically a nonsensical statement. With regards to fun, I think it's all well and good to explore the concept of "fun" on a objective/theoretical level. "Fun" may indeed be a wooly concept that, from a game-design perspective, is tricky to define in a purely reductive sense. HOWEVER we shouldn't lose sight of the fact that in our subjective experience as players-of-games, it is all too easy to identify when a game is "fun". One is reminded of the famous line by Supreme Court justice Potter Stewart, "I know it when I see it". Stewart of course, was referring to pornography, but it is equally applicable in this case. I can't tell you precisely what makes a game fun, but I know whether a game is fun or not when I play it. I will look this Curtiss Murphy gentleman though, as this does seem an interesting topic. | When did I ever say that Yar's Revenge was "more significant" than Donkey Kong "in terms of it's [sic] impact"? My original statement was focused solely on creativity of design, and did not reference DK at all. I freely concede that DK was more impactful than YR; I'm simply stating an opinion about Howard Scott Warshaw's artistic chops. At the risk of going off on a tangent, let's draw on, as an analogy, a comparison between Pong and Computer Space, Nolan Bushnell's prior effort from the previous year. Now I'm sure as hell not going to say Pong is poorly designed (the hallmark of good design often being simplicity, which is its own rabbit hole...), but what I will say is that Computer Space is a way more interesting game, at least considered intrinsically. While simple by today's standards, it failed essentially because it was designed and playtested exclusively by engineers and mathematicians, and hence was too confusing for the average n00b to grasp. I think there's room to argue which game is 'better' from a creative standpoint, but we should absolutely not make the mistake of saying Pong is artistically better than Computer Space specifically because of the former's relative success. Now, with regard to your rather confusing citation of Potter Stewart (who always makes me think of (Jimmy) Stewart's nemesis Mr. Potter from It's a Wonderful Life), I'm not certain what point you are trying to get across. Potter Stewart's statement is generally not quoted earnestly even by anti-pornography activitsts these days; are you reappropriating it into the arena of fun in video games in an effort to genuinely endorse the concept of subconscious objective identification as a process, or are you making a wry, pithy critique of modern gamers' fickleness/proclivity to rush to judgement? I am reacting specifically to your statement "...in our subjective experience as players-of-games, it is all too easy to identify when a game is 'fun'." [Empahsis added]. It seems like you are implying in this first part of your argument that we are making a mistake when we rely on our gut instincts when engaging in video game criticism, but then you go on to, it would seem, essentially endorse the Potter Stewart approach immediately thereafter. Could you clarify, please? | To clarify, I am endorsing the view of "fun" as something that we should generally trust our guts on, even though it is difficult to define in a reductive sense. In that quote, I should not have said "all too easy", but rather just "really fucking easy". Likewise I think Potter's statement re:pornography is in most cases correct, though I'll concede that it really doesn't lend itself to any concrete legislation–certainly not any good legislation. Re: HSW, Yar's Revenge, Donkey Kong etc… I think essentially we are struggling with different ideas about what "creativity" is, what it means for something to be "important" and certainly what it means for something to be "important from a creative standpoint". You seem to be endorsing the view that a game can be "important from a creative standpoint" when it is interesting but shitty. If you think "creativity" is really just about doing something "original" or "new", being the "first" to do some particular thing, then I guess that's a reasonable statement to make. I tend to take a more holistic view of creativity myself, put more emphasis on the overall artistic vision, and the execution thereof. | And I'm not necessarily disagreeing with most of that, I'm simply drawing a distinction between creative success (or artistic success, if you prefer) and commercial success. Frankly, I don't know what you're talking about when refer to something being "interesting but shitty"; are you saying Yar's Revenge is shitty?? Or are you referring to Computer Space/Pong/Crazy Climber/Space Panic? I'd say Space Panic is the only one of those you could credibly claim to believe is shitty, but for the sake of argument I'd say that yes, something can be interesting even if it is shitty. However I do concede it most probably can't be "important from a creative standpoint", at least in the sense that I employ that phrase (that it has exerts a lasting influence on at least some significant subset of game design). In this sense I think it's laughable to say that Yar's Revenge is not significant. If you look at HSW's body of work it seems to be his most fondly remembered game (or at least tied with Raiders) and he is easily the most celebrated Atari designer from that time period. | Yars' Revenge is ok I guess. It's certainly quirky, and I could see how people might have found it fun. If we're talking about single-screen space shootin' games i'd definitely take Robotron 2084 over it any day of the week. "Raiders", OTOH, seems completely unplayable and cryptic. I think people probably like to talk about the importance of Raiders because (like "Adventure") it seems kinda like a proto-adventure-game or proto-metroidvania thing. Fair enough I guess. Again, for my part, I'm less concerned with who "came up with" these ideas "first", and I'm more interested in who made games that were actually fun to play. When I look at "Raiders" I see a game whose designer was over ambitious and didn't really understand the limitations of the platform for which he was designing… an interesting failure at best. That's better than an uninsteresting failure, but not exactly the hallmark of a great game-designer IMO. Again, if all you care about is who was first-to-market with some particular "innovation", then sure HSW is your man.| That's all well and good, and such reductionism would be fine if we could all agree on an objective classification of what constitutes "fun", which is in my esitmation a fool's errand. However, since we are prisoners of our own predilections in taste, we cannot make a consistent, quantifiable analysis of any game unless we make the effort to subsume our subjective reaction underneath at least a veneer of cold, logical, data-driven criticism. Of COURSE it matters that we find a game "fun", but without the wisdom that comes from patient, comparative study of the titles that comprise its various peers, antecedents and imitators, and without appraisal given to the personalities and forces behind its genesis, our analysis is doomed to be incomplete. I'm not by any means saying that innovation is the only important thing to focus on, but I am fascinated by it because I yearn to gain a deeper understanding of how things developed and where they are likely to go in the future. That's what keeps me getting up in the morning, at least from a video gaming standpoint. | I prefer to think of my "fun" benchmark as more holistic than reductive. | Sure, and Id preferto be having sex with Scarlet Johanson, but that doesn't mean it's the case. | Zing! | Agreed. I think we're done here. Today's strip

FrikiRoom
Retro Podcast #13 FrikiRoom | 5 RetroJuegos | Malas practicas de la industria | BGW | RetroNoticias

FrikiRoom

Play Episode Listen Later Dec 13, 2017 178:01


RetroPodcast #13: Retro Noticias, 5 Retro Titulo y 2 Retro Temas: Malas practicas de la Industria y Retro Barcelona - Barcelona Games World 2017 - Kike (de la Torre de Sir Arthur); Guardian Legend de NES / Famicom. - Victor; Omega Boost de (Play Station 1) - Daniel; Sonic The Hedgehog (Mega Drive) - Sergio; The - Lost Vikings 2 (SNES) - Traducciones de los juegos (se colo este tema) - Denis; Gain Ground (MD) - Malas practicas de la industria del video juego - Retro Barcelona 2017 (in Barcelona Games World) Déjanos tus recuerdos y opiniones sobre los temas tratados y recuerda que nos puedes ver en youtube: https://youtu.be/jhABdJlsf4w

Pex Lives: A Doctor Who Podcast
Spirit Tracks: Chatting Retro with Bob from RetroRGB

Pex Lives: A Doctor Who Podcast

Play Episode Listen Later Oct 19, 2017 71:50


Remember how I had a podcast?   All joking aside, I'm really, really proud of this one. Please join me in extending a very warm welcome to the wonderful Bob from RetroRGB.   Bob has done tireless work gathering information on how to preserve every aspect of classic video games: Not just the systems and the games themselves, but the whole experience of retro gaming. From the best way to hook up your old consoles to a modern flatscreen digital HD TV to the best way to track down and safeguard a CRT to build your own personal arcade, Bob's website RetroRGB is a wellspring of everything you'd ever want to know about the technical side of video game history and preservation. Over the course of an hour and a half, Bob and I share our thoughts on the retro lifestyle, some of our favourite video game memories and talk about what keeps us coming back to the old classics and retro aesthetics year after year.   This podcast is a real collaboration between RetroRGB, Eruditorum Press and the Forest of Illusions YouTube Channel. For the first time, I'm doing a proper crosspost: My YouTube viewers will get a video podcast (and, for the first time, get to see me in person), while fans of EP's podcast network get an audio-only version hosted, as always on the Pex Lives Libsyn (if that version isn't up yet when this goes live, it will be in the near future and I'll update the post accordingly). But more to the point, Bob was kind enough to not just guest on my show, but actually do all the technical work recording, mixing and uploading it too. I could not have gotten this out in time today were it not for him, so I wanted to give him an impassioned public thanks here as well.   Some liner notes:   “In Search of Scanlines”, the Tested.com article that set me down this path. My Life in Gaming on Retro Gaming on CRTs and the Analogue NT Mini FPGA console Bob and Jose Cruz from IFixRetro turn an unwanted consumer CRT TV into an arcade monitor. Do not try this at home. The name of the Japanese poetic structure I was stumbling over is kishōtenketsu. Here's the full poem I was trying to recite from memory, and that I of course butchered horrifically: Daughters of Itoya, in the Honmachi of Osaka. (ki) The elder daughter is sixteen and the younger one is fourteen. (shō) Throughout history, daimyo killed the enemy with bows and arrows. (ten) The daughters of Itoya kill with their eyes. (ketsu) Where to find Bob: The main site is RetroRGB.com. Just to get you started, here are some of my favourite pages: RGB Guide, including an introduction to RGB RGB Monitors Dedicated pages for the NES/Famicom, SEGA Mega Drive/Genesis, SNES/Super Famicom and a breakdown of the various Game Boy model revisions and mods. Bob has a YouTube channel as well, so be sure to subscribe if you want to get caught up on all the latest developments in the field of retro gaming and retro game preservation. Also please consider supporting his Patreon to help keep him going. You can also follow RetroRGB on Facebook and Twitter. You all should know where to find me by now. This show was a blast to make, and I hope you all enjoy it!

ChipMusic.org - Music RSS Feed
YERZMYEY - Pegasus (NES / Famicom / 2A03)

ChipMusic.org - Music RSS Feed

Play Episode Listen Later Jul 26, 2017


Heyyyyyyyyyy! This is my second song for the NES / FamiCom / Pegasus platform. :) As usual it's standard 5-channels song for the stock machine with Ricoh 2A03 chip only. Enjoy! ;) [img]http://yerzmyey.i-demo.pl/nes_fc.jpg[/img] 2020 Creative Commons Copyright All rights reserved

pegasus nes famicom yerzmyey 2a03
digitalSoup
Episode 019 Siri On The Rampage and Zombie Puns a-plenty!

digitalSoup

Play Episode Listen Later May 16, 2017 71:23


Welcome back Souper Friends! As we know competition breeds innovation and we all benefit from that! This week finds Apple throwing punches at Amazon and Google, event photographers get the FriiDesigns TriLens Holder to make life easier and AMD Ryzen continues to impress. But wait, there's more! We get into some great talk about gaming with the Analogue NT Mini, GameGuru shows us some gameplay from a couple new games and Dwayne “The Rock” Johnson shares a glimpse at a new movie based on the classic game, Rampage. Not to mention a ton of great zombie puns so buckle up, it's going to be a wild ride! Apple's Siri speaker could be announced at WWDC in June Apple fires back and Alexa and Google Home may have some new competition coming soon. It's been leaked that the new device will debut at WWDC and may share design elements with the old Mac “Trash Can”. Will Apple slap down Amazon and Google or is the war just heating up? FriiDesigns TriLens Holder As a photographer do you ever struggle with what to do with the extra lenses you have bouncing around your camera bag? You can't leave them home because you need them while you are shooting but it can be a pain trying to find a comfortable and convenient solution to carrying them with you. With a brand new kickstarter set to end in just a couple days, Frii Designs may have the perfect solution in their new TriLens holder, but is it all it's cracked up to be? Latest AMD Ryzen chipset drivers are good news for Windows 10 64-bit users AMD Ryzen continues to battle the mighty Intel and has continued to come out swinging with some great news for Windows 10 64-bit users. Competition is essential in any industry, but especially so within the tech world, can AMD take a significant piece of Intel's pie? Analogue NT mini Did you miss out on the NES Classic Console? Never fear, for the low low price of just $450 you can play all of the original NES/Famicom cartridges all in glorious 1080P and a full wireless controller setup! Game Guru YouTube Channel Check out Jason's gameplay review of Axiom Verge and subscribe to his channel while you're there! Dwayne Johnson Reveals New Rampage Movie Plot Details April Fools joke at the end of April? No such thing! “The Rock” and director Brad Peyton bring us the story of three animals injected with a serum that makes them grow uncontrollably and they try to destroy the world. Sound familiar? No? Think back to the classic game of the same title, Rampage. How about now? Also starring Negan himself, Jeffrey Dean Morgan, Malin Akerman, Joe Manganiello and Moonlight Oscar nominee Naomie Harris, will this one be worth the wait or one to pass on? Cool Site of the Day: Hemmingway App Polish up your writing to be more direct and concise, all for absolutely free! HackerTyper Ever wanted to look and feel like a hardcore hacker, this site can absolutely do the trick! Rapture-Palooza: Fun Anna Kendrick movie about the end of the world.

Pixelated Audio
Journey to Silius – PA64

Pixelated Audio

Play Episode Listen Later Oct 1, 2016


In this episode we (once again) have composer Naoki Kodaka in all his Sunsoft glory with Journey to Silius (aka [rʌf] World) for the NES/Famicom. This game has all the signs of what makes an NES title remembered as “classic.” And it’s dark visuals, gritty sound, and revenge-focused story draw their own highlights in the ocean of titles on the platform. Join… Read More »

world nes sunsoft silius nes famicom naoki kodaka
De Frikadas Y Frikeces
ESPECIAL Nintendo Entertainment System (NES - FAMICOM).

De Frikadas Y Frikeces

Play Episode Listen Later Aug 3, 2016 89:48


Especial sobre NES - FAMICOM con El Niño Burbuja de invitado. Hablamos sobre la experiencia que tuvimos en nuestra infancia con la NES, las cosas curiosas y los hitos de la misma. También repasamos juegos memorables (Al menos para nosotros). ¡Todo ello acompañado de música de diversos juegos de NES! Música: Compendio de juegos NES - Famicom. Web: http://frikadasyfrikeces.esy.es Twitter: http://twitter.com/DeFrikadas ¡Suscríbete y no dudes en participar dejando comentarios!

De Frikadas Y Frikeces
ESPECIAL Nintendo Entertainment System (NES - FAMICOM).

De Frikadas Y Frikeces

Play Episode Listen Later Aug 3, 2016 89:48


Especial sobre NES - FAMICOM con El Niño Burbuja de invitado. Hablamos sobre la experiencia que tuvimos en nuestra infancia con la NES, las cosas curiosas y los hitos de la misma. También repasamos juegos memorables (Al menos para nosotros). ¡Todo ello acompañado de música de diversos juegos de NES! Música: Compendio de juegos NES - Famicom. Web: http://frikadasyfrikeces.esy.es Twitter: http://twitter.com/DeFrikadas ¡Suscríbete y no dudes en participar dejando comentarios!

Gaming History 101
Hee-Ho! Atlus Games

Gaming History 101

Play Episode Listen Later Oct 14, 2015 111:51


These days Atlus is a household name, not only for the widely popular Persona series but also as a publisher of niche titles.  What you may not know is that Atlus has been around making and releasing games since the NES/Famicom era and is responsible for plenty of titles you may have played.  In this episode Jam and Fred discuss the history of Atlus, the games it has developed, and of course the lovely titles that we received thanks to its publishing division.

Rejugando
Rejugando NES FAMICOM (Directo RetroAlicante)

Rejugando

Play Episode Listen Later Oct 28, 2014 92:49


Hemos estado grabando en directo en Retroconsolas en la universidad de Alicante y hemos aprovechado para hablar de la que es quiza la plataformas que catapultó el videojuego a otro nivel. Hablamos de Nintendo y su 8 bits. Hoy Rejugamos con la NES / FAMICOM. Agradecer al publico asistente la colaboracion que nos dieron y esperamos veros a todos en Retrobarcelona en breve. Han Participado: @RaffaValencia @Kekarch @VillaNoisnecsa @PepAlacant @Iceman_Elx Joan Barberá de RetroValencia. Y este mismo viernes vamos a grabar con los organizadores de RetroBarcelona y hablaremos de libros y merchandising retro reciente. Saludos

Rejugando
Rejugando NES FAMICOM (Directo RetroAlicante)

Rejugando

Play Episode Listen Later Oct 28, 2014 92:49


Hemos estado grabando en directo en Retroconsolas en la universidad de Alicante y hemos aprovechado para hablar de la que es quiza la plataformas que catapultó el videojuego a otro nivel. Hablamos de Nintendo y su 8 bits. Hoy Rejugamos con la NES / FAMICOM. Agradecer al publico asistente la colaboracion que nos dieron y esperamos veros a todos en Retrobarcelona en breve. Han Participado: @RaffaValencia @Kekarch @VillaNoisnecsa @PepAlacant @Iceman_Elx Joan Barberá de RetroValencia. Y este mismo viernes vamos a grabar con los organizadores de RetroBarcelona y hablaremos de libros y merchandising retro reciente. Saludos

ChatterBox Video Game Radio
536 - Shaq Fools

ChatterBox Video Game Radio

Play Episode Listen Later May 7, 2014 52:39


Sportsfriends is finally out, but Alon can't play it. Zenimax is acting like a jealous ex. Someone's about to sell a 500 dollar aluminum NES/Famicom. There's a new Shaq Fu game coming. We're confused about gaming addiction.

ChatterBox Video Game Radio
536 - Shaq Fools

ChatterBox Video Game Radio

Play Episode Listen Later May 6, 2014 52:39


Sportsfriends is finally out, but Alon can't play it. Zenimax is acting like a jealous ex. Someone's about to sell a 500 dollar aluminum NES/Famicom. There's a new Shaq Fu game coming. We're confused about gaming addiction.

Back in my Play: A Podcast for Nostalgic Gamers
Episode 21: The Music of the NES

Back in my Play: A Podcast for Nostalgic Gamers

Play Episode Listen Later Mar 22, 2014 133:00


Chris Johnston is back again to join us in remembrance of our favorite music on the NES/Famicom from back in the day.

Boss Dungeon Podcasts
The Final Battle: I'm Kevin Spacey, idiot!

Boss Dungeon Podcasts

Play Episode Listen Later Jul 15, 2013


FAMICOM SPECIAL CELEBRATION TIME! Today we reveal that Marshal Henderson hates E-Sports, the NES and... Kevin Spacey? We talk about our favourite NES/Famicom games and discuss the various ones that YOU submitted to us for discussion. 30 years with the Famicom, all here on The Final Battle!

Gaming History 101
Game Club: Salamander/Life Force

Gaming History 101

Play Episode Listen Later Apr 2, 2013 52:43


This week Fred flies solo to discuss the shoot-em-up (shmup) series Salamander, better known as Life Force in the United States.  He discusses the various games from the arcade titles to the NES/Famicom port, to even the MSX and PC-Engine (Turbografx-16) ports.  Additionally the connections to series Gradius are discussed and the various ways to play the games today.  He also announces April's game club title.

Les Podcasts Gameblog.fr
PODCAST 182 : La saga NES / Famicom de Nintendo

Les Podcasts Gameblog.fr

Play Episode Listen Later Apr 27, 2011


Avec notre invité Florent Gorges

Les Podcasts Gameblog.fr
PODCAST 182 : La saga NES / Famicom de Nintendo

Les Podcasts Gameblog.fr

Play Episode Listen Later Apr 27, 2011


Avec notre invité Florent Gorges