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BIG APPLE FILM FESTIVAL INDUSTRY NETWORKING AND MENTORSHIP Family and character driven films have long been a significant part of the movie industry in the United States and around the world. Creating these fun films for all age groups is a unique craft unto itself, and in many ways an industry of its own within the film and TV business. In the session, veteran writer Alec Sokolow behind the mega successful Toy Story will provide strategies and guidance on how to develop authentically fun films for all age groups, what the industry is looking for in today's market place, how to pitch a new concept for mass audiences. ALEC SOKOLOW Writer ALEC SOKOLOW is an Oscar nominated & original screenwriter of "Toy Story" whose movies have topped one billion dollars in world wide box office. A Hollywood lifer who has written and written on "Money Talks," "Goodbye Lover," "Cheaper By the Dozen," "Garfield," "Garfield; A Tale Of Two Kitties," "Evan Almighty" among dozens of other major studio projects. Sokolow has also written the story and meta mythology for Activision's massive "Skylander's" video game franchise that has topped one billion dollars in global sales. The New York City born and raised native has worn many hats in his illustrious career. Producer. Animation Director. Late Night Comedy writer. Radio talk show host. Children's book author. Documentarian. Public speaker. NYU Professor. He currently resides in NYC with all of his imaginary friends.
it is good to be back, writing for you. gavin kicks off season 5, with a banger of a prayer and bible verse. like pro basketball? listen in. today's episode was recorded on 25 December 2023. gavin discussses that he's been through 2 decades of christmas's but this seems to be the extra-most-bestest. it has been just under 500 days since you last heard gavin talk. hot diggity dog, gavin is back. let's make that a hashtag below. reach out to gavin personally through any of these means: snapchat: gvnprtr ,, instagram: forwardslashgavin ,, email: thesharedvent@gmail.com for inquiries or desires to be on the show. #hotdoggitydoggavinisback as always i love you, and will see you in a little bit. good bye for now.
The backlog of recordings keeps growing. Life is very busy and I'm prioritizing other things than gaming and podcasting I'm grateful that I was able to help chip in @ Skylander when he wanted a gaming rig a couple of years back. The reason I mention that is because of this; Lil' Grayz will have his laptop coming in next week. That will be a huge day for Lil' Grayz! I discuss my new position at work (1 month has passed), things I've done and learned. Skills I've learned in the past that help me in the present. I mention the importance of accountability, adaptability, integrity, being respectful, leadership skills, being a teamplayer, listening intently, being sincere, handling complaints and more Honorable mention to Atmosphere in 2023:Atmosphere (the hip hop band) are finally getting closer to being back to their old levels It's been about two decades since I enjoyed their albums a LOT! I'm not there yet but I have been bumping the Bigger Pictures (Youtube link) song nonstop lately! Not had that happen for soooo many years with Atmosphere although they release albums very regularly. Slug's voice is unique so distorted sound efx is NOT my cup of tea + Slug's choices @ beats that blew as well. I digress On that Atmosphere note, Slug's journey is very similar to mine with my different projects. This podcast project actually highlights that more than anything else since it's the longest running project that is out there and official to the public Those that get the comparison get it get it, those that don't don't. And it's fine. What's important is that I do and understand why that is. Long story short; Our creations mirror our lives and the way we view and do things as the decades roll by in life. What a beautiful and yet crazy journey! Lastly, no other musicians have affected me the way Atmosphere have. But I also experience music entirely different from most people which it's why it is so important to my being. Even if it can be years without me listening to anything depending on which flow my life is in and where my focus is at Check out these Interviews with Slug and Ant respectively. Both videos are two-parters Slug pt 1 https://www.youtube.com/watch?v=vpQ2mWARQ9s Slug pt 2 https://www.youtube.com/watch?v=ga4-Fi3FVlE&t Ant pt 1 https://www.youtube.com/watch?v=cQNd7mVxGeU Ant pt 2 https://www.youtube.com/watch?v=GN8gdzW38uU&t This episode was recorded during Dragonflight Watch my Twitch vods for the full Grayz experience Thanks for listening and take care out there I Love You! WoW info NA https://check-pvp.fr/us/Sargeras/Globalled Main. 1.6k RBGs https://check-pvp.fr/us/Kel'thuzad/Globallxd Main alt Bloodbound. Guild on Sargeras https://us.forums.blizzard.com/en/wow/t/a-bloodbound-rbg-pvp-guild-recruiting/1159775 Recruitment post https://www.twitch.tv/ezaygaming Winterz Twitch channel. Guildmaster HARD SERVE. Guild on Kel'thuzad https://www.twitch.tv/cooktim2 Tim's Twitch channel. Guildmaster WoW info EU https://check-pvp.fr/eu/Ravencrest/Globalled New main. RBG's in the future https://check-pvp.fr/eu/Ravencrest/Globalledx New main alt https://check-pvp.fr/eu/Nordrassil/Globalled Ex main Azeroth Defence Force - ADF PVPXTV Community (The name has changed from Alliance to Azeroth during Dragonflight) Discord invite code, member channels, list of in-game guilds & communities and community addons https://reddit.com/r/PVPXTV/wiki/recruitment Grayz Content https://twitter.com/grayzbdf I type things whenever I feel like it in whichever quantity I want to https://www.youtube.com/grayzbdf Inactive project officially, but I upload hidden videos for my own learning process. I make some stuff public here and there https://www.twitch.tv/Grayzbdf I stream randomly depending on life and energy. I prefer using my mic but sometimes I just hit a playlist and go silent. More probable to happen if I PVP where the action is the action and I don't feel a need to speak. If Levelling using my mic feels mandatory cause of how I function as a learner and entertainer. I have 10 years of hardcore acting experience on stage (within Theatre) https://kick.com/grayzbdf I'm inactive there but I created an account
https://promodj.com/id32436866 https://t.me/Sergik_Lebedenko https://vk.com/id32436866 https://nueuphoria.com/radio#Radio 01. Skylander & Tony Irrmani - Midnight Flower (Extended Mix) 02. Fredix - Autumn Noise (Extended Mix) 03. David Broaders - Low Sun (Extended Mix) 04. Sam Cydan - Finding Our Home (Extended Mix) 05. Plutian - Confiteor (Extended Mix) 06. Ahmed Romel - Serene (Extended Mix) 07. Sam Cydan - Open Heart (Extended Mix) 08. Daniel Seabra - Light (Extended Mix) 09. Skyvol & EDU BRAVO - Illusion (Extended Mix) 10. Toregualto - Highwind Ship (Uplifting Mix) 11. Memory Loss - Mayday (Toregualto Extended Remix) 12. Aaron Francesco - Illuminate (Extended Mix) 13. Transient - Austral Light (Extended Mix)
Pat and Tad lament what has become of them as they both missed Fools Fest this year and turn to some first hand reports from listeners of a particularly antagonistic tournament party DJ. Then the guys assess the college scene and debate what should be done about New England men only getting two bids despite having six top teams. Their answers may shock and surprise you! (And unsurprisingly involves a story from the late 2000's Metro East.)All that plus a special announcement about Skylander and a TTF that is frankly a bit all over the place.
This week Sam and Andrew are talking about gimmicks in video games. All this and more in this weeks episode of Buffs n' Nerfs, presented by The Mind Refinery. Hosts: Andrew Lanca: T: (@ElAenciae) I: (@ElAenciae) Sam Hall: I: (@samunderscorelastname) Podcast Topics: 00:01:30 1. Gaming News - Knights of the Old Republic Remake, Spiderman, Wolverine. Two Thumbs Up for the PS2 00:13:55 2. Gimmicks in Gaming 00:17:24 3. The King of Gimmicks: Nintendo 00:35:44 4. Rhythm Games 00:52:20 5. Toy Gimmicks: Amiibo's, Skylander etc. 00:57:55 6. Steel Battalion 01:02:41 7. Scratch and Sniff Tire Rubber and other fever dreams Produced by The Mind Refinery: www.themindrefinery.com/podcast Mix: George Lagos (T: geo_lag42) Edit: Bojan Nedic: T: (@teh_bojangles) Design: Samantha Clark eMail Samantha and visit the Tailored Pants Design Website
Playing a classic game today
Episode 34 What's Poppin LA's host, Angie Churn (@xo_yours.truly) interviews Jay Skylander IG: @_whatspoppinla Merch: whatspoppinlosangeles.bigcartel.com/products --- Support this podcast: https://anchor.fm/whatspoppin-la/support
Alec Sokolow has worn many hats in his career as a professional wordsmith. From late night TV comedy to penning tent pole studio films, storylines for video games, children’s books, Huffpost blogs, documentaries, film shorts and teaching creative writing at Penn, Loyola Marymount and Stony Brook. His credited film work includes: -- “TOY STORY” (1995, Disney Animation, Pixar) for which he received an ACADEMY AWARD NOMINATION and won an ANNIE AWARD for Outstanding Achievement in Writing. -- “CHEAPER BY THE DOZEN” (2003, Fox) -- “GARFIELD” (2004, Fox) -- “GARFIELD’S A TAIL OF TWO KITTIES” (2006, Fox) -- “EVAN ALMIGHTY” (2006, Universal) — “GOODBYE LOVER” (1998, Warner Brothers) -- “DADDY DAY CAMP” (2006) -- “MONEY TALKS” (1996, New Line) — “I AM JANE DOE” (2017, Co-Producer) — “ROCK DOG: THE BATTLE FOR ROCK PARK” (2020, Lions Gate) He also co-authored the meta-mythology and storyline for the Skylander’s video game series (Activision).
Alec Sokolow has worn many hats in his career as a professional wordsmith. From late night TV comedy to penning tent pole studio films, storylines for video games, children's books, Huffpost blogs, documentaries, film shorts and teaching creative writing at Penn, Loyola Marymount and Stony Brook. His credited film work includes: -- “TOY STORY” (1995, Disney Animation, Pixar) for which he received an ACADEMY AWARD NOMINATION and won an ANNIE AWARD for Outstanding Achievement in Writing. -- “CHEAPER BY THE DOZEN” (2003, Fox) -- “GARFIELD” (2004, Fox) -- “GARFIELD'S A TAIL OF TWO KITTIES” (2006, Fox) -- “EVAN ALMIGHTY” (2006, Universal) — “GOODBYE LOVER” (1998, Warner Brothers) -- “DADDY DAY CAMP” (2006) -- “MONEY TALKS” (1996, New Line) — “I AM JANE DOE” (2017, Co-Producer) — “ROCK DOG: THE BATTLE FOR ROCK PARK” (2020, Lions Gate) He also co-authored the meta-mythology and storyline for the Skylander's video game series (Activision).
Topic: Animal Crossing Like alot of people right now, we've seemed to amass a great bit of time on our hands. Those fortunate to still be working maybe not, but alot of us have been stuck at home and have been really wanting to find something new to do. Thus, we offer this topic on Animal Crossing, specifically Animal Crossing: New Horizons, a new game perfect for people who don't necessarily like video games, but also a game perfect for people to relax with. Nintendo Switch Affectionately called ‘The Switch’ or just ‘Switch’, is Nintendo’s latest console released in 2017. Unlike Nintendo’s main line consoles for the last few years, the Switch merges the comforts of a home console with that of a handheld console, two markets Nintendo is unique in their mastery in. What makes it unique is that the console starts as a hand held, with controller on either side of the game screen, but can be docked in a cradle at home, allowing you to connect your device to a larger Tv monitor. The controllers on the side of the switch can also come off, allowing you to use them as either a new controller mode, or use them as smaller controllers for two people to play at once. The system itself is just behind the power of a PS4 or Xbox-One, but makes up for it with a classic Nintendo titles/games that can’t be played anywhere else, but also a robust 3rd party and indie game market place. Right now, it’s the console to have, especially as it’s very portable and inclusive for all. As Animal Crossing: New Horizons is a Nintendo exclusive title, you can’t this game for any other video game console but the Switch. If you are new to the console and/or don’t have one already, but are interested in getting started, there are two major models to keep an eye out for: The Nintendo Switch and Nintendo Switch Lite. The major difference is the Lite version has missing features, primarily that the controls on the side of the game screen do not come off and are permanently attached to the main unit. As well, there is no docking option for the console, so you can’t connect it to a larger TV or monitor. The Lite version is ideal for children and those without ease of access to a TV, but is more compact and mobile. If you are not a serious gamer, and don’t mind the reduced screen size, the Lite version is a good compromise and decent price point. As of writing and recording: a regular Nintendo Switch will typically cost $299 at retail, and the Nintendo Switch Lite around $199. Beware of Bundles or Special Editions, as they will charge you more for the base unit than necessary. Bundles often also include a game or added tools, like a carry case, for your system; as where a Special Edition are merely additional decorations on the console, which may or may not matter to you. In either case, expect to spend a lot more money for either cosmetic bonuses, which can be purchased cheaply, or additional items that purchased separately wouldn’t cost as much. In Mom’s case, she was able to purchase a Switch Lite for the actual retail price via www.gamestop.com. Other retailer may have it available, but we found Gamestop selling it for the actual intended price. Also Keep in mind that Animal Crossing: New Horizons itself is a $59 game as of this writing and recording. What is Animal Crossing? Anima Crossing is a life simulator, similar in vein to other games like The SIMs or other simulators like Sim City or an Airplane Simulator. Developed by Katsuya Eguchi, a level designer and programmer at Nintendo, he relocated from the Chiba prefecture to Kyoto prefecture shortly after college, leaving behind all of his friends and family. After moving, he realized how lonely he was after leaving all of his friend and family behind, and how being close to them was a great and important thing for him. Thus, this was the impetus for creating the game. He later recounted that he and his family loved to play video games, but never actually played them together. He wanted to create a game that his kids could play, and that he could play too later in the day, seeing their progress and leaving stuff for his kids later on too. All Animal crossing game follows similar gameplay experiences and roles. You start as a villager arriving to an area, and after meeting with Tom Nook, you are given a place to live, but must pay off the rent/ownership of the house to him over time. You do this by collecting various objects from around your island, town, or village, and either selling it back to Tom Nook or using it to decorate your house with. You meet other anthropomorphic animals that act as fellow neighbors and villagers in your area, who you can communicate with. They can come and go as they please, with new one appearing later on to take their place. While the game has no root ending or endgame element, your encouraged to make your village, area, island, or town in to the best darn place possible and to decorate it as you see fit. As the game has no base requirements for completing it, you are allowed to focus on individual goals to your leisure. While many would ask what the purpose of Animal Crossing, the game has been described as a ‘Healing’ game. In Japan, ‘Healing’ media are just media that are good and wholesome, and makes you feel good afterwards. In terms of Anime, ‘Healing Anime’ have no real agenda, and typically follow characters as they live their lives and find either happiness in the mundane or little delights of life. Examples of Healing Shows in America might be: Golden Girls Friends Black-ish Grace And Frankie Gilmore Girls 30 Rock Cheers The Big Bang Theory History of Animal Crossing? Animal Crossing (2001) Nintendo 64 / Game Cube First game initially titled: Dōbutsu no Mori (Animal Forest) It was initially intended to be released on the Nintendo 64’s 64DD expansion device, as it would have utilized the 64DD’s internal clock, but at the 64DD was a flop in Japan, the game was retooled and an internal chip was created for a cartridge version of the game in 2001. It is considered the last N64 game released for the system in by Nintendo in Japan, and second overall. A few months later, a GameCube port was created, known as Dōbutsu no Mori+. This version saw added features left out from the original N64 version, including: Adding the Museum and Able Sisters Adding the second floor and basement to your house Adding more collectable Bugs and Fish Introducing Islanders (Similar to Nook Mile Islands) This GameCube version of the game is the version we saw in the west as Animal Crossing. Due to the localization processes, many elements of the games dialog, items, and events, had to be changed and altered for audiences. This included: Various Japanese holidays being removed or edited, and new western holidays added to replace them. Reframing or removing cultural reference, and re-contextualizing them when unable to remove all together. Extensive re-writing of all the in game text, of which there was a lot. After localization was completed, it was found that there was more English text than Japanese. Nintendo of Japan was so impressed with the results from the translation, that they re-translated the game back in to Japanese, leaving in the western changes, redubbing it Dōbutsu no Mori E+, or Animal Forest: English Plus. Animal Crossing: Wild World (2005) Nintendo DS The game is very similar to the original GameCube version, with slight additions and removals. The major feature of the game was its online abilities. Nintendo’s Wi-Fi Connection would allow gamers to visit other players online, expanding the reach of the game. While the game itself had to be scaled down somewhat, almost all the original features of Animal Crossing were there in the game, including even more characters, fish and bugs, and a whole host of features that expanded on the use of the secondary game pad on the Nintendo DS. In 2014, the Nintendo’s Wi-Fi Connection was shut down to make way for new programs and services, meaning that players of Wild World could no longer connection via the internet. Private servers and homebrew methods exists for those who play the game, as a means of connecting to the internet. Local play is still an option as well. Animal Crossing: City Folk (2008) Nintendo Wii A Nintendo Wii Port of the major game, it carried over a lot of the added additions from the previous game. The new major feature is the city portion, where you can hop on a bus to head to the city, where a lot of the shops and visitors that randomly appeared throughout a week had their own shops and stalls. Previously, you would have visitors randomly stop by that would sell specialty goods or services, but now a majority of them could be found in the city. A lot of players of the previous games found the newer title lacking in new features. As well as the city being an element that you traveled to, only if you wanted to, and not a core feature of the game. The added element of the Wii Speak module wasn’t as popular either. Animal Crossing: New Leaf (2012) Nintendo 3DS A return to the handheld generation, New Leaf was well received by the players for many new features added, the most since the original e+ version that was released back in 2003, 9 years prior. Rather than a new resident moving in, you’re promoted to the Major of your town. Some of the new features allowed more customization of your town and buildings, particularly where they could be found and placed, along with many new shops and stores for the player to use. It also allowed more customization to the character and several graphical and UI updates to the game, giving the characters more human models and updating all the bugs, fish, and plants to more realistic proportions. The game was well received by fans of the series. In 2016, a new version of the game was released, adding Amibo Support. Players who already had the game merely had to download an update for free, while new players could buy the game outright. Amiibo Amiibo are Nintendo exclusive figure statues, roughly 3-4 inches in height. Each statue has a chip in its base that allows the figure to read by modern Nintendo Consoles, including the 3DS, Wii U, and Switch. Depending on the game, Amiibos can unlock new cosmetics or collectables for a game. As Example, In Animal Crossing, Animal Crossing Amiibos unlock new villagers. In other games like Mario Kart 8, Amiibos unlock new costumes for your Mii Racer. In Smash Brothers, they store fighting data, so you can practice against targets that know your fighting style better and player better for practice. Amiibos were first released in 2013 for the Wii U version of Smash Brothers, with most, if not all fighters, represented by an Amiibo. The gimmick was first introduced in to the world by Activision and their Skylander series of games, with Activision originally offering exclusivity for the idea/technology to Nintendo, but they turned it down. Other companies had done similar gimmicks: famously Disney did similar with their Disney Infinity line, using their various Disney properties and characters. Animal Crossing: New Horizon (2020) Nintendo Switch Released on Nintendo’s newest device, the game a great success with players, as it released on March 20th, alongside Doom: Internal. Similar memes with both games came out at the same time. The game was also hugely successful, as they came out around the time of the Covid-19 Virus and many parts of the world being asked to stay at home, giving people ample time to play. Similar to New Leaf, the game offered many new features. Rather than starting on an established plot of land, you actually start on an abandoned Island. Once there, you go about upgrading your tent to a house, plotting the locations of important businesses and shops, and trying to make the island as successful as possible. Along with graphical and UI updates, the game saw even more customization in characters and furniture. The newer features include crafting, which allows the player to create their own furniture based of recipes found in the game. Along with crafting, there’s the option to customize your items even further as well. Added features also include Nook Miles, a specialty currency earned through accomplishments and milestones in the game, that can be used to buy upgrades and specialty items from Nook. A more interesting feature is the ability now to dramatically reshape your islands layout, including moving or adding rivers and lakes, to making new cliffs or destroying them. A much beloved feature as well is an automatic saving system.(in previous versions, a very angry mole, Resetti, would chastise the player if they didn’t properly save before turning off their system. With New Horizons automatically saving progress, he has since been fired, but takes up new work else.) What do you do in Animal Crossing? The majority of the game play in Animal crossing is fundamentally, trivial. Nothing you do in game really matters, save for what you otherwise make of it. The game was meant as a way to connect with others emotionally, rather than working toward a shared goal. That being said, the game offers quite a bit of collecting and decorating for player to do. A lot of what you want to do in game is meant to either decorate or sell for Bells. Bells are the main currency of the game, and can usually be earned by selling items to the Nooklings Timmy and Tommy. They’ll buy just about anything, from crafting materials, fish, bugs, shells, fruit, clothing and furniture. Bells are used to upgrade your house, and in other games, used toward public works projects. Bells are also the main currency for buying decorations and outfits. A major staple of Animal Crossing has also been updating the Museum. Blathers, an owl that manages the Museum, takes donations of Fish, Bugs, and Fossils from the villagers. So long as there isn’t one already in the museum, he’ll accept the donation. Fish can be fished from rivers, lakes, and the sea with a fishing pole. Bugs similarly, can be caught throughout the island as well. Depending on the season and time of day, some fish or bugs only show up then, so it’s important to play frequently, otherwise you might have to wait a long time for them to come back in season. Fossils on the other hand, can be dug up from cracks in the ground, which ones you dig up are random, and you will often come across fossils that have already been donated to the museum. Anything you can’t donate can always be sold to the Nooklings as well. Most decorations come in a few different types, but most don’t fit any standard. Decorations can be widely classified as Indoor, Outside, or plants. Plants like trees and flowers can only be outside, while Indoor and Outside decorations being able to mix and match as your leisure. This can range from book cases, beds, tables, and chairs, to kitchen appliances, video games, fish or bugs you’ve caught, and so many more things. Outside items are generally bigger and require more space, but can be statues, pools, even tables and chairs even. A special care for flowers as well, as while you can only naturally get red, white and yellow flowers, mixing certain types of flower colors together will create variations on those flowers, causing Blue, Black, Pink, or Purple flowers to grow instead, which are rare and desirable from players. Beyond the decorations and comforts of your home and island, meeting with and talking with your villagers is also important. They’ll often talk about other people they’ve met, things happening on the island, and will occasionally gift you with items, like clothing, furniture, decorations, or even reactions. Reactions are little emotes you can make your character do, depending on your mood, with a total of 40 possible reactions. The villagers do remember what you’ve done as well, and will mention your dealings on the island if they catch you doing stuff. While some villagers will move away over time, you can keep them happy by talking with them, sending them letters, or even gifting them items, which you’ll see them wear or keep in their house from time to time. Some people have gone on to create specialty islands that have interesting themes or visions. Some have created unique scenes, while others have created locations, like basketball courts or theme parks or even mazes for people to run. A new type of youtube video has spawned of Island tours, which people visit other people’s islands to see what they’ve done with them. Especially when the player gain access to the development tools to manipulate the island’s geography. Why Play Animal Crossing? For someone like me, who has been stuck inside for the last two months, it’s nice to have something to do each day, but also rewarding to see my villagers come running up to me when they see me, if only just to talk. For a lot of people, it’s a healing game, even TVTropes.com agrees with this notion, describing the game as essentially a healing Video Game. It’s meant to be relaxing, pick up as you go, and enjoy. The mileage for some will be greater for those who can spend more time at it, or those who wasn’t to get the most out of it, but with no inherent goal, it’s okay to relax and take one’s time. Animal Crossing Videos: https://www.youtube.com/watch?v=xxvZwQPpPt8 https://www.youtube.com/watch?v=cO7WBWGOPzo
The gang talks thanksgiving, reveals Black Friday pick-ups, and wonders why Nintendo can't figure out how to Skylander.
Toys For Games 'Cast - Collecting, playing with, and discussing toys-to-life
Because we felt that Crash Bandicoot joining Skylanders in the upcoming Imaginators game was such big news, we decided to podcast about it, live from our E3 hotel room! We first chatted about some news nuggets we learned today about the upcoming Year 2 of LEGO Dimensions, but then we got down to business, breaking down everything we currently know about Crash becoming an honorary Skylander. Executive Producers: Brett Cangemi (@Brettman79) & Jorge Torres!
On tonights episode of Character Crunch Jeff is got family to tend to so PNG will join Dave to discus Pre E3 2016 @Charactercrunch character crunch@gmail.com https://www.facebook.com/charactercrunch/
It's the end of an era as Cody may be stepping down from the throne of podcast host. We talk a bit about Sonic games, Konami's newest Pachinko machine and the new potential Bond. But what you're all listening for is Phil's thoughts on the Teenage Mutant Ninja Turtles: Out of the Shadows (spoiler: it's terrible). Cody also comes to his senses about Mutants in Manhattan, and the new Skylander's mobile game made Jordan hate Skylanders. Next week...Mel returns!
Merry Christmas, Happy Boxing Day, and Happy New Year! We ring in the new year with a revisitation to our first topic DownLoadable Content. In this episode we focus on what we did for the holidays, Mitch and his adventures getting to my apartment, and the whole Amiibo, Skylander, Disney Infinity, and Sick Brick craze and whether it should be considered DLC or not.
Might as well get the jokes out of your system.Apologies for the late show, but something came up for the editor. The fun begins in this funny-numbered episode with New Business that has a heavy November 10 focus. Stephen has Starcraft II: Legacy of the Void as the trilogy in five parts continues, and also discusses the (now funded) Indivisible, back when that sort of thing was in doubt. Donald got in some Yo-Kai Watch and a quick Stella Glow update, but the main game(s) are the various versions of Rodea the Sky Soldier from the November 10 brigade. Austen talks the odd RPGs in the form of Ar No Surge+, and finishes with the last November 10 title Superbeat Xonic.Whatcha Watchin' opens with a Parasyte and superhero updates (Supergirl, Flash... and the BluRay of Justice League Unlimited), then Austen brings it home with Constantine - which isn't a superhero show - the Peanuts Movie, and Danganronpa: The Animation.A special double Feature deals first with a bunch of Activision news, including another frickin' cinematic universe before we play the most lethal game of all: Skylander or King Game? Then, Donald tries to defend the indefensible (which he also did in written form) by way of Cloud hitting Smash in the last Nintendo Direct... but who cares, THERE'S TWO DRAGON QUESTS COMING!!! Finally, the Mushrooms wrap it up with a callout of hypocrisy, a deal gone awry and Stephen's beating an important goal.We'll be talking about Xenoblade Chronicles X among other things on the next show, but you can read Donald's NWR review or check out his video discussion with NWR director Neal Ronaghan. But we need a favor from you - the 6th annual NWR telethon for Child's Play is coming up, and we're later than usual this year. If you want to hear us talking about Splatoon and what could come up with Nintendo's future IPs, get to donating! It's for the kids! And if we break the NWR telethon record ($7250), Donald will play one of the most controversial games in Nintendo history to completion. He didn't suffer Majora's Mask last year, so how about some Skyward Sword?This podcast was recorded on November 15 and was edited by Donald Theriault.
Toys For Games 'Cast - Collecting, playing with, and discussing toys-to-life
When the toys-to-life news for the week gives you lemons, you take those lemons and make a podcast about lemonade. Or meatballs and airport security. Something like that, right? Jason and Josh are back for episode 43, in between vacations for Mr. Grier, to talk about the latest and greatest from the four toys-to-life franchises - amiibo, Skylanders, Disney Infinity and LEGO Dimensions - per the usual. After tales of giant meatballs, driving in circles and trying to sneak deadly Skylander vehicles past TSA agents at the airport, the dynamic duo break down a weird double-exclusive SuperChargers pack, the upcoming released for LEGO Dimensions, weird word choices by Disney Infinity’s social media team, and what to expect from upcoming amiibo releases. The #CommunityQuestion tackles the necessity of being interested in a franchise to collect, and one lucky participant wins an entry into the monthly giveaway tied to the brand new and extremely popular trivia segment now called “Inquire THIS.” This week, a listener writes in with a great trivia question for the expert on the show … but how did Jason do answering it? You’ll have to listen to find out! Also, some more great emails from the community, as always. Thank you all for the love and support! Happy hunting, collectors! Sponsors: LEGO Dimensions was sponsored by Matt Sonnenberg (@DCLMatt) from DimensionsCharacterList.comandFacebook.com/DimensionsCharacterList. Disney Infinity was sponsored by James Holian (@InfinityMuseum). Skylanders SuperChargers was sponsored by Ken Pescatore (@ProudGamerTweet), who’s in charge of the Toys For Games Facebook group. Want to become a Sponsor as well? Check out our Patreon page!
We ran a bit behind in posting this month as we wanted to wait to discuss breaking news on the Prometheus and Alien Sequels. We also talk about Star Wars: The Force awakens as well as new DVDs, Hardware from Roccat, the latest Metal Gear, Star Wars Battlefront, the latest Tony Hawk game, as well as the latest Skylander and Destiny Installments. This is just the tip of the Iceberg as we also look at the latest Far Cry game and so much more.
We talk Skylanders Day at GameStop and King Cobra Cadabra, Doug has some flea market collecting tips, and our Skylander of the week it Bat Spin. We also kick off a new segment in this episode, Battle! Embedded Player: Download: Skycast 21: No Rest for the Wicked Feeds: RSS Feed iTunes The post Skycast Episode 21: No Rest for the Wicked appeared first on mini KABOOM.
Toys For Games 'Cast - Collecting, playing with, and discussing toys-to-life
Josh Brown and Jason Grier are back with yet another episode of the Toys For Games 'Cast, where they cover all things relating to the toys-to-life game franchises. This episode: The final Skylander characters for Trap Team are discussed Silver Mario is confirmed, and May 29th will be CRAZY Disney Infinity 3.0 leak and how we decided to cover it AND THEN... BREAKING NEWS FOR LEGO DIMENSIONS!!!!!!!!!!!!!!!!!!!! Also on the show, we break down the weekly Twitter #CommunityQuestion, and also read and answer a handful of great emails. Happy hunting, collectors!
Happy Easter portal masters! Special guest Emily joins us to discuss our Elite Skylanders and provides us with our Skylander of the Week, Star Strike! Embedded Player: Download: Skycast Episode 9: Reach for the Stars! (right-click and save to your computer) The post Skycast Episode 9: Shoot for the Stars appeared first on mini KABOOM.
The episode that ALMOST didn’t make it to you due to recording and editing problems, but we’re determined portal masters! Join us as we talk Wave 4 releases and Skylander of the Week Spy Rise! Embedded Player: Download: Skycast Episode 7: It’s Classified (right-click and save to your computer) The post Skycast Episode 7: It’s Classified appeared first on mini KABOOM.
Skycast episode 5 is taking charge of your Skylanders news! In this episode Matt and Doug talk about Easter and Wave 4 availability problems, share some tips to get your hands on discontinued Skylanders, and talk about community pick for Skylander of the week, Head Rush. Embedded Player: Download: Skycast Episode 5 (right-click and save to […] The post Skycast Episode 5: Taking Charge! appeared first on mini KABOOM.
Skycast is back with Wave 4 Easter themed news, along with Skylander of the week Ghost Roaster! Embedded Player: Download: Skycast Episode 2 (right-click and save to your computer) The post Skycast Episode 2 appeared first on mini KABOOM.
Late with this one but we have some great stuff here. We look at what is new in the Star Wars universe as well as new DVDs and Blu-ray releases. We follow that with a look at a new Tomb Raider game as well as Gauntlet, Destiny, Borderlands, The Pre Sequel, Blizzard, Alien Isolation, The Evil Within, and new technology from Jabra, Cerwin Vega, and the latest Skylander and Disney Infinity games.
This Week on the Want List…iZombie is heading to television and onto your shelf, you will soon be able to hold Batman the Animated Series characters, a Skylander comic, and so much more. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers VIP. It will help ensure The Want List continues far into the future! iZombie Statue Available in November for $99.95. Batman: The Animated Series Action Figures Available in December for DC Collectibles ARTFX+ New 52 Green Arrow Statue Set will release in June with a retail price of $149.99 Maddie Collector Announces SDCC Exclusives Set will release in June with a retail price of $149.99 IDW Set to Publish Skylanders Comic LEGO Elsa's Ice Palace from Frozen A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.
This week, we still have more games to give away! Plus, a violence and videogames discussion, an English playright hired for the Assassin's Creed screenplay, a disgusting and tasteless Dead Island statue, Disney Infinity - the new Skylander killer, and Suda 51's next game. The hosts this week:Eji (Steam name: Krentist the Dentist), Colin (XBL: kojimyuu | Steam name: scoot_stl), David (PS3: Badgerfone), Adam (PS3: badcamera)Follow us now on Twitter! Follow @IntheNameofGameAnd Facebook! https://www.facebook.com/inthenameofgame Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!Please subscribe or follow us if you like us! Subscribe to us direct on iTunes!RSS FeedMP3 Download Link
Summary: Day 03 of the countdown to our FPM Play Skylanders Giveaway entry deadline. All entries must be sent in by Friday August 17th at 11:59 EST. Our new friend Elijah, from Hammond, Indiana, gave us a great idea to have a Skylander element of the day for our countdown format. In this installment we cover the Life and Undead elements. Enjoy!If you would like to participate on the show as a co-host just send an email to us at feedback@fpmplay.com!
Summary: We are counting down to the end of the first ever FPM Play contest! All entries must be sent in by Friday August 17th at 11:59 EST. Our new friend Elijah, from Hammond, Indiana, gave us a great idea to have a Skylander element of the day for our countdown format. This installment we cover Water and Magic. Enjoy!If you would like to participate on the show as a co-host just send an email to us at feedback@fpmplay.com!
Summary: We are counting down the days until the first FPM Play contest is over. All entries must be sent in by Friday August 17, 2012 at 11:59 EST. Our new friend Elijah, from Hammond, Indiana, gave us a great idea to have a Skylander element of the day for our countdown format. This installment we cover Earth and Tech. Enjoy!If you would like to participate on the show as a co-host just send an email to us at feedback@fpmplay.com!
Summary: Our Skylanders interview with Alex Ness is here! Alex works at Toys for Bob, the studio responsible for creating Skylanders Spyro's Adventure. Alex's official title is Chief of Staff but he wears many hats such as writer, voice actor and all around cool guy. We originally thought the interview would be about 20 minutes but we were able to talk for 45 minutes! We touch a little bit on everything including the first Skylanders game, sidekicks and Skylanders Giants. ANNOUNCEMENT: Listen all the way to end to find out how to enter our Skylanders Contest. You could win a brand new Skylander!Show Notes | (CHNL)♦ [02:15] Contest TeaseInterview of the Week [04:12]♦ Alex NessIf you would like to participate on the show as a co-host just send an email to us at feedback@fpmplay.com!
This week! Double Fine's Adventure Kickstarter project, more Vita, Skylander collecting, SSX, Sakura Samurai: Art of the Sword, Mutant Mudds, House of the Dead III (demo), Shank 2, Cards Against Humanity, Uncharted 3 DLC, Metro 2033 and more! Check out Greg's new web series Generation 16 (Episode 2 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you'll be able to access bonus audio and video content (soon, once we figure out what that is). Click here to download. Got an Android device? You can now download our app on the Android Marketplace. Find out all about it here. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Don't forget to join our forums if you haven't already! This week's links:Double Fine Adventure KickstarterCards Against HumanityKylie Minogue, "Come Into My World" Running time: 1:24:16
Interview: Lorne Balfe (Assassin's Creed: Revelations, Skylander) Marius Masalar talks with composer Lorne Balfe about two of his latest projects: Assassin's Creed: Revelations and Skylander: Spyros. Balfe as reveals how he got into video game music, the challenges of writing music for popular sequels and what he considers his dream project. CORRECTION: Lorne Balfe composed the exhibition trailer for Assassin's Creed Brotherhood, which was the third game of the series, not the second as he inadvertently stated. Episode Highlights 02:06 — How did you transition from film to video games? 06:27 — How did you come to work on SKYLANDERS 13:13 — Did you feel that you had to be dutiful to the original Spyro? 15:25 — WHYBLT? - Hugo, Twilight for Chamber Orchestra 17:22 — Assassins Creed: Revelations - How did you work with composer Jesper Kyd? 24:14 — What were some of the musical highlights for you from AC: Revelation 27:00 — What sort of reactions have you gotten to your music for AC: Revelation 28:51 — The next Assassins Creed, Sherlock Holmes, Anthems, and Bat Man 33:01 — What is your ideal project? 36:02 — The Ron Howard/ Canon Project 40:10 — Taste, subjectivity, and style Select Music 00:00 — "Rhodes" (Assassin's Creed: Revelations) by Lorne Balfe 06:26 — "Shattered Island" (Skylander: Spyros Adventure) by Lorne Balfe 10:28 — "Sky Schooner Docks" (Skylander: Spyros Adventure) by Lorne Balfe 11:55 — "Skylanders Main Theme" (Skylander: Spyros Adventure) by Hans Zimmer 17:15 — "Master and Mentor" (Assassin's Creed: Revelations) by Lorne Balfe 24:45 — "Assassins Creed Theme" (Assassin's Creed: Revelations) by Lorne Balfe 43:35 — "The Road to Masysaf" (Assassin's Creed: Revelations) by Lorne Balfe Download the episode here Subscribe and more info here
Dragonitus and I talk about a new study for creativity through gaming, Skyrim, Legend of Zelda Skyward Sword, Skylander Spyro Adventure and more. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast