Legendary sword of King Arthur
POPULARITY
CALIBURN, 16min., USA Directed by Bryce Ury The legendary King Arthur goes to the Lady of the Lake for guidance, recounting both his noble deeds and tragic mistakes. Get to know the filmmaker: What motivated you to make this film? I've always been fascinated by medieval fantasy and the power of fairy tales to distill reality into one story. My wife used to teach the story of King Arthur to her 5th grade students and the image on the front cover was of a hand reaching out of the water, grasping Excalibur. That image was very impactful and I felt like there was a way to explore that chapter in the legend of Camelot in a way that was fresh and surprising while also feeling thoroughly Arthurian. From the idea to the finished product, how long did it take for you to make this film? About five years passed between the first inkling of an idea and the final edit being made on the project. Passion projects can take a long time. The “passion” can come and go. One of the greatest lessons I learned was that waiting for creativity to surface is much less productive than diving in and finding it yourself. What were your initial reactions when watching the audience talking about your film in the feedback video? The audience feedback video I received from the festival was very surreal to witness. Knowing that there were people I hadn't met who were watching my film and enjoying it, lauding the parts of it I was proud of, was very encouraging. Subscribe to the podcast: https://twitter.com/wildsoundpod https://www.instagram.com/wildsoundpod/ https://www.facebook.com/wildsoundpod
As someone from the disability community, I'm often let down by how our community is portrayed in comics and it is rare to see our struggle reflected accurately. A month or two ago on social media that shall not be named, I saw screenwriter Peter Warren talking about his new comics project The Tin Can Society dropping right now from Image Comics on Rick Remender's Giant Generator Imprint, where he's using a sensitivity reader to help with the portrayal of the main protagonist tech mogul and superhero Johnny Moore. It has become common for writers to enlist a little help to make sure they are sensitive to the challenges of different marginalized groups, something I'm wholeheartedly in favor of, so I reached out to Peter and sensitivity reader Gianna Marie to hear more about this unique type of collaboration and what exactly it entails. I was quite impressed with the Tin Can Society when I picked it up. Issues one and two are out on shelves now so make sure to snag yourself a copy. From the publisher The first stunning issue of a brand-new miniseries from Giant Generator showcasing the first comics work by screenwriter and incredible talent PETER WARREN (The Incal feature film, Kill Me) with jaw-dropping art by FRANCESCO MOBILI (X-Men, SCUMBAG) and beautifully colored by CHRIS CHUCKRY (New X-Men, Gen 13). Johnny Moore is a world-famous tech mogul known as much for his work pioneering mobility aids for people with disabilities (like himself) as he is for moonlighting as the metal-suited vigilante, CALIBURN. But when Johnny is found murdered and his suit stolen, his estranged childhood best friends reunite to solve the mystery of his murder. THE TIN CAN SOCIETY is a heartfelt and human look at the evolution of friendships across a lifetime, at disability and ableism, and the destructive power of fame. Comics Over Time Make sure to give a listen to our friends with Comics Over Time. PATREON We have a new Patreon, CryptidCreatorCornerpod. If you like what we do, please consider supporting us. We got two simple tiers, $1 and $3. I'll be uploading a story every Sunday about some of the crazy things I've gotten into over the years. The first one dropped last week about me relocating a drug lord's sharks. Yes, it did happen, and the alligators didn't even get in the way. Want to know more, you know what to do. Our episode sponsors Arkenforge Play TTRPG games? Make sure to check out our partner Arkenforge. They have everything you need to make your TTRPG more fun and immersive, allowing you to build, play, and export animated maps including in person fog of war capability that let's your players interact with maps as the adventure unfolds while you, the DM get the full picture. Use the discount code YETI5 to get $5 off your order. Learn more about your ad choices. Visit megaphone.fm/adchoices
Bonjour et bienvenue sur je conte jusqu’à toi, votre podcast d’histoires.Ca fait quelques temps que je n’étais pas venu vous raconter quelque récit, mais il se trouve que j’ai un peu de mal ces derniers temps à créer et que le peu de retour (et d’écoutes) que j’ai sur mon travail me mine un peu … Continuer la lecture de « Nouvel an a Caliburn House »
Tonight, we'll read another story from our King Arthur series. This one, “The Crowning of Arthur and the Sword Excalibur” comes from a book edited by Rupert S. Holland and published in 1919. If you'd like to listen to this whole anthology easily in order, go to snoozecast.com/series. Excalibur is the legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain. Excalibur and the Sword in the Stone (the proof of Arthur's lineage) are in some versions said to be different, though in other incarnations they are either the same or at least share their name. Several similar swords and other weapons also appear in this and other legends. Historically, a sword identified as Excalibur (or rather, Caliburn, at the time) was supposedly discovered during the purported exhumation of Arthur's grave at Glastonbury Abbey in the year 1191. That same year, either this or another sword claimed as Excalibur was given as a gift of goodwill by the English king Richard I of England to his ally the King of Sicily.
VIDEO: San Galgano: la spada nella roccia, quella vera! ➜ https://www.youtube.com/watch?v=dausjIA02yg&list=PLpFpqNiJy93u-Gh6u5ATtMplcNFIC0n6pTESTO DELL'ARTICOLO ➜ www.bastabugie.it/it/articoli.php?id=6980L'ORIGINE DI EXCALIBUR, CHE ERA UN PASTORALE NON UNA SPADA di Rino CammilleriCome ha fatto un oscuro regulus britanno del VI secolo a diventare leggendario? Libri e film e fumetti (si pensi a Valiant) su di lui abbondano. Spicca su tutti Excalibur di John Boorman del 1984, quantunque i Cavalieri della Tavola Rotonda vi portino armature da parata del XV Secolo e non se le tolgano nemmeno a letto (letterale: v. la scena in cui Uther Pendragon stupra Igraine). Nulla ha esaltato l'immaginario come re Artù, che non si sa se giaccia nella mitica isola di Avalon o in un palazzo nelle profondità dell'Etna.Sì, l'Etna catanese. Infatti, nel 1191 re Riccardo Cuor di Leone incontrò Tancredi, re di Sicilia, proprio a Catania, e gli portò in dono nientemeno che la spada di Artù, «che i Britanni chiamarono Caliburn». Tancredi gradì talmente da offrire al re inglese tutte le navi che voleva per andare alla crociata in Terrasanta. Tancredi, nato a Lecce, sapeva bene che Artù figurava a cavallo nel pavimento a mosaico del duomo di Otranto. Poi, in tempi più recenti, libri e film hanno preso la piega di voler spiegare la «vera storia» di questo Arthur, Artù alla francese, eclissando l'antica leggenda secondo cui non sarebbe mai morto ma attenderebbe il momento opportuno per tornare a salvare il suo regno nel momento del maggior pericolo. Sia come sia, i sovrani inglesi ancora oggi, nel giuramento di incoronazione, devono promettere di cedere il trono ad Artù qualora questi tornasse.Un libro intrigantissimo di Francesco Marzella, Excalibur, la spada nella roccia tra mito e storia (Salerno, pref. di Franco Cardini), narra tutto-ma-proprio-tutto su, appunto, il mito e la storia di una leggenda che ha mosso e commosso i secoli e gli autori più importanti, non ultimo J.R.R.Tolkien. Per noi cattolici la vera spada-nella-roccia è quella di san Galgano Guidotti, ex cavaliere e poi eremita sul Montesiepi in quel di Siena. Anche perché c'è ancora, come ben sanno i turisti. Ma lo sapevano anche gli antichi autori bretoni e anglosassoni, tant'è che a uno dei più prodi cavalieri di Artù fu messo nome Galvano, Gawain, sostituendo una lettera di Galgano. E negli elenchi dei Santi della Chiesa cattolica esiste un san Derfel Gadarn, gallese, nella cui biografia si dice, testuale, che era un Cavaliere della Tavola Rotonda. Una sua statua equestre in legno era venerata nel Galles fino a quando Cromwell, il fanatico Lord Protettore dei puritani inglesi, non la fece distruggere.Però il libro di Marzella ci informa che, ben prima che le gesta di Artù & C. venissero messe per iscritto, qualcosa di già infisso nella pietra e impossibile a estrarsi se non da un designato c'era, ma era un pastorale vescovile. Come narra il cronista coevo Aerlred de Rievaulx, quando Guglielmo il Bastardo conquistò l'Inghilterra nel 1066 divenendo il Conquistatore, il suo braccio destro era l'abate Lanfranco di Pavia, che divenne primate di Canterbury. Lanfranco, che aveva avuto come discepoli Ives de Chartres, Anselmo d'Aosta e il futuro papa Alessandro II, introdusse il diritto scritto nel regno e operò il repulisti dei vescovi anglo-sassoni di scarsi studi.Uno di questi era Wulfstan di Worchester, cui nel sinodo di Westminster fu chiesto di restituire il pastorale. Wulfstan, che era un sant'uomo (tutti quelli dianzi nominati sono stati canonizzati), rispose che il pastorale glielo aveva conferito il re, santo, Edward il Confessore, e solo a lui lo avrebbe restituito. Così, si recò al sepolcro del santo e conficcò «come in cera liquida» il bastone nella lastra che lo ricopriva. Nessuno fu più capace di rimuoverlo. Vennero, alfine, re Guglielmo e Lanfranco, ma neanche loro riuscirono. Solo Wulfstan poté farlo, e il re e il primate, commossi, si arresero alla volontà di Dio. Tutta la saga di Artù nasce cristiana: «Roccia, incudine e spada compaiono misteriosamente durante la messa di Natale» e, per estrarla, «la prova viene reiterata numerose volte e sempre in corrispondenza di momenti forti dell'anno liturgico». Il resto leggetelo in Marzella. Vale la pena.
A Caliburn Killer, The Best Eliquid of 2022 and more madness... FV Vape Show Episode 10 The FV Vape Show is your bi-weekly dose of vaping news, previews & reviews delivered as an irreverent talkshow. We also do giveaways on YouTube, so be sure to subscribe and follow us across social media. YouTube: https://www.youtube.com/channel/UC-i2ZQgFS-9PfUtS7BRtZMg/ Facebook: https://www.facebook.com/TheVapeShow Instagram: https://www.instagram.com/vapepodcast/
The Vape Show is your bi-weekly dose of vaping news, previews & reviews delivered as an irreverent talkshow. We also do giveaways on YouTube, so be sure to subscribe and follow us across social media. YouTube: https://www.youtube.com/channel/UC-i2ZQgFS-9PfUtS7BRtZMg/ Facebook: https://www.facebook.com/TheVapeShow Instagram: https://www.instagram.com/vapepodcast/
Caliburn G2 de UWELL - Alias EL HÁMSTER Visita nuestro canal de youtube https://www.youtube.com/channel/UC5N6J7BO4pr_xblBiztxtXw
UWELL CALIBURN A2 - Con VENTANA!! https://www.youtube.com/watch?v=FlQL-NX6W-0 CALIBURN A2 UWELL POD Caliburn A2 Uwell Pod llega la nueva generación de dispositivos Pod del fabricante Uwell con un diseño basado en el aclamado Caliburn o Caliburn G que ha sido todo un éxito en ventas. Fabricado en PA, aleación de aluminio encontramos un diseño continuista con sus hermanos Caliburn o Caliburn G en el que ahora integran una pequeña ventana donde comprobar la cantidad de líquido sin retirar el cartucho. En el apartado de electrónica encontramos una batería de 520 mAh que alimentado por un puerto de carga tipo C para una carga más rápida y eficiente. Nos proporciona una salida máxima de 15 W para unas nuevas resistencias de malla con tecnología Pro Focs de 0.9 Ohm capaces de exprimir al máximo tus líquidos favoritos proporcionando un sabor excepcional.
Lettura e commento del canto IV dell'Inferno della Divina Commedia di Dante Alighieri
Lettura e commento del canto III dell'Inferno della Divina Commedia di Dante Alighieri
Lettura e commento del canto II dell'Inferno della Divina Commedia di Dante Alighieri
Lettura e commento del canto I dell'inferno della Divina Commedia di Dante Alighieri
UWELL Caliburn KOKO Prime ¿El mejor de todos? Caliburn KOKO Prime - Uwell Uwell una de las marcas más conocidas y respetadas en el sector del vapeo, presenta el renovado uwell caliburn Koko Prime pod kit. Este cigarrillo electrónico kit de inicio se presenta con un diseño renovado, manteniendo todo aquello que nos encanta pero con importantes mejoras. Disfruta de 690 mAh de autonomía con su nueva batería. Gracias a esto conseguirás una autonomía para vapear durante todo el día. Con sus 15W de potencia y sin botón de disparo para la mejor experiencia. Con los paneles personalizables podrás dejarlo a tu gusto, colorido o más minimalista. Funciona con la nueva cápsula, al igual que el caliburn G, mejorando así el sabor de tus líquidos para vapear favoritos. Además los caliburn G pod te permiten cambiar la entrada de aire simplemente rotándolos.
UWELL Caliburn KOKO Prime ¿El mejor de todos? Caliburn KOKO Prime - Uwell Uwell una de las marcas más conocidas y respetadas en el sector del vapeo, presenta el renovado uwell caliburn Koko Prime pod kit. Este cigarrillo electrónico kit de inicio se presenta con un diseño renovado, manteniendo todo aquello que nos encanta pero con importantes mejoras. Disfruta de 690 mAh de autonomía con su nueva batería. Gracias a esto conseguirás una autonomía para vapear durante todo el día. Con sus 15W de potencia y sin botón de disparo para la mejor experiencia. Con los paneles personalizables podrás dejarlo a tu gusto, colorido o más minimalista. Funciona con la nueva cápsula, al igual que el caliburn G, mejorando así el sabor de tus líquidos para vapear favoritos. Además los caliburn G pod te permiten cambiar la entrada de aire simplemente rotándolos.
¿Preparado para descubrir la reinvención de uno de los mejores pods del momento? Los fabricantes de Uwell han decidido dar una vuelta de tuerca a su afamado Caliburn y convertirlo en, si cabe, un pod con todavía mejores prestaciones, pero sin perder todo lo bueno que te enamoró de él: descubre el nuevo Caliburn G.
¿Preparado para descubrir la reinvención de uno de los mejores pods del momento? Los fabricantes de Uwell han decidido dar una vuelta de tuerca a su afamado Caliburn y convertirlo en, si cabe, un pod con todavía mejores prestaciones, pero sin perder todo lo bueno que te enamoró de él: descubre el nuevo Caliburn G.
What do you do when an open-source project shuts down? Nigel Sampson recently announced that Caliburn Micro was longer being maintained. Does that mean we should not use Caliburn Micro anymore? Should we choose a new MVVM framework and change all of our applications over to it? Should we not rely on third-party libraries?Ask Your Question: questions@iamtimcorey.comWebsite: https://iamtimcorey.com/Patreon: https://www.patreon.com/IAmTimCoreyMailing List: https://signup.iamtimcorey.com/
El Gran SUCESOR Xros pod de Vaporesso El Gran SUCESOR Xros pod de Vaporesso ¿El gran sucesor del Caliburn pod? https://www.youtube.com/watch?v=4mRfV7cjGeY
El Gran SUCESOR Xros pod de Vaporesso El Gran SUCESOR Xros pod de Vaporesso ¿El gran sucesor del Caliburn pod? https://www.youtube.com/watch?v=4mRfV7cjGeY
Será el CALIBURN 2? ZUMWALT de uwell Si quieres conocer todo sobre el mundo del vapeo. Pásate por nuestro canal de youtube. https://www.youtube.com/watch?v=WWgWKp89NN4
Será el CALIBURN 2? ZUMWALT de uwell Si quieres conocer todo sobre el mundo del vapeo. Pásate por nuestro canal de youtube. https://www.youtube.com/watch?v=WWgWKp89NN4
Metadata does not work. Whether I type like a bajillion words that are highly searched, or I write two half-assed sentences, our downloads remain the same. Still, I have some sick compulsion to dump time into these descriptions. Do you read them? Can you please validate me? Anyways, we are doing an episode on the 8-Bit horror titles from Nintendo. Hell, we even throw in.a couple of Super Nintendo titles, because it's our show and we do what we want. What of it, chump? Would you like us to do a retrospective on any other systems? Any game franchises? Any game developers? Let us know, because that would be totes rad and stuff. A Nightmare on Elm St (1989) Fester's Quest (1989) Addams Family (1992) The Addams Family: Pugsley’s Scavenger Hunt (1993) Alien3 (1992) Beetlejuice (1991) Bram Stoker's Dracula (1993) Castlevania (1986) Castlevania II: Simon’s Quest (1988) Castlevania III: Dracula’s Curse (1989) Chiller (1990) Digital Devil Story: Megami Tensei (1987) Digital Devil Story: Megami Tensei II (1990) Dr. Chaos (1987) Dr. Jekyl and Mr. Hyde (1989) Frankenstein: The Monster Returns (1991) Friday the 13th (1989) Gargoyle’s Quest II Ghoul School (1992) Ghost N' Goblins (1986) Ghostbusters 1 (1986) Ghostbusters 2 (1990) Jaws (1987) Maniac Mansion (1990) Monster Party (1989) Robodemons (1989) Shadowgate (1987) Splatterhouse: Wanpaku Graffiti (1989) Swamp Thing (1992) Sweet Home (1989) Uninvited (1991) Werewolf: The Last Warrior (1990) Zombie Nation (1990) This week's "Hidden Track" is our buds Caliburn, with their song Dark. IG: @caliburnuk; https://www.facebook.com/CALIBURN.UK/ ; Twitter: @ukcaliburn If you ever have feedback or recommendations on future episodes, please let us know at slasherspod@gmail.com. You can always find us on our social media: Instagram, Twitter, Slasher App: @slasherspod Facebook: /slasherspod Reddit: u/slasherspod https://www.youtube.com/c/slasherspodcast Theme song is I wanna Die by Mini Meltdowns. https://open.spotify.com/artist/5ZAk6lUDsaJj8EAhrhzZnh ; https://minimeltdowns.bandcamp.com/ --- Support this podcast: https://anchor.fm/slasherspod/support
Back with another action packed VLOG tonight. We will be going through many of the regular segments this week including Beer, Retro Vaping, Liquid Tasting and more. Gates open, come on in.
In dieser E-Zigaretten-Review stellt dir Helmut die Caliburn von Uwell vor, testet Geschmack und Bedienungsfreundlichkeit und gibt sein Fazit dazu ab.
Hear David Africano's exciting story on how he broke through the veils in his life to go from US paratrooper to a high level IT security professional. For more info find us online at https://www.aerocominc.com
This week on Foamcast Radio, the original metal upgrade parts for the Caliburn are making a comeback, and it’s a little one. Hasbro might be going brick-and-mortar in the United States, I have your mission-critical Requisition Recon and Battlespace Intel, I’ve got After Action Reviews of West vs Zombies and EndWar, and Udo Long is in the War Room to talk about what happens when every possible apocalypse happens at once!Get paid to listen to Foamcast Radio, and all your favorite podcasts!Find show notes, check out Battlespace Intel, order merch, and more at our website!Support the show (https://patreon.com/foamcastradio)
Overview on new Uwell pod system --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
This week on Foamcast Radio, a toy retailer drops a massive list of upcoming Nerf blasters, and Hasbro accidentally shows some of them off! We get more details on the Nerf Jupiter, and Worker kills off a community project. Plus I’ve got a Tactical Analysis of the Scravenger, as always your Requisition Recon and Battlespace Intel, and we go to the war room to discuss why the ChronoBarrel only works with Elite darts.Find show notes, order merch, leave comments and more at our website!Support the show (https://patreon.com/foamcastradio)
Listen for a sneak preview of what's coming up on this week's episode!Support the show (https://patreon.com/foamcastradio)
This week on Foamcast Radio, Jangular is taking a break, Worker is back with a force of nature, I give you my Tactical Analysis of X-Shot's latest blaster, I've got all your Requisition Recon and Battlespace Intel, and I talk with Michael Needs about fighting bullying with blasters!Find show notes, order merch, leave comments and more at our website!Support the show (https://patreon.com/foamcastradio)
Pour commencer l'année en Beauté, voici une nouvelle de Lolly du Podcast "Je conte jusqu'à toi". Voici les informations la concernant Le site du podcast: http://lendewell.com/histoires La page Facebook: https://www.facebook.com/LollyConte Le compte Twitter: https://twitter.com/Lendewell La page itunes: https://itunes.apple.com/be/podcast/je-conte-jusqu%C3%A0-toi/id1441531010?mt=2 Bonne écoute à tous et je vous souhaite une Exquise Année 2019 !
This week on Foamcast Radio, new Nerf blasters are releasing in just a few days! Your Nerf Perks points get put on emergency life support, the Caliburn is about to get mass-produced, I've got your Requisition Recon and Battlespace Intel, and we recap the year with my favorite moments from the podcast in 2018 and an awesome audio montage of all my guests' favorite blasters!Find show notes, order merch, leave comments and more at our website!Support the show (https://patreon.com/foamcastradio)
Foamcast Radio is back, and foamier than ever! Listen for a preview of this week's episode!Support the show (https://patreon.com/foamcastradio)
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My JavaScript Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
This week on Foamcast Radio, Foamblast rescues Project Tooth and Nail, Worker digs its talons into short dart magazines, and a new and improved LighTake grenade is about to blow you away! Plus I've got your Requisition Recon and Battlespace Intel, and an interview with the creator of a new Facebook group just for game runners!Find show notes, order merch, leave comments and more at our website!Support the show (https://patreon.com/foamcastradio)
Want to know what's coming up on this week's show? Listen to this preview episode for a sneak peek!Support the show (https://patreon.com/foamcastradio)
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
Panel: Charles Max Wood Guest: Rob Eisenberg This week on My Angular Story, Charles speaks with Rob Eisenberg who is a principal software engineer at InVision, and is the creator of Caliburn.Micro, Durandal, and Aurelia. Today, they talk about Rob’s past and current projects among other things. In particular, we dive pretty deep on: 1:40 – Chuck: Our special guest is Rob Eisenberg. We’ve had you on Adventures on Angular (09 and 80), JavaScript Jabber, and others like Episode 203. 2:36 – Rob: That was over the period of 4 years all of those podcasts. I am getting older. 2:50 – Chuck: Anything that you’ve done that you want to talk about? 3:04 – Rob: I am known for opensource work over the years. Maybe we can talk about my progression through that over the years. 3:25 – Chuck: How did you get into this field? 3:29 – Rob: When I was 8 years old my dad wanted to buy a computer. We went to Sears and we bought our first computer. You’d buy the disk drive and the keyboard looking unit. You could by a monitor, we didn’t, but we used a black and white TV for our monitor. Later we bought the colored monitor and printer. That’s where my fascination started. We set up the computer in my bedroom. We played games. I got intrigued that you could write code to make different games. It was just magical for me. As being an adult engineer I am trying to go back to that moment to recapture that magical moment for me. It was a great creative outlet. That’s how I first started. I started learning about Q basic and other flavors of Basic. Then I heard about C! I remember you could do anything with C. I went to the library and there wasn’t the Internet, yet. There were 3 books about C and read it and re-read it. I didn’t have any connections nor a compiler. When I first learned C I didn’t have a compiler. I learned how to learn the codes on notebook paper, but as a kid this is what I first started doing. I actually saved some of this stuff and I have it lying around somewhere. I was big into adventure games. That’s when I moved on C++ and printed out my source code! It’s so crazy to talk about it but at the time that’s what I did as a kid. In JHS there was one other kid that geeked-out about it with me. It was a ton of fun. Then it was an intense hobby of mine. Then at the end of HS I had 2 loves: computers and percussion. I was composing for music, too. I had to decide between music or coding. I decided to go with music. It was the best decision I ever made because I studied music composition. When you are composing for dozens of instruments to play one unified thing. Every pitch, every rhythm, and it all works together. Why this note and why that rhythm? There is an artistic side to this and academia, too. The end result is that music is enjoyed by humans; same for software. I did 2 degrees in music and then started my Master’s in Music. I then realized I love computers, too, how can I put these two together? I read some things on audio programming, and it stepped me back into programming. At this time, I was working in music education and trying to compose music for gamming. Someone said look at this program called C#! I don’t know cause...how can you get any better than C++?! In 2003 – I saw a book: teach yourself C# in 24 hours. I read it and I was enthralled with how neat this was! I was building some Windows applications through C#. I thought it was crazy that there was so much change from when I was in college. 17:00 – Chuck: You start making this transition to web? What roped you in? 17:25 – Rob: I realized the power of this, not completely roped in just, yet. Microsoft was working (around this time) with... 19:45 – (Continued from Rob): When Silver Light died that’s when I looked at the web. I said forget this native platform. I came back to JavaScript for the 2nd time – and said I am going to learn this language with the same intensity as I learned C++ and C#. I started working with Durandal. 21:45 – Charles: Yeah, I remember when you worked with the router and stuff like that. You were on the core team. 21:53 – Rob: The work I did on that was inspired by screen activation patterns. 23:41 – Rob (continued): I work with InVision now. 24:14 – Charles: I remember you were on the Angular team and then you transitioned – what was that like? 24:33 – Rob comments. 25:28 – Rob (continued): I have been doing opensource for about 13 years. I almost burned myself a few times and almost went bankrupt a few times. The question is how to be involved, but run the race without getting burned-out. It’s a marathon not a sprint. These libraries are huge assets. Thank God I didn’t go bankrupt but became very close. The more popular something if there are more varieties and people not everyone is so pleasant. It’s okay to disagree. Now what are the different opinions and what works well for your team and project? It’s important to stay to your core and vision. Why would you pick THIS over THAT? It’s a fun and exciting time if you are 28:41 – Charles: What are you 28:47 – Rob: InVision and InVision studio. It’s a tool for designing screens. I work on that during the day and during the night I work on Aurelia. 30:43 – Chuck: I am pretty sure that we have had people from InVision on a show before. 31:03 – Rob comments. Rob: How we all work together. 31:20 – What is coming in with Aurelia next? 31:24 – Rob: We are trying to work with as much backwards compatibility as we can. So you don’t see a lot of the framework code in your app code. It’s less intrusive. We are trying next, can we keep the same language, the same levels, and such but change the implementation under the hood. You don’t learn anything new. You don’t have new things to learn. But how it’s implemented it’s smaller, faster, and more efficient. We have made the framework more pluggable to the compiler-level. It’s fully supported and super accessible. Frameworks will come and go – this is my belief is that you invest in the standards of the web. We are taking that up a notch. Unobtrusiveness is the next thing we want to do. We’ve always had great performance and now taking it to the next level. We are doing a lot around documentation. To help people understand what the architectural decisions are and why? We are taking it to the next level from our core. It’s coming along swimmingly so I am really excited. We’ve already got 90% test coverage and over 40,000 tests. 37:33 – Chuck: Let’s get you on JavaScript Jabber! 38:19 – Chuck: Where can people find you? 38:22 – Twitter, and everywhere else. Blog! 39:17 – Chuck: Picks? 39:23 – Rob dives in! Links: jQuery Angular JavaScript Vue C++ C# InVision Aurelia Aurelia Blog by Rob Rob Eisenberg’s Twitter Rob’s Website Rob’s LinkedIn Rob’s GitHub Rob’s Episode 9 Rob’s Episode 80 Rob’s Episode 203 Sponsors: Get A Coder Job Fresh Books Cache Fly Picks: Rob Database: Orbit DB Robit Riddle The Wingfeather Saga Charles Used to play: Dungeons and Dragons Little Wizards Park City, UT VRBO
This week on the Foamcast Radio podcast, another Rival blaster gets leaked, Lord Draconical kickstarts premium blaster parts, Toys R Us might be back from the dead, Walmart has deals on Adventure Force blasters, I’ve got all your weekend Battlespace Intel, and the founder of Women of Nerf talks to us about the future plans of the group. Find show notes, order merch, leave comments and more at our website!Support the show (https://patreon.com/foamcastradio)
Carl and Richard talk to Rob Eisenberg about DurandalJS. DurandalJS is a library for facilitating building Single Page Applications (SPAs). It works along side jQuery, Knockout and RequireJS as well as CSS libraries like Bootstrap and Foundation. Rob talks about how DurandalJS came to be as a logical path from his MVVM framework, Caliburn.Micro. Much discussion about interoperating with other libraries like RequireJS, jQuery, Knockout as well as comparisons with Angular and Ember. Rob builds great things! Make sure you activate your Windows Azure credits in your MSDN Subscription! You could win an Aston Martin!Support this podcast at — https://redcircle.com/net-rocks/donations
Carl and Richard talk to Rob Eisenberg about DurandalJS. DurandalJS is a library for facilitating building Single Page Applications (SPAs). It works along side jQuery, Knockout and RequireJS as well as CSS libraries like Bootstrap and Foundation. Rob talks about how DurandalJS came to be as a logical path from his MVVM framework, Caliburn.Micro. Much discussion about interoperating with other libraries like RequireJS, jQuery, Knockout as well as comparisons with Angular and Ember. Rob builds great things! Make sure you activate your Windows Azure credits in your MSDN Subscription! You could win an Aston Martin!Support this podcast at — https://redcircle.com/net-rocks/donations
Doctor Who "Hide" review "Hide" Written by: Neil Cross Directed by: Jaime Payne "Hide" is a great romp around a giant haunted castle in 1974. This episode was full of great one liners including references to "Ghost Busters," health and safety, "selfie" Doctor pics, and the bonds of love. The Doctor gets deep with Professor Palmer about outliving people. Clara gets a look at the end of Earth's life cycle. She questions whether the Doctor even cares for humanity at all, as all humans are just ghosts to him. Love is uncovered, a crashed traveler is rescued, and the TARDIS gets cheeky with Clara :) Join us as we review the episode and discover exactly why the Doctor chose to come to such a scary place as a haunted Caliburn mansion :) Tweet us your feedback at @FancasticFP & leave your reviews and comments on iTunes
TIN DOG PODCAST REVIEWS HIDE FROM WIKI "Hide" is the ninth episode of the of the British science-fiction drama . It first aired on on 20 April 2013. It stars as the and as . This episode is based on ghosts and includes playing a character called Emma Grayling and in the role of a scientist named Professor Alec Palmer. Plot In 1974, Professor Alec Palmer and his assistant Emma Grayling collect photographic evidence of a ghost, known as the Witch of the Well, in the Caliburn mansion; Alec uses Emma's strong psychic powers to create an emotional connection that appears to summon the ghost. They are surprised by the arrival of the Doctor and Clara, claiming to be from military intelligence. The Doctor shows interest in the investigation after Clara points out that the ghost appears in the same position within each photograph. As they investigate, Clara finds that Emma has feelings for Alec but which are seemingly not reciprocated; at the same time, Emma warns Clara about sensing "a sliver of ice" within the Doctor's heart. The Doctor and Clara find a location in the mansion which is noticeably colder than the rest of the house, and the group feels as if they are being watched. Suddenly, the house grows cold, and Clara feels something holding her hand; the two race back to where Alec and Emma are waiting to see Alec's equipment activating on its own accord. A thin black disc materializes in front of them, and Emma senses something crying "help me" through her psychic abilities before the disc vanishes and the house returns to normal. The Doctor takes Clara in the TARDIS to examine the specific spot at several points during the Earth's history, and comes to the conclusion that there is a gateway to a pocket dimension there that is collapsing rapidly, and that someone - the person behind the ghost - is trapped within it. The Doctor asserts he cannot use the TARDIS as its energy would be drained as soon as it materialised, and instead helps to prepare a device to stimulate Emma's psychic abilities to open the gateway. He further constructs a tethered vest and means to pull him back across once he crosses over. When the Doctor crosses over, he finds himself in a forested area, a small bit of land floating in a void. He meets Hila Tukurian, a time traveller and the woman stuck in the pocket dimension, who warns him that something else is there, following them. They race to the gateway, seeing an echo of the Caliburn house appear in the pocket dimension and try to barricade themselves from the creature to give them time to return. The Doctor insists Hila go first, and though she is successfully saved, the gateway closes due to Emma's exhaustion, leaving the Doctor trapped in the forest with the fast-moving creature. Drawn by the sound of the TARDIS' , Clara races to the TARDIS, finding it locked. She pleads with the device to let them save the Doctor, and the TARDIS lets her in. The TARDIS briefly appears in the pocket universe, flying close to the ground to allow the Doctor to jump and hang onto it before the creature can grab him. The Doctor and the TARDIS safely reappear in the normal world. As the Doctor and Clara prepare to leave, the Doctor tells Emma the real reason he stopped at this point was to ask Emma if she could sense anything unusual about Clara, but Emma reveals that there is nothing strange, but does reveal that Clara is, "more scared than she lets on". The Doctor offers Hila a lift to any other place in history, but as he discusses the matter with her he reveals that she is the future descendant of Emma, and the blood connection is what allowed Emma to open the gateway to rescue her. Further, he states that Hila is also the future descendant of Alec. Contemplating the bonds that love can create, the Doctor then realises that there is another entity within the Caliburn house. He implores Emma's help one last time to rescue the creature from the pocket dimension and reunite it with its mate. []Continuity The blue crystal is from Metebelis III; the () had stolen a blue crystal from the planet in and returned it in . The Doctor mentions the Eye of Harmony, which was introduced in .The Doctor puts on the orange spacesuit he wore originally in "" / "" and wore on a number of occasions up to "". As in earlier episode , the TARDIS employs an emergency holographic service to communicate, though it did not previously broadcast this outside of its' control room. []Cultural references Clara introduces herself and The Doctor as . The Doctor recites in his dialogue the lyrics "Birds do it, bees do it, even educated fleas do it" from "" by . []Production Tyntesfield House, which was used as a filming location of the mansion. Writer was a Doctor Who fan, but had never had the time to write an episode. Executive producer Caroline Skinner, who was new with the seventh series, knew him and offered to work his schedule around writing an episode; he was willing to do it. Executive producer and lead writer was pleased to have Cross join, as he was a showrunner in his own right with . Cross also wrote the seventh episode of the series, "", which he was invited to do after the producers enjoyed "Hide". Cross wanted to write "a really old-fashioned scary episode of Doctor Who" targeted especially at children nine to twelve, which was how he remembered Doctor Who at that age. He aimed to show suspense and tension, as he felt it was more terrifying than "full-on shock horror blood and gore". Cross was inspired by and its sequels, and originally intended to have the Doctor meet , though this was not possible due to copyright reasons. Cross was also inspired by Quatermass writer 's . The Crooked Man was something Cross said lurked in his imagination. Cross wanted to tell the story with "a small cast and as few locations as possible". was offered the part of Emma Grayling, and later said that she had not realised "what an institution Doctor Who is" until she arrived on set. She said it was produced very differently from her series . Raine had also worked with Matt Smith before on a play. Cross said that Raine and co-guest star were good at filling out their characters, as he found it difficult to fully "evoke the history of a quite complex relationship" between their characters with just the script. Subsequent to filming her appearance in this episode, Raine was cast as Doctor Who's original producer, , in the anniversary special . "Hide" was the first episode Jenna-Louise Coleman filmed as Clara. Scenes were filmed in in June 2012. , a National Trust property near Bristol was used as the mansion. The scenes in the forest were filmed in a forest in Wales, with artificial mist. The Crooked Man's movements were done in reverse and then played forward, to give it an unnatural movement. []Broadcast and reception "Hide" was first broadcast in the United Kingdom on on 20 April 2013. Overnight ratings showed that the episode was watched by 5 million viewers live. []Critical reception The episode received positive reviews. Neela Debnath of praised how the episode blended a haunted house story with a science fiction tale, highlighting the twist at the end of "ugly aliens have feelings too". reviewer Dan Martin said that it had "the hallmarks of an episode that will be discussed for years to come", including the guest stars and atmosphere. He praised the direction, but criticised some of the dialogue. Daisy Bowie-Sall of gave "Hide" four out of five stars. reviewer Patrick Mulkern gave "Hide" a positive review, highlighting Smith's performance and the spookiness. While he praised Raine and Scott, he felt that Hila was "shortchanged", and also criticised the "love story" ending. 's Alasdair Wilkins gave the episode an A-, praising the way it changed direction and the subtle hints about the Doctor. Morgan Jeffery of gave the story four out of five stars, writing that it flowed better than Cross' last episode, "", and allowed for the exploration of several themes. While he was positive towards the way the story was tied back to a time traveller, he felt that the ending was "perhaps less interesting than what's come before, simply because it feels more familiar", though it was still "solid". 's Mark Snow gave the episode a score of 8.4 out of 10. He praised the smaller scope and focus on character, but wrote "the left-field genre detour didn't completely convince, and felt jarringly underwhelming considering the spooky set-up, but at least it tried something unique". Jordan Farley of gave "Hide" four out of five stars. Farley felt that the science fiction element left too many answers, but said that it excelled as a love story. []References . . Retrieved 8 April 2013. . BBC Doctor Who. 16 March 2013. Retrieved 16 March 2013. DW - List of characters with actors , , Retrieved on 20 April 2013. ^ . BBC. 20 March, 2013. Retrieved 20 March, 2013. ^ Mulkern, Patrick (20 April 2013). .. Retrieved 21 April 2013. ^ Radish, Christina (27 March 2013). . Collider. Retrieved 31 March 2013. ^ . . 5 April 2013. Retrieved 6 April 2013. ^ Jewell, Stephen (16 April 2013). . . Retrieved 16 April 2013. ^ (Video). BBC. 20 April 2013. Retrieved 21 April 2013. ^ McAlpine, Fraser (16 January 2013). . . Retrieved 24 March 2013. . . 30 January 2013. Retrieved 18 April 2013. ^ Golder, Dave (1 June 2012). . . Retrieved 24 March 2013. Eames, Tom (11 June 2012). . . Retrieved 24 March 2013. Mulkern, Patrick (14 April 2013). . . Retrieved 14 April 2013. . BBC. Retrieved 21 April 2013. . . 21 April 2013. Retrieved 21 April 2013. Debnath, Neela (20 April 2013). . . Retrieved 21 April 2013. Martin, Dan (20 April 2013). . . Retrieved 21 April 2013. Bowie-Sall, Daisy (20 April 2013). . . Retrieved 21 April 2013. Wilkins, Alasdair (20 April 2013). . . Retrieved 21 April 2013. Jeffery, Morgan (20 April 2013). . . Retrieved 21 April 2013. Snow, Mark (20 April 2013). . . Retrieved 21 April 2013. Farley, Jordan (20 April 2013). . . Retrieved 21 April 2013.
Carl and Richard talk to Rob Eisenberg about Caliburn.Micro, a MVVM framework available on Codeplex. Caliburn.Micro takes Convention-over-Configuration further, utilizing naming conventions to handle a large number of data binding, validation and other action-based characteristics in your app.Support this podcast at — https://redcircle.com/net-rocks/donations