Podcast appearances and mentions of david macaulay

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Best podcasts about david macaulay

Latest podcast episodes about david macaulay

The Illustration Department Podcast

Giuseppe Castellano talks to Caldecott Medal-winning illustrator and author, Brian Selznick, about Brian's approach to illustration; what's wrong about the “tap into your inner child” advice for writers; why you should only compare yourself to yourself; and more.To learn more about Brian, visit brianselznick.com.Artists mentioned in this episode include: Chris Van Allsburg, David Macaulay, Fred Marcelino, Robert Innocenti, Nancy Burkhert, Maurice Sendack, Eric Beddows, Gustave Dore, Remy Charlip, and Edward Gorey If you find value in this podcast, you can support it by subscribing to our best-selling publication, Notes On Illustration, on Substack. Among other benefits, you will gain access to bonus episodes we call “Extra Credit”. | Visit illustrationdept.com for offerings like mentorships and portfolio reviews, testimonials, our alumni showcase, and more. | Music for the podcast was created by Oatmello.

CBS Sunday Morning with Jane Pauley
Divorce, David Macaulay, Edward Norton

CBS Sunday Morning with Jane Pauley

Play Episode Listen Later Feb 17, 2025 58:21


Hosted by Jane Pauley. In our cover story, Susan Spencer reports on the challenges couples face in keeping a marriage intact, in spite of a decline in the divorce rate. Also: Mo Rocca looks back at 50 years of “Saturday Night Live”; Tracy Smith talks with Oscar nominee Edward Norton, star of the Bob Dylan biopic “A Complete Unknown”; Robert Costa talks with author Michael Lewis about his upcoming book, Who Is Government?, highlighting the critical work being done by federal government workers; Martha Teichner profiles bestselling author and illustrator David Macaulay, known for his classic book The Way Things Work; Conor Knighton has the story of the Humane Society of the United States, which is now being renamed Humane WORLD for Animals. Learn more about your ad choices. Visit megaphone.fm/adchoices

Fuse 8 n' Kate
Episode 334 - Thirteen

Fuse 8 n' Kate

Play Episode Listen Later Oct 1, 2024 32:02


"If you're looking for a typical story with words and a plot, this ain't it. Go somewhere else." It's the podcast we've wanted to do for months. The ultimate crossover. For the first time, TWO School Library Journal podcasts have come together to consider the classical status of a picture book of the past. You know him. You love him. You cannot help but be aware of his blog (100 Scope Notes), his picture books (The Ship in the Window, Just One Flake, etc.), or his podcast (The Yarn). His co-host Colby Sharp was unavailable but we did get... Travis Jonker! Woohoo! Yay! As per usual, when we have a guest on the podcast we ask them to select a picture book to discuss. Travis's choice is none other than that Remy Charlip delight, Thirteen. A 1975 release, it was re-released in 2018 and remains in print to this day. Amongst its many fans are Brian Selznick, who modeled his character of Marie-Georges-Jean Méliès on the face of Remy Charlip. Today we discuss how this book "rewards repeat rereading" and how it reminds us of Black and White by David Macaulay (though that was only four stories. Not thirteen!) It's a dream for fans of tiny details. Discover it for yourself. For the full Show Notes, please visit: https://afuse8production.slj.com/2024/10/29/fuse-8-n-kate-crossover-episode-the-yarn-presents-travis-jonker-with-thirteen-by-remy-charlip-and-jerry-joyner/

ROI’s Into the Corner Office Podcast: Powerhouse Middle Market CEOs Telling it Real—Unexpected Career Conversations

Tim Bessell loves his job. He combines lifelong surfing experience with expert craftsmanship to create some of the best custom surfboards in the world. Surfboard shapers and surfers alike, from all over the world, know the name, Tim Bessell. From world-class professionals to weekend warriors, ask anyone who knows him and they'll tell you the same thing: Tim is more than a shaper, he's an artist. History of Bessell Surfboards At a very young age, Tim Bessell was exposed to the infectious world of art by his mother. As A result, Tim gained an interest and appreciation for the sub-culture that would coincidentally influence and shape his future to come. Tim began his professional surfboard shaping career when he began working at Sunset Surfboards. By the age of thirteen, Tim began shaping surfboards from the beautiful town known as La Jolla, California. He was one of the youngest surfboard shapers in the industry, but he was already making a name for himself as a surfer and as a shaper in and around his home break of Windansea Beach in La Jolla, California. A Surfboard Shapers Journey Three years later Tim moved to Hawaii to prove he has what it takes to be a shaper on the North Shore. He began shaping custom surfboards for Lightning Bolt, one of Hawaii's premier surfboard manufacturers known for the infamous lightning gun shape of the 70's ridden by legendary Gerry Lopez. In fact, Tim Bessell would later become one of the few shapers allowed to manufacture surfboards under the Lightning Bolt name. After legitimizing himself as a shaper, Tim returned to San Diego, California to open Bessell Surfboards. By 1987, Bessell Surfboards had grown into one of the largest surfboard manufacturers in Southern California. Tim also made a name for himself as an artist, with exhibitions as far away as Japan. Tim branched off into the world of apparel when he started his own clothing line in 1992. He designed every item himself, and his unique touch of style was an instant hit. Tim even helped design styles for other clothing companies such as Hurley, T&C Hawaii, and Billabong. In 1997 Tim decided to focus once again on surfboards when he returned to the shaping room to reinvent Bessell Surfboards. He built primarily custom-shaped boards for surfers who demanded more than the typical cookie-cutter shapes typically offer. Tim's willingness to work individually with each customer has helped build a reputation few surfboard shapers can match. To date, Tim has produced over 46,000 surfboards. His boards have graced the covers of Surfer Magazine, Surfing Magazine, Beach Culture, and countless other surfing magazines. Many world-class surfers have ridden Bessell Surfboards including Peter King, Luke Egan, Jon Roseman, Glen Winton, Brad Gerlach, Vetea David, Ricky Irons, David MacAulay, Saxon Boucher, Debbie Melville Beacham, Ryder Mackey, Chris O'Rourke, Billy Choe, Simon Law, Juston Postin, David Eggers, Davie Miller, Richard Kenvin and more. Bessell Surfboards are currently sold throughout the world with distributors in Japan, South America, and Europe. If you're lucky enough to visit Tavarua Island, you'll notice Tim's trademark guns are standard equipment on the island. Wherever you end up, chances are there is someone riding a Bessell. Currently, Tim and his team at Bessell surfboards are starting many new exciting projects. These projects include Watershed Productions, a new film production company that is focusing on cutting-edge surf films. Most notably Tim Bessell has teamed up with the Warhol Foundation to reconnect the much-forgotten love that Andy Warhol had for surfing and the surfing counter-culture. “How I Met Andy”, is a short film that tells the story of how Tim met Andy Warhol and why his artistic inspiration never left him and how eventually this became the "Bessell Warhol Project.” In this project, Tim has created an extensive collection of surfboards with licensed Warhol art imposed on his signature surfboard shapes. This has created an international buzz once again and many of these boards can be found in art galleries and collector homes all over the world. With the love for shaping boards Tim gained when he was thirteen combined with the experience, inspiration, and reputation he has gained along the way, Bessell Surfboards remains one of the top custom surfboard manufacturers in the world.

English Academic Vocabulary Booster
5252. 249 Academic Words Reference from "David Macaulay: An illustrated journey through Rome | TED Talk"

English Academic Vocabulary Booster

Play Episode Listen Later Sep 27, 2023 223:34


This podcast is a commentary and does not contain any copyrighted material of the reference source. We strongly recommend accessing/buying the reference source at the same time. ■Reference Source https://www.ted.com/talks/david_macaulay_an_illustrated_journey_through_rome ■Post on this topic (You can get FREE learning materials!) https://englist.me/249-academic-words-reference-from-david-macaulay-an-illustrated-journey-through-rome-ted-talk/ ■Youtube Video https://youtu.be/ZStIrEEGT3E (All Words) https://youtu.be/60nNDHY-IqE (Advanced Words) https://youtu.be/ErZhGQmUXoY (Quick Look) ■Top Page for Further Materials https://englist.me/ ■SNS (Please follow!)

So Many Damn Books
200: Kelly Link (WHITE CAT, BLACK DOG) & Megan Giddings' THE WOMEN COULD FLY

So Many Damn Books

Play Episode Listen Later Mar 28, 2023 60:02


The one and only Kelly Link zooms into the Damn Library hypserspace to talk her spectacular new collection, White Cat, Black Dog. She gets into how the new collection got its footing in fairy tales, how she loves ghost stories but has never seen a ghost (and that's okay), and discuss the magic of David Macaulay's Motel of the Mysteries. She brought along Megan Giddings' incredible The Women Could Fly, and we discuss how real its magic feels, and how books get tied to the place you read them. contribute! https://patreon.com/smdb for drink recipes, book lists, and more, visit: somanydamnbooks.com music: Disaster Magic (https://soundcloud.com/disaster-magic) Learn more about your ad choices. Visit megaphone.fm/adchoices

The Illustration Department Podcast
The 150th Episode

The Illustration Department Podcast

Play Episode Listen Later Apr 5, 2022 29:06 Very Popular


This is our 150th Episode! To celebrate, Giuseppe Castellano has compiled short highlights from Episodes 101 to 149.If this is the first time you've listened to our podcast, you'll hear from illustrators, agents, art directors, editors, publishers, and more.Through these 49 episodes, we covered a wide range of topics, including: best practices in building a portfolio and submitting it to art directors; the many varied paths our colleages have taken to find their illustration career; the power of illustration; and beating imposter syndrome and creative blocks.Our guests were (in order): Sari Levy-Schorr, Janna Morishima, Rashin Kheiriyeh, Ellen Kokontis, Darryl Cheng, Kay Fraser, David Macaulay, Ariel Schrag, Kirk Benshoff, Laura Roode, Giselle Potter, Liz Frances, Ben Zhu, Ren Renwick, Mela Bolinao, Vesper Stamper, Dave McMahon, Shaun Tan, John Hendrix, Richard Solomon, Traci Todd, Karen Katz, Guy Billout, Roy Freeman, Lauren Flower-Kim, Christopher A. Brown, Melissa Iwai, Lane Smith, Flavia Zorrilla Drago, Mary Azarian, Daniel Miyares, Tim Mendola, Mark Summers, Barry Moser, Richard Michelson, Emily Arnold McCully, Jane Dyer, Angela Navarra, Olivia Verdugo, Kellee Riley, Patrick Spaziante, Barbara McClintock, Judy Schachner, Maria Modugno, Nicole Tugeau, Greg Foley, Kat Irannejad, Arsh Raziuddin, and Roz Chast.Here's to forty-nine more!

ROI’s Into the Corner Office Podcast: Powerhouse Middle Market CEOs Telling it Real—Unexpected Career Conversations

Tim Bessell loves his job. He combines lifelong surfing experience with expert craftsmanship to create some of the best custom surfboards in the world. Surfboard shapers and surfers alike, from all over the world, know the name, Tim Bessell. From world-class professionals to weekend warriors, ask anyone who knows him and they'll tell you the same thing: Tim is more than a shaper, he's an artist. History of Bessell Surfboards At a very young age, Tim Bessell was exposed to the infectious world of art by his mother. As A result, Tim gained an interest and appreciation for the sub-culture that would coincidentally influence and shape his future to come. Tim began his professional surfboard shaping career when he began working at Sunset Surfboards. By the age of thirteen, Tim began shaping surfboards from the beautiful town known as La Jolla, California. He was one of the youngest surfboard shapers in the industry, but he was already making a name for himself as a surfer and as a shaper in and around his home break of Windansea Beach in La Jolla, California. A Surfboard Shapers Journey Three years later Tim moved to Hawaii to prove he has what it takes to be a shaper on the North Shore. He began shaping custom surfboards for Lightning Bolt, one of Hawaii's premier surfboard manufacturers known for the infamous lightning gun shape of the 70's ridden by legendary Gerry Lopez. In fact, Tim Bessell would later become one of the few shapers allowed to manufacture surfboards under the Lightning Bolt name. After legitimizing himself as a shaper, Tim returned to San Diego, California to open Bessell Surfboards. By 1987, Bessell Surfboards had grown into one of the largest surfboard manufacturers in Southern California. Tim also made a name for himself as an artist, with exhibitions as far away as Japan. Tim branched off into the world of apparel when he started his own clothing line in 1992. He designed every item himself, and his unique touch of style was an instant hit. Tim even helped design styles for other clothing companies such as Hurley, T&C Hawaii, and Billabong. In 1997 Tim decided to focus once again on surfboards when he returned to the shaping room to reinvent Bessell Surfboards. He built primarily custom-shaped boards for surfers who demanded more than the typical cookie-cutter shapes typically offer. Tim's willingness to work individually with each customer has helped build a reputation few surfboard shapers can match. To date, Tim has produced over 46,000 surfboards. His boards have graced the covers of Surfer Magazine, Surfing Magazine, Beach Culture, and countless other surfing magazines. Many world-class surfers have ridden Bessell Surfboards including Peter King, Luke Egan, Jon Roseman, Glen Winton, Brad Gerlach, Vetea David, Ricky Irons, David MacAulay, Saxon Boucher, Debbie Melville Beacham, Ryder Mackey, Chris O'Rourke, Billy Choe, Simon Law, Juston Postin, David Eggers, Davie Miller, Richard Kenvin and more. Bessell Surfboards are currently sold throughout the world with distributors in Japan, South America, and Europe. If you're lucky enough to visit Tavarua Island, you'll notice Tim's trademark guns are standard equipment on the island. Wherever you end up, chances are there is someone riding a Bessell. Currently, Tim and his team at Bessell surfboards are starting many new exciting projects. These projects include Watershed Productions, a new film production company that is focusing on cutting-edge surf films. Most notably Tim Bessell has teamed up with the Warhol Foundation to reconnect the much-forgotten love that Andy Warhol had for surfing and the surfing counter-culture. “How I Met Andy”, is a short film that tells the story of how Tim met Andy Warhol and why his artistic inspiration never left him and how eventually this became the "Bessell Warhol Project.” In this project, Tim has created an extensive collection of surfboards with licensed Warhol art imposed on his signature surfboard shapes. This has created an international buzz once again and many of these boards can be found in art galleries and collector homes all over the world. With the love for shaping boards Tim gained when he was thirteen combined with the experience, inspiration, and reputation he has gained along the way, Bessell Surfboards remains one of the top custom surfboard manufacturers in the world.

The Homeschooling Saints Podcast
Episode 114: The Importance of Learning How Things Work

The Homeschooling Saints Podcast

Play Episode Listen Later Mar 2, 2022 30:40


While we love the spiritual and intellectual aspects of raising our children, Homeschoolers love making the connection between the theoretical and the practical. Our wonderful guest today, Inshal Chenet, is going to open up a fascinating topic: The Importance of Learning How Things Work.   You can find Inshal Chenet and his courses at  https://homeschoolconnections.com/instructors/inshal-chenet/   The Way Things Work Too by David Macaulay: https://amzn.to/3C9cm0u   Short Feature: Ideal to Real, Chantal Howard Topic: 3 Tips to Remain Peaceful in Communicating Hard Things to Your Kids Contact: https://www.aromarosary.com   Thank you to the following contributors who made this podcast possible: Our Sponsor HomeschoolConnections.com Homeschooling Saints Theme Music Composed by Taylor Kirkwood Intro voice Dave Palmer radio personality and author of St. Thomas Aquinas for Everyone Our host Lisa Mladinich  

The Civil Engineering Academy Podcast
CEA - Making Civil Engineering Practical for the World

The Civil Engineering Academy Podcast

Play Episode Listen Later Nov 13, 2021 20:32


This week, YouTube superstar Grady Hillhouse from Practical Engineering jumps on the show! Grady is a geography college graduate, turned professional civil engineer, turned successful content creator with way more than 1+ million views per video. Yeah…what a journey! Tune in to learn about his engineering background, how he started the channel as a hobby, and much more! What You'll Learn: From Geography to Civil Engineering: Grady's Unusual Path into the Field The Importance of Geotech Classes―Regardless of Your Area of Expertise The Biggest Value of an Engineering Degree Most Engineers Don't Recognize Grady's Studying Habit on Sunday Mornings That Helped Him Pass the PE Exam How His Desire to Learn Woodworking Skills Got His Channel Started How He Scaled His Famous YouTube Channel as a Side Project After Work The Power of Feedback to Improve Yourself in Whatever You Do How to Balance Technical and Comprehensive Content for a Large Audience Grady's Top Tips for Those Who Also Want to Start Something of Their Own Creative and Illustration Resources That Helped Him With His Channel How the 100-Year-Old American Civil Engineer's Handbook Can Help You Today A Surprising Announcement by Grady for 2022 Our Partner: School of PE - http://www.civilengineeringacademy.com/sope Resources Mentioned: CEA Facebook Community - https://ceacommunity.com Engineer to Entrepreneur - https://engineer2entrepreneur.net Practical Engineering Website - https://practical.engineering Practical Engineering YouTube Channel - https://www.youtube.com/c/PracticalEngineeringChannel What Really Happened During the Texas Power Grid Outage? - https://www.youtube.com/watch?v=08mwXICY4JM How Do Sinkholes Form? - https://www.youtube.com/watch?v=e-DVIQPqS8E Edward Tufte - https://www.edwardtufte.com The Visual Display of Quantitative Information, by Edward Tufte - amzn.to/3wACGh4 David Macaulay - https://davidmacaulay.com Underground, by David Macaulay - amzn.to/3qqJ0Xz CEA Website - https://civilengineeringacademy.com The Ultimate Civil PE Review Course - https://civilpereviewcourse.com CEA Newsletter - https://civilengineeringacademy.com/join-our-newsletter Reach out to Isaac - isaac@civilengineeringacademy.com --- Send in a voice message: https://anchor.fm/civilengineeringacademy/message

Dave & Gunnar Show
Episode 227: Meetings and Punishment

Dave & Gunnar Show

Play Episode Listen Later Oct 4, 2021 40:10


This week Dave (https://dgshow.org/hosts/dave) and Gunnar (https://dgshow.org/hosts/gunnar) talk about meetings with VR, VR with prison, prison with meetings, and brains with eyes David Macaulay (https://davidmacaulay.com/) books and Turing Tumble (https://www.turingtumble.com/) Scientists Grew Stem Cell 'Mini Brains'. Then, The Brains Sort-of Developed Eyes (https://www.sciencealert.com/scientists-used-stem-cells-to-make-mini-brains-they-grew-rudimentary-eyes) Blob of human brain grows functioning eyes in lab dish sparking 'horror' (https://www.dailystar.co.uk/news/weird-news/blob-human-brain-grows-functioning-24785482) Trust Facebook to find a way to make video conferencing more miserable and tedious (https://www.theregister.com/2021/08/19/facebooks_oculus_horizon/) Gather (https://gather.town/) Flatland: A Romance of Many Dimensions (https://en.wikipedia.org/wiki/Flatland) Prison Company Patents VR to Give Inmates Brief Taste of Freedom (https://www.vice.com/en/article/3aqm4k/prison-virtual-reality-vr-global-tel-link) Big, Theatrical Meetings Are a Waste of Time (https://hbr.org/2021/07/big-theatrical-meetings-are-a-waste-of-time) Cutting Room Floor * The Print Shop Club (https://www.neatorama.com/2021/07/18/The-Print-Shop-Club/) * Only the Polytron reduces an entire mouse to a soup-like homogenate in 30 seconds. (http://badnewspaper.com/2021/03/29/uh-38/) * 30 Grocery Items That Don't Exist But Should (https://pictojam.com/p/30-grocery-items-that-dont-exist-but-should) We Give Thanks * The D&G Show Slack Clubhouse for the discussion topics!

Cathedral Talk
9 – Height & Light

Cathedral Talk

Play Episode Listen Later Sep 23, 2021 68:07


David shares his challenges with handling expectations and when they are not met.SEE: Hofstadter's LawTom gives Zack and David homework, to watch his favorite documentary on cathedrals with renowned author and artist David Macaulay.SEE: “Cathedral” with David Macaulay, 1986 PBS specialTom has Zack and David partake in a short activity where they must sequence a sample of Romanesque and Gothic monuments in order by construction date.SEE: Nave Elevations of France & England ACTIVITYSEE: Nave Elevations of France & England CHARTTom shares insights about the Basilica of Saint Denis with regard to the origin of Gothic architecture, proposed by historian and YouTuber Myles Zhang.SEE: The Origins of Gothic Architecture at Saint-Denis, by Myles ZhangThe gents take a photographic tour of these Romanesque and Gothic churches that exemplify the slow evolution of Gothic architecture over centuries, in both France and England.SEE: Gothic Lineage via Sample of Churches in France and England ImagesTom explains the different types of Rib Vaults in Gothic architecture—Sexpartite Vaults vs. Quadripartite Vaults.SEE: Rib Vaults

The Westerly Sun
Westerly Sun - 2021-08-02: David Macaulay, Pawcatuck River Coastal Storm Management Project workshop, and Alice Mae Greene

The Westerly Sun

Play Episode Listen Later Aug 2, 2021 3:06


You're listening to the Westerly Sun's podcast, where we talk about news, the best local events, new job postings, obituaries, and more. First, a bit of Rhode Island trivia. Today's trivia is brought to you by Perennial.  Perennial's new plant-based drink “Daily Gut & Brain” is a blend of easily digestible nutrients crafted for gut and brain health. A convenient mini-meal, Daily Gut & Brain” is available now at the CVS Pharmacy in Wakefield. Now for some trivia. Did you know that famous author and illustrator, David Macaulay studied at the Rhode Island School of Design? His books including Cathedral and The Way Things Work made him one of the most important children's authors of all time. He received the MacArthur Fellows Program award and the Caldecott Medal. Now, we turn our feature story…. There was a virtual workshop Wednesday on the U.S. Army Corps of Engineers' Pawcatuck River Coastal Storm Management Project. It's goal is to reduce the potential damage of hurricanes by elevating selected homes.. The project is focused on properties along the river and the ocean coast in Westerly, Charlestown, Narragansett and South Kingstown.  And while federal funding for construction has not yet been approved, officials are confident funding will be available soon. So far, across these four towns, 247 residential structures have been identified as being potentially eligible for elevation to the Federal Emergency Management Agency base flood elevation. The study initially looked at about 4,000 structures in the study area. Cost estimates for work on houses in the study area from the feasibility study range from $131,000 to $254,000.  Stay up to date on this story at westerlysun.com There are a lot of businesses in our community that are hiring right now, so we're excited to tell you about some new job listings. Today's Job posting comes from ALDI in Westerly. They're looking for part-time floor associates. You'll be responsible for merchandising and stocking product, cashiering, and cleaning up the store. Pay is up $14.30 per hour. If you're interested and think you'd be a good fit for the role you can apply using the link in our episode description. https://www.indeed.com/l-Westerly,-RI-jobs.html?vjk=29ee93bf88f3a0fe Today we're remembering the life of Alice Mae Greene of Charlestown.  Alice graduated from URI and worked at Guild music until they closed. She then went on to work as a purchasing manager for Ashaway Line and Twine until her retirement.  Alice was also a master gardener and belonged to The Arbutus Garden Club. She enjoyed being in her garden growing many flowers, plants and herbs. She also loved sewing, country music and delving in the stock market.  She will be greatly missed by her family, friends, and those who knew her. Thank you for taking a moment with us today to remember and celebrate Alice's life. That's it for today, we'll be back next time with more! Also, remember to check out our sponsor Perennial, Daily Gut & Brain, available at the CVS on Main St. in Wakefield! See omnystudio.com/listener for privacy information.

The Informed Life
Listener questions

The Informed Life

Play Episode Listen Later Aug 1, 2021 28:31 Transcription Available


No guest in this episode. Instead, I answer listener questions. If you have a question you'd like me to address on the show, please email me at live@theinformed.life or tweet to @informed_life. Listen to the show Download episode 67 Show notes The Informed Life episode 17: Rachel Price on Improvisation The Informed Life episode 65: Sarah Barrett on Architectural Scale A brief history of information architecture (pdf) by Peter Morville Information Architects by Richard Saul Wurman David Macaulay Alexander Tsiaras Why Software is Eating the World by Marc Andreessen (WSJ paywall) Dave Gray The Information Architecture Institute How to Make Sense of Any Mess by Abby Covert Information Architecture: For the Web and Beyond by Louis Rosenfeld, Peter Morville, and Jorge Arango The Information Architecture Conference World IA Day Information Architects Facebook group UX Design Information Architecture LinkedIn group Mags Hanley's Information Architecture Masterclasses Jorge Arango's Information Architecture Essentials workshop Some show notes may include Amazon affiliate links. I get a small commission for purchases made through these links. Read the transcript A question from Vinish Garg The first question comes from Vinish Garg. And I apologize if I have mispronounced that. Vinish is based in Chandigarh, and he writes, "the design agencies with around a hundred plus headcount have big and experienced teams in user research, interaction, design, and UX design. But many of them don't have an information architect. How do they see the need of a specialist IA and make space for this role?" And he adds a postscript, he says "those who have an IA, I spoke to many of them, but they are doing wireframes or card sorting without really understanding anything of taxonomy or findability. This is misplaced IA." All right. So, let me take the question first. Information architecture in general has withered as a job title. In the last 20 years, we've seen fewer and fewer people signing up to become information architects in organizations, not just in internal design teams, but also in agencies. In fact, I don't know many organizations that still have internal information architects. One notable exception — and I'm just calling it out because we've had two of their folks in the show — is Microsoft. Rachel Price and Sarah Barrett, both former guests of The Informed Life, are information architects within Microsoft. So, that's an example of an organization that still has the role internally. But I think that the more common scenario is that there is someone with another job title. It might be a UX designer or interaction designer or something like that, is tasked with structuring the system somehow. Sadly. I think that the even more common scenario is that no one does this explicitly at all, and they're just basically painting screens. I suspect that is the more common scenario. And it's a shame, because information architecture is very important, especially if you're dealing with a large complex system that presents a lot of information to end users. I want to comment a bit on the postscript. I think that it may be the case that there are people who, as Vinish points out, are practicing what they call information architecture, but they're doing it very superficially. And I encounter this most often in the confusion that people have between site maps and information architecture. I've seen folks draw up an outline in the form of a site map and basically call it a day. A site map is a useful artifact for communicating structural intent, but there's much more to information architecture than making a site map. And for many interactive systems, a site map might not even be the most appropriate artifact to communicate intent. Site maps tend to be very hierarchical, which is something that is more appropriate for some systems than others. I expect that, given the waning of information architecture, as I was saying earlier, much of what is practiced today under the rubric of information architecture is kind of cargo cult IA, where folks go through the motions of doing something like putting together a site map without understanding the reasoning behind the decisions they're making or why they're even making the artifact at all. And this is not something that's unique to IA. There are a lot of other areas of practice, other disciplines, where folks adopt the superficial trappings of the practice without really understanding the foundations. And in the case of information architecture, the foundations have to do with making meaningful distinctions. So, setting things aside in categories that are recognizable to the users of the system, that allow them to relate to the information in the system in meaningful ways, with the goal of ultimately making the system easier to use by making information easier to find and understand. Now, Vinish asked specifically about the context of agencies. I don't know much about the Indian market, but here in the U.S., the role of agencies in the design process has also waned as compared to 20 years ago. A lot of the work is happening internally in organizations, and that might be part of the reason why the role has waned as well. Because I think that people think about information architecture — if they think about it at all — when there's a major system change, when there's a redesign or a new product is being built and not so much during the day-to-day operations of the system. Again, there are exceptions. I called out Rachel and Sarah, who are part of a team that has ongoing responsibilities, because it's such a large system where so much content is produced. But in many cases, folks only need to do this sort of thing when they're making a major change, when they're implementing a new system or redesigning a system, as I said before. Which would lead me to expect that it is a role that would be more appropriate for design agencies, if, for no other reason, because design agencies do deal with more projects at the beginning their life, as opposed to the operational phase of the project. But alas, as Vinish points out, the role has also been waning in agencies as well. I don't know how they see the need for IA specialists. I don't know that they'd see the need for IA specialists. I believe that more likely they are experiencing the pain of not having an information architect in the team. Peter Morville has written of the "pain with no name" in reference to information architecture, this idea that people in the team might know that there's a problem, but they don't know how to name it. And they don't know that I'm more careful distinction making our structuring of the information in the environment might be part of the solution. And the net result is that frankly, information architecture isn't as popular as it used to be. And that may be a failing on the part of us who practice IA. We simply haven't been very good at explaining why it's important, why it's needed and why teams should consider having folks look after this stuff. That said, I know that there are people doing it out there. They just don't have the job title information architect — or at least that's what I would like to be the case. A question from Jose Gutierrez The next question comes from Jose Gutierrez; I think Jose is writing from Costa Rica. He writes, "I'm curious about what subjects does IA impact, but people normally don't associate with." These days, most people who think about information architecture — at least the few that do — think of it in relation to user experience design or digital design. But when I first learned about information architecture, I did so through Richard's Saul Wurman's 1996 book Information Architects. The impression that I got from that book was that IA was much, much broader. The very cover of the book has three definitions of what information architects are, and the first one says, "the individual who organizes the patterns inherent in data, making the complex clear." There's nothing in there about digital anything. We encounter patterns inherent in data and complexity in many different parts of reality, not just in digital systems. In fact, while the book touches on digital design, it's remit as much broader. It profiles folks like author David Macaulay, who has produced a series of wonderful books that explain how things work, or Alexander Tsiaras who works in medical imaging. And there's also cartography and illustration and yep, also some digital design, like structuring websites and that sort of thing, which is what we today, mostly associate with information architecture. And this isn't surprising because as software has eaten more of the world — to use Marc Andreessen's memorable phrase — more and more of our information is digital, and we experience more of the information that we deal with in digital environments. But structuring information to ease findability and understandability is much older than computers. I remember seeing a presentation many years ago by Dave Gray on the history of the book as an artifact, which really opened my eyes to this. Before there were books, we would write down information in things like scrolls. And what we know of as books — the form of a book, what is called a codex — was an innovation. It allowed for greater portability and random access to the information in the book, because you didn't have to unroll the whole thing to get to a particular section. Those were all innovations, right? But the very first codexes didn't have things like page numbers or tables of contents or indices or any of those things, and those were all innovations that allowed readers to find information more easily in books. I think that those are examples of information architecture, and they are many centuries old. So, any time that you're trying to make things easier to find and understand — whether it be in a book or a built environment or a medical image, or an app — Information architecture can help. As I said, in response to Vinish's question, I consider the essence of information architecture to be about making more meaningful distinctions. And this is something that applies to all sorts of aspects of reality. In fact, part of the intent for launching this podcast was precisely because I think that information architecture manifests in so many different fields. And I'm very interested in hearing from folks about how structuring, categorizing, organizing information more mindfully helps them get things done. A question from Elijah Claude Finally, here's a question from Elijah Claude. And again, I hope that I am pronouncing your name properly. I believe that Elijah is writing from Atlanta. He writes, " what are some of the best ways to learn good information architecture outside of school and work. In other words, how do you do personal projects where you can practice real information architecture? Great resources for IA books, podcasts, videos, et cetera." This question has two parts. So, there's a part that has to do with learning IA. And there's another part that has to do with practicing IA in our everyday lives. I must note upfront that I personally don't like to draw hard lines between life, work, school and all these things. I think that you can practice information architecture at any time. Information architecture is as much a mindset as it is a practice. And it's a mindset that has to do with looking beneath the surface of things to the way that things are organized and structured, and the ways in which we create shared meaning in how we organize and structure things in our world. That sounds a little abstract, so I'll give you an example. When we moved into the house that we're currently living in, my wife and I had a conversation about where we were going to store the various objects in our kitchen. So, we had boxes with things like plates and cutlery and food items, spices, and such. There are many categories of food items. There are dry foods, and there are big bulky foods that take up a lot of space, things like sacks of flour, rice and stuff like that. And here we are in this new house with a different layout than the one that we're used to, and many places in which to put things. And we had to coordinate where we were going to store things. Because if not, we would make it very difficult for each other to find things when we need them. And that's something that happened somewhat organically. We had an informal conversation saying, "Hey, maybe the cutlery can go in this drawer. And maybe this cabinet close to the stove would be perfect for things like spices and so on." Some things were obvious where they should go, others less so — and the arrangement has evolved over time. Over the time that we've been living here, we've occasionally moved things and found better ways to organize our kitchen. So, it's an ongoing thing and we talk about it. I think that it would be different if either one of us was organizing the kitchen for ourselves as individuals. When you must consider that at least one other person is going to be sharing the place with you, then you must take into consideration how they are going to be able to navigate the environment to find the stuff that they need. And I consider that to be an information architecture challenge. I'll give you another example. And funny enough, this one also has to do with our kitchen. Recently, we discovered that we have a minor problem. This is something that has emerged in the pandemic. It used to be that before the pandemic, I would often work outside of the house. And of course, with the arrival of the pandemic, more of us have been working from home. And as I've started working from home — and I tend to wake up very early — I would find that some days I would feed Bumpkin, our dog. I would feed bumpkin. And then, later in the morning, my wife, who normally feeds Bumpkin, would come along and would feed him not knowing that that I had already fed him. Bumpkin can be very insistent if he's hungry. So, if he comes knocking on my home office door, I will feed him because that's what gets him to stop knocking. And my wife and I have been prototyping a system to let each other know if Bumpkin has eaten or not. I wrote two sticky notes, one that said, "Bumpkin has eaten breakfast" and the other one said, "Bumpkin has eaten dinner." And we put it up on the cabinet where we keep his food. And the idea was that every time that she or I fed him a meal, we would place the appropriate sticky on the outside of the cabinet door. And that kind of worked for a while. But the glue the sticky started wearing out after switching them around so many times. So, we tried something else. We tried another sticky, this one on the refrigerator door with a checkbox. And one checkbox says, "Bumpkin has eaten breakfast" and the other checkbox says, "Bumpkin has eaten dinner." And we have a little magnet that we move between them. And what we discovered with that new prototype is that the sticky is much more resilient, because we're not moving it around, but it's in the wrong part of the environment because we're normally not looking in the refrigerator when we're feeding Bumpkin. So, we often forget to move the magnet. And I'm now thinking about the third rev of this thing, which would combine the two. And this will probably involve putting some kind of magnetic board on the door where we keep the dog food. And I consider all of these to be information architecture problems. On the one hand, clarifying the distinction between what was the last meal that Bumpkin had eaten, that's information architecture. And another is the location of this marker in the environment. Like I said, we were having a lot more traction when we had the sticky on the door that had the dog food in it than when we put it on the refrigerator door. And the only reason why we did it, there was a completely technical reason, which is that the fridge is already magnetized. So, these are examples of information architecture or architectural thinking at play in real-world problems — admittedly a very simple one. But it's not unusual. It's not unusual for us to apply that kind of mindset to organizing the real world. It's how we make sense of things. It's how we structure our environments so that we can get things done. And it doesn't just happen in information environments, it happens in physical environments as well. So, that's with regards to the practice question. The learning question is a bit tougher, because as I have said in the previous questions in this episode, interest in information architecture has waned over the last 20 years. So, resources are less plentiful than they used to be. The Information Architecture Institute, which was the preeminent place that I would point people to who wanted to learn about IA has seized operations. It feels to me like the discipline is in something of a state of transition. I am sure that there is a robust future for information architecture, but it's hard for me right now to point to any one definitive resource and say, this is what you should check out. There are books. That is the first thing that I recommend that folks check out. And Elijah, given the fact that you asked about non-work or school related contexts, the number one book that I would recommend for you, if you haven't seen it already, is Abby Covert's How to Make Sense of Any Mess, which is a primer on information architecture. It's a beautiful book in that it really articulates the core issues that transcend digital in a very useful way. Another book — and this one is, alas, a bit self-serving — is the fourth edition of the polar bear book, Information Architecture: For the Web and Beyond. And I say it's self-serving because I had the great privilege of having been invited to coauthor the fourth edition alongside the original authors, Lou Rosenfeld and Peter Morville. And that book is more specific to digital information environments, but I still think that it's one of the best places to learn about IA. There are also conferences. The two most prominent are the Information Architecture Conference and World IA Day. Both of those happen in the spring. The IA Conference is global. It usually happens in one city and folks fly from all over the world — or at least they did in the before times. The last two years, it's been virtual because of COVID. But it's more global, and it's a central gathering for IAS and the IA-curious. If you are interested in learning more about IA, I would recommend that you participate in the IA Conference. World IA Day is more of a localized initiative. It's a single day event and many cities participate around the world. It's driven by the communities in those cities. So again, super local. And it's a great way to meet people who are interested in information architecture in your own community. So, those are two events that I recommend: the IA Conference and World IA Day. There's also social media. There is at least one group on Facebook that is dedicated to information architecture. I know that there are also groups in LinkedIn. I haven't participated much in either of those, but I know that they exist. If that's what you prefer, you have those options. And then there are also courses. I know that Mags Hanley has a course on information architecture and by the way, a little bit of a spoiler: Mags is an upcoming guest of the show. We don't get in depth into her course, we talk about other subjects, but I know that Mags has a course that she does online and that may be worthwhile checking out. And then I have a workshop that I've done several times called Information Architecture Essentials, which is designed to introduce folks to the discipline. And I'm in the process of turning that into an online course as well. And by the way, if you are interested in that, I would love to hear from you, because I'm in the process of crafting that now. I'm also interested. If you have suggestions for folks like Elijah who want to find out more about information architecture. I would love to learn about other resources I might've missed, so please do get in touch. Closing So, there you have it, the first listener question episode of the show. I have other questions that folks sent in, but we didn't get a chance to get to them. So, I might do this again. Please do reach out if you enjoyed this episode, if you think I should do another one, and most especially, if you have a question yourself that you would like me to answer on the show. You can find contact information on the show's website at theinformed.life. That's also where you can find show notes and a transcript for this episode. For now, I want to thank Vinish, Jose, and Elijah for their questions. And thank you for listening. As a reminder, please rate or review the show in the Apple Podcasts app or in the Apple podcast directory. This helps other folks find it. Thanks!

The Illustration Department Podcast

This episode is sponsored by Skillshare. Explore your creativity at Skillshare.com/ID, where you will get a free trial of Premium Membership. That’s two weeks free... at Skillshare.com/ID.Caldecott-winning illustrator and author, David Macaulay, talks to Giuseppe Castellano about his first steps in publishing—from rejections to Caldecott wins. He also shares this thoughts on: “breaking into publishing”, developing curiosity, quitting illustration, and more.

Today in the Word Devotional
Daily Devotional | The Promise of Faith

Today in the Word Devotional

Play Episode Listen Later Feb 8, 2021


David Macaulay has authored a popular series of books for children (and loved by many adults) that describe The Way Things Work. Using colorful and precisely detailed illustrations, he explains the inner workings of things we encounter every day, such as computers or light or sound waves. In Romans 4, Paul explains the way justification works. Using Abraham as his model, the apostle shows us that righteousness cannot come through the law. If Abraham’s inheritance had been based on how perfectly he followed the law, it would have rendered God’s promise “worthless” (v. 14). Instead, God determined to justify Abraham by faith so that righteousness would be a gift instead of an earned wage. An additional reason for linking righteousness to faith was that the law is unable to produce what it demands. Instead of making us righteous, “the law brings wrath” (v. 15). The best the law can do is to reveal the standard and show that we have violated it. Attempts to be justified through the law only heighten our separation from God because they prove that we have fallen short. The law highlights our inability or weakness. Abraham exemplified this weakness when he believed God’s promise to make him “a father of nations” because his body “was as good as dead” (v. 19). Abraham showed his faith by believing that God could do what he could not do for himself. Abraham’s blessing was not meant for him alone. The promise is for us as well. God will count as righteous all who believe that Jesus was “delivered over to death for our sins and was raised to life for our justification” (v. 25). That is indeed good news! >> Let this truth about justification soak in! God has done for you what you could never do for yourself! Have you believed God’s promise to forgive your sins and credit Christ’s righteousness to your account? If you would like to talk to someone about this, call (800) DL MOODY.

Das E&U-Gespräch
Folge 083 – David Macaulay & Guilty Pleasure

Das E&U-Gespräch

Play Episode Listen Later Jan 24, 2021


Markus hat die Kinderbücher des Illustrators David Macaulay ausgegraben und stellt vor allem das Mammut-Buch der Technik und Motel der Mysterien vor. Ab min. 47:45 diskutieren Markus und Benjamin über Sinn und Unsinn des Konzepts Guilty Pleasure. Ab 1:45:05 gibt es einen Nachklapp. Folge 083 – jetzt abspielen Die genannten Bücher von David Macaulay:Cathedral: The … Folge 083 – David Macaulay & Guilty Pleasure weiterlesen

Dialogue with Marcia Franklin
Author David Macaulay: Space, Structure, and Creativity

Dialogue with Marcia Franklin

Play Episode Listen Later Nov 22, 2020 29:05


The recipient of the coveted Caldecott Medal, David Macaulay is the creator of children’s books that explain how architectural wonders such as pyramids and cathedrals were built. He and host Marcia Franklin discuss his show, “Building Big,” his books Cathedral and Mosque, and his philosophy on modern architecture. Don't forget to subscribe, and visit the Dialogue website for more conversations that matter!  Originally Aired: 12/15/2005 The interview is part of Dialogue’s series, "Conversations from the Sun Valley Writers' Conference," and was taped at the 2005 conference. Since 1995, the conference has been bringing together some of the world’s most well-known and illuminating authors to discuss literature and life. This was the first year Marcia Franklin interviewed speakers there.

Post Wave
Episode 4: Makerspaces & Startups

Post Wave

Play Episode Listen Later Aug 6, 2020 91:13


What are makerspaces? What is it like to work in a startup? Does being an engineer affect the way you communicate? We speak with special guests Luke Collier and Richard Franklin (Product Engineer and Marketing Agent of EdBoard) about their experiences with makerspaces, school, and working in a startup company.References: EdBoard: https://www.kickstarter.com/projects/edboard/edboard-story-based-circuit-building-for-children Zometool: https://www.zometool.com/  The Way Things Work by David Macaulay and Neil Ardley: https://en.wikipedia.org/wiki/The_Way_Things_Work TinkerMill: https://www.tinkermill.org/ The Creative Class by Richard Florida: https://en.wikipedia.org/wiki/Creative_class  BTU Lab: http://btulab.com/ Hunter Ewen: http://www.hunterewen.com/main.html Hackathons: https://en.wikipedia.org/wiki/Hackathon Continuum by György Ligeti: https://www.youtube.com/watch?v=iPgwF3G5i4k Raspberry Pi: https://www.raspberrypi.org/ Milton Babbitt: https://en.wikipedia.org/wiki/Milton_Babbitt Little Bits (from Rick and Morty): https://www.youtube.com/watch?v=Gj4-E5Hs3Kc Outro Music - Dopamine by Glossolalia Online (Trevor Villwock): https://soundcloud.com/glossolalia-online/dopamine?in=glossolalia-online/sets/glossolalia-online

Dev Game Club
DGC Ep 172: Castlevania SOTN (part two)

Dev Game Club

Play Episode Listen Later Jul 24, 2019 82:52


Welcome to Dev Game Club, where we are continuing our Castlevania discussion with the beloved PlayStation classic. We talk about how the structure encourages a natural and player-led exploration as well as some deep diving into weapon mechanics, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Olrox (in theory) Issues covered: bosses that feel optional, getting health or heart-ups, the tightness of the Metroid structure vs the more explorative Castlevania, feeling like your order is the natural and correct one, picking your rabbit holes, looking at the map and combing over spaces you weren't able to get, being unable to figure out a room, warp points and mysteries of the game, fighting area fatigue by warping other places, avoiding wall levels/missions, hitting a rough area and returning to it, the shared lineage with the Dark Souls games, difficulty differences, the depth of gearing up your character, the depth of some weapons and surprises, analysis/paralysis, picking the obvious dumb thing, respec-ing, flexibility of approach, streamlining combat in Diablo vs this, getting so pulled in, seeing why the Metroidvania term exists, little enemy surprises, comparing play time and level, rock-paper-scissors combat in Metroid vs Castlevania, leveling/grinding for health and heart-ups, having specific constraints you know will be true of the player or not, comparing Metroid to a Rubik's Cube and Castlevania to a jigsaw puzzle, the Librarian and the training videos, grinding resources or not, not looking at the numbers, caring about your goals and not caring about XP, always hitting the candles, the inherent fun of the play, blowing your time constraints for this game, software emulation and memory mappers, cartridges and emulation, cut-away buildings, adding three-dimensional depth to a two-dimensional game, nuance in level design, an easier entry in the series due to character controllability, grounding a character's animation, reading the effing manual, callbacks in the TV show, Easter eggs, the confessional, the grave keeper, feeling a connection with a real place vs a fantasy place. Games, people, and influences mentioned or discussed: Metroid (series), Day of the Tentacle, Dark Souls (series), X-COM, Mario and Rabbids Kingdom Battle, Diablo III, PlayStation, Steam, Nintendo Switch, Rubik's Cube, The 2nd Quest, Pokemon, Castle (book by David Macaulay), Scott Schneider, Tomb Raider, Alex Neuse, Choice Provisions, Bit.Trip (series), Gaijin Games, Warren Ellis, Bloodstained, Dragon's Dogma. Next time: Up until the flip https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Foundations of Amateur Radio
Everything you wanted to know about amateur radio but were afraid to ask!

Foundations of Amateur Radio

Play Episode Listen Later Nov 3, 2018 3:46


Foundations of Amateur Radio There are people who ask questions and there are people who answer them. Sometimes the people who answer even know what they're talking about, but sometimes they just repeat what they've been told without any form of critical thought. The reason I raise this is because when you're a new amateur with a shiny new license, you're like a little puppydog, going from tree to tree to have a sniff. Does this smell good, what about this, ooh, that's a nice smell, I wonder what it tastes like. Puppydog analogies aside, as a new amateur you're filled with questions and uncertainty. You don't know what you don't know, you don't know how much you don't know, your license is still wet, so even if you know something, it might not be true. Interestingly the more I look at this, the more I find that new amateurs, filled with questions are more likely to dig around in the fundamental understanding of things and learn something along the way. I've been around this community for a little while now. I obtained my license in 2010. I've learnt a lot of different things about this hobby, how it works, what the mechanisms, phenomenon, etiquette, physics and so-on make amateur radio work. Most of the time I'm learning about some or other new thing. Right now I'm learning about what a Vector Network Analyser is and how it works, so I can explain it to someone else. Foundations of Amateur Radio is about how stuff works, much like Joe Kaufman's book - What makes it go? Though I read it in Dutch when I was growing up - Hoe zit dat in elkaar? There's another series of books by David Macaulay that are my inspiration, The Way Things Work, Unbuilding, Underground and Motel of The Mysteries to name a few. It seems that my drive to ask questions is fundamental to my existence, my uncertainty doesn't scare me off, in fact the opposite is true, it gets me asking more questions, learning more things, gaining a deeper understanding and finding out more than I ever dreamt was possible. If you're a new amateur, I'd recommend that you attempt to keep your curiosity alive. When you're faced with a fact, question it, attempt to discover what is underlying the response. There are amateurs who think that to ask the question, Why is the length of a dipole calculated using some random constant? - is the equivalent of heresy, lack of skill, incompetence and the source of much derision, when it's clear that even a cursory search reveals that not only is the notion incomplete, it's wrong for most, if not all, examples. My perspective is a little different and I'll admit that for some it might be confronting. Why is it so?, What makes it go?, How come? and Why? are all questions to live by. You might conclude that a world where there are no certain answers is a scary place, but for my money the opposite is true. Just because you think it's simple and answerable, doesn't make it so. If you walk in with your eyes open asking questions, then you'll be much more prepared for an unexpected response. If you've just obtained your license and you're not sure about something, ask. You might not like or understand the answers, but that is just a recipe for more questions. Don't be deterred by those who provide certainty, the more certain they are of their answer, the more you should ask. Amateur Radio is about experimentation, it's a license to play, a license to explore, it's a license to investigate. For me Amateur Radio is encapsulated in a quote attributed to Albert Einstein: The more I learn, the more I realise how much I don't know. I'm Onno VK6FLAB

Unpacking the Power of Power Pack
Episode 11: Power Pack #11

Unpacking the Power of Power Pack

Play Episode Listen Later Aug 19, 2018 64:52


In this episode, Tone Deaf Rick and Pom Pom Jeff follow the kids as they dive to new depths, in the sewers? What, wait…that cannot be safe. And it is not. But they have to throw away their safety, sanity, and sense of smell in order to save a kitten……seriously…a kitten…they are like, so much better than me, which is a really low bar. Anyway. You should support us on Patreon, https://www.patreon.com/JeffandRickPresent so we can save more kittens from sewers. Do you want to hear us talk about a really cool book from the 70’s written by David Macaulay called Underground? Do you want to hear us talk like a copper with a bad accent? Do you want to hear Rick sing……Ok...nobody wants that, but you should listen anyway! Featured in this episode are shout outs to: Underground (https://www.scholastic.com/teachers/books/underground-by-david-macaulay/) and Secret Wars and Beyond podcast ( @Sean42AZ ) & ( @garaujo1). Oh…Support your local library!!!!   Eighties Action by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3703-eighties-actionLicense: http://creativecommons.org/licenses/by/4.0/ RetroFuture Clean by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4277-retrofuture-cleanLicense: http://creativecommons.org/licenses/by/4.0/ Ritual by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4293-ritualLicense: http://creativecommons.org/licenses/by/4.0/

Is It Teen Enough For You Now
Tara Altebrando

Is It Teen Enough For You Now

Play Episode Listen Later Jan 28, 2018 56:56


Tara Altebrando was kind enough to join us to talk about The Leaving. She talks about how the story originated, about her fascination with memory, and about the time she interviewed Tom Morello while walking around Dublin. Along the way she mentions the books Motel of the Mysteries by David Macaulay and Chariot of the Gods? by Erich von Däniken; we took them as tacit book recommendations. Nathan already checked out Motel of the Mysteries (and he says it is amazing!)

The Startup Playbook Podcast
Ep045 – Andrew Walton (Co-Founder & CEO – InteractSport) on listening to customers

The Startup Playbook Podcast

Play Episode Listen Later Apr 18, 2017 60:03


In Episode 45 of The Startup Playbook Podcast, my guest is Andrew Walton, the Co-Founder and CEO of InteractSport. InteractSport provides software for sports at the national, state, association and club level. They work with organisations such as Cricket Australia, Netball Australia, Australian Rugby Union and The ECB in the UK. Their software collects information and records from 4 million participants who come from more than 20,000 organisations. There have been more than 5 million matches recorded on their platforms. Aside from Interact Sports, Andrew is also a Director at Australian Sports Technology Network, Director at Vicsport and Director at Bowls Australia. In this episode we talk about, the importance of relationships in sales, selling into traditional industries, the importance of listening to your customers and scaling through culture. Show notes: - David Macaulay - Peter Macaulay - TimeOut  - Interact Sport - Cricket Australia - David Hussey - Ted Hussey - James Sutherland - Big Bash - Womens AFL - ECB - Slack - Zendesk - Andrew Walton Email - Andrew Walton Twitter - Interact Sport Twitter - Interact Sport Instagram Startup Playbook TV: Ep09 Feat Kumar Moluguri, the founder of Volstreet. Volstreet is a collaborative marketplace which offers dynamic pricing for products based on volume. In the episode we talk about doing the unscalable, engaging with investors and building successful marketplaces. Feedback/ connect/ say hello:  Rohit@startupplaybook.co @playbookstartup (Twitter) @rohitbhargava7 (Twitter – Rohit) Rohit Bhargava (LinkedIn) Credits: Intro music credit to Bensound The post Ep045 – Andrew Walton (Co-Founder & CEO – InteractSport) on listening to customers appeared first on Startup Playbook.

Jones Seminars on Science, Technology & Society
David Macaulay: Make It Clear and Make It Matter

Jones Seminars on Science, Technology & Society

Play Episode Listen Later Nov 2, 2012 55:14


Presented by David Macaulay, Author of "The Way Things Work."

clear make it matter david macaulay
Brown University Archives
A Sense of Place

Brown University Archives

Play Episode Listen Later Apr 27, 2010 26:26


The Brown campus has been described as a priceless jewel, an oasis in the middle of a great city... looking always as a college should look. Out guide for this look at the Brown campus is David Macaulay, noted author and illustrator, whose books on castles, cathedrals, and pyramids have been adapted for television on PBS. Macaulay's most popular book, "The Way Things Work," has sold millions of copies worldwide. We invite you to view one of America's historic campus landscapes through the lens of a camera and the eyes of one of America's best-known illustrators. Movie written by Frank Muhly, Jr. Produced and directed by Paul A. Roselli University Relations, Brown University

Arts - Audio
The Way David Macaulay Works: Finding Ideas, Making Books and Visualizing Our World

Arts - Audio

Play Episode Listen Later Mar 24, 2010 83:40


Arts - Video
The Way David Macaulay Works: Finding Ideas, Making Books and Visualizing Our World

Arts - Video

Play Episode Listen Later Mar 24, 2010 83:40


Mickelson's Podcast
Friday October 31 2008

Mickelson's Podcast

Play Episode Listen Later Oct 31, 2008 87:40


David Macaulay with the "Way We Work"...the body illustrated.  Chuck Hurley  with an update on the Tim Gill effect on Iowa politics...and judicial ratings.   Mariannette Miller-Meeks  running for congress in 2nd district.  Then,   Eric Hanson from KCCI back from an Iowa mission trip to Haiti.  What a story!   Robert Chandler  says with are in the start-up phase of a new cold war.  Shadow World.   Michael Waddell  worries about the 2nd Amendment.