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Lords: * Kory * Ryan Topics: * Incorrect stuff they teach you in school (blood, bats, soda cans, etc) * Oops I've started over remaking my game again, ECS edition * https://www.youtube.com/watch?v=v8OkkHSQjWg * https://bevy.org/ * Accidentally finding a cat on vacation * Being Boring, by Wendy Cope * https://www.reddit.com/r/Poetry/comments/18ihpmd/poembeingboringbywendy_cope/ Microtopics: * Watching an epicurean professional licking the Switch and Switch 2 cartridges back to back. * Switch 2 cartridges that don't contain a game but still taste disgusting. * A digital key that tastes awful. * 1 in 100,000 Switch 2 cartridges tasting absolutely delicious. * Castlevania: Lords of Shadow: Relorded. * How many people have licked the Switch game you just bought used. * A construction worker spitting a big loog of chew and there's a Switch cartridge floating in it. * Not everybody is Jim Stormdancer. * And independent game design aficionado. * The New York Mayoral primary. * Hackmud. * Games that get two soundtracks while some games don't even get one. * Disasterpeace's Soupertasters theme song. * How to prove that your blood is not blue until it hits the air. * Why do bats e-chocolate?? * What color lobsters are until you cook them. * In space, noone can not see your blue blood. * Eating a 9-volt battery that tastes like chocolate. * Strawberry flavored chocolate that you puff on. * Hey, look who capitalism finally enslaved. * A can of A&W Root Beer that folds in on itself like a neutron star and you don't get to drink any because it's just empty space. * Believing the thing you were told before you turned 18. * Bodyboarding on a plank of wood in an open field. * An empire of the skies and caves. * Whether the tritone was ever illegal. * Education as a Russian doll of nested simplifications. * Wait, this isn't plum pudding! * Blood color facts. * Tuning your piano down to A=420. * Making one mistake and proceeding from the premise that everything you know is wrong. * A t-shirt reading "My favorite guests don't have their fontanelles closed yet." * How to structure your game world. * A grid of lights that are flickering on and off. * The tilty wooden labyrinth with holes in it. * Always on the lookout for the next engine to rewrite your game in. * One of those newfangled scripting languages that targets the NES. * Renting a magic want and running from kiosk to kiosk doing quests. * Finding the Pinecone of Peril. * Capacitative touch interfaces aren't magical for you?? * Asymptotically approaching cat saturation. * Framily. * Hot and cold running cat slides. * Weird reverb where things don't echo right because everything's wet. * A Rainforest Cafe the size of several football fields. * Rainforest Cafe Chic. * A liquid balance tied to your QR code. * Jailbreaking the soda fountain DRM, yelling "kill the banks" and spraying everyone with Mr. Pibb. * Striving to be as boring as possible. * Being boring. (In a good way.) * Being asked how you're doing and scrambling to come up with something interesting to say. * Trying to explain the Video Game History Foundation to your boss. * The Video Game Thing Guy. * Maintaining a garden and posting your harvests on your private Instagram. * Stopping someone on the street and asking them what are the last six vegetables you grew. * How to perform boredom after people realize that yawning means you're tired. * Starting to make omelets a new way. * Asking how someone is doing and bracing yourself for the answer. * Getting emotional and intellectual sustenance from cleaning the bathroom. * The me that comes up when you google my name.
Stop Killing Games: Una petición busca proteger el derecho de jugar lo que ya pagaste Por Félix Riaño @LocutorCo Más de 1,2 millones de personas ya firmaron la petición “Stop Killing Games”, impulsada por Ross Scott, para evitar que las empresas borren videojuegos que ya fueron comprados. El caso de Ubisoft con The Crewdesató el movimiento. Comprar un videojuego y después perder el acceso sin derecho a devolución. Esa práctica, que ya no es una excepción, ha generado protestas masivas. La campaña Stop Killing Games, creada en 2024 por el creador Ross Scott, denuncia cómo los contratos de usuario están permitiendo a las grandes empresas borrar juegos comprados. Ubisoft es el caso más discutido, luego de eliminar The Crew y exigir que se destruyan las copias. La campaña ya reunió más de un millón doscientas mil firmas en la Unión Europea, buscando una legislación que proteja a los jugadores. Pero no todo son festejos: también surgieron amenazas y conflictos dentro de la comunidad. ¿Qué está pasando con la propiedad digital de los videojuegos y por qué esta protesta se volvió tan viral? Cláusulas que nadie lee, pero duelen: La letra pequeña de los contratos digitales encendió una batalla global. Cuando compras un videojuego, parece lógico pensar que es tuyo. Lo pagaste, lo descargaste, lo juegas. Pero hay una trampa escondida: los acuerdos de usuario o EULA (por sus siglas en inglés) que aceptamos al instalarlo. Muchas veces incluyen cláusulas que permiten al desarrollador borrar el juego en cualquier momento, sin compensación. Una de las más polémicas es la de Ubisoft, que dice literalmente: “Debes desinstalar el producto y destruir todas las copias en tu posesión si se cancela por cualquier motivo”. Esta frase, que parece exagerada, es una realidad legal. Y como los juegos son ahora en su mayoría digitales, eso equivale a hacerlos desaparecer de tu consola o tu computadora. Ross Scott, conocido por su canal en YouTube, decidió tomar acción cuando Ubisoft cerró los servidores de The Crew en 2024, haciendo que el juego dejara de funcionar, incluso para quienes lo habían comprado. Scott argumenta que esto es una forma de obsolescencia programada digital: vender productos con fecha de muerte no anunciada. Desde entonces, ha liderado la campaña Stop Killing Games, una iniciativa ciudadana europea que ya reunió firmas, presentó denuncias y ganó presencia en medios. La campaña apunta a que la ley europea cambie, obligando a los estudios a mantener juegos accesibles, aún sin soporte. Algunos jugadores propusieron mantenerlos a través de servidores privados, como ocurre con juegos antiguos. Pero las grandes empresas se resisten, alegando problemas de seguridad, derechos de autor y costo. Aun así, el descontento sigue creciendo. Uno de los argumentos más fuertes de la campaña es que los juegos no deberían tener fecha de vencimiento si se vendieron como productos completos. Hoy, el 87 % de los videojuegos lanzados antes de 2010 no son accesibles fácilmente, según un estudio de la Video Game History Foundation. Esto significa que miles de títulos han desaparecido por completo. Y eso no solo afecta a los jugadores, también a los archivistas, investigadores y quienes desean estudiar la historia del videojuego como forma cultural. El caso de The Crew fue el detonante, pero no el único. En los últimos dos años, Electronic Arts ha cerrado los servidores de 61 juegos. Muchos más han sido retirados de tiendas digitales como Steam, PlayStation Network o Xbox Live, dejándolos inaccesibles para siempre. Y aunque algunas tiendas como GOG tratan de conservar títulos antiguos sin DRM, son la excepción. Además, las quejas han llegado a agencias de protección al consumidor en Alemania, Francia y Australia. La campaña plantea una pregunta difícil: ¿hasta qué punto lo digital es realmente nuestro? El objetivo de Stop Killing Games no es simbólico: si la iniciativa alcanza suficientes firmas validadas, el Parlamento Europeo tendrá que considerar una ley. Ya hay más de un millón doscientas mil firmas recogidas, pero el propio Ross Scott advierte que muchas podrían ser inválidas, por errores en el llenado o firmas falsas. Por eso, están apuntando a llegar a un millón seiscientas mil. Tienen hasta el 31 de julio. No todo ha sido celebración. El desarrollador indie Pirate Software, también conocido como Thor, recibió amenazas y fue blanco de acoso masivo luego de criticar algunos aspectos vagos del movimiento. Se retiró del estudio Offbrand Games y denunció ataques a su equipo. Esto abrió un nuevo frente: ¿cómo se puede protestar por derechos digitales sin cruzar la línea del odio? A pesar de estas tensiones, Scott dejó claro que esto es más que una queja: se trata de crear leyes que garanticen que lo que compramos no desaparezca de la noche a la mañana. La industria ha respondido con resistencia. La organización Video Games Europe, que agrupa a estudios como EA, Nintendo y Microsoft, publicó un comunicado en contra de la propuesta. Dicen que forzarlos a mantener juegos vivos puede elevar los costos y limitar el diseño. Plantean que muchos juegos son online por diseño, y mantenerlos sin soporte sería inseguro. Pero eso no ha frenado al movimiento, que ya dejó en evidencia una discusión global: la brecha entre lo que compramos y lo que realmente poseemos. El conflicto de Stop Killing Games no es nuevo, pero su impacto sí lo es. La Unión Europea ya ha intervenido antes en defensa de los consumidores, por lo que la posibilidad de legislar a favor de los jugadores no es remota. Si se aprueba una ley que prohíba la eliminación unilateral de juegos ya vendidos, podría sentar un precedente global. América Latina y Estados Unidos podrían seguir ese camino. En paralelo, iniciativas como el Programa de Conservación de Juegos de GOG intentan rescatar títulos antiguos sin protección DRM, para garantizar que las personas puedan acceder a lo que ya pagaron. Más de cien juegos clásicos están disponibles allí. También surgen propuestas técnicas, como permitir que la comunidad mantenga servidores de juegos abandonados, algo común en títulos como World of Warcraft o Halo. Esta campaña va más allá del videojuego: es una discusión sobre los derechos del consumidor en la era digital. ¿Tenemos derecho a conservar lo que compramos, o solo estamos alquilando por tiempo indefinido sin saberlo? La respuesta, por ahora, depende de leyes que aún no existen. Pero gracias a más de un millón de firmas, esa respuesta ya está en debate. Más de un millón de personas piden que no se borren videojuegos ya pagados. Stop Killing Games busca cambiar las leyes en Europa. ¿Ya firmaste tú?Sigue el pódcast Flash Diario en Spotify Más de un millón de personas firmaron para impedir que empresas borren videojuegos comprados. La campaña busca cambiar la ley en Europa.
Welcome to Dev Game Club, where this week we begin a new series on 1997's Interstate '76. We set the game a bit in its time, talk about Activision (almost as an afterthought), and then start getting into the characters and the vibe, of which there is much. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Early mission or two Issues covered: a game time forgot, playing a sim game genre, a unique take on the sim genre plus car combat, prepping the sim elements vs the actual play, other games from that year, taking a formula and doing something different with it, modern exploitation-inspired games, exploitation cinema, grindhouse, other potential influences and inspirations, why you pick sparse environments, breakable cacti, a huge variety of games, low-cost film-making and democratization, vigilantes, a bland corporation, text adventures, a business and not a game company, seeing the impact of acquisition or mergers, character introductions, fake actors playing characters, character names, Groove Champion vs Stiletto Anyway, stylized and simplified characters, flat shading and seeing every polygon, connecting to the character in the cockpit and via the radio, naturally cinematic, stylized presence, jitteriness and physics, compounding errors, deterministic physics, preserving this game and finding ways to play it, just shipping a game, dealing with a controller vs keyboard. Games, people, and influences mentioned or discussed: TIE Fighter (series), Starfighter, MechWarrior (series), Voltron, Diablo, Resident Evil, The Last Express, Fallout, GoldenEye, Castlevania: SotN, Age of Empires, Outlaws, Curse of Monkey Island, Dark Forces 2, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Dark Forces, Final Fantasy Tactics, Wet, Kane and Lynch, Suda 51, Grasshopper Interactive, Killer 7, Death Race 2000, Russ Meyers, Death Proof, Mad Max (series), MegaMan 8, Kaeon, Cleopatra Jones, Enter the Dragon, Jim Kelly, Bruce Lee, Game of Death, Quentin Tarantino, Kill Bill, Fist of Fury, Starsky and Hutch, River Raid, Pitfall, David Crane, Atari, Call of Duty, Guitar Hero, Capcom, Blizzard, id Software, Interplay, Infocom, Zork (series), Witness, Enchanter (series), Ballyhoo, Lurking Horror, Electronic Arts, Bobby Kotick, Nintendo, BattleZone, Pac-Man, Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment, Hearthstone, Marvel Snap, Ultima (series), Bioware, Treyarch, Raven Software, Heretic/Hexen, Quake, Battletech/FASA Entertainment, Anachronox, Pam Grier, Chuck Norris, Dungeon Keeper, Half-Life 2, Indiana Jones and the Internal Machine, Video Game History Foundation, Star Wars: Episode I: Racer, Forza (series), Falcon (series), Dark Souls, Minecraft, LostLake86, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Errata: Lost Treasures of Infocom actually originally came out in 1991. We regret the error. Next time: More I'76! Twitch Discord DevGameClub@gmail.com
Some great new functionality being added to consoles old, new, and even a whole new FOSS based handheld to check out! The wpa2psp plugin for PSP was released and took off, allowing most PSP consoles to get back onto modern WiFi networks again. The PS Vita gets some more love with a couple more ports, one for Carmageddon and another being the Ultimate Spiderman game on Android. We even go to the library on this episode thanks to the Video Game History Foundation's launch of a digital library! PS5's JAR Loader gets updated as we now see read and write access on firmwares up to 7.61! A newer minimalist type setup for a PlayStation ODE is shown thanks to PicoStation's recent updates allowing for better compatibility across the PS1's library. After the pleasant surprise of Grand Theft Auto 3 being ported to the Dreamcast, we're in for another surprise seeing the beginnings of Grand Theft Auto: Vice City being ported over! A whole new system you can build from scratch, the Game Bub, is a project we check out being a handheld FPGA console compatible with the Game Boy family of games. Finally, we take a look at... McDonald's India API security? Yeah, I won't explain that one, just give it a listen and a laugh.
This week, we discuss how LLMs are changing software development, OpenAI's deep research, and why the Gartner Hype Cycle persists. Plus, a business plan built entirely around ice! Watch the YouTube Live Recording of Episode (https://www.youtube.com/watch?v=JyTb1v4-oZQ) 506 (https://www.youtube.com/watch?v=JyTb1v4-oZQ) Runner-up Titles I bought the DevOps I'm always looking for tomatillas You're making a strong case for RTO The CEO of ice. The VP of Ice Machines. What you are doing is toil I think about WALL-E every day Eliminating the first draft Rundown The End of Programming as We Know It (https://www.oreilly.com/radar/the-end-of-programming-as-we-know-it/) Apple Earnings, OpenAI Deep Research, The Unbundling of Substantiation (https://stratechery.com/2025/apple-earnings-openai-deep-research-the-unbundling-of-substantiation/) Gartner's Grift Is About To Unravel (https://dx.tips/gartner) Relevant to your Interests Google goes heavy on investment but light on detail (https://on.ft.com/3Q619Wc) Researchers created an open rival to OpenAI's o1 'reasoning' model for under $50 (https://techcrunch.com/2025/02/05/researchers-created-an-open-rival-to-openais-o1-reasoning-model-for-under-50/) Dumping open source for proprietary rarely pays off: Better to stick a fork in it (https://www.zdnet.com/article/dumping-open-source-for-proprietary-rarely-pays-off-better-to-stick-a-fork-in-it/) Report: OpenAI's ex-CTO, Mira Murati, has recruited OpenAI co-founder John Schulman (https://techcrunch.com/2025/02/06/report-openais-ex-cto-mira-murati-has-recruited-openai-co-founder-john-schulman/) Broadcom and Nvidia are capitalizing on the return of the winner-take-all AI trade (https://sherwood.news/markets/broadcom-and-nvidia-are-capitalizing-on-the-return-of-the-winner-take-all-ai/) When will remote workers see their pay cut? (https://www.economist.com/finance-and-economics/2025/02/06/when-will-remote-workers-see-their-pay-cut) How Microsoft Releases Changes to Azure - Safe Deployment (https://luke.geek.nz/azure/azure-platform-release-process/) Servers can last a long time (https://world.hey.com/dhh/servers-can-last-a-long-time-165c955c) Matt Mullenweg: WordPress Controversy, Future of Open Source AI, and Navigating Backlash (https://theloganbartlettshow.substack.com/p/matt-mullenweg-wordpress-controversy?utm_source=post-email-title&publication_id=1161376&post_id=156676755&utm_campaign=email-post-title&isFreemail=true&r=yr5ci&triedRedirect=true&utm_medium=email) Turn/River Agrees to Buy SolarWinds Years After Cyber-Attack (https://finance.yahoo.com/news/turn-river-agrees-buy-solarwinds-174426287.html) Gartner's Grift Is About To Unravel (https://dx.tips/gartner) Developer creates endless Wikipedia feed to fight algorithm addiction (https://arstechnica.com/gadgets/2025/02/new-wikitok-web-app-allows-infinite-tiktok-style-scroll-of-wikipedia/) You Didn't Notice MP3 Is Now Free (https://idiallo.com/blog/listen-mp3-is-free?ref=labnotes.org&utm_source=substack&utm_medium=email) The DevTools Ceiling: great as Open Source, AND a Terrible Business (https://dx.tips/ceiling) The VGHF Library opens in early access | Video Game History Foundation (https://gamehistory.org/vghf-library-launch/) Docker Announces Don Johnson as New CEO, Succeeding Scott Johnston (https://www.globenewswire.com/news-release/2025/02/12/3025262/0/en/Docker-Announces-Don-Johnson-as-New-CEO-Succeeding-Scott-Johnston.html) Developers Unhappy With Tool Sprawl, Lagging Data, Long Waits (https://thenewstack.io/developers-unhappy-with-tool-sprawl-lagging-data-long-waits/) Thomson Reuters Wins First Major AI Copyright Case in the US (https://www.wired.com/story/thomson-reuters-ai-copyright-lawsuit/) Apple brings heart rate monitoring (https://techcrunch.com/2025/02/11/apple-brings-heart-rate-monitoring-to-powerbeats-pro-2/) Nonsense TabBoo (https://tabboo.xyz/) Conferences DevOpsDayLA (https://www.socallinuxexpo.org/scale/22x/events/devopsday-la) at SCALE22x (https://www.socallinuxexpo.org/scale/22x), March 6-9, 2025, discount code DEVOP VMUG NL (https://vmugnl.nl), March 12th, Coté speaking. DevOpsDays Chicago (https://devopsdays.org/events/2025-chicago/welcome/), March 18th, 2025. SREday London (https://sreday.com/2025-london-q1/), March 27-28, Coté speaking (https://sreday.com/2025-london-q1/Michael_Cote_VMware__Pivotal_Platform_Engineering_for_Private_Cloud). 10% with code LDN10 Monki Gras (https://monkigras.com/), London, March 27-28, Coté speaking. Cloud Foundry Day US (https://events.linuxfoundation.org/cloud-foundry-day-north-america/), May 14th, Palo Alto, CA NDC Oslo (https://ndcoslo.com/), May 21-23, speaking. KubeCon EU (https://events.linuxfoundation.org/kubecon-cloudnativecon-europe/), April 1-4, London. SDT News & Community Join our Slack community (https://softwaredefinedtalk.slack.com/join/shared_invite/zt-1hn55iv5d-UTfN7mVX1D9D5ExRt3ZJYQ#/shared-invite/email) Email the show: questions@softwaredefinedtalk.com (mailto:questions@softwaredefinedtalk.com) Free stickers: Email your address to stickers@softwaredefinedtalk.com (mailto:stickers@softwaredefinedtalk.com) Follow us on social media: Twitter (https://twitter.com/softwaredeftalk), Threads (https://www.threads.net/@softwaredefinedtalk), Mastodon (https://hachyderm.io/@softwaredefinedtalk), LinkedIn (https://www.linkedin.com/company/software-defined-talk/), BlueSky (https://bsky.app/profile/softwaredefinedtalk.com) Watch us on: Twitch (https://www.twitch.tv/sdtpodcast), YouTube (https://www.youtube.com/channel/UCi3OJPV6h9tp-hbsGBLGsDQ/featured), Instagram (https://www.instagram.com/softwaredefinedtalk/), TikTok (https://www.tiktok.com/@softwaredefinedtalk) Book offer: Use code SDT for $20 off "Digital WTF" by Coté (https://leanpub.com/digitalwtf/c/sdt) Sponsor the show (https://www.softwaredefinedtalk.com/ads): ads@softwaredefinedtalk.com (mailto:ads@softwaredefinedtalk.com) Recommendations Brandon: Oxide and Friends | AI Disruption: DeepSeek and Cerebras (https://oxide-and-friends.transistor.fm/episodes/ai-disruption-deepseek-and-cerebras) Matt: Beats Fit Pro (https://www.beatsbydre.com/earbuds/beats-fit-pro/MK2J3/sage-gray) Coté: Alfred (https://www.alfredapp.com). 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Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. Tim can't get enough of the voxels, and we dive a little bit into combat, mounts, and structure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Mostly through Shamazaar Issues covered: revisiting Defeating Games for Charity, the work behind the event, launch of VGHF library, accepting the voxels, possible benefits of voxels, how to represent transfer, back to metaballs, generating noise in the voxels, collision and voxels, looking unlike other games of the time, leaving out polygons for the voxels to show through, avoiding the enemies vs blasting, apparent resource scarcity, weak stealth, projectile-based shooting, combat and missing all the time, enjoying dodging but hating missing, abstraction in games, enemies dropping guns that disappear, voice work, stand-out characters, having fun with the NPCs, not being too self-serious, investigating the twon-ha, the different aesthetics of European games, a flexible mount, stumbling on the quest log, skipping ahead in the knowledge tree, seeing games in the same family, a milieu or scene, what were the game inputs that got you to this game, coming at ideas from different directions, German dubbing, the voice of Pey'j, adding legitimization, the music. Games, people, and influences mentioned or discussed: BioStats, Mark Garcia, Artimage, Final Fantasy VI, Video Game History Foundation, Phil Salvador, Minecraft, Starfighter, Steve Ash, Spore, System Shock 2, DOOM (1993), CliffyB, Chess, Annals of the Grand Historian, Arnold Schwarzeneggar, Bruce Willis, Halo, Dark Crystal, Beyond Good and Evil, Rayman, Ultima (series), Populous, Peter Molyneux, Sid Meier, Civilization (series), Vitor, Assassin's Creed (series), David Gasman, Star Wars, John Williams, Dark Souls 2, Kirk Hamilton, Aaron Evers. Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
I visited the Sonic The Hedgehog Speed Cafe pop-up restaurant in Atlanta - a place where you are paying for the experience and not for the culinary excellence. (But the food was fine!) We had a listener correct me on calling the Meta Quest 3 a "low-end" VR headset, and then point me to Arcade Time Capsule, a five story VR arcade. (Bring your own games!) Forza Horizon 5 is coming to PlayStation this year. Then we talk to Rob about the Video Game History Foundation and what he searched for when it opened its digital library.
Frank Cifaldi of the Video Game History Foundation, Ash Parrish of The Verge, and Brandon Sheffield of Necrosoft Games choose and rank the twenty-one best video games of the year 2024. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Credit Report (03:42) Balatro Cryptmaster UFO 50 Suicide Squad: Kill the Justice League 1: Frank's first nomination (09:45) Neva Gris Nomada Studio Fumito Ueda Metal Gear Solid 3: Snake Eater HowLongToBeat.com 2: Ash's first nomination (14:06) Mouthwashing 3: Brandon's first nomination (19:47) Astro Bot Astro's Playroom Ape Escape Super Mario series Astro Bot is the game you buy a PS5 for The Game Awards 4: Frank's second nomination (24:26) Derek Yu UFO 50 Steam Deck GameMaker Digital Eclipse Software, Inc. MSX PC Engine Kaizo Pixel 5: Ash's second nomination (30:54) Elden Ring: Shadow of the Erdtree Elden Ring Geoff Keighley Hidetaka Miyazaki 6: Brandon's second nomination (36:35) Fantasian: Neo Dimension Hironobu Sakaguchi Tokusatsu Power Rangers Godzilla Nobuo Uematsu Eiyuden Chronicle: Hundred Heroes 7: Frank's third nomination (42:18) Prince of Persia: The Lost Crown Metroidvania Celeste Hades forums.insertcredit.com Super Metroid Ubisoft ends future development on its best game in years 8: Ash's third nomination (47:37) Kunitsu-Gami: Path of the Goddess Capcom Co., Ltd. Shinsekai: Into the Depths 9: Brandon's third nomination (52:49) Crow Country Resident Evil Resident Evil 4 10: Frank's fourth nomination (59:10) Indika Amnesia series Magical realism Andrei Tarkovsky 11: Ash's fourth nomination (01:09:29) Animal Well Videogamedunkey Arkanoid 12: Brandon's fourth nomination (01:18:01) Stellar Blade Bayonetta Xbox 360 Bullet Witch NieR Hyung-tae Kim Born Sexy Yesterday Lightning Final Fantasy XIII NieR: Automata Dark Souls Warhammer 40,000: Space Marine II Roger Dean 13: Frank's fifth nomination (01:24:33) Metaphor ReFantazio Atlus Co., Ltd. Final Fantasy XVI Persona series There's a reason Metaphor: ReFantanzio's battle music sounds as cool as it does Sir Mix-A-Lot - I check my bank Sir Mix-A-Lot - Baby Got Back Dolly Parton Henchman 24 Kermit 14: Ash's fifth nomination (01:33:31) Final Fantasy VII: Rebirth Queen's Blood Kingdom Hearts series Triple Triad Final Fantasy VII: Remake 15: Brandon's fifth nomination (01:37:49) Zenless Zone Zero Black Myth: Wukong miHoYo Co., Ltd. Blockbuster Gacha game 16: Frank's sixth nomination (01:44:37) Arzette: The Jewel of Faramore Legend of Zelda series CD-i Shantae series FMV Ep. 330 - Squadala Final Fantasy VIII Gunblade Limited Run Games, Inc. John Linneman 17: Ash's sixth nomination (01:51:22) The Legend of Zelda: Echoes of Wisdom The Legend of Zelda: Link's Awakening Misophonia Infinity Nikki Little Nicky (2000) Marvel Snap PlayStation Portable PlayStation Portal The Legend of Zelda: Breath of the Wild 18: Brandon's sixth nomination (02:02:44) Indiana Jones and the Great Circle Harrison Ford Troy Baker Indiana Jones And The Great Circle - Digital Foundry Tech Review Raiders of the Lost Ark (1981) PlayStation 2 Indiana Jones and the Temple of Doom (1984) Tony Todd 19: Frank's seventh nomination (02:09:58) Suicide Squad: Kill the Justice League Batman: Arkham Knight Winning Time: The Rise of the Lakers Dynasty The Crimson Diamond 20: Ash's seventh nomination (02:14:52) Ufouria: The Saga 2 Dragon Age: The Veilguard Balatro Texas Hold 'Em sheeple Slice & Dice Slay the Spire 21: Brandon's seventh nomination (02:23:48) Like a Dragon: Infinite Wealth Ryū ga Gotoku / Like a Dragon / Yakuza universe Resident Evil: Village Animal Crossing series Crazy Taxi Pokemon Unicorn Overlord View the finalized and ranked list at insertcredit.com This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
Frank Cifaldi of the Video Game History Foundation, Ash Parrish of The Verge, and Brandon Sheffield of Necrosoft Games choose and rank the twenty-one best video games of the year 2024. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Credit Report (03:42) Balatro Cryptmaster UFO 50 Suicide Squad: Kill the Justice League 1: Frank's first nomination (09:45) Neva Gris Nomada Studio Fumito Ueda Metal Gear Solid 3: Snake Eater HowLongToBeat.com 2: Ash's first nomination (14:06) Mouthwashing 3: Brandon's first nomination (19:47) Astro Bot Astro's Playroom Ape Escape Super Mario series Astro Bot is the game you buy a PS5 for The Game Awards 4: Frank's second nomination (24:26) Derek Yu UFO 50 Steam Deck GameMaker Digital Eclipse Software, Inc. MSX PC Engine Kaizo Pixel 5: Ash's second nomination (30:54) Elden Ring: Shadow of the Erdtree Elden Ring Geoff Keighley Hidetaka Miyazaki 6: Brandon's second nomination (36:35) Fantasian: Neo Dimension Hironobu Sakaguchi Tokusatsu Power Rangers Godzilla Nobuo Uematsu Eiyuden Chronicle: Hundred Heroes 7: Frank's third nomination (42:18) Prince of Persia: The Lost Crown Metroidvania Celeste Hades forums.insertcredit.com Super Metroid Ubisoft ends future development on its best game in years 8: Ash's third nomination (47:37) Kunitsu-Gami: Path of the Goddess Capcom Co., Ltd. Shinsekai: Into the Depths 9: Brandon's third nomination (52:49) Crow Country Resident Evil Resident Evil 4 10: Frank's fourth nomination (59:10) Indika Amnesia series Magical realism Andrei Tarkovsky 11: Ash's fourth nomination (01:09:29) Animal Well Videogamedunkey Arkanoid 12: Brandon's fourth nomination (01:18:01) Stellar Blade Bayonetta Xbox 360 Bullet Witch NieR Hyung-tae Kim Born Sexy Yesterday Lightning Final Fantasy XIII NieR: Automata Dark Souls Warhammer 40,000: Space Marine II Roger Dean 13: Frank's fifth nomination (01:24:33) Metaphor ReFantazio Atlus Co., Ltd. Final Fantasy XVI Persona series There's a reason Metaphor: ReFantanzio's battle music sounds as cool as it does Sir Mix-A-Lot - I check my bank Sir Mix-A-Lot - Baby Got Back Dolly Parton Henchman 24 Kermit 14: Ash's fifth nomination (01:33:31) Final Fantasy VII: Rebirth Queen's Blood Kingdom Hearts series Triple Triad Final Fantasy VII: Remake 15: Brandon's fifth nomination (01:37:49) Zenless Zone Zero Black Myth: Wukong miHoYo Co., Ltd. Blockbuster Gacha game 16: Frank's sixth nomination (01:44:37) Arzette: The Jewel of Faramore Legend of Zelda series CD-i Shantae series FMV Ep. 330 - Squadala Final Fantasy VIII Gunblade Limited Run Games, Inc. John Linneman 17: Ash's sixth nomination (01:51:22) The Legend of Zelda: Echoes of Wisdom The Legend of Zelda: Link's Awakening Misophonia Infinity Nikki Little Nicky (2000) Marvel Snap PlayStation Portable PlayStation Portal The Legend of Zelda: Breath of the Wild 18: Brandon's sixth nomination (02:02:44) Indiana Jones and the Great Circle Harrison Ford Troy Baker Indiana Jones And The Great Circle - Digital Foundry Tech Review Raiders of the Lost Ark (1981) PlayStation 2 Indiana Jones and the Temple of Doom (1984) Tony Todd 19: Frank's seventh nomination (02:09:58) Suicide Squad: Kill the Justice League Batman: Arkham Knight Winning Time: The Rise of the Lakers Dynasty The Crimson Diamond 20: Ash's seventh nomination (02:14:52) Ufouria: The Saga 2 Dragon Age: The Veilguard Balatro Texas Hold 'Em sheeple Slice & Dice Slay the Spire 21: Brandon's seventh nomination (02:23:48) Like a Dragon: Infinite Wealth Ryū ga Gotoku / Like a Dragon / Yakuza universe Resident Evil: Village Animal Crossing series Crazy Taxi Pokemon Unicorn Overlord View the finalized and ranked list at insertcredit.com This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
Authentizität und Realismus: Das heftet sich das neu erschienene Mittelalter-Game "Kingdom Come: Deliverance 2" vom tschechischen Studio Warhorse an die Fahnen. Rainer Sigl, der Mediävistik studiert hat und das Game ausführlich gespielt hat, stellt diese Behauptung kritisch auf die argumentative Probe. Robert Glashüttner stellt dazu in diesem FM4 Game Podcast die Fragen und leitet durch diese Analyse. Weiters am Programm: die digitale Bibliothek der Video Game History Foundation, das Steam Idler Fest, der Edle Handwerker, und ein Gespräch zu "Citizen Sleeper 2" (Folge #148) Sendungshinweis: FM4 Game Podcast, 6. Februar 2025, 0-1 Uhr.
The Video Game History Foundation has made its archive available for early access, free of charge. Google updates its AI principles removing references to weapons and surveillance. Sonos is planning to launch a streaming TV device later this year in the $200-$400 price range. And we discuss DJI explanation on why it won't stop drones from flying over the White House and what happens when it's banned. Starring Sarah Lane, Tom Merritt, Roger Chang, Joe. To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!
Nesse episódio, exploramos Ender Magnolia, batucamos com Donkey Kong Country Returns HD e quebramos recordes em Bananitro. Também comentamos as mudanças na Bioware, as demissões e fechamentos na Ubisoft, o fim de Multiversus, a dança das cadeiras na Sony e a biblioteca digital da Video Game History Foundation. 00:08:12: A reestruturação na BioWare 00:20:06: Ubisoft demite funcionários e fecha um estúdio 00:26:58: Phoenix Labs demite a maioria de seus funcionários 00:32:31: PlatinumGames ainda está trabalhando no Project G.G.? 00:37:49: Warner anuncia o fim de MultiVersus 00:45:57: Mudanças na liderança da Sony 00:57:17: Wizardry ganhou um Grammy 01:04:00: Video Game History Foundation disponibiliza seu acervo online 01:13:28: Ender Magnolia Bloom in the Mist 01:48:48: Perguntas dos ouvintes 01:59:29: Finalmentes: Donkey Kong Country Returns HD 02:06:26: Finalmentes: Bananitro Contribua | Twitter | YouTube | Twitch | Contato
We're joined by Rob from Rule of 2 Review this week to talk about the future of Xbox and Microsoft's gaming division. Forza Horizon 5 was recently announced to be heading to Sony's PlayStation which leaves everyone wondering if there will be any Xbox exclusives in the future, and if their hardware plans are changing. Is an entirely third party future in the cards for Microsoft? We of course cover the gaming and Nintendo news, too, including more industry layoffs, research on the benefits of video games, the new online library from the Video Game History Foundation, Sony's newest approach to their games on PC, and more. As always, we close with the games we've all been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:08:03 News and Rumors 0:46:07 Future of Xbox & Exclusives 1:31:41 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: http://www.switchheadz.com/ Rule of 2 Review: https://www.youtube.com/@Ruleof2Review
BioWare is 30 years old and collapsing (relatable amirite) so we're talking about the legacy, decline, and doubtful future of a studio whose work we've both really enjoyed this week. Then, Willa has brainworms for a new anime movie and Robin has two certified sicko games to share with the class.Timestamps(01:45) Complaining/reminiscing about BioWare(33:50) Two quick, less depressing shoutouts for the Video Game History Foundation and Trans Joy Jam(39:00) What else have Willa and Robin been up to this week? (feat. The Colors Within, Eternal Strands, Techno Banter)Mentioned this week:BioWare Studio UpdateDigital Archive at VGHF LibraryArimia's blogTrans Joy Jam 2025TheWorstGarbage.onlineJoin The Worst Garbage Discord!Follow us and send us questions!Music Street Food by FASSoundsThings are bad right now, but you can help make them better. Please take some time to consider how you can help:Call your elected officials to oppose anti-trans, anti-immigrant policies. It's so easy, we promise!Three big lists of trans advocacy orgs you should donate to and volunteer withHow to protect yourself and your neighbors from ICEThe Trans Literature Preservation ProjectTrans Joy Game JamLots of resources from Critical DistanceFind local mutual aid groupsGet free masks and Covid-19 testsHuge spreadsheets of mutual aid, justice orgs, and morePrisonculture shares a lot of good resources on BlueskyHow to Change Your Legal Name and Gender 101LGBTQ+ Healthcare DirectoryLet us know what we should add to this list! Hosted on Acast. See acast.com/privacy for more information.
In this episode of the Day 0 Update: We talk about BioWare's unfortunate layoffs and the situation they're in for Mass Effect 5, Warner Bros.' shut down of MultiVersus, and the awesome digital library that the Video Game History Foundation has made available in early access. All this and more, up next! Full show notes can be found here.
Vier mutigen Mannen sind in unterschiedlichem Umfang und in mehreren Versionen durch die Welt von KINGDOM COME: DELIVERANCE II gewandelt. Ob Valle, Timo, Gregor und Fabian dort den ersehnten Rollenspiel-Riesen gefunden haben? Klassischer wird's beim deutschen 3D-Jump-&-Run RUFFY AND THE RIVERSIDE sowie beim Prügelspiel-Comeback VIRTUA FIGHTER 5 REVO. Was die Ankündigung von FORZA HORIZON 5 für die gleichsam nummerierte PlayStation mittelfristig für Xbox bedeuten könnte, wird auch erörtert. Ein freundlicher Hinweis auf die gute, wichtige Arbeit der VIDEO GAME HISTORY FOUNDATION rundet diesen Game Talk ab. Viel Freude damit! Rocket Beans wird unterstützt von Lego & Samsung.
In this gripping episode of "Impact Theory with Tom Bilyeu," we dive headfirst into the future with the release of OpenAI's O3 model and Tesla's latest robotic innovations. Tom and co-host Producer Drew tackle current events, from the rising concerns over drone technology in China to Eric Weinstein's call-out of government incompetence. They also delve into controversial topics such as diversity, equity, and inclusion (DEI) following a tragic plane crash and the recent decision by Meta to remove tampons from men's restrooms. Furthermore, the episode takes a lighter turn with a nostalgic look at the Video Game History Foundation's new digital archive and dives into the world of AI in creative processes. Join us as we explore these headline-making topics, address pressing questions from our community, and hear candid thoughts on parenting and workplace culture. Trust us, you won't want to miss this action-packed and thought-provoking discussion! SHOWNOTES 00:00 The Truth Behind DEI and Merit 06:03 Address Root Causes Early 10:24 Critique of DEI and Hiring Practices 18:16 Empower Self-Sufficiency Through Education 24:28 Mysterious Drones and National Security 27:44 Transparency vs. Tyranny Debate 33:47 "Weaponization of Everyday Technology" 38:23 Activism vs. Culture in Tech Companies 44:36 Video Game Nostalgia 57:25 Bad Parents CHECK OUT OUR SPONSORS: Range Rover: Range Rover: Explore the Range Rover Sport at https://landroverUSA.com Audible: Sign up for a free 30 day trial at https://audible.com/IMPACTTHEORY Vital Proteins: Get 20% off by going to https://www.vitalproteins.com and entering promo code IMPACT at check out. iTrust Capital: Use code IMPACT when you sign up and fund your account to get a $100 bonus at https://www.itrustcapital.com/tombilyeu NetSuite: Download the CFO's Guide to AI and Machine Learning at https://NetSuite.com/THEORY ********************************************************************** What's up, everybody? It's Tom Bilyeu here: If you want my help... STARTING a business: join me here at ZERO TO FOUNDER SCALING a business: see if you qualify here. Get my battle-tested strategies and insights delivered weekly to your inbox: sign up here. ********************************************************************** If you're serious about leveling up your life, I urge you to check out my new podcast, Tom Bilyeu's Mindset Playbook —a goldmine of my most impactful episodes on mindset, business, and health. Trust me, your future self will thank you. ********************************************************************** Join me live on my Twitch stream. I'm live daily from 6:30 to 8:30 am PT at www.twitch.tv/tombilyeu ********************************************************************** LISTEN TO IMPACT THEORY AD FREE + BONUS EPISODES on APPLE PODCASTS: apple.co/impacttheory ********************************************************************** FOLLOW TOM: Instagram: https://www.instagram.com/tombilyeu/ Tik Tok: https://www.tiktok.com/@tombilyeu?lang=en Twitter: https://twitter.com/tombilyeu YouTube: https://www.youtube.com/@TomBilyeu Learn more about your ad choices. Visit megaphone.fm/adchoices
The first part of the podcast is actually about me getting two new kittens! It takes up the first 15 or so minutes. EA is retiring the Origin PC client, which means that they are no longer supporting DRM for titles on 32-bit PC's, so older computers won't be able to launch The Sims anymore. US spending on physical video games has halved since 2021, spelling doom for people who don't want to lose access to their purchases. The Video Game History Foundation has brought most of their library online for research purposes - magazines, dev notebooks, and other things that aren't the games themselves. Then we talk to Rob about the Video Game History Foundation and what he'd search for first when it goes online.
Explore The Sims' 25th anniversary re-releases and the Video Game History Foundation's new library, offering a treasure trove of gaming history. FOX's Eammonn Dignam has those stories in today's FOX on Games. Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Steam Deck goes headless! War Thunder enables EAC for Linux, Sony ditches PSN requirements, measuring Wayland latency, Nvidia drivers go VRR, and the Video Game History Foundation library opens for business!
¡Ni el coito pre-creditos podrá salvarlos!¡Porque es lunes y SpreadShotNews Podcast ya está aquí! En este episodio: Nico termina el Weird West y nos cuenta sus opiniones finales y además nos cuenta sobre el Infinite Space. Maxi por su parte termina Everspace 2 y Mika and the Witch's Mountain y nos da sus impresiones finales. Ademas continua el Okami HD. En el Rapid-Fire, repasamos noticias sobre SEGA dándole esperanza a los fanáticos de Skies of Arcadia, Rise of the Ronin llega a Steam, Sony sacude la cúpula una vez más, da medio paso atrás con sus exigencias en PC y altera el trato en PSN+, la biblioteca de la Video Game History Foundation esta en linea y Bioware está atravesando una “situación”. Para el Hot Coffee, contestamos unas preguntas que nos dejo Lucas del Matto en relación a Xbox junto con una entrevista de Phil Spencer donde vuelve a repetir el mismo mensaje del ultimo tiempo, y deja unas perlitas interesantes en el camino. Para finalizar, en el Special Move, Maxi recomienda el nuevo show de Hank Green: Ask Hank Anything , mientras que nico recomienda la banda progresiva argentina Sacrum . Por último, recuerden que nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas
We are joined by MeanMachineDean this week! Putting Doom aside what are the best FPS games of the 1990s? It's bye bye Blu Ray (sort of). The launch of the Video Game History Foundation's Digital Library is a good thing! Issue 26 of Pixel Addict magazine has a main feature on the hard working Z80 CPU. With an interview with the designer Federico Faggin sheds light on its creation and legacy. We also find out about the Grundy NewBrain, whatever that is! Visit www.pixel.addict.media for your copy. Want to see more of Dean? YouTube: https://www.youtube.com/channel/UCprHV04IV_Qu8C3HFdGxmzQ Twitch: https://www.twitch.tv/meanmachinedean Console Revive Products: https://www.consolerevive.com/ 00:00 - Show Opening 06:10 - Feeling Blue About Ray Story Link: https://www.tomshardware.com/pc-components/storage/after-18-years-blu-ray-media-production-draws-to-a-close-sony-shuts-its-last-factory-in-feb The Civitas Universe Additional Link: https://www.youtube.com/@thecivitasuniverse 23:49 - Video Games Are History Story Link: https://www.reddit.com/r/thisweekinretro/comments/1i8xarl/video_game_history_foundation_digital_library/ Additional Link: https://bsky.app/profile/gamehistoryorg.bsky.social 39:20 - Dave's Housekeeping - News links found below 45:23 - First Person Senior Citizens Story Link: https://www.thegamer.com/best-fps-game-from-each-year-of-90s/ 01:03:42 - Community Question of the Week
This week, Niki and John dive into the news that BioWare is downsizing and outsourcing part of Mass Effect 5's development. More than that, it strikes our hosts that maybe the series should go away if it means saving the jobs of the remaining employees tasked with such a burden. Anyway, it's a good discussion about a complicated problem. Also:the Video Game History Foundation's excellent new digital archives have launchedForza Horizon 5 is coming to PS5 with crossplayMicrosoft's two-sided strategyEternal StrandsVirtua Fighter 5 R.E.V.O.Ninja Gaiden II BlackWe also answer your HIVE QUESTIONS, including "what's the video game equivalent of 'hot singles in your area?'"
FCC is coming for NPR and PBS now too, NASCAR's driver streams finally bring multiview to Max, and the Video Game History Foundation's online library is now open. It's Friday, January 31st and this is Engadget News. Learn more about your ad choices. Visit podcastchoices.com/adchoices
We played a bunch of games this week and now we're here to talk about 'em, including Ninja Gaiden 2 Black, Tokyo Xtreme Racer, Total War: Warhammer III, Crow Country, and... Smash Ultimate? and... Hollow Knight? Plus, in the news, Ninja Gaiden 4, the Celeste dev's next game is canceled, the VGHF opens its digital archives, and more. Advertise on The Nextlander Podcast at Audioboom, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:04:41) Is it time to buy a Switch? (00:13:10) Ninja Gaiden II Black | [Xbox Series X|S, PC (Microsoft Windows), PlayStation 5] | Jan 23, 2025 (00:23:12) Tokyo Xtreme Racer (Early Access) | [PC (Microsoft Windows)] | Jan 23, 2025 (00:29:54) First Break (00:29:59) Total War: Warhammer III | [Mac, PC (Microsoft Windows), Linux] | Feb 17, 2022 (00:37:20) Hollow Knight | [Linux, PC (Microsoft Windows)] | Feb 24, 2017 (00:46:56) Crow Country | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | May 09, 2024 (00:51:29) Super Smash Bros. Ultimate | [Nintendo Switch] | Dec 07, 2018 (01:02:38) Second Break (01:02:42) Ninja Gaiden and the Xbox Developer_Direct (01:10:25) Celeste devs cancel next game (01:12:51) Physical game releases are in a tough spot (01:21:47) PlayStation gives incentives signing in on PC (01:25:45) Video Game History Foundation is opening its digital archive (01:37:03) Emails (01:45:30) Wrapping up and thanks (01:47:56) Mysterious Benefactor Shoutouts (01:52:04) Late breaking questions! (01:53:24) Did the bits mean something once? Do they still mean anything? (02:01:42) See ya!
Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome, dearest listeners, to another podcast edition of the One Life Left RADIO SHOW because, first and foremost, it is a radio show on ResonanceFM, our faithful home since neolithic times. ResonanceFM are currently having their fundraiser for 2025 so please check out their fundraising page and help out, if at all possible: https://fundraiser.resonance.fm/ Meanwhile, on this week's episode, Ste's going to UKIE (maybe with magic tricks), Simon renamed the Northern Line (OK, just the one station), Sega want your deets, video game prices only going up, digital winning, Switch 2 - finally - and Video Game History Foundation do Good Stuff!! We also have our report from Pocket Gamer Connects, which includes a bad bouncer at The Piano Works, and EXCLUSIVELY reveal the Switch 2 release date. Maybe. DO NOT FORGET - Simon has challenged all of you to a game of darts. Come and have a go if you think you're hard enough etc etc. Hop on to Discord and start trash talking*. PLUS there's that Maraoke in London on Saturday 8th Feb, tickets available HERE Seriously we need more letters. Please. I'm going to have to start posting more stuff on social media about this, aren't I? For starters you could tell us which tube stations you would rename, in a video game stylee. Send your missives to us at team@onelifeleft.com. Or join our Discord and leave a letter for us on there. Link below! TTFN, Team OLL x *Well, no, be nice or one of us will swing the ban hammer, most likely. Links: The OLL Everything (including Discord) Link! http://hello.onelifeleft.com/ The Maraoke Everything Link! https://hello.maraoke.com Block Words Link! https://blockwords.app/ The Shure link! https://tag.gs/OneLifeLeft_Shure Reviews: Batman: Arkham City Lego Star Wars Skywalker Saga Dragonsweeper Final Fantasy VII Rebirth Learn more about your ad choices. Visit podcastchoices.com/adchoices
Crendor and Jesse Cox join JP and Zeke this week to chat about leaving social media, showers, eating in the bath, Rumble Packs and Home Improvement? Of course we also chat about the recent XBOX Developer Direct that gave us release dates for DOOM The Dark Ages, Claire Obscura Expedition 33, South of Midnight & revealed Ninja Gaiden 4! 0:00 - Intro0:55 - What are intros?7:00 - Social media13:00 - Rain Wind Fire22:30 - Cox & Crendor29:00 - Home Improvement39:00 - Top 10 Most Pointless50:20 - XBOX Developer Direct1:35:00 - Console add-ons1:45:40 - EA loses a lot of money2:04:20 - Warhammer 40k - Rogue Trader hits 1 million sold2:06:25 - Resident Evil 4 Remake sold less than 10K on iOS2:09:00 - The Video Game History Foundation makes digital collection public2:22:50 - Needy Streamer Overload hits 2 million sold2:28:00 - Home Improvement (again)2:36:39 - Crendor's games2:43:00 - Showers2:50:00 - Tub grub3:02:00 - A conversation about orgies3:08:10 - ShoutoutsSee omnystudio.com/listener for privacy information.
Welcome to Dev Game Club, where this week we are catching up on our mailbag! Let's face it, it's mostly about Minecraft, though we spend a lot of time on video game preservation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: the manananggal, Defeating Games for Charity, ownership of work materials, Tim's notes on the Discord Game Club interview with Phil Salvador, our own games disappearing, the value of libraries, preserving all games, copyright lawyers, the tension between corporations and preservationists, protecting children online, defending your kids, engaging with your kids over games, external references, limits on exploration interest, Tim and Brett disagree about whether Minecraft devs relied on the existence of a wiki, older version availability in Minecraft Java Edition, speedrunning Minecraft, modding and Minecraft, YouTube and Minecraft trajectories, Lego Fortnite's means of directing you, limited building or building towards story purposes, curbing anxiety, dating the Balrog. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Dark Matters/X-Files, Minecraft, CalamityNolan, Video Game History Foundation, KyleAndError, Hollow Knight, Kaeon, DuckTales, Trespasser, Tower Song, Pikmin, N0isses, Rocksmith, Robotspacer, Enchanted Scepters, Mystery House, Artimage, Jedi Starfighter, Katamari Damacy, BioStats, Phil Salvador, Midway/Bally, Nosferatu (1922/2024), Prince of Persia, Warcraft, The Sims, Tony Rowe, Microsoft, Bill Roper, Wil Wright, John Romero, Leo Tolstoy, Socrates, Frank Cifaldi, Nintendo, Tim Schafer, Double Fine, Devin Kelly-Sneed (P2 programmer), Joe Lieberman, Hillary Clinton, Joe Biden, Mickey Mouse/Disney, mysterydip, Roblox, Lego Fortnite, Just Dance, Ubisoft, Club Penguin, Luke Theriault, LostLake, Dwarf Fortress, Raymond, Mojang, Factorio, Satisfactory, Father Beast, Skyrim, Ben from Iowa, Dragon Quest Builders, The Lord of the Rings Return to Moria, The Long Dark, Pacific Drive, Valheim, Final Fantasy VI, Epic Games, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game (whatever that may be) Defeating Games for Charity Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we conclude our series on Minecraft. We talk about our stories, multiplayer, and other topics, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: the upcoming charity event, Tim not knowing where Site D is, milestones for Tim, an epic story of loss with Mors, having high stakes and risk, Brett makes a long deep dive into an enormous open cavern, the procedural elements of exploration, connected caverns, Lost Lake's skill and visiting his place, the causeway that takes you to Lost Lake, automating systems, never finding an emerald, ad campaigns from the 1950s, a game developer muses about his existence in the universe, terrain modeling and erosion, not being able to tell that something wasn't hand-modeled, changes in the algorithm over time, getting lost in narrow caverns, simple goals that are obvious needs for survival, the excellence of the second-to-second loop of mining and picking up, height modeling for terrain with height maps vs voxels, player goals and having the ability to make them as specific as you want, leaving off the limits in a block game, trading verisimilitude for expressivity, allowing the player to impact everything, simple creativity, continuing the server. Games, people, and influences mentioned or discussed: Lost Lake, Trespasser, Phil Salvador, Video Game History Foundation, mors_d, Buck Rogers, Disneyland, Star Trek, Burma Shave, Mad Men, Dwight Eisenhower, Fallout 3, Skyrim, Oblivion, mysterydip, Valheim, Lego, Ravenloft, Picross, Terraria, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: End of year review! Links: Defeating Games for Charity Video Game History Foundation Interview with Phil Salvador Twitch: timlongojr Discord DevGameClub@gmail.com
Phil Salvador, the Library Director of the Video Game History Foundation and returning guest, is ready to apply his archiving expertise to the prompts: taste-o-vision fourth-wall breaking QTE His grounded approach to game preservation keeps Jenna from making a vape game, which is truly for the best. And weirdly, his additional expertise in Frasier finds its own part to play in "Frasier: Dinner Roles." But for the record Jenna still thinks gamer Lik n Dip is a million dollar idea. Follow Phil Salvador on Bluesky @philsalv.bsky.social, and learn more about the Video Game History Foundation here! Follow them on Bluesky @gamehistoryorg.bsky.social and keep an eye out for their digital library, which will be EXTREMELY cool to dig into! Listen to Pale Blue Pod - find it on your favorite podcast app. Visit the DFTBA Big Game Hunger merch shop at bit.ly/jennamerch. Support this show, and submit your OWN random prompts, by subscribing at Patreon.com/TheJenna. Gift subscriptions are now available at Patreon.com/TheJenna/Gift. Email the show at BigGameHungerPod@gmail.com. Big Game Hunger is part of the Multitude Collective of podcasts. Created and hosted by Jenna Stoeber. Big Game Hunger is a weekly video game podcast where Jenna Stoeber and a guest get three random prompts and have to make the big next game based on them.
This week, Nathan, Chris, and Luke are joined by Frank Cifaldi of the Video Game History Foundation, but not until near the end of the episode, because Frank had multiple other podcasts to be on that day (he's very important). We discuss the unique needs of a video game archive – for example, remote access to games, something the US Copyright Office recently refused to grant after a three-year effort on the part of the Video Game History Foundation and the Software Preservation Network – and what the Foundation has been able to accomplish this year despite a government and industry that often fail to recognize the importance of its work. Also on this episode: The gang (minus Frank) talks about Ubisoft's decision to pull the plug on XDefiant, OpenAI's increasingly money-hungry forays into subscriptions (and maybe ads), and our various hyperfixations in Candy Cabs and Star Wars Outlaws. Oh, and speaking of hyperfixations, Chris says that New Year's resolutions are just an amateur hour version of a real project, so take that, me and everybody else. Credits - Hosts: Nathan Grayson, Chris Person, Luke Plunkett, & special guest Frank Cifaldi - Podcast Production & Ads: Multitude - Subscribe to Aftermath! About The Show Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
Welcome to Dev Game Club, where this week we begin a new series on 2009's Minecraft. We talk about the early access history of the title, the impact on the industry, and then dive into some initial thoughts on our first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: Brett kills Tim, an announcement about opening world, an announcement about Defeating Games for Charity, the Minecraft Timeline, the beginning of Early Access, starting with creative mode, adding core concepts later, viral success, cellular automata, emergence in a user-created space, free-to-play vs early access, hunger, huge success, a smart purchase, a rough start, undirected and unexplained, the key to the experience, building a game with a community, the crafting table and drawing little items, sanding edges off, crafting blocks with blocks, connecting to your humanity, how long you can go without stuff, building up a city, the survival test and launching a genre, holding everything in your hand, the sense of exploration, player types, sanding away friction, space for sequels, dealing with the Internet, the rise of the day one patch, boundaries and generations, a dangerous model, triaging bugs for day one, right-sizing the game. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Phil Salvador, Video Game History Foundation, Arkham Asylum, Uncharted 2, Borderlands, Demons's Souls, Brutal Legend, League of Legends, Infamous, Assassin's Creed II, Dragon Age: Origins, Left 4 Dead 2, New Super Mario Bros Wii, Bayonetta, Plants vs Zombies, Red Faction: Guerilla, Artimage, Steam, Dwarf Fortress, MUD, Everquest, Far Cry 2, Clint Hocking, Valheim, Microsoft, Mojang, Bethesda Game Studios/Zenimax, id Software, Machine Games, Tango Gameworks, Discord, Phil Spencer, Halo, The Three Stooges, Picross, Black Hawk Down, Delta Force, Dragon Quest Builders, Spelunky, WoW Classic, Blizzard, mysterydip, Ubisoft, Sony, Horizon (series), Nintendo, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Minecraft! Twitch: timlongojr Discord DevGameClub@gmail.com
The full Insert Credit panel covers what Xboxes are, Fatal Fury movie casting, and dog football. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Mr. Bones Mr. Bones by Lizstar in 1:12:00 - Awesome Games Done Quick Mr. Bones shirt Cyber Monday Sonic the Hedgehog 3 (2024) Yuji Naka Naoto Ohshima Sonic Knuckles Tails Dr. Robotnik Yasushi Yamaguchi Sonic the Hedgehog 2 Shadow Sonic the Hedgehog (2020) Sonic the Hedgehog 2 (2022) Charles Pulliam-Moore The Super Mario Bros. Movie (2023) Jaleel White Steve Urkel Credit Report (04:06) 1: Is this podcast an Xbox? (04:48) Xbox Xbox continues its push beyond consoles with new ad campaign Microsoft's next Xbox, coming 2028, envisions hybrid computing Call of Duty: Black Ops 6 Game spending is up — and you can thank Call of Duty: Black Ops 6 The Penguin Magic: the Gathering 2: What is the most fortunate accident in video game history? (10:22) Street Fighter II Street Fighter II Turbo Super Mario 64 Sega Saturn Sony Playstation Space Invaders Alanis Morrisette 3: Which video game genre on the whole compares best to its correspondent film genre on the whole? (15:29) Uncharted (2022) Visual Novel Robert Ludlum Dune Jack Ryan John Krasinski VeggieTales The Fast and the Furious series Mario Kart series The Northman (2022) The Green Knight (2021) 4: What class should be added in the next Dragon Quest 3 remake? (21:09) Dragon Quest III (Super Famicom remake) Thief Dragon Quest III: HD-2D Remake Beastmaster Pictomancer Arithmetician Adeline Kirby 64: The Crystal Shards Dragon Quest series Cartographer Dragon Quest V Dragon Quest Monsters EarthBound Ness Dracky Final Fantasy XV Ignis Gladiolus Prompto Quina Final Fantasy IX Insert Credit Quick Break: The Storied Sword, available digitally and physically (26:57) 5: Pro Skater 4 asks, how would you cast a Fatal Fury movie? (28:36) Silent Hill 2 Cube (1997) Ezri Dax Star Trek: Deep Space 9 One Piece Avery Brooks Fatal Fury series Terry Bogard Chris Evans Mai Shiranui Scarlett Johansson Andy Bogard Chris Pratt Joe Higashi Tony Jaa Raul Julia Geese Howard Pedro Pascal Nicholas Cage John Leguizamo The Menu (2022) Duck King Marco Rodrigues AKA Khushnood Butt Namor Black Panther: Wakanda Forever (2022) Tenoch Huerta Mejía Garou: Mark of the Wolves Billy Kane Scott Atkins Bob Wilson John Boyega Surf Dracula King of Fighters series Street Fighter series Virtua Fighter series 6: If you could instantly put any game on every iPhone, what would it be? (35:34) Songs of Innocence and of Experience U2 Fantasian Astro Bot Astro Boy Quincy Jones Superbrothers: Sword & Sworcery EP Spider Solitaire Snake Nokia N-Gage Balatro Pokémon GO Niantic The Legend of Zelda: Ocarina of Time The Legend of Zelda: Skyward Sword Fi Mr. Resetti Brain Age: Train Your Brain in Minutes a Day! Dr. Kawashima 7: What's the Air Bud (1997) of video games? (41:02) Army Men series Air Buddies (2006) Baba Is You Scribblenauts Jerry Rice & Nitus' Dog Football Marshawn Lynch Snoop Dogg David Beckham Shaq Space Jam (1996) Michael Vick Brett Farve Shohei Ohtani Jose Canseco Stephen Curry Simone Biles Xavier Woods Babe Ruth Pete Rose LIGHTNING ROUND: Name Design - Bart Vs. The Simpsons (46:23) Recommendations and Outro (54:09): Frank: Please donate to the Video Game History Foundation this Giving Tuesday Brandon: more of a review than a recommendation, but The Beekeeper (2024) is like John Wick but not very good and doesn't make any sense and doesn't have stakes, “dune scene” from untitled louise weard castration movie, Shangri-La Frontier if you like anime with leveling up Ash: Stream Not Like Us as much as possible Jaffe: One Piece This week's Insert Credit Show is brought to you by The Storied Sword, available digitally and physically, and patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
The full Insert Credit panel covers what Xboxes are, Fatal Fury movie casting, and dog football. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Mr. Bones Mr. Bones by Lizstar in 1:12:00 - Awesome Games Done Quick Mr. Bones shirt Cyber Monday Sonic the Hedgehog 3 (2024) Yuji Naka Naoto Ohshima Sonic Knuckles Tails Dr. Robotnik Yasushi Yamaguchi Sonic the Hedgehog 2 Shadow Sonic the Hedgehog (2020) Sonic the Hedgehog 2 (2022) Charles Pulliam-Moore The Super Mario Bros. Movie (2023) Jaleel White Steve Urkel Credit Report (04:06) 1: Is this podcast an Xbox? (04:48) Xbox Xbox continues its push beyond consoles with new ad campaign Microsoft's next Xbox, coming 2028, envisions hybrid computing Call of Duty: Black Ops 6 Game spending is up — and you can thank Call of Duty: Black Ops 6 The Penguin Magic: the Gathering 2: What is the most fortunate accident in video game history? (10:22) Street Fighter II Street Fighter II Turbo Super Mario 64 Sega Saturn Sony Playstation Space Invaders Alanis Morrisette 3: Which video game genre on the whole compares best to its correspondent film genre on the whole? (15:29) Uncharted (2022) Visual Novel Robert Ludlum Dune Jack Ryan John Krasinski VeggieTales The Fast and the Furious series Mario Kart series The Northman (2022) The Green Knight (2021) 4: What class should be added in the next Dragon Quest 3 remake? (21:09) Dragon Quest III (Super Famicom remake) Thief Dragon Quest III: HD-2D Remake Beastmaster Pictomancer Arithmetician Adeline Kirby 64: The Crystal Shards Dragon Quest series Cartographer Dragon Quest V Dragon Quest Monsters EarthBound Ness Dracky Final Fantasy XV Ignis Gladiolus Prompto Quina Final Fantasy IX Insert Credit Quick Break: The Storied Sword, available digitally and physically (26:57) 5: Pro Skater 4 asks, how would you cast a Fatal Fury movie? (28:36) Silent Hill 2 Cube (1997) Ezri Dax Star Trek: Deep Space 9 One Piece Avery Brooks Fatal Fury series Terry Bogard Chris Evans Mai Shiranui Scarlett Johansson Andy Bogard Chris Pratt Joe Higashi Tony Jaa Raul Julia Geese Howard Pedro Pascal Nicholas Cage John Leguizamo The Menu (2022) Duck King Marco Rodrigues AKA Khushnood Butt Namor Black Panther: Wakanda Forever (2022) Tenoch Huerta Mejía Garou: Mark of the Wolves Billy Kane Scott Atkins Bob Wilson John Boyega Surf Dracula King of Fighters series Street Fighter series Virtua Fighter series 6: If you could instantly put any game on every iPhone, what would it be? (35:34) Songs of Innocence and of Experience U2 Fantasian Astro Bot Astro Boy Quincy Jones Superbrothers: Sword & Sworcery EP Spider Solitaire Snake Nokia N-Gage Balatro Pokémon GO Niantic The Legend of Zelda: Ocarina of Time The Legend of Zelda: Skyward Sword Fi Mr. Resetti Brain Age: Train Your Brain in Minutes a Day! Dr. Kawashima 7: What's the Air Bud (1997) of video games? (41:02) Army Men series Air Buddies (2006) Baba Is You Scribblenauts Jerry Rice & Nitus' Dog Football Marshawn Lynch Snoop Dogg David Beckham Shaq Space Jam (1996) Michael Vick Brett Farve Shohei Ohtani Jose Canseco Stephen Curry Simone Biles Xavier Woods Babe Ruth Pete Rose LIGHTNING ROUND: Name Design - Bart Vs. The Simpsons (46:23) Recommendations and Outro (54:09): Frank: Please donate to the Video Game History Foundation this Giving Tuesday Brandon: more of a review than a recommendation, but The Beekeeper (2024) is like John Wick but not very good and doesn't make any sense and doesn't have stakes, “dune scene” from untitled louise weard castration movie, Shangri-La Frontier if you like anime with leveling up Ash: Stream Not Like Us as much as possible Jaffe: One Piece This week's Insert Credit Show is brought to you by The Storied Sword, available digitally and physically, and patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
This time around, BioStats and Calamity Nolan interview Phil Salvador, Library Director of the Video Game History Foundation. We expect to return with a new series next week. Twitch: timlongojr Discord DevGameClub@gmail.com
If a AAA game studio is closed, was it ever a AAA studio? Netflix closed their AAA game studio before even announcing a project. The US Copyright Office declined a DMCA exception for Video Game Libraries looking to help researchers access their materials online. A Larian Studios executive made comments about Ubisoft's drive to be more subscription only after the new Prince of Persia was declared not profitable and the team disbanded. Then we talk to Rob about game preservation - which is a very hot topic for him. (Language alert!)
You are here for one thing, and one thing only, Black Ops 6, and guess what, I got exactly what you are looking for. Full Black Ops Coverage! Campaign review, multiplayer preview, and all the launch news. We also have news about a new scary movie, with the WAYANS BROS returning, but as one franchise returns, another fades. We may have seen the end of the Fantastic Beasts spin offs. Plus Nintendo dropped a music app, so are we all gonna have Nintendo Wrapped at the end of the year?
Welcome to Dev Game Club, where this week we revisit our series on Trespasser: The Lost World with an interview with Tony Rowe, who did QA on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49 Interview 1:13:20 Break 1:13:55 Outro Issues covered: time to take out the prehistoric trash, getting in, doubling up the QA team, the clay model of an island, having to rebuild the island, cutting a more open level, the empty plantation house, Microsoft Hiking Simulator, the bowling shirt, how long games took at the time, rising expectations, developing a software renderer, length of time and risk, entirely procedurally driving the critters, using a hill to escape a dinosaur, everything being a box, exploding physics boxes, choosing procedural animation, saying yes to too many things, a richer first person experience, locking the arm, emergent gameplay, a different context, building a separate demo level, overtime/double time/golden time, lack of friction, the floating plants, taking the blame, programming and managing at the same time, video game history and documenting game development, influences later, making it hard for game stores, dinosaur brains and subtlety, cranking up the anger, the importance of preservation, regressing bugs and test plans. Games, people, and influences mentioned or discussed: Star Wars, Call of Duty, Medal of Honor, Jurassic Park, Dreamworks, Electronic Arts, Spark Unlimited, LucasArts, Force Unleashed (series), First Assault, Drexel University, Greg Knight, Interweave, WayForward Technologies, Microshaft: Winblows 98, X-Fools, Star Warped, MYST, PYST, Parroty Interactive, Monopoly, Spielberg, Katzenberg, David Geffen, DOOM, Neverhood, Dark Forces, Skyrim, Indiana Jones and the Staff of Kings, PS3, Microsoft 360, Nintendo Wii, Nintendo DS, PSP, AMD, Quake, 3dfx Voodoo2, Dreamcast, PS2, Seamus Blackly, Looking Glass, Terranova: Strike Force Centauri, Richard Wyckoff, Austin Grossman, Andrew Grant, Tai-Fu, Small Soldiers, Crystal Dynamics, Noah Hughes, Kung Fu Panda, Unreal, Clive Barker's Undying, Fall Guys, 3D Studio MAX, Starfighter, Video Game History Foundation, Phil Salvador, Frank Cifaldi, UNESCO, Dinosaur Train, Terry Izumi, Clint Hocking, Far Cry 2, Half-Life 2, Octodad, Eidos, Spectre, Max Spielberg, Jet Lucas, Assassin's Creed, David Wolinsky, Apple ][, The Sims, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links: David Wolinsky's Interview with Steven Horowitz Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com
Janet Varney, host of The JV Club and Braving the Elements, has some firm thoughts about argula that she wants to share, provoked by the prompts: wacky, fast-food tie-in, touch-based rhythm game After some discussion about drumming and fast food griddle work, she and Jenna settle on a game about composing both the perfect sandwich, and the perfect song. Neither is as easy as it seems, but it will at least be fun in this music-looping, food-sampling rhythm game! Listen to The JV Club with Janet Varney (if you don't already!), and to Avatar: Braving the Elements, and follow Janet on Instagram @thejvclub. Visit Jenna's new MERCH SHOP with DFTBA and check out the beautiful Big Game Hunger T-SHIRT! There are also stickers, a cool coffee mug, and more. Patreon subscribers get 15% off for the next month! Check that all out at bit.ly/jennamerch. And listen to Join the Party, an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who've never touched a roleplaying game before. Thank you for listening to Big Game Hunger! Email us at BigGameHungerPod@gmail.com. Support this show, and submit your OWN random prompts, by subscribing at Patreon.com/TheJenna Big Game Hunger is part of the Multitude Collective of podcasts. Created and hosted by Jenna Stoeber.
The first 500 people to use this link and code INSIDEGAMES30 will get 30% off their first subscription with Soylent: https://bit.ly/41YsXAZ Support Inside Games on Patreon: https://www.patreon.com/insidegamesYT Hosted by: Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: ShooklynTV: https://twitter.com/ShooklynTV Written by: Lawrence Sonntag & Brian Gaar: https://www.twitch.tv/briangaar Sources -- [Blizzard] Blizzard End User License Agreement - https://www.blizzard.com/en-us/legal/fba4d00f-c7e4-4883-b8b9-1b4500a402ea/blizzard-end-user-license-agreement [GamesIndustry.biz] The new Ubisoft+ and getting gamers comfortable with not owning their games - https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games [X, James S. Fallows] https://twitter.com/Timewarp_JF/status/1747320989472493690 [X, Cynical Reviews] https://twitter.com/Cynical_CJ/status/1747710282451800385 [VentureBeat] You Don't Own Your Games - https://venturebeat.com/community/2013/06/23/you-dont-own-your-games/ [X, Brian Angeletti] https://twitter.com/emperorbma/status/1747657821351473587 [X, The Act Man] https://twitter.com/TheActMan_YT/status/1747492296122343851 [Bloomberg] Blizzard Makes Big Changes as ‘Overwatch 2' Struggles - https://www.bloomberg.com/news/newsletters/2024-03-22/blizzard-entertainment-makes-big-changes-as-overwatch-2-struggles [VideoGamesChronicle] Overwatch 2's future PvE content has reportedly been permanently canceled - https://www.videogameschronicle.com/news/overwatch-2s-future-pve-content-has-reportedly-been-permanently-cancelled/ [Game Developer] World of Warcraft's player count rises again ahead of War Within expansion - https://www.gamedeveloper.com/business/world-of-warcraft-s-player-count-rises-again-ahead-of-war-within-expansion [IGN] Yes, You Have to Install Battle.net to Play Diablo 4 via PC Game Pass - https://www.ign.com/articles/yes-you-have-to-install-battlenet-to-play-diablo-4-via-pc-game-pass [Video Game History Foundation] https://gamehistory.org/our-mission/ Music — Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8 Get Back - Silent Partner https://youtu.be/iQYmgOrPEvs Kula - Topher Mohr and Alex Elena https://youtu.be/0bywp0qTVNo Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc
Think back to your earliest video game memories. As technology changes and video games become increasingly released only on digital, many of the titles you grew up on may be unplayable today.87% of classic video games — those released before 2010 — are in danger of being lost to time. That's according to a study from the Video Game History Foundation. In this edition of Game Mode, our series where we cover video games and the gaming industry, we'll talk about the efforts being made to preserve classic video games.Want to support 1A? Give to your local public radio station and subscribe to this podcast. Have questions? Connect with us. Listen to 1A sponsor-free by signing up for 1A+ at plus.npr.org/the1a.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
We discuss how the Video Game History Foundation's efforts to preserve video game culture marks a new chapter in video game preservation. Plus we examine the controversy over Wendy's new dynamically adjusted pricing menu boards. And Swedish fintech firm Klarna says its AI assistant does the work of 700 people after it lays off… 700 people.Starring Tom Merritt, Sarah Lane, Scott Johnson, Roger Chang, Joe.Link to the Show Notes.
We discuss how the Video Game History Foundation's efforts to preserve video game culture marks a new chapter in video game preservation. Plus we examine the controversy over Wendy's new dynamically adjusted pricing menu boards. And Swedish fintech firm Klarna says its AI assistant does the work of 700 people after it lays off… 700 people. Starring Tom Merritt, Sarah Lane, Scott Johnson, Roger Chang, Joe. To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!
Welcome to Dev Game Club, where this week we complete our series on 1999's Homeworld, the 3D space RTS from Relic Entertainment. We talk a bit more about dynamic difficulty, address the final missions, and turn to our takeaways before a couple of mails. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (B) and almost (T) Podcast breakdown: 0:00:47 Discussion 1:05:45 Break 1:06:14 Email Issues covered: Defeating Games for Charity, Video Game History Foundation, watching someone blast Mother Brain, Tim streaming, streaming and getting paid, a chill Dark Souls player, enjoying playing with people, joyful weekend, not finishing a game, how to make the game interesting over and over again, carriers and docking, learning skills for one use, RTSes using the campaign to prepare for multiplayer, micromanaging, managing the brutal rescue of the trading ship, freeing up everything for the final assault, watching ships crawl through space, trial and error, punishment of failure, the appropriate story depth, avoiding elaborate storytelling, feeling like legend and myth, twice as many shorter missions, flexibility through resources, stately capital ships, early vs late game failure, ship control layout, satisfyingly destroying the enemy, cinematic presentation, high-stakes final mission, a human point of connection, naval/military chatter, doubling down on a thing, purity of spaceship focus, ship design, designing across civilizations, consistency of armament, the usefulness of salvage corvettes, being careful with dynamic difficulty, having options, turtle strategies, watching players use and discover tactics streaming, committing to 3D, having to relearn controls, having a light touch with the story, whether we should do a TTRPG primer, real space physics vs WWII space flight, Games, people, and influences mentioned or discussed: Kingdom Hearts III, Kaeon, Contra, Metroid, X-COM, Kyle, Dark Souls, LostLake, Bvron, Belmont, mysterydip, Artimage, Mark Garcia, BioStats, Calamity Nolan, D&D, Resident Evil Village, Phil Salvador, Rogue, Starcraft (series), Battlestar Galactica, Star Wars, Blizzard, Halo, Warcraft (series), Robocop, Avalon Hill, Civilization, Johnny Pockets, Eye of the Beholder, Baldur's Gate, Go, Senet, Mancala, John Woo, Andrew Enright, Anachronox, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: ??? Links: Defeating Games for Charity (a real website) Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Think back to your earliest video game memories. As technology changes and video games become increasingly released only on digital, many of the titles you grew up on may be unplayable today.87% of classic video games — those released before 2010 — are in danger of being lost to time. That's according to a study from the Video Game History Foundation. In this edition of Game Mode, our series where we cover video games and the gaming industry, we'll talk about the efforts being made to preserve classic video games.Want to support 1A? Give to your local public radio station and subscribe to this podcast. Have questions? Find out how to connect with us by visiting our website.
Frank Cifaldi, Tim Rogers and Brandon Sheffield answer Alex Jaffe's questions about Nintendo's last video game ever, committing fraud, and Turds of the Castle. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Questions this week: What's still easier for you to do in real life than in a video game? (11:10) How do you scam the speculative market with a storage container of five hundred copies of an underwhelming NES game? (16:49) What will be the title of Nintendo's last game? (24:25) SpencerGifs asks: Has the video game controller been finalized? (34:58) What is the video game equivalent of film's “award bait” traits? (43:27) Jean-Michel Basquiat said that art is how we decorate space, and music is how we decorate time. What do we decorate with video games? (52:09) LIGHTNING ROUND: GameFAQ&As - Doom (53:47) Recommendations and Outro (58:55) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: Cracker Barrel Bacchanal Buffet Metal slime Dragon Quest series Socrates Raiders of the Lost Ark (1981) Steven Spielberg Unicorn Thomas the Tank Engine IKEA Densha de Go! series R.E.M. - Stand R.E.M. - It's The End Of The World As We Know It (And I Feel Fine) Top Gear Gran Turismo series Red Dead Redemption Red Dead Revolver Red Dead Redemption II The Last of Us Chun-Li Retro City Games Impossible Mission CheetahMen II The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Breath of the Wild Game Dev Story Lady and the Tramp (1955) Wii Vitality Sensor Synecdoche, New York (2008) Wim Hof Method Frasier Cheers SCUF Controllers DualShock Duncan Ironmonger Vin Diesel Duncan Ironmonger Fortnite: Battle Royale Call of Duty series Leonardo DiCaprio Annapurna Interactive A24 Everything Everywhere All at Once (2022) The Witch (2015) The Lighthouse (2019) Under the Skin (2013) Florence The Last of Us: Part II Crash Bandicoot The Game Awards Super Mario series A Plague Tale series Ryū ga Gotoku / Like a Dragon / Yakuza series HowLongToBeat.com Marvel Spider-Man Ghost of Tsushima Horizon series God of War Sekiro: Shadows Die Twice Elden Ring Gravitas Ventures Alan Wake series Jean-Michel Basquiat Animal Crossing: Happy Home Designer Recommendations: Frank: Subscribe to the Video Game History Foundation newsletter, Small Saga Brandon: Demonschool Battle Mechanics trailer Tim: Goblin Bunker Public Access 3 on 12/9 at 6PM PST This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
Frank Cifaldi, Tim Rogers and Brandon Sheffield answer Alex Jaffe's questions about Nintendo's last video game ever, committing fraud, and Turds of the Castle. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Questions this week: What's still easier for you to do in real life than in a video game? (11:10) How do you scam the speculative market with a storage container of five hundred copies of an underwhelming NES game? (16:49) What will be the title of Nintendo's last game? (24:25) SpencerGifs asks: Has the video game controller been finalized? (34:58) What is the video game equivalent of film's “award bait” traits? (43:27) Jean-Michel Basquiat said that art is how we decorate space, and music is how we decorate time. What do we decorate with video games? (52:09) LIGHTNING ROUND: GameFAQ&As - Doom (53:47) Recommendations and Outro (58:55) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: Cracker Barrel Bacchanal Buffet Metal slime Dragon Quest series Socrates Raiders of the Lost Ark (1981) Steven Spielberg Unicorn Thomas the Tank Engine IKEA Densha de Go! series R.E.M. - Stand R.E.M. - It's The End Of The World As We Know It (And I Feel Fine) Top Gear Gran Turismo series Red Dead Redemption Red Dead Revolver Red Dead Redemption II The Last of Us Chun-Li Retro City Games Impossible Mission CheetahMen II The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Breath of the Wild Game Dev Story Lady and the Tramp (1955) Wii Vitality Sensor Synecdoche, New York (2008) Wim Hof Method Frasier Cheers SCUF Controllers DualShock Duncan Ironmonger Vin Diesel Duncan Ironmonger Fortnite: Battle Royale Call of Duty series Leonardo DiCaprio Annapurna Interactive A24 Everything Everywhere All at Once (2022) The Witch (2015) The Lighthouse (2019) Under the Skin (2013) Florence The Last of Us: Part II Crash Bandicoot The Game Awards Super Mario series A Plague Tale series Ryū ga Gotoku / Like a Dragon / Yakuza series HowLongToBeat.com Marvel Spider-Man Ghost of Tsushima Horizon series God of War Sekiro: Shadows Die Twice Elden Ring Gravitas Ventures Alan Wake series Jean-Michel Basquiat Animal Crossing: Happy Home Designer Recommendations: Frank: Subscribe to the Video Game History Foundation newsletter, Small Saga Brandon: Demonschool Battle Mechanics trailer Tim: Goblin Bunker Public Access 3 on 12/9 at 6PM PST This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
For the most part, it’s not too hard to get access to movies from the last decade or even the last century. But if you want to experience a video game from before, say, the ancient era of 2010? Good luck. A new report from the Video Game History Foundation and the Software Preservation Network finds that 87% of those older games are “critically endangered.” They’re not commercially available to the public unless fans have dozens of different old systems to play them on or travel to an archive in person and play them there. In other words, the roots of this hugely influential artistic and cultural medium are in danger of being lost. Marketplace’s Meghan McCarty Carino spoke with Phil Salvador, library director for the Video Game History Foundation, about the report.
For the most part, it’s not too hard to get access to movies from the last decade or even the last century. But if you want to experience a video game from before, say, the ancient era of 2010? Good luck. A new report from the Video Game History Foundation and the Software Preservation Network finds that 87% of those older games are “critically endangered.” They’re not commercially available to the public unless fans have dozens of different old systems to play them on or travel to an archive in person and play them there. In other words, the roots of this hugely influential artistic and cultural medium are in danger of being lost. Marketplace’s Meghan McCarty Carino spoke with Phil Salvador, library director for the Video Game History Foundation, about the report.