Podcast appearances and mentions of christian crumlish

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Best podcasts about christian crumlish

Latest podcast episodes about christian crumlish

Experience Designed
Ep19. Product Management for UX People with Christian Crumlish

Experience Designed

Play Episode Listen Later Jun 25, 2024 68:29


Christian Crumlish is a UXer turned product management leader. He's also an author of the Product Management for UX People book and a host of Design in Product community and conferences on the same topic. In this conversation, we delve into the turf wars between UX and PMs, the unique challenges from both sides, potential career transition strategies and tactics for those keen to take their UCD skills to more business-oriented realms and much more. Don't forget to share this episode with your friends and colleagues—it's a conversation worth spreading!

DesignTeam
Do UX people need to know more about product management? With Christian Crumlish | Good Morning UX

DesignTeam

Play Episode Listen Later Dec 30, 2022 60:27


As designers, sometimes we want to swap from one role to another. User Experience is arguably the best foundation for becoming a Product Manager, but it will only get you part of the way there. “More and more, designers are grappling with product management—as a peer discipline, as the job title of a boss or teammate, and as a future career destination.” User experience designers and researchers are wrestling with product management or simply wondering exactly what it entails. This show will pass through some questions like: is natural the transition from design to product management? What is the designer´s motivation to want to be a product manager? What are the common things and overlapping responsibilities between design and product? Why do you think is important for a designer to know about product management? For this, we invited Christian Crumlish an author of the bestselling "Product Management for UX People: From Designing to Thriving in a Product World", "The Internet for Busy People" and "The Power of Many", and co-author of "Designing Social Interfaces". He is a product and UX leadership consultant at Design in Product, where he also hosts a product/UX community. He is currently leading the product management of covid19.ca.gov and consulting on govtech product practices with California's Office of Digital Innovation. —---------- The past year we decided to start this new project called Good Morning UX, an extension of another show called Bom Dia UX, with such special-international guests. Actually, we invited a lot of professionals who are references for us and that have so much history in our industry. Follow Christian on these links: https://www.linkedin.com/in/mediajunkie/ https://crumlish.me/ https://twitter.com/mediajunkie Christian's book: Product Management for UX People: From Designing to Thriving in a Product World (English Edition) https://amzn.to/3xy2F9Y Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience https://amzn.to/3N4T5RB Growing Product People https://www.senseandrespondpress.com/growing-product-people Related Links: https://rosenfeldmedia.com/people/christian-crumlish/ https://mediajunkie.medium.com/ https://medium.com/pm4ux/2-do-you-want-to-be-a-product-manager-fc1b60260c2d https://medium.com/pm4ux/introduction-9c62003ffad4 https://medium.com/pm4ux/acknowledgements-bd21ee877abb https://medium.com/pm4ux/9-healthy-collaborative-tension-on-the-product-ux-spectrum-a12977c71e0e ----------------------------- This is the Bom Dia UX, a live show produced and launched on the Design Team channel every Wednesday at 7 am, in the Brazilian time zone.

GOOD OL' GRATEFUL DEADCAST
Long Strange Tech, part 2

GOOD OL' GRATEFUL DEADCAST

Play Episode Listen Later Nov 17, 2022 89:28


The Deadcast concludes its dive into the Grateful Dead's entanglement with technology, exploring Jerry Garcia's digital graphics obsession, how Dead Head online communities helped shape the emergent internet, lyricist John Perry Barlow's manifestoes, & more. Guests: Paul Martin, Mary Eisenhart, David Gans, Steve Silberman, Bob Bralove, Dan English, Doug Oade, Christian Crumlish, Charlie Miller, John Markoff, Erik Davis, Michael CaloreSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

music san francisco tech oregon dead strange band cats beatles rolling stones doors guitar psychedelics bob dylan lsd woodstock vinyl pink floyd cornell neil young jimi hendrix warner brothers grateful dead john mayer ripple avalon janis joplin chuck berry dawg music podcasts classic rock phish wilco rock music huey lewis prog dave matthews band music history american beauty vampire weekend red rocks hells angels jerry garcia merle haggard fillmore jefferson airplane ccr dark star los lobos truckin' seva deadheads allman brothers band watkins glen dso arista bruce hornsby buffalo springfield my morning jacket altamont ken kesey bob weir pigpen acid tests dmb long strange trip billy strings warren haynes bill graham haight ashbury jim james psychedelic rock music commentary family dog trey anastasio erik davis phil lesh fare thee well robert hunter winterland don was rhino records jam bands veneta mickey hart time crisis live dead david lemieux merry pranksters charlie miller disco biscuits david grisman wall of sound relix nrbq string cheese incident steve silberman ramrod john perry barlow jgb oteil burbridge steve parish neal casal jug band john markoff david browne quicksilver messenger service jerry garcia band david fricke mother hips jesse jarnow david gans circles around the sun deadcast ratdog touch of grey sugar magnolia jrad acid rock brent mydland jeff chimenti we are everywhere ken babbs box of rain aoxomoxoa christian crumlish new riders of the purple sage vince welnick gary lambert sunshine daydream mars hotel capital theater bill kreutzman owlsley stanley
No Nonsense Podcast
#060 - Christian Crumlish - the intersection between UX design and product management

No Nonsense Podcast

Play Episode Listen Later Nov 10, 2022 55:47


Join Murray Robinson and Shane Gibson in a conversation with Christian Crumlish about the intersection between UX Design and Product Management. The risk of designing the wrong product is high. Customer research reduces that risk and uncertainty early. Product Development is a process of continuously learning, building and adapting. You can start anywhere in the cycle if you keep looping through it. Good products come from cross-functional product teams that are focused on measurable outcomes. Be outcome-focused rather than output-focused. One team rather than silos. Empowered teams rather than bureaucracies. Tailor your design process for your situation rather than religiously following a framework. Let the problem lead you to the solution. Product Managers facilitate constant communication between stakeholders, customers, designers and engineers. Retrospectives are a powerful way to improve.   Listen to the podcast on your favourite podcast app: | Spotify | Apple Podcasts | Google Podcasts | iHeart Radio | PlayerFM | Amazon Music | Listen Notes | TuneIn | Audible | Podchaser |  Connect with Christian on LinkedIn or follow him at https://designinproduct.com/ Contact Murray via email or Shane on LinkedIn shagility.   The No Nonsense Podcast is sponsored by: Simply Magical Data

Believe you can because you can!
340. Product Management & User Experience with Christian Crumlish

Believe you can because you can!

Play Episode Listen Later Nov 8, 2022 49:30


Product management is the process of managing a product’s lifecycle. It includes specifying the product’s features and functions, estimating the project’s cost and schedule, managing development and marketing. Product management is an essential function in any company that develops products. It is a cross-functional role that has to be carried out with many skill sets.…

The Product Experience
Let's talk about product roadmaps - The Product Experience

The Product Experience

Play Episode Play 60 sec Highlight Listen Later Nov 2, 2022 35:11 Transcription Available


Lily and Randy in this special episode, take a trip down memory lane to have a chat about the best Roadmap insights they've heard from a range of product episodes on the podcast over the past year. Tune in to listen to actionable insights from Philips Nwachukwu, Janice Fraser, Maahir Shah, and more! Featured Links: Follow Lily on LinkedIn and Twitter | Follow Randy on LinkedIn and Twitter | Roadmaps features at Mind The Product | Guests included in this episode: Maggie Crowley, Philips Nwachukwu, Alexander Hipp, Kausambi Manjita, Storm Fagan, Roisi Proven, Ha Phan, Anthony Marter, Christian Crumlish, Maahir Shah, Cassidy Fein, Janice Fraser, and Petra Wille

roadmap roadmaps product experience christian crumlish maggie crowley
Rosenfeld Review Podcast
Design in Product — Conference Curator Christian Crumlish

Rosenfeld Review Podcast

Play Episode Listen Later Oct 25, 2022 33:10


Lou sits down with Christian Crumlish, a product and UX leadership consultant at Design in Product, where he also hosts a product/UX community. Together they discuss the challenges that Design and Product traditionally have faced. They explore the intersection of these two functions and the need for a long overdue conversation: how Design and Product can be better partners. Christian is named as the curator of the newly announced Design in Product conference, hosted by Rosenfeld Media on December 6, 2022. They go on to discuss how this event will help designers and researchers better understand the challenges that product people face in order to improve their working relationship. https://rosenfeldmedia.com/events/futures/design-in-product/

The Informed Life
Erin Malone on Pattern Libraries

The Informed Life

Play Episode Listen Later Sep 11, 2022 34:22 Transcription Available


Erin Malone is the Chair of the Interaction Design BFA Program at the California College of the Arts. In this conversation, we focus on Erin's long trajectory with design pattern libraries, including her recent work with the Anti-Defamation League developing tools and best practices to fight online hate.Show notesErin Malone (LinkedIn)@emalone (Twitter)Interaction Design Program at the California College of the ArtsAnti-Defamation League (ADL)ADL's Social Pattern LibraryDesigning Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience, Second Edition by Christian Crumlish and Erin MaloneIA ConferenceYahoo! Design Pattern Library (archive.org)Irene AuChristina WodtkeDesigning Interfaces: Patterns for Effective Interaction Design, Third Edition by Jennifer TidwellA Pattern Language: Towns, Buildings, Construction by Christopher AlexanderAn Event ApartNathan CurtisEightShapesBrad FrostAtomic Design by Brad FrostMaterial DesignDave SifryCreative CommonsShow notes include Amazon affiliate links. I get a small commission for purchases made through these links.

UX Australia
UXA2022 Christian Crumlish - Product Management for UX People

UX Australia

Play Episode Listen Later Sep 8, 2022 46:43


Would you like to take on a new role as a product manager or product leader, work more effectively with product managers as a UX practitioner in a product-led organization., or reframe your UX design orientation (and reinvent your career!) in terms of digital product design writ large? User Experience is arguably the best foundation for becoming a Product Manager, but it will only get you part of the way there. So, what are the UX-related skills, complementary technology, and business expertise you'd need to master to succeed as a product manager? Learn how to leverage your design “superpowers” and user experience training to thrive in a product-centric workplace, achieve better outcomes in terms of product UX, develop more efficient teams, and foster better work environments. UXA2022 Day 2

UX Podcast
#292 Product management with Christian Crumlish

UX Podcast

Play Episode Listen Later Jun 30, 2022 42:15


What is product management? And “product”? And product designers? We talk to Christian Crumlish, author of Product Management for UX People to learn more about how designers can collaboration and contribute in a product organisation.  We talk about what skills UX-ers bring to the table within “product”, how quantitive and qualitive data are both valuable,... The post #292 Product management with Christian Crumlish appeared first on UX Podcast.

Brave UX with Brendan Jarvis
Christian Crumlish

Brave UX with Brendan Jarvis

Play Episode Listen Later May 30, 2022 71:54


Christian Crumlish blows up some myths that product and UX people believe about each other and shares his insight into how designers can find themselves ‘at the table' more often.  Highlights include: ⭐ Do you consider yourself to be UX person or a product person? ⭐ Are UXers simply clueless when it comes to product management? ⭐ Are product managers just beancounters in disguise?  ⭐ Where does the tension between product management and UX come from? ⭐ How can UXers be responsible for ethics if they're not responsible for strategy? ====== Who is Christian Crumlish? Christian is the Benevolent Monarch of Design In Product, the UX and product management, strategy, and leadership consultancy he founded in 2019.  Through Design In Product, Christian has worked with organisations like NEST Health, EduWorks, and Listen App, and he's currently working for the State of California as the Product Lead for COVID19.ca.gov and cannabis.ca.gov . Prior to ascending to the throne, Christian was the VP of Product at 7 Cups, a mental health and wellbeing startup that is scaling compassion globally. There, Christian built and ran the product team, helping the company to become profitable without VC funding. Christian is also the author of a number of books, including “Designing Social Interfaces” which he co-wrote with Erin Malone and, most recently, of “Product Management for UX People”, which was published earlier this year. ====== Find Christian here: LinkedIn: https://www.linkedin.com/in/mediajunkie/ Twitter: https://twitter.com/mediajunkie Website: https://designinproduct.com/ Community: https://bit.ly/3EWYrfg Books: Product Management for UX People: https://bit.ly/39iUDsZ ====== Liked what you heard and want to hear more? Subscribe and support the show by leaving a review on Apple Podcasts (or wherever you listen). Follow us on our other social channels for more great Brave UX content! YouTube: https://www.youtube.com/TheSpaceInBetween/ LinkedIn: https://www.linkedin.com/company/the-space-in-between/  Instagram: https://www.instagram.com/thespaceinbetw__n/  ====== Hosted by Brendan Jarvis: LinkedIn: https://www.linkedin.com/in/brendanjarvis/ Website: https://thespaceinbetween.co.nz/ Twitter: https://twitter.com/brendanjarvis/

UI Breakfast: UI/UX Design and Product Strategy
Episode 239: Product Management for UX with Christian Crumlish

UI Breakfast: UI/UX Design and Product Strategy

Play Episode Listen Later May 13, 2022 40:10 Very Popular


Can designers succeed in managing products? Is it a natural path forward? Our guest today is Christian Crumlish, product consultant and the author of Product Management for UX People. You'll learn how product managers benefit from UX knowledge, how and when startups should focus on their PM efforts, tips for learning product management as a designer, and more.Podcast feed: subscribe to https://feeds.simplecast.com/4MvgQ73R in your favorite podcast app, and follow us on iTunes, Stitcher, or Google Podcasts.Show NotesProduct Management for UX People — Christian's new bookEllen Chisa — Christian's role modelVirality metricRich Mironov — another of Christian's mentorsFollow Christian on TwitterFollow Christian on LinkedInUse promocode UIBREAKFAST0222 for a discount on Christian's bookToday's SponsorThis episode is brought to you by InVision. The future of work is not about getting things done in one specific way. The future of work is collaborative, where everyone's strengths can fuel the entire team. That's where InVision comes in. InVision brings teams and tools together in one real-time collaborative workspace. From kickoffs to handoffs, InVision makes work more inclusive, creative and impactful. Try it for free at invisionapp.com/go/uibreakfast.Interested in sponsoring an episode? Learn more here.Leave a ReviewReviews are hugely important because they help new people discover this podcast. If you enjoyed listening to this episode, please leave a review on iTunes. Here's how.

The Product Experience
Moving from UX to Product - Christian Crumlish on The Product Experience

The Product Experience

Play Episode Play 60 sec Highlight Listen Later Mar 16, 2022 38:04


Product people wear lots of hats - but sometimes we want to swap from one role to another.  Author, Consultant, Product lead and recovering-UXer Christian Crumlish joined us on the podcast to talk about why someone might want to move from UX to Product Management, what superpowers they bring to the role, and the biggest surprises they might have.Featured Links: Follow Christian on LinkedIn and Twitter | Christian's website | Buy Christian's book 'Product Management for UX People' | Design in Product | CA Gov Covid project

How Would You Beat?
How Would You Beat? Guest Christian Crumlish and “Product Management for UX People” | Jobs-to-be-Done

How Would You Beat?

Play Episode Play 51 sec Highlight Listen Later Feb 8, 2022 44:19 Transcription Available


 We are really excited to have our guest today, Christian Crumlish. Christian is a veteran of UX and product management, who has led organizations, and been an individual contributor for over 20 years. And here, we're going to talk about Christian's new book “Product Management for UX People”

Rosenfeld Review Podcast
Christian Crumlish: Product Management for UX People

Rosenfeld Review Podcast

Play Episode Listen Later Jan 13, 2022 29:50


What connects product designers and UXers? And does that connection help in the transition from UX to product management? In this episode of the Rosenfeld Review, you'll meet Christian Crumlish, Founder of Design in Product and author of the soon-to-be released Product Management for UX People. Christian and Lou deep dive into the world of product management and its relationship with UX, as well as the advantages design practitioners share when moving into product management roles. Highlights from this discussion include: • Understanding the current state of product management relative to UX; • The superpower designers can tap into when communicating effectively, and how that skill is inherently utilized by product management folks (the “language of the bosses”); • How designers/strategists/researchers share an advantage by shifting to product management through intuitively asking questions such as “how will we grow?” and “how can we keep this going?” with consideration to cost-effective solutions; • The need to be decisive in the face of fairly complex issues across the time-horizon; and • Why honing in on the value of listening closely to those who work adjacent to product managers will help define the cross-functional roadmap. Product Management for UX People is now available for purchase from Rosenfeld Media on February 1! https://rosenfeldmedia.com/books/product-management-for-ux-people/

The Informed Life
Christian Crumlish on Product Management

The Informed Life

Play Episode Listen Later Mar 1, 2020 32:17 Transcription Available


My guest today is Christian Crumlish. Christian has led product and design teams in organizations ranging from startups to large tech companies. In this conversation, we delve into the relationship between digital product management and information architecture, and how we might be more empowered as users of these systems. Listen to the full conversation   Show notes Christian Crumlish (mediajunkie.com) Dungeons and Dragons Paladin Yahoo! Design in Product Slack community Richard Saul Wurman Understanding Context: Environment, Language, and Information Architecture by Andrew Hinton Pervasive Information Architecture: Designing Cross-Channel User Experiences by Andrea Resmini and Luca Rosati Reframing Information Architecture by Andrea Resmini (Editor) Information Architecture for the Web and Beyond by Louis Rosenfeld, Peter Morville, and Jorge Arango Living in Information: Responsible Design for Digital Places by Jorge Arango Inspired: How to Create Tech Products Customers Love, Second Edition by Marty Cagan Shape Up: Stop Running in Circles and Ship Work That Matters by Ryan Singer Basecamp Objectives and key results (OKRs) Measure What Matters: How Google, Bono, and the Gates Foundation Rock the World With OKRs by John Doerr Amazon Kindle Matte Scheinker Airtable Asana Tinderbox The Informed Life Episode 6: Beck Tench on Tinderbox Notion Wikis From UX to Product (Christian's video series in the UIE All You Can Learn Library) The Information Architecture Conference Web Directions Product Some show notes may include Amazon affiliate links. I get a small commission for purchases made through these links. Read the full transcript Jorge: Christian, welcome to the show. Christian: Thanks Jorge, I'm happy to be here. Jorge: So, for folks who don't know you, would you please introduce yourself? Christian: Sure. My name is Christian Crumlish. I'm a writer, product and UX leadership consultant, information architect and I guess I do other things too, but that's plenty. Jorge: I've been privy to the arc of your career over the last, I would say 15, maybe 20 years? No, 15 years. And you're one of the folks out of several that I know that have focused on product. And I was hoping that you would tell us a little bit about that aspect of your work. Christian: I'm glad it's only been 15 years, because sometimes the spans of time are starting to freak me out a little bit. But I think for me, a lot of what my title has been and what sort of roles or jobs I've done in companies and at other times as a consultant or you know, agency designer or strategist, the titles have evolved over time or changed. And in fact, when you mentioned that arc to my career, I thought like, if only you had my career had been in the shape of an arc, that would be so cool. Cause it's been more like a zigzag down or up, you know, along some rapids or something. I feel like I've shifted gears a number of times. I was talking to a D&D… A person who also had played D&D as a kid, and we were talking about the paladin-type character that you have to cross-train in like several different… You know, you have to learn, like to be a religious person and also a night and there's probably a third thing, and how it slows you down in a sense. You know, you don't do that. Like people who knew they wanted to go to med school when they were six and have stayed on that straight path their whole lives. My career has been like a path of discovery. But along the way, I've been given a lot of different titles, or I've asked for or invented titles as needed. And so, I was a content strategist back before that was almost even a thing, around 2000. And I was an information architect, and that was my title for a while. And I was a director of strategy, and I was in an interaction designer, and I was a design pattern library curator, or pattern detective, as I liked to say at the time. And along the way I started noticing that the frame of a product — that talking about what was being made a software as a product — was a fairly dominant kind of lens that was being used in the businesses I was working in. And I think I first really came to my attention at Yahoo when I was there for about three or four years. And the product organization was sort of on a par with the tech organization, the UX part of the shopper, UED as they called it, was itself really just a subdivision of the product organization, and ultimately always reported up to people with product management titles. The deep history of that at Yahoo was that they had people called “producers” early on, and in certain nineties in the web, if you made content there was often more of a television medium terminology and so producers of content. But half the people who had producer titles at Yahoo became front end developers because they'd actually been making the content, and the others evolved into the product management role. And that also took from a program management role at Microsoft. There's a lot of antecedents to this. But ultimately, the first thing I saw was that at least in these larger companies, user experience design was at the table, but they're sort of the kiddy table. And that they had these parents called product people. And so that made me think just from the desire to get close to the decision-making or to be able to make an impact, I thought, “I have to learn more about product, or why it's called product or what product management is.” Along the way, these practices have continued to evolve and in relationship to each other. I think there's a very active conversation right now, about the boundaries or the intersection between product and UX. Enough so both, I witnessed this conversation and I have it come to myself personally when I speak, or when I'm out there connecting with people. So, I actually ended up setting up a community on Slack called Design in Product, just really to have a place to discuss that. And for some people that means kind of following this career path I've been on, of going from UX design or UX management roles to product management or product leadership roles. And other people deciding they don't want to do that, or they want to come back in the other direction. And a lot of negotiation over what is the shared common ground of those roles and where are their responsibilities and their points of view quite different. My roots go back to this information architecture tribe and people who have a point of view. And you and I have been friends for a long time, but I'm also essentially a student of your writing and your thinking and that of a number of other people who've really shaped my thoughts about information architecture. I don't know if other people call it this, but I sometimes call it like “third wave” information architecture, with the first being, of course, the initial… Spacing on the TED Talks fellow… Jorge: Wurman? Christian: Yeah, sorry. You know, that's literally an architect saying, “Hey, making maps is really important,” essentially. And that maps are going to be important information as well. And that they all sort of a share a semantic and kind of wayfinding and meaning-mapping kind of frame. And so, I think he kind of coined or crystallized the concept of initially. And the second way was sort of the world-wide-web-filtered application of information architecture, and just some often very tactical or pragmatic, but even then, with sort of this big-IA kind of dream of being the overarching backbone of things. And then what I think it was the third wave, is this sort of academically kind of sound and intellectually very rich notion of information architecture as still a way of mapping meaning and, and, and crafting spaces that are information, but I think less bound to some of the literal artifacts of the seventies or the nineties. And I don't want to do short shrift to other people who thought long and hard and debated these things. You kind of need to go to the books and read Andrew's books and yours and Andreas's and a number of other people to get caught up in that conversation. But I feel, again, that that conversation has a lot to say about product. And it's not just through UX. I mean, I think information architecture is a thing UX designers need to think about and be good at and use in their work. And UX then as a way of influencing the product management or product strategy and the product practices of companies. But I think IA is also a tool in the toolkit of the product manager herself. It's not just something that they should let designers mediate for them. I think they should be firsthand users. You know, architects of information — people who think about the way the information and the meaning and the knowledge and understanding and the positioning of people's bodies and of spaces made out of information are going to play out in the product that they're building. If you were redeveloping the waterfront and putting hotels up and walkways and places for cars to drive, you know, you're thinking about how are human beings going to flow into the space? What kind of experiences are they going to have? What is it going to do to the economy? What secondary effects are going to happen? You know? And that's an architecture, traditional built architecture. And I think that when you're making software, particularly the kind of social software that I've typically been involved with… It's a metaphor, but it's not simply a metaphor. It's literally the same thing. You're going to build an environment. People are going to flow into it. They're going to have experiences. There are going to be secondary effects that you didn't anticipate and systematic ecosystem effects. And you need to do information architecture or have someone who's a really good information architect at hand, I think to get a grip on that. Or you make it sort of like primitive, you know, “We're just going to put the waste affluent in the river kind of kind of building.” You know? Without thinking about the larger picture at all. Jorge: You talked about how information architecture could inform the folks who are managing and designing products and building them. Because I'm on the IA side of things, I'm interested in the converse, which is about learning about product and learning how those roles work and how the process works. And in the past year. I've read a couple of books on this subject, and I have a specific question that I'm, I'm teeing up with saying this one is the second edition of Marty Cagan's book Inspired and the other is Shape Up by Ryan Singer from the folks at Basecamp. And one thing that struck me in reading both of those is that… And by the way, I'm not claiming that the latter uses anywhere near like the same framing as the Inspired book. Christian: Right? Almost by definition it wouldn't. Jorge: But I just bring them up because I see them as examples of what I see as advocacy for a type of approach to the work that is very much bottom up in my perspective, in that you're working within a relatively small problem space and you iterate on that. And you may be doing that in parallel to a lot of colleagues who are working in other projects of similar scope. And the question that I had in reading both of those books was, “Where within this framework is there place for looking after the coherence between those things? Right? Like especially if they're part of some kind of ecosystem or family of products. Eventually those things need to cohere at some level. Christian: So, one thing about Marty Cagan is, anybody interested in product management should be familiar with Marty Cagan and should read his books and also follow him. He teaches, he's out there still influencing people. Silicon Valley-style product management is done in his image. It's done essentially in a framework that he established. It's also important to understand that he represents kind of a reforming notion of what product management should be from an earlier, slightly more, I'd say kind of enterprise, kind of static-MBA style product management. So, he represents the school of thought of, get outside of the building, and iterating on small things. Basically, in line with the lean and the agile trends that we all have probably been around and been part of it had been grappling with how do you do UX? How did you research? How did you plan? How do you think big or system systematically when things are being done often in these small incremental bits, as you asked? A big part of the product manager's role is actually connecting those levels of meaning, or those levels, those scales. There's this almost fractal-like scale of decision-making that goes on. And one great thing to know about product management as it differs maybe from UX and UX roles or your jobs, is that it's very much a decider role. You make decisions constantly. I don't like to stereotype people or professions or anything, but having been in them, maybe I'm a little bit more allowed to speak, you know, to tease ourselves. But what UX designers like to say, “it depends.” They don't want to get things wrong. They want to figure it out correctly. They want to apply the proper techniques. They want to take time and do things well. And I think that that's an important set of values and forces to have represented in the process. I think product managers or product management does not always value all of those things as much and believes that you get diminishing returns and that being decisive sometimes with less than complete information is sometimes more important than being 100% sure about what you're deciding. And that comes from having to make decisions all the time. If you make, if you make 15 decisions in a day, you can't fool yourself into thinking that they're all 100% right and perfect. You have to know that you're going to have an error rate, and hopefully you keep it manageable and you're good over time. Just to go back to this. Those decisions can sometimes be, “Is it okay to ship this next release with a bug, with this bug? We haven't fixed it, but you know, we really want to ship. Or is this bug a showstopper and we can't release it until this particular one is fixed? What we built, does it meet the requirements adequately enough to move forward or not?” You know, those sorts of decisions that are sort of tactical, but tied into important, larger overarching questions, up to the next level is sort of, “What should be in the next sprint? What's the next thing that we should work on?” And there you're at the level I think you were asking about, where things seem to happen very iteratively and without too much regard to the bigger picture, but just kind of down in a trench trying to polish a local maxima or run some tests or ship a feature or something like that. And those decisions also have to be made. Again, they can't be theoretical. Something's in the sprint or it's not, and either the last sprint went well, or it didn't, and stuff fell into this sprint from that. What I mean, you're dealing with a tangible reality all the time, and then the buck stops with that product manager. But those decisions again should be made with reference to, well, “What are our goals this quarter or in this time period? And why are we building this feature? And how many people will be affected by this bug? Is for those people, giving them a bad experience, an acceptable price to pay towards the larger goal?” So, there's a sense in which often the product manager is the person in the room who's supposed to be looking levels and levels above the current moment to figure out a decision. In some ways you'd say the UX person is doing that in a different sense: they're going out to like what people think or what we know from our users or they enlarge the question in a different way. But I think the product manager says, “Well, the company's strategy is this. And that's informed the product strategy, which I'm familiar with. Because either I'm the head of product and I own the roadmap or I'm on a well ordered product team and the head of product has communicated the roadmap and my portion of it to me well, and I have autonomy to execute my part of the roadmap.” So, there are actually these tools and mechanisms that that ladder up and down from like the very biggest picture of the company's dreams and yearly goals and quarterly goals down to what should we ship? Now, like any of these kind of project management or information management processes, like a roadmap or a sprint planning process where you're relying on a person to kind of make all those times connections, it is vulnerable to becoming kind of just a thing on autopilot, where it's just all happening, but nobody is really saying, are we on track? What's the meaning of all of this? Does this add up to anything? And I'm not some sort of spotless paragon myself. I've found myself sometimes leading a product team, doing lots of things well and correctly, and still taking a step back at a certain point and saying, we're off track. We've gone off track, and enough of these yellow flags have now… Or funny feelings in my tummy have added up to the point that, you know, if we continue like this, we're not actually achieving our goal. And they're none of my official signals yet say that we're off track, but the fact that I did step out of the day-to-day and look at a different timescale or a larger question that we were supposed to be answering has woken me up. And there's this danger sometimes of getting too attached to these techniques and processes, but at best they do help things stay in a line. And if you have a healthy team and you're reporting up and down the line, and there's somebody with authority who is watching the biggest goals, I think there already are methods that can work, you know? But you have to assess the kind of health of that on any product team, how well they do that. I know you're more interested in the product management side than the IA side, but you could say sometimes a lack of that… That no one's written down a map. Like we talked about it, we have our OKRs, blah, blah, blah. But no one's really done that IA work of saying, “And this is what it's going to look like,” or “This is the part where we're in, this part of the map now, and we're trying to get over here.” And helping to kind of do that communication to everybody so everybody can agree on what the mission is. I think maybe that's like a lymphatic system that's missing, so that you've got a circulatory system, but somehow, it's not a healthy creature, you know? Jorge: Yeah. As you were describing this up and down reporting structure and things like goals, it made me think of another book that I read last year,  Measure What Matters, by John Doerr, which is about OKRs. And one of the things that I got from that book was that there are mechanisms to scale OKRs up and down the organization. And my sense is that the goal there is to make sure that everyone is pointing in the same direction. And I guess the concern that I have is at a different level of granularity, and you called it out; the information architecture per se. My favorite example of the lack of such a thing is Kindle. I've been using Kindle for a while to read books, so I should be familiar with it. And I use Kindle in three very different device platforms. I have a dedicated Kindle reader, I have Kindle on my iOS devices, iPad and iPhone. And I also use Kindle on my Mac, and I find things like navigation structures to be different in all three Christian: Navigation within books or between books? Jorge: More so within books. I recently upgraded to a… I had a very old Kindle device and I recently upgraded to a newer one. And the operating system has changed a lot between the two versions… Christian: You're kind of… Okay, I'm going to sort of defend imaginary product people or UX people or tech leaders in companies like this. Some of this is a big company problem. You know, like big enough that you have teams that… The left hand doesn't know what the right hand is doing, or they have their own agendas. So, in theory, they're all the same experience. And there should be someone saying, “Hey, we have a fundamental experience and you can express it differently, but we all agree it has to XYZ in common.” There are usually efforts to do that. And when I was doing the pattern library stuff, that was a version of that kind of thing. Nowadays, design systems are a version of that kind of thing, but often they're still about the interaction and not how it all fits together or how it works. But there are natural tensions. Teams are going to say, “Yeah, but that doesn't work for my device,” or, “But I have reasons for this,” or “It's always been this way on our sub platform. You bought us and now you're trying to make us be part of you.” It's non-trivial — especially in a larger organization — to just, you know… Everything's constantly shifting. It's a system. You could gradually maybe bring it into harmony, but I think you just have to have some tolerance, therefore. The consumer has every right to expect it to be perfect. But I, know, from being inside the sausage factory, how much that can almost never happen, especially in large organizations that have probably completely different orgs making those things, and maybe not enough cross team alignment. Every big organization I've ever been in is literally either in the process of becoming a little bit more decentralized or more centralized, or it's finished doing one of those things and it's about to start doing the other one. And they never find the perfect amount of decentralization and centralization for all these different overlapping things. So, you get matrix reporting. I have my boss, but I also have my practice leader. And then one day my practice leader is my main boss and I'm embedded in a team and we're a service bureau. And it's like, none of these models are right or wrong, but they produce software like that or experiences. And this has definitely been… And I'm sorry to rant like this, but this has been like a hobbyhorse for me for a long time, particularly when I started doing mobile and cloud type stuff, which was what I was calling holistic UX. Meaning that you don't do the UX of your Kindle on the Mac and you don't do your UX of your Kindle on the Kindle and your UX of the Kindle on the iOS, on the iPad or whatever. Kindle should have a UX, you know, and Kindle should have an information architecture that is one big map. And then everything should be some articulation of that or some expression of that. And yes, there will be compromises, but they should always be the sense that… But “should” is easy to say. When I was at AOL, I think, working for a fellow named Matte Scheinker, who taught me a lot about product, I remember telling him like, “There should be information architects, like that should still be a job.” I was having that old argument, like, should that even be a job title? And I'm like, “Yeah, there's some people they should just do it.” And he's like, “Well, how many? How many do you need? How many IAs does this company need?” And I was like, “Well, at least one.” You know, and maybe it needs to be the chief IA or the one person who just sits there near the CEO or the CPO or whatever and is just making that big map on some level and communicating it. Yeah, I feel like that's lacking. But again, that sounds utopian to me. Nobody understands that they need that in some sense, or it's hard to prove that having that is going to help some team meet its quarterly goals. Jorge: I think it's pretty clear that that's what's going on. And in fairness to the Kindle teams, the individual apps in the different platforms are coherent internally. It's this… I think you put your finger on it, it's the talking between them that seems to be not happening as much. Christian: But were you pointing out… Somebody online was recently pointing out that Kindle also gives you no way to organize your library. It's just a giant list of everything you either have downloaded or ever, unless you delete things, I guess. And there's no grouping, or if there is, it's hard to use. I'm not quite sure what the story is on that. Jorge: Yeah, I remember that tweet, and I think it was around the ability to do so in the Kindle devices themselves. And the reason I remember that is, I actually posted in reply to that that I could easily see how that could be the case, because — to your point earlier about the constraints in different form factors — there was a generation of Kindle devices that didn't have keyboards, and you had to type by moving a cursor around with a four-way pointer thing, which made it really awkward. Right? So, you did not want to be editing a lot of texts, so it made a lot of sense in those to not have it. And perhaps the newer ones, which have touchscreens, don't have it either because it's an artifact from that time? I don't know. Christian: I also think sometimes you get into the difference between power users and ordinary users. So, I've worked on software where we burned a lot of cycles at times thinking about how to make the switching between your two accounts' experience better, or the managing your multiple accounts. Until somebody looked at the data and saw that only 2% of the users have even the second account, let alone multiple. So, I hate to say it, but maybe the long tail of Kindle readers don't have more than one screenful of books or whatever, and investing in a great system for organizing your huge Kindle library just isn't going to satisfy big enough fraction of their user base. Jorge: Yeah, that makes sense. Folks have got to make choices, right? And at least my experience in working as a consultant with product organizations, there's always more to be done than there are resources and time to do it. Christian: I think that goes back to like, what are the incentives? And you say, of course, Amazon doesn't have an incentive to focus on that problem. They've got so many other, you know… Or Kindle, or whatever sub-team you're talking about. But somebody out there could be making it so that ordinary people have a lens they can put in front of anything they're consuming and organize it for themselves. And that may take different forms and it could be a plugin or an add on, or it could be another app you use instead, or it can… There's a number of different ways to give people bookmarklets or things that put a little more power in their hands. And I think this is a longer-term agenda that I've always been fascinated in, which is like, “Where's the Excel for data or for information or for lists, multi-dimensional lists and nodal, you know, nodally-connected things?” There's a lot of tools out there, but there's not sort of like this universal structure that people start to learn as a literacy thing. So, I feel like people are overwhelmed by their information as soon as it becomes more than one list, or have has to be managed dynamically, or anything like that. I actually would say, to be honest, I think something like Airtable is the closest I've seen, not to endorse a product specifically, but when I've used that, I've thought this is giving people who aren't database architects the ability to create structured data with relationships in a very copacetic way. And so, I'm hopeful about that. But you know, to just kind of go off a little bit more on a tangent, I've had this side project, hobby horse of mine that I returned to whenever I get some free time, which fits that model of sort of ideally being something that you could put in front of any other list or any other, you know, like a to-do list or a project list or something like that, which I call “One Job.” My shorthand for it is one job, like “you had one job.” But the log line of it, and you can see this'll date to when I first had the idea, originally, I would describe it to people as “Tinder for tasks.” You know, basically meaning that even… Personally, like I'll use Asana, I've used it as a project management tool in jobs, but I've used it for my own personal to dos kind of convenience. It's a nice kind of just sortable list, but with recurring things. But I still find psychologically that looking at any large group of things — and this could be the backlog for the product that I'm planning the next sprint for or the accumulated ideas that have piled up in my road mapping tool, or my personal list of just, you know, household tasks I want to do — that it's kind of anxiety-provoking to see anything you ever thought of and anything you might consider doing or, or might get to if you get to it. You know, if you do 10 things, do they, here's the 11th thing. Like, that's a lot to have on your screen in front of your face and trying to get your attention. And so, the original idea for this One Job thing was just that you have a stack. You know, essentially you can only see one thing and either that thing is the most important thing on your list, so just do it or, you know, swipe it away, put it to the bottom of the stack and look at the next thing. But eventually you should hit a thing where you're like, “Oh, I can call mom. I could do that now.” Or, “No, I don't feel like calling mom.” You know, whatever it is. And if you get all the way to the bottom of the list and you're back at the top, then you've got to start doing your psychological work. But more generally, I feel like, how can we be empowering end users rather than leaving it in the hands of the businesses to always give the information the exact way everybody wants it. You know, like, I think this has gone back and forth in the browser world. You know, in the early days it was like controlling your own layout and look, I want this type face, I want this backdrop. And eventually that kind of didn't work as it would break the magazine design of the website, you know? So that kind of fell by the wayside. But I think you get that more with people maybe wanting to have more control over their privacy or how their data is going to be used, and there's a market maybe to give people the tools that come between them and the mess kind of product and help them manage the relationship with it better. Jorge: Yeah, I agree. There is a gap in the market. You've already pointed to Airtable, that's one that immediately came to mind as a possibility. Another one is perhaps Tinderbox, which we've highlighted in a previous episode of the show. Christian: I've tried to use that, and I think for me… I have sort of like a law of personal information management systems or whatever, which is that you have to go all in. And no matter how good or bad the system is, they only work if you go all in. And if you partially commit, and continue to partially use other systems at the same time, then you don't get any of the relief that it's all in one place, and that you can stop worrying about it, and you'll have more and more and more systems to track and manage. Jorge: Another product that that came to mind, I don't know if you've had a chance to play with it, is Notion. Christian: Oh, you know, I've been reading about it a lot lately, and I've seen people promoting it, but I'm not quite familiar with how it works. Jorge: My sense is that — and I have not used it extensively, I've kind of played around with it — but from the videos and tutorials that I've read, it strikes me that it that Notion is to something like your notepad as Airtable is to Excel. Where in Airtable and Excel the primary information objects that you're dealing with are some kind of a table-based structure, Notion is much more freeform and more text-centric. But the principle seems to be fairly similar, where you enter information and allow the structure to emerge as you gather more of it and start tagging it on the fly. So, it's intriguing. I do think that there are gaps in the market for such tools. Christian: Yeah. I see it kind of plays into the wiki paradigm too. I used to use a personal wiki, and for a long time, that was another great, infinitely malleable, networked thing. But again, I think these things work if you just commit to using them there's an expression in 12-step programs that is, it works if you work it. You know, physically like if you go all in and embrace the system, you can make almost any system work for yourself. Jorge: That seems like a really good place on which to wrap our conversation. And I feel like we have much more to talk about, and perhaps we will at another occasion. But for now, Christian, where can folks follow up with you? Christian: Well, you can always check out my personal website, which is mediajunkie.com. And if you're near Richmond, Virginia in February, I'm doing a workshop there, but this may not be out by then. I've got a series of videos coming out with UIE, with Jared Spool's website, in their all-you-can-learn library on product management for UX designers. So, people who are coming from a UX design background and want to understand product management better, may want to consider making career in product management or kind of a hybrid product design career, might find some value in those videos. I hope they do. If you have a chance to make it to the IA Conference in New Orleans, which is in April, I'll be giving the closing plenary there. So, some of the things you and I have been talking about, and probably a couple of other things reflecting on social software, mental health, vulnerable populations, things like that, that relate to my recent work. I'll be talking about those things as well. And if you're in Australia, I'll be in Melbourne in late June, early July at a Web Directions Product, giving a keynote there. So that's probably a lot of ways to find me in the near future. Jorge: Well, fantastic. I'll be in New Orleans at the IA Conference, so I look forward to seeing you and hearing your presentation. Christian: Great. Can't wait to see it then. Jorge: Thank you for being on the show. Christian: You bet. Take care. Thanks for having me.

UXLx: User Experience Lisbon
UXLx 2011 Highlights

UXLx: User Experience Lisbon

Play Episode Listen Later Jun 1, 2011 5:31


UXLx Video Pass gives you access to the videos from all the keynotes that took place on May 13 2011. You'll get to watch more than 6 hours of videos with 9 indudstry-leading speakers: Louis Rosenfeld, Christian Crumlish, Nick Finck, Stephen Anderson, Kristina Halvorson, Josh Clark, Christopher Fahey, Dario Buzzini and Don Norman. The videos were filmed with a multi-camera setup and have integrated slides. Get your video pass now at: http://www.ux-lx.com/registration.html Animations: ActiveMedia Registration System: CoreFactor Editing: Raio Filmes (Mário Lopes) Music: M-Pex (Marco Miranda)

lopes josh clark stephen anderson don norman kristina halvorson christian crumlish
Web Directions Podcast
Christian Crumlish - Designing for play

Web Directions Podcast

Play Episode Listen Later Jul 18, 2010 50:35


Taking ideas from game design, musical instrument design, and play-acting techniques including improv and bodystorming, Christian will address the role of play in digital experiences and how we can design to foster and encourage play rather than squeeze all the joy out of life one pixel at a time. In game design, you create an arena for play. You establish boundaries and rules and you work to tune game dynamics that yield fun experiences rather than boring, mechanical, or pointless drudgery. Within those boundaries and rules the players create their own unique experience, collaboratively, every time. Again the marriage of strict purposeful constraints with open space and room for human variation creates the best game experiences. Can an enterprise app, maybe one that looks like a spreadsheet and reports to HR ever actually be fun? That’s a stretch but you can absolutely introduce elements of play into the most buttoned-down context. Consider one primitive gesture from games: collecting. Many games offer some form of gather, arranging, and displaying objects. Just so, even an HR portal may offer some opportunity to incorporate a collecting “game” into the workflow. Christian will share techniques for introducing a sense of play into the experiences we’re designing and will exhort the assembled crowd to make life more fun for our users and to thrive while doing so. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

UIE.fm Master Feed
Crumlish and Malone Design the Social In

UIE.fm Master Feed

Play Episode Listen Later Apr 9, 2010 33:59


As soon as we saw Erin Malone and Christian Crumlish’s new book, Designing Social Interfaces, we knew you’d want to hear about their rich collection of social patterns and principles.

social design malone christian crumlish erin malone
Tummelvision
TummelVision 12: Christian Crumlish on the mechanics of designing for online community

Tummelvision

Play Episode Listen Later Mar 28, 2010 89:46


Episode 12 Download the show Christian Crumlish is the Director of Yahoo’s interface library and the co-author of Designing Social Interfaces.

Boxes and Arrows Podcast
Social Design Patterns Mini-Workshop

Boxes and Arrows Podcast

Play Episode Listen Later Nov 19, 2009 40:36


Web Directions Podcast
Christian Crumlish - Designing social interactions

Web Directions Podcast

Play Episode Listen Later Oct 13, 2009 56:20


Designing for social interaction is hard. People are unpredictable, consistency is a mixed blessing, and co-creation with your users requires a dizzying flirtation with loss of control. Christian will present the dos and don’ts of social web design using a sampling of interaction patterns, design principles and best practices to help you improve the design of your digital social environments. Christian Crumlish has been participating in, analyzing, designing, and drawing social interactive spaces online since 1994. These days he is the curator of Yahoo!’s pattern library, a design evangelist with the Yahoo! Developer Network, and a member of Yahoo!’s Design Council. He is the author of the bestselling The Internet for Busy People, and The Power of Many, and is currently working on an upcoming book, Designing Social Interfaces, with Erin Malone. He has spoken about social patterns at BarCamp Block, BayCHI, South by Southwest, the IA Summit, Ignite, and Web 2.0 Expo. Christian has a bachelor’s degree in philosophy from Princeton. He lives in Oakland with his wife Briggs, his cat Fraidy, and his electric ukulele, Evangeline. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

Boxes and Arrows Podcast
Designing with patterns in the real world: Lessons from Yahoo! And Comcast

Boxes and Arrows Podcast

Play Episode Listen Later May 8, 2008 35:18


Boxes and Arrows Podcast
Panel: Presence, Identity, and Attention in Social Web Architecture

Boxes and Arrows Podcast

Play Episode Listen Later Apr 28, 2008 85:55