Talking D&T is a podcast about design and technology education. Join Alison Hardy as she shares ideas, news and views about D&T and interviews teachers and researchers from the D&T community. Podcast music composed by Chris Corcoran (http://www.svengali.org.uk)
Send me a message.Formative assessment in Design and Technology requires structured peer feedback approaches to be effective. Research shows a significant gap in assessing technological knowledge, with most studies focusing on design knowledge instead.• Design crits from higher education can be adapted for classroom use through peer feedback• Research from the Netherlands identifies convergent feedback (clarifying ideas) and divergent feedback (promoting creative responses)• Teachers must model feedback techniques and provide clear criteria for students• Effective sentence starters include "I notice your design solves the problem by..." and "Have you considered how your design might work if..."• Using exemplars (WAGOLL) can limit creativity if not implemented carefully• Structured peer feedback reduces teacher workload while ensuring all students receive input• Andrew Halliwell is conducting new research on formative feedback to be presented in July 2025Resources and References from Episode 3: Beyond the Design Crit: How Students Learn Through Giving and Receiving FeedbackResearch from the Netherlands on peer feedback in D&T educationResearch focused on effective convergent and divergent feedback techniquesResearch addressing how pupils struggle with receiving and giving useful feedbackNuffield Key Stage 3 materials with sentence structures for convergent and divergent questionsAvailable on the D&T for D&T websiteChapter by Alice Shutt in the "Debates in Design and Technology" book about the Netherlands research Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.How do we effectively assess knowledge in Design and Technology education? It's a question with surprisingly few research-backed answers, despite its critical importance to teaching practice.I talk about this assessment gap in the second episode of my sub-series on D&T research. I remind listeners that D&T knowledge encompasses both conceptual understanding ("knowing what") and procedural application ("knowing how"), forming the foundation upon which capability is built.The limited existing research highlights two common assessment approaches: identifying technological objects and materials with justification, and describing product functions while understanding the relationship between form and function. I illustrate this with a propelling pencil example, demonstrating how students need vocabulary to articulate the tension between physical characteristics and functional requirements.Teacher expertise emerges as perhaps the most crucial factor in effective knowledge assessment. Research clearly shows that teachers must possess secure subject content knowledge to design meaningful tests—a challenge in today's educational landscape with fewer specialist D&T teachers. I extend this requirement beyond content knowledge to include pedagogical understanding of assessment methodologies and curricular knowledge about D&T's structure.For classroom application, I explain that formative assessment can be integrated within larger assessments as targeted checkpoints, allowing teachers to identify misconceptions efficiently. Interestingly, research reveals no particular assessment format (multiple-choice, essays, flowcharts) proves superior to others—what matters most is purposeful design aligned with learning goals.Considering your own teaching practice, how might targeted knowledge assessments enhance your students' overall learning? The limited research presents an opportunity for practitioners to contribute to our collective understanding. Share your effective assessment strategies and join the conversation about balancing knowledge assessment with capability development in D&T education.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.How do we measure what truly matters in Design and Technology education? The challenge lies in distinguishing between assessing individual knowledge components and evaluating the holistic capability that emerges when students apply their learning autonomously.In this foundational episode, I introduce a new mini-series focused entirely on assessment in D&T education. Drawing from research literature, I establish the critical difference between two assessment targets: specific knowledge components (which can be tested through formative methods) and overall D&T capability (which requires summative, holistic evaluation). For assessment to serve its purpose effectively, it must be both reliable (consistently marked) and valid (measuring what we think it's measuring).The complexities of D&T assessment stem from its unique nature - we're not just testing what students know, but also what they can do. This incorporates both conceptual understanding and procedural skills across a spectrum of design and technological knowledge. When students respond to design contexts, they independently choose which aspects of their knowledge and experience to apply, making predetermined assessment criteria challenging.This episode sets the stage for deeper explorations in upcoming instalments, where I'll examine research-based approaches to assessing design knowledge, implementing effective formative assessment through peer feedback and design critiques, and developing valid measures of D&T capability. Whether you teach in primary or secondary settings, these insights will help you reflect on whether your current assessment practices truly capture what you intend them to measure.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.What makes for effective teaching in Design & Technology? Returning after a brief hiatus, I delve into the research-backed pedagogical approaches that can transform D&T education. This episode synthesizes my recent exploration of teaching strategies, clarifying the crucial distinction between curriculum (what we teach) and pedagogy (how we develop student capabilities).At the heart of D&T education lies a persistent misconception I'm determined to challenge: there is no single, correct design process. Drawing on extensive research, I outline four foundational pedagogical approaches: the traditional design-and-make activity, mainly designing (where imagination isn't limited by technical constraints), mainly making (focused on skill development), and exploring technology in society. Throughout these approaches, teachers must navigate the spectrum between restrictive and expansive teaching choices, deciding when to provide structure and when to foster independent thinking.Recording and documenting the design journey presents another pedagogical decision point. Are traditional booklets limiting student creativity? Could engineer's notebooks, digital portfolios, or multimedia approaches offer more authentic documentation? I examine how deliberate choices about design recording can either restrict or enhance student learning. This episode provides practical guidance for D&T educators committed to moving beyond ritualistic approaches while preparing for my upcoming episode on assessment strategies. Links, References and Resources MentionedKay Stables' chapter on signature pedagogies: You can find her chapter titled "Signature Pedagogies for Designing: A Speculative Framework for Supporting Learning and Teaching in Design and Technology Education" on SpringerLink.Matt McLain's research on expansive and restrictive approaches in design and technology education: His work on this topic can be found in his thesis on the Liverpool John Moores University repository and in the International Journal of Technology and Design Education.Design fiction as a methodology for designing in unfamiliar contexts: You can explore this methodology in the DRS Digital Library and the Nordes conference proceedings.The Young Foresight Project (early 2000s): Information about this project is available on SpringerLink.Todd Kelly's work on the engineer's notebook as a design assessment tool: His work is detailed in an article on Purdue University's website and on ERIC.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of the Talking D&T podcast, I explore the pedagogical approach of product analysis, often known as IDEAS (Investigation, Disassembly, Evaluation, and Analysis). I examine how this signature pedagogy helps develop learners' understanding of technology in society—a core aim of the National Curriculum in England.I discuss how product analysis bridges curriculum and pedagogy by teaching pupils to examine artefacts through multiple lenses. When handled thoughtfully, this approach enables young people to develop technological knowledge by understanding not just how products function, but why certain materials, components and manufacturing processes were selected.My conversation highlights two particularly valuable aspects of product analysis:Firstly, how physical interaction with products—handling a hair clip or observing people using a door—provides unique insights into design decisions and functionality that theoretical discussion alone cannot achieve.Secondly, how examining products helps pupils recognise technological determinism—the reciprocal relationship between how technology shapes society and how society shapes technology.Whether you're teaching primary or secondary D&T, this pedagogical approach offers rich opportunities to develop critical thinking and analytical skills. Consider how you might structure IDEAS activities with clear learning intentions: Are you focusing on materials selection, product evolution over time, or user experience?Have you found effective ways to structure product analysis in your classroom? What impact have these approaches had on your pupils' design thinking and technological understanding? I'd love to hear your experiences.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode, I explore the boundary between pedagogy and curriculum intent in D&T education. I reflect on how we can make our implicit modelling of design strategies more explicit to enhance pupils' learning and metacognitive awareness.Drawing from my classroom experience, I consider those moments when I implemented activities like Design Fiction or 635, but didn't articulate why I'd selected these approaches or when pupils might choose to use them. I question whether I was sufficiently explicit when making material choices—why select 4mm acrylic rather than 6mm?—and how sharing this reasoning might have deepened pupils' design thinking.Unlike simple demonstration of techniques, explicit modelling reveals the decision-making processes underpinning good design practice. While this connects to aspects of Rosenshine's principles of instruction, D&T presents unique opportunities as our projects unfold over weeks rather than single lessons.This approach has relevance beyond the National Curriculum, with international educators similarly exploring how to make design thinking visible to learners. Whether you're teaching in a secondary school in Birmingham or a technology college in Melbourne, making your design decisions explicit helps pupils develop their own design capabilities.As you plan your next scheme of work, which design decisions might you make visible to your pupils? How might explicitly modelling your thinking transform their understanding of the design process? I'd love to hear how explicit modelling works in your context.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I delve into the pedagogical approaches that exist beyond the traditional 'design and make' activities in Design and Technology education. Drawing on research literature and classroom practice, I explore how 'mainly designing' and 'mainly making' activities can be powerful pedagogical tools when used deliberately and appropriately.I share insights from Bill Nichol's work on designing for future contexts, including how case studies and question cards can help pupils develop empathy and understanding for users they cannot directly access. I also examine Hilda Ruth Beaumont's contributions to the Young Foresight Project, which demonstrated how pupils can design with materials not yet available in classrooms.The episode highlights how these approaches allow pupils to explore unfamiliar contexts—whether from different countries, time periods, or future scenarios—without being constrained by their current making skills. I discuss how focused practical tasks provide opportunities for pupils to develop material understanding and manufacturing skills without the cognitive overload that can accompany full design and make activities.These pedagogical approaches aren't replacements for design and make activities but complementary strategies that enhance pupils' learning. By recognising when we're using 'mainly designing' or 'mainly making' approaches (rather than masquerading them as design and make activities), we can better structure learning experiences that build capability.How might your curriculum benefit from explicitly planning for 'mainly designing' and 'mainly making' activities? Could these approaches help you introduce pupils to emerging technologies or contexts beyond their immediate experience? Share your thoughts with colleagues and join the conversation about expanding our pedagogical repertoire in D&T education.References, activities, and resources mentioned:Donna Trebell's doctoral studies on "designing without making"Young Foresight Project (late 1990s) - introducing children to new materials and processes not available in classroomsBill Nichol's work on question cards for exploring different users"Designing Our Tomorrows" research by Bill Nichol, including hands-on kitBob McCormick's paper on "the ritual of the design project"Matt McLain's and Sarah Davies' collaborative work with me on "mainly designing" and "mainly making" terminologyNuffield resources for focused practical tasks (available on "dandtfordant" website)IDEO cards (mentioned in context of exploring different functions and uses of objects)Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I explore the complex nature of design and make activities in design and technology education. Drawing on research from Richard Kimball, David Perry, and Robert McCormick, I unpack the pedagogical approach of design and make that underpins our subject and challenge some common misconceptions about "the design process".A key insight emerges around the balance between process and outcome in D&T education. When we become fixated on the final product, we risk compromising valuable learning opportunities along the way. I examine Matt McLain's framework of expansive versus restrictive approaches, questioning when it's appropriate to give pupils freedom to make decisions and when more structured guidance serves them better.I also explore McCormick's notion of 'revelation and ritual' in design processes, highlighting the danger of following steps mechanistically without making learning explicit to pupils. This raises important considerations about how we develop pupils' design and technology capability rather than simply guiding them through predetermined steps.For D&T teachers, this episode offers a chance to reflect on your own practice. How do you balance the focus on outcomes with the development of skills and knowledge? Where in your projects do pupils have genuine opportunities to make decisions, experience failure, and justify their choices?Whether you're teaching in a primary or secondary setting, these considerations are crucial for developing authentic design and technology capability in your pupils. How might you adapt your planning to create a more balanced approach to design and make activities in your classroom?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.I am encouraging you to respond to the Ofsted Consultation on their proposals for future inspections.Here's where you can find the details: Ofsted Consultation Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.Drawing a clear line between how we teach and what we teach seems straightforward—until you step into a Design & Technology classroom. In this thought-provoking exploration of pedagogy in D&T education, I unpack why teachers often blur the boundaries between teaching methods and curriculum content, sometimes without realising it.The heart of effective D&T education lies in developing students' design and technology capability, but this requires navigating complex terrain. When we structure lessons around design processes without explicitly highlighting those processes as strategies students can adopt independently, we risk creating what researcher Bob McCormick calls "the ritual of the design project." Students follow prescribed steps without developing true capability—they complete the activities without gaining the metacognitive awareness needed to transfer these approaches to new contexts.Through practical examples like the 6-3-5 collaborative design technique and tool demonstrations, I illustrate the difference between clear pedagogical separation (when demonstrating cutting techniques) and problematic blending (when teaching design processes). This distinction matters profoundly: when students don't recognise a design strategy as a transferable tool they can apply independently, their development as designers is limited. They become dependent on teacher-led frameworks rather than developing autonomous design thinking.For D&T educators, this episode offers an opportunity to reflect on your teaching practice. Are you explicitly highlighting design strategies as transferable tools? Do your students recognise when they're learning processes they can apply independently? How might restructuring your lessons enhance students' ability to develop genuine capability rather than just following teacher-led frameworks?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Mentioned in the showAndrew Pollard's text about pedagogy - the reflective teaching bookBob McCormick's paper about "the ritual of the design project"Reference to Non-examined assessment (NEA) - coursework in EnglandMatt McClain's work on demonstrations as a teaching approachThe 6-3-5 technique of designing (design strategy where students fold A3 paper into six I am encouraging you to respond to the Ofsted Consultation on their proposals for future inspections.Here's where you can find the details: Ofsted Consultation Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.Knowledge frameworks matter profoundly in Design and Technology education, yet teachers often struggle to distinguish between what students need to know for a specific project versus what builds lasting capability. This episode tackles that challenge head-on.In this episode, I explore the concept of knowledge frameworks in design and technology education, continuing my series on what research tells us about D&T. I delve into two types of knowledge that I believe are particularly relevant to our subject: residual knowledge and fingertip/situated knowledge.Drawing from Christine Counsell's work in history education, I explain how these frameworks can help D&T teachers distinguish between knowledge that serves an immediate design context and knowledge that builds lasting capability. Using a biodiversity garden project as an example, I illustrate how certain knowledge (like specific materials properties) serves the immediate task, while other understanding contributes to transferable skills students carry forward.This distinction is crucial for curriculum planning. When teaching about materials like chicken wire or bamboo, facts about cutting techniques might be context-specific, but understanding material selection represents residual knowledge that contributes to enduring D&T capability. This framework helps teachers make intentional decisions about what deserves emphasis and retrieval practice.I also explore the importance of authentic contexts, warning against tokenistic project scenarios while emphasising that engagement remains crucial for effective learning. D&T educators must draw on their understanding of local environments and student interests, adapting resources to create meaningful learning experiences.For teachers developing units of work, this episode offers both theoretical clarity and practical guidance to navigate the tension between project-based learning and building transferable knowledge. How might this framework transform your approach to curriculum planning and help you build students' D&T capability more effectively? Links and Resources MentionedChristine Counsell's work on residual knowledge and fingertip knowledge in history educationMcCormick's 2004 paper on situated knowledge in design contextsKay Stables' work on authentic contexts in D&T educationUnit of work about biodiversity in school gardens created by Alison Hardy and Sarah DaviesOfsted research reviews published on their websiteAcknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode of Talking D&T, I explore the crucial distinction between using design strategies as pedagogy and explicitly teaching these strategies as curriculum content. Drawing from my recent research on blurred boundaries between pedagogy and curriculum intent, I consider how teachers can make their modelling more explicit to develop students' metacognitive awareness.I examine how D&T teachers often implicitly model design strategies – like design fiction or the 635 method – without explicitly discussing the decision-making process behind choosing these approaches. Two particularly interesting insights emerge: firstly, the importance of 'thinking aloud' about our design decisions as teachers, and secondly, how we can make visible the reasoning behind material choices and project constraints.Beyond simple demonstration of techniques, this approach involves sharing our thinking as designers and curriculum planners. I suggest practical ways teachers might implement this metacognitive modelling at different stages of a project, helping pupils understand not just how to use design strategies, but when and why they might select them.For D&T practitioners, this perspective offers an opportunity to reflect on your own practice. How explicit are you about the design decisions you've made when planning projects? Do your pupils understand why certain materials or constraints have been selected? Consider how you might share more of your design thinking with learners to develop their capacity for independent decision-making.What small change could you make in your next lesson to make your design decisions more visible to your pupils?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.I am encouraging you to respond to the Ofsted Consultation on their proposals for future inspections.Here's where you can find the details: Ofsted Consultation If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I explore the complex role of values in design and technology education. Drawing on research from influential scholars like David Layton, Mike Martin and Rhoda Trimingham, I unpack how values aren't merely peripheral to D&T but are, as Layton puts it, "the engine of design and technology."I examine two key perspectives: values within design (how values influence design decisions) and values developed through design and technology (how students develop values as they become technologically literate). Particularly fascinating is Trimingham's research observing designers in practice, revealing how both internal and external values shape design decisions, often unconsciously.We explore how early curriculum frameworks categorised values as technical, economic, aesthetic, and moral—frameworks that remain relevant despite their absence from the current National Curriculum. This raises important questions about how we as educators bring our own value systems into our teaching, potentially modelling these unconsciously to our pupils.For D&T teachers, this episode offers an opportunity to reflect on how we might make values more explicit in our teaching, helping pupils understand not just how to design, but how their values influence those designs. Whether you're teaching in England or internationally, considering the role of values adds depth to design education and helps students develop critical awareness of design decisions.How might you bring conversations about values more explicitly into your D&T classroom? Could examining values help your students make more thoughtful design decisions? Let's continue this important dialogue with colleagues about preserving these vital aspects of our subject.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I delve deeper into the forms of knowledge that underpin design and technology education. Building on McCormick's conceptual and procedural knowledge framework, I propose a more nuanced approach that considers design knowledge and technological knowledge as existing on a spectrum.I explore how these knowledge types can be visualised as intersecting axes, creating four quadrants that help teachers plan their curriculum more effectively. This framework isn't meant for pupils but serves as a planning tool for teachers to develop knowledge systematically over time.Drawing on Vincenti's work on engineering knowledge, I highlight the importance of design criteria and design instrumentalities – the tools and procedures used when designing. These elements are crucial for pupils to build their repertoire of skills and understanding as outlined in the National Curriculum.The reality of diminishing teaching time for D&T presents significant challenges for delivering the curriculum comprehensively. This framework offers a way to make informed decisions about what to include and exclude whilst ensuring pupils' design and technology capability continues to develop.How might you use this knowledge framework to review your current planning? Could mapping your curriculum against these knowledge types reveal gaps or opportunities for deeper learning? Join the conversation and share your thoughts on how we might better structure D&T knowledge in our teaching.Look out for the next episode where I'll be discussing the often-overlooked but central role of values in design and technology education.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I explore what research tells us about knowledge in Design & Technology education. Understanding the nature of knowledge in D&T is crucial for effective teaching and curriculum planning, so I examine both procedural and conceptual knowledge, exploring how they connect and what this means for our practice.Following our previous discussion on D&T capability, I analyse the relationship between these knowledge types, drawing from Bob McCormick's 1997 paper and wider literature. Through examples from textiles and materials, I demonstrate how procedural knowledge extends beyond following steps to understanding interconnected processes. Looking at tasks like using a sewing machine, I discuss how teachers can build pupils' procedural knowledge over time, helping them develop both technical competence and the ability to select appropriate processes.I challenge some common approaches to teaching theory and discuss how conceptual knowledge encompasses categories and relationships rather than just facts. Using examples from my teaching - including a memorable lesson about bronze - I consider how we might better structure our teaching of materials and their properties.For D&T teachers, this discussion offers insights for curriculum planning and sequencing. Whether you're developing schemes of work or considering progression, these ideas could reshape how you approach building pupils' knowledge and capability.What's your take on knowledge in D&T? How do you balance procedural and conceptual understanding in your teaching?• Examining the importance of knowledge in D&T education • Differentiating between procedural and conceptual knowledge • Discussing the interconnected nature of different teaching procedures • Highlighting the role of literature in shaping understanding • Challenging traditional views on skills vs knowledge in D&T • Illustrating practical examples of knowledge in action • Reflecting on the implications for effective curriculum planningMentioned in the showHurrell, D., 2021. Conceptual knowledge or procedural knowledge or conceptual knowledge and procedural knowledge: Why the conjunction is important to teachers. Australian Journal of Teacher Education (Online), 46 (2), 57–71.McCormick, R., 1997. Conceptual and Procedural Knowledge. International Journal of Technology and Design Education, 7 (1), 141–159.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on my research, thinking and direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode, I delve deeper into the concept of D&T capability, building on my previous discussion of Kimbell and Stables' work. I explore how different researchers and practitioners have approached this fundamental construct in design and technology education, particularly focusing on its development through carefully planned teaching and learning.Drawing on works by Doherty, Huxtable and Murray, as well as Gibson, I examine how D&T capability grows through the intentional integration of different types of knowledge - procedural, conceptual and practical - within authentic contexts. One of the fascinating aspects we explore is how this capability isn't something we can directly observe, but rather a construct we've developed specifically for our subject.I discuss the critical role of systematic planning in developing pupils' D&T capability, emphasising that it's not merely about having engaging projects, but about understanding how each learning experience builds upon previous knowledge and skills. This might particularly interest colleagues grappling with curriculum planning and progression.For those teaching in schools or involved in D&T education policy, I highlight the importance of creating supportive learning environments that encourage reflective practice - a theme I'll explore further in future episodes when discussing signature pedagogies.Whether you're teaching in a well-equipped workshop or working with limited resources, these insights can help shape your approach to developing pupils' D&T capability. What strategies are you currently using to build this capability in your classroom? I'd love to hear your thoughts and experiences on how you're planning for progression in your context. Book chapter: "Planning for Capability and Progression in Design and Technology" by Doherty, Huxtable and Murray Research work: K Gibson, "Technology and technological knowledge: a challenge for school curricula," Teachers and Teaching Volume 14, 2008, pages 3 to 15.Learning to Teach Design and TechnologyDesign And Technology Capability (MESH Summary)Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I delve into the fundamental purpose of the design and technology curriculum, focusing on the concept of D&T capability. Drawing from seminal research by Richard Kimball and Kay Stables, I explore how this capability encompasses creative and critical thinking, problem-solving, and solution creation within authentic contexts.I unpack how D&T capability isn't something that simply emerges through teaching knowledge and practical skills – it requires careful, structured curriculum planning. The episode highlights two particularly fascinating aspects: the role of iterative design (which, contrary to popular belief, isn't a new concept from the 2013 National Curriculum), and the importance of authentic learning contexts that can extend into unknown future scenarios.For D&T teachers, this episode offers valuable insights into curriculum planning that deliberately develops pupils' capacity for creative and critical thinking over time. Whether you're teaching in primary or secondary, you'll find practical considerations for building what I call pupils' 'growing toolbox' of technical skills, strategic thinking, and designerly strategies.This exploration of D&T capability is particularly relevant as schools continue to shape their curriculum intent. How do you structure your curriculum to develop these capabilities? Are you planning for progression from Year 1 through to GCSE and beyond?Connect with me through Speakpipe or email to share your thoughts on developing D&T capability in your context. Links are in the show notes, and if you find the podcast valuable, consider becoming a patron to support this work.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I'm sharing some exciting developments in design and technology education, starting with insights from a recent policy event I led at Nottingham Trent University. The day brought together D&T teachers and university lecturers in design education to envision the future of our subject, using an innovative co-navigator approach from Denmark.I discuss the growing collaboration between schools and universities in design education, highlighted by lightning talks from key figures including Tony Ryan from the D&T Association and Michelle Gregson from the National Society for Education in Art and Design. The event demonstrated how breaking down barriers between educational sectors can enrich our understanding of design education's progression from primary through to higher education.Looking ahead, I preview an upcoming series about pedagogy in D&T, where we'll be taking a fresh look at familiar teaching approaches like demonstrations, WAGGOLLs, and frameworks such as ACCESS FM. Working with Sarah Davies and Alice Hellard, we'll be exploring what research tells us about these techniques and how we might enhance their use in our classrooms.For those interested in connecting with other D&T practitioners, I introduce the Archer Exchange Network, a new platform for sharing ideas and research in our field. As you reflect on your own teaching approaches, what aspects of D&T pedagogy would you like to examine more deeply? Whether you're teaching in the UK or internationally, I'd love to hear your thoughts on how we can build stronger connections between research and classroom practice.Subscribe to stay updated on these discussions and join our growing community of design educators.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this reflective end-of-year episode, I take stock of Talking D&T's journey through 2024 and share plans for the future. With 52 episodes published this year - including 27 interviews spanning two major series, PATT40 and Shaping D&T - it's been my most prolific year yet, reaching listeners through nearly 8,000 downloads.I reflect on how the podcast has evolved from its origins as a way to make design and technology research more accessible to teachers, into a platform for, what I hope is, meaningful dialogue about D&T education. The conversations this year have ranged from classroom experiences to curriculum development, featuring voices from across the D&T community - from undergraduate students to international colleagues.A golden thread throughout has been the value of teacher-led research and curriculum development, highlighted through our Redesigning D&T project interviews. The podcast has also opened up important discussions about the future of D&T education, bringing policy-level conversations directly to practitioners through the Shaping D&T series.For those interested in supporting the podcast's continued development, I discuss the various ways to engage, from subscribing to sharing feedback. This collaborative approach helps ensure the podcast remains an independent voice for the D&T community while covering its modest running costs.As we look toward 2025, how might you contribute to these ongoing conversations about D&T education? What topics would you like to explore in future episodes?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I chat with Simone Norman, a D&T teacher at Sutton High School in South London who also leads on equality, diversity and inclusion. Our conversation examines a fascinating paper from the PAT40 conference about conversation analysis and variation theory in technical education, which particularly resonated with Simone's teaching experience.We explore how teachers plan and deliver technical demonstrations, examining the intricate interplay between verbal and non-verbal communication in the workshop. Simone shares compelling insights about the evolution of student-teacher conversations, from directing year 7 pupils to engaging in collaborative dialogue with year 13s about their design decisions.One particularly fascinating thread emerges around the role of sensory learning in D&T - how sound, smell, and touch become crucial indicators of process success or failure. We discuss how teachers can deliberately plan for and use these elements in their demonstrations to deepen student understanding.For D&T educators, this episode offers fresh perspectives on teaching technical processes and skills. Consider how you might more explicitly incorporate sensory awareness into your demonstrations, or how you could use planned 'failures' as powerful teaching moments. The discussion challenges us to think beyond just the end product and consider the rich learning opportunities within the technical processes themselves.Whether you're teaching in England or following D&T education developments internationally, this conversation prompts important questions about pedagogical approaches in our subject. How might you apply conversation analysis principles to enhance your technical demonstrations? Let's continue exploring these ideas together!Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this reflective episode of Talking D&T, I explore the key themes and insights that emerged from my 26-part series on shaping design and technology education. Drawing from my conversations with educators, researchers, and industry experts throughout 2024, I examine the ongoing debate between evolution versus revolution in D&T education.One fascinating thread running through many of my discussions was the crucial role of teacher voice in curriculum development. From my conversations with Amanda Mason and Ciaran Ellis about the Redesigning D&T project to discussions with international colleagues about different approaches worldwide, it's clear that teachers must be at the heart of shaping the subject's future.I examine how the shift from local authority support to multi-academy trusts has transformed teacher collaboration and professional development. This transition raises important questions about how we support and empower D&T teachers to conduct research, share insights, and contribute to the subject's development.For D&T educators, this episode offers a chance to reflect on the broader conversations shaping our subject. Whether you're teaching in a primary classroom or leading a department, these discussions about curriculum evolution, assessment methods, and the balance between traditional skills and new technologies directly impact your practice.As I look ahead, I encourage you to consider your role in shaping D&T education. How might you contribute to these ongoing discussions within your own setting? What changes would you like to see in the subject, and how can we work together to achieve them?I'd love to hear your thoughts on how we can collectively strengthen D&T education while maintaining its core purpose of developing creative, technical, and practical expertise in our learners.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I'm joined by Michele Gregson, General Secretary and Chief Executive of the National Society for Education in Art and Design (NSEAD). With over 30 years of experience across education, Michele brings valuable insights into the relationship between art & design and design & technology education.We explore the complex interplay between these two subjects, discussing both the common ground and distinctive characteristics that make each unique. Our conversation delves into how curriculum pressures and resource constraints are reshaping both subjects, sometimes leading to what Michele thoughtfully describes as 'blurring' rather than meaningful collaboration.Two particularly fascinating threads emerge: firstly, the concept of a 'spectrum of practice' that spans from purely artistic self-expression to tightly constrained technical design, and secondly, the nature of creativity across both subjects. Michele challenges traditional assumptions about where creativity resides in the curriculum, prompting important questions about how we conceptualise and teach creative practices.For D&T educators, this discussion offers fresh perspectives on curriculum planning and subject identity. Consider how you might articulate the distinctive value of D&T while acknowledging productive overlaps with art & design. What opportunities exist in your setting for meaningful collaboration that enhances rather than diminishes subject integrity?This conversation comes at a crucial time as we shape the future of design education. How might we maintain subject distinctiveness while fostering genuine cross-disciplinary learning? Share your thoughts and experiences - let's continue this vital dialogue about preserving and evolving our subjects for today's learners.Let me know what resonates with your experience - I'd love to hear your perspective on this ongoing conversation about subject identity and integrity.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Join my online workshop on 6 November at 4pm to prepare your response to the government's curriculum review. Get insights, discuss key issues, and learn how to submit your views effectively. Your expertise matters - make it count before the 22 November deadline!Register NOW!Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode of the Talking D&T podcast, I reflect on the evolution of teaching electronics and systems in design and technology education. I share my experiences from when I started teaching in 1993, highlighting the changes and challenges we've faced over the years.One of the main topics I discuss is the importance of maintaining technical rigour while making electronics accessible to students. I explore how the reduction in subject-specific training for teachers has impacted their confidence and effectiveness, especially when teaching out of their field of expertise. This is a significant issue, as it can lead to stress and affect teacher retention.I also explore the concept of “tinkering” as a valuable learning approach. This method encourages both teachers and students to experiment and play with electronics, fostering a deeper understanding through hands-on experience. I share insights from my colleagues and former students who have successfully integrated tinkering into their teaching practices.I encourage you to reflect on the ideas presented and discuss them with your colleagues. How can we better support non-specialist D&T teachers? What are the best ways to build teacher confidence and subject knowledge? Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Join my online workshop on 6 November at 4pm to prepare your response to the government's curriculum review. Get insights, discuss key issues, and learn how to submit your views effectively. Your expertise matters - make it count before the 22 November deadline!Register NOW!If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of the Talking D&T podcast, I describe the recent curriculum and assessment review panel meeting I attended in Cambridgeshire. I explore the ongoing call for evidence and its implications for design and technology education.One key insight from the meeting was the emphasis on evolution, not revolution, in curriculum changes. This approach considers the financial constraints and the current strain on the teaching workforce. Another significant point was the focus on social justice, highlighting the need to address barriers faced by disadvantaged students and those with special educational needs.We also discussed the potential impact of making the national curriculum mandatory for all schools, including academies. This could standardise educational aims and content, ensuring a more cohesive approach across the country.For D&T teachers, this episode offers valuable reflections on how these changes might affect your practice. Consider how you can contribute to the call for evidence by identifying specific pinch points in the curriculum that impact your students. Reflect on what works well in your teaching and what could be improved, and think about how these insights can inform your responses.Listeners, especially those in the UK, will find this episode particularly relevant, but I encourage our international audience to tune in as well. The themes of equity and effective curriculum design are universal.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Event for those involved in teaching design and technology in primary and secondary schools (6th November). Registration closes on 4th November.TeacherTappPodcast Episodes mentioned:Interview with Michelle Gregson, General Secretary from NSEAD.Previous episode with Tony Ryan discussing the place of design and technology in the curriculum.Join my online workshop on 6 November at 4pm to prepare your response to the government's curriculum review. Get insights, discuss key issues, and learn how to submit your views effectively. Your expertise matters - make it count before the 22 November deadline!Register NOW!Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode, I chat with Kevin Spurr and Becky Forshaw from Kitronik, a company supplying D&T resources to schools. Kevin, a co-founder with 20 years of experience, and Becky, a former primary teacher, offer unique perspectives on the evolving landscape of D&T education.We explore how Kitronik develops products and resources balancing engagement, affordability, and curriculum relevance. Kevin shares insights into their manufacturing process and adapting to changing technologies, while Becky discusses creating flexible teacher resources.We discuss the shift in electronics teaching in secondary schools and Kitronik's new 'Crafting Code' project for primary schools, blending coding with hands-on making.This conversation highlights the interplay between curriculum, resources, and teacher expertise in shaping D&T education. It raises questions about supporting teachers' subject knowledge and adapting to technological changes while maintaining D&T's essence.For educators, this episode offers insights on resource selection, curriculum planning, and professional development. How might you balance practical skills with conceptual understanding? How can we ensure D&T remains relevant and engaging for all students?Connect with KitronikSocial media: @kitronik (X, Facebook, YouTube, Instagram, TikTok)Website: www.kitronik.co.ukProducts and resources mentioned:Craft and Code (pre-launch info) Drag Racer: ProductDrag Racer: ResourcesElectro-Fashion resourcesAcknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Join my online workshop on 6 November at 4pm to prepare your response to the government's curriculum review. Get insights, discuss key issues, and learn how to submit your views effectively. Your expertise matters - make it count before the 22 November deadline!Register NOW!Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I break down the curriculum and assessment review for England. As a researcher in design and technology education, I highlight key sections relevant to D&T teachers and stakeholders.I walk you through the review's nine sections, focusing on areas like social justice, curriculum content, and assessment. You'll learn how to approach your response and understand the importance of providing specific examples.We explore D&T's place in the curriculum and discuss maintaining a broad, balanced offering in schools. I share thoughts on addressing the decline in D&T uptake and the need for creative subjects.This episode is useful for D&T teachers in England, but international listeners will find value in understanding curriculum reviews. I provide advice on crafting your response and invite you to a 6th November online event.How might your perspective shape D&T education? Let's ensure our subject's vital role is recognised!Mentioned in the show1. Curriculum and assessment review call for evidence document 2. EPI report commissioned by the Design and Technology Association3. "Debates in Design and Technology Education" book4. Previous podcast episode on empathy in design and technology5. Paper by Alison Hardy on the impact of Progress 8 on children's access to design and technology post-146. Online event on 6th November at 4:00 PM GMT to discuss the curriculum review responseAcknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve lJoin my online workshop on 6 November at 4pm to prepare your response to the government's curriculum review. Get insights, discuss key issues, and learn how to submit your views effectively. Your expertise matters - make it count before the 22 November deadline!Register NOW!Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I'm delighted to chat with Venessa Lourdes Silveira, a PhD student in Educational Theory and Practice with a fascinating background in design and technology education. We dive into Venessa's action research project on promoting creativity in secondary D&T classrooms through biomimicry.Our conversation explores how nature-inspired design methods can spark student engagement and innovative thinking. Venessa shares insights from her collaborative work with classroom teacher Paul Maburu, revealing how outdoor learning experiences and carefully crafted prompts can transform students' design processes.We discuss the challenges and rewards of implementing biomimicry in D&T lessons, touching on its potential to address wider issues like climate change and mental health in education. Venessa's approach offers a fresh perspective on moving beyond design fixation and embracing local knowledge and resources.For D&T educators, this episode provides practical strategies for incorporating biomimicry into your teaching practice. We consider how cross-curricular collaboration, particularly with science colleagues, can enrich design projects and deepen students' understanding of the natural world.Whether you're teaching in the UK or internationally, Venessa's research offers valuable insights into fostering creativity and environmental awareness through D&T. As you listen, consider how you might adapt these ideas to your own classroom context.How might biomimicry reshape your approach to design challenges? Share your thoughts with colleagues and join the conversation about the future of D&T education.Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.How can the design and layout of a D&T classroom shape students' creativity and comfort in the space?In this episode of Talking D&T, I continue the discussion from my recent chat with Alice Hellard and Derek Jones about design studio pedagogy. Their ideas got me thinking about the important role of physical space in design and technology education.I consider how the D&T classroom can either welcome or intimidate students, especially as they move from primary to secondary school. Drawing on my own experiences and observations, I question whether starting with strict health and safety rules might work against the creative atmosphere we want to create.I explore the link between our values as educators and the learning spaces we design. I talk about the importance of classroom layout, sharing stories about moving furniture around to encourage teamwork and the potential of flexible learning areas.Key points include the idea of 'collaborative competition' in design education and finding a balance between safety and creating an environment where students feel free to experiment and take risks.For D&T teachers and other interested listeners, this episode offers plenty to think about regarding how to match our physical spaces with our teaching philosophies. International listeners might find interesting comparisons with their own educational settings.I suggest taking a fresh look at your teaching spaces. How do they show what you believe about design and technology education? More importantly, how do your students see and use these spaces? Chat with your colleagues about this – you could even take a photo of your classroom and discuss how it supports your teaching approach.What small change could you make to your D&T space to better reflect your values as an educator?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I chat with Alice Hellard, Programme Lead for Design and Technology PGCE at Goldsmiths University, and Derek Jones, senior lecturer in sustainable design at the Open University. We talk about design studios and their potential impact on D&T education.Our conversation explores how studio practices can shape learning experiences, from primary classrooms to higher education. Alice shares insights from her teaching background, while Derek offers a unique perspective on virtual studios and they both discuss extended cognition in design.We tackle some a range of topics, including the challenges of assessment in D&T, the importance of dialogue in the design process, and how to foster a studio mindset in secondary schools. One key takeaway is the value of creating spaces where students can experiment without predetermined outcomes – a concept that might seem daunting but could revolutionise some teachers' approach to D&T education.As we discuss the various types of knowledge in design, from explicit facts to tacit understanding, I reflect of the complexity of our subject. This episode will challenge you to reflect on your own teaching practices and consider how elements of design studio pedagogy might enhance your students' learning experiences.Details about Alice and DerekAlice on Linkedin Goldsmiths Email: derek.jones@open.ac.ukDerek on LinkedInDistance Design Education website Derek's academic publications Design Research Society Pedagogy SIG Radzikowska, M., Ruecker, S., & Roberst-Smith, J. (2019). Forget to Clean-Up When You're Done. Proceedings of DRS Learn X Design 2019, 361–374. https://doi.org/10.21606/learnxdesign.2019.09071Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this thought-provoking episode of Talking D&T, I dive into the controversial topic of assessment in design and technology education, particularly focusing on the Non-Examined Assessment (NEA) at GCSE level in England. Drawing from my recent conversation with Louise and ongoing discussions in the field, I challenge the status quo and present what some might consider a radical view: that the current NEA structure may be wasting precious teaching time.I explore the potential for shorter, more effective assessments, backed by research dating back to the late 80s and international practices. Highlighting the curriculum and assessment review led by Professor Becky Francis, I discuss the opportunity to revolutionize how we evaluate D&T capability.Key points include:Questioning the time allocated to NEAs in our already tight timetablesExamining alternative assessment methods that could better capture students' skillsThe importance of clearly defined curriculum objectives in exam specificationsFor D&T educators, this episode offers a fresh perspective on assessment practices and curriculum design. How might reducing formal assessment time impact your teaching and students' learning? Could we achieve more meaningful evaluations with less time?Whether you're based in England or part of our growing international audience, this conversation encourages us to rethink our approach to D&T education. How can we ensure our assessments truly reflect the aims of D&T while maximizing learning time?Let's keep this important dialogue going! Share your thoughts with colleagues and join the conversation about shaping the future of D&T assessment.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.Curious about how exam boards shape design and technology education? In this episode of Talking D&T, I sit down with Louise Attwood, Subject Support Lead for D&T at AQA. With eight years at the exam board and a background in teaching, Louise offers unique insights into the world of D&T qualifications.We explore the intricate process of curriculum development and assessment, uncovering how AQA works with the Department for Education, Ofqual, and teachers to shape D&T education. Louise reveals the challenges of balancing content breadth with depth, and how recent reforms have impacted the subject.A key takeaway is the importance of teacher involvement in qualification development. Louise shares multiple avenues for educators to contribute, from focus groups to feedback forms. We also discuss the delicate balance between political agendas and educational needs in curriculum design.For D&T teachers in England and beyond, this episode offers valuable understanding of the forces shaping our subject. As you listen, consider how you might engage more actively in these processes. How could your experiences inform future curriculum changes?Whether you're crafting lessons or influencing policy, this conversation will enrich your perspective on D&T education. Share your thoughts with colleagues and consider reaching out to exam boards or Ofqual with your insights.Let's keep this important dialogue going! How will you contribute to shaping the future of D&T education?Acknowledgement:Some of the supplementary content for this episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.AQADepartment for Education (DfE) Ofqual (Office of Qualifications and Examinations Regulation) Link to register interest in discussing the future of AQA D&T specificationsAQA Professional Development pageSupport the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode of Talking D&T, I reflect on my recent conversation with Dawn, a textile specialist making significant contributions to design and technology education. I consider the insights gained from our engaging discussion about Dawn's journey from the textile industry to her current role in shaping D&T curriculum and practice.I examine Dawn's evolving perspective on textiles within D&T education, noting her shift from advocating for a standalone GCSE qualification to recognising the value of integrating textiles more holistically into the broader D&T curriculum. This prompts me to consider the importance of being open to changing our views as educators and professionals.Drawing from our chat, I highlight the nuances of textile design and its unique challenges, emphasizing the need for curriculum designers and policymakers to truly understand the materials and processes involved. I share how Dawn's insights reveal potential pitfalls when there's a lack of specialist knowledge in curriculum development.Throughout my analysis, I return to a crucial question: What's the true aim of D&T education? I consider how we can best develop students' D&T capability and their ability to engage critically with the made world.For both experienced D&T teachers and those new to the field, this episode offers valuable perspectives. How might we apply these ideas to our own practice and advocacy for the subject? How can we ensure that all aspects of D&T, including textiles, are properly represented and understood in curriculum development?Let's continue this important dialogue. How have your own views on D&T education evolved over time, and what's sparked those changes?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I chat with Dawn Foxall, founder of the Textile Skills Centre. Dawn's fascinating journey from knitwear designer to opera singer, and finally to textiles education advocate, sets the stage for our wide-ranging conversation.We delve into the current state of textiles education within D&T, exploring the challenges faced by teachers and the need for a more comprehensive approach. Dawn shares insights from her recent research, revealing surprising findings about teachers' preferences for textiles within D&T versus art and design.One key takeaway is the importance of broadening our perception of textiles beyond fashion. We discuss how textiles intersect with various industries, from automotive to medical, highlighting the subject's relevance and potential to engage a diverse range of students.The conversation also touches on the crucial role of assessment and curriculum design in shaping D&T education. We consider how exam boards and chief examiners influence the subject's direction and discuss the need for more up-to-date, relevant content in specifications.For D&T teachers, this episode offers food for thought on how to present textiles as a versatile, technology-driven field. Consider how you might incorporate examples from diverse industries to showcase the breadth of textiles applications. How can we collectively work to ensure that textiles remains a vital part of D&T education? Let's keep this important dialogue going!Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I chat with Dr Bethan Gordon, Dean of Cardiff School of Art and Design at Cardiff Metropolitan University. Bethan, a human-centred designer by training, has been deeply involved in developing the new curriculum for Wales.We dive into the fascinating world of curriculum reform, exploring how Wales is revolutionising its approach to education. Bethan shares insights on their focus on developing both the curriculum and the teachers themselves, introducing the concept of 'teachers as inquirers'.Two key points really caught my attention: firstly, the emphasis on empowering teachers to critically examine their practice and make evidence-informed decisions. Secondly, the integration of design thinking into the science and technology area of learning, while also promoting creativity and problem-solving across all subjects.For D&T teachers, this episode offers a treasure trove of ideas to reflect on. How might an inquiry-based approach enhance your teaching? Could the Welsh model of positioning D&T skills across the curriculum offer fresh perspectives for your school?Whether you're teaching in England, Wales, or further afield, there's plenty here to ponder and discuss with colleagues. It's intriguing to see how different education systems are evolving, and I'm keen to hear your thoughts on how these ideas might shape the future of D&T education.This conversation with Bethan certainly gave me food for thought about curriculum development and teacher empowerment. What aspects resonate with your experience? Let's keep this important dialogue going!Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the showIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I had the pleasure of interviewing Scott Bartholemew, a professor of technology and engineering studies at Brigham Young University in Utah, USA. We explored the landscape of design and technology education in America, which is known there as technology and engineering education.Scott provided fascinating insights into the complex structure of technology education in the US, explaining how it varies significantly between states. He described the historical split between generalist technology education and career-focused technical education, represented by two main organisations: ITEEA and ACTE.We discussed how the subject is taught at different levels, with a focus on broad exposure to various technologies in middle schools. Scott also highlighted an interesting development where school librarians have unexpectedly become key technology educators in primary schools.A significant challenge Scott mentioned is the public's lack of understanding about what technology and engineering education entails. This often leads to oversimplification when explaining the subject.Throughout our conversation, we drew parallels between the American system and the British D&T curriculum, noting both similarities and differences. It was refreshing to learn that despite the different terminology and structures, we face many similar challenges in promoting and developing our subject.Overall, this international perspective provided valuable insights into how design and technology education is approached in another part of the world.(Text generated by AI, edited by Alison Hardy)Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I dive into the recently announced curriculum review for England and what it means for design and technology education. As someone who's been part of discussions shaping D&T's future, I share my thoughts on how teachers can get involved and influence government policy.I explore the review's terms of reference, highlighting the emphasis on a 'broader curriculum' and what this could mean for D&T. Drawing on my experience, I suggest focusing on D&T's unique contribution to a broad education, rather than generic skills development.I discuss the potential challenges and opportunities this review presents, considering teacher workload, budget constraints, and the need for evolution rather than revolution in our subject. I offer practical advice for teachers wanting to make their voices heard, from engaging with school leaders to participating in initiatives like the Redesigning D&T project.Throughout, I emphasise the importance of evidence-based arguments and the need to balance the essence of D&T with practical considerations. Whether you're a primary or secondary teacher, or simply passionate about D&T's future, this episode provides food for thought on how we can collectively shape our subject.So, how will you contribute to this crucial conversation about D&T's place in the curriculum? Let's ensure our subject's voice is heard loud and clear in this review! LinksDesign Council Policy Document: A collaborative report outlining recommendations for design education, launched in June 2024.Curriculum Review Terms of Reference: The government's outline for the review, focusing on core subjects and a broader curriculum.Redesigning D&T Project: An initiative led by Ciaran Ellis, Amanda Mason, and Andy Halliwell to gather teachers' views on contentious questions in D&T.Ofsted Curriculum Research Review for D&T: An upcoming publication expected to provide evidence on what makes D&T unique.Archer Exchange Network: A soon-to-be-launched platform where experts from Nottingham Trent University will share insights on D&T policies and classroom practice.AcknowledgementSome of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual content and my editorial direction, Claude helped in refining and structuring information to best serve listeners. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I chat with David Houston, team leader for schools and colleges at the V&A South Kensington. David shares his passion for design education and the pivotal role museums play in inspiring young minds.We delve into the V&A's innovative programmes, including DesignLab Nation and V&A Innovate, which bring design thinking to schools across the UK. David's insights on creating 'eureka moments' for students and the importance of hands-on experiences with objects are particularly fascinating.Our conversation explores how museums can complement classroom learning, offering fresh perspectives and igniting creativity. David's anecdotes about students finding their voice in museum settings are inspiring.We discuss the challenges facing D&T education and how museums can support teachers in delivering rich, engaging content. The V&A's teacher twilight sessions and resources emerge as useful tools for professional development.This episode offers ideas for D&T teachers looking to enhance their practice. Consider how you might incorporate museum visits or object-based learning into your teaching. Could you collaborate with local museums to create similar opportunities for your students?As we reflect on the cultural, social, and democratic aspects of design education, I encourage you to think about how these ideas align with your own teaching philosophy. How might you foster those 'gasping for air' moments of learning in your classroom?Let's keep this important dialogue going! How can we, as D&T educators, build stronger bridges between schools and cultural institutions to enrich our students' learning experiences?Acknowledgement:Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode of Talking D&T, I explore the nuanced role of craft in design and technology education. I reflect on a recent conversation with Nicky Dewer, which prompted me to examine the complexities surrounding hands-on learning in our subject.I argue against the notion of teaching high-level craft skills in schools, as we simply haven't the time to develop true craftspersonship. Instead, I propose that we focus on providing pupils with opportunities to engage in hands-on making as a means of developing their understanding of materials, processes, and embodied learning.I discuss the benefits of incorporating craft-like activities, including fostering resilience, appreciation for handmade objects, and insight into the therapeutic nature of making. However, I also address the challenges we face, such as time constraints and limited resources.I emphasise the importance of thoughtful planning, suggesting that teachers carefully consider the essential learning outcomes when incorporating hands-on activities. I also question the appropriateness of assessing practical skills in D&T, given the subject's broader aims.Finally, I highlight how craft-based activities can be used to promote sustainability and environmental awareness, teaching pupils about responsible material use and product life cycles.Throughout the episode, I aim to provoke thought and encourage D&T teachers to reconsider how they integrate practical skills into their lessons, moving away from the idea of separate 'theory lessons' and towards a more holistic approach that aligns with the subject's aims.(Text generated by AI, edited by Alison Hardy)Link to the Big D&T meet https://www.stem.org.uk/cpd/533748/big-dt-meet-national-conferenceIf you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I sit down with Amanda Mason and Ciaran Ellis to discuss their involvement in the Redesigning D&T project. We explore their motivations for joining the initiative and the valuable insights they've gained along the way.Amanda, a secondary school teacher in the Northeast of England, shares how the project has deepened her understanding of the subject and its varied interpretations across schools. Ciaran, head of design technology in the Northwest, describes it as the best CPD he's ever had, empowering him to engage more confidently in academic discussions about the subject.We examine the benefits of teachers participating in curriculum research, from personal growth to influencing policy. Both Amanda and Ciaran highlight the unexpected opportunities that have arisen from their involvement, including presenting at conferences and writing articles.The conversation touches on the challenges of stimulating debate within the D&T community, particularly around contentious questions posed by the project. We discuss the importance of articulating our thinking about the subject, both within and outside the D&T community, to strengthen its profile and influence.Finally, we consider why it's crucial for teachers to be involved in shaping the D&T curriculum through research. As Amanda aptly puts it, "Who's better informed about teaching design and technology than the teachers themselves?"This episode offers a compelling look at how teachers can contribute to and benefit from curriculum research, potentially shaping the future of D&T education.(Text generated by AI, edited by Alison Hardy)Link to the Big D&T meet https://www.stem.org.uk/cpd/533748/big-dt-meet-national-conferenceSupport the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I sat down with Jim Dale, Head of Product Design at Nottingham Trent University, to explore the evolving landscape of design education. Jim shared fascinating insights into how university courses are adapting to prepare students for the diverse world of modern product design.We delved into the transition students face when moving from school to university, discussing how Jim's department helps broaden their understanding of design beyond physical objects to include digital products, systems, and services. Jim emphasised the importance of creating an environment where students feel comfortable exploring ideas and even failing, which contrasts with the often high-pressure atmosphere in schools.Our conversation took an unexpected turn as we explored the potential role of language skills, particularly poetry, in enhancing students' ability to use AI tools in design. This led to a broader discussion on the importance of communication skills for designers, including the ability to articulate ideas verbally and visually.Jim also shared his thoughts on how design and technology education in schools could be improved, suggesting a greater focus on rewarding exploration and risk-taking, alongside maintaining core skills like drawing and making.Throughout our chat, it became clear that design education is a complex and rapidly evolving field. Jim's perspectives offered valuable food for thought on how we can better prepare students for the multifaceted world of design, from school through to university and beyond.(Text generated by AI, edited by Alison Hardy)Link to the Big D&T meet https://www.stem.org.uk/cpd/533748/big-dt-meet-national-conferenceSupport the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I had the pleasure of interviewing Ryan Ball from the D&T Association. Our conversation centred around the current state of the design and technology teaching workforce in England. Ryan shared his insights from visiting numerous schools across the country, highlighting the enthusiasm of primary school teachers and the challenges faced by secondary school teachers.We discussed the shift in demographics, with younger teachers bringing fresh ideas and skills in areas such as CAD and rapid prototyping. However, we also noted the increasing number of non-specialist teachers in D&T, which can impact the quality of teaching and the subject's perception. The D&T Association is addressing this issue by offering courses for non-specialist teachers and advocating for the subject with the government.Ryan emphasised the importance of subject-specific CPD, adequate funding for resources, and support for teachers to maintain their passion and confidence in teaching D&T. We also touched upon the need for teachers to promote the subject effectively within their schools, considering the diverse needs of students in different locations.Throughout our conversation, Ryan's enthusiasm for D&T shone through, and we both agreed that by working together as a community, we could continue to support teachers and promote the value of the subject. I left the interview feeling optimistic about the future of D&T education in England.(Text generated by AI, edited by Alison Hardy)D&T AssociationHouse of Commons Evidence Select Committee Report, pubCiaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I spoke with Holly Maxwell, a curriculum advisor for the Leigh Academy Trust, and Harkit Janagel, head of design and food at Strood Academy, about the differences between GCSE Design & Technology and GCSE 3D Design. We delved into the challenges teachers face when choosing between these qualifications and the reasons why some schools opt for 3D Design over D&T.Holly and Harkit shared their experiences and insights, discussing the emphasis on theoretical knowledge in the current D&T GCSE and how 3D Design allows students to focus more on practical skills and creativity. We also touched upon the importance of language in shaping the identity and perception of the subject, as well as the role of teachers' specialisms and backgrounds in influencing their approach to teaching.Throughout the conversation, I challenged some of the assumptions and beliefs surrounding the two qualifications, questioning whether the end goal and purpose of D&T and 3D Design are fundamentally different. We also explored the content overload in the current D&T GCSE and the need for a more concept-driven approach that moves away from material-specific identities.This engaging discussion highlighted the complexities and ongoing debates within the D&T community, as teachers strive to provide the best educational experiences for their students while navigating the constraints and expectations of the education system.(Text generated by AI, edited by Alison Hardy)Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I interview Milly Kearns, a final year Product Design student at Nottingham Trent University. Milly shares her experiences studying Design and Technology (D&T) in school and how that led her to pursue product design at university. We discuss the differences and similarities between D&T at school versus university, including the focus on collaboration, presentation skills, and the application of theoretical knowledge. Milly offers insightful advice for D&T teachers, suggesting they continue encouraging students to explore multiple ideas rather than fixating on their first concept. She also recommends moving away from the practice of cramming process documents with unnecessary information and instead focus on the quality and relevance of the content. Additionally, Milly advocates for more collaborative studio-style learning in D&T classrooms to better prepare students for real-world design practices.We also touch upon Milly's dissertation research on creative education and her final project, which involves designing a system to support people diagnosed with arthritis through clay classes and holistic therapies. As the episode concludes, Milly shares her aspirations to become a D&T teacher and help shape the next generation of designers.(Text generated by AI, edited by Alison Hardy)Mentioned in the podcast - detailed links are only available to subscribersNottingham Trent University's Product Design programmeCiaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of the Talking D&T podcast, I interviewed Janine Pavlis, a lecturer at St Mary's University in Twickenham, London, who specialises in primary design and technology education. We discussed the current state of D&T in primary schools, including the statutory requirements, the typical structure of lessons, and the importance of creativity and problem-solving skills.Janine shared examples of good practice she has observed, such as the integration of computing skills and the use of real-world problems. However, she also highlighted the challenges faced by primary school teachers, including the need for ongoing professional development, the lack of resources, and the pressure to buy into pre-made schemes of work.We explored the importance of considering primary education when shaping the future of D&T and the need for more research on inclusive practices within the subject. Janine expressed her concern that primary school teachers are not being consulted enough when it comes to making decisions about the D&T curriculum.Throughout our conversation, we emphasised the significance of aligning teaching with the values and aims of the subject, ensuring that children understand the purpose behind their learning. We also discussed the potential for further research into teachers' motivations and experiences in teaching D&T at the primary level.(Text generated by AI, edited by Alison Hardy)Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of the Talking D&T podcast, I had the pleasure of interviewing Nicky Dewar, the Director of Learning and Skills at the Crafts Council. We discussed the importance of craft in design and technology education and the challenges faced by schools in incorporating hands-on making experiences for students.Nicky shared her insights on how the craft element in both art and design and design technology has been slowly eroding over time. She emphasized the significance of engaging children and young people with materials, allowing them to understand how different materials react and how they can be used to tell stories or respond to challenges.We also talked about the mental health benefits of craft and how it can help students feel calm and release feel-good hormones. Nicky highlighted the need for supporting teachers through specialist training and encouraging them to take advantage of the rich offerings available from organizations like the Crafts Council.Throughout our conversation, Nicky stressed the importance of recognizing the value of craft in education and how it can make a significant difference in various aspects of life, from economic value to community well-being. She also shared details about the Crafts Council's initiatives, such as Craft School and Material World, which aim to inspire and support teachers in delivering engaging craft activities in their classrooms.LinksCraft School - a free programme for teachers which has CPD and resources around teaching craft in schoolsInstagram - @craftscouncilMaterial World - the current Craft School challenge in partnership with the Eden Project, focusing on sustainability and environmental responsibility (registration deadline for this year is February 14, 2024, but it will run again from September 2024 onwards)Other links to things mentioned in the show are only available to subscribersCiaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode of Talking D&T, I reflect on the conversation published earlier this week with Tony Ryan about the various industry contexts developed by the Design and Technology Association for Key Stage 3 pupils in England. I explore the complexities that teachers face when designing a unit of work, particularly in the realm of design and technology.Drawing from the "Inspired by Industry" work discussed by Tony, I emphasise the importance of selecting contexts that engage and motivate young learners. However, I also acknowledge that not all contexts will appeal to every pupil, as engagement is subjective and dependent on individual interests.I discuss the role of teacher stereotypes and the need for awareness when choosing design contexts. Using the example of dinosaurs, I explain how teachers might assume certain topics will appeal to specific age groups or genders, and I encourage listeners to question these assumptions by referring to Ulrika Sultan's work on gender stereotyping.Also, I stress the importance of considering pupil progression when planning units of work. I argue that the context itself is not the primary driver for learning but rather a motivator for interest and enjoyment. Teachers must think about how the unit builds upon previous knowledge, introduces new concepts, and prepares pupils for future learning. By doing so, they can help children move from surface-level understanding to deep knowledge retention.(Text generated by AI, edited by Alison Hardy)Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.Early this year I had the pleasure of interviewing Tony Ryan, the Chief Executive of the Design and Technology Association. In this episode, Tony shared exciting updates about the association's initiatives to support and advance design and technology education in the UK.We discussed the "Reimagined" program, which focuses on developing a design-driven, problem-solving approach to the subject at Key Stage 3. The association has created 12 units of work, with plans to release up to 30, inspired by real-world challenges provided by over 300 industry partners. These units aim to engage students in iterative design, CAD, and 3D printing while fostering essential skills like tenacity and collaboration.Tony also highlighted the Association's efforts in primary education, with the popular "Projects on a Page" resources and plans to digitize them for interactive classroom use. We touched upon the lobbying efforts to ensure design and technology remains a valued subject in the curriculum and the need for evidence-based research to support these initiatives.Throughout our conversation, Tony's passion for the subject and dedication to creating innovative, accessible resources shone through. I'm excited to see the impact these projects will have on students and teachers alike.(Text generated by AI, edited by Alison Hardy)From the Design and Technology AssociationRe-imagining report Inspired by Industry: www.inspiredbyindustry.org.uk, including the dinosaur unit (click on the 'promotional displays' button).Projects on a Page is sold separately, it is better value purchased with primary school membershipCiaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeSend me a message.In this episode of Talking D&T, I wanted to delve into the topic of collaboration, support, and networks for design and technology teachers. Drawing inspiration from the successful model of the Food Teachers Centre, I discussed the importance of creating spaces where teachers can collaborate and share ideas while maintaining clear standards and boundaries around the subject.I reflected on how the shift from local authorities to multi-academy trusts has impacted the support and collaboration available to D&T teachers. The Food Teachers Centre has stepped in to fill this gap, providing a moderated space where teachers can come together, share understanding, and challenge each other to maintain high standards in the subject.I emphasised the need for similar moderated spaces in design and technology, where teachers can be nurtured, mentored, and held accountable for their practice. These networks serve as marketing tools, showcasing the best practices in D&T education, while also providing a platform for teachers to develop and grow.Looking forward, I shared my plans to launch a moderated space for D&T teachers through the Archer Exchange at Nottingham Trent University. I invite listeners to join the beta version and provide feedback to help shape this new collaborative network. By creating and nurturing these spaces, we can ensure that design and technology education continues to thrive and evolve in the years to come.(Text generated by AI, edited by Alison Hardy)Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.In this episode of Talking D&T, I sit down with Dave Parry, Design and Technology Advisor at CLEAPSS, to discuss the current state of D&T education in England and explore potential ways to shape its future. Dave shares his insights from visiting numerous schools and highlights some of the main challenges the subject faces, including a shortage of trained staff, difficulties in recruiting and retaining teachers, and limited access to professional development opportunities.We delve into the importance of fostering collaboration among stakeholders, such as awarding bodies, to create a shared understanding of the subject's goals and constraints. Dave emphasizes the need for teachers to embrace their agency and professionalism in designing engaging and relevant D&T curricula, while also considering sustainability and environmental issues.Throughout our conversation, we explore practical strategies for reimagining D&T education, such as focusing on problem-solving rather than take-home projects, utilizing reusable materials and components, and leveraging community resources and partnerships. We also discuss the potential impact of the upcoming Ofsted subject review and the need for effective moderation in online teacher communities.As we conclude our discussion, I invite listeners to engage with the ideas presented and share their thoughts on shaping the future of D&T education. Together, we can work towards a more collaborative, creative, and sustainable approach to teaching and learning in this vital subject area.(Text generated by AI, edited by Alison Hardy)Links to things mentioned in the show are only available to subscribers.Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeIn this episode of Talking D&T, I reflect on my thought-provoking conversation with David Spendlove from Tuesday's episode. David's radical ideas about design and technology education, particularly his challenge to move away from unsustainable consumerism and embed critical thinking about values and politics, got me thinking about what this might look like in practice for D&T teachers.I explore how we can reimagine D&T lessons to put values and sustainability at the heart, moving away from designing and making products that may end up in the bin. I suggest reframing design projects to focus on systemic solutions, emphasizing design for longevity, repair, and reuse, and encouraging critical discussions about the ethics of design.For younger children, I propose using storytelling, imaginative play, and hands-on material collections to explore sustainability and empathy. I also highlight the importance of setting design challenges within children's own experiences and concerns while pushing them to understand others' perspectives.Throughout the episode, I offer practical strategies and ideas for teachers to incorporate these principles into their classrooms. I conclude by inviting listeners to consider whether we need a radical rethink of D&T education or if opportunities for change already exist within the current curriculum framework.(Text generated by AI, edited by Alison Hardy)Links to things mentioned in the show are only available to subscribers.Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
In this episode, I interview David Spendlove, a professor at the University of Manchester, about his radical thinking on design and technology education. Spendlove reintroduces his concept of "Design and Technology 2.0," which aims to create a new conceptual space for rethinking the subject without the baggage of its current form.David argues that the current model of D&T education, driven by materialistic outcomes and consumerist ideologies, may be doing more harm than good in today's context of sustainability and climate change concerns. He suggests that D&T education should move away from its focus on product creation and instead empower students to question assumptions and engage with the complexity of values involved in design decisions.The discussion delves into the political nature of D&T education, its historical context, and the challenges it faces in the current educational landscape. David emphasises the need for a critical examination of the subject's underlying ideologies and the importance of considering an "Earth-centred" approach rather than just focusing on human needs and wants.The podcast concludes with thoughts on the future of D&T education, the role of academia in provoking new ideas, and the necessity of creating space for teachers to rethink the subject. David and I highlight the potential for D&T to be a powerful and transformative subject on the curriculum if it can evolve to address the pressing issues of our time.(Text generated by AI, edited by Alison Hardy)Links to things mentioned in the show are only available to subscribers. Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. Support the Show.If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Subscriber-only episodeIn this episode of Talking D&T, I dive into the aims of the Design and Technology National Curriculum in England. I discuss the four main aims as they are currently written, analyzing what each one entails and how they contribute to the overall purpose of the subject. I explore the first aim, which focuses on developing creative, technical, and practical expertise to participate in a technological world. The second aim is about building a repertoire of knowledge, understanding, and skills to design and make high-quality prototypes and products. I question the wording and phrasing of this aim, pondering if it could be streamlined for clarity. The third aim revolves around critiquing, evaluating, and testing ideas, products, and the work of others. I highlight the importance of distinguishing between critiquing one's own work versus the work of peers or professionals. Lastly, I touch on the fourth aim concerning nutrition and cooking.Throughout the episode, I emphasize the significance of having clear aims to guide lesson planning and measure the success of the subject. I argue that well-defined aims provide a cohesive big picture and prevent the subject content from feeling disjointed.While I generally agree with the aims, I point out some issues with their phrasing and offer insights on how teachers and curriculum planners can interpret and apply them effectively in the classroom. I hope this episode helps listeners better understand the intentions behind the Design and Technology curriculum.(Text generated by AI, edited by Alison Hardy)Ciaran Ellis posted a thought-provoking question on LinkedIn recently: Do design decisions involve value judgements?What do you think? Join the conversation over on LinkedIn and let us know what you think. If you like the podcast, you can always buy me a coffee to say 'thanks!'Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show. If you want to support me by becoming a Patron click here. If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!