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If you didn't take a boat to get to the arcade, did you even go? Today improviser and writer Nick Mandernach stops by to discuss his time with the Captain America and the Avengers (1991) arcade game and the curse of receiving less gifts as a twin brother. Show Notes Nick Mandernach - The Great North - JV Improv Conner McCabe – Bluesky - Twitch Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord- Bluesky – Instagram – Twitch Episode Citations The History of Data East's Captain America and the Avengers - Arcade Console Documentary by PatmanQC
Support the show and join our private Discord server: ko-fi.com/wedgeheadpodcastThis the follow-up episode to Episode 76: Original Themes, and in this episode, we explore the licensing wars in the early 90s through the lens of Joe Kaminkow at Data East pinball and their shift from original themes to only making licensed games. We talk about how Williams and Gottlieb follow suit and compare sales strategies amongst the companies.Then we end up discussing the major shift in pinball buyers from operators to home collectors, and how that has forever shifted the landscape moving forward.As always, we swear on the show. Sensitive ears be warned.Support the show
In this episode, we return to the world of Evercade to discuss the Evercade Showcase, which was released on 31st March. In a packed announcement, Evercade released 3 new carts, 2 Super Pockets, a hardware refresh for the EXP-R and VS-R, and teased a few things for the future. To make sense of it all and offer some analysis and predictions, we are joined by our regular special guest: retro gaming and Evercade YouTuber, Crazy Burger. In addition to Crazy Burger's thoughts and opinions, we managed to get a quick Q&A with Blaze Entertainment's head of marketing, Sean Cleaver.
We're back for Episode 150! In this episode Cody and Eric catch up on the news and battle Gex (3DO) vs. Rayman (Atari Jaguar). 12:10 - Quick Questions 33:02 - Patreon Song 37:42 - Tea Time With Tim - Road Trip! 1:14:18 - News 2:10:04 - Battle Of The Systems: Gex (3DO) vs. Rayman (Atari Jaguar). News: Tim - california-fire-relief-bundle - Hundreds of game and tabletop game developers have gotten together to create this bundle in support of CORE (Community Organized Relief Effort), a Los Angeles-based organization which offers direct monetary support to survivors of the fires, and supports projects for fire resilience in affected areas (and potential disaster zones). There are more than 400 games, TTRPGs, asset packs, and other projects in this bundle, and we encourage you to donate above the minimum whenever possible. https://itch.io/b/2863/california-fire-relief-bundle CODY – Psytronik releases new numbered C64 Tape Lineup! https://www.psytronik.net/ Eric - Square Enix Staff Discover Cache Of Pristine Retro Games, Some Of Which Date Back 30 Years https://www.timeextension.com/news/2025/03/square-enix-staff-discover-cache-of-pristine-retro-games-some-of-which-date-back-30-years Tim – Evercade gets Firmware update of 2025 - v4.04 adds new game Midnight Resistance by Data East (from Data East Collection 1) - Dip Switch (BETA) Settings for all compatible Arcade games. https://evercade.co.uk/support-vs-r/vs-r-patch-notes/ CODY – New 2D Terminator Game? Awesome! https://www.retronews.com/new-run-n-gun-terminator-2d-announced/ Eric - ‘Streets of Rage 4′ Makers' New Game Is a Divine Fantasy Beat ‘Em Up - Absolum https://www.rollingstone.com/culture/rs-gaming/absolum-preview-streets-of-rage-dotemu-1235278050/ Tim – Digital Eclipse who brought us the Gold Master Series - Making of Karateka and The Jeff Minter Story – Llamasoft on PS5 and Switch downloads, now are releasing physical copies to own. https://www.digitaleclipse.com/media/own-physical-editions-of-the-gold-master-series Cody - https://www.retronews.com/jeff-minter-game-jam-announced-by-atari/ Eric - RallyXSE - Had enough of the usual? Then check out this proof of concept Amiga game by Zooperdan - https://www.indieretronews.com/2025/02/rallyxse-had-enough-of-usual-then-check.html Tim – Vapourware Pinball coming to Steam in April - Play video pinball, relax in vaporwave environments and enjoy an anti-stress digital holiday. https://store.steampowered.com/app/2465930/Vaporwave_Pinball/ Cody - https://www.retronews.com/balatro-shuffles-onto-ds/ Eric - OutRun Arcade - A vastly superior version of a classic racer is coming to an Amiga https://www.indieretronews.com/2025/02/outrun-arcade-vastly-superior-version.html Cody - Does the X68000 intrigue you? Then fill out this form! https://www.timeextension.com/news/2025/03/company-behind-the-x68000-z-range-wants-to-know-if-global-players-will-buy-them Eric - SymbOS 4.0 multitasking madness on the Next SymbOS, the GUI operating system that made its name on the MSX and Amstrad CPC has been ported to the Spectrum Next - https://www.youtube.com/watch?v=940L9_7h22o CODY - https://www.timeextension.com/news/2025/02/three-years-later-and-hyperkins-pc-engine-turbografx-16-clone-is-finally-coming-out Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
In dieser Episode von Dirty Minze Left, Folge Nr. 453, tauchen Holger und Arne in eine unterhaltsame Diskussion über verschiedene Themen ein – beginnend mit ihrem gemeinsamen Getränk, dem Gönnergy Juneberry Jam, dessen köstlicher Geschmack sie begeistert. Die beiden moderieren die Episode mit einem schwungvollen Austausch von Gedanken über die Winteredition des Getränks und die enthaltene Koffeinmenge. Darüber hinaus spielen Holger und Arne ein nostalgisches Videospiel namens Burnin' Rubber auf dem Evercade. Arne beschreibt, wie das Spiel, das ursprünglich von Data East stammt, eine 2D-Top-Down-Perspektive hat, bei der die Spieler als Auto von unten nach oben fahren können. Sie diskutieren die humorvollen Aspekte des Spiels, etwa die Fähigkeit, über Hindernisse zu springen und andere Autos zu überfahren. Obwohl einige Gameplay-Elemente unklar bleiben, finden beide Freude daran, sich daran zu erinnern, wie das Spiel die Ästhetik der 80er Jahre widerspiegelt. Im Anschluss daran sprechen sie über das zweite Spiel, das Holger herausgesucht hat: 40 Wings von der Pico Interactive Collection 3. Holger ist nicht ganz sicher, warum er sich für dieses Spiel entschieden hat, aber die beiden haben Spaß daran, sich gegenseitig Fragen dazu zu stellen und die Mechanik sowie das Gameplay zu beleuchten. Danach kommentiert Arne die neuesten Entwicklungen in ihrem Technikbereich, wo sie über den Umbau ihres Wohnzimmers diskutieren. Holger erzählt von seinen Erfahrungen beim Entfernen einer großen Leichtbauwand, um Kabel zu verstecken, und dem anschließenden Anstrich. Dies führt zu weiteren humorvollen Anekdoten über die Herausforderungen, die das Streichen der Wände mit einem kleinen Kind mit sich bringt. Ein weiterer zentraler Themenblock der Episode dreht sich um Arnes Wechsel zu einem neuen Mac Mini M4, nachdem sein Hackintosh zunehmend Probleme bereitete. Er reflektiert über die Idee, einen langlebigen Computer zu besitzen und beschreibt, wie die Umstellung auf den neuen Rechner eine Reihe von Herausforderungen mit sich brachte, insbesondere in Bezug auf Softwareinstallationen und Datenmigrationen. Im Gespräch über den neuen Mac teilt Arne seine Vorfreude auf schnellere Prozesse und eine verbesserte Nutzererfahrung, während Holger hilfreiche Tipps zum Umgang mit externen Speichermedien und der Software gibt. Die Episode beinhaltet auch technische Ratschläge zur Nutzung von Thunderbolt-Gehäusen für SSDs, die Arne in seinem neuen Setup verwendet. Sie sprechen über die Herausforderungen, die beim Transfer von Softwarelizenzinformationen und der Installation von Apps auftreten. Arne erzählt von der grundsätzlichen Erneuerung seines Systems und wie er nebenbei Erfahrungen im 3D-Drucken macht. Dies mündet in eine amüsante Diskussion über die Nutzung von schaltbaren Steckdosenleisten zur Steuerung seiner Geräte. Zudem teilen Holger und Arne ihre jüngsten Fortschritte mit einem reparierten Evercade EXP und ein wenig Humor über die Eigenheiten des Geräts. Holger spricht von seinen Erfahrungen bei der Programmierung einer neuen App, State Transfer, die er als einfachere Alternative zu Postman entworfen hat. Arne äußert sich dazu, dass er den App Store nicht für seine eigenen Webentwicklungstätigkeiten benötigt. Im Laufe des Gesprächs erwähnt Arne die neuesten Erfahrungen und Herausforderungen, die er mit seinem Podcast-Setup macht. Die Episode schließt mit einem Ausblick auf kommende Projekte, während sie ihre Gedanken zur neuen Episode von "Vier unter Deck" teilen und den Zuhörern eine spannende Rückkehr in die nächste Folge von Dirty Minze Left anpreisen.
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/123352781/edit 7 Minutes in Heaven: Cliffhanger (Amiga) Video Version: https://youtu.be/KZ7J9qEpqxI https://www.mobygames.com/game/29830/cliffhanger/ Corrections: July 1994 Ep - https://www.patreon.com/posts/july-1994-part-1-116538490 https://www.patreon.com/posts/july-1994-part-2-116538674 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Defunctland Jim Henson Series - https://youtu.be/BVoGf1JTVeI?si=PBwUInz2t7hBe-Eq https://en.wikipedia.org/wiki/Information_superhighway https://en.namu.wiki/w/RX-78%20Gundam https://fallout.fandom.com/wiki/SPECIAL https://www.theycreateworlds.com/episodes/TCW164 https://en.wikipedia.org/wiki/Monte_Cook Wrestling with Games - XBAND - https://youtu.be/k_5M-z_RUKA?si=tuuDxPGj6GnTPc-B https://en.wikipedia.org/wiki/Steam_(service) 1994: Canada to get their own ratings New VCR proves 6 heads are better than 1, The Toronto Star, August 11, 1994,Thursday, FINAL EDITION, Section: FAST FORWARD; Pg. F2, byline: BY ROBERT WRIGHT TORONTO STARON THE EDGE California presses forward with video game violence bill https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html IDSA board selected Mattel takes a second look at games Mattel Hires Sega Executive, The Associated Press, August 2, 1994, Tuesday, BC cycle Square goes public CORPORATE PROFILE: SQUARE, Jiji Press Ticker Service, AUGUST 5, 1994, FRIDAY Japanese companies playing with fire "As derivatives proliferate, so do worries Companies try to control risks from transactions intended to rein in costs but which can backfire, The Nikkei Weekly (Japan), August 15, 1994, Section: FINANCE; Pg. 13, Byline: BY ASAKO ISHIBASHI Staff writer" Acclaim buys Valiant ACCLAIM ACQUIRES VOYAGER COMMUNICATIONS FOR $65 MILLION Marks Company's Diversification into Comic Book Publishing, Business Wire, August 2, 1994, Tuesday https://en.wikipedia.org/wiki/Comic_book_collecting#Bust_of_the_speculator_market UK video rental market embraces games... illegally Games Spark Sagging U.K. Vid Biz; But Many Don't Have Licenses To Rent Them, Billboard, August 13, 1994, Section: HOME VIDEO; Pg. 76, Byline: BY PETER DEAN Sonic out to zap the 'swapping' boom, The Scotsman, August 23, 1994, Tuesday, Byline: By Chris Mullinger UK teens tune out to games MEDIA GUARDIAN: LUST FOR NASTIES AND HARD NEWS, The Guardian (London), August 8, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T17 Sega announces US theme park Universal Teams With Sega on Theme Park, Disneyland Annex Scaled Back, The Associated Press, August 12, 1994, Friday, AM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, AP Business Writer Report: Sega Plan to Open 50 High-Tech Theme Parks in U.S., The Associated Press, August 16, 1994, Tuesday, BC cycle, Section: Business News Sega buys Data East Pinball Sega acquires Data East Pinball, Business Wire, August 26, 1994, Friday Doom coming to arcades DOOM IS ALL AROUND US, Business Week, August 1, 1994, Business and Industry, Section: Pg. 72; https://doom.fandom.com/wiki/Trivia https://www.doomworld.com/forum/topic/112509-share-your-epic-doom-related-stories/ Atari Games President passes Play Meter, August 1994, pg. 32 Hasbro readies to enter VR market No Headline In Original, ADWEEK, August 15, 1994, Eastern Edition, Byline: By Jennifer Comiteau and Penny Warneford, with Cathy Taylor https://www.unseen64.net/2018/10/04/hasbro-toaster-virtual-reality-console/ Begone Project Reality, all hail Ultra 64 https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 28 Sega teams up with Hitachi in Japan HITACHI SALES TO HELP SEGA MARKET VIDEO GAMES, Jiji Press Ticker Service, AUGUST 3, 1994, WEDNESDAY Sega, Hitachi Sales link up to sell video game machine, Japan Economic Newswire, AUGUST 3, 1994, WEDNESDAY Sega buys Cross Products The leading video game development tool, Business Wire, August 15, 1994, Monday https://segaretro.org/Cross_Products https://web.archive.org/web/19961227100911/http://www.crossprod.co.uk/ Jaguar CD to launch by Xmas https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 ATARI CORP. ANNOUNCES SECOND QUARTER 1994 RESULTS, PR Newswire, August 1, 1994, Monday - 19:55 Eastern Time, Section: Financial News Sanyo gives console market a TRY SANYO TO RELEASE INTERACTIVE GAME MACHINE TRY, Jiji Press Ticker Service, AUGUST 31, 1994, WEDNESDAY 3DO announces losses Video Game System Company Posts $ 16.1 Million First-Quarter Loss, The Associated Press, August 11, 1994, Thursday, AM cycle, Section: Business News COMPANY NEWS; SHARES OF 3DO SOAR ON FORECAST FOR NEW SYSTEM, The New York Times, August 24, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 3; Column 1; Financial Desk ; Column 1; 3DO UNVEILS PLANS TO BOOST POWER OF GAME PLAYERS, WALL STREET JOURNAL, August 25, 1994, Thursday, Section: Section B; Page 8, Column 4, Byline: BY JIM CARLTON ANOTHER KEY EXEC DEPARTS O&M'S, INTERACTIVE GROUP; 3DO POWERS UP TO MEET COMPETITION; INTERACTING:; OTHER NEWS: Advertising Age, August 29, 1994, Section: Pg. 14 Mortal Friday gets $10 million budget ACCLAIM'S 'MORTAL KOMBAT II' PREPARED TO STRIKE ON 'MORTAL FRIDAY,' SEPTEMBER 9; Company Spending Over $10 Million on Global Launch, Business Wire, August 4, 1994, Thursday https://archive.org/details/Computer_Gaming_World_Issue_121/page/n29/mode/2up Acclaim buys into FMV Playthings, August 1994, pg. 19 https://archive.org/details/GamePro_Issue_061_August_1994/page/n157/mode/1up?view=theater Macromedia and Microware want to bring PCs and ITV together Agreement to Make Computer Programs Available for Interactive TV Use, The Associated Press, August 1, 1994, Monday, AM cycle, Section: Business News, Byline: By STEVEN P. ROSENFELD, AP Business Writer https://en.wikipedia.org/wiki/Macromedia https://en.wikipedia.org/wiki/Microware Computer industry profits boom Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 SPA reports huge boom in sales "NORTH AMERICAN PC SOFTWARE SALES REACH $1.48 BILLION, IN FIRST QUARTER 1994; HOME EDUCATION SALES LEAD GROWTH -- UP 128%, PR Newswire, August 8, 1994, Monday - 14:29 Eastern Time, Section: Financial News" CDRom bundles discouraging sales Dataquest Consumer Survey Shows Where CD-ROM Title Developers Can Be Successful, Business Wire, August 8, 1994, Monday Sirius Publishing to release long-awaited 5-ft. 10-Pak Volume II, Business Wire, August 8, 1994, Monday https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n15/mode/2up https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up Flash memory prices tumbling Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 https://en.wikipedia.org/wiki/Flash_memory Cyrix to take on AMD Infoworld August 8, 1994, pg. 5 Employers begin to crackdown on games Games they play, The Times, August 1, 1994, Monday, Section: Business, Byline: Jon Ashworth Microsoft targets "loosely supervised Executives" SUNDAY, August 7, 1994; Playing Games at Work, The New York Times, August 7, 1994, Sunday, Late Edition - Final, Distribution: Magazine Desk, Section: Section 6; ; Section 6; Page 12; Column 1; Magazine Desk ; Column 1; MacPlay expands lineup Playthings, August 1994, pg. 44 Ad game business booming in Germany https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n29/mode/2up Media Vision collapse profiled https://archive.org/details/Electronic-Games-1994-08/page/10/mode/2up https://archive.org/details/Electronic-Games-1994-08/page/12/mode/2up Victormaxx announces Cybermaxx Virtual Reality Headset For PCs A Reality, Newsbytes News Network, August 5, 1994 http://videogamekraken.com/cybermaxx-by-victormaxx Mice go 3D Echoes of Silicon Valley, Agence France Presse -- English, August 04, 1994 08:13 Eastern Time, Section: Domestic, non-Washington, general news item, Dateline: PALO ALTO, California, Aug 4 https://www.ebay.com/itm/304724946528 Microprose to bring Magic to PC IT'S IN THE CARDS' FOR MICROPROSE(R) AND WIZARDS OF THE COAST(R);PR Newswire, August 10, 1994, Wednesday - 17:23 Eastern Time, Section: State and Regional News https://www.mobygames.com/game/530/magic-the-gathering/ https://www.mobygames.com/game/6274/magic-the-gathering-battlemage/ Star Trek licenses are a mess https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up TEN to bring SimCity online Total Entertainment Network will feature online debut of popular SimCity, game, Business Wire, August 10, 1994, Wednesday The web becomes a scary place E-mail evil, The Jerusalem Post, August 4, 1994, Thursday, Section: OPINION; Pg. 6, Byline: SANDY ROVNER Siliwood goes Online DISNEY, AMERITECH, BELLSOUTH AND SOUTHWESTERN BELL PLAN ALLIANCE TO DEVELOP AND OFFER VIDEO SERVICES, PR Newswire, August 8, 1994, Monday - 13:31 Eastern Time, Section: Financial News Fujitsu brings habitat back to USA Fujitsu to start 'cyberspace' game business in U.S., Japan Economic Newswire, AUGUST 10, 1994, WEDNESDAY Computer Porn outpacing UK lawmakers https://archive.org/details/Atari_ST_User_Issue_103_1994-08_Europress_GB/page/n39/mode/2up Labor promises telecommunications reform Party line for fun and games, The Times, August 5, 1994, Friday, Byline: Emma Woollacott https://en.wikipedia.org/wiki/Mercury_Communications Interactive TV license purchasers default SOME TOP BIDDERS AT AIRWAVE AUCTION FAILING TO PAY UP, Pittsburgh Post-Gazette (Pennsylvania), AUGUST 12, 1994, FRIDAY, SOONER EDITION, Section: BUSINESS, Byline: BLOOMBERG BUSINESS NEWS Acorn enters set top box market https://archive.org/details/AcornUser145-Aug94/page/n7/mode/2up Ziff Davis buys Compute ZIFF-DAVIS ACQUIRES ASSETS OF COMPUTE MAGAZINE; COMPUTER LIFE AND FamilyPC'S ADVERTISERS TO GET UNEXPECTED BONUS CIRCULATION, PR Newswire, August 8, 1994, Monday - 19:06 Eastern Time Teenage reviewers on the rise Teenage games writers get to call the shots, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 40, Byline: Amy Harmon Computer game book rights up for grabs Book Notes, The New York Times, August 3, 1994, Wednesday, Late Edition - Final, Distribution: Cultural Desk, Section: Section C; ; Section C; Page 20; Column 5; Cultural Desk ; Column 5;,Byline: By Sarah Lyall https://en.wikipedia.org/wiki/List_of_novels_based_on_video_games Disney gets MYST rights Out of the 'Myst': Disney plays game for book, film; Hit CD-ROM software is going Hollywood, The Hollywood Reporter, August 11, 1994, Thursday, Byline: Scott Hettrick Stormfront to simulate strike season PENDING BASEBALL STRIKE PROMPTS VIDEO GAME DEVELOPER TO PINCH HIT FOR REAL THING, PR Newswire, August 12, 1994, Friday - 09:02 Eastern Time, Section: Financial New Real Unreal Baseball, The Associated Press, August 17, 1994, Wednesday, PM cycle, Section: Sports News, Byline: By JIM LITKE, AP Sports Writer Indians overtake White Sox in AL Central; Braves, Expos torrid in Nintendo, Baseball League, Business Wire, August 21, 1994, Sunday Leonard Herman releases Phoenix https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html pg. 32 Nintendo ordered to pay $208 million Nintendo U.S. unit told to pay 208 mil. dlrs in damages, Japan Economic Newswire, AUGUST 2, 1994, TUESDAY https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up No Headline in Original, Ad Day, August 8, 1994, Section: Corridor Talk Pg. 38, byline: Kevin Kerr Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
In this episode Chris Worthington, Chris O'Regan, Jim Middleton, and Mads Kristensen take our viewers and listeners through the third Evercade cartridge: Data East Collection 1. As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
With a name like Mermaid, a game can be so many things! Is it a scramble type game? Pac-Man or Dig-Dug? Is it a mini-golf game where you play as an octopus like in Marine-Date? Actually it is WindSurfing....I don't know how that is related but that's what it is, and it's pretty good too! We review Mermaid as well as Chopper Command from Dan Gorlin, Pro Tennis from Data East, and The Pit by Zilec on todays episode, check it out!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenTransition Music - Arrangement from Viewtiful Joe
Contact us via text Tonight we are reflecting on Karnov, an arcade port developed and published by Data East for the NES in North America in January of 1988. Data East was responsible for porting popular arcade games to the NES like Burgertime, Karate Champ and Rampage. Data East seemed to be hell-bent on making circus strongman Jinborov Karnovski, aka “Karnov”, a sort of company mascot by inserting him into other Data East games such as Bad Dudes, where he is the level one boss. Tonight our visiting Deacon is Cornellius Jefferson III. The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Ty Ueda from Pop's Pinball Parlor in Boston, Ma. is back to defend another game on the show, this time it's 1993's Rocky & Bullwinkle and Friends!Released by Data East and designed by frequent DOTH designer extraordinaire, Tim Seckel, this game probably barely qualifies as it seems to sit somewhere in the middle of truly hated or truly respected. But Ty is an excitable boy and he LOVES this game so we thought it would be fun to read him all the bad reviews we could find.As always though, we are big boys here; and as such, we talk with big boy language sometimes...this is your explicit content warning.
200 episodes already! Join us in celebration as we look back on some of the podcast's highlights, as well as some new games such as Space Dungeon by Taito, and Tornado and Disco No. 1 by Data East!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenTransition Music - Track 6 from Ben's upcoming Album "Demons"
In this special edition of our popular 'Die on this Hill' series, Alan teams up with his buddy AJ, the owner and operator of the Flip a Coin Arcade, to defend Data East's Hook.Alex is there as the resident hater on the show, and he GLEEFULLY reads AJ and Alan an avalanche of awful reviews scoured from the depths of the internet.Buckle up, this one is a wild ride.But we do use some choice and tasty adult language throughout the episode to punctuate our refined takes. You've been warned! BANGARANG!
Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/107563816 7 Minutes in Heaven: Rocko's Modern Life Video Version: https://www.patreon.com/posts/7-minutes-in-107343911 https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/ Corrections: March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://x.com/chrisgr93091552 1994: Ataris settle with Nintendo https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up https://patents.google.com/patent/US4445114A/en Nintendo gives in to rentals Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6 Nintendo finally pays Galoob GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time EA and Broderbund to merge https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater Pearson buys Software Toolworks https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17 Paramount teams up with Davidson & Associates https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18 https://www.avid.wiki/Davidson/Simon_%26_Schuster Warner consolidates https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater TSR and SSI call it quits https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up WMS to buy Tradewest BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5 WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday Acclaim signs deal for Batman Sequel WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle MGM signs up with Sega MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time Could Disney buy a major games publisher? Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers Living Books buys Dr. Seuss rights https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34 US announces Special 301 trade action against China NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time Japan misses chip import target Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB) Japanese toy wholesale system under pressure Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9 AFTRA signs deal with EA https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega disses Summer CES https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Dedicated cabs rule UK ATEI show https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater American Laser goes CDRom Play Meter, April 1994, pg. 14 & Acme 13 Midway takes page from Capcom's playbook https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater AMOA teams up with Ross Perot's EDS Play Meter, April 1994, pg. 1, 66A https://en.wikipedia.org/wiki/Claw_(video_game)#Development EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time Saturn to launch with Jupiter https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater Jaguar UK launch botched https://archive.org/details/edge-007-april-1994/page/13/ https://archive.org/details/edge-007-april-1994/page/17/ 3DO prospects in Japan look good So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games 3DO licenses tech to Toshiba for GPS 3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY 3DO kicks off US ad campaign 3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday https://www.youtube.com/watch?v=-W67sqPQ9u0 MSU gives Konix Multisystem a second go https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater https://www.konixmultisystem.co.uk/index.php?id=archive https://www.konixmultisystem.co.uk/index.php?id=msu Japanese devs not waiting for Nintendo https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater Capcom to support 3DO and PSX https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Virgin to support CDi https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Tower Records ditches CDi and Gameboy Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72 Lethal Enforcers comes to the SNES https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater Nintendo censorship strikes again https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega announces MegaJet is coming home! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994) Commodore pulls out of World of Commodore-Amiga show https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up Commodore announces liquidation Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle IBM agrees to make Cyrix chips https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19 EA sees big upswing in CDRom sales Company Results Roundup, Newsbytes, April 29, 1994, Friday Could CDRom usurp video games? PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA Argonaut, Cirrus and Diamond team up for PC 3D API standard 3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time https://blazingrender.net/ 3Dlabs and Creative team up for PC 3D API standard 3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday Spectrum Holobyte bets on fractals Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday https://en.wikipedia.org/wiki/Fractal_compression#Implementations Microprose dumps Adventure engine https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up Maxis wants to turn SimCity into a sandbox https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater Doom leaves Edge unimpressed https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater Newscorp buys Kesmai Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday AOL swamped by new signups https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater Game Developer magazines debuts https://archive.org/details/game-developer-april-1994/page/n3/mode/1up Second round of video game violence hearings lack fireworks Play Meter, April 1994, pg. 12 Data East beats Capcom in court Play Meter, April 1994, pg. 1 Ads in software patented https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html Study finds no link between video violence and juvenile delinquency Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent Middlesex University offers Gaming degrees https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14 RIP 3' disks https://archive.org/details/amstrad-action-103/page/n7/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Pinball restoration artist Ashley Ludwig (@ludwigsynopsis) is back on the show to defend her favorite trashy 90s pin, Lethal Weapon 3.Made by Data East in 1992, and based on the hit series of odd couple buddy cop films, Ashley passionately tells us why she thinks that LW3 is actually better than the Addams Family, and we confront her with the heap of bad reviews we found for it all over the internet refuting her claim.Obligatory swear word warning here: we cuss a little bit.
We made it! After more than 200 hours of research over the last several months, the podcast is back and ready to go for 1982! There is no better way to start the year than with Ms. Pac-man. You all know her, you all love her, but have you heard of Treasure Island by Data East or Alpine Ski by Taito? Well we cover all three in this episode so check it out!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenTransition Music - Track 1 from Ben's upcoming Album "Demons"
Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: In case you don't see all the links, please, find them here: https://www.patreon.com/posts/december-1993-99076522 7 Minutes in Heaven: Street Fighter II Video Version: https://www.patreon.com/posts/7-minutes-in-ii-99045806 Nostalgia Nerd's video about the game - https://www.youtube.com/watch?v=haAxGfvCitE&t=447s https://www.mobygames.com/game/6239/street-fighter-ii/screenshots/c64/ https://www.c64-wiki.com/wiki/Street_Fighter_II Corrections: November 1993 Ep - https://www.patreon.com/posts/november-1993-97323863 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Nintendo_64 https://en.wikipedia.org/wiki/MIPS_Technologies https://en.wikipedia.org/wiki/Killer_Instinct_Gold https://en.wikipedia.org/wiki/The_3DO_Company htps://sites.google.com/view/sources-why-we-hate-each-other/ https://www.internethistorypodcast.com/ 1993: Capcom sues Data East https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater RePlay Dec. 1993 pg. 32 https://www.mobygames.com/game/6239/street-fighter-ii/ https://www.mobygames.com/game/17110/fighters-history/ Tournament Battle brings networking to arcades https://archive.org/details/micromania-segunda-epoca-67/page/n41/mode/1up https://en.wikipedia.org/wiki/Super_Street_Fighter_II#Tournament_Battle Japanese mix video game and parks shows RePlay Dec. 1993, pg. 9 https://segaretro.org/Amusement_Machine_Show_1993 Namco teams up with magic Edge Play Meter Dec. 1993 pg. 3 https://www.system16.com/hardware.php?id=832 WMS suspected of stock market shenanigans https://www.nytimes.com/1993/12/07/business/redstone-tied-concern-invested-in-viacom.html https://wondery.com/shows/business-wars/season/73/ Al Stone defects to Sega Play Meter Dec. 1993 pg. 18 https://segaretro.org/Alan_Stone Sega set for world domination RePlay Dec. 1993. pg. 52 http://podcast.theycreateworlds.com/e/dreams-of-sega/ Sonic tops Q survey https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n53/mode/1up?view=theater Bill Kunkel calls it for Say-Guh! https://archive.org/details/Electronic-Games-1993-12/page/n147/mode/1up?view=theater 3DO launch a dud https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n16/mode/1up?view=theater Atari announces Jaguar devs https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater Atari launches Jaguar ad campaign https://archive.org/details/video-games-december-1993/page/n19/mode/2up?view=theater Bit Hype forces Sega's hand https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n6/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n70/mode/1up?view=theater Nintendo announces Project Reality chip makers (December 20, 1993). NINTENDO PICKS 64-BIT CHIP SUPPLIERS. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4KR0-000H-H3WP-00000-00&context=1516831. Nintendo disses CDs Edge Dec. 1993, pg. 15 https://en.wikipedia.org/wiki/Bleem! Lieberman attacks video game violence https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html Our Commentary of the hearings - https://youtu.be/-dWCFp_hmNU?si=7dC4UG9X2VOEkiaF Lethal Enforcers is on Genesis... and maybe coming to SNES https://www.mobygames.com/game/15901/lethal-enforcers/cover/group-103113/cover-279819/ https://archive.org/details/Electronic-Games-1993-12/page/n47/mode/2up?view=theater Toys R Us stops selling Night Trap https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html MK gets cut for Japan https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n92/mode/1up?view=theater Nintendo is only after kids... https://archive.org/details/Electronic-Games-1993-12/page/n37/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater Nintendo releases game content guidelines Gamepro Dec. 1993, pg. 267 Video Game industry agrees on a rating system https://www.nytimes.com/1993/12/09/business/industry-set-to-issue-video-game-ratings-as-complaints-rise.html Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 MPAA threatened to sue video game makers https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater VictorMaxx Stuntmaster VR headset reviewed https://archive.org/details/Electronic-Games-1993-12/page/n153/mode/1up?view=theater Movies and games should stay in their own lanes https://www.nytimes.com/1993/12/10/arts/home-video-290893.html https://www.nytimes.com/1993/12/28/business/market-place-home-software-s-treasure-hunt.html William Volk - Activision, Avalon Hill, Lightspan, PlayScreen - https://www.patreon.com/posts/william-volk-95625819 https://www.mobygames.com/game/6142/the-horde/ Interactivity is the new hype word. https://archive.org/details/Electronic-Games-1993-12/page/n5/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n9/mode/1up?view=theater Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733 Edge sees the future in 3D Edge Dec. 1993, pg. 3 Id to make modding Doom easy https://archive.org/details/Electronic-Games-1993-12/page/n57/mode/1up?view=theater American McGee - id - spicy horse - ea - https://www.patreon.com/posts/45549970 Origin announces Interactive Movie https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up ' https://archive.org/details/bioforge Sierra sees stars https://archive.org/details/Electronic-Games-1993-12/page/n93/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n95/mode/1up?view=theater https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up Standardization is the future https://archive.org/details/eu_BYTE-1993-12_OCR/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1993-12_OCR/page/n41/mode/1up?view=theater https://archive.org/details/eu_BYTE-1993-12_OCR/page/n35/mode/1up?view=theater Bill Gates wants Little Johnny to learn to be an office drone https://www.nytimes.com/1993/12/07/business/microsoft-aims-for-younger-market.html https://en.wikipedia.org/wiki/Microsoft_Home#Kids https://timesmachine.nytimes.com/timesmachine/1993/12/14/495893.html?pageNumber=58 https://www.nytimes.com/1993/12/12/business/sound-bytes-a-glimpse-into-the-future-as-seen-by-chairman-gates.html Ahead Inc readies virtual guitar https://www.nytimes.com/1993/12/26/business/interface-people-and-technology-are-virtual-groupies-included.html https://archive.org/details/virtual-guitar/PXL_20211230_050908168.jpg https://www.mobygames.com/game/20009/quest-for-fame/ https://www.ebay.com/itm/173062395733 https://archive.seattletimes.com/archive/?date=19941120&slug=1942916 https://www.linkedin.com/in/alexdonnini/details/experience/ Michael Dornbrook Part 2 - Infocom - Guitar Hero - https://www.patreon.com/posts/44632017 Sierra buys Coktel Vision Amiga Joker Dec. 1993, pg. 10 https://archive.org/details/powerplaymagazine-1993-12/page/28/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_113/page/n11/mode/1up Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/company/1127/coktel-vision/ Maxis breaks free from Broderbund https://www.nytimes.com/1993/12/24/business/company-reports-broderbund-stock-tumbles-on-growth-concerns.html Sinclair gets into software retailing https://archive.org/details/PCZone009 pg. 55 https://archive.org/details/PC_Zone_11_February_1994/page/n7/mode/2up?view=theater RIP Apple II https://en.wikipedia.org/wiki/Apple_IIe https://www.nytimes.com/1993/12/26/business/the-executive-computer-from-novelty-to-necessity-reminiscences-of-a-pc-fanatic.html Amiga dead? Not at the World of Commodore show in Cologne it ain't https://archive.org/details/CommodoreUserIssue1231993Dec/page/n9/mode/1up Brian Moriarty leaves The Dig https://archive.org/details/Electronic-Games-1993-12/page/n15/mode/1up?view=theater 3DO goes online in Omaha https://archive.org/details/Computer_Gaming_World_Issue_113/page/n13/mode/1up https://en.wikipedia.org/wiki/US_West Businesses see the future of commerce in Mosaic https://www.nytimes.com/1993/12/08/business/business-technology-a-free-and-simple-computer-link.html https://www.nytimes.com/1993/12/09/garden/interactive-video-armchair-activities.html Fantastic Four movie pushed back https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n27/mode/1up?view=theater Quotes of the Month: Edge Dec. 1993 pg. 43 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n53/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Silverball Chronicles with David and Ron Episode 35 – The Capcom Debacle Part 2: Illinois PinBall Inc. Want to Support the Show? Visit Our Patreon at www.patreon.com/silverballchronicles or pick up a tee shirt at https://silverballswag.com/collections/silverball-chronicles Episode Summary Last month we learned about Capcom, the video game company who wanted to get into the pinball industry and ride wave of popularity, just like Data East! It didn't go well. Even after Capcom disappeared, the lure of what could have been remained. That's when we stumble upon a crazy collector and dreamer who ruined himself. Join us this month while we discover what happened to Capcom's assets, tooling and making new parts vs. selling existing parts, more lawsuits, being a terrible business person or being a great guy, and a second crash and burn. Sources: TopCast Episode 42 – Python Angelo Episode 56 – Ward Pemberton Episode 52 – Stan Fukuoka Episode 49 – Mark Ritchie Episode 47 – Chris Granner Episode 43 – Jeff Powell Episode 11 – Gene Cunningham Youtube. Gene Cunningham. Northwest Pinball Show. Here. Polygon. When pigs flew: The strange history of Capcom's Big Bang Bar. Here. Pinball News. More Bang for the Bucks. Here. Pinball News. Gene Therapy. Here. Pinside. Artifacts of Gene Cunningham/Illinois Pinball. Here. Shalhoub, Michael. The Pinball Compendium. Flower, G. Pinball: The Lure of the Silver Ball Hardcover. Here. Internet Pinball Database. IPDB.org The Capcom Game List. Here.
In the 3rd installment of our "Die on this Hill" series, we welcome back Greg Dunlap, former pinball programmer whom we interviewed on Episode 11, to defend Data East's 1994 game 'WWF Royal Rumble.Hear why Greg thinks this an underrated game, and hear our reactions to the pile of bad reviews I found for it all over the internet....includes some adult language.
Silverball Chronicles with David and Ron Episode 34: The Capcom Debacle Part 1 Want to Support the Show? Visit Our Patreon at www.patreon.com/silverballchronicles or pick up a tee shirt at https://silverballswag.com/collections/silverball-chronicles Topic Starts at 8:27 Episode Summary Capcom was a video game company who wanted to get into the pinball industry and ride a wave of popularity, just like Data East! Sadly, they were a victim of wrong place, wrong time. Add to that a bunch of mismanagement, Python Angelo, various lawsuits, and well… you end up like Capcom Pinball. Even after Capcom disappeared, the lure of what could have been remained, especially as we stumble upon a crazy collector and dreamer who ruined himself... but we will get into that in Part 2. Join us this month while we discover why Capcom wanted to join pinball, who they bought to table to build machines, poaching talent from Williams, the lawsuits, and ultimately, the crash and burn. Sources: TopCast Episode 42 – Python Angelo Episode 56 – Ward Pemberton Episode 52 – Stan Fukuoka Episode 49 – Mark Ritchie Episode 47 – Chris Granner Episode 43 – Jeff Powell Shalhoub, Michael. The Pinball Compendium. Flower, G. Pinball: The Lure of the Silver Ball Hardcover. Here. Internet Pinball Database. IPDB.org The Capcom Game List. Here.
SEGA Talk goes desperately dashin’ through this Data East centric Dashin’ Desperadoes episode! Let’s take a look at the little talked about game that plays like Sonic 2‘s competition mode. Is it a hidden gem? Let’s find out! [iTunes – Stitcher – YouTube – RSS – Download] Support us on Patreon! Get early access, have your memories read on the show, select the … Continued
En este programa estaremos conversando sobre uno de los grandes clasicos de la compañia Data East, el legendario "Karnov" titulo que supondria el debut del personaje Karnov, considerado como la mascota oficial de la compañia gracias a la gran cantidad de juegos de la compañia en los que hizo aparicion ya sea como personaje jugable o bien solo como cameo. Como siempre estaremos conversando sobre los datos existentes sobre su desarrollo y diseño, ademas de de hacer un repaso en detalle a toda su banda sonora y un par de versiones arregladas y remixes.
Dragon's Lair takes arcades by storm, Commodore rules the computer roost & Video game makers pivot to micros These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Decathlon Video Version: https://www.patreon.com/posts/7-minutes-in-89553431 https://www.mobygames.com/game/11537/the-activision-decathlon/ https://www.youtube.com/watch?v=rcHeXlhxeX4 Corrections: July 1983 Ep - https://www.patreon.com/posts/july-1983-87998862 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 1973 Atari moves into new facilities https://archive.org/details/cashbox35unse_5/page/n49/mode/1up?view=theater https://archive.org/details/cashbox35unse_7/page/47/mode/1up Atari announces new cabinet for Space Race https://en.wikipedia.org/wiki/Space_Race_(video_game) https://www.old-computers.com/museum/software_detail.asp?id=464 Are pongs slowing down? https://archive.org/details/cashbox35unse_7/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up https://archive.org/details/cashbox35unse_8/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up 1983 Dragon's Lair gives arcades hope https://www.newspapers.com/article/santa-cruz-sentinel-laserdisc-games-prof/85528743/ https://www.newspapers.com/article/the-charlotte-observer-dragons-lair-in/86477004/ https://www.nytimes.com/1983/08/02/arts/hollywood-playing-harder-at-the-video-game.html Replay August 1983 pg. 10 Replay August 1983, pg. 54 Sega sells manufacturing to Bally https://www.nytimes.com/1983/08/28/business/barry-diller-s-latest-starring-role.html https://www.nytimes.com/1983/08/30/business/advertisingn-r-kleinfield-computers-take-aim-at-schools.html Bally To Buy Sega's U.S. Coin-Op Game Assets The Associated Press, August 25, 1983, Thursday, AM cycle PR Newswire, August 25, 1983, Thursday PR Newswire, August 11, 1983, Thursday Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 Coinop returns to its roots Games People August 6, 1983 pg. 1 Off duty cops patrolling arcades Replay August 1983, pg. 81 Mattel lays off 400 in Electronics https://www.nytimes.com/1983/08/05/business/mattel-to-lay-off-400-in-electronics-division.html Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Amiga buys US Games titles https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm Telesys anounces budget games https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/4847/telesys/ Mythicon introduces budget 2600 line https://archive.org/details/computer-entertainer-2-5/page/72/mode/1up?view=theater https://www.mobygames.com/company/4823/mythicon-inc/ Gammation to support Supercharger https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/11203/gammation/ Game cancellations mount https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Milton Bradley sues Atari over voice unit cancellation Electronic Games Hotline August 28, 1983 pg. 1 Suncom brings physical fitness to the VCS Toy and Hobby World July/August 1983 S31 https://picclick.fr/RARE-AEROBICS-JOYSTICK-exercise-bike-385448488962.html http://www.atarihq.com/museum/2678/hardware/aerobics.html Atari moves to TSX With Multiuser Operating System; Atari Resolves PRogrammer/System Dilemma, Computerworld, August 15, 1983 Bring on the celeb endorsements Toy and Hobby World July/August 1983 S11 C64 hits $199 Playthings August 1983 Commodore reigns supreme in the home computer wars... for now https://www.nytimes.com/1983/08/01/business/two-standouts-in-electronics.html TI changes the color of the 994A Toy and Hobby World July/August 1983 S7 https://en.wikipedia.org/wiki/TI-99/4A 99/2 is dead... https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up https://www.old-computers.com/museum/computer.asp?c=267 https://www.old-computers.com/MUSEUM/computer.asp?c=268&st=1 Adam price announcements deceptive https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Toy and Hobby World July/August 1983 S12 Electronic Games Hotline August 14, 1983 pg. 1 Adam prototypes are no shows https://www.nytimes.com/1983/08/01/business/coleco-strong-in-marketing.html https://en.wikipedia.org/wiki/Coleco_Adam Romox to bring software teledelivery to MSX Software Teledelivery is planned, The Japan Economic Journal, August 2, 1983 MSX licensing fees come under fire https://en.wikipedia.org/wiki/MSX#Manufacturers https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n5/mode/1up JVC brings laser disc games to MSX https://www.msx.org/wiki/Victor_HC-7 JVC To Produce Personal Computer, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service AUGUST 31, 1983, WEDNESDAY https://youtu.be/ShDiFJFoXSg?si=UY6QM_kM_i5JABlX Japan moves to protect against software rentals Consent of copyright holders should be won for renting, The Japan Economic Journal, August 2, 1983 Timex reveals TS2000 details https://archive.org/details/PersonalComputerNews/PersonalComputerNews021-03Aug1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n36/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n43/mode/1up Osborne cuts jobs, closes factory https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf IBM announces plans to sell Concurrent CPM https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Japanese version of CP/M-86 is introduced, The Japan Economic Journal, August 2, 1983 Creative Computing begins publishing price list Commodore sues former employees and Atari over VCS add-on https://www.ataricompendium.com/faq/bagnall_vcs_keyboard.pdf Toy and Hobby World July/August 1983 S7 Commodore announces 70 new software packages https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Infocom unleashes Z Machine Electronic Games Hotline August 14, 1983 pg. 2 Activision lands on home computers Electronic Games Hotline August 14, 1983 pg. 7 Epyx announces outside studio Toy and Hobby World July/August 1983 S12 Spectrum Games renamed Ocean https://archive.org/details/PersonalComputerNews/PersonalComputerNews022-10Aug1983/page/n12/mode/1up Sony teams up with Data East Sony ties up with Data East in MSX software development, The Japan Economic Journal, August 2, 1983 Stellar 7 debuts https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 7 Park Brothers goes big on ads https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 8 Jon Shirley becomes Microsoft prez https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Games Network hits the stock market https://www.nytimes.com/1983/08/24/business/briefs-119250.html?searchResultPosition=1 https://archive.org/details/logical_gamer_aug83/page/6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n8/mode/1up Softyme tests online distribution https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up BBS's bring out the Pirates Gilded youth, jaded youth , Forbes, August 15, 1983 The "On-Line" Society, Computerworld, August 17, 1983 Microcom licenses MNP https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Softwareland wants standardized UPCs https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 4 https://books.google.de/books?id=baj-kGvs1L0C&pg=RA1-PA76&lpg=RA1-PA76&dq=%22softwareland%22+retail+store+taylor+coleman&source=bl&ots=QngUR-drNu&sig=ACfU3U1Iz9L7kenfh8SwIYdbRq9IGafJgw&hl=en&sa=X&ved=2ahUKEwiwurn2iaWBAxUd_rsIHXI1CaQQ6AF6BAgLEAM#v=onepage&q=%22softwareland%22%20retail%20store%20taylor%20coleman&f=false UK leads in computer adoption Commodore News Vol1 Num3 1983 Gamer begins to enter the vernacular https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 2 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Torniamo a parlare dei nostri cari Ninja, con un titolo bellissimo questo Bad Dudes Vs. DregonNinja del 1988 della Data East, ma sopratutto con un super esperto in materia, il nostro Bruno Barbera direttamente dal miticop Freeplaying, storico podcast italiano su chiacchiere in libertà su videogiochi e dintorni (cit.) Bruno è sempre un pozzo di sapere, sia sui Ninja dove è (come diciamo in puntata), un super esperto italiano, anzi mondiale :) sia della storia dei videgiochi, dal Mame, le prima Chat, i primi Forum, le riviste ecc ecc insomma un vero appassionato sin dai tempi non sospetti. Vi lascio il link al suo progetto: https://www.freeplaying.it/ In puntata, oltre a parlarci in maniera esaustiva del gioco, riesce a trovare un sacco di collegamenti con i film di Ninja, di arti marziali, della cultura pop del genere, ecc creando un vero flow di conoscenza. Come sempre, buon ascolto, e alla prossima puntata! CONTATTI Sito: intrappolatinelretrogaming.it Mail: intrappolatinelretrogaming@gmail.com Gruppo Telegram: https://t.me/joinchat/AqcDTRU9fsMzAeclbCTGkQ RINGRAZIAMENTI -Un grazie di cuore a IL DIZIONARIO DEI VIDEOGIOCHI per la ricca fonte di sapere che dà -Un grazie di cuore al team di RETROEDICOLA VIDEOLUDICA per lo splendido lavoro che stanno facendo nel recuperare e conservare le vecchie riviste videoludiche -Un grazie alla onnipresente WIKIPEDIA -Un grazie all'immancabile YOUTUBE DOMANDE DEL RETROGAMER: 1- qual'è stato il tuo primo videogioco e il tuo primo sistema di gioco? 2- quali sono i tuoi videogiochi e sistemi di gioco preferiti? 3-cos'e' per te il retrogaming e che rapporto hai oggi con i videogiochi? LEGA DEI VIDEOGIOCHI Il canale Telegram della Lega dei Videogiochi: https://t.me/LDVpodcasts I membri della LDV: Atariteca Arcade Story Quanti Giga Alla Panca Retrogaming Lives Facciamo DOS chiacchiere GameRevs
Jesse Starcher and Mark Radulich present their Captain America and The Avengers Alternative Commentary! Captain America and the Avengers[a] is a beat 'em up arcade game developed and released by Data East in 1991. It features the Avengers team of Marvel Comics characters in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull. The game received ports for the Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy and Game Gear. A different Data East game was released for the Nintendo Entertainment System.Disclaimer: The following may contain offensive language, adult humor, and/or content that some viewers may find offensive – The views and opinions expressed by any one speaker does not explicitly or necessarily reflect or represent those of Mark Radulich or W2M Network.Mark Radulich and his wacky podcast on all the things:https://linktr.ee/markkind76alsosnapchat: markkind76FB Messenger: Mark Radulich LCSWTiktok: @markradulichtwitter: @MarkRadulich
Our last episode of 1980 is finally here! With it comes one more new piece of tech - Data East's Deco Cassette System! We talk over what this system is all about, play some of the first games for it, and also check out Zero Hour by Universal, The Tarturian by Highlands Computer Services, and Dino Wars and Skiing on the TRS-80 CoCo!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
On this month's episode of Saturday Morning Retro, Dan and Dave talk about Darkstalkers for the PS1 and Joe and Mac 2 - Lost in the Tropics for the SNES and in Our Top 3 segment, in honor of Tears of the Kingdom releasing, our top 3 Zelda games.
How do you do justice describing Brian Schmidt's contribution to gaming? His impact on the global trajectory of games has been immense. There's no doubt in our minds that Brian is one of the most important figures in videogame history, and we couldn't be more honored to have him joining us on the show. This next paragraph is only a portion of what Brian has been up to for the last 35 years or so. Brian Schmidt began his career in games at Williams around 1987. He soon began working on music and sound programming on iconic pinball games like Swords of Fury and Black Knight 2000, as well as the infamous arcade game NARC. He later went freelance and worked on mechanical and redemption games, dozens of licensed pinball games like Data East's Batman and many for Sega. Fun fact: the 1991 Batman pinball game was the first to use Brian's BSMT2000 hardware board designed for sample playback which went on to see use in pinball games for around 10 years. He then went to Electronic Arts and did sound for a ton of console games like Crüe Ball, Desert Strike, Mutant League Football and a variety of sports games. He contracted with QSound to work on 3D imaging in stereo sound and helped create the hardware used for in a number of games, including many Capcom CPS2 arcade machines. Eventually he moved onto Microsoft where he created the audio architecture for the Xbox and Xbox 360, as well as creating the OG Xbox startup sound. In 2009 he created GameSoundCon, the premier conference for industry professionals to learn how to write and implement music for games. He has been the current president of Game Audio Network Guild (G.A.N.G.) for over a decade, an network of audio professionals based around growing the influence and legitimacy of video game music globally. G.A.N.G. along with many other groups paved the way for the recent acceptance of videogame music as a Grammy category. He's currently the audio director and composer for Digital Dreams Entertainment's recent games Mutant Football League 1 and 2, spiritual successors to the EA games he worked on all those years ago. We had the privilege of talking with Brian about his entire career in games from the very beginning to the present. We cover tons of FM music, pinball, NARC, the Pixies, QSound, EA Games, the Xbox, and his current work on Mutant Football League. This is definitely an episode to catch and we are absolutely thrilled to share it with everyone. If you'd like to learn more about Brian, check out Brian Schmidt Studios where you can see his game credits among many other things. Track List: All tracks composed by Brian Schmidt unless otherwise stated 0:00:02 Space Station - Main Theme (Pinball - 1987) 0:06:25 Swords of Fury - Pre-launch, Main Theme, Ball Lock, Two Ball Lock (Pinball - 1988) 0:13:05 (Excerpt) "Lionman vs. Balrog" Swords of Fury cover by Stemage 0:26:58 Black Knight 2000 - Main Theme (Pinball - 1989) co-composed with Steve Ritchie 0:37:42 Black Knight 2000 - Multi-ball composed by Dan Forden 0:39:23 NARC - The Stick (aka K.R.A.K. Street) (Arcade - 1988) 0:46:23 (Excerpt) "Theme From Narc" cover by the Pixies 0:48:22 Batman - Main Theme (Pinball - 1991) 0:55:09 Checkpoint - Jazz (Pinball - 1991) 0:58:11 Checkpoint - Classical 0:59:39 Checkpoint - Rap 1:01:13 (Bedding) Checkpoint - Soul 1:04:56 (Excerpt) "Virtual Haircut" binaural audio demo by QSound 1:07:03 Crüe Ball - Stage 6 (Genesis - 1992) 1:10:59 Desert Strike - Main Theme (Genesis - 1992) 1:13:43 Madden 95 - Halftime (SNES - 1994) 1:19:14 Madden 97 - Menu (PS1 - 1996) 1:21:08 NBA Live 97 - Song 3 (Genesis - 1996) 1:28:23 Xbox startup sound (Xbox - 2001) 1:46:16 Mutant Football League - Cold Steel and Ice (Various - 2017) Big thanks to ctr for his work on QSound support and ValleyBell for help with Checkpoint/Batman audio dumps. Appreciate it!
Cinematronics is back with a new vector graphics game so you know we HAVE to check that out! We also play Mad Alien by Data East and Both Barrels - the second game in a row by Nasir Gebelli!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
Topic starts at: 32:58. This week we discuss Data East! Don't forget to support the show at https://patreon.com/retrowarriors and come chat with us in Discord at https://discord.gg/WxyjUcJpEx. You can also buy some RW stickers at https://www.redbubble.com/people/rwshow/
Final Fight with a horror skin, Night Slashers saw us take on classic horror monsters and their horde of evil minions. Developed in 1993 by Data East, this beat 'em up brought all the game features together we like to see in an arcade if only they had a better soundtrack! In conjunction with our good friends at Big Dumb Monsters podcast we played through and kicked our way through the armies of Death!
Ok, so hear me out. This it Taito's idea, I'm just doing what they tell me to do...which is to play some pretty cool games involving the popular manga - Lupin the Third! We also check out Raise the Devil Pinball, Atari Soccer, and Tomahawk 777 by Data East in this week's episode!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
Prima puntata della nuova stagione di Intrappolati, partenza subito col botto con un graditissimo e preparatissimo ospite, il nostro Valeriano, che ci è venuto a parlare di Tumblepop, platform della Data East, direttamente dal 1991. Anche se titolo prevalentemente arcade e stranamente per poche piattaforme (Valeriano ci parlerà di un'altra versione molto particolare) abbiamo trovato del bel materiale sul quale discutere. Gioco immediato, molto bello da vedere, veloce, divertentissimo sopratutto se giocato in coop con un amico, il massimo che possiamo desiderare ;) Ringraziamo ancora Valeriano per la sua disponibilità, simpatia e per la passione che dimostra per il retrogaming, per averci contattato più volte, ed essere venuto in puntata, lo apprezziamo sempre moltissimo! continua così ;) Come sempre buon ascolto, e alla prossima puntata... P.S. novità in arrivo ma non abbiamo fatto ad avisarvi in questa registrazione, stay tuned! CONTATTI Sito: intrappolatinelretrogaming.it Mail: intrappolatinelretrogaming@gmail.com Gruppo Telegram: https://t.me/joinchat/AqcDTRU9fsMzAeclbCTGkQ RINGRAZIAMENTI -Un grazie di cuore a IL DIZIONARIO DEI VIDEOGIOCHI per la ricca fonte di sapere che dà -Un grazie di cuore al team di RETROEDICOLA VIDEOLUDICA per lo splendido lavoro che stanno facendo nel recuperare e conservare le vecchie riviste videoludiche -Un grazie alla onnipresente WIKIPEDIA -Un grazie all'immancabile YOUTUBE LEGA DEI VIDEOGIOCHI Il canale Telegram della Lega dei Videogiochi: https://t.me/LDVpodcasts I membri della LDV: Atariteca Arcade Story Quanti Giga Alla Panca Retrogaming Lives Facciamo DOS chiacchiere GameRevs
A curious release this week, as we come to a game that shipped twice for NES: Once with Nintendo's approval, and once illegally. Ever the rogue, that Indiana Jones. Like Tengen's early conversion of Gauntlet, Temple of Doom adapts an arcade game but makes quite a few changes to its structure, format, and objectives. Capcom didn't have the monopoly on dramatic reinterpretations of coin-op titles for NES, it seems, although Temple of Doom is no Bionic Commando. On the other hand, we also have Data East's disappointingly literal interpretation of Midway's Rampage. Of all the games that could have benefitted from some sort of enhanced gameplay loop or added depth for its console iteration, this is it. But no, Data East simply stripped it down and removed features, making for a game with little challenge or variety over its entire running length. Production note: NES footage captured from @Analogue Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to @MiSTer Addons . Video upscaled to 720 with XRGB Mini Framemeister. Audio quality may suffer due to this episode being produced with portable gear during travel. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!
This week we have a pair of perfectly tolerable games that seemingly no one remembers. Yes, by late 1988, the NES library had grown sufficiently large that it could contain games beyond "brilliant" and "execrable"—works of competent mediocrity doomed by their lukewarm nature to be relegated to the dustbin of obscurity. Cobra Command takes a mundane auto-scrolling shooter and turns it into a Choplifter-inspired adventure with a touch of exploration and puzzle-solving. A fine start! But utterly relentless in its difficulty level and saddled with some very strange, almost "sticky" controls. It's fine, almost good, but it just misses the mark. Meanwhile, Anticipation offers inclusive thrills (if you are a preppy, 30-something Caucasian) and demands you deduce the nature of premade connect-the-dots puzzles before your competition does. It's fine. It exists, and it rounded out the NES library with more family-friendly board games. But does anyone want to play it today? I can't imagine. Production note: NES footage captured from @Analogue Nt Mini. Video upscaled to 720 with XRGB Mini Framemeister. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!
RetroLogic - Episode 86 RetroLogic isn't just a podcast, It's a whole community of retro gamers! Visit RetroLogic.games for our discord link, fair trade merch, blog posts written by Sam Wagers…And dive into our family of podcasts!RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. Housekeeping: On Topic Retro - alien hominid Streaming: mother 3 monday Icebreaker - what did you buy? And what did you play? Sam:Bought: nothing : I did pre-order kirby dream buffet, at least Played: Beat Live a live! And battle network 5 (working on post-game!). And Starfy on stream! Power Quest (GBC) John: Xenosaga episode II, Axiom Verge 2, Lemmings PSP, FFXII Guide, and Bushido Blade fighters guide Played Xenoblade Chronicles 3 Dan: Zelda Spirit Tracks, Clayfighter, Gradius III, Pokemon Fire Red, Portal 2, Eric: The price is RETRO “If this is your first time playing The Price Is Retro, this is how we play. I'm going to list off 4-5 games, and everyone else has to guess how much the games are worth in total. Whoever's guess is the closest wins that round, and the next person lists off their games. Everyone brought a list of games, and everyone guesses on each other's lists. At the end of the game, whoever won the most rounds wins the game!But look out for Polterguest! He guesses $300 on each list, and if he wins the game I have to give away a sticker from the merch store!” Sam's list John's list Dan's list AMBASSADORS NEW GAME “Spot the fake” “We're given a list of game titles, and we have to guess which one was made up” “Games Described Badly” “We're given several descriptions of video games and we have to guess what game is being described.” “Retro-pedia” “I'm going to start reading the description of a game from wikipedia. As soon as you think you know it, yell out your answer! If you're wrong I'm giving the other people an opportunity to guess. If everyone's wrong I'll keep reading until someone else yells out.” Fact or crap? “Trivia Card” Show Topic Fighting games: featuring Guest AllN Eric -how we got into fighting games -Arcade vs. console experience-Rivalry and competition Fighting game History (if we have time)-Street fighter 2: the grandfather of all fighting games-Street fighter clones and more-favorite Street fighter 2 knock off?Fun fact: Data East's Fighter's History actually went to (USA) court for being too similar to street fighter.(Capcom USA inc. vs. Data East Corp.) Capcom lost the suit. Data East also claimed during their defense that Karate Champ was the true original arcade fighting game. It was ultimately ruled that the while the game was very similar, the elements taken from Street Fighter constituted a “scenes a faire” and thus would have to be permitted. -Branching out, Mortal Kombat, Killer Instinct, and others find their own identity-3D fighters: Tekken, Virtua Fighter, Soul Calibur-the first claimed 3D fighter was Sega's Dark Edge, unreleased outside japan-waning popularity as arcades closed-Battle Arena Toshinden would be the first to introduce sidestepping -the rise of online play and, later, GGPO/rollback. -the neogeo-Sega platforms as the home for fighting games, esp. Saturn & dreamcast-The future of fighting games-ARMS Community Couch *allow Eric to Plug the All N Podcast, * DANVERSE QuestionsFollow up on “John's retro collection and potential downsizing” ChrisHL94 I am definitely feeling what John described in the last podcast. I have a fairly modest game collection, but I almost never "have" time to play them. I keep telling myself I'll play these games one day, like when the kids are older and out of the house, or when I have fewer commitments in my life. I also wonder if this "time" will ever come, and should I just sell all these games and play what I have time for. I have a feeling I know what you guys think about this, but I'd be interested in hearing it. WarriorofWASD I feel this. I have tons of unbeaten games and a wishlist that is just as big. I had to redeem my game time by sticking to motion games (VR and Switch) for exercise and multiplayer with my friends to make it a healthy hobby. Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
DOWNLOAD We hope you saved room for the final course in our Blue Collar series because it's a whopper. We're talking about the deliciously classic food service game by Data East – BurgerTime! Peter Pepper packs a lot of peppered... Read more
We hope you saved room for the final course in our Blue Collar series because it's a whopper. We're talking about the deliciously classic food service game by Data East - BurgerTime!Peter Pepper packs a lot of peppered pickles in his burgers, but how many peppered pickles can Peter Pepper pack? How did PastBlaster score a free BurgerTime? What are the hosts' picks for their favorite burger chain? Does Mr. SNK have any new moves to add to his repertoire of bun bounces and weiner wiggles?So join us for a very filling episode about cassette tapes, making hamburgers with your feet, a new subreddit, how beer can open long closed doors, BOB SUX, and a recollection of some of our favorite arcade and pinball game buying stories.
Remember 1942? That really bad top-down shooter? Capcom would prefer you didn't. And, to wash that bad memory from our collective mind, we have its sequel, 1943: The Battle of Midway, simultaneously a sequel and a heartfelt apology for that previous misstep. Although this arcade adaptation fails to carry over the multiplayer element from the original 1943 coin-op, it makes up for that shortcoming by introducing a permanent skill-upgrade system. One of the better vertical shooters for NES! Meanwhile, Vic Tokai inexplicably publishes Data East's upgraded NES conversion of Bump'N Jump... well, kind of. In Japan, the home port of Bump'N Jump shipped as "Buggy Popper," which suggests it was meant to be a separate game entirely from the arcade game (alias "Burning Rubber"). Anyway, it's super dated. But still kinda fun? Production note: NES footage captured from @Analogue Nt Mini. Arcade footage captured from MiSTer FPGA. Special thanks to @New Wave Toys and @MiSTer Addons . Video upscaled to 720 with XRGB Mini Framemeister. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!
Captain America and the Avengers is a beat 'em up arcade game developed and released by Data East in 1991. It features the Avengers team of Marvel Comics characters in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Captain America and the Avengers is a beat 'em up arcade game developed and released by Data East in 1991. It features the Avengers team of Marvel Comics characters in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull.
Take an ancient shogun rising from the grave, add some good guy ninjas and make one part cowboy. That's the route Sengoku takes in 1991 from developers SNK and Data East. Super ninja powers, leather chaps, and mystical orbs help us see the demise of the evil shogun and save our modern realm from annihilation.
Episode Summary It is often through failure that we learn and after the collapse of Stern Electronics, Gary Stern did not give up. He collected himself over a year and then would work with Joe Kaminkow and Shelley Sax on building Data East Pinball. Often the butt of jokes on quality, code depth, and artwork, … Continue reading Silverball Chronicles Ep24: Data East – Fake It Til Ya Make It →
Silverball Chronicles Episode 24: Data East - Fake It Til Ya Make It Hosts: David Dennis & Ron Hallett Jr. Topic Starts at 9:00 Visit Our Silverball Swag Store https://silverballswag.com/collections/silverball-chronicles Episode Summary It is often through failure that we learn and after the collapse of Stern Electronics, Gary Stern did not give up. He collected himself over a year and then would work with Joe Kaminkow and Shelley Sax on building Data East Pinball. Often the butt of jokes on quality, code depth, and artwork, Data East would become the only survivor of the 1990s pinball collapse and is now known as Stern Pinball Inc. This month we take some time to look at early Data East Pinball where Dave and Ron dive into the collapse of Stern Electronics and who owns their Intellectual Property (IP), PinStar Inc., Joe Kaminkow becoming Dave's best friend, the unsung hero of Data East Pinball Ed Cebela, Navy-issued uniforms, Robocop's awesomeness, how time travel actually works, the rise of The Simpsons, and the legacy of Data East. Big Thanks to Mike Winne for helping with this episode! Sources: Pinside at Pinside.com Wikipedia. Gottlieb. Here RiYL Podcast Ep 161: Stern Pinball CEO Gary Stern. Head 2 Head Pinball Podcast. - Gary Stern, Ep 96 - Joe Kaminkow Ep 68 and EP 50 Super Awesome Pinball Show, S1-E4 – Joe Kaminkow Loser Kid Pinball Podcast Ep 68 Pinball News-Pinball Magazine PinCAST, June 2020: Gary Stern 75th Birthday Interview Part 1 TV Tropes. Joe Kaminkow Bio. Here Internet Pinball Database. PinStar Game List. Here Data East Game List. Here Ed Cebula's Game List. Here Total Recall Video. Here Shalhoub, Michael (2004). The Pinball compendium: 1982 to Present. Schiffer Publishing, Lt. Here
Tom Ceckitti joins Dave and George to discuss his Data East Playboy. It has a custom translite and playfield graphics that transforms it into a Marilyn Monroe tribute. He then tells us about his recent trip to the Texas Pinball Festival. George asks him to tell us about his experience at last years Pinbrewfest. We end with some tournament talk. ( we know how much you like it) WARNING! Bonus Feature: RUSH (Feedback from listeners suggest we tone down the Rush talk but Dave can't help himself) George takes a few jabs at his recent acquisition.
The time has come for the biggest video game of the year! Join us as we talk about the iconic game from Namco and discuss just how good this game is for 1979. We also review Taito's Space Chaser and Data East's Astro Fighter.Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
Silverball Chronicles with David and Ron Episode 21 – Inside the Mind of Lyman Sheats Visit Our Silverball Swag Store https://silverballswag.com/collections/silverball-chronicles Episode Summary There are many stars inside the pinball industry, but few create such an emotional ripple in the hobby when they pass. Lyman Sheats gave so much for pinball and always wanted to give more. A perfectionist who was often too hard on himself, Lyman was always looking for ways to improve his games. This month Ron and Dave talk all about the beginnings of Lyman's tournament dominance, his Data East codes, his first days at Bally-Williams, coding Attack from Mars, teaming up with George Gomez, Lyman's drive for perfection, “In Lyman We Trust”, the Masterpiece that is Batman '66 by KaPow Pinball, and his untimely death which rocked the pinball community. Sources: Pinside at Pinside.com IPDB. Lyman's Games List. Here Past Podcast Appearances: Top Cast - Episode #50 Slam Tilt Podcast #100 Head-to-Head Pinball Podcast #73 Pinball Profile #199 – Pinball Wizard Turns 50 Lyman Tribute Podcasts LoserKid Pinball #78 Slam Tilt Podcast #180, #181 Final Round Pinball Podcast #50 The Today Show, Lyman Sheats. Here DeadFlip Streaming. Lyman, Jack Danger and MKV Playing Batman 66. Here Replay FX Seminar with Greg Dunlop. Here Shalhoub, Michael (2004). The Pinball compendium: 1982 to Present. Schiffer Publishing, Lt. Here Special Thanks to Straight Down The Middle for the episode closer, originally featured during the 2021 Pinball Industry Awards ceremony.
This is our 6th Podcast that is all about the Evercade. We talk about Evercade news, community, take questions and doing deep dives into each collection and sharing our thoughts on them. This week we dive into Data East Collection 1 as we run through the last 5 games. The Evercast is a YouTube Live program, catch us at 11AM EST on Saturday mornings right on the Bacon Ice Cream Productions channel! We'll see you then! Bacon Ice Cream Productions: https://www.youtube.com/baconicecream Please be sure to check out the rest of the Team's YouTube Channels as well! Classy Gaming Fun: https://www.youtube.com/oebpete RetroKillDashNine: https://www.youtube.com/channel/UC93uFw5datHU-sQmqrVUXkg The Crow Continuum: https://www.youtube.com/c/TheCrowContinuum ***Now available on most podcasting platforms, we're making it happen!*** --- Send in a voice message: https://podcasters.spotify.com/pod/show/baconicecream/message
This is our 5th Podcast that is all about the Evercade. We talk about Evercade news, community, take questions and doing deep dives into each collection and sharing our thoughts on them. This week we dive into Data East Collection 1 as we run through the first 5 games. The Evercast is a YouTube Live program, catch us at 11AM EST on Saturday mornings right on the Bacon Ice Cream Productions channel! We'll see you then! Bacon Ice Cream Productions: https://www.youtube.com/baconicecream Please be sure to check out the rest of the Team's YouTube Channels as well! Classy Gaming Fun: https://www.youtube.com/oebpete RetroKillDashNine: https://www.youtube.com/channel/UC93uFw5datHU-sQmqrVUXkg The Crow Continuum: https://www.youtube.com/c/TheCrowContinuum ***Now available on most podcasting platforms, we're making it happen!*** --- Send in a voice message: https://podcasters.spotify.com/pod/show/baconicecream/message
An astonishing new miniseries begins as we explore the MCBU - Marvel Circuit Board Universe. We begin with the best licensing very little money could buy in the early 90s, Captain America and the Avengers. What is it about this beat 'em up that makes it so appealing? Why did Data East feature bargain basement Avengers instead of the big guns? Is a spoken word playthrough of the game good podcasting? Typical tangential talk ensues as Jarrod breaks the flat earth conspiracy wide open, Rob gets very upset discussing the worst version of the Juggernaut, Adam personifies the Scarlet Witch, and the crew gives their (totally sponsor free) recommendations for arcade and video game related gifts.
We answer Tyler's call to talk about the arcade game based on the animated show based on the Ghostbusters movie (but not the Ghost Busters TV show, and definitely not the animated show called Ghostbusters), Data East's The Real Ghostbusters. What existing game did Data East repurpose as The Real Ghostbusters? Do we ever come close to pronouncing it correctly? How does this game rank among the all-time best Ghostbusters video games? How many trees and/or robots did Jarrod kill to cover this game? We also go in depth with some pinball talk, give the scoop on the recent Free Play Florida gaming convention, give our choices for best Mario game, and start our restoration of a Sega classic.