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Yars' Revenge is a video game designed by Howard Scott Warshaw for the Atari Video Computer System. The game involves a fly-like humanoid alien race known as Yars attacking their arch-rivals the Qotile who have destroyed their habitable planets in their solar system. The players control a Yar and fire or devour an energy shield protecting the Qotile to finish off the enemy with their Zorlon cannon. We've seen a number of re-imaginings and successors to Yars, but thus far, Howard Scott Warshaw's design for a true evolution and sequel remains on the drawing board. In this exclusive interview, we speak with HSW about the current state of his sequel and learn how to we can help get it over the finish line!
Zero and The Wiz SPLIT on Atari: Game Over The disagreement between Zero and Wiz about this film is simple: is the film worth the time for someone who is into video game history? Zero says yes: the film has some interesting factoids on the rise and fall of Atari as well as the whole mess that was the E.T. The Extra Terrestrial game. Wiz says no: the film has too much fluff to be substantive to satiate someone who has an interest in the subject and there are better stuff out there to watch on YouTube if you are truly interested. Both Zero and Wiz agree that only one story is really all that interesting: the story of Howard Scott Warshaw. The rest of the stories don't really hold up, especially when they pepper film references, humor and a need to make this more important than it really is. There is a great story in here, but Wiz thinks the film would have been better served on just making it about Warshaw, whereas Zero thought it was just fine for a specific type of viewer.
Continuing our Video Game series, we'll unpack the tumultuous tale of Atari, through the eyes of Howard Scott Warshaw, whose boundless ambition led to the mythic E.T. video game fiasco. But before you think it's all doom and gloom, we'll lighten the mood with a whimsical wander into the off-kilter art of taxidermy. It's a wild ride that promises both insights and belly laughs, so come along and discover why everything—and we mean everything—deserves to "give it a grandpa".
I Vintage People hanno incontrato il leggendario sviluppatore Atari, Howard Scott Warshaw, per discutere del suo libro, Once Upon Atari, della sua storia in Atari e di come è passato da ingegnere a terapista trovando la felicità. Leggete Once Upon Atari, è una lettera d'amore per l'intero mondo del gaming. La sigla è stata concessa da Stefano Gargiulo: / stefanogargiulo_compositore La traduzione è stata gentilmente effettuata da Ivan Zorzin ( grazie Ivan, sei un grande ): http://minotaurproject.co.uk/frontpag... Qui sotto i link per l'acquisto del libro: AMAZON: https://www.amazon.it/Once-Upon-Atari...Seguiteci sui nostri social INSTAGRAM: / simone_atariteca / mike_arcade SITI: https://www.ataritecapodcast.it https://mikearcade.it/#VintagePeople #VP --- Send in a voice message: https://podcasters.spotify.com/pod/show/vintagepeople/message
[ Vota Atariteca tramite la app di Spotify ] Howard Scott Warshaw scrive Once Upon Atari e ci da la risposta definitiva alla domanda: «Perché il mondo ha bisogno del retrogaming?»#atariteca #videogiochi #retrogaming #howardscottwarshaw #onceuponatari #arcadestory #atari #mikearcade #vintagepeopleIL LINK PER L'INTERVISTA AD HOWARD SCOTT WARSHAWI link per l'acquisto del libro:Il Sito di Howard Scott WarshawAcquista su AMAZON I GIOCHI LLAMASOFT SU STEAMSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramOmone su ThreadsSpreakeriTunesGoogle Podcast SpotifyFeed
Atari 2600 Yars' Revenge, Raiders of the Lost Ark, and E.T. the Extra-Terrestrial --- Send in a voice message: https://podcasters.spotify.com/pod/show/man-behind-the-machine/message
[ Vota Atariteca tramite la app di Spotify ] Quando Howard Scott Warshaw ha 5 settimane per prepararsi, ma forse E.T. sarebbe venuto meglio se non si preparava affatto#atari #videogiochi #retrogaming #howardscottwarshaw #yarsrevenge #et #warshaw #videogames #hsw #raidersofthelostark #vcsSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl sito del GENESIS TEMPLEIl canale Telegram di Atariteca PodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerGrazie a Vanack Sabbadium per la splendida copertinaPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
[ Vota Atariteca tramite la app di Spotify ] Quando Howard Scott Warshaw prova a fare un videogioco di avventura, incontra il suo idolo personale e... non lo uccide, anzi.#atari #videogiochi #retrogaming #howardscottwarshaw #yarsrevenge #et #warshaw #videogames #hsw #raidersofthelostark #vcsSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl sito del MUSEO DEL CALCOLATORE DI PRATOIl canale Telegram di Atariteca PodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
[ Vota Atariteca tramite la app di Spotify ] Quando Howard Scott Warshaw sforna uno dei videogiochi per VCS più belli, prende per il culo il capo, e ne esce tumefatto ma felice#atari #videogiochi #retrogaming #howardscottwarshaw #yarsrevenge #et #warshaw #videogames #hswSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl podcast di RETROGAMING LIVESIl canale Telegram di Atariteca PodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
[ Vota Atariteca tramite la app di Spotify ] Quando il buon Howard Scott Warshaw incontra Atari e nasce un'indimenticabile relazione fatta d'amore, passione e videogiochi#atari #videogiochi #retrogaming #howardscottwarshaw #yarsrevenge #et #warshaw #videogames #hswSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl sito di INSERT COINIl canale Telegram di Atariteca PodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
[ Vota Atariteca tramite la app di Spotify ] Quando Howard Scott Warshaw si libera del fantasma della sua insoddisfazione e decide di fare il programmatore di videogiochi#atari #videogiochi #retrogaming #howardscottwarshaw #yarsrevenge #et #warshaw #videogames #hswSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale Telegram di Atariteca PodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
„I hate snakes, I hate them!“ Der Film: Raiders of the Lost Ark (1981) von Steven Spielberg. Das Spiel: Raiders of the Lost Ark (1982) von Howard Scott Warshaw. Indiana Jones war der erste Filmheld, dem der Sprung von der Leinwand in den Modulschacht gelang: Ende 1982 veröffentlichte Atari die offizielle Adaption von Raiders of ... Weiterlesen Der Beitrag #004 Raiders of the Lost Ark erschien zuerst auf Pixelkino-Podcast.
Relive the golden age of video games with Howard Scott Warshaw, a pioneer in the industry. As technology continues to revolutionize the world, take a step back to a time when the emergence of home video game consoles captivated the world. Howard played a significant role in this period as a legend of the Atari 2600, having created classic games such as Yar's Revenge, the first movie-to-video game adaption Raiders of the Lost Ark, and the controversial ET. My guest, Howard Scott Warshaw and I discuss: Howard Scott Warshaw, the author of "Once Upon Atari: How I Made History By Killing An Industry" From Hewlett Packard to Atari: Warshaw's journey in the video game industry The untold story of drugs and partying at Atari Discovering the magic behind Yar's Revenge game development Collaborating with Steven Spielberg: The creation of the first movie-to-video game adaption, Raiders of the Lost Ark. Why Warshaw said YES to the controversial ET Atari game when everyone else said NO Inside the corporate culture of Atari during the golden age of video games Paving the way for innovation in the video game industry The significance of Easter eggs in video games and their origin The truth behind the ET Atari game controversy and its impact on the industry How the internet revolutionized video game creation and Warshaw's legacy A glimpse into the future: The upcoming Yar's Revenge sequel and SO MUCH MORE You're going to love my conversation with Howard Scott Warshaw Twitter Instagram Howards Website All about the book Once Upon Atari (book) on Amazon Autographed copies of Howard's book for purchase PLAY CLASSIC ATARI 2600 online Follow Jeff Dwoskin: Jeff Dwoskin on Twitter The Jeff Dwoskin Show podcast on Twitter Podcast website Podcast on Instagram Yes, the show used to be called Live from Detroit: The Jeff Dwoskin Show About the book: "An intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators." Learn more about your ad choices. Visit megaphone.fm/adchoices
On this week's episode of “Da” Podcast, Steve is joined by former Atari programmer & designer Howard Scott Warshaw as they talk about if Atari saw other companies as competition, getting into video games & getting hired by Atari, explaining technology, creating entertainment, coming up with the name Yars' Revenge, creating the first backstory in a video game, visiting Warner Bros. & meeting with Steven Spielberg, making video games, development teams & deadlines, working on E.T. for the Atari, being a part of Atari 50: The Anniversary Collection, writing the book Once Upon Atari: How I Made History Killing an Industry, smoking cannabis at Atari, the rush when creating games and so much more! -For the autographed book or DVD: www.OnceUponAtari.com -For the amazon book: https://www.amazon.com/Once-Upon-Atari-history-industry/dp/0986218669/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1649169088&sr=1-1 -For the Silicon Valley Therapist: hswarshaw.com If you're looking for “Da” Podcast merchandise, and want to support the show directly, please visit http://tee.pub/lic/KrIMP441400 We have tees, hoodies, onesies, phone cases, pillows, mugs and more! If you're into wrestling collectables, autographs, comic books, action figures, sports cards and more, make sure to visit www.firstrow.ca and use promo code: DAPODCAST20 to receive 20% off! Looking for something new to read and also into video games? Please visit www.bossfightbooks.com for great books on classic video games! For the best supplements and CBD products on the planet, please visit legacysupps.com and use promo code: DAPODCAST to receive 10% off! You can follow Steve on Instagram & Twitter @fingastylz and “Da” Podcast on Twitter @dapodcastdap Send your questions and comments to dapodcastdap@gmail.com Make sure to subscribe, rate, like, follow or review on ApplePodcasts, Stitcher, TuneIn, SoundCloud, Spotify and iHeartRadio!
GenXGrownUp sat down with legendary Atari developer, Howard Scott Warshaw, to discuss his book, Once Upon Atari, his history at Atari, details on the forthcoming Yars' Revenge Sequel, and how he made the migration from engineer to therapist. See the Video Interview » youtu.be/fYrs7sLJxP8 ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators. This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling tale of innocence, hubris, joy, greed, devastation and ultimately redemption, told with a fresh voice and unorthodox style. Patreon » patreon.com/genxgrownup Discord » GenXGrownUp.com/discord Facebook » fb.me/GenXGrownUp Twitter » GenXGrownUp.com/twitter Website » GenXGrownUp.com Podcast » GenXGrownUp.com/pod Merchandise » GenXGrownUp.com/merch Shop » genxgrownup.com/amazon Theme: “Grown Up” by Beefy » beefyness.com Apple » itunes.apple.com/us/podcast/genxgrownup-podcast/id1268365641 Google » GenXGrownUp Podcast (google.com) Pocket Casts » pca.st/8iuL Stitcher » www.stitcher.com/s?fid=146720&refid=stpr TuneIn » tunein.com/radio/GenXGrownUp-Podcast-p1020342/ Spotify » spoti.fi/2TB4LR7 iHeart » www.iheart.com/podcast… Amazon Music » amzn.to/33IKfEK Show Notes Get Autographed HSW Swag! » OnceUponAtari.com Buy Once Upon Atari » amzn.to/3brPK25 (affiliate) Angry Video Game Nerd Wiki on Warshaw » avgn.fandom.com/wiki/Howard_Scott_Warshaw Howard Scott Warshaw Pleads Not Guilty to Killing Video Games » bit.ly/3g1OWmX Howard Warshaw and his E.T. Misdeed – Did He Really Destroy an Entire Industry? » bit.ly/3Ts5xOI All about Yars Revenge Atari 2600 » bit.ly/3UuZLx2 Watch Jon's video on his E.T. cartridge from the Alamogordo Landfill » youtu.be/eODuuB4C6nY Mail the show » podcast@genxgrownup.com Visit us on YouTube » GenXGrownUp.com/yt Learn more about your ad choices. Visit megaphone.fm/adchoices
http://onceuponatari.comhttp://hswarshaw.com
In this week's show, Phil talks to Howard Scott Warshaw, a video game pioneer, an award-winning filmmaker, an innovative technologist, an author, and a Museum of Modern Art artist. He now employs this eclectic skillset as a psychotherapist in California's Silicon Valley. His latest book, “Once Upon Atari” (subtitled How I made history by killing an industry) details his exploits at Atari and how they reshaped his life. Howard talks about why we should remember that goals are only achieved through hard work and perseverance. He also discusses the value to be found in understanding what it is that we really want in life. KEY TAKEAWAYS: TOP CAREER TIP Be prepared to pay your dues when it comes to your career. Dreams are all well and good, but always recognize that hard work is required in order to achieve them. WORST CAREER MOMENT While working on Yars Revenge, Howard insisted on carving out his own path for the game but was forced to admit later that the game he's insisted upon was not good. CAREER HIGHLIGHT While being interviewed by Steven Spielberg in order to discuss a game version of Raiders of The Lost Ark, Howard not only got to meet his hero, but also was allowed to tour the Warner Brothers Studio. THE FUTURE OF CAREERS IN I.T IT is so wide open. One piece of tech can often give birth to whole new worlds and ways of thinking. The future is almost boundless when it comes to innovation. THE REVEAL What first attracted you to a career in I.T.? – Computers in college showed Howard a life he wanted to pursue. What's the best career advice you received? –That the world of technology is chaotic! What's the worst career advice you received? – That he was throwing his life away to make video games. What would you do if you started your career now? – Howard would focus more on handheld apps What are your current career objectives? – Howard enjoys taking longstanding problems and applying new ways of solving them. What's your number one non-technical skill? – Hypervigilance. How do you keep your own career energized? – Always try new things and seek out new challenges. What do you do away from technology? – Movies, TV shows, and exploring new places in his own mind. FINAL CAREER TIP Understand what it is that you want, and the you that you really wish to be, and then start a journey that takes you, day by day, towards the version of yourself that you wish to be. BEST MOMENTS (20:13) – Howard – “Most successful products do not realise 100% of their design” (24:15) – Howard- “Success has a thousand parents, but failure is an orphan” (26:25) – Howard – “Be prepared to have your dreams corrected. The difference between your fantasy of where you're trying to get to and the reality of being there can be harsh” (36:01 – Howard – “IT is at the forefront of the toolset that's going to help make people's lives better. To me that's the most exciting thing you can do” ABOUT THE HOST – PHIL BURGESS Phil Burgess is an independent IT consultant who has spent the last 20 years helping organizations to design, develop, and implement software solutions. Phil has always had an interest in helping others to develop and advance their careers. And in 2017 Phil started the I.T. Career Energizer podcast to try to help as many people as possible to learn from the career advice and experiences of those that have been, and still are, on that same career journey. CONTACT THE HOST – PHIL BURGESS Phil can be contacted through the following Social Media platforms: Twitter: https://twitter.com/_PhilBurgess LinkedIn: https://uk.linkedin.com/in/philburgess Instagram: https://instagram.com/_philburgess Website: https://itcareerenergizer.com/contact Phil is also reachable by email at phil@itcareerenergizer.com and via the podcast's website, https://itcareerenergizer.com Join the I.T. Career Energizer Community on Facebook - https://www.facebook.com/groups/ITCareerEnergizer ABOUT THE GUEST – HOWARD SCOTT WARSHAW Howard Scott Warshaw is a video game pioneer, an award-winning filmmaker, an innovative technologist, an author, and a Museum of Modern Art artist. He now employs this eclectic skillset as a psychotherapist in California's Silicon Valley. His latest book, “Once Upon Atari” (subtitled How I made history by killing an industry) details his exploits at Atari and how they reshaped his life. CONTACT THE GUEST – HOWARD SCOTT WARSHAW Twitter: https://twitter.com/hswarshaw LinkedIn: https://www.linkedin.com/in/howard-scott-warshaw-824425/ Instagram: https://www.instagram.com/hswmft/ Website: https://hswarshaw.com/wordpress/ Book Website: https://newonceuponatari.hswarshaw.com/ Wikipedia: https://en.wikipedia.org/wiki/Howard_Scott_Warshaw Nolan Bushnell, Founder of Atari – “If you want to understand the true story of the video game crash, I highly recommend this book”
The video game industry of the early 80s was dominated for a time by the Atari VCS. But, the fall of the industry has been attributed to one video game, E.T. On this episode, Howard Scott Warshaw discussed his new book, Once Upon Atari.
Finally an episode for the gamers! It's often called one of the worst games of all time and is credited with tanking the nascent video game industry, but how much damage could a crappy rendering of a beloved alien really do? This week we unwrap the worst Christmas present of 1982: the Atari 2600 adaptation of Steven Spielberg's E.T. the Extra-Terrestrial. Footage of the game Sources: Total Failure: Creating The World's Worst Video Game : NPRHoward Scott Warshaw Pleads Not Guilty to Killing Video Games | WIREDOSG Presents Classic Gamer Magazine #2 (Page 35)Atari: Game Over (2014) Adam McShane, Joey Bednarski, and Cosmo Nomikos are stand up comedians based out of Chicago, IL.AJL is part of the Lincoln Lodge Podcast Network: https://www.thelincolnlodge.com/podcasts
In 1982, the video game adaptation of E.T. the Extra-Terrestrial released for the Atari 2600 to commercial and critical failure. But is it really the worst game of all time? We sit down with Howard Scott Warshaw (the developer of Yars' Revenge, Raiders of the Lost Ark, and the infamous E.T. the Extra-Terrestrial) to learn more about the heyday of Atari and find out if there's any truth to that oft-repeated internet claim that E.T. caused the video game crash of 1983.We'll also be discussing the March 2022 Sony State of Play, including Exoprimal (a brand new IP from Capcom), the newly announced Teenage Mutant Ninja Turtles: The Cowabunga Collection, Returnal's huge free update, and not one, but TWO brand new game announcements from Square Enix.This episode has been proudly sponsored by the Retro Game Club Podcast! Please visit them at linktr.ee/retrogameclub.CONNECT WITH HOWARD SCOTT WARSHAW:- OnceUponAtari.com- hswarshaw.com- Order the book on Amazon: https://www.amazon.com/Once-Upon-Atari-history-industry/dp/0986218669/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr=- Twitter: @HSWarshaw- Instagram: @hswmftListen to our guest episode on The Leetist Podcast at https://theleetist.buzzsprout.com/1798461/10208346-ep-37-gamers-week-podcast-joins-us-for-gamesHosts: @retrogamebrews, @donniegretro, @wrytersviewOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Neon City" by @donniegretroMerch: gamers-week-podcast.creator-spring.comSupport the show (https://www.patreon.com/Gamersweek)
Today Howard Scott Warshaw joins the show and recounts his time with Atari and his video game design tenure, which one could say was the best of times, and the worst of times. Check out Howard's Book "Once Upon Atari" Right Here. Check out Mediajuice.com for all things Mediajuice and links to all the videos we talked about during today's show. Produced by Jeremiah Isley, Mediajuice Studios, llc.
E.T. the Extra-Terrestrial for the Atari 2600...is it really the worst game of all time? Did it really spark the downfall of Atari? Should its creator, Howard Scott Warshaw, be blamed for almost tanking an entire industry? Here, Mr. Pacario explores these very questions, analyzing the tricky particulars--the arguments for and against--Mr. Warshaw's role in what is now deigned The Great Video Game Crash of 1983. It's a fascinating story, a potent thought experiment, and a sinking look into the human heart and mind...
Flashback to Christmas last year when Will and Ray spoke with legendary video game designer Howard Scott Warshaw. Warsaw created "Indiana Jones," "Yars Revenge" and the infamous "E.T." for the Atari 2600. He tells us about his time at Atari and meeting Steven Spielberg. We question him about the well-known difficulties playing as the extra-terrestrial. Were those by design or flaws that escaped beta-testing? To listen to bonus episodes of 1980s Now, support the show on Patreon by visiting www.patreon.com/1980snow. For more episodes of 1980s Now and information about the show visit www.1980snow.com. And for even more 1980s awesomeness visit the80sruled.com or facebook.com/80sruled.
Will, Ray and Kat discuss current 1980s news including "1980s" commercials on ABC and a "new" Atari 2600 game from Howard Scott Warshaw (and others that were misattributed to him). They announce two exciting 1980s Facebook Live events on December 16 and 18. And finally, the trio recommends gifts you can get that 1980s kid in your life (or yourself), including The Thing: Infection at Outpost 31 from The Op. And the gang reviews the toys listeners wanted in the 1980s, but never received. This episode was recorded while broadcasting on Facebook Live. Follow us on Facebook at https://www.facebook.com/the80its to watch a future unedited episode. To enter for a chance to be contestant during 1980s Horror Trivia visit: www.1980snow.com/quiz. To listen to bonus episodes of 1980s Now, support the show on Patreon by visiting www.patreon.com/1980snow. For more episodes of 1980s Now and information about the show visit www.1980snow.com. And for even more 1980s awesomeness visit the80sruled.com or facebook.com/80sruled.
Rob and Dave take a look back at 1982s E.T the Extra-Terrestrial. We talk about the career of its creator, Howard Scott Warshaw, leading up to the creation of the E.T. video game. We'll look at the game itself, and talk about what was thought about it at the time. We'll follow that up with a look at the video game crash of 1983, all the causes of it, including E.T's contribution, and some of the effects it had on the industry. Join us for an anything but recession-proof trip down Memory Card Lane.
To watch the video version of the show, click here: https://www.youtube.com/watch?v=a-MBkSGvGmUHey Fake Nerds! It's a brand new show led by our very own Ben Magnet to discuss video games and the culture surrounding them. This is Basement Arcade: Pause Menu!On this episode of Basement Arcade: Pause Menu, Ben sits down with an amazing guest. Game designer, author, and documentarian; the Silicon Valley Therapist himself: Howard Scott Warshaw! They talk about Warshaw's new book, "Once Upon Atari," his time with the company, and the games that made an impact on the early 80's. This is definitely one you don't want to miss!Follow Howard Scott Warshaw: https://twitter.com/hswarshaw?lang=enFake Nerd Podcast is an audio podcast where we offer a more positive take on pop culture with news, reviews and interviews from the likes of Marc Guggenheim and Andrea Romano.Find us at ITunes, Stitcher, Google Play, Spotify, and wherever else you listen to podcasts.linktr.ee/FakeNerdhttp://www.fakenerdpodcast.com/https://twitter.com/FakeNerdPodcasthttps://www.instagram.com/fakenerdpodcast/https://www.facebook.com/fakenerdpodcast/FakeNerdGuys@gmail.comPatreon: https://www.patreon.com/fakenerdpodcastTeepublic: https://www.teepublic.com/user/fakenerdpod
Join Player One's Connor and Nathan as they interview Howard Scott Warshaw, the man behind "Yar's Revenge", "Raiders of the Lost Arc" and "E.T" for Atari back in the day. See omnystudio.com/listener for privacy information.
Listen in on Howard Scott Warshaw, developer of games for the Atari 2600, as he and Alex talk about working within hardware limitations, and the art of turning those limitations into features! Plus... Monopoly?
Click the link to watch the live video unedited: https://www.youtube.com/watch?v=UVlldGGraCU Bread and butter: (30:20) As always, I present to you, the news!- (30:20) In memoriam- (32:05) Movie delays- (36:32) Some sequels happening- (47:15) Marvel Comics- (1:01:20) Adaptations- (1:05:53) Quick Star Trek news- (1:11:27) TrailersMain Course: (1:31:27) Review of Shang-Chi and the Legend of the Ten RingsFNBookClub: (2:16:48) Secret Avengers Vol. 2: Eye of the Dragon Personal LinksBen's Latest OSG Article - Why The Wata Games News Frightens Me: https://www.oldschoolgamermagazine.com/why-the-wata-games-news-frightens-me/Ben's Review of In Beta: https://www.fakenerdpodcast.com/2021/08/29/in-beta-review/ Brandon's First Atomic Geekdom Article - Black Widow Vs The Mouse: https://www.atomicgeekdom.com/blog/headlines-black-widow-vs-the-mouse Ryan on Downright Annoyed - Andre The Giant: https://www.youtube.com/watch?v=epT1N1NF4KA From The NetworkBasement Arcade: Pause MenuGamescom Roundup: https://www.youtube.com/watch?v=RLMhRh8qD2sGamescom Roundup (Audio): https://podcasts.apple.com/us/podcast/ba-pause-menu-gamescom-2021-roundup/id1127943370?i=1000533913501Interview with Howard Scott Warshaw: https://www.youtube.com/watch?v=a-MBkSGvGmUInterview with Howard Scott Warshaw (Audio): https://podcasts.apple.com/us/podcast/ba-pause-menu-interview-with-howard-scott-warshaw/id1127943370?i=1000534256187Fake Nerds WatchWhat If…? Ep. 3: https://www.youtube.com/watch?v=rDbpQ8argBQ&t=361sStar Trek: Lower Decks Ep. 3: https://www.youtube.com/watch?v=P5vahnfwTNwDisney+ Marvel Discussion with Mike Matola (Audio): https://podcasts.apple.com/us/podcast/fnp-special-disney-marvel-shows-so-far-discussion-w/id1127943370?i=1000533959578 FNP Masks by Crafted by Zhttps://www.instagram.com/craftedbyz/https://www.etsy.com/shop/craftedbyzShow LinksWebsite: http://www.fakenerdpodcast.com/Youtube: https://www.youtube.com/channel/UCqTS1ndSguLHfbkQTnHHFNw/featuredPatreon: https://www.patreon.com/fakenerdpodcastTeepublic: https://www.teepublic.com/user/fakenerdpodTags: #FakeNerdPod #FNBookClub #BreadandButter #ShangChi #TenRings #MarvelComics #MCU #MarvelCinematicUniverse #ShangChiandtheLegendoftheTenRings #LegendoftheTenRings #TheMandarin #NoTimeToDie #JamesBond #Marvel #DeadBoyDetectives #TheBorg #BorgQueen #StarTrek #RedNotice #Moonfall★ Support this podcast on Patreon ★
To watch the video version of the show, click here: https://www.youtube.com/watch?v=a-MBkSGvGmUHey Fake Nerds! It's a brand new show led by our very own Ben Magnet to discuss video games and the culture surrounding them. This is Basement Arcade: Pause Menu!On this episode of Basement Arcade: Pause Menu, Ben sits down with an amazing guest. Game designer, author, and documentarian; the Silicon Valley Therapist himself: Howard Scott Warshaw! They talk about Warshaw's new book, "Once Upon Atari," his time with the company, and the games that made an impact on the early 80's. This is definitely one you don't want to miss!Follow Howard Scott Warshaw: https://twitter.com/hswarshaw?lang=enFake Nerd Podcast is an audio podcast where we offer a more positive take on pop culture with news, reviews and interviews from the likes of Marc Guggenheim and Andrea Romano. Find us at ITunes, Stitcher, Google Play, Spotify, and wherever else you listen to podcasts. linktr.ee/FakeNerdhttp://www.fakenerdpodcast.com/https://twitter.com/FakeNerdPodcasthttps://www.instagram.com/fakenerdpodcast/https://www.facebook.com/fakenerdpodcast/FakeNerdGuys@gmail.comPatreon: https://www.patreon.com/fakenerdpodcastTeepublic: https://www.teepublic.com/user/fakenerdpod★ Support this podcast on Patreon ★
Howard Scott Warshaw left an undeniable mark on the video game industry! After creating the amazing Yars' Revenge for the Atari 2600, it seemed Howard would become one of the true pioneers of the video game industry... In fact, he would almost single handily go on to to destroy the industry with the release of E.T. Howard shares some amazing stories in his short-lived but hugely influential career in gaming. He gives some truly honest and revealing answers on how one man was blamed for almost grinding the video game industry to a halt. Howard also reflects on his amazing new book; Once Upon Atari: How I made history by killing an industry. Check out Howard's book here: https://www.amazon.co.uk/dp/0986218669/ref=cm_sw_r_tw_dp_E1C9QYX4MWNKH0KY7XGZ Like what we do? Please support us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Back in the early 80s, Atari was the hottest company in the world. Their games established an entire industry from seminal games like PacMan, Space Invaders, and Yar's Revenge. Then overnight, it was all taken away, thanks to everyone's favorite alien, E.T. In this episode, host Will Hall sits down with E.T.'s designer Howard Scott Warshaw to discuss this epic collapse and how failure leads to greater meaning. Contact information: Howard Scott Warshawhttps://hswarshaw.com/Will Hallwww.willhall.cohttps://www.instagram.com/willhall.co/CREDITS: Host: Will HallEngineer: Martin NayeriGuest: Howard Scott WarshawSponsored by Adobe.
Howard Scott Warshaw returns to the program to talk a very serious topic: stalkers. Whether in the form of jilted exes who can't let go, deluded strangers who imagine a rapport, or vengeful online trolls, obsessed individuals can create havoc for a person's personal and professional lives, and can be highly unstable and dangerous. Howard discusses the psychological roots of stalking behavior, why certain people become objects of fixation, and what you can do to protect yourself and your loved ones if confronted with such a person.Pick up Howard's new book:Once Upon Atari: How I Made History by Killing an IndustryAbout the Guest:Artist, technologist, creator and healer, Howard Scott Warshaw is first and foremost a communicator. Holding master's degrees in Counseling Psychology and Computer Engineering, his career accomplishments include Video Game pioneer, MoMA artist, celebrated software developer, award winning film producer, author, educator and columnist. These days Howard enlists his eclectic skill set in the service of others as a psychotherapist in California's Silicon Valley, where he specializes in the issues of hi-tech leaders and the super-intelligent. He loves exploring fresh perspectives as well as cultivating new talents and finding creative ways to apply them. Howard is a complex person who can be summed up in five words: Passion with a Balanced Perspective.If you like this content, please send a tip with BTC to1Q2QHoNowg8D2QzWhBQU1YrraG771aCpgSMore Info:Tatiana Moroz '“https://tatianamoroz.comCrypto Media Hub '“https://cryptomediahub.comHoward Scott Warshaw '“https://hswarshaw.comBooks by Howard Scott Warshaw:Conquering College: The Most Fun You Can Have Learning the Things You Need to Know '“https://amzn.to/30ecny1Inspired Therapist: My Inner Journey from Wannabe to Healer '“https://amzn.to/30dOAy7Once Upon Atari: How I Made History by Killing an Industry '“https://amzn.to/3c7K0Y1Friends and Sponsors of the Show:Let's Talk Bitcoin '“https://letstalkbitcoin.comThe Tatiana Show '“https://thetatianashow.comGlobal Crypto Advisors '“http://globalcryptoadvisors.ioYou have been listening to Proof of Love. This show may contain adult content, language, and humor and is intended for mature audiences. If that's not you, please stop listening. Nothing you hear on Proof of Love is intended as financial advice, legal advice, therapy or really, anything other than entertainment. Take everything you hear with a grain of salt. Oh, and if you're hearing us on an affiliate network, the ideas and views expressed on this show, are not necessarily those of the network you are listening on, or of any sponsors or any affiliate products you may hear about on the show.
Howard Scott Warshaw returns to the program to talk a very serious topic: stalkers. Whether in the form of jilted exes who can't let go, deluded strangers who imagine a rapport, or vengeful online trolls, obsessed individuals can create havoc for a person's personal and professional lives, and can be highly unstable and dangerous. Howard discusses the psychological roots of stalking behavior, why certain people become objects of fixation, and what you can do to protect yourself and your loved ones if confronted with such a person. Pick up Howard’s new book: Once Upon Atari: How I Made History by Killing an Industry About the Guest: Artist, technologist, creator and healer, Howard Scott Warshaw is first and foremost a communicator. Holding master’s degrees in Counseling Psychology and Computer Engineering, his career accomplishments include Video Game pioneer, MoMA artist, celebrated software developer, award winning film producer, author, educator and columnist. These days Howard enlists his eclectic skill set in the service of others as a psychotherapist in California’s Silicon Valley, where he specializes in the issues of hi-tech leaders and the super-intelligent. He loves exploring fresh perspectives as well as cultivating new talents and finding creative ways to apply them. Howard is a complex person who can be summed up in five words: Passion with a Balanced Perspective. If you like this content, please send a tip with BTC to 1Q2QHoNowg8D2QzWhBQU1YrraG771aCpgS More Info: Tatiana Moroz – https://tatianamoroz.com Crypto Media Hub – https://cryptomediahub.com Howard Scott Warshaw – https://hswarshaw.com Books by Howard Scott Warshaw: Conquering College: The Most Fun You Can Have Learning the Things You Need to Know – https://amzn.to/30ecny1 Inspired Therapist: My Inner Journey from Wannabe to Healer – https://amzn.to/30dOAy7 Once Upon Atari: How I Made History by Killing an Industry – https://amzn.to/3c7K0Y1 Friends and Sponsors of the Show: Let’s Talk Bitcoin – https://letstalkbitcoin.com The Tatiana Show – https://thetatianashow.com Global Crypto Advisors – http://globalcryptoadvisors.io You have been listening to Proof of Love. This show may contain adult content, language, and humor and is intended for mature audiences. If that’s not you, please stop listening. Nothing you hear on Proof of Love is intended as financial advice, legal advice, therapy or really, anything other than entertainment. Take everything you hear with a grain of salt. Oh, and if you’re hearing us on an affiliate network, the ideas and views expressed on this show, are not necessarily those of the network you are listening on, or of any sponsors or any affiliate products you may hear about on the show.
Season 4 of the BHHcast is here. Sheep, hitch yourself to the fence post and get comfortable for this episode with video game designer and licensed therapist, Howard Scott Warshaw, author of Once Upon Atari - How I Made History By Killing an Industry, available now wherever books are sold (and in twenty-seven different locations worldwide where books are not sold). Howard Scott Warshaw will tell you that he is the most famous person you've never heard of. He was a video game pioneer and alleged video game company assassin. Currently, he is a psychotherapist in Silicon Valley, serving many of same type of game designers that he was at Atari years ago. Some kids, like your shepherd Bendall, were given Intellivision gaming systems as a kid, and other kids' parents loved them. Those that actually received the Atari 2600 gaming system were no doubt delighted to play Howard Scott Warshaw designed games, such as Yars Revenge and Raiders of the Lost Ark. Maybe not so much with his infamous ET video game, ripe with pit falls (and not the Pitfall Harry variety), that some accuse (falsely) as the catalyst to the collapse of the video game industry In this episode, you'll learn about Adam's potential addiction to Fortnite, the many posthumous travels of Atari illustrator Jerome Domurat and where best to sit when heckling at a funeral. Prepare yourself for life advice, wonderful anecdotes and plenty of puns from Howard Scott Warshaw. To learn more about him, visit https://newonceuponatari.hswarshaw.com/.A great slate of guests are coming in Season 4. Be sure to like the podcast and subscribe so you can be notified as soon as new content drops. New episodes will be released each Tuesday. If you would like to email the show, please send a message to sheep@bhhcast.com. Support the show (https://www.buymeacoffee.com/bhhcast)
Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn't), what he did there (including the Game That Shall Not be Named), and the amazing things he's accomplished since. From learning that sometimes, in order to get better, you just need lots of people telling you what you made sucked all the way to realizing everything you touch is an expression of who you are and is perfect as is, we get our therapy session on with The Silicon Valley Therapist. Lie on the sofa and take a listen! See more from Howard Scott Warshaw: Twitter: @hswarshaw Therapy practice: http://hswarshaw.com/wordpress/ All things Once Upon Atari: http://onceuponatari.hswarshaw.com/
Former Atari game designer, documentarian and psychotherapist Howard Scott Warshaw returns to talk the lost year of 2020. While everyone was locked down in an attempt to prevent physical illness, mental illness has risen sharply during the quarantine. Agoraphobia, claustrophobia, domestic violence, depression, divorce...it's all gotten very, very ugly. But there is hope, and Howard is here to help to uncover the root of why we feel this way, how the pandemic has changed us in ways we haven't even realized, how to spot the signs of a downward turn in your friends or loved ones, and what to do if you're afraid they're in danger. Plus, Howard talks about his new memoir, Once Upon Atari: How I Made History by Killing an Industry, the story of how he came to be one of Atari's top young programmers, only for the video game crash of 1983 to send his career in a vastly different direction. Pick up Howard's new book: Once Upon Atari: How I Made History by Killing an Industry About the Guest: Artist, technologist, creator and healer, Howard Scott Warshaw is first and foremost a communicator. Holding master’s degrees in Counseling Psychology and Computer Engineering, his career accomplishments include Video Game pioneer, MoMA artist, celebrated software developer, award winning film producer, author, educator and columnist. These days Howard enlists his eclectic skill set in the service of others as a psychotherapist in California’s Silicon Valley, where he specializes in the issues of hi-tech leaders and the super-intelligent. He loves exploring fresh perspectives as well as cultivating new talents and finding creative ways to apply them. Howard is a complex person who can be summed up in five words: Passion with a Balanced Perspective. If you like this content, please send a tip with BTC to 1Q2QHoNowg8D2QzWhBQU1YrraG771aCpgS More Info: Tatiana Moroz - https://tatianamoroz.com Crypto Media Hub - https://cryptomediahub.com Howard Scott Warshaw - https://hswarshaw.com Books by Howard Scott Warshaw: Conquering College: The Most Fun You Can Have Learning the Things You Need to Know - https://amzn.to/30ecny1 Inspired Therapist: My Inner Journey from Wannabe to Healer - https://amzn.to/30dOAy7 Once Upon Atari: How I Made History by Killing an Industry - https://amzn.to/3c7K0Y1 Friends and Sponsors of the Show: Let’s Talk Bitcoin - https://letstalkbitcoin.com The Tatiana Show - https://thetatianashow.com Global Crypto Advisors - http://globalcryptoadvisors.io You have been listening to Proof of Love. This show may contain adult content, language, and humor and is intended for mature audiences. If that’s not you, please stop listening. Nothing you hear on Proof of Love is intended as financial advice, legal advice, therapy or really, anything other than entertainment. Take everything you hear with a grain of salt. Oh, and if you’re hearing us on an affiliate network, the ideas and views expressed on this show, are not necessarily those of the network you are listening on, or of any sponsors or any affiliate products you may hear about on the show.
This week on the podcast, we add our second Atari 2600 exclusive game in Yar's Revenge to the Endless List. Our first game developed by the notorious Howard Scott Warshaw. You play as a Yar as you seek revenge on the Qotile for the destruction of one of your home worlds. Fire the Zorlon cannon to defeat the... ah fuck this nerd shit. Where did it land on our Endless List? Find out on the podcast and check out the complete Endless List on our Medium page (linked here).
On this episode we are joined by American Game Designer, Howard Scott Warshaw. You might've seen him on Netflix's HIGH SCORE as the creator of the video game E.T. for Atari. Howard was blamed for taking down a billion dollar industry back in the 1980's and creating "the worst game of all time" . However, he sits with us to tell us his side of the story and how he learned to take that and make it positive for himself. Catch his new book "Once Upon Atari: How I Made History by Killing an Industry"... Follow his on IG or Twitter . @HSWMFT instagram.com/TruExactRadio facebook.com/TruExactRadio twitter.com/Truexactradio
ANTIC Episode 74 - Name Wars In this episode of ANTIC The Atari 8-bit Computer Podcast… Kevin (er... Kay) and Randy have a name fight and, as usual, we bring you all the Atari 8-bit news that’s fit to print. READY! Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge Interview index: here ANTIC Facebook Page AHCS Eaten By a Grue Next Without For What We’ve Been Up To Atari Party Dec 19 - https://www.facebook.com/groups/281252672436874 Kay’s 2020 Post-Mortem - https://www.patreon.com/posts/2020-post-mortem-45658000 Retrotink zero-latency HDMI converter - https://www.retrotink.com/product-page/2x-mini Sid Meier’s Memoir - https://amzn.to/3oyobG4 BASIC games Kay recovered - https://atariage.com/forums/topic/315354-a-few-basic-games-i-recovered/ SIO2PC-USB case - https://www.vintagecomputercenter.com/product/sio2pc-universal-interface-case , https://atariage.com/forums/topic/313161-atarimax-sio2pc-and-sio2pc-usb-cases/#comments Recent Interviews ANTIC Interview 401 - John F. White: Writing Strategy Games On Your Atari Computer & Superquerg ANTIC Interview 402 - The Famous Computer Cafe News Fractalus 1.0 Released - https://www.lsdwa.com/blog/2020/12/18/fractalus-1-0-released/ ACE80 cart run at Vintage Computer Center - https://atariage.com/forums/topic/312362-ace80-ace80xl-dt80-pre-order/ Tfhh list - http://www.van-radecke.de/STUFF/tfhh_HW_info.pdf Mystery cart - https://www.facebook.com/groups/floppydays/permalink/2840376299554125/ Fresh interview with Mark Reid, Author of Getaway - https://www.everythingamiga.com/2021/01/a-conversation-with-mark-reid-author-of-getaway.html Rob’s 2016 interview with Mark - http://playermissile.com/podcast/ep019.html A-Train Systems A-TRACK - model railroad electronics and control - https://www.a-train-systems.co.uk/getatrack.htm History and Features of the Original Atari A-TRACK Version - https://www.a-train-systems.co.uk/projects.htm#atHistory 'FLOP' Magazine - http://flop.atariportal.cz/index.en.php Atari800MacX v5.5.0 - https://github.com/atarimacosx/Atari800MacX/releases/tag/Release_5.5.0 Authentic Reproduction ATR8000 Interest - https://atariage.com/forums/topic/312890-authentic-reproduction-atr8000-interest/#comments Invitation to play in the new season of the HSC, first round starting now! - http://atariage.com/forums/forum/60-8-bit-high-score-club/ Real 16KB RAM game compo from Sikor Soft - Sikor on AtariAge - https://atariage.com/forums/topic/315158-real-16kb-ram-game-compo-from-sikor-soft/ Atari 8-bit on hackaday - https://hackaday.com/2020/12/30/alien-inspired-cyberdeck-packs-vintage-atari-800xl/ https://github.com/eizen6/6502portable AspeQt on a Raspberry Pi how-to - https://13leader.net/AspeQT2RasPI.pdf Once Upon Atari: How I made history by killing an industry Paperback – December 14, 2020 by Howard Scott Warshaw - https://amzn.to/3mjSC0u http://www.atariwomen.org Shows Upcoming Shows where you might see Atari computers (or Atari people): April 9, 10 & 11, 2021: Vintage Computer Festival East 2021 (VCF East) VCFSE June 11-13 http://southernfriedgameroomexpo.com/ KansasFest July 19-25 https://www.kansasfest.org August 7 & 8, 2021: Vintage Computer Festival West 2021 (VCF West) Event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8 Event page created by Floppy Days - https://www.facebook.com/VintageComputerShows/ Event page on Vintage Is The New Old - https://vintageisthenewold.com/vintage-is-the-new-old-releases-new-events-calendar/ YouTube videos this month Atari Quirks and Solutions - Thomas Cherryhomes - https://youtu.be/3lPsd0FkNss Thomas Cherryhomes - https://www.youtube.com/channel/UCwP6ehTJXvcI-JOWTEwnyGQ U1MB and SpartaDOS X with FujiNet and a whole series of videos around FujiNet FujiNet Disk Copy - Vintage Computer Center (Gavin Haubelt) - https://www.youtube.com/watch?v=YovR3mrCmQ0&t=731s Building the FujiNet - Vintage Computer Center - Parts 1-5 - https://www.youtube.com/watch?v=xqKOGyEjYec SDrive-Max videos - Vintage Computer Center - https://www.youtube.com/channel/UCOp5f6eC-yh4cLnxfw2yrxQ FlashJazzCat (Jonathan Halliday) - https://www.youtube.com/channel/UC4nx-i-2K34RDHyDn06i7Ng Atari XEGS with UAV, VBXE, U1MB, and PokeyMAX, Various videos on repairing and upgrading a 600XL New at GitHub https://github.com/codingbychanche/atariParallelDataTransfer Bill Lange’s Exploring Atari Action https://github.com/billlange1968/ExploringAtariAction to accompany https://exploringaction.blogspot.com New at Archive.org New collection “Atari Computer Disk Images” https://archive.org/details/ataridiskimages Antic magazine renewal letters https://archive.org/details/1986.07-antic-renewal https://archive.org/details/1986.05-antic-renewal https://archive.org/details/rearc_atr-8000-newsletter-august-1984-08-swp-inc-us/mode/2up Chalk Board Inc's Power Pad Programming Kit manual https://archive.org/details/power-pad-programming-kit-chalk-board-inc/mode/2up Strategic Simulations, Inc. Spring, 1987 Catalog https://archive.org/details/strategic-simulations-inc-spring-1987/mode/2up Atari Home Computer Products Premium Incentive Confidential Price List https://archive.org/details/atari-home-computer-products-1-1-82/mode/2up Feedback Adam Trionfo video - https://www.youtube.com/watch?v=DJcftw31VQw a nice tweet we got - https://twitter.com/dneedham8302/status/1335755648278155267?s=21 Possible side effects of listening to the Antic podcast include stuffy nose, sneezing, sore throat; drowsiness, dizziness, feeling nervous; mild nausea, upset stomach, constipation; increased appetite, weight changes; insomnia, decreased sex drive, impotence, or difficulty having an orgasm; dry mouth, intense hate of Commodore, and Amiga lust. Certain conditions apply. Offer good for those with approved credit. Member FDIC. An equal housing lender.
Will and Ray are visited by three spirits (read: icons) of retro video games: Howard Scott Warshaw, Heidi stopXwhispering and Tommy Tallarico.
In this best of episode, Kim sits down with a good friend of the Komando Show, Howard Scott Warshaw. He's notorious for creating what's regarded as the worst video game in history. A little hard on the ego, huh? Well, he's definitely bounced back. Howard and Kim talk about his start at Atari, how he became the therapist for all of Silicon Valley's movers and shakers, and how to cope with the pandemic blues. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this best of episode, Kim sits down with a good friend of the Komando Show, Howard Scott Warshaw. He's notorious for creating what's regarded as the worst video game in history. A little hard on the ego, huh? Well, he's definitely bounced back. Howard and Kim talk about his start at Atari, how he became the therapist for all of Silicon Valley's movers and shakers, and how to cope with the pandemic blues. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this best of episode, Kim sits down with a good friend of the Komando Show, Howard Scott Warshaw. He's notorious for creating what's regarded as the worst video game in history. A little hard on the ego, huh? Well, he's definitely bounced back. Howard and Kim talk about his start at Atari, how he became the therapist for all of Silicon Valley’s movers and shakers, and how to cope with the pandemic blues.
September 2020 - It's our first "mailbag" episode and we respond to listener feedback, FB questions, Tweets and everything in-between! We also catch up on gameroom updates, hear from Howard Scott Warshaw and break some pinball glass - literally. The post 93: It’s Not Pretty first appeared on Brokentoken.com.
September 2020 - It's our first "mailbag" episode and we respond to listener feedback, FB questions, Tweets and everything in-between! We also catch up on gameroom updates, hear from Howard Scott Warshaw and break some pinball glass - literally.
Howard Scott Warshaw’s Atari 2600 game E.T. the Extra-Terrestrial is known by many as the worst video game of all time. Was it, though? Or is the truth a little more nuanced? Learn the history behind one of the most infamous games ever created, “a game that Steven Spielberg liked,” according to a quote they should’ve put on the box.
Howard Scott Warshaw (aka HSW), is an accomplished producer, author, psychotherapist, and former game designer. He designed and programmed the Atari 2600 games Yars' Revenge, Raiders of the Lost Ark, and E.T. the Extra-Terrestrial. Over the years, E.T. would be blamed for the demise of the video game industry and create an urban legend turned true regarding the disposal of the overproduced cartridge. HSW recently appeared on the HIGH SCORE documentary which aired on Netflix in August 2020 and stars in his own episodic documentary: Once Upon Atari. Please join us for our Season IV finale as we pick Howard's brain about his time at Atari and what he is up to now! Original air date: 09.10.20 --- Support this podcast: https://anchor.fm/rcaderadio/support
How'd you like to walk around knowing that you're the guy who made the worst video game in history? A little hard on the ego. Well, Howard Scott Warshaw has definitely bounced back. He and Kim talk about his start at Atari, how he became the therapist for all of Silicon Valley's movers and shakers, and how to cope with the pandemic. This Tech You Should Know podcast is from the archives, but it's definitely one you don't want to miss. Learn more about your ad choices. Visit megaphone.fm/adchoices
How'd you like to walk around knowing that you're the guy who made the worst video game in history? A little hard on the ego. Well, Howard Scott Warshaw has definitely bounced back. He and Kim talk about his start at Atari, how he became the therapist for all of Silicon Valley's movers and shakers, and how to cope with the pandemic. This Tech You Should Know podcast is from the archives, but it's definitely one you don't want to miss. Learn more about your ad choices. Visit megaphone.fm/adchoices
How’d you like to walk around knowing that you’re the guy who made the worst video game in history? A little hard on the ego. Well, Howard Scott Warshaw has definitely bounced back. He and Kim talk about his start at Atari, how he became the therapist for all of Silicon Valley’s movers and shakers, and how to cope with the pandemic. This Tech You Should Know podcast is from the archives, but it's definitely one you don’t want to miss.
The “Silicon Valley Therapist”, Howard Scott Warshaw joined Tatiana and Lauren for a deep conversation about the ins and outs of psychotherapy, the psychological conditions of tech people, and how these crazy quarantine times are affecting all of us. Howard started out as a programmer, but after a wildly successful career in the video games industry, he started looking for something else. After trying his hand at art and filmmaking (also with spectacular results), he found psychotherapy as the perfect way to integrate all his skills and better help the people he used to entertain. He shared how it is possible to conduct sessions on Zoom, how he reconciles the brainy and the emotional aspects of himself and his clients, and all the right (and wrong) reasons for starting therapy. Tatiana then geared the conversation towards love and relationships, specifically among tech professionals. Turns out there are a number of common problems that these people face due to often being socially excluded in their early years. However successful they become as the new ruling class, they keep questioning their self-worth and have trouble connecting with people. Lauren was then wondering how COVID-19 is affecting people psychologically, which is something Howard had a lot to say about! The difficulty of creating connections drains everyone, but basic human emotions are not going to change. The trio ended the discussion by exploring why conspiracy theories are rampant today, and what possible solutions there could be to recreate the connections we feel are lost. About the Guest:Artist, technologist, creator and healer, Howard Scott Warshaw is first and foremost a communicator. Holding master's degrees in Counseling Psychology and Computer Engineering, his career accomplishments include Video Game pioneer, MoMA artist, celebrated software developer, award winning film producer, author, educator and columnist. These days Howard enlists his eclectic skill set in the service of others as a psychotherapist in California's Silicon Valley, where he specializes in the issues of hi-tech leaders and the super-intelligent. He loves exploring fresh perspectives as well as cultivating new talents and finding creative ways to apply them. Howard is a complex person who can be summed up in five words: Passion with a Balanced Perspective.Do you have a burning question, or a show idea for us? Please email us at tatiana@proofoflovecast.com! If you like this content, please send a tip with BTC to 1Q2QHoNowg8D2QzWhBQU1YrraG771aCpgSMore Info: Tatiana MorozCrypto Media Hub Books by HSW: Inspired Therapist Conquering College Friends and Sponsors of the Show:Let’s Talk BitcoinThe Tatiana ShowRemember, this is a new show, so if you like it, please be sure to tell 3 friends! Leave a good review on Itunes, and be sure to follow us on our socials!*You have been listening to Proof of Love. This show may contain adult content, language, and humor and is intended for mature audiences. If that’s not you, please stop listening. Nothing you hear on Proof of Love is intended as financial advice, legal advice, therapy or really, anything other than entertainment. Take everything you hear with a grain of salt. Oh, and if you’re hearing us on an affiliate network, the ideas and views expressed on this show, are not necessarily those of the network you are listening on, or of any sponsors or any affiliate products you may hear about on the show.
In this week's episode of The Game Informer Show we talk about a handful of the games we've been playing recently, including: Tony Hawk's Pro Skater 1 + 2 remake, Hyper Scape, Undermine, and Stream Raiders. Then we go through some of the biggest games we've already played this year and talk about our personal GOTY (to date). Next up, we have an interview with Atari game designer Howard Scott Warshaw who worked on classics such as Yars' Revenge, Raiders of the Lost Ark, and E.T. the Extra-Terrestrial. Howard Scott Warshaw can also be seen in the upcoming 6-episode Netflix video game documentary series, High Score, which releases on August 19. Finally, we close out the show with a fantastic round of community emails. So please join Joe Juba, Dan Tack, Alex Stadnik, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show. Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website. To jump to a particular point in the discussion, check out the time stamps below. Intro: 00:00:00 Hyper Scape: 00:02:49 UnderMine: 00:05:13 Stream Raiders: 00:06:44 Tony Hawk's Pro Skater 1 + 2: 00:11:01 Fall Guys: 00:16:40 Stardew Valley: 00:18:13 Ori and the Will of the Wisps: 00:19:00 Littlewood: 00:20:21 Half-Life: Alyx - Final Hours: 00:21:55 High Score Netflix Documentary: 00:23:34 Our GOTY So Far: 00:26:14 Howard Scott Warshaw Interview: 00:48:13 Community Emails: 01:19:17 Character Rankings: 01:46:40
Howard Scott Warshaw is the subject for this episode of the Diary of An Arcade Employee podcast!
Howard Scott Warshaw is the subject for this episode of the Diary of An Arcade Employee podcast!
Howard Scott Warshaw is the subject for this episode of the Diary of An Arcade Employee podcast!
Howard Scott Warshaw is infamous for designing and programming Atari games Raiders of the Lost Ark and E.T. the Extra-Terrestrial, often referred to as the world's worst video game. Warshaw is also known as the Silicon Valley Therapist. He and Kim talk about how to cope with the stress of the pandemic. Plus, Ryan Welch is on a mission to provide personal protective equipment through his nonprofit, Give Kits. The PPE is going to first-responders across the country. Learn more about your ad choices. Visit megaphone.fm/adchoices
Howard Scott Warshaw is infamous for designing and programming Atari games Raiders of the Lost Ark and E.T. the Extra-Terrestrial, often referred to as the world's worst video game. Warshaw is also known as the Silicon Valley Therapist. He and Kim talk about how to cope with the stress of the pandemic. Plus, Ryan Welch is on a mission to provide personal protective equipment through his nonprofit, Give Kits. The PPE is going to first-responders across the country.
Do you ever wonder who's behind the games you grew up loving ... or hating? In this episode of Komando On Demand, Kim interviews Howard Scott Warshaw, an American psychotherapist and former Atari game designer. Howard designed and programmed the Atari 2600 games Yars' Revenge, Raiders of the Lost Ark and E.T. the Extra-Terrestrial — considered one of the worst games ever made. Learn more about your ad choices. Visit megaphone.fm/adchoices
Atari: Game Over - Un podcast dove Howard Scott Warshaw apre le porte della memoria e ci racconta una storia della madonna con protagonista E.T.#Atari #AtariGameOver #HowardScottWarshaw #HSW #Alamogordo #ET ### CONTRIBUISCI ALL'ATARITECA - CONDIVIDI IL PODCAST ###### ISCRIVITI ###Telegram: https://t.me/ataritecaPer tutto il resto c'è il mio blog personale: http://www.simoneguidi.infoFacebook: https://www.facebook.com/chinoncorreSpreaker: https://www.spreaker.com/show/i-cugini-in-pilloleiTunes: https://podcasts.apple.com/it/podcast/latariteca-di-vostro-cugino/id1450447434Google Podcast: https://www.google.com/podcasts?feed=aHR0cDovL2ZlZWRzLmZlZWRidXJuZXIuY29tL0lDdWdpbmlJblBpbGxvbGU%3DSpotify: https://open.spotify.com/show/37nor4fAfKcFCQu9uT9NYmFeed: https://www.spreaker.com/show/2833430/episodes/feed
It’s a video game extravaganza on Outlook… Lual Mayen was born in what’s now South Sudan but his family had to flee from conflict in 1993. They made it to Uganda and set up home in a refugee camp. It was here that Lual discovered computers…and computer games. He creating one called ‘Salaam’ that focused on peace and empathy rather than violence, something his family had experienced in real life. It started attracting attention worldwide and last year it won the Global Gaming Citizen award. Steven Spielberg's ET: The Extra Terrestrial is recognised by critics and film fans as one of the greatest movies of all time but the video game based on the film has been called the worst video game of all time. So bad, that in the early 1980s it was blamed for causing the collapse of a billion dollar company. Howard Scott Warshaw was the man behind the failure... Presenter: Jo Fidgen Picture: Lual Mayen Credit: Courtesy of Lual Mayen
It's time to hop in a modded Dolorian back to the golden age of video games and talk about the Atari 2600 and Yars' Revenge. My guest, Atari enthusiast CJ aka CardiacDrop and I discuss 2600 cover art, dispensing with ageism, games that used to come with manuals, comic books, guidebooks, maps, and extras, bringing your own imagination to the game, "few rules and a tremendous play space" in design, the difference between action and adventure, the objective of an endless game, the story of the vengeance of Yars for Razak IV against the infamous Qotile, Howard Scott Warshaw and his Easter Egg, how Yars' Revenge got its name, playing Yars' at launch, the strength of retro games that were forced to design within specific limitations, E.T. infamy, the North American Video Game Crash, the VCS, the fate and future of Atari, the matter of exclusives, and why you should still play 2600 games for yourself.Links: thewellredmage.com/atariage.com/comics/comic_page.php?MagazineID=48&CurrentPage=1Patreon: patreon.com/thewellredmageGuest: @CardiacDropSupport the show (http://www.patreon.com/thewellredmage)
Think back to a situation where you’ve been really pressed for time. Chances are good that the pressure of a deadline or an appointment caused you to be (a) hyper-focused and efficient or (b) panicked and prone to errors.Now think of a situation where you had plenty of available time. While you were probably much less stressed, it’s also likely that the superpowers of hyper-focus didn’t come so easily.In this episode of Choiceology with Katy Milkman, we look at how not having enough time or money or other resources affects behavior and decision-making.We begin the episode with Howard Scott Warshaw. Warshaw was a very successful game developer at Atari during the company’s heyday in the 1980s. He worked on several best-selling titles, including the hit game Yar’s Revenge. However, he is probably best known for creating E.T. the Extra Terrestrial video game. Some consider it the worst commercial video game ever released. The reason E.T. was so unsuccessful as a gaming experience and a commercial product may have more to do with Atari’s development timeline than with Warshaw’s concept or design.Next, we test our hypothesis about resource scarcity with a simple bean-bag-toss game. Half of our players were given five bags to throw, while the other half were given only one. You may be surprised to find out which players were more accurate, on average, with their tosses.Katy then jumps into the science of scarcity with Sendhil Mullainathan. Mullainathan explains that while scarcity taxes the mind and can lead to poor decision-making, it can also pay dividends with increased focus.Sendhil Mullainathan is the Roman Family University Professor of Computation and Behavioral Science at the University of Chicago Booth School of Business. He is also the author of Scarcity: Why Having Too Little Means So Much.Anuj K. Shah is a colleague and research collaborator with Sendhil Mullainathan. He joins Katy to discuss simple strategies to help offset the mental load of scarcity. He is an associate professor of behavioral science at the University of Chicago Booth School of Business.Choiceology is an original podcast from Charles Schwab. For more on the series, visit schwab.com/podcast.If you enjoy the show, please leave a ⭐⭐⭐⭐⭐ rating or review on Apple Podcasts.Important Disclosures:All expressions of opinion are subject to change without notice in reaction to shifting market conditions.The comments, views, and opinions expressed in the presentation are those of the speakers and do not necessarily represent the views of Charles Schwab.Data contained herein from third-party providers is obtained from what are considered reliable sources. However, its accuracy, completeness or reliability cannot be guaranteed.(0919-9CPR)
In 1982, programmer Howard Scott Warshaw had five weeks to create an Atari 2600 game based on Spielberg's hit movie "E.T.", and he was up for the challenge. According to urban legend, when fans found the game frustrating, stacks of excess unpurchased cartridges were burried in the deserts of Alamogordo, New Mexico. Warshaw then left Atari, later becoming a therapist, helping engineers deal with the stresses and strains of 21st century life in Silicon Valley. A great interview with a very versatile and creative man. Special Guest: Howard Scott Warshaw.
Star Trek: New Picard and Michelle Yeoh Shows, and Discovery Season 2, Gotham, The Punisher, Game of Thrones, Wayne, Paul Zindel, Play 7th Guest While Chooseco Sues Netflix Over CYOA, Howard Scott Warshaw's Yar's Revenge Video, It's Not Rave, but I Like It: Jean Michel Jarre's Oxygene Part 4, Tristan Fry and Sky's Toccata, Erik Satie: Another Proper Bohemian Nut Job of La Belle Epoque, Where to Pitch Your Articles
Star Trek: New Picard and Michelle Yeoh Shows, and Discovery Season 2, Gotham, The Punisher, Game of Thrones, Wayne, Paul Zindel, Play 7th Guest While Chooseco Sues Netflix Over CYOA, Howard Scott Warshaw's Yar's Revenge Video, It's Not Rave, but I Like It: Jean Michel Jarre's Oxygene Part 4, Tristan Fry and Sky's Toccata, Erik Satie: Another Proper Bohemian Nut Job of La Belle Epoque, Where to Pitch Your ArticlesShow Notes: https://roymathur.com/podcast/2019-01-28-captain-roys-rocket-radio-show.txt
Internal commentary for the potential song title "Yar's Revenge Designer Howard Scott Warshaw Slam Dunks A Football" by The Flowers of Disgust appears here courtesy of The Flowers of Disgust: The football was innovative yet enigmatic. | HSW is in my view the most important pre-NES Era game designer from a creative standpoint, and I include Al Alcorn in this statement. | pre-NES or pre-Miyamoto? | Is there really a difference? I mean yes, I suppose you could date a so-called "Miyamoto Era" from the time he joined Nintendo in 1977, or maybe with his creation of Donkey Kong in 1981, but I really don't think this is what people normally think of when they think of Miyamoto's influence from a game design standpoint (Not to mention such a designation would completely ignore the meaningful contributions of Gunpei Yokoi, who was essentially Miyamoto's mentor on the project). While no serious person would claim Donkey Kong itself isn't historically significant, the game itself doesn't hold a candle to the likes of Super Mario Bros. or Zelda in terms of actual influence on the direction of video game design. In many areas DK is much more derivative than it is innovative, from its characters and plot (cribbed from King Kong and Popeye, among others) to its gameplay (which owes a lot more than is generally recognized to earlier titles such as Space Panic and Crazy Climber). What I think is actually the more important thing to recognize about Donkey Kong is the story of its development, from the last ditch effort to recoup the sunk costs of the Radar scope debacle to Hiroshi Yamauchi's decision to entrust NOA's future in the harebrained schemes of one low-level engineer -- and the lucky accident of its sucess. It's this spirit of throwing everything at the wall and seeing what sticks that continues to drive most of Nintendo's successes to this day. So in summary I would say that although Miyamoto's pre-NES work certainly represents an auspicious beginning to his career as a designer, he did not achieve greatness (nor his corresponding industry "rock star" status) until his later work for the NES/Famicom, which likewise did not become a true worldwide phenomenon until the successes of SMB and Zelda, among others. This is why I would argue that to say "Pre-Miyamoto" is essentially the same thing as saying "Pre-NES" from a periodizational perspective, which is the implicit perspective of all of our song titles and commentary. | Have you played "Space Panic"? That game SUUUUUUCKS! | No, but I did play Crazy Climber on an original cabinet last week, and the control scheme is pretty fascinating. There are two joysticks that have to be alternated simultaneously up and down to simulate (more or leass) the physical act of climbing. Takes some getting used to but it's really quite clever. | To me the important thing about Miyamoto isn't any particular game feature or innovation that he invented. The genius of Myamoto is really his ability to take an existing genre and carefully refine it so that it becomes more "fun". Hence, Donkey Kong is way more "fun" than Space Panic. Even though, through a certain narrow lens, Space Panic might be more "innovative", Donkey Kong is really a much more important game in the history of the genre. To go back to your original statement, I guess I think the central questions is: what do you mean by "from a creative standpoint"? I wonder if you aren't defining "creativity" a bit too narrowly when you dismiss Miyamoto's early arcade work. | Sure, that's probably a valid criticism. And I do agree with you in regards to Miyamoto's penchant for refining the innovations of others, and of course the "fun" factor remains something that is poorly understood to this day (On this particular point I would recommend Curtiss Murphy's excellent blog and podcast "Game Design Zen", especially his hugely insightful visual representation of what he and others term 'flow' which can be found in the post for episode 2). I just think if you're going to be so reductive as to say, "This here is 'The Miyamoto Era'" (and though you didn't use that exact term I think it's fair to say it's implied by your use of 'Pre-Miyamoto' as a delineator) then it makes far more sense to designate his work on the Family Computer as the herald of that era because, again, it was not until that point that he became an icon. It was not until that point that he did his most important, most innovative, and most influential work. It was not until that point that he fully emerged from the shadows of Yokoi et al. to finally wield complete control over what I would without hesitation call the Gesamtkunstwerk of SMB and Zelda. Donkey Kong is a landmark in the history of Nintendo, surely, but in the story of Miyamoto's development, it is mere prologue. | What?? | Please explain to which element(s) of the preceeding your query is referring. | Objectively speaking, I think the original Donkey Kong is probably more significant than Yar's Revenge in terms of it's impact, though admittedly, without defining precisely what we mean by 'significant', this is basically a nonsensical statement. With regards to fun, I think it's all well and good to explore the concept of "fun" on a objective/theoretical level. "Fun" may indeed be a wooly concept that, from a game-design perspective, is tricky to define in a purely reductive sense. HOWEVER we shouldn't lose sight of the fact that in our subjective experience as players-of-games, it is all too easy to identify when a game is "fun". One is reminded of the famous line by Supreme Court justice Potter Stewart, "I know it when I see it". Stewart of course, was referring to pornography, but it is equally applicable in this case. I can't tell you precisely what makes a game fun, but I know whether a game is fun or not when I play it. I will look this Curtiss Murphy gentleman though, as this does seem an interesting topic. | When did I ever say that Yar's Revenge was "more significant" than Donkey Kong "in terms of it's [sic] impact"? My original statement was focused solely on creativity of design, and did not reference DK at all. I freely concede that DK was more impactful than YR; I'm simply stating an opinion about Howard Scott Warshaw's artistic chops. At the risk of going off on a tangent, let's draw on, as an analogy, a comparison between Pong and Computer Space, Nolan Bushnell's prior effort from the previous year. Now I'm sure as hell not going to say Pong is poorly designed (the hallmark of good design often being simplicity, which is its own rabbit hole...), but what I will say is that Computer Space is a way more interesting game, at least considered intrinsically. While simple by today's standards, it failed essentially because it was designed and playtested exclusively by engineers and mathematicians, and hence was too confusing for the average n00b to grasp. I think there's room to argue which game is 'better' from a creative standpoint, but we should absolutely not make the mistake of saying Pong is artistically better than Computer Space specifically because of the former's relative success. Now, with regard to your rather confusing citation of Potter Stewart (who always makes me think of (Jimmy) Stewart's nemesis Mr. Potter from It's a Wonderful Life), I'm not certain what point you are trying to get across. Potter Stewart's statement is generally not quoted earnestly even by anti-pornography activitsts these days; are you reappropriating it into the arena of fun in video games in an effort to genuinely endorse the concept of subconscious objective identification as a process, or are you making a wry, pithy critique of modern gamers' fickleness/proclivity to rush to judgement? I am reacting specifically to your statement "...in our subjective experience as players-of-games, it is all too easy to identify when a game is 'fun'." [Empahsis added]. It seems like you are implying in this first part of your argument that we are making a mistake when we rely on our gut instincts when engaging in video game criticism, but then you go on to, it would seem, essentially endorse the Potter Stewart approach immediately thereafter. Could you clarify, please? | To clarify, I am endorsing the view of "fun" as something that we should generally trust our guts on, even though it is difficult to define in a reductive sense. In that quote, I should not have said "all too easy", but rather just "really fucking easy". Likewise I think Potter's statement re:pornography is in most cases correct, though I'll concede that it really doesn't lend itself to any concrete legislation–certainly not any good legislation. Re: HSW, Yar's Revenge, Donkey Kong etc… I think essentially we are struggling with different ideas about what "creativity" is, what it means for something to be "important" and certainly what it means for something to be "important from a creative standpoint". You seem to be endorsing the view that a game can be "important from a creative standpoint" when it is interesting but shitty. If you think "creativity" is really just about doing something "original" or "new", being the "first" to do some particular thing, then I guess that's a reasonable statement to make. I tend to take a more holistic view of creativity myself, put more emphasis on the overall artistic vision, and the execution thereof. | And I'm not necessarily disagreeing with most of that, I'm simply drawing a distinction between creative success (or artistic success, if you prefer) and commercial success. Frankly, I don't know what you're talking about when refer to something being "interesting but shitty"; are you saying Yar's Revenge is shitty?? Or are you referring to Computer Space/Pong/Crazy Climber/Space Panic? I'd say Space Panic is the only one of those you could credibly claim to believe is shitty, but for the sake of argument I'd say that yes, something can be interesting even if it is shitty. However I do concede it most probably can't be "important from a creative standpoint", at least in the sense that I employ that phrase (that it has exerts a lasting influence on at least some significant subset of game design). In this sense I think it's laughable to say that Yar's Revenge is not significant. If you look at HSW's body of work it seems to be his most fondly remembered game (or at least tied with Raiders) and he is easily the most celebrated Atari designer from that time period. | Yars' Revenge is ok I guess. It's certainly quirky, and I could see how people might have found it fun. If we're talking about single-screen space shootin' games i'd definitely take Robotron 2084 over it any day of the week. "Raiders", OTOH, seems completely unplayable and cryptic. I think people probably like to talk about the importance of Raiders because (like "Adventure") it seems kinda like a proto-adventure-game or proto-metroidvania thing. Fair enough I guess. Again, for my part, I'm less concerned with who "came up with" these ideas "first", and I'm more interested in who made games that were actually fun to play. When I look at "Raiders" I see a game whose designer was over ambitious and didn't really understand the limitations of the platform for which he was designing… an interesting failure at best. That's better than an uninsteresting failure, but not exactly the hallmark of a great game-designer IMO. Again, if all you care about is who was first-to-market with some particular "innovation", then sure HSW is your man.| That's all well and good, and such reductionism would be fine if we could all agree on an objective classification of what constitutes "fun", which is in my esitmation a fool's errand. However, since we are prisoners of our own predilections in taste, we cannot make a consistent, quantifiable analysis of any game unless we make the effort to subsume our subjective reaction underneath at least a veneer of cold, logical, data-driven criticism. Of COURSE it matters that we find a game "fun", but without the wisdom that comes from patient, comparative study of the titles that comprise its various peers, antecedents and imitators, and without appraisal given to the personalities and forces behind its genesis, our analysis is doomed to be incomplete. I'm not by any means saying that innovation is the only important thing to focus on, but I am fascinated by it because I yearn to gain a deeper understanding of how things developed and where they are likely to go in the future. That's what keeps me getting up in the morning, at least from a video gaming standpoint. | I prefer to think of my "fun" benchmark as more holistic than reductive. | Sure, and Id preferto be having sex with Scarlet Johanson, but that doesn't mean it's the case. | Zing! | Agreed. I think we're done here. Today's strip
We get the full story of 'the worst video game ever', E.T on the Atari 2600 in the second part of our interview with the legendary Howard Scott Warshaw! Plus, win a pair of Play EXPO Blackpool tickets. Howard's website: [http://hswarshaw.com/](http://hswarshaw.com/) Thanks to our amazing donators this week: Frederick Burbidge, Jason Landridge, Bret Pritchard, Jonathan Parry, Chris Baker. Win a pair of Play EXPO weekend passes: [http://www.theretrohour.com/win-a-pair-of-play-expo-blackpool-weekend-passes/](http://www.theretrohour.com/win-a-pair-of-play-expo-blackpool-weekend-passes/) Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Show notes: New Crash Bandicoot is harder than you remember?: [http://bit.ly/2sONWZM](http://bit.ly/2sONWZM) Rampage the Movie with The Rock: [http://bit.ly/2uySMaF](http://bit.ly/2uySMaF) School Daze remake for Android/iOS: [http://bit.ly/2tUuOJg](http://bit.ly/2tUuOJg) Star Wars Last Jedi trailer on Apple II: [http://bit.ly/2tytitV](http://bit.ly/2tytitV) Irritating things about modern gaming: [http://bit.ly/2tfUyPw](http://bit.ly/2tfUyPw)
We're joined by Atari legend Howard Scott Warshaw in the first of a two part special. We talk about classics like Yarr's Revenge, Raiders of the Lost Ark and the 'worst game ever' E.T on the 2600! Howard's website: [http://hswarshaw.com/wordpress/](http://hswarshaw.com/wordpress/) Thanks to our amazing donators this week: Barry Jack, Chris Cowland, Paul Edwards, Przemyslaw Duchnicki Win a copy of Amiga/C64 Forever 7: [http://www.theretrohour.com/win-amiga-forever-c64-forever-7-bundle/](http://www.theretrohour.com/win-amiga-forever-c64-forever-7-bundle/) Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Show notes: Friend 1.0.0: [http://friendup.cloud](http://friendup.cloud) SNES Mini release date and games list confirmed: [http://bit.ly/2tNgcIY](http://bit.ly/2tNgcIY) Why does everyone hate GAME?: [http://bit.ly/2trmjoM](http://bit.ly/2trmjoM) Sega Forever released on iOS/Android: [http://bit.ly/2sG2oQt](http://bit.ly/2sG2oQt)
We recently had the distinct honor and pleasure to talk to Howard Scott Warshaw, the Atari MVP credited with making 3 out of the top 10 selling Atari 2600 games of all time. Mr. Warshaw joined us to talk “pivotal moments” in tech. Having seen the tech revolution from the inside, through the decades, we […] The post Howard Scott Warshaw & pivotal moments in tech appeared first on Geekline415.
Hey everyone! Time to check into the hotel room and turn on the... oh, wait a minute. Wrong Spectravision. This episode deals with the other Spectravision's games China Syndrome and The Challenge of Nexar, both of which you'd think would be under the Ch section in a list of Atari 2600 games, but NOOooooooooooo. Anyway, I hope you enjoy the episode. Next time I'll be talking at length I'm sure about the Atari game E.T., by the inimitable Howard Scott Warshaw. Please try to get me your feedback by the end of the day on October 18th, I am really trying hard not to procrastinate. So of course now I'm putting it on you. :D And as always you can send that feedback to 2600gamebygame@comcast.net. Thank you so much for listening! Pertinent Links Early Spectravision catalog - China Syndrome Scott Stilphen's interview with David Lubar Random Terrain's Challenge of Nexar section Data Age Mindscape record on Youtube Throwback Network on Facebook Short, inconclusive AA thread about China Syndrome Atari 2800 Challenge of Nexar on Atarimania Colecovisions podcast! The SNES Podcast Facebook page - contact Greg if you're interested in being a co-host Rob O'Hara's podcasts Holiday Special podcast on Facebook - please go and like the page! The Classic Gaming Bookcast by Chris Federico Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Can't get enough Ferg in your ears? Check out the Intarivisions podcast... ...and Please Stand By!
On this very special episode of the Pondering Nerdcast we interview Psychotherapist, Author, Technologist, Moviemaker, and Actor Howard Scott Warshaw. He is also the Video Game Designer behind tittles like Yars' Revenge, Raiders of the Lost Ark, and E.T. the Extra-Terrestrial. All this and more on the Pondering Nerdcast.
In 1981, Warshaw went to work for Atari after an short unchallenging time at Hewlett-Packard. His first success, Yars' Revenge, became extremely popular and is still regarded as one of the best games made for the Atari 2600. This led Warshaw to be picked as the designer of the game adaptation of the film Raiders of the Lost Ark, which was also a commercial success and was critically acclaimed at the time. It was his success on Raiders that led to Warshaw being chosen to design and program the ill-fated Atari 2600 adaptation of E.T. the Extra-Terrestrial. Problems began early as he was only given five weeks to go from concept to finished product. Warshaw was assisted by Jerome Domurat, a graphics designer at Atari. Although the game was finished on time, it was poorly received and seen as being confusing and frustrating. Atari took a major financial loss on the project which, combined with other poor business decisions and conditions, led to the company being divided and sold within two years. During this time, Warshaw developed and almost finished another game called Saboteur. He left the company before it was completed. It was then re-adapted into a game based on the television series The A-Team but this also remained unfinished. Atari was dismantled before either version could be released. In the 2014 movie, The Rise and Fall of Atari, Warshaw is quoted as saying that all his games sold over 1 million copies.
Join Lily, Shawn, and Scott as they review Atari: Game Over, the first documentary in Xbox Live's Signal to Noise series. Listen as they discuss the rise and fall of Atari Inc., the colossal commercial failure of E.T. The Game, the urban legend of the burial of millions of unsold E.T. The Game cartridges in a New Mexico landfill, and the years of undeserved blame placed on game designer Howard Scott Warshaw. From the Atari 2600 to Game Genie to Raspberry Pis to why having Steven Spielberg attached to your project may not necessarily be a good thing, they talk about it all!(Also Scott surprises the crew with a gift to commemorate the episode.) Hopefully this is one to phone home about! Please email us at hittingplayshow@gmail.com Hitting Play on Twitter: http://www.twitter.com/HittingPlay Scott's Twitter: http://www.twitter.com/MCandFriends Scott's Vine: http://www.vine.co/MCandFriends Lily's Twitter: http://www.twitter.com/Lilipution22 Lily's YouTube: http://www.youtube.com/lilipution22 Shawn's Twitter: http://www.twitter.com/ShawnWenzel78
STR 65: CGE 2K14/HSW Atari Game Over PanelSpecial thanks to Willie for letting us include the audio from the awesome Howard Scott Warshaw Atari Game Over Panel. Willie starts out the episode describing what it was like running the console area at the convention. He describes his pickups, things he saw, and the awesome panels that he went to. Then we get to hear the awesome Howard Scott Warshaw talking about the Atari Game Over film that was screened at CGE. He also talks about his experiences at Atari, game development, and much much more. To finish things off CGE related Kynrek aka Joshua from the Turtle Flakes podcast joins me and talks about his time at CGE. He rounds up what games he got at the convention and the awesome people he met.Thanks again to Joshua and Willie for joining me on another exciting episode of Stalking The Retro!
Greetings programs! This week I'm looking at Barnstorming and Grand Prix, both by Activision. Next week I'll be discussing the Avalon Hill company and two of their games, Death Trap and London Blitz. Upcoming games include Swordquest: Earthworld by Atari; Edtris 2600 and Sound X by Ed Federmeyer; AD&D Treasure of Tarmin, Burgertime, and In Search of the Golden Skull by M Network, Frogger and Amidar by Parker Brothers, and Sssnake and Airlock by Data Age. If you have any stories about these games that you'd like to share, or about any of the games I've already covered, please send them to 2600gamebygame@comcast.net. All get read or played on the show, and it is my favorite part of recording the podcast. Thanks for listening! Prixotic Links Barnstorming patch Grand Prix patch Grand Prix patch accompanying letter Grand Prix medal (scroll down to bottom for large pic) Willie's Grand Prix video! Awesome! Willie's Barnstorming video Steve Cartwright's web site How To Beat the Home Video Games - Barnstorming Super Action Pak Easter Egg 1984 Info World David Crane interview James' Howard Scott Warshaw interview CGE 2005 James' HSW Once Upon Atari commercial Donate to the show page at Extra Life! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Blog page Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice!
Today I look at two of my favorites for the 2600, Haunted House and Yars' Revenge. There's a lot to talk about, and now that I've finished recording I forgot to mention the Kids Stuff records. Yars' Revenge had an LP and a book and 45, each having some exclusive content. Like Asteroids, the LP is online but I could not find the 45. Now that's 2 videos I have to make, maybe Willie! will give me some pointers. :) Next week it's Barnstorming and Grand Prix by Activision! Seems like it's been awhile for Activision on my little show here. After that, it will be Death Trap and London Blitz by Avalon Hill; Swordquest: Earthworld by Atari; Edtris 2600 and Sound X by Ed Federmeyer; AD&D Treasure of Tarmin and Burgertime by M Network (I may add another game here, as Tarmin was not released and remains unavailable), and Frogger and Amidar by Parker Brothers. If you have any feedback or memories you'd like to share for any of these games, or if you're getting caught up with my show and want to talk about a game I've already covered, please send it to me at 2600gamebygame@comcast.net, in written or audio format. I love hearing from you! Thank you all so much for listening! Haunted Links Haunted House Easter Eggs How to Beat The Home Video Games: Yars' Revenge Willie's awesome Haunted House Video Willie's Yars' Revenge video (featuring Clutch Cargo as Yar) Yars' Revenge Kid Stuff album Mystery Mansion (Haunted House prototype) Howard Scott Warshaw interview by Scott Stilphen HSW Keynote at Electronicon, 1997, filmed by Scott Stilphen (this is part 1 of 5, the other parts will show on the right) HSW on Matt Chat (part 1 of 2, see above) HSW's Once Upon Atari site HSW's personal site HSW's books on Amazon Original Steve Hendricks Haunted House artwork (scroll down) Hiro Kimura's web site Brian's Yars' Revenge review Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Blog page Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice!
We share some big news about an upcoming event, and then look at secret space fleets, Russia’s next annexation target, the search for buried treasure that no one wanted in the first place, and lies told by insane rednecks to achingly cute little girls. Show Notes We go for a world record at the 2014 Wonderfest Existing Record:http://www.guinnessworldrecords.com/world-records/12000/longest-uninterrupted-live-webcast Wonderfest - http://wonderfest.com/ The stunning details on Earth’s secret space fleet! Shhhhh! http://www.phantomsandmonsters.com/2014/04/earths-secret-space-fleet.html John Lear Disclosure briefing to Art Bell: https://www.youtube.com/watch?v=n_9IYwBW39M#t=24 the text of the John Lear briefing: http://www.coasttocoastam.com/show/2003/11/02 Russia’s designs on… The Moon! http://www.theregister.co.uk/2014/04/12/russia_permanent_moon_base/ Did atari really bury millions of copies of the game “ET The Extra terrestrial” in a landfill dump in New Mexico? Background • the high times of Atari in 1981 - http://www.snopes.com/business/market/atari.asp • getting the game rights - http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) • background on the creator - http://en.wikipedia.org/wiki/Howard_Scott_Warshaw • Final solution - http://en.wikipedia.org/wiki/Atari_video_game_burial • A documentary about the search - http://news92fm.com/428360/buried-80s-atari-e-t-games-to-be-unearthed/ • Also, Lisa - http://en.wikipedia.org/wiki/Apple_Lisa Bigfoot Roundup Rick Dyer admits he lied and faked a body and cheated people … again http://www.mysanantonio.com/news/local/article/Bigfoot-tracker-admits-body-is-a-fake-5363373.php …even though he was on international news in January saying it was 100% real http://fox4kc.com/2014/01/13/man-claims-to-have-killed-bigfoot-ready-to-prove-it-to-world-with-body/ BTW, here’s the petition to have him charged with fraud, if you’re bored this weekend... http://www.change.org/petitions/united-states-department-of-justice-charge-rick-dyer-with-fraud?recruiter=16614263&utm_source=share_petition&utm_medium=twitter&utm_campaign=share_twitter
In this episode: Stan Lee's Rants on You Tube, Lou Ferrigno and Steven Seagal training a posse of criminals to guard schools, thoughts on Once Upon Atari, wacky Tod Frye and Atari's lucrative game compensation package, Howard Scott Warshaw acting like Indiana Jones, Rick Maurer fitting 100+ variations of Space Invaders on one 2600 cartridge, Playstation 4 unveiling, MC Hammer gets arrested for unknown reasons, laptop computer sweater sock, Umberto of Naples, ventriloquist on 1990s NJ Suburban Cable public access, our video game ideas from 25 years ago, lousy and obscure Atari computer games, was there really a Birdman's Alley?, repairman purposely breaking a Sylvania console television in the 1980s, and Alec Baldwin vs. Shia LeBeouf. 34.5 minutes - http://www.paunchstevenson.com
This week we have some more Staff of Kings reviews, trivia, opinions, a new Top 10 and of course your emails. Plus in Club Obi Wan this week Pat has an exclusive interview with Atari videogame pioneer Howard Scott Warshaw the creator of the VCS' blockbuster Raiders of the Lost Ark, Yars Revenge and E.T. cartridges! If adventure has a name, it must be the Indy-Cast!
This week we have some more Staff of Kings reviews, trivia, opinions, a new Top 10 and of course your emails. Plus in Club Obi Wan this week Pat has an exclusive interview with Atari videogame pioneer Howard Scott Warshaw the creator of the VCS' blockbuster Raiders of the Lost Ark, Yars Revenge and E.T. cartridges! If adventure has a name, it must be the Indy-Cast!